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Add completion emote for tasks
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@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9124
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#define CURRENT_BINARY_DATABASE_VERSION 9125
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
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#else
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@ -378,6 +378,7 @@
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9122|2018_03_07_ucs_command.sql|SELECT * FROM `command_settings` WHERE `command` LIKE 'ucs'|empty|
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9123|2018_07_07_data_buckets.sql|SHOW TABLES LIKE 'data_buckets'|empty|
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9124|2018_07_09_tasks.sql|SHOW COLUMNS FROM `tasks` LIKE 'type'|empty|
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9125|2018_07_20_task_emote.sql|SHOW COLUMNS FROM `tasks` LIKE 'completion_emote'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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1
utils/sql/git/required/2018_07_20_task_emote.sql
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1
utils/sql/git/required/2018_07_20_task_emote.sql
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@ -0,0 +1 @@
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ALTER TABLE `tasks` ADD `completion_emote` VARCHAR(128) NOT NULL DEFAULT '';
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@ -118,12 +118,12 @@ bool TaskManager::LoadTasks(int singleTask)
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query = StringFormat("SELECT `id`, `type`, `duration`, `duration_code`, `title`, `description`, "
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"`reward`, `rewardid`, `cashreward`, `xpreward`, `rewardmethod`, `faction_reward`,"
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"`minlevel`, `maxlevel`, `repeatable` FROM `tasks` WHERE `id` < %i",
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"`minlevel`, `maxlevel`, `repeatable`, `completion_emote` FROM `tasks` WHERE `id` < %i",
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MAXTASKS);
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} else
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query = StringFormat("SELECT `id`, `type`, `duration`, `duration_code`, `title`, `description`, "
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"`reward`, `rewardid`, `cashreward`, `xpreward`, `rewardmethod`, `faction_reward`,"
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"`minlevel`, `maxlevel`, `repeatable` FROM `tasks` WHERE `id` = %i",
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"`minlevel`, `maxlevel`, `repeatable`, `completion_emote` FROM `tasks` WHERE `id` = %i",
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singleTask);
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const char *ERR_MYSQLERROR = "[TASKS]Error in TaskManager::LoadTasks: %s";
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@ -159,6 +159,7 @@ bool TaskManager::LoadTasks(int singleTask)
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Tasks[taskID]->MinLevel = atoi(row[12]);
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Tasks[taskID]->MaxLevel = atoi(row[13]);
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Tasks[taskID]->Repeatable = atoi(row[14]);
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Tasks[taskID]->completion_emote = row[15];
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Tasks[taskID]->ActivityCount = 0;
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Tasks[taskID]->SequenceMode = ActivitiesSequential;
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Tasks[taskID]->LastStep = 0;
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@ -2020,6 +2021,9 @@ void ClientTaskState::RewardTask(Client *c, TaskInformation *Task) {
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}
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}
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if (!Task->completion_emote.empty())
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c->SendColoredText(CC_Yellow, Task->completion_emote); // unsure if they use this packet or color, should work
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// just use normal NPC faction ID stuff
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if (Task->faction_reward)
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c->SetFactionLevel(c->CharacterID(), Task->faction_reward, c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
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@ -142,6 +142,7 @@ struct TaskInformation {
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std::string Description; // max length 4000, 2048 on Tit
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std::string Reward;
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std::string item_link; // max length 128 older clients, item link gets own string
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std::string completion_emote; // emote after completing task, yellow. Maybe should make more generic ... but yellow for now!
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int RewardID;
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int CashReward; // Expressed in copper
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int XPReward;
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