Cleanup before we start gutting luabind

This commit is contained in:
KimLS 2018-08-24 00:43:54 -07:00
parent 86f1cedf91
commit d1aef18974
5 changed files with 22671 additions and 284 deletions

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@ -325,6 +325,7 @@ IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/sol")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)

22014
libs/sol/sol.hpp Normal file

File diff suppressed because it is too large Load Diff

366
libs/sol/sol_forward.hpp Normal file
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@ -0,0 +1,366 @@
// The MIT License (MIT)
// Copyright (c) 2013-2018 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2018-06-16 11:58:58.882218 UTC
// This header was generated with sol v2.20.3 (revision 968989b)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_INCLUDE_FORWARD_HPP
#define SOL_SINGLE_INCLUDE_FORWARD_HPP
// beginning of sol/forward.hpp
// beginning of sol/feature_test.hpp
#if (defined(__cplusplus) && __cplusplus == 201703L) || (defined(_MSC_VER) && _MSC_VER > 1900 && ((defined(_HAS_CXX17) && _HAS_CXX17 == 1) || (defined(_MSVC_LANG) && (_MSVC_LANG > 201402L))))
#ifndef SOL_CXX17_FEATURES
#define SOL_CXX17_FEATURES 1
#endif // C++17 features macro
#endif // C++17 features check
#if defined(SOL_CXX17_FEATURES) && SOL_CXX17_FEATURES
#if defined(__cpp_noexcept_function_type) || ((defined(_MSC_VER) && _MSC_VER > 1911) && (defined(_MSVC_LANG) && ((_MSVC_LANG >= 201403L))))
#ifndef SOL_NOEXCEPT_FUNCTION_TYPE
#define SOL_NOEXCEPT_FUNCTION_TYPE 1
#endif // noexcept is part of a function's type
#endif // compiler-specific checks
#if defined(__clang__) && defined(__APPLE__)
#if defined(__has_include)
#if __has_include(<variant>)
#define SOL_STD_VARIANT 1
#endif // has include nonsense
#endif // __has_include
#else
#define SOL_STD_VARIANT 1
#endif // Clang screws up variant
#endif // C++17 only
// beginning of sol/config.hpp
#ifdef _MSC_VER
#if defined(_DEBUG) && !defined(NDEBUG)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // VC++ Debug macros
#ifndef _CPPUNWIND
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // Automatic Exceptions
#ifndef _CPPRTTI
#ifndef SOL_NO_RTTI
#define SOL_NO_RTTI 1
#endif
#endif // Automatic RTTI
#elif defined(__GNUC__) || defined(__clang__)
#if !defined(NDEBUG) && !defined(__OPTIMIZE__)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // Not Debug && g++ optimizer flag
#ifndef __EXCEPTIONS
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // No Exceptions
#ifndef __GXX_RTTI
#ifndef SOL_NO_RTII
#define SOL_NO_RTTI 1
#endif
#endif // No RTTI
#endif // vc++ || clang++/g++
#if defined(SOL_CHECK_ARGUMENTS) && SOL_CHECK_ARGUMENTS
// Checks low-level getter function
// (and thusly, affects nearly entire framework)
#if !defined(SOL_SAFE_GETTER)
#define SOL_SAFE_GETTER 1
#endif
// Checks access on usertype functions
// local my_obj = my_type.new()
// my_obj.my_member_function()
// -- bad syntax and crash
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
// Checks sol::reference derived boundaries
// sol::function ref(L, 1);
// sol::userdata sref(L, 2);
#if !defined(SOL_SAFE_REFERENCES)
#define SOL_SAFE_REFERENCES 1
#endif
// Changes all typedefs of sol::function to point to the
// protected_function version, instead of unsafe_function
#if !defined(SOL_SAFE_FUNCTION)
#define SOL_SAFE_FUNCTION 1
#endif
// Checks function parameters and
// returns upon call into/from Lua
// local a = 1
// local b = "woof"
// my_c_function(a, b)
#if !defined(SOL_SAFE_FUNCTION_CALLS)
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Checks conversions
// int v = lua["bark"];
// int v2 = my_sol_function();
#if !defined(SOL_SAFE_PROXIES)
#define SOL_SAFE_PROXIES 1
#endif
// Check overflowing number conversions
// for things like 64 bit integers that don't fit in a typical lua_Number
// for Lua 5.1 and 5.2
#if !defined(SOL_SAFE_NUMERICS)
#define SOL_SAFE_NUMERICS 1
#endif
// Turn off Number Precision Checks
// if this is defined, we do not do range
// checks on integers / unsigned integers that might
// be bigger than what Lua can represent
#if !defined(SOL_NO_CHECK_NUMBER_PRECISION)
// off by default
#define SOL_NO_CHECK_NUMBER_PRECISION 0
#endif
#endif // Turn on Safety for all if top-level macro is defined
#if defined(SOL_IN_DEBUG_DETECTED) && SOL_IN_DEBUG_DETECTED
#if !defined(SOL_SAFE_REFERENCES)
// Ensure that references are forcefully type-checked upon construction
#define SOL_SAFE_REFERENCES 1
#endif
// Safe usertypes checks for errors such as
// obj = my_type.new()
// obj.f() -- note the '.' instead of ':'
// usertypes should be safe no matter what
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
#if !defined(SOL_SAFE_FUNCTION_CALLS)
// Function calls from Lua should be automatically safe in debug mode
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Print any exceptions / errors that occur
// in debug mode to the default error stream / console
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 1
#endif
#endif // DEBUG: Turn on all debug safety features for VC++ / g++ / clang++ and similar
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 0
#endif
#if !defined(SOL_DEFAULT_PASS_ON_ERROR)
#define SOL_DEFAULT_PASS_ON_ERROR 0
#endif
#if !defined(SOL_ENABLE_INTEROP)
#define SOL_ENABLE_INTEROP 0
#endif
#if defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || defined(__OBJC__) || defined(nil)
#if !defined(SOL_NO_NIL)
#define SOL_NO_NIL 1
#endif
#endif // avoiding nil defines / keywords
#if defined(SOL_USE_BOOST) && SOL_USE_BOOST
#ifndef SOL_UNORDERED_MAP_COMPATIBLE_HASH
#define SOL_UNORDERED_MAP_COMPATIBLE_HASH 1
#endif // SOL_UNORDERED_MAP_COMPATIBLE_HASH
#endif
#ifndef SOL_STACK_STRING_OPTIMIZATION_SIZE
#define SOL_STACK_STRING_OPTIMIZATION_SIZE 1024
#endif // Optimized conversion routines using a KB or so off the stack
// end of sol/config.hpp
// beginning of sol/config_setup.hpp
// end of sol/config_setup.hpp
// end of sol/feature_test.hpp
namespace sol {
template <bool b>
class basic_reference;
using reference = basic_reference<false>;
using main_reference = basic_reference<true>;
class stack_reference;
struct proxy_base_tag;
template <typename Super>
struct proxy_base;
template <typename Table, typename Key>
struct proxy;
template <typename T>
class usertype;
template <typename T>
class simple_usertype;
template <bool, typename T>
class basic_table_core;
template <bool b>
using table_core = basic_table_core<b, reference>;
template <bool b>
using main_table_core = basic_table_core<b, main_reference>;
template <bool b>
using stack_table_core = basic_table_core<b, stack_reference>;
template <typename T>
using basic_table = basic_table_core<false, T>;
typedef table_core<false> table;
typedef table_core<true> global_table;
typedef main_table_core<false> main_table;
typedef main_table_core<true> main_global_table;
typedef stack_table_core<false> stack_table;
typedef stack_table_core<true> stack_global_table;
template <typename base_t>
struct basic_environment;
using environment = basic_environment<reference>;
using main_environment = basic_environment<main_reference>;
using stack_environment = basic_environment<stack_reference>;
template <typename T, bool>
class basic_function;
template <typename T, bool, typename H>
class basic_protected_function;
using unsafe_function = basic_function<reference, false>;
using safe_function = basic_protected_function<reference, false, reference>;
using main_unsafe_function = basic_function<main_reference, false>;
using main_safe_function = basic_protected_function<main_reference, false, reference>;
using stack_unsafe_function = basic_function<stack_reference, false>;
using stack_safe_function = basic_protected_function<stack_reference, false, reference>;
using stack_aligned_unsafe_function = basic_function<stack_reference, true>;
using stack_aligned_safe_function = basic_protected_function<stack_reference, true, reference>;
using protected_function = safe_function;
using main_protected_function = main_safe_function;
using stack_protected_function = stack_safe_function;
using stack_aligned_protected_function = stack_aligned_safe_function;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function = protected_function;
using main_function = main_protected_function;
using stack_function = stack_protected_function;
#else
using function = unsafe_function;
using main_function = main_unsafe_function;
using stack_function = stack_unsafe_function;
#endif
using stack_aligned_function = stack_aligned_unsafe_function;
using stack_aligned_stack_handler_function = basic_protected_function<stack_reference, true, stack_reference>;
struct unsafe_function_result;
struct protected_function_result;
using safe_function_result = protected_function_result;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function_result = safe_function_result;
#else
using function_result = unsafe_function_result;
#endif
template <typename base_t>
class basic_object;
template <typename base_t>
class basic_userdata;
template <typename base_t>
class basic_lightuserdata;
template <typename base_t>
class basic_coroutine;
template <typename base_t>
class basic_thread;
using object = basic_object<reference>;
using userdata = basic_userdata<reference>;
using lightuserdata = basic_lightuserdata<reference>;
using thread = basic_thread<reference>;
using coroutine = basic_coroutine<reference>;
using main_object = basic_object<main_reference>;
using main_userdata = basic_userdata<main_reference>;
using main_lightuserdata = basic_lightuserdata<main_reference>;
using main_coroutine = basic_coroutine<main_reference>;
using stack_object = basic_object<stack_reference>;
using stack_userdata = basic_userdata<stack_reference>;
using stack_lightuserdata = basic_lightuserdata<stack_reference>;
using stack_thread = basic_thread<stack_reference>;
using stack_coroutine = basic_coroutine<stack_reference>;
struct stack_proxy_base;
struct stack_proxy;
struct variadic_args;
struct variadic_results;
struct stack_count;
struct this_state;
struct this_main_state;
struct this_environment;
template <typename T>
struct as_table_t;
template <typename T>
struct as_container_t;
template <typename T>
struct nested;
template <typename T>
struct light;
template <typename T>
struct user;
template <typename T>
struct as_args_t;
template <typename T>
struct protect_t;
template <typename F, typename... Filters>
struct filter_wrapper;
template <typename T>
struct usertype_traits;
template <typename T>
struct unique_usertype_traits;
} // namespace sol
// end of sol/forward.hpp
#endif // SOL_SINGLE_INCLUDE_FORWARD_HPP

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@ -128,6 +128,19 @@ const char *LuaEvents[_LargestEventID] = {
extern Zone *zone;
struct LuaParser::Implementation
{
std::map<std::string, std::string> vars;
std::map<std::string, bool> loaded;
std::vector<LuaMod> mods;
lua_State *state;
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
};
struct lua_registered_event {
std::string encounter_name;
luabind::adl::object lua_reference;
@ -139,96 +152,98 @@ std::map<std::string, bool> lua_encounters_loaded;
std::map<std::string, Encounter *> lua_encounters;
LuaParser::LuaParser() {
mImpl.reset(new Implementation());
for(int i = 0; i < _LargestEventID; ++i) {
NPCArgumentDispatch[i] = handle_npc_null;
PlayerArgumentDispatch[i] = handle_player_null;
ItemArgumentDispatch[i] = handle_item_null;
SpellArgumentDispatch[i] = handle_spell_null;
EncounterArgumentDispatch[i] = handle_encounter_null;
mImpl->NPCArgumentDispatch[i] = handle_npc_null;
mImpl->PlayerArgumentDispatch[i] = handle_player_null;
mImpl->ItemArgumentDispatch[i] = handle_item_null;
mImpl->SpellArgumentDispatch[i] = handle_spell_null;
mImpl->EncounterArgumentDispatch[i] = handle_encounter_null;
}
NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
mImpl->NPCArgumentDispatch[EVENT_SAY] = handle_npc_event_say;
mImpl->NPCArgumentDispatch[EVENT_AGGRO_SAY] = handle_npc_event_say;
mImpl->NPCArgumentDispatch[EVENT_PROXIMITY_SAY] = handle_npc_event_say;
mImpl->NPCArgumentDispatch[EVENT_TRADE] = handle_npc_event_trade;
mImpl->NPCArgumentDispatch[EVENT_HP] = handle_npc_event_hp;
mImpl->NPCArgumentDispatch[EVENT_TARGET_CHANGE] = handle_npc_single_mob;
mImpl->NPCArgumentDispatch[EVENT_CAST_ON] = handle_npc_cast;
mImpl->NPCArgumentDispatch[EVENT_KILLED_MERIT] = handle_npc_single_client;
mImpl->NPCArgumentDispatch[EVENT_SLAY] = handle_npc_single_mob;
mImpl->NPCArgumentDispatch[EVENT_ENTER] = handle_npc_single_client;
mImpl->NPCArgumentDispatch[EVENT_EXIT] = handle_npc_single_client;
mImpl->NPCArgumentDispatch[EVENT_TASK_ACCEPTED] = handle_npc_task_accepted;
mImpl->NPCArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_npc_popup;
mImpl->NPCArgumentDispatch[EVENT_WAYPOINT_ARRIVE] = handle_npc_waypoint;
mImpl->NPCArgumentDispatch[EVENT_WAYPOINT_DEPART] = handle_npc_waypoint;
mImpl->NPCArgumentDispatch[EVENT_HATE_LIST] = handle_npc_hate;
mImpl->NPCArgumentDispatch[EVENT_COMBAT] = handle_npc_hate;
mImpl->NPCArgumentDispatch[EVENT_SIGNAL] = handle_npc_signal;
mImpl->NPCArgumentDispatch[EVENT_TIMER] = handle_npc_timer;
mImpl->NPCArgumentDispatch[EVENT_DEATH] = handle_npc_death;
mImpl->NPCArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_npc_death;
mImpl->NPCArgumentDispatch[EVENT_CAST] = handle_npc_cast;
mImpl->NPCArgumentDispatch[EVENT_CAST_BEGIN] = handle_npc_cast;
mImpl->NPCArgumentDispatch[EVENT_FEIGN_DEATH] = handle_npc_single_client;
mImpl->NPCArgumentDispatch[EVENT_ENTER_AREA] = handle_npc_area;
mImpl->NPCArgumentDispatch[EVENT_LEAVE_AREA] = handle_npc_area;
PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
mImpl->PlayerArgumentDispatch[EVENT_SAY] = handle_player_say;
mImpl->PlayerArgumentDispatch[EVENT_ENVIRONMENTAL_DAMAGE] = handle_player_environmental_damage;
mImpl->PlayerArgumentDispatch[EVENT_DEATH] = handle_player_death;
mImpl->PlayerArgumentDispatch[EVENT_DEATH_COMPLETE] = handle_player_death;
mImpl->PlayerArgumentDispatch[EVENT_TIMER] = handle_player_timer;
mImpl->PlayerArgumentDispatch[EVENT_DISCOVER_ITEM] = handle_player_discover_item;
mImpl->PlayerArgumentDispatch[EVENT_FISH_SUCCESS] = handle_player_fish_forage_success;
mImpl->PlayerArgumentDispatch[EVENT_FORAGE_SUCCESS] = handle_player_fish_forage_success;
mImpl->PlayerArgumentDispatch[EVENT_CLICK_OBJECT] = handle_player_click_object;
mImpl->PlayerArgumentDispatch[EVENT_CLICK_DOOR] = handle_player_click_door;
mImpl->PlayerArgumentDispatch[EVENT_SIGNAL] = handle_player_signal;
mImpl->PlayerArgumentDispatch[EVENT_POPUP_RESPONSE] = handle_player_popup_response;
mImpl->PlayerArgumentDispatch[EVENT_PLAYER_PICKUP] = handle_player_pick_up;
mImpl->PlayerArgumentDispatch[EVENT_CAST] = handle_player_cast;
mImpl->PlayerArgumentDispatch[EVENT_CAST_BEGIN] = handle_player_cast;
mImpl->PlayerArgumentDispatch[EVENT_TASK_FAIL] = handle_player_task_fail;
mImpl->PlayerArgumentDispatch[EVENT_ZONE] = handle_player_zone;
mImpl->PlayerArgumentDispatch[EVENT_DUEL_WIN] = handle_player_duel_win;
mImpl->PlayerArgumentDispatch[EVENT_DUEL_LOSE] = handle_player_duel_loss;
mImpl->PlayerArgumentDispatch[EVENT_LOOT] = handle_player_loot;
mImpl->PlayerArgumentDispatch[EVENT_TASK_STAGE_COMPLETE] = handle_player_task_stage_complete;
mImpl->PlayerArgumentDispatch[EVENT_TASK_COMPLETE] = handle_player_task_update;
mImpl->PlayerArgumentDispatch[EVENT_TASK_UPDATE] = handle_player_task_update;
mImpl->PlayerArgumentDispatch[EVENT_COMMAND] = handle_player_command;
mImpl->PlayerArgumentDispatch[EVENT_COMBINE_SUCCESS] = handle_player_combine;
mImpl->PlayerArgumentDispatch[EVENT_COMBINE_FAILURE] = handle_player_combine;
mImpl->PlayerArgumentDispatch[EVENT_FEIGN_DEATH] = handle_player_feign;
mImpl->PlayerArgumentDispatch[EVENT_ENTER_AREA] = handle_player_area;
mImpl->PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
mImpl->PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
mImpl->PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
mImpl->PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
mImpl->ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
mImpl->ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
mImpl->ItemArgumentDispatch[EVENT_TIMER] = handle_item_timer;
mImpl->ItemArgumentDispatch[EVENT_WEAPON_PROC] = handle_item_proc;
mImpl->ItemArgumentDispatch[EVENT_LOOT] = handle_item_loot;
mImpl->ItemArgumentDispatch[EVENT_EQUIP_ITEM] = handle_item_equip;
mImpl->ItemArgumentDispatch[EVENT_UNEQUIP_ITEM] = handle_item_equip;
mImpl->ItemArgumentDispatch[EVENT_AUGMENT_ITEM] = handle_item_augment;
mImpl->ItemArgumentDispatch[EVENT_UNAUGMENT_ITEM] = handle_item_augment;
mImpl->ItemArgumentDispatch[EVENT_AUGMENT_INSERT] = handle_item_augment_insert;
mImpl->ItemArgumentDispatch[EVENT_AUGMENT_REMOVE] = handle_item_augment_remove;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_effect;
SpellArgumentDispatch[EVENT_SPELL_BUFF_TIC_CLIENT] = handle_spell_tic;
SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_fade;
SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
mImpl->SpellArgumentDispatch[EVENT_SPELL_EFFECT_CLIENT] = handle_spell_effect;
mImpl->SpellArgumentDispatch[EVENT_SPELL_BUFF_TIC_CLIENT] = handle_spell_tic;
mImpl->SpellArgumentDispatch[EVENT_SPELL_FADE] = handle_spell_fade;
mImpl->SpellArgumentDispatch[EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE] = handle_translocate_finish;
EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
mImpl->EncounterArgumentDispatch[EVENT_TIMER] = handle_encounter_timer;
mImpl->EncounterArgumentDispatch[EVENT_ENCOUNTER_LOAD] = handle_encounter_load;
mImpl->EncounterArgumentDispatch[EVENT_ENCOUNTER_UNLOAD] = handle_encounter_unload;
L = nullptr;
mImpl->state = nullptr;
}
LuaParser::~LuaParser() {
@ -236,8 +251,8 @@ LuaParser::~LuaParser() {
lua_encounters.clear();
lua_encounter_events_registered.clear();
lua_encounters_loaded.clear();
if(L) {
lua_close(L);
if(mImpl->state) {
lua_close(mImpl->state);
}
}
@ -282,55 +297,55 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
int start = lua_gettop(mImpl->state);
try {
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
l_func->push(mImpl->state);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
lua_createtable(mImpl->state, 0, 0);
//always push self
Lua_NPC l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "self");
luabind::adl::object l_npc_o = luabind::adl::object(mImpl->state, l_npc);
l_npc_o.push(mImpl->state);
lua_setfield(mImpl->state, -2, "self");
auto arg_function = NPCArgumentDispatch[evt];
arg_function(this, L, npc, init, data, extra_data, extra_pointers);
auto arg_function = mImpl->NPCArgumentDispatch[evt];
arg_function(this, mImpl->state, npc, init, data, extra_data, extra_pointers);
Client *c = (init && init->IsClient()) ? init->CastToClient() : nullptr;
quest_manager.StartQuest(npc, c, nullptr);
if(lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 1, 1, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
quest_manager.EndQuest();
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
if(lua_isnumber(mImpl->state, -1)) {
int ret = static_cast<int>(lua_tointeger(mImpl->state, -1));
lua_pop(mImpl->state, npop);
return ret;
}
lua_pop(L, npop);
lua_pop(mImpl->state, npop);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int end = lua_gettop(mImpl->state);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
@ -376,54 +391,54 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
int start = lua_gettop(mImpl->state);
try {
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
l_func->push(mImpl->state);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
lua_createtable(mImpl->state, 0, 0);
//push self
Lua_Client l_client(client);
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "self");
luabind::adl::object l_client_o = luabind::adl::object(mImpl->state, l_client);
l_client_o.push(mImpl->state);
lua_setfield(mImpl->state, -2, "self");
auto arg_function = PlayerArgumentDispatch[evt];
arg_function(this, L, client, data, extra_data, extra_pointers);
auto arg_function = mImpl->PlayerArgumentDispatch[evt];
arg_function(this, mImpl->state, client, data, extra_data, extra_pointers);
quest_manager.StartQuest(client, client, nullptr);
if(lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 1, 1, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
quest_manager.EndQuest();
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
if(lua_isnumber(mImpl->state, -1)) {
int ret = static_cast<int>(lua_tointeger(mImpl->state, -1));
lua_pop(mImpl->state, npop);
return ret;
}
lua_pop(L, npop);
lua_pop(mImpl->state, npop);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int end = lua_gettop(mImpl->state);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
@ -454,59 +469,59 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
int start = lua_gettop(mImpl->state);
try {
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
l_func->push(mImpl->state);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, sub_name);
}
lua_createtable(L, 0, 0);
lua_createtable(mImpl->state, 0, 0);
//always push self
Lua_ItemInst l_item(item);
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "self");
luabind::adl::object l_item_o = luabind::adl::object(mImpl->state, l_item);
l_item_o.push(mImpl->state);
lua_setfield(mImpl->state, -2, "self");
Lua_Client l_client(client);
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "owner");
luabind::adl::object l_client_o = luabind::adl::object(mImpl->state, l_client);
l_client_o.push(mImpl->state);
lua_setfield(mImpl->state, -2, "owner");
//redo this arg function
auto arg_function = ItemArgumentDispatch[evt];
arg_function(this, L, client, item, mob, data, extra_data, extra_pointers);
auto arg_function = mImpl->ItemArgumentDispatch[evt];
arg_function(this, mImpl->state, client, item, mob, data, extra_data, extra_pointers);
quest_manager.StartQuest(client, client, item);
if(lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 1, 1, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
quest_manager.EndQuest();
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
if(lua_isnumber(mImpl->state, -1)) {
int ret = static_cast<int>(lua_tointeger(mImpl->state, -1));
lua_pop(mImpl->state, npop);
return ret;
}
lua_pop(L, npop);
lua_pop(mImpl->state, npop);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int end = lua_gettop(mImpl->state);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
@ -533,61 +548,61 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
int start = lua_gettop(mImpl->state);
try {
int npop = 1;
if(l_func != nullptr) {
l_func->push(L);
l_func->push(mImpl->state);
} else {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, sub_name);
npop = 2;
}
lua_createtable(L, 0, 0);
lua_createtable(mImpl->state, 0, 0);
//always push self even if invalid
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
luabind::adl::object l_spell_o = luabind::adl::object(mImpl->state, l_spell);
l_spell_o.push(mImpl->state);
} else {
Lua_Spell l_spell(nullptr);
luabind::adl::object l_spell_o = luabind::adl::object(L, l_spell);
l_spell_o.push(L);
luabind::adl::object l_spell_o = luabind::adl::object(mImpl->state, l_spell);
l_spell_o.push(mImpl->state);
}
lua_setfield(L, -2, "self");
lua_setfield(mImpl->state, -2, "self");
auto arg_function = SpellArgumentDispatch[evt];
arg_function(this, L, npc, client, spell_id, extra_data, extra_pointers);
auto arg_function = mImpl->SpellArgumentDispatch[evt];
arg_function(this, mImpl->state, npc, client, spell_id, extra_data, extra_pointers);
quest_manager.StartQuest(npc, client, nullptr);
if(lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 1, 1, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
quest_manager.EndQuest();
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, npop);
if(lua_isnumber(mImpl->state, -1)) {
int ret = static_cast<int>(lua_tointeger(mImpl->state, -1));
lua_pop(mImpl->state, npop);
return ret;
}
lua_pop(L, npop);
lua_pop(mImpl->state, npop);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int end = lua_gettop(mImpl->state);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
@ -613,47 +628,47 @@ int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::
std::vector<EQEmu::Any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
int start = lua_gettop(mImpl->state);
try {
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, sub_name);
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, sub_name);
lua_createtable(L, 0, 0);
lua_pushstring(L, encounter_name.c_str());
lua_setfield(L, -2, "name");
lua_createtable(mImpl->state, 0, 0);
lua_pushstring(mImpl->state, encounter_name.c_str());
lua_setfield(mImpl->state, -2, "name");
Encounter *enc = lua_encounters[encounter_name];
auto arg_function = EncounterArgumentDispatch[evt];
arg_function(this, L, enc, data, extra_data, extra_pointers);
auto arg_function = mImpl->EncounterArgumentDispatch[evt];
arg_function(this, mImpl->state, enc, data, extra_data, extra_pointers);
quest_manager.StartQuest(enc, nullptr, nullptr, encounter_name);
if(lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 1, 1, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
quest_manager.EndQuest();
return 0;
}
quest_manager.EndQuest();
if(lua_isnumber(L, -1)) {
int ret = static_cast<int>(lua_tointeger(L, -1));
lua_pop(L, 2);
if(lua_isnumber(mImpl->state, -1)) {
int ret = static_cast<int>(lua_tointeger(mImpl->state, -1));
lua_pop(mImpl->state, 2);
return ret;
}
lua_pop(L, 2);
lua_pop(mImpl->state, 2);
} catch(std::exception &ex) {
std::string error = "Lua Exception: ";
error += std::string(ex.what());
AddError(error);
//Restore our stack to the best of our ability
int end = lua_gettop(L);
int end = lua_gettop(mImpl->state);
int n = end - start;
if(n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
@ -782,12 +797,12 @@ void LuaParser::LoadEncounterScript(std::string filename, std::string encounter_
}
void LuaParser::AddVar(std::string name, std::string val) {
vars_[name] = val;
mImpl->vars[name] = val;
}
std::string LuaParser::GetVar(std::string name) {
auto iter = vars_.find(name);
if(iter != vars_.end()) {
auto iter = mImpl->vars.find(name);
if(iter != mImpl->vars.end()) {
return iter->second;
}
@ -799,9 +814,9 @@ void LuaParser::Init() {
}
void LuaParser::ReloadQuests() {
loaded_.clear();
mImpl->loaded.clear();
errors_.clear();
mods_.clear();
mImpl->mods.clear();
lua_encounter_events_registered.clear();
lua_encounters_loaded.clear();
@ -814,53 +829,53 @@ void LuaParser::ReloadQuests() {
// And there is situations where it wouldn't be :P
entity_list.EncounterProcess();
if(L) {
lua_close(L);
if(mImpl->state) {
lua_close(mImpl->state);
}
L = luaL_newstate();
luaL_openlibs(L);
mImpl->state = luaL_newstate();
luaL_openlibs(mImpl->state);
auto top = lua_gettop(L);
auto top = lua_gettop(mImpl->state);
if(luaopen_bit(L) != 1) {
std::string error = lua_tostring(L, -1);
if(luaopen_bit(mImpl->state) != 1) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
}
if(luaL_dostring(L, "math.randomseed(os.time())")) {
std::string error = lua_tostring(L, -1);
if(luaL_dostring(mImpl->state, "math.randomseed(os.time())")) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
}
#ifdef SANITIZE_LUA_LIBS
//io
lua_pushnil(L);
//lua_setglobal(L, "io");
lua_pushnil(mImpl->state);
//lua_setglobal(mImpl->state, "io");
//some os/debug are okay some are not
lua_getglobal(L, "os");
lua_pushnil(L);
lua_setfield(L, -2, "exit");
lua_pushnil(L);
lua_setfield(L, -2, "execute");
lua_pushnil(L);
lua_setfield(L, -2, "getenv");
lua_pushnil(L);
lua_setfield(L, -2, "remove");
lua_pushnil(L);
lua_setfield(L, -2, "rename");
lua_pushnil(L);
lua_setfield(L, -2, "setlocale");
lua_pushnil(L);
lua_setfield(L, -2, "tmpname");
lua_pop(L, 1);
lua_getglobal(mImpl->state, "os");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "exit");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "execute");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "getenv");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "remove");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "rename");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "setlocale");
lua_pushnil(mImpl->state);
lua_setfield(mImpl->state, -2, "tmpname");
lua_pop(mImpl->state, 1);
lua_pushnil(L);
lua_setglobal(L, "collectgarbage");
lua_pushnil(mImpl->state);
lua_setglobal(mImpl->state, "collectgarbage");
lua_pushnil(L);
lua_setglobal(L, "loadfile");
lua_pushnil(mImpl->state);
lua_setglobal(mImpl->state, "loadfile");
#endif
@ -880,32 +895,32 @@ void LuaParser::ReloadQuests() {
const char libext[] = ".so";
#endif
lua_getglobal(L, "package");
lua_getfield(L, -1, "path");
std::string module_path = lua_tostring(L,-1);
lua_getglobal(mImpl->state, "package");
lua_getfield(mImpl->state, -1, "path");
std::string module_path = lua_tostring(mImpl->state,-1);
module_path += ";./" + Config->LuaModuleDir + "?.lua;./" + Config->LuaModuleDir + "?/init.lua";
// luarock paths using lua_modules as tree
// to path it adds foo/share/lua/5.1/?.lua and foo/share/lua/5.1/?/init.lua
module_path += ";./" + Config->LuaModuleDir + "share/lua/" + lua_version + "/?.lua";
module_path += ";./" + Config->LuaModuleDir + "share/lua/" + lua_version + "/?/init.lua";
lua_pop(L, 1);
lua_pushstring(L, module_path.c_str());
lua_setfield(L, -2, "path");
lua_pop(L, 1);
lua_pop(mImpl->state, 1);
lua_pushstring(mImpl->state, module_path.c_str());
lua_setfield(mImpl->state, -2, "path");
lua_pop(mImpl->state, 1);
lua_getglobal(L, "package");
lua_getfield(L, -1, "cpath");
module_path = lua_tostring(L, -1);
lua_getglobal(mImpl->state, "package");
lua_getfield(mImpl->state, -1, "cpath");
module_path = lua_tostring(mImpl->state, -1);
module_path += ";./" + Config->LuaModuleDir + "?" + libext;
// luarock paths using lua_modules as tree
// luarocks adds foo/lib/lua/5.1/?.so for cpath
module_path += ";./" + Config->LuaModuleDir + "lib/lua/" + lua_version + "/?" + libext;
lua_pop(L, 1);
lua_pushstring(L, module_path.c_str());
lua_setfield(L, -2, "cpath");
lua_pop(L, 1);
lua_pop(mImpl->state, 1);
lua_pushstring(mImpl->state, module_path.c_str());
lua_setfield(mImpl->state, -2, "cpath");
lua_pop(mImpl->state, 1);
MapFunctions(L);
MapFunctions(mImpl->state);
//load init
std::string path = Config->QuestDir;
@ -917,8 +932,8 @@ void LuaParser::ReloadQuests() {
if(f) {
fclose(f);
if(luaL_dofile(L, path.c_str())) {
std::string error = lua_tostring(L, -1);
if(luaL_dofile(mImpl->state, path.c_str())) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
}
}
@ -935,8 +950,8 @@ void LuaParser::ReloadQuests() {
if(f) {
fclose(f);
if(luaL_dofile(L, zone_script.c_str())) {
std::string error = lua_tostring(L, -1);
if(luaL_dofile(mImpl->state, zone_script.c_str())) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
}
}
@ -949,8 +964,8 @@ void LuaParser::ReloadQuests() {
if (f) {
fclose(f);
if (luaL_dofile(L, zone_script.c_str())) {
std::string error = lua_tostring(L, -1);
if (luaL_dofile(mImpl->state, zone_script.c_str())) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
}
}
@ -970,30 +985,30 @@ void LuaParser::ReloadQuests() {
}
LoadScript("mods/" + std::string(file_name), file_name);
mods_.push_back(LuaMod(L, this, file_name));
mImpl->mods.push_back(LuaMod(mImpl->state, this, file_name));
}
fclose(load_order);
}
auto end = lua_gettop(L);
auto end = lua_gettop(mImpl->state);
int n = end - top;
if (n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
void LuaParser::LoadScript(std::string filename, std::string package_name) {
auto iter = loaded_.find(package_name);
if(iter != loaded_.end()) {
auto iter = mImpl->loaded.find(package_name);
if(iter != mImpl->loaded.end()) {
return;
}
auto top = lua_gettop(L);
if(luaL_loadfile(L, filename.c_str())) {
std::string error = lua_tostring(L, -1);
auto top = lua_gettop(mImpl->state);
if(luaL_loadfile(mImpl->state, filename.c_str())) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
lua_pop(L, 1);
lua_pop(mImpl->state, 1);
return;
}
@ -1001,51 +1016,51 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
//And makes it so we can see the global table _G from it
//Then sets it so this script is called from that table as an env
lua_createtable(L, 0, 0); // anon table
lua_getglobal(L, "_G"); // get _G
lua_setfield(L, -2, "__index"); //anon table.__index = _G
lua_createtable(mImpl->state, 0, 0); // anon table
lua_getglobal(mImpl->state, "_G"); // get _G
lua_setfield(mImpl->state, -2, "__index"); //anon table.__index = _G
lua_pushvalue(L, -1); //copy table to top of stack
lua_setmetatable(L, -2); //setmetatable(anon_table, copied table)
lua_pushvalue(mImpl->state, -1); //copy table to top of stack
lua_setmetatable(mImpl->state, -2); //setmetatable(anon_table, copied table)
lua_pushvalue(L, -1); //put the table we made into the registry
lua_setfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_pushvalue(mImpl->state, -1); //put the table we made into the registry
lua_setfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_setfenv(L, -2); //set the env to the table we made
lua_setfenv(mImpl->state, -2); //set the env to the table we made
if(lua_pcall(L, 0, 0, 0)) {
std::string error = lua_tostring(L, -1);
if(lua_pcall(mImpl->state, 0, 0, 0)) {
std::string error = lua_tostring(mImpl->state, -1);
AddError(error);
lua_pop(L, 1);
lua_pop(mImpl->state, 1);
}
else {
loaded_[package_name] = true;
mImpl->loaded[package_name] = true;
}
auto end = lua_gettop(L);
auto end = lua_gettop(mImpl->state);
int n = end - top;
if (n > 0) {
lua_pop(L, n);
lua_pop(mImpl->state, n);
}
}
bool LuaParser::HasFunction(std::string subname, std::string package_name) {
//std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
auto iter = loaded_.find(package_name);
if(iter == loaded_.end()) {
auto iter = mImpl->loaded.find(package_name);
if(iter == mImpl->loaded.end()) {
return false;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(L, -1, subname.c_str());
lua_getfield(mImpl->state, LUA_REGISTRYINDEX, package_name.c_str());
lua_getfield(mImpl->state, -1, subname.c_str());
if(lua_isfunction(L, -1)) {
lua_pop(L, 2);
if(lua_isfunction(mImpl->state, -1)) {
lua_pop(mImpl->state, 2);
return true;
}
lua_pop(L, 2);
lua_pop(mImpl->state, 2);
return false;
}
@ -1302,14 +1317,14 @@ QuestEventID LuaParser::ConvertLuaEvent(QuestEventID evt) {
void LuaParser::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.MeleeMitigation(self, attacker, hit, opts, ignoreDefault);
}
}
void LuaParser::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault)
{
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.ApplyDamageTable(self, hit, ignoreDefault);
}
}
@ -1317,7 +1332,7 @@ void LuaParser::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefa
bool LuaParser::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool & ignoreDefault)
{
bool retval = false;
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.AvoidDamage(self, other, hit, retval, ignoreDefault);
}
return retval;
@ -1326,7 +1341,7 @@ bool LuaParser::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool & ig
bool LuaParser::CheckHitChance(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault)
{
bool retval = false;
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.CheckHitChance(self, other, hit, retval, ignoreDefault);
}
return retval;
@ -1334,14 +1349,14 @@ bool LuaParser::CheckHitChance(Mob *self, Mob *other, DamageHitInfo &hit, bool &
void LuaParser::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.TryCriticalHit(self, defender, hit, opts, ignoreDefault);
}
}
void LuaParser::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.CommonOutgoingHitSuccess(self, other, hit, opts, ignoreDefault);
}
}
@ -1349,7 +1364,7 @@ void LuaParser::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &h
uint32 LuaParser::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
{
uint32 retval = 0;
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.GetRequiredAAExperience(self, retval, ignoreDefault);
}
return retval;
@ -1358,7 +1373,7 @@ uint32 LuaParser::GetRequiredAAExperience(Client *self, bool &ignoreDefault)
uint32 LuaParser::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault)
{
uint32 retval = 0;
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.GetEXPForLevel(self, level, retval, ignoreDefault);
}
return retval;
@ -1367,7 +1382,7 @@ uint32 LuaParser::GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault
uint32 LuaParser::GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault)
{
uint32 retval = 0;
for (auto &mod : mods_) {
for (auto &mod : mImpl->mods) {
mod.GetExperienceForKill(self, against, retval, ignoreDefault);
}
return retval;

View File

@ -120,17 +120,8 @@ private:
void MapFunctions(lua_State *L);
QuestEventID ConvertLuaEvent(QuestEventID evt);
std::map<std::string, std::string> vars_;
std::map<std::string, bool> loaded_;
std::vector<LuaMod> mods_;
lua_State *L;
NPCArgumentHandler NPCArgumentDispatch[_LargestEventID];
PlayerArgumentHandler PlayerArgumentDispatch[_LargestEventID];
ItemArgumentHandler ItemArgumentDispatch[_LargestEventID];
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
struct Implementation;
std::unique_ptr<Implementation> mImpl;
};
#endif