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[Cleanup] Cleanup AddCash() and RemoveCash() NPC Methods (#3957)
# Notes - `AddCash()` was `uint16` in C++/Perl and `int` in Lua, fix these to `uint32`. - Consolidate logic in `AddCash()`.
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@ -92,7 +92,7 @@ void Lua_NPC::ClearItemList() {
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self->ClearItemList();
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}
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void Lua_NPC::AddCash(int copper, int silver, int gold, int platinum) {
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void Lua_NPC::AddCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum) {
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Lua_Safe_Call_Void();
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self->AddCash(copper, silver, gold, platinum);
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}
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@ -833,7 +833,7 @@ luabind::scope lua_register_npc() {
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.def("AddAISpell", (void(Lua_NPC::*)(int,int,int,int,int,int))&Lua_NPC::AddAISpell)
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.def("AddAISpell", (void(Lua_NPC::*)(int,int,int,int,int,int,int,int))&Lua_NPC::AddAISpell)
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.def("AddAISpellEffect", (void(Lua_NPC::*)(int,int,int,int))&Lua_NPC::AddAISpellEffect)
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.def("AddCash", (void(Lua_NPC::*)(int,int,int,int))&Lua_NPC::AddCash)
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.def("AddCash", (void(Lua_NPC::*)(uint32,uint32,uint32,uint32))&Lua_NPC::AddCash)
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.def("AddItem", (void(Lua_NPC::*)(int,int))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool))&Lua_NPC::AddItem)
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.def("AddItem", (void(Lua_NPC::*)(int,int,bool,int))&Lua_NPC::AddItem)
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@ -45,7 +45,7 @@ public:
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void RemoveItem(int item_id, int quantity);
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void RemoveItem(int item_id, int quantity, int slot);
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void ClearItemList();
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void AddCash(int copper, int silver, int gold, int platinum);
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void AddCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void RemoveCash();
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int CountLoot();
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int GetLoottableID();
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36
zone/npc.cpp
36
zone/npc.cpp
@ -820,32 +820,22 @@ uint16 NPC::GetFirstSlotByItemID(uint32 item_id) {
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return 0;
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}
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void NPC::AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum) {
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if(in_copper >= 0)
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copper = in_copper;
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else
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copper = 0;
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if(in_silver >= 0)
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silver = in_silver;
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else
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silver = 0;
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if(in_gold >= 0)
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gold = in_gold;
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else
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gold = 0;
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if(in_platinum >= 0)
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platinum = in_platinum;
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else
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platinum = 0;
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void NPC::AddCash(
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uint32 in_copper,
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uint32 in_silver,
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uint32 in_gold,
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uint32 in_platinum
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) {
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copper = in_copper >= 0 ? in_copper : 0;
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silver = in_silver >= 0 ? in_silver : 0;
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gold = in_gold >= 0 ? in_gold : 0;
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platinum = in_platinum >= 0 ? in_platinum : 0;
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}
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void NPC::RemoveCash() {
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copper = 0;
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silver = 0;
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gold = 0;
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copper = 0;
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silver = 0;
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gold = 0;
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platinum = 0;
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}
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@ -213,7 +213,7 @@ public:
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void ClearItemList();
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inline const ItemList &GetItemList() { return itemlist; }
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ServerLootItem_Struct* GetItem(int slot_id);
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void AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum);
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void AddCash(uint32 in_copper, uint32 in_silver, uint32 in_gold, uint32 in_platinum);
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void RemoveCash();
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void QueryLoot(Client* to, bool is_pet_query = false);
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bool HasItem(uint32 item_id);
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@ -91,7 +91,7 @@ void Perl_NPC_ClearItemList(NPC* self) // @categories Inventory and Items
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self->ClearItemList();
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}
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void Perl_NPC_AddCash(NPC* self, uint16 copper, uint16 silver, uint16 gold, uint16 platinum) // @categories Currency and Points
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void Perl_NPC_AddCash(NPC* self, uint32 copper, uint32 silver, uint32 gold, uint32 platinum) // @categories Currency and Points
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{
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self->AddCash(copper, silver, gold, platinum);
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}
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