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[Cleanup] Cleanup RandomizeFeatures() (#3958)
# Notes - Uses pre-defined constants and cleanup code. - Move `IsPlayerRace()` check so it's an early return instead of using an `else`.
This commit is contained in:
parent
ef635cb257
commit
b61649a2a0
442
zone/mob.cpp
442
zone/mob.cpp
@ -3663,230 +3663,226 @@ void Mob::SetFaceAppearance(const FaceChange_Struct& face, bool skip_sender)
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bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
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{
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if (IsPlayerRace(GetRace())) {
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uint8 current_gender = GetGender();
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uint8 new_texture = 0xFF;
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uint8 new_helm_texture = 0xFF;
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uint8 new_hair_color = 0xFF;
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uint8 new_beard_color = 0xFF;
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uint8 new_eye_color_one = 0xFF;
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uint8 new_eye_color_two = 0xFF;
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uint8 new_hair_style = 0xFF;
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uint8 new_luclin_face = 0xFF;
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uint8 new_beard = 0xFF;
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uint32 new_drakkin_heritage = 0xFFFFFFFF;
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uint32 new_drakkin_tattoo = 0xFFFFFFFF;
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uint32 new_drakkin_details = 0xFFFFFFFF;
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// Set some common feature settings
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new_eye_color_one = zone->random.Int(0, 9);
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new_eye_color_two = zone->random.Int(0, 9);
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new_luclin_face = zone->random.Int(0, 7);
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// Adjust all settings based on the min and max for each feature of each race and gender
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switch (GetRace()) {
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case HUMAN:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case BARBARIAN:
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new_hair_color = zone->random.Int(0, 19);
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new_luclin_face = zone->random.Int(0, 87);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case ERUDITE:
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if (current_gender == Gender::Male) {
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new_beard_color = zone->random.Int(0, 19);
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new_beard = zone->random.Int(0, 5);
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new_luclin_face = zone->random.Int(0, 57);
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} else if (current_gender == Gender::Female) {
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new_luclin_face = zone->random.Int(0, 87);
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}
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break;
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case WOOD_ELF:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case HIGH_ELF:
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new_hair_color = zone->random.Int(0, 14);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case DARK_ELF:
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new_hair_color = zone->random.Int(13, 18);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case HALF_ELF:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case DWARF:
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new_hair_color = zone->random.Int(0, 19);
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new_beard_color = new_hair_color;
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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new_luclin_face = zone->random.Int(0, 17);
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}
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break;
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case TROLL:
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new_eye_color_one = zone->random.Int(0, 10);
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new_eye_color_two = zone->random.Int(0, 10);
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if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 3);
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new_hair_color = zone->random.Int(0, 23);
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}
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break;
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case OGRE:
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if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 3);
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new_hair_color = zone->random.Int(0, 23);
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}
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break;
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case HALFLING:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case GNOME:
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new_hair_color = zone->random.Int(0, 24);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case IKSAR:
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case VAHSHIR:
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new_luclin_face = zone->random.Int(0, 7);
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break;
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case FROGLOK:
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new_luclin_face = zone->random.Int(0, 9);
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break;
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case DRAKKIN:
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new_hair_color = zone->random.Int(0, 3);
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new_beard_color = new_hair_color;
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new_eye_color_one = zone->random.Int(0, 11);
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new_eye_color_two = zone->random.Int(0, 11);
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new_luclin_face = zone->random.Int(0, 6);
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new_drakkin_heritage = zone->random.Int(0, 6);
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new_drakkin_tattoo = zone->random.Int(0, 7);
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new_drakkin_details = zone->random.Int(0, 7);
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if (current_gender == Gender::Male) {
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new_beard = zone->random.Int(0, 12);
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new_hair_style = zone->random.Int(0, 8);
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} else if (current_gender == Gender::Female) {
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new_beard = zone->random.Int(0, 3);
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new_hair_style = zone->random.Int(0, 7);
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}
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break;
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default:
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break;
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}
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if (set_variables) {
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haircolor = new_hair_color;
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beardcolor = new_beard_color;
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eyecolor1 = new_eye_color_one;
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eyecolor2 = new_eye_color_two;
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hairstyle = new_hair_style;
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luclinface = new_luclin_face;
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beard = new_beard;
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drakkin_heritage = new_drakkin_heritage;
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drakkin_tattoo = new_drakkin_tattoo;
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drakkin_details = new_drakkin_details;
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}
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if (send_illusion) {
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SendIllusionPacket(
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AppearanceStruct{
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.beard = new_beard,
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.beard_color = new_beard_color,
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.drakkin_details = new_drakkin_details,
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.drakkin_heritage = new_drakkin_heritage,
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.drakkin_tattoo = new_drakkin_tattoo,
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.eye_color_one = new_eye_color_one,
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.eye_color_two = new_eye_color_two,
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.face = new_luclin_face,
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.gender_id = current_gender,
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.hair = new_hair_style,
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.hair_color = new_hair_color,
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.helmet_texture = new_helm_texture,
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.race_id = GetRace(),
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.texture = new_texture,
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}
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);
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}
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return true;
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if (!IsPlayerRace(GetRace())) {
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return false;
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}
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return false;
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uint8 current_gender = GetGender();
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uint8 new_texture = UINT8_MAX;
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uint8 new_helm_texture = UINT8_MAX;
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uint8 new_hair_color = UINT8_MAX;
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uint8 new_beard_color = UINT8_MAX;
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uint8 new_eye_color_one = zone->random.Int(0, 9);
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uint8 new_eye_color_two = zone->random.Int(0, 9);
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uint8 new_hair_style = UINT8_MAX;
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uint8 new_luclin_face = zone->random.Int(0, 7);
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uint8 new_beard = UINT8_MAX;
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uint32 new_drakkin_heritage = UINT32_MAX;
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uint32 new_drakkin_tattoo = UINT32_MAX;
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uint32 new_drakkin_details = UINT32_MAX;
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// Adjust all settings based on the min and max for each feature of each race and gender
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switch (GetRace()) {
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case HUMAN:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case BARBARIAN:
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new_hair_color = zone->random.Int(0, 19);
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new_luclin_face = zone->random.Int(0, 87);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case ERUDITE:
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if (current_gender == Gender::Male) {
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new_beard_color = zone->random.Int(0, 19);
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new_beard = zone->random.Int(0, 5);
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new_luclin_face = zone->random.Int(0, 57);
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} else if (current_gender == Gender::Female) {
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new_luclin_face = zone->random.Int(0, 87);
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}
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break;
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case WOOD_ELF:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case HIGH_ELF:
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new_hair_color = zone->random.Int(0, 14);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case DARK_ELF:
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new_hair_color = zone->random.Int(13, 18);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case HALF_ELF:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_luclin_face = zone->random.Int(0, 37);
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new_beard_color = new_hair_color;
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case DWARF:
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new_hair_color = zone->random.Int(0, 19);
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new_beard_color = new_hair_color;
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if (current_gender == Gender::Male) {
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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new_luclin_face = zone->random.Int(0, 17);
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}
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break;
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case TROLL:
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new_eye_color_one = zone->random.Int(0, 10);
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new_eye_color_two = zone->random.Int(0, 10);
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if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 3);
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new_hair_color = zone->random.Int(0, 23);
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}
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break;
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case OGRE:
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if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 3);
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new_hair_color = zone->random.Int(0, 23);
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}
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break;
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case HALFLING:
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new_hair_color = zone->random.Int(0, 19);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case GNOME:
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new_hair_color = zone->random.Int(0, 24);
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if (current_gender == Gender::Male) {
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new_beard_color = new_hair_color;
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new_hair_style = zone->random.Int(0, 3);
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new_beard = zone->random.Int(0, 5);
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} else if (current_gender == Gender::Female) {
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new_hair_style = zone->random.Int(0, 2);
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}
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break;
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case IKSAR:
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case VAHSHIR:
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new_luclin_face = zone->random.Int(0, 7);
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break;
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case FROGLOK:
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new_luclin_face = zone->random.Int(0, 9);
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break;
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case DRAKKIN:
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new_hair_color = zone->random.Int(0, 3);
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new_beard_color = new_hair_color;
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new_eye_color_one = zone->random.Int(0, 11);
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new_eye_color_two = zone->random.Int(0, 11);
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new_luclin_face = zone->random.Int(0, 6);
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new_drakkin_heritage = zone->random.Int(0, 6);
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new_drakkin_tattoo = zone->random.Int(0, 7);
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new_drakkin_details = zone->random.Int(0, 7);
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if (current_gender == Gender::Male) {
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new_beard = zone->random.Int(0, 12);
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new_hair_style = zone->random.Int(0, 8);
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} else if (current_gender == Gender::Female) {
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new_beard = zone->random.Int(0, 3);
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new_hair_style = zone->random.Int(0, 7);
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}
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break;
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default:
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break;
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}
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if (set_variables) {
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haircolor = new_hair_color;
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beardcolor = new_beard_color;
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eyecolor1 = new_eye_color_one;
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eyecolor2 = new_eye_color_two;
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hairstyle = new_hair_style;
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luclinface = new_luclin_face;
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beard = new_beard;
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drakkin_heritage = new_drakkin_heritage;
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drakkin_tattoo = new_drakkin_tattoo;
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drakkin_details = new_drakkin_details;
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}
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if (send_illusion) {
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SendIllusionPacket(
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AppearanceStruct{
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.beard = new_beard,
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.beard_color = new_beard_color,
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.drakkin_details = new_drakkin_details,
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.drakkin_heritage = new_drakkin_heritage,
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.drakkin_tattoo = new_drakkin_tattoo,
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.eye_color_one = new_eye_color_one,
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.eye_color_two = new_eye_color_two,
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.face = new_luclin_face,
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.gender_id = current_gender,
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.hair = new_hair_style,
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.hair_color = new_hair_color,
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.helmet_texture = new_helm_texture,
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||||
.race_id = GetRace(),
|
||||
.texture = new_texture,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
uint16 Mob::GetFactionRace() {
|
||||
|
||||
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Reference in New Issue
Block a user