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[Bug Fix] Fix Auto Login Issue (#4213)
* [Bug Fix] Fix Auto Login Issue # Notes - We were setting `live_name` value regardless of if we were zoning, causing us to automatically log in to the last character we'd logged in to before. * Remove &
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@ -986,7 +986,7 @@ bool Database::UpdateLiveChar(const std::string& name, uint32 account_id)
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return AccountRepository::UpdateOne(*this, e);
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}
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const std::string& Database::GetLiveChar(uint32 account_id)
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const std::string Database::GetLiveChar(uint32 account_id)
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{
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auto e = AccountRepository::FindOne(*this, account_id);
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@ -166,7 +166,7 @@ public:
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bool GetAdventureStats(uint32 character_id, AdventureStats_Struct* as);
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/* Account Related */
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const std::string& GetLiveChar(uint32 account_id);
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const std::string GetLiveChar(uint32 account_id);
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bool SetAccountStatus(const std::string& account_name, int16 status);
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bool SetLocalPassword(uint32 account_id, const std::string& password);
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bool UpdateLiveChar(const std::string& name, uint32 account_id);
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@ -193,8 +193,9 @@ bool Client::CanTradeFVNoDropItem()
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void Client::SendEnterWorld(std::string name)
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{
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const std::string live_name = database.GetLiveChar(GetAccountID());
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std::string live_name {};
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if (is_player_zoning) {
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live_name = database.GetLiveChar(GetAccountID());
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if(database.GetAccountIDByChar(live_name) != GetAccountID()) {
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eqs->Close();
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return;
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