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567 Commits

Author SHA1 Message Date
KimLS 9fd07b4dd4 Exports continue, mob and some constants 2018-08-27 22:41:03 -07:00
KimLS 31a20a1e4c Begin porting of mappable stuff in earnest 2018-08-26 00:43:44 -07:00
KimLS f40b44a454 Starting rewrite of lua parser in earnest 2018-08-25 15:33:29 -07:00
KimLS d1aef18974 Cleanup before we start gutting luabind 2018-08-24 00:43:54 -07:00
Akkadius 86f1cedf91 Add LOS checks into roambox logic to prevent scaling mountains and going over buildings, cpu cycle saves and logging added. Things are looking really good now 2018-08-18 23:18:55 -05:00
Akkadius 3a7d18f32a Throttle Z calculations in roambox code, fix typo on fallback logic range 2018-08-18 22:48:12 -05:00
Akkadius 834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Akkadius 4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00
Michael Cook (mackal) 7cc5b143fc Make lua raid GetGroup functions signed
The server code is unsigned for bad reasons :P
2018-08-16 22:33:07 -04:00
Michael Cook (mackal) ace81215a1 Correct when tanks can be hit by AE Rampage
Tanks will only be hit by AE Rampage if they're the only one on the
NPC's hate list. Others on hate list out ranging AE Rampage will also
prevent the tank from being hit by AE Rampage.
2018-08-16 17:13:34 -04:00
Michael Cook (mackal) ffb9323a98 Revert "AE rampage shouldn't hit target"
This reverts commit 30148c3c56.

Was thinking of wrong thing ... logs say otherwise :P
2018-08-16 13:18:00 -04:00
Michael Cook (mackal) 30148c3c56 AE rampage shouldn't hit target 2018-08-16 13:01:19 -04:00
Michael Cook (mackal) 585ef81fde Fix lua raid GetGroup(client) and add lua raid GetGroupNumber(index)
This number will return group number and not let us iterate a bunch of
times to verify group numbers
2018-08-15 21:35:19 -04:00
Michael Cook (mackal) 54abeba1ce Merge pull request #766 from noudess/master
Change spell logic to use min_hp from spell list.
2018-08-12 15:55:59 -04:00
Paul Coene e582a8d17a Change spell logic to use min_hp from spell list. 2018-08-12 15:35:38 -04:00
Akkadius 4b7126a2cd Bots fix 2018-08-11 00:41:51 -05:00
Akkadius 1e0ec048af HP update adjustment that should cover a scenario when mob is feared 2018-08-11 00:12:09 -05:00
Uleat ddd3e43d4e Added 'no valid genders' conditional to bot create validation [ci skip] 2018-08-10 22:02:19 -04:00
Uleat 053c35c59b Added optional rules for bot class/race/gender values
- run the optional script '2018_08_10_bots_allowed_criteria_rules.sql' if you want to change db values
2018-08-10 21:39:56 -04:00
Michael Cook (mackal) e3c01d4143 Add lua entity_list function GetShuffledClientList()
There is cases where we need to get a random client, but
GetRandomClient() is not sufficient enough due to complex predicates
required on what tells us is a valid client. This way we can just loop
over a shuffled list and verify a client is valid instead of multiple
GetRandomClient() calls.
2018-08-05 22:55:30 -04:00
Michael Cook (mackal) 93749bc509 Add actual support for multi-zone task activities 2018-08-01 13:50:09 -04:00
Uleat 060f8aadfe Fix for NavMesh crash 2018-07-31 07:14:01 -04:00
Uleat 8089d52df6 Fix for 'is_arrow' bool parameter 2018-07-25 16:22:22 -04:00
Michael Cook (mackal) 483a34242b Merge pull request #757 from fryguy503/purify-rez
Purfy Body Resurrection Effects fix
2018-07-22 16:53:43 -04:00
Trust d4558b4664 Forgot to have the comparison flag 2018-07-22 16:32:53 -04:00
Trust d707fb13b8 Changed RezEffect check to dispell_flag 2018-07-22 16:31:24 -04:00
Michael Cook (mackal) f15ba46c24 Merge pull request #759 from fryguy503/see-invis-percent
SeeInvis %
2018-07-22 15:25:04 -04:00
Trust 79c7d9d8f2 SeeInvis % - Random
Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.

If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Trust c2c8de01b8 Purfy Body Resurrection Effects fix
Purify Body was removing Resurrection Effects and it should not.
Added a !IsResurrectionEffects check to the logic to make sure Purify Body does not remove Resurrection Effects.
2018-07-22 14:41:35 -04:00
Michael Cook (mackal) 58883c2ed4 Merge pull request #755 from regneq/master
Quest NPCs will no longer turn and face their target if they are snea…  …king, sitting, or laying/playdead.
2018-07-22 12:56:59 -04:00
regneq f9ea18b642 Quest NPCs will no longer turn and face their target if they are sneaking, sitting, or laying/playdead. 2018-07-22 09:31:58 -07:00
regneq 082641b1ad Merge pull request #13 from EQEmu/master
update
2018-07-22 09:18:19 -07:00
Michael Cook (mackal) 87ea81cc36 Merge pull request #754 from fryguy503/disarm-implement
Disarm Support
2018-07-21 23:43:25 -04:00
Trust 2fe923457b Fixed more Message_StringID 2018-07-21 23:22:14 -04:00
Michael Cook (mackal) 7d0b281b7f Merge pull request #753 from fryguy503/graveyard-placement
Added random graveyard corpse placement within +/- 20 units on X/Y ax…
2018-07-21 23:04:02 -04:00
Trust 7a44521b03 rand is bad random.Real is good! 2018-07-21 23:02:07 -04:00
Trust 9fa377303e Corrected Disarm StringID's 2018-07-21 22:20:53 -04:00
Trust 9251e6efd2 Disarm Support 2018-07-21 19:16:19 -04:00
Michael Cook (mackal) 983b8f7237 Merge pull request #740 from noudess/master
Fix HT and LOH to retry after failure to cast
2018-07-21 17:19:57 -04:00
Michael Cook (mackal) ede21d9b10 Merge pull request #752 from fryguy503/grammar-split
Fixed Game breaking grammar issue with /split
2018-07-21 17:06:40 -04:00
Michael Cook (mackal) 02a3f971dd Merge pull request #751 from fryguy503/horse-feign-fix
[Exploit] Prevent players from summoning horses while feigned.
2018-07-21 17:06:29 -04:00
Michael Cook (mackal) 2013063928 Merge pull request #750 from fryguy503/master2
Fixing incorrect operator so Appveyor will pass.
2018-07-21 17:06:03 -04:00
Trust 508a731181 Added random graveyard corpse placement within +/- 20 units on X/Y axis to help spread corpses out. 2018-07-21 16:30:55 -04:00
Trust b5b266d265 Fixed Game breaking grammar issue with /split 2018-07-21 16:24:14 -04:00
Trust c375716c22 [Exploit] Prevent players from summoning horses while feigned. 2018-07-21 16:17:42 -04:00
Trust 2f40e5da98 Fixing incorrect operator so Appveyor will pass. 2018-07-21 16:10:55 -04:00
Michael Cook (mackal) 96d146f73c Merge pull request #746 from fryguy503/mount-dismount-water
Rule: DismountWater - Causes mounts to dismount when entering liquid …
2018-07-21 13:26:11 -04:00
Michael Cook (mackal) e06c128ced Merge pull request #749 from fryguy503/aa-lowlevel-exploit
[Exploit Fix] AA Below Level Fix - When you are below level 52 with A…
2018-07-21 13:25:52 -04:00
Trust f51396aa70 [Exploit Fix] AA Below Level Fix - When you are below level 52 with AA set above 0% it will revert the aa % to 0% 2018-07-21 00:01:36 -04:00
Trust f776b1c73b Rule: DismountWater - Causes mounts to dismount when entering liquid per era. 2018-07-20 23:22:18 -04:00
Uleat f7107fda83 Fix for opcode_handlers.py crash [ci skip] 2018-07-20 21:40:01 -04:00
Uleat 69b96b718e Update to opcode_handlers.py [ci skip] 2018-07-20 21:13:29 -04:00
Michael Cook (mackal) dfa7e2bffb Add completion emote for tasks 2018-07-20 14:06:07 -04:00
Uleat 22f586f110 Update to opcode_handlers.py [ci skip] 2018-07-18 21:06:21 -04:00
Michael Cook (mackal) 0cd4c0ac65 Update system_tables.txt 2018-07-17 14:52:32 -04:00
Uleat e12e1c0d9b Fix (temp) for bot-related appearance packets with id '0' 2018-07-16 02:46:00 -04:00
Uleat 59ad6012b1 Fix for trading with bots using trade window 2018-07-15 18:22:25 -04:00
Michael Cook (mackal) 71e309022a Fun fact, seconds are not milliseconds! 2018-07-15 00:34:44 -04:00
Michael Cook (mackal) 6aba38f664 Bug fix with rest timer changes 2018-07-15 00:27:51 -04:00
Michael Cook (mackal) 6ac4154acd Don't call UpdateRestTimer when you're casting on yourself 2018-07-14 19:19:58 -04:00
Michael Cook (mackal) 6ab2871fd1 Beneficial spells will now correctly inherit targets RestTimer
Example PC A is fighting mob B. PC C casts a heal on PC A. PC C will
inherit the timer from PC A. This is done because beneficial spells have
a "witness" check from NPCs so there is a chance PC C would not gain
aggro and could just keep on going with no RestTimer which allows them
to fast regen while actively participating.
2018-07-14 18:52:20 -04:00
Uleat 18005ac7a9 Fix for random SoF client crashes (possibly Titanium too) 2018-07-14 18:41:47 -04:00
Michael Cook (mackal) 37ff8c830d Fix /camp rest timer exploit 2018-07-14 17:41:42 -04:00
Chris Miles d0956194af Update system_tables.txt [skip ci] 2018-07-11 00:02:48 -05:00
Chris Miles ac4117d815 Update character_table_list.txt 2018-07-10 23:57:11 -05:00
Michael Cook (mackal) 1d0b11acde Fix get_instance_timer_by_id too 2018-07-10 13:02:53 -04:00
Michael Cook (mackal) ade56231fc Merge pull request #741 from AthrogatePEQ/master
Exposing get_instance_timer to lua
2018-07-10 13:01:55 -04:00
Athrogate b8eff702df Exposing get_instance_timer to lua 2018-07-10 09:46:54 -04:00
Akkadius cc4924ebfc Remove log messages [skip ci] 2018-07-10 02:35:51 -05:00
Akkadius e4d8915c9d Make it so DataBuckets set_data can take time formats such as 1s, 1m, 1d, 1y 2018-07-10 02:24:55 -05:00
Akkadius 623b7b3eee Rename activities to task_activities for consistency since we're changing up task data 2018-07-10 00:26:53 -05:00
Michael Cook (mackal) c08993b60b Bit of Task Revamp (shared still unimplemented)
Lots of change, packets should be better defined.
Task type tasks are now supported
2018-07-09 16:36:18 -04:00
Michael Cook (mackal) 07f3ab955f Fix issue with Quest types 2018-07-09 14:01:52 -04:00
Michael Cook (mackal) 46bdbfc454 Merge branch 'master' into tasks 2018-07-09 13:17:17 -04:00
Akkadius dc87b8e78b Depop and cleanup existing node npc's when command executed again. Also remove string from "name" and leave metadata in "lastname" otherwise it is visually too busy 2018-07-09 01:39:14 -05:00
Akkadius 0d094754db Add #grid show comand to display a targeted NPCs grid points visually 2018-07-09 01:15:57 -05:00
Michael Cook (mackal) c0c34cf07a Update ClientTaskState::ShowClientTasks 2018-07-08 23:32:30 -04:00
Michael Cook (mackal) 4c6de9b991 Steal buffer from SerializeBuffer now 2018-07-08 23:03:53 -04:00
Michael Cook (mackal) 2d456ba8c9 Add task faction reward
This just reuses NPC faction ID stuff since it does everything we want
and isn't actually tied to NPCs :P
2018-07-08 21:40:04 -04:00
Michael Cook (mackal) 3969ac346d Remove startzone from tasks table since it's not needed 2018-07-08 18:42:26 -04:00
Michael Cook (mackal) 2418c3dd74 Remove old Text* stuff 2018-07-08 18:33:34 -04:00
Michael Cook (mackal) 7218128d03 Update TaskManager::SaveClientState 2018-07-08 18:07:08 -04:00
Michael Cook (mackal) 62b78fb9a8 Update TaskManager::LoadClientState 2018-07-08 18:01:14 -04:00
Michael Cook (mackal) 7e0c4eb93f Reformat save/load since they were lacking tabs 2018-07-08 17:35:37 -04:00
Michael Cook (mackal) 9b229779db Bunch more functions 2018-07-08 16:55:08 -04:00
Michael Cook (mackal) b59a41829b Fix more functions 2018-07-08 16:36:00 -04:00
Michael Cook (mackal) 160b56b4b7 Merge branch 'master' into tasks 2018-07-08 01:47:11 -04:00
KimLS b6388595f3 Merge branch 'master' of github.com:EQEmu/Server 2018-07-07 22:39:19 -07:00
KimLS 5060de9b58 Keep alive implemented for world->zone 2018-07-07 22:19:24 -07:00
Akkadius 41ab512349 Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details 2018-07-07 23:59:23 -05:00
Michael Cook (mackal) 0c899b2caa Update more functions 2018-07-08 00:29:46 -04:00
Michael Cook (mackal) 51baccc10f Merge branch 'master' into tasks 2018-07-06 00:59:45 -04:00
Michael Cook (mackal) 955b2afb18 Update GetTaskActivityDoneCountFromTaskID and GetTaskStartTime 2018-07-06 00:59:19 -04:00
Uleat 69f621f361 Fix for ISO C++ warning in command_peekinv 2018-07-05 22:40:15 -04:00
Uleat c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Paul Coene 5c4ed0becf Fix HT and LOH to retry after failure to cast 2018-07-05 19:46:56 -04:00
Michael Cook (mackal) 0600b6834a Update IsTaskActivityCompleted, GetTaskActivityDoneCount, GetTaskActivityState 2018-07-05 14:58:01 -04:00
Michael Cook (mackal) cf30056cf6 Update FailTask, TaskOutOfTime, and TaskPeriodicChecks 2018-07-05 00:45:51 -04:00
Michael Cook (mackal) 0367bc3465 Task update events should be task type aware now 2018-07-05 00:13:19 -04:00
Michael Cook (mackal) 2f4fb46007 Optional is a DWORD in older packets 2018-07-04 14:36:18 -04:00
Michael Cook (mackal) 26f1d450fc OP_TaskActivity for older clients 2018-07-04 13:30:24 -04:00
Michael Cook (mackal) a7c1fad213 Fix up OP_OpenNewTasksWindow for older clients 2018-07-04 01:57:54 -04:00
Michael Cook (mackal) 6d60f619c0 Merge branch 'master' into tasks 2018-07-03 01:20:51 -04:00
Michael Cook (mackal) 60ac0f7888 Add WriteLengthString(const std::string &str) 2018-07-03 01:15:40 -04:00
KimLS d2683022e1 Merge branch 'master' of github.com:EQEmu/Server 2018-07-02 22:10:13 -07:00
KimLS 887b71eebb Change license to GPL3 instead of LGPL3 I'm not sure why this happened it should of always been GPL3 as per the attributions in the source 2018-07-02 22:09:37 -07:00
KimLS 2533de1d62 Appveyor scripts that are in use, and added back in the old dependency stuff for windows 2018-07-02 22:08:04 -07:00
Michael Cook (mackal) d2679f065a Merge branch 'master' into tasks 2018-07-02 22:02:07 -04:00
Michael Cook (mackal) 0ea82b5d88 Bunch more work on fixing up DB and packets 2018-07-02 22:01:17 -04:00
Akkadius 2d7267cb4e Add file export to lua-api.md 2018-07-02 01:15:00 -05:00
Akkadius 3443d8eb25 Upload lua-doc-parser.pl 2018-07-02 01:03:02 -05:00
Akkadius 1c5f0fba4f embparser_api.cpp formatting 2018-07-01 21:48:18 -05:00
Akkadius 5b6f9d3bfb Add --quest to perl-doc-parser.pl and update usage doc in embparser_api.cpp for quest:: 2018-07-01 21:47:34 -05:00
Akkadius 595138679d add --questitem to perl-doc-parser.pl - format and add usage doc to perl_questitem.cpp 2018-07-01 20:52:56 -05:00
Akkadius 9e03d76211 perl-doc-parser.pl fix --all option 2018-07-01 20:45:24 -05:00
Akkadius 94aa271a84 perl_raids.cpp formatting 2018-07-01 20:39:21 -05:00
Akkadius 57c1cd0be4 Add --raid to perl-doc-parser.pl and update usage docs for perl_raids.cpp 2018-07-01 20:39:07 -05:00
Akkadius d331114f71 Format perl_object.cpp 2018-07-01 20:29:44 -05:00
Akkadius 5b05987e27 perl_object.cpp formatting 2018-07-01 20:29:09 -05:00
Akkadius ed37715993 Add --objet to perl-doc-parser.pl and update usage doc for perl_object.cpp 2018-07-01 20:29:00 -05:00
Akkadius d079feeb66 perl_npc.cpp formatting 2018-07-01 20:20:40 -05:00
Akkadius 880285afa6 Add --npc to perl-doc-parser.pl and update usage docs in perl_npc.cpp 2018-07-01 20:20:09 -05:00
Akkadius 6faaff31be Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp 2018-07-01 20:04:53 -05:00
Akkadius 465071c2cf More perl_groups.cpp formatting 2018-07-01 20:02:53 -05:00
Akkadius cf6a9d6b2a perl_groups.cpp formatting 2018-07-01 20:01:03 -05:00
Akkadius 782c5ebc75 Add group to perl-doc-parser.pl - update usage docs for perl_groups.cpp 2018-07-01 20:00:52 -05:00
Akkadius ef39395580 Add Doors to perl-doc-parser.pl 2018-07-01 19:56:11 -05:00
Akkadius 86c9b6b079 perl_doors.cpp formatting 2018-07-01 19:56:02 -05:00
Akkadius 4a036116dd Update perl_doors.cpp usage doc 2018-07-01 19:55:50 -05:00
Akkadius 2bab945c34 perl_entity.cpp formatting 2018-07-01 19:50:56 -05:00
Akkadius 26ed80bdda Add --entity to perl-doc-parser.pl 2018-07-01 19:49:52 -05:00
Akkadius a6c1314e3e perl_entity.cpp formatting 2018-07-01 19:49:31 -05:00
Akkadius 979e54daa7 Update usage croak docs perl_entity.cpp 2018-07-01 19:49:21 -05:00
Akkadius b87e355db3 Add corpse to perl-doc-parser.pl 2018-07-01 19:36:57 -05:00
Akkadius 88ed2e64bb perl_player_corpse.cpp formatting 2018-07-01 19:36:47 -05:00
Akkadius 2010d1ba83 Update usage docs for perl_player_corpse 2018-07-01 19:36:35 -05:00
Akkadius 332a3d6c6a Add "mob" to perl-doc-parser.pl 2018-07-01 19:30:52 -05:00
Akkadius 214503617e perl_mob.cpp formatting 2018-07-01 19:28:01 -05:00
Akkadius 1a1cce859a Update perl_mob.cpp croak usage blocks 2018-07-01 19:26:50 -05:00
Akkadius 0786b1158a Add initial perl-doc-parser.pl for Client 2018-07-01 18:16:23 -05:00
Akkadius 4d87216ec6 Format perl_client.cpp 2018-07-01 18:16:04 -05:00
Akkadius 7dbf24b95d Cleanup perl_client.cpp Usage types 2018-07-01 18:14:31 -05:00
KimLS e7cf687d2b Don't set c++ vers 2018-06-29 22:12:11 -07:00
Michael Cook (mackal) 1b8736188d Merge branch 'master' into tasks 2018-06-29 00:13:31 -04:00
KimLS 5544fd0ae5 Merge branch 'master' of github.com:EQEmu/Server 2018-06-28 21:03:48 -07:00
KimLS 842a40f76d lower cmake version 2018-06-28 21:03:32 -07:00
Michael Cook (mackal) df43d33def Merge branch 'master' into tasks 2018-06-28 22:17:16 -04:00
Michael Cook (mackal) 70f55179b6 Switch netcode to steady_clock 2018-06-28 22:16:25 -04:00
Alex a2e12667b4 Update README.md 2018-06-28 13:25:50 -07:00
KimLS 213a496efb Add cmake prefix path [skip-ci] 2018-06-28 13:21:46 -07:00
KimLS b0336302ee Merge branch 'build_improvements' 2018-06-28 13:17:48 -07:00
KimLS 58725b061e Add appveyor yml [skip-ci] 2018-06-28 13:17:11 -07:00
KimLS 90c18c1dc9 Change travis 2018-06-27 23:05:12 -07:00
KimLS 97ee8e59a1 Travis test 2018-06-27 22:50:08 -07:00
KimLS 50eededd9f Some build fixes and changes 2018-06-27 19:54:33 -07:00
Michael Cook (mackal) 80b4248315 Merge branch 'master' into tasks 2018-06-27 21:23:00 -04:00
Michael Cook (mackal) ee95a2a0c8 Remove uneeded DumpPacket in Handle_OP_ItemLinkClick 2018-06-27 21:22:39 -04:00
KimLS 254764c1e6 Fix for failed build due to lb changes 2018-06-26 23:00:20 -07:00
KimLS 352e70cf28 Fix for duplicate luabind 2018-06-26 22:50:44 -07:00
Michael Cook (mackal) 3d3eee9772 Merge branch 'master' into tasks 2018-06-24 23:22:02 -04:00
Michael Cook (mackal) 3498f7a56f Bunch of work 2018-06-24 23:21:35 -04:00
Michael Cook (mackal) 0558b1bc48 Merge pull request #739 from noudess/master
Changes to make Harmony work.
2018-06-24 14:38:33 -04:00
Paul Coene 2b38dbf1fb Changes to make Harmony work. 2018-06-24 12:13:09 -04:00
Michael Cook (mackal) 39d06a4012 Merge branch 'master' into tasks 2018-06-20 14:19:48 -04:00
Michael Cook (mackal) bce92c5e02 Add support for innate self targeted spells
Currently this just includes checking SpellType_InCombatBuffs
2018-06-20 14:18:39 -04:00
Michael Cook (mackal) 7d18b90788 Fix MAX_ACTIVE_TASK messages 2018-06-17 00:17:59 -04:00
Michael Cook (mackal) 58ad1641e6 Fix string IDs to be embedded in says 2018-06-17 00:05:53 -04:00
Michael Cook (mackal) 18c73526aa Gotta initialize stuff ... 2018-06-16 23:52:25 -04:00
Michael Cook (mackal) 4c826dfbcc Change task selector quest function to not directly call the Send
function
2018-06-16 23:06:46 -04:00
Michael Cook (mackal) 6708cd3d75 More work on tasks 2018-06-16 22:42:26 -04:00
Michael Cook (mackal) 9bd5f36129 Rename ClientTaskState::ActiveTasks to ClientTaskState::ActiveQuests
because that's what it is
2018-06-13 18:06:08 -04:00
Michael Cook (mackal) 247d478990 Rename MAXACTIVETASKS to MAXACTIVEQUESTS 2018-06-13 17:51:35 -04:00
Michael Cook (mackal) c35e010461 Tweak SQL 2018-06-13 17:23:07 -04:00
Michael Cook (mackal) 0765d273ea More changes to task system 2018-06-13 17:08:21 -04:00
Michael Cook (mackal) 4662f29f11 Change TaskInformation strings to std::string 2018-06-12 13:56:17 -04:00
Michael Cook (mackal) 9e64132261 Change the ActivityInformation::Text*s to std::string 2018-06-12 00:32:13 -04:00
Michael Cook (mackal) 6b64a8183d Fix issues with TaskGoalListManager::LoadLists 2018-06-11 23:54:42 -04:00
Michael Cook (mackal) c3e007597e Remove TaskGoalList_Struct::Size since it's not needed 2018-06-11 22:49:20 -04:00
Michael Cook (mackal) 6399710c1d Update TaskGoalListManager::GetListByID to std algos 2018-06-11 22:25:44 -04:00
Michael Cook (mackal) e3dfb2f19d Switch TaskGoalList_Struct::GoalItemEntries to std::vector 2018-06-11 21:58:11 -04:00
Michael Cook (mackal) 4fec8a2b75 Switch TaskGoalListManager::TaskGoalLists to std::vector 2018-06-11 21:49:32 -04:00
Michael Cook (mackal) 653824ae9e More task comments .. 2018-06-07 18:14:09 -04:00
Michael Cook (mackal) b61f612fbe More comments 2018-06-05 22:39:48 -04:00
Michael Cook (mackal) 028dbc4bda Add ActivityCollect (unimplemented) and more comments 2018-06-05 22:16:53 -04:00
Michael Cook (mackal) 49b90eae76 More comments to task system 2018-06-05 13:12:29 -04:00
Michael Cook (mackal) 65acefc6b1 Comment task selection packet some 2018-06-04 23:54:57 -04:00
KimLS c985307057 Patch detour to avoid a crash if an invalid ref is returned 2018-05-31 19:24:26 -07:00
Uleat b475f66014 Fix for bot-enabled compile (cursory seems to be ok) 2018-05-30 22:05:27 -04:00
Akkadius eae7183de2 Word better 2018-05-28 03:33:44 -05:00
Akkadius 1d088a1ac1 Merge branch 'master' of https://github.com/EQEmu/Server 2018-05-28 01:47:06 -05:00
Akkadius 7d0b7560bc Fix for map download 2018-05-28 01:46:50 -05:00
Akkadius 7e86337b80 Update notes 2018-05-28 01:13:57 -05:00
Akkadius ac25d49a62 Patch notes - navmesh merge 2018-05-28 00:59:02 -05:00
Akkadius 8a911682bf Use GetRaceGenderDefaultHeight in GetDefaultRaceSize constant 2018-05-28 00:41:32 -05:00
Akkadius a87bf5681f Merge branch 'master' into wp_master 2018-05-28 00:33:05 -05:00
Akkadius b84b98dd7c Merge branch 'master' into wp_master 2018-05-28 00:32:39 -05:00
Michael Cook (mackal) c487acbf1a Off by 1 error in size check 2018-05-28 01:30:32 -04:00
Michael Cook (mackal) 72349ddbb6 Fix condition to set default heights
Was off by 1, if the height > 0 they don't get default height
2018-05-28 01:23:35 -04:00
Akkadius c8389103e3 Few tweaks to rules loading code - broadcast all zones that have loaded when #reloadallrules is used 2018-05-27 23:44:09 -05:00
Akkadius 7a7069959f Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size 2018-05-27 23:14:32 -05:00
Akkadius a20615ea11 Add an up to date easy to read race defines list 2018-05-27 23:13:43 -05:00
Akkadius 0e8672562a Fix issue where some perl calls were unintentionally renamed 2018-05-26 17:39:57 -05:00
Akkadius 05ae8c8219 Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
KimLS add0c4de47 Added ignore flag for navmesh 2018-05-24 22:25:00 -07:00
JJ 510d8083b3 Merge pull request #734 from noudess/master
Kerran illusion spell uses 562 not 23.
2018-05-22 17:33:39 +03:00
Chris Miles d0e960e64b Ubuntu Server 18 LTS compile fix 2018-05-21 19:30:51 -05:00
Paul Coene b8a844b9dc Kerran illusion spell uses 562 not 23. 2018-05-21 18:40:22 -04:00
KimLS f46e4f9aa4 Some tweaks so its harder to get npcs intentionally stuck 2018-05-20 17:24:00 -07:00
Michael Cook (mackal) a828443b46 Add OP_TaskRequestTimer to patch files
This is the lockout timer before you can request a task again

Currently unimplemented
2018-05-15 22:12:18 -04:00
regneq 707cb452d8 Merge pull request #12 from EQEmu/master
update eqemu source
2018-05-14 09:03:17 -07:00
Natedog2012 e28ddcff25 Fix size of AltCurrencySelectItem_Struct in RoF2 2018-05-14 01:11:37 -07:00
KimLS 80c7643396 Fix for spaces instead of tabs 2018-05-12 22:30:07 -07:00
KimLS 66aaa92bd1 Changes to stuck handling that should result in fewer actually stuck npcs 2018-05-12 22:16:50 -07:00
Akkadius eb463eef97 Tweaks to zone shutdown code 2018-05-12 03:31:47 -05:00
Akkadius d43273fd1b Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water 2018-05-11 00:43:49 -05:00
Akkadius 2c91d1db6e Make sure NPC's don't open keyed or lockpick enabled doors - also make sure we are opening doors and not platforms above or below 2018-05-11 00:14:24 -05:00
Akkadius d504397593 Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav 2018-05-10 04:19:43 -05:00
Akkadius 95043d637c Implement NPC's opening doors and clean up door code a bit 2018-05-10 03:54:49 -05:00
KimLS 51a006654a Merge branch 'master' into wp_master 2018-05-02 18:24:19 -07:00
KimLS dde3f603be Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities 2018-05-02 18:23:28 -07:00
Michael Cook (mackal) 4fe6836cf0 Fix compiling with libc++ 2018-04-27 21:41:52 -04:00
Michael Cook (mackal) fdcd39398c Merge pull request #730 from regneq/master
Added pause, resume, and ispause to lua.
2018-04-27 20:05:58 -04:00
regneq f7fe10fc98 Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
…er("timername"). This allows developers to pause and resume the given timer on the current NPC.

Added lua method eq.is_paused_timer("timername") to check to see if y…

…ou have a paused timer or not. Example usage:

if(eq.is_paused_timer("test"))then
     e.self:Say("You have a paused timer.");
else
     e.self:Say("You do not have a paused timer.");
end

(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
regneq 7d99becca9 Merge pull request #11 from EQEmu/master
eqemu update
2018-04-27 11:51:59 -07:00
KimLS a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat fb7362c092 Added bot command 'BotStopMeleeLevel' 2018-04-12 20:14:02 -04:00
Uleat 714f8172ec Added CanDoCombat() checks to certain actions 2018-04-11 18:49:49 -04:00
Michael Cook (mackal) 9344896238 /pet attack is range limited 2018-04-08 18:38:34 -04:00
Michael Cook (mackal) 3081f7b24f Pets/NPCs don't use bane damage
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal) e594b7eac6 Fix NPC chance on fishing (100 = 100% chance now) 2018-03-29 18:28:36 -04:00
KayenEQ 0f3fbc3883 Add Change Log message 2018-03-28 17:07:15 -04:00
KayenEQ 2d20d5858e Fix for a few of the Cast on Fade effects to make sure the trigger spell
hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat fe57e4d924 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-26 03:38:33 -04:00
Uleat e4e40505b6 Removal of test code 2018-03-26 03:38:08 -04:00
Kinglykrab 5b5c3a08e6 Fix TryMoveAlong() in Perl.
- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal) 137d2d723d Initialize AISpellVar 2018-03-25 01:16:06 -04:00
Michael Cook (mackal) aff481bd37 Fix invalid read in con 2018-03-25 01:12:42 -04:00
Kinglykrab a5a660b828 Fix quest::set_proximity(). 2018-03-24 21:06:56 -04:00
Kinglykrab d08b7dafa4 Export TryMoveAlong() to Perl. 2018-03-24 18:52:20 -04:00
Michael Cook (mackal) 3e1b86a7c3 Fix lua/perl set_proximity to accept flag for say prox
This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
regneq fe68c7bc14 Merge pull request #10 from EQEmu/master
merge updates
2018-03-21 16:00:01 -07:00
Michael Cook (mackal) 4ee35d7e56 Add default size function 2018-03-20 14:35:52 -04:00
Uleat dbdad80960 Fix gcc error - report is non-critical portion of test 2018-03-19 22:00:12 -04:00
Uleat 72940b2511 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-19 20:58:40 -04:00
Uleat 70922975cf Test code for tracing zone crashes (stage 2) 2018-03-19 20:58:13 -04:00
Michael Cook (mackal) 135cfd7617 Revert "Revert changes to melee push until the generic push processing is better"
This reverts commit 49089f7537.
2018-03-19 00:13:57 -04:00
Uleat d58e88a2f7 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-17 20:19:15 -04:00
Michael Cook (mackal) c29bdd4b1d Add a sanity check to prevent mobs climbing steep walls
Ex. in OMM's room in anguish
2018-03-17 14:29:11 -04:00
Michael Cook (mackal) 0643bf9783 Remove z offset mod in push, wasn't needed 2018-03-17 13:43:27 -04:00
Uleat 386261181e Rework of command #peekinv 2018-03-17 07:54:39 -04:00
Michael Cook (mackal) d8b704ef7d Adjust z offset down 2018-03-17 02:05:36 -04:00
Michael Cook (mackal) e46e2952e6 Use 8 points to check in push code 2018-03-15 16:20:00 -04:00
Michael Cook (mackal) a339d0d41d Don't rotate the box, it works better 2018-03-15 15:48:34 -04:00
Michael Cook (mackal) d62f2d41fc Bug fixes to push, shouldn't get stuck anymore 2018-03-15 15:39:36 -04:00
Michael Cook (mackal) 339e921f17 Add a #push command, only works on NPCs for now 2018-03-14 16:10:14 -04:00
Uleat 5e963c05af Added client message for test code 2018-03-12 20:49:48 -04:00
Michael Cook (mackal) 638d43e3cf Use pathpoint races for showing nodes
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal) fdef1090c3 Update #race to accept all valid RoF2 races 2018-03-10 15:11:16 -05:00
Uleat 89303d9218 Fix for zone crashes on startup 2018-03-09 23:41:27 -05:00
Uleat 341bc0723b Test code for tracing zone crashes 2018-03-09 23:25:50 -05:00
Michael Cook (mackal) a6b31017e3 Remove extra z offset 2018-03-09 19:27:31 -05:00
Michael Cook (mackal) ca29cb037e Add some more name filtering 2018-03-09 17:26:22 -05:00
Michael Cook (mackal) d59931dc4d Use an algorithm to generate pet names 2018-03-09 17:10:34 -05:00
Michael Cook (mackal) 876335bb54 Pull out forced movement from push to it's own function
Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00
Michael Cook (mackal) 5c87b8152d Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal) ef487112df Add FixZ() to the spell push stuff
This is done after the packet since we want the NPC to get pushed up
still. The client will still interp the fall but server side we'll be on
the ground instantly
2018-03-08 16:11:48 -05:00
Michael Cook (mackal) 49089f7537 Revert changes to melee push until the generic push processing is better 2018-03-08 12:57:40 -05:00
Uleat 736890119b Forgot sql script file... 2018-03-07 22:46:11 -05:00
Uleat 2da70c69da Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now) 2018-03-07 22:45:05 -05:00
Michael Cook (mackal) ae966e546b WIP for NPC spell push, off by default for now 2018-03-07 16:50:24 -05:00
Michael Cook (mackal) 0d63c8b9ef Trap auras should spawn a bit in front 2018-03-07 15:23:03 -05:00
Michael Cook (mackal) 8f66527e02 Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)

Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal) 7e7f5f0bd6 Add Map::FindClosestLoS()
This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Michael Cook (mackal) b3ac1001c9 Add a FixHeading function
This is similar to what the client is doing

Should be used when adding 2 headings together (or an EQ angle to a
heading)
2018-03-06 23:01:25 -05:00
Uleat e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal) 525db1819d Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
Michael Cook (mackal) bb3c0b41f6 Merge pull request #721 from noudess/master
Make old style rogue poison closer to live.
2018-03-04 13:20:28 -05:00
Michael Cook (mackal) 35c4867334 Add the Fast trig functions that work with EQ headings
This should match pretty close to the clients LUTs

Also fixed a bug with push
2018-03-04 02:19:12 -05:00
Michael Cook (mackal) 690d8f9155 Fix Conditional jump or move depends on uninitialised value(s) 2018-03-03 22:37:06 -05:00
Michael Cook (mackal) b63923264d Fix memory leak 2018-03-03 22:21:06 -05:00
Michael Cook (mackal) 5aab187e17 Fix missile heading 2018-03-03 13:10:32 -05:00
Michael Cook (mackal) ee4a79616f Lets can't a reference in resends 2018-03-03 00:59:44 -05:00
Paul Coene b667944612 Removed unneeded macro 2018-03-02 20:13:24 -05:00
Paul Coene 6fb3c66fe5 Fixed last minute math change typo. 2018-03-02 20:08:06 -05:00
Paul Coene 66ef95b9c9 Missed a header file for poison commit 2018-03-02 19:26:41 -05:00
Paul Coene bb3596d245 Adjusted chances for apply slightly. 2018-03-02 19:14:48 -05:00
Paul Coene a5c32b63b7 Make old style poison work much closer to live. 2018-03-02 19:05:16 -05:00
Michael Cook (mackal) 9e4f728f21 Spell push values can be negative 2018-03-01 18:10:06 -05:00
Michael Cook (mackal) 3cb7b362c8 Only rate limit NPC push
Clients are fine
2018-03-01 16:42:46 -05:00
Michael Cook (mackal) 1beb221337 Pets seem to run until within 35 units of you
This was at 75 before, testing on live puts this closer to 35
2018-03-01 16:15:57 -05:00
Michael Cook (mackal) 28cb11f521 Implement SE_TossUP -- actually a DMG SPA
This just causes damage to NPCs only
2018-03-01 14:43:37 -05:00
Michael Cook (mackal) d71e79b306 Add 2013 NPC vs NPC push change
They remove NPC vs NPC melee push in 2013
2018-03-01 13:44:10 -05:00
Michael Cook (mackal) 7edc891605 Use the melee push pos update timer for rate limiting the pushes
Also lowered the timer since it's limiting actual movement now
2018-03-01 13:41:02 -05:00
Michael Cook (mackal) 8e4aff391e Fix buff issue 2018-03-01 11:29:13 -05:00
Michael Cook (mackal) 1b84905941 Fix spell push
This now uses the spell data correctly, still need to write a system for
NPCs though

SE_TossUp needs to be implemented to, it just damages NPCs only
2018-02-28 19:47:23 -05:00
Michael Cook (mackal) 06d22fa009 Identify the rest of Action/CombatDamage structs 2018-02-28 19:21:03 -05:00
Michael Cook (mackal) 29f89cdfbc NPCs parsed less than normal push
Checking the packets, I was getting 0.3 for bash against PCs and 0.03
against NPCs. Same for other attacks.
2018-02-27 23:42:18 -05:00
Uleat 6f49a37914 Fix for linux build fail 2018-02-26 23:04:28 -05:00
Uleat 1e316102ea Fix for UCS-based messages containing saylinks 2018-02-26 22:38:14 -05:00
Uleat 03b2550520 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-26 20:02:38 -05:00
Uleat e547a1e778 Added 'server ready' broadcast to UCS server so clients will reconnect after crash 2018-02-26 20:02:27 -05:00
JJ 9c69eed211 Merge pull request #719 from noudess/master
quest::npcfeature() could not set all features
2018-02-26 14:28:08 -05:00
Paul Coene 464c1cb584 quest::npcfeature() could not set all features 2018-02-26 13:53:33 -05:00
Michael Cook (mackal) 4fbe55cc35 Merge pull request #718 from eqcodex/master
added minimum level to pvp flag.
2018-02-26 13:04:02 -05:00
Xackery 008b17aaf2 added minimum level to pvp flag. 2018-02-26 09:33:15 -08:00
Uleat c469571f62 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-25 21:40:56 -05:00
Uleat 6c2a8edea6 Added ClientVersion request system to UCS server (needed to fix saylinks) 2018-02-25 21:40:45 -05:00
Uleat 361937d443 SayLink clean-up 2018-02-24 09:08:11 -05:00
Chris Miles 4071e1d4d9 Merge pull request #717 from N0ctrnl/patch-6
Removed conditional for installing libsodium.
2018-02-24 00:30:27 -06:00
Kurt Gilpin 46a358abe6 Update install.sh 2018-02-24 00:24:26 -06:00
Kurt Gilpin fc339cc9d0 Removed conditional for installing libsodium.
If it's superseded or already installed, it just won't install it anyway.
2018-02-24 00:23:30 -06:00
Michael Cook (mackal) c87380fa54 Actually fix pet warp range ... 2018-02-23 17:42:57 -05:00
Michael Cook (mackal) 959337b592 Pets should warp to owner >= 450 units Fixes #715 2018-02-23 17:09:04 -05:00
Michael Cook (mackal) ca0b9bc374 Fix rampage behavior Fixes #716 2018-02-23 17:00:17 -05:00
Michael Cook (mackal) 2d459a962e Merge pull request #714 from eqcodex/master
Added rule to remove pet reagent cost
2018-02-23 13:38:36 -05:00
Xackery f3b2ac6c17 Added rule to remove pet reagent cost 2018-02-22 18:43:31 -08:00
Michael Cook (mackal) 6027a80c14 Identified bouding_radius in all spawn structs 2018-02-22 01:30:40 -05:00
Alex 6934552dd9 Merge pull request #713 from eqcodex/master
Added sanity check for #hotfix
2018-02-21 12:13:51 -05:00
Xackery 0b755cac54 Added sanity check for #hotfix 2018-02-21 07:59:47 -08:00
Uleat 765ee5eeed Fix for possible memory leak when spawning bots 2018-02-19 07:34:43 -05:00
Uleat c36a1cd6dc Fix for linux build fail 2018-02-18 14:30:58 -05:00
Uleat a493242c3c Fix and overhaul to bug reporting system 2018-02-18 14:03:13 -05:00
Uleat 97bb50a5c4 Fix for query failure on some systems 2018-02-17 17:35:54 -05:00
Michael Cook (mackal) 27225b6047 Update changelog [skip ci] 2018-02-16 15:38:44 -05:00
Akkadius cbd68ff8c8 Add new heading format conversion routine - eqemu_server.pl quest_heading_convert 2018-02-16 01:18:52 -06:00
Michael Cook (mackal) a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat 91d3851d76 Fix for 'SoD' client unable to log into zone [ci skip] 2018-02-14 23:04:33 -05:00
Michael Cook (mackal) b5e9c0f996 Fix PVP arenas 2018-02-12 19:42:09 -05:00
Alex de4782368d Merge pull request #709 from noudess/master
Scaled AC and ATK if npc is scaling.
2018-02-12 19:34:30 -05:00
Paul Coene 3e39c0c11a Scaled AC and ATK if npc is scaling. 2018-02-12 10:51:21 -05:00
Michael Cook (mackal) d2360753fb Fix issue with optional SQL [skip ci] 2018-02-11 17:40:49 -05:00
Michael Cook (mackal) e747ea851a Fix issue with optional SQL [skip ci] 2018-02-11 17:39:12 -05:00
Michael Cook (mackal) 68d563c72f Add optional file to implement global defiant tables [skip ci]
This is destructive and will delete the loottable_entries currently
holding defiant drops

The level ranges maybe a bit wrong, kind of hard to tell, but it should
be accurate enough
2018-02-11 13:26:00 -05:00
Michael Cook (mackal) c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat 0b97db9fd2 Added some basic functionality to 'bot guard' 2018-02-08 16:46:43 -05:00
Michael Cook (mackal) fb8873e77b Fix for glm with GCC 7.3
Something similar will be in the next release of glm
2018-02-08 15:54:17 -05:00
Uleat e943771945 More tweaks to bot jitter code 2018-02-07 22:40:45 -05:00
Uleat 05a3c4b2b8 Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading' 2018-02-07 18:47:42 -05:00
Michael Cook (mackal) 24b396e516 Fix /pet leader 2018-02-06 21:50:59 -05:00
Michael Cook (mackal) cdd0b2de00 Bug fix for longer reuses 2018-02-06 13:13:13 -05:00
Michael Cook (mackal) 4096ee1f1e Should dismount if mounted and casting and FD spell 2018-02-05 13:38:03 -05:00
Michael Cook (mackal) f720e51585 Implement NPC Charm Stats
These combat stats an NPC will change to while charmed
2018-02-04 16:30:16 -05:00
Michael Cook (mackal) c5c93bb2e6 Fix distance forget aggro drop not triggering events 2018-02-04 13:23:47 -05:00
Michael Cook (mackal) 85bafecc93 Command #repop will clear NPC spell cache now 2018-02-02 20:18:40 -05:00
Uleat 2ed185aa2c Forgot unversioned script file... 2018-02-02 18:26:01 -05:00
Uleat 1b2316ad1f Update for bot_spells_entries [ci skip] 2018-02-02 18:25:01 -05:00
Chris Miles 80ad3a8940 Merge pull request #702 from daerath/BugFix/RecipesIgnoreContainerSize
Bug fix/recipes ignore container size
2018-02-02 13:15:24 -06:00
Uleat cef4928dd0 Tweak for rogue bot jitter code 2018-02-01 20:43:26 -05:00
Michael Cook (mackal) ab65bb1d57 Update #showspellslist command 2018-02-01 19:03:42 -05:00
Michael Cook (mackal) c21293e508 Fix issue with spells that didn't make sense to be innate 2018-02-01 18:55:16 -05:00
Michael Cook (mackal) 3c794cfc07 Add Support to define a valid HP range for NPC casting
These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Uleat d71dbd1751 Relocated 'stop movement' code into class Mob from class Bot 2018-02-01 05:38:10 -05:00
Uleat 8805021960 Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
Uleat dd2b12b517 Fix for 'MobAI_DEBUG_Spells >= 10' compile failure [skip-ci] 2018-01-31 17:46:28 -05:00
Michael Cook (mackal) 78f3a2aa64 Merge pull request #704 from noudess/master
Cleanup some rules that are no longer used anywhere.
2018-01-30 14:37:26 -05:00
Michael Cook (mackal) 03dbe47546 Skip distance check in mob spell AI for some target types
This should be good enough for now, some of the hatelist spells use 0
ranges for some reason :P

The client checks only a few target types for distance, we should
probably just match that eventually
2018-01-30 13:16:25 -05:00
Michael Cook (mackal) 13ad5e4b46 Lets ignore Z on distance hate removal until pathing doesn't suck 2018-01-30 12:53:58 -05:00
Michael Cook (mackal) 6716e580f3 Make npc_spells_cache a map fixes #705
Should probably add a way to clear the cache, but we didn't do that
before so I didn't bother.
2018-01-29 23:36:05 -05:00
Michael Cook (mackal) 5d9c8c8e27 Quick fix to allow dev work to still happen on npc spells
This will allow a bit of overhead while developing NPC spell sets
2018-01-29 15:18:47 -05:00
Michael Cook (mackal) 7bd5213be4 Skip buff stack check for innates SpellType_Nukes 2018-01-29 15:16:56 -05:00
Paul Coene 93ddf915a2 Cleanup some rules that are no longer used anywhere. 2018-01-29 14:48:10 -05:00
Michael Cook (mackal) f8ce10472b Rework some Spell AI so NPCs can have spammy spells
Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.

You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Kinglykrab ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
Kinglykrab 8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
Daerath 5763672175 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-27 12:17:39 -05:00
Michael Cook (mackal) 6ed3301110 Add some appearance Changing functions
These directly modify the values so we can script appearance on
pets/swarm pets. (Ex. Host of the Elements, some Vet AAs)

These functions are only really useful in EVENT_SPAWN since that's
before the appearance data is sent to the client and this will avoid
having to send a bunch of illusion packets.
2018-01-24 15:26:53 -05:00
Daerath fbe456ed45 * If GetItem returns null when searching for a container item, we now default bagslots to 10 instead of aborting. 2018-01-21 17:28:27 -05:00
Daerath 518a5e8ab1 * Added test for null output of GetItem and log & return if the item cannot be found. 2018-01-21 15:49:15 -05:00
Daerath 008ac97a64 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-21 10:18:10 -05:00
Daerath 7892fed6d9 * Combine container size is checked before displaying favorite recipes or when searching for a recipe. This fixes an issue where you could combine any recipe in a 2 slot container or in any container smaller than the number of required components.
* World containers that do not have ID values default to size 10 based as all world containers that are not transmitting ID values appear to have 10 slots.
2018-01-21 10:17:31 -05:00
Michael Cook (mackal) 6042410b4b Fix duration on WakeTheDead 2018-01-20 19:19:40 -05:00
Michael Cook (mackal) 26532c03ac Fix crash
Whoever made this using dynamic memory should be fired.
2018-01-19 23:28:07 -05:00
Uleat 0fa5053ad1 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-18 22:35:58 -05:00
Uleat 39a94dba0d Fix for installer script bot schema failures 2018-01-18 22:34:23 -05:00
Michael Cook (mackal) a440269c6b Adjust the behavior of out of range aggro removal
This is a bit more accurate
2018-01-18 19:59:04 -05:00
Michael Cook (mackal) a7310cba17 Export new special attack to lua too 2018-01-18 18:33:36 -05:00
Michael Cook (mackal) b82100bcd7 Add IMMUNE_RANGED_ATTACKS
This makes them immune to archery/throwing

This also needs more work as comments state, but good enough for now
2018-01-18 18:30:29 -05:00
Michael Cook (mackal) e7ce79261d Add a timer to rate limit the hatelist check 2018-01-18 15:54:53 -05:00
Michael Cook (mackal) d8bbb428d8 Add hatelist removal for far distances and time 2018-01-18 15:44:51 -05:00
Michael Cook (mackal) 7adc93d806 Fix zone failure messages on RoF+ 2018-01-17 22:01:45 -05:00
Michael Cook (mackal) 62dcc188d1 Set bZoning to false in failure cases 2018-01-17 21:37:24 -05:00
Michael Cook (mackal) aa1114c387 Rename Client::zoning to Client::bZoning 2018-01-17 21:37:24 -05:00
Akkadius 462349ad84 [eqemu_server.pl] Fix database dump script utility 2018-01-17 03:47:33 -06:00
Akkadius 19183f958e [eqemu_server.pl] Support for Linux Loginserver installation 2018-01-17 03:41:36 -06:00
Michael Cook (mackal) 42d3a7e4f6 Merge pull request #684 from daerath/feature/Dae-ModernAAXP
Feature/dae modern aaxp
2018-01-15 22:27:20 -05:00
Michael Cook (mackal) af02b9f958 Add json config examples 2018-01-15 22:02:52 -05:00
Chris Miles f67d280845 [eqemu_server.pl] Account for qsdatabase when installing config variables 2018-01-15 00:18:16 -06:00
Chris Miles 6d7203ef4b Update eqemu_server.pl 2018-01-15 00:00:41 -06:00
Chris Miles 90a9b98ae6 Remove install_variables on install completion (Linux) [skip ci] 2018-01-14 23:47:53 -06:00
Akkadius 61fb708b73 Disable caching for eqemu_server.pl wget requests [skip ci] 2018-01-14 22:52:02 -06:00
Chris Miles 4629b4f261 Update user_tables.txt 2018-01-14 22:32:22 -06:00
Akkadius 865c8562da Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-14 14:04:34 -06:00
Akkadius 7fea04c663 Conversion order adjustment [skip ci] 2018-01-14 14:04:26 -06:00
Chris Miles 8620e1b7c9 Merge pull request #695 from N0ctrnl/patch-5
Install JSON libraries
2018-01-14 00:02:28 -06:00
Kurt Gilpin 9102c1a13a Update install.sh 2018-01-13 23:29:19 -06:00
Kurt Gilpin 682df81339 Install JSON libraries 2018-01-13 23:23:54 -06:00
Akkadius 40ebee9ff4 Noudess: This makes newly spawned NPCs have a chance to cast 2018-01-13 22:14:21 -06:00
Akkadius 26213f9049 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-13 22:04:29 -06:00
Akkadius 680f1f017d Compile fixes from merge 2018-01-13 22:04:10 -06:00
Chris Miles cee3dc370d Update README.md 2018-01-13 21:57:47 -06:00
Akkadius f91de33e5d Merge remote-tracking branch 'origin/doc_scripts' 2018-01-13 21:51:33 -06:00
Xackery Xtal fc844cefd7 Added perparlse and cleaned up some argument names in embparser 2018-01-13 19:10:51 -08:00
Akkadius a5e65b93c9 Change our web request references to master now that we are merged 2018-01-13 17:22:27 -06:00
Chris Miles 92e20d07ae Update README.md 2018-01-13 16:42:55 -06:00
Akkadius c4432bcd7e Merge fixes 2018-01-13 16:41:10 -06:00
Chris Miles b6fc878aab Update README.md 2018-01-13 16:38:11 -06:00
Michael Cook (mackal) d18fb730ec Don't increment the xtarget count on feign memory 2018-01-13 01:14:32 -05:00
Chris Miles 4cd7d98224 Merge pull request #693 from noudess/master
This patches gross pet errors in Z.
2018-01-12 03:11:34 -06:00
Michael Cook (mackal) 760ba01e6b Update a comment 2018-01-10 22:34:57 -05:00
Paul Coene fb2f8327e2 This patches gross pet errors in Z. 2018-01-10 14:13:52 -05:00
Michael Cook (mackal) 7559d96a0e Merge pull request #692 from noudess/master
Allow trading nodrop to pets via new rule.
2018-01-10 14:02:43 -05:00
Paul Coene 1471784035 Allow trading nodrop to pets via new rule. 2018-01-10 13:41:25 -05:00
Michael Cook (mackal) 057823e4c1 Merge pull request #691 from noudess/master
Add rule to use ClassicBackstab (no mob fronttab)
2018-01-10 13:35:21 -05:00
Paul Coene e1f8354905 Add rule to use ClassicBackstab (no mob fronttab) 2018-01-10 13:19:26 -05:00
Michael Cook (mackal) 50cc093250 Merge pull request #690 from noudess/master
Level was missing from Spell error message.
2018-01-10 13:15:50 -05:00
Paul Coene e25499b3f2 Level was missing from Spell error message. 2018-01-10 13:10:03 -05:00
Chris Miles 14b3525e9c Merge pull request #688 from noudess/master
Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene c2a35bb2e1 Exclude clients from FixZ to fix fear issues. 2018-01-09 20:31:48 -05:00
Michael Cook (mackal) 279cd4660d Merge pull request #687 from noudess/master
Removed pets from Witness Heal Aggro.
2018-01-09 18:11:28 -05:00
Paul Coene 2dad087bbd Removed pets from Witness Heal Aggro. 2018-01-09 18:00:34 -05:00
Michael Cook (mackal) 4b612400da Merge pull request #683 from noudess/master
Adjust xp loss on death if using the level_based_mods.
2018-01-09 17:17:17 -05:00
Chris Miles 91da1305a4 Merge pull request #686 from shea851/GetWorldTime_fix
Packet sends with sz 0 do not work on Linux
2018-01-08 20:44:01 -06:00
Shea ee581f27c4 Packet sends with sz 0 do not work on Linux 2018-01-08 19:15:36 -06:00
Daerath d90982e63b * Merge from master and removal of commented code. 2018-01-06 11:01:41 -05:00
Daerath a3dc36ae22 Merge branch 'master' into feature/Dae-ModernAAXP 2018-01-06 10:28:04 -05:00
Daerath b25c5d509d * Refactored how XP is calculated
* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change)
* Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
2018-01-06 10:22:26 -05:00
Akkadius 6e1c8c665b Fix NPC aggro to account for squared - fixing NPC's that aggro beyond the normal scan range 2018-01-04 14:38:29 -06:00
Daerath feafd43fdf * Renamed rule to enable modern AA scaling to be consistent with the other related rules. 2018-01-03 06:19:48 -05:00
Daerath 7d7b9d0238 * Added rules for managing AA scaling. 2018-01-02 17:27:59 -05:00
Daerath c2b5820153 * Implementing live-like AA scaling rules based on a window where accelerated AA XP is earned.
* TODO: Add scaling rules to database and rules engine and remove hardcoding
2018-01-01 14:23:24 -05:00
Paul Coene a6b9cd87ec Adjust xp loss if using the level_based_mods. 2017-12-26 11:42:09 -05:00
Chris Miles 11092da32d Merge pull request #678 from noudess/master
Mobs no longer root feared enemies.
2017-12-25 13:46:53 -06:00
Chris Miles dfccb4a2bc Merge pull request #679 from SecretsOTheP/master
Fixed Ubuntu 17.10 compile until FMT is updated
2017-12-25 13:46:18 -06:00
Michael Cook (mackal) c1ad00cbc6 Fix where SE_ExtraAttackChance happens
Improved AA descriptions say this is after a successful double attack
2017-12-23 22:55:45 -05:00
Michael Cook (mackal) 6686346473 Implement July 24, 2002 pet resist changes 2017-12-23 22:48:21 -05:00
Michael Cook (mackal) 0356c0a891 Refactor getting resist value out to a function 2017-12-23 22:35:05 -05:00
Michael Cook (mackal) 8af4730ddf Merge pull request #680 from shea851/xtarget_fix
Fix for Xtargets not being populated when pet initiates aggro.
2017-12-22 18:39:05 -05:00
Shea 994e2001a0 Fix for Xtargets not being populated when pet initiates aggro. 2017-12-22 17:09:47 -06:00
SecretsOTheP c65864ffb6 Fixed Ubuntu 17.10 compiles 2017-12-21 14:55:59 +00:00
JJ 8011c48641 Make Ground Spawn sql required in https://github.com/EQEmu/Server/commit/97873ff42d6b4407d790e5d79886c7ee2c2259f0 2017-12-17 12:58:42 -05:00
JJ 97873ff42d Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
Michael Cook (mackal) 9af9deb0f5 Attempt to fix disc issue when client has no buff but server still does
This is kind of hard to test, but it is what the client is doing
2017-12-15 18:42:21 -05:00
Michael Cook (mackal) 477ba3f4b9 Apply HotZone for AAs
Ahh is this the right spot? No idea :P
2017-12-15 01:47:45 -05:00
Paul Coene 9c6dbe699f Mobs no longer root feared enemies. 2017-12-10 10:55:25 -05:00
Chris Miles 9cfe6b936b Merge pull request #673 from noudess/master
Upgrade weaponless NPC offense
2017-12-04 08:10:57 -06:00
Chris Miles 9b4e63fbc7 Merge pull request #677 from shea851/distance_change
Add distance logic to mobs that move
2017-12-04 08:10:47 -06:00
Shea ba1a317119 Add distance logic to mobs that move 2017-12-03 11:33:29 -06:00
Michael Cook (mackal) 55f1767001 Add confirmed OP_MoveMultipleItems structs
Pretty sure SoF-UF are the same, but I haven't verified that yet
2017-11-30 16:50:10 -05:00
Michael Cook (mackal) f8b924c262 Identified other OP_MoveMultipleItems opcodes
Older clients don't actually ever send this but they do accept it
2017-11-26 18:51:27 -05:00
Michael Cook (mackal) e19b7bd368 Start work on OP_MoveMultipleItems (RoF+)
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
Paul Coene 3bfa1d68f7 Merge branch 'master' of github.com:noudess/Server 2017-11-22 09:39:32 -05:00
Paul Coene aaac2c5a84 Give weaponless NPCs best offense based on skills 2017-11-22 09:38:03 -05:00
Akkadius 29a62dfa85 Remove debugging 2017-11-21 21:48:35 -06:00
Chris Miles 790304d1f1 Merge pull request #672 from noudess/master
MoveTo while saving guard position no longer hops.
2017-11-21 21:41:12 -06:00
Chris Miles 7e0e9a037d Merge branch 'master' into master 2017-11-21 21:39:31 -06:00
Chris Miles 712fe1f6ec Merge branch 'master' into master 2017-11-21 21:26:52 -06:00
Akkadius b03e9af597 Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases 2017-11-21 21:25:20 -06:00
Michael Cook (mackal) 52d31a6846 Make high STR race rez effects a rule
They stopped using this one at some point it seems
2017-11-19 01:45:05 -05:00
Paul Coene a8427ca610 Fixed Log message to have correct text and values 2017-11-17 14:09:19 -05:00
Paul Coene 5880593cb1 MoveTo while saving guard position no longer hops. 2017-11-17 13:12:26 -05:00
Chris Miles 6bb3ebc00e Merge pull request #669 from noudess/master
Added a #petname command for renaming only pets
2017-11-16 20:41:01 -06:00
Michael Cook (mackal) da163be8db Fix auto complete error 2017-11-10 00:06:50 -05:00
Michael Cook (mackal) e928046a95 Add guild tribute slot for legacy stuff 2017-11-10 00:04:33 -05:00
Michael Cook (mackal) 3eaa0b4fb1 Don't need to garble for language, client does
Maybe older clients need it?
2017-11-09 13:31:04 -05:00
Michael Cook (mackal) 37bedfe9ba Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
Michael Cook (mackal) df0004c1b0 Another fix for GetHaste for pets 2017-11-04 01:08:55 -04:00
Michael Cook (mackal) 24e4730204 Whoops, we do haste differently 2017-11-04 00:39:54 -04:00
Michael Cook (mackal) 7d12382333 Fix NPC/Pet haste caps 2017-11-04 00:33:30 -04:00
Michael Cook (mackal) bc348dadad Merge pull request #668 from regneq/master
Trap overhaul ported from takp
2017-10-29 13:18:57 -04:00
Paul Coene ceadb1325d Added a #petname command for renaming only pets 2017-10-28 15:22:58 -04:00
regneq 15f7440af2 Update version and manifest for traps.sql 2017-10-28 10:48:22 -07:00
regneq cd748e7d8b Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
Added undetectable column, to allow content developers to make a trap undetectable and not able to be disarmed.

Pets will no longer try to aggro traps its owner triggers.

Traps will now use the radius column to determine disarm range, instead of using a hardcoded value which may not be appropriate in all cases.

Decreased the scan range for traps to disarm.

Fixed some typos, and removed some unused code.
2017-10-28 10:02:31 -07:00
regneq ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
regneq 10477d3795 Merge pull request #9 from EQEmu/master
eqemu merge
2017-10-27 16:59:05 -07:00
Michael Cook (mackal) 982c078926 Merge pull request #665 from joeyw/fix-weapon-proc-level
Change weapon proc req. level to Level2 property
2017-10-25 18:42:32 -04:00
Chris Miles a721179aa8 Merge pull request #667 from noudess/master
Roam Box code was changing z every loop through.
2017-10-25 00:30:16 -05:00
Michael Cook (mackal) 50d5f3785c Send caster name in buff packets for UF+
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.
2017-10-24 00:02:49 -04:00
Akkadius 9856df20fb Fix SQL syntax in Adventure::MoveCorpsesToGraveyard() 2017-10-23 17:24:18 -05:00
Akkadius c8b75e982e Safeguard characters losing their account_id 2017-10-20 18:36:11 -05:00
Michael Cook (mackal) 199dd7d618 Fix missing round kick dmg calc 2017-10-20 17:01:39 -04:00
Akkadius ab569681b1 Merge branch 'master' of https://github.com/EQEmu/Server 2017-10-16 15:54:37 -05:00
Akkadius b10f5d3745 Group ID can be zero 2017-10-16 15:52:59 -05:00
Paul Coene 7dd904c8d1 Roam Box code was changing z every loop through. 2017-10-16 16:39:22 -04:00
Chris Miles 624be70990 Merge pull request #666 from noudess/master
This change way back when actually totally hosed skillups.
2017-10-16 15:06:45 -05:00
Akkadius b9d2c1b9f6 Client::Handle_OP_RaidCommand crash fix 2017-10-16 13:56:02 -05:00
Akkadius 00b2debb32 Raid::UpdateGroupAAs out of range crash in memset 2017-10-16 13:52:01 -05:00
Akkadius f29fe17496 Potential pathing crash fix 2017-10-16 13:46:09 -05:00
Akkadius e80f3c87e9 Zone: Main loop crash fix 2017-10-16 13:20:33 -05:00
Akkadius a7d0251b77 Mob::TryFadeEffect sanity checks for potential crashing 2017-10-16 13:15:03 -05:00
Akkadius 3bcfcc6308 ZoneDatabase::GetKarma crash fix 2017-10-16 12:56:00 -05:00
Paul Coene 7d004e1eb0 Merge remote-tracking branch 'upstream/master' 2017-10-16 09:26:14 -04:00
Paul Coene 90f6023f0f I added this back when. I was wrong. 2017-10-16 09:25:26 -04:00
Michael Cook (mackal) 4e9c3e19d2 Fix some XTarget FD issues 2017-10-16 01:25:14 -04:00
Michael Cook (mackal) 0f1ca0856c Fix mana regen issue with old skill progression 2017-10-15 21:35:03 -04:00
Joey Wendt 2ef5ade596 Change weapon proc req. level to Level2 property 2017-10-12 00:43:25 -05:00
Michael Cook (mackal) 75e60b7f8e Area Regen functions shouldn't send to all 2017-10-09 01:08:01 -04:00
Michael Cook (mackal) 64d39134b9 Fix issues with Mob::TryTriggerOnValueAmount 2017-10-09 00:18:33 -04:00
Michael Cook (mackal) 414cafdbed Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
Michael Cook (mackal) f566cba56a Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
Michael Cook (mackal) 8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Chris Miles 43f459b194 Update README.md 2017-10-06 20:13:35 -05:00
Chris Miles e352171efa Delete GPL.txt 2017-10-06 18:21:37 -05:00
Chris Miles 6c2f554a31 Update README.md 2017-10-06 18:04:12 -05:00
Chris Miles bb2a6dce23 Delete LICENSE.md 2017-10-06 17:57:42 -05:00
Chris Miles 288ae4bad3 Merge pull request #664 from noudess/master
Rooted mobs cast spells instead of doing nothing.
2017-10-06 17:53:35 -05:00
Chris Miles f2c48d4c58 Merge pull request #660 from mlinderdt/master
Bot bugs - targeting after zoning and zone.exe crash
2017-10-06 17:52:49 -05:00
Chris Miles f8571a57dd Create LICENSE 2017-10-06 17:50:57 -05:00
Paul Coene 5285e8a163 Rooted mobs cast spells instead of doing nothing. 2017-10-02 14:40:21 -04:00
Michael Cook (mackal) f8a4f2e6bd Merge pull request #662 from noudess/master
Rule to dictate if you can teach yourself lang.
2017-09-24 18:07:41 -04:00
Paul Coene c7ad873581 Rule to dictate if you can teach yourself lang. 2017-09-24 16:33:08 -04:00
Michael Linder 78759add4a Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots. 2017-09-20 19:06:09 -05:00
Michael Linder 48b674a13d During bot spawn, set bot to targetable. Fixes issue #657. 2017-09-20 19:04:59 -05:00
Michael Cook (mackal) 8c9b852586 Fix food/drink to match live 2017-09-19 02:01:06 -04:00
Michael Cook (mackal) 9634bef7fc Identify Stackable and Lore in OP_AdventureMerchantResponse
Thanks eqmule!
2017-09-17 21:33:58 -04:00
KimLS cbbfae0cfc Merge master compile fixes 2017-09-17 13:34:35 -07:00
KimLS fc7623b690 Merge fix 2017-09-17 13:20:48 -07:00
Akkadius 0cf5a7aec3 Merge pull request #650 from noudess/master
Add fix for GetGroundZ and fix some constant references.
2017-09-17 11:19:48 -05:00
Paul Coene 59152a9d77 Fix some constants. 2017-09-17 12:11:02 -04:00
Akkadius e3972cc9e6 Update another Z Offset location for pathing 2017-09-17 10:16:13 -05:00
Akkadius 2a4d6523b1 Fix some zone entrance ghosting 2017-09-17 10:12:41 -05:00
Akkadius 6d8b96068d Add model/race offset to FixZ calc (KLS) 2017-09-17 09:55:42 -05:00
Akkadius e88cd61097 Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Mods properly calculated

Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst

Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:

(Minutes)
0 -  5	- This is a snack.
6 -  20	- This is a meal.
21 - 30	- This is a hearty meal.
31 - 40	- This is a banquet size meal.
41 - 50	- This meal is a feast!
51 - 60	- This is an enduring meal!
61 - X	- This is a miraculous meal!
2017-09-17 09:48:10 -05:00
Akkadius b71f3031bc [Windows] World process window title now updates with server name and amount of clients connected 2017-09-17 05:34:44 -05:00
KimLS 9dd4002337 Move stuck code out of main pathing function so we can add logging easily later 2017-09-09 14:01:39 -07:00
KimLS ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS 1a4aa1692a Remove partial warp for now 2017-09-05 22:50:08 -07:00
Michael Cook (mackal) 240f04eda7 Implement fleeing stun 2017-09-04 02:10:10 -04:00
Michael Cook (mackal) 7b4c130e0a Switch local saved "animation" to signed
This variable is really the SpeedRun but packed as an int ...
2017-09-03 15:02:36 -04:00
Michael Cook (mackal) 7e3fdee86c Fix Life Burn from killing you 2017-09-03 02:04:25 -04:00
Akkadius dd8d23be62 Merge branch 'master' into eqemu_config_json 2017-08-18 21:18:54 -05:00
regneq 519c049902 Merge pull request #8 from EQEmu/master
merge from eqemu
2017-08-04 09:06:08 -07:00
Akkadius 898ec8fcf1 Slightly adjust some of the ServerScript pull down logic in world 2017-07-25 11:48:04 -05:00
Akkadius c4d7fb8724 Set indent on print to file 2017-07-25 11:23:13 -05:00
Akkadius b8c0b2c326 Set indent on print 2017-07-25 11:15:21 -05:00
Akkadius 8ec9f36954 Retain spacing on initial convert 2017-07-25 11:10:08 -05:00
Akkadius db0b4045a2 Retain spacing on convert 2017-07-25 11:07:37 -05:00
Akkadius b4a234b1c0 Clean alpha order to Installer JSON config 2017-07-24 23:13:08 -05:00
Akkadius dcfefee060 JSON Installer adjustments 2017-07-24 22:56:57 -05:00
Akkadius 6859d92716 Delete local eqemu_server.pl if force_download 2017-07-24 22:11:13 -05:00
Akkadius 84b1a719f2 Few adjustments to maintenance script 2017-07-23 03:39:58 -05:00
Akkadius 734d79d540 Convert some of the installer routines to JSON 2017-07-23 03:36:09 -05:00
Akkadius 2c388117ad Remove db_dumper.pl in conversion and chmod the converter in linux 2017-07-23 03:16:38 -05:00
Akkadius 92a678d0b4 Load config in database_dumper 2017-07-23 03:13:14 -05:00
Akkadius ed1015fa89 Upload utils/scripts/database_dumper.pl 2017-07-23 03:10:36 -05:00
Akkadius 934450b749 Update database dumper script to use json config 2017-07-23 03:09:26 -05:00
Akkadius e025bfdb46 Password adjustment in config load 2017-07-23 02:59:56 -05:00
Akkadius 055daddcaf Read eqemu_config.json into eqemu_server.pl utility script 2017-07-23 02:55:02 -05:00
Akkadius 618252882c Merge branch 'master' into eqemu_config_json 2017-07-23 02:44:35 -05:00
Akkadius efda99c230 Delete old config 2017-07-23 02:41:54 -05:00
Akkadius 8a50039482 Perform a backup of the old config to the backups/ folder 2017-07-23 02:39:19 -05:00
Akkadius 79e825b7c7 How about the raw converters :) 2017-07-23 02:21:24 -05:00
Akkadius ec6b74aa7f Config XML to JSON conversion routines 2017-07-23 02:03:52 -05:00
Akkadius dad6f2ead5 Merge branch 'master' into eqemu_config_json 2017-07-23 00:55:06 -05:00
Akkadius 0977471201 Merge pull request #636 from xackery/eqemu_config_json
eqemu_config is now persistent after first load.
2017-07-17 01:13:37 -05:00
Xackery e61e7fd008 eqemu_config is now persistent after first load. 2017-07-16 23:05:09 -07:00
Akkadius 10a27c2081 Merge pull request #635 from xackery/eqemu_config_json
Eqemu config json
2017-07-17 00:00:13 -05:00
Akkadius b9336bad7e eqemu_config_json branch creation 2017-07-16 21:51:38 -05:00
Xackery 4ed6e20b35 Added xmltojson windows binaries 2017-07-15 21:59:50 -07:00
Xackery de7e6e8e66 added xmltojson binaries 2017-07-15 21:46:52 -07:00
Xackery b33f2e5989 added <locked/> and <zone></zone> (empty data) support, all json entries are string. 2017-07-15 21:27:55 -07:00
Xackery 4d12481822 added eqemu_config.json support 2017-07-15 20:29:55 -07:00
Xackery d0ef6a5293 added revisions to xmltojson based on source repo changes. 2017-07-15 17:17:36 -07:00
Xackery a6e2110f3d Removed test config files 2017-07-10 22:49:33 -07:00
Xackery 9296f2bdc5 Added xmltojson 2017-07-10 22:48:00 -07:00
regneq 5a88ea6950 Merge pull request #7 from EQEmu/master
eqemu
2017-04-18 17:24:52 -07:00
regneq 9841ca233d Merge pull request #6 from EQEmu/master
Fix for bug in clearance() world method
2017-04-16 21:13:41 -07:00
regneq 999677d314 Merge pull request #5 from EQEmu/master
eqmeu merge
2017-04-16 18:50:03 -07:00
445 changed files with 59717 additions and 41162 deletions
+3
View File
@@ -37,3 +37,6 @@ x64/
x86/
log/
logs/
vcpkg/
.idea/*
+20 -25
View File
@@ -1,32 +1,27 @@
language: cpp
compiler: gcc
sudo: false
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-4.8
- g++-4.8
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
dist: trusty
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
install:
- if [ "$CXX" = "g++" ]; then export CXX="g++-4.8" CC="gcc-4.8"; fi
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
- ./bin/tests
branches:
only:
- master
- stable
notifications:
email: false
irc:
channels: "irc.eqemulator.net#eqemucoders"
os: linux
+7 -21
View File
@@ -27,8 +27,6 @@
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
#Can change this if you really want but you should upgrade!
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
#FindMySQL is located here so lets make it so CMake can find it
@@ -42,6 +40,8 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_PREFIX_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dependencies" "${CMAKE_PREFIX_PATH}")
#Add our various windows definitions
IF(MSVC OR MINGW)
ADD_DEFINITIONS(-D_WINDOWS)
@@ -53,7 +53,6 @@ IF(MSVC OR MINGW)
ENDIF(MSVC OR MINGW)
IF(MSVC)
#Set our default locations for zlib/mysql based on x86/x64
IF(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
@@ -100,23 +99,6 @@ IF(MSVC)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ENDIF(EQEMU_ENABLE_CRASH_LOGGING)
#Disable safe SEH or not?
OPTION(EQEMU_DISABLE_SAFESEH "Disable Safe SEH (Needed for Strawberry Perl)" OFF)
IF(EQEMU_DISABLE_SAFESEH)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "${CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL "${CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
ENDIF(EQEMU_DISABLE_SAFESEH)
OPTION(EQEMU_BUILD_MSVC_MP "Enable build with multiple processes." ON)
IF(EQEMU_BUILD_MSVC_MP)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
@@ -279,6 +261,9 @@ IF(EQEMU_BUILD_PERL)
ENDIF(EQEMU_BUILD_PERL)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
IF(MSVC)
ADD_DEFINITIONS(/bigobj)
ENDIF()
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
@@ -342,7 +327,8 @@ IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/sol")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
-339
View File
@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
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This program is distributed in the hope that it will be useful,
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You should have received a copy of the GNU General Public License
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
-12
View File
@@ -1,12 +0,0 @@
The server code and utilities are released under GPLv3.
We also include some small libraries for convienence that may be under different licensing:
SocketLib - GPL
LibXML - ZLib License
StackWalker - New BSD License
ZLib - ZLib License
MySQL - GPL
Perl - GPL / ActiveState (under the assumption that this is a free project).
CPPUnit - GLP
StringUtilities - Apache
+23 -10
View File
@@ -1,7 +1,7 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
***
@@ -17,10 +17,7 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
@@ -53,7 +50,23 @@ forum, although pull requests will be much quicker and easier on all parties.
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
---
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
+21
View File
@@ -0,0 +1,21 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-bots.zip
+21
View File
@@ -0,0 +1,21 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-no-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-no-bots.zip
+141
View File
@@ -1,5 +1,146 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 07/10/2018 ==
Akkadius: Adjusted DataBuckets to use other acceptable time formats
Example: quest::set_data('key', 'value', '1d');
- Acceptable inputs:
- 15s = 15 seconds
- s15 = 15 seconds
- 60m = 60 minutes
- 7d = 7 days
- 1y = 1 year
- 600 = 600 seconds
== 07/09/2018 ==
mackal: Rework of Task System, Shared Tasks still unsupported
- The tables now have better named columns, which hopefully won't need to be explained
- Text1 is now target_name, Text2 is now item_list, Text3 is now description_override
- Tasks can now reward faction hits, this is just normal NPC Faction ID entries because I was lazy
- The "Task" type tasks are now supported, a player can only be doing one of these at a time
- Activity IDs for use spell on and use skill on have been identified but not implemented
- Identified "duration code" for unlimited duration tasks (None = 0, Short = 1, Medium = 2, Long = 3)
- Activities can now have multiple zones separated by ';'
- tasks.startzone removed since it actually just uses first activity
- skill_list and spell_list are both IDs that can be separated by ';' (still unimplemented though)
== 07/07/2018 ==
Akkadius: Implemented a much better replacement for qglobals called 'DataBuckets'
- A much more detailed example can be found at: https://github.com/EQEmu/Server/wiki/Data-Buckets
== 07/05/2018 ==
Uleat: Reintegration of inventory-based EQDictionary references
- Standardized 'CONSTANT_DECLARATION' and 'enumerationValue' tokens for most of the affected references
- Added 'BEGIN' and 'END' constants to many inventory-based ranges to help eliminate '< SIZE'-type comparisons
- Eliminated multiple, duplicated reference points of the same value context (bye, bye namespace legacy!)
- Most server values are now linked to the implementation client directly through a 'using ##' directive
== 05/28/2018 ==
Akkadius: Fixed an issue where size 0 NPC's hop in and out of the ground at idle
Akkadius: NPC's now open doors within proximity given the door doesn't have locked requirements
Akkadius: #reloadallrules will now display zones that have had their rules reloaded to GM's
Akkadius: Zones should now respect "shutdowndelay" in the zones table at all times
Akkadius: Fixed an issue where boats would snap to the bed of the body of water
Akkadius: Added rule Aggro:NPCAggroMaxDistanceEnabled - defaults to true
Akkadius: Changed map directory load structure
- maps/base/*.map
- maps/nav/*.nav
- maps/water/*.wtr
- maps/path/*.path
KLS: Implemented navigation mesh
- All up to date maps and navs can be found https://github.com/Akkadius/EQEmuMaps
- To update maps either check out the maps found in the above repository or use the maintenance command:
perl eqemu_server.pl maps
== 03/28/2018 ==
Kayen: SE_CastOnFadeEffect, SE_CastOnFadeEffectNPC, SE_CastOnFadeEffectAlway triggered spell will now hit
the correct targets.
== 03/07/2018 ==
Uleat: Added command '#ucs' to force a reconnect to UCS server.
- Works in place of client auto-reconnect packet in zones where feature is unsupported
- Currently, you will need to manually re-join channels
== 03/04/2018 ==
Uleat: Updated UCS versioning
- SoF and higher clients have a new opcode identified (update your *.conf files)
- Rework of previous ucs connectivity code
- Unrelated: Zone::weatherSend() now takes an optional parameter for singular updates (as in client entering zone)
-- prior to this, every client already in-zone received a weather update packet whenever a new client zoned in
== 02/18/2018 ==
Uleat: Bug reporting fix and overhaul.
- Fixed bug reporting for SoD+ clients
- Added ability to disable bug reporting (set rule 'Bugs:ReportingSystemActive' to 'false')
- Implemented a more detailed reporting system (set rule 'Bugs:UseOldReportingMethod' to 'false')
-- New system is not currently compatible with script-based monitoring
- Soft-removal of defunct 'Petition Bug' system
== 02/14/2018 ==
mackal: Fix Heading -- Quests broken
Please report any other issues with heading, most things were tested and worked
You can use eqemu_server.pl to run a conversion to fix your headings in quests.
Some may need manual review.
== 02/10/2018 ==
mackal: Add Global Loot system
This will allow us to implement global loot similarly to how it works on live
This system reuses our current loottable tables which the global_loot table references.
The limits for the rules to govern if a table should be rolled are min level, max level, rare,
raid, race, class, bodytype, and zone
race, class, bodytype, and zone are a pipe | separated list of IDs.
== 01/31/2018 ==
Uleat: Re-work of Bot::AI_Process(). Overall behavior is much improved.
- Removed a 'ton' of unneeded packet updates
- Added a 'leash' to the distance a bot can travel
- Added a 'main assist' feature to target control (set using group roles)
- Added combat 'jitter' movement to complement the existing rogue movement
- Attack can now be aborted if target contains no leash owner nor bot hate and leash owner turns off auto-attack
- Please report any issues with the bot AI code
Added a work-around for heal rotations crashing the server - under certain conditions.
== 01/28/2018 ==
Mackal: Spell AI tweaks
AI spells are treated as "innate" spells (devs use this term, and I think this is what they mean by it)
These spells are spammed by the NPC, lots of encounters on live work like this and this will greatly reduce
the need to do quest scripting on these types of encounters.
You can safely run update npc_spells_entries set priority = priority + 1 where priority >= 0; if you want to disable this new behavior
== 10/08/2017 ==
Mackal: Rework regens
Regen will now match whats reported by modern clients, besides where they lie due to known bugs
HP and END regens are now based on the BaseData.txt values allowing easy customization
Those cases:
- The client always applies hunger penalties, it appears they don't exist anymore on live you can turn them on with a rule
- The way the client gets buff mana/end regen benefits incorrectly applies the bard mod making these values lie sometimes
== 9/17/2017 ==
Akkadius: Add model/race offset to FixZ calc (KLS)
Akkadius: Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
== 7/14/2017 ==
Akkadius: HP Update tuning - HP Updates are now forced when a client is targeted
+2 -2
View File
@@ -14,7 +14,6 @@ SET(common_sources
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_versions.cpp
@@ -61,6 +60,7 @@ SET(common_sources
rdtsc.cpp
rulesys.cpp
say_link.cpp
serialize_buffer.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@@ -124,7 +124,6 @@ SET(common_headers
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
@@ -192,6 +191,7 @@ SET(common_headers
ruletypes.h
say_link.h
seperator.h
serialize_buffer.h
serverinfo.h
servertalk.h
shareddb.h
+2 -2
View File
@@ -24,8 +24,8 @@ struct BaseDataStruct
double base_hp;
double base_mana;
double base_end;
double unk1;
double unk2;
double hp_regen;
double end_regen;
double hp_factor;
double mana_factor;
double endurance_factor;
+12
View File
@@ -39,6 +39,18 @@ BasePacket::BasePacket(const unsigned char *buf, uint32 len)
}
}
BasePacket::BasePacket(SerializeBuffer &buf)
{
pBuffer = buf.m_buffer;
buf.m_buffer = nullptr;
size = buf.m_pos;
buf.m_pos = 0;
buf.m_capacity = 0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
}
BasePacket::~BasePacket()
{
if (pBuffer)
+4
View File
@@ -19,6 +19,7 @@
#define BASEPACKET_H_
#include "types.h"
#include "serialize_buffer.h"
#include <stdio.h>
#include <string.h>
@@ -63,6 +64,8 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
// this is used in task system a lot, it is NOT null-termed
void WriteLengthString(uint32 len, const char *str) { *(uint32 *)(pBuffer + _wpos) = len; _wpos += sizeof(uint32); memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
@@ -83,6 +86,7 @@ protected:
virtual ~BasePacket();
BasePacket() { pBuffer=nullptr; size=0; _wpos = 0; _rpos = 0; }
BasePacket(const unsigned char *buf, const uint32 len);
BasePacket(SerializeBuffer &buf);
};
extern void DumpPacketHex(const BasePacket* app);
+16 -7
View File
@@ -708,7 +708,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@@ -717,16 +717,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -1752,6 +1752,15 @@ void Database::ClearRaidDetails(uint32 rid) {
std::cout << "Unable to clear raid details: " << results.ErrorMessage() << std::endl;
}
void Database::PurgeAllDeletedDataBuckets() {
std::string query = StringFormat(
"DELETE FROM `data_buckets` WHERE (`expires` < %lld AND `expires` > 0)",
(long long) std::time(nullptr)
);
QueryDatabase(query);
}
// returns 0 on error or no raid for that character, or
// the raid id that the character is a member of.
uint32 Database::GetRaidID(const char* name)
+2
View File
@@ -221,6 +221,8 @@ public:
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
+5 -12
View File
@@ -41,6 +41,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#pragma pack(1)
// all const/macro reference values should really be converted to a magic number for this
// process to ensure that the struct sizes and offsets match up to the corresponding blob
/* Conversion Structs */
namespace Convert {
@@ -330,7 +333,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[5];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -472,16 +475,6 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch EQEmu Server script */
if (!std::ifstream("eqemu_server.pl")){
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
#ifdef _WIN32
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
#else
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
#endif
}
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
@@ -1415,7 +1408,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < 5; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
+100
View File
@@ -18,3 +18,103 @@
*/
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
SHARED_BANK_SIZE,
TRADE_SIZE,
WORLD_SIZE,
LIMBO_SIZE,
TRIBUTE_SIZE,
TROPHY_TRIBUTE_SIZE,
GUILD_TRIBUTE_SIZE,
MERCHANT_SIZE,
DELETED_SIZE,
CORPSE_SIZE,
BAZAAR_SIZE,
INSPECT_SIZE,
REAL_ESTATE_SIZE,
VIEW_MOD_PC_SIZE,
VIEW_MOD_BANK_SIZE,
VIEW_MOD_SHARED_BANK_SIZE,
VIEW_MOD_LIMBO_SIZE,
ALT_STORAGE_SIZE,
ARCHIVED_SIZE,
MAIL_SIZE,
GUILD_TROPHY_TRIBUTE_SIZE,
KRONO_SIZE,
OTHER_SIZE,
};
if (inv_type < TYPE_BEGIN || inv_type > TYPE_END)
return INULL;
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
+203 -84
View File
@@ -21,100 +21,173 @@
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
#include <string.h>
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
namespace invtype {
using namespace RoF2::invtype::enum_;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
using RoF2::invtype::POSSESSIONS_SIZE;
using RoF2::invtype::BANK_SIZE;
using RoF2::invtype::SHARED_BANK_SIZE;
using RoF2::invtype::TRADE_SIZE;
using RoF2::invtype::WORLD_SIZE;
using RoF2::invtype::LIMBO_SIZE;
using RoF2::invtype::TRIBUTE_SIZE;
using RoF2::invtype::TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::GUILD_TRIBUTE_SIZE;
using RoF2::invtype::MERCHANT_SIZE;
using RoF2::invtype::DELETED_SIZE;
using RoF2::invtype::CORPSE_SIZE;
using RoF2::invtype::BAZAAR_SIZE;
using RoF2::invtype::INSPECT_SIZE;
using RoF2::invtype::REAL_ESTATE_SIZE;
using RoF2::invtype::VIEW_MOD_PC_SIZE;
using RoF2::invtype::VIEW_MOD_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_LIMBO_SIZE;
using RoF2::invtype::ALT_STORAGE_SIZE;
using RoF2::invtype::ARCHIVED_SIZE;
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::OTHER_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
using RoF2::invtype::TYPE_END;
using RoF2::invtype::TYPE_COUNT;
int16 GetInvTypeSize(int16 inv_type);
using RoF2::invtype::GetInvTypeName;
} // namespace invtype
namespace invslot {
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using Titanium::invslot::TRADE_NPC_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::POSSESSIONS_BITMASK;
using RoF2::invslot::CORPSE_BITMASK;
using RoF2::invslot::GetInvPossessionsSlotName;
using RoF2::invslot::GetInvSlotName;
} // namespace invslot
namespace invbag {
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
namespace invaug {
using RoF2::invaug::SOCKET_INVALID;
using RoF2::invaug::SOCKET_BEGIN;
using RoF2::invaug::SOCKET_END;
using RoF2::invaug::SOCKET_COUNT;
using RoF2::invaug::GetInvAugIndexName;
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
using RoF2::constants::SAY_LINK_BODY_SIZE;
const size_t SAY_LINK_TEXT_SIZE = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
@@ -126,6 +199,52 @@ namespace EQEmu
} /*constants*/
namespace profile {
using RoF2::profile::BANDOLIERS_SIZE;
using RoF2::profile::BANDOLIER_ITEM_COUNT;
using RoF2::profile::POTION_BELT_SIZE;
using RoF2::profile::SKILL_ARRAY_SIZE;
} // namespace profile
namespace behavior {
using RoF2::behavior::CoinHasWeight;
} // namespace behavior
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
-20
View File
@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
-182
View File
@@ -1,182 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
#endif /* COMMON_EMU_LEGACY_H */
+45 -24
View File
@@ -28,74 +28,95 @@
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 8;
const size_t InvTypeTradeSize = 8;
} // namespace invtype
namespace invslot {
const uint64 POSSESSIONS_BITMASK = 0x00000000007FFFFF; // based on 34-slot count (RoF+)
} // namespace invslot
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
+3
View File
@@ -9,6 +9,7 @@ N(OP_AcceptNewTask),
N(OP_AckPacket),
N(OP_Action),
N(OP_Action2),
N(OP_AddNimbusEffect),
N(OP_AdventureData),
N(OP_AdventureDetails),
N(OP_AdventureFinish),
@@ -339,6 +340,7 @@ N(OP_MOTD),
N(OP_MoveCoin),
N(OP_MoveDoor),
N(OP_MoveItem),
N(OP_MoveMultipleItems),
N(OP_MoveLogDisregard),
N(OP_MoveLogRequest),
N(OP_MultiLineMsg),
@@ -391,6 +393,7 @@ N(OP_PVPLeaderBoardReply),
N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),
+16 -2
View File
@@ -28,7 +28,7 @@
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
enum class ClientVersion : uint32 {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
@@ -72,7 +72,7 @@ namespace EQEmu
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion {
enum class MobVersion : uint32 {
Unknown = 0,
Client62,
Titanium,
@@ -121,6 +121,20 @@ namespace EQEmu
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
enum UCSVersion : char {
ucsUnknown = '\0',
ucsClient62Chat = 'A',
ucsClient62Mail = 'a',
ucsTitaniumChat = 'B',
ucsTitaniumMail = 'b',
ucsSoFCombined = 'C',
ucsSoDCombined = 'D',
ucsUFCombined = 'E',
ucsRoFCombined = 'F',
ucsRoF2Combined = 'G'
};
} /*versions*/
} /*EQEmu*/
+14
View File
@@ -523,4 +523,18 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+742 -716
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File diff suppressed because it is too large Load Diff
+14 -11
View File
@@ -20,7 +20,6 @@
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
@@ -37,7 +36,7 @@ namespace EQEmu
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
int16 CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
@@ -54,11 +53,17 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
int16 InventoryTypeSize[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
uint64 CorpseBitmask;
int16 BagSlotCount;
int16 AugSocketCount;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
@@ -84,17 +89,15 @@ namespace EQEmu
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*Client62*/
+3
View File
@@ -51,6 +51,7 @@ protected:
EmuOpcode emu_opcode;
EQPacket(EmuOpcode opcode, const unsigned char *buf, const uint32 len);
EQPacket(EmuOpcode opcode, SerializeBuffer &buf) : BasePacket(buf), emu_opcode(opcode) { };
// EQPacket(const EQPacket &p) { }
EQPacket() { emu_opcode=OP_Unknown; pBuffer=nullptr; size=0; }
@@ -104,6 +105,8 @@ public:
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, const unsigned char *buf, const uint32 len) : EQPacket(op, buf, len), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, SerializeBuffer &buf) : EQPacket(op, buf), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
bool combine(const EQApplicationPacket *rhs);
uint32 serialize (uint16 opcode, unsigned char *dest) const;
uint32 Size() const { return size+app_opcode_size; }
+112 -70
View File
@@ -280,7 +280,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
@@ -551,6 +551,7 @@ struct BlockedBuffs_Struct
/*86*/ uint16 Flags;
};
// same for adding
struct RemoveNimbusEffect_Struct
{
/*00*/ uint32 spawnid; // Spawn ID
@@ -730,7 +731,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -744,7 +745,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -854,6 +855,7 @@ static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size r
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -993,7 +995,8 @@ struct PlayerProfile_Struct
/*4768*/ int32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown4808[24];
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*5196*/ uint8 unknown5132[184];
/*5196*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*5296*/ uint8 unknown5132[84];
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown5420; //
/*5388*/ uint32 pvptype; //
@@ -1046,7 +1049,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1073,7 +1076,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1250,21 +1253,22 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 bard_focus_id;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 31 */
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
// newer clients have some data for setting LaunchSpellData when effect_flag & 4
// /* 31 */ uint8 spell_gem;
// /* 32 */ uint32 inventory_slot;
// /* 36 */ uint32 item_cast_type;
};
// this is what prints the You have been struck. and the regular
@@ -1274,12 +1278,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
};
@@ -1779,6 +1783,15 @@ struct CombatAbility_Struct {
uint32 m_skill;
};
// Disarm Struct incoming from Client [Size: 16]
struct Disarm_Struct
{
uint32 source;
uint32 target;
uint32 skill;
uint32 unknown;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
@@ -3320,23 +3333,32 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ char unknown308[160];
/*0468*/ char target_name[64];
/*0532*/ uint32 type;
/*0536*/ char unknown536[2052];
/*2584*/ char bug[2048];
/*4632*/ char unknown4632[6];
/*4638*/ char system_info[4094];
struct BugReport_Struct {
/*0000*/ uint32 category_id;
/*0004*/ char category_name[64];
/*0068*/ char reporter_name[64];
/*0132*/ char unused_0132[32];
/*0164*/ char ui_path[128];
/*0292*/ float pos_x;
/*0296*/ float pos_y;
/*0300*/ float pos_z;
/*0304*/ uint32 heading;
/*0308*/ uint32 unused_0308;
/*0312*/ uint32 time_played;
/*0316*/ char padding_0316[8];
/*0324*/ uint32 target_id;
/*0328*/ char padding_0328[140];
/*0468*/ uint32 unknown_0468; // seems to always be '0'
/*0472*/ char target_name[64];
/*0536*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0540*/ char unused_0540[2052];
/*2592*/ char bug_report[2050];
/*4642*/ char system_info[4098];
/*8740*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3363,20 +3385,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -3435,8 +3458,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -3768,7 +3791,7 @@ struct AcceptNewTask_Struct {
//was all 0's from client, server replied with same op, all 0's
struct CancelTask_Struct {
uint32 SequenceNumber;
uint32 unknown4; // Only seen 0x00000002
uint32 type; // Only seen 0x00000002
};
#if 0
@@ -3822,28 +3845,28 @@ struct AvailableTaskTrailer_Struct {
struct TaskDescriptionHeader_Struct {
uint32 SequenceNumber; // The order the tasks appear in the journal. 0 for first task, 1 for second, etc.
uint32 TaskID;
uint32 unknown2;
uint32 unknown3;
uint8 unknown4;
uint8 open_window;
uint32 task_type;
uint32 reward_type; // if this != 4 says Ebon Crystals else Radiant Crystals
};
struct TaskDescriptionData1_Struct {
uint32 Duration;
uint32 unknown2;
uint32 dur_code; // if Duration == 0
uint32 StartTime;
};
struct TaskDescriptionData2_Struct {
uint32 RewardCount; // ??
uint32 unknown1;
uint32 unknown2;
uint16 unknown3;
//uint8 unknown4;
uint8 has_rewards;
uint32 coin_reward;
uint32 xp_reward;
uint32 faction_reward;
};
struct TaskDescriptionTrailer_Struct {
//uint16 unknown1; // 0x0012
uint32 Points;
uint8 has_reward_selection; // uses newer reward selection window, not in all clients
};
struct TaskActivityHeader_Struct {
@@ -3883,11 +3906,11 @@ struct TaskActivityShort_Struct {
struct TaskActivityComplete_Struct {
uint32 TaskIndex;
uint32 unknown2; // 0x00000002
uint32 unknown3;
uint32 TaskType; // task, shared task, quest
uint32 TaskID; // must match
uint32 ActivityID;
uint32 unknown4; // 0x00000001
uint32 unknown5; // 0x00000001
uint32 task_completed; // Broadcasts "Task '%1' Completed" it not 0 and "Task '%1' Failed." if 0
uint32 stage_complete; // Broadcasts "Task Stage Completed"
};
#if 0
@@ -4764,6 +4787,7 @@ struct BuffIconEntry_Struct
uint32 spell_id;
int32 tics_remaining;
uint32 num_hits;
char caster[64];
};
struct BuffIcon_Struct
@@ -4773,6 +4797,7 @@ struct BuffIcon_Struct
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
BuffIconEntry_Struct entries[0];
};
@@ -5286,7 +5311,7 @@ struct MercenaryMerchantResponse_Struct {
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
@@ -5314,7 +5339,7 @@ struct ClientMarqueeMessage_Struct {
uint32 fade_out_time; //The fade out time, in ms
uint32 duration; //in ms
char msg[1]; //message plus null terminator
};
typedef std::list<ServerLootItem_Struct*> ItemList;
@@ -5351,6 +5376,23 @@ struct AuraDestory_Struct {
};
// I think we can assume it's just action for 2, client doesn't seem to do anything with the rest of the data in that case
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
// Restore structure packing to default
#pragma pack()
+96 -336
View File
@@ -23,351 +23,112 @@
#include <iostream>
#include <sstream>
std::string EQEmuConfig::ConfigFile = "eqemu_config.xml";
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::do_world(TiXmlElement *ele)
{
const char *text;
TiXmlElement * sub_ele;;
text = ParseTextBlock(ele, "shortname");
if (text) {
ShortName = text;
}
text = ParseTextBlock(ele, "longname");
if (text) {
LongName = text;
}
text = ParseTextBlock(ele, "address", true);
if (text) {
WorldAddress = text;
}
text = ParseTextBlock(ele, "localaddress", true);
if (text) {
LocalAddress = text;
}
text = ParseTextBlock(ele, "maxclients", true);
if (text) {
MaxClients = atoi(text);
}
// Get the <key> element
text = ParseTextBlock(ele, "key", true);
if (text) {
SharedKey = text;
}
// Get the <loginserver> element
sub_ele = ele->FirstChildElement("loginserver");
if (sub_ele) {
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
LoginPassword = text;
}
void EQEmuConfig::parse_config() {
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") LoginLegacy = true;
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
} else {
char str[32];
char str[32];
loginlist.Clear();
do {
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
loginconfig->LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
loginconfig->LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
loginconfig->LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
loginconfig->LoginPassword = text;
}
loginlist.Insert(loginconfig);
if (!_root["server"]["world"][str].isObject()) {
break;
}
} while (sub_ele);
}
// Check for locked
sub_ele = ele->FirstChildElement("locked");
if (sub_ele != nullptr) {
Locked = true;
}
// Get the <tcp> element
sub_ele = ele->FirstChildElement("tcp");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
WorldIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldTCPPort = atoi(text);
}
}
sub_ele = ele->FirstChildElement("telnet");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
TelnetIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
TelnetTCPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
TelnetEnabled = true;
}
}
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
// Get the <http> element
sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) {
// text = sub_ele->Attribute("ip");
// if (text)
// WorldIP=text;
text = sub_ele->Attribute("mimefile");
if (text) {
WorldHTTPMimeFile = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldHTTPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
WorldHTTPEnabled = true;
}
loginconfig->LoginLegacy = false;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") loginconfig->LoginLegacy = true;
loginlist.Insert(loginconfig);
} while (LoginCount < 100);
}
//<locked> from xml converts to json as locked: "", so i default to "false".
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") Locked = true;
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") TelnetEnabled = true;
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") WorldHTTPEnabled = true;
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
LogPrefix = _root["server"]["launcher"].get("logprefix", "logs/zone-").asString();
LogSuffix = _root["server"]["launcher"].get("logsuffix", ".log").asString();
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
ZoneExe = _root["server"]["launcher"].get("exe", "./zone").asString();
#endif
}
void EQEmuConfig::do_chatserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
ChatHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
ChatPort = atoi(text);
}
}
void EQEmuConfig::do_mailserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
MailHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
MailPort = atoi(text);
}
}
void EQEmuConfig::do_database(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
DatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
DatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
DatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
DatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
DatabaseDB = text;
}
}
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
QSDatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
QSDatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
QSDatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
QSDatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
QSDatabaseDB = text;
}
}
void EQEmuConfig::do_zones(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
// TiXmlNode *node,*sub_node;
text = ParseTextBlock(ele, "defaultstatus", true);
if (text) {
DefaultStatus = atoi(text);
}
// Get the <ports> element
sub_ele = ele->FirstChildElement("ports");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("low");
if (text) {
ZonePortLow = atoi(text);
};
text = sub_ele->Attribute("high");
if (text) {
ZonePortHigh = atoi(text);
}
}
}
void EQEmuConfig::do_files(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "spells", true);
if (text) {
SpellsFile = text;
}
text = ParseTextBlock(ele, "opcodes", true);
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
PluginPlFile = text;
}
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
void EQEmuConfig::do_launcher(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
text = ParseTextBlock(ele, "logprefix", true);
if (text) {
LogPrefix = text;
}
text = ParseTextBlock(ele, "logsuffix", true);
if (text) {
LogSuffix = text;
}
// Get the <exe> element
text = ParseTextBlock(ele, "exe", true);
if (text) {
ZoneExe = text;
}
// Get the <timers> element
sub_ele = ele->FirstChildElement("timers");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("restart");
if (text) {
RestartWait = atoi(text);
}
text = sub_ele->Attribute("reterminate");
if (text) {
TerminateWait = atoi(text);
}
text = sub_ele->Attribute("initial");
if (text) {
InitialBootWait = atoi(text);
}
text = sub_ele->Attribute("interval");
if (text) {
ZoneBootInterval = atoi(text);
}
}
}
std::string EQEmuConfig::GetByName(const std::string &var_name) const
{
if (var_name == "ShortName") {
@@ -564,4 +325,3 @@ void EQEmuConfig::Dump() const
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
+27 -84
View File
@@ -18,8 +18,9 @@
#ifndef __EQEmuConfig_H
#define __EQEmuConfig_H
#include "xml_parser.h"
#include "json/json.h"
#include "linked_list.h"
#include <fstream>
struct LoginConfig {
std::string LoginHost;
@@ -29,7 +30,7 @@ struct LoginConfig {
bool LoginLegacy;
};
class EQEmuConfig : public XMLParser
class EQEmuConfig
{
public:
virtual std::string GetByName(const std::string &var_name) const;
@@ -115,88 +116,14 @@ class EQEmuConfig : public XMLParser
protected:
static EQEmuConfig *_config;
Json::Value _root;
static std::string ConfigFile;
#define ELEMENT(name) \
void do_##name(TiXmlElement *ele);
#include "eqemu_config_elements.h"
void parse_config();
EQEmuConfig()
{
// import the needed handler prototypes
#define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h"
// Set sane defaults
// Login server
LoginHost = "login.eqemulator.net";
LoginPort = 5998;
LoginLegacy = false;
// World
Locked = false;
WorldTCPPort = 9000;
TelnetTCPPort = 9001;
TelnetEnabled = false;
WorldHTTPEnabled = false;
WorldHTTPPort = 9080;
WorldHTTPMimeFile = "mime.types";
SharedKey = ""; //blank disables authentication
// Mail
ChatHost = "eqchat.eqemulator.net";
ChatPort = 7778;
// Mail
MailHost = "eqmail.eqemulator.net";
MailPort = 7779;
// Mysql
DatabaseHost = "localhost";
DatabasePort = 3306;
DatabaseUsername = "eq";
DatabasePassword = "eq";
DatabaseDB = "eq";
// QueryServ Database
QSDatabaseHost = "localhost";
QSDatabasePort = 3306;
QSDatabaseUsername = "eq";
QSDatabasePassword = "eq";
QSDatabaseDB = "eq";
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
{
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
RestartWait = 10000; //milliseconds
TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32
ZoneExe = "zone.exe";
#else
ZoneExe = "./zone";
#endif
// Zones
ZonePortLow = 7000;
ZonePortHigh = 7999;
DefaultStatus = 0;
// For where zones need to connect to.
WorldIP = "127.0.0.1";
TelnetIP = "127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients = -1;
LoginCount = 0;
}
virtual ~EQEmuConfig() {}
@@ -205,9 +132,7 @@ class EQEmuConfig : public XMLParser
// Produce a const singleton
static const EQEmuConfig *get()
{
if (_config == nullptr) {
LoadConfig();
}
LoadConfig();
return (_config);
}
@@ -221,10 +146,28 @@ class EQEmuConfig : public XMLParser
static bool LoadConfig()
{
if (_config != nullptr) {
delete _config;
return true;
}
_config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
return parseFile();
}
// Load config file and parse data
static bool parseFile() {
if (_config == nullptr) {
return LoadConfig();
}
std::ifstream fconfig(EQEmuConfig::ConfigFile, std::ifstream::binary);
try {
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception) {
return false;
}
return true;
}
void Dump() const;
+7 -1
View File
@@ -88,6 +88,9 @@ enum LogCategory {
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NPCRoamBox,
MaxCategoryID /* Don't Remove this*/
};
@@ -140,7 +143,10 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"Client Login",
"Headless Client",
"HP Update",
"FixZ"
"FixZ",
"Food",
"Traps",
"NPC Roam Box"
};
}
-1
View File
@@ -1,5 +1,4 @@
#include "event_sub.h"
#include <string.h>
void EventSubscriptionWatcher::Subscribe(const std::string &event_name)
{
+1
View File
@@ -1,6 +1,7 @@
#pragma once
#include <unordered_map>
#include <string>
class EventSubscriptionWatcher
{
+9
View File
@@ -154,6 +154,7 @@ enum { //timer settings, all in milliseconds
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
AI_scan_door_open_interval = 1000,
// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
@@ -219,6 +220,9 @@ enum { //some random constants
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA level*level*75*35/10
@@ -276,6 +280,11 @@ enum {
#define SAYLINK_ITEM_ID 0xFFFFF
// consumption timers for food/drink here instead of rules because the client
// uses these. Times in ms.
#define CONSUMPTION_TIMER 46000
#define CONSUMPTION_MNK_TIMER 92000
/*
Developer configuration
+4 -1
View File
@@ -111,7 +111,8 @@
#define GLM_COMPILER_GCC70 0x02000A00
#define GLM_COMPILER_GCC71 0x02000B00
#define GLM_COMPILER_GCC72 0x02000C00
#define GLM_COMPILER_GCC80 0x02000D00
#define GLM_COMPILER_GCC73 0x02000D00
#define GLM_COMPILER_GCC80 0x02000E00
// CUDA
#define GLM_COMPILER_CUDA 0x10000000
@@ -283,6 +284,8 @@
# define GLM_COMPILER (GLM_COMPILER_GCC71)
# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 2)
# define GLM_COMPILER (GLM_COMPILER_GCC72)
# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 3)
# define GLM_COMPILER (GLM_COMPILER_GCC73)
# elif (__GNUC__ >= 8)
# define GLM_COMPILER (GLM_COMPILER_GCC80)
# else
+150 -135
View File
@@ -119,6 +119,21 @@ EQEmu::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
bool EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
Log(Logs::General, Logs::Error, "InventoryVersion set request after initial set (old: %u, new: %u)",
static_cast<uint32>(m_mob_version), static_cast<uint32>(inventory_version));
return false;
}
}
void EQEmu::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
@@ -140,63 +155,63 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
ItemInstance* result = nullptr;
// Cursor
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Cursor slot
result = m_cursor.peek_front();
}
// Non bag slots
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
result = _GetItem(m_trade, slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
// Shared Bank slots
result = _GetItem(m_shbank, slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
// Bank slots
result = _GetItem(m_bank, slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
// Personal inventory slots
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) ||
(slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
// Inner bag slots
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
// Trade bag slots
ItemInstance* inst = _GetItem(m_trade, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
// Shared Bank bag slots
ItemInstance* inst = _GetItem(m_shbank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
// Bank bag slots
ItemInstance* inst = _GetItem(m_bank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
// Cursor bag slots
ItemInstance* inst = m_cursor.peek_front();
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
// Personal inventory bag slots
ItemInstance* inst = _GetItem(m_inv, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
@@ -232,7 +247,7 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance& inst)
{
m_cursor.push(inst.Clone());
return inventory::slotCursor;
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem()
@@ -254,7 +269,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_b >= legacy::EQUIPMENT_BEGIN && slot_b <= legacy::EQUIPMENT_END) || slot_b == inventory::slotPowerSource) {
if ((slot_b >= invslot::EQUIPMENT_BEGIN && slot_b <= invslot::EQUIPMENT_END) || slot_b == invslot::SLOT_POWER_SOURCE) {
auto item_a = inst_a->GetItem();
if (!item_a) {
fail_state = swapNullData;
@@ -280,7 +295,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_a >= legacy::EQUIPMENT_BEGIN && slot_a <= legacy::EQUIPMENT_END) || slot_a == inventory::slotPowerSource) {
if ((slot_a >= invslot::EQUIPMENT_BEGIN && slot_a <= invslot::EQUIPMENT_END) || slot_a == invslot::SLOT_POWER_SOURCE) {
auto item_b = inst_b->GetItem();
if (!item_b) {
fail_state = swapNullData;
@@ -361,30 +376,30 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
p = m_bank[slot_id];
m_bank.erase(slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
p = m_shbank[slot_id];
m_shbank.erase(slot_id);
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
p = m_trade[slot_id];
m_trade.erase(slot_id);
}
@@ -404,7 +419,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
if (ItemToTry->Stackable) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -420,9 +435,9 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
if (InvItem && InvItem->IsClassBag()) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot < BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -441,7 +456,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
}
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -464,11 +479,11 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
else if (InvItem->IsClassBag() && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot<BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -647,14 +662,14 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if (!GetItem(i))
// Found available slot in personal inventory
return i;
}
if (!for_bag) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
@@ -663,11 +678,11 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
continue;
}
int16 base_slot_id = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = inventory::containerBegin; j<slots; j++) {
for (j = invbag::SLOT_BEGIN; j<slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);
@@ -680,7 +695,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
if (try_cursor) {
// Always room on cursor (it's a queue)
// (we may wish to cap this in the future)
return inventory::slotCursor;
return invslot::slotCursor;
}
// No available slots
@@ -694,9 +709,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
//
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
if ((general_start < legacy::GENERAL_BEGIN) || (general_start > legacy::GENERAL_END))
if ((general_start < invslot::GENERAL_BEGIN) || (general_start > invslot::GENERAL_END))
return INVALID_INDEX;
if (bag_start >= inventory::ContainerCount)
if (bag_start > invbag::SLOT_END)
return INVALID_INDEX;
if (!inst || !inst->GetID())
@@ -704,17 +719,17 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
if (inst->IsClassBag()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if (!m_inv[free_slot])
return free_slot;
}
return inventory::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
return invslot::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
}
// step 2: find partial room for stackables
if (inst->IsStackable()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -724,15 +739,15 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
continue;
if (main_inst->IsClassBag()) { // if item-specific containers already have bad items, we won't fix it here...
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
const ItemInstance* sub_inst = main_inst->GetItem(free_bag_slot);
if (!sub_inst)
@@ -747,14 +762,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3a: find room for container-specific items (ItemClassArrow)
if (inst->GetItem()->ItemType == item::ItemTypeArrow) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeQuiver) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -763,14 +778,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
if (inst->GetItem()->ItemType == item::ItemTypeSmallThrowing) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeBandolier) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -778,22 +793,22 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
// step 4: just find an empty slot
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsClassBag()) {
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == item::BagTypeBandolier) || (main_inst->GetItem()->BagType == item::BagTypeQuiver))
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -801,7 +816,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
//return INVALID_INDEX; // everything else pushes to the cursor
return inventory::slotCursor;
return invslot::slotCursor;
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
@@ -813,20 +828,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
// parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
parent_slot_id = legacy::GENERAL_BEGIN + (slot_id - legacy::GENERAL_BAGS_BEGIN) / inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
parent_slot_id = invslot::GENERAL_BEGIN + (slot_id - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
parent_slot_id = inventory::slotCursor;
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
parent_slot_id = invslot::slotCursor;
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
parent_slot_id = legacy::BANK_BEGIN + (slot_id - legacy::BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
parent_slot_id = invslot::BANK_BEGIN + (slot_id - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
parent_slot_id = legacy::SHARED_BANK_BEGIN + (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
parent_slot_id = invslot::SHARED_BANK_BEGIN + (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
parent_slot_id = legacy::TRADE_BEGIN + (slot_id - legacy::TRADE_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
parent_slot_id = invslot::TRADE_BEGIN + (slot_id - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
return parent_slot_id;
@@ -839,20 +854,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 slot_id = INVALID_INDEX;
if (bagslot_id == inventory::slotCursor || bagslot_id == 8000) {
slot_id = legacy::CURSOR_BAG_BEGIN + bagidx;
if (bagslot_id == invslot::slotCursor || bagslot_id == 8000) {
slot_id = invbag::CURSOR_BAG_BEGIN + bagidx;
}
else if (bagslot_id >= legacy::GENERAL_BEGIN && bagslot_id <= legacy::GENERAL_END) {
slot_id = legacy::GENERAL_BAGS_BEGIN + (bagslot_id - legacy::GENERAL_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::GENERAL_BEGIN && bagslot_id <= invslot::GENERAL_END) {
slot_id = invbag::GENERAL_BAGS_BEGIN + (bagslot_id - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::BANK_BEGIN && bagslot_id <= legacy::BANK_END) {
slot_id = legacy::BANK_BAGS_BEGIN + (bagslot_id - legacy::BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::BANK_BEGIN && bagslot_id <= invslot::BANK_END) {
slot_id = invbag::BANK_BAGS_BEGIN + (bagslot_id - invslot::BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::SHARED_BANK_BEGIN && bagslot_id <= legacy::SHARED_BANK_END) {
slot_id = legacy::SHARED_BANK_BAGS_BEGIN + (bagslot_id - legacy::SHARED_BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::SHARED_BANK_BEGIN && bagslot_id <= invslot::SHARED_BANK_END) {
slot_id = invbag::SHARED_BANK_BAGS_BEGIN + (bagslot_id - invslot::SHARED_BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::TRADE_BEGIN && bagslot_id <= legacy::TRADE_END) {
slot_id = legacy::TRADE_BAGS_BEGIN + (bagslot_id - legacy::TRADE_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::TRADE_BEGIN && bagslot_id <= invslot::TRADE_END) {
slot_id = invbag::TRADE_BAGS_BEGIN + (bagslot_id - invslot::TRADE_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
return slot_id;
@@ -865,23 +880,23 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
//else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
// index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
index = (slot_id - legacy::GENERAL_BAGS_BEGIN) % inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
index = (slot_id - invbag::GENERAL_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
index = (slot_id - legacy::CURSOR_BAG_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
index = (slot_id - invbag::CURSOR_BAG_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
index = (slot_id - legacy::BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
index = (slot_id - invbag::BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
index = (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
index = (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
index = (slot_id - legacy::TRADE_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
index = (slot_id - invbag::TRADE_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::WORLD_BEGIN && slot_id <= legacy::WORLD_END) {
index = (slot_id - legacy::WORLD_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invslot::WORLD_BEGIN && slot_id <= invslot::WORLD_END) {
index = (slot_id - invslot::WORLD_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
return index;
@@ -892,23 +907,23 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
switch (material)
{
case textures::armorHead:
return inventory::slotHead;
return invslot::slotHead;
case textures::armorChest:
return inventory::slotChest;
return invslot::slotChest;
case textures::armorArms:
return inventory::slotArms;
return invslot::slotArms;
case textures::armorWrist:
return inventory::slotWrist1; // there's 2 bracers, only one bracer material
return invslot::slotWrist1; // there's 2 bracers, only one bracer material
case textures::armorHands:
return inventory::slotHands;
return invslot::slotHands;
case textures::armorLegs:
return inventory::slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return inventory::slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return inventory::slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return inventory::slotSecondary;
return invslot::slotSecondary;
default:
return INVALID_INDEX;
}
@@ -918,24 +933,24 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
case inventory::slotHead:
case invslot::slotHead:
return textures::armorHead;
case inventory::slotChest:
case invslot::slotChest:
return textures::armorChest;
case inventory::slotArms:
case invslot::slotArms:
return textures::armorArms;
case inventory::slotWrist1:
case invslot::slotWrist1:
//case SLOT_BRACER02: // non-live behavior
return textures::armorWrist;
case inventory::slotHands:
case invslot::slotHands:
return textures::armorHands;
case inventory::slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case inventory::slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case inventory::slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case inventory::slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::materialInvalid;
@@ -962,11 +977,11 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource)
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE)
{
return true;
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END)
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END)
{
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
return true;
@@ -977,7 +992,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource || (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END))
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE || (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END))
return true;
return false;
@@ -986,11 +1001,11 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
// Test whether a given slot can support a container item
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == inventory::slotCursor) ||
(slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END) ||
(slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) ||
(slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) ||
(slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END)
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
(slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) ||
(slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) ||
(slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END)
) {
return true;
}
@@ -1028,7 +1043,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
}
if (m_cursor.peek_front() == inst) {
return inventory::slotCursor;
return invslot::slotCursor;
}
return INVALID_INDEX;
@@ -1039,8 +1054,8 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < legacy::EQUIPMENT_BEGIN || iter->first > legacy::EQUIPMENT_END) && iter->first != inventory::slotPowerSource) { continue; }
if (iter->first == inventory::slotAmmo) { continue; }
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END) && iter->first != invslot::SLOT_POWER_SOURCE) { continue; }
if (iter->first == invslot::slotAmmo) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1053,7 +1068,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 general_light_type = 0;
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
if (iter->first < legacy::GENERAL_BEGIN || iter->first > legacy::GENERAL_END) { continue; }
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1184,33 +1199,33 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 result = INVALID_INDEX;
int16 parentSlot = INVALID_INDEX;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Replace current item on cursor, if exists
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
m_trade[slot_id] = inst;
result = slot_id;
}
@@ -1248,7 +1263,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return iter->first;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1265,7 +1280,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1293,10 +1308,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (inst->GetID() == item_id) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1310,10 +1325,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (bag_inst->GetID() == item_id) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1370,7 +1385,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
if (!inst->IsClassBag()) { continue; }
@@ -1382,7 +1397,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
}
@@ -1402,7 +1417,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (inst->GetItem()->LoreGroup == loregroup)
return iter->first;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1419,7 +1434,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1440,9 +1455,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (inst == nullptr) { continue; }
if (inst->GetItem()->LoreGroup == loregroup)
return inventory::slotCursor;
return invslot::slotCursor;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1457,9 +1472,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (bag_inst == nullptr) { continue; }
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
+4 -13
View File
@@ -92,22 +92,13 @@ namespace EQEmu
}
~InventoryProfile();
bool SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
return false;
}
}
bool SetInventoryVersion(versions::MobVersion inventory_version);
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
versions::MobVersion InventoryVersion() { return m_mob_version; }
const inventory::LookupEntry* GetLookup() const { return m_lookup; }
static void CleanDirty();
static void MarkDirty(ItemInstance *inst);
@@ -163,7 +154,7 @@ namespace EQEmu
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = legacy::GENERAL_BEGIN, uint8 bag_start = inventory::containerBegin);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
+78 -78
View File
@@ -25,23 +25,23 @@
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
case invslot::slotHead:
return textures::armorHead;
case slotChest:
case invslot::slotChest:
return textures::armorChest;
case slotArms:
case invslot::slotArms:
return textures::armorArms;
case slotWrist1:
case invslot::slotWrist1:
return textures::armorWrist;
case slotHands:
case invslot::slotHands:
return textures::armorHands;
case slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
@@ -50,7 +50,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
@@ -60,25 +60,25 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
return invslot::slotHead;
case textures::armorChest:
return slotChest;
return invslot::slotChest;
case textures::armorArms:
return slotArms;
return invslot::slotArms;
case textures::armorWrist:
return slotWrist1;
return invslot::slotWrist1;
case textures::armorHands:
return slotHands;
return invslot::slotHands;
case textures::armorLegs:
return slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
return invslot::slotSecondary;
default:
return slotInvalid;
return invslot::SLOT_INVALID;
}
}
@@ -87,14 +87,14 @@ bool EQEmu::InventorySlot::IsValidSlot() const
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
int16 slot_count = invtype::GetInvTypeSize(_type_index);
if (!slot_count || _slot_index < invslot::SLOT_BEGIN || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
if (_container_index < invbag::SLOT_INVALID || _container_index >= invbag::SLOT_COUNT)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
if (_socket_index < invaug::SOCKET_INVALID || _socket_index >= invaug::SOCKET_COUNT)
return false;
return true;
@@ -103,16 +103,16 @@ bool EQEmu::InventorySlot::IsValidSlot() const
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
if ((slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END) && slot_index != invslot::SLOT_POWER_SOURCE)
return false;
return true;
@@ -122,7 +122,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
return true;
@@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
if (slot_index != invslot::slotCursor)
return false;
return true;
@@ -142,7 +142,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
if ((slot_index != invslot::slotRange) && (slot_index != invslot::slotPrimary) && (slot_index != invslot::slotSecondary))
return false;
return true;
@@ -151,15 +151,15 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
case invslot::slotPrimary:
case invslot::slotSecondary:
return true;
default:
return false;
@@ -169,13 +169,13 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
return true;
default:
return false;
@@ -184,10 +184,10 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsEquipmentIndex(_slot_index);
@@ -195,10 +195,10 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsGeneralIndex(_socket_index);
@@ -206,10 +206,10 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsCursorIndex(_slot_index);
@@ -217,10 +217,10 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsWeaponIndex(_slot_index);
@@ -228,10 +228,10 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTextureIndex(_slot_index);
@@ -239,10 +239,10 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTintableIndex(_slot_index);
@@ -250,13 +250,13 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -264,13 +264,13 @@ bool EQEmu::InventorySlot::IsSlot() const
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -278,13 +278,13 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -292,13 +292,13 @@ bool EQEmu::InventorySlot::IsContainer() const
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -332,10 +332,10 @@ const std::string EQEmu::InventorySlot::ToName() const
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
_container_index = invbag::SLOT_INVALID;
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
+12 -12
View File
@@ -35,10 +35,10 @@ namespace EQEmu
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot() : _type_index(invtype::TYPE_INVALID), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
@@ -90,15 +90,15 @@ namespace EQEmu
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeInvalid() { _type_index = invtype::TYPE_INVALID; }
void SetSlotInvalid() { _slot_index = invslot::SLOT_INVALID; }
void SetContainerInvalid() { _container_index = invbag::SLOT_INVALID; }
void SetSocketInvalid() { _socket_index = invaug::SOCKET_INVALID; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void SetTypeBegin() { _type_index = invtype::TYPE_BEGIN; }
void SetSlotBegin() { _slot_index = invslot::SLOT_BEGIN; }
void SetContainerBegin() { _container_index = invbag::SLOT_BEGIN; }
void SetSocketBegin() { _socket_index = invaug::SOCKET_BEGIN; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
+3 -3
View File
@@ -464,9 +464,9 @@ namespace EQEmu
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
+59 -59
View File
@@ -273,8 +273,8 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == inventory::slotPowerSource) { use_slot = inventory::slotGeneral1; }
if ((uint16)slot_id <= legacy::EQUIPMENT_END) { use_slot = slot_id; }
if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
if (use_slot != INVALID_INDEX) {
if (m_item->Slots & (1 << use_slot))
@@ -289,7 +289,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
if (!m_item)
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0)
return true;
}
@@ -303,8 +303,8 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
int index = legacy::EQUIPMENT_BEGIN;
for (; index <= inventory::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
@@ -319,14 +319,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
int index = inventory::socketBegin;
for (; index < inventory::SocketCount; ++index) {
int index = invaug::SOCKET_BEGIN;
for (; index <= invaug::SOCKET_END; ++index) {
if (GetItem(index)) { continue; }
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
break;
}
return (index < inventory::SocketCount) ? index : INVALID_INDEX;
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
@@ -469,7 +469,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return INVALID_INDEX;
uint8 slots = m_item->BagSlots, i;
for (i = inventory::containerBegin; i < slots; i++) {
for (i = invbag::SLOT_BEGIN; i < slots; i++) {
if (!GetItem(i))
break;
}
@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -496,7 +496,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
if (!m_item || !m_item->IsClassBag())
return false;
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) {
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index))
return true;
}
@@ -518,7 +518,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
for (int i = inventory::socketBegin; i < inventory::SocketCount; i++)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
@@ -686,7 +686,7 @@ bool EQEmu::ItemInstance::IsAugmented()
if (!m_item || !m_item->IsClassCommon())
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (GetAugmentItemID(index))
return true;
}
@@ -814,8 +814,8 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != inventory::slotPowerSource && slot_id > legacy::EQUIPMENT_END) { return true; }
else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
else { return false; }
}
@@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
if (item) {
ac = item->AC;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
ac += GetAugment(i)->GetItemArmorClass();
}
@@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
}
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
}
@@ -1052,7 +1052,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
flag = GetAugment(i)->GetItemElementalFlag();
if (flag)
@@ -1073,7 +1073,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
damage = GetAugment(i)->GetItemElementalDamage();
if (damage)
@@ -1092,7 +1092,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
level = item->RecLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRecommendedLevel();
@@ -1114,7 +1114,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
level = item->ReqLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRequiredLevel();
@@ -1136,7 +1136,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
damage = item->Damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemWeaponDamage();
}
@@ -1152,7 +1152,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
damage = item->BackstabDmg;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBackstabDamage();
}
@@ -1170,7 +1170,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
body = GetAugment(i)->GetItemBaneDamageBody();
if (body)
@@ -1191,7 +1191,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
race = GetAugment(i)->GetItemBaneDamageRace();
if (race)
@@ -1211,7 +1211,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
damage += item->BaneDmgAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageBody(against);
}
@@ -1228,7 +1228,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
damage += item->BaneDmgRaceAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageRace(against);
}
@@ -1244,7 +1244,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 1;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
return 1;
}
@@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
if (item) {
hp = item->HP;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
hp += GetAugment(i)->GetItemHP();
}
@@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
if (item) {
mana = item->Mana;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
mana += GetAugment(i)->GetItemMana();
}
@@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
if (item) {
endur = item->Endur;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
endur += GetAugment(i)->GetItemEndur();
}
@@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
if (item) {
atk = item->Attack;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
atk += GetAugment(i)->GetItemAttack();
}
@@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
if (item) {
str = item->AStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
str += GetAugment(i)->GetItemStr();
}
@@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
if (item) {
sta = item->ASta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
sta += GetAugment(i)->GetItemSta();
}
@@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
if (item) {
total = item->ADex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDex();
}
@@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
if (item) {
total = item->AAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemAgi();
}
@@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
if (item) {
total = item->AInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemInt();
}
@@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
if (item) {
total = item->AWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemWis();
}
@@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
if (item) {
total = item->ACha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCha();
}
@@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
if (item) {
total = item->MR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemMR();
}
@@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
if (item) {
total = item->FR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemFR();
}
@@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
if (item) {
total = item->CR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCR();
}
@@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
if (item) {
total = item->PR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemPR();
}
@@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
if (item) {
total = item->DR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDR();
}
@@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
if (item) {
total = item->SVCorruption;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCorrup();
}
@@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
if (item) {
total = item->HeroicStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicStr();
}
@@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
if (item) {
total = item->HeroicSta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicSta();
}
@@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
if (item) {
total = item->HeroicDex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDex();
}
@@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
if (item) {
total = item->HeroicAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicAgi();
}
@@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
if (item) {
total = item->HeroicInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicInt();
}
@@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
if (item) {
total = item->HeroicWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicWis();
}
@@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
if (item) {
total = item->HeroicCha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCha();
}
@@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
if (item) {
total = item->HeroicMR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicMR();
}
@@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
if (item) {
total = item->HeroicFR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicFR();
}
@@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
if (item) {
total = item->HeroicCR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCR();
}
@@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
if (item) {
total = item->HeroicPR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicPR();
}
@@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
if (item) {
total = item->HeroicDR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDR();
}
@@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
if (item) {
total = item->HeroicSVCorrup;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCorrup();
}
@@ -1679,7 +1679,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
if (item) {
total = item->Haste;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
int temp = GetAugment(i)->GetItemHaste();
if (temp > total)
+53 -15
View File
@@ -194,32 +194,70 @@ uint32 rnd_hash( time_t t, clock_t c )
float EQ13toFloat(int d)
{
return ( float(d)/float(1<<2));
}
float NewEQ13toFloat(int d)
{
return ( float(d)/float(1<<6));
return static_cast<float>(d) / 64.0f;
}
float EQ19toFloat(int d)
{
return ( float(d)/float(1<<3));
return static_cast<float>(d) / 8.0f;
}
int FloatToEQ13(float d)
{
return int(d*float(1<<2));
}
int NewFloatToEQ13(float d)
{
return int(d*float(1<<6));
return static_cast<int>(d * 64.0f);
}
int FloatToEQ19(float d)
{
return int(d*float(1<<3));
return static_cast<int>(d * 8.0f);
}
float EQ12toFloat(int d)
{
return static_cast<float>(d) / 4.0f;
}
int FloatToEQ12(float d)
{
return static_cast<int>((d + 2048.0f) * 4.0f) % 2048;
}
float EQ10toFloat(int d)
{
return static_cast<float>(d) / 20.0f;
}
int FloatToEQ10(float d)
{
return static_cast<int>(d * 20.0f);
}
float EQSpeedRunToFloat(int d)
{
return static_cast<float>(d) / 40.0f;
}
int FloatToEQSpeedRun(float d)
{
return static_cast<int>(d * 40.0f);
}
float FixHeading(float in)
{
int i = 0;
if (in >= 512.0f) {
do {
in -= 512.0f;
} while (in >= 512.0f && i++ <= 5);
}
i = 0;
if (in < 0.0f) {
do {
in += 512.0f;
} while (in < 0.0f && i++ <= 5);
}
return in;
}
/*
@@ -237,7 +275,7 @@ float EQHtoFloat(int d)
}
// returns a swapped-bit value for use in client translator and inventory functions
uint32 SwapBits21and22(uint32 mask)
uint32 SwapBits21And22(uint32 mask)
{
static const uint32 BIT21 = 1 << 21;
static const uint32 BIT22 = 1 << 22;
+15 -3
View File
@@ -50,14 +50,26 @@ uint32 ResolveIP(const char* hostname, char* errbuf = 0);
bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf = 0);
void CoutTimestamp(bool ms = true);
float EQ13toFloat(int d);
float NewEQ13toFloat(int d);
float EQ19toFloat(int d);
float EQHtoFloat(int d);
int FloatToEQ13(float d);
int NewFloatToEQ13(float d);
int FloatToEQ19(float d);
int FloatToEQH(float d);
uint32 SwapBits21and22(uint32 mask);
float EQ12toFloat(int d);
int FloatToEQ12(float d);
float EQ10toFloat(int d);
int FloatToEQ10(float d);
// this is also a 10 bit float
float EQSpeedRunToFloat(int d);
int FloatToEQSpeedRun(float d);
// brings heading back into EQ angles range
float FixHeading(float in);
uint32 SwapBits21And22(uint32 mask);
uint32 Catch22(uint32 mask);
// macro to catch fp errors (provided by noudness)
+1
View File
@@ -6,6 +6,7 @@
#include <windows.h>
#endif
#include <string>
#include <mysql.h>
#include "types.h"
#include "mysql_request_row.h"
+5 -5
View File
@@ -1,9 +1,9 @@
#include "console_server.h"
#include "../common/util/uuid.h"
#include "../common/net/packet.h"
#include "../common/eqemu_logsys.h"
#include "../common/servertalk.h"
#include "../common/rulesys.h"
#include "../util/uuid.h"
#include "../net/packet.h"
#include "../eqemu_logsys.h"
#include "../servertalk.h"
#include "../rulesys.h"
EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection)
{
+3 -3
View File
@@ -165,7 +165,7 @@ void EQ::Net::DaybreakConnectionManager::ProcessResend()
{
auto iter = m_connections.begin();
while (iter != m_connections.end()) {
auto connection = iter->second;
auto &connection = iter->second;
auto status = connection->m_status;
switch (status)
@@ -747,7 +747,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
response.zero = 0;
response.opcode = OP_SessionStatResponse;
response.timestamp = request.timestamp;
response.our_timestamp = EQ::Net::HostToNetwork(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
response.our_timestamp = EQ::Net::HostToNetwork(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count());
response.client_sent = request.packets_sent;
response.client_recv = request.packets_recv;
response.server_sent = EQ::Net::HostToNetwork(m_stats.sent_packets);
@@ -1397,4 +1397,4 @@ EQ::Net::SequenceOrder EQ::Net::DaybreakConnection::CompareSequence(uint16_t exp
}
return SequencePast;
}
}
+3 -3
View File
@@ -68,8 +68,8 @@ namespace EQ
SequencePast
};
typedef std::chrono::high_resolution_clock::time_point Timestamp;
typedef std::chrono::high_resolution_clock Clock;
typedef std::chrono::steady_clock::time_point Timestamp;
typedef std::chrono::steady_clock Clock;
struct DaybreakConnectionStats
{
@@ -282,4 +282,4 @@ namespace EQ
friend class DaybreakConnection;
};
}
}
}
+158 -265
View File
@@ -57,11 +57,11 @@ namespace RoF
static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot);
static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot);
// server to client text link converter
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink);
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
@@ -163,22 +163,23 @@ namespace RoF
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot.Type = INVALID_INDEX;
eq->slot.Unknown02 = 0;
eq->slot.Slot = INVALID_INDEX;
eq->slot.SubIndex = INVALID_INDEX;
eq->slot.AugIndex = INVALID_INDEX;
eq->slot.Unknown01 = 0;
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -460,7 +461,7 @@ namespace RoF
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -476,7 +477,7 @@ namespace RoF
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type); // Unknown
@@ -520,7 +521,7 @@ namespace RoF
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -659,8 +660,8 @@ namespace RoF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -847,7 +848,7 @@ namespace RoF
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -899,7 +900,7 @@ namespace RoF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoFTextLink(new_message_array[i], old_message_array[i]);
ServerToRoFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1862,120 +1863,6 @@ namespace RoF
FINISH_ENCODE();
}
/*
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF packet is identical to the OP_BuffCreate packet.
@@ -2184,11 +2071,11 @@ namespace RoF
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count
for (uint32 r = 0; r < 25; r++)
for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc)
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
@@ -2337,12 +2224,12 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2355,19 +2242,19 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2379,7 +2266,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2500,9 +2387,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -2993,7 +2880,7 @@ namespace RoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -3295,7 +3182,7 @@ namespace RoF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -3367,13 +3254,16 @@ namespace RoF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -3847,9 +3737,12 @@ namespace RoF
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(zone_reason);
OUT(success);
if (eq->success < 0)
eq->success -= 1;
FINISH_ENCODE();
}
@@ -4352,7 +4245,7 @@ namespace RoF
std::string old_message = InBuffer;
std::string new_message;
RoFToServerTextLink(new_message, old_message);
RoFToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -4463,7 +4356,7 @@ namespace RoF
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -4486,7 +4379,7 @@ namespace RoF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoFToServerTextLink(new_message, old_message);
RoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -4807,7 +4700,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5201,7 +5094,7 @@ namespace RoF
structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5295,7 +5188,7 @@ namespace RoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5389,7 +5282,7 @@ namespace RoF
isbs.augdistiller = 65535;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5599,18 +5492,18 @@ namespace RoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5636,17 +5529,17 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
@@ -5655,51 +5548,51 @@ namespace RoF
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
if (RoFSlot.Slot >= invslot::slotGeneral9) // (> 30)
RoFSlot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::InvTypeTribute;
RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoFSlot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoFSlot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoFSlot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -5716,9 +5609,9 @@ namespace RoF
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoFSlot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoFSlot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoFSlot.Slot = TempSlot;
}
@@ -5737,16 +5630,16 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -5757,10 +5650,10 @@ namespace RoF
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
@@ -5778,11 +5671,11 @@ namespace RoF
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Type == invtype::typePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
@@ -5796,23 +5689,23 @@ namespace RoF
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rofSlot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rofSlot.Slot - 1;
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rofSlot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5820,11 +5713,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rofSlot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5832,11 +5725,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rofSlot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
@@ -5846,10 +5739,10 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rofSlot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
if (rofSlot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
@@ -5864,7 +5757,7 @@ namespace RoF
ServerSlot = TempSlot;
}*/
else if (rofSlot.Type == invtype::InvTypeGuildTribute) {
else if (rofSlot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
@@ -5879,10 +5772,10 @@ namespace RoF
uint32 TempSlot = 0;
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
@@ -5891,14 +5784,14 @@ namespace RoF
// Same as above
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rofSlot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rofSlot.Slot - 1;
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -5913,19 +5806,19 @@ namespace RoF
return (rofCorpseSlot - 1);
}
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink)
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rofTextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
rofTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -5935,36 +5828,36 @@ namespace RoF
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// Diff: ^
rofTextLink.push_back('\x12');
rofTextLink.append(segments[segment_iter].substr(0, 41));
rofSayLink.push_back('\x12');
rofSayLink.append(segments[segment_iter].substr(0, 41));
if (segments[segment_iter][41] == '0')
rofTextLink.push_back(segments[segment_iter][42]);
rofSayLink.push_back(segments[segment_iter][42]);
else
rofTextLink.push_back('F');
rofSayLink.push_back('F');
rofTextLink.append(segments[segment_iter].substr(43));
rofTextLink.push_back('\x12');
rofSayLink.append(segments[segment_iter].substr(43));
rofSayLink.push_back('\x12');
}
else {
rofTextLink.append(segments[segment_iter]);
rofSayLink.append(segments[segment_iter]);
}
}
}
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink)
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = rofTextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
auto segments = SplitString(rofTextLink, '\x12');
auto segments = SplitString(rofSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -5974,14 +5867,14 @@ namespace RoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 41));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(41));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 41));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(41));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+159 -266
View File
@@ -57,11 +57,11 @@ namespace RoF2
static inline uint32 RoF2ToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof2Slot);
static inline uint32 RoF2ToServerCorpseSlot(uint32 rof2CorpseSlot);
// server to client text link converter
static inline void ServerToRoF2TextLink(std::string& rof2TextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink);
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink);
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
@@ -232,22 +232,23 @@ namespace RoF2
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot.Type = INVALID_INDEX;
eq->slot.Unknown02 = 0;
eq->slot.Slot = INVALID_INDEX;
eq->slot.SubIndex = INVALID_INDEX;
eq->slot.AugIndex = INVALID_INDEX;
eq->slot.Unknown01 = 0;
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -528,7 +529,7 @@ namespace RoF2
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -544,7 +545,7 @@ namespace RoF2
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type); // Unknown
@@ -588,7 +589,7 @@ namespace RoF2
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -727,8 +728,8 @@ namespace RoF2
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -915,7 +916,7 @@ namespace RoF2
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -967,7 +968,7 @@ namespace RoF2
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoF2TextLink(new_message_array[i], old_message_array[i]);
ServerToRoF2SayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1939,120 +1940,6 @@ namespace RoF2
FINISH_ENCODE();
}
/*
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF2 packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF2 packet is identical to the OP_BuffCreate packet.
@@ -2261,11 +2148,11 @@ namespace RoF2
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count
for (uint32 r = 0; r < 25; r++)
for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc)
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
@@ -2414,12 +2301,12 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2432,19 +2319,19 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2456,7 +2343,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2573,9 +2460,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -3080,7 +2967,7 @@ namespace RoF2
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -3364,7 +3251,7 @@ namespace RoF2
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -3436,13 +3323,16 @@ namespace RoF2
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -3991,9 +3881,12 @@ namespace RoF2
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(zone_reason);
OUT(success);
if (eq->success < 0)
eq->success -= 1;
FINISH_ENCODE();
}
@@ -4592,7 +4485,7 @@ namespace RoF2
std::string old_message = InBuffer;
std::string new_message;
RoF2ToServerTextLink(new_message, old_message);
RoF2ToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -4703,7 +4596,7 @@ namespace RoF2
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -4726,7 +4619,7 @@ namespace RoF2
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoF2ToServerTextLink(new_message, old_message);
RoF2ToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -5047,7 +4940,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5496,7 +5389,7 @@ namespace RoF2
structs::InventorySlot_Struct slot_id = ServerToRoF2Slot(slot_id_in, packet_type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5590,7 +5483,7 @@ namespace RoF2
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5684,7 +5577,7 @@ namespace RoF2
isbs.augrestrict2 = -1;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5904,18 +5797,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5941,25 +5834,25 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::CORPSE_BEGIN;
RoF2Slot.Type = invtype::typeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::CORPSE_BEGIN;
}
else
{
RoF2Slot.Type = invtype::InvTypePossessions;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@@ -5968,51 +5861,51 @@ namespace RoF2
RoF2Slot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
if (RoF2Slot.Slot >= invslot::slotGeneral9) // (> 30)
RoF2Slot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::InvTypeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -6029,9 +5922,9 @@ namespace RoF2
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoF2Slot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoF2Slot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoF2Slot.Slot = TempSlot;
}
@@ -6050,16 +5943,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -6070,10 +5963,10 @@ namespace RoF2
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@@ -6083,7 +5976,7 @@ namespace RoF2
static inline uint32 ServerToRoF2CorpseSlot(uint32 serverCorpseSlot)
{
return (serverCorpseSlot - EQEmu::legacy::CORPSE_BEGIN + 1);
return (serverCorpseSlot - EQEmu::invslot::CORPSE_BEGIN + 1);
}
static inline uint32 RoF2ToServerSlot(structs::InventorySlot_Struct rof2Slot, ItemPacketType PacketType)
@@ -6091,11 +5984,11 @@ namespace RoF2
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Type == invtype::typePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory/corpse slots
@@ -6109,23 +6002,23 @@ namespace RoF2
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rof2Slot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rof2Slot.Slot - 1;
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6133,11 +6026,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6145,11 +6038,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rof2Slot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@@ -6159,10 +6052,10 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rof2Slot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
if (rof2Slot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@@ -6177,12 +6070,12 @@ namespace RoF2
ServerSlot = TempSlot;
}*/
else if (rof2Slot.Type == invtype::InvTypeGuildTribute) {
else if (rof2Slot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
else if (rof2Slot.Type == invtype::InvTypeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::legacy::CORPSE_BEGIN;
else if (rof2Slot.Type == invtype::typeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::invslot::CORPSE_BEGIN;
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rof2Slot.Type, rof2Slot.Unknown02, rof2Slot.Slot, rof2Slot.SubIndex, rof2Slot.AugIndex, rof2Slot.Unknown01, ServerSlot);
@@ -6196,10 +6089,10 @@ namespace RoF2
uint32 TempSlot = 0;
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory slots
@@ -6208,14 +6101,14 @@ namespace RoF2
// Same as above
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rof2Slot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rof2Slot.Slot - 1;
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6227,22 +6120,22 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(uint32 rof2CorpseSlot)
{
return (rof2CorpseSlot + EQEmu::legacy::CORPSE_BEGIN - 1);
return (rof2CorpseSlot + EQEmu::invslot::CORPSE_BEGIN - 1);
}
static inline void ServerToRoF2TextLink(std::string& rof2TextLink, const std::string& serverTextLink)
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rof2TextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rof2SayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
rof2TextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rof2SayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -6252,29 +6145,29 @@ namespace RoF2
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
rof2TextLink.push_back('\x12');
rof2TextLink.append(segments[segment_iter]);
rof2TextLink.push_back('\x12');
rof2SayLink.push_back('\x12');
rof2SayLink.append(segments[segment_iter]);
rof2SayLink.push_back('\x12');
}
else {
rof2TextLink.append(segments[segment_iter]);
rof2SayLink.append(segments[segment_iter]);
}
}
}
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink)
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rof2TextLink.find('\x12') == std::string::npos)) {
serverTextLink = rof2TextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2SayLink.find('\x12') == std::string::npos)) {
serverSayLink = rof2SayLink;
return;
}
auto segments = SplitString(rof2TextLink, '\x12');
auto segments = SplitString(rof2SayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -6284,12 +6177,12 @@ namespace RoF2
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter]);
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter]);
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+136 -136
View File
@@ -22,231 +22,231 @@
#include "../string_util.h"
size_t RoF2::invtype::GetInvTypeSize(int inv_type)
int16 RoF2::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeKrono:
return invtype::KRONO_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF2::invtype::GetInvTypeName(int inv_type)
const char* RoF2::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
case invtype::typeKrono:
return "Krono";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF2::invtype::IsInvTypePersistent(int inv_type)
bool RoF2::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF2::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF2::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF2::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
const char* RoF2::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -269,12 +269,12 @@ const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF2::invaug::GetInvAugIndexName(int aug_index)
const char* RoF2::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+168 -178
View File
@@ -27,116 +27,191 @@
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -164,7 +239,7 @@ namespace RoF2
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
ItemPacket14 = 115 // Parcel? adds to merchant window too
};
} /*item*/
@@ -172,110 +247,21 @@ namespace RoF2
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
const size_t SAY_LINK_BODY_SIZE = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -288,11 +274,15 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
-1
View File
@@ -98,7 +98,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
//E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+81 -68
View File
@@ -131,6 +131,7 @@ static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
static const uint32 MAX_PP_DISCIPLINES = 300; // was 200
static const uint32 MAX_GROUP_MEMBERS = 6;
@@ -399,7 +400,7 @@ struct Spawn_Struct_Position
struct Spawn_Struct_Position
{
signed padding0000:12;
signed angle:12; // pitch of camera?
signed y:19;
signed padding0001:1;
@@ -415,7 +416,7 @@ struct Spawn_Struct_Position
signed z:19;
signed padding0020:3;
signed animation:10; // animation
signed animation:10; // SpeedRun
signed deltaY:13;
signed padding0023:9;
};
@@ -429,7 +430,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -956,13 +957,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -982,12 +983,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1155,8 +1156,8 @@ union
/*01012*/ AA_Array aa_array[MAX_PP_AA_ARRAY]; // [300] 3600 bytes - AAs 12 bytes each
/*04612*/ uint32 skill_count; // Seen 100
/*04616*/ uint32 skills[MAX_PP_SKILL]; // [100] 400 bytes - List of skills
/*05016*/ uint32 unknown15_count; // Seen 25
/*05020*/ uint32 unknown_rof15[25]; // Most are 255 or 0
/*05016*/ uint32 InnateSkills_count; // Seen 25
/*05020*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL]; // Most are 255 or 0
/*05120*/ uint32 discipline_count; // Seen 200
/*05124*/ Disciplines_Struct disciplines; // [200] 800 bytes Known disciplines
/*05924*/ uint32 timestamp_count; // Seen 20
@@ -1197,7 +1198,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -1461,17 +1462,17 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/
};
@@ -1483,25 +1484,21 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/ uint32 unknown39; // New field to Underfoot - Seen 14
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint8 unknown44; // New field to Underfoot - Seen 17
/*45*/ uint8 unknown45; // New field to Underfoot - Seen 0
/*46*/ int32 unknown46; // New field to Underfoot - Seen -1
/*50*/ uint32 unknown50; // New field to Underfoot - Seen 0
/*54*/ uint16 unknown54; // New field to Underfoot - Seen 0
/*39*/ uint8 spell_gem;
/*40*/ InventorySlot_Struct slot;
/*52*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*56*/
};
@@ -1516,9 +1513,9 @@ struct CombatDamage_Struct
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 17 */ float hit_heading; // see above notes in Action_Struct
/* 21 */ float hit_pitch;
/* 25 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@@ -1826,6 +1823,20 @@ struct MoveItem_Struct
/*0028*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/ uint8 unknown[8];
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -2335,7 +2346,6 @@ struct AltCurrencySelectItem_Struct
/*064*/ uint32 unknown064;
/*068*/ uint32 unknown068;
/*072*/ uint32 unknown072;
/*076*/ uint32 unknown076;
};
//Server -> Client
@@ -3590,21 +3600,6 @@ struct GuildSetRank_Struct
/*80*/
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3631,20 +3626,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -5088,6 +5084,23 @@ struct CrystalCountUpdate_Struct
/*012*/ uint32 CareerEbonCrystals;
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
}; /*structs*/
}; /*RoF2*/
+133 -133
View File
@@ -22,227 +22,227 @@
#include "../string_util.h"
size_t RoF::invtype::GetInvTypeSize(int inv_type)
int16 RoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF::invtype::GetInvTypeName(int inv_type)
const char* RoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF::invtype::IsInvTypePersistent(int inv_type)
bool RoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -251,12 +251,12 @@ const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF::invbag::GetInvBagIndexName(int bag_index)
const char* RoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -265,12 +265,12 @@ const char* RoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF::invaug::GetInvAugIndexName(int aug_index)
const char* RoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+165 -175
View File
@@ -27,115 +27,189 @@
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -164,109 +238,21 @@ namespace RoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
const size_t SAY_LINK_BODY_SIZE = 55;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -279,11 +265,15 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -83,7 +83,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
//E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+65 -65
View File
@@ -131,6 +131,7 @@ static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
static const uint32 MAX_GROUP_MEMBERS = 6;
@@ -407,7 +408,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -897,13 +898,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -923,12 +924,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1096,8 +1097,8 @@ union
/*01012*/ AA_Array aa_array[MAX_PP_AA_ARRAY]; // [300] 3600 bytes - AAs 12 bytes each
/*04612*/ uint32 skill_count; // Seen 100
/*04616*/ uint32 skills[MAX_PP_SKILL]; // [100] 400 bytes - List of skills
/*05016*/ uint32 unknown15_count; // Seen 25
/*05020*/ uint32 unknown_rof15[25]; // Most are 255 or 0
/*05016*/ uint32 InnateSkills_count; // Seen 25
/*05020*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL]; // Most are 255 or 0
/*05120*/ uint32 discipline_count; // Seen 200
/*05124*/ Disciplines_Struct disciplines; // [200] 800 bytes Known disciplines
/*05924*/ uint32 timestamp_count; // Seen 20
@@ -1138,7 +1139,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -1449,17 +1450,17 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/
};
@@ -1471,25 +1472,21 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/ uint32 unknown39; // New field to Underfoot - Seen 14
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint8 unknown44; // New field to Underfoot - Seen 17
/*45*/ uint8 unknown45; // New field to Underfoot - Seen 0
/*46*/ int32 unknown46; // New field to Underfoot - Seen -1
/*50*/ uint32 unknown50; // New field to Underfoot - Seen 0
/*54*/ uint16 unknown54; // New field to Underfoot - Seen 0
/*39*/ uint8 spell_gem;
/*40*/ InventorySlot_Struct slot;
/*52*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*56*/
};
@@ -1504,9 +1501,9 @@ struct CombatDamage_Struct
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 17 */ float hit_heading; // see above notes in Action_Struct
/* 21 */ float hit_pitch;
/* 25 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@@ -3544,21 +3541,6 @@ struct GuildSetRank_Struct
/*80*/
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3585,20 +3567,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -5019,6 +5002,23 @@ struct MercenaryMerchantRequest_Struct {
struct MercenaryMerchantResponse_Struct {
/*0000*/ uint32 ResponseType;
/*0004*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[1];
/*042*/ char OrnamentIcon[5];
/*047*/ char Hash[8];
/*055*/
};
}; /*structs*/
+84 -208
View File
@@ -53,11 +53,11 @@ namespace SoD
static inline uint32 SoDToServerSlot(uint32 sodSlot);
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
// server to client text link converter
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink);
// client to server say link converter
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
@@ -161,15 +161,14 @@ namespace SoD
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -346,7 +345,7 @@ namespace SoD
std::string old_message = emu->message;
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -458,8 +457,8 @@ namespace SoD
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -625,7 +624,7 @@ namespace SoD
std::string old_message = emu->message;
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -677,7 +676,7 @@ namespace SoD
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToSoDTextLink(new_message_array[i], old_message_array[i]);
ServerToSoDSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1384,114 +1383,6 @@ namespace SoD
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
EQApplicationPacket *in = *p;
@@ -1605,6 +1496,7 @@ namespace SoD
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1632,18 +1524,18 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1653,13 +1545,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1947,8 +1839,8 @@ namespace SoD
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1960,7 +1852,7 @@ namespace SoD
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1976,8 +1868,8 @@ namespace SoD
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -2155,7 +2047,7 @@ namespace SoD
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -2249,13 +2141,16 @@ namespace SoD
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -2932,25 +2827,6 @@ namespace SoD
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugStruct);
SETUP_DIRECT_DECODE(BugStruct, structs::BugStruct);
strn0cpy(emu->chartype, eq->chartype, sizeof(emu->chartype));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
strn0cpy(emu->ui, eq->ui, sizeof(emu->ui));
IN(x);
IN(y);
IN(z);
IN(heading);
strn0cpy(emu->target_name, eq->target_name, sizeof(emu->target_name));
strn0cpy(emu->bug, eq->bug, sizeof(emu->bug));
strn0cpy(emu->system_info, eq->system_info, sizeof(emu->system_info));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -2971,7 +2847,7 @@ namespace SoD
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
SoDToServerTextLink(new_message, old_message);
SoDToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3085,7 +2961,7 @@ namespace SoD
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
SoDToServerTextLink(new_message, old_message);
SoDToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3597,7 +3473,7 @@ namespace SoD
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3687,7 +3563,7 @@ namespace SoD
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3860,18 +3736,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3889,16 +3765,16 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoDSlot = invslot::slotPowerSource;
else
SoDSlot = serverSlot;
return SoDSlot;
@@ -3914,16 +3790,16 @@ namespace SoD
{
uint32 ServerSlot = 0;
if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sodSlot - 11;
else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sodSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sodSlot;
return ServerSlot;
@@ -3935,19 +3811,19 @@ namespace SoD
return (sodCorpseSlot - 1);
}
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sodTextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sodTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sodSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3957,37 +3833,37 @@ namespace SoD
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sodTextLink.push_back('\x12');
sodTextLink.append(segments[segment_iter].substr(0, 31));
sodTextLink.append(segments[segment_iter].substr(36, 5));
sodSayLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(0, 31));
sodSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sodTextLink.push_back(segments[segment_iter][42]);
sodSayLink.push_back(segments[segment_iter][42]);
else
sodTextLink.push_back('F');
sodSayLink.push_back('F');
sodTextLink.append(segments[segment_iter].substr(43));
sodTextLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(43));
sodSayLink.push_back('\x12');
}
else {
sodTextLink.append(segments[segment_iter]);
sodSayLink.append(segments[segment_iter]);
}
}
}
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink)
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sodTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sodTextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
return;
}
auto segments = SplitString(sodTextLink, '\x12');
auto segments = SplitString(sodSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3997,16 +3873,16 @@ namespace SoD
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoD::invtype::GetInvTypeSize(int inv_type)
int16 SoD::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoD::invtype::GetInvTypeName(int inv_type)
const char* SoD::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoD::invtype::IsInvTypePersistent(int inv_type)
bool SoD::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoD::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoD::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoD::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoD::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoD::invbag::GetInvBagIndexName(int bag_index)
const char* SoD::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoD::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoD::invaug::GetInvAugIndexName(int aug_index)
const char* SoD::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoD
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoD
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-2
View File
@@ -67,7 +67,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
@@ -104,7 +103,6 @@ D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_BazaarSearch)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+68 -72
View File
@@ -292,7 +292,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -716,7 +716,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -730,7 +730,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -818,6 +818,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -923,7 +924,8 @@ struct PlayerProfile_Struct
/*06488*/ uint32 silver_cursor; // Silver Pieces on cursor
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*06896*/ uint8 unknown04760[136];
/*06896*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*06996*/ uint8 unknown04760[36];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -935,7 +937,7 @@ struct PlayerProfile_Struct
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -1213,20 +1215,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod; // seems to be fixed to 0x0A
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ float sequence; // was uint32
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 level2; // level of caster again? Or maybe the castee
/* 29 */ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1235,26 +1235,23 @@ struct Action_Struct
// has to do with buff blocking??
struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
{
/*0000*/ uint16 target; // Target ID
/*0002*/ uint16 source; // SourceID
/*0004*/ uint16 level; // level of caster
/*0006*/ uint16 instrument_mod; // seems to be fixed to 0x0A
/*0008*/ uint32 unknown08;
/*0012*/ uint16 unknown16;
/*0014*/ uint32 sequence;
/*0018*/ uint32 unknown18;
/*0022*/ uint8 type; // Casts, Falls, Bashes, etc...
/*0023*/ uint32 damage; // Amount of Damage
/*0027*/ uint16 spell; // SpellID
/*0029*/ uint8 unknown29;
/*0030*/ uint8 buff_unknown; // if this is 4, a buff icon is made
/*0031*/ uint32 unknown0031; // seen 00 00 00 00
/*0035*/ uint8 unknown0035; // seen 00
/*0036*/ uint32 unknown0036; // seen ff ff ff ff
/*0040*/ uint32 unknown0040; // seen ff ff ff ff
/*0044*/ uint32 unknown0044; // seen ff ff ff ff
/*0048*/ uint32 unknown0048; // seen 00 00 00 00
/*0052*/ uint32 unknown0052; // seen 00 00 00 00
/*0000*/ uint16 target; // id of target
/*0002*/ uint16 source; // id of caster
/*0004*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*0006*/ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/*0010*/ float force;
/*0014*/ float hit_heading;
/*0018*/ float hit_pitch;
/*0022*/ uint8 type; // 231 (0xE7) for spells, skill
/*0023*/ uint16 unknown23; // OSX says min_damage
/*0025*/ uint16 unknown25; // OSX says tohit
/*0027*/ uint16 spell; // spell id being cast
/*0029*/ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/*0030*/ uint8 effect_flag; // if this is 4, a buff icon is made
/*0031*/ uint8 spell_slot;
/*0032*/ uint32 slot[5];
/*0052*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*0056*/
};
@@ -1269,9 +1266,9 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23; // was [9]
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 28 */
};
@@ -3006,24 +3003,6 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ uint32 type1; //seems to be just a different way of seeing type; seems to be ordered completely differently
/*0004*/ char chartype[64];
/*0068*/ char name[96];
/*0164*/ char ui[128];
/*0292*/ float x;
/*0296*/ float y;
/*0300*/ float z;
/*0304*/ float heading;
/*0308*/ uint32 unknown304;
/*0312*/ char unknown308[160];
/*0472*/ char target_name[64];
/*0536*/ uint32 type;
/*0540*/ char unknown536[2052];
/*2588*/ char bug[2048];
/*4636*/ char unknown4632[6];
/*4642*/ char system_info[4094];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3050,20 +3029,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4400,6 +4380,22 @@ struct MercenaryAssign_Struct {
/*0004*/ uint32 MercUnk01; //
/*0008*/ uint32 MercUnk02; //
/*0012*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+95 -193
View File
@@ -53,11 +53,11 @@ namespace SoF
static inline uint32 SoFToServerSlot(uint32 sofSlot);
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot);
// server to client text link converter
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink);
// client to server say link converter
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
@@ -161,15 +161,14 @@ namespace SoF
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -328,7 +327,7 @@ namespace SoF
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -440,8 +439,8 @@ namespace SoF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}
@@ -613,7 +612,7 @@ namespace SoF
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -665,7 +664,7 @@ namespace SoF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToSoFTextLink(new_message_array[i], old_message_array[i]);
ServerToSoFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1061,118 +1060,6 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
ENCODE_LENGTH_EXACT(PetBuff_Struct);
@@ -1276,6 +1163,7 @@ namespace SoF
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1303,18 +1191,18 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1324,13 +1212,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1618,8 +1506,8 @@ namespace SoF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1631,7 +1519,7 @@ namespace SoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1647,8 +1535,8 @@ namespace SoF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -1813,7 +1701,7 @@ namespace SoF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -1879,13 +1767,16 @@ namespace SoF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -2384,6 +2275,17 @@ namespace SoF
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -2403,7 +2305,7 @@ namespace SoF
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
SoFToServerTextLink(new_message, old_message);
SoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -2517,7 +2419,7 @@ namespace SoF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
SoFToServerTextLink(new_message, old_message);
SoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -2965,7 +2867,7 @@ namespace SoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3055,7 +2957,7 @@ namespace SoF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3227,18 +3129,18 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3256,16 +3158,16 @@ namespace SoF
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoFSlot = invslot::slotPowerSource;
else
SoFSlot = serverSlot;
@@ -3282,16 +3184,16 @@ namespace SoF
{
uint32 ServerSlot = 0;
if (sofSlot >= invslot::PossessionsAmmo && sofSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sofSlot >= invslot::slotAmmo && sofSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::GeneralBagsBegin && sofSlot <= invbag::CursorBagEnd)
else if (sofSlot >= invbag::GENERAL_BAGS_BEGIN && sofSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= invbag::BankBagsBegin && sofSlot <= invbag::BankBagsEnd)
else if (sofSlot >= invbag::BANK_BAGS_BEGIN && sofSlot <= invbag::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
else if (sofSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sofSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sofSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sofSlot;
@@ -3304,19 +3206,19 @@ namespace SoF
return (sofCorpseSlot - 1);
}
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink)
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sofTextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sofTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3326,37 +3228,37 @@ namespace SoF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sofTextLink.push_back('\x12');
sofTextLink.append(segments[segment_iter].substr(0, 31));
sofTextLink.append(segments[segment_iter].substr(36, 5));
sofSayLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(0, 31));
sofSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sofTextLink.push_back(segments[segment_iter][42]);
sofSayLink.push_back(segments[segment_iter][42]);
else
sofTextLink.push_back('F');
sofSayLink.push_back('F');
sofTextLink.append(segments[segment_iter].substr(43));
sofTextLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(43));
sofSayLink.push_back('\x12');
}
else {
sofTextLink.append(segments[segment_iter]);
sofSayLink.append(segments[segment_iter]);
}
}
}
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink)
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sofTextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
return;
}
auto segments = SplitString(sofTextLink, '\x12');
auto segments = SplitString(sofSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3366,16 +3268,16 @@ namespace SoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoF::invtype::GetInvTypeSize(int inv_type)
int16 SoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoF::invtype::GetInvTypeName(int inv_type)
const char* SoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoF::invtype::IsInvTypePersistent(int inv_type)
bool SoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoF::invbag::GetInvBagIndexName(int bag_index)
const char* SoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoF::invaug::GetInvAugIndexName(int aug_index)
const char* SoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
+1 -1
View File
@@ -62,7 +62,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
@@ -95,6 +94,7 @@ D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+125 -69
View File
@@ -52,6 +52,25 @@ struct EnterWorld_Struct {
struct WorldObjectsSent_Struct {
};
// yep, even SoF had a version of the new inventory system, used by OP_MoveMultipleItems
struct InventorySlot_Struct
{
/*000*/ int32 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Trade = 3, World = 4, Limbo = 5
/*004*/ int32 Slot;
/*008*/ int32 SubIndex;
/*012*/ int32 AugIndex;
/*016*/ int32 Unknown01;
};
// unsure if they have a version of this, completeness though
struct TypelessInventorySlot_Struct
{
/*000*/ int32 Slot;
/*004*/ int32 SubIndex;
/*008*/ int32 AugIndex;
/*012*/ int32 Unknown01;
};
/* Name Approval Struct */
/* Len: */
/* Opcode: 0x8B20*/
@@ -307,7 +326,8 @@ union
/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
/*0726*/ uint8 unknown0726[4];
/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
/*0731*/ uint8 unknown0731[11];
/*0731*/ float bounding_radius; // used in melee, overrides calc
/*0735*/ uint8 unknown0731[7];
/*0742*/ uint8 targetable_with_hotkey;
/*0743*/ signed padding00:12; // ***Placeholder
signed x:19; // x coord
@@ -697,7 +717,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -711,7 +731,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -799,6 +819,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -903,7 +924,8 @@ struct PlayerProfile_Struct //23576 Octets
/*06488*/ uint32 silver_cursor; // Silver Pieces on cursor
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*06896*/ uint8 unknown04760[136];
/*06896*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*06996*/ uint8 unknown04760[36];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -915,7 +937,7 @@ struct PlayerProfile_Struct //23576 Octets
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -1193,20 +1215,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod; // seems to be fixed to 0x0A
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ float sequence; // was uint32
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 level2; // level of caster again? Or maybe the castee
/* 29 */ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1215,26 +1235,23 @@ struct Action_Struct
// has to do with buff blocking??
struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
{
/*0000*/ uint16 target; // Target ID
/*0002*/ uint16 source; // SourceID
/*0004*/ uint16 level; // level of caster
/*0006*/ uint16 instrument_mod; // seems to be fixed to 0x0A
/*0008*/ uint32 unknown08;
/*0012*/ uint16 unknown16;
/*0014*/ uint32 sequence;
/*0018*/ uint32 unknown18;
/*0022*/ uint8 type; // Casts, Falls, Bashes, etc...
/*0023*/ uint32 damage; // Amount of Damage
/*0027*/ uint16 spell; // SpellID
/*0029*/ uint8 unknown29;
/*0030*/ uint8 buff_unknown; // if this is 4, a buff icon is made
/*0031*/ uint32 unknown0031; // seen 00 00 00 00
/*0035*/ uint8 unknown0035; // seen 00
/*0036*/ uint32 unknown0036; // seen ff ff ff ff
/*0040*/ uint32 unknown0040; // seen ff ff ff ff
/*0044*/ uint32 unknown0044; // seen ff ff ff ff
/*0048*/ uint32 unknown0048; // seen 00 00 00 00
/*0052*/ uint32 unknown0052; // seen 00 00 00 00
/*0000*/ uint16 target; // id of target
/*0002*/ uint16 source; // id of caster
/*0004*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*0006*/ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/*0010*/ float force;
/*0014*/ float hit_heading;
/*0018*/ float hit_pitch;
/*0022*/ uint8 type; // 231 (0xE7) for spells, skill
/*0023*/ uint16 unknown23; // OSX says min_damage
/*0025*/ uint16 unknown25; // OSX says tohit
/*0027*/ uint16 spell; // spell id being cast
/*0029*/ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/*0030*/ uint8 effect_flag; // if this is 4, a buff icon is made
/*0031*/ uint8 spell_slot;
/*0032*/ uint32 slot[5];
/*0052*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*0056*/
};
@@ -1249,9 +1266,10 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23[5]; // was [9] this appears unrelated to the stuff the other clients do here?
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage, Report function doesn't seem to check this :P
/* 28 */
};
@@ -1555,6 +1573,19 @@ struct MoveItem_Struct
/*0012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0020*/ uint32 number_in_stack; // so the amount we are moving from the source
/*0024*/ InventorySlot_Struct to_slot;
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -2872,23 +2903,31 @@ struct GuildMakeLeader{
char target[64];
};
struct BugReport_Struct {
/*0000*/ char category_name[64];
/*0064*/ char character_name[64];
/*0128*/ char unused_0128[32];
/*0160*/ char ui_path[128];
/*0288*/ float pos_x;
/*0292*/ float pos_y;
/*0296*/ float pos_z;
/*0300*/ uint32 heading;
/*0304*/ uint32 unused_0304;
/*0308*/ uint32 time_played;
/*0312*/ char padding_0312[8];
/*0320*/ uint32 target_id;
/*0324*/ char padding_0324[140];
/*0464*/ uint32 unknown_0464; // seems to always be '0'
/*0468*/ char target_name[64];
/*0532*/ uint32 optional_info_mask;
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0536*/ char unused_0536[2052];
/*2588*/ char bug_report[2050];
/*4638*/ char system_info[4098];
/*8736*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -2915,20 +2954,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4112,6 +4152,22 @@ struct AltCurrencySellItem_Struct {
/*004*/ uint32 slot_id;
/*006*/ uint32 charges;
/*010*/ uint32 cost;
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+73 -54
View File
@@ -52,11 +52,11 @@ namespace Titanium
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot);
// server to client text link converter
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink);
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
@@ -164,11 +164,14 @@ namespace Titanium
OUT(source);
OUT(level);
OUT(instrument_mod);
OUT(sequence);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
OUT(buff_unknown); // if this is 4, a buff icon is made
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -290,7 +293,7 @@ namespace Titanium
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -358,8 +361,8 @@ namespace Titanium
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}
@@ -532,7 +535,7 @@ namespace Titanium
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -574,7 +577,7 @@ namespace Titanium
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToTitaniumTextLink(new_message_array[i], old_message_array[i]);
ServerToTitaniumSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1020,6 +1023,7 @@ namespace Titanium
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1047,18 +1051,18 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1068,13 +1072,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1401,7 +1405,7 @@ namespace Titanium
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -1455,13 +1459,16 @@ namespace Titanium
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) +
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) +
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -1475,6 +1482,7 @@ namespace Titanium
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
// we have an extra DWORD in the trailer struct, client should ignore it so w/e
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
@@ -1788,6 +1796,17 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -1807,7 +1826,7 @@ namespace Titanium
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
TitaniumToServerTextLink(new_message, old_message);
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -1879,7 +1898,7 @@ namespace Titanium
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
TitaniumToServerTextLink(new_message, old_message);
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -2427,7 +2446,7 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
@@ -2473,19 +2492,19 @@ namespace Titanium
return titaniumCorpseSlot;
}
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink)
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
titaniumTextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
titaniumTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titaniumSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2495,37 +2514,37 @@ namespace Titanium
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
titaniumTextLink.push_back('\x12');
titaniumTextLink.append(segments[segment_iter].substr(0, 31));
titaniumTextLink.append(segments[segment_iter].substr(36, 5));
titaniumSayLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(0, 31));
titaniumSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
titaniumTextLink.push_back(segments[segment_iter][42]);
titaniumSayLink.push_back(segments[segment_iter][42]);
else
titaniumTextLink.push_back('F');
titaniumSayLink.push_back('F');
titaniumTextLink.append(segments[segment_iter].substr(48));
titaniumTextLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(48));
titaniumSayLink.push_back('\x12');
}
else {
titaniumTextLink.append(segments[segment_iter]);
titaniumSayLink.append(segments[segment_iter]);
}
}
}
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink)
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (titaniumTextLink.find('\x12') == std::string::npos)) {
serverTextLink = titaniumTextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
return;
}
auto segments = SplitString(titaniumTextLink, '\x12');
auto segments = SplitString(titaniumSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2535,18 +2554,18 @@ namespace Titanium
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.push_back(segments[segment_iter][36]);
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(37));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.push_back(segments[segment_iter][36]);
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(37));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+118 -118
View File
@@ -22,196 +22,196 @@
#include "../string_util.h"
size_t Titanium::invtype::GetInvTypeSize(int inv_type)
int16 Titanium::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* Titanium::invtype::GetInvTypeName(int inv_type)
const char* Titanium::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool Titanium::invtype::IsInvTypePersistent(int inv_type)
bool Titanium::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* Titanium::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* Titanium::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
const char* Titanium::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -220,19 +220,19 @@ const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* Titanium::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -241,12 +241,12 @@ const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
const char* Titanium::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* Titanium::invaug::GetInvAugIndexName(int aug_index)
const char* Titanium::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+193 -205
View File
@@ -27,107 +27,217 @@
namespace Titanium
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 31;
const int16 BANK_SIZE = 16;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 22;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotWaist;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FDFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x017FFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 251;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2031;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2531;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -152,147 +262,21 @@ namespace Titanium
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 4;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 16;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 251;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 331;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2031;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2531;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 4; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 4;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 8; // Hard-coded in client - DO NOT ALTER
const size_t SayLinkBodySize = 45;
const size_t SAY_LINK_BODY_SIZE = 45;
const int LongBuffs = 25;
const int ShortBuffs = 12;
@@ -305,11 +289,15 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
} /*skills*/
+1
View File
@@ -78,6 +78,7 @@ D(OP_AdventureMerchantSell)
D(OP_ApplyPoison)
D(OP_AugmentItem)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+105 -48
View File
@@ -48,6 +48,23 @@ struct EnterWorld_Struct {
/*068*/ uint32 return_home; // 01 on "Return Home", 00 if not
};
// yep, even tit had a version of the new inventory system, used by OP_MoveMultipleItems
struct InventorySlot_Struct
{
/*000*/ int32 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Trade = 3, World = 4, Limbo = 5
/*004*/ int32 Slot;
/*008*/ int32 SubIndex; // no aug index in Tit
/*012*/ int32 Unknown01;
};
// unsure if they have a version of this, completeness though
struct TypelessInventorySlot_Struct
{
/*000*/ int32 Slot;
/*004*/ int32 SubIndex; // no aug index in Tit
/*008*/ int32 Unknown01;
};
/* Name Approval Struct */
/* Len: */
/* Opcode: 0x8B20*/
@@ -310,7 +327,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[4];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0348*/ TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -638,7 +655,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -652,7 +669,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -740,6 +757,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -844,7 +862,8 @@ struct PlayerProfile_Struct
/*04452*/ uint32 silver_cursor; // Silver Pieces on cursor
/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
/*04460*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*04860*/ uint8 unknown04760[136];
/*04860*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*04960*/ uint8 unknown04760[36];
/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
/*05004*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -856,7 +875,7 @@ struct PlayerProfile_Struct
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
/*06156*/ uint32 aapoints; // Unspent AA points
/*06160*/ uint8 unknown06160[4];
/*06164*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // bandolier contents
/*06164*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // bandolier contents
/*07444*/ uint8 unknown07444[5120];
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
@@ -1100,20 +1119,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1124,12 +1141,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */
};
@@ -1327,6 +1344,19 @@ struct MoveItem_Struct
/*0012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0016*/ uint32 number_in_stack; // so the amount we are moving from the source
/*0020*/ InventorySlot_Struct to_slot;
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -2539,21 +2569,32 @@ struct GuildMakeLeader{
char name[64];
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
struct BugReport_Struct {
/*0000*/ char category_name[64];
/*0064*/ char character_name[64];
/*0128*/ char unused_0128[32];
/*0160*/ char ui_path[128];
/*0288*/ float pos_x;
/*0292*/ float pos_y;
/*0296*/ float pos_z;
/*0300*/ uint32 heading;
/*0304*/ uint32 unused_0304;
/*0308*/ uint32 time_played;
/*0312*/ char padding_0312[8];
/*0320*/ uint32 target_id;
/*0324*/ char padding_0324[140];
/*0464*/ uint32 unknown_0464; // seems to always be '0'
/*0468*/ char target_name[64];
/*0532*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0536*/ char unused_0536[2052];
/*2588*/ char bug_report[2050];
/*4638*/ char system_info[4098];
/*8736*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -2580,20 +2621,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -3521,6 +3563,21 @@ struct LFGuild_GuildToggle_Struct
// char ScrollName; // '0'
//};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char Hash[8];
/*045*/
};
}; /*structs*/
}; /*Titanium*/
+94 -210
View File
@@ -53,11 +53,11 @@ namespace UF
static inline uint32 UFToServerSlot(uint32 ufSlot);
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot);
// server to client text link converter
static inline void ServerToUFTextLink(std::string& ufTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void UFToServerTextLink(std::string& serverTextLink, const std::string& ufTextLink);
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
@@ -161,29 +161,20 @@ namespace UF
OUT(source);
OUT(level);
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->knockback_angle = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown37 = 0x01;
eq->unknown44 = 0xFFFFFFFF;
eq->unknown48 = 0xFFFFFFFF;
eq->unknown52 = 0xFFFFFFFF;
/*OUT(target);
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;*/
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot[0] = -1; // type
eq->slot[1] = -1; // slot
eq->slot[2] = -1; // sub index
eq->slot[3] = -1; // aug index
eq->slot[4] = -1; // unknown
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -391,7 +382,7 @@ namespace UF
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -407,7 +398,7 @@ namespace UF
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits);
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type);
@@ -463,7 +454,7 @@ namespace UF
std::string old_message = emu->message;
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -586,8 +577,8 @@ namespace UF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -762,7 +753,7 @@ namespace UF
std::string old_message = emu->message;
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -814,7 +805,7 @@ namespace UF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToUFTextLink(new_message_array[i], old_message_array[i]);
ServerToUFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1618,117 +1609,6 @@ namespace UF
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Underfoot packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
EQApplicationPacket *in = *p;
@@ -1850,6 +1730,7 @@ namespace UF
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1889,18 +1770,18 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1910,13 +1791,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2225,8 +2106,8 @@ namespace UF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -2242,7 +2123,7 @@ namespace UF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -2258,8 +2139,8 @@ namespace UF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -2468,7 +2349,7 @@ namespace UF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -2536,13 +2417,16 @@ namespace UF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -3286,7 +3170,7 @@ namespace UF
std::string old_message = InBuffer;
std::string new_message;
UFToServerTextLink(new_message, old_message);
UFToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -3397,7 +3281,7 @@ namespace UF
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -3420,7 +3304,7 @@ namespace UF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
UFToServerTextLink(new_message, old_message);
UFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3926,7 +3810,7 @@ namespace UF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -4016,7 +3900,7 @@ namespace UF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -4212,18 +4096,18 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -4241,16 +4125,16 @@ namespace UF
{
uint32 UnderfootSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
UnderfootSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
UnderfootSlot = invslot::slotPowerSource;
else
UnderfootSlot = serverSlot;
@@ -4267,16 +4151,16 @@ namespace UF
{
uint32 ServerSlot = 0;
if (ufSlot >= invslot::PossessionsAmmo && ufSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (ufSlot >= invslot::slotAmmo && ufSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::GeneralBagsBegin && ufSlot <= invbag::CursorBagEnd)
else if (ufSlot >= invbag::GENERAL_BAGS_BEGIN && ufSlot <= invbag::CURSOR_BAG_END)
ServerSlot = ufSlot - 11;
else if (ufSlot >= invbag::BankBagsBegin && ufSlot <= invbag::BankBagsEnd)
else if (ufSlot >= invbag::BANK_BAGS_BEGIN && ufSlot <= invbag::BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
else if (ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN && ufSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (ufSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = ufSlot;
@@ -4289,19 +4173,19 @@ namespace UF
return (ufCorpseSlot - 1);
}
static inline void ServerToUFTextLink(std::string& ufTextLink, const std::string& serverTextLink)
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
ufTextLink = serverTextLink;
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
ufTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -4311,37 +4195,37 @@ namespace UF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
ufTextLink.push_back('\x12');
ufTextLink.append(segments[segment_iter].substr(0, 31));
ufTextLink.append(segments[segment_iter].substr(36, 5));
ufSayLink.push_back('\x12');
ufSayLink.append(segments[segment_iter].substr(0, 31));
ufSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
ufTextLink.push_back(segments[segment_iter][42]);
ufSayLink.push_back(segments[segment_iter][42]);
else
ufTextLink.push_back('F');
ufSayLink.push_back('F');
ufTextLink.append(segments[segment_iter].substr(43));
ufTextLink.push_back('\x12');
ufSayLink.append(segments[segment_iter].substr(43));
ufSayLink.push_back('\x12');
}
else {
ufTextLink.append(segments[segment_iter]);
ufSayLink.append(segments[segment_iter]);
}
}
}
static inline void UFToServerTextLink(std::string& serverTextLink, const std::string& ufTextLink)
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (ufTextLink.find('\x12') == std::string::npos)) {
serverTextLink = ufTextLink;
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
auto segments = SplitString(ufTextLink, '\x12');
auto segments = SplitString(ufSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -4351,16 +4235,16 @@ namespace UF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t UF::invtype::GetInvTypeSize(int inv_type)
int16 UF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* UF::invtype::GetInvTypeName(int inv_type)
const char* UF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool UF::invtype::IsInvTypePersistent(int inv_type)
bool UF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* UF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* UF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* UF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* UF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* UF::invbag::GetInvBagIndexName(int bag_index)
const char* UF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* UF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* UF::invaug::GetInvAugIndexName(int aug_index)
const char* UF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,109 +27,219 @@
namespace UF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
namespace item {
@@ -154,147 +264,21 @@ namespace UF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 30;
const int ShortBuffs = 20;
@@ -307,11 +291,15 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -72,7 +72,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+65 -68
View File
@@ -292,7 +292,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -746,7 +746,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -760,7 +760,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -848,6 +848,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -954,7 +955,8 @@ struct PlayerProfile_Struct
/*07336*/ uint32 silver_cursor; // Silver Pieces on cursor
/*07340*/ uint32 copper_cursor; // Copper Pieces on cursor
/*07344*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*07744*/ uint8 unknown07644[136];
/*07744*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*07844*/ uint8 unknown07644[36];
/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -967,7 +969,7 @@ struct PlayerProfile_Struct
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
/*11240*/ uint32 aapoints; // Unspent AA points
/*11244*/ uint8 unknown11244[4];
/*11248*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*11248*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*18008*/ uint8 unknown18008[8];
/*18016*/ uint32 available_slots;
@@ -1250,19 +1252,19 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*10*/ uint16 instrument_focus;
/*12*/ uint16 unknown12; // seems to always be set to something and it doesn't change between casts except in special cases like changing instrument mods
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/
};
@@ -1274,27 +1276,22 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/ uint32 unknown37; // New field to Underfoot - Seen 14
/*41*/ uint8 unknown41; // New field to Underfoot - Seen 0
/*42*/ uint8 unknown42; // New field to Underfoot - Seen 0
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint32 unknown44; // New field to Underfoot - Seen 23
/*48*/ uint32 unknown48; // New field to Underfoot - Seen -1
/*52*/ uint32 unknown52; // New field to Underfoot - Seen -1
/*56*/ uint32 unknown56; // New field to Underfoot - Seen 0
/*60*/ uint32 unknown60; // New field to Underfoot - Seen 0
/*37*/ uint8 spell_gem;
/*38*/ uint8 padding38[2];
/*40*/ uint32 slot[5];
/*60*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*64*/
};
@@ -1309,9 +1306,9 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23; // was [9]
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 28 */
};
@@ -3058,23 +3055,6 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3101,20 +3081,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4503,6 +4484,22 @@ struct MercenaryAssign_Struct {
/*0004*/ uint32 MercUnk01; //
/*0008*/ uint32 MercUnk02; //
/*0012*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+200 -87
View File
@@ -1349,102 +1349,99 @@ const char* GetPlayerRaceName(uint32 player_race_value)
return GetRaceIDName(GetRaceIDFromPlayerRaceValue(player_race_value));
}
uint32 GetPlayerRaceValue(uint16 race_id)
{
uint32 GetPlayerRaceValue(uint16 race_id) {
switch (race_id) {
case HUMAN:
case BARBARIAN:
case ERUDITE:
case WOOD_ELF:
case HIGH_ELF:
case DARK_ELF:
case HALF_ELF:
case DWARF:
case TROLL:
case OGRE:
case HALFLING:
case GNOME:
return race_id;
case IKSAR:
return PLAYER_RACE_IKSAR;
case VAHSHIR:
return PLAYER_RACE_VAHSHIR;
case FROGLOK:
case FROGLOK2:
return PLAYER_RACE_FROGLOK;
case DRAKKIN:
return PLAYER_RACE_DRAKKIN;
default:
return PLAYER_RACE_UNKNOWN; // watch
case HUMAN:
case BARBARIAN:
case ERUDITE:
case WOOD_ELF:
case HIGH_ELF:
case DARK_ELF:
case HALF_ELF:
case DWARF:
case TROLL:
case OGRE:
case HALFLING:
case GNOME:
return race_id;
case IKSAR:
return PLAYER_RACE_IKSAR;
case VAHSHIR:
return PLAYER_RACE_VAHSHIR;
case FROGLOK:
case FROGLOK2:
return PLAYER_RACE_FROGLOK;
case DRAKKIN:
return PLAYER_RACE_DRAKKIN;
default:
return PLAYER_RACE_UNKNOWN; // watch
}
}
uint32 GetPlayerRaceBit(uint16 race_id)
{
uint32 GetPlayerRaceBit(uint16 race_id) {
switch (race_id) {
case HUMAN:
return PLAYER_RACE_HUMAN_BIT;
case BARBARIAN:
return PLAYER_RACE_BARBARIAN_BIT;
case ERUDITE:
return PLAYER_RACE_ERUDITE_BIT;
case WOOD_ELF:
return PLAYER_RACE_WOOD_ELF_BIT;
case HIGH_ELF:
return PLAYER_RACE_HIGH_ELF_BIT;
case DARK_ELF:
return PLAYER_RACE_DARK_ELF_BIT;
case HALF_ELF:
return PLAYER_RACE_HALF_ELF_BIT;
case DWARF:
return PLAYER_RACE_DWARF_BIT;
case TROLL:
return PLAYER_RACE_TROLL_BIT;
case OGRE:
return PLAYER_RACE_OGRE_BIT;
case HALFLING:
return PLAYER_RACE_HALFLING_BIT;
case GNOME:
return PLAYER_RACE_GNOME_BIT;
case IKSAR:
return PLAYER_RACE_IKSAR_BIT;
case VAHSHIR:
return PLAYER_RACE_VAHSHIR_BIT;
case FROGLOK:
return PLAYER_RACE_FROGLOK_BIT;
case DRAKKIN:
return PLAYER_RACE_DRAKKIN_BIT;
default:
return PLAYER_RACE_UNKNOWN_BIT;
case HUMAN:
return PLAYER_RACE_HUMAN_BIT;
case BARBARIAN:
return PLAYER_RACE_BARBARIAN_BIT;
case ERUDITE:
return PLAYER_RACE_ERUDITE_BIT;
case WOOD_ELF:
return PLAYER_RACE_WOOD_ELF_BIT;
case HIGH_ELF:
return PLAYER_RACE_HIGH_ELF_BIT;
case DARK_ELF:
return PLAYER_RACE_DARK_ELF_BIT;
case HALF_ELF:
return PLAYER_RACE_HALF_ELF_BIT;
case DWARF:
return PLAYER_RACE_DWARF_BIT;
case TROLL:
return PLAYER_RACE_TROLL_BIT;
case OGRE:
return PLAYER_RACE_OGRE_BIT;
case HALFLING:
return PLAYER_RACE_HALFLING_BIT;
case GNOME:
return PLAYER_RACE_GNOME_BIT;
case IKSAR:
return PLAYER_RACE_IKSAR_BIT;
case VAHSHIR:
return PLAYER_RACE_VAHSHIR_BIT;
case FROGLOK:
return PLAYER_RACE_FROGLOK_BIT;
case DRAKKIN:
return PLAYER_RACE_DRAKKIN_BIT;
default:
return PLAYER_RACE_UNKNOWN_BIT;
}
}
uint16 GetRaceIDFromPlayerRaceValue(uint32 player_race_value)
{
uint16 GetRaceIDFromPlayerRaceValue(uint32 player_race_value) {
switch (player_race_value) {
case PLAYER_RACE_HUMAN:
case PLAYER_RACE_BARBARIAN:
case PLAYER_RACE_ERUDITE:
case PLAYER_RACE_WOOD_ELF:
case PLAYER_RACE_HIGH_ELF:
case PLAYER_RACE_DARK_ELF:
case PLAYER_RACE_HALF_ELF:
case PLAYER_RACE_DWARF:
case PLAYER_RACE_TROLL:
case PLAYER_RACE_OGRE:
case PLAYER_RACE_HALFLING:
case PLAYER_RACE_GNOME:
return player_race_value;
case PLAYER_RACE_IKSAR:
return IKSAR;
case PLAYER_RACE_VAHSHIR:
return VAHSHIR;
case PLAYER_RACE_FROGLOK:
return FROGLOK;
case PLAYER_RACE_DRAKKIN:
return DRAKKIN;
default:
return PLAYER_RACE_UNKNOWN; // watch
case PLAYER_RACE_HUMAN:
case PLAYER_RACE_BARBARIAN:
case PLAYER_RACE_ERUDITE:
case PLAYER_RACE_WOOD_ELF:
case PLAYER_RACE_HIGH_ELF:
case PLAYER_RACE_DARK_ELF:
case PLAYER_RACE_HALF_ELF:
case PLAYER_RACE_DWARF:
case PLAYER_RACE_TROLL:
case PLAYER_RACE_OGRE:
case PLAYER_RACE_HALFLING:
case PLAYER_RACE_GNOME:
return player_race_value;
case PLAYER_RACE_IKSAR:
return IKSAR;
case PLAYER_RACE_VAHSHIR:
return VAHSHIR;
case PLAYER_RACE_FROGLOK:
return FROGLOK;
case PLAYER_RACE_DRAKKIN:
return DRAKKIN;
default:
return PLAYER_RACE_UNKNOWN; // watch
}
}
@@ -1488,6 +1485,122 @@ uint16 GetRaceIDFromPlayerRaceBit(uint32 player_race_bit)
}
}
float GetRaceGenderDefaultHeight(int race, int gender)
{
static float male_height[] = {
6.0f, 6.0f, 7.0f, 6.0f, 5.0f, 6.0f, 5.0f, 5.5f, 4.0f, 8.0f, 9.0f, 3.5f, 3.0f, 6.0f, 6.0f,
2.0f, 8.5f, 8.0f, 21.0f, 20.0f, 6.0f, 6.0f, 3.5f, 3.0f, 6.0f, 2.0f, 5.0f, 5.0f, 6.0f, 6.0f,
6.0f, 7.5f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 5.0f, 6.0f, 6.0f, 7.0f, 4.0f, 4.7f, 6.0f,
8.0f, 3.0f, 12.0f, 5.0f, 21.0f, 6.0f, 6.0f, 3.0f, 9.0f, 6.0f, 6.0f, 2.0f, 6.0f, 3.0f, 6.0f,
4.0f, 20.0f, 5.0f, 5.0f, 6.0f, 9.0f, 25.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f, 6.0f, 2.5f,
7.0f, 6.0f, 5.0f, 6.0f, 1.5f, 1.0f, 3.5f, 7.0f, 6.0f, 6.0f, 6.0f, 6.0f, 7.0f, 3.0f, 3.0f,
7.0f, 12.0f, 8.0f, 9.0f, 4.0f, 11.5f, 8.0f, 6.0f, 6.0f, 12.0f, 6.0f, 6.0f, 6.0f, 20.0f, 10.0f,
6.5f, 6.0f, 17.0f, 1.0f, 4.0f, 6.0f, 8.0f, 5.0f, 1.0f, 6.0f, 6.0f, 5.0f, 5.0f, 5.0f, 9.0f,
3.0f, 8.0f, 2.0f, 24.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f, 3.0f, 7.0f, 9.0f, 6.0f, 11.0f, 2.5f,
14.0f, 8.0f, 7.0f, 12.0f, 6.0f, 27.0f, 6.0f, 6.0f, 6.0f, 6.0f, 2.0f, 9.0f, 9.0f, 6.0f, 9.0f,
3.0f, 3.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 15.0f, 15.0f, 9.0f, 7.0f, 6.0f, 6.0f, 7.0f, 8.0f,
3.0f, 3.0f, 6.0f, 7.0f, 13.0f, 6.0f, 6.0f, 9.0f, 5.0f, 7.0f, 9.0f, 6.0f, 6.0f, 8.0f, 6.0f,
6.0f, 5.5f, 6.0f, 4.0f, 25.0f, 6.0f, 6.0f, 6.0f, 22.0f, 20.0f, 6.0f, 10.0f, 13.5f, 12.0f, 3.0f,
30.0f, 6.0f, 6.0f, 35.0f, 1.5f, 8.0f, 3.0f, 6.0f, 2.0f, 6.0f, 6.0f, 5.0f, 2.0f, 7.0f, 6.0f,
6.0f, 6.0f, 6.0f, 4.0f, 6.0f, 6.0f, 6.0f, 8.0f, 8.0f, 7.0f, 8.0f, 6.0f, 7.0f, 6.0f, 7.0f,
6.0f, 10.0f, 3.0f, 6.0f, 8.0f, 9.0f, 15.0f, 5.0f, 10.0f, 7.0f, 6.0f, 7.0f, 6.0f, 7.0f, 7.0f,
12.0f, 6.0f, 4.0f, 6.0f, 5.0f, 3.0f, 30.0f, 30.0f, 15.0f, 20.0f, 6.0f, 10.0f, 6.0f, 14.0f, 14.0f,
16.0f, 15.0f, 30.0f, 15.0f, 7.5f, 5.0f, 4.0f, 6.0f, 15.0f, 6.5f, 3.0f, 12.0f, 10.0f, 10.5f, 10.0f,
7.5f, 6.0f, 6.0f, 12.5f, 9.0f, 20.0f, 2.0f, 10.0f, 25.0f, 8.0f, 6.0f, 6.0f, 10.0f, 18.0f, 45.0f,
13.0f, 15.0f, 8.0f, 30.0f, 25.0f, 25.0f, 10.0f, 13.0f, 5.0f, 3.5f, 15.0f, 35.0f, 11.0f, 15.0f, 50.0f,
13.0f, 6.0f, 7.0f, 6.0f, 60.0f, 6.0f, 22.0f, 22.0f, 21.0f, 22.0f, 15.0f, 25.0f, 23.0f, 8.0f, 15.0f,
10.0f, 6.0f, 7.0f, 6.0f, 12.0f, 9.5f, 6.0f, 12.0f, 12.0f, 12.0f, 15.0f, 4.0f, 5.0f, 105.0f, 20.0f,
5.0f, 10.0f, 10.0f, 10.0f, 20.0f, 13.5f, 8.0f, 10.0f, 3.0f, 5.0f, 9.0f, 6.0f, 6.0f, 6.0f, 10.0f,
8.0f, 8.0f, 8.0f, 6.0f, 6.0f, 5.0f, 5.0f, 5.0f, 9.0f, 9.0f, 9.0f, 6.0f, 8.5f, 6.0f, 7.0f,
8.0f, 7.0f, 11.0f, 6.0f, 7.0f, 9.0f, 8.0f, 6.0f, 8.0f, 6.0f, 6.0f, 6.0f, 6.0f, 9.0f, 10.0f,
6.0f, 3.0f, 4.0f, 3.0f, 3.0f, 4.0f, 10.0f, 10.0f, 2.0f, 8.0f, 6.0f, 6.0f, 14.0f, 7.0f, 5.0f,
9.0f, 7.0f, 7.0f, 10.0f, 10.0f, 12.0f, 9.0f, 7.0f, 12.0f, 13.0f, 16.0f, 6.0f, 9.0f, 6.0f, 6.0f,
10.0f, 25.0f, 15.0f, 6.0f, 25.0f, 6.0f, 6.0f, 8.0f, 11.0f, 6.0f, 9.0f, 2.0f, 6.0f, 5.0f, 4.0f,
8.5f, 6.0f, 6.0f, 6.0f, 4.0f, 6.0f, 15.0f, 1.0f, 2.0f, 6.0f, 40.0f, 8.0f, 12.0f, 3.0f, 8.0f,
99.0f, 9.0f, 100.0f, 100.0f, 10.0f, 6.0f, 27.5f, 20.0f, 6.0f, 6.0f, 5.0f, 6.0f, 8.0f, 5.0f, 3.0f,
11.5f, 25.0f, 80.0f, 20.0f, 9.0f, 8.0f, 5.0f, 4.0f, 7.0f, 10.0f, 6.0f, 11.0f, 8.0f, 5.0f, 6.0f,
6.0f, 30.0f, 7.0f, 15.0f, 9.0f, 6.0f, 9.0f, 6.0f, 3.0f, 32.5f, 15.0f, 7.5f, 10.0f, 10.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 9.0f, 20.0f, 6.0f, 6.0f, 6.0f, 25.0f, 12.0f, 6.0f, 8.0f, 6.0f,
6.0f, 20.0f, 10.0f, 8.0f, 12.0f, 8.0f, 2.0f, 6.0f, 3.0f, 6.0f, 7.0f, 1.5f, 6.0f, 3.0f, 3.0f,
3.0f, 3.0f, 2.0f, 3.0f, 3.0f, 6.0f, 6.0f, 6.0f, 4.5f, 7.0f, 6.0f, 7.0f, 6.0f, 22.0f, 8.0f,
15.0f, 22.0f, 8.0f, 15.0f, 6.0f, 80.0f, 150.0f, 7.0f, 6.0f, 6.0f, 6.0f, 12.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 35.0f, 20.0f, 9.0f, 6.0f, 6.0f, 6.0f, 20.0f, 20.0f,
20.0f, 20.0f, 20.0f, 9.0f, 4.0f, 4.0f, 10.0f, 5.0f, 8.0f, 6.0f, 10.0f, 6.0f, 6.0f, 2.0f, 36.0f,
14.0f, 7.0f, 250.0f, 6.0f, 9.0f, 6.0f, 7.0f, 4.0f, 6.0f, 8.0f, 6.0f, 23.0f, 6.0f, 6.0f, 6.0f,
70.0f, 6.0f, 7.0f, 6.0f, 6.0f, 6.0f, 20.0f, 6.0f, 6.0f, 6.0f, 5.0f, 1.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
4.0f, 4.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 7.0f, 7.0f, 7.0f, 7.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 8.0f,
6.0f, 6.0f, 6.0f, 7.0f, 6.0f, 6.0f, 6.0f, 7.5f, 6.0f, 6.0f, 4.0f, 6.0f, 3.0f, 6.0f, 6.0f,
1.0f, 9.0f, 7.0f, 8.0f, 7.0f, 8.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 8.0f,
};
static float female_height[] = {
6.0f, 6.0f, 7.0f, 6.0f, 5.0f, 6.0f, 5.0f, 5.5f, 4.0f, 8.0f, 9.0f, 3.5f, 3.0f, 6.0f, 6.0f,
2.0f, 8.5f, 8.0f, 21.0f, 20.0f, 6.0f, 6.0f, 3.5f, 3.0f, 6.0f, 2.0f, 5.0f, 5.0f, 6.0f, 6.0f,
6.0f, 7.5f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 5.0f, 6.0f, 6.0f, 7.0f, 4.0f, 4.7f, 6.0f,
8.0f, 3.0f, 12.0f, 5.0f, 21.0f, 6.0f, 6.0f, 3.0f, 9.0f, 6.0f, 6.0f, 2.0f, 6.0f, 3.0f, 6.0f,
4.0f, 20.0f, 5.0f, 5.0f, 6.0f, 9.0f, 25.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f, 6.0f, 2.5f,
7.0f, 6.0f, 5.0f, 6.0f, 1.5f, 1.0f, 3.5f, 7.0f, 6.0f, 6.0f, 6.0f, 6.0f, 7.0f, 3.0f, 3.0f,
7.0f, 12.0f, 8.0f, 9.0f, 4.0f, 11.5f, 8.0f, 6.0f, 6.0f, 12.0f, 6.0f, 6.0f, 6.0f, 20.0f, 10.0f,
6.5f, 6.0f, 17.0f, 1.0f, 4.0f, 6.0f, 8.0f, 5.0f, 1.0f, 6.0f, 6.0f, 5.0f, 5.0f, 5.0f, 9.0f,
3.0f, 8.0f, 2.0f, 24.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f, 3.0f, 7.0f, 9.0f, 6.0f, 11.0f, 2.5f,
14.0f, 8.0f, 7.0f, 12.0f, 6.0f, 27.0f, 6.0f, 6.0f, 6.0f, 6.0f, 2.0f, 9.0f, 9.0f, 6.0f, 9.0f,
3.0f, 3.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 15.0f, 15.0f, 9.0f, 7.0f, 6.0f, 6.0f, 7.0f, 8.0f,
3.0f, 3.0f, 6.0f, 7.0f, 13.0f, 6.0f, 6.0f, 9.0f, 5.0f, 7.0f, 9.0f, 6.0f, 6.0f, 8.0f, 6.0f,
6.0f, 5.5f, 6.0f, 4.0f, 25.0f, 6.0f, 6.0f, 6.0f, 22.0f, 20.0f, 6.0f, 10.0f, 13.5f, 12.0f, 3.0f,
30.0f, 6.0f, 6.0f, 35.0f, 1.5f, 8.0f, 3.0f, 6.0f, 2.0f, 6.0f, 6.0f, 5.0f, 2.0f, 7.0f, 6.0f,
6.0f, 6.0f, 6.0f, 4.0f, 6.0f, 6.0f, 6.0f, 8.0f, 8.0f, 7.0f, 8.0f, 6.0f, 7.0f, 6.0f, 7.0f,
6.0f, 10.0f, 3.0f, 6.0f, 8.0f, 9.0f, 15.0f, 5.0f, 10.0f, 7.0f, 6.0f, 7.0f, 6.0f, 7.0f, 7.0f,
12.0f, 6.0f, 4.0f, 6.0f, 5.0f, 3.0f, 30.0f, 30.0f, 15.0f, 20.0f, 6.0f, 10.0f, 6.0f, 14.0f, 14.0f,
16.0f, 15.0f, 30.0f, 15.0f, 7.5f, 5.0f, 4.0f, 6.0f, 15.0f, 6.5f, 3.0f, 12.0f, 10.0f, 10.5f, 10.0f,
7.5f, 6.0f, 6.0f, 12.5f, 9.0f, 20.0f, 2.0f, 10.0f, 25.0f, 8.0f, 6.0f, 6.0f, 10.0f, 18.0f, 45.0f,
13.0f, 15.0f, 8.0f, 30.0f, 25.0f, 25.0f, 10.0f, 13.0f, 5.0f, 3.5f, 15.0f, 35.0f, 11.0f, 15.0f, 50.0f,
13.0f, 6.0f, 7.0f, 6.0f, 60.0f, 6.0f, 22.0f, 22.0f, 21.0f, 22.0f, 15.0f, 25.0f, 23.0f, 8.0f, 15.0f,
10.0f, 6.0f, 7.0f, 6.0f, 12.0f, 9.5f, 6.0f, 12.0f, 12.0f, 12.0f, 15.0f, 4.0f, 5.0f, 105.0f, 20.0f,
5.0f, 10.0f, 10.0f, 10.0f, 20.0f, 13.5f, 8.0f, 10.0f, 3.0f, 5.0f, 9.0f, 6.0f, 6.0f, 6.0f, 10.0f,
8.0f, 8.0f, 8.0f, 6.0f, 6.0f, 5.0f, 5.0f, 5.0f, 9.0f, 9.0f, 9.0f, 6.0f, 8.5f, 6.0f, 7.0f,
8.0f, 7.0f, 11.0f, 6.0f, 7.0f, 9.0f, 8.0f, 6.0f, 8.0f, 6.0f, 6.0f, 6.0f, 6.0f, 9.0f, 10.0f,
6.0f, 3.0f, 4.0f, 3.0f, 3.0f, 4.0f, 10.0f, 10.0f, 2.0f, 8.0f, 6.0f, 6.0f, 14.0f, 7.0f, 5.0f,
9.0f, 7.0f, 7.0f, 10.0f, 10.0f, 12.0f, 9.0f, 7.0f, 12.0f, 13.0f, 16.0f, 6.0f, 9.0f, 6.0f, 6.0f,
10.0f, 25.0f, 15.0f, 6.0f, 25.0f, 6.0f, 6.0f, 8.0f, 11.0f, 6.0f, 9.0f, 2.0f, 6.0f, 5.0f, 4.0f,
8.5f, 6.0f, 6.0f, 6.0f, 4.0f, 6.0f, 15.0f, 1.0f, 2.0f, 6.0f, 40.0f, 8.0f, 12.0f, 3.0f, 8.0f,
99.0f, 9.0f, 100.0f, 100.0f, 10.0f, 6.0f, 27.5f, 20.0f, 6.0f, 6.0f, 5.0f, 6.0f, 8.0f, 5.0f, 3.0f,
11.5f, 25.0f, 80.0f, 20.0f, 9.0f, 8.0f, 5.0f, 4.0f, 7.0f, 10.0f, 6.0f, 11.0f, 8.0f, 5.0f, 6.0f,
6.0f, 30.0f, 7.0f, 15.0f, 9.0f, 6.0f, 9.0f, 6.0f, 3.0f, 32.5f, 15.0f, 7.5f, 10.0f, 10.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 9.0f, 20.0f, 6.0f, 6.0f, 6.0f, 25.0f, 12.0f, 6.0f, 8.0f, 6.0f,
6.0f, 20.0f, 9.0f, 8.0f, 12.0f, 8.0f, 2.0f, 6.0f, 3.0f, 6.0f, 7.0f, 1.5f, 6.0f, 3.0f, 3.0f,
3.0f, 3.0f, 2.0f, 3.0f, 3.0f, 6.0f, 6.0f, 6.0f, 4.5f, 7.0f, 6.0f, 7.0f, 5.7f, 22.0f, 8.0f,
15.0f, 22.0f, 8.0f, 15.0f, 6.0f, 80.0f, 150.0f, 7.0f, 6.0f, 6.0f, 6.0f, 12.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 35.0f, 20.0f, 9.0f, 6.0f, 6.0f, 6.0f, 20.0f, 20.0f,
20.0f, 20.0f, 20.0f, 9.0f, 4.0f, 4.0f, 10.0f, 5.0f, 8.0f, 6.0f, 10.0f, 5.7f, 6.0f, 2.0f, 36.0f,
14.0f, 7.0f, 250.0f, 6.0f, 9.0f, 6.0f, 7.0f, 4.0f, 6.0f, 8.0f, 6.0f, 23.0f, 6.0f, 6.0f, 6.0f,
70.0f, 6.0f, 7.0f, 6.0f, 6.0f, 6.0f, 20.0f, 6.0f, 6.0f, 6.0f, 5.0f, 1.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
4.0f, 4.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 10.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f,
6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 7.0f, 7.0f, 7.0f, 7.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 8.0f,
6.0f, 6.0f, 6.0f, 7.0f, 6.0f, 6.0f, 6.0f, 7.5f, 6.0f, 6.0f, 4.0f, 6.0f, 3.0f, 6.0f, 6.0f,
1.0f, 9.0f, 7.0f, 8.0f, 7.0f, 8.0f, 6.0f, 6.0f, 6.0f, 6.0f, 6.0f, 8.0f,
};
const auto size = sizeof(male_height) / sizeof(male_height[0]);
if (race >= size)
return 6.0f;
if (gender == 1)
return female_height[race];
return male_height[race];
}
// PlayerAppearance prep
#define HUMAN_MALE ((HUMAN << 8) | MALE)
+728 -409
View File
File diff suppressed because it is too large Load Diff
+32 -23
View File
@@ -236,46 +236,51 @@ void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
}
bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
int ruleset_id = GetRulesetID(database, ruleset_name);
int ruleset_id = this->GetRulesetID(database, ruleset_name);
if (ruleset_id < 0) {
Log(Logs::Detail, Logs::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset_name);
return(false);
return (false);
}
Log(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", ruleset_name, ruleset_id);
m_activeRuleset = ruleset_id;
m_activeName = ruleset_name;
m_activeName = ruleset_name;
/* Load default ruleset values first if we're loading something other than default */
if (strcasecmp(ruleset_name, "default") != 0){
if (strcasecmp(ruleset_name, "default") != 0) {
std::string default_ruleset_name = "default";
int default_ruleset_id = GetRulesetID(database, default_ruleset_name.c_str());
int default_ruleset_id = GetRulesetID(database, default_ruleset_name.c_str());
if (default_ruleset_id < 0) {
Log(Logs::Detail, Logs::Rules, "Failed to find default ruleset '%s' for load operation. Canceling.", default_ruleset_name.c_str());
return(false);
Log(Logs::Detail, Logs::Rules, "Failed to find default ruleset '%s' for load operation. Canceling.",
default_ruleset_name.c_str());
return (false);
}
Log(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", default_ruleset_name.c_str(), default_ruleset_id);
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id = %d", default_ruleset_id);
std::string query = StringFormat(
"SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id = %d",
default_ruleset_id
);
auto results = database->QueryDatabase(query);
if (!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row)
if (!SetRule(row[0], row[1], nullptr, false))
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
if (!SetRule(row[0], row[1], nullptr, false))
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
}
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id=%d", ruleset_id);
auto results = database->QueryDatabase(query);
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id=%d", ruleset_id);
auto results = database->QueryDatabase(query);
if (!results.Success())
return false;
for (auto row = results.begin(); row != results.end(); ++row)
if (!SetRule(row[0], row[1], nullptr, false))
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
if (!SetRule(row[0], row[1], nullptr, false))
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
return true;
}
@@ -283,7 +288,7 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
char value_string[100];
switch(type) {
switch (type) {
case IntRule:
sprintf(value_string, "%d", m_RuleIntValues[index]);
break;
@@ -291,22 +296,26 @@ void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
sprintf(value_string, "%.13f", m_RuleRealValues[index]);
break;
case BoolRule:
sprintf(value_string, "%s", m_RuleBoolValues[index]?"true":"false");
sprintf(value_string, "%s", m_RuleBoolValues[index] ? "true" : "false");
break;
}
std::string query = StringFormat("REPLACE INTO rule_values "
"(ruleset_id, rule_name, rule_value) "
" VALUES(%d, '%s', '%s')",
m_activeRuleset, _GetRuleName(type, index), value_string);
auto results = database->QueryDatabase(query);
std::string query = StringFormat(
"REPLACE INTO rule_values "
"(ruleset_id, rule_name, rule_value) "
" VALUES(%d, '%s', '%s')",
m_activeRuleset,
_GetRuleName(type, index),
value_string
);
database->QueryDatabase(query);
}
int RuleManager::GetRulesetID(Database *database, const char *ruleset_name) {
uint32 len = strlen(ruleset_name);
uint32 len = static_cast<uint32>(strlen(ruleset_name));
auto rst = new char[2 * len + 1];
database->DoEscapeString(rst, ruleset_name, len);
+36 -12
View File
@@ -44,6 +44,7 @@ RULE_INT(Character, DeathExpLossMaxLevel, 255) // Any level greater than this wi
RULE_INT(Character, DeathItemLossLevel, 10)
RULE_INT(Character, DeathExpLossMultiplier, 3) //Adjust how much exp is lost
RULE_BOOL(Character, UseDeathExpLossMult, false) //Adjust to use the above multiplier or to use code default.
RULE_BOOL(Character, UseOldRaceRezEffects, false) // older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore
RULE_INT(Character, CorpseDecayTimeMS, 10800000)
RULE_INT(Character, CorpseResTimeMS, 10800000) // time before cant res corpse(3 hours)
RULE_BOOL(Character, LeaveCorpses, true)
@@ -66,11 +67,12 @@ RULE_INT(Character, AutosaveIntervalS, 300) //0=disabled
RULE_INT(Character, HPRegenMultiplier, 100)
RULE_INT(Character, ManaRegenMultiplier, 100)
RULE_INT(Character, EnduranceRegenMultiplier, 100)
RULE_BOOL(Character, OldMinMana, false) // this is used for servers that want to follow older skill cap formulas so they can still have some regen w/o mediate
RULE_INT(Character, ConsumptionMultiplier, 100) //item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow
RULE_BOOL(Character, HealOnLevel, false)
RULE_BOOL(Character, FeignKillsPet, false)
RULE_INT(Character, ItemManaRegenCap, 15)
RULE_INT(Character, ItemHealthRegenCap, 35)
RULE_INT(Character, ItemHealthRegenCap, 30)
RULE_INT(Character, ItemDamageShieldCap, 30)
RULE_INT(Character, ItemAccuracyCap, 150)
RULE_INT(Character, ItemAvoidanceCap, 100)
@@ -91,10 +93,12 @@ RULE_INT(Character, HasteCap, 100) // Haste cap for non-v3(overhaste) haste.
RULE_INT(Character, SkillUpModifier, 100) //skill ups are at 100%
RULE_BOOL(Character, SharedBankPlat, false) //off by default to prevent duping for now
RULE_BOOL(Character, BindAnywhere, false)
RULE_INT(Character, RestRegenPercent, 0) // Set to >0 to enable rest state bonus HP and mana regen.
RULE_BOOL(Character, RestRegenEnabled, true) // Enable OOC Regen
RULE_INT(Character, RestRegenHP, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenMana, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenEnd, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
RULE_INT(Character, RestRegenRaidTimeToActivate, 300) // Time in seconds for rest state regen to kick in with a raid target.
RULE_BOOL(Character, RestRegenEndurance, false) // Whether rest regen will work for endurance or not.
RULE_INT(Character, KillsPerGroupLeadershipAA, 250) // Number of dark blues or above per Group Leadership AA
RULE_INT(Character, KillsPerRaidLeadershipAA, 250) // Number of dark blues or above per Raid Leadership AA
RULE_INT(Character, MaxFearDurationForPlayerCharacter, 4) //4 tics, each tic calculates every 6 seconds.
@@ -117,7 +121,8 @@ RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVEN
RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
RULE_INT(Character, FoodLossPerUpdate, 32) // How much food/water you lose per stamina update
RULE_BOOL(Character, EnableHungerPenalties, false) // being hungry/thirsty has negative effects -- it does appear normal live servers do not have penalties
RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
RULE_BOOL(Character, UseSpellFileSongCap, true) // When they removed the AA that increased the cap they removed the above and just use the spell field
RULE_INT(Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
@@ -151,6 +156,9 @@ RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound beh
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, OPClientUpdateVisualDebug, false) // Shows a pulse and forward directional particle each time the client sends its position to server
RULE_BOOL(Character, AllowCrossClassTrainers, false)
RULE_BOOL(Character, PetsUseReagents, true) //Pets use reagent on spells
RULE_BOOL(Character, DismountWater, true) // Dismount horses when entering water
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -186,12 +194,14 @@ RULE_INT(Skills, MaxTrainSpecializations, 50) // Max level a GM trainer will tra
RULE_INT(Skills, SwimmingStartValue, 100)
RULE_BOOL(Skills, TrainSenseHeading, false)
RULE_INT(Skills, SenseHeadingStartValue, 200)
RULE_BOOL(Skills, SelfLanguageLearning, true)
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)
RULE_REAL(Pets, AttackCommandRange, 150)
RULE_BOOL(Pets, UnTargetableSwarmPet, false)
RULE_REAL(Pets, PetPowerLevelCap, 10) // Max number of levels your pet can go up with pet power
RULE_BOOL(Pets, CanTakeNoDrop, false) // Can everyone trade nodrop gear to pets
RULE_CATEGORY_END()
RULE_CATEGORY(GM)
@@ -226,6 +236,7 @@ RULE_INT(World, TitaniumStartZoneID, -1) //Sets the Starting Zone for Titanium C
RULE_INT(World, ExpansionSettings, 16383) // Sets the expansion settings for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS.
RULE_BOOL(World, UseClientBasedExpansionSettings, true) // if true it will overrule World, ExpansionSettings and set someone's expansion based on the client they're using
RULE_INT(World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = Rallos Zek RuleSet, 2 = Tallon/Vallon Zek Ruleset, 4 = Sullon Zek Ruleset, 6 = Discord Ruleset, anything above 6 is the Discord Ruleset without the no-drop restrictions removed. TODO: Edit IsAttackAllowed in Zone to accomodate for these rules.
RULE_INT(World, PVPMinLevel, 0) // minimum level to pvp
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
RULE_BOOL (World, IPLimitDisconnectAll, false)
@@ -268,17 +279,10 @@ RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for
RULE_CATEGORY_END()
RULE_CATEGORY(Map)
//enable these to help prevent mob hopping when they are pathing
RULE_BOOL(Map, FixPathingZWhenLoading, true) //increases zone boot times a bit to reduce hopping.
RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, accomplishes the same thing but does it at each waypoint instead of once at boot time.
RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints.
RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaLoading, 45) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END()
@@ -400,6 +404,7 @@ RULE_BOOL(Spells, IgnoreSpellDmgLvlRestriction, false) // ignore the 5 level spr
RULE_BOOL(Spells, AllowItemTGB, false) // TGB doesn't work with items on live, custom servers want it though
RULE_BOOL(Spells, NPCInnateProcOverride, true) // NPC innate procs override the target type to single target.
RULE_BOOL(Spells, OldRainTargets, false) // use old incorrectly implemented max targets for rains
RULE_BOOL(Spells, NPCSpellPush, false) // enable spell push on NPCs
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -502,6 +507,7 @@ RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will tak
RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
RULE_BOOL(Combat, ClassicMasterWu, false) // classic master wu uses a random special, modern doesn't
RULE_INT(Combat, LevelToStopDamageCaps, 0) // 1 will effectively disable them, 20 should give basically same results as old incorrect system
RULE_BOOL(Combat, ClassicNPCBackstab, false) // true disables npc facestab - npcs get normal attack if not behind
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)
@@ -509,7 +515,8 @@ RULE_INT(NPC, MinorNPCCorpseDecayTimeMS, 450000) //level<55
RULE_INT(NPC, MajorNPCCorpseDecayTimeMS, 1500000) //level>=55
RULE_INT(NPC, CorpseUnlockTimer, 150000)
RULE_INT(NPC, EmptyNPCCorpseDecayTimeMS, 0)
RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
RULE_BOOL(NPC, UseItemBonusesForNonPets, true)
RULE_BOOL(NPC, UseBaneDamage, false)
RULE_INT(NPC, SayPauseTimeInSec, 5)
RULE_INT(NPC, OOCRegen, 0)
RULE_BOOL(NPC, BuffFriends, false)
@@ -542,6 +549,8 @@ RULE_INT(Aggro, IntAggroThreshold, 75) // Int <= this will aggro regardless of l
RULE_BOOL(Aggro, AllowTickPulling, false) // tick pulling is an exploit in an NPC's call for help fixed sometime in 2006 on live
RULE_BOOL(Aggro, UseLevelAggro, true) // Level 18+ and Undead will aggro regardless of level difference. (this will disabled Rule:IntAggroThreshold if set to true)
RULE_INT(Aggro, ClientAggroCheckInterval, 6) // Interval in which clients actually check for aggro - in seconds
RULE_REAL(Aggro, PetAttackRange, 40000.0) // max squared range /pet attack works at default is 200
RULE_BOOL(Aggro, NPCAggroMaxDistanceEnabled, true) /* If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level */
RULE_CATEGORY_END()
RULE_CATEGORY(TaskSystem)
@@ -593,6 +602,9 @@ RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner
RULE_BOOL(Bots, BotCharacterLevelEnabled, false) // Enables required level to spawn bots
RULE_INT(Bots, BotCharacterLevel, 0) // 0 as default (if level > this value you can spawn bots if BotCharacterLevelEnabled is true)
RULE_INT(Bots, CasterStopMeleeLevel, 13) // Level at which caster bots stop melee attacks
RULE_INT(Bots, AllowedClasses, 0xFFFFFFFF) // Bitmask of allowed bot classes
RULE_INT(Bots, AllowedRaces, 0xFFFFFFFF) // Bitmask of allowed bot races
RULE_INT(Bots, AllowedGenders, 0x3) // Bitmask of allowed bot genders
RULE_CATEGORY_END()
#endif
@@ -668,6 +680,12 @@ RULE_CATEGORY_END()
RULE_CATEGORY(AA)
RULE_INT(AA, ExpPerPoint, 23976503) //Amount of exp per AA. Is the same as the amount of exp to go from level 51 to level 52.
RULE_BOOL(AA, Stacking, true) //Allow AA that belong to the same group to stack on SOF+ clients.
RULE_BOOL(AA, NormalizedAAEnabled, false) // TSS+ change to AA that normalizes AA XP to a fixed # of white con kills independent of level.
RULE_INT(AA, NormalizedAANumberOfWhiteConPerAA, 25) // The number of white con kills per AA point.
RULE_BOOL(AA, ModernAAScalingEnabled, false) // Are we linearly scaling AA XP based on total # of earned AA?
RULE_REAL(AA, ModernAAScalingStartPercent, 1000) // 1000% or 10x AA XP at the start of the scaling range
RULE_INT(AA, ModernAAScalingAAMinimum, 0) // The minimum number of earned AA before AA XP scaling begins.
RULE_INT(AA, ModernAAScalingAALimit, 4000) // The number of earned AA when AA XP scaling ends
RULE_CATEGORY_END()
RULE_CATEGORY(Console)
@@ -713,6 +731,12 @@ RULE_BOOL(Client, UseLiveFactionMessage, false) // Allows players to see faction
RULE_BOOL(Client, UseLiveBlockedMessage, false) // Allows players to see faction adjustments like Live
RULE_CATEGORY_END()
RULE_CATEGORY(Bugs)
RULE_BOOL(Bugs, ReportingSystemActive, true) // Activates bug reporting
RULE_BOOL(Bugs, UseOldReportingMethod, true) // Forces the use of the old bug reporting system
RULE_BOOL(Bugs, DumpTargetEntity, false) // Dumps the target entity, if one is provided
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL
+51 -53
View File
@@ -29,10 +29,10 @@
bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct, const std::string& say_link_body)
{
memset(&say_link_body_struct, 0, sizeof(say_link_body_struct));
if (say_link_body.length() != EQEmu::legacy::TEXT_LINK_BODY_LENGTH)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
say_link_body_struct.unknown_1 = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
say_link_body_struct.action_id = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
say_link_body_struct.item_id = (uint32)strtol(say_link_body.substr(1, 5).c_str(), nullptr, 16);
say_link_body_struct.augment_1 = (uint32)strtol(say_link_body.substr(6, 5).c_str(), nullptr, 16);
say_link_body_struct.augment_2 = (uint32)strtol(say_link_body.substr(11, 5).c_str(), nullptr, 16);
@@ -44,7 +44,7 @@ bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct
say_link_body_struct.evolve_group = (uint32)strtol(say_link_body.substr(37, 4).c_str(), nullptr, 16);
say_link_body_struct.evolve_level = (uint8)strtol(say_link_body.substr(41, 2).c_str(), nullptr, 16);
say_link_body_struct.ornament_icon = (uint32)strtol(say_link_body.substr(43, 5).c_str(), nullptr, 16);
say_link_body_struct.hash = (int)strtol(say_link_body.substr(48, 8).c_str(), nullptr, 16);
say_link_body_struct.hash = (uint32)strtol(say_link_body.substr(48, 8).c_str(), nullptr, 16);
return true;
}
@@ -53,7 +53,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
{
say_link_body = StringFormat(
"%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%04X" "%02X" "%05X" "%08X",
(0x0F & say_link_body_struct.unknown_1),
(0x0F & say_link_body_struct.action_id),
(0x000FFFFF & say_link_body_struct.item_id),
(0x000FFFFF & say_link_body_struct.augment_1),
(0x000FFFFF & say_link_body_struct.augment_2),
@@ -68,7 +68,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
(0xFFFFFFFF & say_link_body_struct.hash)
);
if (say_link_body.length() != EQEmu::legacy::TEXT_LINK_BODY_LENGTH)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
return true;
@@ -79,7 +79,7 @@ EQEmu::SayLinkEngine::SayLinkEngine()
Reset();
}
std::string EQEmu::SayLinkEngine::GenerateLink()
const std::string& EQEmu::SayLinkEngine::GenerateLink()
{
m_Link.clear();
m_LinkBody.clear();
@@ -88,18 +88,26 @@ std::string EQEmu::SayLinkEngine::GenerateLink()
generate_body();
generate_text();
if ((m_LinkBody.length() == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) && (m_LinkText.length() > 0)) {
if ((m_LinkBody.length() == EQEmu::constants::SAY_LINK_BODY_SIZE) && (m_LinkText.length() > 0)) {
m_Link.push_back(0x12);
m_Link.append(m_LinkBody);
m_Link.append(m_LinkText);
m_Link.push_back(0x12);
}
if ((m_Link.length() == 0) || (m_Link.length() > 250)) {
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SAY_LINK_MAXIMUM_SIZE))) {
m_Error = true;
m_Link = "<LINKER ERROR>";
Log(Logs::General, Logs::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
m_LinkType, m_Link.length(), m_LinkBody.length(), m_LinkText.length());
Log(Logs::General, Logs::Error, "SayLinkEngine::GenerateLink() failed to generate a useable say link");
Log(Logs::General, Logs::Error, ">> LinkType: %i, Lengths: {link: %u(%u), body: %u(%u), text: %u(%u)}",
m_LinkType,
m_Link.length(),
EQEmu::constants::SAY_LINK_MAXIMUM_SIZE,
m_LinkBody.length(),
EQEmu::constants::SAY_LINK_BODY_SIZE,
m_LinkText.length(),
EQEmu::constants::SAY_LINK_TEXT_SIZE
);
Log(Logs::General, Logs::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log(Logs::General, Logs::Error, ">> LinkText: %s", m_LinkText.c_str());
}
@@ -113,20 +121,10 @@ void EQEmu::SayLinkEngine::Reset()
m_ItemData = nullptr;
m_LootData = nullptr;
m_ItemInst = nullptr;
m_Proxy_unknown_1 = 0;
m_ProxyItemID = 0;
m_ProxyAugment1ID = 0;
m_ProxyAugment2ID = 0;
m_ProxyAugment3ID = 0;
m_ProxyAugment4ID = 0;
m_ProxyAugment5ID = 0;
m_ProxyAugment6ID = 0;
m_ProxyIsEvolving = 0;
m_ProxyEvolveGroup = 0;
m_ProxyEvolveLevel = 0;
m_ProxyOrnamentIcon = 0;
m_ProxyHash = 0;
m_ProxyText = nullptr;
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
memset(&m_LinkProxyStruct, 0, sizeof(SayLinkProxy_Struct));
m_TaskUse = false;
m_Link.clear();
m_LinkBody.clear();
@@ -194,32 +192,32 @@ void EQEmu::SayLinkEngine::generate_body()
break;
}
if (m_Proxy_unknown_1)
m_LinkBodyStruct.unknown_1 = m_Proxy_unknown_1;
if (m_ProxyItemID)
m_LinkBodyStruct.item_id = m_ProxyItemID;
if (m_ProxyAugment1ID)
m_LinkBodyStruct.augment_1 = m_ProxyAugment1ID;
if (m_ProxyAugment2ID)
m_LinkBodyStruct.augment_2 = m_ProxyAugment2ID;
if (m_ProxyAugment3ID)
m_LinkBodyStruct.augment_3 = m_ProxyAugment3ID;
if (m_ProxyAugment4ID)
m_LinkBodyStruct.augment_4 = m_ProxyAugment4ID;
if (m_ProxyAugment5ID)
m_LinkBodyStruct.augment_5 = m_ProxyAugment5ID;
if (m_ProxyAugment6ID)
m_LinkBodyStruct.augment_6 = m_ProxyAugment6ID;
if (m_ProxyIsEvolving)
m_LinkBodyStruct.is_evolving = m_ProxyIsEvolving;
if (m_ProxyEvolveGroup)
m_LinkBodyStruct.evolve_group = m_ProxyEvolveGroup;
if (m_ProxyEvolveLevel)
m_LinkBodyStruct.evolve_level = m_ProxyEvolveLevel;
if (m_ProxyOrnamentIcon)
m_LinkBodyStruct.ornament_icon = m_ProxyOrnamentIcon;
if (m_ProxyHash)
m_LinkBodyStruct.hash = m_ProxyHash;
if (m_LinkProxyStruct.action_id)
m_LinkBodyStruct.action_id = m_LinkProxyStruct.action_id;
if (m_LinkProxyStruct.item_id)
m_LinkBodyStruct.item_id = m_LinkProxyStruct.item_id;
if (m_LinkProxyStruct.augment_1)
m_LinkBodyStruct.augment_1 = m_LinkProxyStruct.augment_1;
if (m_LinkProxyStruct.augment_2)
m_LinkBodyStruct.augment_2 = m_LinkProxyStruct.augment_2;
if (m_LinkProxyStruct.augment_3)
m_LinkBodyStruct.augment_3 = m_LinkProxyStruct.augment_3;
if (m_LinkProxyStruct.augment_4)
m_LinkBodyStruct.augment_4 = m_LinkProxyStruct.augment_4;
if (m_LinkProxyStruct.augment_5)
m_LinkBodyStruct.augment_5 = m_LinkProxyStruct.augment_5;
if (m_LinkProxyStruct.augment_6)
m_LinkBodyStruct.augment_6 = m_LinkProxyStruct.augment_6;
if (m_LinkProxyStruct.is_evolving)
m_LinkBodyStruct.is_evolving = m_LinkProxyStruct.is_evolving;
if (m_LinkProxyStruct.evolve_group)
m_LinkBodyStruct.evolve_group = m_LinkProxyStruct.evolve_group;
if (m_LinkProxyStruct.evolve_level)
m_LinkBodyStruct.evolve_level = m_LinkProxyStruct.evolve_level;
if (m_LinkProxyStruct.ornament_icon)
m_LinkBodyStruct.ornament_icon = m_LinkProxyStruct.ornament_icon;
if (m_LinkProxyStruct.hash)
m_LinkBodyStruct.hash = m_LinkProxyStruct.hash;
if (m_TaskUse)
@@ -227,7 +225,7 @@ void EQEmu::SayLinkEngine::generate_body()
m_LinkBody = StringFormat(
"%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%04X" "%02X" "%05X" "%08X",
(0x0F & m_LinkBodyStruct.unknown_1),
(0x0F & m_LinkBodyStruct.action_id),
(0x000FFFFF & m_LinkBodyStruct.item_id),
(0x000FFFFF & m_LinkBodyStruct.augment_1),
(0x000FFFFF & m_LinkBodyStruct.augment_2),
@@ -245,8 +243,8 @@ void EQEmu::SayLinkEngine::generate_body()
void EQEmu::SayLinkEngine::generate_text()
{
if (m_ProxyText != nullptr) {
m_LinkText = m_ProxyText;
if (m_LinkProxyStruct.text != nullptr) {
m_LinkText = m_LinkProxyStruct.text;
return;
}
+28 -37
View File
@@ -47,7 +47,7 @@ namespace EQEmu
} /*saylink*/
struct SayLinkBody_Struct {
uint8 unknown_1; /* %1X */
uint8 action_id; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
@@ -56,13 +56,18 @@ namespace EQEmu
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint32 evolve_group; /* %04X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
uint32 hash; /* %08X */
};
struct SayLinkProxy_Struct : SayLinkBody_Struct {
const char* text;
};
class SayLinkEngine {
// TODO: consider methods for direct 'saylink' assignments
public:
SayLinkEngine();
@@ -72,29 +77,29 @@ namespace EQEmu
void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
// mainly for saylinks..but, not limited to
void SetProxyUnknown1(uint8 proxy_unknown_1) { m_Proxy_unknown_1 = proxy_unknown_1; }
void SetProxyItemID(uint32 proxy_item_id) { m_ProxyItemID = proxy_item_id; }
void SetProxyAugment1ID(uint32 proxy_augment_id) { m_ProxyAugment1ID = proxy_augment_id; }
void SetProxyAugment2ID(uint32 proxy_augment_id) { m_ProxyAugment2ID = proxy_augment_id; }
void SetProxyAugment3ID(uint32 proxy_augment_id) { m_ProxyAugment3ID = proxy_augment_id; }
void SetProxyAugment4ID(uint32 proxy_augment_id) { m_ProxyAugment4ID = proxy_augment_id; }
void SetProxyAugment5ID(uint32 proxy_augment_id) { m_ProxyAugment5ID = proxy_augment_id; }
void SetProxyAugment6ID(uint32 proxy_augment_id) { m_ProxyAugment6ID = proxy_augment_id; }
void SetProxyIsEvolving(uint8 proxy_is_evolving) { m_ProxyIsEvolving = proxy_is_evolving; }
void SetProxyEvolveGroup(uint32 proxy_evolve_group) { m_ProxyEvolveGroup = proxy_evolve_group; }
void SetProxyEvolveLevel(uint8 proxy_evolve_level) { m_ProxyEvolveLevel = proxy_evolve_level; }
void SetProxyOrnamentIcon(uint32 proxy_ornament_icon) { m_ProxyOrnamentIcon = proxy_ornament_icon; }
void SetProxyHash(int proxy_hash) { m_ProxyHash = proxy_hash; }
void SetProxyActionID(uint8 proxy_action_id) { m_LinkProxyStruct.action_id = proxy_action_id; } // should always be '0'
void SetProxyItemID(uint32 proxy_item_id) { m_LinkProxyStruct.item_id = proxy_item_id; }
void SetProxyAugment1ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_1 = proxy_augment_id; }
void SetProxyAugment2ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_2 = proxy_augment_id; }
void SetProxyAugment3ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_3 = proxy_augment_id; }
void SetProxyAugment4ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_4 = proxy_augment_id; }
void SetProxyAugment5ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_5 = proxy_augment_id; }
void SetProxyAugment6ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_6 = proxy_augment_id; }
void SetProxyIsEvolving(uint8 proxy_is_evolving) { m_LinkProxyStruct.is_evolving = proxy_is_evolving; }
void SetProxyEvolveGroup(uint32 proxy_evolve_group) { m_LinkProxyStruct.evolve_group = proxy_evolve_group; }
void SetProxyEvolveLevel(uint8 proxy_evolve_level) { m_LinkProxyStruct.evolve_level = proxy_evolve_level; }
void SetProxyOrnamentIcon(uint32 proxy_ornament_icon) { m_LinkProxyStruct.ornament_icon = proxy_ornament_icon; }
void SetProxyHash(uint32 proxy_hash) { m_LinkProxyStruct.hash = proxy_hash; }
void SetProxyText(const char* proxy_text) { m_ProxyText = proxy_text; } // overrides standard text use
void SetProxyText(const char* proxy_text) { m_LinkProxyStruct.text = proxy_text; } // overrides standard text use
void SetTaskUse() { m_TaskUse = true; }
std::string GenerateLink();
const std::string& GenerateLink();
bool LinkError() { return m_Error; }
std::string Link() { return m_Link; } // contains full string format: '/12x' '<LinkBody>' '<LinkText>' '/12x'
std::string LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
std::string LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
const std::string& Link() { return m_Link; } // contains full string format: '\x12' '<LinkBody>' '<LinkText>' '\x12'
const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
void Reset();
@@ -106,23 +111,9 @@ namespace EQEmu
const ItemData* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInstance* m_ItemInst;
uint8 m_Proxy_unknown_1;
uint32 m_ProxyItemID;
uint32 m_ProxyAugment1ID;
uint32 m_ProxyAugment2ID;
uint32 m_ProxyAugment3ID;
uint32 m_ProxyAugment4ID;
uint32 m_ProxyAugment5ID;
uint32 m_ProxyAugment6ID;
uint8 m_ProxyIsEvolving;
uint32 m_ProxyEvolveGroup;
uint8 m_ProxyEvolveLevel;
uint32 m_ProxyOrnamentIcon;
int m_ProxyHash;
const char* m_ProxyText;
bool m_TaskUse;
SayLinkBody_Struct m_LinkBodyStruct;
SayLinkProxy_Struct m_LinkProxyStruct;
bool m_TaskUse;
std::string m_Link;
std::string m_LinkBody;
std::string m_LinkText;
+23
View File
@@ -0,0 +1,23 @@
#include "serialize_buffer.h"
void SerializeBuffer::Grow(size_t new_size)
{
assert(new_size > m_capacity);
auto new_buffer = new unsigned char[new_size * 2];
memset(new_buffer, 0, new_size * 2);
if (m_buffer)
memcpy(new_buffer, m_buffer, m_capacity);
m_capacity = new_size * 2;
delete[] m_buffer;
m_buffer = new_buffer;
}
void SerializeBuffer::Reset()
{
delete[] m_buffer;
m_buffer = nullptr;
m_capacity = 0;
m_pos = 0;
}
+199
View File
@@ -0,0 +1,199 @@
#ifndef SERIALIZE_BUFFER_H
#define SERIALIZE_BUFFER_H
#include <cstring>
#include <cassert>
#include <cstdint>
#include <string>
class SerializeBuffer
{
public:
SerializeBuffer() : m_buffer(nullptr), m_capacity(0), m_pos(0) {}
explicit SerializeBuffer(size_t size) : m_capacity(size), m_pos(0)
{
m_buffer = new unsigned char[size];
memset(m_buffer, 0, size);
}
SerializeBuffer(const SerializeBuffer &rhs)
: m_buffer(new unsigned char[rhs.m_capacity]), m_capacity(rhs.m_capacity), m_pos(rhs.m_pos)
{
memcpy(m_buffer, rhs.m_buffer, rhs.m_capacity);
}
SerializeBuffer &operator=(const SerializeBuffer &rhs)
{
if (this != &rhs) {
delete[] m_buffer;
m_buffer = new unsigned char[rhs.m_capacity];
m_capacity = rhs.m_capacity;
m_pos = rhs.m_pos;
memcpy(m_buffer, rhs.m_buffer, m_capacity);
}
return *this;
}
SerializeBuffer(SerializeBuffer &&rhs) : m_buffer(rhs.m_buffer), m_capacity(rhs.m_capacity), m_pos(rhs.m_pos)
{
rhs.m_buffer = nullptr;
rhs.m_capacity = 0;
rhs.m_pos = 0;
}
SerializeBuffer &operator=(SerializeBuffer &&rhs)
{
if (this != &rhs) {
delete[] m_buffer;
m_buffer = rhs.m_buffer;
m_capacity = rhs.m_capacity;
m_pos = rhs.m_pos;
rhs.m_buffer = nullptr;
rhs.m_capacity = 0;
rhs.m_pos = 0;
}
return *this;
}
~SerializeBuffer() { delete[] m_buffer; }
void WriteUInt8(uint8_t v)
{
if (m_pos + sizeof(uint8_t) > m_capacity)
Grow(m_capacity + sizeof(uint8_t));
*(uint8_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint8_t);
}
void WriteUInt16(uint16_t v)
{
if (m_pos + sizeof(uint16_t) > m_capacity)
Grow(m_capacity + sizeof(uint16_t));
*(uint16_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint16_t);
}
void WriteUInt32(uint32_t v)
{
if (m_pos + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint32_t);
}
void WriteUInt64(uint64_t v)
{
if (m_pos + sizeof(uint64_t) > m_capacity)
Grow(m_capacity + sizeof(uint64_t));
*(uint64_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint64_t);
}
void WriteInt8(int8_t v)
{
if (m_pos + sizeof(int8_t) > m_capacity)
Grow(m_capacity + sizeof(int8_t));
*(int8_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int8_t);
}
void WriteInt16(int16_t v)
{
if (m_pos + sizeof(int16_t) > m_capacity)
Grow(m_capacity + sizeof(int16_t));
*(int16_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int16_t);
}
void WriteInt32(int32_t v)
{
if (m_pos + sizeof(int32_t) > m_capacity)
Grow(m_capacity + sizeof(int32_t));
*(int32_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int32_t);
}
void WriteInt64(int64_t v)
{
if (m_pos + sizeof(int64_t) > m_capacity)
Grow(m_capacity + sizeof(int64_t));
*(int64_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int64_t);
}
void WriteFloat(float v)
{
if (m_pos + sizeof(float) > m_capacity)
Grow(m_capacity + sizeof(float));
*(float *)(m_buffer + m_pos) = v;
m_pos += sizeof(float);
}
void WriteDouble(double v)
{
if (m_pos + sizeof(double) > m_capacity)
Grow(m_capacity + sizeof(double));
*(double *)(m_buffer + m_pos) = v;
m_pos += sizeof(double);
}
void WriteString(const char *str)
{
assert(str != nullptr);
auto len = strlen(str) + 1;
if (m_pos + len > m_capacity)
Grow(m_capacity + len);
memcpy(m_buffer + m_pos, str, len);
m_pos += len;
}
void WriteString(const std::string &str)
{
auto len = str.length() + 1;
if (m_pos + len > m_capacity)
Grow(m_capacity + len);
memcpy(m_buffer + m_pos, str.c_str(), len);
m_pos += len;
}
void WriteLengthString(uint32_t len, const char *str)
{
assert(str != nullptr);
if (m_pos + len + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + len + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = len;
m_pos += sizeof(uint32_t);
memcpy(m_buffer + m_pos, str, len);
m_pos += len;
}
void WriteLengthString(const std::string &str)
{
uint32_t len = str.length();
if (m_pos + len + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + len + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = len;
m_pos += sizeof(uint32_t);
memcpy(m_buffer + m_pos, str.c_str(), len);
m_pos += len;
}
size_t size() const { return m_pos; }
size_t length() const { return size(); }
size_t capacity() const { return m_capacity; }
const unsigned char *buffer() const { return m_buffer; }
friend class BasePacket;
private:
void Grow(size_t new_size);
void Reset();
unsigned char *m_buffer;
size_t m_capacity;
size_t m_pos;
};
#endif /* !SERIALIZE_BUFFER_H */
+13
View File
@@ -190,6 +190,8 @@
#define ServerOP_ReloadLogs 0x4010
#define ServerOP_ReloadPerlExportSettings 0x4011
#define ServerOP_CZSetEntityVariableByClientName 0x4012
#define ServerOP_UCSServerStatusRequest 0x4013
#define ServerOP_UCSServerStatusReply 0x4014
/* Query Server OP Codes */
#define ServerOP_QSPlayerLogTrades 0x5010
#define ServerOP_QSPlayerLogHandins 0x5011
@@ -1278,6 +1280,17 @@ struct ServerRequestTellQueue_Struct {
char name[64];
};
struct UCSServerStatus_Struct {
uint8 available; // non-zero=true, 0=false
union {
struct {
uint16 port;
uint16 unused;
};
uint32 timestamp;
};
};
#pragma pack()
#endif
+60 -23
View File
@@ -110,14 +110,49 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
return EntitledTime;
}
void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
{
char MailKeyString[17];
if (RuleB(Chat, EnableMailKeyIPVerification) == true)
sprintf(MailKeyString, "%08X%08X", IPAddress, MailKey);
else
sprintf(MailKeyString, "%08X", MailKey);
std::string query = StringFormat("UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
MailKeyString, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log(Logs::General, Logs::Error, "SharedDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
}
std::string SharedDatabase::GetMailKey(int CharID, bool key_only)
{
std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", CharID);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log(Logs::Detail, Logs::MySQLError, "Error retrieving mailkey from database: %s", results.ErrorMessage().c_str());
return std::string();
}
auto row = results.begin();
std::string mail_key = row[0];
if (mail_key.length() > 8 && key_only)
return mail_key.substr(8);
else
return mail_key;
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
{
// Delete cursor items
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQEmu::inventory::slotCursor,
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
char_id, EQEmu::invslot::slotCursor,
EQEmu::invbag::CURSOR_BAG_BEGIN, EQEmu::invbag::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cout << "Clearing cursor failed: " << results.ErrorMessage() << std::endl;
@@ -128,7 +163,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
EQEmu::ItemInstance *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
int16 use_slot = (i == 8000) ? EQEmu::invslot::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
@@ -173,10 +208,12 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQE
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
//never save tribute slots:
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
if (slot_id >= EQEmu::invslot::TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::TRIBUTE_END)
return true;
if (slot_id >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::GUILD_TRIBUTE_END)
return true;
if (slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
if (slot_id >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
// Shared bank inventory
if (!inst) {
return DeleteSharedBankSlot(char_id, slot_id);
@@ -203,9 +240,9 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -235,7 +272,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -250,9 +287,9 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -281,7 +318,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInsta
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -307,7 +344,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
@@ -333,7 +370,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
@@ -439,7 +476,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -460,7 +497,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst && item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -535,7 +572,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
@@ -597,8 +634,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop ||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
slot_id == EQEmu::inventory::slotPowerSource) &&
(((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END) ||
slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
@@ -620,7 +657,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
}
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -677,7 +714,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@@ -738,7 +775,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -1817,8 +1854,8 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
bd->base_hp = atof(row[2]);
bd->base_mana = atof(row[3]);
bd->base_end = atof(row[4]);
bd->unk1 = atof(row[5]);
bd->unk2 = atof(row[6]);
bd->hp_regen = atof(row[5]);
bd->end_regen = atof(row[6]);
bd->hp_factor = atof(row[7]);
bd->mana_factor = atof(row[8]);
bd->endurance_factor = atof(row[9]);
+2
View File
@@ -72,6 +72,8 @@ class SharedDatabase : public Database
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
void SetMailKey(int CharID, int IPAddress, int MailKey);
std::string GetMailKey(int CharID, bool key_only = false);
/*
Character InventoryProfile
+1 -2
View File
@@ -244,8 +244,7 @@ bool IsBeneficialSpell(uint16 spell_id)
} else {
// If the resisttype is not magic and spell is Bind Sight or Cast Sight
// It's not beneficial
if (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 &&
!IsEffectInSpell(spell_id, SE_VoiceGraft))
if ((sai == SAI_Calm && IsEffectInSpell(spell_id, SE_Harmony)) || (sai == SAI_Calm_Song && IsEffectInSpell(spell_id, SE_BindSight)) || (sai == SAI_Dispell_Sight && spells[spell_id].skill == 18 && !IsEffectInSpell(spell_id, SE_VoiceGraft)))
return false;
}
}
+7 -1
View File
@@ -73,6 +73,8 @@ enum SpellTypes : uint32
SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong),
SpellTypes_Innate = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root),
SpellType_Any = 0xFFFFFFFF
};
@@ -131,6 +133,11 @@ enum SpellAffectIndex {
SAI_NPC_Special_80 = 80,
SAI_Trap_Lock = 88
};
enum class GlobalGroup {
Lich = 46,
};
enum RESISTTYPE
{
RESIST_NONE = 0,
@@ -965,7 +972,6 @@ bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
+3 -4
View File
@@ -129,14 +129,13 @@ void Timer::SetTimer(uint32 set_timer_time) {
}
}
uint32 Timer::GetRemainingTime() {
uint32 Timer::GetRemainingTime() const {
if (enabled) {
if (current_time-start_time > timer_time)
if (current_time - start_time > timer_time)
return 0;
else
return (start_time + timer_time) - current_time;
}
else {
} else {
return 0xFFFFFFFF;
}
}
+1 -1
View File
@@ -40,7 +40,7 @@ public:
void Disable();
void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
void SetTimer(uint32 set_timer_time=0);
uint32 GetRemainingTime();
uint32 GetRemainingTime() const;
inline const uint32& GetTimerTime() { return timer_time; }
inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
void Trigger();
+5 -1
View File
@@ -6,6 +6,10 @@
#include <EXTERN.h>
#define WIN32IO_IS_STDIO
// header to detect if libc++ is the std lib
// this doesn't do shit for C++ but libc++ and GCC 6.1+ use it to define some macros
#include <ciso646>
#ifndef WIN32
extern "C" { //the perl headers dont do this for us...
#endif
@@ -47,7 +51,7 @@ extern "C" { //the perl headers dont do this for us...
#endif
//These need to be cleaned up on FreeBSD
#ifdef __FreeBSD__
#if defined(__FreeBSD__) || defined(_LIBCPP_VERSION)
#ifdef do_open
#undef do_open
#endif
+2 -2
View File
@@ -30,9 +30,9 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9114
#define CURRENT_BINARY_DATABASE_VERSION 9125
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9017
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
#else
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
#endif
+2
View File
@@ -1886,6 +1886,8 @@ FMT_DEFINE_INT_FORMATTERS(unsigned long)
FMT_DEFINE_INT_FORMATTERS(LongLong)
FMT_DEFINE_INT_FORMATTERS(ULongLong)
#define CHAR_WIDTH 1
/**
\rst
Returns a string formatter that pads the formatted argument with the fill
@@ -1096,7 +1096,9 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
// The API input has been cheked already, skip checking internal data.
const dtMeshTile* neighbourTile = 0;
const dtPoly* neighbourPoly = 0;
m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
if (dtStatusFailed(m_nav->getTileAndPolyByRef(neighbourRef, &neighbourTile, &neighbourPoly))) {
continue;
}
if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
continue;
+22014
View File
File diff suppressed because it is too large Load Diff
+366
View File
@@ -0,0 +1,366 @@
// The MIT License (MIT)
// Copyright (c) 2013-2018 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2018-06-16 11:58:58.882218 UTC
// This header was generated with sol v2.20.3 (revision 968989b)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_INCLUDE_FORWARD_HPP
#define SOL_SINGLE_INCLUDE_FORWARD_HPP
// beginning of sol/forward.hpp
// beginning of sol/feature_test.hpp
#if (defined(__cplusplus) && __cplusplus == 201703L) || (defined(_MSC_VER) && _MSC_VER > 1900 && ((defined(_HAS_CXX17) && _HAS_CXX17 == 1) || (defined(_MSVC_LANG) && (_MSVC_LANG > 201402L))))
#ifndef SOL_CXX17_FEATURES
#define SOL_CXX17_FEATURES 1
#endif // C++17 features macro
#endif // C++17 features check
#if defined(SOL_CXX17_FEATURES) && SOL_CXX17_FEATURES
#if defined(__cpp_noexcept_function_type) || ((defined(_MSC_VER) && _MSC_VER > 1911) && (defined(_MSVC_LANG) && ((_MSVC_LANG >= 201403L))))
#ifndef SOL_NOEXCEPT_FUNCTION_TYPE
#define SOL_NOEXCEPT_FUNCTION_TYPE 1
#endif // noexcept is part of a function's type
#endif // compiler-specific checks
#if defined(__clang__) && defined(__APPLE__)
#if defined(__has_include)
#if __has_include(<variant>)
#define SOL_STD_VARIANT 1
#endif // has include nonsense
#endif // __has_include
#else
#define SOL_STD_VARIANT 1
#endif // Clang screws up variant
#endif // C++17 only
// beginning of sol/config.hpp
#ifdef _MSC_VER
#if defined(_DEBUG) && !defined(NDEBUG)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // VC++ Debug macros
#ifndef _CPPUNWIND
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // Automatic Exceptions
#ifndef _CPPRTTI
#ifndef SOL_NO_RTTI
#define SOL_NO_RTTI 1
#endif
#endif // Automatic RTTI
#elif defined(__GNUC__) || defined(__clang__)
#if !defined(NDEBUG) && !defined(__OPTIMIZE__)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // Not Debug && g++ optimizer flag
#ifndef __EXCEPTIONS
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // No Exceptions
#ifndef __GXX_RTTI
#ifndef SOL_NO_RTII
#define SOL_NO_RTTI 1
#endif
#endif // No RTTI
#endif // vc++ || clang++/g++
#if defined(SOL_CHECK_ARGUMENTS) && SOL_CHECK_ARGUMENTS
// Checks low-level getter function
// (and thusly, affects nearly entire framework)
#if !defined(SOL_SAFE_GETTER)
#define SOL_SAFE_GETTER 1
#endif
// Checks access on usertype functions
// local my_obj = my_type.new()
// my_obj.my_member_function()
// -- bad syntax and crash
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
// Checks sol::reference derived boundaries
// sol::function ref(L, 1);
// sol::userdata sref(L, 2);
#if !defined(SOL_SAFE_REFERENCES)
#define SOL_SAFE_REFERENCES 1
#endif
// Changes all typedefs of sol::function to point to the
// protected_function version, instead of unsafe_function
#if !defined(SOL_SAFE_FUNCTION)
#define SOL_SAFE_FUNCTION 1
#endif
// Checks function parameters and
// returns upon call into/from Lua
// local a = 1
// local b = "woof"
// my_c_function(a, b)
#if !defined(SOL_SAFE_FUNCTION_CALLS)
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Checks conversions
// int v = lua["bark"];
// int v2 = my_sol_function();
#if !defined(SOL_SAFE_PROXIES)
#define SOL_SAFE_PROXIES 1
#endif
// Check overflowing number conversions
// for things like 64 bit integers that don't fit in a typical lua_Number
// for Lua 5.1 and 5.2
#if !defined(SOL_SAFE_NUMERICS)
#define SOL_SAFE_NUMERICS 1
#endif
// Turn off Number Precision Checks
// if this is defined, we do not do range
// checks on integers / unsigned integers that might
// be bigger than what Lua can represent
#if !defined(SOL_NO_CHECK_NUMBER_PRECISION)
// off by default
#define SOL_NO_CHECK_NUMBER_PRECISION 0
#endif
#endif // Turn on Safety for all if top-level macro is defined
#if defined(SOL_IN_DEBUG_DETECTED) && SOL_IN_DEBUG_DETECTED
#if !defined(SOL_SAFE_REFERENCES)
// Ensure that references are forcefully type-checked upon construction
#define SOL_SAFE_REFERENCES 1
#endif
// Safe usertypes checks for errors such as
// obj = my_type.new()
// obj.f() -- note the '.' instead of ':'
// usertypes should be safe no matter what
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
#if !defined(SOL_SAFE_FUNCTION_CALLS)
// Function calls from Lua should be automatically safe in debug mode
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Print any exceptions / errors that occur
// in debug mode to the default error stream / console
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 1
#endif
#endif // DEBUG: Turn on all debug safety features for VC++ / g++ / clang++ and similar
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 0
#endif
#if !defined(SOL_DEFAULT_PASS_ON_ERROR)
#define SOL_DEFAULT_PASS_ON_ERROR 0
#endif
#if !defined(SOL_ENABLE_INTEROP)
#define SOL_ENABLE_INTEROP 0
#endif
#if defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || defined(__OBJC__) || defined(nil)
#if !defined(SOL_NO_NIL)
#define SOL_NO_NIL 1
#endif
#endif // avoiding nil defines / keywords
#if defined(SOL_USE_BOOST) && SOL_USE_BOOST
#ifndef SOL_UNORDERED_MAP_COMPATIBLE_HASH
#define SOL_UNORDERED_MAP_COMPATIBLE_HASH 1
#endif // SOL_UNORDERED_MAP_COMPATIBLE_HASH
#endif
#ifndef SOL_STACK_STRING_OPTIMIZATION_SIZE
#define SOL_STACK_STRING_OPTIMIZATION_SIZE 1024
#endif // Optimized conversion routines using a KB or so off the stack
// end of sol/config.hpp
// beginning of sol/config_setup.hpp
// end of sol/config_setup.hpp
// end of sol/feature_test.hpp
namespace sol {
template <bool b>
class basic_reference;
using reference = basic_reference<false>;
using main_reference = basic_reference<true>;
class stack_reference;
struct proxy_base_tag;
template <typename Super>
struct proxy_base;
template <typename Table, typename Key>
struct proxy;
template <typename T>
class usertype;
template <typename T>
class simple_usertype;
template <bool, typename T>
class basic_table_core;
template <bool b>
using table_core = basic_table_core<b, reference>;
template <bool b>
using main_table_core = basic_table_core<b, main_reference>;
template <bool b>
using stack_table_core = basic_table_core<b, stack_reference>;
template <typename T>
using basic_table = basic_table_core<false, T>;
typedef table_core<false> table;
typedef table_core<true> global_table;
typedef main_table_core<false> main_table;
typedef main_table_core<true> main_global_table;
typedef stack_table_core<false> stack_table;
typedef stack_table_core<true> stack_global_table;
template <typename base_t>
struct basic_environment;
using environment = basic_environment<reference>;
using main_environment = basic_environment<main_reference>;
using stack_environment = basic_environment<stack_reference>;
template <typename T, bool>
class basic_function;
template <typename T, bool, typename H>
class basic_protected_function;
using unsafe_function = basic_function<reference, false>;
using safe_function = basic_protected_function<reference, false, reference>;
using main_unsafe_function = basic_function<main_reference, false>;
using main_safe_function = basic_protected_function<main_reference, false, reference>;
using stack_unsafe_function = basic_function<stack_reference, false>;
using stack_safe_function = basic_protected_function<stack_reference, false, reference>;
using stack_aligned_unsafe_function = basic_function<stack_reference, true>;
using stack_aligned_safe_function = basic_protected_function<stack_reference, true, reference>;
using protected_function = safe_function;
using main_protected_function = main_safe_function;
using stack_protected_function = stack_safe_function;
using stack_aligned_protected_function = stack_aligned_safe_function;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function = protected_function;
using main_function = main_protected_function;
using stack_function = stack_protected_function;
#else
using function = unsafe_function;
using main_function = main_unsafe_function;
using stack_function = stack_unsafe_function;
#endif
using stack_aligned_function = stack_aligned_unsafe_function;
using stack_aligned_stack_handler_function = basic_protected_function<stack_reference, true, stack_reference>;
struct unsafe_function_result;
struct protected_function_result;
using safe_function_result = protected_function_result;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function_result = safe_function_result;
#else
using function_result = unsafe_function_result;
#endif
template <typename base_t>
class basic_object;
template <typename base_t>
class basic_userdata;
template <typename base_t>
class basic_lightuserdata;
template <typename base_t>
class basic_coroutine;
template <typename base_t>
class basic_thread;
using object = basic_object<reference>;
using userdata = basic_userdata<reference>;
using lightuserdata = basic_lightuserdata<reference>;
using thread = basic_thread<reference>;
using coroutine = basic_coroutine<reference>;
using main_object = basic_object<main_reference>;
using main_userdata = basic_userdata<main_reference>;
using main_lightuserdata = basic_lightuserdata<main_reference>;
using main_coroutine = basic_coroutine<main_reference>;
using stack_object = basic_object<stack_reference>;
using stack_userdata = basic_userdata<stack_reference>;
using stack_lightuserdata = basic_lightuserdata<stack_reference>;
using stack_thread = basic_thread<stack_reference>;
using stack_coroutine = basic_coroutine<stack_reference>;
struct stack_proxy_base;
struct stack_proxy;
struct variadic_args;
struct variadic_results;
struct stack_count;
struct this_state;
struct this_main_state;
struct this_environment;
template <typename T>
struct as_table_t;
template <typename T>
struct as_container_t;
template <typename T>
struct nested;
template <typename T>
struct light;
template <typename T>
struct user;
template <typename T>
struct as_args_t;
template <typename T>
struct protect_t;
template <typename F, typename... Filters>
struct filter_wrapper;
template <typename T>
struct usertype_traits;
template <typename T>
struct unique_usertype_traits;
} // namespace sol
// end of sol/forward.hpp
#endif // SOL_SINGLE_INCLUDE_FORWARD_HPP
+1 -1
View File
@@ -36,7 +36,7 @@ DatabaseMySQL::DatabaseMySQL(std::string user, std::string pass, std::string hos
database = mysql_init(nullptr);
if (database)
{
my_bool r = 1;
char r = 1;
mysql_options(database, MYSQL_OPT_RECONNECT, &r);
if (!mysql_real_connect(database, host.c_str(), user.c_str(), pass.c_str(), name.c_str(), atoi(port.c_str()), nullptr, 0))
{

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