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[Feature] Fix ignore_default on lua mod damage (#4228)
* Fix ignore_default on lua mod damage * Add missing init calls
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@ -3976,12 +3976,8 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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int64 lua_ret = 0;
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bool ignore_default = false;
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lua_ret = LuaParser::Instance()->CommonDamage(this, attacker, damage, spell_id, static_cast<int>(skill_used), avoidable, buffslot, iBuffTic, static_cast<int>(special), ignore_default);
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if (lua_ret != 0) {
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damage = lua_ret;
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}
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if (ignore_default) {
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//return lua_ret;
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damage = lua_ret;
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}
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#endif
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// This method is called with skill_used=ABJURE for Damage Shield damage.
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@ -4716,12 +4712,8 @@ void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
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bool ignore_default = false;
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lua_ret = LuaParser::Instance()->HealDamage(this, caster, amount, spell_id, ignore_default);
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if (lua_ret != 0) {
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amount = lua_ret;
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}
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if (ignore_default) {
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//return lua_ret;
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amount = lua_ret;
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}
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#endif
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int64 maxhp = GetMaxHP();
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@ -38,6 +38,8 @@ void LuaMod::Init()
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m_has_common_outgoing_hit_success = parser_->HasFunction("CommonOutgoingHitSuccess", package_name_);
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m_has_calc_spell_effect_value_formula = parser_->HasFunction("CalcSpellEffectValue_formula", package_name_);
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m_has_register_bug = parser_->HasFunction("RegisterBug", package_name_);
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m_has_common_damage = parser_->HasFunction("CommonDamage", package_name_);
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m_has_heal_damage = parser_->HasFunction("HealDamage", package_name_);
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}
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void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
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