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[Bug Fix] Fixed the discrepacy with time using command #time and in quests. (#3767)
* [BUG] Fixed the discrepacy with time using command #time and in quests. https://github.com/EQEmu/Server/issues/3700 * removed comments and paratheses from previous commit. * fixed typos. * made some adjustment so #time, /time, scripting, and log all match. * Update lua_general.cpp
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@ -434,7 +434,7 @@ int main(int argc, char **argv)
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tod.year,
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tod.month,
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tod.day,
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tod.hour,
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tod.hour - 1,
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tod.minute
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);
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}
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@ -9,17 +9,11 @@ void SetTime(Client *c, const Seperator *sep)
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TimeOfDay_Struct world_time{};
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zone->zone_time.GetCurrentEQTimeOfDay(time(0), &world_time);
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auto time_string = fmt::format(
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"{} (Timezone: {})",
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Strings::ZoneTime(world_time.hour, world_time.minute),
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Strings::ZoneTime(zone->zone_time.getEQTimeZoneHr(), zone->zone_time.getEQTimeZoneHr())
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);
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c->Message(
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Chat::White,
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fmt::format(
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"It is currently {}.",
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time_string
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Strings::ZoneTime(world_time.hour - 1, world_time.minute)
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).c_str()
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);
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@ -27,15 +21,15 @@ void SetTime(Client *c, const Seperator *sep)
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}
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uint8 minutes = 0;
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uint8 hours = Strings::ToUnsignedInt(sep->arg[2]) + 1;
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uint8 hours = Strings::ToUnsignedInt(sep->arg[2]);
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if (hours > 24) {
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hours = 24;
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}
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uint8 real_hours = (
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(hours - 1) > 0 ?
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(hours - 1) :
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hours > 0 ?
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hours :
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0
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);
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@ -47,21 +41,20 @@ void SetTime(Client *c, const Seperator *sep)
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}
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Setting world time to {} (Timezone: {}).",
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Strings::ZoneTime(hours, minutes),
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Strings::ZoneTime(zone->zone_time.getEQTimeZoneHr(), zone->zone_time.getEQTimeZoneHr())
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"Setting world time to {}.",
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Strings::ZoneTime(hours, minutes)
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).c_str()
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);
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zone->SetTime(real_hours, minutes);
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LogInfo(
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"{} :: Setting world time to {} (Timezone: {})",
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"{} :: Setting world time to {}.",
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c->GetCleanName(),
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Strings::ZoneTime(hours, minutes),
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Strings::ZoneTime(zone->zone_time.getEQTimeZoneHr(), zone->zone_time.getEQTimeZoneHr())
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Strings::ZoneTime(hours, minutes)
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);
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}
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@ -1526,7 +1526,7 @@ void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
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void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*= true*/)
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{
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if (zone)
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zone->SetTime(new_hour + 1, new_min, update_world);
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zone->SetTime(new_hour, new_min, update_world);
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}
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void QuestManager::itemlink(int item_id) {
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@ -1941,7 +1941,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
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zone_time.GetCurrentEQTimeOfDay(time(0), &eq_time_of_day->start_eqtime);
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eq_time_of_day->start_eqtime.minute = minute;
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eq_time_of_day->start_eqtime.hour = hour;
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eq_time_of_day->start_eqtime.hour = hour + 1;
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eq_time_of_day->start_realtime = time(0);
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/* By Default we update worlds time, but we can optionally no update world which updates the rest of the zone servers */
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