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[Global Loot] Convert Global Loot to Repositories (#3962)
* [Global Loot] Convert Global Loot to Repositories # Notes - Convert `LoadGlobalLoot()` to repositories. * Update repository-generator.pl * Final push. * Update loottables.cpp --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@ -16,6 +16,7 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseGlobalLootRepository {
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public:
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struct GlobalLoot {
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@ -179,21 +180,21 @@ public:
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if (results.RowCount() == 1) {
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GlobalLoot e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.description = row[1] ? row[1] : "";
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e.loottable_id = static_cast<int32_t>(atoi(row[2]));
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e.enabled = static_cast<int8_t>(atoi(row[3]));
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e.min_level = static_cast<int32_t>(atoi(row[4]));
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e.max_level = static_cast<int32_t>(atoi(row[5]));
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e.rare = static_cast<int8_t>(atoi(row[6]));
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e.raid = static_cast<int8_t>(atoi(row[7]));
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e.loottable_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.enabled = row[3] ? static_cast<int8_t>(atoi(row[3])) : 1;
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e.min_level = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
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e.max_level = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
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e.rare = row[6] ? static_cast<int8_t>(atoi(row[6])) : 0;
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e.raid = row[7] ? static_cast<int8_t>(atoi(row[7])) : 0;
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e.race = row[8] ? row[8] : "";
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e.class_ = row[9] ? row[9] : "";
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e.bodytype = row[10] ? row[10] : "";
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e.zone = row[11] ? row[11] : "";
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e.hot_zone = static_cast<int8_t>(atoi(row[12]));
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e.min_expansion = static_cast<int8_t>(atoi(row[13]));
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e.max_expansion = static_cast<int8_t>(atoi(row[14]));
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e.hot_zone = row[12] ? static_cast<int8_t>(atoi(row[12])) : 0;
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e.min_expansion = row[13] ? static_cast<int8_t>(atoi(row[13])) : -1;
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e.max_expansion = row[14] ? static_cast<int8_t>(atoi(row[14])) : -1;
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e.content_flags = row[15] ? row[15] : "";
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e.content_flags_disabled = row[16] ? row[16] : "";
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@ -362,21 +363,21 @@ public:
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for (auto row = results.begin(); row != results.end(); ++row) {
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GlobalLoot e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.description = row[1] ? row[1] : "";
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e.loottable_id = static_cast<int32_t>(atoi(row[2]));
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e.enabled = static_cast<int8_t>(atoi(row[3]));
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e.min_level = static_cast<int32_t>(atoi(row[4]));
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e.max_level = static_cast<int32_t>(atoi(row[5]));
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e.rare = static_cast<int8_t>(atoi(row[6]));
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e.raid = static_cast<int8_t>(atoi(row[7]));
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e.loottable_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.enabled = row[3] ? static_cast<int8_t>(atoi(row[3])) : 1;
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e.min_level = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
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e.max_level = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
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e.rare = row[6] ? static_cast<int8_t>(atoi(row[6])) : 0;
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e.raid = row[7] ? static_cast<int8_t>(atoi(row[7])) : 0;
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e.race = row[8] ? row[8] : "";
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e.class_ = row[9] ? row[9] : "";
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e.bodytype = row[10] ? row[10] : "";
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e.zone = row[11] ? row[11] : "";
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e.hot_zone = static_cast<int8_t>(atoi(row[12]));
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e.min_expansion = static_cast<int8_t>(atoi(row[13]));
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e.max_expansion = static_cast<int8_t>(atoi(row[14]));
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e.hot_zone = row[12] ? static_cast<int8_t>(atoi(row[12])) : 0;
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e.min_expansion = row[13] ? static_cast<int8_t>(atoi(row[13])) : -1;
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e.max_expansion = row[14] ? static_cast<int8_t>(atoi(row[14])) : -1;
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e.content_flags = row[15] ? row[15] : "";
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e.content_flags_disabled = row[16] ? row[16] : "";
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@ -403,21 +404,21 @@ public:
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for (auto row = results.begin(); row != results.end(); ++row) {
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GlobalLoot e{};
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e.id = static_cast<int32_t>(atoi(row[0]));
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e.id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
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e.description = row[1] ? row[1] : "";
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e.loottable_id = static_cast<int32_t>(atoi(row[2]));
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e.enabled = static_cast<int8_t>(atoi(row[3]));
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e.min_level = static_cast<int32_t>(atoi(row[4]));
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e.max_level = static_cast<int32_t>(atoi(row[5]));
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e.rare = static_cast<int8_t>(atoi(row[6]));
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e.raid = static_cast<int8_t>(atoi(row[7]));
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e.loottable_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
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e.enabled = row[3] ? static_cast<int8_t>(atoi(row[3])) : 1;
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e.min_level = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
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e.max_level = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
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e.rare = row[6] ? static_cast<int8_t>(atoi(row[6])) : 0;
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e.raid = row[7] ? static_cast<int8_t>(atoi(row[7])) : 0;
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e.race = row[8] ? row[8] : "";
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e.class_ = row[9] ? row[9] : "";
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e.bodytype = row[10] ? row[10] : "";
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e.zone = row[11] ? row[11] : "";
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e.hot_zone = static_cast<int8_t>(atoi(row[12]));
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e.min_expansion = static_cast<int8_t>(atoi(row[13]));
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e.max_expansion = static_cast<int8_t>(atoi(row[14]));
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e.hot_zone = row[12] ? static_cast<int8_t>(atoi(row[12])) : 0;
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e.min_expansion = row[13] ? static_cast<int8_t>(atoi(row[13])) : -1;
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e.max_expansion = row[14] ? static_cast<int8_t>(atoi(row[14])) : -1;
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e.content_flags = row[15] ? row[15] : "";
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e.content_flags_disabled = row[16] ? row[16] : "";
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@ -68,7 +68,8 @@ my $database_schema = $json->decode($output);
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# database
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#############################################
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my $content;
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open(my $fh, '<', $config_path) or die "cannot open file $config_path"; {
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open(my $fh, '<', $config_path) or die "cannot open file $config_path";
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{
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local $/;
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$content = <$fh>;
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}
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@ -336,8 +337,8 @@ foreach my $table_to_generate (@tables) {
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = strtoll(row[%s] ? row[%s] : \"-1\", nullptr, 10);\n", $column_name_formatted, $index, $index);
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}
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elsif ($data_type =~ /int/) {
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$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = static_cast<%s>(atoi(row[%s]));\n", $column_name_formatted, $struct_data_type, $index);
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = static_cast<%s>(atoi(row[%s]));\n", $column_name_formatted, $struct_data_type, $index);
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$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? static_cast<%s>(atoi(row[%s])) : %s;\n", $column_name_formatted, $index, $struct_data_type, $index, $default_value);
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? static_cast<%s>(atoi(row[%s])) : %s;\n", $column_name_formatted, $index, $struct_data_type, $index, $default_value);
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}
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elsif ($data_type =~ /float|decimal/) {
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$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? strtof(row[%s], nullptr) : %s;\n", $column_name_formatted, $index, $index, $default_value);
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@ -348,8 +349,8 @@ foreach my $table_to_generate (@tables) {
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? strtod(row[%s], nullptr) : %s;\n", $column_name_formatted, $index, $index, $default_value);
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}
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else {
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$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? row[%s] : \"\";\n", $column_name_formatted, $index, $index);
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? row[%s] : \"\";\n", $column_name_formatted, $index, $index);
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$all_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? row[%s] : %s;\n", $column_name_formatted, $index, $index, $default_value);
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$find_one_entries .= sprintf("\t\t\te.%-${longest_column_length}s = row[%s] ? row[%s] : %s;\n", $column_name_formatted, $index, $index, $default_value);
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}
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# print $column_name . "\n";
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@ -512,7 +513,7 @@ foreach my $table_to_generate (@tables) {
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# write extended repository
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#############################################
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if ($repository_generation_option eq "all" || $repository_generation_option eq "extended") {
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my $generated_repository = './common/repositories/' . $table_to_generate . '_repository.h';
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my $generated_repository = './common/repositories/' . $table_to_generate . '_repository.h';
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# check if file exists firsts
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if (-e $generated_repository) {
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@ -538,15 +539,17 @@ print $generated_base_repository_files . "\n";
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print "\n#Extended Repositories\n";
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print $generated_repository_files . "\n";
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sub trim {
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sub trim
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{
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my $string = $_[0];
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$string =~ s/^\s+//;
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$string =~ s/\s+$//;
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return $string;
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}
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sub translate_mysql_data_type_to_c {
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my $mysql_data_type = $_[0];
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sub translate_mysql_data_type_to_c
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{
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my $mysql_data_type = $_[0];
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my $mysql_column_type = $_[1];
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my $struct_data_type = "std::string";
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@ -590,7 +593,8 @@ sub translate_mysql_data_type_to_c {
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}
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# This is so we can change reserved words on the cpp side to something that will continue be functional in the compilers
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sub get_reserved_cpp_variable_names {
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sub get_reserved_cpp_variable_names
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{
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return (
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"class",
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"int",
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@ -599,7 +603,8 @@ sub get_reserved_cpp_variable_names {
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);
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}
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sub format_column_name_for_cpp_var {
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sub format_column_name_for_cpp_var
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{
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my $column_name = $_[0];
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for my $word (get_reserved_cpp_variable_names()) {
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@ -611,7 +616,8 @@ sub format_column_name_for_cpp_var {
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return $column_name;
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}
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sub format_column_name_for_mysql {
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sub format_column_name_for_mysql
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{
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my $column_name = $_[0];
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for my $word (get_reserved_cpp_variable_names()) {
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if ($word eq $column_name) {
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@ -27,6 +27,7 @@
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#include "zonedb.h"
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#include "global_loot_manager.h"
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#include "../common/repositories/criteria/content_filter_criteria.h"
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#include "../common/repositories/global_loot_repository.h"
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#include "quest_parser_collection.h"
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#ifdef _WINDOWS
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@ -624,107 +625,90 @@ void NPC::AddLootTable(uint32 loottable_id)
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void NPC::CheckGlobalLootTables()
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{
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auto tables = zone->GetGlobalLootTables(this);
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const auto& l = zone->GetGlobalLootTables(this);
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for (auto &id : tables)
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database.AddLootTableToNPC(this, id, &itemlist, nullptr, nullptr, nullptr, nullptr);
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for (const auto& e : l) {
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database.AddLootTableToNPC(this, e, &itemlist, nullptr, nullptr, nullptr, nullptr);
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}
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}
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void ZoneDatabase::LoadGlobalLoot()
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{
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auto query = fmt::format(
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SQL
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(
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SELECT
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id,
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loottable_id,
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description,
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min_level,
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max_level,
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rare,
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raid,
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race,
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class,
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bodytype,
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zone,
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hot_zone
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FROM
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global_loot
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WHERE
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enabled = 1
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{}
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),
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ContentFilterCriteria::apply()
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const auto& l = GlobalLootRepository::GetWhere(
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*this,
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fmt::format(
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"`enabled` = 1 {}",
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ContentFilterCriteria::apply()
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)
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);
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auto results = QueryDatabase(query);
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if (!results.Success() || results.RowCount() == 0) {
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if (l.empty()) {
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return;
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}
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LogInfo("Loaded [{}] global loot entries", Strings::Commify(results.RowCount()));
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LogInfo(
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"Loaded [{}] Global Loot Entr{}.",
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Strings::Commify(l.size()),
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l.size() != 1 ? "ies" : "y"
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);
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// we might need this, lets not keep doing it in a loop
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auto zoneid = std::to_string(zone->GetZoneID());
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for (auto row = results.begin(); row != results.end(); ++row) {
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// checking zone limits
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if (row[10]) {
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auto zones = Strings::Split(row[10], '|');
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const std::string& zone_id = std::to_string(zone->GetZoneID());
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auto it = std::find(zones.begin(), zones.end(), zoneid);
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if (it == zones.end()) { // not in here, skip
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for (const auto& e : l) {
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if (!e.zone.empty()) {
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const auto& zones = Strings::Split(e.zone, "|");
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if (!Strings::Contains(zones, zone_id)) {
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continue;
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}
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}
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GlobalLootEntry e(Strings::ToInt(row[0]), Strings::ToInt(row[1]), row[2] ? row[2] : "");
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GlobalLootEntry gle(e.id, e.loottable_id, e.description);
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auto min_level = Strings::ToInt(row[3]);
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if (min_level) {
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e.AddRule(GlobalLoot::RuleTypes::LevelMin, min_level);
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if (e.min_level) {
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gle.AddRule(GlobalLoot::RuleTypes::LevelMin, e.min_level);
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}
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auto max_level = Strings::ToInt(row[4]);
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if (max_level) {
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e.AddRule(GlobalLoot::RuleTypes::LevelMax, max_level);
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if (e.max_level) {
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gle.AddRule(GlobalLoot::RuleTypes::LevelMax, e.max_level);
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}
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// null is not used
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if (row[5]) {
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e.AddRule(GlobalLoot::RuleTypes::Rare, Strings::ToInt(row[5]));
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if (e.rare) {
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gle.AddRule(GlobalLoot::RuleTypes::Rare, e.rare);
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}
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// null is not used
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if (row[6]) {
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e.AddRule(GlobalLoot::RuleTypes::Raid, Strings::ToInt(row[6]));
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if (e.raid) {
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gle.AddRule(GlobalLoot::RuleTypes::Raid, e.raid);
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}
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if (row[7]) {
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auto races = Strings::Split(row[7], '|');
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if (!e.race.empty()) {
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const auto& races = Strings::Split(e.race, "|");
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for (auto &r : races)
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e.AddRule(GlobalLoot::RuleTypes::Race, Strings::ToInt(r));
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for (const auto& r : races) {
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gle.AddRule(GlobalLoot::RuleTypes::Race, Strings::ToInt(r));
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}
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}
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if (row[8]) {
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auto classes = Strings::Split(row[8], '|');
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if (!e.class_.empty()) {
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const auto& classes = Strings::Split(e.class_, "|");
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for (auto &c : classes)
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e.AddRule(GlobalLoot::RuleTypes::Class, Strings::ToInt(c));
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for (const auto& c : classes) {
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gle.AddRule(GlobalLoot::RuleTypes::Class, Strings::ToInt(c));
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}
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}
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if (row[9]) {
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auto bodytypes = Strings::Split(row[9], '|');
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if (!e.bodytype.empty()) {
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const auto& bodytypes = Strings::Split(e.bodytype, "|");
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for (auto &b : bodytypes)
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e.AddRule(GlobalLoot::RuleTypes::BodyType, Strings::ToInt(b));
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for (const auto& b : bodytypes) {
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gle.AddRule(GlobalLoot::RuleTypes::BodyType, Strings::ToInt(b));
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}
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}
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// null is not used
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if (row[11]) {
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e.AddRule(GlobalLoot::RuleTypes::HotZone, Strings::ToInt(row[11]));
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if (e.hot_zone) {
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gle.AddRule(GlobalLoot::RuleTypes::HotZone, e.hot_zone);
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}
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zone->AddGlobalLootEntry(e);
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zone->AddGlobalLootEntry(gle);
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}
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}
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