[Skill Caps] Further improvements (#4205)

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Chris Miles 2024-03-24 12:04:26 -05:00 committed by GitHub
parent 823a5956de
commit cf7f0f4321
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19 changed files with 94 additions and 77 deletions

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@ -83,6 +83,7 @@ SET(common_sources
shared_tasks.cpp
shareddb.cpp
skills.cpp
skill_caps.cpp
spdat.cpp
strings.cpp
struct_strategy.cpp
@ -492,7 +493,7 @@ SET(repositories
repositories/zone_repository.h
repositories/zone_points_repository.h
)
)
SET(common_headers
additive_lagged_fibonacci_engine.h
@ -592,7 +593,7 @@ SET(common_headers
ptimer.h
queue.h
races.h
raid.h
raid.h
random.h
rdtsc.h
rulesys.h
@ -606,6 +607,7 @@ SET(common_headers
shared_tasks.h
shareddb.h
skills.h
skill_caps.h
spdat.h
strings.h
struct_strategy.h
@ -681,13 +683,13 @@ SOURCE_GROUP(Event FILES
event/event_loop.h
event/timer.h
event/task.h
)
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
@ -724,7 +726,7 @@ SOURCE_GROUP(Net FILES
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
)
SOURCE_GROUP(Patches FILES
patches/patches.h
@ -768,12 +770,12 @@ SOURCE_GROUP(Patches FILES
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
)
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
@ -781,7 +783,7 @@ SOURCE_GROUP(Util FILES
util/directory.h
util/uuid.cpp
util/uuid.h
)
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
@ -794,6 +796,6 @@ ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF()
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)

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@ -1914,24 +1914,3 @@ void SharedDatabase::SetSharedSpellsCount(uint32 shared_spells_count)
{
SharedDatabase::m_shared_spells_count = shared_spells_count;
}
uint16 SharedDatabase::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
{
const auto& l = SkillCapsRepository::GetWhere(
*this,
fmt::format(
"`class_id` = {} AND `skill_id` = {} AND `level` = {} LIMIT 1",
class_id,
static_cast<uint16>(skill_id),
level
)
);
if (l.empty()) {
return 0;
}
const auto& e = l.front();
return e.cap;
}

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@ -160,8 +160,6 @@ public:
uint32 GetSharedItemsCount() { return m_shared_items_count; }
uint32 GetItemsCount();
uint16 GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
/**
* spells
*/

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@ -1,17 +1,24 @@
#include "zone.h"
#include "skill_caps.h"
SkillCapsRepository::SkillCaps Zone::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
SkillCaps *SkillCaps::SetContentDatabase(Database *db)
{
m_content_database = db;
return this;
}
SkillCapsRepository::SkillCaps SkillCaps::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
{
if (!IsPlayerClass(class_id)) {
return SkillCapsRepository::NewEntity();
}
for (const auto& e : m_skill_caps) {
for (const auto &e: m_skill_caps) {
if (
e.class_id == class_id &&
e.level == level &&
static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id
) {
) {
return e;
}
}
@ -19,31 +26,31 @@ SkillCapsRepository::SkillCaps Zone::GetSkillCap(uint8 class_id, EQ::skills::Ski
return SkillCapsRepository::NewEntity();
}
uint8 Zone::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
uint8 SkillCaps::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
{
if (
!IsPlayerClass(class_id) ||
class_id > Class::PLAYER_CLASS_COUNT ||
static_cast<uint32>(skill_id) > (EQ::skills::HIGHEST_SKILL + 1)
) {
) {
return 0;
}
const uint8 skill_cap_max_level = (
RuleI(Character, SkillCapMaxLevel) > 0 ?
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
);
const uint8 max_level = level > skill_cap_max_level ? level : skill_cap_max_level;
for (const auto& e : m_skill_caps) {
for (const auto &e: m_skill_caps) {
for (uint8 current_level = 1; current_level <= max_level; current_level++) {
if (
e.class_id == class_id &&
static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id &&
e.level == current_level
) {
) {
return current_level;
}
}
@ -52,18 +59,18 @@ uint8 Zone::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8
return 0;
}
void Zone::LoadSkillCaps()
void SkillCaps::LoadSkillCaps()
{
const auto& l = SkillCapsRepository::All(content_db);
const auto &l = SkillCapsRepository::All(*m_content_database);
m_skill_caps.reserve(l.size());
for (const auto& e : l) {
for (const auto &e: l) {
if (
e.level < 1 ||
!IsPlayerClass(e.class_id) ||
static_cast<EQ::skills::SkillType>(e.skill_id) >= EQ::skills::SkillCount
) {
) {
continue;
}
@ -77,7 +84,7 @@ void Zone::LoadSkillCaps()
);
}
void Zone::ReloadSkillCaps()
void SkillCaps::ReloadSkillCaps()
{
ClearSkillCaps();
LoadSkillCaps();

26
common/skill_caps.h Normal file
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@ -0,0 +1,26 @@
#ifndef CODE_SKILL_CAPS_H
#define CODE_SKILL_CAPS_H
#include "repositories/skill_caps_repository.h"
#include "types.h"
#include "classes.h"
#include "skills.h"
class SkillCaps {
public:
inline void ClearSkillCaps() { m_skill_caps.clear(); }
SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
void LoadSkillCaps();
void ReloadSkillCaps();
SkillCaps *SetContentDatabase(Database *db);
private:
Database *m_content_database{};
std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = {};
};
extern SkillCaps skill_caps;
#endif //CODE_SKILL_CAPS_H

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@ -18,10 +18,10 @@
*/
#include "skills.h"
#include "classes.h"
#include <string.h>
bool EQ::skills::IsTradeskill(SkillType skill)
{
switch (skill) {

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@ -26,7 +26,6 @@
#include <map>
#include <vector>
namespace EQ
{
namespace skills {

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@ -55,6 +55,7 @@
#include "../common/content/world_content_service.h"
#include "../common/repositories/group_id_repository.h"
#include "../common/repositories/character_data_repository.h"
#include "../common/skill_caps.h"
#include <iostream>
#include <iomanip>
@ -2133,7 +2134,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
continue;
pp->skills[i] = content_db.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1);
pp->skills[i] = skill_caps.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1).cap;
}
}

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@ -86,8 +86,9 @@
#include "world_boot.h"
#include "../common/path_manager.h"
#include "../common/events/player_event_logs.h"
#include "../common/skill_caps.h"
SkillCaps skill_caps;
ZoneStore zone_store;
ClientList client_list;
GroupLFPList LFPGroupList;
@ -193,6 +194,8 @@ int main(int argc, char **argv)
->SetExpansionContext()
->ReloadContentFlags();
skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
server_connection = std::make_unique<EQ::Net::ServertalkServer>();

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@ -49,6 +49,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/patches/patches.h"
#include "../zone/data_bucket.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/skill_caps.h"
extern ClientList client_list;
extern GroupLFPList LFPGroupList;
@ -1411,7 +1412,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
case ServerOP_ReloadNPCEmotes:
case ServerOP_ReloadObjects:
case ServerOP_ReloadPerlExportSettings:
case ServerOP_ReloadSkillCaps:
case ServerOP_ReloadStaticZoneData:
case ServerOP_ReloadTitles:
case ServerOP_ReloadTraps:
@ -1437,6 +1437,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ReloadSkillCaps: {
zoneserver_list.SendPacket(pack);
skill_caps.ReloadSkillCaps();
break;
}
case ServerOP_ReloadRules: {
zoneserver_list.SendPacket(pack);
RuleManager::Instance()->LoadRules(&database, "default", true);

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@ -166,7 +166,6 @@ SET(zone_sources
zone_event_scheduler.cpp
zone_npc_factions.cpp
zone_reload.cpp
zone_skill_caps.cpp
zoning.cpp
)

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@ -27,6 +27,7 @@
#include "../common/repositories/bot_starting_items_repository.h"
#include "../common/data_verification.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
#include "../common/skill_caps.h"
// This constructor is used during the bot create command
Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1) {
@ -1171,7 +1172,7 @@ uint16 Bot::GetPrimarySkillValue() {
}
uint16 Bot::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
return(content_db.GetSkillCap(class_, skillid, level));
return skill_caps.GetSkillCap(class_, skillid, level).cap;
}
uint32 Bot::GetTotalATK() {
@ -6758,7 +6759,7 @@ void Bot::CalcBotStats(bool showtext) {
SetLevel(GetBotOwner()->GetLevel());
for (int sindex = 0; sindex <= EQ::skills::HIGHEST_SKILL; ++sindex) {
skills[sindex] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel());
skills[sindex] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel()).cap;
}
taunt_timer.Start(1000);

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@ -73,6 +73,7 @@ extern volatile bool RunLoops;
#include "../common/events/player_event_logs.h"
#include "dialogue_window.h"
#include "../common/zone_store.h"
#include "../common/skill_caps.h"
extern QueryServ* QServ;
@ -2771,7 +2772,7 @@ bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const
skill_id = EQ::skills::Skill2HPiercing;
}
return zone->GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
return skill_caps.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
}
uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const
@ -2784,7 +2785,7 @@ uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 le
skill_id = EQ::skills::Skill2HPiercing;
}
return(content_db.GetSkillCap(class_id, skill_id, level));
return skill_caps.GetSkillCap(class_id, skill_id, level).cap;
}
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
@ -2797,7 +2798,7 @@ uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
skill_id = EQ::skills::Skill2HPiercing;
}
return zone->GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
return skill_caps.GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
}
uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill)
@ -11795,7 +11796,7 @@ void Client::MaxSkills()
auto current_skill_value = (
EQ::skills::IsSpecializedSkill(s.first) ?
MAX_SPECIALIZED_SKILL :
content_db.GetSkillCap(GetClass(), s.first, GetLevel())
skill_caps.GetSkillCap(GetClass(), s.first, GetLevel()).cap
);
if (GetSkill(s.first) < current_skill_value) {

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@ -86,6 +86,7 @@ extern volatile bool is_zone_loaded;
#include "../common/events/player_event_logs.h"
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "../common/skill_caps.h"
#include "zone_event_scheduler.h"
#include "zone_cli.h"
@ -108,6 +109,7 @@ WorldContentService content_service;
PathManager path;
PlayerEventLogs player_event_logs;
DatabaseUpdate database_update;
SkillCaps skill_caps;
const SPDat_Spell_Struct* spells;
int32 SPDAT_RECORDS = -1;
@ -307,6 +309,8 @@ int main(int argc, char **argv)
player_event_logs.SetDatabase(&database)->Init();
skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
const auto c = EQEmuConfig::get();
if (c->auto_database_updates) {
if (database_update.SetDatabase(&database)->HasPendingUpdates()) {

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@ -8,6 +8,7 @@
#include "zone.h"
#include "string_ids.h"
#include "../common/skill_caps.h"
extern volatile bool is_zone_loaded;
@ -65,7 +66,7 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
int r;
for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, GetLevel());
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, GetLevel()).cap;
}
size = d->size;
@ -770,16 +771,16 @@ void Merc::CalcRestState() {
}
bool Merc::HasSkill(EQ::skills::SkillType skill_id) const {
return((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
return ((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
}
bool Merc::CanHaveSkill(EQ::skills::SkillType skill_id) const {
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
return skill_caps.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
//if you don't have it by max level, then odds are you never will?
}
uint16 Merc::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
return(content_db.GetSkillCap(class_, skillid, level));
return skill_caps.GetSkillCap(class_, skillid, level).cap;
}
void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {

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@ -48,6 +48,7 @@
#include "npc_scale_manager.h"
#include "bot.h"
#include "../common/skill_caps.h"
#include <stdio.h>
#include <string>
@ -363,7 +364,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
//give NPCs skill values...
int r;
for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, moblevel);
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, moblevel).cap;
}
// some overrides -- really we need to be able to set skills for mobs in the DB
// There are some known low level SHM/BST pets that do not follow this, which supports
@ -3437,7 +3438,7 @@ void NPC::RecalculateSkills()
{
int r;
for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, level);
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, level).cap;
}
// some overrides -- really we need to be able to set skills for mobs in the DB

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@ -59,6 +59,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/events/player_event_logs.h"
#include "../common/repositories/guild_tributes_repository.h"
#include "../common/patches/patches.h"
#include "../common/skill_caps.h"
extern EntityList entity_list;
extern Zone* zone;
@ -2101,7 +2102,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
if (zone && zone->IsLoaded()) {
zone->SendReloadMessage("Skill Caps");
zone->ReloadSkillCaps();
skill_caps.ReloadSkillCaps();
}
break;

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@ -1185,8 +1185,6 @@ bool Zone::Init(bool is_static) {
LoadBaseData();
LoadSkillCaps();
//Load merchant data
LoadMerchants();

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@ -453,12 +453,6 @@ public:
void LoadBaseData();
void ReloadBaseData();
// Skill Caps
inline void ClearSkillCaps() { m_skill_caps.clear(); }
SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
void LoadSkillCaps();
void ReloadSkillCaps();
private:
bool allow_mercs;
@ -523,9 +517,6 @@ private:
// Base Data
std::vector<BaseDataRepository::BaseData> m_base_data = { };
// Skill Caps
std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = { };
};
#endif