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* [Quest API] Add Buff Support to Perl/Lua - Add `$mob->GetCasterID()`. - Add `$mob->GetCasterLevel()`. - Add `$mob->GetCasterName()`. - Add `$mob->GetCastOnX()`. - Add `$mob->GetCastOnY()`. - Add `$mob->GetCastOnZ()`. - Add `$mob->GetCounters()`. - Add `$mob->GetDOTRune()`. - Add `$mob->GetExtraDIChance()`. - Add `$mob->GetInstrumentModi()`. - Add `$mob->GetMagicRune()`. - Add `$mob->GetMeleeRune()`. - Add `$mob->GetNumberOfHits()`. - Add `$mob->GetRootBreakChanc()`. - Add `$mob->GetSpellID()`. - Add `$mob->GetTicsRemaining()`. - Add `$mob->GetVirusSpreadTim()`. - Add `$mob->IsCasterClient()`. - Add `$mob->IsPersistentBuff()`. - Add `$mob->SendsClientUpdate()`. - Add `mob:GetCasterID()`. - Add `mob:GetCasterLevel()`. - Add `mob:GetCasterName()`. - Add `mob:GetCastOnX()`. - Add `mob:GetCastOnY()`. - Add `mob:GetCastOnZ()`. - Add `mob:GetCounters()`. - Add `mob:GetDOTRune()`. - Add `mob:GetExtraDIChance()`. - Add `mob:GetInstrumentModi()`. - Add `mob:GetMagicRune()`. - Add `mob:GetMeleeRune()`. - Add `mob:GetNumberOfHits()`. - Add `mob:GetRootBreakChanc()`. - Add `mob:GetSpellID()`. - Add `mob:GetTicsRemaining()`. - Add `mob:GetVirusSpreadTim()`. - Add `mob:IsCasterClient()`. - Add `mob:IsPersistentBuff()`. - Add `mob:SendsClientUpdate()`. - Adds support for `Buffs_Struct` to Perl/Lua. - Allows operators to read a mob's buff data directly to determine caster, melee rune, etc. * Fix GetCasterID() to proper data type. * Remove Lua_Buffs, return table instead. * Cleanup
[Cleanup] Remove GetStartCount() and InitStartTimer() from zone_launch.cpp and zone_launch.h (#3121)
EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
-
You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
89.6%
C
6.4%
C#
2%
CMake
0.6%
Python
0.5%
Other
0.8%




