mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
[Bug Fix] Fixes to zone idle while empty changes. (#4006)
This commit is contained in:
parent
26769f40d9
commit
7fed8fc8c8
@ -491,42 +491,33 @@ void EntityList::MobProcess()
|
||||
old_client_count > 0 &&
|
||||
zone->GetSecondsBeforeIdle() > 0
|
||||
) {
|
||||
if (!zone->IsIdle()) {
|
||||
LogInfo(
|
||||
"Zone will go into an idle state after [{}] second{}.",
|
||||
zone->GetSecondsBeforeIdle(),
|
||||
zone->GetSecondsBeforeIdle() != 1 ? "s" : ""
|
||||
);
|
||||
}
|
||||
|
||||
LogInfo(
|
||||
"Zone will go into an idle state after [{}] second{}.",
|
||||
zone->GetSecondsBeforeIdle(),
|
||||
zone->GetSecondsBeforeIdle() != 1 ? "s" : ""
|
||||
);
|
||||
mob_settle_timer->Start(zone->GetSecondsBeforeIdle() * 1000);
|
||||
}
|
||||
|
||||
old_client_count = numclients;
|
||||
|
||||
if (numclients == 0 && mob_settle_timer->Check()) {
|
||||
if (!zone->IsIdle()) {
|
||||
LogInfo(
|
||||
"Zone has gone idle after [{}] second{}.",
|
||||
zone->GetSecondsBeforeIdle(),
|
||||
zone->GetSecondsBeforeIdle() != 1 ? "s" : ""
|
||||
);
|
||||
|
||||
zone->SetIsIdle(true);
|
||||
}
|
||||
LogInfo(
|
||||
"Zone has gone idle after [{}] second{}.",
|
||||
zone->GetSecondsBeforeIdle(),
|
||||
zone->GetSecondsBeforeIdle() != 1 ? "s" : ""
|
||||
);
|
||||
mob_settle_timer->Disable();
|
||||
}
|
||||
|
||||
// Disable settle timer if someone zones into empty zone
|
||||
if (numclients > 0 || mob_settle_timer->Check()) {
|
||||
if (zone->IsIdle()) {
|
||||
LogInfo("Zone is no longer idle.");
|
||||
|
||||
zone->SetIsIdle(false);
|
||||
if (mob_settle_timer->Enabled()) {
|
||||
LogInfo("Zone is no longer scheduled to go idle.");
|
||||
mob_settle_timer->Disable();
|
||||
}
|
||||
|
||||
mob_settle_timer->Disable();
|
||||
}
|
||||
|
||||
old_client_count = numclients;
|
||||
|
||||
Spawn2* s2 = mob->CastToNPC()->respawn2;
|
||||
|
||||
// Perform normal mob processing if any of these are true:
|
||||
|
||||
@ -3259,13 +3259,3 @@ void Zone::SetSecondsBeforeIdle(uint32 seconds_before_idle)
|
||||
{
|
||||
Zone::m_seconds_before_idle = seconds_before_idle;
|
||||
}
|
||||
|
||||
bool Zone::IsIdle() const
|
||||
{
|
||||
return m_is_idle;
|
||||
}
|
||||
|
||||
void Zone::SetIsIdle(bool m_is_idle)
|
||||
{
|
||||
Zone::m_is_idle = m_is_idle;
|
||||
}
|
||||
|
||||
@ -105,8 +105,6 @@ public:
|
||||
AA::Ability *GetAlternateAdvancementAbilityByRank(int rank_id);
|
||||
AA::Rank *GetAlternateAdvancementRank(int rank_id);
|
||||
bool is_zone_time_localized;
|
||||
bool IsIdle() const;
|
||||
void SetIsIdle(bool m_is_idle);
|
||||
bool IsIdleWhenEmpty() const;
|
||||
void SetIdleWhenEmpty(bool idle_when_empty);
|
||||
uint32 GetSecondsBeforeIdle() const;
|
||||
@ -443,7 +441,6 @@ private:
|
||||
uint32 m_last_ucss_update;
|
||||
bool m_idle_when_empty;
|
||||
uint32 m_seconds_before_idle;
|
||||
bool m_is_idle;
|
||||
|
||||
GlobalLootManager m_global_loot;
|
||||
LinkedList<ZoneClientAuth_Struct *> client_auth_list;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user