[Cleanup] Remove MakeSpawnUpdateNoDelta from mob.cpp/mob.h (#3816)

# Notes
- This is unused.
This commit is contained in:
Alex King 2023-12-30 23:06:33 -05:00 committed by GitHub
parent 605502cd9d
commit b3f6a8c55f
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2 changed files with 0 additions and 16 deletions

View File

@ -1599,21 +1599,6 @@ void Mob::SentPositionPacket(float dx, float dy, float dz, float dh, int anim, b
entity_list.QueueClients(this, &outapp, send_to_self == false, false);
}
// this is for SendPosition()
void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu) {
memset(spu, 0xff, sizeof(PlayerPositionUpdateServer_Struct));
spu->spawn_id = GetID();
spu->x_pos = FloatToEQ19(m_Position.x);
spu->y_pos = FloatToEQ19(m_Position.y);
spu->z_pos = FloatToEQ19(m_Position.z);
spu->delta_x = FloatToEQ13(0);
spu->delta_y = FloatToEQ13(0);
spu->delta_z = FloatToEQ13(0);
spu->heading = FloatToEQ12(m_Position.w);
spu->animation = 0;
spu->delta_heading = FloatToEQ10(0);
}
// this is for SendPosUpdate()
void Mob::MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu) {
spu->spawn_id = GetID();

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@ -716,7 +716,6 @@ public:
virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
virtual void GMMove(const glm::vec4 &position, bool save_guard_spot = true);
void SetDelta(const glm::vec4& delta);
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
void SentPositionPacket(float dx, float dy, float dz, float dh, int anim, bool send_to_self = false);
virtual void StopMoving();