mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
[Bug Fix] Fixes Issue 4257 - Double Taunt Message (#4258)
# Description The client appears to generate its own taunt message, so I removed the additional server side generated message. ## Type of change Please delete options that are not relevant. - [x] New feature (non-breaking change which adds functionality) - [ ] This change requires a documentation update # Testing Clients tested: RoF2 # Checklist - [x] I have tested my changes - [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context. - [ ] I have made corresponding changes to the documentation (if applicable, if not delete this line) - [x] I own the changes of my code and take responsibility for the potential issues that occur
This commit is contained in:
parent
3f49a656c4
commit
8fa6eab2c2
@ -2282,8 +2282,6 @@ void Mob::Taunt(NPC *who, bool always_succeed, int chance_bonus, bool from_spell
|
||||
if (who->CanTalk()) {
|
||||
who->SayString(SUCCESSFUL_TAUNT, GetCleanName());
|
||||
}
|
||||
|
||||
MessageString(Chat::Skills, TAUNT_SUCCESS, who->GetCleanName());
|
||||
} else {
|
||||
MessageString(Chat::Skills, FAILED_TAUNT);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user