Fix /camp rest timer exploit

This commit is contained in:
Michael Cook (mackal) 2018-07-14 17:41:42 -04:00
parent d0956194af
commit 37ff8c830d
6 changed files with 27 additions and 47 deletions

View File

@ -129,7 +129,7 @@ void Timer::SetTimer(uint32 set_timer_time) {
}
}
uint32 Timer::GetRemainingTime() {
uint32 Timer::GetRemainingTime() const {
if (enabled) {
if (current_time - start_time > timer_time)
return 0;

View File

@ -40,7 +40,7 @@ public:
void Disable();
void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
void SetTimer(uint32 set_timer_time=0);
uint32 GetRemainingTime();
uint32 GetRemainingTime() const;
inline const uint32& GetTimerTime() { return timer_time; }
inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
void Trigger();

View File

@ -325,9 +325,6 @@ Client::Client(EQStreamInterface* ieqs)
initial_respawn_selection = 0;
alternate_currency_loaded = false;
EngagedRaidTarget = false;
SavedRaidRestTimer = 0;
interrogateinv_flag = false;
trapid = 0;
@ -630,7 +627,7 @@ bool Client::Save(uint8 iCommitNow) {
/* Total Time Played */
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
m_pp.RestTimer = GetRestTimer();
/* Save Mercs */
if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)) {
@ -4594,29 +4591,31 @@ int Client::GetAggroCount() {
return AggroCount;
}
void Client::IncrementAggroCount() {
// we pass in for book keeping if RestRegen is enabled
void Client::IncrementAggroCount(bool raid_target)
{
// This method is called when a client is added to a mob's hate list. It turns the clients aggro flag on so
// rest state regen is stopped, and for SoF, it sends the opcode to show the crossed swords in-combat indicator.
//
//
AggroCount++;
if(!RuleB(Character, RestRegenEnabled))
return;
uint32 newtimer = raid_target ? RuleI(Character, RestRegenRaidTimeToActivate) : RuleI(Character, RestRegenTimeToActivate);
m_pp.RestTimer = std::max(m_pp.RestTimer, newtimer);
// If we already had aggro before this method was called, the combat indicator should already be up for SoF clients,
// so we don't need to send it again.
//
if(AggroCount > 1)
return;
// Pause the rest timer
// Pause the rest timer, it's possible the new timer is a non-raid timer we're currently ticking down on a raid timer
if (AggroCount == 1)
SavedRaidRestTimer = rest_timer.GetRemainingTime();
m_pp.RestTimer = std::max(m_pp.RestTimer, rest_timer.GetRemainingTime() / 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 1);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x01);
@ -4626,12 +4625,11 @@ void Client::IncrementAggroCount() {
}
void Client::DecrementAggroCount() {
void Client::DecrementAggroCount()
{
// This should be called when a client is removed from a mob's hate list (it dies or is memblurred).
// It checks whether any other mob is aggro on the player, and if not, starts the rest timer.
// For SoF, the opcode to start the rest state countdown timer in the UI is sent.
//
// If we didn't have aggro before, this method should not have been called.
if(!AggroCount)
@ -4643,29 +4641,16 @@ void Client::DecrementAggroCount() {
return;
// Something else is still aggro on us, can't rest yet.
if(AggroCount) return;
if (AggroCount)
return;
uint32 time_until_rest;
if (GetEngagedRaidTarget()) {
time_until_rest = RuleI(Character, RestRegenRaidTimeToActivate) * 1000;
SetEngagedRaidTarget(false);
} else {
if (SavedRaidRestTimer > (RuleI(Character, RestRegenTimeToActivate) * 1000)) {
time_until_rest = SavedRaidRestTimer;
SavedRaidRestTimer = 0;
} else {
time_until_rest = RuleI(Character, RestRegenTimeToActivate) * 1000;
}
}
rest_timer.Start(time_until_rest);
rest_timer.Start(m_pp.RestTimer * 1000);
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
auto outapp = new EQApplicationPacket(OP_RestState, 5);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, (uint32)(time_until_rest / 1000));
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, m_pp.RestTimer);
QueuePacket(outapp);
safe_delete(outapp);
}

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@ -1074,7 +1074,7 @@ public:
void ClearPendingAdventureData();
int GetAggroCount();
void IncrementAggroCount();
void IncrementAggroCount(bool raid_target = false);
void DecrementAggroCount();
void SendPVPStats();
void SendDisciplineTimers();
@ -1278,9 +1278,6 @@ public:
int mod_food_value(const EQEmu::ItemData *item, int change);
int mod_drink_value(const EQEmu::ItemData *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
void ShowNumHits(); // work around function for numhits not showing on buffs
void TripInterrogateInvState() { interrogateinv_flag = true; }
@ -1398,6 +1395,8 @@ private:
void DoManaRegen();
void DoStaminaHungerUpdate();
void CalcRestState();
// if they have aggro (AggroCount != 0) their timer is saved in m_pp.RestTimer, else we need to get current timer
inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
uint32 pLastUpdate;
uint32 pLastUpdateWZ;
@ -1565,9 +1564,6 @@ private:
float AreaManaRegen;
float AreaEndRegen;
bool EngagedRaidTarget;
uint32 SavedRaidRestTimer;
std::set<uint32> zone_flags;
ClientTaskState *taskstate;

View File

@ -1933,12 +1933,11 @@ void Client::DoEnduranceUpkeep() {
SetEndurUpkeep(false);
}
void Client::CalcRestState() {
void Client::CalcRestState()
{
// This method calculates rest state HP and mana regeneration.
// The client must have been out of combat for RuleI(Character, RestRegenTimeToActivate) seconds,
// must be sitting down, and must not have any detrimental spells affecting them.
//
if(!RuleB(Character, RestRegenEnabled))
return;
@ -1950,6 +1949,9 @@ void Client::CalcRestState() {
if(!rest_timer.Check(false))
return;
// so we don't have aggro, our timer has expired, we do not want this to cause issues
m_pp.RestTimer = 0;
uint32 buff_count = GetMaxTotalSlots();
for (unsigned int j = 0; j < buff_count; j++) {
if(buffs[j].spellid != SPELL_UNKNOWN) {
@ -1960,7 +1962,6 @@ void Client::CalcRestState() {
}
ooc_regen = true;
}
void Client::DoTracking()

View File

@ -207,9 +207,7 @@ void HateList::AddEntToHateList(Mob *in_entity, int32 in_hate, int32 in_damage,
parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
if (in_entity->IsClient()) {
if (hate_owner->CastToNPC()->IsRaidTarget())
in_entity->CastToClient()->SetEngagedRaidTarget(true);
in_entity->CastToClient()->IncrementAggroCount();
in_entity->CastToClient()->IncrementAggroCount(hate_owner->CastToNPC()->IsRaidTarget());
}
}
}