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[Skill Caps] Further improvements (#4205)
This commit is contained in:
parent
823a5956de
commit
cf7f0f4321
@ -83,6 +83,7 @@ SET(common_sources
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shared_tasks.cpp
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shareddb.cpp
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skills.cpp
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skill_caps.cpp
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spdat.cpp
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strings.cpp
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struct_strategy.cpp
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@ -492,7 +493,7 @@ SET(repositories
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repositories/zone_repository.h
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repositories/zone_points_repository.h
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)
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)
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SET(common_headers
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additive_lagged_fibonacci_engine.h
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@ -592,7 +593,7 @@ SET(common_headers
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ptimer.h
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queue.h
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races.h
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raid.h
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raid.h
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random.h
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rdtsc.h
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rulesys.h
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@ -606,6 +607,7 @@ SET(common_headers
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shared_tasks.h
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shareddb.h
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skills.h
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skill_caps.h
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spdat.h
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strings.h
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struct_strategy.h
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@ -681,13 +683,13 @@ SOURCE_GROUP(Event FILES
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event/event_loop.h
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event/timer.h
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event/task.h
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)
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)
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SOURCE_GROUP(Json FILES
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json/json.h
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json/jsoncpp.cpp
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json/json-forwards.h
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)
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)
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SOURCE_GROUP(Net FILES
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net/console_server.cpp
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@ -724,7 +726,7 @@ SOURCE_GROUP(Net FILES
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net/websocket_server.h
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net/websocket_server_connection.cpp
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net/websocket_server_connection.h
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)
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)
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SOURCE_GROUP(Patches FILES
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patches/patches.h
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@ -768,12 +770,12 @@ SOURCE_GROUP(Patches FILES
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patches/titanium_limits.cpp
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patches/uf.cpp
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patches/uf_limits.cpp
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)
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)
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SOURCE_GROUP(StackWalker FILES
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StackWalker/StackWalker.h
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StackWalker/StackWalker.cpp
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)
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)
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SOURCE_GROUP(Util FILES
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util/memory_stream.h
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@ -781,7 +783,7 @@ SOURCE_GROUP(Util FILES
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util/directory.h
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util/uuid.cpp
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util/uuid.h
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)
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)
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INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
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@ -794,6 +796,6 @@ ENDIF (UNIX)
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IF (WIN32 AND EQEMU_BUILD_PCH)
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TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
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ENDIF()
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ENDIF ()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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@ -1914,24 +1914,3 @@ void SharedDatabase::SetSharedSpellsCount(uint32 shared_spells_count)
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{
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SharedDatabase::m_shared_spells_count = shared_spells_count;
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}
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uint16 SharedDatabase::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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const auto& l = SkillCapsRepository::GetWhere(
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*this,
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fmt::format(
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"`class_id` = {} AND `skill_id` = {} AND `level` = {} LIMIT 1",
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class_id,
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static_cast<uint16>(skill_id),
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level
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)
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);
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if (l.empty()) {
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return 0;
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}
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const auto& e = l.front();
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return e.cap;
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}
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@ -160,8 +160,6 @@ public:
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uint32 GetSharedItemsCount() { return m_shared_items_count; }
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uint32 GetItemsCount();
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uint16 GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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/**
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* spells
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*/
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@ -1,17 +1,24 @@
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#include "zone.h"
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#include "skill_caps.h"
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SkillCapsRepository::SkillCaps Zone::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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SkillCaps *SkillCaps::SetContentDatabase(Database *db)
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{
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m_content_database = db;
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return this;
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}
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SkillCapsRepository::SkillCaps SkillCaps::GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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if (!IsPlayerClass(class_id)) {
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return SkillCapsRepository::NewEntity();
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}
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for (const auto& e : m_skill_caps) {
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for (const auto &e: m_skill_caps) {
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if (
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e.class_id == class_id &&
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e.level == level &&
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static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id
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) {
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) {
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return e;
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}
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}
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@ -19,31 +26,31 @@ SkillCapsRepository::SkillCaps Zone::GetSkillCap(uint8 class_id, EQ::skills::Ski
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return SkillCapsRepository::NewEntity();
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}
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uint8 Zone::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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uint8 SkillCaps::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level)
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{
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if (
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!IsPlayerClass(class_id) ||
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class_id > Class::PLAYER_CLASS_COUNT ||
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static_cast<uint32>(skill_id) > (EQ::skills::HIGHEST_SKILL + 1)
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) {
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) {
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return 0;
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}
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const uint8 skill_cap_max_level = (
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RuleI(Character, SkillCapMaxLevel) > 0 ?
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RuleI(Character, SkillCapMaxLevel) :
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RuleI(Character, MaxLevel)
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RuleI(Character, SkillCapMaxLevel) :
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RuleI(Character, MaxLevel)
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);
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const uint8 max_level = level > skill_cap_max_level ? level : skill_cap_max_level;
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for (const auto& e : m_skill_caps) {
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for (const auto &e: m_skill_caps) {
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for (uint8 current_level = 1; current_level <= max_level; current_level++) {
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if (
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e.class_id == class_id &&
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static_cast<EQ::skills::SkillType>(e.skill_id) == skill_id &&
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e.level == current_level
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) {
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) {
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return current_level;
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}
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}
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@ -52,18 +59,18 @@ uint8 Zone::GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8
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return 0;
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}
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void Zone::LoadSkillCaps()
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void SkillCaps::LoadSkillCaps()
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{
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const auto& l = SkillCapsRepository::All(content_db);
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const auto &l = SkillCapsRepository::All(*m_content_database);
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m_skill_caps.reserve(l.size());
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for (const auto& e : l) {
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for (const auto &e: l) {
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if (
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e.level < 1 ||
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!IsPlayerClass(e.class_id) ||
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static_cast<EQ::skills::SkillType>(e.skill_id) >= EQ::skills::SkillCount
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) {
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) {
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continue;
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}
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@ -77,7 +84,7 @@ void Zone::LoadSkillCaps()
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);
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}
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void Zone::ReloadSkillCaps()
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void SkillCaps::ReloadSkillCaps()
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{
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ClearSkillCaps();
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LoadSkillCaps();
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26
common/skill_caps.h
Normal file
26
common/skill_caps.h
Normal file
@ -0,0 +1,26 @@
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#ifndef CODE_SKILL_CAPS_H
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#define CODE_SKILL_CAPS_H
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#include "repositories/skill_caps_repository.h"
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#include "types.h"
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#include "classes.h"
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#include "skills.h"
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class SkillCaps {
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public:
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inline void ClearSkillCaps() { m_skill_caps.clear(); }
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SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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void LoadSkillCaps();
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void ReloadSkillCaps();
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SkillCaps *SetContentDatabase(Database *db);
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private:
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Database *m_content_database{};
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std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = {};
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};
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extern SkillCaps skill_caps;
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#endif //CODE_SKILL_CAPS_H
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@ -18,10 +18,10 @@
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*/
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#include "skills.h"
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#include "classes.h"
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#include <string.h>
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bool EQ::skills::IsTradeskill(SkillType skill)
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{
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switch (skill) {
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@ -26,7 +26,6 @@
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#include <map>
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#include <vector>
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namespace EQ
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{
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namespace skills {
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@ -55,6 +55,7 @@
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/group_id_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include "../common/skill_caps.h"
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#include <iostream>
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#include <iomanip>
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@ -2133,7 +2134,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
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i == EQ::skills::SkillAlcoholTolerance || i == EQ::skills::SkillBindWound)
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continue;
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pp->skills[i] = content_db.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1);
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pp->skills[i] = skill_caps.GetSkillCap(pp->class_, (EQ::skills::SkillType)i, 1).cap;
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}
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}
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@ -86,8 +86,9 @@
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#include "world_boot.h"
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#include "../common/path_manager.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/skill_caps.h"
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SkillCaps skill_caps;
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ZoneStore zone_store;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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@ -193,6 +194,8 @@ int main(int argc, char **argv)
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->SetExpansionContext()
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->ReloadContentFlags();
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skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection = std::make_unique<EQ::Net::ServertalkServer>();
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@ -49,6 +49,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/patches/patches.h"
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#include "../zone/data_bucket.h"
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#include "../common/repositories/guild_tributes_repository.h"
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#include "../common/skill_caps.h"
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extern ClientList client_list;
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extern GroupLFPList LFPGroupList;
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@ -1411,7 +1412,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadNPCEmotes:
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case ServerOP_ReloadObjects:
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case ServerOP_ReloadPerlExportSettings:
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case ServerOP_ReloadSkillCaps:
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case ServerOP_ReloadStaticZoneData:
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case ServerOP_ReloadTitles:
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case ServerOP_ReloadTraps:
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@ -1437,6 +1437,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ReloadSkillCaps: {
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zoneserver_list.SendPacket(pack);
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skill_caps.ReloadSkillCaps();
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break;
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}
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case ServerOP_ReloadRules: {
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zoneserver_list.SendPacket(pack);
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RuleManager::Instance()->LoadRules(&database, "default", true);
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@ -166,7 +166,6 @@ SET(zone_sources
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zone_event_scheduler.cpp
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zone_npc_factions.cpp
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zone_reload.cpp
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zone_skill_caps.cpp
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zoning.cpp
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)
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@ -27,6 +27,7 @@
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#include "../common/repositories/bot_starting_items_repository.h"
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#include "../common/data_verification.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/skill_caps.h"
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// This constructor is used during the bot create command
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Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1) {
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@ -1171,7 +1172,7 @@ uint16 Bot::GetPrimarySkillValue() {
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}
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uint16 Bot::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
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return(content_db.GetSkillCap(class_, skillid, level));
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return skill_caps.GetSkillCap(class_, skillid, level).cap;
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}
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uint32 Bot::GetTotalATK() {
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@ -6758,7 +6759,7 @@ void Bot::CalcBotStats(bool showtext) {
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SetLevel(GetBotOwner()->GetLevel());
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for (int sindex = 0; sindex <= EQ::skills::HIGHEST_SKILL; ++sindex) {
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skills[sindex] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel());
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skills[sindex] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)sindex, GetLevel()).cap;
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}
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taunt_timer.Start(1000);
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@ -73,6 +73,7 @@ extern volatile bool RunLoops;
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#include "../common/events/player_event_logs.h"
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#include "dialogue_window.h"
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#include "../common/zone_store.h"
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#include "../common/skill_caps.h"
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extern QueryServ* QServ;
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@ -2771,7 +2772,7 @@ bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const
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skill_id = EQ::skills::Skill2HPiercing;
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}
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return zone->GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
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return skill_caps.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
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}
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uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const
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@ -2784,7 +2785,7 @@ uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 le
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skill_id = EQ::skills::Skill2HPiercing;
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}
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return(content_db.GetSkillCap(class_id, skill_id, level));
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return skill_caps.GetSkillCap(class_id, skill_id, level).cap;
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}
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uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
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@ -2797,7 +2798,7 @@ uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
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skill_id = EQ::skills::Skill2HPiercing;
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}
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return zone->GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
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return skill_caps.GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
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}
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uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill)
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@ -11795,7 +11796,7 @@ void Client::MaxSkills()
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auto current_skill_value = (
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EQ::skills::IsSpecializedSkill(s.first) ?
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MAX_SPECIALIZED_SKILL :
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content_db.GetSkillCap(GetClass(), s.first, GetLevel())
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skill_caps.GetSkillCap(GetClass(), s.first, GetLevel()).cap
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);
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if (GetSkill(s.first) < current_skill_value) {
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@ -86,6 +86,7 @@ extern volatile bool is_zone_loaded;
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#include "../common/events/player_event_logs.h"
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#include "../common/path_manager.h"
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#include "../common/database/database_update.h"
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#include "../common/skill_caps.h"
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#include "zone_event_scheduler.h"
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#include "zone_cli.h"
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@ -108,6 +109,7 @@ WorldContentService content_service;
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PathManager path;
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PlayerEventLogs player_event_logs;
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DatabaseUpdate database_update;
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SkillCaps skill_caps;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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@ -307,6 +309,8 @@ int main(int argc, char **argv)
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player_event_logs.SetDatabase(&database)->Init();
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skill_caps.SetContentDatabase(&content_db)->LoadSkillCaps();
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const auto c = EQEmuConfig::get();
|
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if (c->auto_database_updates) {
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if (database_update.SetDatabase(&database)->HasPendingUpdates()) {
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@ -8,6 +8,7 @@
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#include "zone.h"
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#include "string_ids.h"
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#include "../common/skill_caps.h"
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extern volatile bool is_zone_loaded;
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@ -65,7 +66,7 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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int r;
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for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
|
||||
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, GetLevel());
|
||||
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, GetLevel()).cap;
|
||||
}
|
||||
|
||||
size = d->size;
|
||||
@ -770,16 +771,16 @@ void Merc::CalcRestState() {
|
||||
}
|
||||
|
||||
bool Merc::HasSkill(EQ::skills::SkillType skill_id) const {
|
||||
return((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
|
||||
return ((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
|
||||
}
|
||||
|
||||
bool Merc::CanHaveSkill(EQ::skills::SkillType skill_id) const {
|
||||
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
|
||||
return skill_caps.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
|
||||
//if you don't have it by max level, then odds are you never will?
|
||||
}
|
||||
|
||||
uint16 Merc::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
|
||||
return(content_db.GetSkillCap(class_, skillid, level));
|
||||
return skill_caps.GetSkillCap(class_, skillid, level).cap;
|
||||
}
|
||||
|
||||
void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
|
||||
|
||||
@ -48,6 +48,7 @@
|
||||
#include "npc_scale_manager.h"
|
||||
|
||||
#include "bot.h"
|
||||
#include "../common/skill_caps.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
@ -363,7 +364,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
//give NPCs skill values...
|
||||
int r;
|
||||
for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
|
||||
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, moblevel);
|
||||
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, moblevel).cap;
|
||||
}
|
||||
// some overrides -- really we need to be able to set skills for mobs in the DB
|
||||
// There are some known low level SHM/BST pets that do not follow this, which supports
|
||||
@ -3437,7 +3438,7 @@ void NPC::RecalculateSkills()
|
||||
{
|
||||
int r;
|
||||
for (r = 0; r <= EQ::skills::HIGHEST_SKILL; r++) {
|
||||
skills[r] = content_db.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, level);
|
||||
skills[r] = skill_caps.GetSkillCap(GetClass(), (EQ::skills::SkillType)r, level).cap;
|
||||
}
|
||||
|
||||
// some overrides -- really we need to be able to set skills for mobs in the DB
|
||||
|
||||
@ -59,6 +59,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
#include "../common/patches/patches.h"
|
||||
#include "../common/skill_caps.h"
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
@ -2101,7 +2102,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
{
|
||||
if (zone && zone->IsLoaded()) {
|
||||
zone->SendReloadMessage("Skill Caps");
|
||||
zone->ReloadSkillCaps();
|
||||
skill_caps.ReloadSkillCaps();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
@ -1185,8 +1185,6 @@ bool Zone::Init(bool is_static) {
|
||||
|
||||
LoadBaseData();
|
||||
|
||||
LoadSkillCaps();
|
||||
|
||||
//Load merchant data
|
||||
LoadMerchants();
|
||||
|
||||
|
||||
@ -453,12 +453,6 @@ public:
|
||||
void LoadBaseData();
|
||||
void ReloadBaseData();
|
||||
|
||||
// Skill Caps
|
||||
inline void ClearSkillCaps() { m_skill_caps.clear(); }
|
||||
SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
|
||||
uint8 GetTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
|
||||
void LoadSkillCaps();
|
||||
void ReloadSkillCaps();
|
||||
|
||||
private:
|
||||
bool allow_mercs;
|
||||
@ -523,9 +517,6 @@ private:
|
||||
|
||||
// Base Data
|
||||
std::vector<BaseDataRepository::BaseData> m_base_data = { };
|
||||
|
||||
// Skill Caps
|
||||
std::vector<SkillCapsRepository::SkillCaps> m_skill_caps = { };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user