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[Character] Convert Load/Save of Character Currency to Repositories (#3848)
* [Character] Convert Load/Save of Character Currency to Repositories - Convert `LoadCharacterCurrency` and `SaveCharacterCurrency` to repositories. * Update zonedb.cpp
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397096996c
commit
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@ -6,7 +6,7 @@
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_CURRENCY_REPOSITORY_H
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@ -16,6 +16,7 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseCharacterCurrencyRepository {
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public:
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struct CharacterCurrency {
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@ -168,8 +169,9 @@ public:
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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character_currency_id
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)
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);
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@ -478,6 +480,94 @@ public:
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const CharacterCurrency &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.platinum));
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v.push_back(std::to_string(e.gold));
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v.push_back(std::to_string(e.silver));
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v.push_back(std::to_string(e.copper));
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v.push_back(std::to_string(e.platinum_bank));
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v.push_back(std::to_string(e.gold_bank));
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v.push_back(std::to_string(e.silver_bank));
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v.push_back(std::to_string(e.copper_bank));
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v.push_back(std::to_string(e.platinum_cursor));
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v.push_back(std::to_string(e.gold_cursor));
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v.push_back(std::to_string(e.silver_cursor));
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v.push_back(std::to_string(e.copper_cursor));
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v.push_back(std::to_string(e.radiant_crystals));
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v.push_back(std::to_string(e.career_radiant_crystals));
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v.push_back(std::to_string(e.ebon_crystals));
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v.push_back(std::to_string(e.career_ebon_crystals));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<CharacterCurrency> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.platinum));
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v.push_back(std::to_string(e.gold));
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v.push_back(std::to_string(e.silver));
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v.push_back(std::to_string(e.copper));
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v.push_back(std::to_string(e.platinum_bank));
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v.push_back(std::to_string(e.gold_bank));
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v.push_back(std::to_string(e.silver_bank));
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v.push_back(std::to_string(e.copper_bank));
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v.push_back(std::to_string(e.platinum_cursor));
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v.push_back(std::to_string(e.gold_cursor));
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v.push_back(std::to_string(e.silver_cursor));
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v.push_back(std::to_string(e.copper_cursor));
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v.push_back(std::to_string(e.radiant_crystals));
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v.push_back(std::to_string(e.career_radiant_crystals));
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v.push_back(std::to_string(e.ebon_crystals));
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v.push_back(std::to_string(e.career_ebon_crystals));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseReplace(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_CURRENCY_REPOSITORY_H
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182
zone/zonedb.cpp
182
zone/zonedb.cpp
@ -31,6 +31,7 @@
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#include "../common/repositories/character_skills_repository.h"
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#include "../common/repositories/character_potionbelt_repository.h"
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#include "../common/repositories/character_bandolier_repository.h"
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#include "../common/repositories/character_currency_repository.h"
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#include <ctime>
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#include <iostream>
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@ -808,47 +809,30 @@ bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct
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return true;
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}
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bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat(
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"SELECT "
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"platinum, "
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"gold, "
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"silver, "
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"copper, "
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"platinum_bank, "
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"gold_bank, "
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"silver_bank, "
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"copper_bank, "
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"platinum_cursor, "
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"gold_cursor, "
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"silver_cursor, "
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"copper_cursor, "
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"radiant_crystals, "
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"career_radiant_crystals,"
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"ebon_crystals, "
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"career_ebon_crystals "
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"FROM "
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"character_currency "
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"WHERE `id` = %i ", character_id);
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auto results = database.QueryDatabase(query);
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for (auto& row = results.begin(); row != results.end(); ++row) {
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pp->platinum = Strings::ToInt(row[0]);
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pp->gold = Strings::ToInt(row[1]);
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pp->silver = Strings::ToInt(row[2]);
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pp->copper = Strings::ToInt(row[3]);
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pp->platinum_bank = Strings::ToInt(row[4]);
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pp->gold_bank = Strings::ToInt(row[5]);
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pp->silver_bank = Strings::ToInt(row[6]);
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pp->copper_bank = Strings::ToInt(row[7]);
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pp->platinum_cursor = Strings::ToInt(row[8]);
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pp->gold_cursor = Strings::ToInt(row[9]);
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pp->silver_cursor = Strings::ToInt(row[10]);
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pp->copper_cursor = Strings::ToInt(row[11]);
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pp->currentRadCrystals = Strings::ToInt(row[12]);
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pp->careerRadCrystals = Strings::ToInt(row[13]);
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pp->currentEbonCrystals = Strings::ToInt(row[14]);
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pp->careerEbonCrystals = Strings::ToInt(row[15]);
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bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& e = CharacterCurrencyRepository::FindOne(*this, character_id);
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if (!e.id) {
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return false;
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}
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pp->platinum = e.platinum;
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pp->platinum_bank = e.platinum_bank;
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pp->platinum_cursor = e.platinum_cursor;
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pp->gold = e.gold;
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pp->gold_bank = e.gold_bank;
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pp->gold_cursor = e.gold_cursor;
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pp->silver = e.silver;
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pp->silver_bank = e.silver_bank;
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pp->silver_cursor = e.silver_cursor;
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pp->copper = e.copper;
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pp->copper_bank = e.copper_bank;
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pp->copper_cursor = e.copper_cursor;
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pp->currentRadCrystals = e.radiant_crystals;
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pp->careerRadCrystals = e.career_radiant_crystals;
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pp->currentEbonCrystals = e.ebon_crystals;
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pp->careerEbonCrystals = e.career_ebon_crystals;
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return true;
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}
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@ -1258,45 +1242,34 @@ bool ZoneDatabase::SaveCharacterData(
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return true;
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}
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bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
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if (pp->copper < 0) { pp->copper = 0; }
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if (pp->silver < 0) { pp->silver = 0; }
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if (pp->gold < 0) { pp->gold = 0; }
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if (pp->platinum < 0) { pp->platinum = 0; }
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if (pp->copper_bank < 0) { pp->copper_bank = 0; }
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if (pp->silver_bank < 0) { pp->silver_bank = 0; }
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if (pp->gold_bank < 0) { pp->gold_bank = 0; }
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if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
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if (pp->platinum_cursor < 0) { pp->platinum_cursor = 0; }
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if (pp->gold_cursor < 0) { pp->gold_cursor = 0; }
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if (pp->silver_cursor < 0) { pp->silver_cursor = 0; }
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if (pp->copper_cursor < 0) { pp->copper_cursor = 0; }
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std::string query = StringFormat(
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"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
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"platinum_bank, gold_bank, silver_bank, copper_bank,"
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"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
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"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
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"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
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character_id,
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pp->platinum,
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pp->gold,
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pp->silver,
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pp->copper,
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pp->platinum_bank,
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pp->gold_bank,
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pp->silver_bank,
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pp->copper_bank,
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pp->platinum_cursor,
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pp->gold_cursor,
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pp->silver_cursor,
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pp->copper_cursor,
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pp->currentRadCrystals,
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pp->careerRadCrystals,
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pp->currentEbonCrystals,
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pp->careerEbonCrystals);
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auto results = database.QueryDatabase(query);
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LogDebug("Saving Currency for character ID: [{}], done", character_id);
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return true;
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bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp)
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{
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ZeroPlayerProfileCurrency(pp);
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auto e = CharacterCurrencyRepository::NewEntity();
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return CharacterCurrencyRepository::ReplaceOne(
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*this,
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CharacterCurrencyRepository::CharacterCurrency{
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.id = character_id,
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.platinum = static_cast<uint32_t>(pp->platinum),
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.gold = static_cast<uint32_t>(pp->gold),
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.silver = static_cast<uint32_t>(pp->silver),
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.copper = static_cast<uint32_t>(pp->copper),
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.platinum_bank = static_cast<uint32_t>(pp->platinum_bank),
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.gold_bank = static_cast<uint32_t>(pp->gold_bank),
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.silver_bank = static_cast<uint32_t>(pp->silver_bank),
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.copper_bank = static_cast<uint32_t>(pp->copper_bank),
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.platinum_cursor = static_cast<uint32_t>(pp->platinum_cursor),
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.gold_cursor = static_cast<uint32_t>(pp->gold_cursor),
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.silver_cursor = static_cast<uint32_t>(pp->silver_cursor),
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.copper_cursor = static_cast<uint32_t>(pp->copper_cursor),
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.radiant_crystals = pp->currentRadCrystals,
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.career_radiant_crystals = pp->careerRadCrystals,
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.ebon_crystals = pp->currentEbonCrystals,
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.career_ebon_crystals = pp->careerEbonCrystals
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}
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);
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}
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bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges){
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@ -4522,3 +4495,54 @@ void ZoneDatabase::SaveCharacterBinds(Client *c)
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CharacterBindRepository::InsertMany(database, binds);
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}
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}
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void ZoneDatabase::ZeroPlayerProfileCurrency(PlayerProfile_Struct* pp)
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{
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if (pp->copper < 0) {
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pp->copper = 0;
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}
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if (pp->silver < 0) {
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pp->silver = 0;
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}
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if (pp->gold < 0) {
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pp->gold = 0;
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}
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if (pp->platinum < 0) {
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pp->platinum = 0;
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}
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if (pp->copper_bank < 0) {
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pp->copper_bank = 0;
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}
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if (pp->silver_bank < 0) {
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pp->silver_bank = 0;
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}
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if (pp->gold_bank < 0) {
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pp->gold_bank = 0;
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}
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if (pp->platinum_bank < 0) {
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pp->platinum_bank = 0;
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}
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if (pp->platinum_cursor < 0) {
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pp->platinum_cursor = 0;
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}
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if (pp->gold_cursor < 0) {
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pp->gold_cursor = 0;
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}
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if (pp->silver_cursor < 0) {
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pp->silver_cursor = 0;
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}
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if (pp->copper_cursor < 0) {
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pp->copper_cursor = 0;
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}
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}
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@ -457,6 +457,8 @@ public:
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bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
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bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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void ZeroPlayerProfileCurrency(PlayerProfile_Struct* pp);
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double GetAAEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
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double GetEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
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void SetAAEXPModifier(uint32 character_id, uint32 zone_id, double aa_modifier, int16 instance_version = -1);
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