[Character] Convert Save of Character Languages to Repositories (#3948)

# Notes
- Convert `SaveCharacterLanguage()` to repositories.
- Was missed in the other languages changes.
This commit is contained in:
Alex King 2024-01-12 04:30:42 -05:00 committed by GitHub
parent 24eb40d231
commit 4afc1efb38
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 74 additions and 6 deletions

View File

@ -6,7 +6,7 @@
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_CHARACTER_LANGUAGES_REPOSITORY_H
@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseCharacterLanguagesRepository {
public:
struct CharacterLanguages {
@ -112,8 +113,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
character_languages_id
)
);
@ -337,6 +339,66 @@ public:
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const CharacterLanguages &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.lang_id));
v.push_back(std::to_string(e.value));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<CharacterLanguages> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.lang_id));
v.push_back(std::to_string(e.value));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_CHARACTER_LANGUAGES_REPOSITORY_H

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@ -991,10 +991,16 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
return true;
}
bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value){
std::string query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, lang_id, value); QueryDatabase(query);
LogDebug("ZoneDatabase::SaveCharacterLanguage for character ID: [{}], lang_id:[{}] value:[{}] done", character_id, lang_id, value);
return true;
bool ZoneDatabase::SaveCharacterLanguage(uint32 character_id, uint32 language_id, uint32 value)
{
return CharacterLanguagesRepository::ReplaceOne(
*this,
CharacterLanguagesRepository::CharacterLanguages{
.id = character_id,
.lang_id = static_cast<uint16_t>(language_id),
.value = static_cast<uint16_t>(value)
}
);
}
bool ZoneDatabase::SaveCharacterMaterialColor(uint32 character_id, uint8 slot_id, uint32 color)