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[Grids] Convert Grid/Grid Entries to Repositories (#4011)
* [Grids] Convert Grid/Grid Entries to Repositories - Convert `AddWaypoint()`, `AddWaypointForSpawn()`, `DeleteWaypoint()`, `GetHighestWaypoint()`, `GetRandomWaypointFromGrid()`, `GridExistsInZone()`, and `ModifyGrid()` to repositories. * Update grid.cpp * Update questmgr.cpp * Update waypoints.cpp * Update waypoints.cpp
This commit is contained in:
parent
8e3218aaf7
commit
2e0ed82986
@ -76,6 +76,48 @@ public:
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return grid_entries;
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}
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static int GetHighestWaypoint(Database& db, uint32 zone_id, uint32 grid_id)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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SQL(
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SELECT COALESCE(MAX(`number`), 0) FROM `{}`
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WHERE `zoneid` = {} AND `gridid` = {}
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),
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TableName(),
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zone_id,
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grid_id
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)
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);
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if (!results.Success() || !results.RowCount()) {
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return 0;
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}
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auto row = results.begin();
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return Strings::ToInt(row[0]);
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}
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static int GetNextWaypoint(Database& db, uint32 zone_id, uint32 grid_id)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT MAX(`number`) FROM `{}` WHERE `zoneid` = {} AND `gridid` = {}",
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TableName(),
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zone_id,
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grid_id
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)
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);
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if (!results.Success() || !results.RowCount()) {
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return 1;
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}
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auto row = results.begin();
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return Strings::ToInt(row[0]) + 1;
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}
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};
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#endif //EQEMU_GRID_ENTRIES_REPOSITORY_H
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@ -71,6 +71,27 @@ public:
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return grids;
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}
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static int GetHighestGrid(Database& db, uint32 zone_id)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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SQL(
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SELECT COALESCE(MAX(`id`), 0) FROM `{}`
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WHERE `zoneid` = {}
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),
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TableName(),
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zone_id
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)
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);
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if (!results.Success() || !results.RowCount()) {
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return 0;
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}
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auto row = results.begin();
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return Strings::ToInt(row[0]);
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}
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};
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#endif //EQEMU_GRID_REPOSITORY_H
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@ -44,7 +44,35 @@ public:
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*/
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// Custom extended repository methods here
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static uint32 GetPathGridBySpawn2ID(Database& db, uint32 spawn2_id)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"SELECT `pathgrid` FROM `{}` WHERE `id` = {}",
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TableName(),
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spawn2_id
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)
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);
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if (!results.Success() || !results.RowCount()) {
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return 0;
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}
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auto row = results.begin();
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return Strings::ToUnsignedInt(row[0]);
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}
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static void SetPathGridBySpawn2ID(Database& db, uint32 spawn2_id, uint32 grid_id)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE `spawn2` SET `pathgrid` = {} WHERE `id` = {}",
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grid_id,
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spawn2_id
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)
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);
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}
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};
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#endif //EQEMU_SPAWN2_REPOSITORY_H
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@ -1,82 +1,138 @@
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#include "../client.h"
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#include "../../common/repositories/grid_entries_repository.h"
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void command_grid(Client *c, const Seperator *sep)
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{
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auto command_type = sep->arg[1];
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auto zone_id = zone->GetZoneID();
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if (strcasecmp("max", command_type) == 0) {
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c->Message(
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Chat::White,
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fmt::format(
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"Highest grid ID in this zone is {}.",
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content_db.GetHighestGrid(zone_id)
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).c_str()
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);
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const uint16 arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #grid add [Grid ID] [Wander Type] [Pause Type] - Add a grid with the specified wander and pause type");
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c->Message(Chat::White, "Usage: #grid delete [Grid ID] - Delete a grid");
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c->Message(Chat::White, "Usage: #grid hide - Hides waypoint nodes from targeted NPC's grid");
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c->Message(Chat::White, "Usage: #grid max - Displays the highest grid ID used in this zone (for add)");
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c->Message(Chat::White, "Usage: #grid show - Displays waypoint nodes for targeted NPC's grid");
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return;
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}
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else if (strcasecmp("add", command_type) == 0) {
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auto grid_id = Strings::ToInt(sep->arg[2]);
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auto wander_type = Strings::ToInt(sep->arg[3]);
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auto pause_type = Strings::ToInt(sep->arg[4]);
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if (!content_db.GridExistsInZone(zone_id, grid_id)) {
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content_db.ModifyGrid(c, false, grid_id, wander_type, pause_type, zone_id);
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const bool is_add = !strcasecmp(sep->arg[1], "add");
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const bool is_delete = !strcasecmp(sep->arg[1], "delete");
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const bool is_hide = !strcasecmp(sep->arg[1], "hide");
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const bool is_max = !strcasecmp(sep->arg[1], "max");
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const bool is_show = !strcasecmp(sep->arg[1], "show");
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if (!is_add && !is_delete && !is_hide && !is_max && !is_show) {
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c->Message(Chat::White, "Usage: #grid add [Grid ID] [Wander Type] [Pause Type] - Add a grid with the specified wander and pause type");
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c->Message(Chat::White, "Usage: #grid delete [Grid ID] - Delete a grid");
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c->Message(Chat::White, "Usage: #grid hide - Hides waypoint nodes from targeted NPC's grid");
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c->Message(Chat::White, "Usage: #grid max - Displays the highest grid ID used in this zone (for add)");
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c->Message(Chat::White, "Usage: #grid show - Displays waypoint nodes for targeted NPC's grid");
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return;
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}
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if (is_add) {
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const uint32 grid_id = Strings::ToUnsignedInt(sep->arg[2]);
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const uint8 wander_type = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
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const uint8 pause_type = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[4]));
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if (!grid_id) {
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c->Message(Chat::White, "You must specify a valid grid ID.");
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return;
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}
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if (!content_db.GridExistsInZone(zone->GetZoneID(), grid_id)) {
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content_db.ModifyGrid(c, false, grid_id, wander_type, pause_type, zone->GetZoneID());
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c->Message(
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Chat::White,
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fmt::format(
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"Grid {} added to zone ID {} with wander type {} and pause type {}.",
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grid_id,
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zone_id,
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zone->GetZoneID(),
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wander_type,
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pause_type
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).c_str()
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);
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}
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else {
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Grid {} already exists in zone ID {}.",
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grid_id,
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zone_id
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zone->GetZoneID()
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).c_str()
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);
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return;
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}
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}
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else if (strcasecmp("show", command_type) == 0) {
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Mob *target = c->GetTarget();
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if (!target || !target->IsNPC()) {
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c->Message(Chat::White, "You need to target an NPC!");
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} else if (is_delete) {
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const uint32 grid_id = Strings::ToUnsignedInt(sep->arg[2]);
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content_db.ModifyGrid(c, true, grid_id, 0, 0, zone->GetZoneID());
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c->Message(
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Chat::White,
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fmt::format(
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"Grid {} deleted from zone ID {}.",
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grid_id,
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zone->GetZoneID()
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).c_str()
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);
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} else if (is_hide) {
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Mob* t = c->GetTarget();
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if (!t || !t->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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auto grid_id = target->CastToNPC()->GetGrid();
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std::string query = fmt::format(
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"SELECT `x`, `y`, `z`, `heading`, `number` "
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"FROM `grid_entries` "
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"WHERE `zoneid` = {} AND `gridid` = {} "
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"ORDER BY `number`",
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zone_id,
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grid_id
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const uint32 grid_id = t->CastToNPC()->GetGrid();
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entity_list.DespawnGridNodes(grid_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Depawning nodes for grid {}.",
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grid_id
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).c_str()
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);
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} else if (is_max) {
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c->Message(
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Chat::White,
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fmt::format(
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"Highest grid ID in this zone is {}.",
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content_db.GetHighestGrid(zone->GetZoneID())
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).c_str()
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);
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} else if (is_show) {
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Mob* t = c->GetTarget();
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if (!t || !t->IsNPC()) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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const uint32 grid_id = t->CastToNPC()->GetGrid();
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const auto& l = GridEntriesRepository::GetWhere(
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content_db,
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fmt::format(
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"`zoneid` = {} AND `gridid` = {} ORDER BY `number`",
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zone->GetZoneID(),
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grid_id
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)
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);
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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c->Message(Chat::White, "Error querying database.");
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c->Message(Chat::White, query.c_str());
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}
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if (results.RowCount() == 0) {
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if (l.empty()) {
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c->Message(Chat::White, "No grid found.");
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return;
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}
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// Depop any node npc's already spawned
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// Depop any grid nodes already spawned
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entity_list.DespawnGridNodes(grid_id);
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// Spawn grid nodes
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std::map<std::vector<float>, int32> zoffset;
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for (auto row : results) {
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glm::vec4 node_position = glm::vec4(Strings::ToFloat(row[0]), Strings::ToFloat(row[1]), Strings::ToFloat(row[2]), Strings::ToFloat(row[3]));
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for (const auto& e : l) {
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glm::vec4 node_position = glm::vec4(e.x, e.y, e.z, e.heading);
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std::vector<float> node_loc{
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node_position.x,
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node_position.y,
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@ -84,19 +140,20 @@ void command_grid(Client *c, const Seperator *sep)
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};
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// If we already have a node at this location, set the z offset
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// higher from the existing one so we can see it. Adjust so if
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// higher from the existing one, so we can see it. Adjust so if
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// there is another at the same spot we adjust again.
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auto search = zoffset.find(node_loc);
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if (search != zoffset.end()) {
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search->second = search->second + 3;
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}
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else {
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search->second += 3;
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} else {
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zoffset[node_loc] = 0.0;
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}
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node_position.z += zoffset[node_loc];
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NPC::SpawnGridNodeNPC(node_position, grid_id, Strings::ToInt(row[4]), zoffset[node_loc]);
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NPC::SpawnGridNodeNPC(node_position, grid_id, e.number, zoffset[node_loc]);
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}
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c->Message(
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Chat::White,
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fmt::format(
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@ -105,39 +162,4 @@ void command_grid(Client *c, const Seperator *sep)
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).c_str()
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);
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}
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else if (strcasecmp("hide", command_type) == 0) {
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Mob *target = c->GetTarget();
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if (!target || !target->IsNPC()) {
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c->Message(Chat::White, "You need to target an NPC!");
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return;
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}
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auto grid_id = target->CastToNPC()->GetGrid();
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entity_list.DespawnGridNodes(grid_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Depawning nodes for grid {}.",
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grid_id
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).c_str()
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);
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}
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else if (strcasecmp("delete", command_type) == 0) {
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auto grid_id = Strings::ToInt(sep->arg[2]);
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content_db.ModifyGrid(c, true, grid_id, 0, 0, zone_id);
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c->Message(
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Chat::White,
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fmt::format(
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"Grid {} deleted from zone ID {}.",
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grid_id,
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zone_id
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).c_str()
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);
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}
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else {
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c->Message(Chat::White, "Usage: #grid [add|delete] [grid_id] [wander_type] [pause_type]");
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c->Message(Chat::White, "Usage: #grid [max] - displays the highest grid ID used in this zone (for add)");
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c->Message(Chat::White, "Usage: #grid [show] - displays wp nodes as boxes");
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}
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}
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@ -14,12 +14,12 @@ void command_wp(Client *c, const Seperator *sep)
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}
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if (strcasecmp("-h", sep->arg[5]) == 0) {
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content_db.AddWP(c, grid_id, waypoint, c->GetPosition(), pause, zone_id);
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content_db.AddWaypoint(c, grid_id, waypoint, c->GetPosition(), pause, zone_id);
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}
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else {
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auto position = c->GetPosition();
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position.w = -1;
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content_db.AddWP(c, grid_id, waypoint, position, pause, zone_id);
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content_db.AddWaypoint(c, grid_id, waypoint, position, pause, zone_id);
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}
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c->Message(
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Chat::White,
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@ -29,7 +29,7 @@ void command_wpadd(Client *c, const Seperator *sep)
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}
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auto zone_id = zone->GetZoneID();
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uint32 tmp_grid = content_db.AddWPForSpawn(c, s2info->GetID(), position, pause, type1, type2, zone_id);
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uint32 tmp_grid = content_db.AddWaypointForSpawn(c, s2info->GetID(), position, pause, type1, type2, zone_id);
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if (tmp_grid) {
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target->CastToNPC()->SetGrid(tmp_grid);
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}
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@ -41,6 +41,7 @@
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#include "../common/repositories/tradeskill_recipe_repository.h"
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#include "../common/repositories/instance_list_repository.h"
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#include "../common/repositories/grid_entries_repository.h"
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#include <iostream>
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#include <limits.h>
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@ -1988,38 +1989,48 @@ void QuestManager::setanim(int npc_type, int animnum) {
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}
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//displays an in game path based on a waypoint grid
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void QuestManager::showgrid(int grid) {
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void QuestManager::showgrid(int grid_id)
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{
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QuestManagerCurrentQuestVars();
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if(initiator == nullptr)
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if (!initiator) {
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return;
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}
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FindPerson_Point pt;
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std::vector<FindPerson_Point> pts;
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std::vector<FindPerson_Point> v;
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pt.x = initiator->GetX();
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pt.y = initiator->GetY();
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pt.z = initiator->GetZ();
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pts.push_back(pt);
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v.push_back(
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FindPerson_Point{
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.y = initiator->GetY(),
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.x = initiator->GetX(),
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.z = initiator->GetZ()
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}
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);
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// Retrieve all waypoints for this grid
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std::string query = StringFormat("SELECT `x`,`y`,`z` FROM grid_entries "
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"WHERE `gridid` = %i AND `zoneid` = %i "
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"ORDER BY `number`", grid, zone->GetZoneID());
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auto results = content_db.QueryDatabase(query);
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if (!results.Success()) {
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LogQuests("Error loading grid [{}] for showgrid(): [{}]", grid, results.ErrorMessage().c_str());
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const auto& l = GridEntriesRepository::GetWhere(
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content_db,
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fmt::format(
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"`gridid` = {} AND `zoneid` = {} ORDER BY `number`",
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grid_id,
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zone->GetZoneID()
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)
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);
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if (l.empty()) {
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return;
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}
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}
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for(auto row = results.begin(); row != results.end(); ++row) {
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pt.x = Strings::ToFloat(row[0]);
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pt.y = Strings::ToFloat(row[1]);
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pt.z = Strings::ToFloat(row[2]);
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for (const auto& e : l) {
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v.push_back(
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FindPerson_Point{
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.y = e.y,
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.x = e.x,
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.z = e.z
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}
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);
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}
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pts.push_back(pt);
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}
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initiator->SendPathPacket(pts);
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initiator->SendPathPacket(v);
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}
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@ -183,7 +183,7 @@ public:
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void enable_proximity_say();
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void disable_proximity_say();
|
||||
void setanim(int npc_type, int animnum);
|
||||
void showgrid(int gridid);
|
||||
void showgrid(int grid_id);
|
||||
void spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id, short new_value);
|
||||
short get_spawn_condition(const char *zone_short, uint32 instance_id, uint16 condition_id);
|
||||
void toggle_spawn_event(int event_id, bool enable, bool strict, bool reset_base);
|
||||
|
||||
@ -256,7 +256,7 @@ bool Spawn2::Process() {
|
||||
if (spawn_group->wp_spawns && grid_ > 0)
|
||||
{
|
||||
glm::vec4 wploc;
|
||||
starting_wp = content_db.GetRandomWaypointLocFromGrid(wploc, zone->GetZoneID(), grid_);
|
||||
starting_wp = content_db.GetRandomWaypointFromGrid(wploc, zone->GetZoneID(), grid_);
|
||||
if (wploc.x != 0.0f || wploc.y != 0.0f || wploc.z != 0.0f)
|
||||
{
|
||||
loc = wploc;
|
||||
|
||||
@ -32,6 +32,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "fastmath.h"
|
||||
#include "mob_movement_manager.h"
|
||||
|
||||
#include "../common/repositories/grid_repository.h"
|
||||
#include "../common/repositories/grid_entries_repository.h"
|
||||
#include "../common/repositories/spawn2_repository.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
extern FastMath g_Math;
|
||||
@ -1052,233 +1056,198 @@ glm::vec4 Mob::TryMoveAlong(const glm::vec4 &start, float distance, float angle)
|
||||
return {new_pos.x, new_pos.y, new_pos.z, start.w};
|
||||
}
|
||||
|
||||
int ZoneDatabase::GetHighestGrid(uint32 zoneid) {
|
||||
|
||||
std::string query = StringFormat("SELECT COALESCE(MAX(id), 0) FROM grid WHERE zoneid = %i", zoneid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
return Strings::ToInt(row[0]);
|
||||
int ZoneDatabase::GetHighestGrid(uint32 zone_id)
|
||||
{
|
||||
return GridRepository::GetHighestGrid(*this, zone_id);
|
||||
}
|
||||
|
||||
/******************
|
||||
* ModifyGrid - Either adds an empty grid, or removes a grid and all its waypoints, for a particular zone.
|
||||
* remove: TRUE if we are deleting the specified grid, FALSE if we are adding it
|
||||
* id: The ID# of the grid to add or delete
|
||||
* type,type2: The type and type2 values for the grid being created (ignored if grid is being deleted)
|
||||
* zoneid: The ID number of the zone the grid is being created/deleted in
|
||||
*/
|
||||
void ZoneDatabase::ModifyGrid(Client *client, bool remove, uint32 id, uint8 type, uint8 type2, uint16 zoneid) {
|
||||
void ZoneDatabase::ModifyGrid(
|
||||
Client* c,
|
||||
bool remove,
|
||||
uint32 grid_id,
|
||||
uint8 type,
|
||||
uint8 type2,
|
||||
uint32 zone_id
|
||||
)
|
||||
{
|
||||
if (!remove) {
|
||||
GridRepository::InsertOne(
|
||||
*this,
|
||||
GridRepository::Grid{
|
||||
.id = static_cast<int32_t>(grid_id),
|
||||
.zoneid = static_cast<int32_t>(zone_id),
|
||||
.type = type,
|
||||
.type2 = type2
|
||||
}
|
||||
);
|
||||
|
||||
if (!remove)
|
||||
{
|
||||
std::string query = StringFormat("INSERT INTO grid(id, zoneid, type, type2) "
|
||||
"VALUES (%i, %i, %i, %i)", id, zoneid, type, type2);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
GridRepository::DeleteWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`id` = {} AND `zoneid` = {}",
|
||||
grid_id,
|
||||
zone_id
|
||||
)
|
||||
);
|
||||
|
||||
GridEntriesRepository::DeleteWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`gridid` = {} AND `zoneid` = {}",
|
||||
grid_id,
|
||||
zone_id
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
bool ZoneDatabase::GridExistsInZone(uint32 zone_id, uint32 grid_id)
|
||||
{
|
||||
const auto& l = GridRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`id` = {} AND `zoneid` = {}",
|
||||
grid_id,
|
||||
zone_id
|
||||
)
|
||||
);
|
||||
|
||||
if (l.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ZoneDatabase::AddWaypoint(
|
||||
Client* c,
|
||||
uint32 grid_id,
|
||||
uint32 number,
|
||||
const glm::vec4& position,
|
||||
uint32 pause,
|
||||
uint32 zone_id
|
||||
)
|
||||
{
|
||||
GridEntriesRepository::InsertOne(
|
||||
*this,
|
||||
GridEntriesRepository::GridEntries{
|
||||
.gridid = static_cast<int32_t>(grid_id),
|
||||
.zoneid = static_cast<int32_t>(zone_id),
|
||||
.number = static_cast<int32_t>(number),
|
||||
.x = position.x,
|
||||
.y = position.y,
|
||||
.z = position.z,
|
||||
.heading = position.w,
|
||||
.pause = static_cast<int32_t>(pause)
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void ZoneDatabase::DeleteWaypoint(Client* c, uint32 grid_id, uint32 number, uint32 zone_id)
|
||||
{
|
||||
GridEntriesRepository::DeleteWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`gridid` = {} AND `zoneid` = {} AND `number` = {}",
|
||||
grid_id,
|
||||
zone_id,
|
||||
number
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::AddWaypointForSpawn(
|
||||
Client* c,
|
||||
uint32 spawn2_id,
|
||||
const glm::vec4& position,
|
||||
uint32 pause,
|
||||
int type,
|
||||
int type2,
|
||||
uint32 zone_id
|
||||
)
|
||||
{
|
||||
uint32 grid_id = Spawn2Repository::GetPathGridBySpawn2ID(*this, spawn2_id); // The grid number the spawn is assigned to (if spawn has no grid, will be the grid number we end up creating)
|
||||
bool created; // Did we create a new grid in this function?
|
||||
|
||||
if (!grid_id) { // Our spawn doesn't have a grid assigned to it -- we need to create a new grid and assign it to the spawn
|
||||
created = true;
|
||||
grid_id = GetFreeGrid(zone_id);
|
||||
|
||||
if (grid_id == 0) { // There are no grids for the current zone -- create Grid #1
|
||||
grid_id = 1;
|
||||
}
|
||||
|
||||
return;
|
||||
GridRepository::InsertOne(
|
||||
*this,
|
||||
GridRepository::Grid{
|
||||
.id = static_cast<int32_t>(grid_id),
|
||||
.zoneid = static_cast<int32_t>(zone_id),
|
||||
.type = type,
|
||||
.type2 = type2
|
||||
}
|
||||
);
|
||||
|
||||
Spawn2Repository::SetPathGridBySpawn2ID(*this, spawn2_id, grid_id);
|
||||
} else { // NPC had a grid assigned to it
|
||||
created = false;
|
||||
}
|
||||
|
||||
std::string query = StringFormat("DELETE FROM grid where id=%i and zoneid=%i", id, zoneid);
|
||||
auto results = QueryDatabase(query);
|
||||
int next_waypoint = GridEntriesRepository::GetNextWaypoint(*this, zone_id, grid_id); // The waypoint number we should be assigning to the new waypoint
|
||||
|
||||
query = StringFormat("DELETE FROM grid_entries WHERE zoneid = %i AND gridid = %i", zoneid, id);
|
||||
results = QueryDatabase(query);
|
||||
}
|
||||
|
||||
bool ZoneDatabase::GridExistsInZone(uint32 zone_id, uint32 grid_id) {
|
||||
bool grid_exists = false;
|
||||
std::string query = fmt::format(
|
||||
"SELECT * FROM `grid` WHERE `id` = {} AND `zoneid` = {}",
|
||||
grid_id,
|
||||
zone_id
|
||||
GridEntriesRepository::InsertOne(
|
||||
*this,
|
||||
GridEntriesRepository::GridEntries{
|
||||
.gridid = static_cast<int32_t>(grid_id),
|
||||
.zoneid = static_cast<int32_t>(zone_id),
|
||||
.number = next_waypoint,
|
||||
.x = position.x,
|
||||
.y = position.y,
|
||||
.z = position.z,
|
||||
.heading = position.w,
|
||||
.pause = static_cast<int32_t>(pause)
|
||||
}
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return grid_exists;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 1) {
|
||||
grid_exists = true;
|
||||
}
|
||||
return grid_exists;
|
||||
return created ? grid_id : 0;
|
||||
}
|
||||
|
||||
/**************************************
|
||||
* AddWP - Adds a new waypoint to a specific grid for a specific zone.
|
||||
*/
|
||||
void ZoneDatabase::AddWP(Client *client, uint32 gridid, uint32 wpnum, const glm::vec4& position, uint32 pause, uint16 zoneid)
|
||||
uint32 ZoneDatabase::GetFreeGrid(uint32 zone_id)
|
||||
{
|
||||
std::string query = StringFormat("INSERT INTO grid_entries (gridid, zoneid, `number`, x, y, z, pause, heading) "
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
gridid, zoneid, wpnum, position.x, position.y, position.z, pause, position.w);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
}
|
||||
return GridRepository::GetHighestGrid(*this, zone_id) + 1;
|
||||
}
|
||||
|
||||
|
||||
/**********
|
||||
* ModifyWP() has been obsoleted. The #wp command either uses AddWP() or DeleteWaypoint()
|
||||
***********/
|
||||
|
||||
/******************
|
||||
* DeleteWaypoint - Removes a specific waypoint from the grid
|
||||
* grid_id: The ID number of the grid whose wp is being deleted
|
||||
* wp_num: The number of the waypoint being deleted
|
||||
* zoneid: The ID number of the zone that Contains the waypoint being deleted
|
||||
*/
|
||||
void ZoneDatabase::DeleteWaypoint(Client *client, uint32 grid_num, uint32 wp_num, uint16 zoneid)
|
||||
int ZoneDatabase::GetHighestWaypoint(uint32 zone_id, uint32 grid_id)
|
||||
{
|
||||
std::string query = StringFormat("DELETE FROM grid_entries WHERE "
|
||||
"gridid = %i AND zoneid = %i AND `number` = %i",
|
||||
grid_num, zoneid, wp_num);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
}
|
||||
return GridEntriesRepository::GetHighestWaypoint(*this, zone_id, grid_id);
|
||||
}
|
||||
|
||||
|
||||
/******************
|
||||
* AddWPForSpawn - Used by the #wpadd command - for a given spawn, this will add a new waypoint to whatever grid that spawn is assigned to.
|
||||
* If there is currently no grid assigned to the spawn, a new grid will be created using the next available Grid ID number for the zone
|
||||
* the spawn is in.
|
||||
* Returns 0 if the function didn't have to create a new grid. If the function had to create a new grid for the spawn, then the ID of
|
||||
* the created grid is returned.
|
||||
*/
|
||||
uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, const glm::vec4& position, uint32 pause, int type1, int type2, uint16 zoneid) {
|
||||
|
||||
uint32 grid_num; // The grid number the spawn is assigned to (if spawn has no grid, will be the grid number we end up creating)
|
||||
uint32 next_wp_num; // The waypoint number we should be assigning to the new waypoint
|
||||
bool createdNewGrid; // Did we create a new grid in this function?
|
||||
|
||||
// See what grid number our spawn is assigned
|
||||
std::string query = StringFormat("SELECT pathgrid FROM spawn2 WHERE id = %i", spawn2id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
// Query error
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
grid_num = Strings::ToInt(row[0]);
|
||||
|
||||
if (grid_num == 0)
|
||||
{ // Our spawn doesn't have a grid assigned to it -- we need to create a new grid and assign it to the spawn
|
||||
createdNewGrid = true;
|
||||
grid_num = GetFreeGrid(zoneid);
|
||||
if (grid_num == 0) // There are no grids for the current zone -- create Grid #1
|
||||
grid_num = 1;
|
||||
|
||||
query = StringFormat("INSERT INTO grid SET id = '%i', zoneid = %i, type ='%i', type2 = '%i'",
|
||||
grid_num, zoneid, type1, type2);
|
||||
QueryDatabase(query);
|
||||
|
||||
query = StringFormat("UPDATE spawn2 SET pathgrid = '%i' WHERE id = '%i'", grid_num, spawn2id);
|
||||
QueryDatabase(query);
|
||||
|
||||
}
|
||||
else // NPC had a grid assigned to it
|
||||
createdNewGrid = false;
|
||||
|
||||
// Find out what the next waypoint is for this grid
|
||||
query = StringFormat("SELECT max(`number`) FROM grid_entries WHERE zoneid = '%i' AND gridid = '%i'", zoneid, grid_num);
|
||||
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) { // Query error
|
||||
return 0;
|
||||
}
|
||||
|
||||
row = results.begin();
|
||||
if (row[0] != 0)
|
||||
next_wp_num = Strings::ToInt(row[0]) + 1;
|
||||
else // No waypoints in this grid yet
|
||||
next_wp_num = 1;
|
||||
|
||||
query = StringFormat("INSERT INTO grid_entries(gridid, zoneid, `number`, x, y, z, pause, heading) "
|
||||
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
|
||||
grid_num, zoneid, next_wp_num, position.x, position.y, position.z, pause, position.w);
|
||||
results = QueryDatabase(query);
|
||||
|
||||
return createdNewGrid ? grid_num : 0;
|
||||
}
|
||||
|
||||
uint32 ZoneDatabase::GetFreeGrid(uint16 zoneid) {
|
||||
|
||||
std::string query = StringFormat("SELECT max(id) FROM grid WHERE zoneid = %i", zoneid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
uint32 freeGridID = row[0] ? Strings::ToInt(row[0]) + 1 : 1;
|
||||
|
||||
return freeGridID;
|
||||
}
|
||||
|
||||
int ZoneDatabase::GetHighestWaypoint(uint32 zoneid, uint32 gridid) {
|
||||
|
||||
std::string query = StringFormat("SELECT COALESCE(MAX(number), 0) FROM grid_entries "
|
||||
"WHERE zoneid = %i AND gridid = %i", zoneid, gridid);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
return Strings::ToInt(row[0]);
|
||||
}
|
||||
|
||||
int ZoneDatabase::GetRandomWaypointLocFromGrid(glm::vec4 &loc, uint16 zoneid, int grid)
|
||||
int ZoneDatabase::GetRandomWaypointFromGrid(glm::vec4 &loc, uint32 zone_id, uint32 grid_id)
|
||||
{
|
||||
loc.x = loc.y = loc.z = loc.w = 0.0f;
|
||||
|
||||
std::string query = StringFormat("SELECT `x`,`y`,`z`,`heading` "
|
||||
"FROM grid_entries WHERE `gridid` = %i AND `zoneid` = %u ORDER BY `number`", grid, zone->GetZoneID());
|
||||
auto results = content_db.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "MySQL Error while trying get random waypoint loc from grid %i in zoneid %u; %s", grid, zoneid, results.ErrorMessage().c_str());
|
||||
const auto& l = GridEntriesRepository::GetWhere(
|
||||
*this,
|
||||
fmt::format(
|
||||
"`zoneid` = {} AND `gridid` = {} ORDER BY RAND() LIMIT 1",
|
||||
zone_id,
|
||||
grid_id
|
||||
)
|
||||
);
|
||||
|
||||
if (l.empty()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() > 0)
|
||||
{
|
||||
int roll = zone->random.Int(0, results.RowCount() - 1);
|
||||
int i = 0;
|
||||
auto row = results.begin();
|
||||
while (i < roll)
|
||||
{
|
||||
row++;
|
||||
i++;
|
||||
}
|
||||
loc.x = Strings::ToFloat(row[0]);
|
||||
loc.y = Strings::ToFloat(row[1]);
|
||||
loc.z = Strings::ToFloat(row[2]);
|
||||
loc.w = Strings::ToFloat(row[3]);
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
auto e = l.front();
|
||||
|
||||
loc.x = e.x;
|
||||
loc.y = e.y;
|
||||
loc.z = e.z;
|
||||
loc.w = e.heading;
|
||||
|
||||
return e.number;
|
||||
}
|
||||
|
||||
void NPC::SaveGuardSpotCharm()
|
||||
|
||||
@ -534,17 +534,15 @@ public:
|
||||
void UpdateSpawn2Status(uint32 id, uint8 new_status, uint32 instance_id);
|
||||
|
||||
/* Grids/Paths */
|
||||
uint32 GetFreeGrid(uint16 zoneid);
|
||||
void DeleteGrid(Client *c, uint32 sg2, uint32 grid_num, bool grid_too, uint16 zoneid);
|
||||
void DeleteWaypoint(Client *c, uint32 grid_num, uint32 wp_num, uint16 zoneid);
|
||||
void AddWP(Client *c, uint32 gridid, uint32 wpnum, const glm::vec4& position, uint32 pause, uint16 zoneid);
|
||||
uint32 AddWPForSpawn(Client *c, uint32 spawn2id, const glm::vec4& position, uint32 pause, int type1, int type2, uint16 zoneid);
|
||||
void ModifyGrid(Client *c, bool remove, uint32 id, uint8 type = 0, uint8 type2 = 0, uint16 zoneid = 0);
|
||||
bool GridExistsInZone(uint32 zone_id, uint32 grid_id);
|
||||
void ModifyWP(Client *c, uint32 grid_id, uint32 wp_num, const glm::vec3& location, uint32 script = 0, uint16 zoneid = 0);
|
||||
int GetHighestGrid(uint32 zoneid);
|
||||
int GetHighestWaypoint(uint32 zoneid, uint32 gridid);
|
||||
int GetRandomWaypointLocFromGrid(glm::vec4 &loc, uint16 zoneid, int grid);
|
||||
uint32 GetFreeGrid(uint32 zone_id);
|
||||
void DeleteWaypoint(Client* c, uint32 grid_id, uint32 number, uint32 zone_id);
|
||||
void AddWaypoint(Client* c, uint32 grid_id, uint32 number, const glm::vec4 &position, uint32 pause, uint32 zone_id);
|
||||
uint32 AddWaypointForSpawn(Client* c, uint32 spawn2_id, const glm::vec4 &position, uint32 pause, int type, int type2, uint32 zone_id);
|
||||
void ModifyGrid(Client* c, bool remove, uint32 grid_id, uint8 type = 0, uint8 type2 = 0, uint32 zone_id = 0);
|
||||
bool GridExistsInZone(uint32 zone_id, uint32 grid_id);
|
||||
int GetHighestGrid(uint32 zone_id);
|
||||
int GetHighestWaypoint(uint32 zone_id, uint32 grid_id);
|
||||
int GetRandomWaypointFromGrid(glm::vec4 &loc, uint32 zone_id, uint32 grid_id);
|
||||
|
||||
/* NPCs */
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user