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[Cleanup] Remove SendStunAppearance from mob.cpp/mob.h (#3818)
# Notes - This is unused.
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commit
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15
zone/mob.cpp
15
zone/mob.cpp
@ -4023,21 +4023,6 @@ void Mob::SendLevelAppearance(){
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safe_delete(outapp);
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}
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void Mob::SendStunAppearance()
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{
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auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
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LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
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la->parm1 = 58;
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la->parm2 = 60;
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la->spawn_id = GetID();
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la->value1a = 2;
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la->value1b = 0;
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la->value2a = 2;
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la->value2b = 0;
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entity_list.QueueCloseClients(this,outapp);
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safe_delete(outapp);
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}
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void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target,
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uint32 value1slot, uint32 value1ground, uint32 value2slot, uint32 value2ground, uint32 value3slot, uint32 value3ground,
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uint32 value4slot, uint32 value4ground, uint32 value5slot, uint32 value5ground){
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@ -330,7 +330,6 @@ public:
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void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
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uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1);
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void SendLevelAppearance();
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void SendStunAppearance();
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void SendTargetable(bool on, Client *specific_target = nullptr);
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void SetMobTextureProfile(uint8 material_slot, uint32 texture, uint32 color = 0, uint32 hero_forge_model = 0);
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