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[Commands] Adjust #kill and #list Commands (#4271)
* [Commands] Adjust #kill/#list Commands * Update list.cpp
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c4cda66c3b
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@ -2,27 +2,40 @@
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void command_kill(Client *c, const Seperator *sep)
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{
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auto target = c->GetTarget();
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if (!target) {
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c->Message(Chat::White, "You must have a target to use this command.");
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if (!sep->IsNumber(1) && !c->GetTarget()) {
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c->Message(Chat::White, "#kill - Kills your target");
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c->Message(Chat::White, "#kill [entity_id] - Kills the entity ID you provided");
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return;
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}
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if (
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!target->IsClient() ||
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target->CastToClient()->Admin() <= c->Admin()
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) {
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if (c != target) {
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Mob* t = nullptr;
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uint16 entity_id = 0;
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if (sep->IsNumber(1)) {
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entity_id = static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[1]));
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t = entity_list.GetMob(entity_id);
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} else {
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t = c->GetTarget();
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}
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if (!t) {
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c->Message(Chat::White, "You must have a target or supply an entity ID to use this command.");
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return;
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}
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if (!t->IsClient() || t->CastToClient()->Admin() <= c->Admin()) {
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if (c != t) {
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c->Message(
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Chat::White,
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fmt::format(
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"Killing {}.",
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c->GetTargetDescription(target)
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"Killing {}{}.",
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c->GetTargetDescription(t),
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entity_id ? " by entity id" : ""
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).c_str()
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);
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}
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target->Kill();
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t->Kill();
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}
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}
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@ -12,13 +12,16 @@ struct UniqueEntity {
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void command_list(Client *c, const Seperator *sep)
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{
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const int arguments = sep->argnum;
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const uint16 arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #list [corpses|doors|npcs|objects|players] [search]");
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c->Message(Chat::White, "Usage: #list [bots|corpses|doors|npcs|objects|players] [search]");
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c->Message(Chat::White, "Example: #list npcs (Blank for all)");
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return;
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}
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const bool can_kill = c->Admin() >= GetCommandStatus("kill");
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const bool is_bots = !strcasecmp(sep->arg[1], "bots");
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const bool is_corpses = !strcasecmp(sep->arg[1], "corpses");
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const bool is_doors = !strcasecmp(sep->arg[1], "doors");
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const bool is_npcs = !strcasecmp(sep->arg[1], "npcs");
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@ -26,13 +29,14 @@ void command_list(Client *c, const Seperator *sep)
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const bool is_players = !strcasecmp(sep->arg[1], "players");
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if (
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!is_bots &&
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!is_corpses &&
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!is_doors &&
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!is_npcs &&
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!is_objects &&
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!is_players
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) {
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c->Message(Chat::White, "Usage: #list [npcs|players|corpses|doors|objects] [search]");
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c->Message(Chat::White, "Usage: #list [bots|corpses|doors|npcs|objects|players] [search]");
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c->Message(Chat::White, "Example: #list npcs (Blank for all)");
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return;
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}
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@ -40,7 +44,10 @@ void command_list(Client *c, const Seperator *sep)
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std::string search_type;
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std::string unique_type;
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if (is_corpses) {
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if (is_bots) {
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search_type = "bot";
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unique_type = "Bot ID";
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} else if (is_corpses) {
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search_type = "corpse";
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unique_type = "Corpse ID";
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} else if (is_doors) {
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@ -64,16 +71,38 @@ void command_list(Client *c, const Seperator *sep)
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std::vector<UniqueEntity> unique_entities;
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if (is_corpses) {
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const auto &l = entity_list.GetCorpseList();
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if (is_bots) {
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const auto& l = entity_list.GetBotList();
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for (const auto &e : l) {
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Corpse *entity = e.second;
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for (const auto& e: l) {
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entity_count++;
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const std::string& entity_name = Strings::ToLower(e->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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unique_entities.emplace_back(
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UniqueEntity{
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.entity_id = e->GetID(),
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.entity_name = e->GetName(),
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.unique_id = e->GetBotID(),
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.position = e->GetPosition()
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}
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);
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found_count++;
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}
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} else if (is_corpses) {
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const auto& l = entity_list.GetCorpseList();
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for (const auto& e: l) {
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Corpse* entity = e.second;
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entity_count++;
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const std::string &entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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@ -89,15 +118,15 @@ void command_list(Client *c, const Seperator *sep)
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found_count++;
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}
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} else if (is_doors) {
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const auto &l = entity_list.GetDoorsList();
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const auto& l = entity_list.GetDoorsList();
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for (const auto &e : l) {
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Doors *entity = e.second;
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for (const auto& e: l) {
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Doors* entity = e.second;
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entity_count++;
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const std::string &entity_name = Strings::ToLower(entity->GetDoorName());
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if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
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const std::string& entity_name = Strings::ToLower(entity->GetDoorName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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@ -113,18 +142,18 @@ void command_list(Client *c, const Seperator *sep)
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found_count++;
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}
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} else if (is_npcs) {
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const auto &l = entity_list.GetMobList();
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const auto& l = entity_list.GetMobList();
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for (const auto &e : l) {
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Mob *entity = e.second;
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for (const auto& e: l) {
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Mob* entity = e.second;
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if (!entity->IsNPC()) {
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continue;
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}
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entity_count++;
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const std::string &entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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@ -140,15 +169,15 @@ void command_list(Client *c, const Seperator *sep)
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found_count++;
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}
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} else if (is_objects) {
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const auto &l = entity_list.GetObjectList();
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const auto& l = entity_list.GetObjectList();
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for (const auto &e : l) {
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Object *entity = e.second;
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for (const auto& e: l) {
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Object* entity = e.second;
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entity_count++;
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const std::string &entity_name = Strings::ToLower(entity->GetModelName());
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if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
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const std::string& entity_name = Strings::ToLower(entity->GetModelName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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@ -164,15 +193,15 @@ void command_list(Client *c, const Seperator *sep)
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found_count++;
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}
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} else if (is_players) {
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const auto &l = entity_list.GetClientList();
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const auto& l = entity_list.GetClientList();
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for (const auto &e : l) {
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Client *entity = e.second;
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for (const auto& e: l) {
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Client* entity = e.second;
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entity_count++;
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const std::string &entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
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const std::string& entity_name = Strings::ToLower(entity->GetName());
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if (!search_string.empty() && !Strings::Contains(entity_name, search_string)) {
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continue;
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}
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@ -197,27 +226,31 @@ void command_list(Client *c, const Seperator *sep)
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search_type,
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(
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!search_string.empty() ?
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fmt::format(
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" matching '{}'",
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search_string
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) :
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""
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fmt::format(
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" matching '{}'",
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search_string
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) :
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""
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)
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).c_str()
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);
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return;
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}
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std::sort(unique_entities.begin(), unique_entities.end(), [](UniqueEntity a, UniqueEntity b) {
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if (a.entity_id && b.entity_id) {
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return a.entity_id < b.entity_id;
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} else {
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return a.unique_id < b.unique_id;
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std::sort(
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unique_entities.begin(),
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unique_entities.end(),
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[](UniqueEntity a, UniqueEntity b) {
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if (a.entity_id && b.entity_id) {
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return a.entity_id < b.entity_id;
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} else {
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return a.unique_id < b.unique_id;
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}
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}
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});
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);
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for (const auto& e : unique_entities) {
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const std::string &saylink = Saylink::Silent(
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const std::string& saylink = Saylink::Silent(
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fmt::format(
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"#goto {:.2f} {:.2f} {:.2f}",
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e.position.x,
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@ -230,7 +263,7 @@ void command_list(Client *c, const Seperator *sep)
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c->Message(
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Chat::White,
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fmt::format(
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"| {}{}{} | {} |",
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"| {}{}{} | {} |{}",
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saylink,
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(
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e.entity_id ?
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@ -249,7 +282,21 @@ void command_list(Client *c, const Seperator *sep)
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) :
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""
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),
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e.entity_name
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e.entity_name,
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(
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(can_kill && (is_bots || is_npcs || is_players)) ?
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fmt::format(
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" {} |",
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Saylink::Silent(
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fmt::format(
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"#kill {}",
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e.entity_id
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),
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"Kill"
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)
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) :
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""
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)
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).c_str()
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);
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}
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