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[Cleanup] Remove unused PlotPosition methods from mob.cpp/mob.h (#3820)
# Notes - These are unused.
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zone/mob.cpp
21
zone/mob.cpp
@ -4692,27 +4692,6 @@ bool Mob::PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, fl
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return Result;
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}
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bool Mob::PlotPositionOnArcInFrontOfTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float distance, float min_deg, float max_deg)
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{
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return false;
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}
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bool Mob::PlotPositionOnArcBehindTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float distance)
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{
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return false;
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}
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bool Mob::PlotPositionBehindMeFacingTarget(Mob* target, float& x_dest, float& y_dest, float& z_dest, float min_dist, float max_dist)
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{
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return false;
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}
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bool Mob::HateSummon() {
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// check if mob has ability to summon
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// 97% is the offical % that summoning starts on live, not 94
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@ -838,9 +838,6 @@ public:
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void ShowStats(Client* client);
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void ShowBuffs(Client* c);
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bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest, bool lookForAftArc = true);
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bool PlotPositionOnArcInFrontOfTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance, float min_deg = 5.0f, float max_deg = 150.0f);
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bool PlotPositionOnArcBehindTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float distance);
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bool PlotPositionBehindMeFacingTarget(Mob *target, float &x_dest, float &y_dest, float &z_dest, float min_dist = 1.0f, float max_dist = 5.0f);
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virtual int GetKillExpMod() const { return 100; }
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// aura functions
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