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[Cleanup] Gender constants cleanup (#3817)
* [Cleanup] Gender constants cleanup # Notes - Convert to a `Gender` namespace using `constexpr`. - Cleanup spots where we were using magic numbers for gender values. * Cleanup
This commit is contained in:
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@ -1598,7 +1598,7 @@ float GetRaceGenderDefaultHeight(int race, int gender)
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return 6.0f;
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}
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if (gender == FEMALE) {
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if (gender == Gender::Female) {
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return female_height[race];
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}
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@ -1606,38 +1606,38 @@ float GetRaceGenderDefaultHeight(int race, int gender)
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}
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// PlayerAppearance prep
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#define HUMAN_MALE ((HUMAN << 8) | MALE)
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#define HUMAN_FEMALE ((HUMAN << 8) | FEMALE)
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#define BARBARIAN_MALE ((BARBARIAN << 8) | MALE)
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#define BARBARIAN_FEMALE ((BARBARIAN << 8) | FEMALE)
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#define ERUDITE_MALE ((ERUDITE << 8) | MALE)
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#define ERUDITE_FEMALE ((ERUDITE << 8) | FEMALE)
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#define WOOD_ELF_MALE ((WOOD_ELF << 8) | MALE)
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#define WOOD_ELF_FEMALE ((WOOD_ELF << 8) | FEMALE)
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#define HIGH_ELF_MALE ((HIGH_ELF << 8) | MALE)
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#define HIGH_ELF_FEMALE ((HIGH_ELF << 8) | FEMALE)
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#define DARK_ELF_MALE ((DARK_ELF << 8) | MALE)
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#define DARK_ELF_FEMALE ((DARK_ELF << 8) | FEMALE)
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#define HALF_ELF_MALE ((HALF_ELF << 8) | MALE)
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#define HALF_ELF_FEMALE ((HALF_ELF << 8) | FEMALE)
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#define DWARF_MALE ((DWARF << 8) | MALE)
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#define DWARF_FEMALE ((DWARF << 8) | FEMALE)
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#define TROLL_MALE ((TROLL << 8) | MALE)
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#define TROLL_FEMALE ((TROLL << 8) | FEMALE)
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#define OGRE_MALE ((OGRE << 8) | MALE)
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#define OGRE_FEMALE ((OGRE << 8) | FEMALE)
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#define HALFLING_MALE ((HALFLING << 8) | MALE)
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#define HALFLING_FEMALE ((HALFLING << 8) | FEMALE)
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#define GNOME_MALE ((GNOME << 8) | MALE)
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#define GNOME_FEMALE ((GNOME << 8) | FEMALE)
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#define IKSAR_MALE ((IKSAR << 8) | MALE)
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#define IKSAR_FEMALE ((IKSAR << 8) | FEMALE)
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#define VAHSHIR_MALE ((VAHSHIR << 8) | MALE)
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#define VAHSHIR_FEMALE ((VAHSHIR << 8) | FEMALE)
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#define FROGLOK_MALE ((FROGLOK << 8) | MALE)
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#define FROGLOK_FEMALE ((FROGLOK << 8) | FEMALE)
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#define DRAKKIN_MALE ((DRAKKIN << 8) | MALE)
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#define DRAKKIN_FEMALE ((DRAKKIN << 8) | FEMALE)
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#define HUMAN_MALE ((HUMAN << 8) | Gender::Male)
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#define HUMAN_FEMALE ((HUMAN << 8) | Gender::Female)
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#define BARBARIAN_MALE ((BARBARIAN << 8) | Gender::Male)
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#define BARBARIAN_FEMALE ((BARBARIAN << 8) | Gender::Female)
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#define ERUDITE_MALE ((ERUDITE << 8) | Gender::Male)
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#define ERUDITE_FEMALE ((ERUDITE << 8) | Gender::Female)
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#define WOOD_ELF_MALE ((WOOD_ELF << 8) | Gender::Male)
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#define WOOD_ELF_FEMALE ((WOOD_ELF << 8) | Gender::Female)
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#define HIGH_ELF_MALE ((HIGH_ELF << 8) | Gender::Male)
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#define HIGH_ELF_FEMALE ((HIGH_ELF << 8) | Gender::Female)
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#define DARK_ELF_MALE ((DARK_ELF << 8) | Gender::Male)
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#define DARK_ELF_FEMALE ((DARK_ELF << 8) | Gender::Female)
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#define HALF_ELF_MALE ((HALF_ELF << 8) | Gender::Male)
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#define HALF_ELF_FEMALE ((HALF_ELF << 8) | Gender::Female)
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#define DWARF_MALE ((DWARF << 8) | Gender::Male)
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#define DWARF_FEMALE ((DWARF << 8) | Gender::Female)
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#define TROLL_MALE ((TROLL << 8) | Gender::Male)
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#define TROLL_FEMALE ((TROLL << 8) | Gender::Female)
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#define OGRE_MALE ((OGRE << 8) | Gender::Male)
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#define OGRE_FEMALE ((OGRE << 8) | Gender::Female)
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#define HALFLING_MALE ((HALFLING << 8) | Gender::Male)
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#define HALFLING_FEMALE ((HALFLING << 8) | Gender::Female)
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#define GNOME_MALE ((GNOME << 8) | Gender::Male)
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#define GNOME_FEMALE ((GNOME << 8) | Gender::Female)
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#define IKSAR_MALE ((IKSAR << 8) | Gender::Male)
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#define IKSAR_FEMALE ((IKSAR << 8) | Gender::Female)
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#define VAHSHIR_MALE ((VAHSHIR << 8) | Gender::Male)
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#define VAHSHIR_FEMALE ((VAHSHIR << 8) | Gender::Female)
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#define FROGLOK_MALE ((FROGLOK << 8) | Gender::Male)
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#define FROGLOK_FEMALE ((FROGLOK << 8) | Gender::Female)
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#define DRAKKIN_MALE ((DRAKKIN << 8) | Gender::Male)
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#define DRAKKIN_FEMALE ((DRAKKIN << 8) | Gender::Female)
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#define BINDRG(r, g) (((int)r << 8) | g)
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@ -2238,11 +2238,11 @@ bool PlayerAppearance::IsValidWoad(uint16 race_id, uint8 gender_id, uint8 woad_v
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const char* GetGenderName(uint32 gender_id) {
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const char* gender_name = "Unknown";
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if (gender_id == MALE) {
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if (gender_id == Gender::Male) {
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gender_name = "Male";
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} else if (gender_id == FEMALE) {
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} else if (gender_id == Gender::Female) {
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gender_name = "Female";
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} else if (gender_id == NEUTER) {
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} else if (gender_id == Gender::Neuter) {
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gender_name = "Neuter";
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}
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return gender_name;
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@ -21,9 +21,11 @@
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#include "../common/types.h"
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#include <string>
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#define MALE 0
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#define FEMALE 1
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#define NEUTER 2
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namespace Gender {
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constexpr uint8 Male = 0;
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constexpr uint8 Female = 1;
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constexpr uint8 Neuter = 2;
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}
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//theres a big list straight from the client below.
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@ -5015,7 +5015,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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hit.damage_done = (hit.damage_done * SlayDmgBonus) / 100;
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/* Female */
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if (GetGender() == 1) {
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if (GetGender() == Gender::Female) {
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entity_list.FilteredMessageCloseString(
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this, /* Sender */
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false, /* Skip Sender */
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@ -49,9 +49,9 @@ Beacon::Beacon(const glm::vec4 &in_pos, int lifetime) : Mob(
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nullptr, // in_lastname
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0, // in_cur_hp
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0, // in_max_hp
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MALE, // in_gender
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INVISIBLE_MAN, // in_race
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0, // in_class
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Gender::Male, // in_gender
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Race::InvisibleMan, // in_race
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Class::None, // in_class
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BT_NoTarget, // in_bodytype
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0, // in_deity
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0, // in_level
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@ -281,10 +281,10 @@ Bot::Bot(
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case SE_IllusionCopy:
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case SE_Illusion: {
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if (spell.base_value[x1] == -1) {
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if (gender == FEMALE) {
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gender = MALE;
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} else if (gender == MALE) {
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gender = FEMALE;
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if (gender == Gender::Female) {
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gender = Gender::Male;
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} else if (gender == Gender::Male) {
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gender = Gender::Female;
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}
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SendIllusionPacket(
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@ -2870,7 +2870,7 @@ void bot_command_apply_poison(Client *c, const Seperator *sep)
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}
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if (my_rogue_bot->GetLevel() < 18) {
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c->Message(Chat::White, "Your rogue bot must be level 18 before %s can apply poison!", (my_rogue_bot->GetGender() == 1 ? "she" : "he"));
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c->Message(Chat::White, "Your rogue bot must be level 18 before %s can apply poison!", (my_rogue_bot->GetGender() == Gender::Female ? "she" : "he"));
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return;
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}
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@ -5633,7 +5633,7 @@ void bot_subcommand_bot_beard_color(Client *c, const Seperator *sep)
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uint8 uvalue = Strings::ToInt(sep->arg[1]);
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auto fail_type = BCEnum::AFT_None;
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if (my_bot->GetGender() != MALE && my_bot->GetRace() != DWARF)
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if (my_bot->GetGender() != Gender::Male && my_bot->GetRace() != DWARF)
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fail_type = BCEnum::AFT_GenderRace;
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else if (!PlayerAppearance::IsValidBeardColor(my_bot->GetRace(), my_bot->GetGender(), uvalue))
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fail_type = BCEnum::AFT_Value;
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@ -5670,7 +5670,7 @@ void bot_subcommand_bot_beard_style(Client *c, const Seperator *sep)
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uint8 uvalue = Strings::ToInt(sep->arg[1]);
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auto fail_type = BCEnum::AFT_None;
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if (my_bot->GetGender() != MALE && my_bot->GetRace() != DWARF)
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if (my_bot->GetGender() != Gender::Male && my_bot->GetRace() != DWARF)
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fail_type = BCEnum::AFT_GenderRace;
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else if (!PlayerAppearance::IsValidBeard(my_bot->GetRace(), my_bot->GetGender(), uvalue))
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fail_type = BCEnum::AFT_Value;
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@ -6171,18 +6171,18 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
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return;
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}
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auto bot_gender = MALE;
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auto bot_gender = Gender::Male;
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if (sep->IsNumber(4)) {
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bot_gender = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[4]));
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if (bot_gender == NEUTER) {
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bot_gender = MALE;
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if (bot_gender == Gender::Neuter) {
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bot_gender = Gender::Male;
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}
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} else {
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if (!strcasecmp(sep->arg[4], "m") || !strcasecmp(sep->arg[4], "male")) {
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bot_gender = MALE;
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bot_gender = Gender::Male;
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} else if (!strcasecmp(sep->arg[4], "f") || !strcasecmp(sep->arg[4], "female")) {
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bot_gender = FEMALE;
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bot_gender = Gender::Female;
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}
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}
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@ -9561,15 +9561,15 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
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return bot_id;
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}
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if (!EQ::ValueWithin(bot_gender, MALE, FEMALE)) {
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if (!EQ::ValueWithin(bot_gender, Gender::Male, Gender::Female)) {
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bot_owner->Message(
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Chat::White,
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fmt::format(
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"Gender: {} ({}) or {} ({})",
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GetGenderName(MALE),
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MALE,
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GetGenderName(FEMALE),
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FEMALE
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GetGenderName(Gender::Male),
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Gender::Male,
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GetGenderName(Gender::Female),
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Gender::Female
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).c_str()
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);
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return bot_id;
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@ -86,9 +86,9 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
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"", // in_lastname
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0, // in_cur_hp
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0, // in_max_hp
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0, // in_gender
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0, // in_race
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0, // in_class
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Gender::Male, // in_gender
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Race::Doug, // in_race
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Class::None, // in_class
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BT_Humanoid, // in_bodytype
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0, // in_deity
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0, // in_level
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@ -37,9 +37,9 @@ Encounter::Encounter(const char *enc_name) : Mob(
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nullptr, // in_lastname
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0, // in_cur_hp
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0, // in_max_hp
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MALE, // in_gender
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INVISIBLE_MAN, // in_race
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0, // in_class
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Gender::Male, // in_gender
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Race::InvisibleMan, // in_race
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Class::None, // in_class
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BT_NoTarget, // in_bodytype
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0, // in_deity
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0, // in_level
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@ -60,11 +60,11 @@ void command_fixmob(Client *c, const Seperator *sep)
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ChangeSetting = Race;
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}
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else if (strcasecmp(command, "gender") == 0) {
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if (Gender == MALE && codeMove == 'p') {
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Gender = NEUTER;
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if (Gender == Gender::Male && codeMove == 'p') {
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Gender = Gender::Neuter;
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}
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else if (Gender >= NEUTER && codeMove != 'p') {
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Gender = MALE;
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else if (Gender >= Gender::Neuter && codeMove != 'p') {
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Gender = Gender::Male;
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}
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else {
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Gender += Adjustment;
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@ -15,7 +15,7 @@ void SetGender(Client *c, const Seperator *sep)
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}
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const uint8 gender_id = Strings::ToUnsignedInt(sep->arg[2]);
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if (!EQ::ValueWithin(gender_id, MALE, NEUTER)) {
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if (!EQ::ValueWithin(gender_id, Gender::Male, Gender::Neuter)) {
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c->Message(Chat::White, "Usage: #set gender [Gender ID]");
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c->Message(Chat::White, "Genders: 0 = Male, 1 = Female, 2 = Neuter");
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return;
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@ -15,7 +15,7 @@ void SetGenderPermanent(Client *c, const Seperator *sep)
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}
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const uint8 gender_id = Strings::ToInt(sep->arg[2]);
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if (!EQ::ValueWithin(gender_id, MALE, NEUTER)) {
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if (!EQ::ValueWithin(gender_id, Gender::Male, Gender::Neuter)) {
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c->Message(Chat::White, "Usage: #set gender_permanent [Gender ID]");
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c->Message(Chat::White, "Genders: 0 = Male, 1 = Female, 2 = Neuter");
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return;
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@ -4323,7 +4323,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
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npc_type->race = merc_template->RaceID;
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// Use the Gender and Size of the Merchant if possible
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uint8 tmpgender = MALE;
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uint8 tmpgender = Gender::Male;
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float tmpsize = 6.0f;
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if(merchant_id > 0)
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{
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@ -5624,7 +5624,7 @@ void Client::SetMerc(Merc* newmerc) {
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GetMercInfo().myTemplate = nullptr;
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GetMercInfo().IsSuspended = false;
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GetMercInfo().SuspendedTime = 0;
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GetMercInfo().Gender = MALE;
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GetMercInfo().Gender = Gender::Male;
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GetMercInfo().State = 0;
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memset(GetMercInfo().merc_name, 0, 64);
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Log(Logs::General, Logs::Mercenaries, "SetMerc No Merc for %s.", GetName());
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58
zone/mob.cpp
58
zone/mob.cpp
@ -3703,11 +3703,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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case HUMAN:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == FEMALE) {
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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@ -3716,21 +3716,21 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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new_hair_color = zone->random.Int(0, 19);
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new_luclin_face = zone->random.Int(0, 87);
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == FEMALE) {
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case ERUDITE:
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_beard_color = zone->random.Int(0, 19);
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new_beard = zone->random.Int(0, 5);
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new_luclin_face = zone->random.Int(0, 57);
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} else if (current_gender == FEMALE) {
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} else if (current_gender == Gender::Female) {
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new_luclin_face = zone->random.Int(0, 87);
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}
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@ -3738,9 +3738,9 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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case WOOD_ELF:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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} else if (current_gender == FEMALE) {
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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@ -3748,11 +3748,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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case HIGH_ELF:
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new_hair_color = zone->random.Int(0, 14);
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == FEMALE) {
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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@ -3760,11 +3760,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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case DARK_ELF:
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new_hair_color = zone->random.Int(13, 18);
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if (current_gender == MALE) {
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
|
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new_luclin_face = zone->random.Int(0, 37);
|
||||
new_beard_color = new_hair_color;
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 2);
|
||||
}
|
||||
|
||||
@ -3772,11 +3772,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
case HALF_ELF:
|
||||
new_hair_color = zone->random.Int(0, 19);
|
||||
|
||||
if (current_gender == MALE) {
|
||||
if (current_gender == Gender::Male) {
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_luclin_face = zone->random.Int(0, 37);
|
||||
new_beard_color = new_hair_color;
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 2);
|
||||
}
|
||||
|
||||
@ -3785,10 +3785,10 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
new_hair_color = zone->random.Int(0, 19);
|
||||
new_beard_color = new_hair_color;
|
||||
|
||||
if (current_gender == MALE) {
|
||||
if (current_gender == Gender::Male) {
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_beard = zone->random.Int(0, 5);
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 2);
|
||||
new_luclin_face = zone->random.Int(0, 17);
|
||||
}
|
||||
@ -3798,14 +3798,14 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
new_eye_color_one = zone->random.Int(0, 10);
|
||||
new_eye_color_two = zone->random.Int(0, 10);
|
||||
|
||||
if (current_gender == FEMALE) {
|
||||
if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_hair_color = zone->random.Int(0, 23);
|
||||
}
|
||||
|
||||
break;
|
||||
case OGRE:
|
||||
if (current_gender == FEMALE) {
|
||||
if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_hair_color = zone->random.Int(0, 23);
|
||||
}
|
||||
@ -3814,11 +3814,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
case HALFLING:
|
||||
new_hair_color = zone->random.Int(0, 19);
|
||||
|
||||
if (current_gender == MALE) {
|
||||
if (current_gender == Gender::Male) {
|
||||
new_beard_color = new_hair_color;
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_beard = zone->random.Int(0, 5);
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 2);
|
||||
}
|
||||
|
||||
@ -3826,11 +3826,11 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
case GNOME:
|
||||
new_hair_color = zone->random.Int(0, 24);
|
||||
|
||||
if (current_gender == MALE) {
|
||||
if (current_gender == Gender::Male) {
|
||||
new_beard_color = new_hair_color;
|
||||
new_hair_style = zone->random.Int(0, 3);
|
||||
new_beard = zone->random.Int(0, 5);
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_hair_style = zone->random.Int(0, 2);
|
||||
}
|
||||
|
||||
@ -3852,10 +3852,10 @@ bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
||||
new_drakkin_tattoo = zone->random.Int(0, 7);
|
||||
new_drakkin_details = zone->random.Int(0, 7);
|
||||
|
||||
if (current_gender == MALE) {
|
||||
if (current_gender == Gender::Male) {
|
||||
new_beard = zone->random.Int(0, 12);
|
||||
new_hair_style = zone->random.Int(0, 8);
|
||||
} else if (current_gender == FEMALE) {
|
||||
} else if (current_gender == Gender::Female) {
|
||||
new_beard = zone->random.Int(0, 3);
|
||||
new_hair_style = zone->random.Int(0, 7);
|
||||
}
|
||||
@ -3961,8 +3961,8 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
|
||||
in_race == Race::HumanGhost ||
|
||||
in_race == Race::Coldain2
|
||||
) {
|
||||
if (in_gender >= 2) { // Male default for PC Races
|
||||
return 0;
|
||||
if (in_gender >= Gender::Neuter) { // Male default for PC Races
|
||||
return Gender::Male;
|
||||
} else {
|
||||
return in_gender;
|
||||
}
|
||||
@ -3986,7 +3986,7 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
|
||||
in_race == Race::RoyalGuard ||
|
||||
in_race == Race::Erudite2
|
||||
) { // Male only races
|
||||
return 0;
|
||||
return Gender::Male;
|
||||
} else if (
|
||||
in_race == Race::Fairy ||
|
||||
in_race == Race::Pixie ||
|
||||
@ -3995,9 +3995,9 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
|
||||
in_race == Race::AyonaeRo ||
|
||||
in_race == Race::SullonZek
|
||||
) { // Female only races
|
||||
return 1;
|
||||
return Gender::Female;
|
||||
} else { // Neutral default for NPC Races
|
||||
return 2;
|
||||
return Gender::Neuter;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1220,7 +1220,7 @@ void NPC::SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_id, int32 grid_
|
||||
npc_type->current_hp = 4000000;
|
||||
npc_type->max_hp = 4000000;
|
||||
npc_type->race = 2254;
|
||||
npc_type->gender = NEUTER;
|
||||
npc_type->gender = Gender::Neuter;
|
||||
npc_type->class_ = 9;
|
||||
npc_type->deity = 1;
|
||||
npc_type->level = 200;
|
||||
|
||||
@ -529,7 +529,7 @@ void PathfinderWaypoint::ShowNode(const Node &n) {
|
||||
npc_type->current_hp = 4000000;
|
||||
npc_type->max_hp = 4000000;
|
||||
npc_type->race = 2254;
|
||||
npc_type->gender = NEUTER;
|
||||
npc_type->gender = Gender::Neuter;
|
||||
npc_type->class_ = 9;
|
||||
npc_type->deity = 1;
|
||||
npc_type->level = 75;
|
||||
|
||||
@ -8077,33 +8077,33 @@ bool Mob::PassCastRestriction(int value)
|
||||
}
|
||||
|
||||
case IS_CLIENT_AND_MALE_PLATE_USER:
|
||||
if (IsClient() && GetGender() == MALE && IsPlateClass(GetClass()))
|
||||
if (IsClient() && GetGender() == Gender::Male && IsPlateClass(GetClass()))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_CLEINT_AND_MALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
|
||||
if (IsClient() && GetGender() == MALE && (IsCasterClass(GetClass()) && GetClass() != Class::Cleric))
|
||||
if (IsClient() && GetGender() == Gender::Male && (IsCasterClass(GetClass()) && GetClass() != Class::Cleric))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_CLIENT_AND_MALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
|
||||
if (IsClient() && GetGender() == MALE &&
|
||||
if (IsClient() && GetGender() == Gender::Male &&
|
||||
(GetClass() == Class::Beastlord || GetClass() == Class::Berserker || GetClass() == Class::Monk || GetClass() == Class::Ranger || GetClass() == Class::Rogue))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_CLIENT_AND_FEMALE_PLATE_USER:
|
||||
if (IsClient() && GetGender() == FEMALE && IsPlateClass(GetClass()))
|
||||
if (IsClient() && GetGender() == Gender::Female && IsPlateClass(GetClass()))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_CLIENT_AND_FEMALE_DRUID_ENCHANTER_MAGICIAN_NECROANCER_SHAMAN_OR_WIZARD:
|
||||
if (IsClient() && GetGender() == FEMALE && (IsCasterClass(GetClass()) && GetClass() != Class::Cleric))
|
||||
if (IsClient() && GetGender() == Gender::Female && (IsCasterClass(GetClass()) && GetClass() != Class::Cleric))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_CLIENT_AND_FEMALE_BEASTLORD_BERSERKER_MONK_RANGER_OR_ROGUE:
|
||||
if (IsClient() && GetGender() == FEMALE &&
|
||||
if (IsClient() && GetGender() == Gender::Female &&
|
||||
(GetClass() == Class::Beastlord || GetClass() == Class::Berserker || GetClass() == Class::Monk || GetClass() == Class::Ranger || GetClass() == Class::Rogue))
|
||||
return true;
|
||||
break;
|
||||
@ -10219,7 +10219,7 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
|
||||
if (base == -1) {
|
||||
// Specific Gender Illusions
|
||||
if (spell_id == SPELL_ILLUSION_MALE || spell_id == SPELL_ILLUSION_FEMALE) {
|
||||
uint8 specific_gender = spell_id == SPELL_ILLUSION_MALE ? MALE : FEMALE;
|
||||
uint8 specific_gender = spell_id == SPELL_ILLUSION_MALE ? Gender::Male : Gender::Female;
|
||||
|
||||
if (caster && caster->GetTarget()) {
|
||||
SendIllusionPacket(
|
||||
@ -10234,7 +10234,7 @@ void Mob::ApplySpellEffectIllusion(int32 spell_id, Mob *caster, int buffslot, in
|
||||
// Change Gender Illusions
|
||||
else {
|
||||
if (caster && caster->GetTarget()) {
|
||||
uint8 opposite_gender = caster->GetTarget()->GetGender() == MALE ? FEMALE : MALE;
|
||||
uint8 opposite_gender = caster->GetTarget()->GetGender() == Gender::Male ? Gender::Female : Gender::Male;
|
||||
|
||||
SendIllusionPacket(
|
||||
AppearanceStruct{
|
||||
|
||||
@ -152,11 +152,11 @@ bool TitleManager::IsClientEligibleForTitle(Client *client, TitleEntry title)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (title.gender_id >= 0 && client->GetBaseGender() != title.gender_id) {
|
||||
if (title.gender_id >= Gender::Male && client->GetBaseGender() != title.gender_id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (title.class_id >= 0 && client->GetBaseClass() != title.class_id) {
|
||||
if (title.class_id >= Class::None && client->GetBaseClass() != title.class_id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@ -1147,7 +1147,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
LogTradeskills("Tradeskill failed");
|
||||
if (GetGroup())
|
||||
{
|
||||
entity_list.MessageGroup(this, true, Chat::Skills,"%s was unsuccessful in %s tradeskill attempt.",GetName(),GetGender() == 0 ? "his" : GetGender() == 1 ? "her" : "its");
|
||||
entity_list.MessageGroup(this, true, Chat::Skills,"%s was unsuccessful in %s tradeskill attempt.",GetName(),GetGender() == Gender::Male ? "his" : GetGender() == Gender::Female ? "her" : "its");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -510,7 +510,7 @@ void Trap::CreateHiddenTrigger()
|
||||
make_npc->runspeed = 0.0f;
|
||||
make_npc->bodytype = BT_Special;
|
||||
make_npc->race = 127;
|
||||
make_npc->gender = MALE;
|
||||
make_npc->gender = Gender::Male;
|
||||
make_npc->loottable_id = 0;
|
||||
make_npc->npc_spells_id = 0;
|
||||
make_npc->d_melee_texture1 = 0;
|
||||
|
||||
@ -340,7 +340,7 @@ namespace BeastlordPetData {
|
||||
uint16 race_id = WOLF;
|
||||
uint8 texture = 0;
|
||||
uint8 helm_texture = 0;
|
||||
uint8 gender = NEUTER;
|
||||
uint8 gender = Gender::Neuter;
|
||||
float size_modifier = 1.0f;
|
||||
uint8 face = 0;
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user