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If a task was deleted or had new elements added to it without updating character states to match changes, client state for the task was not loaded into memory and a "contact a GM" warning was sent to the client. This caused an issue if a client later accepted a new task because it could be placed in the same client state slot as a non-loaded task. The table does not have constraints so this was also inserted into the db. The next time client task state was reloaded after zoning, the new task would not be loaded since it occupied a used slot, even though that used slot was also not being loaded. The client could not remove or reacquire the original task without GM intervention and an entry was left in the db for the new task. This makes the following changes to client task state loading: - If a task id no longer exists it is deleted from client state tables instead of only being removed from memory. - If a task occupies the same client state slot as another task, it is deleted from client state tables instead of being ignored. - If new elements have been added to a task, client state will keep the task in memory. The new activity states will be inserted into the db when necessary for updates (may not be immediate). These changes also fix two smaller bugs as a consequence: - If a character was at the 20 quest limit the last quest wasn't being processed for activity count changes. The task would continue to show to clients but any added new elements couldn't be completed. - Deleted tasks that occupied slot 0 in client state would fallback to loading it as a solo task of type 0. This prevented a client's real solo task from being loaded if the deleted task was processed first. Note clients may receive or lose credit for completed elements if new ones are added in the middle of tasks. Server ops will still need to update character state tables manually on task changes to prevent this.
[Cleanup] Remove GetStartCount() and InitStartTimer() from zone_launch.cpp and zone_launch.h (#3121)
EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
-
You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Related Repositories
- ProjectEQ Quests
- Maps
- Installer Resources
- Zone Utilities - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
Other License Info
- The server code and utilities are released under GPLv3
- We also include some small libraries for convienence that may be under different licensing
- SocketLib - GPL LibXML
- zlib - zlib license
- MariaDB/MySQL - GPL
- GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
- CPPUnit - GLP StringUtilities - Apache
- LUA - MIT
Contributors
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
Perl
0.3%
Other
0.5%




