[Bug Fix] quest::processmobswhilezoneempty() fix. (#3971)

This commit is contained in:
Paul Coene authored and GitHub committed 2024-01-13 09:37:22 -05:00
1 parent 3b7a138de4
commit 4b5b29b165
2 files changed
+2 -3

No files matched your search

-1
View File
@@ -531,7 +531,6 @@ void EntityList::MobProcess()
// Perform normal mob processing if any of these are true:
// -- zone is not empty
// -- a quest has turned it on for this zone while zone is idle
// -- the entity's spawn2 point is marked as path_while_zone_idle
// -- the zone is newly empty and we're allowing mobs to settle
if (
+2 -2
View File
@@ -933,9 +933,9 @@ void QuestManager::repopzone() {
}
}
void QuestManager::processmobswhilezoneempty(bool idle_when_empty) {
void QuestManager::processmobswhilezoneempty(bool turn_on) {
if (zone) {
zone->SetIdleWhenEmpty(idle_when_empty);
zone->SetIdleWhenEmpty(!turn_on);
} else {
LogQuests(
"QuestManager::processmobswhilezoneempty called with nullptr zone. Probably syntax error in quest file"