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[Quests] Use separate variable for quest idle override. (#4026)
* [Quests] Use separate variable for quest idle override. * Fix missing zone->
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@ -525,7 +525,7 @@ void EntityList::MobProcess()
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// -- the entity's spawn2 point is marked as path_while_zone_idle
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// -- the zone is newly empty and we're allowing mobs to settle
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if (
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numclients > 0 ||
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numclients > 0 || zone->quest_idle_override ||
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(s2 && s2->PathWhenZoneIdle()) ||
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mob_settle_timer->Enabled()
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) {
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@ -934,9 +934,9 @@ void QuestManager::repopzone() {
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}
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}
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void QuestManager::processmobswhilezoneempty(bool turn_on) {
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void QuestManager::processmobswhilezoneempty(bool on) {
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if (zone) {
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zone->SetIdleWhenEmpty(!turn_on);
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zone->quest_idle_override = on;
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} else {
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LogQuests(
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"QuestManager::processmobswhilezoneempty called with nullptr zone. Probably syntax error in quest file"
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@ -106,7 +106,7 @@ public:
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void depopall(int npc_type = 0);
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void depopzone(bool StartSpawnTimer = true);
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void repopzone();
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void processmobswhilezoneempty(bool idle_when_empty);
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void processmobswhilezoneempty(bool quest_override_on);
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void settarget(const char *type, int target_id);
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void follow(int entity_id, int distance);
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void sfollow();
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@ -974,6 +974,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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default_ruleset = 0;
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is_zone_time_localized = false;
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quest_idle_override = false;
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loglevelvar = 0;
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merchantvar = 0;
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@ -105,6 +105,7 @@ public:
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AA::Ability *GetAlternateAdvancementAbilityByRank(int rank_id);
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AA::Rank *GetAlternateAdvancementRank(int rank_id);
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bool is_zone_time_localized;
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bool quest_idle_override;
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bool IsIdleWhenEmpty() const;
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void SetIdleWhenEmpty(bool idle_when_empty);
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uint32 GetSecondsBeforeIdle() const;
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