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[Spawn2] Spawn condition value should default spawn_conditions value (#3980)
* [Spawn2] Spawn condition value should default to value in spawn_conditions table
* Formatting changes and {}
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@ -845,7 +845,7 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std:
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std::string timeAsString;
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EQTime::ToString(&event.next, timeAsString);
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LogSpawns("(LoadDBEvent) Loaded [{}] spawn event [{}] on condition [{}] with period [{}], action [{}], argument [{}], strict [{}]. Will trigger at [{}]", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
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LogSpawns("(LoadDBEvent) Loaded [{}] spawn event [{}] on condition [{}] with period [{}] action [{}] argument [{}] strict [{}]. Will trigger at [{}]", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
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return true;
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}
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@ -931,7 +931,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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spawn_events.push_back(event);
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LogSpawns(
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"(LoadSpawnConditions) Loaded [{}] spawn event [{}] on condition [{}] with period [{}], action [{}], argument [{}], strict [{}]",
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"(LoadSpawnConditions) Loaded [{}] spawn event [{}] on condition [{}] with period [{}] action [{}] argument [{}] strict [{}]",
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event.enabled ? "enabled" : "disabled",
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event.id,
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event.condition_id,
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@ -965,9 +965,15 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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cevent.next.year == tod.year)
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StrictCheck = true;
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//If event is disabled, or we failed the strict check, set initial spawn_condition to 0.
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if(!cevent.enabled || !StrictCheck)
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SetCondition(zone->GetShortName(), zone->GetInstanceID(),cevent.condition_id,0);
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//If event is disabled, or we failed the strict check, set initial spawn_condition to default startup value from spawn_conditions.
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if(!cevent.enabled || !StrictCheck) {
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SetCondition(
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zone->GetShortName(),
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zone->GetInstanceID(),
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cevent.condition_id,
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spawn_conditions[cevent.condition_id].value
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);
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}
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if(!cevent.enabled)
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continue;
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@ -1053,7 +1059,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
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SpawnCondition &cond = condi->second;
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if(cond.value == new_value) {
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LogSpawns("Condition update received from world for [{}] with value [{}], which is what we already have", condition_id, new_value);
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LogSpawns("Condition update received from world for [{}] with value [{}] which is what we already have", condition_id, new_value);
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return;
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}
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@ -1080,7 +1086,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
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SpawnCondition &cond = condi->second;
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if(cond.value == new_value) {
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LogSpawns("Local Condition update requested for [{}] with value [{}], which is what we already have", condition_id, new_value);
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LogSpawns("Local Condition update requested for [{}] with value [{}] which is what we already have", condition_id, new_value);
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return;
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}
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