[Guilds] Fixes for Guild Bank (#4120)

Updates guild bank functionality
- Allows QTY 100 in guild bank
- Removes bug when deposit area is full and a UF or RoF2 client attempts to deposit another item
- Attempt to deposit a nodrop item in RoF2 creates a dupe situation
This commit is contained in:
Mitch Freeman 2024-02-25 00:50:14 -04:00 committed by GitHub
parent c2e4082045
commit b9fb4babba
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GPG Key ID: B5690EEEBB952194
2 changed files with 21 additions and 17 deletions

View File

@ -7759,15 +7759,6 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
case GuildBankDeposit: // Deposit Item
{
if (GuildBanks->IsAreaFull(GuildID(), GuildBankDepositArea))
{
MessageString(Chat::Red, GUILD_BANK_FULL);
GuildBankDepositAck(true, sentAction);
return;
}
EQ::ItemInstance *CursorItemInst = GetInv().GetItem(EQ::invslot::slotCursor);
bool Allowed = true;
@ -7783,6 +7774,18 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
const EQ::ItemData* CursorItem = CursorItemInst->GetItem();
if (GuildBanks->IsAreaFull(GuildID(), GuildBankDepositArea))
{
MessageString(Chat::Red, GUILD_BANK_FULL);
GuildBankDepositAck(true, sentAction);
if (ClientVersion() >= EQ::versions::ClientVersion::RoF) {
GetInv().PopItem(EQ::invslot::slotCursor);
PushItemOnCursor(CursorItem, true);
}
return;
}
if (!CursorItem->NoDrop || CursorItemInst->IsAttuned())
{
Allowed = false;
@ -7810,6 +7813,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
GuildBankDepositAck(true, sentAction);
if (ClientVersion() >= EQ::versions::ClientVersion::RoF) {
GetInv().PopItem(EQ::invslot::slotCursor);
PushItemOnCursor(CursorItem, true);
}
return;

View File

@ -801,7 +801,7 @@ void GuildBankManager::SendGuildBank(Client *c)
outapp->WriteUInt32(Item->Icon);
if (Item->Stackable) {
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Quantity);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.DepositArea[i].Quantity ? 0 : 1);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.DepositArea[i].Quantity ? 1 : 1);
} else {
outapp->WriteUInt32(1);
outapp->WriteUInt8(0);
@ -825,7 +825,7 @@ void GuildBankManager::SendGuildBank(Client *c)
outapp->WriteUInt32(Item->Icon);
if (Item->Stackable) {
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Quantity);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.MainArea[i].Quantity ? 0 : 1);
outapp->WriteUInt8(Item->StackSize == guild_bank->Items.MainArea[i].Quantity ? 1 : 1);
} else {
outapp->WriteUInt32(1);
outapp->WriteUInt8(0);
@ -862,7 +862,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.DepositArea[i].Quantity == Item->StackSize)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 0, 0);
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 1, 0);
else
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankDepositArea, 1, Item->ID, Item->Icon,
guild_bank->Items.DepositArea[i].Quantity, guild_bank->Items.DepositArea[i].Permissions, 1, 0);
@ -900,7 +900,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.MainArea[i].Quantity == Item->StackSize)
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 0, Useable);
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 1, Useable);
else
gbius->Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, Item->ID, Item->Icon,
guild_bank->Items.MainArea[i].Quantity, guild_bank->Items.MainArea[i].Permissions, 1, Useable);
@ -1022,7 +1022,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
else
{
if(QtyOrCharges == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 0, 0);
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 1, 0);
else
gbius.Init(GuildBankItemUpdate, 1, Slot, Area, 1, ItemID, Item->Icon, Item->Stackable ? QtyOrCharges : 1, Permissions, 1, 0);
}
@ -1089,7 +1089,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
{
if((*iter)->Items.MainArea[mainSlot].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[mainSlot].Quantity, 0, 0, 0);
(*iter)->Items.MainArea[mainSlot].Quantity, 0, 1, 0);
else
gbius.Init(GuildBankItemUpdate, 1, mainSlot, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[mainSlot].Quantity, 0, 1, 0);
@ -1145,7 +1145,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
{
if((*iter)->Items.MainArea[slotID].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 0, 0);
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 1, 0);
else
gbius.Init(GuildBankItemUpdate, 1, slotID, GuildBankMainArea, 1, Item->ID, Item->Icon,
(*iter)->Items.MainArea[slotID].Quantity, (*iter)->Items.MainArea[slotID].Permissions, 1, 0);
@ -1388,7 +1388,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
GuildBankItemUpdate_Struct gbius;
if(BankArea[i].Quantity == Item->StackSize)
gbius.Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, ItemID, Item->Icon, BankArea[i].Quantity, BankArea[i].Permissions, 0, 0);
gbius.Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, ItemID, Item->Icon, BankArea[i].Quantity, BankArea[i].Permissions, 1, 0);
else
gbius.Init(GuildBankItemUpdate, 1, i, GuildBankMainArea, 1, ItemID, Item->Icon, BankArea[i].Quantity, BankArea[i].Permissions, 1, 0);