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335 Commits

Author SHA1 Message Date
Xackery b83fafb745 Added new dependency structure support. 2018-07-05 10:11:02 -07:00
Xackery bcc42edb16 added a gitignore entry for docker/db 2018-03-23 14:50:00 -07:00
Xackery 0eba5f2990 BT changed to BodyType, revised MessageType listings 2018-03-23 14:49:40 -07:00
Xackery c70bdc6b70 Repaired bug with guild chat 2018-03-21 14:39:14 -07:00
Xackery 6a25f30441 Added lua/perl support for nats AdminMessage, added more response fields 2018-03-17 18:45:31 -07:00
Xackery 825dbc9e9a Updated nats examples 2018-03-16 18:43:14 -07:00
Xackery a5f35bf32a Added partial OP_NewZone support 2018-03-15 15:54:31 -07:00
Xackery c09ab507dd Added opcode support for aaaction, aaexpupdate, zonecompleted. 2018-03-14 13:54:08 -07:00
Xackery 483ca9996b world/nats_message now properly uses byte for serializing 2018-03-14 13:22:12 -07:00
Xackery 122f1cd02d zone/natsmanager now properly uses byte for serializing 2018-03-14 12:02:39 -07:00
Xackery e0d4f9ecd1 Added door properties, and more entitylist types 2018-03-14 11:30:58 -07:00
Xackery cb72ad4d0f Added EncodeEntity 2018-03-13 22:02:33 -07:00
Xackery 98f4e570e7 Added MessageType and SpecialMessage support 2018-03-13 17:39:44 -07:00
Xackery 6532a81b80 Massive overhaul on zone/nats_manager 2018-03-13 15:29:28 -07:00
Xackery b0f591540c fixed minor typo 2018-03-13 00:24:06 -07:00
Xackery ac07e7d578 Cleaned up zone/nats_manager logic 2018-03-12 20:44:13 -07:00
Xackery 40ef387496 Added proper support for arena in nats_manager, misc cleanup 2018-03-12 10:00:00 -07:00
Xackery c9a79af79b Removed unused dailygain 2018-03-11 22:35:21 -07:00
Xackery 1a71237dc2 Protobuf is now module cmake loaded on linux, and generates files on build 2018-03-11 22:27:37 -07:00
Xackery f990292660 Removed the custom /deploy/server cmake config 2018-03-11 14:20:50 -07:00
Xackery e72f1e855f added csharp helloworld nats example 2018-03-10 22:34:48 -08:00
Xackery 3bc9e4bc24 Added python example 2018-03-10 19:47:02 -08:00
Xackery 22aef8ad79 Changed helloworld.go to use proper import 2018-03-10 18:44:01 -08:00
Xackery bf84fcd908 Added helloworld go example, repaired SendChannelMessage in world 2018-03-10 18:37:48 -08:00
Xackery 0c5779d2de Cleaned up channel message styles 2018-03-10 14:25:43 -08:00
Xackery 2270bd267d Merge branch 'master' into nats
# Conflicts:
#	world/client.cpp
#	zone/attack.cpp
#	zone/map.cpp
#	zone/map.h
#	zone/spells.cpp
2018-03-10 13:59:48 -08:00
Michael Cook (mackal) 638d43e3cf Use pathpoint races for showing nodes
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal) fdef1090c3 Update #race to accept all valid RoF2 races 2018-03-10 15:11:16 -05:00
Uleat 89303d9218 Fix for zone crashes on startup 2018-03-09 23:41:27 -05:00
Uleat 341bc0723b Test code for tracing zone crashes 2018-03-09 23:25:50 -05:00
Michael Cook (mackal) a6b31017e3 Remove extra z offset 2018-03-09 19:27:31 -05:00
Michael Cook (mackal) ca29cb037e Add some more name filtering 2018-03-09 17:26:22 -05:00
Michael Cook (mackal) d59931dc4d Use an algorithm to generate pet names 2018-03-09 17:10:34 -05:00
Michael Cook (mackal) 876335bb54 Pull out forced movement from push to it's own function
Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00
Michael Cook (mackal) 5c87b8152d Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal) ef487112df Add FixZ() to the spell push stuff
This is done after the packet since we want the NPC to get pushed up
still. The client will still interp the fall but server side we'll be on
the ground instantly
2018-03-08 16:11:48 -05:00
Michael Cook (mackal) 49089f7537 Revert changes to melee push until the generic push processing is better 2018-03-08 12:57:40 -05:00
Uleat 736890119b Forgot sql script file... 2018-03-07 22:46:11 -05:00
Uleat 2da70c69da Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now) 2018-03-07 22:45:05 -05:00
Michael Cook (mackal) ae966e546b WIP for NPC spell push, off by default for now 2018-03-07 16:50:24 -05:00
Michael Cook (mackal) 0d63c8b9ef Trap auras should spawn a bit in front 2018-03-07 15:23:03 -05:00
Michael Cook (mackal) 8f66527e02 Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)

Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal) 7e7f5f0bd6 Add Map::FindClosestLoS()
This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Michael Cook (mackal) b3ac1001c9 Add a FixHeading function
This is similar to what the client is doing

Should be used when adding 2 headings together (or an EQ angle to a
heading)
2018-03-06 23:01:25 -05:00
Uleat e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal) 525db1819d Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
Michael Cook (mackal) bb3c0b41f6 Merge pull request #721 from noudess/master
Make old style rogue poison closer to live.
2018-03-04 13:20:28 -05:00
Michael Cook (mackal) 35c4867334 Add the Fast trig functions that work with EQ headings
This should match pretty close to the clients LUTs

Also fixed a bug with push
2018-03-04 02:19:12 -05:00
Michael Cook (mackal) 690d8f9155 Fix Conditional jump or move depends on uninitialised value(s) 2018-03-03 22:37:06 -05:00
Michael Cook (mackal) b63923264d Fix memory leak 2018-03-03 22:21:06 -05:00
Michael Cook (mackal) 5aab187e17 Fix missile heading 2018-03-03 13:10:32 -05:00
Michael Cook (mackal) ee4a79616f Lets can't a reference in resends 2018-03-03 00:59:44 -05:00
Paul Coene b667944612 Removed unneeded macro 2018-03-02 20:13:24 -05:00
Paul Coene 6fb3c66fe5 Fixed last minute math change typo. 2018-03-02 20:08:06 -05:00
Paul Coene 66ef95b9c9 Missed a header file for poison commit 2018-03-02 19:26:41 -05:00
Paul Coene bb3596d245 Adjusted chances for apply slightly. 2018-03-02 19:14:48 -05:00
Paul Coene a5c32b63b7 Make old style poison work much closer to live. 2018-03-02 19:05:16 -05:00
Michael Cook (mackal) 9e4f728f21 Spell push values can be negative 2018-03-01 18:10:06 -05:00
Michael Cook (mackal) 3cb7b362c8 Only rate limit NPC push
Clients are fine
2018-03-01 16:42:46 -05:00
Michael Cook (mackal) 1beb221337 Pets seem to run until within 35 units of you
This was at 75 before, testing on live puts this closer to 35
2018-03-01 16:15:57 -05:00
Michael Cook (mackal) 28cb11f521 Implement SE_TossUP -- actually a DMG SPA
This just causes damage to NPCs only
2018-03-01 14:43:37 -05:00
Michael Cook (mackal) d71e79b306 Add 2013 NPC vs NPC push change
They remove NPC vs NPC melee push in 2013
2018-03-01 13:44:10 -05:00
Michael Cook (mackal) 7edc891605 Use the melee push pos update timer for rate limiting the pushes
Also lowered the timer since it's limiting actual movement now
2018-03-01 13:41:02 -05:00
Michael Cook (mackal) 8e4aff391e Fix buff issue 2018-03-01 11:29:13 -05:00
Michael Cook (mackal) 1b84905941 Fix spell push
This now uses the spell data correctly, still need to write a system for
NPCs though

SE_TossUp needs to be implemented to, it just damages NPCs only
2018-02-28 19:47:23 -05:00
Michael Cook (mackal) 06d22fa009 Identify the rest of Action/CombatDamage structs 2018-02-28 19:21:03 -05:00
Michael Cook (mackal) 29f89cdfbc NPCs parsed less than normal push
Checking the packets, I was getting 0.3 for bash against PCs and 0.03
against NPCs. Same for other attacks.
2018-02-27 23:42:18 -05:00
Uleat 6f49a37914 Fix for linux build fail 2018-02-26 23:04:28 -05:00
Uleat 1e316102ea Fix for UCS-based messages containing saylinks 2018-02-26 22:38:14 -05:00
Uleat 03b2550520 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-26 20:02:38 -05:00
Uleat e547a1e778 Added 'server ready' broadcast to UCS server so clients will reconnect after crash 2018-02-26 20:02:27 -05:00
JJ 9c69eed211 Merge pull request #719 from noudess/master
quest::npcfeature() could not set all features
2018-02-26 14:28:08 -05:00
Paul Coene 464c1cb584 quest::npcfeature() could not set all features 2018-02-26 13:53:33 -05:00
Michael Cook (mackal) 4fbe55cc35 Merge pull request #718 from eqcodex/master
added minimum level to pvp flag.
2018-02-26 13:04:02 -05:00
Xackery 008b17aaf2 added minimum level to pvp flag. 2018-02-26 09:33:15 -08:00
Uleat c469571f62 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-25 21:40:56 -05:00
Uleat 6c2a8edea6 Added ClientVersion request system to UCS server (needed to fix saylinks) 2018-02-25 21:40:45 -05:00
Uleat 361937d443 SayLink clean-up 2018-02-24 09:08:11 -05:00
Chris Miles 4071e1d4d9 Merge pull request #717 from N0ctrnl/patch-6
Removed conditional for installing libsodium.
2018-02-24 00:30:27 -06:00
Kurt Gilpin 46a358abe6 Update install.sh 2018-02-24 00:24:26 -06:00
Kurt Gilpin fc339cc9d0 Removed conditional for installing libsodium.
If it's superseded or already installed, it just won't install it anyway.
2018-02-24 00:23:30 -06:00
Michael Cook (mackal) c87380fa54 Actually fix pet warp range ... 2018-02-23 17:42:57 -05:00
Michael Cook (mackal) 959337b592 Pets should warp to owner >= 450 units Fixes #715 2018-02-23 17:09:04 -05:00
Michael Cook (mackal) ca0b9bc374 Fix rampage behavior Fixes #716 2018-02-23 17:00:17 -05:00
Michael Cook (mackal) 2d459a962e Merge pull request #714 from eqcodex/master
Added rule to remove pet reagent cost
2018-02-23 13:38:36 -05:00
Xackery f3b2ac6c17 Added rule to remove pet reagent cost 2018-02-22 18:43:31 -08:00
Michael Cook (mackal) 6027a80c14 Identified bouding_radius in all spawn structs 2018-02-22 01:30:40 -05:00
Alex 6934552dd9 Merge pull request #713 from eqcodex/master
Added sanity check for #hotfix
2018-02-21 12:13:51 -05:00
Xackery 0b755cac54 Added sanity check for #hotfix 2018-02-21 07:59:47 -08:00
Uleat 765ee5eeed Fix for possible memory leak when spawning bots 2018-02-19 07:34:43 -05:00
Uleat c36a1cd6dc Fix for linux build fail 2018-02-18 14:30:58 -05:00
Uleat a493242c3c Fix and overhaul to bug reporting system 2018-02-18 14:03:13 -05:00
Uleat 97bb50a5c4 Fix for query failure on some systems 2018-02-17 17:35:54 -05:00
Xackery feec425be9 Merge branch 'master' into nats
Conflicts:
	zone/loottables.cpp
2018-02-16 15:11:21 -08:00
Michael Cook (mackal) 27225b6047 Update changelog [skip ci] 2018-02-16 15:38:44 -05:00
Akkadius cbd68ff8c8 Add new heading format conversion routine - eqemu_server.pl quest_heading_convert 2018-02-16 01:18:52 -06:00
Michael Cook (mackal) a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat 91d3851d76 Fix for 'SoD' client unable to log into zone [ci skip] 2018-02-14 23:04:33 -05:00
Michael Cook (mackal) b5e9c0f996 Fix PVP arenas 2018-02-12 19:42:09 -05:00
Alex de4782368d Merge pull request #709 from noudess/master
Scaled AC and ATK if npc is scaling.
2018-02-12 19:34:30 -05:00
Paul Coene 3e39c0c11a Scaled AC and ATK if npc is scaling. 2018-02-12 10:51:21 -05:00
Michael Cook (mackal) d2360753fb Fix issue with optional SQL [skip ci] 2018-02-11 17:40:49 -05:00
Michael Cook (mackal) e747ea851a Fix issue with optional SQL [skip ci] 2018-02-11 17:39:12 -05:00
Xackery dd5ef6523f repaired dependency issues for protobuf 2018-02-11 13:24:03 -08:00
Michael Cook (mackal) 68d563c72f Add optional file to implement global defiant tables [skip ci]
This is destructive and will delete the loottable_entries currently
holding defiant drops

The level ranges maybe a bit wrong, kind of hard to tell, but it should
be accurate enough
2018-02-11 13:26:00 -05:00
Xackery c69b9a95b7 Nats initial commit 2018-02-10 23:42:38 -08:00
Michael Cook (mackal) c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat 0b97db9fd2 Added some basic functionality to 'bot guard' 2018-02-08 16:46:43 -05:00
Michael Cook (mackal) fb8873e77b Fix for glm with GCC 7.3
Something similar will be in the next release of glm
2018-02-08 15:54:17 -05:00
Uleat e943771945 More tweaks to bot jitter code 2018-02-07 22:40:45 -05:00
Uleat 05a3c4b2b8 Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading' 2018-02-07 18:47:42 -05:00
Michael Cook (mackal) 24b396e516 Fix /pet leader 2018-02-06 21:50:59 -05:00
Michael Cook (mackal) cdd0b2de00 Bug fix for longer reuses 2018-02-06 13:13:13 -05:00
Michael Cook (mackal) 4096ee1f1e Should dismount if mounted and casting and FD spell 2018-02-05 13:38:03 -05:00
Michael Cook (mackal) f720e51585 Implement NPC Charm Stats
These combat stats an NPC will change to while charmed
2018-02-04 16:30:16 -05:00
Michael Cook (mackal) c5c93bb2e6 Fix distance forget aggro drop not triggering events 2018-02-04 13:23:47 -05:00
Michael Cook (mackal) 85bafecc93 Command #repop will clear NPC spell cache now 2018-02-02 20:18:40 -05:00
Uleat 2ed185aa2c Forgot unversioned script file... 2018-02-02 18:26:01 -05:00
Uleat 1b2316ad1f Update for bot_spells_entries [ci skip] 2018-02-02 18:25:01 -05:00
Chris Miles 80ad3a8940 Merge pull request #702 from daerath/BugFix/RecipesIgnoreContainerSize
Bug fix/recipes ignore container size
2018-02-02 13:15:24 -06:00
Uleat cef4928dd0 Tweak for rogue bot jitter code 2018-02-01 20:43:26 -05:00
Michael Cook (mackal) ab65bb1d57 Update #showspellslist command 2018-02-01 19:03:42 -05:00
Michael Cook (mackal) c21293e508 Fix issue with spells that didn't make sense to be innate 2018-02-01 18:55:16 -05:00
Michael Cook (mackal) 3c794cfc07 Add Support to define a valid HP range for NPC casting
These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Uleat d71dbd1751 Relocated 'stop movement' code into class Mob from class Bot 2018-02-01 05:38:10 -05:00
Uleat 8805021960 Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
Uleat dd2b12b517 Fix for 'MobAI_DEBUG_Spells >= 10' compile failure [skip-ci] 2018-01-31 17:46:28 -05:00
Michael Cook (mackal) 78f3a2aa64 Merge pull request #704 from noudess/master
Cleanup some rules that are no longer used anywhere.
2018-01-30 14:37:26 -05:00
Michael Cook (mackal) 03dbe47546 Skip distance check in mob spell AI for some target types
This should be good enough for now, some of the hatelist spells use 0
ranges for some reason :P

The client checks only a few target types for distance, we should
probably just match that eventually
2018-01-30 13:16:25 -05:00
Michael Cook (mackal) 13ad5e4b46 Lets ignore Z on distance hate removal until pathing doesn't suck 2018-01-30 12:53:58 -05:00
Michael Cook (mackal) 6716e580f3 Make npc_spells_cache a map fixes #705
Should probably add a way to clear the cache, but we didn't do that
before so I didn't bother.
2018-01-29 23:36:05 -05:00
Michael Cook (mackal) 5d9c8c8e27 Quick fix to allow dev work to still happen on npc spells
This will allow a bit of overhead while developing NPC spell sets
2018-01-29 15:18:47 -05:00
Michael Cook (mackal) 7bd5213be4 Skip buff stack check for innates SpellType_Nukes 2018-01-29 15:16:56 -05:00
Paul Coene 93ddf915a2 Cleanup some rules that are no longer used anywhere. 2018-01-29 14:48:10 -05:00
Michael Cook (mackal) f8ce10472b Rework some Spell AI so NPCs can have spammy spells
Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.

You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Kinglykrab ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
Kinglykrab 8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
Daerath 5763672175 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-27 12:17:39 -05:00
Michael Cook (mackal) 6ed3301110 Add some appearance Changing functions
These directly modify the values so we can script appearance on
pets/swarm pets. (Ex. Host of the Elements, some Vet AAs)

These functions are only really useful in EVENT_SPAWN since that's
before the appearance data is sent to the client and this will avoid
having to send a bunch of illusion packets.
2018-01-24 15:26:53 -05:00
Daerath fbe456ed45 * If GetItem returns null when searching for a container item, we now default bagslots to 10 instead of aborting. 2018-01-21 17:28:27 -05:00
Daerath 518a5e8ab1 * Added test for null output of GetItem and log & return if the item cannot be found. 2018-01-21 15:49:15 -05:00
Daerath 008ac97a64 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-21 10:18:10 -05:00
Daerath 7892fed6d9 * Combine container size is checked before displaying favorite recipes or when searching for a recipe. This fixes an issue where you could combine any recipe in a 2 slot container or in any container smaller than the number of required components.
* World containers that do not have ID values default to size 10 based as all world containers that are not transmitting ID values appear to have 10 slots.
2018-01-21 10:17:31 -05:00
Michael Cook (mackal) 6042410b4b Fix duration on WakeTheDead 2018-01-20 19:19:40 -05:00
Michael Cook (mackal) 26532c03ac Fix crash
Whoever made this using dynamic memory should be fired.
2018-01-19 23:28:07 -05:00
Uleat 0fa5053ad1 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-18 22:35:58 -05:00
Uleat 39a94dba0d Fix for installer script bot schema failures 2018-01-18 22:34:23 -05:00
Michael Cook (mackal) a440269c6b Adjust the behavior of out of range aggro removal
This is a bit more accurate
2018-01-18 19:59:04 -05:00
Michael Cook (mackal) a7310cba17 Export new special attack to lua too 2018-01-18 18:33:36 -05:00
Michael Cook (mackal) b82100bcd7 Add IMMUNE_RANGED_ATTACKS
This makes them immune to archery/throwing

This also needs more work as comments state, but good enough for now
2018-01-18 18:30:29 -05:00
Michael Cook (mackal) e7ce79261d Add a timer to rate limit the hatelist check 2018-01-18 15:54:53 -05:00
Michael Cook (mackal) d8bbb428d8 Add hatelist removal for far distances and time 2018-01-18 15:44:51 -05:00
Michael Cook (mackal) 7adc93d806 Fix zone failure messages on RoF+ 2018-01-17 22:01:45 -05:00
Michael Cook (mackal) 62dcc188d1 Set bZoning to false in failure cases 2018-01-17 21:37:24 -05:00
Michael Cook (mackal) aa1114c387 Rename Client::zoning to Client::bZoning 2018-01-17 21:37:24 -05:00
Akkadius 462349ad84 [eqemu_server.pl] Fix database dump script utility 2018-01-17 03:47:33 -06:00
Akkadius 19183f958e [eqemu_server.pl] Support for Linux Loginserver installation 2018-01-17 03:41:36 -06:00
Michael Cook (mackal) 42d3a7e4f6 Merge pull request #684 from daerath/feature/Dae-ModernAAXP
Feature/dae modern aaxp
2018-01-15 22:27:20 -05:00
Michael Cook (mackal) af02b9f958 Add json config examples 2018-01-15 22:02:52 -05:00
Chris Miles f67d280845 [eqemu_server.pl] Account for qsdatabase when installing config variables 2018-01-15 00:18:16 -06:00
Chris Miles 6d7203ef4b Update eqemu_server.pl 2018-01-15 00:00:41 -06:00
Chris Miles 90a9b98ae6 Remove install_variables on install completion (Linux) [skip ci] 2018-01-14 23:47:53 -06:00
Akkadius 61fb708b73 Disable caching for eqemu_server.pl wget requests [skip ci] 2018-01-14 22:52:02 -06:00
Chris Miles 4629b4f261 Update user_tables.txt 2018-01-14 22:32:22 -06:00
Akkadius 865c8562da Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-14 14:04:34 -06:00
Akkadius 7fea04c663 Conversion order adjustment [skip ci] 2018-01-14 14:04:26 -06:00
Chris Miles 8620e1b7c9 Merge pull request #695 from N0ctrnl/patch-5
Install JSON libraries
2018-01-14 00:02:28 -06:00
Kurt Gilpin 9102c1a13a Update install.sh 2018-01-13 23:29:19 -06:00
Kurt Gilpin 682df81339 Install JSON libraries 2018-01-13 23:23:54 -06:00
Akkadius 40ebee9ff4 Noudess: This makes newly spawned NPCs have a chance to cast 2018-01-13 22:14:21 -06:00
Akkadius 26213f9049 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-13 22:04:29 -06:00
Akkadius 680f1f017d Compile fixes from merge 2018-01-13 22:04:10 -06:00
Chris Miles cee3dc370d Update README.md 2018-01-13 21:57:47 -06:00
Akkadius f91de33e5d Merge remote-tracking branch 'origin/doc_scripts' 2018-01-13 21:51:33 -06:00
Xackery Xtal fc844cefd7 Added perparlse and cleaned up some argument names in embparser 2018-01-13 19:10:51 -08:00
Akkadius a5e65b93c9 Change our web request references to master now that we are merged 2018-01-13 17:22:27 -06:00
Chris Miles 92e20d07ae Update README.md 2018-01-13 16:42:55 -06:00
Akkadius c4432bcd7e Merge fixes 2018-01-13 16:41:10 -06:00
Chris Miles b6fc878aab Update README.md 2018-01-13 16:38:11 -06:00
Michael Cook (mackal) d18fb730ec Don't increment the xtarget count on feign memory 2018-01-13 01:14:32 -05:00
Chris Miles 4cd7d98224 Merge pull request #693 from noudess/master
This patches gross pet errors in Z.
2018-01-12 03:11:34 -06:00
Michael Cook (mackal) 760ba01e6b Update a comment 2018-01-10 22:34:57 -05:00
Paul Coene fb2f8327e2 This patches gross pet errors in Z. 2018-01-10 14:13:52 -05:00
Michael Cook (mackal) 7559d96a0e Merge pull request #692 from noudess/master
Allow trading nodrop to pets via new rule.
2018-01-10 14:02:43 -05:00
Paul Coene 1471784035 Allow trading nodrop to pets via new rule. 2018-01-10 13:41:25 -05:00
Michael Cook (mackal) 057823e4c1 Merge pull request #691 from noudess/master
Add rule to use ClassicBackstab (no mob fronttab)
2018-01-10 13:35:21 -05:00
Paul Coene e1f8354905 Add rule to use ClassicBackstab (no mob fronttab) 2018-01-10 13:19:26 -05:00
Michael Cook (mackal) 50cc093250 Merge pull request #690 from noudess/master
Level was missing from Spell error message.
2018-01-10 13:15:50 -05:00
Paul Coene e25499b3f2 Level was missing from Spell error message. 2018-01-10 13:10:03 -05:00
Chris Miles 14b3525e9c Merge pull request #688 from noudess/master
Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene c2a35bb2e1 Exclude clients from FixZ to fix fear issues. 2018-01-09 20:31:48 -05:00
Michael Cook (mackal) 279cd4660d Merge pull request #687 from noudess/master
Removed pets from Witness Heal Aggro.
2018-01-09 18:11:28 -05:00
Paul Coene 2dad087bbd Removed pets from Witness Heal Aggro. 2018-01-09 18:00:34 -05:00
Michael Cook (mackal) 4b612400da Merge pull request #683 from noudess/master
Adjust xp loss on death if using the level_based_mods.
2018-01-09 17:17:17 -05:00
Chris Miles 91da1305a4 Merge pull request #686 from shea851/GetWorldTime_fix
Packet sends with sz 0 do not work on Linux
2018-01-08 20:44:01 -06:00
Shea ee581f27c4 Packet sends with sz 0 do not work on Linux 2018-01-08 19:15:36 -06:00
Daerath d90982e63b * Merge from master and removal of commented code. 2018-01-06 11:01:41 -05:00
Daerath a3dc36ae22 Merge branch 'master' into feature/Dae-ModernAAXP 2018-01-06 10:28:04 -05:00
Daerath b25c5d509d * Refactored how XP is calculated
* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change)
* Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
2018-01-06 10:22:26 -05:00
Akkadius 6e1c8c665b Fix NPC aggro to account for squared - fixing NPC's that aggro beyond the normal scan range 2018-01-04 14:38:29 -06:00
Daerath feafd43fdf * Renamed rule to enable modern AA scaling to be consistent with the other related rules. 2018-01-03 06:19:48 -05:00
Daerath 7d7b9d0238 * Added rules for managing AA scaling. 2018-01-02 17:27:59 -05:00
Daerath c2b5820153 * Implementing live-like AA scaling rules based on a window where accelerated AA XP is earned.
* TODO: Add scaling rules to database and rules engine and remove hardcoding
2018-01-01 14:23:24 -05:00
Paul Coene a6b9cd87ec Adjust xp loss if using the level_based_mods. 2017-12-26 11:42:09 -05:00
Chris Miles 11092da32d Merge pull request #678 from noudess/master
Mobs no longer root feared enemies.
2017-12-25 13:46:53 -06:00
Chris Miles dfccb4a2bc Merge pull request #679 from SecretsOTheP/master
Fixed Ubuntu 17.10 compile until FMT is updated
2017-12-25 13:46:18 -06:00
Michael Cook (mackal) c1ad00cbc6 Fix where SE_ExtraAttackChance happens
Improved AA descriptions say this is after a successful double attack
2017-12-23 22:55:45 -05:00
Michael Cook (mackal) 6686346473 Implement July 24, 2002 pet resist changes 2017-12-23 22:48:21 -05:00
Michael Cook (mackal) 0356c0a891 Refactor getting resist value out to a function 2017-12-23 22:35:05 -05:00
Michael Cook (mackal) 8af4730ddf Merge pull request #680 from shea851/xtarget_fix
Fix for Xtargets not being populated when pet initiates aggro.
2017-12-22 18:39:05 -05:00
Shea 994e2001a0 Fix for Xtargets not being populated when pet initiates aggro. 2017-12-22 17:09:47 -06:00
SecretsOTheP c65864ffb6 Fixed Ubuntu 17.10 compiles 2017-12-21 14:55:59 +00:00
JJ 8011c48641 Make Ground Spawn sql required in https://github.com/EQEmu/Server/commit/97873ff42d6b4407d790e5d79886c7ee2c2259f0 2017-12-17 12:58:42 -05:00
JJ 97873ff42d Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
Michael Cook (mackal) 9af9deb0f5 Attempt to fix disc issue when client has no buff but server still does
This is kind of hard to test, but it is what the client is doing
2017-12-15 18:42:21 -05:00
Michael Cook (mackal) 477ba3f4b9 Apply HotZone for AAs
Ahh is this the right spot? No idea :P
2017-12-15 01:47:45 -05:00
Paul Coene 9c6dbe699f Mobs no longer root feared enemies. 2017-12-10 10:55:25 -05:00
Chris Miles 9cfe6b936b Merge pull request #673 from noudess/master
Upgrade weaponless NPC offense
2017-12-04 08:10:57 -06:00
Chris Miles 9b4e63fbc7 Merge pull request #677 from shea851/distance_change
Add distance logic to mobs that move
2017-12-04 08:10:47 -06:00
Shea ba1a317119 Add distance logic to mobs that move 2017-12-03 11:33:29 -06:00
Michael Cook (mackal) 55f1767001 Add confirmed OP_MoveMultipleItems structs
Pretty sure SoF-UF are the same, but I haven't verified that yet
2017-11-30 16:50:10 -05:00
Michael Cook (mackal) f8b924c262 Identified other OP_MoveMultipleItems opcodes
Older clients don't actually ever send this but they do accept it
2017-11-26 18:51:27 -05:00
Michael Cook (mackal) e19b7bd368 Start work on OP_MoveMultipleItems (RoF+)
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
Paul Coene 3bfa1d68f7 Merge branch 'master' of github.com:noudess/Server 2017-11-22 09:39:32 -05:00
Paul Coene aaac2c5a84 Give weaponless NPCs best offense based on skills 2017-11-22 09:38:03 -05:00
Akkadius 29a62dfa85 Remove debugging 2017-11-21 21:48:35 -06:00
Chris Miles 790304d1f1 Merge pull request #672 from noudess/master
MoveTo while saving guard position no longer hops.
2017-11-21 21:41:12 -06:00
Chris Miles 7e0e9a037d Merge branch 'master' into master 2017-11-21 21:39:31 -06:00
Chris Miles 712fe1f6ec Merge branch 'master' into master 2017-11-21 21:26:52 -06:00
Akkadius b03e9af597 Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases 2017-11-21 21:25:20 -06:00
Michael Cook (mackal) 52d31a6846 Make high STR race rez effects a rule
They stopped using this one at some point it seems
2017-11-19 01:45:05 -05:00
Paul Coene a8427ca610 Fixed Log message to have correct text and values 2017-11-17 14:09:19 -05:00
Paul Coene 5880593cb1 MoveTo while saving guard position no longer hops. 2017-11-17 13:12:26 -05:00
Chris Miles 6bb3ebc00e Merge pull request #669 from noudess/master
Added a #petname command for renaming only pets
2017-11-16 20:41:01 -06:00
Michael Cook (mackal) da163be8db Fix auto complete error 2017-11-10 00:06:50 -05:00
Michael Cook (mackal) e928046a95 Add guild tribute slot for legacy stuff 2017-11-10 00:04:33 -05:00
Michael Cook (mackal) 3eaa0b4fb1 Don't need to garble for language, client does
Maybe older clients need it?
2017-11-09 13:31:04 -05:00
Michael Cook (mackal) 37bedfe9ba Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
Michael Cook (mackal) df0004c1b0 Another fix for GetHaste for pets 2017-11-04 01:08:55 -04:00
Michael Cook (mackal) 24e4730204 Whoops, we do haste differently 2017-11-04 00:39:54 -04:00
Michael Cook (mackal) 7d12382333 Fix NPC/Pet haste caps 2017-11-04 00:33:30 -04:00
Michael Cook (mackal) bc348dadad Merge pull request #668 from regneq/master
Trap overhaul ported from takp
2017-10-29 13:18:57 -04:00
Paul Coene ceadb1325d Added a #petname command for renaming only pets 2017-10-28 15:22:58 -04:00
regneq 15f7440af2 Update version and manifest for traps.sql 2017-10-28 10:48:22 -07:00
regneq cd748e7d8b Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
Added undetectable column, to allow content developers to make a trap undetectable and not able to be disarmed.

Pets will no longer try to aggro traps its owner triggers.

Traps will now use the radius column to determine disarm range, instead of using a hardcoded value which may not be appropriate in all cases.

Decreased the scan range for traps to disarm.

Fixed some typos, and removed some unused code.
2017-10-28 10:02:31 -07:00
regneq ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
regneq 10477d3795 Merge pull request #9 from EQEmu/master
eqemu merge
2017-10-27 16:59:05 -07:00
Michael Cook (mackal) 982c078926 Merge pull request #665 from joeyw/fix-weapon-proc-level
Change weapon proc req. level to Level2 property
2017-10-25 18:42:32 -04:00
Chris Miles a721179aa8 Merge pull request #667 from noudess/master
Roam Box code was changing z every loop through.
2017-10-25 00:30:16 -05:00
Michael Cook (mackal) 50d5f3785c Send caster name in buff packets for UF+
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.
2017-10-24 00:02:49 -04:00
Akkadius 9856df20fb Fix SQL syntax in Adventure::MoveCorpsesToGraveyard() 2017-10-23 17:24:18 -05:00
Akkadius c8b75e982e Safeguard characters losing their account_id 2017-10-20 18:36:11 -05:00
Michael Cook (mackal) 199dd7d618 Fix missing round kick dmg calc 2017-10-20 17:01:39 -04:00
Akkadius ab569681b1 Merge branch 'master' of https://github.com/EQEmu/Server 2017-10-16 15:54:37 -05:00
Akkadius b10f5d3745 Group ID can be zero 2017-10-16 15:52:59 -05:00
Paul Coene 7dd904c8d1 Roam Box code was changing z every loop through. 2017-10-16 16:39:22 -04:00
Chris Miles 624be70990 Merge pull request #666 from noudess/master
This change way back when actually totally hosed skillups.
2017-10-16 15:06:45 -05:00
Akkadius b9d2c1b9f6 Client::Handle_OP_RaidCommand crash fix 2017-10-16 13:56:02 -05:00
Akkadius 00b2debb32 Raid::UpdateGroupAAs out of range crash in memset 2017-10-16 13:52:01 -05:00
Akkadius f29fe17496 Potential pathing crash fix 2017-10-16 13:46:09 -05:00
Akkadius e80f3c87e9 Zone: Main loop crash fix 2017-10-16 13:20:33 -05:00
Akkadius a7d0251b77 Mob::TryFadeEffect sanity checks for potential crashing 2017-10-16 13:15:03 -05:00
Akkadius 3bcfcc6308 ZoneDatabase::GetKarma crash fix 2017-10-16 12:56:00 -05:00
Paul Coene 7d004e1eb0 Merge remote-tracking branch 'upstream/master' 2017-10-16 09:26:14 -04:00
Paul Coene 90f6023f0f I added this back when. I was wrong. 2017-10-16 09:25:26 -04:00
Michael Cook (mackal) 4e9c3e19d2 Fix some XTarget FD issues 2017-10-16 01:25:14 -04:00
Michael Cook (mackal) 0f1ca0856c Fix mana regen issue with old skill progression 2017-10-15 21:35:03 -04:00
Joey Wendt 2ef5ade596 Change weapon proc req. level to Level2 property 2017-10-12 00:43:25 -05:00
Michael Cook (mackal) 75e60b7f8e Area Regen functions shouldn't send to all 2017-10-09 01:08:01 -04:00
Michael Cook (mackal) 64d39134b9 Fix issues with Mob::TryTriggerOnValueAmount 2017-10-09 00:18:33 -04:00
Michael Cook (mackal) 414cafdbed Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
Michael Cook (mackal) f566cba56a Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
Michael Cook (mackal) 8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Chris Miles 43f459b194 Update README.md 2017-10-06 20:13:35 -05:00
Chris Miles e352171efa Delete GPL.txt 2017-10-06 18:21:37 -05:00
Chris Miles 6c2f554a31 Update README.md 2017-10-06 18:04:12 -05:00
Chris Miles bb2a6dce23 Delete LICENSE.md 2017-10-06 17:57:42 -05:00
Chris Miles 288ae4bad3 Merge pull request #664 from noudess/master
Rooted mobs cast spells instead of doing nothing.
2017-10-06 17:53:35 -05:00
Chris Miles f2c48d4c58 Merge pull request #660 from mlinderdt/master
Bot bugs - targeting after zoning and zone.exe crash
2017-10-06 17:52:49 -05:00
Chris Miles f8571a57dd Create LICENSE 2017-10-06 17:50:57 -05:00
Paul Coene 5285e8a163 Rooted mobs cast spells instead of doing nothing. 2017-10-02 14:40:21 -04:00
Michael Cook (mackal) f8a4f2e6bd Merge pull request #662 from noudess/master
Rule to dictate if you can teach yourself lang.
2017-09-24 18:07:41 -04:00
Paul Coene c7ad873581 Rule to dictate if you can teach yourself lang. 2017-09-24 16:33:08 -04:00
Michael Linder 78759add4a Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots. 2017-09-20 19:06:09 -05:00
Michael Linder 48b674a13d During bot spawn, set bot to targetable. Fixes issue #657. 2017-09-20 19:04:59 -05:00
Michael Cook (mackal) 8c9b852586 Fix food/drink to match live 2017-09-19 02:01:06 -04:00
Michael Cook (mackal) 9634bef7fc Identify Stackable and Lore in OP_AdventureMerchantResponse
Thanks eqmule!
2017-09-17 21:33:58 -04:00
Akkadius 0cf5a7aec3 Merge pull request #650 from noudess/master
Add fix for GetGroundZ and fix some constant references.
2017-09-17 11:19:48 -05:00
Paul Coene 59152a9d77 Fix some constants. 2017-09-17 12:11:02 -04:00
Akkadius e3972cc9e6 Update another Z Offset location for pathing 2017-09-17 10:16:13 -05:00
Akkadius 2a4d6523b1 Fix some zone entrance ghosting 2017-09-17 10:12:41 -05:00
Akkadius 6d8b96068d Add model/race offset to FixZ calc (KLS) 2017-09-17 09:55:42 -05:00
Akkadius e88cd61097 Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Mods properly calculated

Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst

Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:

(Minutes)
0 -  5	- This is a snack.
6 -  20	- This is a meal.
21 - 30	- This is a hearty meal.
31 - 40	- This is a banquet size meal.
41 - 50	- This meal is a feast!
51 - 60	- This is an enduring meal!
61 - X	- This is a miraculous meal!
2017-09-17 09:48:10 -05:00
Akkadius b71f3031bc [Windows] World process window title now updates with server name and amount of clients connected 2017-09-17 05:34:44 -05:00
Michael Cook (mackal) 240f04eda7 Implement fleeing stun 2017-09-04 02:10:10 -04:00
Michael Cook (mackal) 7b4c130e0a Switch local saved "animation" to signed
This variable is really the SpeedRun but packed as an int ...
2017-09-03 15:02:36 -04:00
Michael Cook (mackal) 7e3fdee86c Fix Life Burn from killing you 2017-09-03 02:04:25 -04:00
Akkadius dd8d23be62 Merge branch 'master' into eqemu_config_json 2017-08-18 21:18:54 -05:00
regneq 519c049902 Merge pull request #8 from EQEmu/master
merge from eqemu
2017-08-04 09:06:08 -07:00
Akkadius 898ec8fcf1 Slightly adjust some of the ServerScript pull down logic in world 2017-07-25 11:48:04 -05:00
Akkadius c4d7fb8724 Set indent on print to file 2017-07-25 11:23:13 -05:00
Akkadius b8c0b2c326 Set indent on print 2017-07-25 11:15:21 -05:00
Akkadius 8ec9f36954 Retain spacing on initial convert 2017-07-25 11:10:08 -05:00
Akkadius db0b4045a2 Retain spacing on convert 2017-07-25 11:07:37 -05:00
Akkadius b4a234b1c0 Clean alpha order to Installer JSON config 2017-07-24 23:13:08 -05:00
Akkadius dcfefee060 JSON Installer adjustments 2017-07-24 22:56:57 -05:00
Akkadius 6859d92716 Delete local eqemu_server.pl if force_download 2017-07-24 22:11:13 -05:00
Akkadius 84b1a719f2 Few adjustments to maintenance script 2017-07-23 03:39:58 -05:00
Akkadius 734d79d540 Convert some of the installer routines to JSON 2017-07-23 03:36:09 -05:00
Akkadius 2c388117ad Remove db_dumper.pl in conversion and chmod the converter in linux 2017-07-23 03:16:38 -05:00
Akkadius 92a678d0b4 Load config in database_dumper 2017-07-23 03:13:14 -05:00
Akkadius ed1015fa89 Upload utils/scripts/database_dumper.pl 2017-07-23 03:10:36 -05:00
Akkadius 934450b749 Update database dumper script to use json config 2017-07-23 03:09:26 -05:00
Akkadius e025bfdb46 Password adjustment in config load 2017-07-23 02:59:56 -05:00
Akkadius 055daddcaf Read eqemu_config.json into eqemu_server.pl utility script 2017-07-23 02:55:02 -05:00
Akkadius 618252882c Merge branch 'master' into eqemu_config_json 2017-07-23 02:44:35 -05:00
Akkadius efda99c230 Delete old config 2017-07-23 02:41:54 -05:00
Akkadius 8a50039482 Perform a backup of the old config to the backups/ folder 2017-07-23 02:39:19 -05:00
Akkadius 79e825b7c7 How about the raw converters :) 2017-07-23 02:21:24 -05:00
Akkadius ec6b74aa7f Config XML to JSON conversion routines 2017-07-23 02:03:52 -05:00
Akkadius dad6f2ead5 Merge branch 'master' into eqemu_config_json 2017-07-23 00:55:06 -05:00
Akkadius 0977471201 Merge pull request #636 from xackery/eqemu_config_json
eqemu_config is now persistent after first load.
2017-07-17 01:13:37 -05:00
Xackery e61e7fd008 eqemu_config is now persistent after first load. 2017-07-16 23:05:09 -07:00
Akkadius 10a27c2081 Merge pull request #635 from xackery/eqemu_config_json
Eqemu config json
2017-07-17 00:00:13 -05:00
Akkadius b9336bad7e eqemu_config_json branch creation 2017-07-16 21:51:38 -05:00
Xackery 4ed6e20b35 Added xmltojson windows binaries 2017-07-15 21:59:50 -07:00
Xackery de7e6e8e66 added xmltojson binaries 2017-07-15 21:46:52 -07:00
Xackery b33f2e5989 added <locked/> and <zone></zone> (empty data) support, all json entries are string. 2017-07-15 21:27:55 -07:00
Xackery 4d12481822 added eqemu_config.json support 2017-07-15 20:29:55 -07:00
Xackery d0ef6a5293 added revisions to xmltojson based on source repo changes. 2017-07-15 17:17:36 -07:00
Xackery a6e2110f3d Removed test config files 2017-07-10 22:49:33 -07:00
Xackery 9296f2bdc5 Added xmltojson 2017-07-10 22:48:00 -07:00
regneq 5a88ea6950 Merge pull request #7 from EQEmu/master
eqemu
2017-04-18 17:24:52 -07:00
regneq 9841ca233d Merge pull request #6 from EQEmu/master
Fix for bug in clearance() world method
2017-04-16 21:13:41 -07:00
regneq 999677d314 Merge pull request #5 from EQEmu/master
eqmeu merge
2017-04-16 18:50:03 -07:00
224 changed files with 28376 additions and 4360 deletions
+17 -10
View File
@@ -23,17 +23,24 @@ CMakeFiles
Makefile
cmake_install.cmake
install_manifest.txt
Build/
build/
Build32/
build32/
Build64/
build64/
Build_32/
build_32/
Build_64/
build_64/
[Bb]uild/
[Bb]uild32/
[Bb]uild64/
[Bb]uild_32/
[Bb]uild_64/
deploy/server/
x64/
x86/
log/
logs/
docker/db
# Protobuf generated files
*.pb.cc
*.pb.h
protobuf/csharp/*
protobuf/go/*
protobuf/java/*
protobuf/python/*
.vscode
+75 -2
View File
@@ -29,7 +29,7 @@
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
#Can change this if you really want but you should upgrade!
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12)
#FindMySQL is located here so lets make it so CMake can find it
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@@ -52,6 +52,73 @@ IF(MSVC OR MINGW)
ENDIF(CMAKE_CL_64)
ENDIF(MSVC OR MINGW)
# include dirs are universal
SET(NATS_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/nats")
#Try to find protobuf automatically
FIND_PACKAGE(Protobuf QUIET)
#IF(NOT PROTOBUF_FOUND)
SET(Protobuf_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/protobuf" CACHE PATH "Root protobuf directory" FORCE)
SET(PROTOBUF_FOUND TRUE CACHE BOOL "" FORCE)
IF(MSVC)
IF(CMAKE_CL_64)
SET(Protobuf_INCLUDE_DIR "${Protobuf_DIR}/windows/x64/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_SRC_ROOT_FOLDER "${Protobuf_DIR}/windows/x64/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_PROTOC_EXECUTABLE "${Protobuf_DIR}/windows/x64/bin/protoc.exe" CACHE PATH "Executable path" FORCE)
SET(Protobuf_LIBRARY_DEBUG "${Protobuf_DIR}/windows/x64/lib/libprotobufd.lib" CACHE PATH "Root protobuf directory" FORCE)
SET(Protobuf_LIBRARY_RELEASE "${Protobuf_DIR}/windows/x64/lib/libprotobufd.lib" CACHE PATH "Root protobuf directory" FORCE)
ELSE(CMAKE_CL_64)
SET(Protobuf_INCLUDE_DIR "${Protobuf_DIR}/windows/x86/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_SRC_ROOT_FOLDER "${Protobuf_DIR}/windows/x86/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_PROTOC_EXECUTABLE "${Protobuf_DIR}/windows/x86/bin/protoc.exe" CACHE PATH "Executable path" FORCE)
SET(Protobuf_LIBRARY_DEBUG "${Protobuf_DIR}/windows/x86/lib/libprotobufd.lib" CACHE PATH "Root protobuf directory" FORCE)
SET(Protobuf_LIBRARY_RELEASE "${Protobuf_DIR}/windows/x86/lib/libprotobufd.lib" CACHE PATH "Root protobuf directory" FORCE)
ENDIF(CMAKE_CL_64)
ELSE(MSVC)
IF(CMAKE_CL_64)
SET(Protobuf_INCLUDE_DIR "${Protobuf_DIR}/linux/x86/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_SRC_ROOT_FOLDER "${Protobuf_DIR}/linux/x86/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_PROTOC_EXECUTABLE "${Protobuf_DIR}/linux/x86/bin/protoc" CACHE PATH "Executable path" FORCE)
SET(Protobuf_LIBRARY_DEBUG "${Protobuf_DIR}/linux/x86/lib/libprotobuf.so.16" CACHE PATH "Root protobuf directory" FORCE)
SET(Protobuf_LIBRARY_RELEASE "${Protobuf_DIR}/linux/x86/lib/libprotobuf.so.16" CACHE PATH "Root protobuf directory" FORCE)
ELSE(CMAKE_CL_64)
SET(Protobuf_INCLUDE_DIR "${Protobuf_DIR}/linux/x64/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_SRC_ROOT_FOLDER "${Protobuf_DIR}/linux/x64/include" CACHE PATH "Include dir" FORCE)
SET(Protobuf_PROTOC_EXECUTABLE "${Protobuf_DIR}/linux/x64/bin/protoc" CACHE PATH "Executable path" FORCE)
SET(Protobuf_LIBRARY_DEBUG "${Protobuf_DIR}/linux/x64/lib/libprotobuf.so.16" CACHE PATH "Root protobuf directory" FORCE)
SET(Protobuf_LIBRARY_RELEASE "${Protobuf_DIR}/linux/x64/lib/libprotobuf.so.16" CACHE PATH "Root protobuf directory" FORCE)
ENDIF(CMAKE_CL_64)
ENDIF()
IF(NOT Protobuf_LIBRARY_DEBUG)
MESSAGE(ERROR "Protobuf library was not found in ${Protobuf_LIBRARY_DEBUG}. Please download the depenencies and extract them as noted.")
ENDIF()
FILE(COPY ${Protobuf_LIBRARY_DEBUG} DESTINATION ${CMAKE_HOME_DIRECTORY}/bin)
#ENDIF()
INCLUDE_DIRECTORIES(SYSTEM "${Protobuf_INCLUDE_DIR}")
IF(MSVC)
IF(CMAKE_CL_64)
SET(NATS_INCLUDE_DIR "${NATS_ROOT}/windows/x64/include")
SET(NATS_LIBRARY_DEBUG "${NATS_ROOT}/windows/x64/lib/nats.lib")
ELSE(CMAKE_CL_64)
SET(NATS_INCLUDE_DIR "${NATS_ROOT}/windows/x86/include")
SET(NATS_LIBRARY_DEBUG "${NATS_ROOT}/windows/x86/lib/nats.lib")
ENDIF(CMAKE_CL_64)
ELSE(MSVC)
IF(CMAKE_CL_64)
SET(NATS_INCLUDE_DIR "${NATS_ROOT}/linux/x86/include")
SET(NATS_LIBRARY_DEBUG "${NATS_ROOT}/linux/x86/lib/libnats.so")
ELSE(CMAKE_CL_64)
SET(NATS_INCLUDE_DIR "${NATS_ROOT}/linux/x64/include")
SET(NATS_LIBRARY_DEBUG "${NATS_ROOT}/linux/x64/lib/libnats.so")
ENDIF(CMAKE_CL_64)
ENDIF()
IF(${NATS_LIBRARY_DEBUG})
MESSAGE(ERROR " NATS library was not found in ${NATS_LIBRARY_DEBUG}/libnats.so. Please download the depenencies and extract them as noted.")
ENDIF()
FILE(COPY ${NATS_LIBRARY_DEBUG} DESTINATION ${CMAKE_HOME_DIRECTORY}/bin)
IF(MSVC)
#Set our default locations for zlib/mysql based on x86/x64
IF(CMAKE_CL_64)
@@ -73,6 +140,7 @@ IF(MSVC)
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x86")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x86")
SET(NATS_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/nats_x86")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
@@ -131,6 +199,8 @@ IF(MSVC)
ADD_DEFINITIONS(-DNOMINMAX)
ELSE(MSVC)
#Normally set by perl but we don't use the perl flags anymore so we set it.
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
@@ -309,7 +379,7 @@ IF(EQEMU_BUILD_PERL)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt ${NATS_LIBRARY_DEBUG} ${PROTOBUF_LIBRARY_DEBUG})
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
@@ -352,12 +422,15 @@ ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${NATS_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
-339
View File
@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
+165
View File
@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
-12
View File
@@ -1,12 +0,0 @@
The server code and utilities are released under GPLv3.
We also include some small libraries for convienence that may be under different licensing:
SocketLib - GPL
LibXML - ZLib License
StackWalker - New BSD License
ZLib - ZLib License
MySQL - GPL
Perl - GPL / ActiveState (under the assumption that this is a free project).
CPPUnit - GLP
StringUtilities - Apache
+20 -7
View File
@@ -17,10 +17,7 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
@@ -53,7 +50,23 @@ forum, although pull requests will be much quicker and easier on all parties.
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
---
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
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@@ -1,5 +1,90 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 03/07/2018 ==
Uleat: Added command '#ucs' to force a reconnect to UCS server.
- Works in place of client auto-reconnect packet in zones where feature is unsupported
- Currently, you will need to manually re-join channels
== 03/04/2018 ==
Uleat: Updated UCS versioning
- SoF and higher clients have a new opcode identified (update your *.conf files)
- Rework of previous ucs connectivity code
- Unrelated: Zone::weatherSend() now takes an optional parameter for singular updates (as in client entering zone)
-- prior to this, every client already in-zone received a weather update packet whenever a new client zoned in
== 02/18/2018 ==
Uleat: Bug reporting fix and overhaul.
- Fixed bug reporting for SoD+ clients
- Added ability to disable bug reporting (set rule 'Bugs:ReportingSystemActive' to 'false')
- Implemented a more detailed reporting system (set rule 'Bugs:UseOldReportingMethod' to 'false')
-- New system is not currently compatible with script-based monitoring
- Soft-removal of defunct 'Petition Bug' system
== 02/14/2018 ==
mackal: Fix Heading -- Quests broken
Please report any other issues with heading, most things were tested and worked
You can use eqemu_server.pl to run a conversion to fix your headings in quests.
Some may need manual review.
== 02/10/2018 ==
mackal: Add Global Loot system
This will allow us to implement global loot similarly to how it works on live
This system reuses our current loottable tables which the global_loot table references.
The limits for the rules to govern if a table should be rolled are min level, max level, rare,
raid, race, class, bodytype, and zone
race, class, bodytype, and zone are a pipe | separated list of IDs.
== 01/31/2018 ==
Uleat: Re-work of Bot::AI_Process(). Overall behavior is much improved.
- Removed a 'ton' of unneeded packet updates
- Added a 'leash' to the distance a bot can travel
- Added a 'main assist' feature to target control (set using group roles)
- Added combat 'jitter' movement to complement the existing rogue movement
- Attack can now be aborted if target contains no leash owner nor bot hate and leash owner turns off auto-attack
- Please report any issues with the bot AI code
Added a work-around for heal rotations crashing the server - under certain conditions.
== 01/28/2018 ==
Mackal: Spell AI tweaks
AI spells are treated as "innate" spells (devs use this term, and I think this is what they mean by it)
These spells are spammed by the NPC, lots of encounters on live work like this and this will greatly reduce
the need to do quest scripting on these types of encounters.
You can safely run update npc_spells_entries set priority = priority + 1 where priority >= 0; if you want to disable this new behavior
== 10/08/2017 ==
Mackal: Rework regens
Regen will now match whats reported by modern clients, besides where they lie due to known bugs
HP and END regens are now based on the BaseData.txt values allowing easy customization
Those cases:
- The client always applies hunger penalties, it appears they don't exist anymore on live you can turn them on with a rule
- The way the client gets buff mana/end regen benefits incorrectly applies the bard mod making these values lie sometimes
== 9/17/2017 ==
Akkadius: Add model/race offset to FixZ calc (KLS)
Akkadius: Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst
Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:
(Minutes)
0 - 5 - This is a snack.
6 - 20 - This is a meal.
21 - 30 - This is a hearty meal.
31 - 40 - This is a banquet size meal.
41 - 50 - This meal is a feast!
51 - 60 - This is an enduring meal!
61 - X - This is a miraculous meal!
== 7/14/2017 ==
Akkadius: HP Update tuning - HP Updates are now forced when a client is targeted
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindPackageHandleStandardArgs
-----------------------------
This module provides a function intended to be used in :ref:`Find Modules`
implementing :command:`find_package(<PackageName>)` calls. It handles the
``REQUIRED``, ``QUIET`` and version-related arguments of ``find_package``.
It also sets the ``<PackageName>_FOUND`` variable. The package is
considered found if all variables listed contain valid results, e.g.
valid filepaths.
.. command:: find_package_handle_standard_args
There are two signatures::
find_package_handle_standard_args(<PackageName>
(DEFAULT_MSG|<custom-failure-message>)
<required-var>...
)
find_package_handle_standard_args(<PackageName>
[FOUND_VAR <result-var>]
[REQUIRED_VARS <required-var>...]
[VERSION_VAR <version-var>]
[HANDLE_COMPONENTS]
[CONFIG_MODE]
[FAIL_MESSAGE <custom-failure-message>]
)
The ``<PackageName>_FOUND`` variable will be set to ``TRUE`` if all
the variables ``<required-var>...`` are valid and any optional
constraints are satisfied, and ``FALSE`` otherwise. A success or
failure message may be displayed based on the results and on
whether the ``REQUIRED`` and/or ``QUIET`` option was given to
the :command:`find_package` call.
The options are:
``(DEFAULT_MSG|<custom-failure-message>)``
In the simple signature this specifies the failure message.
Use ``DEFAULT_MSG`` to ask for a default message to be computed
(recommended). Not valid in the full signature.
``FOUND_VAR <result-var>``
Obsolete. Specifies either ``<PackageName>_FOUND`` or
``<PACKAGENAME>_FOUND`` as the result variable. This exists only
for compatibility with older versions of CMake and is now ignored.
Result variables of both names are always set for compatibility.
``REQUIRED_VARS <required-var>...``
Specify the variables which are required for this package.
These may be named in the generated failure message asking the
user to set the missing variable values. Therefore these should
typically be cache entries such as ``FOO_LIBRARY`` and not output
variables like ``FOO_LIBRARIES``.
``VERSION_VAR <version-var>``
Specify the name of a variable that holds the version of the package
that has been found. This version will be checked against the
(potentially) specified required version given to the
:command:`find_package` call, including its ``EXACT`` option.
The default messages include information about the required
version and the version which has been actually found, both
if the version is ok or not.
``HANDLE_COMPONENTS``
Enable handling of package components. In this case, the command
will report which components have been found and which are missing,
and the ``<PackageName>_FOUND`` variable will be set to ``FALSE``
if any of the required components (i.e. not the ones listed after
the ``OPTIONAL_COMPONENTS`` option of :command:`find_package`) are
missing.
``CONFIG_MODE``
Specify that the calling find module is a wrapper around a
call to ``find_package(<PackageName> NO_MODULE)``. This implies
a ``VERSION_VAR`` value of ``<PackageName>_VERSION``. The command
will automatically check whether the package configuration file
was found.
``FAIL_MESSAGE <custom-failure-message>``
Specify a custom failure message instead of using the default
generated message. Not recommended.
Example for the simple signature:
.. code-block:: cmake
find_package_handle_standard_args(LibXml2 DEFAULT_MSG
LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR)
The ``LibXml2`` package is considered to be found if both
``LIBXML2_LIBRARY`` and ``LIBXML2_INCLUDE_DIR`` are valid.
Then also ``LibXml2_FOUND`` is set to ``TRUE``. If it is not found
and ``REQUIRED`` was used, it fails with a
:command:`message(FATAL_ERROR)`, independent whether ``QUIET`` was
used or not. If it is found, success will be reported, including
the content of the first ``<required-var>``. On repeated CMake runs,
the same message will not be printed again.
Example for the full signature:
.. code-block:: cmake
find_package_handle_standard_args(LibArchive
REQUIRED_VARS LibArchive_LIBRARY LibArchive_INCLUDE_DIR
VERSION_VAR LibArchive_VERSION)
In this case, the ``LibArchive`` package is considered to be found if
both ``LibArchive_LIBRARY`` and ``LibArchive_INCLUDE_DIR`` are valid.
Also the version of ``LibArchive`` will be checked by using the version
contained in ``LibArchive_VERSION``. Since no ``FAIL_MESSAGE`` is given,
the default messages will be printed.
Another example for the full signature:
.. code-block:: cmake
find_package(Automoc4 QUIET NO_MODULE HINTS /opt/automoc4)
find_package_handle_standard_args(Automoc4 CONFIG_MODE)
In this case, a ``FindAutmoc4.cmake`` module wraps a call to
``find_package(Automoc4 NO_MODULE)`` and adds an additional search
directory for ``automoc4``. Then the call to
``find_package_handle_standard_args`` produces a proper success/failure
message.
#]=======================================================================]
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageMessage.cmake)
# internal helper macro
macro(_FPHSA_FAILURE_MESSAGE _msg)
if (${_NAME}_FIND_REQUIRED)
message(FATAL_ERROR "${_msg}")
else ()
if (NOT ${_NAME}_FIND_QUIETLY)
message(STATUS "${_msg}")
endif ()
endif ()
endmacro()
# internal helper macro to generate the failure message when used in CONFIG_MODE:
macro(_FPHSA_HANDLE_FAILURE_CONFIG_MODE)
# <name>_CONFIG is set, but FOUND is false, this means that some other of the REQUIRED_VARS was not found:
if(${_NAME}_CONFIG)
_FPHSA_FAILURE_MESSAGE("${FPHSA_FAIL_MESSAGE}: missing:${MISSING_VARS} (found ${${_NAME}_CONFIG} ${VERSION_MSG})")
else()
# If _CONSIDERED_CONFIGS is set, the config-file has been found, but no suitable version.
# List them all in the error message:
if(${_NAME}_CONSIDERED_CONFIGS)
set(configsText "")
list(LENGTH ${_NAME}_CONSIDERED_CONFIGS configsCount)
math(EXPR configsCount "${configsCount} - 1")
foreach(currentConfigIndex RANGE ${configsCount})
list(GET ${_NAME}_CONSIDERED_CONFIGS ${currentConfigIndex} filename)
list(GET ${_NAME}_CONSIDERED_VERSIONS ${currentConfigIndex} version)
string(APPEND configsText " ${filename} (version ${version})\n")
endforeach()
if (${_NAME}_NOT_FOUND_MESSAGE)
string(APPEND configsText " Reason given by package: ${${_NAME}_NOT_FOUND_MESSAGE}\n")
endif()
_FPHSA_FAILURE_MESSAGE("${FPHSA_FAIL_MESSAGE} ${VERSION_MSG}, checked the following files:\n${configsText}")
else()
# Simple case: No Config-file was found at all:
_FPHSA_FAILURE_MESSAGE("${FPHSA_FAIL_MESSAGE}: found neither ${_NAME}Config.cmake nor ${_NAME_LOWER}-config.cmake ${VERSION_MSG}")
endif()
endif()
endmacro()
function(FIND_PACKAGE_HANDLE_STANDARD_ARGS _NAME _FIRST_ARG)
# Set up the arguments for `cmake_parse_arguments`.
set(options CONFIG_MODE HANDLE_COMPONENTS)
set(oneValueArgs FAIL_MESSAGE VERSION_VAR FOUND_VAR)
set(multiValueArgs REQUIRED_VARS)
# Check whether we are in 'simple' or 'extended' mode:
set(_KEYWORDS_FOR_EXTENDED_MODE ${options} ${oneValueArgs} ${multiValueArgs} )
list(FIND _KEYWORDS_FOR_EXTENDED_MODE "${_FIRST_ARG}" INDEX)
if(${INDEX} EQUAL -1)
set(FPHSA_FAIL_MESSAGE ${_FIRST_ARG})
set(FPHSA_REQUIRED_VARS ${ARGN})
set(FPHSA_VERSION_VAR)
else()
cmake_parse_arguments(FPHSA "${options}" "${oneValueArgs}" "${multiValueArgs}" ${_FIRST_ARG} ${ARGN})
if(FPHSA_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown keywords given to FIND_PACKAGE_HANDLE_STANDARD_ARGS(): \"${FPHSA_UNPARSED_ARGUMENTS}\"")
endif()
if(NOT FPHSA_FAIL_MESSAGE)
set(FPHSA_FAIL_MESSAGE "DEFAULT_MSG")
endif()
# In config-mode, we rely on the variable <package>_CONFIG, which is set by find_package()
# when it successfully found the config-file, including version checking:
if(FPHSA_CONFIG_MODE)
list(INSERT FPHSA_REQUIRED_VARS 0 ${_NAME}_CONFIG)
list(REMOVE_DUPLICATES FPHSA_REQUIRED_VARS)
set(FPHSA_VERSION_VAR ${_NAME}_VERSION)
endif()
if(NOT FPHSA_REQUIRED_VARS)
message(FATAL_ERROR "No REQUIRED_VARS specified for FIND_PACKAGE_HANDLE_STANDARD_ARGS()")
endif()
endif()
# now that we collected all arguments, process them
if("x${FPHSA_FAIL_MESSAGE}" STREQUAL "xDEFAULT_MSG")
set(FPHSA_FAIL_MESSAGE "Could NOT find ${_NAME}")
endif()
list(GET FPHSA_REQUIRED_VARS 0 _FIRST_REQUIRED_VAR)
string(TOUPPER ${_NAME} _NAME_UPPER)
string(TOLOWER ${_NAME} _NAME_LOWER)
if(FPHSA_FOUND_VAR)
if(FPHSA_FOUND_VAR MATCHES "^${_NAME}_FOUND$" OR FPHSA_FOUND_VAR MATCHES "^${_NAME_UPPER}_FOUND$")
set(_FOUND_VAR ${FPHSA_FOUND_VAR})
else()
message(FATAL_ERROR "The argument for FOUND_VAR is \"${FPHSA_FOUND_VAR}\", but only \"${_NAME}_FOUND\" and \"${_NAME_UPPER}_FOUND\" are valid names.")
endif()
else()
set(_FOUND_VAR ${_NAME_UPPER}_FOUND)
endif()
# collect all variables which were not found, so they can be printed, so the
# user knows better what went wrong (#6375)
set(MISSING_VARS "")
set(DETAILS "")
# check if all passed variables are valid
set(FPHSA_FOUND_${_NAME} TRUE)
foreach(_CURRENT_VAR ${FPHSA_REQUIRED_VARS})
if(NOT ${_CURRENT_VAR})
set(FPHSA_FOUND_${_NAME} FALSE)
string(APPEND MISSING_VARS " ${_CURRENT_VAR}")
else()
string(APPEND DETAILS "[${${_CURRENT_VAR}}]")
endif()
endforeach()
if(FPHSA_FOUND_${_NAME})
set(${_NAME}_FOUND TRUE)
set(${_NAME_UPPER}_FOUND TRUE)
else()
set(${_NAME}_FOUND FALSE)
set(${_NAME_UPPER}_FOUND FALSE)
endif()
# component handling
unset(FOUND_COMPONENTS_MSG)
unset(MISSING_COMPONENTS_MSG)
if(FPHSA_HANDLE_COMPONENTS)
foreach(comp ${${_NAME}_FIND_COMPONENTS})
if(${_NAME}_${comp}_FOUND)
if(NOT DEFINED FOUND_COMPONENTS_MSG)
set(FOUND_COMPONENTS_MSG "found components: ")
endif()
string(APPEND FOUND_COMPONENTS_MSG " ${comp}")
else()
if(NOT DEFINED MISSING_COMPONENTS_MSG)
set(MISSING_COMPONENTS_MSG "missing components: ")
endif()
string(APPEND MISSING_COMPONENTS_MSG " ${comp}")
if(${_NAME}_FIND_REQUIRED_${comp})
set(${_NAME}_FOUND FALSE)
string(APPEND MISSING_VARS " ${comp}")
endif()
endif()
endforeach()
set(COMPONENT_MSG "${FOUND_COMPONENTS_MSG} ${MISSING_COMPONENTS_MSG}")
string(APPEND DETAILS "[c${COMPONENT_MSG}]")
endif()
# version handling:
set(VERSION_MSG "")
set(VERSION_OK TRUE)
# check with DEFINED here as the requested or found version may be "0"
if (DEFINED ${_NAME}_FIND_VERSION)
if(DEFINED ${FPHSA_VERSION_VAR})
set(_FOUND_VERSION ${${FPHSA_VERSION_VAR}})
if(${_NAME}_FIND_VERSION_EXACT) # exact version required
# count the dots in the version string
string(REGEX REPLACE "[^.]" "" _VERSION_DOTS "${_FOUND_VERSION}")
# add one dot because there is one dot more than there are components
string(LENGTH "${_VERSION_DOTS}." _VERSION_DOTS)
if (_VERSION_DOTS GREATER ${_NAME}_FIND_VERSION_COUNT)
# Because of the C++ implementation of find_package() ${_NAME}_FIND_VERSION_COUNT
# is at most 4 here. Therefore a simple lookup table is used.
if (${_NAME}_FIND_VERSION_COUNT EQUAL 1)
set(_VERSION_REGEX "[^.]*")
elseif (${_NAME}_FIND_VERSION_COUNT EQUAL 2)
set(_VERSION_REGEX "[^.]*\\.[^.]*")
elseif (${_NAME}_FIND_VERSION_COUNT EQUAL 3)
set(_VERSION_REGEX "[^.]*\\.[^.]*\\.[^.]*")
else ()
set(_VERSION_REGEX "[^.]*\\.[^.]*\\.[^.]*\\.[^.]*")
endif ()
string(REGEX REPLACE "^(${_VERSION_REGEX})\\..*" "\\1" _VERSION_HEAD "${_FOUND_VERSION}")
unset(_VERSION_REGEX)
if (NOT ${_NAME}_FIND_VERSION VERSION_EQUAL _VERSION_HEAD)
set(VERSION_MSG "Found unsuitable version \"${_FOUND_VERSION}\", but required is exact version \"${${_NAME}_FIND_VERSION}\"")
set(VERSION_OK FALSE)
else ()
set(VERSION_MSG "(found suitable exact version \"${_FOUND_VERSION}\")")
endif ()
unset(_VERSION_HEAD)
else ()
if (NOT ${_NAME}_FIND_VERSION VERSION_EQUAL _FOUND_VERSION)
set(VERSION_MSG "Found unsuitable version \"${_FOUND_VERSION}\", but required is exact version \"${${_NAME}_FIND_VERSION}\"")
set(VERSION_OK FALSE)
else ()
set(VERSION_MSG "(found suitable exact version \"${_FOUND_VERSION}\")")
endif ()
endif ()
unset(_VERSION_DOTS)
else() # minimum version specified:
if (${_NAME}_FIND_VERSION VERSION_GREATER _FOUND_VERSION)
set(VERSION_MSG "Found unsuitable version \"${_FOUND_VERSION}\", but required is at least \"${${_NAME}_FIND_VERSION}\"")
set(VERSION_OK FALSE)
else ()
set(VERSION_MSG "(found suitable version \"${_FOUND_VERSION}\", minimum required is \"${${_NAME}_FIND_VERSION}\")")
endif ()
endif()
else()
# if the package was not found, but a version was given, add that to the output:
if(${_NAME}_FIND_VERSION_EXACT)
set(VERSION_MSG "(Required is exact version \"${${_NAME}_FIND_VERSION}\")")
else()
set(VERSION_MSG "(Required is at least version \"${${_NAME}_FIND_VERSION}\")")
endif()
endif()
else ()
# Check with DEFINED as the found version may be 0.
if(DEFINED ${FPHSA_VERSION_VAR})
set(VERSION_MSG "(found version \"${${FPHSA_VERSION_VAR}}\")")
endif()
endif ()
if(VERSION_OK)
string(APPEND DETAILS "[v${${FPHSA_VERSION_VAR}}(${${_NAME}_FIND_VERSION})]")
else()
set(${_NAME}_FOUND FALSE)
endif()
# print the result:
if (${_NAME}_FOUND)
FIND_PACKAGE_MESSAGE(${_NAME} "Found ${_NAME}: ${${_FIRST_REQUIRED_VAR}} ${VERSION_MSG} ${COMPONENT_MSG}" "${DETAILS}")
else ()
if(FPHSA_CONFIG_MODE)
_FPHSA_HANDLE_FAILURE_CONFIG_MODE()
else()
if(NOT VERSION_OK)
_FPHSA_FAILURE_MESSAGE("${FPHSA_FAIL_MESSAGE}: ${VERSION_MSG} (found ${${_FIRST_REQUIRED_VAR}})")
else()
_FPHSA_FAILURE_MESSAGE("${FPHSA_FAIL_MESSAGE} (missing:${MISSING_VARS}) ${VERSION_MSG}")
endif()
endif()
endif ()
set(${_NAME}_FOUND ${${_NAME}_FOUND} PARENT_SCOPE)
set(${_NAME_UPPER}_FOUND ${${_NAME}_FOUND} PARENT_SCOPE)
endfunction()
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindPackageMessage
# ------------------
#
#
#
# FIND_PACKAGE_MESSAGE(<name> "message for user" "find result details")
#
# This macro is intended to be used in FindXXX.cmake modules files. It
# will print a message once for each unique find result. This is useful
# for telling the user where a package was found. The first argument
# specifies the name (XXX) of the package. The second argument
# specifies the message to display. The third argument lists details
# about the find result so that if they change the message will be
# displayed again. The macro also obeys the QUIET argument to the
# find_package command.
#
# Example:
#
# ::
#
# if(X11_FOUND)
# FIND_PACKAGE_MESSAGE(X11 "Found X11: ${X11_X11_LIB}"
# "[${X11_X11_LIB}][${X11_INCLUDE_DIR}]")
# else()
# ...
# endif()
function(FIND_PACKAGE_MESSAGE pkg msg details)
# Avoid printing a message repeatedly for the same find result.
if(NOT ${pkg}_FIND_QUIETLY)
string(REPLACE "\n" "" details "${details}")
set(DETAILS_VAR FIND_PACKAGE_MESSAGE_DETAILS_${pkg})
if(NOT "${details}" STREQUAL "${${DETAILS_VAR}}")
# The message has not yet been printed.
message(STATUS "${msg}")
# Save the find details in the cache to avoid printing the same
# message again.
set("${DETAILS_VAR}" "${details}"
CACHE INTERNAL "Details about finding ${pkg}")
endif()
endif()
endfunction()
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindProtobuf
# ------------
#
# Locate and configure the Google Protocol Buffers library.
#
# The following variables can be set and are optional:
#
# ``Protobuf_SRC_ROOT_FOLDER``
# When compiling with MSVC, if this cache variable is set
# the protobuf-default VS project build locations
# (vsprojects/Debug and vsprojects/Release
# or vsprojects/x64/Debug and vsprojects/x64/Release)
# will be searched for libraries and binaries.
# ``Protobuf_IMPORT_DIRS``
# List of additional directories to be searched for
# imported .proto files.
# ``Protobuf_DEBUG``
# Show debug messages.
# ``Protobuf_USE_STATIC_LIBS``
# Set to ON to force the use of the static libraries.
# Default is OFF.
#
# Defines the following variables:
#
# ``Protobuf_FOUND``
# Found the Google Protocol Buffers library
# (libprotobuf & header files)
# ``Protobuf_VERSION``
# Version of package found.
# ``Protobuf_INCLUDE_DIRS``
# Include directories for Google Protocol Buffers
# ``Protobuf_LIBRARIES``
# The protobuf libraries
# ``Protobuf_PROTOC_LIBRARIES``
# The protoc libraries
# ``Protobuf_LITE_LIBRARIES``
# The protobuf-lite libraries
#
# The following :prop_tgt:`IMPORTED` targets are also defined:
#
# ``protobuf::libprotobuf``
# The protobuf library.
# ``protobuf::libprotobuf-lite``
# The protobuf lite library.
# ``protobuf::libprotoc``
# The protoc library.
# ``protobuf::protoc``
# The protoc compiler.
#
# The following cache variables are also available to set or use:
#
# ``Protobuf_LIBRARY``
# The protobuf library
# ``Protobuf_PROTOC_LIBRARY``
# The protoc library
# ``Protobuf_INCLUDE_DIR``
# The include directory for protocol buffers
# ``Protobuf_PROTOC_EXECUTABLE``
# The protoc compiler
# ``Protobuf_LIBRARY_DEBUG``
# The protobuf library (debug)
# ``Protobuf_PROTOC_LIBRARY_DEBUG``
# The protoc library (debug)
# ``Protobuf_LITE_LIBRARY``
# The protobuf lite library
# ``Protobuf_LITE_LIBRARY_DEBUG``
# The protobuf lite library (debug)
#
# Example:
#
# .. code-block:: cmake
#
# find_package(Protobuf REQUIRED)
# include_directories(${Protobuf_INCLUDE_DIRS})
# include_directories(${CMAKE_CURRENT_BINARY_DIR})
# protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS foo.proto)
# protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS EXPORT_MACRO DLL_EXPORT foo.proto)
# protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS DESCRIPTORS PROTO_DESCS foo.proto)
# protobuf_generate_python(PROTO_PY foo.proto)
# add_executable(bar bar.cc ${PROTO_SRCS} ${PROTO_HDRS})
# target_link_libraries(bar ${Protobuf_LIBRARIES})
#
# .. note::
# The ``protobuf_generate_cpp`` and ``protobuf_generate_python``
# functions and :command:`add_executable` or :command:`add_library`
# calls only work properly within the same directory.
#
# .. command:: protobuf_generate_cpp
#
# Add custom commands to process ``.proto`` files to C++::
#
# protobuf_generate_cpp (<SRCS> <HDRS>
# [DESCRIPTORS <DESC>] [EXPORT_MACRO <MACRO>] [<ARGN>...])
#
# ``SRCS``
# Variable to define with autogenerated source files
# ``HDRS``
# Variable to define with autogenerated header files
# ``DESCRIPTORS``
# Variable to define with autogenerated descriptor files, if requested.
# ``EXPORT_MACRO``
# is a macro which should expand to ``__declspec(dllexport)`` or
# ``__declspec(dllimport)`` depending on what is being compiled.
# ``ARGN``
# ``.proto`` files
#
# .. command:: protobuf_generate_python
#
# Add custom commands to process ``.proto`` files to Python::
#
# protobuf_generate_python (<PY> [<ARGN>...])
#
# ``PY``
# Variable to define with autogenerated Python files
# ``ARGN``
# ``.proto`` filess
function(PROTOBUF_GENERATE_CPP SRCS HDRS)
cmake_parse_arguments(protobuf "" "EXPORT_MACRO;DESCRIPTORS" "" ${ARGN})
set(PROTO_FILES "${protobuf_UNPARSED_ARGUMENTS}")
if(NOT PROTO_FILES)
message(SEND_ERROR "Error: PROTOBUF_GENERATE_CPP() called without any proto files")
return()
endif()
if(protobuf_EXPORT_MACRO)
set(DLL_EXPORT_DECL "dllexport_decl=${protobuf_EXPORT_MACRO}:")
endif()
if(PROTOBUF_GENERATE_CPP_APPEND_PATH)
# Create an include path for each file specified
foreach(FIL ${PROTO_FILES})
get_filename_component(ABS_FIL ${FIL} ABSOLUTE)
get_filename_component(ABS_PATH ${ABS_FIL} PATH)
list(FIND _protobuf_include_path ${ABS_PATH} _contains_already)
if(${_contains_already} EQUAL -1)
list(APPEND _protobuf_include_path -I ${ABS_PATH})
endif()
endforeach()
else()
set(_protobuf_include_path -I ${CMAKE_CURRENT_SOURCE_DIR})
endif()
if(DEFINED PROTOBUF_IMPORT_DIRS AND NOT DEFINED Protobuf_IMPORT_DIRS)
set(Protobuf_IMPORT_DIRS "${PROTOBUF_IMPORT_DIRS}")
endif()
if(DEFINED Protobuf_IMPORT_DIRS)
foreach(DIR ${Protobuf_IMPORT_DIRS})
get_filename_component(ABS_PATH ${DIR} ABSOLUTE)
list(FIND _protobuf_include_path ${ABS_PATH} _contains_already)
if(${_contains_already} EQUAL -1)
list(APPEND _protobuf_include_path -I ${ABS_PATH})
endif()
endforeach()
endif()
set(${SRCS})
set(${HDRS})
if (protobuf_DESCRIPTORS)
set(${protobuf_DESCRIPTORS})
endif()
foreach(FIL ${PROTO_FILES})
get_filename_component(ABS_FIL ${FIL} ABSOLUTE)
get_filename_component(FIL_WE ${FIL} NAME_WE)
if(NOT PROTOBUF_GENERATE_CPP_APPEND_PATH)
get_filename_component(FIL_DIR ${FIL} DIRECTORY)
if(FIL_DIR)
set(FIL_WE "${FIL_DIR}/${FIL_WE}")
endif()
endif()
set(_protobuf_protoc_src "${CMAKE_CURRENT_SOURCE_DIR}/${FIL_WE}.pb.cc")
set(_protobuf_protoc_hdr "${CMAKE_CURRENT_SOURCE_DIR}/${FIL_WE}.pb.h")
list(APPEND ${SRCS} "${_protobuf_protoc_src}")
list(APPEND ${HDRS} "${_protobuf_protoc_hdr}")
if(protobuf_DESCRIPTORS)
set(_protobuf_protoc_desc "${CMAKE_CURRENT_SOURCE_DIR}/${FIL_WE}.desc")
set(_protobuf_protoc_flags "--descriptor_set_out=${_protobuf_protoc_desc}")
list(APPEND ${protobuf_DESCRIPTORS} "${_protobuf_protoc_desc}")
else()
set(_protobuf_protoc_desc "")
set(_protobuf_protoc_flags "")
endif()
add_custom_command(
OUTPUT "${_protobuf_protoc_src}"
"${_protobuf_protoc_hdr}"
${_protobuf_protoc_desc}
COMMAND protobuf::protoc
"--cpp_out=${DLL_EXPORT_DECL}${CMAKE_CURRENT_SOURCE_DIR}"
${_protobuf_protoc_flags}
${_protobuf_include_path} ${ABS_FIL}
DEPENDS ${ABS_FIL} protobuf::protoc
COMMENT "Running C++ protocol buffer compiler on ${FIL}"
VERBATIM )
endforeach()
set(${SRCS} "${${SRCS}}" PARENT_SCOPE)
set(${HDRS} "${${HDRS}}" PARENT_SCOPE)
if(protobuf_DESCRIPTORS)
set(${protobuf_DESCRIPTORS} "${${protobuf_DESCRIPTORS}}" PARENT_SCOPE)
endif()
endfunction()
function(PROTOBUF_GENERATE_PYTHON SRCS)
if(NOT ARGN)
message(SEND_ERROR "Error: PROTOBUF_GENERATE_PYTHON() called without any proto files")
return()
endif()
if(PROTOBUF_GENERATE_CPP_APPEND_PATH)
# Create an include path for each file specified
foreach(FIL ${ARGN})
get_filename_component(ABS_FIL ${FIL} ABSOLUTE)
get_filename_component(ABS_PATH ${ABS_FIL} PATH)
list(FIND _protobuf_include_path ${ABS_PATH} _contains_already)
if(${_contains_already} EQUAL -1)
list(APPEND _protobuf_include_path -I ${ABS_PATH})
endif()
endforeach()
else()
set(_protobuf_include_path -I ${CMAKE_CURRENT_SOURCE_DIR})
endif()
if(DEFINED PROTOBUF_IMPORT_DIRS AND NOT DEFINED Protobuf_IMPORT_DIRS)
set(Protobuf_IMPORT_DIRS "${PROTOBUF_IMPORT_DIRS}")
endif()
if(DEFINED Protobuf_IMPORT_DIRS)
foreach(DIR ${Protobuf_IMPORT_DIRS})
get_filename_component(ABS_PATH ${DIR} ABSOLUTE)
list(FIND _protobuf_include_path ${ABS_PATH} _contains_already)
if(${_contains_already} EQUAL -1)
list(APPEND _protobuf_include_path -I ${ABS_PATH})
endif()
endforeach()
endif()
set(${SRCS})
foreach(FIL ${ARGN})
get_filename_component(ABS_FIL ${FIL} ABSOLUTE)
get_filename_component(FIL_WE ${FIL} NAME_WE)
if(NOT PROTOBUF_GENERATE_CPP_APPEND_PATH)
get_filename_component(FIL_DIR ${FIL} DIRECTORY)
if(FIL_DIR)
set(FIL_WE "${FIL_DIR}/${FIL_WE}")
endif()
endif()
list(APPEND ${SRCS} "${CMAKE_CURRENT_BINARY_DIR}/${FIL_WE}_pb2.py")
add_custom_command(
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${FIL_WE}_pb2.py"
COMMAND protobuf::protoc --python_out ${CMAKE_CURRENT_BINARY_DIR} ${_protobuf_include_path} ${ABS_FIL}
DEPENDS ${ABS_FIL} protobuf::protoc
COMMENT "Running Python protocol buffer compiler on ${FIL}"
VERBATIM )
endforeach()
set(${SRCS} ${${SRCS}} PARENT_SCOPE)
endfunction()
if(Protobuf_DEBUG)
# Output some of their choices
message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
"Protobuf_USE_STATIC_LIBS = ${Protobuf_USE_STATIC_LIBS}")
endif()
# Backwards compatibility
# Define camel case versions of input variables
foreach(UPPER
PROTOBUF_SRC_ROOT_FOLDER
PROTOBUF_IMPORT_DIRS
PROTOBUF_DEBUG
PROTOBUF_LIBRARY
PROTOBUF_PROTOC_LIBRARY
PROTOBUF_INCLUDE_DIR
PROTOBUF_PROTOC_EXECUTABLE
PROTOBUF_LIBRARY_DEBUG
PROTOBUF_PROTOC_LIBRARY_DEBUG
PROTOBUF_LITE_LIBRARY
PROTOBUF_LITE_LIBRARY_DEBUG
)
if (DEFINED ${UPPER})
string(REPLACE "PROTOBUF_" "Protobuf_" Camel ${UPPER})
if (NOT DEFINED ${Camel})
set(${Camel} ${${UPPER}})
endif()
endif()
endforeach()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_PROTOBUF_ARCH_DIR x64/)
endif()
# Support preference of static libs by adjusting CMAKE_FIND_LIBRARY_SUFFIXES
if( Protobuf_USE_STATIC_LIBS )
set( _protobuf_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
if(WIN32)
set(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a ${CMAKE_FIND_LIBRARY_SUFFIXES})
else()
set(CMAKE_FIND_LIBRARY_SUFFIXES .a )
endif()
endif()
include(${CMAKE_CURRENT_LIST_DIR}/SelectLibraryConfigurations.cmake)
# Internal function: search for normal library as well as a debug one
# if the debug one is specified also include debug/optimized keywords
# in *_LIBRARIES variable
function(_protobuf_find_libraries name filename)
if(${name}_LIBRARIES)
# Use result recorded by a previous call.
return()
elseif(${name}_LIBRARY)
# Honor cache entry used by CMake 3.5 and lower.
set(${name}_LIBRARIES "${${name}_LIBRARY}" PARENT_SCOPE)
else()
find_library(${name}_LIBRARY_RELEASE
NAMES ${filename}
PATHS ${Protobuf_SRC_ROOT_FOLDER}/vsprojects/${_PROTOBUF_ARCH_DIR}Release)
mark_as_advanced(${name}_LIBRARY_RELEASE)
find_library(${name}_LIBRARY_DEBUG
NAMES ${filename}d ${filename}
PATHS ${Protobuf_SRC_ROOT_FOLDER}/vsprojects/${_PROTOBUF_ARCH_DIR}Debug)
mark_as_advanced(${name}_LIBRARY_DEBUG)
select_library_configurations(${name})
set(${name}_LIBRARY "${${name}_LIBRARY}" PARENT_SCOPE)
set(${name}_LIBRARIES "${${name}_LIBRARIES}" PARENT_SCOPE)
endif()
endfunction()
# Internal function: find threads library
function(_protobuf_find_threads)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
find_package(Threads)
if(Threads_FOUND)
list(APPEND Protobuf_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
set(Protobuf_LIBRARIES "${Protobuf_LIBRARIES}" PARENT_SCOPE)
endif()
endfunction()
#
# Main.
#
# By default have PROTOBUF_GENERATE_CPP macro pass -I to protoc
# for each directory where a proto file is referenced.
if(NOT DEFINED PROTOBUF_GENERATE_CPP_APPEND_PATH)
set(PROTOBUF_GENERATE_CPP_APPEND_PATH TRUE)
endif()
# Google's provided vcproj files generate libraries with a "lib"
# prefix on Windows
if(MSVC)
set(Protobuf_ORIG_FIND_LIBRARY_PREFIXES "${CMAKE_FIND_LIBRARY_PREFIXES}")
set(CMAKE_FIND_LIBRARY_PREFIXES "lib" "")
find_path(Protobuf_SRC_ROOT_FOLDER protobuf.pc.in)
endif()
# The Protobuf library
_protobuf_find_libraries(Protobuf protobuf)
#DOC "The Google Protocol Buffers RELEASE Library"
_protobuf_find_libraries(Protobuf_LITE protobuf-lite)
# The Protobuf Protoc Library
_protobuf_find_libraries(Protobuf_PROTOC protoc)
# Restore original find library prefixes
if(MSVC)
set(CMAKE_FIND_LIBRARY_PREFIXES "${Protobuf_ORIG_FIND_LIBRARY_PREFIXES}")
endif()
if(UNIX)
_protobuf_find_threads()
endif()
# Find the include directory
find_path(Protobuf_INCLUDE_DIR
google/protobuf/service.h
PATHS ${Protobuf_SRC_ROOT_FOLDER}/src
)
mark_as_advanced(Protobuf_INCLUDE_DIR)
# Find the protoc Executable
find_program(Protobuf_PROTOC_EXECUTABLE
NAMES protoc
DOC "The Google Protocol Buffers Compiler"
PATHS /usr/bin
${Protobuf_SRC_ROOT_FOLDER}/vsprojects/${_PROTOBUF_ARCH_DIR}Release
${Protobuf_SRC_ROOT_FOLDER}/vsprojects/${_PROTOBUF_ARCH_DIR}Debug
)
mark_as_advanced(Protobuf_PROTOC_EXECUTABLE)
if(Protobuf_DEBUG)
message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
"requested version of Google Protobuf is ${Protobuf_FIND_VERSION}")
endif()
if(Protobuf_INCLUDE_DIR)
set(_PROTOBUF_COMMON_HEADER ${Protobuf_INCLUDE_DIR}/google/protobuf/stubs/common.h)
if(Protobuf_DEBUG)
message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
"location of common.h: ${_PROTOBUF_COMMON_HEADER}")
endif()
set(Protobuf_VERSION "")
set(Protobuf_LIB_VERSION "")
file(STRINGS ${_PROTOBUF_COMMON_HEADER} _PROTOBUF_COMMON_H_CONTENTS REGEX "#define[ \t]+GOOGLE_PROTOBUF_VERSION[ \t]+")
if(_PROTOBUF_COMMON_H_CONTENTS MATCHES "#define[ \t]+GOOGLE_PROTOBUF_VERSION[ \t]+([0-9]+)")
set(Protobuf_LIB_VERSION "${CMAKE_MATCH_1}")
endif()
unset(_PROTOBUF_COMMON_H_CONTENTS)
math(EXPR _PROTOBUF_MAJOR_VERSION "${Protobuf_LIB_VERSION} / 1000000")
math(EXPR _PROTOBUF_MINOR_VERSION "${Protobuf_LIB_VERSION} / 1000 % 1000")
math(EXPR _PROTOBUF_SUBMINOR_VERSION "${Protobuf_LIB_VERSION} % 1000")
set(Protobuf_VERSION "${_PROTOBUF_MAJOR_VERSION}.${_PROTOBUF_MINOR_VERSION}.${_PROTOBUF_SUBMINOR_VERSION}")
if(Protobuf_DEBUG)
message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
"${_PROTOBUF_COMMON_HEADER} reveals protobuf ${Protobuf_VERSION}")
endif()
# Check Protobuf compiler version to be aligned with libraries version
execute_process(COMMAND ${Protobuf_PROTOC_EXECUTABLE} --version
OUTPUT_VARIABLE _PROTOBUF_PROTOC_EXECUTABLE_VERSION)
if("${_PROTOBUF_PROTOC_EXECUTABLE_VERSION}" MATCHES "libprotoc ([0-9.]+)")
set(_PROTOBUF_PROTOC_EXECUTABLE_VERSION "${CMAKE_MATCH_1}")
endif()
if(Protobuf_DEBUG)
message(STATUS "[ ${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} ] "
"${Protobuf_PROTOC_EXECUTABLE} reveals version ${_PROTOBUF_PROTOC_EXECUTABLE_VERSION}")
endif()
if(NOT "${_PROTOBUF_PROTOC_EXECUTABLE_VERSION}" VERSION_EQUAL "${Protobuf_VERSION}")
message(WARNING "Protobuf compiler version ${_PROTOBUF_PROTOC_EXECUTABLE_VERSION}"
" doesn't match library version ${Protobuf_VERSION}")
endif()
if(Protobuf_LIBRARY)
if(NOT TARGET protobuf::libprotobuf)
add_library(protobuf::libprotobuf UNKNOWN IMPORTED)
set_target_properties(protobuf::libprotobuf PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Protobuf_INCLUDE_DIR}")
if(EXISTS "${Protobuf_LIBRARY}")
set_target_properties(protobuf::libprotobuf PROPERTIES
IMPORTED_LOCATION "${Protobuf_LIBRARY}")
endif()
if(EXISTS "${Protobuf_LIBRARY_RELEASE}")
set_property(TARGET protobuf::libprotobuf APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(protobuf::libprotobuf PROPERTIES
IMPORTED_LOCATION_RELEASE "${Protobuf_LIBRARY_RELEASE}")
endif()
if(EXISTS "${Protobuf_LIBRARY_DEBUG}")
set_property(TARGET protobuf::libprotobuf APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(protobuf::libprotobuf PROPERTIES
IMPORTED_LOCATION_DEBUG "${Protobuf_LIBRARY_DEBUG}")
endif()
endif()
endif()
if(Protobuf_LITE_LIBRARY)
if(NOT TARGET protobuf::libprotobuf-lite)
add_library(protobuf::libprotobuf-lite UNKNOWN IMPORTED)
set_target_properties(protobuf::libprotobuf-lite PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Protobuf_INCLUDE_DIR}")
if(EXISTS "${Protobuf_LITE_LIBRARY}")
set_target_properties(protobuf::libprotobuf-lite PROPERTIES
IMPORTED_LOCATION "${Protobuf_LITE_LIBRARY}")
endif()
if(EXISTS "${Protobuf_LITE_LIBRARY_RELEASE}")
set_property(TARGET protobuf::libprotobuf-lite APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(protobuf::libprotobuf-lite PROPERTIES
IMPORTED_LOCATION_RELEASE "${Protobuf_LITE_LIBRARY_RELEASE}")
endif()
if(EXISTS "${Protobuf_LITE_LIBRARY_DEBUG}")
set_property(TARGET protobuf::libprotobuf-lite APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(protobuf::libprotobuf-lite PROPERTIES
IMPORTED_LOCATION_DEBUG "${Protobuf_LITE_LIBRARY_DEBUG}")
endif()
endif()
endif()
if(Protobuf_PROTOC_LIBRARY)
if(NOT TARGET protobuf::libprotoc)
add_library(protobuf::libprotoc UNKNOWN IMPORTED)
set_target_properties(protobuf::libprotoc PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${Protobuf_INCLUDE_DIR}")
if(EXISTS "${Protobuf_PROTOC_LIBRARY}")
set_target_properties(protobuf::libprotoc PROPERTIES
IMPORTED_LOCATION "${Protobuf_PROTOC_LIBRARY}")
endif()
if(EXISTS "${Protobuf_PROTOC_LIBRARY_RELEASE}")
set_property(TARGET protobuf::libprotoc APPEND PROPERTY
IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(protobuf::libprotoc PROPERTIES
IMPORTED_LOCATION_RELEASE "${Protobuf_PROTOC_LIBRARY_RELEASE}")
endif()
if(EXISTS "${Protobuf_PROTOC_LIBRARY_DEBUG}")
set_property(TARGET protobuf::libprotoc APPEND PROPERTY
IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(protobuf::libprotoc PROPERTIES
IMPORTED_LOCATION_DEBUG "${Protobuf_PROTOC_LIBRARY_DEBUG}")
endif()
endif()
endif()
if(Protobuf_PROTOC_EXECUTABLE)
if(NOT TARGET protobuf::protoc)
add_executable(protobuf::protoc IMPORTED)
if(EXISTS "${Protobuf_PROTOC_EXECUTABLE}")
set_target_properties(protobuf::protoc PROPERTIES
IMPORTED_LOCATION "${Protobuf_PROTOC_EXECUTABLE}")
endif()
endif()
endif()
endif()
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Protobuf
REQUIRED_VARS Protobuf_LIBRARIES Protobuf_INCLUDE_DIR
VERSION_VAR Protobuf_VERSION
)
if(Protobuf_FOUND)
set(Protobuf_INCLUDE_DIRS ${Protobuf_INCLUDE_DIR})
endif()
# Restore the original find library ordering
if( Protobuf_USE_STATIC_LIBS )
set(CMAKE_FIND_LIBRARY_SUFFIXES ${_protobuf_ORIG_CMAKE_FIND_LIBRARY_SUFFIXES})
endif()
# Backwards compatibility
# Define upper case versions of output variables
foreach(Camel
Protobuf_SRC_ROOT_FOLDER
Protobuf_IMPORT_DIRS
Protobuf_DEBUG
Protobuf_INCLUDE_DIRS
Protobuf_LIBRARIES
Protobuf_PROTOC_LIBRARIES
Protobuf_LITE_LIBRARIES
Protobuf_LIBRARY
Protobuf_PROTOC_LIBRARY
Protobuf_INCLUDE_DIR
Protobuf_PROTOC_EXECUTABLE
Protobuf_LIBRARY_DEBUG
Protobuf_PROTOC_LIBRARY_DEBUG
Protobuf_LITE_LIBRARY
Protobuf_LITE_LIBRARY_DEBUG
)
string(TOUPPER ${Camel} UPPER)
set(${UPPER} ${${Camel}})
endforeach()
+71
View File
@@ -0,0 +1,71 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# SelectLibraryConfigurations
# ---------------------------
#
#
#
# select_library_configurations( basename )
#
# This macro takes a library base name as an argument, and will choose
# good values for basename_LIBRARY, basename_LIBRARIES,
# basename_LIBRARY_DEBUG, and basename_LIBRARY_RELEASE depending on what
# has been found and set. If only basename_LIBRARY_RELEASE is defined,
# basename_LIBRARY will be set to the release value, and
# basename_LIBRARY_DEBUG will be set to basename_LIBRARY_DEBUG-NOTFOUND.
# If only basename_LIBRARY_DEBUG is defined, then basename_LIBRARY will
# take the debug value, and basename_LIBRARY_RELEASE will be set to
# basename_LIBRARY_RELEASE-NOTFOUND.
#
# If the generator supports configuration types, then basename_LIBRARY
# and basename_LIBRARIES will be set with debug and optimized flags
# specifying the library to be used for the given configuration. If no
# build type has been set or the generator in use does not support
# configuration types, then basename_LIBRARY and basename_LIBRARIES will
# take only the release value, or the debug value if the release one is
# not set.
# This macro was adapted from the FindQt4 CMake module and is maintained by Will
# Dicharry <wdicharry@stellarscience.com>.
macro( select_library_configurations basename )
if(NOT ${basename}_LIBRARY_RELEASE)
set(${basename}_LIBRARY_RELEASE "${basename}_LIBRARY_RELEASE-NOTFOUND" CACHE FILEPATH "Path to a library.")
endif()
if(NOT ${basename}_LIBRARY_DEBUG)
set(${basename}_LIBRARY_DEBUG "${basename}_LIBRARY_DEBUG-NOTFOUND" CACHE FILEPATH "Path to a library.")
endif()
get_property(_isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if( ${basename}_LIBRARY_DEBUG AND ${basename}_LIBRARY_RELEASE AND
NOT ${basename}_LIBRARY_DEBUG STREQUAL ${basename}_LIBRARY_RELEASE AND
( _isMultiConfig OR CMAKE_BUILD_TYPE ) )
# if the generator is multi-config or if CMAKE_BUILD_TYPE is set for
# single-config generators, set optimized and debug libraries
set( ${basename}_LIBRARY "" )
foreach( _libname IN LISTS ${basename}_LIBRARY_RELEASE )
list( APPEND ${basename}_LIBRARY optimized "${_libname}" )
endforeach()
foreach( _libname IN LISTS ${basename}_LIBRARY_DEBUG )
list( APPEND ${basename}_LIBRARY debug "${_libname}" )
endforeach()
elseif( ${basename}_LIBRARY_RELEASE )
set( ${basename}_LIBRARY ${${basename}_LIBRARY_RELEASE} )
elseif( ${basename}_LIBRARY_DEBUG )
set( ${basename}_LIBRARY ${${basename}_LIBRARY_DEBUG} )
else()
set( ${basename}_LIBRARY "${basename}_LIBRARY-NOTFOUND")
endif()
set( ${basename}_LIBRARIES "${${basename}_LIBRARY}" )
if( ${basename}_LIBRARY )
set( ${basename}_FOUND TRUE )
endif()
mark_as_advanced( ${basename}_LIBRARY_RELEASE
${basename}_LIBRARY_DEBUG
)
endmacro()
+7 -2
View File
@@ -1,4 +1,7 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(PROTOBUF_GENERATE_CPP_APPEND_PATH "../../")
PROTOBUF_GENERATE_CPP(PROTO_SRCS PROTO_HEADERS message.proto)
SET(common_sources
base_packet.cpp
@@ -39,9 +42,10 @@ SET(common_sources
item_instance.cpp
json_config.cpp
light_source.cpp
md5.cpp
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
message.pb.cc
misc.cpp
misc_functions.cpp
mutex.cpp
@@ -97,7 +101,7 @@ SET(common_sources
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
patches/uf_limits.cpp
StackWalker/StackWalker.cpp
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
@@ -167,6 +171,7 @@ SET(common_headers
md5.h
memory_buffer.h
memory_mapped_file.h
message.pb.h
misc.h
misc_functions.h
mutex.h
+2 -2
View File
@@ -24,8 +24,8 @@ struct BaseDataStruct
double base_hp;
double base_mana;
double base_end;
double unk1;
double unk2;
double hp_regen;
double end_regen;
double hp_factor;
double mana_factor;
double endurance_factor;
-10
View File
@@ -472,16 +472,6 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch EQEmu Server script */
if (!std::ifstream("eqemu_server.pl")){
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
#ifdef _WIN32
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
#else
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
#endif
}
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
+65
View File
@@ -18,3 +18,68 @@
*/
#include "emu_constants.h"
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
+36 -1
View File
@@ -24,7 +24,7 @@
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
#include <string.h>
namespace EQEmu
@@ -114,7 +114,11 @@ namespace EQEmu
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkOpenerSize = 1;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const size_t SayLinkTextSize = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SayLinkCloserSize = 1;
const size_t SayLinkMaximumSize = (SayLinkOpenerSize + SayLinkBodySize + SayLinkTextSize + SayLinkCloserSize);
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
@@ -126,6 +130,37 @@ namespace EQEmu
} /*constants*/
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
+2 -2
View File
@@ -78,6 +78,8 @@ namespace EQEmu
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_GUILD_TRIBUTE_BEGIN = 450,
SLOT_GUILD_TRIBUTE_END = 451,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
@@ -173,8 +175,6 @@ namespace EQEmu
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
+3
View File
@@ -9,6 +9,7 @@ N(OP_AcceptNewTask),
N(OP_AckPacket),
N(OP_Action),
N(OP_Action2),
N(OP_AddNimbusEffect),
N(OP_AdventureData),
N(OP_AdventureDetails),
N(OP_AdventureFinish),
@@ -339,6 +340,7 @@ N(OP_MOTD),
N(OP_MoveCoin),
N(OP_MoveDoor),
N(OP_MoveItem),
N(OP_MoveMultipleItems),
N(OP_MoveLogDisregard),
N(OP_MoveLogRequest),
N(OP_MultiLineMsg),
@@ -391,6 +393,7 @@ N(OP_PVPLeaderBoardReply),
N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),
+16 -2
View File
@@ -28,7 +28,7 @@
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
enum class ClientVersion : uint32 {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
@@ -72,7 +72,7 @@ namespace EQEmu
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion {
enum class MobVersion : uint32 {
Unknown = 0,
Client62,
Titanium,
@@ -121,6 +121,20 @@ namespace EQEmu
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
enum UCSVersion : char {
ucsUnknown = '\0',
ucsClient62Chat = 'A',
ucsClient62Mail = 'a',
ucsTitaniumChat = 'B',
ucsTitaniumMail = 'b',
ucsSoFCombined = 'C',
ucsSoDCombined = 'D',
ucsUFCombined = 'E',
ucsRoFCombined = 'F',
ucsRoF2Combined = 'G'
};
} /*versions*/
} /*EQEmu*/
+81 -48
View File
@@ -280,7 +280,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
@@ -551,6 +551,7 @@ struct BlockedBuffs_Struct
/*86*/ uint16 Flags;
};
// same for adding
struct RemoveNimbusEffect_Struct
{
/*00*/ uint32 spawnid; // Spawn ID
@@ -854,6 +855,7 @@ static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size r
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -993,7 +995,8 @@ struct PlayerProfile_Struct
/*4768*/ int32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown4808[24];
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*5196*/ uint8 unknown5132[184];
/*5196*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*5296*/ uint8 unknown5132[84];
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown5420; //
/*5388*/ uint32 pvptype; //
@@ -1250,21 +1253,22 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 bard_focus_id;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 31 */
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
// newer clients have some data for setting LaunchSpellData when effect_flag & 4
// /* 31 */ uint8 spell_gem;
// /* 32 */ uint32 inventory_slot;
// /* 36 */ uint32 item_cast_type;
};
// this is what prints the You have been struck. and the regular
@@ -1274,12 +1278,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
};
@@ -3320,23 +3324,32 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ char unknown308[160];
/*0468*/ char target_name[64];
/*0532*/ uint32 type;
/*0536*/ char unknown536[2052];
/*2584*/ char bug[2048];
/*4632*/ char unknown4632[6];
/*4638*/ char system_info[4094];
struct BugReport_Struct {
/*0000*/ uint32 category_id;
/*0004*/ char category_name[64];
/*0068*/ char reporter_name[64];
/*0132*/ char unused_0132[32];
/*0164*/ char ui_path[128];
/*0292*/ float pos_x;
/*0296*/ float pos_y;
/*0300*/ float pos_z;
/*0304*/ uint32 heading;
/*0308*/ uint32 unused_0308;
/*0312*/ uint32 time_played;
/*0316*/ char padding_0316[8];
/*0324*/ uint32 target_id;
/*0328*/ char padding_0328[140];
/*0468*/ uint32 unknown_0468; // seems to always be '0'
/*0472*/ char target_name[64];
/*0536*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0540*/ char unused_0540[2052];
/*2592*/ char bug_report[2050];
/*4642*/ char system_info[4098];
/*8740*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3363,20 +3376,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4764,6 +4778,7 @@ struct BuffIconEntry_Struct
uint32 spell_id;
int32 tics_remaining;
uint32 num_hits;
char caster[64];
};
struct BuffIcon_Struct
@@ -4773,6 +4788,7 @@ struct BuffIcon_Struct
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
BuffIconEntry_Struct entries[0];
};
@@ -5351,6 +5367,23 @@ struct AuraDestory_Struct {
};
// I think we can assume it's just action for 2, client doesn't seem to do anything with the rest of the data in that case
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
// Restore structure packing to default
#pragma pack()
+96 -336
View File
@@ -23,351 +23,112 @@
#include <iostream>
#include <sstream>
std::string EQEmuConfig::ConfigFile = "eqemu_config.xml";
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::do_world(TiXmlElement *ele)
{
const char *text;
TiXmlElement * sub_ele;;
text = ParseTextBlock(ele, "shortname");
if (text) {
ShortName = text;
}
text = ParseTextBlock(ele, "longname");
if (text) {
LongName = text;
}
text = ParseTextBlock(ele, "address", true);
if (text) {
WorldAddress = text;
}
text = ParseTextBlock(ele, "localaddress", true);
if (text) {
LocalAddress = text;
}
text = ParseTextBlock(ele, "maxclients", true);
if (text) {
MaxClients = atoi(text);
}
// Get the <key> element
text = ParseTextBlock(ele, "key", true);
if (text) {
SharedKey = text;
}
// Get the <loginserver> element
sub_ele = ele->FirstChildElement("loginserver");
if (sub_ele) {
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
LoginPassword = text;
}
void EQEmuConfig::parse_config() {
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") LoginLegacy = true;
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
} else {
char str[32];
char str[32];
loginlist.Clear();
do {
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
loginconfig->LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "legacy", true);
if (text) {
loginconfig->LoginLegacy = atoi(text) > 0 ? true : false;
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
loginconfig->LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
loginconfig->LoginPassword = text;
}
loginlist.Insert(loginconfig);
if (!_root["server"]["world"][str].isObject()) {
break;
}
} while (sub_ele);
}
// Check for locked
sub_ele = ele->FirstChildElement("locked");
if (sub_ele != nullptr) {
Locked = true;
}
// Get the <tcp> element
sub_ele = ele->FirstChildElement("tcp");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
WorldIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldTCPPort = atoi(text);
}
}
sub_ele = ele->FirstChildElement("telnet");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
TelnetIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
TelnetTCPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
TelnetEnabled = true;
}
}
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
// Get the <http> element
sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) {
// text = sub_ele->Attribute("ip");
// if (text)
// WorldIP=text;
text = sub_ele->Attribute("mimefile");
if (text) {
WorldHTTPMimeFile = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldHTTPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
WorldHTTPEnabled = true;
}
loginconfig->LoginLegacy = false;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") loginconfig->LoginLegacy = true;
loginlist.Insert(loginconfig);
} while (LoginCount < 100);
}
//<locked> from xml converts to json as locked: "", so i default to "false".
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") Locked = true;
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") TelnetEnabled = true;
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") WorldHTTPEnabled = true;
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
LogPrefix = _root["server"]["launcher"].get("logprefix", "logs/zone-").asString();
LogSuffix = _root["server"]["launcher"].get("logsuffix", ".log").asString();
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
ZoneExe = _root["server"]["launcher"].get("exe", "./zone").asString();
#endif
}
void EQEmuConfig::do_chatserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
ChatHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
ChatPort = atoi(text);
}
}
void EQEmuConfig::do_mailserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
MailHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
MailPort = atoi(text);
}
}
void EQEmuConfig::do_database(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
DatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
DatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
DatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
DatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
DatabaseDB = text;
}
}
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
QSDatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
QSDatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
QSDatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
QSDatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
QSDatabaseDB = text;
}
}
void EQEmuConfig::do_zones(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
// TiXmlNode *node,*sub_node;
text = ParseTextBlock(ele, "defaultstatus", true);
if (text) {
DefaultStatus = atoi(text);
}
// Get the <ports> element
sub_ele = ele->FirstChildElement("ports");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("low");
if (text) {
ZonePortLow = atoi(text);
};
text = sub_ele->Attribute("high");
if (text) {
ZonePortHigh = atoi(text);
}
}
}
void EQEmuConfig::do_files(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "spells", true);
if (text) {
SpellsFile = text;
}
text = ParseTextBlock(ele, "opcodes", true);
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
PluginPlFile = text;
}
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
void EQEmuConfig::do_launcher(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
text = ParseTextBlock(ele, "logprefix", true);
if (text) {
LogPrefix = text;
}
text = ParseTextBlock(ele, "logsuffix", true);
if (text) {
LogSuffix = text;
}
// Get the <exe> element
text = ParseTextBlock(ele, "exe", true);
if (text) {
ZoneExe = text;
}
// Get the <timers> element
sub_ele = ele->FirstChildElement("timers");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("restart");
if (text) {
RestartWait = atoi(text);
}
text = sub_ele->Attribute("reterminate");
if (text) {
TerminateWait = atoi(text);
}
text = sub_ele->Attribute("initial");
if (text) {
InitialBootWait = atoi(text);
}
text = sub_ele->Attribute("interval");
if (text) {
ZoneBootInterval = atoi(text);
}
}
}
std::string EQEmuConfig::GetByName(const std::string &var_name) const
{
if (var_name == "ShortName") {
@@ -564,4 +325,3 @@ void EQEmuConfig::Dump() const
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
+31 -84
View File
@@ -18,8 +18,9 @@
#ifndef __EQEmuConfig_H
#define __EQEmuConfig_H
#include "xml_parser.h"
#include "json/json.h"
#include "linked_list.h"
#include <fstream>
struct LoginConfig {
std::string LoginHost;
@@ -29,7 +30,7 @@ struct LoginConfig {
bool LoginLegacy;
};
class EQEmuConfig : public XMLParser
class EQEmuConfig
{
public:
virtual std::string GetByName(const std::string &var_name) const;
@@ -80,6 +81,10 @@ class EQEmuConfig : public XMLParser
std::string QSDatabaseDB;
uint16 QSDatabasePort;
// From <nats/>
std::string NATSHost;
uint16 NATSPort;
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
@@ -115,88 +120,14 @@ class EQEmuConfig : public XMLParser
protected:
static EQEmuConfig *_config;
Json::Value _root;
static std::string ConfigFile;
#define ELEMENT(name) \
void do_##name(TiXmlElement *ele);
#include "eqemu_config_elements.h"
void parse_config();
EQEmuConfig()
{
// import the needed handler prototypes
#define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h"
// Set sane defaults
// Login server
LoginHost = "login.eqemulator.net";
LoginPort = 5998;
LoginLegacy = false;
// World
Locked = false;
WorldTCPPort = 9000;
TelnetTCPPort = 9001;
TelnetEnabled = false;
WorldHTTPEnabled = false;
WorldHTTPPort = 9080;
WorldHTTPMimeFile = "mime.types";
SharedKey = ""; //blank disables authentication
// Mail
ChatHost = "eqchat.eqemulator.net";
ChatPort = 7778;
// Mail
MailHost = "eqmail.eqemulator.net";
MailPort = 7779;
// Mysql
DatabaseHost = "localhost";
DatabasePort = 3306;
DatabaseUsername = "eq";
DatabasePassword = "eq";
DatabaseDB = "eq";
// QueryServ Database
QSDatabaseHost = "localhost";
QSDatabasePort = 3306;
QSDatabaseUsername = "eq";
QSDatabasePassword = "eq";
QSDatabaseDB = "eq";
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
{
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
RestartWait = 10000; //milliseconds
TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32
ZoneExe = "zone.exe";
#else
ZoneExe = "./zone";
#endif
// Zones
ZonePortLow = 7000;
ZonePortHigh = 7999;
DefaultStatus = 0;
// For where zones need to connect to.
WorldIP = "127.0.0.1";
TelnetIP = "127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients = -1;
LoginCount = 0;
}
virtual ~EQEmuConfig() {}
@@ -205,9 +136,7 @@ class EQEmuConfig : public XMLParser
// Produce a const singleton
static const EQEmuConfig *get()
{
if (_config == nullptr) {
LoadConfig();
}
LoadConfig();
return (_config);
}
@@ -221,10 +150,28 @@ class EQEmuConfig : public XMLParser
static bool LoadConfig()
{
if (_config != nullptr) {
delete _config;
return true;
}
_config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
return parseFile();
}
// Load config file and parse data
static bool parseFile() {
if (_config == nullptr) {
return LoadConfig();
}
std::ifstream fconfig(EQEmuConfig::ConfigFile, std::ifstream::binary);
try {
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception) {
return false;
}
return true;
}
void Dump() const;
+2
View File
@@ -104,6 +104,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
log_settings[Logs::NATS].log_to_console = Logs::General;
/* Set Category enabled status on defaults */
log_settings[Logs::World_Server].is_category_enabled = 1;
@@ -113,6 +114,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Crash].is_category_enabled = 1;
log_settings[Logs::MySQLError].is_category_enabled = 1;
log_settings[Logs::Login_Server].is_category_enabled = 1;
log_settings[Logs::NATS].is_category_enabled = 1;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
+7 -1
View File
@@ -88,6 +88,9 @@ enum LogCategory {
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NATS,
MaxCategoryID /* Don't Remove this*/
};
@@ -140,7 +143,10 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"Client Login",
"Headless Client",
"HP Update",
"FixZ"
"FixZ",
"Food",
"Traps",
"NATS"
};
}
+8
View File
@@ -219,6 +219,9 @@ enum { //some random constants
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA level*level*75*35/10
@@ -276,6 +279,11 @@ enum {
#define SAYLINK_ITEM_ID 0xFFFFF
// consumption timers for food/drink here instead of rules because the client
// uses these. Times in ms.
#define CONSUMPTION_TIMER 46000
#define CONSUMPTION_MNK_TIMER 92000
/*
Developer configuration
+4 -1
View File
@@ -111,7 +111,8 @@
#define GLM_COMPILER_GCC70 0x02000A00
#define GLM_COMPILER_GCC71 0x02000B00
#define GLM_COMPILER_GCC72 0x02000C00
#define GLM_COMPILER_GCC80 0x02000D00
#define GLM_COMPILER_GCC73 0x02000D00
#define GLM_COMPILER_GCC80 0x02000E00
// CUDA
#define GLM_COMPILER_CUDA 0x10000000
@@ -283,6 +284,8 @@
# define GLM_COMPILER (GLM_COMPILER_GCC71)
# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 2)
# define GLM_COMPILER (GLM_COMPILER_GCC72)
# elif (__GNUC__ == 7) && (__GNUC_MINOR__ == 3)
# define GLM_COMPILER (GLM_COMPILER_GCC73)
# elif (__GNUC__ >= 8)
# define GLM_COMPILER (GLM_COMPILER_GCC80)
# else
+1254
View File
File diff suppressed because it is too large Load Diff
+52 -14
View File
@@ -194,32 +194,70 @@ uint32 rnd_hash( time_t t, clock_t c )
float EQ13toFloat(int d)
{
return ( float(d)/float(1<<2));
}
float NewEQ13toFloat(int d)
{
return ( float(d)/float(1<<6));
return static_cast<float>(d) / 64.0f;
}
float EQ19toFloat(int d)
{
return ( float(d)/float(1<<3));
return static_cast<float>(d) / 8.0f;
}
int FloatToEQ13(float d)
{
return int(d*float(1<<2));
}
int NewFloatToEQ13(float d)
{
return int(d*float(1<<6));
return static_cast<int>(d * 64.0f);
}
int FloatToEQ19(float d)
{
return int(d*float(1<<3));
return static_cast<int>(d * 8.0f);
}
float EQ12toFloat(int d)
{
return static_cast<float>(d) / 4.0f;
}
int FloatToEQ12(float d)
{
return static_cast<int>((d + 2048.0f) * 4.0f) % 2048;
}
float EQ10toFloat(int d)
{
return static_cast<float>(d) / 20.0f;
}
int FloatToEQ10(float d)
{
return static_cast<int>(d * 20.0f);
}
float EQSpeedRunToFloat(int d)
{
return static_cast<float>(d) / 40.0f;
}
int FloatToEQSpeedRun(float d)
{
return static_cast<int>(d * 40.0f);
}
float FixHeading(float in)
{
int i = 0;
if (in >= 512.0f) {
do {
in -= 512.0f;
} while (in >= 512.0f && i++ <= 5);
}
i = 0;
if (in < 0.0f) {
do {
in += 512.0f;
} while (in < 0.0f && i++ <= 5);
}
return in;
}
/*
+14 -2
View File
@@ -50,13 +50,25 @@ uint32 ResolveIP(const char* hostname, char* errbuf = 0);
bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf = 0);
void CoutTimestamp(bool ms = true);
float EQ13toFloat(int d);
float NewEQ13toFloat(int d);
float EQ19toFloat(int d);
float EQHtoFloat(int d);
int FloatToEQ13(float d);
int NewFloatToEQ13(float d);
int FloatToEQ19(float d);
int FloatToEQH(float d);
float EQ12toFloat(int d);
int FloatToEQ12(float d);
float EQ10toFloat(int d);
int FloatToEQ10(float d);
// this is also a 10 bit float
float EQSpeedRunToFloat(int d);
int FloatToEQSpeedRun(float d);
// brings heading back into EQ angles range
float FixHeading(float in);
uint32 SwapBits21and22(uint32 mask);
uint32 Catch22(uint32 mask);
+2 -2
View File
@@ -165,7 +165,7 @@ void EQ::Net::DaybreakConnectionManager::ProcessResend()
{
auto iter = m_connections.begin();
while (iter != m_connections.end()) {
auto connection = iter->second;
auto &connection = iter->second;
auto status = connection->m_status;
switch (status)
@@ -1397,4 +1397,4 @@ EQ::Net::SequenceOrder EQ::Net::DaybreakConnection::CompareSequence(uint16_t exp
}
return SequencePast;
}
}
+60 -56
View File
@@ -57,11 +57,11 @@ namespace RoF
static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot);
static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot);
// server to client text link converter
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink);
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
@@ -163,22 +163,23 @@ namespace RoF
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot.Type = INVALID_INDEX;
eq->slot.Unknown02 = 0;
eq->slot.Slot = INVALID_INDEX;
eq->slot.SubIndex = INVALID_INDEX;
eq->slot.AugIndex = INVALID_INDEX;
eq->slot.Unknown01 = 0;
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -460,7 +461,7 @@ namespace RoF
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -476,7 +477,7 @@ namespace RoF
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type); // Unknown
@@ -520,7 +521,7 @@ namespace RoF
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -659,8 +660,8 @@ namespace RoF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -847,7 +848,7 @@ namespace RoF
std::string old_message = emu->message;
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -899,7 +900,7 @@ namespace RoF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoFTextLink(new_message_array[i], old_message_array[i]);
ServerToRoFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -2184,11 +2185,11 @@ namespace RoF
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count
for (uint32 r = 0; r < 25; r++)
for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc)
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
@@ -3295,7 +3296,7 @@ namespace RoF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -3369,7 +3370,7 @@ namespace RoF
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToRoFTextLink(new_message, old_message);
ServerToRoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
@@ -3847,9 +3848,12 @@ namespace RoF
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(zone_reason);
OUT(success);
if (eq->success < 0)
eq->success -= 1;
FINISH_ENCODE();
}
@@ -4352,7 +4356,7 @@ namespace RoF
std::string old_message = InBuffer;
std::string new_message;
RoFToServerTextLink(new_message, old_message);
RoFToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -4463,7 +4467,7 @@ namespace RoF
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -4486,7 +4490,7 @@ namespace RoF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoFToServerTextLink(new_message, old_message);
RoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -5913,19 +5917,19 @@ namespace RoF
return (rofCorpseSlot - 1);
}
static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink)
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rofTextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
rofTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -5935,36 +5939,36 @@ namespace RoF
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// Diff: ^
rofTextLink.push_back('\x12');
rofTextLink.append(segments[segment_iter].substr(0, 41));
rofSayLink.push_back('\x12');
rofSayLink.append(segments[segment_iter].substr(0, 41));
if (segments[segment_iter][41] == '0')
rofTextLink.push_back(segments[segment_iter][42]);
rofSayLink.push_back(segments[segment_iter][42]);
else
rofTextLink.push_back('F');
rofSayLink.push_back('F');
rofTextLink.append(segments[segment_iter].substr(43));
rofTextLink.push_back('\x12');
rofSayLink.append(segments[segment_iter].substr(43));
rofSayLink.push_back('\x12');
}
else {
rofTextLink.append(segments[segment_iter]);
rofSayLink.append(segments[segment_iter]);
}
}
}
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink)
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = rofTextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
auto segments = SplitString(rofTextLink, '\x12');
auto segments = SplitString(rofSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -5974,14 +5978,14 @@ namespace RoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 41));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(41));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 41));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(41));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+55 -51
View File
@@ -57,11 +57,11 @@ namespace RoF2
static inline uint32 RoF2ToServerTypelessSlot(structs::TypelessInventorySlot_Struct rof2Slot);
static inline uint32 RoF2ToServerCorpseSlot(uint32 rof2CorpseSlot);
// server to client text link converter
static inline void ServerToRoF2TextLink(std::string& rof2TextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink);
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink);
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
@@ -232,22 +232,23 @@ namespace RoF2
OUT(level);
eq->unknown06 = 0;
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->bard_focus_id = emu->bard_focus_id;
eq->knockback_angle = emu->sequence;
eq->unknown22 = 0;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
eq->damage = 0;
eq->unknown31 = 0;
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown39 = 14;
eq->unknown43 = 0;
eq->unknown44 = 17;
eq->unknown45 = 0;
eq->unknown46 = -1;
eq->unknown50 = 0;
eq->unknown54 = 0;
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot.Type = INVALID_INDEX;
eq->slot.Unknown02 = 0;
eq->slot.Slot = INVALID_INDEX;
eq->slot.SubIndex = INVALID_INDEX;
eq->slot.AugIndex = INVALID_INDEX;
eq->slot.Unknown01 = 0;
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -528,7 +529,7 @@ namespace RoF2
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -544,7 +545,7 @@ namespace RoF2
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type); // Unknown
@@ -588,7 +589,7 @@ namespace RoF2
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -727,8 +728,8 @@ namespace RoF2
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -915,7 +916,7 @@ namespace RoF2
std::string old_message = emu->message;
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -967,7 +968,7 @@ namespace RoF2
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToRoF2TextLink(new_message_array[i], old_message_array[i]);
ServerToRoF2SayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -2261,11 +2262,11 @@ namespace RoF2
outapp->WriteUInt32(emu->skills[r]);
}
outapp->WriteUInt32(25); // Unknown count
outapp->WriteUInt32(structs::MAX_PP_INNATE_SKILL); // Innate Skills count
for (uint32 r = 0; r < 25; r++)
for (uint32 r = 0; r < structs::MAX_PP_INNATE_SKILL; r++)
{
outapp->WriteUInt32(0); // Unknown
outapp->WriteUInt32(emu->InnateSkills[r]); // Innate Skills (regen, slam, etc)
}
outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count
@@ -3364,7 +3365,7 @@ namespace RoF2
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -3438,7 +3439,7 @@ namespace RoF2
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToRoF2TextLink(new_message, old_message);
ServerToRoF2SayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
@@ -3991,9 +3992,12 @@ namespace RoF2
OUT(y);
OUT(x);
OUT(z)
OUT(zone_reason);
OUT(zone_reason);
OUT(success);
if (eq->success < 0)
eq->success -= 1;
FINISH_ENCODE();
}
@@ -4592,7 +4596,7 @@ namespace RoF2
std::string old_message = InBuffer;
std::string new_message;
RoF2ToServerTextLink(new_message, old_message);
RoF2ToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -4703,7 +4707,7 @@ namespace RoF2
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -4726,7 +4730,7 @@ namespace RoF2
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
RoF2ToServerTextLink(new_message, old_message);
RoF2ToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -6230,19 +6234,19 @@ namespace RoF2
return (rof2CorpseSlot + EQEmu::legacy::CORPSE_BEGIN - 1);
}
static inline void ServerToRoF2TextLink(std::string& rof2TextLink, const std::string& serverTextLink)
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
rof2TextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
rof2SayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
rof2TextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
rof2SayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -6252,29 +6256,29 @@ namespace RoF2
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
rof2TextLink.push_back('\x12');
rof2TextLink.append(segments[segment_iter]);
rof2TextLink.push_back('\x12');
rof2SayLink.push_back('\x12');
rof2SayLink.append(segments[segment_iter]);
rof2SayLink.push_back('\x12');
}
else {
rof2TextLink.append(segments[segment_iter]);
rof2SayLink.append(segments[segment_iter]);
}
}
}
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink)
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rof2TextLink.find('\x12') == std::string::npos)) {
serverTextLink = rof2TextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rof2SayLink.find('\x12') == std::string::npos)) {
serverSayLink = rof2SayLink;
return;
}
auto segments = SplitString(rof2TextLink, '\x12');
auto segments = SplitString(rof2SayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -6284,12 +6288,12 @@ namespace RoF2
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff:
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter]);
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter]);
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+1 -1
View File
@@ -164,7 +164,7 @@ namespace RoF2
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
ItemPacket14 = 115 // Parcel? adds to merchant window too
};
} /*item*/
+76 -62
View File
@@ -131,6 +131,7 @@ static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
static const uint32 MAX_PP_DISCIPLINES = 300; // was 200
static const uint32 MAX_GROUP_MEMBERS = 6;
@@ -399,7 +400,7 @@ struct Spawn_Struct_Position
struct Spawn_Struct_Position
{
signed padding0000:12;
signed angle:12; // pitch of camera?
signed y:19;
signed padding0001:1;
@@ -415,7 +416,7 @@ struct Spawn_Struct_Position
signed z:19;
signed padding0020:3;
signed animation:10; // animation
signed animation:10; // SpeedRun
signed deltaY:13;
signed padding0023:9;
};
@@ -429,7 +430,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -1155,8 +1156,8 @@ union
/*01012*/ AA_Array aa_array[MAX_PP_AA_ARRAY]; // [300] 3600 bytes - AAs 12 bytes each
/*04612*/ uint32 skill_count; // Seen 100
/*04616*/ uint32 skills[MAX_PP_SKILL]; // [100] 400 bytes - List of skills
/*05016*/ uint32 unknown15_count; // Seen 25
/*05020*/ uint32 unknown_rof15[25]; // Most are 255 or 0
/*05016*/ uint32 InnateSkills_count; // Seen 25
/*05020*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL]; // Most are 255 or 0
/*05120*/ uint32 discipline_count; // Seen 200
/*05124*/ Disciplines_Struct disciplines; // [200] 800 bytes Known disciplines
/*05924*/ uint32 timestamp_count; // Seen 20
@@ -1461,17 +1462,17 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/
};
@@ -1483,25 +1484,21 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/ uint32 unknown39; // New field to Underfoot - Seen 14
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint8 unknown44; // New field to Underfoot - Seen 17
/*45*/ uint8 unknown45; // New field to Underfoot - Seen 0
/*46*/ int32 unknown46; // New field to Underfoot - Seen -1
/*50*/ uint32 unknown50; // New field to Underfoot - Seen 0
/*54*/ uint16 unknown54; // New field to Underfoot - Seen 0
/*39*/ uint8 spell_gem;
/*40*/ InventorySlot_Struct slot;
/*52*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*56*/
};
@@ -1516,9 +1513,9 @@ struct CombatDamage_Struct
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 17 */ float hit_heading; // see above notes in Action_Struct
/* 21 */ float hit_pitch;
/* 25 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@@ -1826,6 +1823,20 @@ struct MoveItem_Struct
/*0028*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/ uint8 unknown[8];
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -3590,21 +3601,6 @@ struct GuildSetRank_Struct
/*80*/
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3631,20 +3627,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -5088,6 +5085,23 @@ struct CrystalCountUpdate_Struct
/*012*/ uint32 CareerEbonCrystals;
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
}; /*structs*/
}; /*RoF2*/
+60 -60
View File
@@ -131,6 +131,7 @@ static const uint32 MAX_PP_LANGUAGE = 32; // was 25
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300;
static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
static const uint32 MAX_GROUP_MEMBERS = 6;
@@ -407,7 +408,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -1096,8 +1097,8 @@ union
/*01012*/ AA_Array aa_array[MAX_PP_AA_ARRAY]; // [300] 3600 bytes - AAs 12 bytes each
/*04612*/ uint32 skill_count; // Seen 100
/*04616*/ uint32 skills[MAX_PP_SKILL]; // [100] 400 bytes - List of skills
/*05016*/ uint32 unknown15_count; // Seen 25
/*05020*/ uint32 unknown_rof15[25]; // Most are 255 or 0
/*05016*/ uint32 InnateSkills_count; // Seen 25
/*05020*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL]; // Most are 255 or 0
/*05120*/ uint32 discipline_count; // Seen 200
/*05124*/ Disciplines_Struct disciplines; // [200] 800 bytes Known disciplines
/*05924*/ uint32 timestamp_count; // Seen 20
@@ -1449,17 +1450,17 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/
};
@@ -1471,25 +1472,21 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 bard_focus_id; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint32 spell; // spell id being cast
/*37*/ uint8 level2; // level of caster again? Or maybe the castee
/*37*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*38*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*39*/ uint32 unknown39; // New field to Underfoot - Seen 14
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint8 unknown44; // New field to Underfoot - Seen 17
/*45*/ uint8 unknown45; // New field to Underfoot - Seen 0
/*46*/ int32 unknown46; // New field to Underfoot - Seen -1
/*50*/ uint32 unknown50; // New field to Underfoot - Seen 0
/*54*/ uint16 unknown54; // New field to Underfoot - Seen 0
/*39*/ uint8 spell_gem;
/*40*/ InventorySlot_Struct slot;
/*52*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*56*/
};
@@ -1504,9 +1501,9 @@ struct CombatDamage_Struct
/* 05 */ uint32 spellid;
/* 09 */ int32 damage;
/* 13 */ float force; // cd cc cc 3d
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
/* 21 */ float meleepush_z;
/* 25 */ uint8 unknown25; // was [9]
/* 17 */ float hit_heading; // see above notes in Action_Struct
/* 21 */ float hit_pitch;
/* 25 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 30 */
};
@@ -3544,21 +3541,6 @@ struct GuildSetRank_Struct
/*80*/
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3585,20 +3567,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -5019,6 +5002,23 @@ struct MercenaryMerchantRequest_Struct {
struct MercenaryMerchantResponse_Struct {
/*0000*/ uint32 ResponseType;
/*0004*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[1];
/*042*/ char OrnamentIcon[5];
/*047*/ char Hash[8];
/*055*/
};
}; /*structs*/
+46 -65
View File
@@ -53,11 +53,11 @@ namespace SoD
static inline uint32 SoDToServerSlot(uint32 sodSlot);
static inline uint32 SoDToServerCorpseSlot(uint32 sodCorpseSlot);
// server to client text link converter
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink);
// client to server say link converter
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
@@ -161,15 +161,14 @@ namespace SoD
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -346,7 +345,7 @@ namespace SoD
std::string old_message = emu->message;
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -458,8 +457,8 @@ namespace SoD
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -625,7 +624,7 @@ namespace SoD
std::string old_message = emu->message;
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -677,7 +676,7 @@ namespace SoD
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToSoDTextLink(new_message_array[i], old_message_array[i]);
ServerToSoDSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1605,6 +1604,7 @@ namespace SoD
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -2155,7 +2155,7 @@ namespace SoD
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -2251,7 +2251,7 @@ namespace SoD
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToSoDTextLink(new_message, old_message);
ServerToSoDSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
@@ -2932,25 +2932,6 @@ namespace SoD
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugStruct);
SETUP_DIRECT_DECODE(BugStruct, structs::BugStruct);
strn0cpy(emu->chartype, eq->chartype, sizeof(emu->chartype));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
strn0cpy(emu->ui, eq->ui, sizeof(emu->ui));
IN(x);
IN(y);
IN(z);
IN(heading);
strn0cpy(emu->target_name, eq->target_name, sizeof(emu->target_name));
strn0cpy(emu->bug, eq->bug, sizeof(emu->bug));
strn0cpy(emu->system_info, eq->system_info, sizeof(emu->system_info));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -2971,7 +2952,7 @@ namespace SoD
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
SoDToServerTextLink(new_message, old_message);
SoDToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3085,7 +3066,7 @@ namespace SoD
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
SoDToServerTextLink(new_message, old_message);
SoDToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3935,19 +3916,19 @@ namespace SoD
return (sodCorpseSlot - 1);
}
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sodTextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sodTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
sodSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3957,37 +3938,37 @@ namespace SoD
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sodTextLink.push_back('\x12');
sodTextLink.append(segments[segment_iter].substr(0, 31));
sodTextLink.append(segments[segment_iter].substr(36, 5));
sodSayLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(0, 31));
sodSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sodTextLink.push_back(segments[segment_iter][42]);
sodSayLink.push_back(segments[segment_iter][42]);
else
sodTextLink.push_back('F');
sodSayLink.push_back('F');
sodTextLink.append(segments[segment_iter].substr(43));
sodTextLink.push_back('\x12');
sodSayLink.append(segments[segment_iter].substr(43));
sodSayLink.push_back('\x12');
}
else {
sodTextLink.append(segments[segment_iter]);
sodSayLink.append(segments[segment_iter]);
}
}
}
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink)
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sodTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sodTextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
return;
}
auto segments = SplitString(sodTextLink, '\x12');
auto segments = SplitString(sodSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3997,16 +3978,16 @@ namespace SoD
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
-1
View File
@@ -104,7 +104,6 @@ D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_BazaarSearch)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+65 -69
View File
@@ -292,7 +292,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -818,6 +818,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -923,7 +924,8 @@ struct PlayerProfile_Struct
/*06488*/ uint32 silver_cursor; // Silver Pieces on cursor
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*06896*/ uint8 unknown04760[136];
/*06896*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*06996*/ uint8 unknown04760[36];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -1213,20 +1215,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod; // seems to be fixed to 0x0A
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ float sequence; // was uint32
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 level2; // level of caster again? Or maybe the castee
/* 29 */ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1235,26 +1235,23 @@ struct Action_Struct
// has to do with buff blocking??
struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
{
/*0000*/ uint16 target; // Target ID
/*0002*/ uint16 source; // SourceID
/*0004*/ uint16 level; // level of caster
/*0006*/ uint16 instrument_mod; // seems to be fixed to 0x0A
/*0008*/ uint32 unknown08;
/*0012*/ uint16 unknown16;
/*0014*/ uint32 sequence;
/*0018*/ uint32 unknown18;
/*0022*/ uint8 type; // Casts, Falls, Bashes, etc...
/*0023*/ uint32 damage; // Amount of Damage
/*0027*/ uint16 spell; // SpellID
/*0029*/ uint8 unknown29;
/*0030*/ uint8 buff_unknown; // if this is 4, a buff icon is made
/*0031*/ uint32 unknown0031; // seen 00 00 00 00
/*0035*/ uint8 unknown0035; // seen 00
/*0036*/ uint32 unknown0036; // seen ff ff ff ff
/*0040*/ uint32 unknown0040; // seen ff ff ff ff
/*0044*/ uint32 unknown0044; // seen ff ff ff ff
/*0048*/ uint32 unknown0048; // seen 00 00 00 00
/*0052*/ uint32 unknown0052; // seen 00 00 00 00
/*0000*/ uint16 target; // id of target
/*0002*/ uint16 source; // id of caster
/*0004*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*0006*/ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/*0010*/ float force;
/*0014*/ float hit_heading;
/*0018*/ float hit_pitch;
/*0022*/ uint8 type; // 231 (0xE7) for spells, skill
/*0023*/ uint16 unknown23; // OSX says min_damage
/*0025*/ uint16 unknown25; // OSX says tohit
/*0027*/ uint16 spell; // spell id being cast
/*0029*/ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/*0030*/ uint8 effect_flag; // if this is 4, a buff icon is made
/*0031*/ uint8 spell_slot;
/*0032*/ uint32 slot[5];
/*0052*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*0056*/
};
@@ -1269,9 +1266,9 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23; // was [9]
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 28 */
};
@@ -3006,24 +3003,6 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ uint32 type1; //seems to be just a different way of seeing type; seems to be ordered completely differently
/*0004*/ char chartype[64];
/*0068*/ char name[96];
/*0164*/ char ui[128];
/*0292*/ float x;
/*0296*/ float y;
/*0300*/ float z;
/*0304*/ float heading;
/*0308*/ uint32 unknown304;
/*0312*/ char unknown308[160];
/*0472*/ char target_name[64];
/*0536*/ uint32 type;
/*0540*/ char unknown536[2052];
/*2588*/ char bug[2048];
/*4636*/ char unknown4632[6];
/*4642*/ char system_info[4094];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3050,20 +3029,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4400,6 +4380,22 @@ struct MercenaryAssign_Struct {
/*0004*/ uint32 MercUnk01; //
/*0008*/ uint32 MercUnk02; //
/*0012*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+57 -46
View File
@@ -53,11 +53,11 @@ namespace SoF
static inline uint32 SoFToServerSlot(uint32 sofSlot);
static inline uint32 SoFToServerCorpseSlot(uint32 sofCorpseSlot);
// server to client text link converter
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink);
// client to server say link converter
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
@@ -161,15 +161,14 @@ namespace SoF
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -328,7 +327,7 @@ namespace SoF
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -440,8 +439,8 @@ namespace SoF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}
@@ -613,7 +612,7 @@ namespace SoF
std::string old_message = emu->message;
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -665,7 +664,7 @@ namespace SoF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToSoFTextLink(new_message_array[i], old_message_array[i]);
ServerToSoFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1276,6 +1275,7 @@ namespace SoF
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1813,7 +1813,7 @@ namespace SoF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -1881,7 +1881,7 @@ namespace SoF
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToSoFTextLink(new_message, old_message);
ServerToSoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
@@ -2384,6 +2384,17 @@ namespace SoF
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -2403,7 +2414,7 @@ namespace SoF
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
SoFToServerTextLink(new_message, old_message);
SoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -2517,7 +2528,7 @@ namespace SoF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
SoFToServerTextLink(new_message, old_message);
SoFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -3304,19 +3315,19 @@ namespace SoF
return (sofCorpseSlot - 1);
}
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink)
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sofTextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sofTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
sofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3326,37 +3337,37 @@ namespace SoF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
sofTextLink.push_back('\x12');
sofTextLink.append(segments[segment_iter].substr(0, 31));
sofTextLink.append(segments[segment_iter].substr(36, 5));
sofSayLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(0, 31));
sofSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
sofTextLink.push_back(segments[segment_iter][42]);
sofSayLink.push_back(segments[segment_iter][42]);
else
sofTextLink.push_back('F');
sofSayLink.push_back('F');
sofTextLink.append(segments[segment_iter].substr(43));
sofTextLink.push_back('\x12');
sofSayLink.append(segments[segment_iter].substr(43));
sofSayLink.push_back('\x12');
}
else {
sofTextLink.append(segments[segment_iter]);
sofSayLink.append(segments[segment_iter]);
}
}
}
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink)
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sofTextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
return;
}
auto segments = SplitString(sofTextLink, '\x12');
auto segments = SplitString(sofSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -3366,16 +3377,16 @@ namespace SoF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+1
View File
@@ -95,6 +95,7 @@ D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+122 -66
View File
@@ -52,6 +52,25 @@ struct EnterWorld_Struct {
struct WorldObjectsSent_Struct {
};
// yep, even SoF had a version of the new inventory system, used by OP_MoveMultipleItems
struct InventorySlot_Struct
{
/*000*/ int32 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Trade = 3, World = 4, Limbo = 5
/*004*/ int32 Slot;
/*008*/ int32 SubIndex;
/*012*/ int32 AugIndex;
/*016*/ int32 Unknown01;
};
// unsure if they have a version of this, completeness though
struct TypelessInventorySlot_Struct
{
/*000*/ int32 Slot;
/*004*/ int32 SubIndex;
/*008*/ int32 AugIndex;
/*012*/ int32 Unknown01;
};
/* Name Approval Struct */
/* Len: */
/* Opcode: 0x8B20*/
@@ -307,7 +326,8 @@ union
/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
/*0726*/ uint8 unknown0726[4];
/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
/*0731*/ uint8 unknown0731[11];
/*0731*/ float bounding_radius; // used in melee, overrides calc
/*0735*/ uint8 unknown0731[7];
/*0742*/ uint8 targetable_with_hotkey;
/*0743*/ signed padding00:12; // ***Placeholder
signed x:19; // x coord
@@ -799,6 +819,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -903,7 +924,8 @@ struct PlayerProfile_Struct //23576 Octets
/*06488*/ uint32 silver_cursor; // Silver Pieces on cursor
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*06896*/ uint8 unknown04760[136];
/*06896*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*06996*/ uint8 unknown04760[36];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -1193,20 +1215,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod; // seems to be fixed to 0x0A
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ float sequence; // was uint32
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 level2; // level of caster again? Or maybe the castee
/* 29 */ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1215,26 +1235,23 @@ struct Action_Struct
// has to do with buff blocking??
struct ActionAlt_Struct // ActionAlt_Struct - Size: 56 bytes
{
/*0000*/ uint16 target; // Target ID
/*0002*/ uint16 source; // SourceID
/*0004*/ uint16 level; // level of caster
/*0006*/ uint16 instrument_mod; // seems to be fixed to 0x0A
/*0008*/ uint32 unknown08;
/*0012*/ uint16 unknown16;
/*0014*/ uint32 sequence;
/*0018*/ uint32 unknown18;
/*0022*/ uint8 type; // Casts, Falls, Bashes, etc...
/*0023*/ uint32 damage; // Amount of Damage
/*0027*/ uint16 spell; // SpellID
/*0029*/ uint8 unknown29;
/*0030*/ uint8 buff_unknown; // if this is 4, a buff icon is made
/*0031*/ uint32 unknown0031; // seen 00 00 00 00
/*0035*/ uint8 unknown0035; // seen 00
/*0036*/ uint32 unknown0036; // seen ff ff ff ff
/*0040*/ uint32 unknown0040; // seen ff ff ff ff
/*0044*/ uint32 unknown0044; // seen ff ff ff ff
/*0048*/ uint32 unknown0048; // seen 00 00 00 00
/*0052*/ uint32 unknown0052; // seen 00 00 00 00
/*0000*/ uint16 target; // id of target
/*0002*/ uint16 source; // id of caster
/*0004*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*0006*/ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/*0010*/ float force;
/*0014*/ float hit_heading;
/*0018*/ float hit_pitch;
/*0022*/ uint8 type; // 231 (0xE7) for spells, skill
/*0023*/ uint16 unknown23; // OSX says min_damage
/*0025*/ uint16 unknown25; // OSX says tohit
/*0027*/ uint16 spell; // spell id being cast
/*0029*/ uint8 spell_level; // level of caster again? Or maybe the castee
// this field seems to be some sort of success flag, if it's 4
/*0030*/ uint8 effect_flag; // if this is 4, a buff icon is made
/*0031*/ uint8 spell_slot;
/*0032*/ uint32 slot[5];
/*0052*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*0056*/
};
@@ -1249,9 +1266,10 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23[5]; // was [9] this appears unrelated to the stuff the other clients do here?
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage, Report function doesn't seem to check this :P
/* 28 */
};
@@ -1555,6 +1573,19 @@ struct MoveItem_Struct
/*0012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0020*/ uint32 number_in_stack; // so the amount we are moving from the source
/*0024*/ InventorySlot_Struct to_slot;
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -2872,23 +2903,31 @@ struct GuildMakeLeader{
char target[64];
};
struct BugReport_Struct {
/*0000*/ char category_name[64];
/*0064*/ char character_name[64];
/*0128*/ char unused_0128[32];
/*0160*/ char ui_path[128];
/*0288*/ float pos_x;
/*0292*/ float pos_y;
/*0296*/ float pos_z;
/*0300*/ uint32 heading;
/*0304*/ uint32 unused_0304;
/*0308*/ uint32 time_played;
/*0312*/ char padding_0312[8];
/*0320*/ uint32 target_id;
/*0324*/ char padding_0324[140];
/*0464*/ uint32 unknown_0464; // seems to always be '0'
/*0468*/ char target_name[64];
/*0532*/ uint32 optional_info_mask;
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0536*/ char unused_0536[2052];
/*2588*/ char bug_report[2050];
/*4638*/ char system_info[4098];
/*8736*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -2915,20 +2954,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4112,6 +4152,22 @@ struct AltCurrencySellItem_Struct {
/*004*/ uint32 slot_id;
/*006*/ uint32 charges;
/*010*/ uint32 cost;
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+59 -44
View File
@@ -52,11 +52,11 @@ namespace Titanium
static inline uint32 TitaniumToServerSlot(int16 titaniumSlot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot);
// server to client text link converter
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink);
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
@@ -164,11 +164,14 @@ namespace Titanium
OUT(source);
OUT(level);
OUT(instrument_mod);
OUT(sequence);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
OUT(buff_unknown); // if this is 4, a buff icon is made
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
@@ -290,7 +293,7 @@ namespace Titanium
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -358,8 +361,8 @@ namespace Titanium
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}
@@ -532,7 +535,7 @@ namespace Titanium
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -574,7 +577,7 @@ namespace Titanium
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToTitaniumTextLink(new_message_array[i], old_message_array[i]);
ServerToTitaniumSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1020,6 +1023,7 @@ namespace Titanium
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -1401,7 +1405,7 @@ namespace Titanium
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -1457,7 +1461,7 @@ namespace Titanium
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToTitaniumTextLink(new_message, old_message);
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) +
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) +
@@ -1788,6 +1792,17 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -1807,7 +1822,7 @@ namespace Titanium
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
TitaniumToServerTextLink(new_message, old_message);
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
@@ -1879,7 +1894,7 @@ namespace Titanium
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
TitaniumToServerTextLink(new_message, old_message);
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -2473,19 +2488,19 @@ namespace Titanium
return titaniumCorpseSlot;
}
static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink)
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
titaniumTextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
titaniumTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
titaniumSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2495,37 +2510,37 @@ namespace Titanium
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
titaniumTextLink.push_back('\x12');
titaniumTextLink.append(segments[segment_iter].substr(0, 31));
titaniumTextLink.append(segments[segment_iter].substr(36, 5));
titaniumSayLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(0, 31));
titaniumSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
titaniumTextLink.push_back(segments[segment_iter][42]);
titaniumSayLink.push_back(segments[segment_iter][42]);
else
titaniumTextLink.push_back('F');
titaniumSayLink.push_back('F');
titaniumTextLink.append(segments[segment_iter].substr(48));
titaniumTextLink.push_back('\x12');
titaniumSayLink.append(segments[segment_iter].substr(48));
titaniumSayLink.push_back('\x12');
}
else {
titaniumTextLink.append(segments[segment_iter]);
titaniumSayLink.append(segments[segment_iter]);
}
}
}
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink)
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (titaniumTextLink.find('\x12') == std::string::npos)) {
serverTextLink = titaniumTextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
return;
}
auto segments = SplitString(titaniumTextLink, '\x12');
auto segments = SplitString(titaniumSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -2535,18 +2550,18 @@ namespace Titanium
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.push_back(segments[segment_iter][36]);
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(37));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.push_back(segments[segment_iter][36]);
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(37));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+1
View File
@@ -78,6 +78,7 @@ D(OP_AdventureMerchantSell)
D(OP_ApplyPoison)
D(OP_AugmentItem)
D(OP_Buff)
D(OP_Bug)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+102 -45
View File
@@ -48,6 +48,23 @@ struct EnterWorld_Struct {
/*068*/ uint32 return_home; // 01 on "Return Home", 00 if not
};
// yep, even tit had a version of the new inventory system, used by OP_MoveMultipleItems
struct InventorySlot_Struct
{
/*000*/ int32 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Trade = 3, World = 4, Limbo = 5
/*004*/ int32 Slot;
/*008*/ int32 SubIndex; // no aug index in Tit
/*012*/ int32 Unknown01;
};
// unsure if they have a version of this, completeness though
struct TypelessInventorySlot_Struct
{
/*000*/ int32 Slot;
/*004*/ int32 SubIndex; // no aug index in Tit
/*008*/ int32 Unknown01;
};
/* Name Approval Struct */
/* Len: */
/* Opcode: 0x8B20*/
@@ -310,7 +327,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[4];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0348*/ TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -740,6 +757,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -844,7 +862,8 @@ struct PlayerProfile_Struct
/*04452*/ uint32 silver_cursor; // Silver Pieces on cursor
/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
/*04460*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*04860*/ uint8 unknown04760[136];
/*04860*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*04960*/ uint8 unknown04760[36];
/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
/*05004*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -1100,20 +1119,18 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 unknown08;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
/* 31 */
};
@@ -1124,12 +1141,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */
};
@@ -1327,6 +1344,19 @@ struct MoveItem_Struct
/*0012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0016*/ uint32 number_in_stack; // so the amount we are moving from the source
/*0020*/ InventorySlot_Struct to_slot;
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
//
// from_slot/to_slot
// -1 - destroy
@@ -2539,21 +2569,32 @@ struct GuildMakeLeader{
char name[64];
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
struct BugReport_Struct {
/*0000*/ char category_name[64];
/*0064*/ char character_name[64];
/*0128*/ char unused_0128[32];
/*0160*/ char ui_path[128];
/*0288*/ float pos_x;
/*0292*/ float pos_y;
/*0296*/ float pos_z;
/*0300*/ uint32 heading;
/*0304*/ uint32 unused_0304;
/*0308*/ uint32 time_played;
/*0312*/ char padding_0312[8];
/*0320*/ uint32 target_id;
/*0324*/ char padding_0324[140];
/*0464*/ uint32 unknown_0464; // seems to always be '0'
/*0468*/ char target_name[64];
/*0532*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0536*/ char unused_0536[2052];
/*2588*/ char bug_report[2050];
/*4638*/ char system_info[4098];
/*8736*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -2580,20 +2621,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -3521,6 +3563,21 @@ struct LFGuild_GuildToggle_Struct
// char ScrollName; // '0'
//};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char Hash[8];
/*045*/
};
}; /*structs*/
}; /*Titanium*/
+56 -64
View File
@@ -53,11 +53,11 @@ namespace UF
static inline uint32 UFToServerSlot(uint32 ufSlot);
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot);
// server to client text link converter
static inline void ServerToUFTextLink(std::string& ufTextLink, const std::string& serverTextLink);
// server to client say link converter
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink);
// client to server text link converter
static inline void UFToServerTextLink(std::string& serverTextLink, const std::string& ufTextLink);
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
@@ -161,29 +161,20 @@ namespace UF
OUT(source);
OUT(level);
eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f;
eq->knockback_angle = emu->sequence;
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
OUT(spell);
eq->level2 = eq->level;
eq->effect_flag = emu->buff_unknown;
eq->unknown37 = 0x01;
eq->unknown44 = 0xFFFFFFFF;
eq->unknown48 = 0xFFFFFFFF;
eq->unknown52 = 0xFFFFFFFF;
/*OUT(target);
OUT(source);
OUT(level);
OUT(instrument_mod);
eq->sequence = emu->sequence;
OUT(type);
//OUT(damage);
OUT(spell);
eq->level2 = emu->level;
OUT(buff_unknown); // if this is 4, a buff icon is made
//eq->unknown0036 = -1;
//eq->unknown0040 = -1;
//eq->unknown0044 = -1;*/
OUT(spell_level);
OUT(effect_flag);
eq->spell_gem = 0;
eq->slot[0] = -1; // type
eq->slot[1] = -1; // slot
eq->slot[2] = -1; // sub index
eq->slot[3] = -1; // aug index
eq->slot[4] = -1; // unknown
eq->item_cast_type = 0;
FINISH_ENCODE();
}
@@ -391,7 +382,7 @@ namespace UF
{
SETUP_VAR_ENCODE(BuffIcon_Struct);
uint32 sz = 12 + (17 * emu->count);
uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
__packet->size = sz;
__packet->pBuffer = new unsigned char[sz];
memset(__packet->pBuffer, 0, sz);
@@ -407,7 +398,7 @@ namespace UF
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits);
__packet->WriteString("");
__packet->WriteString(emu->entries[i].caster);
}
__packet->WriteUInt8(emu->type);
@@ -463,7 +454,7 @@ namespace UF
std::string old_message = emu->message;
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
@@ -586,8 +577,8 @@ namespace UF
OUT(spellid);
OUT(damage);
OUT(force);
OUT(meleepush_xy);
OUT(meleepush_z);
OUT(hit_heading);
OUT(hit_pitch);
OUT(special);
FINISH_ENCODE();
@@ -762,7 +753,7 @@ namespace UF
std::string old_message = emu->message;
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
@@ -814,7 +805,7 @@ namespace UF
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToUFTextLink(new_message_array[i], old_message_array[i]);
ServerToUFSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
@@ -1850,6 +1841,7 @@ namespace UF
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
@@ -2468,7 +2460,7 @@ namespace UF
std::string old_message = &emu->message[strlen(emu->sayer)];
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
//in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1;
in->size = strlen(emu->sayer) + new_message.length() + 25;
@@ -2538,7 +2530,7 @@ namespace UF
std::string old_message = InBuffer; // start 'Reward' as string
std::string new_message;
ServerToUFTextLink(new_message, old_message);
ServerToUFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
@@ -3286,7 +3278,7 @@ namespace UF
std::string old_message = InBuffer;
std::string new_message;
UFToServerTextLink(new_message, old_message);
UFToServerSayLink(new_message, old_message);
//__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1;
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
@@ -3397,7 +3389,7 @@ namespace UF
IN(type);
IN(spellid);
IN(damage);
IN(meleepush_xy);
IN(hit_heading);
FINISH_DIRECT_DECODE();
}
@@ -3420,7 +3412,7 @@ namespace UF
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
UFToServerTextLink(new_message, old_message);
UFToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
@@ -4289,19 +4281,19 @@ namespace UF
return (ufCorpseSlot - 1);
}
static inline void ServerToUFTextLink(std::string& ufTextLink, const std::string& serverTextLink)
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
ufTextLink = serverTextLink;
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverTextLink, '\x12');
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
ufTextLink.append(segments[segment_iter]);
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -4311,37 +4303,37 @@ namespace UF
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
ufTextLink.push_back('\x12');
ufTextLink.append(segments[segment_iter].substr(0, 31));
ufTextLink.append(segments[segment_iter].substr(36, 5));
ufSayLink.push_back('\x12');
ufSayLink.append(segments[segment_iter].substr(0, 31));
ufSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
ufTextLink.push_back(segments[segment_iter][42]);
ufSayLink.push_back(segments[segment_iter][42]);
else
ufTextLink.push_back('F');
ufSayLink.push_back('F');
ufTextLink.append(segments[segment_iter].substr(43));
ufTextLink.push_back('\x12');
ufSayLink.append(segments[segment_iter].substr(43));
ufSayLink.push_back('\x12');
}
else {
ufTextLink.append(segments[segment_iter]);
ufSayLink.append(segments[segment_iter]);
}
}
}
static inline void UFToServerTextLink(std::string& serverTextLink, const std::string& ufTextLink)
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (ufTextLink.find('\x12') == std::string::npos)) {
serverTextLink = ufTextLink;
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
auto segments = SplitString(ufTextLink, '\x12');
auto segments = SplitString(ufSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
@@ -4351,16 +4343,16 @@ namespace UF
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverTextLink.push_back('\x12');
serverTextLink.append(segments[segment_iter].substr(0, 31));
serverTextLink.append("00000");
serverTextLink.append(segments[segment_iter].substr(31, 5));
serverTextLink.push_back('0');
serverTextLink.append(segments[segment_iter].substr(36));
serverTextLink.push_back('\x12');
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverTextLink.append(segments[segment_iter]);
serverSayLink.append(segments[segment_iter]);
}
}
}
+62 -65
View File
@@ -292,7 +292,7 @@ struct Spawn_Struct
/*0000*/ //uint8 nullterm1; // hack to null terminate name
/*0064*/ uint32 spawnId;
/*0068*/ uint8 level;
/*0069*/ float unknown1;
/*0069*/ float bounding_radius; // used in melee, overrides calc
/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
Spawn_Struct_Bitfields Bitfields;
/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
@@ -848,6 +848,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -954,7 +955,8 @@ struct PlayerProfile_Struct
/*07336*/ uint32 silver_cursor; // Silver Pieces on cursor
/*07340*/ uint32 copper_cursor; // Copper Pieces on cursor
/*07344*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*07744*/ uint8 unknown07644[136];
/*07744*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*07844*/ uint8 unknown07644[36];
/*07880*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07884*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07888*/ uint32 hunger_level; // Food (ticks till next eat)
@@ -1250,19 +1252,19 @@ struct Action_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*10*/ uint16 instrument_focus;
/*12*/ uint16 unknown12; // seems to always be set to something and it doesn't change between casts except in special cases like changing instrument mods
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/
};
@@ -1274,27 +1276,22 @@ struct ActionAlt_Struct
{
/*00*/ uint16 target; // id of target
/*02*/ uint16 source; // id of caster
/*04*/ uint16 level; // level of caster - Seen 0
/*06*/ uint32 unknown06;
/*04*/ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/*06*/ uint32 unknown06; // OSX dump says base_damage, was used for bard mod too, this is 0'd :(
/*10*/ float instrument_mod;
/*14*/ uint32 unknown14; // seen 0
/*18*/ float knockback_angle; //seems to go from 0-512 then it rolls over again
/*22*/ uint32 unknown22;
/*26*/ uint8 type;
/*27*/ uint32 damage;
/*31*/ uint16 unknown31;
/*14*/ float force;
/*18*/ float hit_heading;
/*22*/ float hit_pitch;
/*26*/ uint8 type; // 231 (0xE7) for spells, skill
/*27*/ uint32 damage; // OSX says min_damage
/*31*/ uint16 unknown31; // OSX says tohit
/*33*/ uint16 spell; // spell id being cast
/*35*/ uint8 level2; // level of caster again? Or maybe the castee
/*35*/ uint8 spell_level; // level of caster again? Or maybe the castee
/*36*/ uint8 effect_flag; // if this is 4, the effect is valid: or if two are sent at the same time?
/*37*/ uint32 unknown37; // New field to Underfoot - Seen 14
/*41*/ uint8 unknown41; // New field to Underfoot - Seen 0
/*42*/ uint8 unknown42; // New field to Underfoot - Seen 0
/*43*/ uint8 unknown43; // New field to Underfoot - Seen 0
/*44*/ uint32 unknown44; // New field to Underfoot - Seen 23
/*48*/ uint32 unknown48; // New field to Underfoot - Seen -1
/*52*/ uint32 unknown52; // New field to Underfoot - Seen -1
/*56*/ uint32 unknown56; // New field to Underfoot - Seen 0
/*60*/ uint32 unknown60; // New field to Underfoot - Seen 0
/*37*/ uint8 spell_gem;
/*38*/ uint8 padding38[2];
/*40*/ uint32 slot[5];
/*60*/ uint32 item_cast_type; // ItemSpellTypes enum from MQ2
/*64*/
};
@@ -1309,9 +1306,9 @@ struct CombatDamage_Struct
/* 05 */ uint16 spellid;
/* 07 */ int32 damage;
/* 11 */ float force; // cd cc cc 3d
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 23 */ uint8 unknown23; // was [9]
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint8 secondary; // 0 for primary hand, 1 for secondary
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
/* 28 */
};
@@ -3058,23 +3055,6 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ uint32 type;
/*0312*/ char unknown312[2144];
/*2456*/ char bug[1024];
/*3480*/ char placeholder[2];
/*3482*/ char system_info[4098];
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3101,20 +3081,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -4503,6 +4484,22 @@ struct MercenaryAssign_Struct {
/*0004*/ uint32 MercUnk01; //
/*0008*/ uint32 MercUnk02; //
/*0012*/
};
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char IsEvolving[1];
/*032*/ char EvolveGroup[4];
/*036*/ char EvolveLevel[1];
/*037*/ char OrnamentIcon[5];
/*042*/ char Hash[8];
/*050*/
};
}; /*structs*/
+27 -11
View File
@@ -44,6 +44,7 @@ RULE_INT(Character, DeathExpLossMaxLevel, 255) // Any level greater than this wi
RULE_INT(Character, DeathItemLossLevel, 10)
RULE_INT(Character, DeathExpLossMultiplier, 3) //Adjust how much exp is lost
RULE_BOOL(Character, UseDeathExpLossMult, false) //Adjust to use the above multiplier or to use code default.
RULE_BOOL(Character, UseOldRaceRezEffects, false) // older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore
RULE_INT(Character, CorpseDecayTimeMS, 10800000)
RULE_INT(Character, CorpseResTimeMS, 10800000) // time before cant res corpse(3 hours)
RULE_BOOL(Character, LeaveCorpses, true)
@@ -66,11 +67,12 @@ RULE_INT(Character, AutosaveIntervalS, 300) //0=disabled
RULE_INT(Character, HPRegenMultiplier, 100)
RULE_INT(Character, ManaRegenMultiplier, 100)
RULE_INT(Character, EnduranceRegenMultiplier, 100)
RULE_BOOL(Character, OldMinMana, false) // this is used for servers that want to follow older skill cap formulas so they can still have some regen w/o mediate
RULE_INT(Character, ConsumptionMultiplier, 100) //item's hunger restored = this value * item's food level, 100 = normal, 50 = people eat 2x as fast, 200 = people eat 2x as slow
RULE_BOOL(Character, HealOnLevel, false)
RULE_BOOL(Character, FeignKillsPet, false)
RULE_INT(Character, ItemManaRegenCap, 15)
RULE_INT(Character, ItemHealthRegenCap, 35)
RULE_INT(Character, ItemHealthRegenCap, 30)
RULE_INT(Character, ItemDamageShieldCap, 30)
RULE_INT(Character, ItemAccuracyCap, 150)
RULE_INT(Character, ItemAvoidanceCap, 100)
@@ -91,10 +93,12 @@ RULE_INT(Character, HasteCap, 100) // Haste cap for non-v3(overhaste) haste.
RULE_INT(Character, SkillUpModifier, 100) //skill ups are at 100%
RULE_BOOL(Character, SharedBankPlat, false) //off by default to prevent duping for now
RULE_BOOL(Character, BindAnywhere, false)
RULE_INT(Character, RestRegenPercent, 0) // Set to >0 to enable rest state bonus HP and mana regen.
RULE_BOOL(Character, RestRegenEnabled, true) // Enable OOC Regen
RULE_INT(Character, RestRegenHP, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenMana, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenEnd, 180) // seconds until full from 0. this is actually zone setable, but most or all zones are 180
RULE_INT(Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
RULE_INT(Character, RestRegenRaidTimeToActivate, 300) // Time in seconds for rest state regen to kick in with a raid target.
RULE_BOOL(Character, RestRegenEndurance, false) // Whether rest regen will work for endurance or not.
RULE_INT(Character, KillsPerGroupLeadershipAA, 250) // Number of dark blues or above per Group Leadership AA
RULE_INT(Character, KillsPerRaidLeadershipAA, 250) // Number of dark blues or above per Raid Leadership AA
RULE_INT(Character, MaxFearDurationForPlayerCharacter, 4) //4 tics, each tic calculates every 6 seconds.
@@ -117,7 +121,8 @@ RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVEN
RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
RULE_INT(Character, FoodLossPerUpdate, 32) // How much food/water you lose per stamina update
RULE_BOOL(Character, EnableHungerPenalties, false) // being hungry/thirsty has negative effects -- it does appear normal live servers do not have penalties
RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
RULE_BOOL(Character, UseSpellFileSongCap, true) // When they removed the AA that increased the cap they removed the above and just use the spell field
RULE_INT(Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
@@ -151,6 +156,7 @@ RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound beh
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
RULE_BOOL(Character, OPClientUpdateVisualDebug, false) // Shows a pulse and forward directional particle each time the client sends its position to server
RULE_BOOL(Character, PetsUseReagents, true) //Pets use reagent on spells
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -186,12 +192,14 @@ RULE_INT(Skills, MaxTrainSpecializations, 50) // Max level a GM trainer will tra
RULE_INT(Skills, SwimmingStartValue, 100)
RULE_BOOL(Skills, TrainSenseHeading, false)
RULE_INT(Skills, SenseHeadingStartValue, 200)
RULE_BOOL(Skills, SelfLanguageLearning, true)
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)
RULE_REAL(Pets, AttackCommandRange, 150)
RULE_BOOL(Pets, UnTargetableSwarmPet, false)
RULE_REAL(Pets, PetPowerLevelCap, 10) // Max number of levels your pet can go up with pet power
RULE_BOOL(Pets, CanTakeNoDrop, false) // Can everyone trade nodrop gear to pets
RULE_CATEGORY_END()
RULE_CATEGORY(GM)
@@ -226,6 +234,7 @@ RULE_INT(World, TitaniumStartZoneID, -1) //Sets the Starting Zone for Titanium C
RULE_INT(World, ExpansionSettings, 16383) // Sets the expansion settings for the server, This is sent on login to world and affects client expansion settings. Defaults to all expansions enabled up to TSS.
RULE_BOOL(World, UseClientBasedExpansionSettings, true) // if true it will overrule World, ExpansionSettings and set someone's expansion based on the client they're using
RULE_INT(World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = Rallos Zek RuleSet, 2 = Tallon/Vallon Zek Ruleset, 4 = Sullon Zek Ruleset, 6 = Discord Ruleset, anything above 6 is the Discord Ruleset without the no-drop restrictions removed. TODO: Edit IsAttackAllowed in Zone to accomodate for these rules.
RULE_INT(World, PVPMinLevel, 0) // minimum level to pvp
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
RULE_BOOL (World, IPLimitDisconnectAll, false)
@@ -268,17 +277,10 @@ RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for
RULE_CATEGORY_END()
RULE_CATEGORY(Map)
//enable these to help prevent mob hopping when they are pathing
RULE_BOOL(Map, FixPathingZWhenLoading, true) //increases zone boot times a bit to reduce hopping.
RULE_BOOL(Map, FixPathingZAtWaypoints, false) //alternative to `WhenLoading`, accomplishes the same thing but does it at each waypoint instead of once at boot time.
RULE_BOOL(Map, FixPathingZWhenMoving, false) //very CPU intensive, but helps hopping with widely spaced waypoints.
RULE_BOOL(Map, FixPathingZOnSendTo, false) //try to repair Z coords in the SendTo routine as well.
RULE_BOOL(Map, FixZWhenMoving, true) // Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)
RULE_BOOL(Map, MobZVisualDebug, false) // Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)
RULE_REAL(Map, FixPathingZMaxDeltaMoving, 20) //at runtime while pathing: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaWaypoint, 20) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL(Map, FixPathingZMaxDeltaLoading, 45) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_INT(Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END()
@@ -400,6 +402,7 @@ RULE_BOOL(Spells, IgnoreSpellDmgLvlRestriction, false) // ignore the 5 level spr
RULE_BOOL(Spells, AllowItemTGB, false) // TGB doesn't work with items on live, custom servers want it though
RULE_BOOL(Spells, NPCInnateProcOverride, true) // NPC innate procs override the target type to single target.
RULE_BOOL(Spells, OldRainTargets, false) // use old incorrectly implemented max targets for rains
RULE_BOOL(Spells, NPCSpellPush, false) // enable spell push on NPCs
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -502,6 +505,7 @@ RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will tak
RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
RULE_BOOL(Combat, ClassicMasterWu, false) // classic master wu uses a random special, modern doesn't
RULE_INT(Combat, LevelToStopDamageCaps, 0) // 1 will effectively disable them, 20 should give basically same results as old incorrect system
RULE_BOOL(Combat, ClassicNPCBackstab, false) // true disables npc facestab - npcs get normal attack if not behind
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)
@@ -668,6 +672,12 @@ RULE_CATEGORY_END()
RULE_CATEGORY(AA)
RULE_INT(AA, ExpPerPoint, 23976503) //Amount of exp per AA. Is the same as the amount of exp to go from level 51 to level 52.
RULE_BOOL(AA, Stacking, true) //Allow AA that belong to the same group to stack on SOF+ clients.
RULE_BOOL(AA, NormalizedAAEnabled, false) // TSS+ change to AA that normalizes AA XP to a fixed # of white con kills independent of level.
RULE_INT(AA, NormalizedAANumberOfWhiteConPerAA, 25) // The number of white con kills per AA point.
RULE_BOOL(AA, ModernAAScalingEnabled, false) // Are we linearly scaling AA XP based on total # of earned AA?
RULE_REAL(AA, ModernAAScalingStartPercent, 1000) // 1000% or 10x AA XP at the start of the scaling range
RULE_INT(AA, ModernAAScalingAAMinimum, 0) // The minimum number of earned AA before AA XP scaling begins.
RULE_INT(AA, ModernAAScalingAALimit, 4000) // The number of earned AA when AA XP scaling ends
RULE_CATEGORY_END()
RULE_CATEGORY(Console)
@@ -713,6 +723,12 @@ RULE_BOOL(Client, UseLiveFactionMessage, false) // Allows players to see faction
RULE_BOOL(Client, UseLiveBlockedMessage, false) // Allows players to see faction adjustments like Live
RULE_CATEGORY_END()
RULE_CATEGORY(Bugs)
RULE_BOOL(Bugs, ReportingSystemActive, true) // Activates bug reporting
RULE_BOOL(Bugs, UseOldReportingMethod, true) // Forces the use of the old bug reporting system
RULE_BOOL(Bugs, DumpTargetEntity, false) // Dumps the target entity, if one is provided
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL
+51 -53
View File
@@ -29,10 +29,10 @@
bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct, const std::string& say_link_body)
{
memset(&say_link_body_struct, 0, sizeof(say_link_body_struct));
if (say_link_body.length() != EQEmu::legacy::TEXT_LINK_BODY_LENGTH)
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
return false;
say_link_body_struct.unknown_1 = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
say_link_body_struct.action_id = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
say_link_body_struct.item_id = (uint32)strtol(say_link_body.substr(1, 5).c_str(), nullptr, 16);
say_link_body_struct.augment_1 = (uint32)strtol(say_link_body.substr(6, 5).c_str(), nullptr, 16);
say_link_body_struct.augment_2 = (uint32)strtol(say_link_body.substr(11, 5).c_str(), nullptr, 16);
@@ -44,7 +44,7 @@ bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct
say_link_body_struct.evolve_group = (uint32)strtol(say_link_body.substr(37, 4).c_str(), nullptr, 16);
say_link_body_struct.evolve_level = (uint8)strtol(say_link_body.substr(41, 2).c_str(), nullptr, 16);
say_link_body_struct.ornament_icon = (uint32)strtol(say_link_body.substr(43, 5).c_str(), nullptr, 16);
say_link_body_struct.hash = (int)strtol(say_link_body.substr(48, 8).c_str(), nullptr, 16);
say_link_body_struct.hash = (uint32)strtol(say_link_body.substr(48, 8).c_str(), nullptr, 16);
return true;
}
@@ -53,7 +53,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
{
say_link_body = StringFormat(
"%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%04X" "%02X" "%05X" "%08X",
(0x0F & say_link_body_struct.unknown_1),
(0x0F & say_link_body_struct.action_id),
(0x000FFFFF & say_link_body_struct.item_id),
(0x000FFFFF & say_link_body_struct.augment_1),
(0x000FFFFF & say_link_body_struct.augment_2),
@@ -68,7 +68,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
(0xFFFFFFFF & say_link_body_struct.hash)
);
if (say_link_body.length() != EQEmu::legacy::TEXT_LINK_BODY_LENGTH)
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
return false;
return true;
@@ -79,7 +79,7 @@ EQEmu::SayLinkEngine::SayLinkEngine()
Reset();
}
std::string EQEmu::SayLinkEngine::GenerateLink()
const std::string& EQEmu::SayLinkEngine::GenerateLink()
{
m_Link.clear();
m_LinkBody.clear();
@@ -88,18 +88,26 @@ std::string EQEmu::SayLinkEngine::GenerateLink()
generate_body();
generate_text();
if ((m_LinkBody.length() == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) && (m_LinkText.length() > 0)) {
if ((m_LinkBody.length() == EQEmu::constants::SayLinkBodySize) && (m_LinkText.length() > 0)) {
m_Link.push_back(0x12);
m_Link.append(m_LinkBody);
m_Link.append(m_LinkText);
m_Link.push_back(0x12);
}
if ((m_Link.length() == 0) || (m_Link.length() > 250)) {
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SayLinkMaximumSize))) {
m_Error = true;
m_Link = "<LINKER ERROR>";
Log(Logs::General, Logs::Error, "TextLink::GenerateLink() failed to generate a useable text link (LinkType: %i, Lengths: {link: %u, body: %u, text: %u})",
m_LinkType, m_Link.length(), m_LinkBody.length(), m_LinkText.length());
Log(Logs::General, Logs::Error, "SayLinkEngine::GenerateLink() failed to generate a useable say link");
Log(Logs::General, Logs::Error, ">> LinkType: %i, Lengths: {link: %u(%u), body: %u(%u), text: %u(%u)}",
m_LinkType,
m_Link.length(),
EQEmu::constants::SayLinkMaximumSize,
m_LinkBody.length(),
EQEmu::constants::SayLinkBodySize,
m_LinkText.length(),
EQEmu::constants::SayLinkTextSize
);
Log(Logs::General, Logs::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log(Logs::General, Logs::Error, ">> LinkText: %s", m_LinkText.c_str());
}
@@ -113,20 +121,10 @@ void EQEmu::SayLinkEngine::Reset()
m_ItemData = nullptr;
m_LootData = nullptr;
m_ItemInst = nullptr;
m_Proxy_unknown_1 = 0;
m_ProxyItemID = 0;
m_ProxyAugment1ID = 0;
m_ProxyAugment2ID = 0;
m_ProxyAugment3ID = 0;
m_ProxyAugment4ID = 0;
m_ProxyAugment5ID = 0;
m_ProxyAugment6ID = 0;
m_ProxyIsEvolving = 0;
m_ProxyEvolveGroup = 0;
m_ProxyEvolveLevel = 0;
m_ProxyOrnamentIcon = 0;
m_ProxyHash = 0;
m_ProxyText = nullptr;
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
memset(&m_LinkProxyStruct, 0, sizeof(SayLinkProxy_Struct));
m_TaskUse = false;
m_Link.clear();
m_LinkBody.clear();
@@ -194,32 +192,32 @@ void EQEmu::SayLinkEngine::generate_body()
break;
}
if (m_Proxy_unknown_1)
m_LinkBodyStruct.unknown_1 = m_Proxy_unknown_1;
if (m_ProxyItemID)
m_LinkBodyStruct.item_id = m_ProxyItemID;
if (m_ProxyAugment1ID)
m_LinkBodyStruct.augment_1 = m_ProxyAugment1ID;
if (m_ProxyAugment2ID)
m_LinkBodyStruct.augment_2 = m_ProxyAugment2ID;
if (m_ProxyAugment3ID)
m_LinkBodyStruct.augment_3 = m_ProxyAugment3ID;
if (m_ProxyAugment4ID)
m_LinkBodyStruct.augment_4 = m_ProxyAugment4ID;
if (m_ProxyAugment5ID)
m_LinkBodyStruct.augment_5 = m_ProxyAugment5ID;
if (m_ProxyAugment6ID)
m_LinkBodyStruct.augment_6 = m_ProxyAugment6ID;
if (m_ProxyIsEvolving)
m_LinkBodyStruct.is_evolving = m_ProxyIsEvolving;
if (m_ProxyEvolveGroup)
m_LinkBodyStruct.evolve_group = m_ProxyEvolveGroup;
if (m_ProxyEvolveLevel)
m_LinkBodyStruct.evolve_level = m_ProxyEvolveLevel;
if (m_ProxyOrnamentIcon)
m_LinkBodyStruct.ornament_icon = m_ProxyOrnamentIcon;
if (m_ProxyHash)
m_LinkBodyStruct.hash = m_ProxyHash;
if (m_LinkProxyStruct.action_id)
m_LinkBodyStruct.action_id = m_LinkProxyStruct.action_id;
if (m_LinkProxyStruct.item_id)
m_LinkBodyStruct.item_id = m_LinkProxyStruct.item_id;
if (m_LinkProxyStruct.augment_1)
m_LinkBodyStruct.augment_1 = m_LinkProxyStruct.augment_1;
if (m_LinkProxyStruct.augment_2)
m_LinkBodyStruct.augment_2 = m_LinkProxyStruct.augment_2;
if (m_LinkProxyStruct.augment_3)
m_LinkBodyStruct.augment_3 = m_LinkProxyStruct.augment_3;
if (m_LinkProxyStruct.augment_4)
m_LinkBodyStruct.augment_4 = m_LinkProxyStruct.augment_4;
if (m_LinkProxyStruct.augment_5)
m_LinkBodyStruct.augment_5 = m_LinkProxyStruct.augment_5;
if (m_LinkProxyStruct.augment_6)
m_LinkBodyStruct.augment_6 = m_LinkProxyStruct.augment_6;
if (m_LinkProxyStruct.is_evolving)
m_LinkBodyStruct.is_evolving = m_LinkProxyStruct.is_evolving;
if (m_LinkProxyStruct.evolve_group)
m_LinkBodyStruct.evolve_group = m_LinkProxyStruct.evolve_group;
if (m_LinkProxyStruct.evolve_level)
m_LinkBodyStruct.evolve_level = m_LinkProxyStruct.evolve_level;
if (m_LinkProxyStruct.ornament_icon)
m_LinkBodyStruct.ornament_icon = m_LinkProxyStruct.ornament_icon;
if (m_LinkProxyStruct.hash)
m_LinkBodyStruct.hash = m_LinkProxyStruct.hash;
if (m_TaskUse)
@@ -227,7 +225,7 @@ void EQEmu::SayLinkEngine::generate_body()
m_LinkBody = StringFormat(
"%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%04X" "%02X" "%05X" "%08X",
(0x0F & m_LinkBodyStruct.unknown_1),
(0x0F & m_LinkBodyStruct.action_id),
(0x000FFFFF & m_LinkBodyStruct.item_id),
(0x000FFFFF & m_LinkBodyStruct.augment_1),
(0x000FFFFF & m_LinkBodyStruct.augment_2),
@@ -245,8 +243,8 @@ void EQEmu::SayLinkEngine::generate_body()
void EQEmu::SayLinkEngine::generate_text()
{
if (m_ProxyText != nullptr) {
m_LinkText = m_ProxyText;
if (m_LinkProxyStruct.text != nullptr) {
m_LinkText = m_LinkProxyStruct.text;
return;
}
+28 -37
View File
@@ -47,7 +47,7 @@ namespace EQEmu
} /*saylink*/
struct SayLinkBody_Struct {
uint8 unknown_1; /* %1X */
uint8 action_id; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
@@ -56,13 +56,18 @@ namespace EQEmu
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint32 evolve_group; /* %04X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
uint32 hash; /* %08X */
};
struct SayLinkProxy_Struct : SayLinkBody_Struct {
const char* text;
};
class SayLinkEngine {
// TODO: consider methods for direct 'saylink' assignments
public:
SayLinkEngine();
@@ -72,29 +77,29 @@ namespace EQEmu
void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
// mainly for saylinks..but, not limited to
void SetProxyUnknown1(uint8 proxy_unknown_1) { m_Proxy_unknown_1 = proxy_unknown_1; }
void SetProxyItemID(uint32 proxy_item_id) { m_ProxyItemID = proxy_item_id; }
void SetProxyAugment1ID(uint32 proxy_augment_id) { m_ProxyAugment1ID = proxy_augment_id; }
void SetProxyAugment2ID(uint32 proxy_augment_id) { m_ProxyAugment2ID = proxy_augment_id; }
void SetProxyAugment3ID(uint32 proxy_augment_id) { m_ProxyAugment3ID = proxy_augment_id; }
void SetProxyAugment4ID(uint32 proxy_augment_id) { m_ProxyAugment4ID = proxy_augment_id; }
void SetProxyAugment5ID(uint32 proxy_augment_id) { m_ProxyAugment5ID = proxy_augment_id; }
void SetProxyAugment6ID(uint32 proxy_augment_id) { m_ProxyAugment6ID = proxy_augment_id; }
void SetProxyIsEvolving(uint8 proxy_is_evolving) { m_ProxyIsEvolving = proxy_is_evolving; }
void SetProxyEvolveGroup(uint32 proxy_evolve_group) { m_ProxyEvolveGroup = proxy_evolve_group; }
void SetProxyEvolveLevel(uint8 proxy_evolve_level) { m_ProxyEvolveLevel = proxy_evolve_level; }
void SetProxyOrnamentIcon(uint32 proxy_ornament_icon) { m_ProxyOrnamentIcon = proxy_ornament_icon; }
void SetProxyHash(int proxy_hash) { m_ProxyHash = proxy_hash; }
void SetProxyActionID(uint8 proxy_action_id) { m_LinkProxyStruct.action_id = proxy_action_id; } // should always be '0'
void SetProxyItemID(uint32 proxy_item_id) { m_LinkProxyStruct.item_id = proxy_item_id; }
void SetProxyAugment1ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_1 = proxy_augment_id; }
void SetProxyAugment2ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_2 = proxy_augment_id; }
void SetProxyAugment3ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_3 = proxy_augment_id; }
void SetProxyAugment4ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_4 = proxy_augment_id; }
void SetProxyAugment5ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_5 = proxy_augment_id; }
void SetProxyAugment6ID(uint32 proxy_augment_id) { m_LinkProxyStruct.augment_6 = proxy_augment_id; }
void SetProxyIsEvolving(uint8 proxy_is_evolving) { m_LinkProxyStruct.is_evolving = proxy_is_evolving; }
void SetProxyEvolveGroup(uint32 proxy_evolve_group) { m_LinkProxyStruct.evolve_group = proxy_evolve_group; }
void SetProxyEvolveLevel(uint8 proxy_evolve_level) { m_LinkProxyStruct.evolve_level = proxy_evolve_level; }
void SetProxyOrnamentIcon(uint32 proxy_ornament_icon) { m_LinkProxyStruct.ornament_icon = proxy_ornament_icon; }
void SetProxyHash(uint32 proxy_hash) { m_LinkProxyStruct.hash = proxy_hash; }
void SetProxyText(const char* proxy_text) { m_ProxyText = proxy_text; } // overrides standard text use
void SetProxyText(const char* proxy_text) { m_LinkProxyStruct.text = proxy_text; } // overrides standard text use
void SetTaskUse() { m_TaskUse = true; }
std::string GenerateLink();
const std::string& GenerateLink();
bool LinkError() { return m_Error; }
std::string Link() { return m_Link; } // contains full string format: '/12x' '<LinkBody>' '<LinkText>' '/12x'
std::string LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
std::string LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
const std::string& Link() { return m_Link; } // contains full string format: '\x12' '<LinkBody>' '<LinkText>' '\x12'
const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
void Reset();
@@ -106,23 +111,9 @@ namespace EQEmu
const ItemData* m_ItemData;
const ServerLootItem_Struct* m_LootData;
const ItemInstance* m_ItemInst;
uint8 m_Proxy_unknown_1;
uint32 m_ProxyItemID;
uint32 m_ProxyAugment1ID;
uint32 m_ProxyAugment2ID;
uint32 m_ProxyAugment3ID;
uint32 m_ProxyAugment4ID;
uint32 m_ProxyAugment5ID;
uint32 m_ProxyAugment6ID;
uint8 m_ProxyIsEvolving;
uint32 m_ProxyEvolveGroup;
uint8 m_ProxyEvolveLevel;
uint32 m_ProxyOrnamentIcon;
int m_ProxyHash;
const char* m_ProxyText;
bool m_TaskUse;
SayLinkBody_Struct m_LinkBodyStruct;
SayLinkProxy_Struct m_LinkProxyStruct;
bool m_TaskUse;
std::string m_Link;
std::string m_LinkBody;
std::string m_LinkText;
+13
View File
@@ -190,6 +190,8 @@
#define ServerOP_ReloadLogs 0x4010
#define ServerOP_ReloadPerlExportSettings 0x4011
#define ServerOP_CZSetEntityVariableByClientName 0x4012
#define ServerOP_UCSServerStatusRequest 0x4013
#define ServerOP_UCSServerStatusReply 0x4014
/* Query Server OP Codes */
#define ServerOP_QSPlayerLogTrades 0x5010
#define ServerOP_QSPlayerLogHandins 0x5011
@@ -1278,6 +1280,17 @@ struct ServerRequestTellQueue_Struct {
char name[64];
};
struct UCSServerStatus_Struct {
uint8 available; // non-zero=true, 0=false
union {
struct {
uint16 port;
uint16 unused;
};
uint32 timestamp;
};
};
#pragma pack()
#endif
+37 -2
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@@ -110,6 +110,41 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
return EntitledTime;
}
void SharedDatabase::SetMailKey(int CharID, int IPAddress, int MailKey)
{
char MailKeyString[17];
if (RuleB(Chat, EnableMailKeyIPVerification) == true)
sprintf(MailKeyString, "%08X%08X", IPAddress, MailKey);
else
sprintf(MailKeyString, "%08X", MailKey);
std::string query = StringFormat("UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
MailKeyString, CharID);
auto results = QueryDatabase(query);
if (!results.Success())
Log(Logs::General, Logs::Error, "SharedDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
}
std::string SharedDatabase::GetMailKey(int CharID, bool key_only)
{
std::string query = StringFormat("SELECT `mailkey` FROM `character_data` WHERE `id`='%i' LIMIT 1", CharID);
auto results = QueryDatabase(query);
if (!results.Success()) {
Log(Logs::Detail, Logs::MySQLError, "Error retrieving mailkey from database: %s", results.ErrorMessage().c_str());
return std::string();
}
auto row = results.begin();
std::string mail_key = row[0];
if (mail_key.length() > 8 && key_only)
return mail_key.substr(8);
else
return mail_key;
}
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
{
// Delete cursor items
@@ -1817,8 +1852,8 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
bd->base_hp = atof(row[2]);
bd->base_mana = atof(row[3]);
bd->base_end = atof(row[4]);
bd->unk1 = atof(row[5]);
bd->unk2 = atof(row[6]);
bd->hp_regen = atof(row[5]);
bd->end_regen = atof(row[6]);
bd->hp_factor = atof(row[7]);
bd->mana_factor = atof(row[8]);
bd->endurance_factor = atof(row[9]);
+2
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@@ -72,6 +72,8 @@ class SharedDatabase : public Database
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
void SetMailKey(int CharID, int IPAddress, int MailKey);
std::string GetMailKey(int CharID, bool key_only = false);
/*
Character InventoryProfile
+7 -1
View File
@@ -73,6 +73,8 @@ enum SpellTypes : uint32
SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong),
SpellTypes_Innate = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root),
SpellType_Any = 0xFFFFFFFF
};
@@ -131,6 +133,11 @@ enum SpellAffectIndex {
SAI_NPC_Special_80 = 80,
SAI_Trap_Lock = 88
};
enum class GlobalGroup {
Lich = 46,
};
enum RESISTTYPE
{
RESIST_NONE = 0,
@@ -965,7 +972,6 @@ bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
+2 -2
View File
@@ -30,9 +30,9 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9114
#define CURRENT_BINARY_DATABASE_VERSION 9122
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9017
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9018
#else
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
#endif
+3 -1
View File
@@ -1719,6 +1719,8 @@ FMT_DEFINE_INT_FORMATTERS(unsigned long)
FMT_DEFINE_INT_FORMATTERS(LongLong)
FMT_DEFINE_INT_FORMATTERS(ULongLong)
#define CHAR_WIDTH 1
/**
\rst
Returns a string formatter that pads the formatted argument with the fill
@@ -1823,7 +1825,7 @@ class ArgFormatterBase : public ArgVisitor<Impl, void> {
typedef typename BasicWriter<Char>::CharPtr CharPtr;
Char fill = internal::CharTraits<Char>::cast(spec_.fill());
CharPtr out = CharPtr();
const unsigned CHAR_WIDTH = 1;
if (spec_.width_ > CHAR_WIDTH) {
out = writer_.grow_buffer(spec_.width_);
if (spec_.align_ == ALIGN_RIGHT) {
+8
View File
@@ -0,0 +1,8 @@
# Protobuf
* [https://developers.google.com/protocol-buffers/](Learn more about protobuf)
* Version is 3.5.1 (latest). In order to modify *.pb.cpp files, you need to have the [https://github.com/google/protobuf/releases](protoc binary).
* If you add any new .proto files, you need to include them into the CMakeList.txt entry of the respective dir, likely common/CMakeList.txt.
* By default, the generated cpp files are placed in the common/proto/* directory, while this is not best practice to have them versioned as they are auto generated files, it simplifies compiling source by not requiring protoc. (Perhaps later, we can look into adding this flow into cmake)
* Run build.bat or build.sh to build protobuf for different platforms.
* Look at each language subdirectory to learn more about building them
+8
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@@ -0,0 +1,8 @@
@echo off
mkdir go\eqproto python\proto java\eqproto csharp\proto
del /q ..\common\proto\*
del /q go\eqproto\*
del /q python\proto\*
del /q java\eqproto\*
del /q csharp\proto\*
..\dependencies\protobuf\bin\protoc --go_out=go/eqproto --python_out=python/proto --csharp_out=csharp/proto --java_out=java --proto_path=../common message.proto
+5
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@@ -0,0 +1,5 @@
#!/bin/bash
set -e
echo "Cleaning up existing .pb files"
rm -rf ../common/proto/* go/eqproto/* csharp/proto/*.cs java/eqproto/*.java python/proto/*pb2*
protoc --go_out=go/eqproto --python_out=python/proto --csharp_out=csharp/proto --java_out=java -I ../common/ message.proto
+883
View File
@@ -0,0 +1,883 @@
syntax = "proto3";
package eqproto;
message ChannelMessage {
int32 chan_num = 1;
int32 language = 2;
string from = 3;
string to = 4;
string message = 5;
int32 guilddbid = 6;
string deliverto = 7;
int32 type = 8;
int32 minstatus = 9;
int32 fromadmin = 10;
bool noreply = 11;
bool is_emote = 12;
//0 not queued, 1 queued, 2 queue full, 3 offline
int32 queued = 13;
//You can specify a zone id if you want a message exclusively to one zone
int32 zone_id = 14;
}
message CommandMessage {
string author = 1;
string command = 2;
repeated string params = 3;
string result = 4;
bytes payload = 5;
}
//Daily Gain is a special system for tracking players progression in a daily snapshot.
message DailyGain {
int32 account_id = 1;
int32 character_id = 2;
int32 levels_gained = 3;
int32 experience_gained = 4;
int32 money_earned = 5;
string identity = 6;
}
//Entity is full of entity data.
message Entity {
int32 id = 1;
string name = 2;
int32 type = 3;
int32 hp = 4;
int32 level = 5;
Position position = 6;
int32 race = 7;
int32 class = 8;
}
message Entities {
repeated Entity entities = 1;
}
message Position {
float x = 1;
float y = 2;
float z = 3;
float h = 4;
}
message TextureProfile {
Texture Head = 1;
Texture Chest = 2;
Texture Arms = 3;
Texture Wrist = 4;
Texture Hands = 5;
Texture Legs = 6;
Texture Feet = 7;
Texture Primary = 8;
Texture Secondary = 9;
}
message Texture {
uint32 material = 1;
uint32 unknown1 = 2;
uint32 EliteModel = 3;
uint32 HerosForgeModel = 4;
uint32 Unknown2 = 5;
}
message TintProfile {
Tint Head = 1;
Tint Chest = 2;
Tint Arms = 3;
Tint Wrist = 4;
Tint Hands = 5;
Tint Legs = 6;
Tint Feet = 7;
Tint Primary = 8;
Tint Secondary = 9;
}
message Tint {
uint32 Blue = 1;
uint32 Green = 2;
uint32 Red = 3;
uint32 UseTint = 4; // if there's a tint, this is FF
uint32 Color = 5;
}
message Event {
OpCode op = 1;
bytes payload = 2;
}
//OP_Death
message DeathEvent {
uint32 spawn_id = 1;
uint32 killer_id = 2;
uint32 corpse_id = 3;
uint32 bind_zone_id = 4;
uint32 spell_id = 5;
uint32 attack_skill_id = 6;
uint32 damage = 7;
uint32 unknown028 = 8;
}
//OP_Damage
message DamageEvent {
uint32 target = 1;
uint32 source = 2;
uint32 type = 3; //slashing, etc. 231 (0xE7) for spells
uint32 spellid = 4;
uint32 damage = 5;
float force = 6;
float meleepush_xy = 7; // see above notes in Action_Struct
float meleepush_z = 8;
}
//OP_Assist OP_Camp
message EntityEvent {
uint32 entity_id = 1; //source of event trigger.
uint32 target_id = 2; //target or other/source/target entity
}
//OP_ChannelMessage
message ChannelMessageEvent {
string target_name = 1; // Tell recipient
string sender = 2; // The senders name (len might be wrong)
uint32 language = 3; // Language
uint32 chan_num = 4; // Channel
uint32 cm_unknown4 = 5; // ***Placeholder
uint32 skill_in_language = 6; // The players skill in this language? might be wrong
string message = 7; // Variable length message
}
//OP_WearChange
message WearChangeEvent {
uint32 spawn_id = 1;
uint32 material = 2;
uint32 unknown06 = 3;
uint32 elite_material = 4; // 1 for Drakkin Elite Material
uint32 hero_forge_model = 5; // New to VoA
uint32 unknown18 = 6; // New to RoF
Tint color = 7;
uint32 wear_slot_id = 8;
}
//OP_DeleteSpawn
message DeleteSpawnEvent {
uint32 spawn_id = 1; // Spawn ID to delete
uint32 decay = 2; // 0 = vanish immediately, 1 = 'Decay' sparklies for corpses.
}
//OP_MobHealth, OP_HPUpdate
message HPEvent {
uint32 spawn_id = 1;
uint32 cur_hp = 2;
uint32 max_hp = 3;
}
//OP_ClientUpdate
message PlayerPositionUpdateEvent {
uint32 spawn_id = 1;
int32 delta_heading = 2; // change in heading
int32 x_pos = 3; // x coord
int32 padding0002 = 4; // ***Placeholder
int32 y_pos = 5; // y coord
int32 animation = 6; // animation
int32 padding0006 = 7; // ***Placeholder
int32 z_pos = 8; // z coord
int32 delta_y = 9; // change in y
int32 delta_x = 10; // change in x
int32 heading = 11; // heading
int32 padding0014 = 12; // ***Placeholder
int32 delta_z = 13; // change in z
int32 padding0018 = 14; // ***Placeholder
}
//OP_Animation
message AnimationEvent {
uint32 spawnid = 1;
uint32 speed = 2;
uint32 action = 3;
}
//OP_ZoneEntry OP_NewSpawn
message SpawnEvent {
uint32 unknown0000= 1;
uint32 gm = 2; // 0=no, 1=gm
uint32 unknown0003 = 3;
uint32 aaitle = 4; // 0=none, 1=general, 2=archtype, 3=class
uint32 unknown0004 = 5;
uint32 anon = 6; // 0=normal, 1=anon, 2=roleplay
uint32 face = 7; // Face id for players
string name = 8; // Player's Name
uint32 deity = 9; // Player's Deity
uint32 unknown0073 = 10;
float size = 11; // Model size
uint32 unknown0079 = 12;
uint32 NPC = 13; // 0=player,1=npc,2=pc corpse,3=npc corpse,a
uint32 invis = 14; // Invis (0=not, 1=invis)
uint32 haircolor = 15; // Hair color
uint32 curHp = 16; // Current hp %%% wrong
uint32 max_hp = 17; // (name prolly wrong)takes on the value 100 for players, 100 or 110 for NPCs and 120 for PC corpses...
uint32 findable = 18; // 0=can't be found, 1=can be found
uint32 unknown0089 = 19;
int32 deltaHeading = 20; // change in heading
int32 x = 21; // x coord
int32 padding0054 = 22; // ***Placeholder
int32 y = 23; // y coord
int32 animation = 24; // animation
int32 padding0058 = 25; // ***Placeholder
int32 z = 26; // z coord
int32 deltaY = 27; // change in y
int32 deltaX = 28; // change in x
uint32 heading = 29; // heading
int32 padding0066 = 30; // ***Placeholder
int32 deltaZ = 31; // change in z
int32 padding0070 = 32; // ***Placeholder
uint32 eyecolor1 = 33; // Player's left eye color
uint32 unknown0115 = 34; // Was [24]
uint32 StandState = 35; // stand state for SoF+ 0x64 for normal animation
uint32 drakkin_heritage = 36; // Added for SoF
uint32 drakkin_tattoo = 37; // Added for SoF
uint32 drakkin_details = 38; // Added for SoF
uint32 showhelm = 39; // 0=no, 1=yes
uint32 unknown0140 = 40;
uint32 is_npc = 41; // 0=no, 1=yes
uint32 hairstyle = 42; // Hair style
uint32 beard = 43; // Beard style (not totally, sure but maybe!)
uint32 unknown0147 = 44;
uint32 level = 45; // Spawn Level
uint32 PlayerState = 46; // Controls animation stuff // None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
uint32 beardcolor = 47; // Beard color
string suffix = 48; // Player's suffix (of Veeshan, etc.)
uint32 petOwnerId = 49; // If this is a pet, the spawn id of owner
uint32 guildrank = 50; // 0=normal, 1=officer, 2=leader
uint32 unknown0194 = 51;
TextureProfile equipment = 52;
float runspeed = 53; // Speed when running
uint32 afk = 54; // 0=no, 1=afk
uint32 guildID = 55; // Current guild
string title = 56; // Title
uint32 unknown0274 = 57; // non-zero prefixes name with '!'
uint32 set_to_0xFF = 58; // ***Placeholder (all ff)
uint32 helm = 59; // Helm texture
uint32 race = 60; // Spawn race
uint32 unknown0288 = 61;
string lastName = 62; // Player's Lastname
float walkspeed = 63; // Speed when walking
uint32 unknown0328 = 64;
uint32 is_pet = 65; // 0=no, 1=yes
uint32 light = 66; // Spawn's lightsource %%% wrong
uint32 class_ = 67; // Player's class
uint32 eyecolor2 = 68; // Left eye color
uint32 flymode = 69;
uint32 gender = 70; // Gender (0=male, 1=female)
uint32 bodytype = 71; // Bodytype
uint32 unknown0336 = 72;
//union
uint32 equip_chest2 = 73; // Second place in packet for chest texture (usually 0xFF in live packets) // Not sure why there are 2 of them, but it effects chest texture!
uint32 mount_color = 74; // drogmor: 0=white, 1=black, 2=green, 3=red horse: 0=brown, 1=white, 2=black, 3=tan
//endunion
uint32 spawnId = 75; // Spawn Id
uint32 unknown0344 = 76;
uint32 IsMercenary = 77;
TintProfile equipment_tint = 78;
uint32 lfg = 79; // 0=off, 1=lfg on
bool DestructibleObject = 80; // Only used to flag as a destrible object
string DestructibleModel = 82; // Model of the Destructible Object - Required - Seen "DEST_TNT_G"
string DestructibleName2 = 83; // Secondary name - Not Required - Seen "a_tent"
string DestructibleString = 84; // Unknown - Not Required - Seen "ZoneActor_01186"
uint32 DestructibleAppearance = 85; // Damage Appearance
uint32 DestructibleUnk1 = 86;
uint32 DestructibleID1 = 87;
uint32 DestructibleID2 = 88;
uint32 DestructibleID3 = 89;
uint32 DestructibleID4 = 90;
uint32 DestructibleUnk2 = 91;
uint32 DestructibleUnk3 = 92;
uint32 DestructibleUnk4 = 93;
uint32 DestructibleUnk5 = 94;
uint32 DestructibleUnk6 = 95;
uint32 DestructibleUnk7 = 96;
uint32 DestructibleUnk8 = 97;
uint32 DestructibleUnk9 = 98;
bool targetable_with_hotkey = 99;
bool show_name= 100;
}
enum OpCode {
//option allow_alias = true;
OP_Unknown = 0;
OP_ExploreUnknown = 1;
OP_0x0193 = 2;
OP_0x0347 = 3;
OP_AAAction = 4;
OP_AAExpUpdate = 5;
OP_AcceptNewTask = 6;
OP_AckPacket = 7;
OP_Action = 8;
OP_Action2 = 9;
OP_AddNimbusEffect = 10;
OP_AdventureData = 11;
OP_AdventureDetails = 12;
OP_AdventureFinish = 13;
OP_AdventureInfo = 14;
OP_AdventureInfoRequest = 15;
OP_AdventureLeaderboardReply = 16;
OP_AdventureLeaderboardRequest = 17;
OP_AdventureMerchantPurchase = 18;
OP_AdventureMerchantRequest = 19;
OP_AdventureMerchantResponse = 20;
OP_AdventureMerchantSell = 21;
OP_AdventurePointsUpdate = 22;
OP_AdventureRequest = 23;
OP_AdventureStatsReply = 24;
OP_AdventureStatsRequest = 25;
OP_AdventureUpdate = 26;
OP_AggroMeterLockTarget = 27;
OP_AggroMeterTargetInfo = 28;
OP_AggroMeterUpdate = 29;
OP_AltCurrency = 30;
OP_AltCurrencyMerchantReply = 31;
OP_AltCurrencyMerchantRequest = 32;
OP_AltCurrencyPurchase = 33;
OP_AltCurrencyReclaim = 34;
OP_AltCurrencySell = 35;
OP_AltCurrencySellSelection = 36;
OP_Animation = 37; //supported
OP_AnnoyingZoneUnknown = 38;
OP_ApplyPoison = 39;
OP_ApproveName = 40;
OP_ApproveWorld = 41;
OP_ApproveZone = 42;
OP_Assist = 43; //supported
OP_AssistGroup = 44;
OP_AugmentInfo = 45;
OP_AugmentItem = 46;
OP_AutoAttack = 47;
OP_AutoAttack2 = 48;
OP_AutoFire = 49;
OP_Bandolier = 50;
OP_BankerChange = 51;
OP_Barter = 52;
OP_Bazaar = 53;
OP_BazaarInspect = 54;
OP_BazaarSearch = 55;
OP_BecomeCorpse = 56;
OP_BecomeTrader = 57;
OP_Begging = 58;
OP_BeginCast = 59;
OP_Bind_Wound = 60;
OP_BlockedBuffs = 61;
OP_BoardBoat = 62;
OP_Buff = 63;
OP_BuffCreate = 64;
OP_BuffRemoveRequest = 65;
OP_Bug = 66;
OP_CameraEffect = 67;
OP_Camp = 68; //supported
OP_CancelSneakHide = 69;
OP_CancelTask = 70;
OP_CancelTrade = 71;
OP_CastSpell = 72;
OP_ChangeSize = 73;
OP_ChannelMessage = 74;
OP_CharacterCreate = 75;
OP_CharacterCreateRequest = 76;
OP_CharInventory = 77;
OP_Charm = 78;
OP_ChatMessage = 79; //used by lua
OP_ClearAA = 80;
OP_ClearBlockedBuffs = 81;
OP_ClearLeadershipAbilities = 82;
OP_ClearNPCMarks = 83;
OP_ClearObject = 84;
OP_ClearSurname = 85;
OP_ClickDoor = 86;
OP_ClickObject = 87;
OP_ClickObjectAction = 88;
OP_ClientError = 89;
OP_ClientReady = 90;
OP_ClientTimeStamp = 91;
OP_ClientUpdate = 92; //supported
OP_CloseContainer = 93;
OP_CloseTributeMaster = 94;
OP_ColoredText = 95;
OP_CombatAbility = 96;
OP_Command = 97;
OP_CompletedTasks = 98;
OP_ConfirmDelete = 99;
OP_Consent = 100;
OP_ConsentDeny = 101;
OP_ConsentResponse = 102;
OP_Consider = 103;
OP_ConsiderCorpse = 104;
OP_Consume = 105;
OP_ControlBoat = 106;
OP_CorpseDrag = 107;
OP_CorpseDrop = 108;
OP_CrashDump = 109;
OP_CrystalCountUpdate = 110;
OP_CrystalCreate = 111;
OP_CrystalReclaim = 112;
OP_CustomTitles = 113;
OP_Damage = 114;
OP_Death = 115;
OP_DelegateAbility = 116;
OP_DeleteCharacter = 117;
OP_DeleteCharge = 118;
OP_DeleteItem = 119;
OP_DeletePetition = 120;
OP_DeleteSpawn = 121; //supported
OP_DeleteSpell = 122;
OP_DenyResponse = 123;
OP_Disarm = 124;
OP_DisarmTraps = 125;
OP_DisciplineTimer = 126;
OP_DisciplineUpdate = 127;
OP_DiscordMerchantInventory = 128;
OP_DoGroupLeadershipAbility = 129;
OP_DuelResponse = 130;
OP_DuelResponse2 = 131;
OP_DumpName = 132;
OP_Dye = 133;
OP_DynamicWall = 134;
OP_DzAddPlayer = 135;
OP_DzChooseZone = 136;
OP_DzCompass = 137;
OP_DzExpeditionEndsWarning = 138;
OP_DzExpeditionInfo = 139;
OP_DzExpeditionList = 140;
OP_DzJoinExpeditionConfirm = 141;
OP_DzJoinExpeditionReply = 142;
OP_DzLeaderStatus = 143;
OP_DzListTimers = 144;
OP_DzMakeLeader = 145;
OP_DzMemberList = 146;
OP_DzMemberStatus = 147;
OP_DzPlayerList = 148;
OP_DzQuit = 149;
OP_DzRemovePlayer = 150;
OP_DzSwapPlayer = 151;
OP_Emote = 152;
OP_EndLootRequest = 153;
OP_EnduranceUpdate = 154;
OP_EnterChat = 155;
OP_EnterWorld = 156;
OP_EnvDamage = 157;
OP_ExpansionInfo = 158;
OP_ExpUpdate = 159;
OP_FaceChange = 160;
OP_Feedback = 161;
OP_FeignDeath = 162;
OP_FellowshipUpdate = 163;
OP_FindPersonReply = 164;
OP_FindPersonRequest = 165;
OP_FinishTrade = 166;
OP_FinishWindow = 167;
OP_FinishWindow2 = 168;
OP_Fishing = 169;
OP_Fling = 170;
OP_FloatListThing = 171;
OP_Forage = 172;
OP_ForceFindPerson = 173;
OP_FormattedMessage = 174;
OP_FriendsWho = 175;
OP_GetGuildMOTD = 176;
OP_GetGuildMOTDReply = 177;
OP_GetGuildsList = 178;
OP_GiveMoney = 179;
OP_GMApproval = 180;
OP_GMBecomeNPC = 181;
OP_GMDelCorpse = 182;
OP_GMEmoteZone = 183;
OP_GMEndTraining = 184;
OP_GMEndTrainingResponse = 185;
OP_GMFind = 186;
OP_GMGoto = 187;
OP_GMHideMe = 188;
OP_GMKick = 189;
OP_GMKill = 190;
OP_GMLastName = 191;
OP_GMNameChange = 192;
OP_GMSearchCorpse = 193;
OP_GMServers = 194;
OP_GMSummon = 195;
OP_GMToggle = 196;
OP_GMTraining = 197;
OP_GMTrainSkill = 198;
OP_GMTrainSkillConfirm = 199;
OP_GMZoneRequest = 200;
OP_GMZoneRequest2 = 201;
OP_GroundSpawn = 202;
OP_GroupAcknowledge = 203;
OP_GroupCancelInvite = 204;
OP_GroupDelete = 205;
OP_GroupDisband = 206;
OP_GroupDisbandOther = 207;
OP_GroupDisbandYou = 208;
OP_GroupFollow = 209;
OP_GroupFollow2 = 210;
OP_GroupInvite = 211;
OP_GroupInvite2 = 212;
OP_GroupLeaderChange = 213;
OP_GroupLeadershipAAUpdate = 214;
OP_GroupMakeLeader = 215;
OP_GroupMentor = 216;
OP_GroupRoles = 217;
OP_GroupUpdate = 218;
OP_GroupUpdateB = 219;
OP_GroupUpdateLeaderAA = 220;
OP_GuildBank = 221;
OP_GuildBankItemList = 222;
OP_GuildCreate = 223;
OP_GuildDelete = 224;
OP_GuildDemote = 225;
OP_GuildInvite = 226;
OP_GuildInviteAccept = 227;
OP_GuildLeader = 228;
OP_GuildManageAdd = 229;
OP_GuildManageBanker = 230;
OP_GuildManageRemove = 231;
OP_GuildManageStatus = 232;
OP_GuildMemberLevelUpdate = 233;
OP_GuildMemberList = 234;
OP_GuildMemberUpdate = 235;
OP_GuildMOTD = 236;
OP_GuildPeace = 237;
OP_GuildPromote = 238;
OP_GuildPublicNote = 239;
OP_GuildRemove = 240;
OP_GuildsList = 241;
OP_GuildStatus = 242;
OP_GuildTributeInfo = 243;
OP_GuildUpdateURLAndChannel = 244;
OP_GuildWar = 245;
OP_Heartbeat = 246;
OP_Hide = 247;
OP_HideCorpse = 248;
OP_HPUpdate = 249; //supported
OP_Illusion = 250;
OP_IncreaseStats = 251;
OP_InitialHPUpdate = 252;
OP_InitialMobHealth = 253;
OP_InspectAnswer = 254;
OP_InspectBuffs = 255;
OP_InspectMessageUpdate = 256;
OP_InspectRequest = 257;
OP_InstillDoubt = 258;
OP_InterruptCast = 259;
OP_ItemLinkClick = 260;
OP_ItemLinkResponse = 261;
OP_ItemLinkText = 262;
OP_ItemName = 263;
OP_ItemPacket = 264;
OP_ItemPreview = 265;
OP_ItemRecastDelay = 266;
OP_ItemVerifyReply = 267;
OP_ItemVerifyRequest = 268;
OP_ItemViewUnknown = 269;
OP_Jump = 270;
OP_KeyRing = 271;
OP_KnowledgeBase = 272;
OP_LDoNButton = 273;
OP_LDoNDisarmTraps = 274;
OP_LDoNInspect = 275;
OP_LDoNOpen = 276;
OP_LDoNPickLock = 277;
OP_LDoNSenseTraps = 278;
OP_LeadershipExpToggle = 279;
OP_LeadershipExpUpdate = 280;
OP_LeaveAdventure = 281;
OP_LeaveBoat = 282;
OP_LevelAppearance = 283;
OP_LevelUpdate = 284;
OP_LFGAppearance = 285;
OP_LFGCommand = 286;
OP_LFGGetMatchesRequest = 287;
OP_LFGGetMatchesResponse = 288;
OP_LFGResponse = 289;
OP_LFGuild = 290;
OP_LFPCommand = 291;
OP_LFPGetMatchesRequest = 292;
OP_LFPGetMatchesResponse = 293;
OP_LinkedReuse = 294;
OP_LoadSpellSet = 295;
OP_LocInfo = 296;
OP_LockoutTimerInfo = 297;
OP_Login = 298;
OP_LoginAccepted = 299;
OP_LoginComplete = 300;
OP_LoginUnknown1 = 301;
OP_LoginUnknown2 = 302;
OP_Logout = 303;
OP_LogoutReply = 304;
OP_LogServer = 305;
OP_LootComplete = 306;
OP_LootItem = 307;
OP_LootRequest = 308;
OP_ManaChange = 309;
OP_ManaUpdate = 310;
OP_MarkNPC = 311;
OP_Marquee = 312;
OP_MemorizeSpell = 313;
OP_Mend = 314;
OP_MendHPUpdate = 315;
OP_MercenaryAssign = 316;
OP_MercenaryCommand = 317;
OP_MercenaryDataRequest = 318;
OP_MercenaryDataResponse = 319;
OP_MercenaryDataUpdate = 320;
OP_MercenaryDataUpdateRequest = 321;
OP_MercenaryDismiss = 322;
OP_MercenaryHire = 323;
OP_MercenarySuspendRequest = 324;
OP_MercenarySuspendResponse = 325;
OP_MercenaryTimer = 326;
OP_MercenaryTimerRequest = 327;
OP_MercenaryUnknown1 = 328;
OP_MercenaryUnsuspendResponse = 329;
OP_MobEnduranceUpdate = 330;
OP_MobHealth = 331; //supported
OP_MobManaUpdate = 332;
OP_MobRename = 333;
OP_MobUpdate = 334; // not used anymore, here for lecacy reasons eqextractor
OP_MoneyOnCorpse = 335;
OP_MoneyUpdate = 336;
OP_MOTD = 337;
OP_MoveCoin = 338;
OP_MoveDoor = 339;
OP_MoveItem = 340;
OP_MoveLogDisregard = 341;
OP_MoveLogRequest = 342;
OP_MultiLineMsg = 343;
OP_NewSpawn = 344; //supported
OP_NewTitlesAvailable = 345;
OP_NewZone = 346;
OP_OnLevelMessage = 347;
OP_OpenContainer = 348;
OP_OpenDiscordMerchant = 349;
OP_OpenGuildTributeMaster = 350;
OP_OpenInventory = 351;
OP_OpenNewTasksWindow = 352;
OP_OpenTributeMaster = 353;
OP_PDeletePetition = 354;
OP_PetBuffWindow = 355;
OP_PetCommands = 356;
OP_PetCommandState = 357;
OP_PetHoTT = 358;
OP_Petition = 359;
OP_PetitionBug = 360;
OP_PetitionCheckIn = 361;
OP_PetitionCheckout = 362;
OP_PetitionCheckout2 = 363;
OP_PetitionDelete = 364;
OP_PetitionQue = 365;
OP_PetitionRefresh = 366;
OP_PetitionResolve = 367;
OP_PetitionSearch = 368;
OP_PetitionSearchResults = 369;
OP_PetitionSearchText = 370;
OP_PetitionUnCheckout = 371;
OP_PetitionUpdate = 372;
OP_PickPocket = 373;
OP_PlayerProfile = 374;
OP_PlayerStateAdd = 375;
OP_PlayerStateRemove = 376;
OP_PlayEverquestRequest = 377;
OP_PlayEverquestResponse = 378;
OP_PlayMP3 = 379;
OP_Poll = 380;
OP_PollResponse = 381;
OP_PopupResponse = 382;
OP_PostEnterWorld = 383; //this is really OP_WorldAccessGrant
OP_PotionBelt = 384;
OP_PreLogoutReply = 385;
OP_PurchaseLeadershipAA = 386;
OP_PVPLeaderBoardDetailsReply = 387;
OP_PVPLeaderBoardDetailsRequest = 388;
OP_PVPLeaderBoardReply = 389;
OP_PVPLeaderBoardRequest = 390;
OP_PVPStats = 391;
OP_QueryResponseThing = 392;
OP_RaidInvite = 393;
OP_RaidJoin = 394;
OP_RaidUpdate = 395;
OP_RandomNameGenerator = 396;
OP_RandomReply = 397;
OP_RandomReq = 398;
OP_ReadBook = 399;
OP_RecipeAutoCombine = 400;
OP_RecipeDetails = 401;
OP_RecipeReply = 402;
OP_RecipesFavorite = 403;
OP_RecipesSearch = 404;
OP_ReclaimCrystals = 405;
OP_ReloadUI = 406;
OP_RemoveAllDoors = 407;
OP_RemoveBlockedBuffs = 408;
OP_RemoveNimbusEffect = 409;
OP_RemoveTrap = 410;
OP_Report = 411;
OP_ReqClientSpawn = 412;
OP_ReqNewZone = 413;
OP_RequestClientZoneChange = 414;
OP_RequestDuel = 415;
OP_RequestKnowledgeBase = 416;
OP_RequestTitles = 417;
OP_RespawnWindow = 418;
OP_RespondAA = 419;
OP_RestState = 420;
OP_Rewind = 421;
OP_RezzAnswer = 422;
OP_RezzComplete = 423;
OP_RezzRequest = 424;
OP_Sacrifice = 425;
OP_SafeFallSuccess = 426;
OP_SafePoint = 427;
OP_Save = 428;
OP_SaveOnZoneReq = 429;
OP_SelectTribute = 430;
OP_SendAAStats = 431;
OP_SendAATable = 432;
OP_SendCharInfo = 433;
OP_SendExpZonein = 434;
OP_SendFindableNPCs = 435;
OP_SendGuildTributes = 436;
OP_SendLoginInfo = 437;
OP_SendMaxCharacters = 438;
OP_SendMembership = 439;
OP_SendMembershipDetails = 440;
OP_SendSystemStats = 441;
OP_SendTitleList = 442;
OP_SendTributes = 443;
OP_SendZonepoints = 444;
OP_SenseHeading = 445;
OP_SenseTraps = 446;
OP_ServerListRequest = 447;
OP_ServerListResponse = 448;
OP_SessionReady = 449;
OP_SetChatServer = 450;
OP_SetChatServer2 = 451;
OP_SetGroupTarget = 452;
OP_SetGuildMOTD = 453;
OP_SetGuildRank = 454;
OP_SetRunMode = 455;
OP_SetServerFilter = 456;
OP_SetStartCity = 457;
OP_SetTitle = 458;
OP_SetTitleReply = 459;
OP_Shielding = 460;
OP_ShopDelItem = 461;
OP_ShopEnd = 462;
OP_ShopEndConfirm = 463;
OP_ShopItem = 464;
OP_ShopPlayerBuy = 465;
OP_ShopPlayerSell = 466;
OP_ShopRequest = 467;
OP_SimpleMessage = 468;
OP_SkillUpdate = 469;
OP_Sneak = 470;
OP_Some3ByteHPUpdate = 471;
OP_Some6ByteHPUpdate = 472;
OP_SomeItemPacketMaybe = 473;
OP_Sound = 474;
OP_SpawnAppearance = 475;
OP_SpawnDoor = 476;
OP_SpawnPositionUpdate = 477;
OP_SpecialMesg = 478;
OP_SpellEffect = 479;
OP_Split = 480;
OP_Stamina = 481;
OP_Stun = 482;
OP_Surname = 483;
OP_SwapSpell = 484;
OP_TargetBuffs = 485;
OP_TargetCommand = 486;
OP_TargetHoTT = 487;
OP_TargetMouse = 488;
OP_TargetReject = 489;
OP_TaskActivity = 490;
OP_TaskActivityComplete = 491;
OP_TaskDescription = 492;
OP_TaskHistoryReply = 493;
OP_TaskHistoryRequest = 494;
OP_TaskMemberList = 495;
OP_Taunt = 496;
OP_TestBuff = 497;
OP_TGB = 498;
OP_TimeOfDay = 499;
OP_Track = 500;
OP_TrackTarget = 501;
OP_TrackUnknown = 502;
OP_TradeAcceptClick = 503;
OP_TradeBusy = 504;
OP_TradeCoins = 505;
OP_TradeMoneyUpdate = 506;
OP_Trader = 507;
OP_TraderBuy = 508;
OP_TraderDelItem = 509;
OP_TradeRequest = 510;
OP_TradeRequestAck = 511;
OP_TraderItemUpdate = 512;
OP_TraderShop = 513;
OP_TradeSkillCombine = 514;
OP_Translocate = 515;
OP_TributeInfo = 516;
OP_TributeItem = 517;
OP_TributeMoney = 518;
OP_TributeNPC = 519;
OP_TributePointUpdate = 520;
OP_TributeTimer = 521;
OP_TributeToggle = 522;
OP_TributeUpdate = 523;
OP_Untargetable = 524;
OP_UpdateAA = 525;
OP_UpdateAura = 526;
OP_UpdateLeadershipAA = 527;
OP_VetClaimReply = 528;
OP_VetClaimRequest = 529;
OP_VetRewardsAvaliable = 530;
OP_VoiceMacroIn = 531;
OP_VoiceMacroOut = 532;
OP_WeaponEquip1 = 533;
OP_WearChange = 534; //supported
OP_Weather = 535;
OP_Weblink = 536;
OP_WhoAllRequest = 537;
OP_WhoAllResponse = 538;
OP_World_Client_CRC1 = 539;
OP_World_Client_CRC2 = 540;
OP_WorldClientReady = 541;
OP_WorldComplete = 542;
OP_WorldLogout = 543;
OP_WorldObjectsSent = 544;
OP_WorldUnknown001 = 545;
OP_XTargetAutoAddHaters = 546;
OP_XTargetOpen = 547;
OP_XTargetOpenResponse = 548;
OP_XTargetRequest = 549;
OP_XTargetResponse = 550;
OP_YellForHelp = 551;
OP_ZoneChange = 552;
OP_ZoneComplete = 553;
OP_ZoneEntry = 554; //supported
OP_ZoneGuildList = 555;
OP_ZoneInUnknown = 556;
OP_ZonePlayerToBind = 557;
OP_ZoneServerInfo = 558;
OP_ZoneServerReady = 559;
OP_ZoneSpawns = 560;
OP_ZoneUnavail = 561;
OP_ResetAA = 562;
OP_Buddy = 563;
OP_ChannelAnnounceJoin = 564;
OP_ChannelAnnounceLeave = 565;
OP_Ignore = 566;
OP_Mail = 567;
OP_MailboxChange = 568;
OP_MailDeliveryStatus = 569;
OP_MailHeader = 570;
OP_MailHeaderCount = 571;
OP_MailLogin = 572;
OP_MailNew = 573;
OP_MailSendBody = 574;
}
+1 -1
View File
@@ -46,7 +46,7 @@ public:
_chat_config=new queryservconfig;
_config=_chat_config;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
return _config->parseFile();
}
};
+143 -1
View File
@@ -28,6 +28,10 @@
extern Database database;
extern uint32 ChatMessagesSent;
void ServerToClient45SayLink(std::string& clientSayLink, const std::string& serverSayLink);
void ServerToClient50SayLink(std::string& clientSayLink, const std::string& serverSayLink);
void ServerToClient55SayLink(std::string& clientSayLink, const std::string& serverSayLink);
ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string inPassword, bool inPermanent, int inMinimumStatus) :
DeleteTimer(0) {
@@ -384,6 +388,8 @@ void ChatChannel::SendMessageToChannel(std::string Message, Client* Sender) {
if(!Sender) return;
std::string cv_messages[EQEmu::versions::ClientVersionCount];
ChatMessagesSent++;
LinkedListIterator<Client*> iterator(ClientsInChannel);
@@ -398,7 +404,28 @@ void ChatChannel::SendMessageToChannel(std::string Message, Client* Sender) {
{
Log(Logs::Detail, Logs::UCS_Server, "Sending message to %s from %s",
ChannelClient->GetName().c_str(), Sender->GetName().c_str());
ChannelClient->SendChannelMessage(Name, Message, Sender);
if (cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())].length() == 0) {
switch (ChannelClient->GetClientVersion()) {
case EQEmu::versions::ClientVersion::Titanium:
ServerToClient45SayLink(cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())], Message);
break;
case EQEmu::versions::ClientVersion::SoF:
case EQEmu::versions::ClientVersion::SoD:
case EQEmu::versions::ClientVersion::UF:
ServerToClient50SayLink(cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())], Message);
break;
case EQEmu::versions::ClientVersion::RoF:
ServerToClient55SayLink(cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())], Message);
break;
case EQEmu::versions::ClientVersion::RoF2:
default:
cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())] = Message;
break;
}
}
ChannelClient->SendChannelMessage(Name, cv_messages[static_cast<uint32>(ChannelClient->GetClientVersion())], Sender);
}
iterator.Advance();
@@ -655,3 +682,118 @@ std::string CapitaliseName(std::string inString) {
return NormalisedName;
}
void ServerToClient45SayLink(std::string& clientSayLink, const std::string& serverSayLink) {
if (serverSayLink.find('\x12') == std::string::npos) {
clientSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 56) {
clientSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
clientSayLink.push_back('\x12');
clientSayLink.append(segments[segment_iter].substr(0, 31));
clientSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
clientSayLink.push_back(segments[segment_iter][42]);
else
clientSayLink.push_back('F');
clientSayLink.append(segments[segment_iter].substr(48));
clientSayLink.push_back('\x12');
}
else {
clientSayLink.append(segments[segment_iter]);
}
}
}
void ServerToClient50SayLink(std::string& clientSayLink, const std::string& serverSayLink) {
if (serverSayLink.find('\x12') == std::string::npos) {
clientSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 56) {
clientSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// Diff: ^^^^^ ^
clientSayLink.push_back('\x12');
clientSayLink.append(segments[segment_iter].substr(0, 31));
clientSayLink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
clientSayLink.push_back(segments[segment_iter][42]);
else
clientSayLink.push_back('F');
clientSayLink.append(segments[segment_iter].substr(43));
clientSayLink.push_back('\x12');
}
else {
clientSayLink.append(segments[segment_iter]);
}
}
}
void ServerToClient55SayLink(std::string& clientSayLink, const std::string& serverSayLink) {
if (serverSayLink.find('\x12') == std::string::npos) {
clientSayLink = serverSayLink;
return;
}
auto segments = SplitString(serverSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 56) {
clientSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// Diff: ^
clientSayLink.push_back('\x12');
clientSayLink.append(segments[segment_iter].substr(0, 41));
if (segments[segment_iter][41] == '0')
clientSayLink.push_back(segments[segment_iter][42]);
else
clientSayLink.push_back('F');
clientSayLink.append(segments[segment_iter].substr(43));
clientSayLink.push_back('\x12');
}
else {
clientSayLink.append(segments[segment_iter]);
}
}
}
+51 -21
View File
@@ -513,6 +513,7 @@ Client::Client(std::shared_ptr<EQStreamInterface> eqs) {
GlobalChatLimiterTimer = new Timer(RuleI(Chat, IntervalDurationMS));
TypeOfConnection = ConnectionTypeUnknown;
ClientVersion_ = EQEmu::versions::ClientVersion::Unknown;
UnderfootOrLater = false;
}
@@ -681,6 +682,7 @@ void Clientlist::Process()
it = ClientChatConnections.erase(it);
continue;
}
++it;
}
}
@@ -2134,34 +2136,62 @@ void Client::SetConnectionType(char c) {
switch (c)
{
case 'S':
{
TypeOfConnection = ConnectionTypeCombined;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (SoF/SoD)");
break;
}
case 'U':
{
TypeOfConnection = ConnectionTypeCombined;
UnderfootOrLater = true;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (Underfoot+)");
break;
}
case 'M':
{
TypeOfConnection = ConnectionTypeMail;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Mail (6.2 or Titanium client)");
break;
}
case 'C':
case EQEmu::versions::ucsTitaniumChat:
{
TypeOfConnection = ConnectionTypeChat;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Chat (6.2 or Titanium client)");
ClientVersion_ = EQEmu::versions::ClientVersion::Titanium;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Chat (Titanium)");
break;
}
case EQEmu::versions::ucsTitaniumMail:
{
TypeOfConnection = ConnectionTypeMail;
ClientVersion_ = EQEmu::versions::ClientVersion::Titanium;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Mail (Titanium)");
break;
}
case EQEmu::versions::ucsSoFCombined:
{
TypeOfConnection = ConnectionTypeCombined;
ClientVersion_ = EQEmu::versions::ClientVersion::SoF;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (SoF)");
break;
}
case EQEmu::versions::ucsSoDCombined:
{
TypeOfConnection = ConnectionTypeCombined;
ClientVersion_ = EQEmu::versions::ClientVersion::SoD;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (SoD)");
break;
}
case EQEmu::versions::ucsUFCombined:
{
TypeOfConnection = ConnectionTypeCombined;
ClientVersion_ = EQEmu::versions::ClientVersion::UF;
UnderfootOrLater = true;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (Underfoot)");
break;
}
case EQEmu::versions::ucsRoFCombined:
{
TypeOfConnection = ConnectionTypeCombined;
ClientVersion_ = EQEmu::versions::ClientVersion::RoF;
UnderfootOrLater = true;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (RoF)");
break;
}
case EQEmu::versions::ucsRoF2Combined:
{
TypeOfConnection = ConnectionTypeCombined;
ClientVersion_ = EQEmu::versions::ClientVersion::RoF2;
UnderfootOrLater = true;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is Combined (RoF2)");
break;
}
default:
{
TypeOfConnection = ConnectionTypeUnknown;
ClientVersion_ = EQEmu::versions::ClientVersion::Unknown;
Log(Logs::Detail, Logs::UCS_Server, "Connection type is unknown.");
}
}
+5 -1
View File
@@ -139,8 +139,11 @@ public:
std::string MailBoxName();
int GetMailBoxNumber() { return CurrentMailBox; }
int GetMailBoxNumber(std::string CharacterName);
void SetConnectionType(char c);
ConnectionType GetConnectionType() { return TypeOfConnection; }
EQEmu::versions::ClientVersion GetClientVersion() { return ClientVersion_; }
inline bool IsMailConnection() { return (TypeOfConnection == ConnectionTypeMail) || (TypeOfConnection == ConnectionTypeCombined); }
void SendNotification(int MailBoxNumber, std::string From, std::string Subject, int MessageID);
void ChangeMailBox(int NewMailBox);
@@ -167,7 +170,9 @@ private:
Timer *GlobalChatLimiterTimer; //60 seconds
int AttemptedMessages;
bool ForceDisconnect;
ConnectionType TypeOfConnection;
EQEmu::versions::ClientVersion ClientVersion_;
bool UnderfootOrLater;
};
@@ -183,7 +188,6 @@ public:
void ProcessOPMailCommand(Client *c, std::string CommandString);
private:
EQ::Net::EQStreamManager *chatsf;
std::list<Client*> ClientChatConnections;
+1 -1
View File
@@ -46,7 +46,7 @@ public:
_chat_config=new ucsconfig;
_config=_chat_config;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
return _config->parseFile();
}
};
+130 -1
View File
@@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/misc_functions.h"
#include "../common/packet_functions.h"
#include "../common/md5.h"
#include "../common/string_util.h"
#include "worldserver.h"
#include "clientlist.h"
#include "ucsconfig.h"
@@ -41,6 +42,10 @@ extern Database database;
void ProcessMailTo(Client *c, std::string from, std::string subject, std::string message);
void Client45ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
void Client50ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
void Client55ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
WorldServer::WorldServer()
{
m_connection.reset(new EQ::Net::ServertalkClient(Config->WorldIP, Config->WorldTCPPort, false, "UCS", Config->SharedKey));
@@ -94,7 +99,26 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
if (Message[0] == ';')
{
c->SendChannelMessageByNumber(Message.substr(1, std::string::npos));
std::string new_message;
switch (c->GetClientVersion()) {
case EQEmu::versions::ClientVersion::Titanium:
Client45ToServerSayLink(new_message, Message.substr(1, std::string::npos));
break;
case EQEmu::versions::ClientVersion::SoF:
case EQEmu::versions::ClientVersion::SoD:
case EQEmu::versions::ClientVersion::UF:
Client50ToServerSayLink(new_message, Message.substr(1, std::string::npos));
break;
case EQEmu::versions::ClientVersion::RoF:
Client55ToServerSayLink(new_message, Message.substr(1, std::string::npos));
break;
case EQEmu::versions::ClientVersion::RoF2:
default:
new_message = Message.substr(1, std::string::npos);
break;
}
c->SendChannelMessageByNumber(new_message);
}
else if (Message[0] == '[')
{
@@ -116,3 +140,108 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
}
}
}
void Client45ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink) {
if (clientSayLink.find('\x12') == std::string::npos) {
serverSayLink = clientSayLink;
return;
}
auto segments = SplitString(clientSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 45) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 32 36 37 (Source)
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.push_back(segments[segment_iter][36]);
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(37));
serverSayLink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
}
}
}
void Client50ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink) {
if (clientSayLink.find('\x12') == std::string::npos) {
serverSayLink = clientSayLink;
return;
}
auto segments = SplitString(clientSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 50) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 32 36 37 42 (Source)
// SoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (50)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 31));
serverSayLink.append("00000");
serverSayLink.append(segments[segment_iter].substr(31, 5));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(36));
serverSayLink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
}
}
}
void Client55ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink) {
if (clientSayLink.find('\x12') == std::string::npos) {
serverSayLink = clientSayLink;
return;
}
auto segments = SplitString(clientSayLink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= 55) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 42 47 (Source)
// RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^
serverSayLink.push_back('\x12');
serverSayLink.append(segments[segment_iter].substr(0, 41));
serverSayLink.push_back('0');
serverSayLink.append(segments[segment_iter].substr(41));
serverSayLink.push_back('\x12');
}
else {
serverSayLink.append(segments[segment_iter]);
}
}
}
+8
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@@ -0,0 +1,8 @@
{
"server": {
"world": {
"shortname": "setme",
"longname": "I Forgot To Edit My Config"
}
}
}
+54
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@@ -0,0 +1,54 @@
{
"server": {
"zones": {
"defaultstatus": "20",
"ports": {
"low": "7000",
"high": "7100"
}
},
"database": {
"password": "eq",
"db": "eq",
"host": "127.0.0.1",
"port": "3306",
"username": "eq"
},
"world": {
"shortname": "setme",
"longname": "I Forgot To Edit My Config",
"loginserver": {
"password": "",
"host": "login.eqemulator.net",
"port": "5998",
"account": ""
},
"tcp": {
"port": "9000",
"telnet": "disable",
"ip": "127.0.0.1"
},
"key": "some long random string",
"http": {
"mimefile": "mime.types",
"port": "9080",
"enabled": "false"
}
},
"mailserver": {
"host": "channels.eqemulator.net",
"port": "7778"
},
"chatserver": {
"host": "channels.eqemulator.net",
"port": "7778"
},
"qsdatabase": {
"host": "127.0.0.1",
"port": "3306",
"username": "eq",
"password": "eq",
"db": "eq"
}
}
}
+355
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@@ -0,0 +1,355 @@
//Parses perl scripts
package main
import (
"bufio"
"fmt"
"log"
"os"
"regexp"
"strings"
"github.com/pkg/errors"
)
func main() {
path := "../../../zone/embparser_api.cpp"
err := readFile(path)
if err != nil {
log.Panicf("Failed to read file: %s", err.Error())
}
}
type API struct {
Function string
Arguments []*Argument
}
type Argument struct {
Name string
Type string
API *API
}
func readFile(path string) (err error) {
inFile, err := os.Open(path)
if err != nil {
err = errors.Wrap(err, "Failed to open file")
}
defer inFile.Close()
scanner := bufio.NewScanner(inFile)
scanner.Split(bufio.ScanLines)
arguments := map[string][]*Argument{}
functions := []*API{}
reg, err := regexp.Compile(`\]+|\[+|\?+|[...]+`)
if err != nil {
err = errors.Wrap(err, "Failed to compile regex")
return
}
regType, err := regexp.Compile(`(unsigned long|long|int32|bool|uint[0-9]+|int|auto|float|unsigned int|char[ \*]).+([. a-zA-Z]+=)`)
if err != nil {
err = errors.Wrap(err, "Failed to compile type regex")
return
}
lastArguments := []*Argument{}
lastAPI := &API{}
lineNum := 0
for scanner.Scan() {
lineNum++
key := ""
line := scanner.Text()
if len(line) < 1 {
continue
}
if len(lastArguments) > 0 { //existing args to parse
for i, argument := range lastArguments {
key = fmt.Sprintf("ST(%d)", i)
if strings.Contains(line, key) {
//We found a definition argument line
if argument.Type != "" {
continue
}
match := regType.FindStringSubmatch(line)
if len(match) < 2 {
continue
}
//key = `int`
//function = line[strings.Index(line, key)+len(key):]
newType := ""
switch v := strings.TrimSpace(match[1]); v {
case "int":
newType = "int"
case "int32":
newType = "int"
case "float":
newType = "float"
case "unsigned int":
newType = "uint"
case "uint32":
newType = "uint"
case "uint8":
newType = "uint"
case "uint":
newType = "uint"
case "bool":
newType = "bool"
case "uint16":
newType = "uint"
case "long":
newType = "long"
case "unsigned long":
newType = "unsigned long"
case "char":
newType = "string"
case "auto":
//Auto is tricky
if strings.Contains(line, "glm::vec4") {
newType = "float"
}
default:
log.Printf(`Unknown type: "%s" on line %d`, v, lineNum)
}
//log.Println("Found arg type", newType, "on index", i, argument.Name)
lastArguments[i].Type = newType
}
}
}
function := ""
argLine := ""
args := []string{}
//Find line
key = `Perl_croak(aTHX_ "Usage:`
if strings.Contains(line, key) {
function = line[strings.Index(line, key)+len(key):]
}
for _, argument := range lastArguments {
arguments[argument.Name] = append(arguments[argument.Name], argument)
}
lastArguments = []*Argument{}
//Trim off the endings
key = `");`
if strings.Contains(function, key) {
function = function[0:strings.Index(function, key)]
}
//Strip out the arguments
key = `(`
if strings.Contains(function, key) {
argLine = function[strings.Index(function, key)+len(key):]
function = function[0:strings.Index(function, key)]
key = `)`
if strings.Contains(argLine, key) {
argLine = argLine[:strings.Index(argLine, key)]
}
key = `=`
if strings.Contains(argLine, key) {
argLine = argLine[:strings.Index(argLine, key)]
}
argLine = reg.ReplaceAllString(argLine, "")
}
key = `,`
argLine = strings.TrimSpace(argLine)
if strings.Contains(argLine, key) {
args = strings.Split(argLine, key)
}
if len(function) < 1 {
continue
}
newArgs := []string{}
for j, _ := range args {
args[j] = strings.TrimSpace(args[j])
if len(args[j]) == 0 {
continue
}
newArgs = append(newArgs, args[j])
}
lastAPI = &API{
Function: function,
}
for _, arg := range newArgs {
argType, _ := knownTypes[arg]
argument := &Argument{
Name: arg,
Type: argType,
API: lastAPI,
}
lastArguments = append(lastArguments, argument)
}
lastAPI.Arguments = lastArguments
functions = append(functions, lastAPI)
}
foundCount := 0
failCount := 0
for key, val := range arguments {
isMissing := false
line := ""
line = fmt.Sprintf("%s used by %d functions:", key, len(val))
for _, fnc := range val {
line += fmt.Sprintf("%s(%s %s), ", fnc.API.Function, fnc.Type, key)
if fnc.Type == "" {
isMissing = true
}
}
if isMissing {
fmt.Println(line)
failCount++
} else {
foundCount++
}
}
log.Println(foundCount, "functions properly identified,", failCount, "have errors")
line := ""
for _, api := range functions {
line += fmt.Sprintf("void %s(", strings.TrimSpace(api.Function))
for _, argument := range api.Arguments {
line += fmt.Sprintf("%s %s, ", argument.Type, argument.Name)
}
if len(api.Arguments) > 0 {
line = line[0 : len(line)-2]
}
line += ")\n"
}
fmt.Println(line)
return
}
var knownTypes = map[string]string{
"activity_id": "uint",
"alt_mode": "bool",
"anim_num": "int",
"best_z": "float",
"buttons": "int",
"channel_id": "int",
"char_id": "int",
"charges": "int",
"class_id": "int",
"client_name": "string",
"color": "int",
"color_id": "int",
"condition_id": "int",
"copper": "int",
"count": "int",
"debug_level": "int",
"decay_time": "int",
"dest_heading": "float",
"dest_x": "float",
"dest_y": "float",
"dest_z": "float",
"distance": "int",
"door_id": "int",
"doorid": "uint",
"duration": "int",
"effect_id": "int",
"elite_material_id": "int",
"enforce_level_requirement": "bool",
"explore_id": "uint",
"faction_value": "int",
"fade_in": "int",
"fade_out": "int",
"fadeout": "uint",
"firstname": "string",
"from": "string",
"gender_id": "int",
"gold": "int",
"grid_id": "int",
"guild_rank_id": "int",
"heading": "float",
"hero_forge_model_id": "int",
"ignore_quest_update": "bool",
"instance_id": "int",
"int_unused": "int",
"int_value": "int",
"is_enabled": "bool",
"is_strict": "bool",
"item_id": "int",
"key": "string",
"language_id": "int",
"lastname": "string",
"leader_name": "string",
"level": "int",
"link_name": "string",
"macro_id": "int",
"max_level": "int",
"max_x": "float",
"max_y": "float",
"max_z": "float",
"message": "string",
"milliseconds": "int",
"min_level": "int",
"min_x": "float",
"min_y": "float",
"min_z": "float",
"name": "string",
"new_hour": "int",
"new_min": "int",
"node1": "int",
"node2": "int",
"npc_id": "int",
"npc_type_id": "int",
"object_type": "int",
"options": "int",
"platinum": "int",
"popup_id": "int",
"priority": "int",
"quantity": "int",
"race_id": "int",
"remove_item": "bool",
"requested_id": "int",
"reset_base": "bool",
"saveguard": "bool",
"seconds": "int",
"send_to_world": "bool",
"signal_id": "int",
"silent": "bool",
"silver": "int",
"size": "int",
"stat_id": "int",
"str_value": "string",
"subject": "string",
"target_enum": "string",
"target_id": "int",
"task": "int",
"task_id": "uint",
"task_id1": "int",
"task_id10": "int",
"task_id2": "int",
"task_set": "int",
"taskid": "int",
"taskid1": "int",
"taskid2": "int",
"taskid3": "int",
"taskid4": "int",
"teleport": "int",
"temp": "int",
"texture_id": "int",
"theme_id": "int",
"update_world": "int",
"updated_time_till_repop": "uint",
"version": "int",
"wait_ms": "int",
"window_title": "string",
"x": "float",
"y": "float",
"z": "float",
"zone_id": "int",
"zone_short": "string",
`task_id%i`: "int",
}
+19
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@@ -0,0 +1,19 @@
Hello World NATS example
## Go helloworld.go
* Install go and set your GOPATH/GOROOT variables as instructions notes. https://golang.org/doc/install
* run `go get ./...` in this directory
* run `go run helloworld.go` in this directory
## Python 2 helloworld2.py
* 2.7+ Python ideal
* run `pip install nats-client`
* run `pip install protobuf`
## C#
* The easiest way how to use C# protobuf is via the Google.Protobuf NuGet package. Just add the NuGet package to your VS project.
* Copy Message.cs to your project.
* NATS is obtained via the NATS.Client NuGet project
* (Optional) You will also want to install the Google.Protobuf.Tools NuGet package, which contains precompiled version of protoc.exe and a copy of well known .proto files under the package's tools directory.
* (Optional) To generate C# files from your .proto files, invoke protoc with the --csharp_out option.
* Read https://github.com/google/protobuf/tree/master/csharp for more details
@@ -0,0 +1,16 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
tmp/
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
packages/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
.vs
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>
+80
View File
@@ -0,0 +1,80 @@
namespace helloworld
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.TxtLog = new System.Windows.Forms.TextBox();
this.BtnHello = new System.Windows.Forms.Button();
this.TmrMessage = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// TxtLog
//
this.TxtLog.Location = new System.Drawing.Point(13, 13);
this.TxtLog.Multiline = true;
this.TxtLog.Name = "TxtLog";
this.TxtLog.Size = new System.Drawing.Size(354, 151);
this.TxtLog.TabIndex = 0;
//
// BtnHello
//
this.BtnHello.Location = new System.Drawing.Point(12, 170);
this.BtnHello.Name = "BtnHello";
this.BtnHello.Size = new System.Drawing.Size(354, 64);
this.BtnHello.TabIndex = 1;
this.BtnHello.Text = "Hello World";
this.BtnHello.UseVisualStyleBackColor = true;
this.BtnHello.Click += new System.EventHandler(this.BtnHello_Click);
//
// TmrMessage
//
this.TmrMessage.Tick += new System.EventHandler(this.TmrMessage_Tick);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(380, 244);
this.Controls.Add(this.BtnHello);
this.Controls.Add(this.TxtLog);
this.Name = "Form1";
this.Text = "helloworld";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox TxtLog;
private System.Windows.Forms.Button BtnHello;
private System.Windows.Forms.Timer TmrMessage;
}
}
@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Eqproto;
using Google.Protobuf;
// Reference the NATS client.
using NATS.Client;
namespace helloworld
{
public partial class Form1 : Form
{
// Creates a live connection to the default
// NATS Server running locally
IConnection c;
ISyncSubscription sSync;
public Form1()
{
InitializeComponent();
}
private void BtnHello_Click(object sender, EventArgs e)
{
if (c != null && !c.IsClosed())
{
// Closing a connection
c.Close();
TxtLog.Text += "\r\nDisconnected.";
return;
}
TxtLog.Text = "Initialized";
// Create a new connection factory to create
// a connection.
ConnectionFactory cf = new ConnectionFactory();
c = cf.CreateConnection();
TxtLog.Text += "\r\nSending hello world";
ChannelMessage msg = new ChannelMessage();
msg.From = "csharp";
msg.Message = "Hello, World!";
msg.ChanNum = 5;
c.Publish("world.channel_message", msg.ToByteArray());
// Simple synchronous subscriber
sSync = c.SubscribeSync("world.channel_message");
TxtLog.Text += "\r\nWaiting for message...";
TmrMessage.Enabled = true;
}
private void TmrMessage_Tick(object sender, EventArgs e)
{
if (c == null || sSync == null)
{
return;
}
// Using a synchronous subscriber, gets the first message available,
// waiting up to 1000 milliseconds (1 second)
Msg m;
try
{
m = sSync.NextMessage(2);
Application.DoEvents();
} catch //(NATS.Client.NATSTimeoutException e)
{
return;
}
if (m == null) return;
ChannelMessage msg = ChannelMessage.Parser.ParseFrom(m.Data);
TxtLog.Text += string.Format("\r\nFrom: {0} Chan_num: {1} Message: {2}", msg.From, msg.ChanNum, msg.Message);
}
}
}
@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="TmrMessage.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace helloworld
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("helloworld")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("helloworld")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7f2cb9a7-0e8a-486d-8443-e09038dbf872")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace helloworld.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("helloworld.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace helloworld.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
@@ -0,0 +1,91 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7F2CB9A7-0E8A-486D-8443-E09038DBF872}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>helloworld</RootNamespace>
<AssemblyName>helloworld</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Google.Protobuf, Version=3.5.1.0, Culture=neutral, PublicKeyToken=a7d26565bac4d604, processorArchitecture=MSIL">
<HintPath>packages\Google.Protobuf.3.5.1\lib\net45\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="NATS.Client, Version=0.8.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\NATS.Client.0.8.0\lib\net45\NATS.Client.DLL</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Message.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2002
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "helloworld", "helloworld.csproj", "{7F2CB9A7-0E8A-486D-8443-E09038DBF872}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7F2CB9A7-0E8A-486D-8443-E09038DBF872}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7F2CB9A7-0E8A-486D-8443-E09038DBF872}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F2CB9A7-0E8A-486D-8443-E09038DBF872}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F2CB9A7-0E8A-486D-8443-E09038DBF872}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3FE58E4E-B083-44A5-91B9-9E1F4E1EC6D4}
EndGlobalSection
EndGlobal
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Google.Protobuf" version="3.5.1" targetFramework="net461" />
<package id="Google.Protobuf.Tools" version="3.5.1" targetFramework="net461" />
<package id="NATS.Client" version="0.8.0" targetFramework="net461" />
<package id="System.Runtime.Serialization.Json" version="4.0.2" targetFramework="net461" />
</packages>
+80
View File
@@ -0,0 +1,80 @@
package main
import (
"fmt"
"log"
"time"
"github.com/eqemu/server/protobuf/go/eqproto"
"github.com/golang/protobuf/proto"
"github.com/nats-io/go-nats"
)
func main() {
fmt.Println("Starting...")
var nc *nats.Conn
var err error
//create a nats connection, by default 127.0.0.1
if nc, err = nats.Connect(nats.DefaultURL); err != nil {
log.Fatal(err)
}
defer nc.Close()
//listen for any channel messages from game
go asyncChannelMessageSubscriber(nc) //async is recommended
//go syncChannelMessageSubscriber() //sync is here as example
//send a channel message to broadcast channel
go testBroadcastMessage(nc, "Hello, World!")
time.Sleep(100 * time.Second)
fmt.Println("Exited after 100 seconds")
}
// asyncChannelMessageSubscriber is an example of how to subscribe
// and invoke a function when a message is received
func asyncChannelMessageSubscriber(nc *nats.Conn) {
nc.Subscribe("world.channel_message.out", func(m *nats.Msg) {
message := &eqproto.ChannelMessage{}
proto.Unmarshal(m.Data, message)
log.Println(message)
})
log.Println("Waiting on async messages...")
}
// syncChannelMessageSubscriber is an example of how to subscribe
// and poll for messages syncronously
func syncChannelMessageSubscriber(nc *nats.Conn) {
sub, err := nc.SubscribeSync("world.channel_message.out")
if err != nil {
log.Fatal(err)
}
var m *nats.Msg
if m, err = sub.NextMsg(10 * time.Second); err != nil {
log.Println("Timed out after 10 seconds waiting for message", err.Error())
return
}
message := &eqproto.ChannelMessage{}
proto.Unmarshal(m.Data, message)
log.Println("Got message", message)
}
func testBroadcastMessage(nc *nats.Conn, msg string) {
message := &eqproto.ChannelMessage{
From: "go",
Message: msg,
Number: 5, //5 is ooc, 6 is bc
}
d, err := proto.Marshal(message)
if err != nil {
log.Fatal(err)
}
if err = nc.Publish("world.channel_message.in", d); err != nil {
log.Println("Failed to publish:", err.Error())
return
}
log.Println("Sending message", message)
}
+47
View File
@@ -0,0 +1,47 @@
# coding: utf-8
import tornado.ioloop
import tornado.gen
import time
import sys
sys.path.insert(0, "../../../protobuf/python/proto")
from datetime import datetime
from nats.io.utils import new_inbox
from nats.io import Client as NATS
import message_pb2
@tornado.gen.coroutine
def main():
nc = NATS()
# Establish connection to the server.
options = { "verbose": True, "servers": ["nats://127.0.0.1:4222"] }
yield nc.connect(**options)
def discover(msg=None):
channel_message = message_pb2.ChannelMessage()
channel_message.ParseFromString(msg.data)
print("[Received]: %s" % channel_message)
send_message = message_pb2.ChannelMessage()
send_message.chan_num = 5
#send_message.from = "python"
send_message.message = "Hello, World!"
sid = yield nc.subscribe("world.channel_message", "", discover)
yield nc.publish("world.channel_message", send_message.SerializeToString())
loop = tornado.ioloop.IOLoop.instance()
yield tornado.gen.Task(loop.add_timeout, time.time() + 20)
try:
start = datetime.now()
# Make roundtrip to the server and timeout after 1 second
yield nc.flush(1)
end = datetime.now()
print("Latency: %d µs" % (end.microsecond - start.microsecond))
except tornado.gen.TimeoutError, e:
print("Timeout! Roundtrip too slow...")
if __name__ == '__main__':
tornado.ioloop.IOLoop.instance().run_sync(main)
+256
View File
@@ -0,0 +1,256 @@
//Makes a player walk around in ecommons near Guard Reskin
package main
import (
"fmt"
"log"
"strconv"
"strings"
"time"
"github.com/eqemu/server/protobuf/go/eqproto"
"github.com/golang/protobuf/proto"
"github.com/nats-io/go-nats"
)
var (
nc *nats.Conn
err error
entities []*eqproto.Entity
)
func main() {
if nc, err = nats.Connect(nats.DefaultURL); err != nil {
log.Fatal(err)
}
defer nc.Close()
zone := "ecommons"
instance := 0
entityID := int64(288)
entities = zoneEntityList(zone, 0)
fmt.Println(len(entities), "entities known")
var attackEntityID int64
for _, entity := range entities {
if entity.Name == "Guard_Reskin000" {
fmt.Println("Found guard reskin as ID", entity.Id)
attackEntityID = int64(entity.Id)
break
}
}
if attackEntityID == 0 {
log.Fatal("Can't find guard to attack!")
}
entityID = zoneCommandEntity(zone, "spawn", []string{
"146.17",
"-112.51",
"-52.01",
"109.6",
"GoSpawn",
})
if entityID == 0 {
log.Fatal("failed to get entity ID!")
}
go testMoveToLoop(zone, entityID)
go testAttack(zone, entityID, attackEntityID)
go entityEventSubscriber(zone, instance, entityID)
time.Sleep(1000 * time.Second)
}
//testMoveToLoop causes an npc to go in a circle in pojustice
func testMoveToLoop(zone string, entityID int64) {
params := []string{}
positions := []string{
"156.72 -136.71 -52.02 112.8",
"116.18 -101.56 -51.56 228.8",
"151.37 -102.54 -52.01 228.8",
}
command := "moveto"
curPos := 0
for {
curPos++
fmt.Println("Moving to position", curPos)
if len(positions) < curPos+1 {
fmt.Println("Resetting position")
curPos = 0
}
params = []string{}
params = append(params, fmt.Sprintf("%d", entityID))
params = append(params, strings.Split(positions[curPos], " ")...)
zoneCommand(zone, command, params)
time.Sleep(5 * time.Second)
}
}
func testAttack(zone string, entityID int64, targetID int64) {
time.Sleep(10 * time.Second)
fmt.Println("10 seconds, Having", entityID, "attack", targetID)
params := []string{
fmt.Sprintf("%d", entityID),
fmt.Sprintf("%d", targetID), //attack first element
"1", //amount of hate
}
command := "attack"
zoneCommand(zone, command, params)
}
func zoneEntityList(zone string, instanceID int) (entities []*eqproto.Entity) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: "entitylist",
Params: []string{"npc"},
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
channel := fmt.Sprintf("zone.%s.command_message.in", zone)
reply, err := nc.Request(channel, d, 1*time.Second)
if err != nil {
log.Println("Failed to get response on", channel, "", err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
rootEntities := &eqproto.Entities{}
err = proto.Unmarshal([]byte(msg.Payload), rootEntities)
if err != nil {
fmt.Println("failed to unmarshal entities", err.Error(), msg)
return
}
entities = rootEntities.Entities
return
}
func zoneCommandEntity(zone string, command string, params []string) (entityID int64) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: command,
Params: params,
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
reply, err := nc.Request(fmt.Sprintf("zone.%s.command_message.in", zone), d, 1*time.Second)
if err != nil {
log.Println("Failed to get request response:", err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
fmt.Println("Response:", msg)
entityID, err = strconv.ParseInt(msg.Result, 10, 64)
if err != nil {
fmt.Println("Failed to parse response", err.Error(), msg.Result)
return
}
return
}
func zoneCommand(zone string, command string, params []string) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: command,
Params: params,
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
reply, err := nc.Request(fmt.Sprintf("zone.%s.command_message.in", zone), d, 1*time.Second)
if err != nil {
log.Println("Failed to get request response:", err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
fmt.Println("Response:", msg)
return
}
func entityEventSubscriber(zone string, instance int, entityID int64) {
/*event := &eqproto.EntityEvent{
Entity: &eqproto.Entity{
Id: 1,
},
}
d, err := proto.Marshal(event)
if err != nil {
log.Fatal(err)
}
if err = nc.Publish(fmt.Sprintf("zone.%s.entity.event_subscribe.all", zone), d); err != nil {
log.Println("Failed to publish event subscribe:", err.Error())
return
}*/
var opCode int64
var index int
channel := fmt.Sprintf("zone.%s.%d.entity.%d.event.out", zone, instance, entityID)
nc.Subscribe(channel, func(m *nats.Msg) {
event := &eqproto.Event{}
err = proto.Unmarshal(m.Data, event)
if err != nil {
fmt.Println("invalid event data passed", m.Data)
}
var eventPayload proto.Message
switch event.Op {
case eqproto.OpCode_OP_ClientUpdate:
eventPayload = &eqproto.PlayerPositionUpdateEvent{}
case eqproto.OpCode_OP_Animation:
eventPayload = &eqproto.AnimationEvent{}
case eqproto.OpCode_OP_NewSpawn:
eventPayload = &eqproto.SpawnEvent{}
case eqproto.OpCode_OP_ZoneEntry:
eventPayload = &eqproto.SpawnEvent{}
case eqproto.OpCode_OP_HPUpdate:
eventPayload = &eqproto.HPEvent{}
case eqproto.OpCode_OP_MobHealth:
eventPayload = &eqproto.HPEvent{}
case eqproto.OpCode_OP_DeleteSpawn:
eventPayload = &eqproto.DeleteSpawnEvent{}
case eqproto.OpCode_OP_Damage:
eventPayload = &eqproto.DamageEvent{}
case eqproto.OpCode_OP_SpecialMesg:
eventPayload = &eqproto.SpecialMessageEvent{}
default:
return
}
err = proto.Unmarshal(event.Payload, eventPayload)
if err != nil {
fmt.Println("Invalid data passed for opcode", eqproto.OpCode(opCode), err.Error(), string(m.Data[index+1:]))
return
}
fmt.Println(m.Subject, event.Op, eventPayload)
//log.Printf("Received a message on %s: %s\n", m.Subject, string(m.Data))
//proto.Unmarshal(m.Data, event)
//log.Println(event.Op.String(), event.Entity, event.Target)
})
log.Println("Subscribed to", channel, ", waiting on messages...")
time.Sleep(500 * time.Second)
}
+308
View File
@@ -0,0 +1,308 @@
//Makes a player say a message in local chat
package main
import (
"fmt"
"log"
"time"
"github.com/eqemu/server/protobuf/go/eqproto"
"github.com/golang/protobuf/proto"
"github.com/nats-io/go-nats"
"github.com/pkg/errors"
)
var (
nc *nats.Conn
err error
entities []*eqproto.Entity
)
func main() {
if nc, err = nats.Connect(nats.DefaultURL); err != nil {
log.Fatal(err)
}
defer nc.Close()
zone := "ecommons"
instance := int64(0)
entities = zoneEntityList(zone, 0)
if len(entities) == 0 {
return
}
fmt.Println(len(entities), "entities known")
//fmt.Println(entities)
var entityID int32
for _, entity := range entities {
if entity.Name == "Shin" {
fmt.Println("Found Shin as ID", entity.Id)
entityID = entity.Id
break
}
}
if entityID == 0 {
log.Fatal("Can't find entity!")
}
go asyncChannelMessageSubscriber(nc) //async is recommended
go entityEventSubscriber(zone, instance, entityID)
err := zoneChannelMessage(zone, instance, entityID, eqproto.EntityType_Client, eqproto.MessageType_Say, "Hello, World!")
//err := tell("shin", "Testing tell")
if err != nil {
fmt.Println("Failed to send channel message:", err.Error())
return
}
time.Sleep(1000 * time.Second)
}
func tell(to string, message string) (err error) {
msg := &eqproto.ChannelMessage{
Message: message,
From: "go",
To: to,
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
channel := fmt.Sprintf("world.channel_message.in")
reply, err := nc.Request(channel, d, 1*time.Second)
if err != nil {
err = errors.Wrap(err, "Failed to get request response on zone channel")
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
err = errors.Wrap(err, "failed to unmarshal")
return
}
if msg.ResponseError > 0 {
err = errors.New(msg.ResponseMessage)
return
}
fmt.Println("Response:", msg)
return
}
func zoneChannelMessage(zone string, instance int64, fromEntityID int32, fromEntityType eqproto.EntityType, chanNumber eqproto.MessageType, message string) (err error) {
msg := &eqproto.ChannelMessage{
Message: message,
Number: eqproto.MessageType_SayLocal, //chanNumber,
FromEntityId: fromEntityID,
FromEntityType: fromEntityType,
From: "go",
Distance: 500,
SkipSender: false,
//To: "shin",
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
channel := fmt.Sprintf("zone.%s.%d.channel_message.in", zone, instance)
reply, err := nc.Request(channel, d, 1*time.Second)
if err != nil {
err = errors.Wrap(err, "Failed to get request response on zone channel")
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
err = errors.Wrap(err, "failed to unmarshal")
return
}
if msg.ResponseError > 0 {
err = errors.New(msg.ResponseMessage)
return
}
fmt.Println("Response:", msg)
return
}
func testAttack(zone string, entityID int64, targetID int64) {
time.Sleep(10 * time.Second)
fmt.Println("10 seconds, Having", entityID, "attack", targetID)
params := []string{
fmt.Sprintf("%d", entityID),
fmt.Sprintf("%d", targetID), //attack first element
"1", //amount of hate
}
command := "attack"
zoneCommand(zone, command, params)
}
func zoneEntityList(zone string, instanceID int) (entities []*eqproto.Entity) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: "entitylist",
Params: []string{"client"},
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
channel := fmt.Sprintf("zone.%s.command_message.in", zone)
reply, err := nc.Request(channel, d, 1*time.Second)
if err != nil {
log.Println("Failed to get response on", channel, err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
if msg.ResponseError > 0 {
fmt.Println("Failed to get entity list:", msg.ResponseError, msg.ResponseMessage)
return
}
//fmt.Println("reply", len(msg.Payload), string(msg.Payload))
rootEntities := &eqproto.Entities{}
err = proto.Unmarshal([]byte(msg.ResponsePayload), rootEntities)
if err != nil {
fmt.Println("failed to unmarshal entities", err.Error(), msg)
return
}
entities = rootEntities.Entities
return
}
func zoneCommandEntity(zone string, command string, params []string) (entityID int32) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: command,
Params: params,
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
reply, err := nc.Request(fmt.Sprintf("zone.%s.command_message.in", zone), d, 1*time.Second)
if err != nil {
log.Println("Failed to get request response:", err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
//fmt.Println("Response:", msg)
if msg.ResponseError > 0 {
fmt.Println("Failed to get response:", msg.ResponseError, msg.ResponseMessage)
return
}
entityID = msg.ResponseValue
return
}
func zoneCommand(zone string, command string, params []string) {
msg := &eqproto.CommandMessage{
Author: "xackery",
Command: command,
Params: params,
}
d, err := proto.Marshal(msg)
if err != nil {
log.Fatal(err)
}
reply, err := nc.Request(fmt.Sprintf("zone.%s.command_message.in", zone), d, 1*time.Second)
if err != nil {
log.Println("Failed to get request response:", err.Error())
return
}
err = proto.Unmarshal(reply.Data, msg)
if err != nil {
fmt.Println("Failed to unmarshal", err.Error())
return
}
fmt.Println("Response:", msg)
return
}
func entityEventSubscriber(zone string, instance int64, entityID int32) {
var index int
channel := fmt.Sprintf("zone.%s.%d.entity.%d.event.out", zone, instance, entityID)
nc.Subscribe(channel, func(m *nats.Msg) {
event := &eqproto.Event{}
err = proto.Unmarshal(m.Data, event)
if err != nil {
fmt.Println("invalid event data passed", m.Data)
return
}
var eventPayload proto.Message
switch event.Op {
case eqproto.OpCode_OP_ClientUpdate:
eventPayload = &eqproto.PlayerPositionUpdateEvent{}
case eqproto.OpCode_OP_Animation:
eventPayload = &eqproto.AnimationEvent{}
case eqproto.OpCode_OP_NewSpawn:
eventPayload = &eqproto.SpawnEvent{}
case eqproto.OpCode_OP_ZoneEntry:
eventPayload = &eqproto.SpawnEvent{}
case eqproto.OpCode_OP_HPUpdate:
eventPayload = &eqproto.HPEvent{}
case eqproto.OpCode_OP_MobHealth:
eventPayload = &eqproto.HPEvent{}
case eqproto.OpCode_OP_DeleteSpawn:
eventPayload = &eqproto.DeleteSpawnEvent{}
case eqproto.OpCode_OP_Damage:
eventPayload = &eqproto.DamageEvent{}
case eqproto.OpCode_OP_SpecialMesg:
eventPayload = &eqproto.SpecialMessageEvent{}
case eqproto.OpCode_OP_ChannelMessage:
eventPayload = &eqproto.ChannelMessageEvent{}
default:
return
}
err = proto.Unmarshal(event.Payload, eventPayload)
if err != nil {
fmt.Println("Invalid data passed for opcode", event.Op, err.Error(), string(m.Data[index+1:]))
return
}
fmt.Println(m.Subject, event.Op, eventPayload)
//log.Printf("Received a message on %s: %s\n", m.Subject, string(m.Data))
//proto.Unmarshal(m.Data, event)
//log.Println(event.Op.String(), event.Entity, event.Target)
})
log.Println("Subscribed to", channel, ", waiting on messages...")
time.Sleep(500 * time.Second)
}
// asyncChannelMessageSubscriber is an example of how to subscribe
// and invoke a function when a message is received
func asyncChannelMessageSubscriber(nc *nats.Conn) {
nc.Subscribe("world.channel_message.out", func(m *nats.Msg) {
message := &eqproto.ChannelMessage{}
proto.Unmarshal(m.Data, message)
log.Println(message)
})
nc.Subscribe("zone.ecommons.0.channel_message.out", func(m *nats.Msg) {
message := &eqproto.ChannelMessage{}
proto.Unmarshal(m.Data, message)
log.Println(message)
})
log.Println("Waiting on async messages...")
}
+3
View File
@@ -165,6 +165,7 @@ OP_GMNameChange=0x3077 # Was 0x4434
OP_GMLastName=0x4dd7 # Was 0x3077
# Misc Opcodes
OP_QueryUCSServerStatus=0x6964
OP_InspectRequest=0x23f1
OP_InspectAnswer=0x5794
OP_InspectMessageUpdate=0x3064
@@ -248,6 +249,7 @@ OP_AutoAttack=0x0d14
OP_AutoAttack2=0x3912
OP_Consume=0x4692
OP_MoveItem=0x62a2
OP_MoveMultipleItems=0x55ef
OP_DeleteItem=0x3eb5
OP_DeleteCharge=0x2d5b
OP_ItemPacket=0x5e0e
@@ -341,6 +343,7 @@ OP_MobUpdate=0x6b5a
OP_NPCMoveUpdate=0x5bd9
OP_CameraEffect=0x5712
OP_SpellEffect=0x72b6
OP_AddNimbusEffect=0x2954
OP_RemoveNimbusEffect=0x3ba7
OP_AltCurrency=0x8fcb
OP_AltCurrencyMerchantRequest=0x7e3e
+3
View File
@@ -164,6 +164,7 @@ OP_GMNameChange=0x035f
OP_GMLastName=0x46ce
# Misc Opcodes
OP_QueryUCSServerStatus=0x398f
OP_InspectRequest=0x57bc
OP_InspectAnswer=0x71ac
OP_InspectMessageUpdate=0x4d25
@@ -247,6 +248,7 @@ OP_AutoAttack=0x109d
OP_AutoAttack2=0x3526
OP_Consume=0x4b70
OP_MoveItem=0x32ee
OP_MoveMultipleItems=0x5623
OP_DeleteItem=0x18ad
OP_DeleteCharge=0x01b8
OP_ItemPacket=0x368e
@@ -340,6 +342,7 @@ OP_MobUpdate=0x2c84
OP_NPCMoveUpdate=0x5892
OP_CameraEffect=0x127f
OP_SpellEffect=0x5936
OP_AddNimbusEffect=0xc693
OP_RemoveNimbusEffect=0x7b1e
OP_AltCurrency=0x6b6d
OP_AltCurrencyMerchantRequest=0x5409
+3
View File
@@ -165,6 +165,7 @@ OP_GMKill=0x6685 # C
OP_GMNameChange=0x565d # C
OP_GMLastName=0x3563 # C
OP_QueryUCSServerStatus=0x4036
OP_InspectAnswer=0x4938 # C
OP_Action2=0x7e4d # C OP_Damage?
OP_BeginCast=0x0d5a # C
@@ -241,6 +242,7 @@ OP_AutoAttack=0x3d86 # C
OP_AutoAttack2=0x4ca1 # C
OP_Consume=0x7ce4 # C
OP_MoveItem=0x7f56 # C
OP_MoveMultipleItems=0x4572
OP_DeleteItem=0x36f8 # C
OP_DeleteCharge=0x1df9 # C
OP_ItemPacket=0x34f8 # C
@@ -345,6 +347,7 @@ OP_AltCurrencySell=0x7a21
OP_AltCurrencySellSelection=0x26d9
OP_AltCurrencyReclaim=0x712c
OP_ShroudProgress=0x0296
OP_AddNimbusEffect=0x6840
OP_RemoveNimbusEffect=0x5272 # C
OP_Untargetable=0x5ea1 # 0x301d on UF?
OP_IncreaseStats=0x71eb
+2
View File
@@ -237,6 +237,7 @@ OP_AutoAttack=0x3427 #Trevius 01/20/09
OP_AutoAttack2=0x6017 #Trevius 01/20/09
OP_Consume=0x729a #Trevius 02/08/09
OP_MoveItem=0x14B3 #Trevius 02/08/09
OP_MoveMultipleItems=0x2d3e
OP_DeleteItem=0x7DD4 #Xinu 03/08/09 0x41EE 0x018E 0x070C
OP_DeleteCharge=0x32e2 #Trevius 03/23/09
OP_ItemPacket=0x78Cd #Trevius 02/08/09
@@ -329,6 +330,7 @@ OP_AltCurrencyPurchase=0x3994
OP_AltCurrencySell=0x2ac3
OP_AltCurrencySellSelection=0x7d00
OP_AltCurrencyReclaim=0x1996
OP_AddNimbusEffect=0x45e2
OP_RemoveNimbusEffect=0x5872 # C
OP_InspectMessageUpdate=0x67e9 # C
OP_OpenInventory=0x66c8
+1
View File
@@ -198,6 +198,7 @@ OP_Split=0x4848 # ShowEQ 10/27/05
OP_Surname=0x4668 # ShowEQ 10/27/05
OP_ClearSurname=0x6cdb
OP_MoveItem=0x420f # ShowEQ 10/27/05
OP_MoveMultipleItems=0x463b
OP_FaceChange=0x0f8e # ShowEQ 10/27/05
OP_ItemPacket=0x3397 # ShowEQ 10/27/05
OP_ItemLinkResponse=0x667c # ShowEQ 10/27/05
+3
View File
@@ -168,6 +168,7 @@ OP_GMKill=0x799c # C
OP_GMNameChange=0x0f48 # C
OP_GMLastName=0x7bfb # C
OP_QueryUCSServerStatus=0x4481
OP_InspectAnswer=0x0c2b # C
OP_BeginCast=0x0d5a # C
OP_ColoredText=0x71bf # C
@@ -251,6 +252,7 @@ OP_AutoAttack=0x1df9 # C
OP_AutoAttack2=0x517b # C
OP_Consume=0x24c5 # V
OP_MoveItem=0x2641 # C
OP_MoveMultipleItems=0x40e8
OP_DeleteItem=0x66e0 # C
OP_DeleteCharge=0x4ca1 # C
OP_ItemPacket=0x7b6e # C
@@ -346,6 +348,7 @@ OP_MobUpdate=0x4656 # Same as OP_SpawnPositionUpdate
OP_NPCMoveUpdate=0x0f3e #
OP_CameraEffect=0x6b0e # V
OP_SpellEffect=0x57a3 # V
OP_AddNimbusEffect=0x6361
OP_RemoveNimbusEffect=0x2c77 # C
OP_AltCurrency=0x659e
OP_AltCurrencyMerchantRequest=0x214C
+252
View File
@@ -0,0 +1,252 @@
#!/usr/bin/perl
############################################################
#::: Script: db_dumper.pl
#::: Purpose: Utility to easily manage database backups and compress.
#::: Export Individual DB Tables...
#::: Export specific databases...
#::: Built for both Windows and Linux
#::: Windows uses WinRar or 7-Zip for compression
#::: Linux uses tar for compression
#::: Author: Akkadius
############################################################
$localdrive = "C:"; #::: Where Windows and all Install Programs are...
$linesep = "---------------------------------------";
use POSIX qw(strftime);
my $date = strftime "%m_%d_%Y", localtime;
print "\nTodays Date: " . $date . "\n";
use Config;
print "Operating System is: $Config{osname}\n";
if($Config{osname}=~/linux/i){ $OS = "Linux"; }
if($Config{osname}=~/Win|MS/i){ $OS = "Windows"; }
if(!$ARGV[0]){
print "\nERROR! Need arguments\n";
print "#::: Help :::#\n";
print "######################################################\n";
print "Arguments\n";
print " loc=\"C:\\File Location\" - File path location to backup...\n";
print " database=\"dbname\" - Manually specify databasename, default is database in eqemu_config.xml\n";
print " tables=\"table1,table2,table3\" - Manually specify tables, default is to dump all tables from database\n";
print " compress - Compress Database with 7-ZIP, will fallback to WinRAR depending on what is installed (Must be installed to default program dir)...\n";
print " nolock - Does not lock tables, meant for backuping while the server is running..\n";
print " backup_name=\"name\" - Sets database backup prefix name\n";
print ' Example: perl DB_Dumper.pl Loc="E:\Backups"' . "\n";
print "######################################################\n";
exit;
}
sub read_eqemu_config_json {
use JSON;
my $json = new JSON();
my $content;
open(my $fh, '<', "eqemu_config.json") or die "Unable to open config: eqemu_config.json - This must be in your EQEmu Server Folder\n"; {
local $/;
$content = <$fh>;
}
close($fh);
$config = $json->decode($content);
$db = $config->{"server"}{"database"}{"db"};
$host = $config->{"server"}{"database"}{"host"};
$user = $config->{"server"}{"database"}{"username"};
$pass = $config->{"server"}{"database"}{"password"};
$long_name = $config->{"server"}{"world"}{"longname"};
}
read_eqemu_config_json();
$Debug = 0;
print "[db_dumper.pl] Arguments\n" if $Debug;
$n = 0;
while($ARGV[$n]){
print $n . ': ' . $ARGV[$n] . "\n" if $Debug;
if($ARGV[$n]=~/nolock/i){
$no_lock = 1;
}
if($ARGV[$n]=~/compress/i){
print "[db_dumper.pl] Compression SET\n";
$Compress = 1;
}
if($ARGV[$n]=~/database=/i){
@DB_NAME = split('=', $ARGV[$n]);
print "[db_dumper.pl] Database is " . $DB_NAME[1] . "\n";
$db = $DB_NAME[1];
}
if($ARGV[$n]=~/backup_name=/i){
@data = split('=', $ARGV[$n]);
print "[db_dumper.pl] Backup Name is " . $data[1] . "\n";
$backup_name = $data[1];
}
if($ARGV[$n]=~/loc=/i){
@backup_location = split('=', $ARGV[$n]);
print "[db_dumper.pl] Backup Directory: " . $backup_location[1] . "\n";
}
if($ARGV[$n]=~/tables=/i){
@Tables = split('=', $ARGV[$n]); @TList = split(',', $Tables[1]);
foreach my $tables (@TList){
$t_tables .= $tables . " ";
$t_tables_l .= $tables . "_";
$t_tables_p .= $tables . "\n";
}
print "[db_dumper.pl] Backing up tables: \n############################\n" . $t_tables_p . "############################\n";
}
$n++;
}
#::: Check for Backup Directory existence, if doesn't exist then create...
if (-d $backup_location[1]) {
print "[db_dumper.pl] Directory currently exists... Adding files to it...\n";
}
elsif($backup_location[1] ne ""){
print "[db_dumper.pl] Directory does NOT exist! Creating...\n";
mkdir($backup_location[1]) or die 'Failed to create folder, maybe created the folder manually at "' . $backup_location[1]. '" ?';
}
else{
print "[db_dumper.pl] No save location specified... Saving to folder script is running in...\n";
}
if($backup_location[1] ne ""){
if($OS eq "Windows"){ $file_app = "\\"; }
if($OS eq "Linux"){ $file_app = "/"; }
}
else {
$file_app = "";
}
if($t_tables ne ""){
$tables_f_l = substr($t_tables_l, 0, 20) . '-';
if($backup_name){
$target_file = $backup_name . '_' . $date . '';
}
else {
$target_file = '' . $tables_f_l . '_' . $date . '';
}
print "[db_dumper.pl] Performing table based backup...\n";
#::: Backup Database...
print "[db_dumper.pl] Backing up Database " . $db . "... \n";
if($no_lock == 1){
$added_parameters .= " --skip-lock-tables ";
}
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' ' . $t_tables . ' > "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql"';
printcmd($cmd);
system($cmd);
}
else{ #::: Entire DB Backup
if($backup_name){
$target_file = $backup_name . '_' . $db . '_' . $date . '';
}
else {
$target_file = '' . $db . '_' . $date . '';
}
#::: Backup Database...
print "[db_dumper.pl] Backing up Database " . $db . "... \n";
if($no_lock == 1){
$added_parameters .= " --skip-lock-tables ";
}
$cmd = 'mysqldump -u' . $user . ' --host ' . $host . ' ' . $added_parameters . ' --max_allowed_packet=512M --password="' . $pass . '" ' . $db . ' > "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql"';
printcmd($cmd);
system($cmd);
}
#::: Get File Size
$fileloc = '' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql';
$filesize = -s $fileloc;
if($filesize < 1000){ print "[db_dumper.pl] " . 'Error occurred... exiting...' . "\n"; exit; }
print "[db_dumper.pl] Backup DONE... DB Backup File Size '" . $filesize . "' (" . get_filesize_str($fileloc) . ")\n";
#::: WinRar Get, check compression flag
if($Compress == 1){
if($OS eq "Windows"){
if(-d $localdrive . "\\Program Files\\7-Zip"){
print "[db_dumper.pl] ::: You have 7-Zip installed as 64 Bit...\n";
$S_ZIP = $localdrive . "\\Program Files\\7-Zip";
}
elsif(-d $localdrive . "\\Program Files (x86)\\7-Zip"){
print "[db_dumper.pl] ::: You have 7-Zip installed as 32 Bit...\n";
$S_ZIP = $localdrive . "\\Program Files (x86)\\7-Zip";
}
elsif(-d $localdrive . "\\Program Files (x86)\\WinRAR"){
print "[db_dumper.pl] ::: You have WinRAR installed as 32 Bit...\n";
$WinRar = $localdrive . "\\Program Files (x86)\\WinRAR";
}
elsif(-d $localdrive . "\\Program Files\\WinRAR"){
print "[db_dumper.pl] ::: You have WinRAR installed as 64 Bit...\n";
$WinRar = $localdrive . "\\Program Files\\WinRAR";
}
else{
print "[db_dumper.pl] No WinRAR installed... Will not compress...\n";
}
if($S_ZIP ne ""){
print "[db_dumper.pl] Compressing Database with 7-ZIP... \n";
$cmd = '"' . $S_ZIP . '\\7z" a -t7z -m0=lzma -mx=9 "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.7z" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
$cmd = 'del "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
$final_file = $target_file . ".7z";
}
elsif($WinRar ne ""){
print "[db_dumper.pl] Compressing Database with WinRAR... \n";
$cmd = '"' . $WinRar . '\\rar" a "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.rar" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
$cmd = 'del "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
$final_file = $target_file . ".rar";
}
}
if($OS eq "Linux"){
print "[db_dumper.pl] Compressing Database with Tarball... \n";
$cmd = 'tar -zcvf "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.tar.gz" "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
print "[db_dumper.pl] \nDeleting RAW .sql Dump... \n";
$cmd = 'rm "' . $backup_location[1] . '' . $file_app . '' . $target_file . '.sql" ';
printcmd($cmd);
system($cmd);
$final_file = $target_file . ".tar.gz";
}
}
else {
$final_file = $target_file . ".sql";
}
#::: Get Final File Location for display
if($backup_location[1] ne ""){ $final_loc = $backup_location[1] . '' . $file_app . ""; }
else{
if($OS eq "Windows"){
$final_loc = `echo %cd%`;
}
elsif($OS eq "Linux"){
$final_loc = `pwd`;
}
}
print "[db_dumper.pl] Final file located: " . $final_loc . "" . $final_file . "\n";
sub printcmd{
print "[db_dumper.pl] Command [" . $_[0] . "]\n";
}
sub get_filesize_str{
my $file = shift();
my $size = (stat($file))[7] || die "stat($file): $!\n";
if ($size > 1099511627776) { return sprintf("%.2f TiB", $size / 1099511627776); }
elsif ($size > 1073741824) { return sprintf("%.2f GiB", $size / 1073741824); }
elsif ($size > 1048576) { return sprintf("%.2f MiB", $size / 1048576); }
elsif ($size > 1024) { return sprintf("%.2f KiB", $size / 1024); }
else { return "$size byte" . ($size == 1 ? "" : "s"); }
}
+296 -80
View File
@@ -48,10 +48,18 @@ if(-e "eqemu_server_skip_update.txt"){
}
#::: Check for script self update
check_xml_to_json_conversion() if $ARGV[0] eq "convert_xml";
do_self_update_check_routine() if !$skip_self_update_check;
get_windows_wget();
get_perl_version();
read_eqemu_config_xml();
if(-e "eqemu_config.json") {
read_eqemu_config_json();
}
else {
#::: This will need to stay for servers who simply haven't updated yet
# This script can still update without the server bins being updated
read_eqemu_config_xml();
}
get_mysql_path();
#::: Remove old eqemu_update.pl
@@ -265,7 +273,7 @@ sub new_server {
analytics_insertion("new_server::install", $database_name);
if($OS eq "Linux"){
build_linux_source();
build_linux_source("login");
}
do_installer_routines();
@@ -281,6 +289,10 @@ sub new_server {
show_install_summary_info();
if($OS eq "Linux") {
unlink('/home/eqemu/install_variables.txt');
}
rmtree('updates_staged');
return;
@@ -291,6 +303,61 @@ sub new_server {
}
}
sub check_xml_to_json_conversion {
if(-e "eqemu_config.xml" && !-e "eqemu_config.json") {
if($OS eq "Windows"){
get_remote_file("https://raw.githubusercontent.com/EQEmu/Server/master/utils/xmltojson/xmltojson-windows-x86.exe", "xmltojson.exe");
print "Converting eqemu_config.xml to eqemu_config.json\n";
print `xmltojson eqemu_config.xml`;
}
if($OS eq "Linux"){
get_remote_file("https://raw.githubusercontent.com/EQEmu/Server/master/utils/xmltojson/xmltojson-linux-x86", "xmltojson");
print "Converting eqemu_config.xml to eqemu_config.json\n";
print `chmod 755 xmltojson`;
print `./xmltojson eqemu_config.xml`;
}
#::: Prettify and alpha order the config
use JSON;
my $json = new JSON();
my $content;
open(my $fh, '<', "eqemu_config.json") or die "cannot open file $filename"; {
local $/;
$content = <$fh>;
}
close($fh);
$result = $json->decode($content);
$json->canonical(1);
print $json->pretty->indent_length(5)->utf8->encode($result),"\n";
open(my $fh, '>', 'eqemu_config.json');
print $fh $json->pretty->indent_length(5)->utf8->encode($result);
close $fh;
mkdir('backups');
copy_file("eqemu_config.xml", "backups/eqemu_config.xml");
unlink('eqemu_config.xml');
unlink('db_dumper.pl');
print "[Server Maintenance] eqemu_config.xml is now DEPRECATED \n";
print "[Server Maintenance] eqemu_config.json is now the new Server config format \n";
print " A backup of this old config is located in the backups folder of your server directory\n";
print " --- \n";
print " You may have some plugins and/or applications that still require reference of this config file\n";
print " Please update these plugins/applications to use the new configuration format if needed\n";
print " --- \n";
print " Thanks for your understanding\n";
print " The EQEmulator Team\n\n";
exit;
}
}
sub build_linux_source {
$build_options = $_[0];
@@ -330,10 +397,10 @@ sub build_linux_source {
print "Generating CMake build files...\n";
if($os_flavor eq "fedora_core"){
print `cmake $cmake_options -DEQEMU_BUILD_LUA=ON -DLUA_INCLUDE_DIR=/usr/include/lua-5.1/ -G "Unix Makefiles" ..`;
print `cmake $cmake_options -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -DLUA_INCLUDE_DIR=/usr/include/lua-5.1/ -G "Unix Makefiles" ..`;
}
else {
print `cmake $cmake_options -DEQEMU_BUILD_LUA=ON -G "Unix Makefiles" ..`;
print `cmake $cmake_options -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G "Unix Makefiles" ..`;
}
print "Building EQEmu Server code. This will take a while.";
@@ -352,6 +419,7 @@ sub build_linux_source {
print `ln -s -f $source_dir/Server/build/bin/ucs .`;
print `ln -s -f $source_dir/Server/build/bin/world .`;
print `ln -s -f $source_dir/Server/build/bin/zone .`;
print `ln -s -f $source_dir/Server/build/bin/loginserver .`;
}
sub do_installer_routines {
@@ -362,8 +430,8 @@ sub do_installer_routines {
mkdir('updates_staged');
mkdir('shared');
do_install_config_xml();
read_eqemu_config_xml();
do_install_config_json();
read_eqemu_config_json();
get_installation_variables();
$db_name = "peq";
@@ -579,7 +647,12 @@ sub do_self_update_check_routine {
sub get_installation_variables{
#::: Fetch installation variables before building the config
if($OS eq "Linux"){
open (INSTALL_VARS, "../install_variables.txt");
if(-e "../install_variables.txt") {
open (INSTALL_VARS, "../install_variables.txt");
}
elsif(-e "install_variables.txt") {
open (INSTALL_VARS, "./install_variables.txt");
}
}
if($OS eq "Windows"){
open (INSTALL_VARS, "install_variables.txt");
@@ -593,73 +666,51 @@ sub get_installation_variables{
close (INSTALL_VARS);
}
sub do_install_config_xml {
sub do_install_config_json {
get_installation_variables();
#::: Fetch XML template
get_remote_file($install_repository_request_url . "eqemu_config.xml", "eqemu_config_template.xml");
#::: Fetch json template
get_remote_file($install_repository_request_url . "eqemu_config.json", "eqemu_config_template.json");
#::: Open new config file
open (NEW_CONFIG, '>', 'eqemu_config.xml');
use JSON;
my $json = new JSON();
my $content;
open(my $fh, '<', "eqemu_config_template.json") or die "cannot open file $filename"; {
local $/;
$content = <$fh>;
}
close($fh);
$config = $json->decode($content);
$in_database_tag = 0;
$long_name = "Akkas " . $OS . " PEQ Installer (" . generate_random_password(5) . ')';
$config->{"server"}{"world"}{"longname"} = $long_name;
$config->{"server"}{"world"}{"key"} = generate_random_password(30);
#::: Iterate through template and replace variables...
open (FILE_TEMPLATE, "eqemu_config_template.xml");
while (<FILE_TEMPLATE>){
chomp;
$o = $_;
#::: Find replace variables
if($o=~/\<\!--/i){
next;
}
if($o=~/database/i && $o=~/\<\//i){
$in_database_tag = 0;
}
if($o=~/database/i){
$in_database_tag = 1;
}
if($o=~/key/i){
my($replace_key) = $o =~ />(\w+)</;
$new_key = generate_random_password(30);
$o =~ s/$replace_key/$new_key/g;
}
if($o=~/\<longname\>/i){
my($replace_name) = $o =~ /<longname>(.*)<\/longname>/;
$append = '(' . generate_random_password(5) . ')';
$o =~ s/$replace_name/Akkas $OS PEQ Installer $append/g;
}
if($o=~/\<username\>/i && $in_database_tag){
my($replace_username) = $o =~ />(\w+)</;
$o =~ s/$replace_username/$installation_variables{"mysql_eqemu_user"}/g;
}
if($o=~/\<password\>/i && $in_database_tag){
my($replace_password) = $o =~ />(\w+)</;
$o =~ s/$replace_password/$installation_variables{"mysql_eqemu_password"}/g;
}
if($o=~/\<db\>/i){
my($replace_db_name) = $o =~ />(\w+)</;
#::: There is really no reason why this shouldn't be set
if($installation_variables{"mysql_eqemu_db_name"}){
$db_name = $installation_variables{"mysql_eqemu_db_name"};
}
else {
$db_name = "peq";
}
$o =~ s/$replace_db_name/$db_name/g;
}
print NEW_CONFIG $o . "\n";
if($installation_variables{"mysql_eqemu_db_name"}){
$db_name = $installation_variables{"mysql_eqemu_db_name"};
}
else {
$db_name = "peq";
}
close(FILE_TEMPLATE);
close(NEW_CONFIG);
unlink("eqemu_config_template.xml");
$config->{"server"}{"database"}{"username"} = $installation_variables{"mysql_eqemu_user"};
$config->{"server"}{"database"}{"password"} = $installation_variables{"mysql_eqemu_password"};
$config->{"server"}{"database"}{"db"} = $db_name;
$config->{"server"}{"qsdatabase"}{"username"} = $installation_variables{"mysql_eqemu_user"};
$config->{"server"}{"qsdatabase"}{"password"} = $installation_variables{"mysql_eqemu_password"};
$config->{"server"}{"qsdatabase"}{"db"} = $db_name;
$json->canonical(1);
$json->indent_length(5);
open(my $fh, '>', 'eqemu_config.json');
print $fh $json->pretty->indent_length(5)->utf8->encode($config);
close $fh;
unlink("eqemu_config_template.json");
}
sub fetch_utility_scripts {
@@ -725,6 +776,13 @@ sub show_menu_prompt {
print "Enter a command #> ";
$last_menu = trim($input);
}
elsif($input eq "conversions"){
print "\n>>> Conversions Menu\n\n";
print " [quest_heading_convert] Converts old heading format in quest scripts to new (live format)\n";
print " \n> main - go back to main menu\n";
print "Enter a command #> ";
$last_menu = trim($input);
}
elsif($input eq "assets"){
print "\n>>> Server Assets Menu\n\n";
print " [maps] Download latest maps\n";
@@ -733,7 +791,7 @@ sub show_menu_prompt {
print " [plugins] Download latest plugins\n";
print " [lua_modules] Download latest lua_modules\n";
print " [utility_scripts] Download utility scripts to run and operate the EQEmu Server\n";
if($OS eq "Windows"){
if($OS eq "Windows") {
print ">>> Windows\n";
print " [windows_server_download] Updates server via latest 'stable' code\n";
print " [windows_server_latest] Updates server via latest commit 'unstable'\n";
@@ -766,6 +824,8 @@ sub show_menu_prompt {
elsif($input eq "setup_loginserver"){ do_windows_login_server_setup(); $dc = 1; }
elsif($input eq "new_server"){ new_server(); $dc = 1; }
elsif($input eq "setup_bots"){ setup_bots(); $dc = 1; }
elsif($input eq "linux_login_server_setup"){ do_linux_login_server_setup(); $dc = 1; }
elsif($input eq "quest_heading_convert"){ quest_heading_convert(); $dc = 1; }
elsif($input eq "exit"){
exit;
}
@@ -816,6 +876,7 @@ sub print_main_menu {
print " [assets] Manage server assets \n";
print " [new_server] New folder EQEmu/PEQ install - Assumes MySQL/Perl installed \n";
print " [setup_bots] Enables bots on server - builds code and database requirements \n";
print " [conversions] Routines used for conversion of scripts/data \n";
print "\n";
print " exit \n";
print "\n";
@@ -858,13 +919,13 @@ sub check_for_database_dump_script{
return;
}
#::: Check for script changes :: db_dumper.pl
get_remote_file($eqemu_repository_request_url . "utils/scripts/db_dumper.pl", "updates_staged/db_dumper.pl", 0, 1, 1);
#::: Check for script changes :: database_dumper.pl
get_remote_file($eqemu_repository_request_url . "utils/scripts/database_dumper.pl", "updates_staged/database_dumper.pl", 0, 1, 1);
if(-e "updates_staged/db_dumper.pl") {
if(-e "updates_staged/database_dumper.pl") {
my $remote_script_size = -s "updates_staged/db_dumper.pl";
my $local_script_size = -s "db_dumper.pl";
my $remote_script_size = -s "updates_staged/database_dumper.pl";
my $local_script_size = -s "database_dumper.pl";
if($remote_script_size != $local_script_size){
print "[Update] Script has been updated, updating...\n";
@@ -876,14 +937,14 @@ sub check_for_database_dump_script{
$start_dir
);
for my $file (@files) {
if($file=~/db_dumper/i){
if($file=~/database_dumper/i){
$destination_file = $file;
$destination_file =~s/updates_staged\///g;
print "[Install] Installing :: " . $destination_file . "\n";
unlink($destination_file);
copy_file($file, $destination_file);
if($OS eq "Linux"){
system("chmod 755 db_dumper.pl");
system("chmod 755 database_dumper.pl");
}
}
}
@@ -893,7 +954,7 @@ sub check_for_database_dump_script{
print "[Update] No script update necessary...\n";
}
unlink("updates_staged/db_dumper.pl");
unlink("updates_staged/database_dumper.pl");
}
return;
@@ -903,7 +964,7 @@ sub check_for_database_dump_script{
sub database_dump {
check_for_database_dump_script();
print "[Database] Performing database backup....\n";
print `perl db_dumper.pl database="$db" loc="backups"`;
print `perl database_dumper.pl database="$db" loc="backups"`;
}
sub database_dump_player_tables {
@@ -921,7 +982,7 @@ sub database_dump_player_tables {
}
$tables = substr($tables, 0, -1);
print `perl db_dumper.pl database="$db" loc="backups" tables="$tables" backup_name="player_tables_export" nolock`;
print `perl database_dumper.pl database="$db" loc="backups" tables="$tables" backup_name="player_tables_export" nolock`;
print "[Database] Press any key to continue...\n";
@@ -932,7 +993,7 @@ sub database_dump_player_tables {
sub database_dump_compress {
check_for_database_dump_script();
print "[Database] Performing database backup....\n";
print `perl db_dumper.pl database="$db" loc="backups" compress`;
print `perl database_dumper.pl database="$db" loc="backups" compress`;
}
sub script_exit{
@@ -1008,7 +1069,7 @@ sub get_remote_file{
}
#::: wget -O db_update/db_update_manifest.txt https://raw.githubusercontent.com/EQEmu/Server/master/utils/sql/db_update_manifest.txt
$wget = `wget -N --no-check-certificate --quiet -O $destination_file $request_url`;
$wget = `wget -N --cache=no --no-check-certificate --quiet -O $destination_file $request_url`;
print "[Download] Saved: (" . $destination_file . ") from " . $request_url . "\n" if !$silent_download;
if($wget=~/unable to resolve/i){
print "Error, no connection or failed request...\n\n";
@@ -1072,6 +1133,26 @@ sub read_eqemu_config_xml {
close(CONFIG);
}
sub read_eqemu_config_json {
use JSON;
my $json = new JSON();
my $content;
open(my $fh, '<', "eqemu_config.json") or die "cannot open file $filename"; {
local $/;
$content = <$fh>;
}
close($fh);
$config = $json->decode($content);
$db = $config->{"server"}{"database"}{"db"};
$host = $config->{"server"}{"database"}{"host"};
$user = $config->{"server"}{"database"}{"username"};
$pass = $config->{"server"}{"database"}{"password"};
}
#::: Fetch Latest PEQ AA's
sub aa_fetch{
if(!$db){
@@ -1277,6 +1358,8 @@ sub do_windows_login_server_setup {
sub do_linux_login_server_setup {
build_linux_source();
for my $file (@files) {
$destination_file = $file;
$destination_file =~s/updates_staged\/login_server\///g;
@@ -1297,6 +1380,8 @@ sub do_linux_login_server_setup {
get_remote_file($install_repository_request_url . "linux/login.ini", "login_template.ini");
get_remote_file($install_repository_request_url . "linux/login_opcodes.conf", "login_opcodes.conf");
get_remote_file($install_repository_request_url . "linux/login_opcodes_sod.conf", "login_opcodes_sod.conf");
get_remote_file($install_repository_request_url . "linux/server_start_with_login.sh", "server_start_with_login.sh");
system("chmod 755 *.sh");
get_installation_variables();
my $db_name = $installation_variables{"mysql_eqemu_db_name"};
@@ -2181,3 +2266,134 @@ sub generate_random_password {
return $randpassword;
}
sub quest_heading_convert {
if(trim(get_mysql_result("SELECT value FROM variables WHERE varname = 'new_heading_conversion'")) eq "true") {
print "Conversion script has already ran... doing this again would skew proper heading values in function calls...\n";
exit;
}
%matches = (
0 => ["quest::spawn2", 6],
1 => ["eq.spawn2", 6],
2 => ["eq.unique_spawn", 6],
3 => ["quest::unique_spawn", 6],
4 => ["GMMove", 3],
5 => ["MovePCInstance", 5],
6 => ["MovePC", 4],
7 => ["moveto", 3],
);
$total_matches = 0;
use Scalar::Util qw(looks_like_number);
my @files;
my $start_dir = "quests/.";
find(
sub { push @files, $File::Find::name unless -d; },
$start_dir
);
for my $file (@files) {
#::: Skip non script files
if($file!~/lua|pl/i){ next; }
if($file=~/lua|pl/i){
$print_buffer = "";
$changes_made = 0;
#::: Open and read line by line
open (FILE, $file);
while (<FILE>) {
chomp;
$line = $_;
#::: Loop through matches
foreach my $key (sort(keys %matches)) {
$argument_position = $matches{$key}[1];
$match = $matches{$key}[0];
if($line=~/$match/i) {
$line_temp = $line;
$line_temp =~s/$match\(//g;
$line_temp =~s/\(.*?\)//gs;
$line_temp =~s/\);.*//;
$line_temp =~s/\).*//;
$line_temp =~s/\):.*//;
$line_temp =~s/\);//g;
@line_data = split(",", $line_temp);
# use Data::Dumper;
# print Dumper(\@line_data);
$heading_value = $line_data[$argument_position];
$heading_value_clean = trim($heading_value);
$heading_value_raw = $line_data[$argument_position];
$heading_value_before = $line_data[$argument_position - 1];
if (looks_like_number($heading_value) && $heading_value != 0 && ($heading_value * 2) <= 512) {
$heading_value_new = $heading_value * 2;
$heading_value=~s/$heading_value_clean/$heading_value_new/g;
$heading_value_search = quotemeta($heading_value_before . "," . $heading_value_raw);
$heading_value_replace = $heading_value_before . "," . $heading_value;
print $file . "\n";
print $line . "\n";
$line=~s/$heading_value_search/$heading_value_replace/g;
print $line . "\n";
print "\n";
$changes_made = 1;
}
elsif ($heading_value == 0){} #::: Do nothing
elsif ($heading_value=~/GetHeading|heading|\$h/i){} #::: Do nothing
else {
if ($file=~/\.pl/i) {
if($line_temp=~/#/i) {
$line .= " - needs_heading_validation";
}
else {
$line .= " # needs_heading_validation";
}
}
elsif ($file=~/\.lua/i) {
if($line_temp=~/--/i) {
$line .= " - needs_heading_validation";
}
else {
$line .= " -- needs_heading_validation";
}
}
$changes_made = 1;
print $line . "\n";
}
$total_matches++;
}
}
$print_buffer .= $line . "\n";
}
close (FILE);
if($changes_made == 1) {
#::: Write changes
open (NEW_FILE, '>', $file);
print NEW_FILE $print_buffer;
close NEW_FILE;
}
}
}
#::: Mark conversion as ran
print get_mysql_result("INSERT INTO `variables` (varname, value, information, ts) VALUES ('new_heading_conversion', 'true', 'Script ran against quests folder to convert new heading values', NOW())");
print "Total matches: " . $total_matches . "\n";
}
+9 -12
View File
@@ -119,18 +119,15 @@ if [[ "$OS" == "Debian" ]]; then
apt-get $apt_options install zlibc
apt-get $apt_options install libsodium-dev
apt-get $apt_options install libsodium18
apt-get $apt_options install libjson-perl
# If libsodium18 isn't installed (Debian), let's download both that and the dev package and install them.
if dpkg-query -s "libsodium18" 1>/dev/null 2>&1; then
echo "Sodium library already installed."
else
wget http://ftp.us.debian.org/debian/pool/main/libs/libsodium/libsodium-dev_1.0.11-1~bpo8+1_amd64.deb -O /home/eqemu/libsodium-dev.deb
wget http://ftp.us.debian.org/debian/pool/main/libs/libsodium/libsodium18_1.0.11-1~bpo8+1_amd64.deb -O /home/eqemu/libsodium18.deb
dpkg -i /home/eqemu/libsodium*.deb
# Cleanup after ourselves
rm -f /home/eqemu/libsodium-dev.deb
rm -f /home/eqemu/libsodium18.deb
fi
# Install libsodium
wget http://ftp.us.debian.org/debian/pool/main/libs/libsodium/libsodium-dev_1.0.11-1~bpo8+1_amd64.deb -O /home/eqemu/libsodium-dev.deb
wget http://ftp.us.debian.org/debian/pool/main/libs/libsodium/libsodium18_1.0.11-1~bpo8+1_amd64.deb -O /home/eqemu/libsodium18.deb
dpkg -i /home/eqemu/libsodium*.deb
# Cleanup after ourselves
rm -f /home/eqemu/libsodium-dev.deb
rm -f /home/eqemu/libsodium18.deb
#::: Install FTP for remote FTP access
echo "proftpd-basic shared/proftpd/inetd_or_standalone select standalone" | debconf-set-selections
@@ -159,7 +156,7 @@ EOF
# Install prereqs
yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
yum -y install deltarpm
yum -y install open-vm-tools vim cmake boost-* zlib-devel mariadb-server mariadb-client mariadb-devel mariadb-libs mariadb-compat perl-* lua* dos2unix php-mysql proftpd
yum -y install open-vm-tools vim cmake boost-* zlib-devel mariadb-server mariadb-client mariadb-devel mariadb-libs mariadb-compat perl-* lua* dos2unix php-mysql proftpd libuuid-devel
yum -y groupinstall "Development Tools" "Basic Web Server" "Compatibility Libraries"
elif [[ "$OS" == "fedora_core" ]]; then
+8
View File
@@ -368,6 +368,14 @@
9112|2017_06_24_rule_values_expand.sql|SHOW COLUMNS FROM rule_values WHERE Field = 'rule_value' and Type = 'varchar(30)'|empty|
9113|2017_07_19_show_name.sql|SHOW COLUMNS FROM `npc_types` LIKE 'show_name'|empty|
9114|2017_07_22_aura.sql|SHOW TABLES LIKE 'auras'|empty|
9115|2017_10_28_traps.sql|SHOW COLUMNS FROM `traps` LIKE 'triggered_number'|empty|
9116|2017_12_16_GroundSpawn_Respawn_Timer.sql|SHOW COLUMNS FROM `ground_spawns` WHERE Field = 'respawn_timer' AND Type = 'int(11) unsigned'|empty|
9117|2018_02_01_NPC_Spells_Min_Max_HP.sql|SHOW COLUMNS FROM `npc_spells_entries` LIKE 'min_hp'|empty|
9118|2018_02_04_Charm_Stats.sql|SHOW COLUMNS FROM `npc_types` LIKE 'charm_ac'|empty|
9119|2018_02_10_GlobalLoot.sql|SHOW TABLES LIKE 'global_loot'|empty|
9120|2018_02_13_Heading.sql|SELECT value FROM variables WHERE varname = 'fixed_heading'|empty|
9121|2018_02_18_bug_reports.sql|SHOW TABLES LIKE 'bug_reports'|empty|
9122|2018_03_07_ucs_command.sql|SELECT * FROM `command_settings` WHERE `command` LIKE 'ucs'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -16,6 +16,7 @@
9015|2017_02_26_bots_spell_casting_chances_update.sql|SHOW COLUMNS FROM `bot_spell_casting_chances` LIKE 'value'|not_empty|
9016|2017_02_26_bots_spell_casting_chances_update.sql|SHOW TABLES LIKE 'bot_spell_casting_chances'|empty|
9017|2017_03_26_bots_spells_id_fix_for_saved_shadowknight_bots.sql|SELECT * FROM `bot_data` WHERE `class` = '5' AND `spells_id` = '3004'|not_empty|
9018|2018_02_02_Bot_Spells_Min_Max_HP.sql|SHOW COLUMNS FROM `bot_spells_entries` LIKE 'min_hp'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
File diff suppressed because it is too large Load Diff

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