mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Add #grid show comand to display a targeted NPCs grid points visually
This commit is contained in:
parent
b6388595f3
commit
0d094754db
@ -2009,10 +2009,58 @@ void command_setlsinfo(Client *c, const Seperator *sep)
|
||||
|
||||
void command_grid(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (strcasecmp("max", sep->arg[1]) == 0)
|
||||
c->Message(0, "Highest grid ID in this zone: %d", database.GetHighestGrid(zone->GetZoneID()));
|
||||
else if (strcasecmp("add", sep->arg[1]) == 0)
|
||||
database.ModifyGrid(c, false,atoi(sep->arg[2]),atoi(sep->arg[3]), atoi(sep->arg[4]),zone->GetZoneID());
|
||||
if (strcasecmp("max", sep->arg[1]) == 0) {
|
||||
c->Message(0, "Highest grid ID in this zone: %d", database.GetHighestGrid(zone->GetZoneID()));
|
||||
}
|
||||
else if (strcasecmp("add", sep->arg[1]) == 0) {
|
||||
database.ModifyGrid(c, false, atoi(sep->arg[2]), atoi(sep->arg[3]), atoi(sep->arg[4]), zone->GetZoneID());
|
||||
}
|
||||
else if (strcasecmp("show", sep->arg[1]) == 0) {
|
||||
|
||||
Mob *target = c->GetTarget();
|
||||
|
||||
if (!target || !target->IsNPC()) {
|
||||
c->Message(0, "You need a NPC target!");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"SELECT `x`, `y`, `z`, `heading`, `number`, `pause` "
|
||||
"FROM `grid_entries` "
|
||||
"WHERE `zoneid` = %u and `gridid` = %i "
|
||||
"ORDER BY `number` ",
|
||||
zone->GetZoneID(),
|
||||
target->CastToNPC()->GetGrid()
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
c->Message(0, "Error querying database.");
|
||||
c->Message(0, query.c_str());
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
c->Message(0, "No grid found");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn grid nodes
|
||||
*/
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
auto node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
|
||||
|
||||
NPC *npc = NPC::SpawnGridNodeNPC(
|
||||
target->GetCleanName(),
|
||||
node_position,
|
||||
static_cast<uint32>(target->CastToNPC()->GetGrid()),
|
||||
static_cast<uint32>(atoi(row[4])),
|
||||
static_cast<uint32>(atoi(row[5]))
|
||||
);
|
||||
npc->SetFlyMode(1);
|
||||
npc->GMMove(node_position.x, node_position.y, node_position.z, node_position.w);
|
||||
}
|
||||
}
|
||||
else if (strcasecmp("delete", sep->arg[1]) == 0)
|
||||
database.ModifyGrid(c, true,atoi(sep->arg[2]),0,0,zone->GetZoneID());
|
||||
else {
|
||||
@ -4516,7 +4564,7 @@ void command_goto(Client *c, const Seperator *sep)
|
||||
else if (!(sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)))
|
||||
c->Message(0, "Usage: #goto [x y z]");
|
||||
else
|
||||
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), 0.0f);
|
||||
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), c->GetHeading());
|
||||
}
|
||||
|
||||
void command_iteminfo(Client *c, const Seperator *sep)
|
||||
|
||||
46
zone/npc.cpp
46
zone/npc.cpp
@ -985,6 +985,49 @@ bool NPC::SpawnZoneController(){
|
||||
return true;
|
||||
}
|
||||
|
||||
NPC * NPC::SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause) {
|
||||
auto npc_type = new NPCType;
|
||||
memset(npc_type, 0, sizeof(NPCType));
|
||||
|
||||
sprintf(npc_type->name, "(%s)_%u", name.c_str(), grid_number);
|
||||
sprintf(npc_type->lastname, "Number: %u Grid: %u Pause: %u", grid_number, grid_id, pause);
|
||||
|
||||
npc_type->cur_hp = 4000000;
|
||||
npc_type->max_hp = 4000000;
|
||||
npc_type->race = 2254;
|
||||
npc_type->gender = 2;
|
||||
npc_type->class_ = 9;
|
||||
npc_type->deity = 1;
|
||||
npc_type->level = 200;
|
||||
npc_type->npc_id = 0;
|
||||
npc_type->loottable_id = 0;
|
||||
npc_type->texture = 1;
|
||||
npc_type->light = 1;
|
||||
npc_type->size = 3;
|
||||
npc_type->runspeed = 0;
|
||||
npc_type->d_melee_texture1 = 1;
|
||||
npc_type->d_melee_texture2 = 1;
|
||||
npc_type->merchanttype = 1;
|
||||
npc_type->bodytype = 1;
|
||||
npc_type->show_name = true;
|
||||
npc_type->STR = 150;
|
||||
npc_type->STA = 150;
|
||||
npc_type->DEX = 150;
|
||||
npc_type->AGI = 150;
|
||||
npc_type->INT = 150;
|
||||
npc_type->WIS = 150;
|
||||
npc_type->CHA = 150;
|
||||
npc_type->findable = true;
|
||||
|
||||
auto node_position = glm::vec4(position.x, position.y, position.z, position.w);
|
||||
auto npc = new NPC(npc_type, nullptr, node_position, FlyMode1);
|
||||
npc->GiveNPCTypeData(npc_type);
|
||||
|
||||
entity_list.AddNPC(npc, true, true);
|
||||
|
||||
return npc;
|
||||
}
|
||||
|
||||
NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client* client) {
|
||||
if(spawncommand == 0 || spawncommand[0] == 0) {
|
||||
return 0;
|
||||
@ -2715,5 +2758,4 @@ void NPC::ModifyStatsOnCharm(bool bRemoved)
|
||||
// the rest of the stats aren't cached, so lets just do these two instead of full CalcBonuses()
|
||||
SetAttackTimer();
|
||||
CalcAC();
|
||||
}
|
||||
|
||||
}
|
||||
@ -110,6 +110,8 @@ public:
|
||||
|
||||
virtual ~NPC();
|
||||
|
||||
static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
|
||||
|
||||
//abstract virtual function implementations requird by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
|
||||
@ -562,6 +564,8 @@ protected:
|
||||
bool raid_target;
|
||||
bool ignore_despawn; //NPCs with this set to 1 will ignore the despawn value in spawngroup
|
||||
|
||||
|
||||
|
||||
private:
|
||||
uint32 loottable_id;
|
||||
bool skip_global_loot;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user