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Fix /camp rest timer exploit
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d0956194af
commit
37ff8c830d
@ -129,7 +129,7 @@ void Timer::SetTimer(uint32 set_timer_time) {
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}
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}
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uint32 Timer::GetRemainingTime() {
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uint32 Timer::GetRemainingTime() const {
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if (enabled) {
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if (current_time - start_time > timer_time)
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return 0;
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@ -40,7 +40,7 @@ public:
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void Disable();
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void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
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void SetTimer(uint32 set_timer_time=0);
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uint32 GetRemainingTime();
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uint32 GetRemainingTime() const;
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inline const uint32& GetTimerTime() { return timer_time; }
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inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
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void Trigger();
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@ -325,9 +325,6 @@ Client::Client(EQStreamInterface* ieqs)
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initial_respawn_selection = 0;
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alternate_currency_loaded = false;
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EngagedRaidTarget = false;
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SavedRaidRestTimer = 0;
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interrogateinv_flag = false;
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trapid = 0;
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@ -630,7 +627,7 @@ bool Client::Save(uint8 iCommitNow) {
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/* Total Time Played */
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TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
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m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
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m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
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m_pp.RestTimer = GetRestTimer();
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/* Save Mercs */
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if (GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS)) {
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@ -4594,29 +4591,31 @@ int Client::GetAggroCount() {
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return AggroCount;
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}
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void Client::IncrementAggroCount() {
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// we pass in for book keeping if RestRegen is enabled
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void Client::IncrementAggroCount(bool raid_target)
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{
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// This method is called when a client is added to a mob's hate list. It turns the clients aggro flag on so
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// rest state regen is stopped, and for SoF, it sends the opcode to show the crossed swords in-combat indicator.
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//
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//
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AggroCount++;
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if(!RuleB(Character, RestRegenEnabled))
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return;
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uint32 newtimer = raid_target ? RuleI(Character, RestRegenRaidTimeToActivate) : RuleI(Character, RestRegenTimeToActivate);
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m_pp.RestTimer = std::max(m_pp.RestTimer, newtimer);
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// If we already had aggro before this method was called, the combat indicator should already be up for SoF clients,
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// so we don't need to send it again.
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//
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if(AggroCount > 1)
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return;
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// Pause the rest timer
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// Pause the rest timer, it's possible the new timer is a non-raid timer we're currently ticking down on a raid timer
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if (AggroCount == 1)
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SavedRaidRestTimer = rest_timer.GetRemainingTime();
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m_pp.RestTimer = std::max(m_pp.RestTimer, rest_timer.GetRemainingTime() / 1000);
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if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
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auto outapp = new EQApplicationPacket(OP_RestState, 1);
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char *Buffer = (char *)outapp->pBuffer;
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x01);
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@ -4626,12 +4625,11 @@ void Client::IncrementAggroCount() {
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}
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void Client::DecrementAggroCount() {
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void Client::DecrementAggroCount()
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{
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// This should be called when a client is removed from a mob's hate list (it dies or is memblurred).
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// It checks whether any other mob is aggro on the player, and if not, starts the rest timer.
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// For SoF, the opcode to start the rest state countdown timer in the UI is sent.
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//
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// If we didn't have aggro before, this method should not have been called.
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if(!AggroCount)
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@ -4643,29 +4641,16 @@ void Client::DecrementAggroCount() {
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return;
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// Something else is still aggro on us, can't rest yet.
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if(AggroCount) return;
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if (AggroCount)
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return;
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uint32 time_until_rest;
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if (GetEngagedRaidTarget()) {
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time_until_rest = RuleI(Character, RestRegenRaidTimeToActivate) * 1000;
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SetEngagedRaidTarget(false);
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} else {
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if (SavedRaidRestTimer > (RuleI(Character, RestRegenTimeToActivate) * 1000)) {
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time_until_rest = SavedRaidRestTimer;
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SavedRaidRestTimer = 0;
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} else {
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time_until_rest = RuleI(Character, RestRegenTimeToActivate) * 1000;
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}
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}
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rest_timer.Start(time_until_rest);
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rest_timer.Start(m_pp.RestTimer * 1000);
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if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
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auto outapp = new EQApplicationPacket(OP_RestState, 5);
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char *Buffer = (char *)outapp->pBuffer;
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, (uint32)(time_until_rest / 1000));
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, m_pp.RestTimer);
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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@ -1074,7 +1074,7 @@ public:
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void ClearPendingAdventureData();
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int GetAggroCount();
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void IncrementAggroCount();
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void IncrementAggroCount(bool raid_target = false);
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void DecrementAggroCount();
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void SendPVPStats();
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void SendDisciplineTimers();
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@ -1278,9 +1278,6 @@ public:
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int mod_food_value(const EQEmu::ItemData *item, int change);
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int mod_drink_value(const EQEmu::ItemData *item, int change);
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void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
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bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
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void ShowNumHits(); // work around function for numhits not showing on buffs
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void TripInterrogateInvState() { interrogateinv_flag = true; }
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@ -1398,6 +1395,8 @@ private:
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void DoManaRegen();
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void DoStaminaHungerUpdate();
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void CalcRestState();
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// if they have aggro (AggroCount != 0) their timer is saved in m_pp.RestTimer, else we need to get current timer
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inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
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uint32 pLastUpdate;
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uint32 pLastUpdateWZ;
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@ -1565,9 +1564,6 @@ private:
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float AreaManaRegen;
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float AreaEndRegen;
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bool EngagedRaidTarget;
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uint32 SavedRaidRestTimer;
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std::set<uint32> zone_flags;
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ClientTaskState *taskstate;
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@ -1933,12 +1933,11 @@ void Client::DoEnduranceUpkeep() {
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SetEndurUpkeep(false);
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}
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void Client::CalcRestState() {
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void Client::CalcRestState()
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{
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// This method calculates rest state HP and mana regeneration.
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// The client must have been out of combat for RuleI(Character, RestRegenTimeToActivate) seconds,
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// must be sitting down, and must not have any detrimental spells affecting them.
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//
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if(!RuleB(Character, RestRegenEnabled))
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return;
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@ -1950,6 +1949,9 @@ void Client::CalcRestState() {
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if(!rest_timer.Check(false))
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return;
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// so we don't have aggro, our timer has expired, we do not want this to cause issues
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m_pp.RestTimer = 0;
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uint32 buff_count = GetMaxTotalSlots();
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for (unsigned int j = 0; j < buff_count; j++) {
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if(buffs[j].spellid != SPELL_UNKNOWN) {
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@ -1960,7 +1962,6 @@ void Client::CalcRestState() {
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}
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ooc_regen = true;
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}
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void Client::DoTracking()
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@ -207,9 +207,7 @@ void HateList::AddEntToHateList(Mob *in_entity, int32 in_hate, int32 in_damage,
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parse->EventNPC(EVENT_HATE_LIST, hate_owner->CastToNPC(), in_entity, "1", 0);
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if (in_entity->IsClient()) {
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if (hate_owner->CastToNPC()->IsRaidTarget())
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in_entity->CastToClient()->SetEngagedRaidTarget(true);
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in_entity->CastToClient()->IncrementAggroCount();
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in_entity->CastToClient()->IncrementAggroCount(hate_owner->CastToNPC()->IsRaidTarget());
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}
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}
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}
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