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* [Bug Fix] Send Entity ID in Death Events to resolve #3721 # Notes - Due to some pointers becoming invalid you may get an invalid entity ID on the killed mob if we don't just directly send the entity ID in the export string. * Update attack.cpp * Remove GetID() export.
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2cd3d27c67
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126
zone/attack.cpp
126
zone/attack.cpp
@ -2705,6 +2705,69 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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Corpse* corpse = nullptr;
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// Parse quests even if we're killed by an NPC
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if (oos) {
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if (IsNPC()) {
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auto emote_id = GetEmoteID();
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if (emote_id) {
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DoNPCEmote(EQ::constants::EmoteEventTypes::OnDeath, emoteid);
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}
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}
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if (oos->IsNPC()) {
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if (parse->HasQuestSub(oos->GetNPCTypeID(), EVENT_NPC_SLAY)) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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}
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auto emote_id = oos->GetEmoteID();
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if (emote_id) {
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oos->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledNPC, emote_id);
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}
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if (killer_mob) {
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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}
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}
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if (killer_mob && killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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m_combat_record.Stop();
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse };
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, export_string, 0, &args);
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}
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/* Zone controller process EVENT_DEATH_ZONE (Death events) */
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if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse, this };
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DispatchZoneControllerEvent(EVENT_DEATH_ZONE, oos, export_string, 0, &args);
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}
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if (!HasOwner() && !IsMerc() && !GetSwarmInfo() && (!is_merchant || allow_merchant_corpse) &&
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((killer && (killer->IsClient() || (killer->HasOwner() && killer->GetUltimateOwner()->IsClient()) ||
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(killer->IsNPC() && killer->CastToNPC()->GetSwarmInfo() && killer->CastToNPC()->GetSwarmInfo()->GetOwner() && killer->CastToNPC()->GetSwarmInfo()->GetOwner()->IsClient())))
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@ -2814,38 +2877,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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entity_list.RemoveFromXTargets(this);
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}
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// Parse quests even if we're killed by an NPC
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if (oos) {
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if (IsNPC()) {
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auto emote_id = GetEmoteID();
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if (emote_id) {
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DoNPCEmote(EQ::constants::EmoteEventTypes::OnDeath, emoteid);
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}
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}
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if (oos->IsNPC()) {
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if (parse->HasQuestSub(oos->GetNPCTypeID(), EVENT_NPC_SLAY)) {
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parse->EventNPC(EVENT_NPC_SLAY, oos->CastToNPC(), this, "", 0);
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}
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auto emote_id = oos->GetEmoteID();
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if (emote_id) {
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oos->CastToNPC()->DoNPCEmote(EQ::constants::EmoteEventTypes::KilledNPC, emote_id);
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}
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if (killer_mob) {
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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}
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}
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if (killer_mob && killer_mob->IsBot()) {
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if (parse->BotHasQuestSub(EVENT_NPC_SLAY)) {
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parse->EventBot(EVENT_NPC_SLAY, killer_mob->CastToBot(), this, "", 0);
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}
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killer_mob->TrySpellOnKill(killed_level, spell);
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}
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WipeHateList();
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p_depop = true;
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@ -2854,37 +2885,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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entity_list.UpdateFindableNPCState(this, true);
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m_combat_record.Stop();
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse };
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parse->EventNPC(EVENT_DEATH_COMPLETE, this, oos, export_string, 0, &args);
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}
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/* Zone controller process EVENT_DEATH_ZONE (Death events) */
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if (parse->HasQuestSub(ZONE_CONTROLLER_NPC_ID, EVENT_DEATH_ZONE)) {
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const auto& export_string = fmt::format(
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"{} {} {} {}",
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killer_mob ? killer_mob->GetID() : 0,
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damage,
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spell,
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static_cast<int>(attack_skill)
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);
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std::vector<std::any> args = { corpse, this };
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DispatchZoneControllerEvent(EVENT_DEATH_ZONE, oos, export_string, 0, &args);
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}
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return true;
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}
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@ -1891,19 +1891,17 @@ void PerlembParser::ExportEventVariables(
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ExportVar(package_name.c_str(), "killer_damage", sep.arg[1]);
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ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
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ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
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if (extra_pointers && extra_pointers->size() >= 1)
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{
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Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
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if (corpse)
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{
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if (extra_pointers && extra_pointers->size() >= 1) {
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Corpse *corpse = std::any_cast<Corpse *>(extra_pointers->at(0));
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if (corpse) {
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ExportVar(package_name.c_str(), "killed_corpse_id", corpse->GetID());
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}
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}
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if (extra_pointers && extra_pointers->size() >= 2)
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{
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NPC* killed = std::any_cast<NPC*>(extra_pointers->at(1));
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if (killed)
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{
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if (extra_pointers && extra_pointers->size() >= 2) {
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NPC *killed = std::any_cast<NPC *>(extra_pointers->at(1));
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if (killed) {
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ExportVar(package_name.c_str(), "killed_entity_id", killed->GetID());
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ExportVar(package_name.c_str(), "killed_bot_id", killed->IsBot() ? killed->CastToBot()->GetBotID() : 0);
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ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
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