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[Feature] Add LuaMod functions for CommonDamage and HealDamage (#4227)
* Add LuaMod functions for CommonDamage and HealDamage * Remove extra bracket
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@ -3964,6 +3964,18 @@ bool Mob::CheckDoubleAttack()
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}
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void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType skill_used, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks special) {
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#ifdef LUA_EQEMU
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int64 lua_ret = 0;
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bool ignore_default = false;
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lua_ret = LuaParser::Instance()->CommonDamage(this, attacker, damage, spell_id, static_cast<int>(skill_used), avoidable, buffslot, iBuffTic, static_cast<int>(special), ignore_default);
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if (lua_ret != 0) {
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damage = lua_ret;
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}
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if (ignore_default) {
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//return lua_ret;
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}
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#endif
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// This method is called with skill_used=ABJURE for Damage Shield damage.
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bool FromDamageShield = (skill_used == EQ::skills::SkillAbjuration);
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bool ignore_invul = false;
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@ -4691,6 +4703,19 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
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{
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#ifdef LUA_EQEMU
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uint64 lua_ret = 0;
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bool ignore_default = false;
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lua_ret = LuaParser::Instance()->HealDamage(this, caster, amount, spell_id, ignore_default);
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if (lua_ret != 0) {
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amount = lua_ret;
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}
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if (ignore_default) {
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//return lua_ret;
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}
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#endif
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int64 maxhp = GetMaxHP();
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int64 curhp = GetHP();
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uint64 acthealed = 0;
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113
zone/lua_mod.cpp
113
zone/lua_mod.cpp
@ -749,4 +749,117 @@ void LuaMod::RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug,
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lua_pop(L, n);
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}
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}
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void LuaMod::CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default)
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{
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int start = lua_gettop(L);
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try {
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if (!m_has_common_damage) {
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return;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "CommonDamage");
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Lua_Mob l_self(self);
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Lua_Mob l_other(attacker);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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e["attacker"] = l_other;
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e["value"] = value;
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e["spell_id"] = spell_id;
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e["skill_used"] = skill_used;
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e["avoidable"] = avoidable;
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e["buff_slot"] = buff_slot;
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e["buff_tic"] = buff_tic;
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e["special"] = special;
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 2);
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return;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto ignore_default_obj = ret["ignore_default"];
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if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
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ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
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}
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auto return_value_obj = ret["return_value"];
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if (luabind::type(return_value_obj) == LUA_TNUMBER) {
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return_value = luabind::object_cast<int64>(return_value_obj);
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}
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}
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}
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catch (std::exception &ex) {
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parser_->AddError(ex.what());
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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void LuaMod::HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, uint64 &return_value, bool &ignore_default)
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{
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int start = lua_gettop(L);
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try {
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if (!m_has_heal_damage) {
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return;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
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lua_getfield(L, -1, "HealDamage");
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Lua_Mob l_self(self);
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Lua_Mob l_other(caster);
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luabind::adl::object e = luabind::newtable(L);
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e["self"] = l_self;
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e["caster"] = l_other;
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e["value"] = value;
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e["spell_id"] = spell_id;
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e.push(L);
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if (lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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parser_->AddError(error);
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lua_pop(L, 2);
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return;
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}
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if (lua_type(L, -1) == LUA_TTABLE) {
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luabind::adl::object ret(luabind::from_stack(L, -1));
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auto ignore_default_obj = ret["ignore_default"];
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if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
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ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
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}
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auto return_value_obj = ret["return_value"];
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if (luabind::type(return_value_obj) == LUA_TNUMBER) {
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return_value = luabind::object_cast<int64>(return_value_obj);
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}
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}
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}
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catch (std::exception &ex) {
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parser_->AddError(ex.what());
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}
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int end = lua_gettop(L);
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int n = end - start;
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if (n > 0) {
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lua_pop(L, n);
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}
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}
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#endif
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@ -29,6 +29,8 @@ public:
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void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault);
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void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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void CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default);
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void HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, uint64 &return_value, bool &ignore_default);
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private:
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LuaParser *parser_;
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lua_State *L;
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@ -45,4 +47,6 @@ private:
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bool m_has_get_experience_for_kill;
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bool m_has_calc_spell_effect_value_formula;
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bool m_has_register_bug;
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bool m_has_common_damage;
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bool m_has_heal_damage;
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};
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@ -1579,6 +1579,25 @@ uint64 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreD
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return retval;
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}
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int64 LuaParser::CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default)
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{
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int64 retval = 0;
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for (auto &mod : mods_) {
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mod.CommonDamage(self, attacker, value, spell_id, skill_used, avoidable, buff_slot, buff_tic, special, retval, ignore_default);
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}
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return retval;
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}
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uint64 LuaParser::HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default)
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{
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uint64 retval = 0;
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for (auto &mod : mods_) {
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mod.HealDamage(self, caster, value, spell_id, retval, ignore_default);
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}
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return retval;
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}
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int64 LuaParser::CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault)
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{
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int64 retval = 0;
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@ -199,6 +199,8 @@ public:
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uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
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int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
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uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default);
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private:
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LuaParser();
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