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[Character] Convert Delete/Save of Character Memmed Spells to Repositories (#3841)
* [Character] Convert Delete/Save of Memmed Spells to Repositories - Converts `DeleteCharacterMemorizedSpell` and `LoadCharacterMemmedSpells` to repositories. * Update zonedb.cpp * Update zonedb.cpp
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@ -6,7 +6,7 @@
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_CHARACTER_MEMMED_SPELLS_REPOSITORY_H
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@ -16,6 +16,7 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseCharacterMemmedSpellsRepository {
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public:
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struct CharacterMemmedSpells {
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@ -112,8 +113,9 @@ public:
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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character_memmed_spells_id
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)
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);
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@ -338,6 +340,66 @@ public:
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return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
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}
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static std::string BaseReplace()
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{
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return fmt::format(
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"REPLACE INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static int ReplaceOne(
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Database& db,
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const CharacterMemmedSpells &e
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)
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{
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot_id));
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v.push_back(std::to_string(e.spell_id));
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseReplace(),
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Strings::Implode(",", v)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int ReplaceMany(
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Database& db,
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const std::vector<CharacterMemmedSpells> &entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &e: entries) {
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std::vector<std::string> v;
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v.push_back(std::to_string(e.id));
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v.push_back(std::to_string(e.slot_id));
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v.push_back(std::to_string(e.spell_id));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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std::vector<std::string> v;
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auto results = db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseReplace(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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};
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#endif //EQEMU_BASE_CHARACTER_MEMMED_SPELLS_REPOSITORY_H
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@ -5602,7 +5602,7 @@ void Client::UnmemSpell(int slot, bool update_client)
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LogSpells("Spell [{}] forgotten from slot [{}]", m_pp.mem_spells[slot], slot);
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database.DeleteCharacterMemorizedSpell(CharacterID(), m_pp.mem_spells[slot], slot);
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database.DeleteCharacterMemorizedSpell(CharacterID(), slot);
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if (update_client) {
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MemorizeSpell(slot, m_pp.mem_spells[slot], memSpellForget);
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@ -26,6 +26,7 @@
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/character_leadership_abilities_repository.h"
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#include "../common/repositories/character_material_repository.h"
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#include "../common/repositories/character_memmed_spells_repository.h"
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#include <ctime>
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#include <iostream>
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@ -658,26 +659,26 @@ bool ZoneDatabase::LoadCharacterFactionValues(uint32 character_id, faction_map &
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return true;
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}
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bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp){
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std::string query = StringFormat(
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"SELECT "
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"slot_id, "
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"`spell_id` "
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"FROM "
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"`character_memmed_spells` "
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"WHERE `id` = %u ORDER BY `slot_id`", character_id);
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auto results = database.QueryDatabase(query);
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int i = 0;
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/* Initialize Spells */
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for (i = 0; i < EQ::spells::SPELL_GEM_COUNT; i++){
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pp->mem_spells[i] = 0xFFFFFFFF;
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bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp)
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{
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const auto& l = CharacterMemmedSpellsRepository::GetWhere(
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database,
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fmt::format(
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"`id` = {} ORDER BY `slot_id`",
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character_id
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)
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);
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for (int i = 0; i < EQ::spells::SPELL_GEM_COUNT; i++) { // Initialize Spells
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pp->mem_spells[i] = UINT32_MAX;
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}
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for (auto& row = results.begin(); row != results.end(); ++row) {
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i = Strings::ToInt(row[0]);
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if (i < EQ::spells::SPELL_GEM_COUNT && Strings::ToInt(row[1]) <= SPDAT_RECORDS){
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pp->mem_spells[i] = Strings::ToInt(row[1]);
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for (const auto& e : l) {
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if (e.slot_id < EQ::spells::SPELL_GEM_COUNT && IsValidSpell(e.spell_id)) {
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pp->mem_spells[e.slot_id] = e.spell_id;
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}
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}
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return true;
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}
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@ -1267,10 +1268,18 @@ bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 cur
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}
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bool ZoneDatabase::SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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if (spell_id > SPDAT_RECORDS){ return false; }
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std::string query = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, slot_id, spell_id);
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QueryDatabase(query);
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return true;
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if (!IsValidSpell(spell_id)) {
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return false;
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}
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return CharacterMemmedSpellsRepository::ReplaceOne(
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*this,
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CharacterMemmedSpellsRepository::CharacterMemmedSpells{
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.id = character_id,
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.slot_id = static_cast<uint16_t>(slot_id),
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.spell_id = static_cast<uint16_t>(spell_id)
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}
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);
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}
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bool ZoneDatabase::SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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@ -1314,10 +1323,16 @@ bool ZoneDatabase::DeleteCharacterMaterialColor(uint32 character_id)
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return CharacterMaterialRepository::DeleteOne(*this, character_id);
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}
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id){
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std::string query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `slot_id` = %u AND `id` = %u", slot_id, character_id);
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QueryDatabase(query);
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return true;
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bool ZoneDatabase::DeleteCharacterMemorizedSpell(uint32 character_id, uint32 slot_id)
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{
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return CharacterMemmedSpellsRepository::DeleteWhere(
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*this,
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fmt::format(
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"`id` = {} AND `slot_id` = {}",
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character_id,
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slot_id
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)
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);
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}
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bool ZoneDatabase::NoRentExpired(const char* name){
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@ -427,7 +427,7 @@ public:
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bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterMaterialColor(uint32 character_id);
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bool DeleteCharacterLeadershipAbilities(uint32 character_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 slot_id);
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bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
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bool LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
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