[Commands] Cleanup #fixmob Command (#3828)

# Notes
- Cleanup messages and logic.
This commit is contained in:
Alex King 2024-01-06 23:29:40 -05:00 committed by GitHub
parent 47ab8910a3
commit 7e23d798d5
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 267 additions and 243 deletions

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@ -35,6 +35,7 @@ void SendNPCEditSubCommands(Client *c);
void SendRuleSubCommands(Client *c);
void SendGuildSubCommands(Client *c);
void SendShowInventorySubCommands(Client *c);
void SendFixMobSubCommands(Client *c);
void SendDataBucketsSubCommands(Client *c);
// Commands

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@ -2,262 +2,285 @@
void command_fixmob(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
const char *Usage = "Usage: #fixmob [race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev]";
if (!sep->arg[1]) {
c->Message(Chat::White, Usage);
const int arguments = sep->argnum;
if (arguments < 2) {
SendFixMobSubCommands(c);
return;
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
else {
uint32 Adjustment = 1; // Previous or Next
char codeMove = 0;
const std::string& type = sep->arg[1];
const std::string& move_type = Strings::ToLower(sep->arg[2]);
if (sep->arg[2]) {
char *command2 = sep->arg[2];
codeMove = (command2[0] | 0x20); // First character, lower-cased
if (codeMove == 'n') {
Adjustment = 1;
}
else if (codeMove == 'p') {
Adjustment = -1;
}
std::string change_type;
std::string change_value;
const bool is_next = move_type[0] == 'n';
const bool is_previous = move_type[0] == 'p';
const uint32 adjustment = is_next ? 1 : -1;
uint16 race_id = t->GetRace();
uint8 gender_id = t->GetGender();
uint8 texture = UINT8_MAX;
uint8 helm_texture = UINT8_MAX;
uint8 hair_color = t->GetHairColor();
uint8 beard_color = t->GetBeardColor();
uint8 eye_color_1 = t->GetEyeColor1();
uint8 eye_color_2 = t->GetEyeColor2();
uint8 hair_style = t->GetHairStyle();
uint8 face = t->GetLuclinFace();
uint8 beard_style = t->GetBeard();
uint8 drakkin_heritage = t->GetDrakkinHeritage();
uint8 drakkin_tattoo = t->GetDrakkinTattoo();
uint8 drakkin_details = t->GetDrakkinDetails();
const bool is_beard = Strings::EqualFold(type, "beard");
const bool is_beard_color = Strings::EqualFold(type, "beard_color");
const bool is_drakkin_details = Strings::EqualFold(type, "drakkin_details");
const bool is_drakkin_heritage = Strings::EqualFold(type, "drakkin_heritage");
const bool is_drakkin_tattoo = Strings::EqualFold(type, "drakkin_tattoo");
const bool is_face = Strings::EqualFold(type, "face");
const bool is_gender = Strings::EqualFold(type, "gender");
const bool is_hair = Strings::EqualFold(type, "hair");
const bool is_hair_color = Strings::EqualFold(type, "hair_color");
const bool is_helm = Strings::EqualFold(type, "helm");
const bool is_race = Strings::EqualFold(type, "race");
const bool is_texture = Strings::EqualFold(type, "texture");
if (
!is_beard &&
!is_beard_color &&
!is_drakkin_details &&
!is_drakkin_heritage &&
!is_drakkin_tattoo &&
!is_face &&
!is_gender &&
!is_hair &&
!is_hair_color &&
!is_helm &&
!is_race &&
!is_texture
) {
SendFixMobSubCommands(c);
return;
}
if (is_race) {
if (race_id == Race::Human && is_previous) {
race_id = RuleI(NPC, MaxRaceID);
} else if (race_id >= RuleI(NPC, MaxRaceID) && is_next) {
race_id = Race::Human;
} else {
race_id += adjustment;
}
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
const char *ChangeType = nullptr; // If it's still nullptr after processing, they didn't send a valid command
uint32 ChangeSetting;
char *command = sep->arg[1];
if (strcasecmp(command, "race") == 0) {
if (Race == 1 && codeMove == 'p') {
Race = RuleI(NPC, MaxRaceID);
}
else if (Race >= RuleI(NPC, MaxRaceID) && codeMove != 'p') {
Race = 1;
}
else {
Race += Adjustment;
}
ChangeType = "Race";
ChangeSetting = Race;
}
else if (strcasecmp(command, "gender") == 0) {
if (Gender == Gender::Male && codeMove == 'p') {
Gender = Gender::Neuter;
}
else if (Gender >= Gender::Neuter && codeMove != 'p') {
Gender = Gender::Male;
}
else {
Gender += Adjustment;
}
ChangeType = "Gender";
ChangeSetting = Gender;
}
else if (strcasecmp(command, "texture") == 0) {
Texture = target->GetTexture();
if (Texture == 0 && codeMove == 'p') {
Texture = 25;
}
else if (Texture >= 25 && codeMove != 'p') {
Texture = 0;
}
else {
Texture += Adjustment;
}
ChangeType = "Texture";
ChangeSetting = Texture;
}
else if (strcasecmp(command, "helm") == 0) {
HelmTexture = target->GetHelmTexture();
if (HelmTexture == 0 && codeMove == 'p') {
HelmTexture = 25;
}
else if (HelmTexture >= 25 && codeMove != 'p') {
HelmTexture = 0;
}
else {
HelmTexture += Adjustment;
}
ChangeType = "HelmTexture";
ChangeSetting = HelmTexture;
}
else if (strcasecmp(command, "face") == 0) {
if (LuclinFace == 0 && codeMove == 'p') {
LuclinFace = 87;
}
else if (LuclinFace >= 87 && codeMove != 'p') {
LuclinFace = 0;
}
else {
LuclinFace += Adjustment;
}
ChangeType = "LuclinFace";
ChangeSetting = LuclinFace;
}
else if (strcasecmp(command, "hair") == 0) {
if (HairStyle == 0 && codeMove == 'p') {
HairStyle = 8;
}
else if (HairStyle >= 8 && codeMove != 'p') {
HairStyle = 0;
}
else {
HairStyle += Adjustment;
}
ChangeType = "HairStyle";
ChangeSetting = HairStyle;
}
else if (strcasecmp(command, "haircolor") == 0) {
if (HairColor == 0 && codeMove == 'p') {
HairColor = 24;
}
else if (HairColor >= 24 && codeMove != 'p') {
HairColor = 0;
}
else {
HairColor += Adjustment;
}
ChangeType = "HairColor";
ChangeSetting = HairColor;
}
else if (strcasecmp(command, "beard") == 0) {
if (Beard == 0 && codeMove == 'p') {
Beard = 11;
}
else if (Beard >= 11 && codeMove != 'p') {
Beard = 0;
}
else {
Beard += Adjustment;
}
ChangeType = "Beard";
ChangeSetting = Beard;
}
else if (strcasecmp(command, "beardcolor") == 0) {
if (BeardColor == 0 && codeMove == 'p') {
BeardColor = 24;
}
else if (BeardColor >= 24 && codeMove != 'p') {
BeardColor = 0;
}
else {
BeardColor += Adjustment;
}
ChangeType = "BeardColor";
ChangeSetting = BeardColor;
}
else if (strcasecmp(command, "heritage") == 0) {
if (DrakkinHeritage == 0 && codeMove == 'p') {
DrakkinHeritage = 6;
}
else if (DrakkinHeritage >= 6 && codeMove != 'p') {
DrakkinHeritage = 0;
}
else {
DrakkinHeritage += Adjustment;
}
ChangeType = "DrakkinHeritage";
ChangeSetting = DrakkinHeritage;
}
else if (strcasecmp(command, "tattoo") == 0) {
if (DrakkinTattoo == 0 && codeMove == 'p') {
DrakkinTattoo = 8;
}
else if (DrakkinTattoo >= 8 && codeMove != 'p') {
DrakkinTattoo = 0;
}
else {
DrakkinTattoo += Adjustment;
}
ChangeType = "DrakkinTattoo";
ChangeSetting = DrakkinTattoo;
}
else if (strcasecmp(command, "detail") == 0) {
if (DrakkinDetails == 0 && codeMove == 'p') {
DrakkinDetails = 7;
}
else if (DrakkinDetails >= 7 && codeMove != 'p') {
DrakkinDetails = 0;
}
else {
DrakkinDetails += Adjustment;
}
ChangeType = "DrakkinDetails";
ChangeSetting = DrakkinDetails;
change_type = "Race";
change_value = std::to_string(race_id);
} else if (is_gender) {
if (gender_id == Gender::Male && is_previous) {
gender_id = Gender::Neuter;
} else if (gender_id >= Gender::Neuter && is_next) {
gender_id = Gender::Male;
} else {
gender_id += adjustment;
}
// Hack to fix some races that base features from face
switch (Race) {
case 2: // Barbarian
if (LuclinFace > 10) {
LuclinFace -= ((DrakkinTattoo - 1) * 10);
}
LuclinFace += (DrakkinTattoo * 10);
break;
case 3: // Erudite
if (LuclinFace > 10) {
LuclinFace -= ((HairStyle - 1) * 10);
}
LuclinFace += (HairStyle * 10);
break;
case 5: // HighElf
case 6: // DarkElf
case 7: // HalfElf
if (LuclinFace > 10) {
LuclinFace -= ((Beard - 1) * 10);
}
LuclinFace += (Beard * 10);
break;
default:
break;
change_type = "Gender";
change_value = std::to_string(gender_id);
} else if (is_texture) {
texture = t->GetTexture();
if (texture == 0 && is_previous) {
texture = 25;
} else if (texture >= 25 && is_next) {
texture = 0;
} else {
texture += adjustment;
}
if (ChangeType == nullptr) {
c->Message(Chat::White, Usage);
change_type = "Texture";
change_value = std::to_string(texture);
} else if (is_helm) {
helm_texture = t->GetHelmTexture();
if (helm_texture == 0 && is_previous) {
helm_texture = 25;
} else if (helm_texture >= 25 && is_next) {
helm_texture = 0;
} else {
helm_texture += adjustment;
}
else {
target->SendIllusionPacket(
AppearanceStruct{
.beard = Beard,
.beard_color = BeardColor,
.drakkin_details = DrakkinDetails,
.drakkin_heritage = DrakkinHeritage,
.drakkin_tattoo = DrakkinTattoo,
.eye_color_one = EyeColor1,
.eye_color_two = EyeColor2,
.face = LuclinFace,
.gender_id = Gender,
.hair = HairStyle,
.hair_color = HairColor,
.helmet_texture = HelmTexture,
.race_id = Race,
.texture = Texture,
}
);
c->Message(Chat::White, "%s=%i", ChangeType, ChangeSetting);
change_type = "Helm Texture";
change_value = std::to_string(helm_texture);
} else if (is_face) {
if (face == 0 && is_previous) {
face = 87;
} else if (face >= 87 && is_next) {
face = 0;
} else {
face += adjustment;
}
change_type = "Face";
change_value = std::to_string(face);
} else if (is_hair) {
if (hair_style == 0 && is_previous) {
hair_style = 8;
} else if (hair_style >= 8 && is_next) {
hair_style = 0;
} else {
hair_style += adjustment;
}
change_type = "Hair Style";
change_value = std::to_string(hair_style);
} else if (is_hair_color) {
if (hair_color == 0 && is_previous) {
hair_color = 24;
} else if (hair_color >= 24 && is_next) {
hair_color = 0;
} else {
hair_color += adjustment;
}
change_type = "Hair Color";
change_value = std::to_string(hair_color);
} else if (is_beard) {
if (beard_style == 0 && is_previous) {
beard_style = 11;
} else if (beard_style >= 11 && is_next) {
beard_style = 0;
} else {
beard_style += adjustment;
}
change_type = "Beard Style";
change_value = std::to_string(beard_style);
} else if (is_beard_color) {
if (beard_color == 0 && is_previous) {
beard_color = 24;
} else if (beard_color >= 24 && is_next) {
beard_color = 0;
} else {
beard_color += adjustment;
}
change_type = "Beard Color";
change_value = std::to_string(beard_color);
} else if (is_drakkin_heritage) {
if (drakkin_heritage == 0 && is_previous) {
drakkin_heritage = 6;
} else if (drakkin_heritage >= 6 && is_next) {
drakkin_heritage = 0;
} else {
drakkin_heritage += adjustment;
}
change_type = "Drakkin Heritage";
change_value = std::to_string(drakkin_heritage);
} else if (is_drakkin_tattoo) {
if (drakkin_tattoo == 0 && is_previous) {
drakkin_tattoo = 8;
} else if (drakkin_tattoo >= 8 && is_next) {
drakkin_tattoo = 0;
} else {
drakkin_tattoo += adjustment;
}
change_type = "Drakkin Tattoo";
change_value = std::to_string(drakkin_tattoo);
} else if (is_drakkin_details) {
if (drakkin_details == 0 && is_previous) {
drakkin_details = 7;
} else if (drakkin_details >= 7 && is_next) {
drakkin_details = 0;
} else {
drakkin_details += adjustment;
}
change_type = "Drakkin Details";
change_value = std::to_string(drakkin_details);
}
switch (race_id) {
case Race::Barbarian: {
if (face > 10) {
face -= ((drakkin_tattoo - 1) * 10);
}
face += (drakkin_tattoo * 10);
break;
}
case Race::Erudite: {
if (face > 10) {
face -= ((hair_style - 1) * 10);
}
face += (hair_style * 10);
break;
}
case Race::HighElf:
case Race::DarkElf:
case Race::HalfElf: {
if (face > 10) {
face -= ((beard_style - 1) * 10);
}
face += (beard_style * 10);
break;
}
default: {
break;
}
}
t->SendIllusionPacket(
AppearanceStruct{
.beard = beard_style,
.beard_color = beard_color,
.drakkin_details = drakkin_details,
.drakkin_heritage = drakkin_heritage,
.drakkin_tattoo = drakkin_tattoo,
.eye_color_one = eye_color_1,
.eye_color_two = eye_color_2,
.face = face,
.gender_id = gender_id,
.hair = hair_style,
.hair_color = hair_color,
.helmet_texture = helm_texture,
.race_id = race_id,
.texture = texture,
}
);
c->Message(
Chat::White,
fmt::format(
"Appearance for {} | Type: {} Value: {}",
c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
change_type,
change_value
).c_str()
);
}
void SendFixMobSubCommands(Client *c)
{
c->Message(Chat::White, "Usage: #fixmob beard [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob beard_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_details [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_heritage [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob drakkin_tattoo [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob face [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob gender [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob hair_color [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob helm [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob race [Next|Previous]");
c->Message(Chat::White, "Usage: #fixmob texture [Next|Previous]");
}