rand is bad random.Real is good!

This commit is contained in:
Trust 2018-07-21 23:02:07 -04:00
parent 508a731181
commit 7a44521b03
2 changed files with 2 additions and 29 deletions

View File

@ -97,33 +97,6 @@ namespace EQEmu {
Reseed();
}
//generates a psuedo-random float between 0.0 and 0.999...
float randfloat()
{
return rand()/(float(RAND_MAX)+1);
}
//generates a psuedo-random float between 0.0 and max
float randfloat(float max)
{
return randfloat()*max;
}
//generates a psuedo-random float between min and max
float randfloat(float min, float max)
{
if (min>max)
return randfloat()*(min-max)+max;
else
return randfloat()*(max-min)+min;
}
//generates a psuedo-random double between 0.0 and 0.999...
double randdouble()
{
return rand()/(double(RAND_MAX)+1);
}
private:
typedef std::uniform_int_distribution<int>::param_type int_param_t;
typedef std::uniform_real_distribution<double>::param_type real_param_t;

View File

@ -3843,8 +3843,8 @@ uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const glm::
}
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const glm::vec4& position) {
float xcorpse = (position.x + zone->random.randfloat(-20,20));
float ycorpse = (position.y + zone->random.randfloat(-20,20));
double xcorpse = (position.x + zone->random.Real(-20,20));
double ycorpse = (position.y + zone->random.Real(-20,20));
std::string query = StringFormat("UPDATE `character_corpses` "
"SET `zone_id` = %u, `instance_id` = 0, "