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[Character] Convert Delete/Load/Save of Character Leadership Abilities to Repositories (#3847)
# Notes - Converts `DeleteCharacterLeadershipAbilities`, `LoadCharacterLeadershipAbilities`, and `SaveCharacterLeadershipAbilities` to repositories. # Images ## Load ## Save ## Delete
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@ -6,7 +6,7 @@
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_LEADERSHIP_ABILITIES_REPOSITORY_H
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@ -16,6 +16,7 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseCharacterLeadershipAbilitiesRepository {
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public:
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struct CharacterLeadershipAbilities {
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@ -112,8 +113,9 @@ public:
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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character_leadership_abilities_id
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)
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);
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@ -338,6 +340,66 @@ public:
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const CharacterLeadershipAbilities &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot));
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v.push_back(std::to_string(e.rank));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<CharacterLeadershipAbilities> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot));
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v.push_back(std::to_string(e.rank));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseReplace(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_LEADERSHIP_ABILITIES_REPOSITORY_H
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@ -541,7 +541,7 @@ void Client::ResetAA() {
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m_pp.raid_leadership_exp = 0;
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database.DeleteCharacterAAs(CharacterID());
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database.DeleteCharacterLeadershipAAs(CharacterID());
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database.DeleteCharacterLeadershipAbilities(CharacterID());
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}
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void Client::SendClearAA()
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@ -4636,7 +4636,7 @@ void Client::ClearGroupAAs() {
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m_pp.raid_leadership_exp = 0;
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Save();
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database.SaveCharacterLeadershipAA(CharacterID(), &m_pp);
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database.SaveCharacterLeadershipAbilities(CharacterID(), &m_pp);
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}
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void Client::UpdateGroupAAs(int32 points, uint32 type) {
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@ -1277,7 +1277,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterMemmedSpells(cid, &m_pp); /* Load Character Memorized Spells */
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database.LoadCharacterDisciplines(cid, &m_pp); /* Load Character Disciplines */
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database.LoadCharacterLanguages(cid, &m_pp); /* Load Character Languages */
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterLeadershipAbilities(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(this); /* Load CharacterTribute */
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// this pattern is strange
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@ -11681,7 +11681,7 @@ void Client::Handle_OP_PurchaseLeadershipAA(const EQApplicationPacket *app)
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m_pp.raid_leadership_points -= cost;
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m_pp.leader_abilities.ranks[aaid]++;
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database.SaveCharacterLeadershipAA(CharacterID(), &m_pp);
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database.SaveCharacterLeadershipAbilities(CharacterID(), &m_pp);
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}
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else {
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//it is a group ability.
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@ -11694,7 +11694,7 @@ void Client::Handle_OP_PurchaseLeadershipAA(const EQApplicationPacket *app)
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m_pp.group_leadership_points -= cost;
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m_pp.leader_abilities.ranks[aaid]++;
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database.SaveCharacterLeadershipAA(CharacterID(), &m_pp);
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database.SaveCharacterLeadershipAbilities(CharacterID(), &m_pp);
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}
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//success, send them an update
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@ -23,6 +23,7 @@
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#include "../common/repositories/character_languages_repository.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/character_leadership_abilities_repository.h"
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#include <ctime>
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#include <iostream>
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@ -832,13 +833,20 @@ bool ZoneDatabase::LoadCharacterLanguages(uint32 character_id, PlayerProfile_Str
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return true;
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}
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bool ZoneDatabase::LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat("SELECT slot, `rank` FROM character_leadership_abilities WHERE `id` = %u", character_id);
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auto results = database.QueryDatabase(query); uint32 slot = 0;
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for (auto& row = results.begin(); row != results.end(); ++row) {
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slot = Strings::ToInt(row[0]);
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pp->leader_abilities.ranks[slot] = Strings::ToInt(row[1]);
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bool ZoneDatabase::LoadCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& l = CharacterLeadershipAbilitiesRepository::GetWhere(
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database,
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fmt::format(
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"`id` = {}",
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character_id
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)
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);
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for (const auto& e : l) {
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pp->leader_abilities.ranks[e.slot] = e.rank;
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}
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return true;
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}
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@ -1131,19 +1139,23 @@ bool ZoneDatabase::SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id,
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return true;
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}
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bool ZoneDatabase::SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp){
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uint8 first_entry = 0; std::string query = "";
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for (int i = 0; i < MAX_LEADERSHIP_AA_ARRAY; i++){
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if (pp->leader_abilities.ranks[i] > 0){
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if (first_entry != 1){
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query = StringFormat("REPLACE INTO `character_leadership_abilities` (id, slot, `rank`) VALUES (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
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first_entry = 1;
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}
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query = query + StringFormat(", (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
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bool ZoneDatabase::SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp)
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{
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std::vector<CharacterLeadershipAbilitiesRepository::CharacterLeadershipAbilities> v;
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auto e = CharacterLeadershipAbilitiesRepository::NewEntity();
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for (int slot_id = 0; slot_id < MAX_LEADERSHIP_AA_ARRAY; slot_id++) {
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if (pp->leader_abilities.ranks[slot_id] > 0) {
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e.id = character_id;
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e.slot = slot_id;
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e.rank = pp->leader_abilities.ranks[slot_id];
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v.emplace_back(e);
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}
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}
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auto results = QueryDatabase(query);
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return true;
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return CharacterLeadershipAbilitiesRepository::ReplaceMany(*this, v);
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}
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bool ZoneDatabase::SaveCharacterData(
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@ -1546,10 +1558,9 @@ bool ZoneDatabase::DeleteCharacterBandolier(uint32 character_id, uint32 band_id)
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return true;
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}
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bool ZoneDatabase::DeleteCharacterLeadershipAAs(uint32 character_id){
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std::string query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id);
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QueryDatabase(query);
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return true;
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bool ZoneDatabase::DeleteCharacterLeadershipAbilities(uint32 character_id)
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{
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return CharacterLeadershipAbilitiesRepository::DeleteOne(*this, character_id);
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}
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bool ZoneDatabase::DeleteCharacterAAs(uint32 character_id){
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@ -426,7 +426,7 @@ public:
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bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterDye(uint32 character_id);
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bool DeleteCharacterLeadershipAAs(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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@ -437,7 +437,7 @@ public:
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bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
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bool LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterMaterialColor(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
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bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
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@ -450,7 +450,7 @@ public:
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bool SaveCharacterData(Client* c, PlayerProfile_Struct* pp, ExtendedProfile_Struct* m_epp);
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bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
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bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
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bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterLeadershipAbilities(uint32 character_id, PlayerProfile_Struct* pp);
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bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
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bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
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