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132 Commits

Author SHA1 Message Date
KimLS 9fd07b4dd4 Exports continue, mob and some constants 2018-08-27 22:41:03 -07:00
KimLS 31a20a1e4c Begin porting of mappable stuff in earnest 2018-08-26 00:43:44 -07:00
KimLS f40b44a454 Starting rewrite of lua parser in earnest 2018-08-25 15:33:29 -07:00
KimLS d1aef18974 Cleanup before we start gutting luabind 2018-08-24 00:43:54 -07:00
Akkadius 86f1cedf91 Add LOS checks into roambox logic to prevent scaling mountains and going over buildings, cpu cycle saves and logging added. Things are looking really good now 2018-08-18 23:18:55 -05:00
Akkadius 3a7d18f32a Throttle Z calculations in roambox code, fix typo on fallback logic range 2018-08-18 22:48:12 -05:00
Akkadius 834062fbf9 Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water 2018-08-18 22:01:46 -05:00
Akkadius 4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00
Michael Cook (mackal) 7cc5b143fc Make lua raid GetGroup functions signed
The server code is unsigned for bad reasons :P
2018-08-16 22:33:07 -04:00
Michael Cook (mackal) ace81215a1 Correct when tanks can be hit by AE Rampage
Tanks will only be hit by AE Rampage if they're the only one on the
NPC's hate list. Others on hate list out ranging AE Rampage will also
prevent the tank from being hit by AE Rampage.
2018-08-16 17:13:34 -04:00
Michael Cook (mackal) ffb9323a98 Revert "AE rampage shouldn't hit target"
This reverts commit 30148c3c56.

Was thinking of wrong thing ... logs say otherwise :P
2018-08-16 13:18:00 -04:00
Michael Cook (mackal) 30148c3c56 AE rampage shouldn't hit target 2018-08-16 13:01:19 -04:00
Michael Cook (mackal) 585ef81fde Fix lua raid GetGroup(client) and add lua raid GetGroupNumber(index)
This number will return group number and not let us iterate a bunch of
times to verify group numbers
2018-08-15 21:35:19 -04:00
Michael Cook (mackal) 54abeba1ce Merge pull request #766 from noudess/master
Change spell logic to use min_hp from spell list.
2018-08-12 15:55:59 -04:00
Paul Coene e582a8d17a Change spell logic to use min_hp from spell list. 2018-08-12 15:35:38 -04:00
Akkadius 4b7126a2cd Bots fix 2018-08-11 00:41:51 -05:00
Akkadius 1e0ec048af HP update adjustment that should cover a scenario when mob is feared 2018-08-11 00:12:09 -05:00
Uleat ddd3e43d4e Added 'no valid genders' conditional to bot create validation [ci skip] 2018-08-10 22:02:19 -04:00
Uleat 053c35c59b Added optional rules for bot class/race/gender values
- run the optional script '2018_08_10_bots_allowed_criteria_rules.sql' if you want to change db values
2018-08-10 21:39:56 -04:00
Michael Cook (mackal) e3c01d4143 Add lua entity_list function GetShuffledClientList()
There is cases where we need to get a random client, but
GetRandomClient() is not sufficient enough due to complex predicates
required on what tells us is a valid client. This way we can just loop
over a shuffled list and verify a client is valid instead of multiple
GetRandomClient() calls.
2018-08-05 22:55:30 -04:00
Michael Cook (mackal) 93749bc509 Add actual support for multi-zone task activities 2018-08-01 13:50:09 -04:00
Uleat 060f8aadfe Fix for NavMesh crash 2018-07-31 07:14:01 -04:00
Uleat 8089d52df6 Fix for 'is_arrow' bool parameter 2018-07-25 16:22:22 -04:00
Michael Cook (mackal) 483a34242b Merge pull request #757 from fryguy503/purify-rez
Purfy Body Resurrection Effects fix
2018-07-22 16:53:43 -04:00
Trust d4558b4664 Forgot to have the comparison flag 2018-07-22 16:32:53 -04:00
Trust d707fb13b8 Changed RezEffect check to dispell_flag 2018-07-22 16:31:24 -04:00
Michael Cook (mackal) f15ba46c24 Merge pull request #759 from fryguy503/see-invis-percent
SeeInvis %
2018-07-22 15:25:04 -04:00
Trust 79c7d9d8f2 SeeInvis % - Random
Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.

If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Trust c2c8de01b8 Purfy Body Resurrection Effects fix
Purify Body was removing Resurrection Effects and it should not.
Added a !IsResurrectionEffects check to the logic to make sure Purify Body does not remove Resurrection Effects.
2018-07-22 14:41:35 -04:00
Michael Cook (mackal) 58883c2ed4 Merge pull request #755 from regneq/master
Quest NPCs will no longer turn and face their target if they are snea…  …king, sitting, or laying/playdead.
2018-07-22 12:56:59 -04:00
regneq f9ea18b642 Quest NPCs will no longer turn and face their target if they are sneaking, sitting, or laying/playdead. 2018-07-22 09:31:58 -07:00
regneq 082641b1ad Merge pull request #13 from EQEmu/master
update
2018-07-22 09:18:19 -07:00
Michael Cook (mackal) 87ea81cc36 Merge pull request #754 from fryguy503/disarm-implement
Disarm Support
2018-07-21 23:43:25 -04:00
Trust 2fe923457b Fixed more Message_StringID 2018-07-21 23:22:14 -04:00
Michael Cook (mackal) 7d0b281b7f Merge pull request #753 from fryguy503/graveyard-placement
Added random graveyard corpse placement within +/- 20 units on X/Y ax…
2018-07-21 23:04:02 -04:00
Trust 7a44521b03 rand is bad random.Real is good! 2018-07-21 23:02:07 -04:00
Trust 9fa377303e Corrected Disarm StringID's 2018-07-21 22:20:53 -04:00
Trust 9251e6efd2 Disarm Support 2018-07-21 19:16:19 -04:00
Michael Cook (mackal) 983b8f7237 Merge pull request #740 from noudess/master
Fix HT and LOH to retry after failure to cast
2018-07-21 17:19:57 -04:00
Michael Cook (mackal) ede21d9b10 Merge pull request #752 from fryguy503/grammar-split
Fixed Game breaking grammar issue with /split
2018-07-21 17:06:40 -04:00
Michael Cook (mackal) 02a3f971dd Merge pull request #751 from fryguy503/horse-feign-fix
[Exploit] Prevent players from summoning horses while feigned.
2018-07-21 17:06:29 -04:00
Michael Cook (mackal) 2013063928 Merge pull request #750 from fryguy503/master2
Fixing incorrect operator so Appveyor will pass.
2018-07-21 17:06:03 -04:00
Trust 508a731181 Added random graveyard corpse placement within +/- 20 units on X/Y axis to help spread corpses out. 2018-07-21 16:30:55 -04:00
Trust b5b266d265 Fixed Game breaking grammar issue with /split 2018-07-21 16:24:14 -04:00
Trust c375716c22 [Exploit] Prevent players from summoning horses while feigned. 2018-07-21 16:17:42 -04:00
Trust 2f40e5da98 Fixing incorrect operator so Appveyor will pass. 2018-07-21 16:10:55 -04:00
Michael Cook (mackal) 96d146f73c Merge pull request #746 from fryguy503/mount-dismount-water
Rule: DismountWater - Causes mounts to dismount when entering liquid …
2018-07-21 13:26:11 -04:00
Michael Cook (mackal) e06c128ced Merge pull request #749 from fryguy503/aa-lowlevel-exploit
[Exploit Fix] AA Below Level Fix - When you are below level 52 with A…
2018-07-21 13:25:52 -04:00
Trust f51396aa70 [Exploit Fix] AA Below Level Fix - When you are below level 52 with AA set above 0% it will revert the aa % to 0% 2018-07-21 00:01:36 -04:00
Trust f776b1c73b Rule: DismountWater - Causes mounts to dismount when entering liquid per era. 2018-07-20 23:22:18 -04:00
Uleat f7107fda83 Fix for opcode_handlers.py crash [ci skip] 2018-07-20 21:40:01 -04:00
Uleat 69b96b718e Update to opcode_handlers.py [ci skip] 2018-07-20 21:13:29 -04:00
Michael Cook (mackal) dfa7e2bffb Add completion emote for tasks 2018-07-20 14:06:07 -04:00
Uleat 22f586f110 Update to opcode_handlers.py [ci skip] 2018-07-18 21:06:21 -04:00
Michael Cook (mackal) 0cd4c0ac65 Update system_tables.txt 2018-07-17 14:52:32 -04:00
Uleat e12e1c0d9b Fix (temp) for bot-related appearance packets with id '0' 2018-07-16 02:46:00 -04:00
Uleat 59ad6012b1 Fix for trading with bots using trade window 2018-07-15 18:22:25 -04:00
Michael Cook (mackal) 71e309022a Fun fact, seconds are not milliseconds! 2018-07-15 00:34:44 -04:00
Michael Cook (mackal) 6aba38f664 Bug fix with rest timer changes 2018-07-15 00:27:51 -04:00
Michael Cook (mackal) 6ac4154acd Don't call UpdateRestTimer when you're casting on yourself 2018-07-14 19:19:58 -04:00
Michael Cook (mackal) 6ab2871fd1 Beneficial spells will now correctly inherit targets RestTimer
Example PC A is fighting mob B. PC C casts a heal on PC A. PC C will
inherit the timer from PC A. This is done because beneficial spells have
a "witness" check from NPCs so there is a chance PC C would not gain
aggro and could just keep on going with no RestTimer which allows them
to fast regen while actively participating.
2018-07-14 18:52:20 -04:00
Uleat 18005ac7a9 Fix for random SoF client crashes (possibly Titanium too) 2018-07-14 18:41:47 -04:00
Michael Cook (mackal) 37ff8c830d Fix /camp rest timer exploit 2018-07-14 17:41:42 -04:00
Chris Miles d0956194af Update system_tables.txt [skip ci] 2018-07-11 00:02:48 -05:00
Chris Miles ac4117d815 Update character_table_list.txt 2018-07-10 23:57:11 -05:00
Michael Cook (mackal) 1d0b11acde Fix get_instance_timer_by_id too 2018-07-10 13:02:53 -04:00
Michael Cook (mackal) ade56231fc Merge pull request #741 from AthrogatePEQ/master
Exposing get_instance_timer to lua
2018-07-10 13:01:55 -04:00
Athrogate b8eff702df Exposing get_instance_timer to lua 2018-07-10 09:46:54 -04:00
Akkadius cc4924ebfc Remove log messages [skip ci] 2018-07-10 02:35:51 -05:00
Akkadius e4d8915c9d Make it so DataBuckets set_data can take time formats such as 1s, 1m, 1d, 1y 2018-07-10 02:24:55 -05:00
Akkadius 623b7b3eee Rename activities to task_activities for consistency since we're changing up task data 2018-07-10 00:26:53 -05:00
Michael Cook (mackal) c08993b60b Bit of Task Revamp (shared still unimplemented)
Lots of change, packets should be better defined.
Task type tasks are now supported
2018-07-09 16:36:18 -04:00
Michael Cook (mackal) 07f3ab955f Fix issue with Quest types 2018-07-09 14:01:52 -04:00
Michael Cook (mackal) 46bdbfc454 Merge branch 'master' into tasks 2018-07-09 13:17:17 -04:00
Akkadius dc87b8e78b Depop and cleanup existing node npc's when command executed again. Also remove string from "name" and leave metadata in "lastname" otherwise it is visually too busy 2018-07-09 01:39:14 -05:00
Akkadius 0d094754db Add #grid show comand to display a targeted NPCs grid points visually 2018-07-09 01:15:57 -05:00
Michael Cook (mackal) c0c34cf07a Update ClientTaskState::ShowClientTasks 2018-07-08 23:32:30 -04:00
Michael Cook (mackal) 4c6de9b991 Steal buffer from SerializeBuffer now 2018-07-08 23:03:53 -04:00
Michael Cook (mackal) 2d456ba8c9 Add task faction reward
This just reuses NPC faction ID stuff since it does everything we want
and isn't actually tied to NPCs :P
2018-07-08 21:40:04 -04:00
Michael Cook (mackal) 3969ac346d Remove startzone from tasks table since it's not needed 2018-07-08 18:42:26 -04:00
Michael Cook (mackal) 2418c3dd74 Remove old Text* stuff 2018-07-08 18:33:34 -04:00
Michael Cook (mackal) 7218128d03 Update TaskManager::SaveClientState 2018-07-08 18:07:08 -04:00
Michael Cook (mackal) 62b78fb9a8 Update TaskManager::LoadClientState 2018-07-08 18:01:14 -04:00
Michael Cook (mackal) 7e0c4eb93f Reformat save/load since they were lacking tabs 2018-07-08 17:35:37 -04:00
Michael Cook (mackal) 9b229779db Bunch more functions 2018-07-08 16:55:08 -04:00
Michael Cook (mackal) b59a41829b Fix more functions 2018-07-08 16:36:00 -04:00
Michael Cook (mackal) 160b56b4b7 Merge branch 'master' into tasks 2018-07-08 01:47:11 -04:00
KimLS b6388595f3 Merge branch 'master' of github.com:EQEmu/Server 2018-07-07 22:39:19 -07:00
KimLS 5060de9b58 Keep alive implemented for world->zone 2018-07-07 22:19:24 -07:00
Akkadius 41ab512349 Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details 2018-07-07 23:59:23 -05:00
Michael Cook (mackal) 0c899b2caa Update more functions 2018-07-08 00:29:46 -04:00
Michael Cook (mackal) 51baccc10f Merge branch 'master' into tasks 2018-07-06 00:59:45 -04:00
Michael Cook (mackal) 955b2afb18 Update GetTaskActivityDoneCountFromTaskID and GetTaskStartTime 2018-07-06 00:59:19 -04:00
Uleat 69f621f361 Fix for ISO C++ warning in command_peekinv 2018-07-05 22:40:15 -04:00
Uleat c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Paul Coene 5c4ed0becf Fix HT and LOH to retry after failure to cast 2018-07-05 19:46:56 -04:00
Michael Cook (mackal) 0600b6834a Update IsTaskActivityCompleted, GetTaskActivityDoneCount, GetTaskActivityState 2018-07-05 14:58:01 -04:00
Michael Cook (mackal) cf30056cf6 Update FailTask, TaskOutOfTime, and TaskPeriodicChecks 2018-07-05 00:45:51 -04:00
Michael Cook (mackal) 0367bc3465 Task update events should be task type aware now 2018-07-05 00:13:19 -04:00
Michael Cook (mackal) 2f4fb46007 Optional is a DWORD in older packets 2018-07-04 14:36:18 -04:00
Michael Cook (mackal) 26f1d450fc OP_TaskActivity for older clients 2018-07-04 13:30:24 -04:00
Michael Cook (mackal) a7c1fad213 Fix up OP_OpenNewTasksWindow for older clients 2018-07-04 01:57:54 -04:00
Michael Cook (mackal) 6d60f619c0 Merge branch 'master' into tasks 2018-07-03 01:20:51 -04:00
Michael Cook (mackal) 60ac0f7888 Add WriteLengthString(const std::string &str) 2018-07-03 01:15:40 -04:00
KimLS d2683022e1 Merge branch 'master' of github.com:EQEmu/Server 2018-07-02 22:10:13 -07:00
KimLS 887b71eebb Change license to GPL3 instead of LGPL3 I'm not sure why this happened it should of always been GPL3 as per the attributions in the source 2018-07-02 22:09:37 -07:00
KimLS 2533de1d62 Appveyor scripts that are in use, and added back in the old dependency stuff for windows 2018-07-02 22:08:04 -07:00
Michael Cook (mackal) d2679f065a Merge branch 'master' into tasks 2018-07-02 22:02:07 -04:00
Michael Cook (mackal) 0ea82b5d88 Bunch more work on fixing up DB and packets 2018-07-02 22:01:17 -04:00
Michael Cook (mackal) 1b8736188d Merge branch 'master' into tasks 2018-06-29 00:13:31 -04:00
Michael Cook (mackal) df43d33def Merge branch 'master' into tasks 2018-06-28 22:17:16 -04:00
Michael Cook (mackal) 80b4248315 Merge branch 'master' into tasks 2018-06-27 21:23:00 -04:00
Michael Cook (mackal) 3d3eee9772 Merge branch 'master' into tasks 2018-06-24 23:22:02 -04:00
Michael Cook (mackal) 3498f7a56f Bunch of work 2018-06-24 23:21:35 -04:00
Michael Cook (mackal) 39d06a4012 Merge branch 'master' into tasks 2018-06-20 14:19:48 -04:00
Michael Cook (mackal) 7d18b90788 Fix MAX_ACTIVE_TASK messages 2018-06-17 00:17:59 -04:00
Michael Cook (mackal) 58ad1641e6 Fix string IDs to be embedded in says 2018-06-17 00:05:53 -04:00
Michael Cook (mackal) 18c73526aa Gotta initialize stuff ... 2018-06-16 23:52:25 -04:00
Michael Cook (mackal) 4c826dfbcc Change task selector quest function to not directly call the Send
function
2018-06-16 23:06:46 -04:00
Michael Cook (mackal) 6708cd3d75 More work on tasks 2018-06-16 22:42:26 -04:00
Michael Cook (mackal) 9bd5f36129 Rename ClientTaskState::ActiveTasks to ClientTaskState::ActiveQuests
because that's what it is
2018-06-13 18:06:08 -04:00
Michael Cook (mackal) 247d478990 Rename MAXACTIVETASKS to MAXACTIVEQUESTS 2018-06-13 17:51:35 -04:00
Michael Cook (mackal) c35e010461 Tweak SQL 2018-06-13 17:23:07 -04:00
Michael Cook (mackal) 0765d273ea More changes to task system 2018-06-13 17:08:21 -04:00
Michael Cook (mackal) 4662f29f11 Change TaskInformation strings to std::string 2018-06-12 13:56:17 -04:00
Michael Cook (mackal) 9e64132261 Change the ActivityInformation::Text*s to std::string 2018-06-12 00:32:13 -04:00
Michael Cook (mackal) 6b64a8183d Fix issues with TaskGoalListManager::LoadLists 2018-06-11 23:54:42 -04:00
Michael Cook (mackal) c3e007597e Remove TaskGoalList_Struct::Size since it's not needed 2018-06-11 22:49:20 -04:00
Michael Cook (mackal) 6399710c1d Update TaskGoalListManager::GetListByID to std algos 2018-06-11 22:25:44 -04:00
Michael Cook (mackal) e3dfb2f19d Switch TaskGoalList_Struct::GoalItemEntries to std::vector 2018-06-11 21:58:11 -04:00
Michael Cook (mackal) 4fec8a2b75 Switch TaskGoalListManager::TaskGoalLists to std::vector 2018-06-11 21:49:32 -04:00
regneq 707cb452d8 Merge pull request #12 from EQEmu/master
update eqemu source
2018-05-14 09:03:17 -07:00
214 changed files with 35294 additions and 9527 deletions
+32
View File
@@ -53,6 +53,34 @@ IF(MSVC OR MINGW)
ENDIF(MSVC OR MINGW)
IF(MSVC)
IF(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x64")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x64")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v110/dynamic")
ENDIF()
ELSE(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x86")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x86")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x86")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x86")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v110/dynamic")
ENDIF()
ENDIF(CMAKE_CL_64)
#disable CRT warnings on windows cause they're annoying as shit and we use C functions everywhere
OPTION(EQEMU_DISABLE_CRT_SECURE_WARNINGS "Disable Secure CRT Warnings" ON)
IF(EQEMU_DISABLE_CRT_SECURE_WARNINGS)
@@ -233,6 +261,9 @@ IF(EQEMU_BUILD_PERL)
ENDIF(EQEMU_BUILD_PERL)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
IF(MSVC)
ADD_DEFINITIONS(/bigobj)
ENDIF()
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
@@ -297,6 +328,7 @@ IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/sol")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
+634 -125
View File
@@ -1,165 +1,674 @@
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Preamble
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Nothing in this License shall be construed as excluding or limiting
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Notwithstanding any other provision of this License, you have
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The Free Software Foundation may publish revised and/or new versions of
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Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
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version or of any later version published by the Free Software
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If the Program specifies that a proxy can decide which future
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+2 -20
View File
@@ -7,27 +7,9 @@ configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: >-
$wc = New-Object System.Net.WebClient
$wc.DownloadFile("https://github.com/EQEmu/eqemu.github.com/blob/master/downloads/appveyor/vcpkg-export.7z?raw=true", "c:\projects\eqemu\vcpkg-export.7z")
$wc.DownloadFile("http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip", "c:\projects\eqemu\strawberry-perl-5.26.2.1-64bit-portable.zip")
cd c:\projects\eqemu
7z x c:/projects/eqemu/vcpkg-export.7z -oc:/projects/eqemu/vcpkg -y
7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y
(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE="C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe" -DPERL_INCLUDE_PATH="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE" -DPERL_LIBRARY="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a" -DCMAKE_TOOLCHAIN_FILE="C:/projects/eqemu/vcpkg/vcpkg-export-20180627-133249/scripts/buildsystems/vcpkg.cmake" ..
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
+2 -20
View File
@@ -7,27 +7,9 @@ configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: >-
$wc = New-Object System.Net.WebClient
$wc.DownloadFile("https://github.com/EQEmu/eqemu.github.com/blob/master/downloads/appveyor/vcpkg-export.7z?raw=true", "c:\projects\eqemu\vcpkg-export.7z")
$wc.DownloadFile("http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip", "c:\projects\eqemu\strawberry-perl-5.26.2.1-64bit-portable.zip")
cd c:\projects\eqemu
7z x c:/projects/eqemu/vcpkg-export.7z -oc:/projects/eqemu/vcpkg -y
7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y
(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE="C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe" -DPERL_INCLUDE_PATH="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE" -DPERL_LIBRARY="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a" -DCMAKE_TOOLCHAIN_FILE="C:/projects/eqemu/vcpkg/vcpkg-export-20180627-133249/scripts/buildsystems/vcpkg.cmake" ..
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
+34
View File
@@ -1,5 +1,39 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 07/10/2018 ==
Akkadius: Adjusted DataBuckets to use other acceptable time formats
Example: quest::set_data('key', 'value', '1d');
- Acceptable inputs:
- 15s = 15 seconds
- s15 = 15 seconds
- 60m = 60 minutes
- 7d = 7 days
- 1y = 1 year
- 600 = 600 seconds
== 07/09/2018 ==
mackal: Rework of Task System, Shared Tasks still unsupported
- The tables now have better named columns, which hopefully won't need to be explained
- Text1 is now target_name, Text2 is now item_list, Text3 is now description_override
- Tasks can now reward faction hits, this is just normal NPC Faction ID entries because I was lazy
- The "Task" type tasks are now supported, a player can only be doing one of these at a time
- Activity IDs for use spell on and use skill on have been identified but not implemented
- Identified "duration code" for unlimited duration tasks (None = 0, Short = 1, Medium = 2, Long = 3)
- Activities can now have multiple zones separated by ';'
- tasks.startzone removed since it actually just uses first activity
- skill_list and spell_list are both IDs that can be separated by ';' (still unimplemented though)
== 07/07/2018 ==
Akkadius: Implemented a much better replacement for qglobals called 'DataBuckets'
- A much more detailed example can be found at: https://github.com/EQEmu/Server/wiki/Data-Buckets
== 07/05/2018 ==
Uleat: Reintegration of inventory-based EQDictionary references
- Standardized 'CONSTANT_DECLARATION' and 'enumerationValue' tokens for most of the affected references
- Added 'BEGIN' and 'END' constants to many inventory-based ranges to help eliminate '< SIZE'-type comparisons
- Eliminated multiple, duplicated reference points of the same value context (bye, bye namespace legacy!)
- Most server values are now linked to the implementation client directly through a 'using ##' directive
== 05/28/2018 ==
Akkadius: Fixed an issue where size 0 NPC's hop in and out of the ground at idle
Akkadius: NPC's now open doors within proximity given the door doesn't have locked requirements
+2 -2
View File
@@ -14,7 +14,6 @@ SET(common_sources
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_versions.cpp
@@ -61,6 +60,7 @@ SET(common_sources
rdtsc.cpp
rulesys.cpp
say_link.cpp
serialize_buffer.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@@ -124,7 +124,6 @@ SET(common_headers
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
@@ -192,6 +191,7 @@ SET(common_headers
ruletypes.h
say_link.h
seperator.h
serialize_buffer.h
serverinfo.h
servertalk.h
shareddb.h
+12
View File
@@ -39,6 +39,18 @@ BasePacket::BasePacket(const unsigned char *buf, uint32 len)
}
}
BasePacket::BasePacket(SerializeBuffer &buf)
{
pBuffer = buf.m_buffer;
buf.m_buffer = nullptr;
size = buf.m_pos;
buf.m_pos = 0;
buf.m_capacity = 0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
}
BasePacket::~BasePacket()
{
if (pBuffer)
+4
View File
@@ -19,6 +19,7 @@
#define BASEPACKET_H_
#include "types.h"
#include "serialize_buffer.h"
#include <stdio.h>
#include <string.h>
@@ -63,6 +64,8 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
// this is used in task system a lot, it is NOT null-termed
void WriteLengthString(uint32 len, const char *str) { *(uint32 *)(pBuffer + _wpos) = len; _wpos += sizeof(uint32); memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
@@ -83,6 +86,7 @@ protected:
virtual ~BasePacket();
BasePacket() { pBuffer=nullptr; size=0; _wpos = 0; _rpos = 0; }
BasePacket(const unsigned char *buf, const uint32 len);
BasePacket(SerializeBuffer &buf);
};
extern void DumpPacketHex(const BasePacket* app);
+16 -7
View File
@@ -708,7 +708,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@@ -717,16 +717,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -1752,6 +1752,15 @@ void Database::ClearRaidDetails(uint32 rid) {
std::cout << "Unable to clear raid details: " << results.ErrorMessage() << std::endl;
}
void Database::PurgeAllDeletedDataBuckets() {
std::string query = StringFormat(
"DELETE FROM `data_buckets` WHERE (`expires` < %lld AND `expires` > 0)",
(long long) std::time(nullptr)
);
QueryDatabase(query);
}
// returns 0 on error or no raid for that character, or
// the raid id that the character is a member of.
uint32 Database::GetRaidID(const char* name)
+2
View File
@@ -221,6 +221,8 @@ public:
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
+5 -2
View File
@@ -41,6 +41,9 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#pragma pack(1)
// all const/macro reference values should really be converted to a magic number for this
// process to ensure that the struct sizes and offsets match up to the corresponding blob
/* Conversion Structs */
namespace Convert {
@@ -330,7 +333,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[5];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1405,7 +1408,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
for (i = 0; i < 5; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
+35
View File
@@ -20,6 +20,41 @@
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
SHARED_BANK_SIZE,
TRADE_SIZE,
WORLD_SIZE,
LIMBO_SIZE,
TRIBUTE_SIZE,
TROPHY_TRIBUTE_SIZE,
GUILD_TRIBUTE_SIZE,
MERCHANT_SIZE,
DELETED_SIZE,
CORPSE_SIZE,
BAZAAR_SIZE,
INSPECT_SIZE,
REAL_ESTATE_SIZE,
VIEW_MOD_PC_SIZE,
VIEW_MOD_BANK_SIZE,
VIEW_MOD_SHARED_BANK_SIZE,
VIEW_MOD_LIMBO_SIZE,
ALT_STORAGE_SIZE,
ARCHIVED_SIZE,
MAIL_SIZE,
GUILD_TROPHY_TRIBUTE_SIZE,
KRONO_SIZE,
OTHER_SIZE,
};
if (inv_type < TYPE_BEGIN || inv_type > TYPE_END)
return INULL;
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
+171 -87
View File
@@ -21,104 +21,173 @@
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string.h>
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
namespace invtype {
using namespace RoF2::invtype::enum_;
const size_t SayLinkOpenerSize = 1;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const size_t SayLinkTextSize = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SayLinkCloserSize = 1;
const size_t SayLinkMaximumSize = (SayLinkOpenerSize + SayLinkBodySize + SayLinkTextSize + SayLinkCloserSize);
using RoF2::invtype::POSSESSIONS_SIZE;
using RoF2::invtype::BANK_SIZE;
using RoF2::invtype::SHARED_BANK_SIZE;
using RoF2::invtype::TRADE_SIZE;
using RoF2::invtype::WORLD_SIZE;
using RoF2::invtype::LIMBO_SIZE;
using RoF2::invtype::TRIBUTE_SIZE;
using RoF2::invtype::TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::GUILD_TRIBUTE_SIZE;
using RoF2::invtype::MERCHANT_SIZE;
using RoF2::invtype::DELETED_SIZE;
using RoF2::invtype::CORPSE_SIZE;
using RoF2::invtype::BAZAAR_SIZE;
using RoF2::invtype::INSPECT_SIZE;
using RoF2::invtype::REAL_ESTATE_SIZE;
using RoF2::invtype::VIEW_MOD_PC_SIZE;
using RoF2::invtype::VIEW_MOD_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE;
using RoF2::invtype::VIEW_MOD_LIMBO_SIZE;
using RoF2::invtype::ALT_STORAGE_SIZE;
using RoF2::invtype::ARCHIVED_SIZE;
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::OTHER_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
using RoF2::invtype::TYPE_END;
using RoF2::invtype::TYPE_COUNT;
int16 GetInvTypeSize(int16 inv_type);
using RoF2::invtype::GetInvTypeName;
} // namespace invtype
namespace invslot {
using namespace Titanium::invslot::enum_;
const int16 SLOT_POWER_SOURCE = 9999;
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::POSSESSIONS_BEGIN;
using Titanium::invslot::POSSESSIONS_END;
using SoF::invslot::POSSESSIONS_COUNT;
using Titanium::invslot::EQUIPMENT_BEGIN;
using Titanium::invslot::EQUIPMENT_END;
using Titanium::invslot::EQUIPMENT_COUNT;
using Titanium::invslot::GENERAL_BEGIN;
using Titanium::invslot::GENERAL_END;
using Titanium::invslot::GENERAL_COUNT;
using Titanium::invslot::BONUS_BEGIN;
using Titanium::invslot::BONUS_STAT_END;
using Titanium::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using Titanium::invslot::TRADE_NPC_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::POSSESSIONS_BITMASK;
using RoF2::invslot::CORPSE_BITMASK;
using RoF2::invslot::GetInvPossessionsSlotName;
using RoF2::invslot::GetInvSlotName;
} // namespace invslot
namespace invbag {
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using Titanium::invbag::GetInvBagIndexName;
} // namespace invbag
namespace invaug {
using RoF2::invaug::SOCKET_INVALID;
using RoF2::invaug::SOCKET_BEGIN;
using RoF2::invaug::SOCKET_END;
using RoF2::invaug::SOCKET_COUNT;
using RoF2::invaug::GetInvAugIndexName;
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
using RoF2::constants::SAY_LINK_BODY_SIZE;
const size_t SAY_LINK_TEXT_SIZE = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
@@ -130,6 +199,21 @@ namespace EQEmu
} /*constants*/
namespace profile {
using RoF2::profile::BANDOLIERS_SIZE;
using RoF2::profile::BANDOLIER_ITEM_COUNT;
using RoF2::profile::POTION_BELT_SIZE;
using RoF2::profile::SKILL_ARRAY_SIZE;
} // namespace profile
namespace behavior {
using RoF2::behavior::CoinHasWeight;
} // namespace behavior
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
-20
View File
@@ -1,20 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
-182
View File
@@ -1,182 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_GUILD_TRIBUTE_BEGIN = 450,
SLOT_GUILD_TRIBUTE_END = 451,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
}
}
#endif /* COMMON_EMU_LEGACY_H */
+45 -24
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@@ -28,74 +28,95 @@
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 8;
const size_t InvTypeTradeSize = 8;
} // namespace invtype
namespace invslot {
const uint64 POSSESSIONS_BITMASK = 0x00000000007FFFFF; // based on 34-slot count (RoF+)
} // namespace invslot
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
namespace invtype {
const int16 TRADE_SIZE = 4;
const size_t InvTypeTradeSize = 4;
} // namespace invtype
} /*Pet*/
+14
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@@ -523,4 +523,18 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
namespace EQEmu
{
namespace legacy {
enum InventorySlot {
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
//SLOT_INVALID = (int16)0xFFFF,
};
} // namespace legacy
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+742 -716
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File diff suppressed because it is too large Load Diff
+14 -11
View File
@@ -20,7 +20,6 @@
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
@@ -37,7 +36,7 @@ namespace EQEmu
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
int16 CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
@@ -54,11 +53,17 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
// with translators adjusting for valid slot indices. Server-side validations will be performed
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
int16 InventoryTypeSize[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
uint64 CorpseBitmask;
int16 BagSlotCount;
int16 AugSocketCount;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
@@ -84,17 +89,15 @@ namespace EQEmu
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const int16 IINVALID = -1;
const int16 INULL = 0;
} /*Client62*/
+3
View File
@@ -51,6 +51,7 @@ protected:
EmuOpcode emu_opcode;
EQPacket(EmuOpcode opcode, const unsigned char *buf, const uint32 len);
EQPacket(EmuOpcode opcode, SerializeBuffer &buf) : BasePacket(buf), emu_opcode(opcode) { };
// EQPacket(const EQPacket &p) { }
EQPacket() { emu_opcode=OP_Unknown; pBuffer=nullptr; size=0; }
@@ -104,6 +105,8 @@ public:
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, const unsigned char *buf, const uint32 len) : EQPacket(op, buf, len), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
EQApplicationPacket(const EmuOpcode op, SerializeBuffer &buf) : EQPacket(op, buf), opcode_bypass(0)
{ app_opcode_size = GetExecutablePlatform() == ExePlatformUCS ? 1 : 2; }
bool combine(const EQApplicationPacket *rhs);
uint32 serialize (uint16 opcode, unsigned char *dest) const;
uint32 Size() const { return size+app_opcode_size; }
+31 -22
View File
@@ -731,7 +731,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -745,7 +745,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -1049,7 +1049,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1076,7 +1076,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1783,6 +1783,15 @@ struct CombatAbility_Struct {
uint32 m_skill;
};
// Disarm Struct incoming from Client [Size: 16]
struct Disarm_Struct
{
uint32 source;
uint32 target;
uint32 skill;
uint32 unknown;
};
//Instill Doubt
struct Instill_Doubt_Struct {
uint8 i_id;
@@ -3449,8 +3458,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -3782,7 +3791,7 @@ struct AcceptNewTask_Struct {
//was all 0's from client, server replied with same op, all 0's
struct CancelTask_Struct {
uint32 SequenceNumber;
uint32 unknown4; // Only seen 0x00000002
uint32 type; // Only seen 0x00000002
};
#if 0
@@ -3836,28 +3845,28 @@ struct AvailableTaskTrailer_Struct {
struct TaskDescriptionHeader_Struct {
uint32 SequenceNumber; // The order the tasks appear in the journal. 0 for first task, 1 for second, etc.
uint32 TaskID;
uint32 unknown2;
uint32 unknown3;
uint8 unknown4;
uint8 open_window;
uint32 task_type;
uint32 reward_type; // if this != 4 says Ebon Crystals else Radiant Crystals
};
struct TaskDescriptionData1_Struct {
uint32 Duration;
uint32 unknown2;
uint32 dur_code; // if Duration == 0
uint32 StartTime;
};
struct TaskDescriptionData2_Struct {
uint32 RewardCount; // ??
uint32 unknown1;
uint32 unknown2;
uint16 unknown3;
//uint8 unknown4;
uint8 has_rewards;
uint32 coin_reward;
uint32 xp_reward;
uint32 faction_reward;
};
struct TaskDescriptionTrailer_Struct {
//uint16 unknown1; // 0x0012
uint32 Points;
uint8 has_reward_selection; // uses newer reward selection window, not in all clients
};
struct TaskActivityHeader_Struct {
@@ -3897,11 +3906,11 @@ struct TaskActivityShort_Struct {
struct TaskActivityComplete_Struct {
uint32 TaskIndex;
uint32 unknown2; // 0x00000002
uint32 unknown3;
uint32 TaskType; // task, shared task, quest
uint32 TaskID; // must match
uint32 ActivityID;
uint32 unknown4; // 0x00000001
uint32 unknown5; // 0x00000001
uint32 task_completed; // Broadcasts "Task '%1' Completed" it not 0 and "Task '%1' Failed." if 0
uint32 stage_complete; // Broadcasts "Task Stage Completed"
};
#if 0
@@ -5302,7 +5311,7 @@ struct MercenaryMerchantResponse_Struct {
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
@@ -5330,7 +5339,7 @@ struct ClientMarqueeMessage_Struct {
uint32 fade_out_time; //The fade out time, in ms
uint32 duration; //in ms
char msg[1]; //message plus null terminator
};
typedef std::list<ServerLootItem_Struct*> ItemList;
+3 -1
View File
@@ -90,6 +90,7 @@ enum LogCategory {
FixZ,
Food,
Traps,
NPCRoamBox,
MaxCategoryID /* Don't Remove this*/
};
@@ -144,7 +145,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"HP Update",
"FixZ",
"Food",
"Traps"
"Traps",
"NPC Roam Box"
};
}
+150 -135
View File
@@ -119,6 +119,21 @@ EQEmu::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
bool EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
Log(Logs::General, Logs::Error, "InventoryVersion set request after initial set (old: %u, new: %u)",
static_cast<uint32>(m_mob_version), static_cast<uint32>(inventory_version));
return false;
}
}
void EQEmu::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
@@ -140,63 +155,63 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
ItemInstance* result = nullptr;
// Cursor
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Cursor slot
result = m_cursor.peek_front();
}
// Non bag slots
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
result = _GetItem(m_trade, slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
// Shared Bank slots
result = _GetItem(m_shbank, slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
// Bank slots
result = _GetItem(m_bank, slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
// Personal inventory slots
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) ||
(slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
// Inner bag slots
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
// Trade bag slots
ItemInstance* inst = _GetItem(m_trade, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
// Shared Bank bag slots
ItemInstance* inst = _GetItem(m_shbank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
// Bank bag slots
ItemInstance* inst = _GetItem(m_bank, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
// Cursor bag slots
ItemInstance* inst = m_cursor.peek_front();
if (inst && inst->IsClassBag()) {
result = inst->GetItem(InventoryProfile::CalcBagIdx(slot_id));
}
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
// Personal inventory bag slots
ItemInstance* inst = _GetItem(m_inv, InventoryProfile::CalcSlotId(slot_id));
if (inst && inst->IsClassBag()) {
@@ -232,7 +247,7 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance& inst)
{
m_cursor.push(inst.Clone());
return inventory::slotCursor;
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem()
@@ -254,7 +269,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_b >= legacy::EQUIPMENT_BEGIN && slot_b <= legacy::EQUIPMENT_END) || slot_b == inventory::slotPowerSource) {
if ((slot_b >= invslot::EQUIPMENT_BEGIN && slot_b <= invslot::EQUIPMENT_END) || slot_b == invslot::SLOT_POWER_SOURCE) {
auto item_a = inst_a->GetItem();
if (!item_a) {
fail_state = swapNullData;
@@ -280,7 +295,7 @@ bool EQEmu::InventoryProfile::SwapItem(int16 slot_a, int16 slot_b, SwapItemFailS
fail_state = swapNotAllowed;
return false;
}
if ((slot_a >= legacy::EQUIPMENT_BEGIN && slot_a <= legacy::EQUIPMENT_END) || slot_a == inventory::slotPowerSource) {
if ((slot_a >= invslot::EQUIPMENT_BEGIN && slot_a <= invslot::EQUIPMENT_END) || slot_a == invslot::SLOT_POWER_SOURCE) {
auto item_b = inst_b->GetItem();
if (!item_b) {
fail_state = swapNullData;
@@ -361,30 +376,30 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
p = m_cursor.pop();
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
p = m_inv[slot_id];
m_inv.erase(slot_id);
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
p = m_bank[slot_id];
m_bank.erase(slot_id);
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
p = m_shbank[slot_id];
m_shbank.erase(slot_id);
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
p = m_trade[slot_id];
m_trade.erase(slot_id);
}
@@ -404,7 +419,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
if (ItemToTry->Stackable) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -420,9 +435,9 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
if (InvItem && InvItem->IsClassBag()) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot < BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot < BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -441,7 +456,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
}
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
ItemInstance* InvItem = GetItem(i);
@@ -464,11 +479,11 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
}
else if (InvItem->IsClassBag() && CanItemFitInContainer(ItemToTry, InvItem->GetItem())) {
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 BaseSlotID = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 BagSize = InvItem->GetItem()->BagSlots;
for (uint8 BagSlot = inventory::containerBegin; BagSlot<BagSize; BagSlot++) {
for (uint8 BagSlot = invbag::SLOT_BEGIN; BagSlot<BagSize; BagSlot++) {
InvItem = GetItem(BaseSlotID + BagSlot);
@@ -647,14 +662,14 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if (!GetItem(i))
// Found available slot in personal inventory
return i;
}
if (!for_bag) {
for (int16 i = legacy::GENERAL_BEGIN; i <= legacy::GENERAL_END; i++) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
@@ -663,11 +678,11 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
continue;
}
int16 base_slot_id = InventoryProfile::CalcSlotId(i, inventory::containerBegin);
int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = inventory::containerBegin; j<slots; j++) {
for (j = invbag::SLOT_BEGIN; j<slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);
@@ -680,7 +695,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
if (try_cursor) {
// Always room on cursor (it's a queue)
// (we may wish to cap this in the future)
return inventory::slotCursor;
return invslot::slotCursor;
}
// No available slots
@@ -694,9 +709,9 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
//
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
if ((general_start < legacy::GENERAL_BEGIN) || (general_start > legacy::GENERAL_END))
if ((general_start < invslot::GENERAL_BEGIN) || (general_start > invslot::GENERAL_END))
return INVALID_INDEX;
if (bag_start >= inventory::ContainerCount)
if (bag_start > invbag::SLOT_END)
return INVALID_INDEX;
if (!inst || !inst->GetID())
@@ -704,17 +719,17 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 1: find room for bags (caller should really ask for slots for bags first to avoid sending them to cursor..and bag item loss)
if (inst->IsClassBag()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
if (!m_inv[free_slot])
return free_slot;
}
return inventory::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
return invslot::slotCursor; // return cursor since bags do not stack and will not fit inside other bags..yet...)
}
// step 2: find partial room for stackables
if (inst->IsStackable()) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
@@ -724,15 +739,15 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
continue;
if (main_inst->IsClassBag()) { // if item-specific containers already have bad items, we won't fix it here...
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
const ItemInstance* sub_inst = main_inst->GetItem(free_bag_slot);
if (!sub_inst)
@@ -747,14 +762,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3a: find room for container-specific items (ItemClassArrow)
if (inst->GetItem()->ItemType == item::ItemTypeArrow) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeQuiver) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -763,14 +778,14 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
// step 3b: find room for container-specific items (ItemClassSmallThrowing)
if (inst->GetItem()->ItemType == item::ItemTypeSmallThrowing) {
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst || (main_inst->GetItem()->BagType != item::BagTypeBandolier) || !main_inst->IsClassBag())
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -778,22 +793,22 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
// step 4: just find an empty slot
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (!main_inst)
return free_slot;
}
for (int16 free_slot = general_start; free_slot <= legacy::GENERAL_END; ++free_slot) {
for (int16 free_slot = general_start; free_slot <= invslot::GENERAL_END; ++free_slot) {
const ItemInstance* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsClassBag()) {
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == item::BagTypeBandolier) || (main_inst->GetItem()->BagType == item::BagTypeQuiver))
continue;
uint8 _bag_start = (free_slot > general_start) ? inventory::containerBegin : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < inventory::ContainerCount); ++free_bag_slot) {
uint8 _bag_start = (free_slot > general_start) ? invbag::SLOT_BEGIN : bag_start;
for (uint8 free_bag_slot = _bag_start; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot <= invbag::SLOT_END); ++free_bag_slot) {
if (!main_inst->GetItem(free_bag_slot))
return InventoryProfile::CalcSlotId(free_slot, free_bag_slot);
}
@@ -801,7 +816,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
//return INVALID_INDEX; // everything else pushes to the cursor
return inventory::slotCursor;
return invslot::slotCursor;
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
@@ -813,20 +828,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
// parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
parent_slot_id = legacy::GENERAL_BEGIN + (slot_id - legacy::GENERAL_BAGS_BEGIN) / inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
parent_slot_id = invslot::GENERAL_BEGIN + (slot_id - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
parent_slot_id = inventory::slotCursor;
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
parent_slot_id = invslot::slotCursor;
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
parent_slot_id = legacy::BANK_BEGIN + (slot_id - legacy::BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
parent_slot_id = invslot::BANK_BEGIN + (slot_id - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
parent_slot_id = legacy::SHARED_BANK_BEGIN + (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
parent_slot_id = invslot::SHARED_BANK_BEGIN + (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
parent_slot_id = legacy::TRADE_BEGIN + (slot_id - legacy::TRADE_BAGS_BEGIN) / inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
parent_slot_id = invslot::TRADE_BEGIN + (slot_id - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
return parent_slot_id;
@@ -839,20 +854,20 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 slot_id = INVALID_INDEX;
if (bagslot_id == inventory::slotCursor || bagslot_id == 8000) {
slot_id = legacy::CURSOR_BAG_BEGIN + bagidx;
if (bagslot_id == invslot::slotCursor || bagslot_id == 8000) {
slot_id = invbag::CURSOR_BAG_BEGIN + bagidx;
}
else if (bagslot_id >= legacy::GENERAL_BEGIN && bagslot_id <= legacy::GENERAL_END) {
slot_id = legacy::GENERAL_BAGS_BEGIN + (bagslot_id - legacy::GENERAL_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::GENERAL_BEGIN && bagslot_id <= invslot::GENERAL_END) {
slot_id = invbag::GENERAL_BAGS_BEGIN + (bagslot_id - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::BANK_BEGIN && bagslot_id <= legacy::BANK_END) {
slot_id = legacy::BANK_BAGS_BEGIN + (bagslot_id - legacy::BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::BANK_BEGIN && bagslot_id <= invslot::BANK_END) {
slot_id = invbag::BANK_BAGS_BEGIN + (bagslot_id - invslot::BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::SHARED_BANK_BEGIN && bagslot_id <= legacy::SHARED_BANK_END) {
slot_id = legacy::SHARED_BANK_BAGS_BEGIN + (bagslot_id - legacy::SHARED_BANK_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::SHARED_BANK_BEGIN && bagslot_id <= invslot::SHARED_BANK_END) {
slot_id = invbag::SHARED_BANK_BAGS_BEGIN + (bagslot_id - invslot::SHARED_BANK_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
else if (bagslot_id >= legacy::TRADE_BEGIN && bagslot_id <= legacy::TRADE_END) {
slot_id = legacy::TRADE_BAGS_BEGIN + (bagslot_id - legacy::TRADE_BEGIN) * inventory::ContainerCount + bagidx;
else if (bagslot_id >= invslot::TRADE_BEGIN && bagslot_id <= invslot::TRADE_END) {
slot_id = invbag::TRADE_BAGS_BEGIN + (bagslot_id - invslot::TRADE_BEGIN) * invbag::SLOT_COUNT + bagidx;
}
return slot_id;
@@ -865,23 +880,23 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
//else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
// index = (slot_id - EmuConstants::BANK_BEGIN) % EmuConstants::ITEM_CONTAINER_SIZE;
if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END) {
index = (slot_id - legacy::GENERAL_BAGS_BEGIN) % inventory::ContainerCount;
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
index = (slot_id - invbag::GENERAL_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::CURSOR_BAG_BEGIN && slot_id <= legacy::CURSOR_BAG_END) {
index = (slot_id - legacy::CURSOR_BAG_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invbag::CURSOR_BAG_BEGIN && slot_id <= invbag::CURSOR_BAG_END) {
index = (slot_id - invbag::CURSOR_BAG_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
else if (slot_id >= legacy::BANK_BAGS_BEGIN && slot_id <= legacy::BANK_BAGS_END) {
index = (slot_id - legacy::BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::BANK_BAGS_BEGIN && slot_id <= invbag::BANK_BAGS_END) {
index = (slot_id - invbag::BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::SHARED_BANK_BAGS_BEGIN && slot_id <= legacy::SHARED_BANK_BAGS_END) {
index = (slot_id - legacy::SHARED_BANK_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::SHARED_BANK_BAGS_BEGIN && slot_id <= invbag::SHARED_BANK_BAGS_END) {
index = (slot_id - invbag::SHARED_BANK_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::TRADE_BAGS_BEGIN && slot_id <= legacy::TRADE_BAGS_END) {
index = (slot_id - legacy::TRADE_BAGS_BEGIN) % inventory::ContainerCount;
else if (slot_id >= invbag::TRADE_BAGS_BEGIN && slot_id <= invbag::TRADE_BAGS_END) {
index = (slot_id - invbag::TRADE_BAGS_BEGIN) % invbag::SLOT_COUNT;
}
else if (slot_id >= legacy::WORLD_BEGIN && slot_id <= legacy::WORLD_END) {
index = (slot_id - legacy::WORLD_BEGIN); // % inventory::ContainerCount; - not needed since range is 10 slots
else if (slot_id >= invslot::WORLD_BEGIN && slot_id <= invslot::WORLD_END) {
index = (slot_id - invslot::WORLD_BEGIN); // % invbag::SLOT_COUNT; - not needed since range is 10 slots
}
return index;
@@ -892,23 +907,23 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
switch (material)
{
case textures::armorHead:
return inventory::slotHead;
return invslot::slotHead;
case textures::armorChest:
return inventory::slotChest;
return invslot::slotChest;
case textures::armorArms:
return inventory::slotArms;
return invslot::slotArms;
case textures::armorWrist:
return inventory::slotWrist1; // there's 2 bracers, only one bracer material
return invslot::slotWrist1; // there's 2 bracers, only one bracer material
case textures::armorHands:
return inventory::slotHands;
return invslot::slotHands;
case textures::armorLegs:
return inventory::slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return inventory::slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return inventory::slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return inventory::slotSecondary;
return invslot::slotSecondary;
default:
return INVALID_INDEX;
}
@@ -918,24 +933,24 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
case inventory::slotHead:
case invslot::slotHead:
return textures::armorHead;
case inventory::slotChest:
case invslot::slotChest:
return textures::armorChest;
case inventory::slotArms:
case invslot::slotArms:
return textures::armorArms;
case inventory::slotWrist1:
case invslot::slotWrist1:
//case SLOT_BRACER02: // non-live behavior
return textures::armorWrist;
case inventory::slotHands:
case invslot::slotHands:
return textures::armorHands;
case inventory::slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case inventory::slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case inventory::slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case inventory::slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::materialInvalid;
@@ -962,11 +977,11 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource)
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE)
{
return true;
}
else if (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END)
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END)
{
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
return true;
@@ -977,7 +992,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
if ((uint16)slot_id <= legacy::GENERAL_END || slot_id == inventory::slotPowerSource || (slot_id >= legacy::GENERAL_BAGS_BEGIN && slot_id <= legacy::GENERAL_BAGS_END))
if ((uint16)slot_id <= invslot::GENERAL_END || slot_id == invslot::SLOT_POWER_SOURCE || (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END))
return true;
return false;
@@ -986,11 +1001,11 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
// Test whether a given slot can support a container item
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == inventory::slotCursor) ||
(slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END) ||
(slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) ||
(slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) ||
(slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END)
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
(slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) ||
(slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) ||
(slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END)
) {
return true;
}
@@ -1028,7 +1043,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
}
if (m_cursor.peek_front() == inst) {
return inventory::slotCursor;
return invslot::slotCursor;
}
return INVALID_INDEX;
@@ -1039,8 +1054,8 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 brightest_light_type = 0;
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < legacy::EQUIPMENT_BEGIN || iter->first > legacy::EQUIPMENT_END) && iter->first != inventory::slotPowerSource) { continue; }
if (iter->first == inventory::slotAmmo) { continue; }
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END) && iter->first != invslot::SLOT_POWER_SOURCE) { continue; }
if (iter->first == invslot::slotAmmo) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1053,7 +1068,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 general_light_type = 0;
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
if (iter->first < legacy::GENERAL_BEGIN || iter->first > legacy::GENERAL_END) { continue; }
if (iter->first < invslot::GENERAL_BEGIN || iter->first > invslot::GENERAL_END) { continue; }
auto inst = iter->second;
if (inst == nullptr) { continue; }
@@ -1184,33 +1199,33 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 result = INVALID_INDEX;
int16 parentSlot = INVALID_INDEX;
if (slot_id == inventory::slotCursor) {
if (slot_id == invslot::slotCursor) {
// Replace current item on cursor, if exists
m_cursor.pop(); // no memory delete, clients of this function know what they are doing
m_cursor.push_front(inst);
result = slot_id;
}
else if ((slot_id >= legacy::EQUIPMENT_BEGIN && slot_id <= legacy::EQUIPMENT_END) || (slot_id == inventory::slotPowerSource)) {
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) || (slot_id == invslot::SLOT_POWER_SOURCE)) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if ((slot_id >= legacy::GENERAL_BEGIN && slot_id <= legacy::GENERAL_END)) {
else if ((slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END)) {
m_inv[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRIBUTE_BEGIN && slot_id <= legacy::TRIBUTE_END) {
else if (slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::BANK_BEGIN && slot_id <= legacy::BANK_END) {
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
m_bank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::SHARED_BANK_BEGIN && slot_id <= legacy::SHARED_BANK_END) {
else if (slot_id >= invslot::SHARED_BANK_BEGIN && slot_id <= invslot::SHARED_BANK_END) {
m_shbank[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= legacy::TRADE_BEGIN && slot_id <= legacy::TRADE_END) {
else if (slot_id >= invslot::TRADE_BEGIN && slot_id <= invslot::TRADE_END) {
m_trade[slot_id] = inst;
result = slot_id;
}
@@ -1248,7 +1263,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return iter->first;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1265,7 +1280,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1293,10 +1308,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (inst->GetID() == item_id) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1310,10 +1325,10 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
if (bag_inst->GetID() == item_id) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (bag_inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return legacy::SLOT_AUGMENT;
}
@@ -1370,7 +1385,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (inst->IsClassCommon() && inst->GetItem()->ItemType == use) {
quantity_found += (inst->GetCharges() <= 0) ? 1 : inst->GetCharges();
if (quantity_found >= quantity)
return inventory::slotCursor;
return invslot::slotCursor;
}
if (!inst->IsClassBag()) { continue; }
@@ -1382,7 +1397,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->ItemType == use) {
quantity_found += (bag_inst->GetCharges() <= 0) ? 1 : bag_inst->GetCharges();
if (quantity_found >= quantity)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
}
}
@@ -1402,7 +1417,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (inst->GetItem()->LoreGroup == loregroup)
return iter->first;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1419,7 +1434,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(iter->first, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1440,9 +1455,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (inst == nullptr) { continue; }
if (inst->GetItem()->LoreGroup == loregroup)
return inventory::slotCursor;
return invslot::slotCursor;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
@@ -1457,9 +1472,9 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
if (bag_inst == nullptr) { continue; }
if (bag_inst->IsClassCommon() && bag_inst->GetItem()->LoreGroup == loregroup)
return InventoryProfile::CalcSlotId(inventory::slotCursor, bag_iter->first);
return InventoryProfile::CalcSlotId(invslot::slotCursor, bag_iter->first);
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
auto aug_inst = bag_inst->GetAugment(index);
if (aug_inst == nullptr) { continue; }
+4 -13
View File
@@ -92,22 +92,13 @@ namespace EQEmu
}
~InventoryProfile();
bool SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
m_lookup = inventory::Lookup(m_mob_version);
m_mob_version_set = true;
return true;
}
else {
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
return false;
}
}
bool SetInventoryVersion(versions::MobVersion inventory_version);
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
versions::MobVersion InventoryVersion() { return m_mob_version; }
const inventory::LookupEntry* GetLookup() const { return m_lookup; }
static void CleanDirty();
static void MarkDirty(ItemInstance *inst);
@@ -163,7 +154,7 @@ namespace EQEmu
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = legacy::GENERAL_BEGIN, uint8 bag_start = inventory::containerBegin);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
+78 -78
View File
@@ -25,23 +25,23 @@
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
case invslot::slotHead:
return textures::armorHead;
case slotChest:
case invslot::slotChest:
return textures::armorChest;
case slotArms:
case invslot::slotArms:
return textures::armorArms;
case slotWrist1:
case invslot::slotWrist1:
return textures::armorWrist;
case slotHands:
case invslot::slotHands:
return textures::armorHands;
case slotLegs:
case invslot::slotLegs:
return textures::armorLegs;
case slotFeet:
case invslot::slotFeet:
return textures::armorFeet;
case slotPrimary:
case invslot::slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
case invslot::slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
@@ -50,7 +50,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
@@ -60,25 +60,25 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
return invslot::slotHead;
case textures::armorChest:
return slotChest;
return invslot::slotChest;
case textures::armorArms:
return slotArms;
return invslot::slotArms;
case textures::armorWrist:
return slotWrist1;
return invslot::slotWrist1;
case textures::armorHands:
return slotHands;
return invslot::slotHands;
case textures::armorLegs:
return slotLegs;
return invslot::slotLegs;
case textures::armorFeet:
return slotFeet;
return invslot::slotFeet;
case textures::weaponPrimary:
return slotPrimary;
return invslot::slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
return invslot::slotSecondary;
default:
return slotInvalid;
return invslot::SLOT_INVALID;
}
}
@@ -87,14 +87,14 @@ bool EQEmu::InventorySlot::IsValidSlot() const
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
int16 slot_count = invtype::GetInvTypeSize(_type_index);
if (!slot_count || _slot_index < invslot::SLOT_BEGIN || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
if (_container_index < invbag::SLOT_INVALID || _container_index >= invbag::SLOT_COUNT)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
if (_socket_index < invaug::SOCKET_INVALID || _socket_index >= invaug::SOCKET_COUNT)
return false;
return true;
@@ -103,16 +103,16 @@ bool EQEmu::InventorySlot::IsValidSlot() const
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
if ((slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END) && slot_index != invslot::SLOT_POWER_SOURCE)
return false;
return true;
@@ -122,7 +122,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
return true;
@@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
if (slot_index != invslot::slotCursor)
return false;
return true;
@@ -142,7 +142,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
if ((slot_index != invslot::slotRange) && (slot_index != invslot::slotPrimary) && (slot_index != invslot::slotSecondary))
return false;
return true;
@@ -151,15 +151,15 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
case invslot::slotPrimary:
case invslot::slotSecondary:
return true;
default:
return false;
@@ -169,13 +169,13 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case invslot::slotHead:
case invslot::slotChest:
case invslot::slotArms:
case invslot::slotWrist1:
case invslot::slotHands:
case invslot::slotLegs:
case invslot::slotFeet:
return true;
default:
return false;
@@ -184,10 +184,10 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsEquipmentIndex(_slot_index);
@@ -195,10 +195,10 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsGeneralIndex(_socket_index);
@@ -206,10 +206,10 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsCursorIndex(_slot_index);
@@ -217,10 +217,10 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsWeaponIndex(_slot_index);
@@ -228,10 +228,10 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTextureIndex(_slot_index);
@@ -239,10 +239,10 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
if ((_container_index != invbag::SLOT_INVALID) || (_socket_index != invaug::SOCKET_INVALID))
return false;
return IsTintableIndex(_slot_index);
@@ -250,13 +250,13 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -264,13 +264,13 @@ bool EQEmu::InventorySlot::IsSlot() const
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index != inventory::containerInvalid)
if (_container_index != invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -278,13 +278,13 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index != inventory::socketInvalid)
if (_socket_index != invaug::SOCKET_INVALID)
return false;
return true;
@@ -292,13 +292,13 @@ bool EQEmu::InventorySlot::IsContainer() const
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
if (_slot_index == inventory::slotInvalid)
if (_slot_index == invslot::SLOT_INVALID)
return false;
if (_container_index == inventory::containerInvalid)
if (_container_index == invbag::SLOT_INVALID)
return false;
if (_socket_index == inventory::socketInvalid)
if (_socket_index == invaug::SOCKET_INVALID)
return false;
return true;
@@ -332,10 +332,10 @@ const std::string EQEmu::InventorySlot::ToName() const
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
_container_index = invbag::SLOT_INVALID;
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
+12 -12
View File
@@ -35,10 +35,10 @@ namespace EQEmu
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot() : _type_index(invtype::TYPE_INVALID), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(invslot::SLOT_INVALID), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(invbag::SLOT_INVALID), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(invaug::SOCKET_INVALID), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
@@ -90,15 +90,15 @@ namespace EQEmu
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeInvalid() { _type_index = invtype::TYPE_INVALID; }
void SetSlotInvalid() { _slot_index = invslot::SLOT_INVALID; }
void SetContainerInvalid() { _container_index = invbag::SLOT_INVALID; }
void SetSocketInvalid() { _socket_index = invaug::SOCKET_INVALID; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void SetTypeBegin() { _type_index = invtype::TYPE_BEGIN; }
void SetSlotBegin() { _slot_index = invslot::SLOT_BEGIN; }
void SetContainerBegin() { _container_index = invbag::SLOT_BEGIN; }
void SetSocketBegin() { _socket_index = invaug::SOCKET_BEGIN; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
+3 -3
View File
@@ -464,9 +464,9 @@ namespace EQEmu
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
+59 -59
View File
@@ -273,8 +273,8 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
int16 use_slot = INVALID_INDEX;
if (slot_id == inventory::slotPowerSource) { use_slot = inventory::slotGeneral1; }
if ((uint16)slot_id <= legacy::EQUIPMENT_END) { use_slot = slot_id; }
if (slot_id == invslot::SLOT_POWER_SOURCE) { use_slot = invslot::slotGeneral1; }
if ((uint16)slot_id <= invslot::EQUIPMENT_END) { use_slot = slot_id; }
if (use_slot != INVALID_INDEX) {
if (m_item->Slots & (1 << use_slot))
@@ -289,7 +289,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
if (!m_item)
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0)
return true;
}
@@ -303,8 +303,8 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
int index = legacy::EQUIPMENT_BEGIN;
for (; index <= inventory::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
@@ -319,14 +319,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
int index = inventory::socketBegin;
for (; index < inventory::SocketCount; ++index) {
int index = invaug::SOCKET_BEGIN;
for (; index <= invaug::SOCKET_END; ++index) {
if (GetItem(index)) { continue; }
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
break;
}
return (index < inventory::SocketCount) ? index : INVALID_INDEX;
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
@@ -469,7 +469,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return INVALID_INDEX;
uint8 slots = m_item->BagSlots, i;
for (i = inventory::containerBegin; i < slots; i++) {
for (i = invbag::SLOT_BEGIN; i < slots; i++) {
if (!GetItem(i))
break;
}
@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -496,7 +496,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
if (!m_item || !m_item->IsClassBag())
return false;
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) {
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index))
return true;
}
@@ -518,7 +518,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
for (int i = inventory::socketBegin; i < inventory::SocketCount; i++)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
@@ -686,7 +686,7 @@ bool EQEmu::ItemInstance::IsAugmented()
if (!m_item || !m_item->IsClassCommon())
return false;
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (GetAugmentItemID(index))
return true;
}
@@ -814,8 +814,8 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
else if (slot_id == inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != inventory::slotPowerSource && slot_id > legacy::EQUIPMENT_END) { return true; }
else if (slot_id == invslot::SLOT_POWER_SOURCE && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
else if (slot_id != invslot::SLOT_POWER_SOURCE && slot_id > invslot::EQUIPMENT_END) { return true; }
else { return false; }
}
@@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
if (item) {
ac = item->AC;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
ac += GetAugment(i)->GetItemArmorClass();
}
@@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
}
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
}
@@ -1052,7 +1052,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
flag = GetAugment(i)->GetItemElementalFlag();
if (flag)
@@ -1073,7 +1073,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
if (GetAugment(i))
damage = GetAugment(i)->GetItemElementalDamage();
if (damage)
@@ -1092,7 +1092,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
level = item->RecLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRecommendedLevel();
@@ -1114,7 +1114,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
level = item->ReqLevel;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i) {
int temp = 0;
if (GetAugment(i)) {
temp = GetAugment(i)->GetItemRequiredLevel();
@@ -1136,7 +1136,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
damage = item->Damage;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemWeaponDamage();
}
@@ -1152,7 +1152,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
damage = item->BackstabDmg;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBackstabDamage();
}
@@ -1170,7 +1170,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
body = GetAugment(i)->GetItemBaneDamageBody();
if (body)
@@ -1191,7 +1191,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
race = GetAugment(i)->GetItemBaneDamageRace();
if (race)
@@ -1211,7 +1211,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
damage += item->BaneDmgAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageBody(against);
}
@@ -1228,7 +1228,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
damage += item->BaneDmgRaceAmt;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
damage += GetAugment(i)->GetItemBaneDamageRace(against);
}
@@ -1244,7 +1244,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 1;
if (augments) {
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
return 1;
}
@@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
if (item) {
hp = item->HP;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
hp += GetAugment(i)->GetItemHP();
}
@@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
if (item) {
mana = item->Mana;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
mana += GetAugment(i)->GetItemMana();
}
@@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
if (item) {
endur = item->Endur;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
endur += GetAugment(i)->GetItemEndur();
}
@@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
if (item) {
atk = item->Attack;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
atk += GetAugment(i)->GetItemAttack();
}
@@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
if (item) {
str = item->AStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
str += GetAugment(i)->GetItemStr();
}
@@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
if (item) {
sta = item->ASta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
sta += GetAugment(i)->GetItemSta();
}
@@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
if (item) {
total = item->ADex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDex();
}
@@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
if (item) {
total = item->AAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemAgi();
}
@@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
if (item) {
total = item->AInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemInt();
}
@@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
if (item) {
total = item->AWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemWis();
}
@@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
if (item) {
total = item->ACha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCha();
}
@@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
if (item) {
total = item->MR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemMR();
}
@@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
if (item) {
total = item->FR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemFR();
}
@@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
if (item) {
total = item->CR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCR();
}
@@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
if (item) {
total = item->PR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemPR();
}
@@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
if (item) {
total = item->DR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemDR();
}
@@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
if (item) {
total = item->SVCorruption;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemCorrup();
}
@@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
if (item) {
total = item->HeroicStr;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicStr();
}
@@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
if (item) {
total = item->HeroicSta;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicSta();
}
@@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
if (item) {
total = item->HeroicDex;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDex();
}
@@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
if (item) {
total = item->HeroicAgi;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicAgi();
}
@@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
if (item) {
total = item->HeroicInt;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicInt();
}
@@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
if (item) {
total = item->HeroicWis;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicWis();
}
@@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
if (item) {
total = item->HeroicCha;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCha();
}
@@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
if (item) {
total = item->HeroicMR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicMR();
}
@@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
if (item) {
total = item->HeroicFR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicFR();
}
@@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
if (item) {
total = item->HeroicCR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCR();
}
@@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
if (item) {
total = item->HeroicPR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicPR();
}
@@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
if (item) {
total = item->HeroicDR;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicDR();
}
@@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
if (item) {
total = item->HeroicSVCorrup;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i))
total += GetAugment(i)->GetItemHeroicCorrup();
}
@@ -1679,7 +1679,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
if (item) {
total = item->Haste;
if (augments)
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; ++i)
if (GetAugment(i)) {
int temp = GetAugment(i)->GetItemHaste();
if (temp > total)
+1 -1
View File
@@ -275,7 +275,7 @@ float EQHtoFloat(int d)
}
// returns a swapped-bit value for use in client translator and inventory functions
uint32 SwapBits21and22(uint32 mask)
uint32 SwapBits21And22(uint32 mask)
{
static const uint32 BIT21 = 1 << 21;
static const uint32 BIT22 = 1 << 22;
+1 -1
View File
@@ -69,7 +69,7 @@ int FloatToEQSpeedRun(float d);
// brings heading back into EQ angles range
float FixHeading(float in);
uint32 SwapBits21and22(uint32 mask);
uint32 SwapBits21And22(uint32 mask);
uint32 Catch22(uint32 mask);
// macro to catch fp errors (provided by noudness)
+101 -212
View File
@@ -1863,120 +1863,6 @@ namespace RoF
FINISH_ENCODE();
}
/*
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF packet is identical to the OP_BuffCreate packet.
@@ -2338,12 +2224,12 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2356,19 +2242,19 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2380,7 +2266,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2501,9 +2387,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -2994,7 +2880,7 @@ namespace RoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -3368,13 +3254,16 @@ namespace RoF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToRoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -4811,7 +4700,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5205,7 +5094,7 @@ namespace RoF
structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5299,7 +5188,7 @@ namespace RoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5393,7 +5282,7 @@ namespace RoF
isbs.augdistiller = 65535;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5603,18 +5492,18 @@ namespace RoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5640,17 +5529,17 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
RoFSlot.Type = invtype::InvTypePossessions;
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoFSlot.Slot += 1;
}
@@ -5659,51 +5548,51 @@ namespace RoF
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoFSlot.Slot = invslot::PossessionsCursor;
if (RoFSlot.Slot >= invslot::slotGeneral9) // (> 30)
RoFSlot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::InvTypeTribute;
RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoFSlot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoFSlot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoFSlot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoFSlot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoFSlot.Slot = TempSlot;
if (TempSlot > 30) {
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -5720,9 +5609,9 @@ namespace RoF
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoFSlot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoFSlot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoFSlot.Slot = TempSlot;
}
@@ -5741,16 +5630,16 @@ namespace RoF
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoFSlot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoFSlot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoFSlot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoFSlot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoFSlot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -5761,10 +5650,10 @@ namespace RoF
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoFSlot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
@@ -5782,11 +5671,11 @@ namespace RoF
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Type == invtype::typePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
@@ -5800,23 +5689,23 @@ namespace RoF
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rofSlot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rofSlot.Slot - 1;
else // Worn Slots
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rofSlot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5824,11 +5713,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rofSlot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
else
TempSlot += rofSlot.Slot;
@@ -5836,11 +5725,11 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rofSlot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rofSlot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
@@ -5850,10 +5739,10 @@ namespace RoF
ServerSlot = TempSlot;
}
else if (rofSlot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rofSlot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
if (rofSlot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rofSlot.Slot;
ServerSlot = TempSlot;
@@ -5868,7 +5757,7 @@ namespace RoF
ServerSlot = TempSlot;
}*/
else if (rofSlot.Type == invtype::InvTypeGuildTribute) {
else if (rofSlot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
@@ -5883,10 +5772,10 @@ namespace RoF
uint32 TempSlot = 0;
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rofSlot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rofSlot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rofSlot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rofSlot.Slot - 3;
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
@@ -5895,14 +5784,14 @@ namespace RoF
// Same as above
}*/
else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rofSlot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rofSlot.Slot - 1;
else
TempSlot = rofSlot.Slot;
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
if (rofSlot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rofSlot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -5919,7 +5808,7 @@ namespace RoF
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
@@ -5928,7 +5817,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -5958,7 +5847,7 @@ namespace RoF
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rofSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
@@ -5967,7 +5856,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+107 -218
View File
@@ -1940,120 +1940,6 @@ namespace RoF2
FINISH_ENCODE();
}
/*
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in RoF2 packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
*/
ENCODE(OP_PetBuffWindow)
{
// The format of the RoF2 packet is identical to the OP_BuffCreate packet.
@@ -2415,12 +2301,12 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(profile::BandoliersSize);
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
if (emu->bandoliers[r].Items[j].Icon) {
@@ -2433,19 +2319,19 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
}
}
outapp->WriteUInt32(profile::PotionBeltSize);
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indexes converge
for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2457,7 +2343,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2574,9 +2460,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -3081,7 +2967,7 @@ namespace RoF2
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -3437,13 +3323,16 @@ namespace RoF2
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToRoF2SayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -5051,7 +4940,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5500,7 +5389,7 @@ namespace RoF2
structs::InventorySlot_Struct slot_id = ServerToRoF2Slot(slot_id_in, packet_type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type);
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
@@ -5594,7 +5483,7 @@ namespace RoF2
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -5688,7 +5577,7 @@ namespace RoF2
isbs.augrestrict2 = -1;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -5908,18 +5797,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5945,25 +5834,25 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::CORPSE_BEGIN;
RoF2Slot.Type = invtype::typeCorpse;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::CORPSE_BEGIN;
}
else
{
RoF2Slot.Type = invtype::InvTypePossessions;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
else if (serverSlot >= EQEmu::invslot::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@@ -5972,51 +5861,51 @@ namespace RoF2
RoF2Slot.MainSlot = ServerSlot - 31;
}*/
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::typePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
if (RoF2Slot.Slot >= invslot::slotGeneral9) // (> 30)
RoF2Slot.Slot = invslot::slotCursor;
}
else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::InvTypeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN && serverSlot <= EQEmu::invslot::TRIBUTE_END) { // Tribute
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = serverSlot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeBank;
TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::BANK_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeBank;
TempSlot = serverSlot - EQEmu::invslot::BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeSharedBank;
TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN;
else if (serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
RoF2Slot.Type = invtype::typeSharedBank;
TempSlot = serverSlot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
}
else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::InvTypeTrade;
TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN;
else if (serverSlot >= EQEmu::invslot::TRADE_BEGIN && serverSlot <= EQEmu::invbag::TRADE_BAGS_END) {
RoF2Slot.Type = invtype::typeTrade;
TempSlot = serverSlot - EQEmu::invslot::TRADE_BEGIN;
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT);
}
/*
@@ -6033,9 +5922,9 @@ namespace RoF2
*/
}
else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) {
RoF2Slot.Type = invtype::InvTypeWorld;
TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN;
else if (serverSlot >= EQEmu::invslot::WORLD_BEGIN && serverSlot <= EQEmu::invslot::WORLD_END) {
RoF2Slot.Type = invtype::typeWorld;
TempSlot = serverSlot - EQEmu::invslot::WORLD_BEGIN;
RoF2Slot.Slot = TempSlot;
}
@@ -6054,16 +5943,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
RoF2Slot.Slot = invslot::slotPowerSource;
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::invslot::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::invslot::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -6074,10 +5963,10 @@ namespace RoF2
}*/
}
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
RoF2Slot.Slot = int(TempSlot / EQEmu::invbag::SLOT_COUNT) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::invbag::SLOT_COUNT);
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@@ -6087,7 +5976,7 @@ namespace RoF2
static inline uint32 ServerToRoF2CorpseSlot(uint32 serverCorpseSlot)
{
return (serverCorpseSlot - EQEmu::legacy::CORPSE_BEGIN + 1);
return (serverCorpseSlot - EQEmu::invslot::CORPSE_BEGIN + 1);
}
static inline uint32 RoF2ToServerSlot(structs::InventorySlot_Struct rof2Slot, ItemPacketType PacketType)
@@ -6095,11 +5984,11 @@ namespace RoF2
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Type == invtype::typePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory/corpse slots
@@ -6113,23 +6002,23 @@ namespace RoF2
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory
else if (rof2Slot.Slot >= invslot::slotAmmo) // Ammo and Main Inventory
TempSlot = rof2Slot.Slot - 1;
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeBank) {
TempSlot = EQEmu::invslot::BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6137,11 +6026,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
else if (rof2Slot.Type == invtype::typeSharedBank) {
TempSlot = EQEmu::invslot::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6149,11 +6038,11 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
else if (rof2Slot.Type == invtype::typeTrade) {
TempSlot = EQEmu::invslot::TRADE_BEGIN;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@@ -6163,10 +6052,10 @@ namespace RoF2
ServerSlot = TempSlot;
}
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
else if (rof2Slot.Type == invtype::typeWorld) {
TempSlot = EQEmu::invslot::WORLD_BEGIN;
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
if (rof2Slot.Slot >= EQEmu::invbag::SLOT_BEGIN)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@@ -6181,12 +6070,12 @@ namespace RoF2
ServerSlot = TempSlot;
}*/
else if (rof2Slot.Type == invtype::InvTypeGuildTribute) {
else if (rof2Slot.Type == invtype::typeGuildTribute) {
ServerSlot = INVALID_INDEX;
}
else if (rof2Slot.Type == invtype::InvTypeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::legacy::CORPSE_BEGIN;
else if (rof2Slot.Type == invtype::typeCorpse) {
ServerSlot = rof2Slot.Slot + EQEmu::invslot::CORPSE_BEGIN;
}
Log(Logs::General, Logs::Netcode, "[ERROR] Convert RoF2 Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rof2Slot.Type, rof2Slot.Unknown02, rof2Slot.Slot, rof2Slot.SubIndex, rof2Slot.AugIndex, rof2Slot.Unknown01, ServerSlot);
@@ -6200,10 +6089,10 @@ namespace RoF2
uint32 TempSlot = 0;
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::inventory::slotPowerSource;
if (rof2Slot.Slot == invslot::slotPowerSource)
TempSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
else if (rof2Slot.Slot >= invslot::slotCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
/*else if (RoF2Slot.MainSlot == slots::MainGeneral9 || RoF2Slot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF2 inventory slots
@@ -6212,14 +6101,14 @@ namespace RoF2
// Same as above
}*/
else if (rof2Slot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots
else if (rof2Slot.Slot >= invslot::slotAmmo) // Main Inventory and Ammo Slots
TempSlot = rof2Slot.Slot - 1;
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::invbag::SLOT_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::invbag::SLOT_COUNT) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6231,12 +6120,12 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(uint32 rof2CorpseSlot)
{
return (rof2CorpseSlot + EQEmu::legacy::CORPSE_BEGIN - 1);
return (rof2CorpseSlot + EQEmu::invslot::CORPSE_BEGIN - 1);
}
static inline void ServerToRoF2SayLink(std::string& rof2SayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rof2SayLink = serverSayLink;
return;
}
@@ -6245,7 +6134,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rof2SayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6268,7 +6157,7 @@ namespace RoF2
static inline void RoF2ToServerSayLink(std::string& serverSayLink, const std::string& rof2SayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (rof2SayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2SayLink.find('\x12') == std::string::npos)) {
serverSayLink = rof2SayLink;
return;
}
@@ -6277,7 +6166,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+136 -136
View File
@@ -22,231 +22,231 @@
#include "../string_util.h"
size_t RoF2::invtype::GetInvTypeSize(int inv_type)
int16 RoF2::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeKrono:
return invtype::KRONO_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF2::invtype::GetInvTypeName(int inv_type)
const char* RoF2::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
case invtype::typeKrono:
return "Krono";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF2::invtype::IsInvTypePersistent(int inv_type)
bool RoF2::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF2::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF2::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF2::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
const char* RoF2::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -269,12 +269,12 @@ const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF2::invaug::GetInvAugIndexName(int aug_index)
const char* RoF2::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+167 -177
View File
@@ -27,116 +27,191 @@
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -172,110 +247,21 @@ namespace RoF2
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
const size_t SAY_LINK_BODY_SIZE = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -288,11 +274,15 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
-1
View File
@@ -98,7 +98,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
//E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+5 -5
View File
@@ -957,13 +957,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -983,12 +983,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1198,7 +1198,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
+133 -133
View File
@@ -22,227 +22,227 @@
#include "../string_util.h"
size_t RoF::invtype::GetInvTypeSize(int inv_type)
int16 RoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeTrophyTribute:
return invtype::TROPHY_TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeDeleted:
return invtype::DELETED_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeRealEstate:
return invtype::REAL_ESTATE_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeMail:
return invtype::MAIL_SIZE;
case invtype::typeGuildTrophyTribute:
return invtype::GUILD_TROPHY_TRIBUTE_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* RoF::invtype::GetInvTypeName(int inv_type)
const char* RoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
case invtype::typeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
case invtype::typeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
case invtype::typeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeMail:
case invtype::typeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
case invtype::typeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF::invtype::IsInvTypePersistent(int inv_type)
bool RoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeTrophyTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* RoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
case invslot::slotGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
case invslot::slotGeneral10:
return "General 10";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* RoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -251,12 +251,12 @@ const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* RoF::invbag::GetInvBagIndexName(int bag_index)
const char* RoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -265,12 +265,12 @@ const char* RoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* RoF::invaug::GetInvAugIndexName(int aug_index)
const char* RoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+165 -175
View File
@@ -27,115 +27,189 @@
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted,
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeMail,
typeGuildTrophyTribute,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -164,109 +238,21 @@ namespace RoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
const size_t SAY_LINK_BODY_SIZE = 55;
const int LongBuffs = 42;
const int ShortBuffs = 20;
@@ -279,11 +265,15 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -83,7 +83,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
//E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+5 -5
View File
@@ -898,13 +898,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
struct PotionBeltItem_Struct
@@ -924,12 +924,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
PotionBeltItem_Struct_Old Items[profile::POTION_BELT_SIZE];
};
struct GroupLeadershipAA_Struct {
@@ -1139,7 +1139,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
+41 -146
View File
@@ -1383,114 +1383,6 @@ namespace SoD
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
EQApplicationPacket *in = *p;
@@ -1632,18 +1524,18 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1653,13 +1545,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1947,8 +1839,8 @@ namespace SoD
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1960,7 +1852,7 @@ namespace SoD
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1976,8 +1868,8 @@ namespace SoD
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -2249,13 +2141,16 @@ namespace SoD
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToSoDSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -3578,7 +3473,7 @@ namespace SoD
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3668,7 +3563,7 @@ namespace SoD
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3841,18 +3736,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3870,16 +3765,16 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoDSlot = invslot::slotPowerSource;
else
SoDSlot = serverSlot;
return SoDSlot;
@@ -3895,16 +3790,16 @@ namespace SoD
{
uint32 ServerSlot = 0;
if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sodSlot >= invslot::slotAmmo && sodSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
else if (sodSlot >= invbag::GENERAL_BAGS_BEGIN && sodSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sodSlot - 11;
else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
else if (sodSlot >= invbag::BANK_BAGS_BEGIN && sodSlot <= invbag::BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
else if (sodSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sodSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sodSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sodSlot;
return ServerSlot;
@@ -3918,7 +3813,7 @@ namespace SoD
static inline void ServerToSoDSayLink(std::string& sodSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sodSayLink = serverSayLink;
return;
}
@@ -3927,7 +3822,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sodSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3958,7 +3853,7 @@ namespace SoD
static inline void SoDToServerSayLink(std::string& serverSayLink, const std::string& sodSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sodSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sodSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sodSayLink;
return;
}
@@ -3967,7 +3862,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoD::invtype::GetInvTypeSize(int inv_type)
int16 SoD::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoD::invtype::GetInvTypeName(int inv_type)
const char* SoD::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoD::invtype::IsInvTypePersistent(int inv_type)
bool SoD::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoD::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoD::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoD::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoD::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoD::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoD::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoD::invbag::GetInvBagIndexName(int bag_index)
const char* SoD::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoD::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoD::invaug::GetInvAugIndexName(int aug_index)
const char* SoD::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoD
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoD
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -67,7 +67,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+3 -3
View File
@@ -716,7 +716,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -730,7 +730,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -937,7 +937,7 @@ struct PlayerProfile_Struct
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
+41 -150
View File
@@ -1060,118 +1060,6 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Live packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
ENCODE_LENGTH_EXACT(PetBuff_Struct);
@@ -1303,18 +1191,18 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1324,13 +1212,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1618,8 +1506,8 @@ namespace SoF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
FINISH_ENCODE();
return;
@@ -1631,7 +1519,7 @@ namespace SoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1647,8 +1535,8 @@ namespace SoF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -1879,13 +1767,16 @@ namespace SoF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToSoFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -2976,7 +2867,7 @@ namespace SoF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -3066,7 +2957,7 @@ namespace SoF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -3238,18 +3129,18 @@ namespace SoF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3267,16 +3158,16 @@ namespace SoF
{
uint32 SoFSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
SoFSlot = invslot::slotPowerSource;
else
SoFSlot = serverSlot;
@@ -3293,16 +3184,16 @@ namespace SoF
{
uint32 ServerSlot = 0;
if (sofSlot >= invslot::PossessionsAmmo && sofSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sofSlot >= invslot::slotAmmo && sofSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::GeneralBagsBegin && sofSlot <= invbag::CursorBagEnd)
else if (sofSlot >= invbag::GENERAL_BAGS_BEGIN && sofSlot <= invbag::CURSOR_BAG_END)
ServerSlot = sofSlot - 11;
else if (sofSlot >= invbag::BankBagsBegin && sofSlot <= invbag::BankBagsEnd)
else if (sofSlot >= invbag::BANK_BAGS_BEGIN && sofSlot <= invbag::BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
else if (sofSlot >= invbag::SHARED_BANK_BAGS_BEGIN && sofSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = sofSlot - 1;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (sofSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = sofSlot;
@@ -3317,7 +3208,7 @@ namespace SoF
static inline void ServerToSoFSayLink(std::string& sofSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
sofSayLink = serverSayLink;
return;
}
@@ -3326,7 +3217,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3357,7 +3248,7 @@ namespace SoF
static inline void SoFToServerSayLink(std::string& serverSayLink, const std::string& sofSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (sofSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = sofSayLink;
return;
}
@@ -3366,7 +3257,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t SoF::invtype::GetInvTypeSize(int inv_type)
int16 SoF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* SoF::invtype::GetInvTypeName(int inv_type)
const char* SoF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool SoF::invtype::IsInvTypePersistent(int inv_type)
bool SoF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* SoF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* SoF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* SoF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* SoF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* SoF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* SoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* SoF::invbag::GetInvBagIndexName(int bag_index)
const char* SoF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* SoF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* SoF::invaug::GetInvAugIndexName(int aug_index)
const char* SoF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,108 +27,218 @@
namespace SoF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -153,147 +263,21 @@ namespace SoF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 25;
const int ShortBuffs = 15;
@@ -306,11 +290,15 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -62,7 +62,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+3 -3
View File
@@ -717,7 +717,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -731,7 +731,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -937,7 +937,7 @@ struct PlayerProfile_Struct //23576 Octets
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
+17 -13
View File
@@ -1051,18 +1051,18 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1072,13 +1072,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1459,13 +1459,16 @@ namespace Titanium
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) +
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) +
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -1479,6 +1482,7 @@ namespace Titanium
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
// we have an extra DWORD in the trailer struct, client should ignore it so w/e
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
@@ -2442,7 +2446,7 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance* sub = inst->GetItem(index);
@@ -2490,7 +2494,7 @@ namespace Titanium
static inline void ServerToTitaniumSayLink(std::string& titaniumSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
titaniumSayLink = serverSayLink;
return;
}
@@ -2499,7 +2503,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titaniumSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -2530,7 +2534,7 @@ namespace Titanium
static inline void TitaniumToServerSayLink(std::string& serverSayLink, const std::string& titaniumSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (titaniumSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titaniumSayLink.find('\x12') == std::string::npos)) {
serverSayLink = titaniumSayLink;
return;
}
@@ -2539,7 +2543,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+118 -118
View File
@@ -22,196 +22,196 @@
#include "../string_util.h"
size_t Titanium::invtype::GetInvTypeSize(int inv_type)
int16 Titanium::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* Titanium::invtype::GetInvTypeName(int inv_type)
const char* Titanium::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool Titanium::invtype::IsInvTypePersistent(int inv_type)
bool Titanium::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* Titanium::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* Titanium::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
const char* Titanium::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -220,19 +220,19 @@ const char* Titanium::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* Titanium::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -241,12 +241,12 @@ const char* Titanium::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
const char* Titanium::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -255,12 +255,12 @@ const char* Titanium::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* Titanium::invaug::GetInvAugIndexName(int aug_index)
const char* Titanium::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+193 -205
View File
@@ -27,107 +27,217 @@
namespace Titanium
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 31;
const int16 BANK_SIZE = 16;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 22;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotWaist;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FDFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x017FFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 251;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 331;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2031;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2531;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
@@ -152,147 +262,21 @@ namespace Titanium
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 4;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 16;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 251;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 331;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2031;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2531;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 4; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 4;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 8; // Hard-coded in client - DO NOT ALTER
const size_t SayLinkBodySize = 45;
const size_t SAY_LINK_BODY_SIZE = 45;
const int LongBuffs = 25;
const int ShortBuffs = 12;
@@ -305,11 +289,15 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
} /*skills*/
+3 -3
View File
@@ -655,7 +655,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -669,7 +669,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -875,7 +875,7 @@ struct PlayerProfile_Struct
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
/*06156*/ uint32 aapoints; // Unspent AA points
/*06160*/ uint8 unknown06160[4];
/*06164*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // bandolier contents
/*06164*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // bandolier contents
/*07444*/ uint8 unknown07444[5120];
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
/*12852*/ uint8 unknown12852[8];
+41 -149
View File
@@ -1609,117 +1609,6 @@ namespace UF
FINISH_ENCODE();
}
ENCODE(OP_OpenNewTasksWindow)
{
AvailableTaskHeader_Struct* __emu_AvailableTaskHeader;
AvailableTaskData1_Struct* __emu_AvailableTaskData1;
AvailableTaskData2_Struct* __emu_AvailableTaskData2;
AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer;
structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader;
structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1;
structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2;
structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer;
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
__emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer;
// For each task, SoF has an extra uint32 and what appears to be space for a null terminated string.
//
in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5);
in->pBuffer = new unsigned char[in->size];
unsigned char *__eq_buffer = in->pBuffer;
__eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer;
char *__eq_ptr, *__emu_Ptr;
// Copy Header
//
//
__eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount;
__eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1;
__eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver;
__emu_Ptr = (char *)__emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct);
__eq_ptr = (char *)__eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct);
for (uint32 i = 0; i<__emu_AvailableTaskHeader->TaskCount; i++) {
__emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr;
__eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr;
__eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID;
// This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen
// in Underfoot packets. Changing it to 0x3f000000 makes the title red.
__eq_AvailableTaskData1->unknown1 = 0x3f800000;
__eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit;
__eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2;
__emu_Ptr += sizeof(AvailableTaskData1_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData1_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Title
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Description
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__eq_ptr[0] = 0;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr;
__eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr;
__eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1;
__eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2;
__eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3;
__eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4;
__emu_Ptr += sizeof(AvailableTaskData2_Struct);
__eq_ptr += sizeof(structs::AvailableTaskData2_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
__emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr;
__eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr;
__eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount;
__eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1;
__eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2;
__eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone;
__emu_Ptr += sizeof(AvailableTaskTrailer_Struct);
__eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct);
strcpy(__eq_ptr, __emu_Ptr); // Unknown string
__emu_Ptr += strlen(__emu_Ptr) + 1;
__eq_ptr += strlen(__eq_ptr) + 1;
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_PetBuffWindow)
{
EQApplicationPacket *in = *p;
@@ -1881,18 +1770,18 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1902,13 +1791,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2217,8 +2106,8 @@ namespace UF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -2234,7 +2123,7 @@ namespace UF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CHARACTER_CREATION_LIMIT; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -2250,8 +2139,8 @@ namespace UF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
if (eq->TotalChars > constants::CHARACTER_CREATION_LIMIT)
eq->TotalChars = constants::CHARACTER_CREATION_LIMIT;
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
@@ -2528,13 +2417,16 @@ namespace UF
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
std::string old_message = InBuffer; // start 'Reward' as string
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToUFSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+
title_size + description_size + new_message.length() + 1;
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
@@ -3918,7 +3810,7 @@ namespace UF
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
ibs.size = item->Size;
ibs.slots = SwapBits21and22(item->Slots);
ibs.slots = SwapBits21And22(item->Slots);
ibs.price = item->Price;
ibs.icon = item->Icon;
ibs.unknown1 = 1;
@@ -4008,7 +3900,7 @@ namespace UF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int index = 0; index < invaug::ItemAugSize; ++index) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
@@ -4204,18 +4096,18 @@ namespace UF
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
if (slot_id_in >= EQEmu::invslot::GENERAL_BEGIN && slot_id_in <= EQEmu::invslot::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::invbag::SLOT_COUNT) + index + 1);
else if (slot_id_in >= EQEmu::invslot::BANK_BEGIN && slot_id_in <= EQEmu::invslot::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::invslot::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT) + EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -4233,16 +4125,16 @@ namespace UF
{
uint32 UnderfootSlot = 0;
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::invslot::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::invbag::CURSOR_BAG_END)
UnderfootSlot = serverSlot + 11;
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END)
UnderfootSlot = serverSlot + 1;
else if (serverSlot == EQEmu::inventory::slotPowerSource)
UnderfootSlot = invslot::PossessionsPowerSource;
else if (serverSlot == EQEmu::invslot::SLOT_POWER_SOURCE)
UnderfootSlot = invslot::slotPowerSource;
else
UnderfootSlot = serverSlot;
@@ -4259,16 +4151,16 @@ namespace UF
{
uint32 ServerSlot = 0;
if (ufSlot >= invslot::PossessionsAmmo && ufSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (ufSlot >= invslot::slotAmmo && ufSlot <= invslot::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::GeneralBagsBegin && ufSlot <= invbag::CursorBagEnd)
else if (ufSlot >= invbag::GENERAL_BAGS_BEGIN && ufSlot <= invbag::CURSOR_BAG_END)
ServerSlot = ufSlot - 11;
else if (ufSlot >= invbag::BankBagsBegin && ufSlot <= invbag::BankBagsEnd)
else if (ufSlot >= invbag::BANK_BAGS_BEGIN && ufSlot <= invbag::BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
else if (ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN && ufSlot <= invbag::SHARED_BANK_BAGS_END)
ServerSlot = ufSlot - 1;
else if (ufSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::inventory::slotPowerSource;
else if (ufSlot == invslot::slotPowerSource)
ServerSlot = EQEmu::invslot::SLOT_POWER_SOURCE;
else
ServerSlot = ufSlot;
@@ -4283,7 +4175,7 @@ namespace UF
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SayLinkBodySize == EQEmu::constants::SayLinkBodySize) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
@@ -4292,7 +4184,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4323,7 +4215,7 @@ namespace UF
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::constants::SayLinkBodySize == constants::SayLinkBodySize) || (ufSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
@@ -4332,7 +4224,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
serverSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
+119 -119
View File
@@ -22,198 +22,198 @@
#include "../string_util.h"
size_t UF::invtype::GetInvTypeSize(int inv_type)
int16 UF::invtype::GetInvTypeSize(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
case invtype::typePossessions:
return invtype::POSSESSIONS_SIZE;
case invtype::typeBank:
return invtype::BANK_SIZE;
case invtype::typeSharedBank:
return invtype::SHARED_BANK_SIZE;
case invtype::typeTrade:
return invtype::TRADE_SIZE;
case invtype::typeWorld:
return invtype::WORLD_SIZE;
case invtype::typeLimbo:
return invtype::LIMBO_SIZE;
case invtype::typeTribute:
return invtype::TRIBUTE_SIZE;
case invtype::typeGuildTribute:
return invtype::GUILD_TRIBUTE_SIZE;
case invtype::typeMerchant:
return invtype::MERCHANT_SIZE;
case invtype::typeCorpse:
return invtype::CORPSE_SIZE;
case invtype::typeBazaar:
return invtype::BAZAAR_SIZE;
case invtype::typeInspect:
return invtype::INSPECT_SIZE;
case invtype::typeViewMODPC:
return invtype::VIEW_MOD_PC_SIZE;
case invtype::typeViewMODBank:
return invtype::VIEW_MOD_BANK_SIZE;
case invtype::typeViewMODSharedBank:
return invtype::VIEW_MOD_SHARED_BANK_SIZE;
case invtype::typeViewMODLimbo:
return invtype::VIEW_MOD_LIMBO_SIZE;
case invtype::typeAltStorage:
return invtype::ALT_STORAGE_SIZE;
case invtype::typeArchived:
return invtype::ARCHIVED_SIZE;
case invtype::typeOther:
return invtype::OTHER_SIZE;
default:
return 0;
return INULL;
}
}
const char* UF::invtype::GetInvTypeName(int inv_type)
const char* UF::invtype::GetInvTypeName(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
case invtype::TYPE_INVALID:
return "Invalid Type";
case invtype::InvTypePossessions:
case invtype::typePossessions:
return "Possessions";
case invtype::InvTypeBank:
case invtype::typeBank:
return "Bank";
case invtype::InvTypeSharedBank:
case invtype::typeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
case invtype::typeTrade:
return "Trade";
case invtype::InvTypeWorld:
case invtype::typeWorld:
return "World";
case invtype::InvTypeLimbo:
case invtype::typeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
case invtype::typeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
case invtype::typeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
case invtype::typeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
case invtype::typeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
case invtype::typeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
case invtype::typeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
case invtype::typeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
case invtype::typeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
case invtype::typeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
case invtype::typeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
case invtype::typeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
case invtype::typeArchived:
return "Archived";
case invtype::InvTypeOther:
case invtype::typeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool UF::invtype::IsInvTypePersistent(int inv_type)
bool UF::invtype::IsInvTypePersistent(int16 inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeGuildTribute:
case invtype::typePossessions:
case invtype::typeBank:
case invtype::typeSharedBank:
case invtype::typeTrade:
case invtype::typeWorld:
case invtype::typeLimbo:
case invtype::typeTribute:
case invtype::typeGuildTribute:
return true;
default:
return false;
}
}
const char* UF::invslot::GetInvPossessionsSlotName(int inv_slot)
const char* UF::invslot::GetInvPossessionsSlotName(int16 inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
case invslot::SLOT_INVALID:
return "Invalid Slot";
case invslot::PossessionsCharm:
case invslot::slotCharm:
return "Charm";
case invslot::PossessionsEar1:
case invslot::slotEar1:
return "Ear 1";
case invslot::PossessionsHead:
case invslot::slotHead:
return "Head";
case invslot::PossessionsFace:
case invslot::slotFace:
return "Face";
case invslot::PossessionsEar2:
case invslot::slotEar2:
return "Ear 2";
case invslot::PossessionsNeck:
case invslot::slotNeck:
return "Neck";
case invslot::PossessionsShoulders:
case invslot::slotShoulders:
return "Shoulders";
case invslot::PossessionsArms:
case invslot::slotArms:
return "Arms";
case invslot::PossessionsBack:
case invslot::slotBack:
return "Back";
case invslot::PossessionsWrist1:
case invslot::slotWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
case invslot::slotWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
case invslot::slotRange:
return "Range";
case invslot::PossessionsHands:
case invslot::slotHands:
return "Hands";
case invslot::PossessionsPrimary:
case invslot::slotPrimary:
return "Primary";
case invslot::PossessionsSecondary:
case invslot::slotSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
case invslot::slotFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
case invslot::slotFinger2:
return "Finger 2";
case invslot::PossessionsChest:
case invslot::slotChest:
return "Chest";
case invslot::PossessionsLegs:
case invslot::slotLegs:
return "Legs";
case invslot::PossessionsFeet:
case invslot::slotFeet:
return "Feet";
case invslot::PossessionsWaist:
case invslot::slotWaist:
return "Waist";
case invslot::PossessionsPowerSource:
case invslot::slotPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
case invslot::slotAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
case invslot::slotGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
case invslot::slotGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
case invslot::slotGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
case invslot::slotGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
case invslot::slotGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
case invslot::slotGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
case invslot::slotGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
case invslot::slotGeneral8:
return "General 8";
case invslot::PossessionsCursor:
case invslot::slotCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
const char* UF::invslot::GetInvCorpseSlotName(int16 inv_slot)
{
if (!invtype::GetInvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
if (!invtype::GetInvTypeSize(invtype::typeCorpse) || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
if ((inv_slot + 1) < invslot::CORPSE_BEGIN || (inv_slot + 1) >= invslot::CORPSE_END)
return "Unknown Slot";
static std::string ret_str;
@@ -222,19 +222,19 @@ const char* UF::invslot::GetInvCorpseSlotName(int inv_slot)
return ret_str.c_str();
}
const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
const char* UF::invslot::GetInvSlotName(int16 inv_type, int16 inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
if (inv_type == invtype::typePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
else if (inv_type == invtype::typeCorpse)
return invslot::GetInvCorpseSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
int16 type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
if (!type_size || inv_slot == invslot::SLOT_INVALID)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
if ((inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
@@ -243,12 +243,12 @@ const char* UF::invslot::GetInvSlotName(int inv_type, int inv_slot)
return ret_str.c_str();
}
const char* UF::invbag::GetInvBagIndexName(int bag_index)
const char* UF::invbag::GetInvBagIndexName(int16 bag_index)
{
if (bag_index == invbag::InvBagInvalid)
if (bag_index == invbag::SLOT_INVALID)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
if (bag_index >= invbag::SLOT_COUNT)
return "Unknown Bag";
static std::string ret_str;
@@ -257,12 +257,12 @@ const char* UF::invbag::GetInvBagIndexName(int bag_index)
return ret_str.c_str();
}
const char* UF::invaug::GetInvAugIndexName(int aug_index)
const char* UF::invaug::GetInvAugIndexName(int16 aug_index)
{
if (aug_index == invaug::InvAugInvalid)
if (aug_index == invaug::SOCKET_INVALID)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
if (aug_index >= invaug::SOCKET_COUNT)
return "Unknown Augment";
static std::string ret_str;
+194 -206
View File
@@ -27,109 +27,219 @@
namespace UF
{
enum : int { Invalid = -1, Null, Safety };
const int16 IINVALID = -1;
const int16 INULL = 0;
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
namespace enum_ {
enum InventoryTypes : int16 {
typePossessions = INULL,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo,
typeTribute,
typeGuildTribute,
typeMerchant,
typeCorpse,
typeBazaar,
typeInspect,
typeViewMODPC,
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived,
typeOther
};
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 32;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 GUILD_TRIBUTE_SIZE = 2;
const int16 MERCHANT_SIZE = 80;
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 80;
const int16 INSPECT_SIZE = 23;
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
bool IsInvTypePersistent(int16 inv_type);
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
namespace enum_ {
enum InventorySlots : int16 {
slotCharm = INULL,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck,
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2,
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1,
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist,
slotPowerSource,
slotAmmo,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4,
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor
};
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
} // namespace enum_
using namespace enum_;
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN + 1);
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral8;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN + 1);
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
const char* GetInvCorpseSlotName(int16 inv_slot);
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9;
const int16 SLOT_COUNT = 10;
const int16 GENERAL_BAGS_BEGIN = 262;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 342;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 BANK_BAGS_BEGIN = 2032;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_BEGIN = 2532;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_BEGIN = 3031;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const char* GetInvBagIndexName(int16 bag_index);
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 4;
const int16 SOCKET_COUNT = 5;
const char* GetInvAugIndexName(int16 aug_index);
} /*invaug*/
namespace item {
@@ -154,147 +264,21 @@ namespace UF
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
const int16 POTION_BELT_SIZE = 5;
const int16 SKILL_ARRAY_SIZE = 100;
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*constants*/
const size_t CHARACTER_CREATION_LIMIT = 12;
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 2;
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
const int GuildTributeBegin = 450;
const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvCorpseSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
const size_t SAY_LINK_BODY_SIZE = 50;
const int LongBuffs = 30;
const int ShortBuffs = 20;
@@ -307,11 +291,15 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
-1
View File
@@ -72,7 +72,6 @@ E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
E(OP_OnLevelMessage)
E(OP_OpenNewTasksWindow)
E(OP_PetBuffWindow)
E(OP_PlayerProfile)
E(OP_RaidJoin)
+3 -3
View File
@@ -746,7 +746,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[profile::BandolierItemCount];
BandolierItem_Struct Items[profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -760,7 +760,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[profile::PotionBeltSize];
PotionBeltItem_Struct Items[profile::POTION_BELT_SIZE];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -969,7 +969,7 @@ struct PlayerProfile_Struct
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
/*11240*/ uint32 aapoints; // Unspent AA points
/*11244*/ uint8 unknown11244[4];
/*11248*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*11248*/ Bandolier_Struct bandoliers[profile::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*18008*/ uint8 unknown18008[8];
/*18016*/ uint32 available_slots;
+4
View File
@@ -158,6 +158,7 @@ RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target
RULE_BOOL(Character, OPClientUpdateVisualDebug, false) // Shows a pulse and forward directional particle each time the client sends its position to server
RULE_BOOL(Character, AllowCrossClassTrainers, false)
RULE_BOOL(Character, PetsUseReagents, true) //Pets use reagent on spells
RULE_BOOL(Character, DismountWater, true) // Dismount horses when entering water
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -601,6 +602,9 @@ RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner
RULE_BOOL(Bots, BotCharacterLevelEnabled, false) // Enables required level to spawn bots
RULE_INT(Bots, BotCharacterLevel, 0) // 0 as default (if level > this value you can spawn bots if BotCharacterLevelEnabled is true)
RULE_INT(Bots, CasterStopMeleeLevel, 13) // Level at which caster bots stop melee attacks
RULE_INT(Bots, AllowedClasses, 0xFFFFFFFF) // Bitmask of allowed bot classes
RULE_INT(Bots, AllowedRaces, 0xFFFFFFFF) // Bitmask of allowed bot races
RULE_INT(Bots, AllowedGenders, 0x3) // Bitmask of allowed bot genders
RULE_CATEGORY_END()
#endif
+7 -7
View File
@@ -29,7 +29,7 @@
bool EQEmu::saylink::DegenerateLinkBody(SayLinkBody_Struct& say_link_body_struct, const std::string& say_link_body)
{
memset(&say_link_body_struct, 0, sizeof(say_link_body_struct));
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
say_link_body_struct.action_id = (uint8)strtol(say_link_body.substr(0, 1).c_str(), nullptr, 16);
@@ -68,7 +68,7 @@ bool EQEmu::saylink::GenerateLinkBody(std::string& say_link_body, const SayLinkB
(0xFFFFFFFF & say_link_body_struct.hash)
);
if (say_link_body.length() != EQEmu::constants::SayLinkBodySize)
if (say_link_body.length() != EQEmu::constants::SAY_LINK_BODY_SIZE)
return false;
return true;
@@ -88,25 +88,25 @@ const std::string& EQEmu::SayLinkEngine::GenerateLink()
generate_body();
generate_text();
if ((m_LinkBody.length() == EQEmu::constants::SayLinkBodySize) && (m_LinkText.length() > 0)) {
if ((m_LinkBody.length() == EQEmu::constants::SAY_LINK_BODY_SIZE) && (m_LinkText.length() > 0)) {
m_Link.push_back(0x12);
m_Link.append(m_LinkBody);
m_Link.append(m_LinkText);
m_Link.push_back(0x12);
}
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SayLinkMaximumSize))) {
if ((m_Link.length() == 0) || (m_Link.length() > (EQEmu::constants::SAY_LINK_MAXIMUM_SIZE))) {
m_Error = true;
m_Link = "<LINKER ERROR>";
Log(Logs::General, Logs::Error, "SayLinkEngine::GenerateLink() failed to generate a useable say link");
Log(Logs::General, Logs::Error, ">> LinkType: %i, Lengths: {link: %u(%u), body: %u(%u), text: %u(%u)}",
m_LinkType,
m_Link.length(),
EQEmu::constants::SayLinkMaximumSize,
EQEmu::constants::SAY_LINK_MAXIMUM_SIZE,
m_LinkBody.length(),
EQEmu::constants::SayLinkBodySize,
EQEmu::constants::SAY_LINK_BODY_SIZE,
m_LinkText.length(),
EQEmu::constants::SayLinkTextSize
EQEmu::constants::SAY_LINK_TEXT_SIZE
);
Log(Logs::General, Logs::Error, ">> LinkBody: %s", m_LinkBody.c_str());
Log(Logs::General, Logs::Error, ">> LinkText: %s", m_LinkText.c_str());
+23
View File
@@ -0,0 +1,23 @@
#include "serialize_buffer.h"
void SerializeBuffer::Grow(size_t new_size)
{
assert(new_size > m_capacity);
auto new_buffer = new unsigned char[new_size * 2];
memset(new_buffer, 0, new_size * 2);
if (m_buffer)
memcpy(new_buffer, m_buffer, m_capacity);
m_capacity = new_size * 2;
delete[] m_buffer;
m_buffer = new_buffer;
}
void SerializeBuffer::Reset()
{
delete[] m_buffer;
m_buffer = nullptr;
m_capacity = 0;
m_pos = 0;
}
+199
View File
@@ -0,0 +1,199 @@
#ifndef SERIALIZE_BUFFER_H
#define SERIALIZE_BUFFER_H
#include <cstring>
#include <cassert>
#include <cstdint>
#include <string>
class SerializeBuffer
{
public:
SerializeBuffer() : m_buffer(nullptr), m_capacity(0), m_pos(0) {}
explicit SerializeBuffer(size_t size) : m_capacity(size), m_pos(0)
{
m_buffer = new unsigned char[size];
memset(m_buffer, 0, size);
}
SerializeBuffer(const SerializeBuffer &rhs)
: m_buffer(new unsigned char[rhs.m_capacity]), m_capacity(rhs.m_capacity), m_pos(rhs.m_pos)
{
memcpy(m_buffer, rhs.m_buffer, rhs.m_capacity);
}
SerializeBuffer &operator=(const SerializeBuffer &rhs)
{
if (this != &rhs) {
delete[] m_buffer;
m_buffer = new unsigned char[rhs.m_capacity];
m_capacity = rhs.m_capacity;
m_pos = rhs.m_pos;
memcpy(m_buffer, rhs.m_buffer, m_capacity);
}
return *this;
}
SerializeBuffer(SerializeBuffer &&rhs) : m_buffer(rhs.m_buffer), m_capacity(rhs.m_capacity), m_pos(rhs.m_pos)
{
rhs.m_buffer = nullptr;
rhs.m_capacity = 0;
rhs.m_pos = 0;
}
SerializeBuffer &operator=(SerializeBuffer &&rhs)
{
if (this != &rhs) {
delete[] m_buffer;
m_buffer = rhs.m_buffer;
m_capacity = rhs.m_capacity;
m_pos = rhs.m_pos;
rhs.m_buffer = nullptr;
rhs.m_capacity = 0;
rhs.m_pos = 0;
}
return *this;
}
~SerializeBuffer() { delete[] m_buffer; }
void WriteUInt8(uint8_t v)
{
if (m_pos + sizeof(uint8_t) > m_capacity)
Grow(m_capacity + sizeof(uint8_t));
*(uint8_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint8_t);
}
void WriteUInt16(uint16_t v)
{
if (m_pos + sizeof(uint16_t) > m_capacity)
Grow(m_capacity + sizeof(uint16_t));
*(uint16_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint16_t);
}
void WriteUInt32(uint32_t v)
{
if (m_pos + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint32_t);
}
void WriteUInt64(uint64_t v)
{
if (m_pos + sizeof(uint64_t) > m_capacity)
Grow(m_capacity + sizeof(uint64_t));
*(uint64_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(uint64_t);
}
void WriteInt8(int8_t v)
{
if (m_pos + sizeof(int8_t) > m_capacity)
Grow(m_capacity + sizeof(int8_t));
*(int8_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int8_t);
}
void WriteInt16(int16_t v)
{
if (m_pos + sizeof(int16_t) > m_capacity)
Grow(m_capacity + sizeof(int16_t));
*(int16_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int16_t);
}
void WriteInt32(int32_t v)
{
if (m_pos + sizeof(int32_t) > m_capacity)
Grow(m_capacity + sizeof(int32_t));
*(int32_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int32_t);
}
void WriteInt64(int64_t v)
{
if (m_pos + sizeof(int64_t) > m_capacity)
Grow(m_capacity + sizeof(int64_t));
*(int64_t *)(m_buffer + m_pos) = v;
m_pos += sizeof(int64_t);
}
void WriteFloat(float v)
{
if (m_pos + sizeof(float) > m_capacity)
Grow(m_capacity + sizeof(float));
*(float *)(m_buffer + m_pos) = v;
m_pos += sizeof(float);
}
void WriteDouble(double v)
{
if (m_pos + sizeof(double) > m_capacity)
Grow(m_capacity + sizeof(double));
*(double *)(m_buffer + m_pos) = v;
m_pos += sizeof(double);
}
void WriteString(const char *str)
{
assert(str != nullptr);
auto len = strlen(str) + 1;
if (m_pos + len > m_capacity)
Grow(m_capacity + len);
memcpy(m_buffer + m_pos, str, len);
m_pos += len;
}
void WriteString(const std::string &str)
{
auto len = str.length() + 1;
if (m_pos + len > m_capacity)
Grow(m_capacity + len);
memcpy(m_buffer + m_pos, str.c_str(), len);
m_pos += len;
}
void WriteLengthString(uint32_t len, const char *str)
{
assert(str != nullptr);
if (m_pos + len + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + len + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = len;
m_pos += sizeof(uint32_t);
memcpy(m_buffer + m_pos, str, len);
m_pos += len;
}
void WriteLengthString(const std::string &str)
{
uint32_t len = str.length();
if (m_pos + len + sizeof(uint32_t) > m_capacity)
Grow(m_capacity + len + sizeof(uint32_t));
*(uint32_t *)(m_buffer + m_pos) = len;
m_pos += sizeof(uint32_t);
memcpy(m_buffer + m_pos, str.c_str(), len);
m_pos += len;
}
size_t size() const { return m_pos; }
size_t length() const { return size(); }
size_t capacity() const { return m_capacity; }
const unsigned char *buffer() const { return m_buffer; }
friend class BasePacket;
private:
void Grow(size_t new_size);
void Reset();
unsigned char *m_buffer;
size_t m_capacity;
size_t m_pos;
};
#endif /* !SERIALIZE_BUFFER_H */
+23 -21
View File
@@ -151,8 +151,8 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
"AND ((slotid >= 8000 AND slotid <= 8999) "
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
char_id, EQEmu::inventory::slotCursor,
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
char_id, EQEmu::invslot::slotCursor,
EQEmu::invbag::CURSOR_BAG_BEGIN, EQEmu::invbag::CURSOR_BAG_END);
auto results = QueryDatabase(query);
if (!results.Success()) {
std::cout << "Clearing cursor failed: " << results.ErrorMessage() << std::endl;
@@ -163,7 +163,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>:
for(auto it = start; it != end; ++it, i++) {
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
EQEmu::ItemInstance *inst = *it;
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
int16 use_slot = (i == 8000) ? EQEmu::invslot::slotCursor : i;
if (!SaveInventory(char_id, inst, use_slot)) {
return false;
}
@@ -208,10 +208,12 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQE
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
//never save tribute slots:
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
if (slot_id >= EQEmu::invslot::TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::TRIBUTE_END)
return true;
if (slot_id >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN && slot_id <= EQEmu::invslot::GUILD_TRIBUTE_END)
return true;
if (slot_id >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id <= EQEmu::legacy::SHARED_BANK_BAGS_END) {
if (slot_id >= EQEmu::invslot::SHARED_BANK_BEGIN && slot_id <= EQEmu::invbag::SHARED_BANK_BAGS_END) {
// Shared bank inventory
if (!inst) {
return DeleteSharedBankSlot(char_id, slot_id);
@@ -238,9 +240,9 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -270,7 +272,7 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -285,9 +287,9 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
// need to check 'inst' argument for valid pointer
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
uint32 augslot[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
if (inst->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
EQEmu::ItemInstance *auginst = inst->GetItem(i);
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
@@ -316,7 +318,7 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInsta
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
// messages through attrition (and the modded code in SaveInventory)
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
for (uint8 idx = EQEmu::invbag::SLOT_BEGIN; idx < inst->GetItem()->BagSlots && idx <= EQEmu::invbag::SLOT_END; idx++) {
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
}
@@ -342,7 +344,7 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
char_id, base_slot_id, (base_slot_id+10));
results = QueryDatabase(query);
@@ -368,7 +370,7 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
return true;
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::invbag::SLOT_BEGIN);
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
"AND slotid >= %i AND slotid < %i",
account_id, base_slot_id, (base_slot_id+10));
@@ -474,7 +476,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
uint32 item_id = (uint32)atoi(row[1]);
int8 charges = (int8)atoi(row[2]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[3]);
aug[1] = (uint32)atoi(row[4]);
aug[2] = (uint32)atoi(row[5]);
@@ -495,7 +497,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
if (inst && item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -570,7 +572,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
uint16 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoul(row[4]);
aug[1] = (uint32)atoul(row[5]);
@@ -632,8 +634,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
inst->SetOrnamentHeroModel(item->HerosForgeModel);
if (instnodrop ||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
slot_id == EQEmu::inventory::slotPowerSource) &&
(((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN && slot_id <= EQEmu::invslot::EQUIPMENT_END) ||
slot_id == EQEmu::invslot::SLOT_POWER_SOURCE) &&
inst->GetItem()->Attuneable))
inst->SetAttuned(true);
@@ -655,7 +657,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
}
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
@@ -712,7 +714,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
int8 charges = atoi(row[2]);
uint32 color = atoul(row[3]);
uint32 aug[EQEmu::inventory::SocketCount];
uint32 aug[EQEmu::invaug::SOCKET_COUNT];
aug[0] = (uint32)atoi(row[4]);
aug[1] = (uint32)atoi(row[5]);
aug[2] = (uint32)atoi(row[6]);
@@ -773,7 +775,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
inst->SetCharges(charges);
if (item->IsClassCommon()) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (aug[i])
inst->PutAugment(this, i, aug[i]);
}
+1 -1
View File
@@ -129,7 +129,7 @@ void Timer::SetTimer(uint32 set_timer_time) {
}
}
uint32 Timer::GetRemainingTime() {
uint32 Timer::GetRemainingTime() const {
if (enabled) {
if (current_time - start_time > timer_time)
return 0;
+1 -1
View File
@@ -40,7 +40,7 @@ public:
void Disable();
void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
void SetTimer(uint32 set_timer_time=0);
uint32 GetRemainingTime();
uint32 GetRemainingTime() const;
inline const uint32& GetTimerTime() { return timer_time; }
inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
void Trigger();
+1 -1
View File
@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9122
#define CURRENT_BINARY_DATABASE_VERSION 9125
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9019
#else
@@ -1096,7 +1096,7 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
// The API input has been cheked already, skip checking internal data.
const dtMeshTile* neighbourTile = 0;
const dtPoly* neighbourPoly = 0;
if (m_nav->getTileAndPolyByRef(neighbourRef, &neighbourTile, &neighbourPoly) == DT_FAILURE) {
if (dtStatusFailed(m_nav->getTileAndPolyByRef(neighbourRef, &neighbourTile, &neighbourPoly))) {
continue;
}
+22014
View File
File diff suppressed because it is too large Load Diff
+366
View File
@@ -0,0 +1,366 @@
// The MIT License (MIT)
// Copyright (c) 2013-2018 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// This file was generated with a script.
// Generated 2018-06-16 11:58:58.882218 UTC
// This header was generated with sol v2.20.3 (revision 968989b)
// https://github.com/ThePhD/sol2
#ifndef SOL_SINGLE_INCLUDE_FORWARD_HPP
#define SOL_SINGLE_INCLUDE_FORWARD_HPP
// beginning of sol/forward.hpp
// beginning of sol/feature_test.hpp
#if (defined(__cplusplus) && __cplusplus == 201703L) || (defined(_MSC_VER) && _MSC_VER > 1900 && ((defined(_HAS_CXX17) && _HAS_CXX17 == 1) || (defined(_MSVC_LANG) && (_MSVC_LANG > 201402L))))
#ifndef SOL_CXX17_FEATURES
#define SOL_CXX17_FEATURES 1
#endif // C++17 features macro
#endif // C++17 features check
#if defined(SOL_CXX17_FEATURES) && SOL_CXX17_FEATURES
#if defined(__cpp_noexcept_function_type) || ((defined(_MSC_VER) && _MSC_VER > 1911) && (defined(_MSVC_LANG) && ((_MSVC_LANG >= 201403L))))
#ifndef SOL_NOEXCEPT_FUNCTION_TYPE
#define SOL_NOEXCEPT_FUNCTION_TYPE 1
#endif // noexcept is part of a function's type
#endif // compiler-specific checks
#if defined(__clang__) && defined(__APPLE__)
#if defined(__has_include)
#if __has_include(<variant>)
#define SOL_STD_VARIANT 1
#endif // has include nonsense
#endif // __has_include
#else
#define SOL_STD_VARIANT 1
#endif // Clang screws up variant
#endif // C++17 only
// beginning of sol/config.hpp
#ifdef _MSC_VER
#if defined(_DEBUG) && !defined(NDEBUG)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // VC++ Debug macros
#ifndef _CPPUNWIND
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // Automatic Exceptions
#ifndef _CPPRTTI
#ifndef SOL_NO_RTTI
#define SOL_NO_RTTI 1
#endif
#endif // Automatic RTTI
#elif defined(__GNUC__) || defined(__clang__)
#if !defined(NDEBUG) && !defined(__OPTIMIZE__)
#ifndef SOL_IN_DEBUG_DETECTED
#define SOL_IN_DEBUG_DETECTED 1
#endif
#endif // Not Debug && g++ optimizer flag
#ifndef __EXCEPTIONS
#ifndef SOL_NO_EXCEPTIONS
#define SOL_NO_EXCEPTIONS 1
#endif
#endif // No Exceptions
#ifndef __GXX_RTTI
#ifndef SOL_NO_RTII
#define SOL_NO_RTTI 1
#endif
#endif // No RTTI
#endif // vc++ || clang++/g++
#if defined(SOL_CHECK_ARGUMENTS) && SOL_CHECK_ARGUMENTS
// Checks low-level getter function
// (and thusly, affects nearly entire framework)
#if !defined(SOL_SAFE_GETTER)
#define SOL_SAFE_GETTER 1
#endif
// Checks access on usertype functions
// local my_obj = my_type.new()
// my_obj.my_member_function()
// -- bad syntax and crash
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
// Checks sol::reference derived boundaries
// sol::function ref(L, 1);
// sol::userdata sref(L, 2);
#if !defined(SOL_SAFE_REFERENCES)
#define SOL_SAFE_REFERENCES 1
#endif
// Changes all typedefs of sol::function to point to the
// protected_function version, instead of unsafe_function
#if !defined(SOL_SAFE_FUNCTION)
#define SOL_SAFE_FUNCTION 1
#endif
// Checks function parameters and
// returns upon call into/from Lua
// local a = 1
// local b = "woof"
// my_c_function(a, b)
#if !defined(SOL_SAFE_FUNCTION_CALLS)
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Checks conversions
// int v = lua["bark"];
// int v2 = my_sol_function();
#if !defined(SOL_SAFE_PROXIES)
#define SOL_SAFE_PROXIES 1
#endif
// Check overflowing number conversions
// for things like 64 bit integers that don't fit in a typical lua_Number
// for Lua 5.1 and 5.2
#if !defined(SOL_SAFE_NUMERICS)
#define SOL_SAFE_NUMERICS 1
#endif
// Turn off Number Precision Checks
// if this is defined, we do not do range
// checks on integers / unsigned integers that might
// be bigger than what Lua can represent
#if !defined(SOL_NO_CHECK_NUMBER_PRECISION)
// off by default
#define SOL_NO_CHECK_NUMBER_PRECISION 0
#endif
#endif // Turn on Safety for all if top-level macro is defined
#if defined(SOL_IN_DEBUG_DETECTED) && SOL_IN_DEBUG_DETECTED
#if !defined(SOL_SAFE_REFERENCES)
// Ensure that references are forcefully type-checked upon construction
#define SOL_SAFE_REFERENCES 1
#endif
// Safe usertypes checks for errors such as
// obj = my_type.new()
// obj.f() -- note the '.' instead of ':'
// usertypes should be safe no matter what
#if !defined(SOL_SAFE_USERTYPE)
#define SOL_SAFE_USERTYPE 1
#endif
#if !defined(SOL_SAFE_FUNCTION_CALLS)
// Function calls from Lua should be automatically safe in debug mode
#define SOL_SAFE_FUNCTION_CALLS 1
#endif
// Print any exceptions / errors that occur
// in debug mode to the default error stream / console
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 1
#endif
#endif // DEBUG: Turn on all debug safety features for VC++ / g++ / clang++ and similar
#if !defined(SOL_PRINT_ERRORS)
#define SOL_PRINT_ERRORS 0
#endif
#if !defined(SOL_DEFAULT_PASS_ON_ERROR)
#define SOL_DEFAULT_PASS_ON_ERROR 0
#endif
#if !defined(SOL_ENABLE_INTEROP)
#define SOL_ENABLE_INTEROP 0
#endif
#if defined(__MAC_OS_X_VERSION_MAX_ALLOWED) || defined(__OBJC__) || defined(nil)
#if !defined(SOL_NO_NIL)
#define SOL_NO_NIL 1
#endif
#endif // avoiding nil defines / keywords
#if defined(SOL_USE_BOOST) && SOL_USE_BOOST
#ifndef SOL_UNORDERED_MAP_COMPATIBLE_HASH
#define SOL_UNORDERED_MAP_COMPATIBLE_HASH 1
#endif // SOL_UNORDERED_MAP_COMPATIBLE_HASH
#endif
#ifndef SOL_STACK_STRING_OPTIMIZATION_SIZE
#define SOL_STACK_STRING_OPTIMIZATION_SIZE 1024
#endif // Optimized conversion routines using a KB or so off the stack
// end of sol/config.hpp
// beginning of sol/config_setup.hpp
// end of sol/config_setup.hpp
// end of sol/feature_test.hpp
namespace sol {
template <bool b>
class basic_reference;
using reference = basic_reference<false>;
using main_reference = basic_reference<true>;
class stack_reference;
struct proxy_base_tag;
template <typename Super>
struct proxy_base;
template <typename Table, typename Key>
struct proxy;
template <typename T>
class usertype;
template <typename T>
class simple_usertype;
template <bool, typename T>
class basic_table_core;
template <bool b>
using table_core = basic_table_core<b, reference>;
template <bool b>
using main_table_core = basic_table_core<b, main_reference>;
template <bool b>
using stack_table_core = basic_table_core<b, stack_reference>;
template <typename T>
using basic_table = basic_table_core<false, T>;
typedef table_core<false> table;
typedef table_core<true> global_table;
typedef main_table_core<false> main_table;
typedef main_table_core<true> main_global_table;
typedef stack_table_core<false> stack_table;
typedef stack_table_core<true> stack_global_table;
template <typename base_t>
struct basic_environment;
using environment = basic_environment<reference>;
using main_environment = basic_environment<main_reference>;
using stack_environment = basic_environment<stack_reference>;
template <typename T, bool>
class basic_function;
template <typename T, bool, typename H>
class basic_protected_function;
using unsafe_function = basic_function<reference, false>;
using safe_function = basic_protected_function<reference, false, reference>;
using main_unsafe_function = basic_function<main_reference, false>;
using main_safe_function = basic_protected_function<main_reference, false, reference>;
using stack_unsafe_function = basic_function<stack_reference, false>;
using stack_safe_function = basic_protected_function<stack_reference, false, reference>;
using stack_aligned_unsafe_function = basic_function<stack_reference, true>;
using stack_aligned_safe_function = basic_protected_function<stack_reference, true, reference>;
using protected_function = safe_function;
using main_protected_function = main_safe_function;
using stack_protected_function = stack_safe_function;
using stack_aligned_protected_function = stack_aligned_safe_function;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function = protected_function;
using main_function = main_protected_function;
using stack_function = stack_protected_function;
#else
using function = unsafe_function;
using main_function = main_unsafe_function;
using stack_function = stack_unsafe_function;
#endif
using stack_aligned_function = stack_aligned_unsafe_function;
using stack_aligned_stack_handler_function = basic_protected_function<stack_reference, true, stack_reference>;
struct unsafe_function_result;
struct protected_function_result;
using safe_function_result = protected_function_result;
#if defined(SOL_SAFE_FUNCTION) && SOL_SAFE_FUNCTION
using function_result = safe_function_result;
#else
using function_result = unsafe_function_result;
#endif
template <typename base_t>
class basic_object;
template <typename base_t>
class basic_userdata;
template <typename base_t>
class basic_lightuserdata;
template <typename base_t>
class basic_coroutine;
template <typename base_t>
class basic_thread;
using object = basic_object<reference>;
using userdata = basic_userdata<reference>;
using lightuserdata = basic_lightuserdata<reference>;
using thread = basic_thread<reference>;
using coroutine = basic_coroutine<reference>;
using main_object = basic_object<main_reference>;
using main_userdata = basic_userdata<main_reference>;
using main_lightuserdata = basic_lightuserdata<main_reference>;
using main_coroutine = basic_coroutine<main_reference>;
using stack_object = basic_object<stack_reference>;
using stack_userdata = basic_userdata<stack_reference>;
using stack_lightuserdata = basic_lightuserdata<stack_reference>;
using stack_thread = basic_thread<stack_reference>;
using stack_coroutine = basic_coroutine<stack_reference>;
struct stack_proxy_base;
struct stack_proxy;
struct variadic_args;
struct variadic_results;
struct stack_count;
struct this_state;
struct this_main_state;
struct this_environment;
template <typename T>
struct as_table_t;
template <typename T>
struct as_container_t;
template <typename T>
struct nested;
template <typename T>
struct light;
template <typename T>
struct user;
template <typename T>
struct as_args_t;
template <typename T>
struct protect_t;
template <typename F, typename... Filters>
struct filter_wrapper;
template <typename T>
struct usertype_traits;
template <typename T>
struct unique_usertype_traits;
} // namespace sol
// end of sol/forward.hpp
#endif // SOL_SINGLE_INCLUDE_FORWARD_HPP
+5 -5
View File
@@ -127,7 +127,7 @@ void MainFrame::NewActivity(wxCommandEvent& event)
if(mMysql){
char * mActQuery = 0;
MakeAnyLenString(&mActQuery, "INSERT INTO `activities` (`taskid`,`activityid`,`step`,`activitytype`,`text1`,`text2`,`text3`,`goalid`,`goalmethod`,`goalcount`,`delivertonpc`,`zoneid`,`optional`) VALUES (%u,%u,%u,%u,'%s','%s','%s',%u,%u,%u,%u,%u,%u)",
MakeAnyLenString(&mActQuery, "INSERT INTO `task_activities` (`taskid`,`activityid`,`step`,`activitytype`,`text1`,`text2`,`text3`,`goalid`,`goalmethod`,`goalcount`,`delivertonpc`,`zoneid`,`optional`) VALUES (%u,%u,%u,%u,'%s','%s','%s',%u,%u,%u,%u,%u,%u)",
newAct.id, newAct.activityId, newAct.step, newAct.activityType, newAct.text1, newAct.text2, newAct.text3, newAct.goalid, newAct.goalmethod, newAct.goalcount, newAct.deliverToNpc, newAct.zoneid, newAct.optional );
mErrorLog->Log(eqEmuLogSQL, "%s", mActQuery);
@@ -167,7 +167,7 @@ void MainFrame::DeleteActivity(wxCommandEvent& event)
{
if(mMysql){
char * mActQuery = 0;
MakeAnyLenString(&mActQuery, "DELETE FROM activities WHERE taskid=%u AND activityid=%u",selAct->id, selAct->activityid);
MakeAnyLenString(&mActQuery, "DELETE FROM `task_activities` WHERE taskid=%u AND activityid=%u",selAct->id, selAct->activityid);
mErrorLog->Log(eqEmuLogSQL, "%s", mActQuery);
if (mysql_query(mMysql, mActQuery)) {
mErrorLog->Log(eqEmuLogBoth, "MySQL Error: %s", mysql_error(mMysql));
@@ -554,7 +554,7 @@ void MainFrame::SaveActivity(wxCommandEvent& event)
if(canUpdate)
{
char * mQuery = 0;
MakeAnyLenString(&mQuery, "UPDATE activities SET step=%u, activitytype=%u, text1='%s', text2='%s', text3='%s', goalid=%u, goalmethod=%u,goalcount=%u, delivertonpc=%u, zoneid=%u, optional=%u WHERE taskid=%u AND activityid =%u",
MakeAnyLenString(&mQuery, "UPDATE `task_activities` SET step=%u, activitytype=%u, text1='%s', text2='%s', text3='%s', goalid=%u, goalmethod=%u,goalcount=%u, delivertonpc=%u, zoneid=%u, optional=%u WHERE taskid=%u AND activityid =%u",
ourAct.step, ourAct.activityType, MakeStringSQLSafe(ourAct.text1).mb_str(), MakeStringSQLSafe(ourAct.text2).mb_str(), MakeStringSQLSafe(ourAct.text3).mb_str(), ourAct.goalid, ourAct.goalmethod, ourAct.goalcount, ourAct.deliverToNpc, ourAct.zoneid, ourAct.optional, ourAct.id, ourAct.activityId );
mErrorLog->Log(eqEmuLogSQL, "%s", mQuery);
if (mysql_query(mMysql, mQuery)) {
@@ -565,14 +565,14 @@ void MainFrame::SaveActivity(wxCommandEvent& event)
else
{
char * mQuery = 0;
MakeAnyLenString(&mQuery, "DELETE FROM activities WHERE taskid=%u AND activityid=%u", ourAct.id, delid);
MakeAnyLenString(&mQuery, "DELETE FROM `task_activities` WHERE taskid=%u AND activityid=%u", ourAct.id, delid);
mErrorLog->Log(eqEmuLogSQL, "%s", mQuery);
if (mysql_query(mMysql, mQuery)) {
mErrorLog->Log(eqEmuLogBoth, "MySQL Error: %s", mysql_error(mMysql));
return;
}
MakeAnyLenString(&mQuery, "INSERT INTO `activities` (`taskid`,`activityid`,`step`,`activitytype`,`text1`,`text2`,`text3`,`goalid`,`goalmethod`,`goalcount`,`delivertonpc`,`zoneid`,`optional`) VALUES (%u,%u,%u,%u,'%s','%s','%s',%u,%u,%u,%u,%u,%u)",
MakeAnyLenString(&mQuery, "INSERT INTO `task_activities` (`taskid`,`activityid`,`step`,`activitytype`,`text1`,`text2`,`text3`,`goalid`,`goalmethod`,`goalcount`,`delivertonpc`,`zoneid`,`optional`) VALUES (%u,%u,%u,%u,'%s','%s','%s',%u,%u,%u,%u,%u,%u)",
ourAct.id, ourAct.activityId, ourAct.step, ourAct.activityType, MakeStringSQLSafe(ourAct.text1).mb_str(), MakeStringSQLSafe(ourAct.text2).mb_str(), MakeStringSQLSafe(ourAct.text3).mb_str(), ourAct.goalid, ourAct.goalmethod, ourAct.goalcount, ourAct.deliverToNpc, ourAct.zoneid, ourAct.optional);
mErrorLog->Log(eqEmuLogSQL, "%s", mQuery);
if (mysql_query(mMysql, mQuery)) {
+17 -18
View File
@@ -241,44 +241,43 @@ bool MainFrame::LoadGoals()
return true;
}
bool MainFrame::LoadActivities()
{
if(mMysql){
bool MainFrame::LoadActivities() {
if (mMysql) {
mErrorLog->Log(eqEmuLogBoth, "Loading Activities...");
unsigned int activitiesLoaded = 0;
MYSQL_RES *res;
MYSQL_ROW row;
MYSQL_RES *res;
MYSQL_ROW row;
if (mysql_query(mMysql, "SELECT taskid, activityid, step, activitytype, text1, text2, text3, goalid, goalmethod, goalcount, delivertonpc, zoneid, optional FROM activities")) {
if (mysql_query(mMysql,
"SELECT taskid, activityid, step, activitytype, text1, text2, text3, goalid, goalmethod, goalcount, delivertonpc, zoneid, optional FROM `task_activities`")) {
mErrorLog->Log(eqEmuLogBoth, "MySQL Connection Error: %s", mysql_error(mMysql));
return false;
}
res = mysql_use_result(mMysql);
while ((row = mysql_fetch_row(res)) != NULL){
res = mysql_use_result(mMysql);
while ((row = mysql_fetch_row(res)) != NULL) {
eqtask_activities newAL;
newAL.id = atoi(row[0]);
newAL.activityId = atoi(row[1]);
newAL.step = atoi(row[2]);
newAL.id = atoi(row[0]);
newAL.activityId = atoi(row[1]);
newAL.step = atoi(row[2]);
newAL.activityType = atoi(row[3]);
strcpy(newAL.text1, row[4]);
strcpy(newAL.text2, row[5]);
strcpy(newAL.text3, row[6]);
newAL.goalid = atoi(row[7]);
newAL.goalmethod = atoi(row[8]);
newAL.goalcount = atoi(row[9]);
newAL.goalid = atoi(row[7]);
newAL.goalmethod = atoi(row[8]);
newAL.goalcount = atoi(row[9]);
newAL.deliverToNpc = atoi(row[10]);
newAL.zoneid = atoi(row[11]);
newAL.optional = atoi(row[12]) ? true : false;
newAL.zoneid = atoi(row[11]);
newAL.optional = atoi(row[12]) ? true : false;
taskActivitiesList.push_back(newAL);
activitiesLoaded++;
}
mErrorLog->Log(eqEmuLogBoth, "%u Successfully Loaded Activities", activitiesLoaded);
mysql_free_result(res);
}
else{
} else {
mErrorLog->Log(eqEmuLogBoth, "Mysql connection did not exist for activity load.");
return false;
}
File diff suppressed because it is too large Load Diff
+7
View File
@@ -1,19 +1,26 @@
adventure_stats
char_recipe_list
character_auras
character_activities
character_alt_currency
character_alternate_abilities
character_bandolier
character_bind
character_buffs
character_corpse_items
character_corpses
character_currency
character_data
character_disciplines
character_enabledtasks
character_inspect_messages
character_item_recast
character_languages
character_leadership_abilities
character_material
character_memmed_spells
character_pet_buffs
character_pet_inventory
character_potionbelt
character_skills
character_spells
+3
View File
@@ -376,6 +376,9 @@
9120|2018_02_13_Heading.sql|SELECT value FROM variables WHERE varname = 'fixed_heading'|empty|
9121|2018_02_18_bug_reports.sql|SHOW TABLES LIKE 'bug_reports'|empty|
9122|2018_03_07_ucs_command.sql|SELECT * FROM `command_settings` WHERE `command` LIKE 'ucs'|empty|
9123|2018_07_07_data_buckets.sql|SHOW TABLES LIKE 'data_buckets'|empty|
9124|2018_07_09_tasks.sql|SHOW COLUMNS FROM `tasks` LIKE 'type'|empty|
9125|2018_07_20_task_emote.sql|SHOW COLUMNS FROM `tasks` LIKE 'completion_emote'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
@@ -0,0 +1,4 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES
(1, 'Bots:AllowedClasses', '-1', 'Bitmask of allowed bot classes'),
(1, 'Bots:AllowedRaces', '-1', 'Bitmask of allowed bot races'),
(1, 'Bots:AllowedGenders', '3', 'Bitmask of allowed bot genders');
@@ -0,0 +1,8 @@
CREATE TABLE `data_buckets` (
`id` bigint(11) unsigned NOT NULL AUTO_INCREMENT,
`key` varchar(100) DEFAULT NULL,
`value` text,
`expires` int(11) unsigned DEFAULT '0',
PRIMARY KEY (`id`),
KEY `key_index` (`key`) USING BTREE
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4;
@@ -0,0 +1,22 @@
ALTER TABLE `tasks` ADD `type` TINYINT NOT NULL DEFAULT '0' AFTER `id`;
ALTER TABLE `tasks` ADD `duration_code` TINYINT NOT NULL DEFAULT '0' AFTER `duration`;
UPDATE `tasks` SET `type` = '2'; -- we were treating them all as quests
ALTER TABLE `character_tasks` ADD `type` TINYINT NOT NULL DEFAULT '0' AFTER `slot`;
UPDATE `character_tasks` SET `type` = '2'; -- we were treating them all as quests
ALTER TABLE `activities` ADD `target_name` VARCHAR(64) NOT NULL DEFAULT '' AFTER `activitytype`;
ALTER TABLE `activities` ADD `item_list` VARCHAR(128) NOT NULL DEFAULT '' AFTER `target_name`;
ALTER TABLE `activities` ADD `skill_list` VARCHAR(64) NOT NULL DEFAULT '-1' AFTER `item_list`;
ALTER TABLE `activities` ADD `spell_list` VARCHAR(64) NOT NULL DEFAULT '0' AFTER `skill_list`;
ALTER TABLE `activities` ADD `description_override` VARCHAR(128) NOT NULL DEFAULT '' AFTER `spell_list`;
ALTER TABLE `activities` ADD `zones` VARCHAR(64) NOT NULL DEFAULT '' AFTER `zoneid`;
UPDATE `activities` SET `description_override` = `text3`;
UPDATE `activities` SET `target_name` = `text1`;
UPDATE `activities` SET `item_list` = `text2`;
UPDATE `activities` SET `zones` = `zoneid`; -- should be safe for us ...
ALTER TABLE `activities` DROP COLUMN `text1`;
ALTER TABLE `activities` DROP COLUMN `text2`;
ALTER TABLE `activities` DROP COLUMN `text3`;
ALTER TABLE `activities` DROP COLUMN `zoneid`;
ALTER TABLE `tasks` DROP COLUMN `startzone`;
ALTER TABLE `tasks` ADD `faction_reward` INT(10) NOT NULL DEFAULT '0';
RENAME TABLE `activities` TO `task_activities`;
@@ -0,0 +1 @@
ALTER TABLE `tasks` ADD `completion_emote` VARCHAR(128) NOT NULL DEFAULT '';
+3 -2
View File
@@ -5,7 +5,7 @@ aa_required_level_cost
aa_ranks
aa_rank_effects
aa_rank_prereqs
activities
task_activities
adventure_template
adventure_template_entry
adventure_template_entry_flavor
@@ -24,6 +24,7 @@ faction_list_mod
fear_hints
fishing
forage
global_loot
goallists
graveyard
grid
@@ -97,4 +98,4 @@ zone
zone_points
zone_server
zone_state_dump
zoneserver_auth
zoneserver_auth
+4 -4
View File
@@ -212,8 +212,8 @@ void Client::SendMaxCharCreate() {
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
mc->max_chars = EQEmu::constants::Lookup(m_ClientVersion)->CharacterCreationLimit;
if (mc->max_chars > EQEmu::constants::CharacterCreationMax)
mc->max_chars = EQEmu::constants::CharacterCreationMax;
if (mc->max_chars > EQEmu::constants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EQEmu::constants::CHARACTER_CREATION_LIMIT;
QueuePacket(outapp);
safe_delete(outapp);
@@ -766,8 +766,8 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!is_player_zoning) {
size_t character_limit = EQEmu::constants::Lookup(eqs->ClientVersion())->CharacterCreationLimit;
if (character_limit > EQEmu::constants::CharacterCreationMax) { character_limit = EQEmu::constants::CharacterCreationMax; }
if (eqs->ClientVersion() == EQEmu::versions::ClientVersion::Titanium) { character_limit = 8; }
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT) { character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT; }
if (eqs->ClientVersion() == EQEmu::versions::ClientVersion::Titanium) { character_limit = Titanium::constants::CHARACTER_CREATION_LIMIT; }
std::string tgh_query = StringFormat(
"SELECT "
+7 -2
View File
@@ -85,6 +85,7 @@ union semun {
#include "console.h"
#include "../common/net/servertalk_server.h"
#include "../zone/data_bucket.h"
ClientList client_list;
GroupLFPList LFPGroupList;
@@ -309,6 +310,9 @@ int main(int argc, char** argv) {
}
}
Log(Logs::General, Logs::World_Server, "Purging expired data buckets...");
database.PurgeAllDeletedDataBuckets();
Log(Logs::General, Logs::World_Server, "Loading zones..");
database.LoadZoneNames();
Log(Logs::General, Logs::World_Server, "Clearing groups..");
@@ -389,6 +393,7 @@ int main(int argc, char** argv) {
Log(Logs::General, Logs::World_Server, "Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
@@ -545,9 +550,9 @@ int main(int argc, char** argv) {
client_list.Process();
if (PurgeInstanceTimer.Check())
{
if (PurgeInstanceTimer.Check()) {
database.PurgeExpiredInstances();
database.PurgeAllDeletedDataBuckets();
}
if (EQTimeTimer.Check()) {
+2 -2
View File
@@ -39,8 +39,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
size_t character_limit = EQEmu::constants::Lookup(client_version)->CharacterCreationLimit;
// Validate against absolute server max
if (character_limit > EQEmu::constants::CharacterCreationMax)
character_limit = EQEmu::constants::CharacterCreationMax;
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT)
character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT;
// Force Titanium clients to use '8'
if (client_version == EQEmu::versions::ClientVersion::Titanium)
+9 -1
View File
@@ -43,6 +43,7 @@ ZSList::ZSList()
memset(pLockedZones, 0, sizeof(pLockedZones));
m_tick.reset(new EQ::Timer(5000, true, std::bind(&ZSList::OnTick, this, std::placeholders::_1)));
m_keepalive.reset(new EQ::Timer(2500, true, std::bind(&ZSList::OnKeepAlive, this, std::placeholders::_1)));
}
ZSList::~ZSList() {
@@ -745,4 +746,11 @@ void ZSList::OnTick(EQ::Timer *t)
}
web_interface.SendEvent(out);
}
}
void ZSList::OnKeepAlive(EQ::Timer *t)
{
for (auto &zone : list) {
zone->SendKeepAlive();
}
}
+2
View File
@@ -63,6 +63,7 @@ public:
private:
void OnTick(EQ::Timer *t);
void OnKeepAlive(EQ::Timer *t);
uint32 NextID;
std::list<std::unique_ptr<ZoneServer>> list;
uint16 pLockedZones[MaxLockedZones];
@@ -70,6 +71,7 @@ private:
uint16 LastAllocatedPort;
std::unique_ptr<EQ::Timer> m_tick;
std::unique_ptr<EQ::Timer> m_keepalive;
};
#endif /*ZONELIST_H_*/
+7
View File
@@ -1400,6 +1400,13 @@ void ZoneServer::SendGroupIDs() {
delete pack;
}
void ZoneServer::SendKeepAlive()
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
auto pack = new ServerPacket(ServerOP_ChangeWID, sizeof(ServerChangeWID_Struct));
ServerChangeWID_Struct* scw = (ServerChangeWID_Struct*)pack->pBuffer;
+1
View File
@@ -39,6 +39,7 @@ public:
void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
void SendKeepAlive();
bool SetZone(uint32 iZoneID, uint32 iInstanceID = 0, bool iStaticZone = false);
void TriggerBootup(uint32 iZoneID = 0, uint32 iInstanceID = 0, const char* iAdminName = 0, bool iMakeStatic = false);
void Disconnect() { auto handle = tcpc->Handle(); if (handle) { handle->Disconnect(); } }
+51 -49
View File
@@ -19,6 +19,7 @@ SET(zone_sources
client_process.cpp
command.cpp
corpse.cpp
data_bucket.cpp
doors.cpp
effects.cpp
embparser.cpp
@@ -39,30 +40,6 @@ SET(zone_sources
horse.cpp
inventory.cpp
loottables.cpp
lua_bit.cpp
lua_corpse.cpp
lua_client.cpp
lua_door.cpp
lua_encounter.cpp
lua_entity.cpp
lua_entity_list.cpp
lua_general.cpp
lua_group.cpp
lua_hate_list.cpp
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
lua_object.cpp
lua_packet.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_raid.cpp
lua_spawn.cpp
lua_spell.cpp
lua_stat_bonuses.cpp
embperl.cpp
embxs.cpp
entity.cpp
@@ -155,6 +132,7 @@ SET(zone_headers
command.h
common.h
corpse.h
data_bucket.h
doors.h
embparser.h
embperl.h
@@ -171,31 +149,6 @@ SET(zone_headers
hate_list.h
heal_rotation.h
horse.h
lua_bit.h
lua_client.h
lua_corpse.h
lua_door.h
lua_encounter.h
lua_entity.h
lua_entity_list.h
lua_general.h
lua_group.h
lua_hate_list.h
lua_inventory.h
lua_item.h
lua_iteminst.h
lua_mob.h
lua_mod.h
lua_npc.h
lua_object.h
lua_packet.h
lua_parser.h
lua_parser_events.h
lua_ptr.h
lua_raid.h
lua_spawn.h
lua_spell.h
lua_stat_bonuses.h
map.h
masterentity.h
maxskill.h
@@ -243,6 +196,55 @@ SET(zone_headers
zonedump.h
)
IF(EQEMU_BUILD_LUA)
SET(zone_sources ${zone_sources}
lua/lua_client.cpp
lua/lua_corpse.cpp
lua/lua_door.cpp
lua/lua_entity.cpp
lua/lua_extra_attack_options.cpp
lua/lua_inventory_where.cpp
lua/lua_npc.cpp
lua/lua_mob.cpp
lua/lua_mob_a.cpp
lua/lua_mob_b.cpp
lua/lua_mob_c.cpp
lua/lua_object.cpp
lua/lua_general.cpp
lua/lua_parser.cpp
)
SET(zone_headers ${zone_headers}
lua/lua_events.h
lua/lua_forward.h
lua/lua_parser.h
lua/lua_structs.h
)
SOURCE_GROUP(lua FILES
lua/lua_client.cpp
lua/lua_corpse.cpp
lua/lua_door.cpp
lua/lua_entity.cpp
lua/lua_extra_attack_options.cpp
lua/lua_events.h
lua/lua_forward.h
lua/lua_inventory_where.cpp
lua/lua_npc.cpp
lua/lua_mob.cpp
lua/lua_mob_a.cpp
lua/lua_mob_b.cpp
lua/lua_mob_c.cpp
lua/lua_object.cpp
lua/lua_general.cpp
lua/lua_parser.cpp
lua/lua_parser.h
lua/lua_structs.h
)
endif()
IF(EQEMU_DEPOP_INVALIDATES_CACHE)
ADD_DEFINITIONS(-DDEPOP_INVALIDATES_NPC_TYPES_CACHE)
ENDIF(EQEMU_DEPOP_INVALIDATES_CACHE)
+1 -1
View File
@@ -435,7 +435,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//gear stuff, need to make sure there's
//no situation where this stuff can be duped
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) // (< 21) added MainAmmo
for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++)
{
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);
+64 -56
View File
@@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "water_map.h"
#include "worldserver.h"
#include "zone.h"
#include "lua_parser.h"
#include "lua/lua_parser.h"
#include "fastmath.h"
#include <assert.h>
@@ -136,7 +136,7 @@ EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstanc
}
// If we're attacking with the secondary hand, play the dual wield anim
if (Hand == EQEmu::inventory::slotSecondary) // DW anim
if (Hand == EQEmu::invslot::slotSecondary) // DW anim
type = animDualWield;
DoAnim(type, 0, false);
@@ -386,7 +386,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
// riposte -- it may seem crazy, but if the attacker has SPA 173 on them, they are immune to Ripo
bool ImmuneRipo = attacker->aabonuses.RiposteChance || attacker->spellbonuses.RiposteChance || attacker->itembonuses.RiposteChance || attacker->IsEnraged();
// Need to check if we have something in MainHand to actually attack with (or fists)
if (hit.hand != EQEmu::inventory::slotRange && (CanThisClassRiposte() || IsEnraged()) && InFront && !ImmuneRipo) {
if (hit.hand != EQEmu::invslot::slotRange && (CanThisClassRiposte() || IsEnraged()) && InFront && !ImmuneRipo) {
if (IsEnraged()) {
hit.damage_done = DMG_RIPOSTED;
Log(Logs::Detail, Logs::Combat, "I am enraged, riposting frontal attack.");
@@ -408,7 +408,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
chance -= chance * counter;
}
// AA Slippery Attacks
if (hit.hand == EQEmu::inventory::slotSecondary) {
if (hit.hand == EQEmu::invslot::slotSecondary) {
int slip = aabonuses.OffhandRiposteFail + itembonuses.OffhandRiposteFail + spellbonuses.OffhandRiposteFail;
chance += chance * slip / 100;
}
@@ -453,7 +453,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
}
// parry
if (CanThisClassParry() && InFront && hit.hand != EQEmu::inventory::slotRange) {
if (CanThisClassParry() && InFront && hit.hand != EQEmu::invslot::slotRange) {
if (IsClient())
CastToClient()->CheckIncreaseSkill(EQEmu::skills::SkillParry, other, -10);
// check auto discs ... I guess aa/items too :P
@@ -783,7 +783,7 @@ int Mob::ACSum()
int shield_ac = 0;
if (HasShieldEquiped() && IsClient()) {
auto client = CastToClient();
auto inst = client->GetInv().GetItem(EQEmu::inventory::slotSecondary);
auto inst = client->GetInv().GetItem(EQEmu::invslot::slotSecondary);
if (inst) {
if (inst->GetItemRecommendedLevel(true) <= GetLevel())
shield_ac = inst->GetItemArmorClass(true);
@@ -1111,7 +1111,7 @@ int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemInstance *weapon_item, u
else {
bool MagicGloves = false;
if (IsClient()) {
const EQEmu::ItemInstance *gloves = CastToClient()->GetInv().GetItem(EQEmu::inventory::slotHands);
const EQEmu::ItemInstance *gloves = CastToClient()->GetInv().GetItem(EQEmu::invslot::slotHands);
if (gloves)
MagicGloves = gloves->GetItemMagical(true);
}
@@ -1397,12 +1397,12 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
return false; // Rogean: How can you attack while feigned? Moved up from Aggro Code.
EQEmu::ItemInstance* weapon = nullptr;
if (Hand == EQEmu::inventory::slotSecondary) { // Kaiyodo - Pick weapon from the attacking hand
weapon = GetInv().GetItem(EQEmu::inventory::slotSecondary);
if (Hand == EQEmu::invslot::slotSecondary) { // Kaiyodo - Pick weapon from the attacking hand
weapon = GetInv().GetItem(EQEmu::invslot::slotSecondary);
OffHandAtk(true);
}
else {
weapon = GetInv().GetItem(EQEmu::inventory::slotPrimary);
weapon = GetInv().GetItem(EQEmu::invslot::slotPrimary);
OffHandAtk(false);
}
@@ -1440,10 +1440,10 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (my_hit.base_damage > 0) {
// if we revamp this function be more general, we will have to make sure this isn't
// executed for anything BUT normal melee damage weapons from auto attack
if (Hand == EQEmu::inventory::slotPrimary || Hand == EQEmu::inventory::slotSecondary)
if (Hand == EQEmu::invslot::slotPrimary || Hand == EQEmu::invslot::slotSecondary)
my_hit.base_damage = DoDamageCaps(my_hit.base_damage);
auto shield_inc = spellbonuses.ShieldEquipDmgMod + itembonuses.ShieldEquipDmgMod + aabonuses.ShieldEquipDmgMod;
if (shield_inc > 0 && HasShieldEquiped() && Hand == EQEmu::inventory::slotPrimary) {
if (shield_inc > 0 && HasShieldEquiped() && Hand == EQEmu::invslot::slotPrimary) {
my_hit.base_damage = my_hit.base_damage * (100 + shield_inc) / 100;
hate = hate * (100 + shield_inc) / 100;
}
@@ -1465,7 +1465,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
int ucDamageBonus = 0;
if (Hand == EQEmu::inventory::slotPrimary && GetLevel() >= 28 && IsWarriorClass())
if (Hand == EQEmu::invslot::slotPrimary && GetLevel() >= 28 && IsWarriorClass())
{
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
@@ -1477,7 +1477,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQEmu::inventory::slotSecondary) {
if (Hand == EQEmu::invslot::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc) {
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr, true);
@@ -1927,28 +1927,28 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
my_hit.skill = EQEmu::skills::SkillHandtoHand;
my_hit.hand = Hand;
my_hit.damage_done = 1;
if (Hand == EQEmu::inventory::slotPrimary) {
if (Hand == EQEmu::invslot::slotPrimary) {
my_hit.skill = static_cast<EQEmu::skills::SkillType>(GetPrimSkill());
OffHandAtk(false);
}
if (Hand == EQEmu::inventory::slotSecondary) {
if (Hand == EQEmu::invslot::slotSecondary) {
my_hit.skill = static_cast<EQEmu::skills::SkillType>(GetSecSkill());
OffHandAtk(true);
}
//figure out what weapon they are using, if any
const EQEmu::ItemData* weapon = nullptr;
if (Hand == EQEmu::inventory::slotPrimary && equipment[EQEmu::inventory::slotPrimary] > 0)
weapon = database.GetItem(equipment[EQEmu::inventory::slotPrimary]);
else if (equipment[EQEmu::inventory::slotSecondary])
weapon = database.GetItem(equipment[EQEmu::inventory::slotSecondary]);
if (Hand == EQEmu::invslot::slotPrimary && equipment[EQEmu::invslot::slotPrimary] > 0)
weapon = database.GetItem(equipment[EQEmu::invslot::slotPrimary]);
else if (equipment[EQEmu::invslot::slotSecondary])
weapon = database.GetItem(equipment[EQEmu::invslot::slotSecondary]);
//We dont factor much from the weapon into the attack.
//Just the skill type so it doesn't look silly using punching animations and stuff while wielding weapons
if (weapon) {
Log(Logs::Detail, Logs::Combat, "Attacking with weapon: %s (%d) (too bad im not using it for much)", weapon->Name, weapon->ID);
if (Hand == EQEmu::inventory::slotSecondary && weapon->ItemType == EQEmu::item::ItemTypeShield) {
if (Hand == EQEmu::invslot::slotSecondary && weapon->ItemType == EQEmu::item::ItemTypeShield) {
Log(Logs::Detail, Logs::Combat, "Attack with shield canceled.");
return false;
}
@@ -3896,7 +3896,7 @@ void Mob::TryDefensiveProc(Mob *on, uint16 hand) {
float ProcChance, ProcBonus;
on->GetDefensiveProcChances(ProcBonus, ProcChance, hand, this);
if (hand != EQEmu::inventory::slotPrimary)
if (hand != EQEmu::invslot::slotPrimary)
ProcChance /= 2;
int level_penalty = 0;
@@ -3969,7 +3969,7 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
ProcBonus += static_cast<float>(itembonuses.ProcChance) / 10.0f; // Combat Effects
float ProcChance = GetProcChances(ProcBonus, hand);
if (hand != EQEmu::inventory::slotPrimary) //Is Archery intened to proc at 50% rate?
if (hand != EQEmu::invslot::slotPrimary) //Is Archery intened to proc at 50% rate?
ProcChance /= 2;
// Try innate proc on weapon
@@ -4008,7 +4008,7 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
proced = false;
if (!proced && inst) {
for (int r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (int r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
const EQEmu::ItemInstance *aug_i = inst->GetAugment(r);
if (!aug_i) // no aug, try next slot!
continue;
@@ -4051,11 +4051,11 @@ void Mob::TrySpellProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *w
float ProcChance = 0.0f;
ProcChance = GetProcChances(ProcBonus, hand);
if (hand != EQEmu::inventory::slotPrimary) //Is Archery intened to proc at 50% rate?
if (hand != EQEmu::invslot::slotPrimary) //Is Archery intened to proc at 50% rate?
ProcChance /= 2;
bool rangedattk = false;
if (weapon && hand == EQEmu::inventory::slotRange) {
if (weapon && hand == EQEmu::invslot::slotRange) {
if (weapon->ItemType == EQEmu::item::ItemTypeArrow ||
weapon->ItemType == EQEmu::item::ItemTypeLargeThrowing ||
weapon->ItemType == EQEmu::item::ItemTypeSmallThrowing ||
@@ -4064,11 +4064,11 @@ void Mob::TrySpellProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *w
}
}
if (!weapon && hand == EQEmu::inventory::slotRange && GetSpecialAbility(SPECATK_RANGED_ATK))
if (!weapon && hand == EQEmu::invslot::slotRange && GetSpecialAbility(SPECATK_RANGED_ATK))
rangedattk = true;
for (uint32 i = 0; i < MAX_PROCS; i++) {
if (IsPet() && hand != EQEmu::inventory::slotPrimary) //Pets can only proc spell procs from their primay hand (ie; beastlord pets)
if (IsPet() && hand != EQEmu::invslot::slotPrimary) //Pets can only proc spell procs from their primay hand (ie; beastlord pets)
continue; // If pets ever can proc from off hand, this will need to change
// Not ranged
@@ -4128,7 +4128,7 @@ void Mob::TrySpellProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *w
}
}
if (HasSkillProcs() && hand != EQEmu::inventory::slotRange) { //We check ranged skill procs within the attack functions.
if (HasSkillProcs() && hand != EQEmu::invslot::slotRange) { //We check ranged skill procs within the attack functions.
uint16 skillinuse = 28;
if (weapon)
skillinuse = GetSkillByItemType(weapon->ItemType);
@@ -4451,7 +4451,7 @@ void Mob::DoRiposte(Mob *defender)
return;
}
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
defender->Attack(this, EQEmu::invslot::slotPrimary, true);
if (HasDied())
return;
@@ -4462,7 +4462,7 @@ void Mob::DoRiposte(Mob *defender)
if (DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
Log(Logs::Detail, Logs::Combat,
"Preforming a double riposted from SE_DoubleRiposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
defender->Attack(this, EQEmu::invslot::slotPrimary, true);
if (HasDied())
return;
}
@@ -4475,7 +4475,7 @@ void Mob::DoRiposte(Mob *defender)
Log(Logs::Detail, Logs::Combat,
"Preforming a double riposted from SE_GiveDoubleRiposte base1 == 0 (%d percent chance)",
DoubleRipChance);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
defender->Attack(this, EQEmu::invslot::slotPrimary, true);
if (HasDied())
return;
}
@@ -4888,7 +4888,7 @@ float Mob::GetSkillProcChances(uint16 ReuseTime, uint16 hand) {
if (!ReuseTime && hand) {
weapon_speed = GetWeaponSpeedbyHand(hand);
ProcChance = static_cast<float>(weapon_speed) * (RuleR(Combat, AvgProcsPerMinute) / 60000.0f);
if (hand != EQEmu::inventory::slotPrimary)
if (hand != EQEmu::invslot::slotPrimary)
ProcChance /= 2;
}
@@ -5182,13 +5182,13 @@ void Client::SetAttackTimer()
Timer *TimerToUse = nullptr;
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
for (int i = EQEmu::invslot::slotRange; i <= EQEmu::invslot::slotSecondary; i++) {
//pick a timer
if (i == EQEmu::inventory::slotPrimary)
if (i == EQEmu::invslot::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::inventory::slotRange)
else if (i == EQEmu::invslot::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::inventory::slotSecondary)
else if (i == EQEmu::invslot::slotSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
@@ -5201,7 +5201,7 @@ void Client::SetAttackTimer()
ItemToUse = ci->GetItem();
//special offhand stuff
if (i == EQEmu::inventory::slotSecondary) {
if (i == EQEmu::invslot::slotSecondary) {
//if we cant dual wield, skip it
if (!CanThisClassDualWield() || HasTwoHanderEquipped()) {
attack_dw_timer.Disable();
@@ -5276,19 +5276,19 @@ void NPC::SetAttackTimer()
else
speed = static_cast<int>((attack_delay / haste_mod) + ((hhe / 100.0f) * attack_delay));
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
for (int i = EQEmu::invslot::slotRange; i <= EQEmu::invslot::slotSecondary; i++) {
//pick a timer
if (i == EQEmu::inventory::slotPrimary)
if (i == EQEmu::invslot::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::inventory::slotRange)
else if (i == EQEmu::invslot::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::inventory::slotSecondary)
else if (i == EQEmu::invslot::slotSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
//special offhand stuff
if (i == EQEmu::inventory::slotSecondary) {
if (i == EQEmu::invslot::slotSecondary) {
// SPECATK_QUAD is uncheesable
if (!CanThisClassDualWield() || (HasTwoHanderEquipped() && !GetSpecialAbility(SPECATK_QUAD))) {
attack_dw_timer.Disable();
@@ -5310,7 +5310,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
bool candouble = CanThisClassDoubleAttack();
// extra off hand non-sense, can only double with skill of 150 or above
// or you have any amount of GiveDoubleAttack
if (candouble && hand == EQEmu::inventory::slotSecondary)
if (candouble && hand == EQEmu::invslot::slotSecondary)
candouble =
GetSkill(EQEmu::skills::SkillDoubleAttack) > 149 ||
(aabonuses.GiveDoubleAttack + spellbonuses.GiveDoubleAttack + itembonuses.GiveDoubleAttack) > 0;
@@ -5321,7 +5321,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
Attack(target, hand, false, false, IsFromSpell);
// Modern AA description: Increases your chance of ... performing one additional hit with a 2-handed weapon when double attacking by 2%.
if (hand == EQEmu::inventory::slotPrimary) {
if (hand == EQEmu::invslot::slotPrimary) {
auto extraattackchance = aabonuses.ExtraAttackChance + spellbonuses.ExtraAttackChance +
itembonuses.ExtraAttackChance;
if (extraattackchance && HasTwoHanderEquipped() && zone->random.Roll(extraattackchance))
@@ -5329,7 +5329,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
}
// you can only triple from the main hand
if (hand == EQEmu::inventory::slotPrimary && CanThisClassTripleAttack()) {
if (hand == EQEmu::invslot::slotPrimary && CanThisClassTripleAttack()) {
CheckIncreaseSkill(EQEmu::skills::SkillTripleAttack, target, -10);
if (CheckTripleAttack()) {
Attack(target, hand, false, false, IsFromSpell);
@@ -5383,9 +5383,9 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
if (RuleB(Combat, UseLiveCombatRounds)) {
// A "quad" on live really is just a successful dual wield where both double attack
// The mobs that could triple lost the ability to when the triple attack skill was added in
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
if (CanThisClassDoubleAttack() && CheckDoubleAttack()) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()) {
int chance = spellbonuses.PC_Pet_Flurry + itembonuses.PC_Pet_Flurry + aabonuses.PC_Pet_Flurry;
if (chance && zone->random.Roll(chance))
@@ -5398,16 +5398,16 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
if (IsNPC()) {
int16 n_atk = CastToNPC()->GetNumberOfAttacks();
if (n_atk <= 1) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
}
else {
for (int i = 0; i < n_atk; ++i) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
}
}
}
else {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
}
// we use this random value in three comparisons with different
@@ -5418,15 +5418,15 @@ void Mob::DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
// check double attack, this is NOT the same rules that clients use...
&&
RandRoll < (GetLevel() + NPCDualAttackModifier)) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
// lets see if we can do a triple attack with the main hand
// pets are excluded from triple and quads...
if ((GetSpecialAbility(SPECATK_TRIPLE) || GetSpecialAbility(SPECATK_QUAD)) && !IsPet() &&
RandRoll < (GetLevel() + NPCTripleAttackModifier)) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
// now lets check the quad attack
if (GetSpecialAbility(SPECATK_QUAD) && RandRoll < (GetLevel() + NPCQuadAttackModifier)) {
Attack(target, EQEmu::inventory::slotPrimary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotPrimary, false, false, false, opts);
}
}
}
@@ -5442,9 +5442,9 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
(RuleB(Combat, UseLiveCombatRounds) && GetSpecialAbility(SPECATK_QUAD))) ||
GetEquipment(EQEmu::textures::weaponSecondary) != 0) {
if (CheckDualWield()) {
Attack(target, EQEmu::inventory::slotSecondary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotSecondary, false, false, false, opts);
if (CanThisClassDoubleAttack() && GetLevel() > 35 && CheckDoubleAttack()) {
Attack(target, EQEmu::inventory::slotSecondary, false, false, false, opts);
Attack(target, EQEmu::invslot::slotSecondary, false, false, false, opts);
if ((IsPet() || IsTempPet()) && IsPetOwnerClient()) {
int chance = spellbonuses.PC_Pet_Flurry + itembonuses.PC_Pet_Flurry + aabonuses.PC_Pet_Flurry;
@@ -5455,3 +5455,11 @@ void Mob::DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts)
}
}
}
bool Mob::GetWasSpawnedInWater() const {
return spawned_in_water;
}
void Mob::SetSpawnedInWater(bool spawned_in_water) {
Mob::spawned_in_water = spawned_in_water;
}
+1 -1
View File
@@ -36,7 +36,7 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
+36 -36
View File
@@ -161,35 +161,35 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
unsigned int i;
// Update: MainAmmo should only calc skill mods (TODO: Check for other cases)
for (i = EQEmu::inventory::slotCharm; i <= EQEmu::inventory::slotAmmo; i++) {
for (i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_SKILL_END; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
if(inst == 0)
continue;
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::inventory::slotAmmo));
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::invslot::slotAmmo));
//These are given special flags due to how often they are checked for various spell effects.
const EQEmu::ItemData *item = inst->GetItem();
if (i == EQEmu::inventory::slotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
if (i == EQEmu::invslot::slotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
SetShieldEquiped(true);
else if (i == EQEmu::inventory::slotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
else if (i == EQEmu::invslot::slotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
SetTwoHandBluntEquiped(true);
SetTwoHanderEquipped(true);
}
else if (i == EQEmu::inventory::slotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
else if (i == EQEmu::invslot::slotPrimary && (item && (item->ItemType == EQEmu::item::ItemType2HSlash || item->ItemType == EQEmu::item::ItemType2HPiercing)))
SetTwoHanderEquipped(true);
}
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
const EQEmu::ItemInstance* inst = m_inv[EQEmu::inventory::slotPowerSource];
const EQEmu::ItemInstance* inst = m_inv[EQEmu::invslot::SLOT_POWER_SOURCE];
if(inst)
AddItemBonuses(inst, newbon);
}
//tribute items
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++) {
const EQEmu::ItemInstance* inst = m_inv[EQEmu::legacy::TRIBUTE_BEGIN + i];
for (i = EQEmu::invslot::TRIBUTE_BEGIN; i <= EQEmu::invslot::TRIBUTE_END; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
if(inst == 0)
continue;
AddItemBonuses(inst, newbon, false, true);
@@ -197,7 +197,7 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
//Optional ability to have worn effects calculate as an addititive bonus instead of highest value
if (RuleI(Spells, AdditiveBonusWornType) && RuleI(Spells, AdditiveBonusWornType) != EQEmu::item::ItemEffectWorn){
for (i = EQEmu::inventory::slotCharm; i < EQEmu::inventory::slotAmmo; i++) {
for (i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_STAT_END; i++) {
const EQEmu::ItemInstance* inst = m_inv[i];
if(inst == 0)
continue;
@@ -543,7 +543,7 @@ void Client::AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses *newbon
}
if (!isAug) {
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++)
AddItemBonuses(inst->GetAugment(i), newbon, true, false, rec_level, ammo_slot_item);
}
}
@@ -581,7 +581,7 @@ void Client::AdditiveWornBonuses(const EQEmu::ItemInstance *inst, StatBonuses* n
if (!isAug)
{
int i;
for (i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
AdditiveWornBonuses(inst->GetAugment(i),newbon,true);
}
}
@@ -592,32 +592,32 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
bool food = false;
bool drink = false;
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::GENERAL_BAGS_BEGIN; i++)
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::GENERAL_END; i++)
{
if (food && drink)
break;
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::ItemData *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
if (!food && item->ItemType == EQEmu::item::ItemTypeFood)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
else if (!drink && item->ItemType == EQEmu::item::ItemTypeDrink)
drink = true;
else
continue;
AddItemBonuses(inst, newbon);
}
}
for (i = EQEmu::legacy::GENERAL_BAGS_BEGIN; i <= EQEmu::legacy::GENERAL_BAGS_END; i++)
for (i = EQEmu::invbag::GENERAL_BAGS_BEGIN; i <= EQEmu::invbag::GENERAL_BAGS_END; i++)
{
if (food && drink)
break;
const EQEmu::ItemInstance* inst = GetInv().GetItem(i);
if (inst && inst->GetItem() && inst->IsClassCommon()) {
const EQEmu::ItemData *item = inst->GetItem();
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
if (!food && item->ItemType == EQEmu::item::ItemTypeFood)
food = true;
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
else if (!drink && item->ItemType == EQEmu::item::ItemTypeDrink)
drink = true;
else
continue;
@@ -3261,7 +3261,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
{
if(newbon){
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++){
const EQEmu::ItemData *cur = database.GetItem(equipment[i]);
if(cur){
//basic stats
@@ -3339,24 +3339,24 @@ void Client::CalcItemScale() {
bool changed = false;
// MainAmmo excluded in helper function below
if (CalcItemScale(EQEmu::legacy::EQUIPMENT_BEGIN, EQEmu::legacy::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
if (CalcItemScale(EQEmu::invslot::EQUIPMENT_BEGIN, EQEmu::invslot::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
changed = true;
if (CalcItemScale(EQEmu::legacy::GENERAL_BEGIN, EQEmu::legacy::GENERAL_END)) // original coding excluded MainCursor (< 30)
if (CalcItemScale(EQEmu::invslot::GENERAL_BEGIN, EQEmu::invslot::GENERAL_END)) // original coding excluded MainCursor (< 30)
changed = true;
// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
if (CalcItemScale(EQEmu::legacy::GENERAL_BAGS_BEGIN, EQEmu::legacy::GENERAL_BAGS_END)) // (< 341)
if (CalcItemScale(EQEmu::invbag::GENERAL_BAGS_BEGIN, EQEmu::invbag::GENERAL_BAGS_END)) // (< 341)
changed = true;
if (CalcItemScale(EQEmu::legacy::TRIBUTE_BEGIN, EQEmu::legacy::TRIBUTE_END)) // (< 405)
if (CalcItemScale(EQEmu::invslot::TRIBUTE_BEGIN, EQEmu::invslot::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (CalcItemScale(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
if (CalcItemScale(EQEmu::invslot::SLOT_POWER_SOURCE, EQEmu::invslot::SLOT_POWER_SOURCE))
changed = true;
}
@@ -3371,7 +3371,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
bool changed = false;
uint32 i;
for (i = slot_x; i <= slot_y; i++) {
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
if (i == EQEmu::invslot::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
@@ -3381,7 +3381,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
// TEST CODE: test for bazaar trader crashing with charm items
if (Trader)
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
if (i >= EQEmu::invbag::GENERAL_BAGS_BEGIN && i <= EQEmu::invbag::GENERAL_BAGS_END) {
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
continue;
@@ -3401,7 +3401,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
}
//iterate all augments
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
for (int x = EQEmu::invaug::SOCKET_BEGIN; x <= EQEmu::invaug::SOCKET_END; ++x)
{
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst)
@@ -3433,24 +3433,24 @@ void Client::DoItemEnterZone() {
bool changed = false;
// MainAmmo excluded in helper function below
if (DoItemEnterZone(EQEmu::legacy::EQUIPMENT_BEGIN, EQEmu::legacy::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
if (DoItemEnterZone(EQEmu::invslot::EQUIPMENT_BEGIN, EQEmu::invslot::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
changed = true;
if (DoItemEnterZone(EQEmu::legacy::GENERAL_BEGIN, EQEmu::legacy::GENERAL_END)) // original coding excluded MainCursor (< 30)
if (DoItemEnterZone(EQEmu::invslot::GENERAL_BEGIN, EQEmu::invslot::GENERAL_END)) // original coding excluded MainCursor (< 30)
changed = true;
// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
if (DoItemEnterZone(EQEmu::legacy::GENERAL_BAGS_BEGIN, EQEmu::legacy::GENERAL_BAGS_END)) // (< 341)
if (DoItemEnterZone(EQEmu::invbag::GENERAL_BAGS_BEGIN, EQEmu::invbag::GENERAL_BAGS_END)) // (< 341)
changed = true;
if (DoItemEnterZone(EQEmu::legacy::TRIBUTE_BEGIN, EQEmu::legacy::TRIBUTE_END)) // (< 405)
if (DoItemEnterZone(EQEmu::invslot::TRIBUTE_BEGIN, EQEmu::invslot::TRIBUTE_END)) // (< 405)
changed = true;
//Power Source Slot
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF)
{
if (DoItemEnterZone(EQEmu::inventory::slotPowerSource, EQEmu::inventory::slotPowerSource))
if (DoItemEnterZone(EQEmu::invslot::SLOT_POWER_SOURCE, EQEmu::invslot::SLOT_POWER_SOURCE))
changed = true;
}
@@ -3464,7 +3464,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
bool changed = false;
for(uint32 i = slot_x; i <= slot_y; i++) {
if (i == EQEmu::inventory::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
if (i == EQEmu::invslot::slotAmmo) // moved here from calling procedure to facilitate future range changes where MainAmmo may not be the last slot
continue;
EQEmu::ItemInstance* inst = m_inv.GetItem(i);
@@ -3474,7 +3474,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
// TEST CODE: test for bazaar trader crashing with charm items
if (Trader)
if (i >= EQEmu::legacy::GENERAL_BAGS_BEGIN && i <= EQEmu::legacy::GENERAL_BAGS_END) {
if (i >= EQEmu::invbag::GENERAL_BAGS_BEGIN && i <= EQEmu::invbag::GENERAL_BAGS_END) {
EQEmu::ItemInstance* parent_item = m_inv.GetItem(EQEmu::InventoryProfile::CalcSlotId(i));
if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
continue;
@@ -3486,7 +3486,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
uint16 oldexp = inst->GetExp();
parse->EventItem(EVENT_ITEM_ENTER_ZONE, this, inst, nullptr, "", 0);
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
if (i <= EQEmu::invslot::slotAmmo || i == EQEmu::invslot::SLOT_POWER_SOURCE) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}
@@ -3496,7 +3496,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
update_slot = true;
}
} else {
if (i <= EQEmu::inventory::slotAmmo || i == EQEmu::inventory::slotPowerSource) {
if (i <= EQEmu::invslot::slotAmmo || i == EQEmu::invslot::SLOT_POWER_SOURCE) {
parse->EventItem(EVENT_EQUIP_ITEM, this, inst, nullptr, "", i);
}
@@ -3504,7 +3504,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
}
//iterate all augments
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
for (int x = EQEmu::invaug::SOCKET_BEGIN; x <= EQEmu::invaug::SOCKET_END; ++x)
{
EQEmu::ItemInstance *a_inst = inst->GetAugment(x);
if(!a_inst)
+140 -136
View File
@@ -243,8 +243,8 @@ void Bot::SetBotSpellID(uint32 newSpellID) {
}
uint32 Bot::GetBotArcheryRange() {
const EQEmu::ItemInstance *range_inst = GetBotItem(EQEmu::inventory::slotRange);
const EQEmu::ItemInstance *ammo_inst = GetBotItem(EQEmu::inventory::slotAmmo);
const EQEmu::ItemInstance *range_inst = GetBotItem(EQEmu::invslot::slotRange);
const EQEmu::ItemInstance *ammo_inst = GetBotItem(EQEmu::invslot::slotAmmo);
if (!range_inst || !ammo_inst)
return 0;
@@ -260,15 +260,15 @@ uint32 Bot::GetBotArcheryRange() {
void Bot::ChangeBotArcherWeapons(bool isArcher) {
if((GetClass()==WARRIOR) || (GetClass()==PALADIN) || (GetClass()==RANGER) || (GetClass()==SHADOWKNIGHT) || (GetClass()==ROGUE)) {
if(!isArcher) {
BotAddEquipItem(EQEmu::inventory::slotPrimary, GetBotItemBySlot(EQEmu::inventory::slotPrimary));
BotAddEquipItem(EQEmu::inventory::slotSecondary, GetBotItemBySlot(EQEmu::inventory::slotSecondary));
BotAddEquipItem(EQEmu::invslot::slotPrimary, GetBotItemBySlot(EQEmu::invslot::slotPrimary));
BotAddEquipItem(EQEmu::invslot::slotSecondary, GetBotItemBySlot(EQEmu::invslot::slotSecondary));
SetAttackTimer();
BotGroupSay(this, "My blade is ready");
} else {
BotRemoveEquipItem(EQEmu::inventory::slotPrimary);
BotRemoveEquipItem(EQEmu::inventory::slotSecondary);
BotAddEquipItem(EQEmu::inventory::slotAmmo, GetBotItemBySlot(EQEmu::inventory::slotAmmo));
BotAddEquipItem(EQEmu::inventory::slotSecondary, GetBotItemBySlot(EQEmu::inventory::slotRange));
BotRemoveEquipItem(EQEmu::invslot::slotPrimary);
BotRemoveEquipItem(EQEmu::invslot::slotSecondary);
BotAddEquipItem(EQEmu::invslot::slotAmmo, GetBotItemBySlot(EQEmu::invslot::slotAmmo));
BotAddEquipItem(EQEmu::invslot::slotSecondary, GetBotItemBySlot(EQEmu::invslot::slotRange));
SetAttackTimer();
BotGroupSay(this, "My bow is true and ready");
}
@@ -1166,11 +1166,11 @@ int32 Bot::acmod() {
uint16 Bot::GetPrimarySkillValue() {
EQEmu::skills::SkillType skill = EQEmu::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(EQEmu::inventory::slotPrimary);
bool equiped = m_inv.GetItem(EQEmu::invslot::slotPrimary);
if(!equiped)
skill = EQEmu::skills::SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(EQEmu::invslot::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch(type) {
case EQEmu::item::ItemType1HSlash:
skill = EQEmu::skills::Skill1HSlashing;
@@ -1718,8 +1718,8 @@ bool Bot::LoadPet()
if (!botdb.LoadPetBuffs(GetBotID(), pet_buffs))
bot_owner->Message(13, "%s for %s's pet", BotDatabase::fail::LoadPetBuffs(), GetCleanName());
uint32 pet_items[EQEmu::legacy::EQUIPMENT_SIZE];
memset(pet_items, 0, (sizeof(uint32) * EQEmu::legacy::EQUIPMENT_SIZE));
uint32 pet_items[EQEmu::invslot::EQUIPMENT_COUNT];
memset(pet_items, 0, (sizeof(uint32) * EQEmu::invslot::EQUIPMENT_COUNT));
if (!botdb.LoadPetItems(GetBotID(), pet_items))
bot_owner->Message(13, "%s for %s's pet", BotDatabase::fail::LoadPetItems(), GetCleanName());
@@ -1746,11 +1746,11 @@ bool Bot::SavePet()
char* pet_name = new char[64];
SpellBuff_Struct pet_buffs[PET_BUFF_COUNT];
uint32 pet_items[EQEmu::legacy::EQUIPMENT_SIZE];
uint32 pet_items[EQEmu::invslot::EQUIPMENT_COUNT];
memset(pet_name, 0, 64);
memset(pet_buffs, 0, (sizeof(SpellBuff_Struct) * PET_BUFF_COUNT));
memset(pet_items, 0, (sizeof(uint32) * EQEmu::legacy::EQUIPMENT_SIZE));
memset(pet_items, 0, (sizeof(uint32) * EQEmu::invslot::EQUIPMENT_COUNT));
pet_inst->GetPetState(pet_buffs, pet_items, pet_name);
@@ -1846,7 +1846,7 @@ bool Bot::Process() {
SetEndurance(GetEndurance() + CalcEnduranceRegen() + RestRegenEndurance);
}
if (sendhpupdate_timer.Check(false)) {
if (send_hp_update_timer.Check(false)) {
SendHPUpdate();
if(HasPet())
GetPet()->SendHPUpdate();
@@ -1904,12 +1904,12 @@ void Bot::BotRangedAttack(Mob* other) {
return;
}
EQEmu::ItemInstance* rangedItem = GetBotItem(EQEmu::inventory::slotRange);
EQEmu::ItemInstance* rangedItem = GetBotItem(EQEmu::invslot::slotRange);
const EQEmu::ItemData* RangeWeapon = nullptr;
if(rangedItem)
RangeWeapon = rangedItem->GetItem();
EQEmu::ItemInstance* ammoItem = GetBotItem(EQEmu::inventory::slotAmmo);
EQEmu::ItemInstance* ammoItem = GetBotItem(EQEmu::invslot::slotAmmo);
const EQEmu::ItemData* Ammo = nullptr;
if(ammoItem)
Ammo = ammoItem->GetItem();
@@ -2003,19 +2003,19 @@ void Bot::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
case EQEmu::skills::SkillFlyingKick:
case EQEmu::skills::SkillRoundKick:
case EQEmu::skills::SkillKick:
item_slot = EQEmu::inventory::slotFeet;
item_slot = EQEmu::invslot::slotFeet;
break;
case EQEmu::skills::SkillBash:
item_slot = EQEmu::inventory::slotSecondary;
item_slot = EQEmu::invslot::slotSecondary;
break;
case EQEmu::skills::SkillDragonPunch:
case EQEmu::skills::SkillEagleStrike:
case EQEmu::skills::SkillTigerClaw:
item_slot = EQEmu::inventory::slotHands;
item_slot = EQEmu::invslot::slotHands;
break;
}
if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
if (item_slot >= EQEmu::invslot::EQUIPMENT_BEGIN){
const EQEmu::ItemInstance* inst = GetBotItem(item_slot);
const EQEmu::ItemData* botweapon = nullptr;
if(inst)
@@ -2312,8 +2312,8 @@ void Bot::AI_Process() {
bool atCombatRange = false;
const auto* p_item = GetBotItem(EQEmu::inventory::slotPrimary);
const auto* s_item = GetBotItem(EQEmu::inventory::slotSecondary);
const auto* p_item = GetBotItem(EQEmu::invslot::slotPrimary);
const auto* s_item = GetBotItem(EQEmu::invslot::slotSecondary);
bool behind_mob = false;
bool backstab_weapon = false;
@@ -2589,31 +2589,31 @@ void Bot::AI_Process() {
TEST_TARGET();
if (attack_timer.Check()) { // Process primary weapon attacks
Attack(tar, EQEmu::inventory::slotPrimary);
Attack(tar, EQEmu::invslot::slotPrimary);
TEST_TARGET();
TriggerDefensiveProcs(tar, EQEmu::inventory::slotPrimary, false);
TriggerDefensiveProcs(tar, EQEmu::invslot::slotPrimary, false);
TEST_TARGET();
TryWeaponProc(p_item, tar, EQEmu::inventory::slotPrimary);
TryWeaponProc(p_item, tar, EQEmu::invslot::slotPrimary);
//bool tripleSuccess = false;
TEST_TARGET();
if (CanThisClassDoubleAttack()) {
if (CheckBotDoubleAttack())
Attack(tar, EQEmu::inventory::slotPrimary, true);
Attack(tar, EQEmu::invslot::slotPrimary, true);
TEST_TARGET();
if (GetSpecialAbility(SPECATK_TRIPLE) && CheckBotDoubleAttack(true)) {
//tripleSuccess = true;
Attack(tar, EQEmu::inventory::slotPrimary, true);
Attack(tar, EQEmu::invslot::slotPrimary, true);
}
TEST_TARGET();
//quad attack, does this belong here??
if (GetSpecialAbility(SPECATK_QUAD) && CheckBotDoubleAttack(true))
Attack(tar, EQEmu::inventory::slotPrimary, true);
Attack(tar, EQEmu::invslot::slotPrimary, true);
}
TEST_TARGET();
@@ -2622,10 +2622,10 @@ void Bot::AI_Process() {
if (flurrychance) {
if (zone->random.Int(0, 100) < flurrychance) {
Message_StringID(MT_NPCFlurry, YOU_FLURRY);
Attack(tar, EQEmu::inventory::slotPrimary, false);
Attack(tar, EQEmu::invslot::slotPrimary, false);
TEST_TARGET();
Attack(tar, EQEmu::inventory::slotPrimary, false);
Attack(tar, EQEmu::invslot::slotPrimary, false);
}
}
@@ -2634,7 +2634,7 @@ void Bot::AI_Process() {
if (ExtraAttackChanceBonus) {
if (p_item && p_item->GetItem()->IsType2HWeapon()) {
if (zone->random.Int(0, 100) < ExtraAttackChanceBonus)
Attack(tar, EQEmu::inventory::slotPrimary, false);
Attack(tar, EQEmu::invslot::slotPrimary, false);
}
}
}
@@ -2666,15 +2666,15 @@ void Bot::AI_Process() {
float random = zone->random.Real(0, 1);
if (random < DualWieldProbability){ // Max 78% of DW
Attack(tar, EQEmu::inventory::slotSecondary); // Single attack with offhand
Attack(tar, EQEmu::invslot::slotSecondary); // Single attack with offhand
TEST_TARGET();
TryWeaponProc(s_item, tar, EQEmu::inventory::slotSecondary);
TryWeaponProc(s_item, tar, EQEmu::invslot::slotSecondary);
TEST_TARGET();
if (CanThisClassDoubleAttack() && CheckBotDoubleAttack()) {
if (tar->GetHP() > -10)
Attack(tar, EQEmu::inventory::slotSecondary); // Single attack with offhand
Attack(tar, EQEmu::invslot::slotSecondary); // Single attack with offhand
}
}
}
@@ -2945,12 +2945,12 @@ void Bot::PetAIProcess() {
if(!botPet->BehindMob(botPet->GetTarget(), botPet->GetX(), botPet->GetY()) && botPet->GetTarget()->IsEnraged())
return;
if (botPet->Attack(GetTarget(), EQEmu::inventory::slotPrimary)) // try the main hand
if (botPet->Attack(GetTarget(), EQEmu::invslot::slotPrimary)) // try the main hand
if (botPet->GetTarget()) {
// We're a pet so we re able to dual attack
int32 RandRoll = zone->random.Int(0, 99);
if (botPet->CanThisClassDoubleAttack() && (RandRoll < (botPet->GetLevel() + NPCDualAttackModifier))) {
if (botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotPrimary)) {}
if (botPet->Attack(botPet->GetTarget(), EQEmu::invslot::slotPrimary)) {}
}
}
@@ -2988,11 +2988,11 @@ void Bot::PetAIProcess() {
float DualWieldProbability = ((botPet->GetSkill(EQEmu::skills::SkillDualWield) + botPet->GetLevel()) / 400.0f);
DualWieldProbability -= zone->random.Real(0, 1);
if(DualWieldProbability < 0) {
botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::invslot::slotSecondary);
if (botPet->CanThisClassDoubleAttack()) {
int32 RandRoll = zone->random.Int(0, 99);
if (RandRoll < (botPet->GetLevel() + 20))
botPet->Attack(botPet->GetTarget(), EQEmu::inventory::slotSecondary);
botPet->Attack(botPet->GetTarget(), EQEmu::invslot::slotSecondary);
}
}
}
@@ -3117,7 +3117,7 @@ bool Bot::Spawn(Client* botCharacterOwner) {
// I re-enabled this until I can sort it out
uint32 itemID = 0;
uint8 materialFromSlot = 0xFF;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
itemID = GetBotItemBySlot(i);
if(itemID != 0) {
materialFromSlot = EQEmu::InventoryProfile::CalcMaterialFromSlot(i);
@@ -3225,7 +3225,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
}
}
inst = GetBotItem(EQEmu::inventory::slotPrimary);
inst = GetBotItem(EQEmu::invslot::slotPrimary);
if(inst) {
item = inst->GetItem();
if(item) {
@@ -3236,7 +3236,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
}
}
inst = GetBotItem(EQEmu::inventory::slotSecondary);
inst = GetBotItem(EQEmu::invslot::slotSecondary);
if(inst) {
item = inst->GetItem();
if(item) {
@@ -3490,17 +3490,21 @@ EQEmu::ItemInstance* Bot::GetBotItem(uint32 slotID) {
// Adds the specified item it bot to the NPC equipment array and to the bot inventory collection.
void Bot::BotAddEquipItem(int slot, uint32 id) {
// this is being called before bot is assigned an entity id..
// ..causing packets to be sent out to zone with an id of '0'
if(slot > 0 && id > 0) {
uint8 materialFromSlot = EQEmu::InventoryProfile::CalcMaterialFromSlot(slot);
if (materialFromSlot != EQEmu::textures::materialInvalid) {
equipment[slot] = id; // npc has more than just material slots. Valid material should mean valid inventory index
SendWearChange(materialFromSlot);
if (GetID()) // temp hack fix
SendWearChange(materialFromSlot);
}
UpdateEquipmentLight();
if (UpdateActiveLight())
SendAppearancePacket(AT_Light, GetActiveLightType());
if (GetID()) // temp hack fix
SendAppearancePacket(AT_Light, GetActiveLightType());
}
}
@@ -3617,12 +3621,12 @@ void Bot::FinishTrade(Client* client, BotTradeType tradeType)
if (tradeType == BotTradeClientNormal) {
// Items being traded are found in the normal trade window used to trade between a Client and a Client or NPC
// Items in this mode are found in slot ids 3000 thru 3003 - thought bots used the full 8-slot window..?
PerformTradeWithClient(EQEmu::legacy::TRADE_BEGIN, EQEmu::legacy::TRADE_END, client); // {3000..3007}
PerformTradeWithClient(EQEmu::invslot::TRADE_BEGIN, EQEmu::invslot::TRADE_END, client); // {3000..3007}
}
else if (tradeType == BotTradeClientNoDropNoTrade) {
// Items being traded are found on the Client's cursor slot, slot id 30. This item can be either a single item or it can be a bag.
// If it is a bag, then we have to search for items in slots 331 thru 340
PerformTradeWithClient(EQEmu::inventory::slotCursor, EQEmu::inventory::slotCursor, client);
PerformTradeWithClient(EQEmu::invslot::slotCursor, EQEmu::invslot::slotCursor, client);
// TODO: Add logic here to test if the item in SLOT_CURSOR is a container type, if it is then we need to call the following:
// PerformTradeWithClient(331, 340, client);
@@ -3641,7 +3645,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
int adjustStackSize;
std::string acceptedItemName;
ClientTrade(const ItemInstance* item, int16 from, const char* name = "") : tradeItemInstance(item), fromClientSlot(from), toBotSlot(legacy::SLOT_INVALID), adjustStackSize(0), acceptedItemName(name) { }
ClientTrade(const ItemInstance* item, int16 from, const char* name = "") : tradeItemInstance(item), fromClientSlot(from), toBotSlot(invslot::SLOT_INVALID), adjustStackSize(0), acceptedItemName(name) { }
};
struct ClientReturn {
@@ -3651,18 +3655,18 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
int adjustStackSize;
std::string failedItemName;
ClientReturn(const ItemInstance* item, int16 from, const char* name = "") : returnItemInstance(item), fromBotSlot(from), toClientSlot(legacy::SLOT_INVALID), adjustStackSize(0), failedItemName(name) { }
ClientReturn(const ItemInstance* item, int16 from, const char* name = "") : returnItemInstance(item), fromBotSlot(from), toClientSlot(invslot::SLOT_INVALID), adjustStackSize(0), failedItemName(name) { }
};
static const int16 proxyPowerSource = 22;
static const int16 bot_equip_order[(legacy::EQUIPMENT_SIZE + 1)] = {
inventory::slotCharm, inventory::slotEar1, inventory::slotHead, inventory::slotFace,
inventory::slotEar2, inventory::slotNeck, inventory::slotShoulders, inventory::slotArms,
inventory::slotBack, inventory::slotWrist1, inventory::slotWrist2, inventory::slotRange,
inventory::slotHands, inventory::slotPrimary, inventory::slotSecondary, inventory::slotFinger1,
inventory::slotFinger2, inventory::slotChest, inventory::slotLegs, inventory::slotFeet,
inventory::slotWaist, inventory::slotAmmo, proxyPowerSource // inventory::slotPowerSource
static const int16 bot_equip_order[(invslot::CORPSE_BEGIN + 1)] = {
invslot::slotCharm, invslot::slotEar1, invslot::slotHead, invslot::slotFace,
invslot::slotEar2, invslot::slotNeck, invslot::slotShoulders, invslot::slotArms,
invslot::slotBack, invslot::slotWrist1, invslot::slotWrist2, invslot::slotRange,
invslot::slotHands, invslot::slotPrimary, invslot::slotSecondary, invslot::slotFinger1,
invslot::slotFinger2, invslot::slotChest, invslot::slotLegs, invslot::slotFeet,
invslot::slotWaist, invslot::slotAmmo, proxyPowerSource // invslot::SLOT_POWER_SOURCE
};
enum { stageStackable = 0, stageEmpty, stageReplaceable };
@@ -3677,17 +3681,17 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
client->ResetTrade();
return;
}
if ((beginSlotID != legacy::TRADE_BEGIN) && (beginSlotID != inventory::slotCursor)) {
if ((beginSlotID != invslot::TRADE_BEGIN) && (beginSlotID != invslot::slotCursor)) {
client->Message(CC_Red, "Trade request processing from illegal 'begin' slot - Trade Canceled.");
client->ResetTrade();
return;
}
if ((endSlotID != legacy::TRADE_END) && (endSlotID != inventory::slotCursor)) {
if ((endSlotID != invslot::TRADE_END) && (endSlotID != invslot::slotCursor)) {
client->Message(CC_Red, "Trade request processing from illegal 'end' slot - Trade Canceled.");
client->ResetTrade();
return;
}
if (((beginSlotID == inventory::slotCursor) && (endSlotID != inventory::slotCursor)) || ((beginSlotID != inventory::slotCursor) && (endSlotID == inventory::slotCursor))) {
if (((beginSlotID == invslot::slotCursor) && (endSlotID != invslot::slotCursor)) || ((beginSlotID != invslot::slotCursor) && (endSlotID == invslot::slotCursor))) {
client->Message(CC_Red, "Trade request processing illegal slot range - Trade Canceled.");
client->ResetTrade();
return;
@@ -3718,7 +3722,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
client->ResetTrade();
return;
}
if ((trade_index != inventory::slotCursor) && !trade_instance->IsDroppable()) {
if ((trade_index != invslot::slotCursor) && !trade_instance->IsDroppable()) {
// TODO: add logging
client->Message(CC_Red, "Trade hack detected - Trade Canceled.");
client->ResetTrade();
@@ -3781,7 +3785,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
//for (unsigned stage_loop = stageStackable; stage_loop <= stageReplaceable; ++stage_loop) { // awaiting implementation
for (unsigned stage_loop = stageEmpty; stage_loop <= stageReplaceable; ++stage_loop) {
for (auto& trade_iterator : client_trade) {
if (trade_iterator.toBotSlot != legacy::SLOT_INVALID)
if (trade_iterator.toBotSlot != invslot::SLOT_INVALID)
continue;
auto trade_instance = trade_iterator.tradeItemInstance;
@@ -3798,7 +3802,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
//}
if (stage_loop != stageReplaceable) {
if ((index == proxyPowerSource) && m_inv[inventory::slotPowerSource])
if ((index == proxyPowerSource) && m_inv[invslot::SLOT_POWER_SOURCE])
continue;
else if (m_inv[index])
continue;
@@ -3817,28 +3821,28 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
if (slot_taken)
continue;
if (index == inventory::slotPrimary) {
if (index == invslot::slotPrimary) {
if (trade_instance->GetItem()->IsType2HWeapon()) {
if (!melee_secondary) {
melee_2h_weapon = true;
auto equipped_secondary_weapon = m_inv[inventory::slotSecondary];
auto equipped_secondary_weapon = m_inv[invslot::slotSecondary];
if (equipped_secondary_weapon)
client_return.push_back(ClientReturn(equipped_secondary_weapon, inventory::slotSecondary));
client_return.push_back(ClientReturn(equipped_secondary_weapon, invslot::slotSecondary));
}
else {
continue;
}
}
}
if (index == inventory::slotSecondary) {
if (index == invslot::slotSecondary) {
if (!melee_2h_weapon) {
if ((can_dual_wield && trade_instance->GetItem()->IsType1HWeapon()) || trade_instance->GetItem()->IsTypeShield() || !trade_instance->IsWeapon()) {
melee_secondary = true;
auto equipped_primary_weapon = m_inv[inventory::slotPrimary];
auto equipped_primary_weapon = m_inv[invslot::slotPrimary];
if (equipped_primary_weapon && equipped_primary_weapon->GetItem()->IsType2HWeapon())
client_return.push_back(ClientReturn(equipped_primary_weapon, inventory::slotPrimary));
client_return.push_back(ClientReturn(equipped_primary_weapon, invslot::slotPrimary));
}
else {
continue;
@@ -3850,10 +3854,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
if (index == proxyPowerSource) {
trade_iterator.toBotSlot = inventory::slotPowerSource;
trade_iterator.toBotSlot = invslot::SLOT_POWER_SOURCE;
if (m_inv[inventory::slotPowerSource])
client_return.push_back(ClientReturn(m_inv[inventory::slotPowerSource], inventory::slotPowerSource));
if (m_inv[invslot::SLOT_POWER_SOURCE])
client_return.push_back(ClientReturn(m_inv[invslot::SLOT_POWER_SOURCE], invslot::SLOT_POWER_SOURCE));
}
else {
trade_iterator.toBotSlot = index;
@@ -3869,7 +3873,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
// move unassignable items from trade list to return list
for (std::list<ClientTrade>::iterator trade_iterator = client_trade.begin(); trade_iterator != client_trade.end();) {
if (trade_iterator->toBotSlot == legacy::SLOT_INVALID) {
if (trade_iterator->toBotSlot == invslot::SLOT_INVALID) {
client_return.push_back(ClientReturn(trade_iterator->tradeItemInstance, trade_iterator->fromClientSlot, trade_iterator->tradeItemInstance->GetItem()->Name));
trade_iterator = client_trade.erase(trade_iterator);
continue;
@@ -3895,17 +3899,17 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
return;
}
if (return_iterator.fromBotSlot == inventory::slotCursor) {
return_iterator.toClientSlot = inventory::slotCursor;
if (return_iterator.fromBotSlot == invslot::slotCursor) {
return_iterator.toClientSlot = invslot::slotCursor;
}
else {
int16 client_search_general = legacy::GENERAL_BEGIN;
uint8 client_search_bag = inventory::containerBegin;
int16 client_search_general = invslot::GENERAL_BEGIN;
uint8 client_search_bag = invbag::SLOT_BEGIN;
bool run_search = true;
while (run_search) {
int16 client_test_slot = client->GetInv().FindFreeSlotForTradeItem(return_instance, client_search_general, client_search_bag);
if (client_test_slot == legacy::SLOT_INVALID) {
if (client_test_slot == invslot::SLOT_INVALID) {
run_search = false;
continue;
}
@@ -3915,26 +3919,26 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
if (check_iterator.fromBotSlot == return_iterator.fromBotSlot)
continue;
if ((check_iterator.toClientSlot == client_test_slot) && (client_test_slot != inventory::slotCursor)) {
if ((check_iterator.toClientSlot == client_test_slot) && (client_test_slot != invslot::slotCursor)) {
slot_taken = true;
break;
}
}
if (slot_taken) {
if ((client_test_slot >= legacy::GENERAL_BEGIN) && (client_test_slot <= legacy::GENERAL_END)) {
if ((client_test_slot >= invslot::GENERAL_BEGIN) && (client_test_slot <= invslot::GENERAL_END)) {
++client_search_general;
client_search_bag = inventory::containerBegin;
client_search_bag = invbag::SLOT_BEGIN;
}
else {
client_search_general = InventoryProfile::CalcSlotId(client_test_slot);
client_search_bag = InventoryProfile::CalcBagIdx(client_test_slot);
++client_search_bag;
if (client_search_bag >= inventory::ContainerCount) {
if (client_search_bag >= invbag::SLOT_COUNT) {
// incrementing this past legacy::GENERAL_END triggers the (client_test_slot == legacy::SLOT_INVALID) at the beginning of the search loop
// ideally, this will never occur because we always start fresh with each loop iteration and should receive SLOT_CURSOR as a return value
++client_search_general;
client_search_bag = inventory::containerBegin;
client_search_bag = invbag::SLOT_BEGIN;
}
}
@@ -3946,7 +3950,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
if (return_iterator.toClientSlot == legacy::SLOT_INVALID) {
if (return_iterator.toClientSlot == invslot::SLOT_INVALID) {
client->Message(CC_Yellow, "You do not have room to complete this trade - Trade Canceled!");
client->ResetTrade();
return;
@@ -3958,10 +3962,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
for (auto& return_iterator : client_return) {
// TODO: code for stackables
if (return_iterator.fromBotSlot == inventory::slotCursor) { // failed trade return
if (return_iterator.fromBotSlot == invslot::slotCursor) { // failed trade return
// no movement action required
}
else if ((return_iterator.fromBotSlot >= legacy::TRADE_BEGIN) && (return_iterator.fromBotSlot <= legacy::TRADE_END)) { // failed trade returns
else if ((return_iterator.fromBotSlot >= invslot::TRADE_BEGIN) && (return_iterator.fromBotSlot <= invslot::TRADE_END)) { // failed trade returns
client->PutItemInInventory(return_iterator.toClientSlot, *return_iterator.returnItemInstance);
client->SendItemPacket(return_iterator.toClientSlot, return_iterator.returnItemInstance, ItemPacketTrade);
client->DeleteItemInInventory(return_iterator.fromBotSlot);
@@ -3992,7 +3996,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
m_inv.PutItem(trade_iterator.toBotSlot, *trade_iterator.tradeItemInstance);
this->BotAddEquipItem(trade_iterator.toBotSlot, (trade_iterator.tradeItemInstance ? trade_iterator.tradeItemInstance->GetID() : 0));
client->DeleteItemInInventory(trade_iterator.fromClientSlot, 0, true);
client->DeleteItemInInventory(trade_iterator.fromClientSlot, 0, (trade_iterator.fromClientSlot == EQEmu::invslot::slotCursor));
trade_iterator.tradeItemInstance = nullptr;
}
@@ -4174,13 +4178,13 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
FaceTarget(GetTarget());
EQEmu::ItemInstance* weapon = nullptr;
if (Hand == EQEmu::inventory::slotPrimary) {
weapon = GetBotItem(EQEmu::inventory::slotPrimary);
if (Hand == EQEmu::invslot::slotPrimary) {
weapon = GetBotItem(EQEmu::invslot::slotPrimary);
OffHandAtk(false);
}
if (Hand == EQEmu::inventory::slotSecondary) {
weapon = GetBotItem(EQEmu::inventory::slotSecondary);
if (Hand == EQEmu::invslot::slotSecondary) {
weapon = GetBotItem(EQEmu::invslot::slotSecondary);
OffHandAtk(true);
}
@@ -4229,7 +4233,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
// This is not recommended for normal usage, as the damage bonus represents a non-trivial component of the DPS output
// of weapons wielded by higher-level melee characters (especially for two-handed weapons).
int ucDamageBonus = 0;
if (Hand == EQEmu::inventory::slotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
if (Hand == EQEmu::invslot::slotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr);
@@ -4238,7 +4242,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
}
#endif
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
if (Hand == EQEmu::inventory::slotSecondary) {
if (Hand == EQEmu::invslot::slotSecondary) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemData*) nullptr);
my_hit.min_damage = ucDamageBonus;
@@ -4645,7 +4649,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++) {
for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++) {
TempItem = nullptr;
EQEmu::ItemInstance* ins = GetBotItem(x);
if (!ins)
@@ -4670,7 +4674,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
}
}
for (int y = EQEmu::inventory::socketBegin; y < EQEmu::inventory::SocketCount; ++y) {
for (int y = EQEmu::invaug::SOCKET_BEGIN; y <= EQEmu::invaug::SOCKET_END; ++y) {
EQEmu::ItemInstance *aug = nullptr;
aug = ins->GetAugment(y);
if(aug) {
@@ -5106,13 +5110,13 @@ float Bot::GetProcChances(float ProcBonus, uint16 hand) {
float ProcChance = 0.0f;
uint32 weapon_speed = 0;
switch (hand) {
case EQEmu::inventory::slotPrimary:
case EQEmu::invslot::slotPrimary:
weapon_speed = attack_timer.GetDuration();
break;
case EQEmu::inventory::slotSecondary:
case EQEmu::invslot::slotSecondary:
weapon_speed = attack_dw_timer.GetDuration();
break;
case EQEmu::inventory::slotRange:
case EQEmu::invslot::slotRange:
weapon_speed = ranged_timer.GetDuration();
break;
}
@@ -5202,11 +5206,11 @@ void Bot::DoRiposte(Mob* defender) {
if (!defender)
return;
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
defender->Attack(this, EQEmu::invslot::slotPrimary, true);
int32 DoubleRipChance = (defender->GetAABonuses().GiveDoubleRiposte[0] + defender->GetSpellBonuses().GiveDoubleRiposte[0] + defender->GetItemBonuses().GiveDoubleRiposte[0]);
if(DoubleRipChance && (DoubleRipChance >= zone->random.Int(0, 100))) {
Log(Logs::Detail, Logs::Combat, "Preforming a double riposte (%d percent chance)", DoubleRipChance);
defender->Attack(this, EQEmu::inventory::slotPrimary, true);
defender->Attack(this, EQEmu::invslot::slotPrimary, true);
}
DoubleRipChance = defender->GetAABonuses().GiveDoubleRiposte[1];
@@ -5236,7 +5240,7 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
base++;
return base;
case EQEmu::skills::SkillFrenzy:
if (GetBotItem(EQEmu::inventory::slotPrimary)) {
if (GetBotItem(EQEmu::invslot::slotPrimary)) {
if (GetLevel() > 15)
base += GetLevel() - 15;
if (base > 23)
@@ -5252,7 +5256,7 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
case EQEmu::skills::SkillFlyingKick: {
float skill_bonus = skill_level / 9.0f;
float ac_bonus = 0.0f;
auto inst = GetBotItem(EQEmu::inventory::slotFeet);
auto inst = GetBotItem(EQEmu::invslot::slotFeet);
if (inst)
ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
if (ac_bonus > skill_bonus)
@@ -5262,7 +5266,7 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
case EQEmu::skills::SkillKick: {
float skill_bonus = skill_level / 10.0f;
float ac_bonus = 0.0f;
auto inst = GetBotItem(EQEmu::inventory::slotFeet);
auto inst = GetBotItem(EQEmu::invslot::slotFeet);
if (inst)
ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
if (ac_bonus > skill_bonus)
@@ -5274,9 +5278,9 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
float ac_bonus = 0.0f;
const EQEmu::ItemInstance *inst = nullptr;
if (HasShieldEquiped())
inst = GetBotItem(EQEmu::inventory::slotSecondary);
inst = GetBotItem(EQEmu::invslot::slotSecondary);
else if (HasTwoHanderEquipped())
inst = GetBotItem(EQEmu::inventory::slotPrimary);
inst = GetBotItem(EQEmu::invslot::slotPrimary);
if (inst)
ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
if (ac_bonus > skill_bonus)
@@ -5285,7 +5289,7 @@ int Bot::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
}
case EQEmu::skills::SkillBackstab: {
float skill_bonus = static_cast<float>(skill_level) * 0.02f;
auto inst = GetBotItem(EQEmu::inventory::slotPrimary);
auto inst = GetBotItem(EQEmu::invslot::slotPrimary);
if (inst && inst->GetItem() && inst->GetItem()->ItemType == EQEmu::item::ItemType1HPiercing) {
base = inst->GetItemBackstabDamage(true);
if (!inst->GetItemBackstabDamage())
@@ -5310,7 +5314,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
hate = hate_override;
if (skill == EQEmu::skills::SkillBash) {
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::invslot::slotSecondary);
const EQEmu::ItemData* botweapon = nullptr;
if(inst)
botweapon = inst->GetItem();
@@ -5331,10 +5335,10 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
my_hit.skill = skill;
my_hit.offense = offense(my_hit.skill);
my_hit.tohit = GetTotalToHit(my_hit.skill, 0);
my_hit.hand = EQEmu::inventory::slotPrimary;
my_hit.hand = EQEmu::invslot::slotPrimary;
if (skill == EQEmu::skills::SkillThrowing || skill == EQEmu::skills::SkillArchery)
my_hit.hand = EQEmu::inventory::slotRange;
my_hit.hand = EQEmu::invslot::slotRange;
DoAttack(who, my_hit);
@@ -5371,7 +5375,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
bool bIsBehind = false;
bool bCanFrontalBS = false;
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotPrimary);
const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::invslot::slotPrimary);
const EQEmu::ItemData* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
@@ -5414,7 +5418,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
m_specialattacks = eSpecialAttacks::None;
}
else
Attack(other, EQEmu::inventory::slotPrimary);
Attack(other, EQEmu::invslot::slotPrimary);
}
void Bot::RogueBackstab(Mob *other, bool min_damage, int ReuseTime)
@@ -5422,7 +5426,7 @@ void Bot::RogueBackstab(Mob *other, bool min_damage, int ReuseTime)
if (!other)
return;
EQEmu::ItemInstance *botweaponInst = GetBotItem(EQEmu::inventory::slotPrimary);
EQEmu::ItemInstance *botweaponInst = GetBotItem(EQEmu::invslot::slotPrimary);
if (botweaponInst) {
if (!GetWeaponDamage(other, botweaponInst))
return;
@@ -5440,7 +5444,7 @@ void Bot::RogueBackstab(Mob *other, bool min_damage, int ReuseTime)
}
void Bot::RogueAssassinate(Mob* other) {
EQEmu::ItemInstance* botweaponInst = GetBotItem(EQEmu::inventory::slotPrimary);
EQEmu::ItemInstance* botweaponInst = GetBotItem(EQEmu::invslot::slotPrimary);
if(botweaponInst) {
if(GetWeaponDamage(other, botweaponInst))
other->Damage(this, 32000, SPELL_UNKNOWN, EQEmu::skills::SkillBackstab);
@@ -5505,7 +5509,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case WARRIOR:
if(level >= RuleI(Combat, NPCBashKickLevel)){
bool canBash = false;
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::inventory::slotSecondary) && m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::inventory::slotPrimary) && m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::invslot::slotSecondary) && m_inv.GetItem(EQEmu::invslot::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::invslot::slotPrimary) && m_inv.GetItem(EQEmu::invslot::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
canBash = true;
if(!canBash || zone->random.Int(0, 100) > 25)
@@ -5524,7 +5528,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
case SHADOWKNIGHT:
case PALADIN:
if(level >= RuleI(Combat, NPCBashKickLevel)){
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::inventory::slotSecondary) && m_inv.GetItem(EQEmu::inventory::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::inventory::slotPrimary) && m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
if ((GetRace() == OGRE || GetRace() == TROLL || GetRace() == BARBARIAN) || (m_inv.GetItem(EQEmu::invslot::slotSecondary) && m_inv.GetItem(EQEmu::invslot::slotSecondary)->GetItem()->ItemType == EQEmu::item::ItemTypeShield) || (m_inv.GetItem(EQEmu::invslot::slotPrimary) && m_inv.GetItem(EQEmu::invslot::slotPrimary)->GetItem()->IsType2HWeapon() && GetAA(aa2HandBash) >= 1))
skill_to_use = EQEmu::skills::SkillBash;
}
break;
@@ -5555,7 +5559,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if (skill_to_use == EQEmu::skills::SkillBash) {
if (target != this) {
DoAnim(animTailRake);
if (GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotShoulders)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::invslot::slotSecondary)) <= 0 && GetWeaponDamage(target, GetBotItem(EQEmu::invslot::slotShoulders)) <= 0)
dmg = DMG_INVULNERABLE;
reuse = (BashReuseTime * 1000);
@@ -5582,7 +5586,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
if (skill_to_use == EQEmu::skills::SkillKick) {
if(target != this) {
DoAnim(animKick);
if (GetWeaponDamage(target, GetBotItem(EQEmu::inventory::slotFeet)) <= 0)
if (GetWeaponDamage(target, GetBotItem(EQEmu::invslot::slotFeet)) <= 0)
dmg = DMG_INVULNERABLE;
reuse = (KickReuseTime * 1000);
@@ -5720,7 +5724,7 @@ void Bot::EquipBot(std::string* errorMessage) {
GetBotItems(m_inv, errorMessage);
const EQEmu::ItemInstance* inst = nullptr;
const EQEmu::ItemData* item = nullptr;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
item = inst->GetItem();
@@ -5847,12 +5851,12 @@ void Bot::SetAttackTimer() {
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const EQEmu::ItemData* PrimaryWeapon = nullptr;
for (int i = EQEmu::inventory::slotRange; i <= EQEmu::inventory::slotSecondary; i++) {
if (i == EQEmu::inventory::slotPrimary)
for (int i = EQEmu::invslot::slotRange; i <= EQEmu::invslot::slotSecondary; i++) {
if (i == EQEmu::invslot::slotPrimary)
TimerToUse = &attack_timer;
else if (i == EQEmu::inventory::slotRange)
else if (i == EQEmu::invslot::slotRange)
TimerToUse = &ranged_timer;
else if (i == EQEmu::inventory::slotSecondary)
else if (i == EQEmu::invslot::slotSecondary)
TimerToUse = &attack_dw_timer;
else
continue;
@@ -5862,7 +5866,7 @@ void Bot::SetAttackTimer() {
if (ci)
ItemToUse = ci->GetItem();
if (i == EQEmu::inventory::slotSecondary) {
if (i == EQEmu::invslot::slotSecondary) {
if (PrimaryWeapon != nullptr) {
if (PrimaryWeapon->IsClassCommon() && PrimaryWeapon->IsType2HWeapon()) {
attack_dw_timer.Disable();
@@ -5893,7 +5897,7 @@ void Bot::SetAttackTimer() {
speed = (RuleB(Spells, Jun182014HundredHandsRevamp) ? static_cast<int>(((delay / haste_mod) + ((hhe / 1000.0f) * (delay / haste_mod))) * 100) : static_cast<int>(((delay / haste_mod) + ((hhe / 100.0f) * delay)) * 100));
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true, true);
if (i == EQEmu::inventory::slotPrimary)
if (i == EQEmu::invslot::slotPrimary)
PrimaryWeapon = ItemToUse;
}
}
@@ -7603,7 +7607,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::inventory::slotWaist; L++) {
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::slotWaist; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@@ -7617,28 +7621,28 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
}
}
inst = inspectedBot->GetBotItem(EQEmu::inventory::slotPowerSource);
inst = inspectedBot->GetBotItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::PossessionsPowerSource], item->Name);
insr->itemicons[SoF::invslot::PossessionsPowerSource] = item->Icon;
strcpy(insr->itemnames[SoF::invslot::slotPowerSource], item->Name);
insr->itemicons[SoF::invslot::slotPowerSource] = item->Icon;
}
else
insr->itemicons[SoF::invslot::PossessionsPowerSource] = 0xFFFFFFFF;
insr->itemicons[SoF::invslot::slotPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(EQEmu::inventory::slotAmmo);
inst = inspectedBot->GetBotItem(EQEmu::invslot::slotAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::PossessionsAmmo], item->Name);
insr->itemicons[SoF::invslot::PossessionsAmmo] = item->Icon;
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else
insr->itemicons[SoF::invslot::PossessionsAmmo] = 0xFFFFFFFF;
insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, inspectedBot->GetInspectMessage().text);
@@ -7651,7 +7655,7 @@ void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const EQEmu::ItemData* itemtmp = nullptr;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
const EQEmu::ItemInstance* item = GetBotItem((i == 22 ? 9999 : i));
if(item) {
AddItemBonuses(item, newbon);
@@ -7964,7 +7968,7 @@ void Bot::AddItemBonuses(const EQEmu::ItemInstance *inst, StatBonuses* newbon, b
if (!isAug)
{
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
for (int i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++)
AddItemBonuses(inst->GetAugment(i),newbon,true, false, rec_level);
}
@@ -8473,12 +8477,12 @@ uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {
int Bot::GetRawACNoShield(int &shield_ac) {
int ac = itembonuses.AC + spellbonuses.AC;
shield_ac = 0;
EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
EQEmu::ItemInstance* inst = GetBotItem(EQEmu::invslot::slotSecondary);
if(inst) {
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (uint8 i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if(inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;
@@ -8493,7 +8497,7 @@ uint32 Bot::CalcCurrentWeight() {
const EQEmu::ItemData* TempItem = nullptr;
EQEmu::ItemInstance* inst = nullptr;
uint32 Total = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; ++i) {
inst = GetBotItem(i);
if(inst) {
TempItem = inst->GetItem();
+3 -3
View File
@@ -80,9 +80,9 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::legacy::EQUIPMENT_BEGIN && x <= EQEmu::legacy::EQUIPMENT_END) ? (x) : ((x == EQEmu::inventory::slotPowerSource) ? (22) : (23)))
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : ((x == EQEmu::invslot::SLOT_POWER_SOURCE) ? (22) : (23)))
static std::string bot_equip_slot_name[EQEmu::legacy::EQUIPMENT_SIZE + 2] =
static std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 2] =
{
"Charm", // MainCharm
"Left Ear", // MainEar1
@@ -256,7 +256,7 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
+120 -44
View File
@@ -2403,7 +2403,7 @@ namespace ActionableBots
continue;
mod_skill_value = base_skill_value;
for (int16 index = EQEmu::legacy::EQUIPMENT_BEGIN; index <= EQEmu::legacy::EQUIPMENT_END; ++index) {
for (int16 index = EQEmu::invslot::EQUIPMENT_BEGIN; index <= EQEmu::invslot::EQUIPMENT_END; ++index) {
const EQEmu::ItemInstance* indexed_item = bot_iter->GetBotItem(index);
if (indexed_item && indexed_item->GetItem()->SkillModType == skill_type)
mod_skill_value += (base_skill_value * (((float)indexed_item->GetItem()->SkillModValue) / 100.0f));
@@ -4243,12 +4243,69 @@ void bot_subcommand_bot_clone(Client *c, const Seperator *sep)
void bot_subcommand_bot_create(Client *c, const Seperator *sep)
{
const std::string msg_class = StringFormat("class: %u(WAR), %u(CLR), %u(PAL), %u(RNG), %u(SHD), %u(DRU), %u(MNK), %u(BRD), %u(ROG), %u(SHM), %u(NEC), %u(WIZ), %u(MAG), %u(ENC), %u(BST), %u(BER)",
WARRIOR, CLERIC, PALADIN, RANGER, SHADOWKNIGHT, DRUID, MONK, BARD, ROGUE, SHAMAN, NECROMANCER, WIZARD, MAGICIAN, ENCHANTER, BEASTLORD, BERSERKER);
const std::string msg_race = StringFormat("race: %u(HUM), %u(BAR), %u(ERU), %u(ELF), %u(HIE), %u(DEF), %u(HEF), %u(DWF), %u(TRL), %u(OGR), %u(HFL), %u(GNM), %u(IKS), %u(VAH), %u(FRG), %u(DRK)",
HUMAN, BARBARIAN, ERUDITE, WOOD_ELF, HIGH_ELF, DARK_ELF, HALF_ELF, DWARF, TROLL, OGRE, HALFLING, GNOME, IKSAR, VAHSHIR, FROGLOK, DRAKKIN);
const std::string msg_gender = StringFormat("gender: %u(M), %u(F)", MALE, FEMALE);
const std::string class_substrs[17] = { "",
"%u(WAR)", "%u(CLR)", "%u(PAL)", "%u(RNG)",
"%u(SHD)", "%u(DRU)", "%u(MNK)", "%u(BRD)",
"%u(ROG)", "%u(SHM)", "%u(NEC)", "%u(WIZ)",
"%u(MAG)", "%u(ENC)", "%u(BST)", "%u(BER)"
};
const std::string race_substrs[17] = { "",
"%u(HUM)", "%u(BAR)", "%u(ERU)", "%u(ELF)",
"%u(HIE)", "%u(DEF)", "%u(HEF)", "%u(DWF)",
"%u(TRL)", "%u(OGR)", "%u(HFL)", "%u(GNM)",
"%u(IKS)", "%u(VAH)", "%u(FRG)", "%u(DRK)"
};
const uint16 race_values[17] = { 0,
HUMAN, BARBARIAN, ERUDITE, WOOD_ELF,
HIGH_ELF, DARK_ELF, HALF_ELF, DWARF,
TROLL, OGRE, HALFLING, GNOME,
IKSAR, VAHSHIR, FROGLOK, DRAKKIN
};
const std::string gender_substrs[2] = {
"%u(M)", "%u(F)",
};
std::string msg_class = "class:";
std::string msg_race = "race:";
std::string msg_gender = "gender:";
std::string msg_separator;
msg_separator = " ";
for (int i = 0; i <= 15; ++i) {
if (((1 << i) & RuleI(Bots, AllowedClasses)) == 0)
continue;
msg_class.append(const_cast<const std::string&>(msg_separator));
msg_class.append(StringFormat(class_substrs[i + 1].c_str(), (i + 1)));
msg_separator = ", ";
}
msg_separator = " ";
for (int i = 0; i <= 15; ++i) {
if (((1 << i) & RuleI(Bots, AllowedRaces)) == 0)
continue;
msg_race.append(const_cast<const std::string&>(msg_separator));
msg_race.append(StringFormat(race_substrs[i + 1].c_str(), race_values[i + 1]));
msg_separator = ", ";
}
msg_separator = " ";
for (int i = 0; i <= 1; ++i) {
if (((1 << i) & RuleI(Bots, AllowedGenders)) == 0)
continue;
msg_gender.append(const_cast<const std::string&>(msg_separator));
msg_gender.append(StringFormat(gender_substrs[i].c_str(), i));
msg_separator = ", ";
}
if (helper_command_alias_fail(c, "bot_subcommand_bot_create", sep->arg[0], "botcreate"))
return;
if (helper_is_help_or_usage(sep->arg[1])) {
@@ -7137,23 +7194,23 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
uint32 inventory_count = 0;
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
if ((i == EQEmu::inventory::slotSecondary) && is2Hweapon)
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
if ((i == EQEmu::invslot::slotSecondary) && is2Hweapon)
continue;
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
if (!inst || !inst->GetItem()) {
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
c->Message(m_message, "I need something for my %s (slot %i)", GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
continue;
}
item = inst->GetItem();
if ((i == EQEmu::inventory::slotPrimary) && item->IsType2HWeapon()) {
if ((i == EQEmu::invslot::slotPrimary) && item->IsType2HWeapon()) {
is2Hweapon = true;
}
linker.SetItemInst(inst);
c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::inventory::slotPowerSource : i));
c->Message(m_message, "Using %s in my %s (slot %i)", linker.GenerateLink().c_str(), GetBotEquipSlotName(i), (i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
++inventory_count;
}
@@ -7192,7 +7249,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
}
int slotId = atoi(sep->arg[1]);
if (!sep->IsNumber(1) || ((slotId > EQEmu::legacy::EQUIPMENT_END || slotId < EQEmu::legacy::EQUIPMENT_BEGIN) && slotId != EQEmu::inventory::slotPowerSource)) {
if (!sep->IsNumber(1) || ((slotId > EQEmu::invslot::EQUIPMENT_END || slotId < EQEmu::invslot::EQUIPMENT_BEGIN) && slotId != EQEmu::invslot::SLOT_POWER_SOURCE)) {
c->Message(m_fail, "Valid slots are 0-21 or 9999");
return;
}
@@ -7207,7 +7264,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
return;
}
for (int m = EQEmu::inventory::socketBegin; m < EQEmu::inventory::SocketCount; ++m) {
for (int m = EQEmu::invaug::SOCKET_BEGIN; m <= EQEmu::invaug::SOCKET_END; ++m) {
if (!itminst)
break;
@@ -7224,7 +7281,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
std::string error_message;
if (itm) {
c->PushItemOnCursor(*itminst, true);
if ((slotId == EQEmu::inventory::slotRange) || (slotId == EQEmu::inventory::slotAmmo) || (slotId == EQEmu::inventory::slotPrimary) || (slotId == EQEmu::inventory::slotSecondary))
if ((slotId == EQEmu::invslot::slotRange) || (slotId == EQEmu::invslot::slotAmmo) || (slotId == EQEmu::invslot::slotPrimary) || (slotId == EQEmu::invslot::slotSecondary))
my_bot->SetBotArcher(false);
my_bot->RemoveBotItemBySlot(slotId, &error_message);
@@ -7238,31 +7295,31 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
}
switch (slotId) {
case EQEmu::inventory::slotCharm:
case EQEmu::inventory::slotEar1:
case EQEmu::inventory::slotHead:
case EQEmu::inventory::slotFace:
case EQEmu::inventory::slotEar2:
case EQEmu::inventory::slotNeck:
case EQEmu::inventory::slotBack:
case EQEmu::inventory::slotWrist1:
case EQEmu::inventory::slotWrist2:
case EQEmu::inventory::slotRange:
case EQEmu::inventory::slotPrimary:
case EQEmu::inventory::slotSecondary:
case EQEmu::inventory::slotFinger1:
case EQEmu::inventory::slotFinger2:
case EQEmu::inventory::slotChest:
case EQEmu::inventory::slotWaist:
case EQEmu::inventory::slotPowerSource:
case EQEmu::inventory::slotAmmo:
case EQEmu::invslot::slotCharm:
case EQEmu::invslot::slotEar1:
case EQEmu::invslot::slotHead:
case EQEmu::invslot::slotFace:
case EQEmu::invslot::slotEar2:
case EQEmu::invslot::slotNeck:
case EQEmu::invslot::slotBack:
case EQEmu::invslot::slotWrist1:
case EQEmu::invslot::slotWrist2:
case EQEmu::invslot::slotRange:
case EQEmu::invslot::slotPrimary:
case EQEmu::invslot::slotSecondary:
case EQEmu::invslot::slotFinger1:
case EQEmu::invslot::slotFinger2:
case EQEmu::invslot::slotChest:
case EQEmu::invslot::slotWaist:
case EQEmu::invslot::SLOT_POWER_SOURCE:
case EQEmu::invslot::slotAmmo:
c->Message(m_message, "My %s is %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
break;
case EQEmu::inventory::slotShoulders:
case EQEmu::inventory::slotArms:
case EQEmu::inventory::slotHands:
case EQEmu::inventory::slotLegs:
case EQEmu::inventory::slotFeet:
case EQEmu::invslot::slotShoulders:
case EQEmu::invslot::slotArms:
case EQEmu::invslot::slotHands:
case EQEmu::invslot::slotLegs:
case EQEmu::invslot::slotFeet:
c->Message(m_message, "My %s are %s unequipped", GetBotEquipSlotName(slotId), ((itm) ? ("now") : ("already")));
break;
default:
@@ -7299,14 +7356,14 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
//EQEmu::SayLinkEngine linker;
//linker.SetLinkType(EQEmu::saylink::SayLinkItemInst);
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::inventory::slotPowerSource : i);
const EQEmu::ItemInstance* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i);
if (inst)
item = inst->GetItem();
window_text.append("<c \"#FFFFFF\">");
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::inventory::slotPowerSource : i));
window_text.append(GetBotEquipSlotName(i == 22 ? EQEmu::invslot::SLOT_POWER_SOURCE : i));
window_text.append(": ");
if (item) {
//window_text.append("</c>");
@@ -7588,14 +7645,33 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
return bot_id;
}
auto class_bit = GetPlayerClassBit(bot_class);
if ((class_bit & RuleI(Bots, AllowedClasses)) == PLAYER_CLASS_UNKNOWN_BIT) {
bot_owner->Message(m_fail, "Class '%s' bots are not allowed on this server", GetPlayerClassName(bot_class));
return bot_id;
}
auto race_bit = GetPlayerRaceBit(bot_race);
if ((race_bit & RuleI(Bots, AllowedRaces)) == PLAYER_RACE_UNKNOWN_BIT) {
bot_owner->Message(m_fail, "Race '%s' bots are not allowed on this server", GetPlayerRaceName(bot_class));
return bot_id;
}
if (!Bot::IsValidRaceClassCombo(bot_race, bot_class)) {
bot_owner->Message(m_fail, "'%s'(%u):'%s'(%u) is an invalid race-class combination",
Bot::RaceIdToString(bot_race).c_str(), bot_race, Bot::ClassIdToString(bot_class).c_str(), bot_class);
return bot_id;
}
if (bot_gender > FEMALE) {
bot_owner->Message(m_fail, "gender: %u(M), %u(F)", MALE, FEMALE);
if (bot_gender > FEMALE || (((1 << bot_gender) & RuleI(Bots, AllowedGenders)) == 0)) {
if (RuleI(Bots, AllowedGenders) == 3)
bot_owner->Message(m_fail, "gender: %u(M), %u(F)", MALE, FEMALE);
else if (RuleI(Bots, AllowedGenders) == 2)
bot_owner->Message(m_fail, "gender: %u(F)", FEMALE);
else if (RuleI(Bots, AllowedGenders) == 1)
bot_owner->Message(m_fail, "gender: %u(M)", MALE);
else
bot_owner->Message(m_fail, "gender: ERROR - No valid genders exist");
return bot_id;
}
+14 -14
View File
@@ -1138,7 +1138,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
for (auto row = results.begin(); row != results.end(); ++row) {
int16 slot_id = atoi(row[0]);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource)
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE)
continue;
uint32 item_id = atoi(row[1]);
@@ -1173,7 +1173,7 @@ bool BotDatabase::LoadItems(const uint32 bot_id, EQEmu::InventoryProfile& invent
if (item_inst->GetItem()->Attuneable) {
if (atoi(row[4]))
item_inst->SetAttuned(true);
else if (((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::legacy::EQUIPMENT_END) || slot_id == EQEmu::inventory::slotPowerSource))
else if (((slot_id >= EQEmu::invslot::EQUIPMENT_BEGIN) && (slot_id <= EQEmu::invslot::EQUIPMENT_END) || slot_id == EQEmu::invslot::SLOT_POWER_SOURCE))
item_inst->SetAttuned(true);
}
@@ -1241,7 +1241,7 @@ bool BotDatabase::LoadItemBySlot(Bot* bot_inst)
bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint32& item_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
query = StringFormat("SELECT `item_id` FROM `bot_inventories` WHERE `bot_id` = '%i' AND `slot_id` = '%i' LIMIT 1", bot_id, slot_id);
@@ -1259,7 +1259,7 @@ bool BotDatabase::LoadItemBySlot(const uint32 bot_id, const uint32 slot_id, uint
bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEmu::ItemInstance* item_inst)
{
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_inst || !bot_inst->GetBotID() || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
if (!DeleteItemBySlot(bot_inst->GetBotID(), slot_id))
@@ -1268,8 +1268,8 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEm
if (!item_inst || !item_inst->GetID())
return true;
uint32 augment_id[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = EQEmu::inventory::socketBegin; augment_iter < EQEmu::inventory::SocketCount; ++augment_iter)
uint32 augment_id[EQEmu::invaug::SOCKET_COUNT] = { 0, 0, 0, 0, 0, 0 };
for (int augment_iter = EQEmu::invaug::SOCKET_BEGIN; augment_iter <= EQEmu::invaug::SOCKET_END; ++augment_iter)
augment_id[augment_iter] = item_inst->GetAugmentItemID(augment_iter);
uint16 item_charges = 0;
@@ -1343,7 +1343,7 @@ bool BotDatabase::SaveItemBySlot(Bot* bot_inst, const uint32 slot_id, const EQEm
bool BotDatabase::DeleteItemBySlot(const uint32 bot_id, const uint32 slot_id)
{
if (!bot_id || (slot_id > EQEmu::legacy::EQUIPMENT_END && slot_id != EQEmu::inventory::slotPowerSource))
if (!bot_id || (slot_id > EQEmu::invslot::EQUIPMENT_END && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE))
return false;
query = StringFormat("DELETE FROM `bot_inventories` WHERE `bot_id` = '%u' AND `slot_id` = '%u'", bot_id, slot_id);
@@ -1382,12 +1382,12 @@ bool BotDatabase::SaveEquipmentColor(const uint32 bot_id, const int16 slot_id, c
return false;
bool all_flag = (slot_id == -2);
if ((slot_id < EQEmu::legacy::EQUIPMENT_BEGIN || slot_id > EQEmu::legacy::EQUIPMENT_END) && slot_id != EQEmu::inventory::slotPowerSource && !all_flag)
if ((slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END) && slot_id != EQEmu::invslot::SLOT_POWER_SOURCE && !all_flag)
return false;
std::string where_clause;
if (all_flag)
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::inventory::slotHead, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotHands, EQEmu::inventory::slotChest, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet);
where_clause = StringFormat(" AND `slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u')", EQEmu::invslot::slotHead, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotHands, EQEmu::invslot::slotChest, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet);
else
where_clause = StringFormat(" AND `slot_id` = '%u'", slot_id);
@@ -1658,8 +1658,8 @@ bool BotDatabase::LoadPetItems(const uint32 bot_id, uint32* pet_items)
if (!results.RowCount())
return true;
int item_index = 0;
for (auto row = results.begin(); row != results.end() && item_index < EQEmu::legacy::EQUIPMENT_SIZE; ++row) {
int item_index = EQEmu::invslot::EQUIPMENT_BEGIN;
for (auto row = results.begin(); row != results.end() && item_index <= EQEmu::invslot::EQUIPMENT_END; ++row) {
pet_items[item_index] = atoi(row[0]);
++item_index;
}
@@ -1683,7 +1683,7 @@ bool BotDatabase::SavePetItems(const uint32 bot_id, const uint32* pet_items, boo
if (!saved_pet_index)
return true;
for (int item_index = 0; item_index < EQEmu::legacy::EQUIPMENT_SIZE; ++item_index) {
for (int item_index = EQEmu::invslot::SLOT_BEGIN; item_index <= EQEmu::invslot::EQUIPMENT_END; ++item_index) {
if (!pet_items[item_index])
continue;
@@ -1832,7 +1832,7 @@ bool BotDatabase::SaveAllArmorColorBySlot(const uint32 owner_id, const int16 slo
" AND bi.`slot_id` = '%i'",
owner_id,
rgb_value,
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet,
EQEmu::invslot::slotHead, EQEmu::invslot::slotChest, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotWrist2, EQEmu::invslot::slotHands, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet,
slot_id
);
auto results = QueryDatabase(query);
@@ -1856,7 +1856,7 @@ bool BotDatabase::SaveAllArmorColors(const uint32 owner_id, const uint32 rgb_val
" AND bi.`slot_id` IN ('%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
owner_id,
rgb_value,
EQEmu::inventory::slotHead, EQEmu::inventory::slotChest, EQEmu::inventory::slotArms, EQEmu::inventory::slotWrist1, EQEmu::inventory::slotWrist2, EQEmu::inventory::slotHands, EQEmu::inventory::slotLegs, EQEmu::inventory::slotFeet
EQEmu::invslot::slotHead, EQEmu::invslot::slotChest, EQEmu::invslot::slotArms, EQEmu::invslot::slotWrist1, EQEmu::invslot::slotWrist2, EQEmu::invslot::slotHands, EQEmu::invslot::slotLegs, EQEmu::invslot::slotFeet
);
auto results = QueryDatabase(query);
if (!results.Success())
+154 -80
View File
@@ -33,7 +33,6 @@ extern volatile bool RunLoops;
#include "../common/eqemu_logsys.h"
#include "../common/features.h"
#include "../common/emu_legacy.h"
#include "../common/spdat.h"
#include "../common/guilds.h"
#include "../common/rulesys.h"
@@ -326,9 +325,6 @@ Client::Client(EQStreamInterface* ieqs)
initial_respawn_selection = 0;
alternate_currency_loaded = false;
EngagedRaidTarget = false;
SavedRaidRestTimer = 0;
interrogateinv_flag = false;
trapid = 0;
@@ -631,7 +627,7 @@ bool Client::Save(uint8 iCommitNow) {
/* Total Time Played */
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
m_pp.RestTimer = GetRestTimer();
/* Save Mercs */
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)) {
@@ -1866,6 +1862,9 @@ void Client::CheckManaEndUpdate() {
mana_change->stamina = current_endurance;
mana_change->spell_id = casting_spell_id;
mana_change->keepcasting = 1;
mana_change->padding[0] = 0;
mana_change->padding[1] = 0;
mana_change->padding[2] = 0;
outapp->priority = 6;
QueuePacket(outapp);
safe_delete(outapp);
@@ -1887,8 +1886,9 @@ void Client::CheckManaEndUpdate() {
mana_update->cur_mana = GetMana();
mana_update->max_mana = GetMaxMana();
mana_update->spawn_id = GetID();
QueuePacket(mana_packet);
entity_list.QueueClientsByXTarget(this, mana_packet, false);
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBit::bit_SoDAndLater) != 0)
QueuePacket(mana_packet); // do we need this with the OP_ManaChange packet above?
entity_list.QueueClientsByXTarget(this, mana_packet, false, EQEmu::versions::ClientVersionBit::bit_SoDAndLater);
safe_delete(mana_packet);
last_reported_mana_percent = this->GetManaPercent();
@@ -1911,8 +1911,9 @@ void Client::CheckManaEndUpdate() {
endurance_update->cur_end = GetEndurance();
endurance_update->max_end = GetMaxEndurance();
endurance_update->spawn_id = GetID();
QueuePacket(endurance_packet);
entity_list.QueueClientsByXTarget(this, endurance_packet, false);
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBit::bit_SoDAndLater) != 0)
QueuePacket(endurance_packet); // do we need this with the OP_ManaChange packet above?
entity_list.QueueClientsByXTarget(this, endurance_packet, false, EQEmu::versions::ClientVersionBit::bit_SoDAndLater);
safe_delete(endurance_packet);
last_reported_endurance_percent = this->GetEndurancePercent();
@@ -2108,7 +2109,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
const EQEmu::ItemInstance *inst = nullptr;
if (read_from_slot <= EQEmu::legacy::SLOT_PERSONAL_BAGS_END)
if (read_from_slot <= EQEmu::invbag::GENERAL_BAGS_END)
{
inst = m_inv[read_from_slot];
}
@@ -2681,6 +2682,60 @@ void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32
}
}
void Client::Disarm(Client* disarmer, int chance) {
int16 slot = EQEmu::invslot::SLOT_INVALID;
const EQEmu::ItemInstance *inst = this->GetInv().GetItem(EQEmu::invslot::slotPrimary);
if (inst && inst->IsWeapon()) {
slot = EQEmu::invslot::slotPrimary;
}
else {
inst = this->GetInv().GetItem(EQEmu::invslot::slotSecondary);
if (inst && inst->IsWeapon())
slot = EQEmu::invslot::slotSecondary;
}
if (slot != EQEmu::invslot::SLOT_INVALID && inst->IsClassCommon()) {
// We have an item that can be disarmed.
if (zone->random.Int(0, 1000) <= chance) {
// Find a free inventory slot
int16 slot_id = EQEmu::invslot::SLOT_INVALID;
slot_id = m_inv.FindFreeSlot(false, true, inst->GetItem()->Size, (inst->GetItem()->ItemType == EQEmu::item::ItemTypeArrow));
if (slot_id != EQEmu::invslot::SLOT_INVALID)
{
EQEmu::ItemInstance *InvItem = m_inv.PopItem(slot);
if (InvItem) { // there should be no way it is not there, but check anyway
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mi = (MoveItem_Struct*)outapp->pBuffer;
mi->from_slot = slot;
mi->to_slot = 0xFFFFFFFF;
if (inst->IsStackable()) // it should not be stackable
mi->number_in_stack = inst->GetCharges();
else
mi->number_in_stack = 0;
FastQueuePacket(&outapp); // this deletes item from the weapon slot on the client
if (PutItemInInventory(slot_id, *InvItem, true))
database.SaveInventory(this->CharacterID(), NULL, slot);
auto matslot = (slot == EQEmu::invslot::slotPrimary ? EQEmu::textures::weaponPrimary : EQEmu::textures::weaponSecondary);
if (matslot != EQEmu::textures::materialInvalid)
SendWearChange(matslot);
}
Message_StringID(MT_Skills, DISARMED);
if (disarmer != this)
disarmer->Message_StringID(MT_Skills, DISARM_SUCCESS, this->GetCleanName());
if (chance != 1000)
disarmer->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 4);
CalcBonuses();
// CalcEnduranceWeightFactor();
return;
}
disarmer->Message_StringID(MT_Skills, DISARM_FAILED);
if (chance != 1000)
disarmer->CheckIncreaseSkill(EQEmu::skills::SkillDisarm, nullptr, 2);
return;
}
}
disarmer->Message_StringID(MT_Skills, DISARM_FAILED);
}
bool Client::BindWound(Mob *bindmob, bool start, bool fail)
{
EQApplicationPacket *outapp = nullptr;
@@ -3322,28 +3377,28 @@ void Client::LinkDead()
uint8 Client::SlotConvert(uint8 slot,bool bracer){
uint8 slot2 = 0; // why are we returning MainCharm instead of INVALID_INDEX? (must be a pre-charm segment...)
if(bracer)
return EQEmu::inventory::slotWrist2;
return EQEmu::invslot::slotWrist2;
switch(slot) {
case EQEmu::textures::armorHead:
slot2 = EQEmu::inventory::slotHead;
slot2 = EQEmu::invslot::slotHead;
break;
case EQEmu::textures::armorChest:
slot2 = EQEmu::inventory::slotChest;
slot2 = EQEmu::invslot::slotChest;
break;
case EQEmu::textures::armorArms:
slot2 = EQEmu::inventory::slotArms;
slot2 = EQEmu::invslot::slotArms;
break;
case EQEmu::textures::armorWrist:
slot2 = EQEmu::inventory::slotWrist1;
slot2 = EQEmu::invslot::slotWrist1;
break;
case EQEmu::textures::armorHands:
slot2 = EQEmu::inventory::slotHands;
slot2 = EQEmu::invslot::slotHands;
break;
case EQEmu::textures::armorLegs:
slot2 = EQEmu::inventory::slotLegs;
slot2 = EQEmu::invslot::slotLegs;
break;
case EQEmu::textures::armorFeet:
slot2 = EQEmu::inventory::slotFeet;
slot2 = EQEmu::invslot::slotFeet;
break;
}
return slot2;
@@ -3352,25 +3407,25 @@ uint8 Client::SlotConvert(uint8 slot,bool bracer){
uint8 Client::SlotConvert2(uint8 slot){
uint8 slot2 = 0; // same as above...
switch(slot){
case EQEmu::inventory::slotHead:
case EQEmu::invslot::slotHead:
slot2 = EQEmu::textures::armorHead;
break;
case EQEmu::inventory::slotChest:
case EQEmu::invslot::slotChest:
slot2 = EQEmu::textures::armorChest;
break;
case EQEmu::inventory::slotArms:
case EQEmu::invslot::slotArms:
slot2 = EQEmu::textures::armorArms;
break;
case EQEmu::inventory::slotWrist1:
case EQEmu::invslot::slotWrist1:
slot2 = EQEmu::textures::armorWrist;
break;
case EQEmu::inventory::slotHands:
case EQEmu::invslot::slotHands:
slot2 = EQEmu::textures::armorHands;
break;
case EQEmu::inventory::slotLegs:
case EQEmu::invslot::slotLegs:
slot2 = EQEmu::textures::armorLegs;
break;
case EQEmu::inventory::slotFeet:
case EQEmu::invslot::slotFeet:
slot2 = EQEmu::textures::armorFeet;
break;
}
@@ -4425,14 +4480,14 @@ bool Client::GroupFollow(Client* inviter) {
uint16 Client::GetPrimarySkillValue()
{
EQEmu::skills::SkillType skill = EQEmu::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(EQEmu::inventory::slotPrimary);
bool equiped = m_inv.GetItem(EQEmu::invslot::slotPrimary);
if (!equiped)
skill = EQEmu::skills::SkillHandtoHand;
else {
uint8 type = m_inv.GetItem(EQEmu::inventory::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
uint8 type = m_inv.GetItem(EQEmu::invslot::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
switch (type) {
case EQEmu::item::ItemType1HSlash: // 1H Slashing
@@ -4595,29 +4650,32 @@ int Client::GetAggroCount() {
return AggroCount;
}
void Client::IncrementAggroCount() {
// we pass in for book keeping if RestRegen is enabled
void Client::IncrementAggroCount(bool raid_target)
{
// This method is called when a client is added to a mob's hate list. It turns the clients aggro flag on so
// rest state regen is stopped, and for SoF, it sends the opcode to show the crossed swords in-combat indicator.
//
//
AggroCount++;
if(!RuleB(Character, RestRegenEnabled))
return;
uint32 newtimer = raid_target ? RuleI(Character, RestRegenRaidTimeToActivate) : RuleI(Character, RestRegenTimeToActivate);
// save the new timer if it's higher
m_pp.RestTimer = std::max(m_pp.RestTimer, newtimer);
// If we already had aggro before this method was called, the combat indicator should already be up for SoF clients,
// so we don't need to send it again.
//
if(AggroCount > 1)
return;
// Pause the rest timer
// Pause the rest timer, it's possible the new timer is a non-raid timer we're currently ticking down on a raid timer
if (AggroCount == 1)
SavedRaidRestTimer = rest_timer.GetRemainingTime();
m_pp.RestTimer = std::max(m_pp.RestTimer, rest_timer.GetRemainingTime() / 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 1);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x01);
@@ -4627,12 +4685,11 @@ void Client::IncrementAggroCount() {
}
void Client::DecrementAggroCount() {
void Client::DecrementAggroCount()
{
// This should be called when a client is removed from a mob's hate list (it dies or is memblurred).
// It checks whether any other mob is aggro on the player, and if not, starts the rest timer.
// For SoF, the opcode to start the rest state countdown timer in the UI is sent.
//
// If we didn't have aggro before, this method should not have been called.
if(!AggroCount)
@@ -4644,34 +4701,51 @@ void Client::DecrementAggroCount() {
return;
// Something else is still aggro on us, can't rest yet.
if(AggroCount) return;
if (AggroCount)
return;
uint32 time_until_rest;
if (GetEngagedRaidTarget()) {
time_until_rest = RuleI(Character, RestRegenRaidTimeToActivate) * 1000;
SetEngagedRaidTarget(false);
} else {
if (SavedRaidRestTimer > (RuleI(Character, RestRegenTimeToActivate) * 1000)) {
time_until_rest = SavedRaidRestTimer;
SavedRaidRestTimer = 0;
} else {
time_until_rest = RuleI(Character, RestRegenTimeToActivate) * 1000;
}
}
rest_timer.Start(time_until_rest);
rest_timer.Start(m_pp.RestTimer * 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 5);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, (uint32)(time_until_rest / 1000));
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, m_pp.RestTimer);
QueuePacket(outapp);
safe_delete(outapp);
}
}
// when we cast a beneficial spell we need to steal our targets current timer
// That's what we use this for
void Client::UpdateRestTimer(uint32 new_timer)
{
// their timer was 0, so we don't do anything
if (new_timer == 0)
return;
if (!RuleB(Character, RestRegenEnabled))
return;
// so if we're currently on aggro, we check our saved timer
if (AggroCount) {
if (m_pp.RestTimer < new_timer) // our timer needs to be updated, don't need to update client here
m_pp.RestTimer = new_timer;
} else { // if we're not aggro, we need to check if current timer needs updating
if (rest_timer.GetRemainingTime() / 1000 < new_timer) {
rest_timer.Start(new_timer * 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 5);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, new_timer);
QueuePacket(outapp);
safe_delete(outapp);
}
}
}
}
void Client::SendPVPStats()
{
// This sends the data to the client to populate the PVP Stats Window.
@@ -5376,7 +5450,7 @@ void Client::SetPortExemption(bool v)
m_PortExemption = v;
}
void Client::Signal(uint32 data)
void Client::Signal(int data)
{
char buf[32];
snprintf(buf, 31, "%d", data);
@@ -5596,7 +5670,7 @@ bool Client::TryReward(uint32 claim_id)
// save
uint32 free_slot = 0xFFFFFFFF;
for (int i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::legacy::GENERAL_END; ++i) {
for (int i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::GENERAL_END; ++i) {
EQEmu::ItemInstance *item = GetInv().GetItem(i);
if (!item) {
free_slot = i;
@@ -5956,30 +6030,30 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
}
}
inst = requestee->GetInv().GetItem(EQEmu::inventory::slotPowerSource);
inst = requestee->GetInv().GetItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(inst) {
item = inst->GetItem();
if(item) {
// we shouldn't do this..but, that's the way it's coded atm...
// (this type of action should be handled exclusively in the client translator)
strcpy(insr->itemnames[SoF::invslot::PossessionsPowerSource], item->Name);
insr->itemicons[SoF::invslot::PossessionsPowerSource] = item->Icon;
strcpy(insr->itemnames[SoF::invslot::slotPowerSource], item->Name);
insr->itemicons[SoF::invslot::slotPowerSource] = item->Icon;
}
else
insr->itemicons[SoF::invslot::PossessionsPowerSource] = 0xFFFFFFFF;
insr->itemicons[SoF::invslot::slotPowerSource] = 0xFFFFFFFF;
}
inst = requestee->GetInv().GetItem(EQEmu::inventory::slotAmmo);
inst = requestee->GetInv().GetItem(EQEmu::invslot::slotAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::PossessionsAmmo], item->Name);
insr->itemicons[SoF::invslot::PossessionsAmmo] = item->Icon;
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else
insr->itemicons[SoF::invslot::PossessionsAmmo] = 0xFFFFFFFF;
insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, requestee->GetInspectMessage().text);
@@ -7035,7 +7109,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
}
EQEmu::skills::SkillType skill = EQEmu::skills::SkillHandtoHand;
auto *inst = GetInv().GetItem(EQEmu::inventory::slotPrimary);
auto *inst = GetInv().GetItem(EQEmu::invslot::slotPrimary);
if (inst && inst->IsClassCommon()) {
switch (inst->GetItem()->ItemType) {
case EQEmu::item::ItemType1HSlash:
@@ -7908,7 +7982,7 @@ void Client::GarbleMessage(char *message, uint8 variance)
for (size_t i = 0; i < strlen(message); i++) {
// Client expects hex values inside of a text link body
if (message[i] == delimiter) {
if (!(delimiter_count & 1)) { i += EQEmu::constants::SayLinkBodySize; }
if (!(delimiter_count & 1)) { i += EQEmu::constants::SAY_LINK_BODY_SIZE; }
++delimiter_count;
continue;
}
@@ -8333,17 +8407,17 @@ void Client::TickItemCheck()
if(zone->tick_items.empty()) { return; }
//Scan equip slots for items
for (i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; i++)
for (i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++)
{
TryItemTick(i);
}
//Scan main inventory + cursor
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::inventory::slotCursor; i++)
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++)
{
TryItemTick(i);
}
//Scan bags
for (i = EQEmu::legacy::GENERAL_BAGS_BEGIN; i <= EQEmu::legacy::CURSOR_BAG_END; i++)
for (i = EQEmu::invbag::GENERAL_BAGS_BEGIN; i <= EQEmu::invbag::CURSOR_BAG_END; i++)
{
TryItemTick(i);
}
@@ -8359,7 +8433,7 @@ void Client::TryItemTick(int slot)
if(zone->tick_items.count(iid) > 0)
{
if (GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot <= EQEmu::legacy::EQUIPMENT_END))
if (GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot <= EQEmu::invslot::EQUIPMENT_END))
{
EQEmu::ItemInstance* e_inst = (EQEmu::ItemInstance*)inst;
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
@@ -8367,9 +8441,9 @@ void Client::TryItemTick(int slot)
}
//Only look at augs in main inventory
if (slot > EQEmu::legacy::EQUIPMENT_END) { return; }
if (slot > EQEmu::invslot::EQUIPMENT_END) { return; }
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
for (int x = EQEmu::invaug::SOCKET_BEGIN; x <= EQEmu::invaug::SOCKET_END; ++x)
{
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst) { continue; }
@@ -8390,17 +8464,17 @@ void Client::TryItemTick(int slot)
void Client::ItemTimerCheck()
{
int i;
for (i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; i++)
for (i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invslot::EQUIPMENT_END; i++)
{
TryItemTimer(i);
}
for (i = EQEmu::legacy::GENERAL_BEGIN; i <= EQEmu::inventory::slotCursor; i++)
for (i = EQEmu::invslot::GENERAL_BEGIN; i <= EQEmu::invslot::slotCursor; i++)
{
TryItemTimer(i);
}
for (i = EQEmu::legacy::GENERAL_BAGS_BEGIN; i <= EQEmu::legacy::CURSOR_BAG_END; i++)
for (i = EQEmu::invbag::GENERAL_BAGS_BEGIN; i <= EQEmu::invbag::CURSOR_BAG_END; i++)
{
TryItemTimer(i);
}
@@ -8422,11 +8496,11 @@ void Client::TryItemTimer(int slot)
++it_iter;
}
if (slot > EQEmu::legacy::EQUIPMENT_END) {
if (slot > EQEmu::invslot::EQUIPMENT_END) {
return;
}
for (int x = EQEmu::inventory::socketBegin; x < EQEmu::inventory::SocketCount; ++x)
for (int x = EQEmu::invaug::SOCKET_BEGIN; x <= EQEmu::invaug::SOCKET_END; ++x)
{
EQEmu::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst) {
@@ -8715,12 +8789,12 @@ void Client::ShowNumHits()
int Client::GetQuiverHaste(int delay)
{
const EQEmu::ItemInstance *pi = nullptr;
for (int r = EQEmu::legacy::GENERAL_BEGIN; r <= EQEmu::legacy::GENERAL_END; r++) {
for (int r = EQEmu::invslot::GENERAL_BEGIN; r <= EQEmu::invslot::GENERAL_END; r++) {
pi = GetInv().GetItem(r);
if (pi && pi->IsClassBag() && pi->GetItem()->BagType == EQEmu::item::BagTypeQuiver &&
pi->GetItem()->BagWR > 0)
break;
if (r == EQEmu::legacy::GENERAL_END)
if (r == EQEmu::invslot::GENERAL_END)
// we will get here if we don't find a valid quiver
return 0;
}
@@ -8760,7 +8834,7 @@ void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold,
AddMoneyToPP(copper, silver, gold, platinum, false);
if (itemid > 0)
SummonItem(itemid, 0, 0, 0, 0, 0, 0, false, EQEmu::inventory::slotPowerSource);
SummonItem(itemid, 0, 0, 0, 0, 0, 0, false, EQEmu::invslot::slotCursor);
if (faction)
{
+17 -17
View File
@@ -249,7 +249,7 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
virtual bool Attack(Mob* other, int Hand = EQEmu::inventory::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
virtual bool Attack(Mob* other, int Hand = EQEmu::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
@@ -803,6 +803,7 @@ public:
void NPCSpawn(NPC *target_npc, const char *identifier, uint32 extra = 0);
void Disarm(Client* disarmer, int chance);
bool BindWound(Mob* bindmob, bool start, bool fail = false);
void SetTradeskillObject(Object* object) { m_tradeskill_object = object; }
Object* GetTradeskillObject() { return m_tradeskill_object; }
@@ -871,7 +872,7 @@ public:
void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
void PutLootInInventory(int16 slot_id, const EQEmu::ItemInstance &inst, ServerLootItem_Struct** bag_item_data = 0);
bool AutoPutLootInInventory(EQEmu::ItemInstance& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQEmu::inventory::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQEmu::invslot::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
void SetStats(uint8 type,int16 set_val);
void IncStats(uint8 type,int16 increase_val);
void DropItem(int16 slot_id, bool recurse = true);
@@ -1001,16 +1002,17 @@ public:
// Task System Methods
void LoadClientTaskState();
void RemoveClientTaskState();
void SendTaskActivityComplete(int TaskID, int ActivityID, int TaskIndex, int TaskIncomplete=1);
void SendTaskFailed(int TaskID, int TaskIndex);
void SendTaskActivityComplete(int TaskID, int ActivityID, int TaskIndex, TaskType type, int TaskIncomplete=1);
void SendTaskFailed(int TaskID, int TaskIndex, TaskType type);
void SendTaskComplete(int TaskIndex);
inline ClientTaskState *GetTaskState() const { return taskstate; }
inline void CancelTask(int TaskIndex) { if(taskstate) taskstate->CancelTask(this, TaskIndex); }
inline void CancelTask(int TaskIndex, TaskType type) { if(taskstate) taskstate->CancelTask(this, TaskIndex, type); }
inline bool SaveTaskState() { return (taskmanager ? taskmanager->SaveClientState(this, taskstate) : false); }
inline bool IsTaskStateLoaded() { return taskstate != nullptr; }
inline bool IsTaskActive(int TaskID) { return (taskstate ? taskstate->IsTaskActive(TaskID) : false); }
inline bool IsTaskActivityActive(int TaskID, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityActive(TaskID, ActivityID) : false); }
inline ActivityState GetTaskActivityState(int index, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityState(index, ActivityID) : ActivityHidden); }
inline ActivityState GetTaskActivityState(TaskType type, int index, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityState(type, index, ActivityID) : ActivityHidden); }
inline void UpdateTaskActivity(int TaskID, int ActivityID, int Count, bool ignore_quest_update = false) { if (taskstate) taskstate->UpdateTaskActivity(this, TaskID, ActivityID, Count, ignore_quest_update); }
inline void ResetTaskActivity(int TaskID, int ActivityID) { if(taskstate) taskstate->ResetTaskActivity(this, TaskID, ActivityID); }
inline void UpdateTasksOnKill(int NPCTypeID) { if(taskstate) taskstate->UpdateTasksOnKill(this, NPCTypeID); }
@@ -1019,6 +1021,7 @@ public:
inline bool UpdateTasksOnSpeakWith(int NPCTypeID) { if(taskstate) return taskstate->UpdateTasksOnSpeakWith(this, NPCTypeID); else return false; }
inline bool UpdateTasksOnDeliver(std::list<EQEmu::ItemInstance*>& Items, int Cash, int NPCTypeID) { if (taskstate) return taskstate->UpdateTasksOnDeliver(this, Items, Cash, NPCTypeID); else return false; }
inline void TaskSetSelector(Mob *mob, int TaskSetID) { if(taskmanager) taskmanager->TaskSetSelector(this, taskstate, mob, TaskSetID); }
inline void TaskQuestSetSelector(Mob *mob, int count, int *tasks) { if(taskmanager) taskmanager->TaskQuestSetSelector(this, taskstate, mob, count, tasks); }
inline void EnableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->EnableTask(CharacterID(), TaskCount, TaskList); }
inline void DisableTask(int TaskCount, int *TaskList) { if(taskstate) taskstate->DisableTask(CharacterID(), TaskCount, TaskList); }
inline bool IsTaskEnabled(int TaskID) { return (taskstate ? taskstate->IsTaskEnabled(TaskID) : false); }
@@ -1034,9 +1037,9 @@ public:
inline void CancelAllTasks() { if(taskstate) taskstate->CancelAllTasks(this); }
inline int GetActiveTaskCount() { return (taskstate ? taskstate->GetActiveTaskCount() : 0); }
inline int GetActiveTaskID(int index) { return (taskstate ? taskstate->GetActiveTaskID(index) : -1); }
inline int GetTaskStartTime(int index) { return (taskstate ? taskstate->GetTaskStartTime(index) : -1); }
inline bool IsTaskActivityCompleted(int index, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityCompleted(index, ActivityID) : false); }
inline int GetTaskActivityDoneCount(int ClientTaskIndex, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityDoneCount(ClientTaskIndex, ActivityID) :0); }
inline int GetTaskStartTime(TaskType type, int index) { return (taskstate ? taskstate->GetTaskStartTime(type, index) : -1); }
inline bool IsTaskActivityCompleted(TaskType type, int index, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityCompleted(type, index, ActivityID) : false); }
inline int GetTaskActivityDoneCount(TaskType type, int ClientTaskIndex, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityDoneCount(type, ClientTaskIndex, ActivityID) :0); }
inline int GetTaskActivityDoneCountFromTaskID(int TaskID, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityDoneCountFromTaskID(TaskID, ActivityID) :0); }
inline int ActiveTasksInSet(int TaskSet) { return (taskstate ? taskstate->ActiveTasksInSet(TaskSet) :0); }
inline int CompletedTasksInSet(int TaskSet) { return (taskstate ? taskstate->CompletedTasksInSet(TaskSet) :0); }
@@ -1072,7 +1075,7 @@ public:
void ClearPendingAdventureData();
int GetAggroCount();
void IncrementAggroCount();
void IncrementAggroCount(bool raid_target = false);
void DecrementAggroCount();
void SendPVPStats();
void SendDisciplineTimers();
@@ -1096,6 +1099,7 @@ public:
void MarkSingleCompassLoc(float in_x, float in_y, float in_z, uint8 count=1);
virtual void Signal(int signal);
void CalcItemScale();
bool CalcItemScale(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
void DoItemEnterZone();
@@ -1111,7 +1115,6 @@ public:
void SuspendMinion();
void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
void NotifyNewTitlesAvailable();
void Signal(uint32 data);
Mob *GetBindSightTarget() { return bind_sight_target; }
void SetBindSightTarget(Mob *n) { bind_sight_target = n; }
const uint16 GetBoatID() const { return controlling_boat_id; }
@@ -1276,9 +1279,6 @@ public:
int mod_food_value(const EQEmu::ItemData *item, int change);
int mod_drink_value(const EQEmu::ItemData *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
void ShowNumHits(); // work around function for numhits not showing on buffs
void TripInterrogateInvState() { interrogateinv_flag = true; }
@@ -1396,6 +1396,9 @@ private:
void DoManaRegen();
void DoStaminaHungerUpdate();
void CalcRestState();
// if they have aggro (AggroCount != 0) their timer is saved in m_pp.RestTimer, else we need to get current timer
inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
void UpdateRestTimer(uint32 new_timer);
uint32 pLastUpdate;
uint32 pLastUpdateWZ;
@@ -1563,9 +1566,6 @@ private:
float AreaManaRegen;
float AreaEndRegen;
bool EngagedRaidTarget;
uint32 SavedRaidRestTimer;
std::set<uint32> zone_flags;
ClientTaskState *taskstate;
+7 -7
View File
@@ -552,7 +552,7 @@ int32 Client::GetRawItemAC()
{
int32 Total = 0;
// this skips MainAmmo..add an '=' conditional if that slot is required (original behavior)
for (int16 slot_id = EQEmu::legacy::EQUIPMENT_BEGIN; slot_id < EQEmu::legacy::EQUIPMENT_END; slot_id++) {
for (int16 slot_id = EQEmu::invslot::BONUS_BEGIN; slot_id <= EQEmu::invslot::BONUS_STAT_END; slot_id++) {
const EQEmu::ItemInstance* inst = m_inv[slot_id];
if (inst && inst->IsClassCommon()) {
Total += inst->GetItem()->AC;
@@ -1319,7 +1319,7 @@ uint32 Client::CalcCurrentWeight()
EQEmu::ItemInstance* ins = nullptr;
uint32 Total = 0;
int x;
for (x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::inventory::slotCursor; x++) { // include cursor or not?
for (x = EQEmu::invslot::POSSESSIONS_BEGIN; x <= EQEmu::invslot::POSSESSIONS_END; x++) {
TempItem = 0;
ins = GetInv().GetItem(x);
if (ins) {
@@ -1329,7 +1329,7 @@ uint32 Client::CalcCurrentWeight()
Total += TempItem->Weight;
}
}
for (x = EQEmu::legacy::GENERAL_BAGS_BEGIN; x <= EQEmu::legacy::GENERAL_BAGS_END; x++) { // include cursor bags or not?
for (x = EQEmu::invbag::GENERAL_BAGS_BEGIN; x <= EQEmu::invbag::CURSOR_BAG_END; x++) {
int TmpWeight = 0;
TempItem = 0;
ins = GetInv().GetItem(x);
@@ -1342,9 +1342,9 @@ uint32 Client::CalcCurrentWeight()
if (TmpWeight > 0) {
// this code indicates that weight redux bags can only be in the first general inventory slot to be effective...
// is this correct? or can we scan for the highest weight redux and use that? (need client verifications)
int bagslot = EQEmu::inventory::slotGeneral1;
int bagslot = EQEmu::invslot::slotGeneral1;
int reduction = 0;
for (int m = EQEmu::legacy::GENERAL_BAGS_BEGIN + 10; m <= EQEmu::legacy::GENERAL_BAGS_END; m += 10) { // include cursor bags or not?
for (int m = EQEmu::invbag::GENERAL_BAGS_BEGIN + EQEmu::invbag::SLOT_COUNT; m <= EQEmu::invbag::CURSOR_BAG_END; m += EQEmu::invbag::SLOT_COUNT) {
if (x >= m) {
bagslot += 1;
}
@@ -2293,12 +2293,12 @@ int Client::GetRawACNoShield(int &shield_ac) const
{
int ac = itembonuses.AC + spellbonuses.AC + aabonuses.AC;
shield_ac = 0;
const EQEmu::ItemInstance *inst = m_inv.GetItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemInstance *inst = m_inv.GetItem(EQEmu::invslot::slotSecondary);
if (inst) {
if (inst->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
ac -= inst->GetItem()->AC;
shield_ac = inst->GetItem()->AC;
for (uint8 i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
for (uint8 i = EQEmu::invaug::SOCKET_BEGIN; i <= EQEmu::invaug::SOCKET_END; i++) {
if (inst->GetAugment(i)) {
ac -= inst->GetAugment(i)->GetItem()->AC;
shield_ac += inst->GetAugment(i)->GetItem()->AC;
+181 -89
View File
@@ -181,6 +181,7 @@ void MapOpcodes()
ConnectedOpcodes[OP_DeleteItem] = &Client::Handle_OP_DeleteItem;
ConnectedOpcodes[OP_DeleteSpawn] = &Client::Handle_OP_DeleteSpawn;
ConnectedOpcodes[OP_DeleteSpell] = &Client::Handle_OP_DeleteSpell;
ConnectedOpcodes[OP_Disarm] = &Client::Handle_OP_Disarm;
ConnectedOpcodes[OP_DisarmTraps] = &Client::Handle_OP_DisarmTraps;
ConnectedOpcodes[OP_DoGroupLeadershipAbility] = &Client::Handle_OP_DoGroupLeadershipAbility;
ConnectedOpcodes[OP_DuelResponse] = &Client::Handle_OP_DuelResponse;
@@ -1731,7 +1732,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
if (iter == m_inv.cursor_cbegin())
continue;
const EQEmu::ItemInstance *inst = *iter;
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketLimbo);
}
}
@@ -2069,7 +2070,7 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
EQEmu::ItemInstance *inst = database.CreateItem(item, charges);
if (!AutoPutLootInInventory(*inst, true, true))
{
PutLootInInventory(EQEmu::inventory::slotCursor, *inst);
PutLootInInventory(EQEmu::invslot::slotCursor, *inst);
}
Save(1);
}
@@ -2603,7 +2604,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
EQEmu::ItemInstance *inst = database.CreateItem(item, charges);
if (!AutoPutLootInInventory(*inst, true, true))
{
PutLootInInventory(EQEmu::inventory::slotCursor, *inst);
PutLootInInventory(EQEmu::invslot::slotCursor, *inst);
}
Save(1);
@@ -2653,7 +2654,7 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
SetAlternateCurrencyValue(reclaim->currency_id, 0);
}
else {
SummonItem(item_id, reclaim->count, 0, 0, 0, 0, 0, 0, false, EQEmu::inventory::slotCursor);
SummonItem(item_id, reclaim->count, 0, 0, 0, 0, 0, 0, false, EQEmu::invslot::slotCursor);
AddAlternateCurrencyValue(reclaim->currency_id, -((int32)reclaim->count));
}
/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
@@ -2866,8 +2867,8 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
uint32 ApplyPoisonSuccessResult = 0;
ApplyPoison_Struct* ApplyPoisonData = (ApplyPoison_Struct*)app->pBuffer;
const EQEmu::ItemInstance* PrimaryWeapon = GetInv().GetItem(EQEmu::inventory::slotPrimary);
const EQEmu::ItemInstance* SecondaryWeapon = GetInv().GetItem(EQEmu::inventory::slotSecondary);
const EQEmu::ItemInstance* PrimaryWeapon = GetInv().GetItem(EQEmu::invslot::slotPrimary);
const EQEmu::ItemInstance* SecondaryWeapon = GetInv().GetItem(EQEmu::invslot::slotSecondary);
const EQEmu::ItemInstance* PoisonItemInstance = GetInv()[ApplyPoisonData->inventorySlot];
const EQEmu::ItemData* poison=PoisonItemInstance->GetItem();
const EQEmu::ItemData* primary=nullptr;
@@ -3001,14 +3002,14 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
bool deleteItems = false;
if (ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
{
if ((in_augment->container_slot < 0 || in_augment->container_slot >= EQEmu::legacy::SLOT_CURSOR) &&
in_augment->container_slot != EQEmu::legacy::SLOT_POWER_SOURCE &&
(in_augment->container_slot < EQEmu::legacy::SLOT_PERSONAL_BAGS_BEGIN || in_augment->container_slot > EQEmu::legacy::SLOT_PERSONAL_BAGS_END))
if ((in_augment->container_slot < 0 || in_augment->container_slot >= EQEmu::invslot::slotCursor) &&
in_augment->container_slot != EQEmu::invslot::SLOT_POWER_SOURCE &&
(in_augment->container_slot < EQEmu::invbag::GENERAL_BAGS_BEGIN || in_augment->container_slot > EQEmu::invbag::GENERAL_BAGS_END))
{
Message(13, "The server does not allow augmentation actions from this slot.");
auto cursor_item = m_inv[EQEmu::legacy::SLOT_CURSOR];
auto cursor_item = m_inv[EQEmu::invslot::slotCursor];
auto augmented_item = m_inv[in_augment->container_slot];
SendItemPacket(EQEmu::legacy::SLOT_CURSOR, cursor_item, ItemPacketCharInventory);
SendItemPacket(EQEmu::invslot::slotCursor, cursor_item, ItemPacketCharInventory);
// this may crash clients on certain slots
SendItemPacket(in_augment->container_slot, augmented_item, ItemPacketCharInventory);
return;
@@ -3083,7 +3084,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
{
case 0: // Adding an augment
case 2: // Swapping augment
new_aug = user_inv.GetItem(EQEmu::inventory::slotCursor);
new_aug = user_inv.GetItem(EQEmu::invslot::slotCursor);
if (!new_aug) // Shouldn't get the OP code without the augment on the user's cursor, but maybe it's h4x.
{
@@ -3141,7 +3142,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
if (itemOneToPush)
{
DeleteItemInInventory(item_slot, 0, true);
DeleteItemInInventory(EQEmu::inventory::slotCursor, new_aug->IsStackable() ? 1 : 0, true);
DeleteItemInInventory(EQEmu::invslot::slotCursor, new_aug->IsStackable() ? 1 : 0, true);
if (solvent)
{
@@ -3152,7 +3153,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
if (itemTwoToPush)
{
// This is a swap. Return the old aug to the player's cursor.
if (!PutItemInInventory(EQEmu::inventory::slotCursor, *itemTwoToPush, true))
if (!PutItemInInventory(EQEmu::invslot::slotCursor, *itemTwoToPush, true))
{
Log(Logs::General, Logs::Error, "Problem returning old augment to player's cursor after augmentation swap.");
Message(15, "Error: Failed to retrieve old augment after augmentation swap!");
@@ -3237,7 +3238,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
}
// Drop the removed augment on the player's cursor
if (!PutItemInInventory(EQEmu::inventory::slotCursor, *itemTwoToPush, true))
if (!PutItemInInventory(EQEmu::invslot::slotCursor, *itemTwoToPush, true))
{
Log(Logs::General, Logs::Error, "Problem returning augment to player's cursor after safe removal.");
Message(15, "Error: Failed to return augment after removal from item!");
@@ -4031,7 +4032,7 @@ void Client::Handle_OP_CancelTask(const EQApplicationPacket *app)
CancelTask_Struct *cts = (CancelTask_Struct*)app->pBuffer;
if (RuleB(TaskSystem, EnableTaskSystem) && taskstate)
taskstate->CancelTask(this, cts->SequenceNumber);
taskstate->CancelTask(this, cts->SequenceNumber, static_cast<TaskType>(cts->type));
}
void Client::Handle_OP_CancelTrade(const EQApplicationPacket *app)
@@ -4175,7 +4176,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
}
else
{
Message(0, "Error: castspell->inventoryslot >= %i (0x%04x)", EQEmu::inventory::slotCursor, castspell->inventoryslot);
Message(0, "Error: castspell->inventoryslot >= %i (0x%04x)", EQEmu::invslot::slotCursor, castspell->inventoryslot);
InterruptSpell(castspell->spell_id);
}
}
@@ -4407,8 +4408,7 @@ void Client::Handle_OP_ClientTimeStamp(const EQApplicationPacket *app)
return;
}
void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
{
void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
if (IsAIControlled())
return;
@@ -4418,18 +4418,19 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
/* Invalid size check */
if (app->size != sizeof(PlayerPositionUpdateClient_Struct)
&& app->size != (sizeof(PlayerPositionUpdateClient_Struct) + 1)
) {
Log(Logs::General, Logs::Error, "OP size error: OP_ClientUpdate expected:%i got:%i", sizeof(PlayerPositionUpdateClient_Struct), app->size);
) {
Log(Logs::General, Logs::Error, "OP size error: OP_ClientUpdate expected:%i got:%i",
sizeof(PlayerPositionUpdateClient_Struct), app->size);
return;
}
PlayerPositionUpdateClient_Struct* ppu = (PlayerPositionUpdateClient_Struct*)app->pBuffer;
PlayerPositionUpdateClient_Struct *ppu = (PlayerPositionUpdateClient_Struct *) app->pBuffer;
/* Boat handling */
if (ppu->spawn_id != GetID()) {
/* If player is controlling boat */
if (ppu->spawn_id == controlling_boat_id) {
Mob* boat = entity_list.GetMob(controlling_boat_id);
Mob *boat = entity_list.GetMob(controlling_boat_id);
if (boat == 0) {
controlling_boat_id = 0;
return;
@@ -4437,9 +4438,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
auto boat_delta = glm::vec4(ppu->delta_x, ppu->delta_y, ppu->delta_z, EQ10toFloat(ppu->delta_heading));
boat->SetDelta(boat_delta);
auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* ppus = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
PlayerPositionUpdateServer_Struct *ppus = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
boat->MakeSpawnUpdate(ppus);
entity_list.QueueCloseClients(boat, outapp, true, 300, this, false);
safe_delete(outapp);
@@ -4447,16 +4448,15 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
/* Update the boat's position on the server, without sending an update */
boat->GMMove(ppu->x_pos, ppu->y_pos, ppu->z_pos, EQ12toFloat(ppu->heading), false);
return;
}
else return;
} else return;
}
float dist = 0;
float tmp;
tmp = m_Position.x - ppu->x_pos;
dist += tmp*tmp;
dist += tmp * tmp;
tmp = m_Position.y - ppu->y_pos;
dist += tmp*tmp;
dist += tmp * tmp;
dist = sqrt(dist);
/* Hack checks */
@@ -4464,29 +4464,28 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
if (m_DistanceSinceLastPositionCheck > 0.0) {
uint32 cur_time = Timer::GetCurrentTime();
if ((cur_time - m_TimeSinceLastPositionCheck) > 0) {
float speed = (m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - m_TimeSinceLastPositionCheck);
float speed =
(m_DistanceSinceLastPositionCheck * 100) / (float) (cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if (speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() || (speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() ||
(speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (IsShadowStepExempted()) {
if (m_DistanceSinceLastPositionCheck > 800) {
CheatDetected(MQWarpShadowStep, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
else if (IsKnockBackExempted()) {
} else if (IsKnockBackExempted()) {
if (speed > 30.0f) {
CheatDetected(MQWarpKnockBack, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
else if (!IsPortExempted()) {
} else if (!IsPortExempted()) {
if (!IsMQExemptedArea(zone->GetZoneID(), ppu->x_pos, ppu->y_pos, ppu->z_pos)) {
if (speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, ppu->x_pos, ppu->y_pos, ppu->z_pos);
//Death(this, 10000000, SPELL_UNKNOWN, _1H_BLUNT);
}
else {
} else {
CheatDetected(MQWarpLight, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
@@ -4500,43 +4499,39 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
m_DistanceSinceLastPositionCheck = 0.0f;
m_CheatDetectMoved = false;
}
}
else {
} else {
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
m_CheatDetectMoved = false;
}
}
else {
} else {
m_DistanceSinceLastPositionCheck += dist;
m_CheatDetectMoved = true;
if (m_TimeSinceLastPositionCheck == 0) {
m_TimeSinceLastPositionCheck = Timer::GetCurrentTime();
}
else {
} else {
uint32 cur_time = Timer::GetCurrentTime();
if ((cur_time - m_TimeSinceLastPositionCheck) > 2500) {
float speed = (m_DistanceSinceLastPositionCheck * 100) / (float)(cur_time - m_TimeSinceLastPositionCheck);
float speed =
(m_DistanceSinceLastPositionCheck * 100) / (float) (cur_time - m_TimeSinceLastPositionCheck);
int runs = GetRunspeed();
if (speed > (runs * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() || (speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (!GetGMSpeed() && (runs >= GetBaseRunspeed() ||
(speed > (GetBaseRunspeed() * RuleR(Zone, MQWarpDetectionDistanceFactor))))) {
if (IsShadowStepExempted()) {
if (m_DistanceSinceLastPositionCheck > 800) {
CheatDetected(MQWarpShadowStep, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
else if (IsKnockBackExempted()) {
} else if (IsKnockBackExempted()) {
if (speed > 30.0f) {
CheatDetected(MQWarpKnockBack, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
else if (!IsPortExempted()) {
} else if (!IsPortExempted()) {
if (!IsMQExemptedArea(zone->GetZoneID(), ppu->x_pos, ppu->y_pos, ppu->z_pos)) {
if (speed > (runs * 2 * RuleR(Zone, MQWarpDetectionDistanceFactor))) {
m_TimeSinceLastPositionCheck = cur_time;
m_DistanceSinceLastPositionCheck = 0.0f;
CheatDetected(MQWarp, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
else {
} else {
CheatDetected(MQWarpLight, ppu->x_pos, ppu->y_pos, ppu->z_pos);
}
}
@@ -4604,8 +4599,8 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
improved_hidden = false;
if (!invisible) {
auto outapp =
new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct *sa_out = (SpawnAppearance_Struct *) outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
sa_out->parameter = 0;
@@ -4620,7 +4615,8 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
is_client_moving = (ppu->y_pos == m_Position.y && ppu->x_pos == m_Position.x) ? false : true;
if (is_client_moving) {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is moving - scan timer is: %u", client_scan_npc_aggro_timer.GetDuration());
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is moving - scan timer is: %u",
client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() > 1000) {
npc_close_scan_timer.Disable();
@@ -4630,9 +4626,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
client_scan_npc_aggro_timer.Start(500);
}
}
else {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is NOT moving - scan timer is: %u", client_scan_npc_aggro_timer.GetDuration());
} else {
Log(Logs::Detail, Logs::Normal, "ClientUpdate: Client is NOT moving - scan timer is: %u",
client_scan_npc_aggro_timer.GetDuration());
if (client_scan_npc_aggro_timer.GetDuration() < 1000) {
npc_close_scan_timer.Disable();
@@ -4642,7 +4638,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
client_scan_npc_aggro_timer.Start(3000);
}
}
float new_heading = EQ12toFloat(ppu->heading);
int32 new_animation = ppu->animation;
@@ -4650,10 +4646,11 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
m_Position.x = ppu->x_pos;
m_Position.y = ppu->y_pos;
m_Position.z = ppu->z_pos;
/* Visual Debugging */
if (RuleB(Character, OPClientUpdateVisualDebug)) {
Log(Logs::General, Logs::Debug, "ClientUpdate: ppu x: %f y: %f z: %f h: %u", ppu->x_pos, ppu->y_pos, ppu->z_pos, ppu->heading);
Log(Logs::General, Logs::Debug, "ClientUpdate: ppu x: %f y: %f z: %f h: %u", ppu->x_pos, ppu->y_pos, ppu->z_pos,
ppu->heading);
this->SendAppearanceEffect(78, 0, 0, 0, 0);
this->SendAppearanceEffect(41, 0, 0, 0, 0);
}
@@ -4666,14 +4663,13 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
/* Broadcast update to other clients */
auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* position_update = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
PlayerPositionUpdateServer_Struct *position_update = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
MakeSpawnUpdate(position_update);
if (gm_hide_me) {
entity_list.QueueClientsStatus(this, outapp, true, Admin(), 250);
}
else {
} else {
entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, ClientPositionUpdates), nullptr, true);
}
@@ -4684,8 +4680,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
if (raid) {
raid->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
}
else if (group) {
} else if (group) {
group->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
}
@@ -4693,11 +4688,17 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
}
if (zone->watermap) {
if (zone->watermap->InLiquid(glm::vec3(m_Position)))
if (zone->watermap->InLiquid(glm::vec3(m_Position))) {
CheckIncreaseSkill(EQEmu::skills::SkillSwimming, nullptr, -17);
// Dismount horses when entering water
if (GetHorseId() && RuleB(Character, DismountWater)) {
SetHorseId(0);
BuffFadeByEffect(SE_SummonHorse);
}
}
CheckRegionTypeChanges();
}
return;
}
@@ -5053,7 +5054,7 @@ void Client::Handle_OP_ControlBoat(const EQApplicationPacket *app)
FastQueuePacket(&outapp);
safe_delete(outapp);
// have the boat signal itself, so quests can be triggered by boat use
boat->CastToNPC()->SignalNPC(0);
boat->Signal(0);
}
void Client::Handle_OP_CorpseDrag(const EQApplicationPacket *app)
@@ -5123,7 +5124,7 @@ void Client::Handle_OP_CreateObject(const EQApplicationPacket *app)
if (LogSys.log_settings[Logs::Inventory].is_category_enabled)
Log(Logs::Detail, Logs::Inventory, "Handle_OP_CreateObject() [psize: %u] %s", app->size, DumpPacketToString(app).c_str());
DropItem(EQEmu::inventory::slotCursor);
DropItem(EQEmu::invslot::slotCursor);
return;
}
@@ -5324,6 +5325,97 @@ void Client::Handle_OP_DeleteSpawn(const EQApplicationPacket *app)
return;
}
void Client::Handle_OP_Disarm(const EQApplicationPacket *app) {
if (dead || bZoning) return;
if (!HasSkill(EQEmu::skills::SkillDisarm))
return;
if (app->size != sizeof(Disarm_Struct)) {
Log(Logs::General, Logs::Skills, "Size mismatch for Disarm_Struct packet");
return;
}
Disarm_Struct *disarm = (Disarm_Struct *)app->pBuffer;
if (!p_timers.Expired(&database, pTimerCombatAbility2, false)) {
Message(13, "Ability recovery time not yet met.");
return;
}
p_timers.Start(pTimerCombatAbility2, 8);
BreakInvis();
Mob* pmob = entity_list.GetMob(disarm->source);
Mob* tmob = entity_list.GetMob(disarm->target);
if (!pmob || !tmob)
return;
if (pmob->GetID() != GetID()) {
// Client sent a disarm request with an originator ID not matching their own ID.
char *hack_str = NULL;
MakeAnyLenString(&hack_str, "Player %s (%d) sent OP_Disarm with source ID of: %d", GetCleanName(), GetID(), pmob->GetID());
database.SetMQDetectionFlag(this->account_name, this->name, hack_str, zone->GetShortName());
safe_delete_array(hack_str);
return;
}
// No disarm on corpses
if (tmob->IsCorpse())
return;
// No target
if (!GetTarget())
return;
// Targets don't match (possible hack, but not flagging)
if (GetTarget() != tmob) {
return;
}
// Too far away
if (pmob->CalculateDistance(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ()) > 400)
return;
// Can't see mob
//if (tmob->BehindMob(pmob))
// return;
// How can we disarm someone if we are feigned.
if (GetFeigned())
return;
// We can't disarm someone who is feigned.
if (tmob->IsClient() && tmob->CastToClient()->GetFeigned())
return;
if (GetTarget() == tmob && pmob == this->CastToMob() &&
disarm->skill == GetSkill(EQEmu::skills::SkillDisarm) && IsAttackAllowed(tmob)) {
int p_level = pmob->GetLevel() ? pmob->GetLevel() : 1;
int t_level = tmob->GetLevel() ? tmob->GetLevel() : 1;
// We have a disarmable target - sucess or fail, we always aggro the mob
if (tmob->IsNPC()) {
if (!tmob->CheckAggro(pmob)) {
zone->AddAggroMob();
tmob->AddToHateList(pmob, p_level);
}
else {
tmob->AddToHateList(pmob, p_level / 3);
}
}
int chance = GetSkill(EQEmu::skills::SkillDisarm); // (1% @ 0 skill) (11% @ 200 skill) - against even con
chance /= 2;
chance += 10;
// Modify chance based on level difference
float lvl_mod = p_level / t_level;
chance *= lvl_mod;
if (chance > 300)
chance = 300; // max chance of 30%
if (tmob->IsNPC()) {
tmob->CastToNPC()->Disarm(this, chance);
}
else if (tmob->IsClient()) {
tmob->CastToClient()->Disarm(this, chance);
}
return;
}
// Trying to disarm something we can't disarm
Message_StringID(MT_Skills, DISARM_NO_TARGET);
return;
}
void Client::Handle_OP_DeleteSpell(const EQApplicationPacket *app)
{
if (app->size != sizeof(DeleteSpell_Struct))
@@ -7049,7 +7141,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
return;
}
EQEmu::ItemInstance *CursorItemInst = GetInv().GetItem(EQEmu::inventory::slotCursor);
EQEmu::ItemInstance *CursorItemInst = GetInv().GetItem(EQEmu::invslot::slotCursor);
bool Allowed = true;
@@ -7097,7 +7189,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
GuildBankDepositAck(false, sentAction);
DeleteItemInInventory(EQEmu::inventory::slotCursor, 0, false);
DeleteItemInInventory(EQEmu::invslot::slotCursor, 0, false);
}
break;
@@ -7118,7 +7210,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
case GuildBankWithdraw:
{
if (GetInv()[EQEmu::inventory::slotCursor])
if (GetInv()[EQEmu::invslot::slotCursor])
{
Message_StringID(13, GUILD_BANK_EMPTY_HANDS);
@@ -7164,7 +7256,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
{
PushItemOnCursor(*inst);
SendItemPacket(EQEmu::inventory::slotCursor, inst, ItemPacketLimbo);
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketLimbo);
GuildBanks->DeleteItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity);
}
@@ -8147,7 +8239,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
const EQEmu::ItemData* item = nullptr;
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::inventory::slotWaist; L++) {
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::slotWaist; L++) {
const EQEmu::ItemInstance* inst = GetInv().GetItem(L);
item = inst ? inst->GetItem() : nullptr;
@@ -8167,15 +8259,15 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
else { insr->itemicons[L] = 0xFFFFFFFF; }
}
const EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::inventory::slotAmmo);
const EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::invslot::slotAmmo);
item = inst ? inst->GetItem() : nullptr;
if (item) {
// another one..I did these, didn't I!!?
strcpy(insr->itemnames[SoF::invslot::PossessionsAmmo], item->Name);
insr->itemicons[SoF::invslot::PossessionsAmmo] = item->Icon;
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else { insr->itemicons[SoF::invslot::PossessionsAmmo] = 0xFFFFFFFF; }
else { insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF; }
InspectMessage_Struct* newmessage = (InspectMessage_Struct*)insr->text;
InspectMessage_Struct& playermessage = this->GetInspectMessage();
@@ -8637,7 +8729,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
EQEmu::ItemInstance* clickaug = nullptr;
EQEmu::ItemData* augitem = nullptr;
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
const EQEmu::ItemInstance* aug_i = inst->GetAugment(r);
if (!aug_i)
continue;
@@ -9817,7 +9909,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
MoveItem_Struct* mi = (MoveItem_Struct*)app->pBuffer;
if (spellend_timer.Enabled() && casting_spell_id && !IsBardSong(casting_spell_id))
{
if (mi->from_slot != mi->to_slot && (mi->from_slot <= EQEmu::legacy::GENERAL_END || mi->from_slot > 39) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot))
if (mi->from_slot != mi->to_slot && (mi->from_slot <= EQEmu::invslot::GENERAL_END || mi->from_slot > 39) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot))
{
char *detect = nullptr;
const EQEmu::ItemInstance *itm_from = GetInv().GetItem(mi->from_slot);
@@ -9838,8 +9930,8 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
// Illegal bagslot usage checks. Currently, user only receives a message if this check is triggered.
bool mi_hack = false;
if (mi->from_slot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && mi->from_slot <= EQEmu::legacy::CURSOR_BAG_END) {
if (mi->from_slot >= EQEmu::legacy::CURSOR_BAG_BEGIN) { mi_hack = true; }
if (mi->from_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && mi->from_slot <= EQEmu::invbag::CURSOR_BAG_END) {
if (mi->from_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) { mi_hack = true; }
else {
int16 from_parent = m_inv.CalcSlotId(mi->from_slot);
if (!m_inv[from_parent]) { mi_hack = true; }
@@ -9848,8 +9940,8 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
}
}
if (mi->to_slot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && mi->to_slot <= EQEmu::legacy::CURSOR_BAG_END) {
if (mi->to_slot >= EQEmu::legacy::CURSOR_BAG_BEGIN) { mi_hack = true; }
if (mi->to_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN && mi->to_slot <= EQEmu::invbag::CURSOR_BAG_END) {
if (mi->to_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) { mi_hack = true; }
else {
int16 to_parent = m_inv.CalcSlotId(mi->to_slot);
if (!m_inv[to_parent]) { mi_hack = true; }
@@ -12475,7 +12567,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
Shielding_Struct* shield = (Shielding_Struct*)app->pBuffer;
shield_target = entity_list.GetMob(shield->target_id);
bool ack = false;
EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::inventory::slotSecondary);
EQEmu::ItemInstance* inst = GetInv().GetItem(EQEmu::invslot::slotSecondary);
if (!shield_target)
return;
if (inst)
@@ -12687,8 +12779,8 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
// shouldn't we be reimbursing if these two fail?
//make sure we are not completely full...
if (freeslotid == EQEmu::inventory::slotCursor) {
if (m_inv.GetItem(EQEmu::inventory::slotCursor) != nullptr) {
if (freeslotid == EQEmu::invslot::slotCursor) {
if (m_inv.GetItem(EQEmu::invslot::slotCursor) != nullptr) {
Message(13, "You do not have room for any more items.");
safe_delete(outapp);
safe_delete(inst);
@@ -13311,13 +13403,13 @@ void Client::Handle_OP_Split(const EQApplicationPacket *app)
//Per the note above, Im not exactly sure what to do on error
//to notify the client of the error...
if (!isgrouped) {
Message(13, "You can not split money if your not in a group.");
Message(13, "You can not split money if you're not in a group.");
return;
}
Group *cgroup = GetGroup();
if (cgroup == nullptr) {
//invalid group, not sure if we should say more...
Message(13, "You can not split money if your not in a group.");
Message(13, "You can not split money if you're not in a group.");
return;
}

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