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510 Commits

Author SHA1 Message Date
Akkadius 05f566ad07 tweak 2025-06-22 13:42:45 -05:00
Chris Miles c7a8d796fc Update CMakeLists.txt 2025-06-22 13:21:11 -05:00
Chris Miles 77163ec137 Update eqemu_logsys.h 2025-06-22 04:23:03 -05:00
Chris Miles e846bb86b6 [Code] Remove Regex Compile Bloat (#4947) 2025-06-22 02:08:15 -05:00
Chris Miles 3e6a3e2168 [Build] Significantly Improve Build Times Using Unity Builds (#4948) 2025-06-22 02:08:03 -05:00
Alex King 2aebf1a78a [Code] Remove Unused MZoneShutdown Mutex (#4946) 2025-06-22 01:49:39 -05:00
Chris Miles 1be7e56b86 [Databuckets] Move Databuckets to Common (#4918)
* [Databuckets] Move Databuckets to Common

* Fix linking issue
2025-06-16 16:48:29 -05:00
Chris Miles a0ff9d67a1 [Fix] Bulk Send Corpses after Idle State (#4910) 2025-06-09 14:31:28 -05:00
Chris Miles befee1c729 [Quests] Support Multiple Quest, Plugin, and Lua Module Paths (#4906)
* [Quests] Add Support for Multiple Load Paths

* Adjust load paths

* plugin != m_lua_module_directories
2025-06-09 12:49:46 -05:00
nytmyr 3d70063a68 [Doors] Fix door saving for versions (#4905)
* [Doors] Fix door saving for versions

- Door saving wasn't saving to the proper version on `#door save`

* Update doors.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-09 12:47:56 -05:00
JJ 4e28bcf85e Bump libuv to 1.50.0 (#4898) 2025-06-09 12:40:37 -05:00
JJ 687d10960a [Logs] Fix output for tasks in logs (#4907) 2025-06-09 12:32:45 -05:00
Chris Miles 567d46c3d6 [Performance] Auto Idle / AFK (#4903)
* [Performance] AFK Client Packet Filtering

* Player feedback

* Update client_packet.cpp

* Fixes

* Streamline updates to SetAFK

* Decouple idling and AFK and manual AFK

* Reset clock timer when we take AFK or idle off

* Exclude bard songs in non combat zones from resetting timer

* GM exclusion adjustments
2025-05-22 13:08:32 -05:00
Chris Miles 53cc2de459 [World API] Input Validation (#4904)
* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
2025-05-22 13:08:17 -05:00
Chris Miles cb866cba31 [Release] 23.7.0 (#4902) 2025-05-19 12:31:37 -05:00
JJ e2162c08da [CLI] Add custom database version output (#4901)
* Add custom database version output to CLI from #4892

* Spacing alignment
2025-05-18 11:28:10 -05:00
Chris Miles e657953b8f [Netcode] Resend Logic Adjustments (#4900)
* Timeout adjustment

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Stuff

* Update daybreak_connection.h

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp

* Update daybreak_connection.cpp
2025-05-18 11:19:37 -05:00
JJ eb366e67b7 [CLI] Fix MySQL check in database dumper (#4897) 2025-05-16 18:56:38 -05:00
JJ 5b728a42f7 Update zonelist.h (#4896) 2025-05-16 18:17:38 -04:00
Chris Miles a1d414d64c [Netcode] Resend Logic Adjustments (#4895)
* [Netcode] Resend Logic Adjustments

* Update daybreak_connection.h
2025-05-16 16:46:07 -05:00
Chris Miles 907029ed76 [Database] Remove Transaction Wrapped Character Save (#4894) 2025-05-16 16:07:45 -05:00
Chris Miles 894f22fba0 [Fix] Deadlock on failed #copycharacter commands (#4887) 2025-05-16 13:39:34 -05:00
Chris Miles 7ec09d7e0f [Player Events] Add rule to ignore configured GM commands (#4888) 2025-05-16 13:39:24 -05:00
Chris Miles c82266790a [Zone State] Load New Spawn2 Data When Present (#4889) 2025-05-16 13:39:16 -05:00
Chris Miles ec31fddbae [Logging] Auto Update Log Category Names (#4890) 2025-05-16 13:39:08 -05:00
Chris Miles fb49ce2404 [Rules] Auto Update Rule Notes from Source (#4891)
* [Rules] Auto Update Rule Notes from Source

* Update rulesys.cpp
2025-05-16 13:38:59 -05:00
Chris Miles 276b7e238a [Database] Add Custom Database Migrations for Operators (#4892)
* [Database] Add Custom Database Migrations for Operators

* Changes

* Update database_update_manifest_custom.cpp
2025-05-16 13:38:51 -05:00
Chris Miles c7a463420b [World] Fix Rarer Reload Deadlock (#4893) 2025-05-16 13:38:42 -05:00
Chris Miles a56bb52808 Update README.md 2025-05-15 15:29:05 -05:00
Chris Miles 0bbdb58679 Update README.md 2025-05-15 15:26:07 -05:00
Alex King f29478c105 [Commands] Add #zonevariable Command (#4882)
* [Commands] Add #zonevariable Command

* Update zonevariable.cpp

* Argument safety

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:53:43 -05:00
Chris Miles 888a88f966 [Release] 23.6.0 (#4885) 2025-05-14 20:50:49 -05:00
Alex King 3b617a6652 [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT (#4866)
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT

* Push

* Update base_character_data_repository.h

* Update version field

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:46:25 -05:00
Alex King c36c336bc7 [Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
2025-05-14 20:46:11 -05:00
zrix-eq 4a9779635d [Feature] Add Character:TradeskillUpMinChance rule (#4867) 2025-05-14 20:27:09 -05:00
Mitch Freeman 20da490bda [Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex

* AddNPCTintID

Add NPCTintID to spawn logic

* Update base_npc_types_repository.h

* Correct version.h
2025-05-14 20:26:35 -05:00
Mitch Freeman 1221e88d92 [Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
nytmyr a2b28b2e16 [Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull

- Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull.

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

Miscommit

* undo

* Cleanup and Fixes

- Cleanup
- Fixed Animation Empathy checks and consolidates
- Enchanter pets will honor Animation Empathy rules all around
- Pets will properly guard if allowed when pulling
2025-05-14 20:21:25 -05:00
zimp-wow 3d607d352c [Fix] Fix Object Name Init, User Refs, and Client Sync on Close (#4861)
* [Bugfix] Fix uninitialized char* in object.cpp.

* [Bugfix] Clear object user and user tradeskill object on reset.

* [Bugfix] Send clear object packet on Object::Close()
2025-05-14 20:20:57 -05:00
JJ 83cd8119c8 [CLI] ETL Settings Output (#4873)
* Update etl_get_settings.cpp

* Update etl_get_settings.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:19:30 -05:00
nytmyr 4de8fbbd56 [Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks

- Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets.
- For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned.
- This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets.
- `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits.

Rewrote checks and tested every scenario of set unset rules/buckets.

* Cleanup, fix bot count

- Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
2025-05-14 20:13:50 -05:00
nytmyr 780120036d [Bots] Move all spell_id instances to uint16 (#4876)
* [Bots] Move all spell_id instances to uint16

* Alignment
2025-05-14 19:58:18 -05:00
catapultam-habeo f3697e633c [Fix] Prevent Ranged Attack from being triggered at arbitrary rate (#4879) 2025-05-14 19:55:14 -05:00
hbingram 24f8d88333 [Fix] Fix breaking change to UF patches caused by Big Bags update (#4883)
* Fix breaking change to UF patches caused by Big Bags update

* Update comment

* Removed original line that was commented.
2025-05-14 19:51:48 -05:00
carolus21rex 21bd906a4d [Crash] Fix crash bug with pbae and quest scripts spawning mobs (#4884)
If a PBAE is in progress while a mob pops it can cause a crash. Forcing a copy before the ae has a chance to pop a mob should fix the weirdness
2025-05-14 19:50:12 -05:00
JJ 138612bc88 Only resume NPC if npc_id is ready (#4875) 2025-05-02 16:25:18 -04:00
dependabot[bot] 5919bb4dea Bump golang.org/x/net in /utils/scripts/build/should-release (#4864)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.36.0 to 0.38.0.
- [Commits](https://github.com/golang/net/compare/v0.36.0...v0.38.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-version: 0.38.0
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-02 16:24:44 -04:00
Alex King 99d249fefd [Bug Fix] Fix Crash with #task (#4874) 2025-04-30 19:15:53 -04:00
Mitch Freeman c08f286817 AddUntargetableToSpawn (#4872)
Adds the db entry for untargetable to the spawn struct
2025-04-28 17:50:57 -04:00
nytmyr cd003ff0b7 [Cleanup] Fix typo in QueryNameAvailablity (#4869) 2025-04-28 17:49:03 -04:00
nytmyr 1a539f6656 [Hotfix] Fix #copycharacter command (#4860)
This was failing due to a column change in `inventory` from `charid` to `character_id` and would result in no inventory for the new character.
2025-04-28 17:48:30 -04:00
nytmyr 7e7fb7b758 [Bots] Prevent non-taunters from potentially fleeing mob on TargetReflection (#4859)
- Casters could endlessly flee a mob if they had target reflection and were too close.
- Prevents all bots that aren't taunting from adjusting if they're too close and have target reflection. This is safer than limiting it to just casters and ranged bots to prevent situations where melee bots might not be able to outrun the mob to get to their melee range and continually flee.
- WE'LL GET THIS RIGHT EVENTUALLY /sigh
2025-04-28 17:46:12 -04:00
Mitch Freeman 5ae87b40e2 Add some evolvingitem crash checks seen over the past few months. (#4870) 2025-04-28 17:45:15 -04:00
Mitch Freeman 0ec07daebb Fix an edge case for sending a no drop item within a parcel (#4865) 2025-04-28 17:43:31 -04:00
Mitch Freeman 9869da2a0a Resolve guild messaging for incorrect guild tags when creating/deleting guilds. (#4863) 2025-04-28 17:43:04 -04:00
Mitch Freeman 617eb4432b Resolve empty trader lists in the bazaar window. This resolves a typo in the GetDistinctTraders routine. (#4862) 2025-04-28 17:41:45 -04:00
Chris Miles a2b2a6a5cf [Release] 23.5.0 (#4858) 2025-04-10 02:11:20 -05:00
Chris Miles 43a5bff84a [Performance] Network Ring Buffers (#4857)
* [Performance] Network Ring Buffers

* Cursor versus linear scan (wtf GPT)
2025-04-10 02:02:25 -05:00
KayenEQ e983d07228 [Spells] Fear resistance effects edge case fixes and support for SPA 102 as an AA (#4848)
* Clean up for fear related bonus variables

SPA 181 FearResistChance  (% chance to outright resist fear) and SPA 102 Fearless (on live used only on pets for  full fear immunity if presents)

The way were calculating the bonuses was mixing the variables we used for each together in a way that could cause conflicts when combined with negate spell effect.

While doing some live testing was able to confirm SPA102 when cast on pets will terminate the fear on the next tick which is consistent with how we have the mechanic coded.

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-04-09 23:49:55 -05:00
catapultam-habeo 90db12483a [Feature] Add rule to consume command text from any channel (#4839)
* vanilla implementation

* fix typo
2025-04-09 22:45:09 -05:00
nytmyr ff71cfbd5b [Bots] Positioning rewrite (#4856)
* [Bots] Positioning rewrite

- Fixes positioning issues where bots could run back and forth or stay at the target's feet.
- Adds checks to ensure bots don't spam positioning updates and complete their initial positioning.
- Cleans up logic and makes it easier to read.

* Cleanup
2025-04-09 22:39:59 -05:00
Mitch Freeman 08bb9de437 [Fix] Add the bazaar search limit to query (#4829) 2025-04-09 21:44:19 -05:00
Chris Miles 16e341906d [Fix] Zone State Spawn2 Location Restore (#4844)
* [Fix] Zone State Spawn2 Location Restore

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-04-09 21:43:18 -05:00
Mitch Freeman 216b3a039f [Fix] Bazaar Search window not working in a DZ (#4828) 2025-04-09 21:33:48 -05:00
nytmyr b813cf71bb [Bots] Add valid state checks to ^clickitem (#4830)
* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* Add error output on no bots selected.=
2025-04-09 21:33:11 -05:00
nytmyr 48ecd1222f [Bots] Restore old buff overwrite blocking (#4832)
- [#4756](https://github.com/EQEmu/Server/pull/4756) changed the way overwriting worked for buffs. It allowed stronger spells to overwrite lesser spells if they were already on the target.
- However, this is a positive change but has its drawbacks with spells of similar value. It could cause an endless buff loop where they constantly replaced one another.

Overall, the con of endless buffing outweighs the benefit of automatic overwriting lesser spells and the control should be left to only spell lists via `^spells` for bot owners as it was before to determine which buffs bots will cast.
2025-04-09 21:32:57 -05:00
nytmyr e758b407e9 [Bots] Flag all buffs with SE_DamageShield as Damage Shield (#4833)
- Certain resist spells have a DS bonus on them and can be casted as a resist rather than a damage shield. This forces anything with a damage shield as a damage shield buff.
2025-04-09 21:32:38 -05:00
KayenEQ 758dd1875e [Spells] Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. (#4847)
* SPA180 bypassed by field no_resist (field209)

SPA 180 SE_ResistSpellChance provides chance to resist spells outright. This should not be checked to resist a spell if spell has (field209 / no_resist) set to 1.

* Update spells.cpp

confirmed on live unresistable spells are not blocked by sanctification disc or related AA's
2025-04-09 21:31:27 -05:00
KayenEQ 8e2961dda5 [Spells] Update to SPA 378 SE_SpellEffectResistChance (#4845)
* SPA 378 update

Update to SPA 378

SE_SpellEffectResistChance provides chance to resist specific spell effects.

This updates allows support for multiple resistance checks against different effects in same spell.

Example. If a spell has a silence and a blind effect and the target has an AA that gives 10% chance to resist silence and 5% chance to resist blind. It will roll against effect respectively each giving a chance to resist the spell.

* Update spells.cpp

Unresistable spells (resisttype = 0) do not ever resist a spell even with SPA378

Example: Pheonix Charm in Plane of Fire, or Storm Comet in Bastion of Thunder. Parsed both and never got a resist despite having the AA that has effect specific resists which both those spells match.
2025-04-09 21:23:39 -05:00
JJ 5522eda6e4 [Cleanup] Update link for legacy EQEmu loginserver account setup (#4826) 2025-04-09 21:15:22 -05:00
Chris Miles ac1469bac2 [Performance] Pre-Compute CLE Server Lists (#4838)
* [Performance] Pre-Compute CLE Server Lists

* Remove debug
2025-04-09 21:11:52 -05:00
zimp-wow c2989e019a [Bugfix] Prevent depops from blocking new spawns. (#4841) 2025-04-09 21:11:05 -05:00
JJ e16b481ba2 [Cleanup] Remove queryserv dump flag (#4842)
Since queryserv tables are deprecated, there is no longer a need to use this flag
2025-04-09 21:10:46 -05:00
zimp-wow 4fc0ffd173 [Bugfix] Load zone variables before encounter_load. (#4846) 2025-04-09 20:59:19 -05:00
Chris Miles b883888a19 [Performance] Character Save Optimizations (#4851) 2025-04-09 20:56:24 -05:00
Chris Miles 50ad97aa0b [Fix] Databuckets Account Cache Loading (#4855) 2025-04-09 20:56:11 -05:00
zimp-wow dca892e258 [Bugfix] Prevent final shutdown from persisting incomplete state. (#4849)
* [Bugfix] Prevent final shutdown from persisting incomplete state.

* [Bugfix] Change shutdown parameters to member variable.
2025-04-09 20:55:56 -05:00
Alex f9fe4ea2ec [Fix] FixHeading Infinite Loop Fix (#4854)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-04-09 20:55:35 -05:00
Chris Miles cc30c72538 [API] World API Optimizations (#4850) 2025-04-09 20:55:13 -05:00
JJ d1fd40cd85 [Database] Fix manifest for helmtexture in horses table (#4852)
* Update database_update_manifest.cpp

* Update database_update_manifest.cpp
2025-04-09 20:53:41 -05:00
Chris Miles f3af458cb3 [Netcode] Fix Stale Client Edge Case (#4853)
* [Netcode] Fix Stale Client Edge Case

* [Netcode] Make sure we always set m_close_time
2025-04-09 20:52:46 -05:00
Akkadius a093d04594 [Hotfix] Remove QS Tables From Export 2025-04-09 20:17:28 -05:00
zimp-wow 115df81400 [Bug Fix] Fix missing timer_name check on Mob::StopTimer (#4840) 2025-04-03 20:40:13 -04:00
Chris Miles 5babc864b9 [Fix] Regression in World SendEmoteMessageRaw (#4837) 2025-04-03 11:17:09 -05:00
Chris Miles 60a2dd8616 [Crash] Fix rarer exception crash issue in PlayerEventLogs::ProcessBatchQueue (#4835) 2025-04-02 19:22:40 -05:00
Akkadius 9be2485330 [Hotfix] Backfill expire_at (not sure why this didn't make it in there to begin with) 2025-03-31 02:34:35 -05:00
Akkadius a2bf10624a Update database_update_manifest.cpp 2025-03-31 02:29:25 -05:00
Akkadius ed58d16f1f [Hotfix] Make sure we don't expire default value instances 2025-03-31 02:25:07 -05:00
Akkadius e9b45fb360 Update CHANGELOG.md 2025-03-30 17:05:27 -05:00
Chris Miles 803972873a [Database] Wrap PurgeExpiredInstances in a Transaction (#4824) 2025-03-30 17:03:57 -05:00
Chris Miles d9e57eca79 [Fix] Instance DZ Creation (#4823)
* [Fix] Instance DZ Creation

* Update dynamic_zone_base.cpp
2025-03-30 16:59:29 -05:00
JJ 6429dc80d3 [Release] 23.4.0 (#4822)
* Update CHANGELOG.md

* Update package.json

* Update version.h
2025-03-30 16:12:42 -05:00
JJ c4262b3fa6 [Cleanup] UCS Member Count (#4819)
* [Cleanup] Fix SendChannelMembers size in UCS ChatChannelList

* Part 2

* Forgot null terminator
2025-03-30 14:46:46 -05:00
Chris Miles 92128b98fd [Instances] Add expire_at Column (#4820)
* [Instances] Add `expire_at` Column

* expire_at update

* Update servertalk.h

* Add rule Instances:ExpireOffsetTimeSeconds
2025-03-30 14:46:02 -05:00
Chris Miles b9cfdea76c [Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements

* Spawn condition

* Update zone.cpp

* Remove redundant logic

* Update zone_state.cpp

* TestZLocationDrift

* Protect NPC resumed NPC's from being able to die
2025-03-30 01:45:28 -05:00
Chris Miles c8a7066d0e [Performance] Send Smarter Emote Packets (#4818) 2025-03-29 19:50:44 -05:00
JJ 950cc4a325 [Cleanup] Control flow defaults missed in recent bot updates (#4817) 2025-03-29 19:07:31 -05:00
Chris Miles 82b48fe6e8 [Reload] Add Reload for Maps / Navs (#4816) 2025-03-29 18:24:17 -05:00
Chris Miles ca9c1fdd24 [API] Expose Zoneserver Compile Metadata (#4815) 2025-03-29 18:14:02 -05:00
Chris Miles fe08961d25 [Crash] Fix Repop Race Condition Crash (#4814)
* [Crash] Fix Repop Race Condition Crash

* True fix
2025-03-29 17:39:40 -05:00
Chris Miles 5b9f7ff4c9 [Fix] Globally Reloading Quests when not loaded (#4813) 2025-03-29 17:10:40 -05:00
Chris Miles 23743a4050 [Fix] Fix Instance Creation Race Condition (#4803)
* [Fix] Fix Instance Creation Race Condition

* Rejigger

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-29 17:10:20 -05:00
nytmyr 444d688ad2 [Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
2025-03-29 16:01:31 -05:00
nytmyr d554eb3423 [Bots] Fix rule Bots:FinishBuffing (#4788) 2025-03-29 15:17:33 -05:00
nytmyr deb298dda7 [Bots] Enraged positioning (#4789)
- Non-taunting melee bots will now properly go behind their target when it is enraged.
- Reduces how often taunting bots adjust their positioning by removing unnecessary rules.
- Cleans up CombatPositioning a bit
2025-03-29 15:00:08 -05:00
nytmyr 19e785b842 [Bots] Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors (#4791)
* [Bots] Fix error copy/paste

Oops

* Eliminate false errors on empty rules and add more sanity checks

- `Bots:ZonesWithSpawnLimits` - This is to be used when zones will only allow up to x amount of bots. Example: A player can normally spawn 5 bots but a zone in this rule has a lower limit of up to 3, this rule would override their normal limit if their normal limit is above the listed zone's max in `Bots:ZoneSpawnLimits`.
- `Bots:ZonesWithForcedSpawnLimits` - Zones in this rule will override any spawn limits high or low and force it. If one player can normally spawn 2 and another player can spawn 10 but a zone listed forces a limit of 5, all players will be able to spawn 5. Follows the limits set in `Bots:ZoneForcedSpawnLimits`
2025-03-29 14:59:09 -05:00
Chris Miles 7b9691d486 [Performance] Reduce LFGuild Chatter (#4794) 2025-03-29 14:58:01 -05:00
Chris Miles 30fddcc5a0 [Performance] Reduce UpdateWho S2S Chatter to World (#4792)
* [Performance] Reduce UpdateWho S2S chatter

* Add rule to change this dynamically
2025-03-29 14:56:32 -05:00
Chris Miles 235e59a2d8 [Database] Fix Respawn Times Table (#4802) 2025-03-29 14:54:26 -05:00
Chris Miles bc1ffe0716 [Performance] Reduce Adventure S2S chatter (#4793) 2025-03-29 14:48:41 -05:00
Chris Miles 44497414db [Instance] Clear Respawn Timers on Creation (#4801)
* [DZ] Clear Respawn Timers on Creation

* Revert "[DZ] Clear Respawn Timers on Creation"

This reverts commit ae18b77e83.

* Clear respawn times on instance creation
2025-03-29 14:47:25 -05:00
Chris Miles 96e34fe8f7 [Performance] Improve Character Select DB Performance (#4799) 2025-03-29 14:46:57 -05:00
Alex King ceca28d2a3 [Cleanup] Remove Extraneous Time Type in ShowZoneData (#4806) 2025-03-29 14:44:26 -05:00
Alex King b040571427 [Commands] Add Instance Support to #zoneshutdown (#4807)
* [Commands] Add Instance Support to #zoneshutdown

* Update zoneserver.cpp

* Update zoneshutdown.cpp
2025-03-29 14:44:08 -05:00
Chris Miles 49664cc1a0 [Performance] Reduce CorpseOwnerOnline S2S Chatter to World (#4795) 2025-03-29 14:30:00 -05:00
nytmyr 5e4fd43920 [Bots] Prevent bot pets from despawning on #repop (#4790) 2025-03-29 14:29:29 -05:00
Chris Miles 937b947597 [Performance] Have World Send Smarter Guild Updates (#4796)
* [Performance] Have World Send Smarter Guild Updates

* Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2025-03-29 14:27:49 -05:00
Chris Miles bb70850421 [Fix] Zone State Variables Load First (#4798) 2025-03-29 14:26:12 -05:00
Chris Miles 46511365a7 [Crash] Fix Rarer World Crash with Player Event Thread Processor (#4800)
* [Crash] Fix Rarer World Crash with Player Event thread processor

* Update main.cpp
2025-03-29 14:26:00 -05:00
Chris Miles 6d69ac7a98 [Performance] Add several database indexes (#4811)
* [Performance] Add several database indexes

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Push
2025-03-29 14:23:28 -05:00
Alex King 938937c271 [Cleanup] Remove Unused Command Methods (#4805)
* [Cleanup] Remove Unused Command Methods

* Update command.h
2025-03-29 14:23:10 -05:00
Chris Miles cd808416c8 [Command] Add #show zone_variables (#4812) 2025-03-29 14:22:14 -05:00
Chris Miles a05d0752f6 [Fix] Zone state edge case with 0 hp (#4787) 2025-03-29 14:20:23 -05:00
Mitch Freeman 799609fb21 [Fix] AllowFVNoDrop Flag trades (#4809) 2025-03-26 21:38:13 -04:00
catapultam-habeo 213fe6a9e9 [Feature] Implement /changename & related script bindings. Clean up #set name (#4770)
* initial work, need to clean up gm commands still

* cleaned up command, works without kicking char select now

* remove thj-specific methods

* add script hooks

* actually clear flag

* rework questmgr::rename

* remove unnecessary logging

* revert

* added missing binding to perl api and updated some text

* don't return a value

* Fix some bad argument types.

* adjust case

* alpha order

* refactor some old string stuff

* don't quote integers, bob

---------

Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-03-19 21:00:45 -05:00
Alex King be6a5d5f50 [Quest API] Add Support for NPC ID and NPC Name Specificity (#4781)
* [Quest API] Add Support for NPC ID and NPC Name Specificity

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

* Update quest_parser_collection.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-03-19 17:55:00 -05:00
nytmyr 1af29bd7b1 [Bots] Fix IsValidSpellTypeBySpellID to account for all types (#4764)
* [Bots] Fix IsValidSpellTypeBySpellID to account for all types

* Formatting
2025-03-19 17:43:15 -05:00
zimp-wow ef945e6e99 [Fix] Fix zone crash when attempting to add a disappearing client to hate list. (#4782) 2025-03-19 16:26:54 -05:00
Chris Miles 9528c1e7fc [Fix] Zone State Entity Variable Load Pre-Spawn (#4785)
* [Fix] Zone state ent variable pre-spawn

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update spawn2.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-03-19 16:21:36 -05:00
Chris Miles fd6e5f465d [Fix] Zone State Position Fix (#4784) 2025-03-19 16:17:25 -05:00
nytmyr d00125abe1 [Bots] Charmed Pets were breaking Mob respawns (#4780)
- When bots would charm a pet, once they zoned or camped the pet would poof and not trigger a respawn so the NPC which was charmed would never respawn until the zone was shut down or server restarted.
2025-03-16 19:12:48 -04:00
Akkadius 5d69235a4c [Release] 23.3.4 2025-03-14 13:09:53 -05:00
Mitch Freeman e93785f885 [Fix] Add check for simultaneous direct vendor and parcel Trader/Buyer Purchase (#4778) 2025-03-13 22:30:00 -05:00
Chris Miles 3c2545cfaf [Release] 23.3.3 (#4777) 2025-03-13 17:06:52 -05:00
Chris Miles 8d1a9efac9 [Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
2025-03-13 17:00:30 -05:00
Mitch Freeman f6b18fb003 [Fix] Update GuildBank to correctly handle items with charges equal to zero (#4774) 2025-03-12 21:57:29 -04:00
dependabot[bot] 00e77f190c Bump golang.org/x/net in /utils/scripts/build/should-release (#4775)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.33.0 to 0.36.0.
- [Commits](https://github.com/golang/net/compare/v0.33.0...v0.36.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-03-12 20:57:06 -05:00
Chris Miles 9cb72a6ba7 [Networking] Fix "port in use" error (#4772) 2025-03-12 00:52:17 -05:00
Chris Miles 8203c034bf [Database] Add indexes for data_buckets and zone_state_spawns (#4771)
* [Database] Add indexes for data_buckets and zone_state_spawns

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update package.json
2025-03-11 03:29:26 -05:00
Akkadius 33ae51f56f [Release] 23.3.1 2025-03-11 01:38:59 -05:00
Chris Miles 30c39194a3 [Zone] Zone State Improvements (Continued) (#4768)
* [Zone] Zone State Improvements (Continued)

* Ignore a few events when we resume from suspend

* Add is_zone field

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Add Zone Variables

* Update methods

* Update zone_save_state.cpp

* Update zone_save_state.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-03-11 01:14:09 -05:00
hg 051ce3736f [DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member
statuses from world separately. This causes a lot of network traffic
between world and booted zones when there are a lot of active dzs.

This changes it to make a single request to world on zone boot and a
single bulk reply back.
2025-03-11 01:13:29 -05:00
Mitch Freeman 84708edccf Update client_evolving_items.cpp (#4767) 2025-03-09 12:20:37 -04:00
Chris Miles da4e9ab95b [Release] 23.3.0 (#4766) 2025-03-08 03:18:40 -06:00
Chris Miles a8fea95eab [Zone] State Save Improvements (#4765)
* [Zone] State saving improvements

* Make sure we load spawn enabled off of the state row

* Update npc.h

* Update spawn2.cpp

* Update database_instances.cpp

* Update database_instances.cpp
2025-03-08 03:15:42 -06:00
Mitch Freeman 53610c2f0f [Feature] Add Rule for dealing with augments when an item evolves (#4758) 2025-03-07 23:00:11 -06:00
catapultam-habeo 9f10c12874 [Bug Fix] Correct incorrectly calculated stat caps with Heroic Stats (#4760)
* fix incorrectly caclulcated stat caps

* fix typos and formatting
2025-03-07 22:59:47 -06:00
catapultam-habeo a0634adb3c [Feature] Allow assigning Helm Texture independently of Body Texture for Horses (#4759) 2025-03-07 22:59:12 -06:00
zimp-wow a2ed6be1f5 [Bug Fix] Zero out currentnpcid whenever spawn is reset. (#4763) 2025-03-07 22:38:23 -06:00
nytmyr c33ac40567 [Cleanup] Fix typo in GM tradeskill combine message (#4762) 2025-03-07 22:33:43 -06:00
Mitch Freeman 9ee095b354 [Fix] Add crash checks for certain PlayerEventLogs (#4761) 2025-03-07 16:17:36 -06:00
Alex King 7ab32af4dc [Rules] Fix EvolvingItems:PercentOfRaidExperience Description (#4757)
- Fixes an issue where the description was inaccurate, described [here](https://discord.com/channels/212663220849213441/557677602706423982/1347293634453835899).
2025-03-06 23:49:36 -05:00
Chris Miles 0c301419c2 [Zone] Make zone controller less likely to be visible, immune to all forms of combat (#4750)
* [Zone] Make zone controller less likely to be visible, immune to all forms of combat

* Exclude zone controller from scanning
2025-03-06 17:08:08 -05:00
nytmyr d6a21be25e [Bots] Fix taunting bots positioning (#4754)
* [Bots] Fix taunting bots positioning

- Fixes taunting bots liking to hug their target on certain models or chosen positions.
- Makes bots have a more realistic combat range in comparison to players.
- Removed unnecessary rules and checks for melee distance.

* Update ruletypes.h
2025-03-06 17:07:38 -05:00
nytmyr 1d4ba082ad [Bots] Move commanded spell map to zone (#4755)
- Moves the mapping of commanded spell min levels to zone rather than to each individual bot.
- Adds support for sub spell types.
2025-03-06 17:05:36 -05:00
nytmyr 94553501ba [Bots] Fix buffs not overwriting lesser buffs (#4756) 2025-03-06 17:03:50 -05:00
nytmyr da824d5178 [Crash] Bot aura crash fix (#4752)
- Something between the latest release caused this crash to appear, unsure of this exact cause.
- Prevents bots from being sent a spawn packet for Auras.
- Removes the bot's auras on Depop
2025-03-06 01:12:24 -05:00
Mitch Freeman 5a1df38900 [Fix] Parcel Delivery Updates for two edge cases (#4753)
- Properly send an item via parcel that has 0 charges
2025-03-06 01:12:02 -05:00
nytmyr 8cd7148b29 [Pets] Fix renamed pets loading as blank names (#4751) 2025-03-05 14:31:16 -05:00
Akkadius 09e079a45e [Hotfix] Forgot to push up some changes for test output 2025-03-04 17:18:02 -06:00
Chris Miles 4bc881da4b [Tests] Cleanup Hand-in Tests (#4749) 2025-03-04 17:15:27 -06:00
Chris Miles 0615864d51 [Databuckets] Nested Databuckets Protections and Improvements (#4748)
* Check for valid JSON before using it

* Do not allow nested keys to set be set an expiration

* Prevent overwriting of existing object or array

* Nested deletion support

* Update data_bucket.cpp

* Test cases

* More test cases, fix

* Update databuckets.cpp

* Update databuckets.cpp

* Basic databucket tests

* Update databuckets.cpp

* Update databuckets.cpp
2025-03-04 13:16:21 -06:00
Alex King 3638d157b2 [Logging] Convert JSON Error to Data Buckets Logging Category (#4747) 2025-03-03 23:16:47 -06:00
Akkadius d41725e325 [Hotfix] Fix sigabort crash from invalid JSON 2025-03-03 01:47:34 -06:00
Akkadius 88580b69b6 [Hotfix] Remove one port check in world 2025-03-03 00:49:02 -06:00
Akkadius f7a6fe595a [Release] 23.2.0 2025-03-03 00:17:54 -06:00
Chris Miles 07d14c2681 [Crash] Fix crash in add loot code path (#4745) 2025-03-03 00:16:51 -06:00
Chris Miles eac7a73fb6 [Crash] Potential crash fix in scan close mobs (#4744) 2025-03-03 00:16:42 -06:00
Chris Miles c5715f1f14 [Crash] Fix Aura process crash with bots (#4743) 2025-03-03 00:13:00 -06:00
Chris Miles 3902230fa1 [Crash] Fix world repop crash (#4742) 2025-03-02 22:04:39 -08:00
Chris Miles 212969f5cd [Crash] Database SetMutex crash fix (#4741) 2025-03-02 22:04:24 -08:00
Chris Miles de4226fdc9 [World] Check if port in use to avoid double booting mistakes (#4740)
* Stuff

* Potentially fix aura crash

* Reload crash fix

* Revert "Reload crash fix"

This reverts commit 96e1e76306.

* Fix

* Update entity.cpp

* Update dbcore.cpp

* [World] Check if port in use to avoid double booting mistakes

* Revert "Stuff"

This reverts commit 2162c00edd.

* Revert "Potentially fix aura crash"

This reverts commit 7c242723f4.

* Revert "Fix"

This reverts commit 8419e284d4.

* Revert "Update entity.cpp"

This reverts commit 8a1f4545a4.

* Revert "Update dbcore.cpp"

This reverts commit f0278d9591.
2025-03-02 22:04:03 -08:00
zimp-wow 8b13434197 [Bug Fix] Cleanup zone buckets on instance purge. (#4739) 2025-03-02 17:01:25 -06:00
catapultam-habeo 27274397ec [Bug Fix] Fix an error causing Endurance Regen to not be applied by items. (#4738)
* fix typo causing endurance regen to not be applied by items

* further correction
2025-03-02 03:39:22 -05:00
Chris Miles 2b79a36014 [Release] 23.1.0 (#4736)
* [Release] 23.1.0

* Version

* Pet table last minute add in
2025-03-01 19:23:50 -06:00
Akkadius 8cf52294e9 [Hotfix] Add character_pet_name to player tables schema 2025-03-01 18:56:38 -06:00
Chris Miles 0ef79903f8 [Crash] Validate item in SE_SummonItemIntoBag (#4734) 2025-03-01 18:32:43 -06:00
Chris Miles ab14458f9e [Crash] Fix large file size crash in File::GetContents for windows (#4735) 2025-03-01 18:32:35 -06:00
Chris Miles 5b94e736b3 [Crash] Fix reload concurrency crash when ran from Spire (#4733) 2025-03-01 18:05:28 -06:00
Chris Miles c3b8cc9744 [Crash] Check for directory existence before traversing in CheckForCompatibleQuestPlugins (#4730) 2025-03-01 20:01:37 -04:00
Mitch Freeman 89e3b2c72e [Fix] Add client packets to questmanager:setguild (#4732) 2025-03-01 17:55:44 -06:00
Chris Miles 23c4aa241b [Crash] World CLI validation (#4728)
* [Crash] World CLI validation

* Clean
2025-03-01 19:52:51 -04:00
Chris Miles acb7584e26 [Loginserver] Minor cleanup (#4729) 2025-03-01 19:52:21 -04:00
Chris Miles a885bd9322 [Crash] Fix filesystem crash / exception in DatabaseDumpService::RemoveCredentialsFile() (#4731) 2025-03-01 19:51:41 -04:00
Chris Miles 20fe1926e0 [Database] Remove force_interactive from big bag updates (#4727) 2025-03-01 16:55:57 -06:00
Chris Miles eb7118754b [Zone State] Wrap all serialization/deserialization in try/catch (#4726) 2025-03-01 16:46:08 -06:00
Mitch Freeman 3611b49f68 [Feature] Evolving items Additions (#4725)
* Implement multi-value for evolving sub_types

- Added ability for evolving sub_types to contain multiple values
- Implemented EvolvingItems::Types::NUMBER_OF_KILLS with level for sub_type

* Repair a timer issue preventing proper evolution of items

* Simplify

* Remove extra level of nesting

* Update client_evolving_items.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-03-01 16:38:59 -06:00
catapultam-habeo 511d8a8bb3 [Bug Fix] Refactor ApplyItemBonuses to fix double-counting of ATK and recommended levels not correctly applying (#4713)
* refactor AddItemBonuses

* typo

* simplify some syntax

* fix indents

* Revert "fix indents"

This reverts commit 8e660707a9.

* fix indents without blowing up entire file

* Revert "fix indents without blowing up entire file"

This reverts commit 6b21d1bcc9.

* ok for real though

* Undo spaces in formatting, source uses tabs

* Spaces to tabs take 2

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-28 21:04:42 -06:00
catapultam-habeo 1598d2e17b [Feature] Add a rule for spells to bypass stacking rules (#4716)
* define rule that allows for spells which always stack

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-28 16:49:20 -06:00
nytmyr 805757ba87 [Bots] Fix unresponsive bots in groups upon group wipe (#4712)
- Bots were failing to recall their group after dying due to the way it was grabbing the group from entity list.
2025-02-28 16:10:46 -06:00
Chris Miles eb6ac25540 [Code Cleanup] More login <-> world code cleanup (#4724)
* More cleanup

* More cleanup
2025-02-28 16:08:06 -06:00
MortimerGreenwald cb634cf57d [Bug Fix] Fix Trading Items to Bot Pets (#4721)
Small change using IsPetOwnerOfClientBot() instead of just IsPetOwnerClient

Can bot pet take item?

not before, but hopefully now?
2025-02-28 15:54:38 -06:00
Chris Miles 2f7ca2cdc8 [Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns

* Update base_zone_state_spawns_repository.h

* Zone state save work

* Code cleanup

* More cleanup

* Database migration

* Update database_update_manifest.cpp

* Revert decay at storage model

* Code cleanup

* More cleanup

* More cleanup

* More cleanup

* Entity variables

* Add entity variables to the schema

* Post rebase

* Checkpoint

* Serialize / deserialize buffs

* Current hp / mana / end save / load

* Save / load current_waypoint

* Add zone spawn protection

* Finishing touches

* Cleanup

* Update zone_save_state.cpp

* Cleanup

* Update zone_save_state.cpp

* Update npc.cpp

* Update npc.cpp

* More

* Update perl_npc.cpp

* Update zone_loot.cpp
2025-02-28 15:31:06 -06:00
Chris Miles 425d24c1f4 [Quest API] Implement eq.handin() and quest::handin() (#4718)
* [Quest API] Implement eq.handin() and quest::handin()

* Fix MQ using new API style
2025-02-28 15:22:39 -06:00
Alex King 875df8e64a [Quest API] Add Key Ring Methods to Perl and Lua (#4719) 2025-02-28 15:08:57 -06:00
Alex King 7a2d2a0c51 [Bug Fix] Fix AA Reset Error Message (#4720)
* [Bug Fix] Fix AA Reset Error Message

* Update client.cpp

* Update client.cpp
2025-02-28 15:06:49 -06:00
Alex King 5296202e56 [Bug Fix] Fix Issue with Suffixes/Prefixes (#4723) 2025-02-28 15:05:57 -06:00
Akkadius e2db8ffea8 [Hotfix] Clear m_completed_shared_tasks before reloading 2025-02-24 17:24:18 -06:00
Chris Miles fa2ab11676 [Tasks] Extend IsTaskCompleted to also be aware of shared task completion (#4714)
* [Tasks] Extend IsTaskCompleted to also be aware of shared task completion

* Fix my stupidity

* Update client.h
2025-02-24 16:31:35 -06:00
Chris Miles 80e8634a48 [Release] 23.0.2 (#4711) 2025-02-21 23:18:29 -06:00
zimp-wow 98c2fa5127 [Bug Fix] Fix bad Mob reference in QuestManager::resumetimer() (#4710) 2025-02-21 23:14:50 -06:00
nytmyr 8b8b41dab3 [Bots] Add checks to ensure bots and pets do not engage on ^pull (#4708) 2025-02-21 23:13:54 -06:00
nytmyr 63b1e6b4b4 [Bots] Improve positioning (#4709)
- Prevent bots not set to ^behindmob from finding positions behind their target.
- Backs up a bot if they're too close and have target reflection, not just taunting bots.
- Backs up bots if the target is rooting and they are not taunting to the appropriate position.
- This will particularly help with casters running around.
2025-02-21 23:12:50 -06:00
nytmyr 21b7b6e7ab [Bots] Prevent medding in combat if any mob has bot targeted (#4707)
- Previously this only checked the bots target to med. It will now check the hatelist of the bot to ensure no mobs have the bot targeted before medding.
2025-02-21 23:12:29 -06:00
Alex King 878a5377ae [Bug Fix] Fix Lua Zone ID Exports (#4700) 2025-02-21 23:12:04 -06:00
Alex King 486c7c44be [Quest API] Add GetSpawn() to Perl and Lua (#4702)
* [Quest API] Add GetSpawn() to Perl and Lua

* Push

* Update npc.h
2025-02-21 22:57:41 -06:00
nytmyr aa4869c6e9 [Hotfix] Fix cursor load on zone (#4704)
* [Hotfix] Fix cursor load on zone

- Corrects an issue where the item on your cursor would become invisible upon trying to place it anywhere in your inventory.

* Remove general to prevent duplicate loads
2025-02-21 22:54:35 -06:00
zimp-wow 94e1b4edfa [Bug Fix] Fix infinite loop in QuestManager::stoptimer() (#4703) 2025-02-20 19:52:08 -05:00
Akkadius 4d73b7d641 [Release] 23.0.1 2025-02-20 02:48:01 -06:00
Chris Miles ed4f9b0d30 [Fix] Player event ordering merge fix (#4699) 2025-02-20 02:46:24 -06:00
Alex King f8837d0926 [Quest API] Add DisableRespawnTimers to Perl and Lua (#4691)
* [Quest API] Add DisableRespawnTimers to Perl and Lua

* Update lua_zone.h

* Update lua_zone.cpp

* Change up how we're doing this

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-20 00:26:46 -06:00
Chris Miles 753d83c499 [Release] 23.0.0 (#4698)
* [Release] 23.0.0

* Update CHANGELOG.md

* Fix migration
2025-02-20 00:17:40 -06:00
Alex f0108826d3 [Client Mod] Adds a hacked fast camp rule for GMs (#4697)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-02-19 23:20:22 -06:00
Chris Miles 6ac846c003 [Fix] Fix issue with getting an unset nested databucket (#4693) 2025-02-19 13:28:02 -06:00
Chris Miles 44963f3f21 [Fix] #rq and #reload quest alias (#4694) 2025-02-18 13:28:07 -06:00
Chris Miles 9fd935ef10 [Fix] Prevent zone from loading ETL ID's on bootup (#4696) 2025-02-18 13:27:56 -06:00
Chris Miles 6f390c81f9 [Fix] Fix non-error in player_event_logs (#4695) 2025-02-18 13:27:43 -06:00
Chris Miles 1bd281c8f2 [Performance] Server Reload Overhaul (#4689)
* [Performance] Server Reload Overhaul

* Client::SendReloadCommandMessages

* Remove global buffs
2025-02-18 00:54:37 -06:00
Chris Miles 49cf97ae9c [Databuckets] Add Zone Scoped Databuckets (#4690)
* [Databuckets] Add Zone Scoped Databuckets

* Add database indexes

* Update database_update_manifest.cpp

* Shutdown fix

* Testing

* Perf boost

* Revert "Perf boost"

This reverts commit 55d3e507d3.

* Update data_bucket.cpp
2025-02-18 00:14:49 -06:00
MortimerGreenwald 8315240b17 [Bug Fix] Find Zone - Expansion Settings (#4692)
* Bug Fix Find Zone - Expansion Settings

#fz expansion 30 Would crash your zone since the expansions don't go up that high. This Adds a check for range out of bounds and provides an exception to expansion 99 since those are test/dev zones.

* Update zone.cpp

* Update zone.cpp

* Update zone.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-02-17 23:37:35 -05:00
hg 55155ff800 [Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.

This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.

Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.

Main changes:

 - The `expeditions` database table has been removed

 - Expeditions no longer use a separate id, the expedition id is just the dz id

 - Expedition lock state and replay timer option were moved to the
   `dynamic_zones` table

 - Expeditions no longer have a separate cache from dynamic zones

 - Expedition creation no longer has every zone query the database to cache it

 - Expedition internal lockouts are now stored on DynamicZone

 - The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`

 - Fixed a small bug with the UpdateLockoutDuration api where the
   internal lockout would get the time added twice in memory in the
   initiating zone (this api is likely rarely used)

 - Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
   api would query once for every out of zone character.

   - This api now checks all members in the current zone first and only
     performs a single bulk query for out of zone members if that check
     is exhausted

 - Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
   the quest api still exists to avoid api break but a passed arg has no effect
2025-02-15 18:40:35 -06:00
Mitch Freeman ab4e1191ef [Fix] Parcel Delivery Updates (#4688)
* Fix two parcel bugs

Fix two Parcel Bugs

- If a player was at their parcel limit and perform a bazaar purchase via parcel delivery, their money would be lost
- If a container with items was delivered via parcel, the parcel under certain inventory conditions could be delivered into an incorrect slot resulting in the container being lost.

* Incorrect field used for BagSize vs ItemSize.  Silly mistake.

* Remove duplicate check and reorder stacking check

* Fix edge case when Parcel Window remains open and Bazaar purchases are made.

* Repair
- bazaar purchase of items with charges reverting to 1 charge in error
- bazaar visual error with selling price. Was caused by the parcel fee not being properly reflected in the client
- corrected a type mismatch with parcel fee uint32 vs uin64
- corrected a few TraderPurchase and TraderSell event data points by splitting quantity and charges

* Formatting

* Use pre-existing AddMoney and TakeMoney and remove unnecessary routines

* Updates after rebase
2025-02-15 18:27:09 -06:00
Mitch Freeman c09fad5a75 [Feature] GuildBank Updates (#4674)
* First pass of a re-write of Guild Bank to enable RoF2 features

* Testing - Corrected a few bugs with merging, splitting and withdrawing

* Testing - Corrected a few bugs with depositing of bags

* Added player event logging for deposit, withdrawal and movement between deposit to main area.

* Fix the guilddelete routine

Fix the guilddelete routine as a result of the new guild_bank table structure

* Fix an issue with items not being withdrawn correctly.

* Final Testing Phase 1 - A few failures to be resolved yet.

* Final Testing Phase 2 - Looks good

* Final Testing Phase 3 - Repair a visual bug with withdrawal of items with charges

* Cleanup

* Formatting feedback updates

* Rebase and fix version.h

* Fix manifest issue after changes
2025-02-15 17:48:50 -06:00
Chris Miles 8201175c2c [Fix] Item Handins to Pets (#4687)
* [Fix] Item handins to pets

* Update npc.cpp
2025-02-15 17:07:40 -06:00
Chris Miles e88ea24966 [Fix] GMMove Update Edge Case With Clients (#4686)
* [Fix] GMMove with clients

* Exclude clients entirely for position update caching
2025-02-15 16:20:37 -06:00
nytmyr 02e2f6771c [Bots] Fix AE range calculation (#4683)
- Certain AE types weren't properly calculating their AE range and would base off the actual AE range for targeted types rather than the spells range itself
2025-02-15 15:41:08 -06:00
nytmyr 3b399dfac5 [Bots] Add missing stance options (#4681)
- Moved stance check to function
- Added check for Efficient and Assist stances.
- Sets aggressive to ignore aggrochecks by default
- Adds more types to default aggrocheck list
- Sets Assist to hold CCs
2025-02-15 15:03:55 -06:00
nytmyr 9aa0f7c695 [Spells] Add all types to checks for max_targets_allowed rule for AEs (#4682)
- Added all TargetedAE types to IsTargetableAESpell
- Added IsTargetableAESpell to IsAnyAESpell and changed order for earlier escapes
- IsPBAESpell now checks all PBAE types
- The rule Spells, TargetedAOEMaxTargets will now check all Targeted AE types
- The rule Spells, PointBlankAOEMaxTargets will now check all remaining types that can be a PBAE and not only Nuke PBAEs
2025-02-15 15:03:23 -06:00
nytmyr 3ba113a91d [Bots] Fix pets causing aggro (#4677)
- Adds the rule `Aggro, AggroBotPets`
2025-02-15 15:02:38 -06:00
nytmyr b0c951bd6e [Bots] Prevents casting on ineligible targets due to target type, stacking, etc. (#4680)
- Prevents casting on ineligible targets due to target type, stacking, etc.
- Adjust the rules Bots, MezChance, Bots, MezSuccessDelay and Bots, MezFailDelay
2025-02-15 15:01:39 -06:00
nytmyr 8a5f885558 [Bots] Add AEHateLine to HateLine ParentType (#4678) 2025-02-15 15:00:54 -06:00
nytmyr fd3f5cfd29 [Bots] Command Cleanup (#4676)
- Fix ^discipline saying no bots were selected
- Adds more information to certain commands to explain how they function.
- Rewrote ^copysettings and ^defaultsettings to not be so bloated and accept arguments properly.
- Added long names for setting categories
- Add Spell ID output to ^spells
2025-02-15 15:00:14 -06:00
nytmyr 74b8cf8bd3 [Hotfix] Update pre big bag corpse slot_id's to support big bags (#4679) 2025-02-15 14:58:39 -06:00
nytmyr 18685748f6 [Bots] Crash fixes related to GetNumberNeedingHealedInGroup (#4684)
- Add pre-death checks and early returns
- Cleanup pointers for GetUltimateSpellType checks
- Rename IsBotSpellTypeOtherBeneficial to BotSpellTypeUsesTargetSettings
- Rename GetUltimateSpellTypeDelayCheck to GetUltimateSpellTypeRecastCheck
-Add entity validation to GetNumberNeedingHealedInGroup
2025-02-15 14:55:52 -06:00
nytmyr da24bf467a [Commands] Fix #goto not accepting proper heading (#4685) 2025-02-15 11:12:23 -05:00
Alex King e948a6815c [Bug Fix] Fix Illusion Fade Texture Bug (#4673)
* [Bug Fix] Fix Illusion Fade Texture Bug

* Update spell_effects.cpp
2025-02-13 19:57:31 -06:00
Mitch Freeman dfb089b0c1 [Fix] Change logging level for no items found in a bazaar search to reduce spam logs. (#4675) 2025-02-13 12:21:15 -05:00
nytmyr d9d2d5d47c [Commands] [Hotfix] Fix Illusion Block (#4666)
* [Commands] [Hotfix] Fix Illusion Block

This wasn't properly being set or saved if bots were not enabled, moved to extended character profile for players.

* Move out of EPP

* ValueWithin

* I learned a new word today - idempotent

I'm dumb. Will forget it tomorrow.

* Move saving to ZoneDatabase, inline SetIllusionBlock
2025-02-12 00:18:34 -06:00
Chris Miles ac4ffefa09 [Crash] Fix raid/group crash regression (#4671) 2025-02-12 00:25:29 -05:00
Alex King c228604255 [Bug Fix] Fix Beastlord Warder Size Modifier (#4665)
* [Bug Fix] Fix Beastlord Warder Size Modifier

* Push

* Update repository-generator.pl

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-02-11 21:27:59 -06:00
Chris Miles 59292b15f6 [Loginserver] Fix iterator crash (#4670) 2025-02-11 21:22:56 -06:00
Chris Miles 843f6531a7 [Fix] Always spawn zone controller first (#4669) 2025-02-11 22:19:15 -05:00
nytmyr 432452c5c7 [Hotfix] [Spells] Fix ST_GroupNoPets and ST_GroupClientAndPet (#4667) 2025-02-10 01:44:25 -05:00
Alex King f3a2f97155 [Bug Fix] Fix Item Discovery (#4663)
* [Bug Fix] Fix Item Discovery for Pickups, Evolving, Fishing, and Forage

* Push

* Caching

* Update tradeskills.cpp

* Update task_client_state.cpp
2025-02-09 22:25:43 -05:00
Alex King 9e07d90664 [Quest API] Add Zone Support to Perl and Lua (#4662)
* [Quest API] Add Zone Support to Perl and Lua

* Final
2025-02-08 23:21:15 -06:00
Alex King 4fe229c475 [Bug Fix] Fix Tradeskill Queries (#4661) 2025-02-08 20:35:18 -06:00
nytmyr 4658e7f60d [Bots] Fix spell priority commands (#4660)
- Fix priority value check in spellpriority commands
- Fix list option
- Remove unnecessary temp vector on list grab

- Will move getter to cache in future PR
2025-02-08 02:18:36 -05:00
nytmyr 95559b2e17 [Bots] Fix typo in positioning (#4659) 2025-02-08 01:12:03 -05:00
Alex King 7ad63575c7 [Bug Fix] Fix SendStatsWindow Mod2 Value Display (#4658) 2025-02-07 16:23:24 -06:00
nytmyr bc6b21f601 [Bots] Correct helper message for forced casts (#4656)
* Fixed helper message for forced casts

* Update bot.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-02-07 14:32:32 -05:00
nytmyr 05c7e6409d [Bots] Fix a couple potential crashes with GetNumberNeedingHealedInGroup (#4652) 2025-02-07 14:06:59 -05:00
nytmyr 60ba76b39c [Cleanup] Bot RaidGroupSay (#4653) 2025-02-07 14:06:31 -05:00
nytmyr 41009aa19b [Bots] Add IsInRaidOrGroup checks to ^attack and ^pull (#4654) 2025-02-07 14:05:55 -05:00
nytmyr ed7023f336 [Bots] Move BotGetSpellsByType to cache (#4655) 2025-02-07 14:05:36 -05:00
Chris Miles e0d95b4302 [NPC Handins] Fix MultiQuest Handins (#4651)
* [NPC Handins] Fix multi-quest handins

* Update linux-build.sh
2025-02-07 03:28:02 -06:00
Alex King 537b585791 [Cleanup] Use Repositories for Titles (#4608)
* [Cleanup] Use Repositories for Titles

* Update titles.h

* Further use repositories

* Revert "Further use repositories"

This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a.

* Push

* Update titles.cpp

* Push

* Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories

* Final push
2025-02-06 23:25:36 -06:00
Chris Miles 1a48add20e [Loginserver] Modernize codebase (#4647)
* Beginning of cleanup

* More cleanup

* More cleanup

* Enc cleanup

* client manager cleanup

* client cleanup

* More cleanup

* More cleanup

* Cleanup

* More cleanup, account  context, account management

* Remove positional fmt bindings

* Use LoginAccountContext

* Update loginserver_webserver.cpp

* Remove comments

* Port CreateLoginServerAccount to repositories

* More cleanup

* More cleanup

* More cleanup

* More cleanup

* Remove a ton of functions

* More cleanup

* More cleanup

* More cleanup

* Cleanup SendClientAuthToWorld

* Consolidate world server logic

* Update login_accounts_repository.h

* Update login_accounts_repository.h

* Move api tokens to repositories

* Cleanup options

* Move everything else to repositories

* Update account_management.cpp

* uint64 account

* Update login_schema.sql

* Fix

* Update world_server.cpp

* auto
2025-02-06 12:47:02 -06:00
nytmyr 1650efa787 [Bots] Correct camp count on ^camp (#4650)
* Correct camp count on ^camp

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2025-02-06 04:40:09 -05:00
nytmyr 0dde51f518 [Bots] Fix crash related to GetTempSpellType() (#4649)
_tempSpellType was not getting defined during bot spawn process which could lead to a potential crash in RaidGroupSay.

Auto archery toggle was what triggered the crash as it announces their status on spawn.

Also moved this toggle for Rangers further down the proccess line.
2025-02-06 04:14:25 -05:00
Alex King 5cebc42f89 [Feature] Add Support for Tradeskill Recipe Inspect (#4648)
* [Feature] Add Support for Tradeskill Recipe Inspect

* Push

* Update client_packet.cpp
2025-02-05 23:10:16 -06:00
Fryguy 7021602bf4 [Bug] Item Purchase Offset when multiple buyers are buying at the same time. (#4628)
* [Bug] Item Purchase Offset when multiple buyers are buying at the same time.

- Much of the code lifted from TAKP/P2002 and adapted
- Needs Testing
- This should help prevent situations where multiple people are purchasing items from a merchant and both attempt to purchase the same temp merchant or limited item, it should result in the later person recieving a notice that the item no longer exists and refreshes the merchant table.
- Updated strings

* fix formatting

* Push

* Update client.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update client.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 20:56:57 -06:00
Chris Miles 752ac78c56 [CI] Fix database race condition (#4646)
* [CI] Fix race condition

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh
2025-02-05 19:29:16 -06:00
Fryguy e9678da311 [Fix] Big Bag additional fixes (#4644)
* [Fix] Big Bag additional fixes

* More inventory updates
2025-02-05 17:20:36 -05:00
catapultam-habeo 51f25ed779 [Feature] Add rule to allow /changepetname to function without being enabled by scripts. 2025-02-05 15:20:24 -05:00
Mitch Freeman 8f4f8368df [Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-05 02:02:16 -06:00
Fryguy 21d27a1122 [Fix] Big Bag Cleanup (#4643)
* [Bug] Big Bag Cleanup

- Fixed the Database Updates to properly check for the missing column
- Added the cursor slot overflow migration and drop - Only the first 200 overflow slots are migrated due to the destination buffer size shrinking from 1000 to 200. Anything over 200 is dropped (Generally just summoned food).
- Fixed a direct DB call in corpses to the inventory table with incorrect column names
- Fixed the Inventory Snapshot bidirectional queries to account for updated inventory table names.

* Accidently nuked a line.
2025-02-04 22:29:58 -06:00
nytmyr 6519fb40c7 [Bots] Sanity checks for spell type updates (#4641)
This isn't really necessary, but just in case anyone rolls back version or an error/crash happens during an update, it doesn't rerun these checks by returning false positives for the condition checks. Also validates most data from spells_new incase modifications were made..
2025-02-04 19:20:28 -06:00
nytmyr ff2763785c [Cleanup] Cleanup logic in cursor bag check (#4642)
* [Cleanup] Cleanup logic in cursor bag check

* oops
2025-02-04 17:16:34 -05:00
nytmyr f1852e16b7 [Inventory] Fix cursor bag saving to invalid slot_ids (#4640) 2025-02-04 01:36:07 -05:00
Alex King 49917bfb13 [Quest API] Add Potion Belt Methods (#4634)
* [Quest API] Add Potion Belt Methods

* Update client.h

* Cleanup

* Update client.h

* Constrain properly

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 19:37:46 -05:00
catapultam-habeo ff86cc3b8a [Crash] Fix zone crash caused by NPC::MoveTo (#4639) 2025-02-03 17:29:39 -06:00
Akkadius 91a0e14509 [Hotfix] Fix CI since hand-ins are merged 2025-02-03 16:57:46 -06:00
Chris Miles 6fb919a16f [Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
Alex King d1d6db3a09 [Feature] Implement Big Bags (#4606)
* [Feature] Implement "Big Bags"

* Update worlddb.cpp

* Update shareddb.cpp

* Cleanup

* Cleanup

* Add slot ID conversions

* Update shareddb.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update database_update_manifest.cpp

* Update ruletypes.h

* Update database_update_manifest.cpp

* Inventory load fix

* Wrap Handle_OP_MoveItem in a transaction, taking 200+ queries from 200ms+ to 5-20ms

* Speed up lazy loading

* [Performance] Significantly Improve Client Network Resends

* Improve resend algorithm to be exact about when to resend

* Manifest merge

* Update database_update_manifest.cpp

* Post merge

* Add forced interactive update

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 16:14:41 -06:00
nytmyr e3ab90695f [Bots] Fix Bards not casting (#4638) 2025-02-03 15:40:04 -05:00
nytmyr aa423e398a [Hotfix] [Bots] Fix error in update manifest (#4637) 2025-02-03 14:00:51 -05:00
Alex King 1cf7709c9d [Quest API] Add Bandolier Methods (#4635) 2025-02-03 04:03:27 -06:00
nytmyr f466964db8 [Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
Chris Miles 4fda3c045e [Release] 22.62.2 (#4633) 2025-02-01 16:25:53 -06:00
Mitch Freeman 0a20100d12 [Fix] Add price change check to the Bazaar Search Window purchase mechanics (#4632) 2025-02-01 14:30:07 -06:00
Mitch Freeman 29701d0ea7 [Fix] Update the shard bazaar search feature (#4630) 2025-02-01 13:36:26 -06:00
Mitch Freeman 4a38fd8829 [Fix] NewBazaar Search Consumables (#4631) 2025-02-01 13:35:08 -06:00
Chris Miles 08c8e0d81f [Performance] Significantly Improve Client Network Resends (#4629)
* [Performance] Significantly Improve Client Network Resends

* Update daybreak_connection.cpp

* Improve resend algorithm to be exact about when to resend
2025-01-31 22:23:08 -06:00
Chris Miles c966f26ac1 [Release] 22.62.1 (#4627) 2025-01-27 16:36:51 -06:00
Akkadius fe66c24352 Revert "[Memory Leak] Change raw pointer to unique_ptr to avoid potential leak in dbg stream (#4616)"
This reverts commit 1f3ac2dc4f.
2025-01-27 16:34:05 -06:00
Chris Miles bdcded7d45 [Performance] Re-use OP_PlayerStateAdd packet memory (#4626) 2025-01-27 15:33:03 -06:00
Chris Miles f939f25aa1 [Performance] Re-use OP_Damage packet memory (#4625) 2025-01-27 15:32:55 -06:00
Chris Miles 401f1038f3 [Performance] Re-use OP_SendFindableNPCs packet memory (#4623) 2025-01-27 15:32:48 -06:00
Chris Miles 95c6560e7c [Performance] Re-use OP_HPUpdate packet memory (#4622) 2025-01-27 15:32:40 -06:00
Chris Miles 59f645b5c3 [Performance] Re-use OP_Animation packet (#4621) 2025-01-27 15:32:30 -06:00
Chris Miles bbfed8300c [Repop] Make #repop instant (#4620) 2025-01-27 15:32:22 -06:00
Chris Miles 07c762068f [Performance] Re-use ClientUpdate packet memory (#4619) 2025-01-27 15:32:14 -06:00
dependabot[bot] 6525051d2d Bump golang.org/x/net in /utils/scripts/build/should-release (#4618)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.23.0 to 0.33.0.
- [Commits](https://github.com/golang/net/compare/v0.23.0...v0.33.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-26 21:28:40 -06:00
Chris Miles b7f94e8315 [Release] 22.62.0 (#4617) 2025-01-26 21:26:34 -06:00
Chris Miles d1f368ab7f [Databuckets] Implement Nested Databuckets (#4604)
* WIP

* Fixes

* Fin

* Update data_bucket.cpp

* Update data_bucket.cpp

* Cleanup

* Update data_bucket.cpp

* Update data_bucket.cpp

* NESTED_KEY_DELIMITER
2025-01-26 21:13:31 -06:00
Alex 1f3ac2dc4f [Memory Leak] Change raw pointer to unique_ptr to avoid potential leak in dbg stream (#4616)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-01-26 19:05:45 -06:00
Mitch Freeman 7a226ca4ef [Bazaar] Improve Bazaar Search Performance (#4615)
* Create Alternate BazaarSearch Routine

Establishes an alterative to the in memory bazaar search routine and instead uses a db query process.  For large Bazaars (with 1000s of items) this is much faster.  Testing with 30k items produced a search in ~1sec version 2.7sec for the in memory version.
Default is false - Do not use this version.

* Indexes for trader and items

* Set query-based bazaar search the default

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-26 19:04:56 -06:00
Akkadius 119151c0e3 [Hotfix] Delete later in RemoveItem second case 2025-01-25 14:04:57 -06:00
Chris Miles faa8a492f7 [Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614) 2025-01-24 13:22:58 -05:00
Chris Miles 2926b4df78 [Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems (#4613)
* [Memory Leak] Fix memory leak in Client::Handle_OP_MoveMultipleItems

* Update client_packet.cpp
2025-01-24 02:59:08 -06:00
Chris Miles 986eda44aa [Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem (#4612)
* [Memory Leak] Fix leaks in Client::Handle_OP_AugmentItem

* Update client_packet.cpp
2025-01-24 02:58:58 -06:00
Chris Miles b2f71f16fc [Memory Leak] Fix leak in NPC::RemoveItem (#4611)
* [Memory Leak] Fix leak in NPC::RemoveItem

* Update loot.cpp
2025-01-24 03:10:06 -05:00
Chris Miles 861eac3660 [Memory Leak] Fix leak in QuestManager::varlink (#4610) 2025-01-24 02:56:22 -05:00
Chris Miles a376bc4471 [Memory Leak] Fix leak in BuyTraderItemOutsideBazaar (#4609) 2025-01-24 02:56:15 -05:00
Mitch Freeman e83d0942ad [Fix] Repair levers opening the Evolving XP Transfer Window (#4607) 2025-01-22 18:55:21 -06:00
catapultam-habeo 31abaf8016 [Feature] Implement Custom Pet Names (#4594)
* rebase\tidy up to address commends

* I blame git for this one

* last typo

* spaces

* formating fixes I think?

* Repository fixes

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-22 03:31:05 -06:00
Chris Miles 0acad18067 [CLI] Add --skip-backup to world database:updates (#4605) 2025-01-21 19:11:58 -06:00
Akkadius 90c37390f1 [Hotfix] CLI help menu from parsing correctly in World 2025-01-21 18:48:02 -06:00
Akkadius dba494cd8e [Hotfix] Update database version to match manifest 2025-01-21 17:39:33 -06:00
Chris Miles 37ced4b003 [Databuckets] Add Account Scoped Databuckets (#4603)
* [Databuckets] Add Account Scoped Databuckets

* Add variation

* Fix Lua after testing
2025-01-21 16:06:18 -06:00
Chris Miles d13c725a74 [Linux] Implement KSM Kernel Samepage Merging with Maps (#4601)
* KSM work

* Windows fixes

* Add KSM logging, cleanup

* Cleanup raycast logging
2025-01-21 15:50:20 -06:00
Chris Miles 25826c6686 [Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations

* More changes

* More

* Update entity.cpp

* Beautiful

* Amazing

* Feature flag all logic

* Broadcast to group

* Update mob.cpp

* Updates

* Update client.cpp

* Update client.cpp

* Add rule Zone:EnableEntityClipping

* Little bit of cleanup

* Don't send update to self while in group

* Remove visibility work and feature flags

* Cleanup

* Logging

* Improve CheckSendBulkNpcPositions

* No need to cast

* Field cleanup

* Build initial list on zone-in
2025-01-21 15:35:19 -06:00
Akkadius 1a27127c39 [Hotfix] Fix query error in character_evolving_items 2025-01-20 23:21:37 -06:00
Alex King 75698a809f [Feature] Add Support for Item Previews (#4599)
* [Feature] Add Support for Item Previews

* Update client_packet.cpp
2025-01-19 19:18:17 -06:00
Mitch Freeman 37a7b7fc41 [Feature] Add Alternate Bazaar Search Approach (#4600)
* Add Alternate Bazaar Search

This adds an alternate bazaar search allowing multinstance bazaar searching and traders above 600.  Allows searches based on Bazaar Shard

* Update worldserver.cpp

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 19:02:53 -06:00
Mitch Freeman f21cc170df [Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00
Mitch Freeman d47bf687d0 [Fix] Update trader add/remove packets to limits for RoF2 (#4595)
* Update trader add/remove to limit for RoF2

Update trader add/remove to limit for RoF2

* Update for feedback

---------

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-19 16:37:09 -06:00
Alex King 035c51944f [Quest API] Add SetAAEXPPercentage to Perl/Lua (#4597) 2025-01-19 16:36:48 -06:00
Mitch Freeman c2ebc2540a [Fix] Update a few Bazaar RoF2 routines for memory leaks (#4592)
Memory leak repairs
2025-01-08 17:45:03 -06:00
Chris Miles c82f1b9afc [Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-01-08 17:41:16 -06:00
Mitch Freeman 15684567cf [Fix] Add Bazaar BulkSendTrader Limit for RoF2 (#4590)
Add Bazaar BulkSendTrader Limit
2025-01-08 13:28:44 -06:00
Mitch Freeman 533dc997fd [Fix] Repair a memory leak in #summonitem (#4591) 2025-01-07 23:50:34 -05:00
Chris Miles 03b30d5c7a [Database] Change npc_types walkspeed to be of type float (#4589)
* [Database] Change npc_types walkspeed to be of type float

* Update database_update_manifest.cpp
2025-01-07 14:46:32 -05:00
Mitch Freeman d89f9bdcc7 [Fix] Repair an incorrect safe_delete call memory leak. (#4588) 2025-01-07 00:01:49 -05:00
Chris Miles 490cffb5ea [Release] 22.61.0 (#4587) 2025-01-06 00:27:11 -06:00
Alex King d95b64e0b8 [Cleanup] Fix GM Flag Spell Restriction Bypasses (#4571)
* [Cleanup] Fix GM Flag Spell Restriction Bypasses

* Update spells.cpp
2025-01-06 00:18:25 -06:00
Alex King 1ed282f6ff [Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Chris Miles a3a498634f [Maps] Fix broken Map MMFS implementation (#4576) 2025-01-05 23:48:09 -06:00
Chris Miles c44596b38a [Network] Prune / disconnect TCP connections gracefully (#4574) 2025-01-05 23:48:00 -06:00
Mitch Freeman fe43d26dd6 [Fix] Guild creation to propagate across zones (#4575)
Fix guild creation to propagate across zones
2025-01-05 23:47:22 -06:00
Chris Miles 3155b82abb [Command] Fix #copycharacter (#4582)
* [Command] Fix #copycharacter

* Update copy_character.cpp
2025-01-05 23:46:59 -06:00
Chris Miles 4c6aaa6995 [Logs] Improve Crash log defaults (#4579) 2025-01-05 23:46:43 -06:00
Mitch Freeman c82dee575a [Fix] Guild Membership Update Fix (#4581)
When the guild membership was large (1k+) the client would studder for half a sec when a guild member would login or logout.  This was reproduceable with a guild size of 2k members though floor would be client dependent most likely.
2025-01-05 23:46:19 -06:00
Mitch Freeman 33db85f2ee [Fix] Repair a EQEMUConfig Memory Leak (#4584)
Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-05 23:45:28 -06:00
Mitch Freeman b40e4ce7cd [Fix] Repair a memory leak in GuildsList (#4585)
There was a leak generated when sending the GuildsList

Co-authored-by: Mitch Freeman <neckkola@gmail.com>
2025-01-05 23:45:09 -06:00
Mitch Freeman 20ff325013 [Fix] Repair a LoadNPCEmote MemoryLeak (#4586) 2025-01-05 23:44:51 -06:00
Chris Miles 8a7d5e72cb [Filesystem] Path Manager Improvements (#4557)
* [Filesystem] Path Manager Improvements

* Update path_manager.cpp

* Use native fs path building syntax
2025-01-05 23:44:16 -06:00
Mitch Freeman 4493ebebab [Bug Fix] Resolve a client crash when logging in or zoning (#4572) 2024-12-14 14:27:43 -05:00
Alex King 77793f364e [Commands] Add #find bot Subcommand (#4563)
* [Commands] Add #find bot Subcommand

* Update find.cpp

* Update find.cpp
2024-12-12 16:55:33 -06:00
Alex King e258aaa068 [Bug Fix] Allow Items in ROF2 to Stack to 32,767 (#4556)
* [Bug Fix] Allow Items in ROF2 to Stack to 32,767

* Update rof2.cpp
2024-12-12 16:39:38 -06:00
Paul Johnson 3b779ef301 [Rules] Add rules for requiring custom files from client (#4561)
* rules for enabling requiring custom files

* shorten default

* variable name

* check account status for enforcing client key

* rule for custom files admin level

---------

Co-authored-by: Paul Johnson <Paul@pjohnsomac-6366.digi.box>
2024-12-12 01:47:50 -06:00
Alex King 3f3c0f2fda [Commands] Add #find ldon_theme Subcommand (#4564) 2024-12-12 01:27:25 -06:00
Alex King 0f164c456e [Cleanup] Remove Unused Group Methods (#4559) 2024-12-12 01:25:36 -06:00
Mitch Freeman 6172c49b08 [Feature] Enable bazaar window 'Find Trader' functionality (#4560)
* First pass to enable trader 'Find Trader' functionality

* Move SendBulkTraders out of zoning routines and send as part of the opening of the bazaar search window.
Add zone instance to SendBulkTraders to support multi-instanced bazaars.
2024-12-12 01:25:12 -06:00
Chris Miles 66a7dd0143 [Databuckets] Improved Reliability and Performance of Databuckets (#4562)
* [Databuckets] Don't broadcast client-scoped updates

* Remove temp feature flag

* Remove distributed caching, only cache for character scoped data, simplify

* Update bot.cpp

* Cleanup

* Update data_bucket.cpp

* Cleanup

* Cleanup

* Remove BulkLoadEntities from LoadNPCTypes

* Update data_bucket.cpp

* Cleanup

* More cleanup

* More cleanup

* BulkLoadEntities to BulkLoadEntitiesToCache

* Add CanCache in DeleteData to gate an unnecessary call
2024-12-12 01:17:08 -06:00
Alex King 5c6e7a8b09 [Cleanup] Convert Event Parses to Single Line (#4569)
* [Cleanup] Convert Event Parses to Single Line

* Push

* Update spells.cpp

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-12-12 00:43:22 -06:00
dependabot[bot] bd85fc96a0 Bump golang.org/x/crypto in /utils/scripts/build/should-release (#4570)
Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.21.0 to 0.31.0.
- [Commits](https://github.com/golang/crypto/compare/v0.21.0...v0.31.0)

---
updated-dependencies:
- dependency-name: golang.org/x/crypto
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-12 00:17:28 -06:00
nytmyr 8e40e5357c [Bots] Fix AA ranks to account for level (#4567)
Previously level requirement was only being checked on the initial rank of an AA. If passed, bots would gain all ranks for that AA regardless of level, this will now check for the level requirement for each rank before granting the AA
2024-12-06 23:58:11 -05:00
nytmyr 5f0b999ca9 [Groups] Fix AmIMainAssist incorrectly checking for MainTankName (#4565) 2024-12-04 16:04:34 -05:00
Alex King fe9df46a24 [Bug Fix] Fix EVENT_COMBAT on NPC Death (#4558) 2024-11-27 20:30:29 -05:00
Alex King 3d7cf4235c [Release] 22.60.0 (#4555) 2024-11-25 17:17:03 -06:00
hg 187ee10218 [Tasks] Update tasks in all zones if invalid zone set (#4550)
This allows task elements to update in any zone when it has an invalid
zone id <= 0. This has the same effect as leaving the zones field empty
except "Unknown Zone" instead of "ALL" will be shown in task windows.

Note that Titanium shows "ALL" for a zone id of 0 despite it being an
invalid zone id. This could be manipulated server side to match newer
clients but there isn't much benefit since any other invalid zone id
below 0 can be used to do the same.
2024-11-25 18:02:14 -05:00
Alex King 6bd758b3dd [Rules] Add Rule to Disable NPCs Facing Target (#4543) 2024-11-24 17:30:44 -06:00
Alex King 9938755517 [Bug Fix] Fix Possible Item Loss in Trades (#4554) 2024-11-24 17:29:27 -06:00
Chris Miles 630da0eee6 [Config] Fix World TCP Address Configuration Default (#4551) 2024-11-24 17:27:31 -06:00
Alex King 3158386aa3 [Bug Fix] Fix Issue with Perl EVENT_PAYLOAD (#4545) 2024-11-24 17:19:40 -06:00
hg 12ada57ee8 [Code] Fix build with older C++ libraries (#4549)
This adds a compile time concept to determine if from_chars has
floating-point support and uses fallbacks if not.

This is a C++17 feature but support for floats was only added to
libstdc++ with GCC 11.1 and LLVM libc++ in 20.0 (unreleased).
2024-11-24 17:18:36 -06:00
Mitch Freeman 7a841c11c5 [Bug Fix] Players could become flagged as a Trader when they were not trading (#4553) 2024-11-24 17:17:01 -06:00
Mitch Freeman a49d1446b7 [Bug Fix] Fix for sending money via Parcel, then changing your mind (#4552) 2024-11-24 17:15:18 -06:00
carolus21rex b2d0fa6a2f [Bug Fix] Fix Strings::Commify bug with #mystats (#4547)
* Fix a formatting bug with #mystats

When using values larger than 1,000, we were calling commify on a string that already had commas. This resulted in the value 1005 looking like 1,,005.

* Update mob.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-11-22 16:23:48 -05:00
Mitch Freeman 62ac015fff [Bug Fix] Fix an edge case with augmented items inside parceled containers (#4546) 2024-11-20 21:17:04 -05:00
Mitch Freeman 4977a7c2e0 [Bazaar] Further refinements for instanced bazaar (#4544)
Resolves
- Parcels being delivered with incorrect item
- Inspecting an item from the bazaar window showing the incorrect item
2024-11-16 15:14:17 -06:00
Mitch Freeman 9967384ab8 [Fix] Fix for mult-instanced bazaar zones (#4541)
* Enable bazaar for multiple instances.

* Enable buyer for multiple instances.

* Update to buyer/barter for multiple instances and attuned items.
2024-11-14 19:44:03 -06:00
Mitch Freeman d3da2e5501 [Fix] Fix for bazaar search of containers. (#4540) 2024-11-14 19:32:19 -06:00
Chris Miles 33f5c4c6a7 [Bug Fix] Fix issue where NPC's are being hidden as traders (#4539)
* [Fix] Fix issue where NPC's are being hidden as traders

* Fix

* Update mob.cpp
2024-11-14 19:15:03 -05:00
Akkadius e4aa6a6957 [Release] 22.59.1 2024-11-13 20:52:46 -06:00
Chris Miles e4d812f4b4 [Release] 22.59.0 (#4538) 2024-11-13 20:08:03 -06:00
hg bcedfe7032 [Quest API] Add Native Database Querying Interface (#4531)
* Add database quest API

API functions are named to be similar to LuaSQL and perl DBI

New connections are made for Database objects. These can either use
credentials from the server eqemu_config or manual connections.

* Add option to use zone db connections
2024-11-12 20:01:18 -06:00
Paul Johnson c1df3fbcb0 [Rules] Add Rule for restricting client versions to world server (#4527)
* add rule for supported clients, unsupported client packet

* whitespace

* PR feedback - Update client.cpp

* PR Feedback - Update client.cpp

* Update client.cpp

* Update client.cpp

---------

Co-authored-by: Paul Johnson <Paul@PJOHNSOMAC-6366.digi.box>
2024-11-12 11:00:22 -05:00
Akkadius 011e1d05e7 [Hotfix] Check if the mob is already in the close mobs list before inserting 2024-11-10 23:19:40 -06:00
Akkadius 3f0f95976c [Hotfix] ScanCloseMobs - Ensure scanning mob has an entity ID 2024-11-10 06:47:42 -06:00
Chris Miles 77de9619b5 [Databuckets] Add database index to data_buckets (#4535)
* [Databuckets] Add database index to data_buckets

* Update database_update_manifest.cpp
2024-11-08 22:26:00 -05:00
Mitch Freeman 20d3ab2ac5 [Bug Fix] Bazaar two edge case issues resolved (#4533)
This update resolves two bazaar issues that have been reported.
- If parcel delivery is used to purchase an item, and the seller has several of the same items, that have various charges, the item would not be removed from the db.  This allowed for incorrect purchases.
- If a player 'reclaims' an alt currency item that they also have for sale with an active trader,  the item would remain for sale, and be reclaimed.  This impacted custom alt currency items that were no trade.
2024-11-08 22:15:12 -05:00
Chris Miles 0ea47fadee [Performance] Improvements to ScanCloseMobs logic (#4534)
* [Performance] Minor improvements to ScanCloseMobs

* Remove timer checks one level up to reduce branching

* Reserve memory in m_close_mobs to avoid frequent re-allocations if not already reserved.
2024-11-08 17:48:39 -06:00
Chris Miles 1ce51ca3b0 [Release] 22.58.0 (#4532) 2024-11-05 22:02:32 -06:00
hg 25ef3d2cdb [Code] Update perlbind to 1.1.0 (#4529)
- Adds a perl::ref alias for perl::reference

- Optimizes array return pushes by accessing SV* values directly instead
  of using operator[] scalar_proxy

- Allows functions with a perl::hash parameter to accept hashes with any
  scalar key type instead of requiring explicit string keys

  e.g., foo(123 => 1) will now work on functions accepting a perl::hash
2024-11-05 20:14:29 -06:00
hg 95249889a6 [Code] Add mysql prepared statement support (#4530)
This adds support for using prepared statements for MySQL queries. It is
intended for use in a database quest API but it can be used in source
with some caveats:

 - It uses exceptions for error handling instead of returning a fake
   result that needs checked. Usage must be wrapped in try/catch.

 - DBcore has a connection mutex which indicates the connection might be
   shared with other threads. This mutex is locked for certain stmt
   operations in an attempt to make it safe to use with multi threaded
   connections.

 - Prepared statements should only be used on the main thread since the
   internal logging is not synchronized.

 - Unlike the current query API which retrieves all results as strings,
   results are stored in buffers that represent the db field type.
   Getter functions are available to retrieve values as desired types.
2024-11-05 20:12:17 -06:00
mmcgarvey 428cccfa50 [Feature] Focus Skill Attack Spells (#4528)
* Add Rule Spells:AllowFocusOnSkillDamageSpells

* Currently, focus mods defaults to 0 when processing spell effect 193.
* The default value for this rule is false.
* When false, the rule will retain the current default behavior.
* When true, the aforementioned focus effects will allow focus effects (185, 459, and 482) to modify spell effect 193.

* Removed undesirable whitespace

* Update spell_effects.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-31 08:13:16 -04:00
Alex King 41dd8a5754 [Quest API] Add Spawn Circle/Grid Methods to Perl/Lua (#4524)
* [Quest API] Add Spawn Circle/Grid Methods to Perl/Lua

* Update lua_general.cpp

* Update questmgr.cpp

* Update questmgr.cpp
2024-10-23 23:40:25 -04:00
Alex King d02d766563 [Bug Fix] Fix cross_zone_set_entity_variable_by_char_id in Lua (#4526) 2024-10-23 22:47:02 -04:00
Alex King dfd2729b28 [Bug Fix] Add Missing Lua Registers (#4525) 2024-10-23 22:37:21 -04:00
Chris Miles b92eafd21b [Release] 22.57.1 (#4523) 2024-10-22 00:02:14 -05:00
nytmyr d6d5d992cb [Bots] Fix pet buffs from saving duplicates every save (#4520)
* [Bots] Fix pet buffs from saving duplicates every save

Previously we were not checking the pet index properly when clearing buffs in the database before saving which resulted in no prior data being deleted.

This corrects the logic for the save and also will clean up any buffs for pets that don't exist in the table.

* Changes

* Update world_boot.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-21 23:57:42 -05:00
Alex King d524cb6a5a [Bots] Enable Bot Commands Only if Rule Enabled (#4519) 2024-10-21 23:49:36 -05:00
Alex e6469878ce [Loginserver] Automatifc Opcode File Creation (#4521)
* Loginserver will auto create the opcodes file if it doesn't exist on load.

* Use path manager in login opcodes.

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-21 23:48:43 -05:00
Chris Miles 9583099ace [Release] 22.57.0 (#4517) 2024-10-20 16:17:15 -05:00
nytmyr cf3483b402 [Bots] Fix timers loading on spawn and zone (#4516)
Timers were not properly checking their expiration time on spawn and load and could cause invalid timers to load if the server was restarted resulting in improper lockouts.
2024-10-20 10:44:30 -04:00
carolus21rex 311af7bbe9 [Cleanup] Fixed a typo in Zoning.cpp (#4515)
* Fixed a typo in Zoning.cpp changed reguest to request.

* Update zoning.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-19 21:59:10 -04:00
Alex King be42b73f5c [Rules] Add Rule to disable PVP Regions (#4513) 2024-10-17 01:48:19 -05:00
Mitch Freeman f76c798910 [BugFix] Fix a display error regarding a few trader/buyer query errors (#4514) 2024-10-17 01:43:24 -05:00
Alex ae198ae043 [Crash] Fixes a crash when the faction_list db table is empty. (#4511)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-13 20:50:28 -05:00
Alex King 520943ebf1 [Logs] Add NPC Trades to Player Events (#4505)
* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Fix money and add NPC info

* [Logs] Add NPC Trades to Player Events

* Update player_event_discord_formatter.cpp

* Push

* Minor logic fix

* Push

* Update perl_client.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-13 17:26:10 -05:00
Fryguy 9ac306fe67 [Bug] FindBestZ selecting false zone floor as bestz - Results in roambox failures (#4504)
Added underworld checks per the EQMac project
2024-10-13 15:53:09 -05:00
Alex King 7a1d69d0d4 [Bug Fix] Fix Spells:DefaultAOEMaxTargets Default Value (#4508) 2024-10-12 14:32:40 -04:00
Alex King c873fe5a22 [Bug Fix] Fix Mercenary Encounter Crash (#4509) 2024-10-11 23:00:09 -04:00
Fryguy e06b0c4b0c [Bug Fix] Master of Disguise should apply to illusions casted by others. (#4506)
Many era comments outline how Master of Disguise would apply to Project Illusion spells on you:

https://thesafehouse.org/forums/forum/everquest-wing/main-lounge/14249-new-aa-master-of-disguise/page4

https://thesafehouse.org/forums/forum/everquest-wing/training-studios/18143-master-of-disguise-broken

```
Im not a big fan of wolf form, but having a 1200 min NDT is pretty nice  I also agree its great to shrink on a raid once and not have to worry about it. 7 aa is a little steep imho, but with a name change and some frog potions, I may reapply to my guild as the servers only froggy rogue /cackle.
```

```
share form of the great wolf gave a 1500min timer.
```
2024-10-11 13:39:36 -04:00
catapultam-habeo ed2130f649 [Bug Fix] Correctly limit max targets of PBAOE (#4507)
* fix pbaoe max targets incorrectly set

* fix scratch copy
2024-10-11 13:15:19 -04:00
Alex King 448a33a60c [Quest API] Add Scripting Support to Mercenaries (#4500)
* [Quest API] Add Scripting Support to Mercenaries

* Cleanup

* Cleanup

* Update lua_merc.h

* Update mob.cpp

* XYZH

* Final

* Update attack.cpp

* Update attack.cpp

* Simplify event invocation

* Inline example

* Nullptr init example

* EVENT_TIMER simplify add EventPlayerNpcBotMerc

* EVENT_TIMER_START

* Remove has_start_event

* EVENT_TIMER_START with settimerMS

* EVENT_POPUP_RESPONSE

* Consolidation

* Update attack.cpp

* Push

* Update quest_parser_collection.h

* Comments

* Cleanup per comments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-10-10 21:29:29 -04:00
Fryguy 8f86cb353e [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted (#4503)
* [Bug Fix] Spells - Self Only (Yellow) cast when non group member is targeted

When using a Yellow gem invis spell, it should cast on yourself regardless of the targetted entity.

* Update spells.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-10-10 21:27:49 -04:00
Alex 178129443f [Loginserver] Login Fatal Error Spamming (#4476)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-09 02:15:49 -05:00
Alex King a7c3b41afc [Quest API] Add Buff Fade Methods to Perl/Lua (#4501)
* [Quest API] Add Buff Fade Methods to Perl/Lua

* BuffFadeSongs()
2024-10-09 02:12:33 -05:00
Alex King a5a568d548 [Bug Fix] Fix character_exp_modifiers Default Values (#4502) 2024-10-09 02:11:57 -05:00
Alex King e3198edb86 [Quest API] Add EVENT_READ_ITEM to Perl/Lua (#4497)
* [Quest API] Add EVENT_READ_ITEM to Perl/Lua

* Add item_id export

* Add item export.

* Update client.cpp
2024-10-08 18:25:14 -04:00
Alex King 8568cf7d49 [Bug Fix] Fix NPC::CanTalk() Crash (#4499)
* [Bug FIx] Fix NPC::CanTalk() Crash

* Update npc.cpp

* Update mob.cpp

* Update npc.cpp
2024-10-07 00:17:49 -05:00
Alex King 1fb7a860a1 [Bug Fix] Fix #set motd Crash (#4495) 2024-10-05 07:58:22 -05:00
nytmyr 7eaee2649e [Bots] Add "silent" option to ^spawn and mute raid spawn (#4494)
When zoning or forming a raid, bots would spam their spawn message. They will now be muted.

Adds an optional argument "silent" to the ^spawn command. This will bypass ^oo spawnmessage settings and not send a spawn message. Example: ^spawn Warbot silent
2024-10-04 20:20:52 -04:00
Alex King a17f467b98 [Quest API] Add NPC List Filter Methods to Perl/Lua (#4493)
* [Quest API] Add GetNPCsByNPCIDs to Perl/Lua

* Push

* Update entity.cpp

* Separate methods.
2024-10-03 20:28:57 -04:00
Alex King 3359839a9b [Bug Fix] Fix Targeted AOE Max Targets Rule (#4488) 2024-10-02 20:25:35 -05:00
Alex 7e51e629f9 [Loginserver] Larion loginserver support (#4492)
* Add larion version and opcode path

* WIP: getting server to work

* Identify server_id

* Add missing opcode, add opcodes file

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2024-10-02 20:20:13 -05:00
Alex King dc6c28a52d [Cleanup] Remove Extra Skill in EQ::skills::GetExtraDamageSkills() (#4486) 2024-10-02 20:07:19 -05:00
Alex King 78aee0780a [Bug Fix] Fix Group ID 0 in Group::SaveGroupLeaderAA() (#4487) 2024-10-02 20:06:56 -05:00
Chris Miles bcd943a964 [Code Cleanup] Optimization Code Cleanup (#4489)
* Initial push

* More

* More

* Further simplify

* More cleanup

* More consolidation

* Fix

* Update

* Update npc.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-09-30 18:34:42 -04:00
nytmyr 56608e84bd [Bots] Add attack flag when told to attack (#4490)
This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
2024-09-29 17:59:26 -04:00
regneq 8d23e710ce [Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. (#4491) 2024-09-29 17:42:43 -04:00
Morzain 4d11077b21 [Bug Fix] Add character_instance_safereturns to tables_to_zero_id (#4485)
Co-authored-by: morzain <morzain@users.noreply.github.com>
2024-09-26 18:14:32 -04:00
Alex King 5c0bdfdc4c [Bug Fix] Fix issue with Client::SaveDisciplines() not specifying character ID (#4481) 2024-09-23 23:00:52 -05:00
Alex King 6130e10831 [Release] 22.56.2 (#4480) 2024-09-19 21:59:53 -05:00
Alex King c3e1c531d2 [Bug Fix] Fix Issue with Database::ReserveName (#4477) 2024-09-19 21:15:14 -05:00
Alex King b52719a535 [Quest API] Add GrantAllAAPoints() Overload To Perl/Lua (#4474) 2024-09-19 21:09:24 -05:00
Alex King 1af252466f [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines() (#4472)
* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)

Fix infinite loop condition when bot encountered

* [Bug Fix] Fix Untrained Disciplines in Client::SaveDisciplines()

* Change to release

---------

Co-authored-by: oddx2k <103136558+oddx2k@users.noreply.github.com>
2024-09-19 21:09:09 -05:00
catapultam-habeo 699d22fc28 [Bug Fix] Fix 'Teleport Doors' from being blocked by GM flag (#4475)
* gm flag blocks teleport doors with keys from working instead of allowing them to work

* correct coniditional logic
2024-09-18 17:18:07 -04:00
Mitch Freeman 5d1fe68906 [Bug Fix] Parcel purchase of bazaar items with unlimited charges (#4479)
Fix for unlimited charges in bazaar
2024-09-18 09:36:00 -04:00
oddx2k 52dcf35425 [Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)
Fix infinite loop condition when bot encountered
2024-09-13 13:20:55 -04:00
Alex King a7550fbd9e [Release] 22.56.0 (#4471)
* [Release] 22.55.2

### Code

* Add IsCloseToBanker method ([#4462](https://github.com/EQEmu/Server/pull/4462)) @Akkadius 2024-08-27

### Feature

* Add Rule to Limit Task Update Messages ([#4459](https://github.com/EQEmu/Server/pull/4459)) @Kinglykrab 2024-08-28
* Allow NPCs to cast Sacrifice ([#4470](https://github.com/EQEmu/Server/pull/4470)) @fuzzlecutter 2024-09-12
* Lazy Load Bank Contents ([#4453](https://github.com/EQEmu/Server/pull/4453)) @catapultam-habeo 2024-08-27

### Fixes

* Add RULE_STRING to RuleManager::ResetRules ([#4467](https://github.com/EQEmu/Server/pull/4467)) @Kinglykrab 2024-09-07
* Fix Bard Effect in Migration 9237 ([#4468](https://github.com/EQEmu/Server/pull/4468)) @Kinglykrab 2024-09-09
* ModernAAScalingEnabled() Calculation Error ([#4469](https://github.com/EQEmu/Server/pull/4469)) @carolus21rex 2024-09-11

### Performance

* Move Discipline Loading to Client::CompleteConnect() ([#4466](https://github.com/EQEmu/Server/pull/4466)) @Kinglykrab 2024-09-09

### Rules

* Add a Bandolier Swap Delay Rule ([#4465](https://github.com/EQEmu/Server/pull/4465)) @Kinglykrab 2024-09-08

* 22.56.0
2024-09-12 20:39:48 -05:00
fuzzlecutter cc0171dfe1 [Feature] Allow NPCs to cast Sacrifice (#4470)
* [Feature] Teach npcs how to cast sacrifice

* [Feature] Teach npcs how to cast sacrifice

- Remove the hardcoded limit preventing npcs from casting sacrifice. The
  npc will receive as loot an emerald essence as expected.

* Update client.cpp
* Update client_packet.cpp
* Update spell_effects.cpp

* rename Client::SacrificeCaster to Client::sacrifice_caster_id
2024-09-12 15:42:44 -04:00
carolus21rex 913c5da70f [Bug Fix] ModernAAScalingEnabled() Calculation Error (#4469)
Current version only looks at your unspent AAs, meaning if you have 2000 spent AAs and 1 unspent AA, your scaling will be based on the 1 unspent AA instead of the 2001 total AA.

Here's the original log which is custom code found in the ModernAAScalingEnabled function:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Custom code looks like this:

uint64 totalWithExpMod = add_aaxp;
	if (RuleB(AA, EnableLogrithmicClasslessAABonus)) {
		float base_bonus = RuleR(AA, InitialLogrithmicClasslessAABonus);
		float half_life = RuleR(AA, HalfLifeLogrithmicClasslessAABonus);
		float min_bon = RuleR(AA, MinimumLogrithmicClasslessAABonus);
		float bonus_expon = earnedAA / half_life;

		float bonus = base_bonus * std::pow(0.5, bonus_expon);
		Log(Logs::General,
			Logs::AA,
			"AA Experience Calculation: add_aaxp = %d, Base Bonus = %f, Half-Life = %f, Minimum Bonus = %f, Earned AA = %d, Calculated Bonus = %f",
			add_aaxp, base_bonus, half_life, min_bon, earnedAA, bonus);

		if (bonus < min_bon) bonus = min_bon;

		totalWithExpMod = (uint64)(totalWithExpMod * bonus);
	}

After the fix, the log becomes:

[Wed Sep 11 14:10:19 2024] [AA] [ScaleAAXPBasedOnCurrentAATotal] AA Experience Calculation: add_aaxp = 660796, Base Bonus = 256.000000, Half-Life = 64.000000, Minimum Bonus = 1.000000, Earned AA = 1, Calculated Bonus = 253.242371

Which is much closer to the expected behavior
2024-09-11 17:06:48 -04:00
Alex King 40fecbfaf5 [Performance] Move Discipline Loading to Client::CompleteConnect() (#4466)
* [Performance] Move Character Discipline Loading

* Push

* Final
2024-09-09 18:20:12 -05:00
Alex King b1646381b0 [Bug Fix] Fix Bard Effect in Migration 9237 (#4468) 2024-09-09 18:02:58 -05:00
Alex King bb1578796b [Rule] Add a Bandolier Swap Delay Rule (#4465)
* [Rule] Add a Bandolier Swap Delay Rule

* Push

* Update exp.cpp
2024-09-07 22:05:44 -05:00
Alex King 0e5a38f072 [Bug Fix] Add RULE_STRING to RuleManager::ResetRules (#4467)
* [Bug Fix] Add RULE_STRING to RuleManager::ResetRules

* Update rulesys.cpp
2024-09-07 18:29:46 -05:00
Alex King 39876ab858 [Feature] Add Rule to Limit Task Update Messages (#4459)
* [Feature] Add Rule to Limit Task Update Messages

* Update task_client_state.cpp

* Update task_client_state.cpp

* Change rule
2024-08-27 21:49:07 -04:00
catapultam-habeo ff16a76481 [Feature] Lazy Load Bank Contents (#4453)
* initial work porting this to upstream

* more

* track complete connect

* it sucks to suck

* Few optimizations

* Move sent_inventory init

* Move var

* Adjustments

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-08-27 13:21:55 -05:00
Akkadius ffd68eb63d [Release] 22.55.1 2024-08-27 08:17:20 -05:00
Akkadius 76c1da1aad [Release] 22.55.1 2024-08-27 08:09:13 -05:00
Chris Miles a91e03fa43 [Code] Add IsCloseToBanker method (#4462)
* [Code] Add IsCloseToBanker method

* Update mob.cpp
2024-08-26 22:59:06 -05:00
Chris Miles 453106439f [Release] 22.55.0 (#4464) 2024-08-26 22:03:37 -05:00
Mitch Freeman 3da24fffa4 [Bug Fix] Fix client hotbar exchanging items when zoning (#4460)
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system.

* fixed missing guid in replace statement

* added snapshot support

* upate #show inventory command to protect against crash conditions
2024-08-26 21:58:07 -05:00
Kurt Gilpin 8d8ef6d480 [Bug Fix] Correct missed maxlevel reference in exp.cpp (#4463)
This was causing characters to de-level when gaining experience and was missed as part of https://github.com/EQEmu/Server/pull/4455
2024-08-26 22:34:22 -04:00
Chris Miles 1f9c4b3a22 [World] Fix slow world bootup bug (#4461)
* [World] Fix slow world bootup bug

* Update ip_util.cpp

* Add timeout

* Update ip_util.cpp

* Cross platform timeout
2024-08-26 20:59:43 -05:00
Alex King 7dfda95d86 [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767 (#4444)
* [Bug Fix] Fix Bot Spell Entries IDs Capping at 32,767

* Fix manifest
2024-08-26 20:29:50 -05:00
Alex King 40738b29e3 [Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua

* Convert some to mob

* Fix
2024-08-26 20:29:07 -05:00
Alex King 080865faa2 [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN (#4454)
* [Feature] Add Optional Return to EVENT_DAMAGE_TAKEN

# Description
- Allows operators to return a value from `EVENT_DAMAGE_TAKEN` to override the amount of damage taken based on any arbitrary criteria they'd like to apply.

* Update attack.cpp
2024-08-26 20:27:29 -05:00
Alex King e2b545991a [Quest API] Add AreTasksCompleted() to Perl/Lua. (#4456)
* [Quest API] Add AreTasksCompleted() to Perl/Lua.

* Bool
2024-08-22 20:21:14 -04:00
Alex King b7f8d0f179 [Feature] Extend Spell Buckets Functionality (#4441) 2024-08-22 18:49:52 -04:00
Alex King e3588781aa [Cleanup] Remove unused methods (#4449) 2024-08-22 11:48:02 -04:00
Alex King e9b84f4d11 [Bug Fix] Fix issue with killed mob coordinates (#4457) 2024-08-22 11:45:31 -04:00
Alex King 4f03970fd1 [Bug Fix] Fix Character ID of 0 being inserted into character_stats_record (#4458) 2024-08-22 11:45:19 -04:00
catapultam-habeo 4979da6932 [Bug Fix] Apply Race & Class restrictions to Auto-Combines (#4452) 2024-08-19 21:57:34 -04:00
Fryguy 9987029791 [Bug Fix] client_max_level allow leveling to end of level (#4455)
When using a method that leverages client_max_level (e.g. Max Level by bucket / qglobal / quest API) it would stop xp at 0% into the level rather than maximum xp for the level.

This could pose an issue where: If you had a max level of 65 via a databucket and a raid zone required level 65, one death would de-level them and potentially prevent them from entering the zone.

I reorganized the code to leverage the existing max_level logic which allows max xp in the max level.

I also cleaned up the overall functions formating (Mostly brackets and implied if statements).
2024-08-19 21:56:14 -04:00
Alex King eece0a92e3 [Quest API] Add Several Door Methods to Perl/Lua (#4451) 2024-08-16 15:52:49 -04:00
Alex King 057f96796a [Bug Fix] Fix Issue with Removed #setfaction Command (#4448) 2024-08-10 21:21:46 -04:00
Alex King f475cecdb1 [Bug Fix] Fix AddCrystals() in Perl/Lua (#4445) 2024-08-09 22:48:32 -04:00
Fryguy 6296ed6d41 [Bug Fix] Attune Augments when Equipped (#4446) 2024-08-09 22:27:04 -04:00
Alex King ac0f729aa2 [Feature] Add Character:DefaultGuildRank Rule (#4438)
* [Feature] Add Character:DefaultGuildRank Rule

* Update ruletypes.h

* Update ruletypes.h

* Update database.cpp
2024-08-03 22:48:30 -04:00
JJ 2937852cf9 [Bug Fix] Ensure close of Tribute Item search (#4439) 2024-08-03 20:25:07 -04:00
Alex King 2cf5bae571 [Bug Fix] Fix Lua Client FilteredMessage (#4437) 2024-07-31 19:39:57 -04:00
Fryguy 2feb05be18 [Improvement] Filtered Messages Extension (#4435)
* [Improvment] Filtered Messages Extension

Added:
ItemSpeech 25
Strikethrough 26
Stuns 27
BardSongsOnPets 28

I wired up Strikethrough and Stuns as they already had message entries.

ItemSpeech and BardSongsOnPets do not appear to be currently used in the source.

Note: There are still 5 unknown Filters in RoF2 that need to be investigated:

Achievments
Fellowships
Mercenary Messages
PVP Messages
Spam

* Spelling Error

* Missed some stun calls
2024-07-31 18:28:45 -04:00
Fryguy 421767e1e5 [Bug Fix] Imitate Death should also clear zone feign aggro (#4436) 2024-07-31 18:28:36 -04:00
JJ 6e9ff52dce [Release] 22.54.0 (#4434)
* Update CHANGELOG.md

* Update version.h

* Update package.json

* Update CHANGELOG.md
2024-07-30 20:30:38 -04:00
Alex King aa700f8960 [Cleanup] Cleanup Client File Exporting (#4348)
* [Cleanup] Cleanup Client File Exporting

* Update base_data_repository.h

* Update db_str_repository.h

* Update base_data_repository.h

* Update skill_caps_repository.h

* Update skill_caps_repository.h

* Update skill_caps_repository.h

* Update main.cpp

* Push
2024-07-30 20:10:00 -04:00
Fryguy 2ef959c5ed [Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00
Mitch Freeman e49ab924cc [Feature] Add Barter/Buyer Features (#4405)
* Add Barter/Buyer Features

Adds barter and buyer features, for ROF2 only at this time including item compensation

* Remove FKs from buyer tables

Remove FKs from buyer tables

* Bug fix for Find Buyer and mutli item selling

Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check

* Revert zone instance comment

* Revert zone_id packet size field

* Add zone instancing to barter/buyer

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-07-30 16:23:37 -04:00
catapultam-habeo fc3c691588 [Feature] Implement Move Multiple Items (#4259)
* Implement Move Multiple Items

* Send LinkDead on invalid packet

* structure this more like MoveItem

* implement all modes

* remove un-needed debug message

* handle mode 3 swaps in bank\shared bank correctly.

* Revert "handle mode 3 swaps in bank\shared bank correctly."

This reverts commit ce01fbfde70d52e88381772a6c7a77b4b650c7c5.

* Revert "remove un-needed debug message"

This reverts commit f4b662459e11a60c3a46a97e5320757c4b2b9a84.

* handle mode 3 swaps without extra unintended code

* correct variable type

* remove magic numbers

* forgot a semicolon in emu_constants.h

* fix bad rebase artifact

* Remove unused struct

* apply changes discussed in PR

* last rebase conflict

* last rebase conflict

fix more inventory type enum refs

* fix windows build error

* fix other windows build error.

* fix duplication bug
2024-07-30 13:40:48 -04:00
catapultam-habeo d465a3deba [Bug Fix] Stop DOSing ourselves with OP_WearChange (#4432)
* initial commit to start convo

* additional potential problem

* Revert "additional potential problem"

This reverts commit 689e94ea95.
2024-07-30 13:00:26 -04:00
Alex King 40c9c8044b [Bug Fix] Fix issue with quest::echo and quest::me (#4433) 2024-07-30 09:25:05 -04:00
Chris Miles 70a96ea098 [Zoning] Improve zone routing (#4428)
* [Zoning] Improvements to zone routing

* Update world_content_service.h

* Update world_content_service.h
2024-07-30 09:12:31 -04:00
Chris Miles d5cbec714e Revert "[Zone Instances] Handle routing to instances when using evac/succor (#4297)" (#4429)
This reverts commit dfd1bfbd49.
2024-07-30 09:12:19 -04:00
Mitch Freeman 6903205484 [Bug Fix] Fix #parcels add subcommand (#4431)
The parcel object was not be initialized correctly resulting in the possibility of incorrect data being written for the uninitialized members.
2024-07-28 21:56:21 -04:00
Chris Miles 4c81321847 [Databuckets] Remove memory reserve from bulk load (#4427) 2024-07-23 00:37:34 -05:00
Alex King e5cea73e0c [Bug Fix] Fix Client::RemoveTitle (#4421)
* [Bug Fix] Fix Client::RemoveTitle

* Remove title/suffix if in use.

* Update titles.cpp

* Non static
2024-07-23 00:33:09 -05:00
Alex King 23308192b5 [Bug Fix] Fix #setlevel Allowing Skills Above Max (#4423) 2024-07-22 20:46:38 -05:00
Alex King 29fdf7e2ae [Bug Fix] Fix EVENT_USE_SKILL with Sense Heading (#4424) 2024-07-22 20:45:32 -05:00
Alex King 098498dedd [Commands] Extend #devtools Functionality (#4425) 2024-07-22 20:44:34 -05:00
Alex King b6fb8daae8 [Bug Fix] Fix Bot::SetBotStance (#4426) 2024-07-22 20:43:18 -05:00
nytmyr 563f7d5564 [Cleanup] Mask GM Show Buff message behind EntityVariable (#4419)
* [Cleanup] Mask GM Show Buff message behind EntityVariable

Removes the spam of "Your GM flag allows you to always see your targets' buffs." for GMs every time a buff lands on a target.

It will now lock to an Entity Variable and only show once per zone.

* Convert string to constexpr

* Switch from string to char
2024-07-22 12:51:41 -04:00
Fryguy 1e5abc456b [Bug Fix] Proximity Aggro for Frustrated and Undead (#4411)
* [Bug Fix] Prox aggro for frustrated and undead.

If mob is frustrated (Rooted and has no one to kill or is undead will add prox aggro to hate list.

* Update aggro.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-22 07:01:12 -04:00
Fryguy 3b0fa015a7 [Bug Fix] Corpse Call removing Resurrection Effects (#4410)
* [Bug Fix] Corpse Call removing Rez Effects

When calling a corpse, it should not remove rez effects.

* Update client_process.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-22 06:26:40 -04:00
nytmyr c73a1e8bea [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs (#4406)
* [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs

Previously NPCs, bots and mercs all had a flat haste cap of 150 whereas clients were capped at 100.

NPCs, bots and mercs used the character rule for v3 cap, they now each have their own.

Rules for v3 cap are the default of 25 as they were using.
Rules for haste caps are the default of 150 for NPCs they were using but lowered to 100 for bots and mercs, the same as clients.

This also adds haste output to the GM target stat window

* Fix for stat windows to account for client haste
2024-07-22 06:06:49 -04:00
Fryguy 3bfdc0cf71 [Bug Fix] Potential fix for some undesired ranged explotative behavior. (#4413)
Original Commit: 33fecd68d4eab36885eb7f8067102ba6bce95bac

Conditional ranged double attack
2024-07-22 06:05:46 -04:00
Mitch Freeman a23ac4628f [Feature] Add Parcel notification for online players when using the Quest API (#4418)
* Add parcel notification for online players when using the quest api for send_parcel

* Compile fix

fix for compile issues
2024-07-22 05:57:42 -04:00
nytmyr 5ef4612249 [Bug Fix] [Quest API] Fix getraididbycharid and getgroupidbycharid (#4417) 2024-07-16 15:53:22 -04:00
Mitch Freeman 17f66c5d60 [Bug Fix] Personal tributes for bard items were not applying correctly (#4416)
* Fixes Personal Tributes for bard items not being applied.

* Fix for bots
2024-07-16 11:18:42 -04:00
Mitch Freeman 51eb95ed31 Revert "Fixes Personal Tributes for bard items not being applied. (#4414)" (#4415)
This reverts commit 080abaede1.
2024-07-16 10:49:08 -04:00
Mitch Freeman 080abaede1 Fixes Personal Tributes for bard items not being applied. (#4414) 2024-07-15 23:02:35 -04:00
Mitch Freeman 97e332819d When searching in the bazaar, the minimum cost was not be honoured. (#4412) 2024-07-15 08:41:04 -04:00
Mitch Freeman 1e41c5517e [Bug Fix] Fix for random disconnects when a large number of guild members zone or disconnect (#4402) 2024-07-10 00:10:33 -05:00
Fryguy c7a88af11a [Bug Fix] AutoSplit unknown bug and cleanup. (#4401)
Code Credit TAKP:

Bug Post: https://discord.com/channels/212663220849213441/1258430167764832319

Resolved issue with split message being sent to group members when no split is present which creates an "Unknown Split".

Also added the random remainder split portion unless using a manual /split

Converted manual messages to Strings
2024-07-07 00:53:57 -04:00
KayenEQ d8ddd0aab9 [Bug Fix] Aegolism Spell line stacking (#4399)
* fix stacking issues with Aegolism spell line

Issue: When casting buffing a player with aegolism spell line, who already has cleric AC, symbol and heroism spell, it would overwrite heorism buff and leave other two.

Aegolism spell line when applied when a client has Heroism spell line, AC spell line, and symbol spell line. Should overwrite the Heroism spell and fade the AC and Symbol buffs.

* Update spdat.cpp
2024-07-07 00:53:46 -04:00
Fryguy 95cbadade5 [Bug Fix] Slay Adjustments (#4389)
Previous change did not account for the modern slay undead and holyforge spells.

Reverted some of the changes and cleaned up others.

Rule Renamed (Default value was incorrect, this was a clean way to fix that) - SlayDamageAdjustment -> SlayDamageMultiplier

Also added a rate multiplier

RULE_REAL(Combat, SlayRateMultiplier, 1.0, "Slay Rate Adjustments - Multiply final slay rate check by this value. Default: 1.0")

Fixed the ordering of the constants for the slay undead SPA that were backwards and causing major headaches with tuning and setting up slay undead correctly.

Base = Damage Mod (100 is base, so 240 = 140% more)
Limit = Proc Rate - Value is divided by 10000 for a Float %. e.g. 1700 becomes 0.17 (Or 17% proc rate).

Damage bonus should be additive not std::max as AA, Spells and Item bonuses should stack.

e.g. Slay Undead RK3 240 + Holy Forge 140 should = 380 (280% damage)
2024-07-07 00:53:29 -04:00
Alex King a85f4fb703 [Cleanup] Cleanup Stance Code (#4368)
* [Cleanup] Cleanup Stance-based Code

* Command

* Update emu_constants.h

* Update stance.cpp

* Cleanup
2024-07-02 21:50:34 -04:00
Fryguy e63f34638b [Bug Fix] AllowRaidTargetBlind logic backwards (#4400) 2024-07-01 08:15:36 -04:00
JJ 7918fed81c [Release] 22.53.1 (#4398) 2024-06-16 21:17:16 -04:00
JJ ac24c9bf5a [Bug Fix] Fix trader mode (#4397)
* Fix bazaar trading

* Update `constexpr`

* Added world trader table truncate on boot to ensure that the trader table is always empty when world starts.

---------

Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
2024-06-16 20:55:14 -04:00
Chris Miles 7b914c731b [Release] 22.53.0 (#4395) 2024-06-14 12:44:57 -05:00
Fryguy 7362c0ebb5 [Bug] Anon players should not show in /who all (#4392)
Updated to properly filter anon players from /who all.

The code formatting was very inconsistant and needed cleanup.
2024-06-14 12:39:41 -05:00
Fryguy ae213a4e4b [Rule] Classic Harm Touch Formula (#4394)
* [Rule] Classic Harm Touch Formula

Pre 2007 Harm Touch was handled differently with base harm Touch ( Ability or 2 ranks aa) and Improved Harm Touch AA. It was converted into 10 ranks of Harm Touch -

http://www.tski.co.jp/baldio/patch/20071113.html

It was further refined in 2008 to have a DoT component.

http://www.tski.co.jp/baldio/patch/20080709.html

This rule focuses on the pre 2007 version and allows the damage to properly scale

* Updated logic

* Update per feedback.
2024-06-14 12:28:43 -05:00
Alex King 187288f3aa [Rules] Add Invisible Augment Rules (#4385)
* [Rules] Add Invisible Augment Slot Rule

* Update item_instance.cpp

* Second rule

* Update ruletypes.h
2024-06-14 12:02:21 -05:00
Alex King abc8c3d886 [Cleanup] Remove unused code in emu_constants.h (#4384)
# Description
- Remove unused code that was missed as a result of resolving merge conflicts and this being left behind.
2024-06-14 11:59:13 -05:00
Alex King 0b2493beb8 [Cleanup] Cleanup Object Type Code (#4375)
* [Cleanup] Cleanup Object Type Code

* Move to object.cpp/object.h
2024-06-14 11:58:59 -05:00
JJ 9cebba5911 [Bug Fix] Fix potential trader crash when serialized item not found (#4386) 2024-06-14 11:58:00 -05:00
Fryguy 4478328b2a [Rules] Mend/Sneak allow success tuning (#4390)
MendAlwaysSucceedValue allows you to adjust skill at which mend will always succeed its check.

SneakAlwaysSucceedOver100 allows sneak to always succeed when over skill 100 (Higher skill increases the movement speed).
2024-06-14 11:57:31 -05:00
JJ 55a7e1646d Check that an event actually exists (#4387) 2024-06-14 11:56:33 -05:00
Mitch Freeman b6b8491060 [Bug Fix] Fix for players having empty bazaar window dropdown list, even though trader is tagged as a trader. (#4391)
* Potential fix for players having empty bazaar window dropdown list, even though trader is tagged as a trader.

* Update the truncate of the trader table to avoid inappropriate deletions if an instance of bazaar was started.
2024-06-14 11:53:34 -05:00
Fryguy 850053a136 [Bug] Prevent Resurrection Spells from being resisted (#4393)
* [Bug] Prevent Ressurection Spells from being resisted

Added IsRessurectionSpell(uint16 spell_id) to assist with checking on a spell is a ressurection spell.

This was noticed when Dragons of Norrath launched and the Tier 5 Progression AA provided SPA 180 2% SE_ResistSpellChance

* Helps if I spell it correctly

* Update per feedback
2024-06-14 11:51:33 -05:00
Fryguy 1aa8758b0a [Bug] Escape should put player into SOS if owned. (#4388)
When you escape if you have the Shroud of Stealth bonus (AA, Spell, item) you will go straight into SOS mode.
2024-06-07 13:57:54 -04:00
Alex King b1aa087b9f [Bug Fix] Fix Swarm Pet Damage Messages (#4383) 2024-06-04 18:50:08 -04:00
Alex King 1e57a0372f [Bug Fix] Fix #goto Target (#4382) 2024-06-03 03:02:27 -04:00
Fryguy 9614ea59ec [Rule] Snare Override Movement Bonus (#4381)
* [Rule] Snare Override Movement Bonus

This rule allows snare to override any movement bonuses.

RULE_BOOL(Spells, AllowSnareEffectsOverrideBonus, false, "Enabling will allow snares to override any speed bonuses the entity may have. Default: False")

Default: False

* Rule name

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-06-02 17:50:41 -04:00
Alex King 7a648cce16 [Cleanup] Cleanup Account Status Code (#4376)
* [Cleanup] Cleanup Account Status Code

* Update emu_constants.cpp

* Update emu_constants.h
2024-06-02 16:40:52 -04:00
Alex King 8640776a21 [Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code

* Update bodytypes.cpp

* Final

* Update body_type.cpp

* Cleanup

* Cleanup

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-02 04:25:06 -04:00
623 changed files with 80134 additions and 37036 deletions
+1
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@@ -68,3 +68,4 @@ compile_flags.txt
# CMake Files
cmake-build-relwithdebinfo/*
skill-caps.diff
+1068
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File diff suppressed because it is too large Load Diff
+4
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@@ -37,8 +37,12 @@ IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
IF(USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF (USE_MAP_MMFS)
IF(MSVC)
add_compile_options(/bigobj)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
+123 -55
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@@ -1,79 +1,147 @@
# EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
<h1 align="center">EQEmulator Server Platform</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/11942e15-b512-402d-a619-0543c7f1151e" style="border-radius: 10px">
</p>
<p align="center">
<b>EverQuest Emulator (EQEmu) - A Fan-Made Project Honoring the Legendary MMORPG</b>
</p>
<p align="center">
<a href="https://github.com/eqemu/server/graphs/contributors"><img src="https://img.shields.io/github/contributors/eqemu/server" alt="Contributors"></a>
<a href="https://discord.gg/QHsm7CD"><img src="https://img.shields.io/discord/212663220849213441?label=Discord&amp;logo=discord&amp;color=7289DA" alt="Discord"></a>
<a href="https://docs.eqemu.io"><img src="https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet" alt="Docs"></a>
<a href="./LICENSE"><img src="https://img.shields.io/github/license/EQEmu/Server" alt="License"></a>
<a href="https://github.com/eqemu/server/releases"><img src="https://img.shields.io/github/v/release/eqemu/server" alt="Latest Release"></a>
<a href="https://github.com/EQEmu/Server/releases"><img src="https://img.shields.io/github/release-date/EQEmu/Server" alt="Release Date"></a>
<img src="https://img.shields.io/github/downloads/eqemu/server/total.svg" alt="Github All Releases"></a>
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a>
<img src="https://img.shields.io/github/issues-pr-closed/eqemu/server" alt="GitHub Issues or Pull Requests">
<img src="https://img.shields.io/docker/pulls/akkadius/eqemu-server" alt="Docker Pulls">
<a href="http://drone.akkadius.com/EQEmu/Server"><img src="http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg" alt="Build Status"></a> <img src="https://jb.gg/badges/official-plastic.svg" alt="Official">
</p>
***
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
<p align="center">
EQEmulator is a <b>passion-driven</b>, <b>open source server emulator</b> project dedicated to preserving and celebrating the groundbreaking world of <b>EverQuest</b>, the massively multiplayer online role-playing game originally developed by <b>Verant Interactive</b> and <b>Sony Online Entertainment (now Daybreak Game Company)</b>.
</p>
## Server Installs
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
<p align="center">
For over two decades and continuing, EQEmulator has served as a <strong>fan tribute</strong>, providing tools and technology that allow players to explore, customize, and experience EverQuests iconic gameplay in new ways. This project exists solely out of <strong>deep admiration</strong> for the original developers, artists, designers, and visionaries who created one of the most influential online worlds of all time.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-windows/)
<p align="center">
We do not claim ownership of EverQuest or its assets. <strong>All credit and respect belong to the original creators and Daybreak Game Company</strong>, whose work continues to inspire generations of players and developers alike.
</p>
### > Debian/Ubuntu/CentOS/Fedora
<p align="center">
EQEmulator has for over 20 years and always will be a <strong>fan-based, non-commercial open-source effort</strong> made by players, for players—preserving the legacy of EverQuest while empowering community-driven creativity, learning and joy that the game and its creators has so strongly inspired in us all.
</p>
* [Install Guide](https://docs.eqemu.io/server/installation/server-installation-linux/)
***
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
<h3 align="center">
Technical Overview & Reverse Engineering Effort
</h1>
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
<p align="center">EQEmulator represents <strong>over two decades of collaborative reverse engineering</strong>, rebuilding the EverQuest server from the ground up without access to the original source code. This effort was achieved entirely through <strong>community-driven analysis, network protocol decoding, and in-game behavioral research</strong>.</p>
## Supported Clients
<h1 align="center">
💡 How We Did It
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/b6b48cf7-f64a-4497-9750-71f442a3d132" height="300px">
</p>
<p align="center">
<strong>Reverse Engineering</strong>
Every system, packet, opcode, and game mechanic has been reconstructed through countless hours of live packet sniffing, client disassembly, and in-game experimentation by dedicated contributors over the years.
</p>
<p align="center">
No proprietary code or server sources were ever used.
</p>
<p align="center">
All implementations are the result of clean-room engineering.
</p>
<h1 align="center">
🛠️ Technology Stack
</h1>
<p align="center">
<img src="https://github.com/user-attachments/assets/df5ea809-86c5-439d-a8fa-651fb04ba477" style="border-radius: 10px">
</p>
**C++ Core Engine**
* High-performance networking and gameplay logic built in C++
* Cross-platform support for Linux and Windows
**MySQL / MariaDB Backend**
* Fully structured schema with over 200+ tables
* Supports content customization, expansions, and custom worlds
**Scripting Engine**
* Native support for **Perl** and **Lua** scripting
* Powerfully extendable for quests, NPC behaviors, and custom events
**Open Source Content Database**
* Includes ProjectEQs world data up through *Dragons of Norrath*
* 100% customizable to create entirely new game worlds
<h1 align="center">
🚀 Why It Matters
</h1>
<p align="center">🧬 EQEmulator stands as a <strong>technical preservation project</strong>, ensuring that the magic of classic and custom EverQuest servers lives on for future generations of players, tinkerers, and game designers.
</p>
> We humbly acknowledge and thank the original developers at **Verant Interactive** and **Sony Online Entertainment (now Daybreak Game Company)** for creating one of the most influential online experiences in gaming history.
<h1 align="center">
🧑‍💻🖥️ Supported Clients
</h1>
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
## 📚 Resources
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
| Resource | Badges | Link |
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------|
| **EQEmulator Docs** | [![Docs](https://img.shields.io/badge/docs-MkDocs%20Powered-blueviolet)](https://docs.eqemu.io) | [docs.eqemu.io](https://docs.eqemu.io/) |
| **Discord Community**| [![Discord](https://img.shields.io/discord/212663220849213441?label=Discord&logo=discord&color=7289DA)](https://discord.gg/QHsm7CD) | [Join Discord](https://discord.gg/QHsm7CD) |
| **Latest Release** | [![Latest Release](https://img.shields.io/github/v/release/eqemu/server)](https://github.com/eqemu/server/releases) <br> [![Release Date](https://img.shields.io/github/release-date/EQEmu/Server)](https://github.com/EQEmu/Server/releases) <br> [![All Releases](https://img.shields.io/github/downloads/eqemu/server/total.svg)](https://github.com/eqemu/server/releases) | [View Releases](https://github.com/eqemu/server/releases) |
| **License** | [![License](https://img.shields.io/github/license/EQEmu/Server)](./LICENSE) | [View License](./LICENSE) |
| **Build Status** | [![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) | [View Build Status](http://drone.akkadius.com/EQEmu/Server) |
| **Docker Pulls** | [![Docker Pulls](https://img.shields.io/docker/pulls/akkadius/eqemu-server)](https://hub.docker.com/r/akkadius/eqemu-server) | [Docker Hub](https://hub.docker.com/r/akkadius/eqemu-server) |
| **Contributions** | [![GitHub PRs](https://img.shields.io/github/issues-pr-closed/eqemu/server)](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) | [Closed PRs & Issues](https://github.com/eqemu/server/pulls?q=is%3Apr+is%3Aclosed) |
* The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
## 🛠️ Getting Started
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
If you want to set up your own EQEmulator server, please refer to the current [server installation guides](https://docs.eqemu.io/#server-installation). We've had 100,000s of players and developers use our guides to set up their own servers, and we hope you will too!
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
## 🗂️ Related Repositories
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://docs.eqemu.io/)
| Repository | Description |
|--------------------|----------------------------------------------------------------------------------|
| [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests) | Official quests and event scripts for ProjectEQ |
| [Maps](https://github.com/Akkadius/EQEmuMaps) | EQEmu-compatible zone maps |
| [Installer Resources](https://github.com/Akkadius/EQEmuInstall) | Scripts and assets for setting up EQEmu servers |
| [Zone Utilities](https://github.com/EQEmu/zone-utilities) | Utilities for parsing, rendering, and manipulating EQ zone files |
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
## Contributors
+45 -144
View File
@@ -29,16 +29,21 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/repositories/db_str_repository.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/repositories/spells_new_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
#include "../../common/skill_caps.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -99,25 +104,22 @@ int main(int argc, char **argv)
->LoadLogDatabaseSettings()
->StartFileLogs();
std::string arg_1;
std::string export_type;
if (argv[1]) {
arg_1 = argv[1];
export_type = argv[1];
}
if (arg_1 == "spells") {
if (Strings::EqualFold(export_type, "spells")) {
ExportSpells(&content_db);
return 0;
}
if (arg_1 == "skills") {
} else if (Strings::EqualFold(export_type, "skills")) {
ExportSkillCaps(&content_db);
return 0;
}
if (arg_1 == "basedata") {
} else if (Strings::EqualFold(export_type, "basedata") || Strings::EqualFold(export_type, "base_data")) {
ExportBaseData(&content_db);
return 0;
}
if (arg_1 == "dbstring") {
} else if (Strings::EqualFold(export_type, "dbstr") || Strings::EqualFold(export_type, "dbstring")) {
ExportDBStrings(&database);
return 0;
}
@@ -132,180 +134,79 @@ int main(int argc, char **argv)
return 0;
}
void ExportSpells(SharedDatabase *db)
void ExportSpells(SharedDatabase* db)
{
LogInfo("Exporting Spells");
std::string file = fmt::format("{}/export/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/spells_us.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const auto& lines = SpellsNewRepository::GetSpellFileLines(*db);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
line.push_back('^');
}
const std::string& file_string = Strings::Implode("\n", lines);
if (row[i] != nullptr) {
line += row[i];
}
}
file << file_string;
fprintf(f, "%s\n", line.c_str());
}
}
else {
}
file.close();
fclose(f);
}
bool SkillUsable(SharedDatabase* db, int skill_id, int class_id)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} ORDER BY `cap` DESC LIMIT 1",
class_id,
skill_id
)
);
return !l.empty();
}
uint32 GetSkill(SharedDatabase* db, int skill_id, int class_id, int level)
{
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} AND `level` = {}",
class_id,
skill_id,
level
)
);
if (l.empty()) {
return 0;
}
auto e = l.front();
return e.cap;
LogInfo("Exported [{}] Spell{}", lines.size(), lines.size() != 1 ? "s" : "");
}
void ExportSkillCaps(SharedDatabase* db)
{
LogInfo("Exporting Skill Caps");
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
for (uint8 skill_id = EQ::skills::Skill1HBlunt; skill_id <= EQ::skills::Skill2HPiercing; skill_id++) {
if (SkillUsable(db, skill_id, class_id)) {
uint32 previous_cap = 0;
const auto& lines = SkillCapsRepository::GetSkillCapFileLines(*db);
for (
uint8 level = 1;
level <= SkillCaps::GetSkillCapMaxLevel(class_id, static_cast<EQ::skills::SkillType>(skill_id));
level++
) {
uint32 cap = GetSkill(db, skill_id, class_id, level);
if (cap < previous_cap) {
cap = previous_cap;
}
const std::string& file_string = Strings::Implode("\n", lines);
file << fmt::format("{}^{}^{}^{}^0", class_id, skill_id, level, cap) << std::endl;
previous_cap = cap;
}
}
}
}
file << file_string;
file.close();
LogInfo("Exported [{}] Skill Cap{}", lines.size(), lines.size() != 1 ? "s" : "");
}
void ExportBaseData(SharedDatabase *db)
{
LogInfo("Exporting Base Data");
std::string file = fmt::format("{}/export/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/BaseData.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const auto& lines = BaseDataRepository::GetBaseDataFileLines(*db);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%s\n", line.c_str());
}
}
file << file_string;
fclose(f);
file.close();
LogInfo("Exported [{}] Base Data Entr{}", lines.size(), lines.size() != 1 ? "ies" : "y");
}
void ExportDBStrings(SharedDatabase *db)
{
LogInfo("Exporting DB Strings");
std::string file = fmt::format("{}/export/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/dbstr_us.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
line.push_back('^');
}
const auto& lines = DbStrRepository::GetDBStrFileLines(*db);
if (row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
const std::string& file_string = Strings::Implode("\n", lines);
fprintf(f, "%s\n", line.c_str());
}
}
file << file_string;
fclose(f);
file.close();
LogInfo("Exported [{}] Database String{}", lines.size(), lines.size() != 1 ? "s" : "");
}
+7 -5
View File
@@ -30,12 +30,14 @@
#include "../../common/repositories/base_data_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
#include "../../common/evolving_items.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
EvolvingItemsManager evolving_items_manager;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
+48 -7
View File
@@ -3,6 +3,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
SET(common_sources
base_packet.cpp
bazaar.cpp
bodytypes.cpp
classes.cpp
cli/eqemu_command_handler.cpp
compression.cpp
@@ -16,11 +17,13 @@ SET(common_sources
database.cpp
database_instances.cpp
database/database_update_manifest.cpp
database/database_update_manifest_custom.cpp
database/database_update_manifest_bots.cpp
database/database_update.cpp
dbcore.cpp
deity.cpp
dynamic_zone_base.cpp
dynamic_zone_lockout.cpp
emu_constants.cpp
emu_limits.cpp
emu_opcodes.cpp
@@ -38,7 +41,7 @@ SET(common_sources
event_sub.cpp
events/player_event_logs.cpp
events/player_event_discord_formatter.cpp
expedition_lockout_timer.cpp
evolving_items.cpp
extprofile.cpp
discord/discord_manager.cpp
faction.cpp
@@ -61,6 +64,7 @@ SET(common_sources
mutex.cpp
mysql_request_result.cpp
mysql_request_row.cpp
mysql_stmt.cpp
opcode_map.cpp
opcodemgr.cpp
packet_dump.cpp
@@ -86,6 +90,7 @@ SET(common_sources
skills.cpp
skill_caps.cpp
spdat.cpp
spdat_bot.cpp
strings.cpp
struct_strategy.cpp
textures.cpp
@@ -95,6 +100,7 @@ SET(common_sources
json/json.hpp
json/jsoncpp.cpp
zone_store.cpp
memory/ksm.hpp
net/console_server.cpp
net/console_server_connection.cpp
net/crc32.cpp
@@ -157,6 +163,7 @@ SET(repositories
repositories/base/base_bugs_repository.h
repositories/base/base_bug_reports_repository.h
repositories/base/base_buyer_repository.h
repositories/base/base_buyer_trade_items_repository.h
repositories/base/base_character_activities_repository.h
repositories/base/base_character_alternate_abilities_repository.h
repositories/base/base_character_alt_currency_repository.h
@@ -169,6 +176,7 @@ SET(repositories
repositories/base/base_character_currency_repository.h
repositories/base/base_character_data_repository.h
repositories/base/base_character_disciplines_repository.h
repositories/base/base_character_evolving_items_repository.h
repositories/base/base_character_expedition_lockouts_repository.h
repositories/base/base_character_exp_modifiers_repository.h
repositories/base/base_character_inspect_messages_repository.h
@@ -206,10 +214,9 @@ SET(repositories
repositories/base/base_discovered_items_repository.h
repositories/base/base_doors_repository.h
repositories/base/base_dynamic_zones_repository.h
repositories/base/base_dynamic_zone_lockouts_repository.h
repositories/base/base_dynamic_zone_members_repository.h
repositories/base/base_dynamic_zone_templates_repository.h
repositories/base/base_expeditions_repository.h
repositories/base/base_expedition_lockouts_repository.h
repositories/base/base_faction_association_repository.h
repositories/base/base_faction_base_data_repository.h
repositories/base/base_faction_list_repository.h
@@ -237,6 +244,7 @@ SET(repositories
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_items_evolving_details_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
@@ -274,8 +282,20 @@ SET(repositories
repositories/base/base_pets_equipmentset_repository.h
repositories/base/base_pets_equipmentset_entries_repository.h
repositories/base/base_player_titlesets_repository.h
repositories/base/base_player_event_aa_purchase_repository.h
repositories/base/base_player_event_killed_npc_repository.h
repositories/base/base_player_event_killed_named_npc_repository.h
repositories/base/base_player_event_killed_raid_npc_repository.h
repositories/base/base_player_event_log_settings_repository.h
repositories/base/base_player_event_logs_repository.h
repositories/base/base_player_event_loot_items_repository.h
repositories/base/base_player_event_merchant_purchase_repository.h
repositories/base/base_player_event_merchant_sell_repository.h
repositories/base/base_player_event_npc_handin_repository.h
repositories/base/base_player_event_npc_handin_entries_repository.h
repositories/base/base_player_event_speech_repository.h
repositories/base/base_player_event_trade_repository.h
repositories/base/base_player_event_trade_entries_repository.h
repositories/base/base_quest_globals_repository.h
repositories/base/base_raid_details_repository.h
repositories/base/base_raid_members_repository.h
@@ -338,7 +358,8 @@ SET(repositories
repositories/books_repository.h
repositories/bugs_repository.h
repositories/bug_reports_repository.h
repositories/buyer_repository.h
repositories/buyer_buy_lines_repository.h
repositories/buyer_trade_items_repository.h
repositories/character_activities_repository.h
repositories/character_alternate_abilities_repository.h
repositories/character_alt_currency_repository.h
@@ -351,6 +372,7 @@ SET(repositories
repositories/character_currency_repository.h
repositories/character_data_repository.h
repositories/character_disciplines_repository.h
repositories/character_evolving_items_repository.h
repositories/character_expedition_lockouts_repository.h
repositories/character_exp_modifiers_repository.h
repositories/character_inspect_messages_repository.h
@@ -388,10 +410,9 @@ SET(repositories
repositories/discovered_items_repository.h
repositories/doors_repository.h
repositories/dynamic_zones_repository.h
repositories/dynamic_zone_lockouts_repository.h
repositories/dynamic_zone_members_repository.h
repositories/dynamic_zone_templates_repository.h
repositories/expeditions_repository.h
repositories/expedition_lockouts_repository.h
repositories/faction_association_repository.h
repositories/faction_base_data_repository.h
repositories/faction_list_repository.h
@@ -419,6 +440,7 @@ SET(repositories
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/items_evolving_details_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
@@ -456,8 +478,20 @@ SET(repositories
repositories/pets_equipmentset_repository.h
repositories/pets_equipmentset_entries_repository.h
repositories/player_titlesets_repository.h
repositories/player_event_aa_purchase_repository.h
repositories/player_event_killed_npc_repository.h
repositories/player_event_killed_named_npc_repository.h
repositories/player_event_killed_raid_npc_repository.h
repositories/player_event_log_settings_repository.h
repositories/player_event_logs_repository.h
repositories/player_event_loot_items_repository.h
repositories/player_event_merchant_purchase_repository.h
repositories/player_event_merchant_sell_repository.h
repositories/player_event_npc_handin_repository.h
repositories/player_event_npc_handin_entries_repository.h
repositories/player_event_speech_repository.h
repositories/player_event_trade_repository.h
repositories/player_event_trade_entries_repository.h
repositories/quest_globals_repository.h
repositories/raid_details_repository.h
repositories/raid_members_repository.h
@@ -526,6 +560,7 @@ SET(common_headers
discord/discord.h
discord/discord_manager.h
dynamic_zone_base.h
dynamic_zone_lockout.h
emu_constants.h
emu_limits.h
emu_opcodes.h
@@ -551,7 +586,7 @@ SET(common_headers
events/player_event_discord_formatter.h
events/player_events.h
event_sub.h
expedition_lockout_timer.h
evolving_items.h
extprofile.h
faction.h
file.h
@@ -583,6 +618,7 @@ SET(common_headers
mutex.h
mysql_request_result.h
mysql_request_row.h
mysql_stmt.h
op_codes.h
opcode_dispatch.h
opcodemgr.h
@@ -610,6 +646,7 @@ SET(common_headers
server_event_scheduler.h
serverinfo.h
servertalk.h
server_reload_types.h
shared_tasks.h
shareddb.h
skills.h
@@ -635,6 +672,7 @@ SET(common_headers
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -646,6 +684,7 @@ SET(common_headers
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.h
net/websocket_server.h
net/websocket_server_connection.h
@@ -706,6 +745,7 @@ SOURCE_GROUP(Net FILES
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_pooling.h
net/daybreak_structs.h
net/dns.h
net/endian.h
@@ -726,6 +766,7 @@ SOURCE_GROUP(Net FILES
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_connection_pooling.h
net/tcp_server.cpp
net/tcp_server.h
net/websocket_server.cpp
+264 -289
View File
@@ -6,15 +6,17 @@
std::vector<BazaarSearchResultsFromDB_Struct>
Bazaar::GetSearchResults(
SharedDatabase &db,
Database &db,
Database &content_db,
BazaarSearchCriteria_Struct search,
uint32 char_zone_id
uint32 char_zone_id,
int32 char_zone_instance_id
)
{
LogTrading(
"Searching for items with search criteria - item_name [{}] min_cost [{}] max_cost [{}] min_level [{}] "
"max_level [{}] max_results [{}] prestige [{}] augment [{}] trader_entity_id [{}] trader_id [{}] "
"search_scope [{}] char_zone_id [{}]",
"search_scope [{}] char_zone_id [{}], char_zone_instance_id [{}]",
search.item_name,
search.min_cost,
search.max_cost,
@@ -26,326 +28,299 @@ Bazaar::GetSearchResults(
search.trader_entity_id,
search.trader_id,
search.search_scope,
char_zone_id
char_zone_id,
char_zone_instance_id
);
std::string search_criteria_trader("TRUE ");
static std::map<uint8, uint32> item_slot_searches_new = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
struct ItemSearchType {
EQ::item::ItemType type;
std::string condition;
};
std::vector<ItemSearchType> item_search_types_new = {
{EQ::item::ItemType::ItemTypeBook, " AND (items.itemclass = 2 or items.itemclass = 31)"},
{EQ::item::ItemType::ItemTypeContainer, " AND (items.itemclass = 1 or items.itemclass = 67)"},
{EQ::item::ItemType::ItemTypeAllEffects, " AND (items.scrolleffect > 0 && items.scrolleffect < 65000)"},
{EQ::item::ItemType::ItemTypeUnknown9, " AND items.worneffect = 998"},
{EQ::item::ItemType::ItemTypeUnknown10, " AND (items.worneffect >= 1298 && items.worneffect <= 1307)"},
{EQ::item::ItemType::ItemTypeFocusEffect, " AND items.focuseffect > 0"},
{EQ::item::ItemType::ItemTypeArmor, " AND items.itemtype = 10"},
{EQ::item::ItemType::ItemType1HBlunt, " AND items.itemtype = 3"},
{EQ::item::ItemType::ItemType1HPiercing, " AND items.itemtype = 2"},
{EQ::item::ItemType::ItemType1HSlash, " AND items.itemtype = 0"},
{EQ::item::ItemType::ItemType2HBlunt, " AND items.itemtype = 4"},
{EQ::item::ItemType::ItemType2HSlash, " AND items.itemtype = 1"},
{EQ::item::ItemType::ItemTypeBow, " AND items.itemtype = 5"},
{EQ::item::ItemType::ItemTypeShield, " AND items.itemtype = 8"},
{EQ::item::ItemType::ItemTypeMisc, " AND items.itemtype = 11"},
{EQ::item::ItemType::ItemTypeFood, " AND items.itemtype = 14"},
{EQ::item::ItemType::ItemTypeDrink, " AND items.itemtype = 15"},
{EQ::item::ItemType::ItemTypeLight, " AND items.itemtype = 16"},
{EQ::item::ItemType::ItemTypeCombinable, " AND items.itemtype = 17"},
{EQ::item::ItemType::ItemTypeBandage, " AND items.itemtype = 18"},
{EQ::item::ItemType::ItemTypeSmallThrowing, " AND (items.itemtype = 19 OR items.itemtype = 7)"},
{EQ::item::ItemType::ItemTypeSpell, " AND items.itemtype = 20"},
{EQ::item::ItemType::ItemTypePotion, " AND items.itemtype = 21"},
{EQ::item::ItemType::ItemTypeBrassInstrument, " AND items.itemtype = 25"},
{EQ::item::ItemType::ItemTypeWindInstrument, " AND items.itemtype = 23"},
{EQ::item::ItemType::ItemTypeStringedInstrument, " AND items.itemtype = 24"},
{EQ::item::ItemType::ItemTypePercussionInstrument, " AND items.itemtype = 26"},
{EQ::item::ItemType::ItemTypeArrow, " AND items.itemtype = 27"},
{EQ::item::ItemType::ItemTypeJewelry, " AND items.itemtype = 29"},
{EQ::item::ItemType::ItemTypeNote, " AND items.itemtype = 32"},
{EQ::item::ItemType::ItemTypeKey, " AND items.itemtype = 33"},
{EQ::item::ItemType::ItemType2HPiercing, " AND items.itemtype = 35"},
{EQ::item::ItemType::ItemTypeAlcohol, " AND items.itemtype = 38"},
{EQ::item::ItemType::ItemTypeMartial, " AND items.itemtype = 45"},
{EQ::item::ItemType::ItemTypeAugmentation, " AND items.itemtype = 54"},
{EQ::item::ItemType::ItemTypeAlternateAbility, " AND items.itemtype = 57"},
{EQ::item::ItemType::ItemTypeCount, " AND items.itemtype = 65"},
{EQ::item::ItemType::ItemTypeCollectible, " AND items.itemtype = 66"}
};
// item stat searches
struct ItemStatSearch {
std::string query_string;
EQ::skills::SkillType skill_type;
};
std::map<uint32, ItemStatSearch> item_stat_searches_new = {
{STAT_AC, {" items.ac" , static_cast<EQ::skills::SkillType>(0)} },
{STAT_AGI, {" items.aagi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CHA, {" items.acha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DEX, {" items.adex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_INT, {" items.aint", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STA, {" items.asta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_STR, {" items.astr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_WIS, {" items.awis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_COLD, {" items.cr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DISEASE, {" items.dr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_FIRE, {" items.fr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MAGIC, {" items.mr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_POISON, {" items.pr", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP, {" items.hp", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA, {" items.mana", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ENDURANCE, {" items.endur", static_cast<EQ::skills::SkillType>(0)} },
{STAT_ATTACK, {" items.attack", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HP_REGEN, {" items.regen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_MANA_REGEN, {" items.manaregen", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HASTE, {" items.haste", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DAMAGE_SHIELD, {" items.damageshield", static_cast<EQ::skills::SkillType>(0)} },
{STAT_DS_MITIGATION, {" items.dsmitigation", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEAL_AMOUNT, {" items.healamt", static_cast<EQ::skills::SkillType>(0)} },
{STAT_SPELL_DAMAGE, {" items.spelldmg", static_cast<EQ::skills::SkillType>(0)} },
{STAT_CLAIRVOYANCE, {" items.clairvoyance", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_AGILITY, {" items.heroic_agi", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_CHARISMA, {" items.heroic_cha", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_DEXTERITY, {" items.heroic_dex", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_INTELLIGENCE, {" items.heroic_int", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STAMINA, {" items.heroic_sta", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_STRENGTH, {" items.heroic_str", static_cast<EQ::skills::SkillType>(0)} },
{STAT_HEROIC_WISDOM, {" items.heroic_wis", static_cast<EQ::skills::SkillType>(0)} },
{STAT_BASH, {" items.skillmodvalue", EQ::skills::SkillBash} },
{STAT_BACKSTAB, {" items.backstabdmg", EQ::skills::SkillBackstab} },
{STAT_DRAGON_PUNCH, {" items.skillmodvalue", EQ::skills::SkillDragonPunch} },
{STAT_EAGLE_STRIKE, {" items.skillmodvalue", EQ::skills::SkillEagleStrike} },
{STAT_FLYING_KICK, {" items.skillmodvalue", EQ::skills::SkillFlyingKick} },
{STAT_KICK, {" items.skillmodvalue", EQ::skills::SkillKick} },
{STAT_ROUND_KICK, {" items.skillmodvalue", EQ::skills::SkillRoundKick} },
{STAT_TIGER_CLAW, {" items.skillmodvalue", EQ::skills::SkillTigerClaw} },
{STAT_FRENZY, {" items.skillmodvalue", EQ::skills::SkillFrenzy} },
};
bool convert = false;
std::string search_criteria_trader("TRUE");
std::string field_criteria_items("FALSE");
std::string where_criteria_items(" TRUE ");
if (search.search_scope == NonRoFBazaarSearchScope) {
search_criteria_trader.append(
fmt::format(
" AND trader.char_entity_id = {} AND trader.char_zone_id = {}",
" AND trader.char_entity_id = {} AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
search.trader_entity_id,
Zones::BAZAAR
Zones::BAZAAR,
char_zone_instance_id
)
);
}
else if (search.search_scope == Local_Scope) {
search_criteria_trader.append(fmt::format(" AND trader.char_zone_id = {}", char_zone_id));
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
char_zone_id,
char_zone_instance_id)
);
}
else if (search.trader_id > 0) {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (search.trader_id >= TraderRepository::TRADER_CONVERT_ID) {
convert = true;
search_criteria_trader.append(fmt::format(
" AND trader.char_zone_id = {} AND trader.char_zone_instance_id = {}",
Zones::BAZAAR,
search.trader_id - TraderRepository::TRADER_CONVERT_ID)
);
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
else {
search_criteria_trader.append(fmt::format(" AND trader.char_id = {}", search.trader_id));
}
}
if (search.min_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost));
search_criteria_trader.append(fmt::format(" AND trader.item_cost >= {}", search.min_cost * 1000));
}
if (search.max_cost != 0) {
search_criteria_trader.append(fmt::format(" AND trader.item_cost <= {}", (uint64) search.max_cost * 1000));
}
// not yet implemented
// if (search.prestige != 0) {
// 0xffffffff prestige only, 0xfffffffe non-prestige, 0 all
// search_criteria.append(fmt::format(" AND items.type = {} ", search.prestige));
// }
if (search.slot != std::numeric_limits<uint32>::max()) {
if (item_slot_searches_new.contains(search.slot)) {
where_criteria_items.append(
fmt::format(" AND items.slots & {0} = {0}", item_slot_searches_new[search.slot]));
}
}
std::string query = fmt::format(
"SELECT COUNT(item_id), trader.char_id, trader.item_id, trader.item_sn, trader.item_charges, trader.item_cost, "
"trader.slot_id, SUM(trader.item_charges), trader.char_zone_id, trader.char_entity_id, character_data.name, "
"aug_slot_1, aug_slot_2, aug_slot_3, aug_slot_4, aug_slot_5, aug_slot_6 "
"FROM trader, character_data "
"WHERE {} AND trader.char_id = character_data.id "
"GROUP BY trader.item_sn, trader.item_charges, trader.char_id",
search_criteria_trader.c_str()
);
if (search.type != std::numeric_limits<uint32>::max()) {
for (auto const &[type, condition]: item_search_types_new) {
if (type == search.type) {
where_criteria_items.append(condition);
break;
}
}
}
if (search.race != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(
fmt::format(" AND items.races & {0} = {0}", GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race))));
}
if (search._class != std::numeric_limits<uint32>::max()) {
where_criteria_items.append(fmt::format(" AND items.classes & {0} = {0}", GetPlayerClassBit(search._class)));
}
if (search.item_stat != std::numeric_limits<uint32>::max()) {
if (item_stat_searches_new.contains(search.item_stat)) {
field_criteria_items = fmt::format("{}", item_stat_searches_new[search.item_stat].query_string);
if (item_stat_searches_new[search.item_stat].skill_type) {
where_criteria_items.append(
fmt::format(" AND items.skillmodtype = {} ", item_stat_searches_new[search.item_stat].skill_type));
}
else {
where_criteria_items.append(
fmt::format(" AND {} > 0 ", item_stat_searches_new[search.item_stat].query_string));
}
}
}
if (search.augment) {
where_criteria_items.append(fmt::format(
" AND (items.augslot1type = {0} OR "
"items.augslot2type = {0} OR "
"items.augslot3type = {0} OR "
"items.augslot4type = {0} OR "
"items.augslot5type = {0} OR "
"items.augslot6type = {0})",
search.augment)
);
}
if (search.min_level != 1) {
where_criteria_items.append(fmt::format(" AND items.reclevel >= {}", search.min_level));
}
if (search.max_level != 100) {
where_criteria_items.append(fmt::format(" AND items.reclevel <= {}", search.max_level));
}
std::vector<BazaarSearchResultsFromDB_Struct> all_entries;
std::vector<std::string> trader_items_ids{};
auto results = db.QueryDatabase(query);
if (!results.Success()) {
auto const trader_results = TraderRepository::GetBazaarTraderDetails(db, search_criteria_trader);
if (trader_results.empty()) {
LogTradingDetail("Bazaar - No traders found in bazaar search.");
return all_entries;
}
struct ItemSearchType {
EQ::item::ItemType type;
bool condition;
};
for (auto const &i: trader_results) {
trader_items_ids.push_back(std::to_string(i.trader.item_id));
}
struct AddititiveSearchCriteria {
bool should_check;
bool condition;
};
auto const item_results = ItemsRepository::GetItemsForBazaarSearch(
content_db,
trader_items_ids,
std::string(search.item_name),
field_criteria_items,
where_criteria_items,
search.max_results
);
if (item_results.empty()) {
LogTradingDetail("Bazaar - No items found in bazaar search.");
return all_entries;
}
all_entries.reserve(trader_results.size());
for (auto const& t:trader_results) {
if (!item_results.contains(t.trader.item_id)) {
continue;
}
for (auto row: results) {
BazaarSearchResultsFromDB_Struct r{};
r.count = 1;
r.trader_id = t.trader.char_id;
r.serial_number = t.trader.item_sn;
r.cost = t.trader.item_cost;
r.slot_id = t.trader.slot_id;
r.charges = t.trader.item_charges;
r.stackable = item_results.at(t.trader.item_id).stackable;
r.icon_id = item_results.at(t.trader.item_id).icon;
r.trader_zone_id = t.trader.char_zone_id;
r.trader_zone_instance_id = t.trader.char_zone_instance_id;
r.trader_entity_id = t.trader.char_entity_id;
r.serial_number_RoF = fmt::format("{:016}\0", t.trader.item_sn);
r.item_name = fmt::format("{:.63}\0", item_results.at(t.trader.item_id).name);
r.trader_name = fmt::format("{:.63}\0", t.trader_name);
r.item_stat = item_results.at(t.trader.item_id).stats;
r.item_id = Strings::ToInt(row[2]);
r.charges = Strings::ToInt(row[4]);
auto item = db.GetItem(r.item_id);
if (!item) {
continue;
}
uint32 aug_slot_1 = Strings::ToUnsignedInt(row[11]);
uint32 aug_slot_2 = Strings::ToUnsignedInt(row[12]);
uint32 aug_slot_3 = Strings::ToUnsignedInt(row[13]);
uint32 aug_slot_4 = Strings::ToUnsignedInt(row[14]);
uint32 aug_slot_5 = Strings::ToUnsignedInt(row[15]);
uint32 aug_slot_6 = Strings::ToUnsignedInt(row[16]);
std::unique_ptr<EQ::ItemInstance> inst(
db.CreateItem(
item,
r.charges,
aug_slot_1,
aug_slot_2,
aug_slot_3,
aug_slot_4,
aug_slot_5,
aug_slot_6
)
);
if (!inst->GetItem()) {
continue;
}
r.count = Strings::ToInt(row[0]);
r.trader_id = Strings::ToInt(row[1]);
r.serial_number = Strings::ToInt(row[3]);
r.cost = Strings::ToInt(row[5]);
r.slot_id = Strings::ToInt(row[6]);
r.sum_charges = Strings::ToInt(row[7]);
r.stackable = item->Stackable;
r.icon_id = item->Icon;
r.trader_zone_id = Strings::ToInt(row[8]);
r.trader_entity_id = Strings::ToInt(row[9]);
r.serial_number_RoF = fmt::format("{:016}\0", Strings::ToInt(row[3]));
r.item_name = fmt::format("{:.63}\0", item->Name);
r.trader_name = fmt::format("{:.63}\0", std::string(row[10]).c_str());
LogTradingDetail(
"Searching against item [{}] ({}) for trader [{}]",
item->Name,
item->ID,
r.trader_name
);
// item stat searches
std::map<uint32, uint32> item_stat_searches = {
{STAT_AC, inst->GetItemArmorClass(true)},
{STAT_AGI, static_cast<uint32>(inst->GetItemAgi(true))},
{STAT_CHA, static_cast<uint32>(inst->GetItemCha(true))},
{STAT_DEX, static_cast<uint32>(inst->GetItemDex(true))},
{STAT_INT, static_cast<uint32>(inst->GetItemInt(true))},
{STAT_STA, static_cast<uint32>(inst->GetItemSta(true))},
{STAT_STR, static_cast<uint32>(inst->GetItemStr(true))},
{STAT_WIS, static_cast<uint32>(inst->GetItemWis(true))},
{STAT_COLD, static_cast<uint32>(inst->GetItemCR(true))},
{STAT_DISEASE, static_cast<uint32>(inst->GetItemDR(true))},
{STAT_FIRE, static_cast<uint32>(inst->GetItemFR(true))},
{STAT_MAGIC, static_cast<uint32>(inst->GetItemMR(true))},
{STAT_POISON, static_cast<uint32>(inst->GetItemPR(true))},
{STAT_HP, static_cast<uint32>(inst->GetItemHP(true))},
{STAT_MANA, static_cast<uint32>(inst->GetItemMana(true))},
{STAT_ENDURANCE, static_cast<uint32>(inst->GetItemEndur(true))},
{STAT_ATTACK, static_cast<uint32>(inst->GetItemAttack(true))},
{STAT_HP_REGEN, static_cast<uint32>(inst->GetItemRegen(true))},
{STAT_MANA_REGEN, static_cast<uint32>(inst->GetItemManaRegen(true))},
{STAT_HASTE, static_cast<uint32>(inst->GetItemHaste(true))},
{STAT_DAMAGE_SHIELD, static_cast<uint32>(inst->GetItemDamageShield(true))},
{STAT_DS_MITIGATION, static_cast<uint32>(inst->GetItemDSMitigation(true))},
{STAT_HEAL_AMOUNT, static_cast<uint32>(inst->GetItemHealAmt(true))},
{STAT_SPELL_DAMAGE, static_cast<uint32>(inst->GetItemSpellDamage(true))},
{STAT_CLAIRVOYANCE, static_cast<uint32>(inst->GetItemClairvoyance(true))},
{STAT_HEROIC_AGILITY, static_cast<uint32>(inst->GetItemHeroicAgi(true))},
{STAT_HEROIC_CHARISMA, static_cast<uint32>(inst->GetItemHeroicCha(true))},
{STAT_HEROIC_DEXTERITY, static_cast<uint32>(inst->GetItemHeroicDex(true))},
{STAT_HEROIC_INTELLIGENCE, static_cast<uint32>(inst->GetItemHeroicInt(true))},
{STAT_HEROIC_STAMINA, static_cast<uint32>(inst->GetItemHeroicSta(true))},
{STAT_HEROIC_STRENGTH, static_cast<uint32>(inst->GetItemHeroicStr(true))},
{STAT_HEROIC_WISDOM, static_cast<uint32>(inst->GetItemHeroicWis(true))},
{STAT_BASH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillBash, true))},
{STAT_BACKSTAB, static_cast<uint32>(inst->GetItemBackstabDamage(true))},
{STAT_DRAGON_PUNCH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillDragonPunch, true))},
{STAT_EAGLE_STRIKE, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillEagleStrike, true))},
{STAT_FLYING_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFlyingKick, true))},
{STAT_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillKick, true))},
{STAT_ROUND_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillRoundKick, true))},
{STAT_TIGER_CLAW, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillTigerClaw, true))},
{STAT_FRENZY, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFrenzy, true))},
};
r.item_stat = item_stat_searches.contains(search.item_stat) ? item_stat_searches[search.item_stat] : 0;
if (item_stat_searches.contains(search.item_stat) && item_stat_searches[search.item_stat] <= 0) {
continue;
}
static std::map<uint8, uint32> item_slot_searches = {
{EQ::invslot::slotCharm, 1},
{EQ::invslot::slotEar1, 2},
{EQ::invslot::slotHead, 4},
{EQ::invslot::slotFace, 8},
{EQ::invslot::slotEar2, 16},
{EQ::invslot::slotNeck, 32},
{EQ::invslot::slotShoulders, 64},
{EQ::invslot::slotArms, 128},
{EQ::invslot::slotBack, 256},
{EQ::invslot::slotWrist1, 512},
{EQ::invslot::slotWrist2, 1024},
{EQ::invslot::slotRange, 2048},
{EQ::invslot::slotHands, 4096},
{EQ::invslot::slotPrimary, 8192},
{EQ::invslot::slotSecondary, 16384},
{EQ::invslot::slotFinger1, 32768},
{EQ::invslot::slotFinger2, 65536},
{EQ::invslot::slotChest, 131072},
{EQ::invslot::slotLegs, 262144},
{EQ::invslot::slotFeet, 524288},
{EQ::invslot::slotWaist, 1048576},
{EQ::invslot::slotPowerSource, 2097152},
{EQ::invslot::slotAmmo, 4194304},
};
auto GetEquipmentSlotBit = [&](uint32 slot) -> uint32 {
return item_slot_searches.contains(slot) ? item_slot_searches[slot] : 0;
};
auto FindItemAugSlot = [&]() -> bool {
for (auto const &s: inst->GetItem()->AugSlotType) {
return s == search.augment;
}
return false;
};
// item type searches
std::vector<ItemSearchType> item_search_types = {
{EQ::item::ItemType::ItemTypeAll, true},
{EQ::item::ItemType::ItemTypeBook, item->ItemClass == EQ::item::ItemType::ItemTypeBook},
{EQ::item::ItemType::ItemTypeContainer, item->ItemClass == EQ::item::ItemType::ItemTypeContainer},
{EQ::item::ItemType::ItemTypeAllEffects, item->Scroll.Effect > 0 && item->Scroll.Effect < 65000},
{EQ::item::ItemType::ItemTypeUnknown9, item->Worn.Effect == 998},
{EQ::item::ItemType::ItemTypeUnknown10, item->Worn.Effect >= 1298 && item->Worn.Effect <= 1307},
{EQ::item::ItemType::ItemTypeFocusEffect, item->Focus.Effect > 0},
{EQ::item::ItemType::ItemTypeArmor, item->ItemType == EQ::item::ItemType::ItemTypeArmor},
{EQ::item::ItemType::ItemType1HBlunt, item->ItemType == EQ::item::ItemType::ItemType1HBlunt},
{EQ::item::ItemType::ItemType1HPiercing, item->ItemType == EQ::item::ItemType::ItemType1HPiercing},
{EQ::item::ItemType::ItemType1HSlash, item->ItemType == EQ::item::ItemType::ItemType1HSlash},
{EQ::item::ItemType::ItemType2HBlunt, item->ItemType == EQ::item::ItemType::ItemType2HBlunt},
{EQ::item::ItemType::ItemType2HSlash, item->ItemType == EQ::item::ItemType::ItemType2HSlash},
{EQ::item::ItemType::ItemTypeBow, item->ItemType == EQ::item::ItemType::ItemTypeBow},
{EQ::item::ItemType::ItemTypeShield, item->ItemType == EQ::item::ItemType::ItemTypeShield},
{EQ::item::ItemType::ItemTypeMisc, item->ItemType == EQ::item::ItemType::ItemTypeMisc},
{EQ::item::ItemType::ItemTypeFood, item->ItemType == EQ::item::ItemType::ItemTypeFood},
{EQ::item::ItemType::ItemTypeDrink, item->ItemType == EQ::item::ItemType::ItemTypeDrink},
{EQ::item::ItemType::ItemTypeLight, item->ItemType == EQ::item::ItemType::ItemTypeLight},
{EQ::item::ItemType::ItemTypeCombinable, item->ItemType == EQ::item::ItemType::ItemTypeCombinable},
{EQ::item::ItemType::ItemTypeBandage, item->ItemType == EQ::item::ItemType::ItemTypeBandage},
{EQ::item::ItemType::ItemTypeSmallThrowing, item->ItemType == EQ::item::ItemType::ItemTypeSmallThrowing ||
item->ItemType == EQ::item::ItemType::ItemTypeLargeThrowing},
{EQ::item::ItemType::ItemTypeSpell, item->ItemType == EQ::item::ItemType::ItemTypeSpell},
{EQ::item::ItemType::ItemTypePotion, item->ItemType == EQ::item::ItemType::ItemTypePotion},
{EQ::item::ItemType::ItemTypeBrassInstrument, item->ItemType == EQ::item::ItemType::ItemTypeBrassInstrument},
{EQ::item::ItemType::ItemTypeWindInstrument, item->ItemType == EQ::item::ItemType::ItemTypeWindInstrument},
{EQ::item::ItemType::ItemTypeStringedInstrument, item->ItemType == EQ::item::ItemType::ItemTypeStringedInstrument},
{EQ::item::ItemType::ItemTypePercussionInstrument, item->ItemType == EQ::item::ItemType::ItemTypePercussionInstrument},
{EQ::item::ItemType::ItemTypeArrow, item->ItemType == EQ::item::ItemType::ItemTypeArrow},
{EQ::item::ItemType::ItemTypeJewelry, item->ItemType == EQ::item::ItemType::ItemTypeJewelry},
{EQ::item::ItemType::ItemTypeNote, item->ItemType == EQ::item::ItemType::ItemTypeNote},
{EQ::item::ItemType::ItemTypeKey, item->ItemType == EQ::item::ItemType::ItemTypeKey},
{EQ::item::ItemType::ItemType2HPiercing, item->ItemType == EQ::item::ItemType::ItemType2HPiercing},
{EQ::item::ItemType::ItemTypeAlcohol, item->ItemType == EQ::item::ItemType::ItemTypeAlcohol},
{EQ::item::ItemType::ItemTypeMartial, item->ItemType == EQ::item::ItemType::ItemTypeMartial},
{EQ::item::ItemType::ItemTypeAugmentation, item->ItemType == EQ::item::ItemType::ItemTypeAugmentation},
{EQ::item::ItemType::ItemTypeAlternateAbility, item->ItemType == EQ::item::ItemType::ItemTypeAlternateAbility},
{EQ::item::ItemType::ItemTypeCount, item->ItemType == EQ::item::ItemType::ItemTypeCount},
{EQ::item::ItemType::ItemTypeCollectible, item->ItemType == EQ::item::ItemType::ItemTypeCollectible}
};
bool met_filter = false;
bool has_filter = false;
for (auto &i: item_search_types) {
if (i.type == search.type) {
has_filter = true;
if (i.condition) {
LogTradingDetail("Item [{}] met search criteria for type [{}]", item->Name, uint8(i.type));
met_filter = true;
break;
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
if (convert ||
char_zone_id != Zones::BAZAAR ||
(char_zone_id == Zones::BAZAAR && r.trader_zone_instance_id != char_zone_instance_id)
) {
r.trader_id = TraderRepository::TRADER_CONVERT_ID + r.trader_zone_instance_id;
}
}
}
if (has_filter && !met_filter) {
continue;
}
// TODO: Add catch-all item type filter for specific item types
// item additive searches
std::vector<AddititiveSearchCriteria> item_additive_searches = {
{
.should_check = search.min_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) >= search.min_level
},
{
.should_check = search.max_level != 1 && inst->GetItemRequiredLevel(true) > 0,
.condition = inst->GetItemRequiredLevel(true) <= search.max_level
},
{
.should_check = !std::string(search.item_name).empty(),
.condition = Strings::ContainsLower(item->Name, search.item_name)
},
{
.should_check = search._class != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Classes & GetPlayerClassBit(search._class))
},
{
.should_check = search.race != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Races & GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race)))
},
{
.should_check = search.augment != 0,
.condition = FindItemAugSlot()
},
{
.should_check = search.slot != 0xFFFFFFFF,
.condition = static_cast<bool>(item->Slots & GetEquipmentSlotBit(search.slot))
},
};
bool should_add = true;
for (auto &i: item_additive_searches) {
LogTradingDetail(
"Checking item [{}] for search criteria - should_check [{}] condition [{}]",
item->Name,
i.should_check,
i.condition
);
if (i.should_check && !i.condition) {
should_add = false;
continue;
}
}
if (!should_add) {
continue;
}
LogTradingDetail("Found item [{}] meeting search criteria.", r.item_name);
all_entries.push_back(r);
}
+3 -1
View File
@@ -3,11 +3,13 @@
#include <vector>
#include "shareddb.h"
#include "../../common/item_instance.h"
class Bazaar {
public:
static std::vector<BazaarSearchResultsFromDB_Struct>
GetSearchResults(SharedDatabase &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id);
GetSearchResults(Database &content_db, Database &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id, int char_zone_instance_id);
};
+12
View File
@@ -0,0 +1,12 @@
#include "../common/global_define.h"
#include "../common/bodytypes.h"
std::string BodyType::GetName(uint8 body_type_id)
{
return IsValid(body_type_id) ? body_type_names[body_type_id] : "UNKNOWN BODY TYPE";
}
bool BodyType::IsValid(uint8 body_type_id)
{
return body_type_names.find(body_type_id) != body_type_names.end();
}
+90 -46
View File
@@ -18,52 +18,96 @@
#ifndef BODYTYPES_H
#define BODYTYPES_H
typedef enum {
BT_Humanoid = 1,
BT_Lycanthrope = 2,
BT_Undead = 3,
BT_Giant = 4,
BT_Construct = 5,
BT_Extraplanar = 6,
BT_Magical = 7, //this name might be a bit off,
BT_SummonedUndead = 8,
BT_RaidGiant = 9, //Velious era Raid Giant
BT_RaidColdain = 10, //Velious era Raid Coldain
BT_NoTarget = 11, //no name, can't target this bodytype
BT_Vampire = 12,
BT_Atenha_Ra = 13,
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16,
BT_Grieg_Veneficus = 17,
BT_Draz_Nurakk = 18,
BT_Zek = 19, //"creatures from the Plane of War."
BT_Luggald = 20,
BT_Animal = 21,
BT_Insect = 22,
BT_Monster = 23,
BT_Summoned = 24, //Elemental?
BT_Plant = 25,
BT_Dragon = 26,
BT_Summoned2 = 27,
BT_Summoned3 = 28,
BT_Dragon2 = 29, //database data indicates this is a dragon type (kunark and DoN?)
BT_VeliousDragon = 30, //might not be a tight set
BT_Familiar = 31,
BT_Dragon3 = 32,
BT_Boxes = 33,
BT_Muramite = 34, //tribal dudes
// ...
BT_NoTarget2 = 60,
// ...
BT_SwarmPet = 63, //Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
BT_MonsterSummon = 64,
// 65, trap or effect related?
BT_InvisMan = 66, //no name, seen on 'InvisMan', can be /targeted
BT_Special = 67
} bodyType;
/* bodytypes above 64 make the mob not show up */
#include "types.h"
#include <map>
#include <string>
constexpr int format_as(bodyType type) { return static_cast<int>(type); }
// body types above 64 make the mob invisible
namespace BodyType {
constexpr uint8 Humanoid = 1;
constexpr uint8 Lycanthrope = 2;
constexpr uint8 Undead = 3;
constexpr uint8 Giant = 4;
constexpr uint8 Construct = 5;
constexpr uint8 Extraplanar = 6;
constexpr uint8 Magical = 7; // this name might be a bit off,
constexpr uint8 SummonedUndead = 8;
constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
constexpr uint8 Vampire = 12;
constexpr uint8 AtenHaRa = 13;
constexpr uint8 GreaterAkheva = 14;
constexpr uint8 KhatiSha = 15;
constexpr uint8 Seru = 16;
constexpr uint8 GriegVeneficus = 17;
constexpr uint8 DrazNurakk = 18;
constexpr uint8 Zek = 19; //"creatures from the Plane of War."
constexpr uint8 Luggald = 20;
constexpr uint8 Animal = 21;
constexpr uint8 Insect = 22;
constexpr uint8 Monster = 23;
constexpr uint8 Summoned = 24; // Elemental?
constexpr uint8 Plant = 25;
constexpr uint8 Dragon = 26;
constexpr uint8 Summoned2 = 27;
constexpr uint8 Summoned3 = 28;
constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
constexpr uint8 VeliousDragon = 30; // might not be a tight set
constexpr uint8 Familiar = 31;
constexpr uint8 Dragon3 = 32;
constexpr uint8 Boxes = 33;
constexpr uint8 Muramite = 34; // tribal dudes
constexpr uint8 NoTarget2 = 60;
constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
constexpr uint8 MonsterSummon = 64;
constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
constexpr uint8 Special = 67;
std::string GetName(uint8 body_type_id);
bool IsValid(uint8 body_type_id);
}
static std::map<uint8, std::string> body_type_names = {
{ BodyType::Humanoid, "Humanoid" },
{ BodyType::Lycanthrope, "Lycanthrope" },
{ BodyType::Undead, "Undead" },
{ BodyType::Giant, "Giant" },
{ BodyType::Construct, "Construct" },
{ BodyType::Extraplanar, "Extraplanar" },
{ BodyType::Magical, "Magical" },
{ BodyType::SummonedUndead, "Summoned Undead" },
{ BodyType::RaidGiant, "Raid Giant" },
{ BodyType::RaidColdain, "Raid Coldain" },
{ BodyType::NoTarget, "Untargetable" },
{ BodyType::Vampire, "Vampire" },
{ BodyType::AtenHaRa, "Aten Ha Ra" },
{ BodyType::GreaterAkheva, "Greater Akheva" },
{ BodyType::KhatiSha, "Khati Sha" },
{ BodyType::Seru, "Seru" },
{ BodyType::GriegVeneficus, "Grieg Veneficus" },
{ BodyType::DrazNurakk, "Draz Nurakk" },
{ BodyType::Zek, "Zek" },
{ BodyType::Luggald, "Luggald" },
{ BodyType::Animal, "Animal" },
{ BodyType::Insect, "Insect" },
{ BodyType::Monster, "Monster" },
{ BodyType::Summoned, "Summoned" },
{ BodyType::Plant, "Plant" },
{ BodyType::Dragon, "Dragon" },
{ BodyType::Summoned2, "Summoned 2" },
{ BodyType::Summoned3, "Summoned 3" },
{ BodyType::Dragon2, "Dragon 2" },
{ BodyType::VeliousDragon, "Velious Dragon" },
{ BodyType::Familiar, "Familiar" },
{ BodyType::Dragon3, "Dragon 3" },
{ BodyType::Boxes, "Boxes" },
{ BodyType::Muramite, "Muramite" },
{ BodyType::NoTarget2, "Untargetable 2" },
{ BodyType::SwarmPet, "Swarm Pet" },
{ BodyType::MonsterSummon, "Monster Summon" },
{ BodyType::InvisibleMan, "Invisible Man" },
{ BodyType::Special, "Special" },
};
#endif
+2
View File
@@ -131,6 +131,8 @@ static std::map<uint8, std::string> class_names = {
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
#define BOT_CLASS_BASE_ID_PREFIX 3000
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
+61 -81
View File
@@ -6,6 +6,7 @@
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../repositories/instance_list_repository.h"
#include "../zone_store.h"
WorldContentService::WorldContentService()
@@ -183,8 +184,8 @@ void WorldContentService::ReloadContentFlags()
}
SetContentFlags(set_content_flags);
LoadZones();
LoadStaticGlobalZoneInstances();
zone_store.LoadZones(*m_content_database);
}
Database *WorldContentService::GetDatabase() const
@@ -236,18 +237,6 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// example # 1
// lavastorm (pre-don) version 0 (classic)
// lavastorm (don) version 1
// we want to route players to the correct version of lavastorm based on the current server side expansion
// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
@@ -261,93 +250,72 @@ void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
m_zone_static_instances = InstanceListRepository::GetWhere(
*GetDatabase(),
fmt::format("never_expires = 1 AND is_global = 1")
);
LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
LogInfo("Loaded [{}] zone_instances", m_zone_static_instances.size());
return this;
}
// LoadZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService * WorldContentService::LoadZones()
{
m_zones = ZoneRepository::All(*GetContentDatabase());
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
// era contextual routing, multiple version of zones, etc
// FindZone handles content and context aware zone routing (middleware)
//
// this is a middleware function that is meant to be used in the zone change process
// this hooks all core zone changes within the server and routes the player to the correct zone
// returning a zone_id of non-zero means the middleware will route the player
// returning a zone_id of 0 means the middleware will not route the player
// this is useful for handling multiple versions of the same zone
//
// implementation >
// the zoning and process spawning logic already is handled by two keys "zone_id" and "instance_id"
// we leverage static, never expires instances to handle this and client still sees it as a normal zone
//
// content awareness >
// simply use the zone_id, server content settings and the middleware will handle the rest
// you don't have to think about instances in any data tables (use instance_id 0)
// you don't have to keep track of instance ids in scripts (use instance_id 0)
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
//
// example >
// we want to route players to the correct version of lavastorm based on the current server side expansion (DoesZonePassContentFiltering)
// lavastorm (pre-don) version 0 (classic)
// zone table entry for version = 0, min_expansion = 0, max_expansion = 8
// instance_list table entry for lavastorm has version = 0, is_global = 1, never_expires = 1
// lavastorm (don) version 1
// zone table entry for version = 1, min_expansion = 9, max_expansion = 99
// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
// if there's an active dynamic instance, we don't need to route
if (instance_id > 0) {
auto inst = InstanceListRepository::FindOne(*GetDatabase(), instance_id);
if (inst.id != 0 && !inst.is_global && !inst.never_expires) {
return WorldContentService::FindZoneResult{
.zone_id = 0,
};
}
}
for (const auto &z: zone_store.GetZones()) {
for (auto &i: m_zone_static_instances) {
if (
z.zoneidnumber == zone_id &&
DoesZonePassContentFiltering(z) &&
i.zone == zone_id &&
i.version == z.version) {
for (auto &z: m_zones) {
if (z.zoneidnumber == zone_id) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
if (DoesPassContentFiltering(f)) {
LogInfo(
"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name
);
// first pass, explicit match on public static global zone instances
for (auto &i: m_zone_instances) {
if (i.zone == zone_id && i.version == z.version) {
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
}
if (instance_id > 0 && i.id != instance_id) {
continue;
}
LogInfo(
"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
"Routed player to public static instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
z.note
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = InstanceListRepository::NewEntity(),
.instance = i,
.zone = z
};
}
@@ -359,7 +327,7 @@ WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id
bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
{
for (auto &i: m_zone_instances) {
for (auto &i: m_zone_static_instances) {
if (i.id == instance_id) {
return true;
}
@@ -367,3 +335,15 @@ bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
return false;
}
bool WorldContentService::DoesZonePassContentFiltering(const ZoneRepository::Zone &z)
{
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
return DoesPassContentFiltering(f);
}
+2 -3
View File
@@ -160,6 +160,7 @@ public:
WorldContentService * SetExpansionContext();
bool DoesPassContentFiltering(const ContentFlags& f);
bool DoesZonePassContentFiltering(const ZoneRepository::Zone& z);
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
@@ -189,10 +190,8 @@ private:
Database *m_content_database;
// holds a record of the zone table from the database
std::vector<ZoneRepository::Zone> m_zones = {};
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_instances;
WorldContentService * LoadZones();
std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
};
extern WorldContentService content_service;
+2
View File
@@ -294,6 +294,8 @@ void print_trace()
SendCrashReport(crash_report);
}
LogSys.CloseFileLogs();
exit(1);
}
+846
View File
@@ -0,0 +1,846 @@
#include "../common/data_bucket.h"
#include "database.h"
#include <ctime>
#include <cctype>
#include "../common/json/json.hpp"
using json = nlohmann::json;
const std::string NESTED_KEY_DELIMITER = ".";
std::vector<DataBucketsRepository::DataBuckets> g_data_bucket_cache = {};
#if defined(ZONE)
#include "../zone/zonedb.h"
extern ZoneDatabase database;
#elif defined(WORLD)
#include "../world/worlddb.h"
extern WorldDatabase database;
#else
#error "You must define either ZONE or WORLD"
#endif
void DataBucket::SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time)
{
auto k = DataBucketKey{
.key = bucket_key,
.value = bucket_value,
.expires = expires_time,
};
DataBucket::SetData(k);
}
void DataBucket::SetData(const DataBucketKey &k_)
{
DataBucketKey k = k_; // copy the key so we can modify it
bool is_nested = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (is_nested) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
auto b = DataBucketsRepository::NewEntity();
auto r = GetData(k, true);
// if we have an entry, use it
if (r.id > 0) {
b = r;
}
// add scoping to bucket
if (k.character_id > 0) {
b.character_id = k.character_id;
}
else if (k.account_id > 0) {
b.account_id = k.account_id;
}
else if (k.npc_id > 0) {
b.npc_id = k.npc_id;
}
else if (k.bot_id > 0) {
b.bot_id = k.bot_id;
} else if (k.zone_id > 0) {
b.zone_id = k.zone_id;
b.instance_id = k.instance_id;
}
const uint64 bucket_id = b.id;
int64 expires_time_unix = 0;
if (!k.expires.empty()) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::ToInt(k.expires);
if (isalpha(k.expires[0]) || isalpha(k.expires[k.expires.length() - 1])) {
expires_time_unix = static_cast<int64>(std::time(nullptr)) + Strings::TimeToSeconds(k.expires);
}
if (is_nested) {
LogDataBuckets("Nested keys can't expire; set expiration on the parent key");
expires_time_unix = 0;
}
}
b.expires = expires_time_unix;
b.value = k.value;
b.key_ = k.key;
// Check for nested keys (keys with dots)
if (k_.key.find(NESTED_KEY_DELIMITER) != std::string::npos) {
// Retrieve existing JSON or create a new one
std::string existing_value = r.id > 0 ? r.value : "{}";
json json_value = json::object();
// Check if the JSON is valid
if (Strings::IsValidJson(existing_value)) {
try {
json_value = json::parse(existing_value);
} catch (json::parse_error &e) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", k_.key, e.what());
json_value = json::object(); // Reset to an empty object on error
}
}
// Recursively merge new key-value pair into the JSON object
auto nested_keys = Strings::Split(k_.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
// remove the top-level key
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
LogDataBucketsDetail("Setting key [{}] key_part [{}]", k.key, key_part);
// If the key already exists and is an object or array, prevent overwriting to avoid data loss
if (current->contains(key_part) &&
((*current)[key_part].is_object() || (*current)[key_part].is_array())) {
LogDataBuckets("Attempted to overwrite an existing object or array at key [{}] - skipping", k_.key);
return;
}
// Set the value at the final key
(*current)[key_part] = k_.value;
} else {
// Traverse or create nested objects
if (!current->contains(key_part)) {
(*current)[key_part] = json::object();
LogDataBucketsDetail("Creating nested root key [{}] key_part [{}]", k.key, key_part);
} else if (!(*current)[key_part].is_object()) {
// If key exists but is not an object, reset to object to avoid conflicts
(*current)[key_part] = json::object();
}
current = &(*current)[key_part];
}
}
// Serialize JSON back to string
b.value = json_value.dump();
b.key_ = top_key; // Use the top-level key
}
if (bucket_id) {
// update the cache if it exists
if (CanCache(k)) {
for (auto &e: g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
e = b;
break;
}
}
}
DataBucketsRepository::UpdateOne(database, b);
}
else {
b = DataBucketsRepository::InsertOne(database, b);
// add to cache if it doesn't exist
if (CanCache(k) && !ExistsInCache(b)) {
DeleteFromMissesCache(b);
g_data_bucket_cache.emplace_back(b);
}
}
}
std::string DataBucket::GetData(const std::string &bucket_key)
{
return GetData(DataBucketKey{.key = bucket_key}).value;
}
DataBucketsRepository::DataBuckets DataBucket::ExtractNestedValue(
const DataBucketsRepository::DataBuckets &bucket,
const std::string &full_key)
{
auto nested_keys = Strings::Split(full_key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json json_value;
// Check if the JSON is valid
if (!Strings::IsValidJson(bucket.value)) {
LogDataBuckets("Invalid JSON for key [{}]", bucket.key_);
return DataBucketsRepository::NewEntity();
}
try {
json_value = json::parse(bucket.value); // Parse the JSON
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", bucket.key_, ex.what());
return DataBucketsRepository::NewEntity(); // Return empty entity on parse error
}
// Start from the top-level key (e.g., "progression")
json *current = &json_value;
// Traverse the JSON structure
for (const auto &key_part: nested_keys) {
LogDataBuckets("Looking for key part [{}] in JSON", key_part);
if (!current->contains(key_part)) {
LogDataBuckets("Key part [{}] not found in JSON for [{}]", key_part, full_key);
return DataBucketsRepository::NewEntity();
}
current = &(*current)[key_part];
}
// Create a new entity with the extracted value
DataBucketsRepository::DataBuckets result = bucket; // Copy the original bucket
result.value = current->is_string() ? current->get<std::string>() : current->dump();
return result;
}
// GetData fetches bucket data from the database or cache if it exists
// if the bucket doesn't exist, it will be added to the cache as a miss
// if ignore_misses_cache is true, the bucket will not be added to the cache as a miss
// the only place we should be ignoring the misses cache is on the initial read during SetData
DataBucketsRepository::DataBuckets DataBucket::GetData(const DataBucketKey &k_, bool ignore_misses_cache)
{
DataBucketKey k = k_; // Copy the key so we can modify it
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
// Extract the top-level key for nested keys
if (is_nested_key) {
k.key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
}
LogDataBuckets(
"Getting bucket key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.zone_id,
k.instance_id
);
bool can_cache = CanCache(k);
// Attempt to retrieve the value from the cache
if (can_cache) {
for (const auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, k)) {
if (e.expires > 0 && e.expires < std::time(nullptr)) {
LogDataBuckets("Attempted to read expired key [{}] removing from cache", e.key_);
DeleteData(k);
return DataBucketsRepository::NewEntity();
}
LogDataBuckets("Returning key [{}] value [{}] from cache", e.key_, e.value);
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(e, k_.key);
}
return e;
}
}
}
// Fetch the value from the database
auto r = DataBucketsRepository::GetWhere(
database,
fmt::format(
" {} `key` = '{}' LIMIT 1",
DataBucket::GetScopedDbFilters(k),
k.key
)
);
if (r.empty()) {
// Handle cache misses
if (!ignore_misses_cache && can_cache) {
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.emplace_back(
DataBucketsRepository::DataBuckets{
.id = 0,
.key_ = k.key,
.value = "",
.expires = 0,
.account_id = k.account_id,
.character_id = k.character_id,
.npc_id = k.npc_id,
.bot_id = k.bot_id,
.zone_id = k.zone_id,
.instance_id = k.instance_id
}
);
LogDataBuckets(
"Key [{}] not found in database, adding to cache as a miss account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}] cache size before [{}] after [{}]",
k.key,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id,
size_before,
g_data_bucket_cache.size()
);
}
return DataBucketsRepository::NewEntity();
}
auto bucket = r.front();
// If the entry has expired, delete it
if (bucket.expires > 0 && bucket.expires < static_cast<long long>(std::time(nullptr))) {
DeleteData(k);
return DataBucketsRepository::NewEntity();
}
// Add the value to the cache if it doesn't exist
if (can_cache) {
bool has_cache = false;
for (const auto &e : g_data_bucket_cache) {
if (e.id == bucket.id) {
has_cache = true;
break;
}
}
if (!has_cache) {
g_data_bucket_cache.emplace_back(bucket);
}
}
// Handle nested key extraction
if (is_nested_key && !k_.key.empty()) {
return ExtractNestedValue(bucket, k_.key);
}
return bucket;
}
std::string DataBucket::GetDataExpires(const std::string &bucket_key)
{
return GetDataExpires(DataBucketKey{.key = bucket_key});
}
std::string DataBucket::GetDataRemaining(const std::string &bucket_key)
{
return GetDataRemaining(DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(const std::string &bucket_key)
{
return DeleteData(DataBucketKey{.key = bucket_key});
}
bool DataBucket::DeleteData(const DataBucketKey &k)
{
bool is_nested_key = k.key.find(NESTED_KEY_DELIMITER) != std::string::npos;
if (!is_nested_key) {
// Update cache
if (CanCache(k)) {
// delete from cache where contents match
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, k);
}
),
g_data_bucket_cache.end()
);
}
// Regular key deletion, no nesting involved
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), k.key)
);
}
// If it's a nested key, retrieve the top-level JSON object
auto top_level_key = Strings::Split(k.key, NESTED_KEY_DELIMITER).front();
DataBucketKey top_level_k = k;
top_level_k.key = top_level_key;
auto r = GetData(top_level_k);
if (r.id == 0 || r.value.empty() || !Strings::IsValidJson(r.value)) {
LogDataBuckets("Attempted to delete nested key [{}] but parent key [{}] does not exist or is invalid JSON", k.key, top_level_key);
return false;
}
json json_value;
try {
json_value = json::parse(r.value);
} catch (json::parse_error &ex) {
LogDataBuckets("Failed to parse JSON for key [{}] [{}]", top_level_key, ex.what());
return false;
}
// Recursively remove the nested key
auto nested_keys = Strings::Split(k.key, NESTED_KEY_DELIMITER);
auto top_key = nested_keys.front();
nested_keys.erase(nested_keys.begin());
json *current = &json_value;
for (size_t i = 0; i < nested_keys.size(); ++i) {
const std::string &key_part = nested_keys[i];
if (i == nested_keys.size() - 1) {
// Last key in the hierarchy - delete it
if (current->contains(key_part)) {
current->erase(key_part);
LogDataBuckets("Deleted nested key [{}] from [{}]", key_part, k.key);
} else {
LogDataBuckets("Key [{}] not found in JSON - nothing to delete", k.key);
return false;
}
} else {
if (!current->contains(key_part) || !(*current)[key_part].is_object()) {
LogDataBuckets("Parent key [{}] does not exist or is not an object", key_part);
return false;
}
current = &(*current)[key_part];
}
}
// If the JSON object is now empty, delete the top-level key
if (json_value.empty()) {
LogDataBuckets("Top-level key [{}] is now empty, deleting entire entry", top_level_key);
// delete cache
if (CanCache(k)) {
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return CheckBucketMatch(e, top_level_k);
}
),
g_data_bucket_cache.end()
);
}
return DataBucketsRepository::DeleteWhere(
database,
fmt::format("{} `key` = '{}'", DataBucket::GetScopedDbFilters(k), top_level_key)
);
}
// Otherwise, update the existing JSON without the deleted key
r.value = json_value.dump();
DataBucketsRepository::UpdateOne(database, r);
// Update cache
if (CanCache(k)) {
for (auto &e : g_data_bucket_cache) {
if (CheckBucketMatch(e, top_level_k)) {
e.value = r.value;
break;
}
}
}
return true;
}
std::string DataBucket::GetDataExpires(const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket expiration key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id
);
auto r = GetData(k);
if (r.id == 0) {
return {};
}
return std::to_string(r.expires);
}
std::string DataBucket::GetDataRemaining(const DataBucketKey &k)
{
LogDataBuckets(
"Getting bucket remaining key [{}] bot_id [{}] account_id [{}] character_id [{}] npc_id [{}] bot_id [{}] zone_id [{}] instance_id [{}]",
k.key,
k.bot_id,
k.account_id,
k.character_id,
k.npc_id,
k.bot_id,
k.zone_id,
k.instance_id
);
auto r = GetData(k);
if (r.id == 0) {
return "0";
}
return fmt::format("{}", r.expires - (long long) std::time(nullptr));
}
std::string DataBucket::GetScopedDbFilters(const DataBucketKey &k)
{
std::vector<std::string> q = {};
if (k.character_id > 0) {
q.emplace_back(fmt::format("character_id = {}", k.character_id));
}
else {
q.emplace_back("character_id = 0");
}
if (k.account_id > 0) {
q.emplace_back(fmt::format("account_id = {}", k.account_id));
}
else {
q.emplace_back("account_id = 0");
}
if (k.npc_id > 0) {
q.emplace_back(fmt::format("npc_id = {}", k.npc_id));
}
else {
q.emplace_back("npc_id = 0");
}
if (k.bot_id > 0) {
q.emplace_back(fmt::format("bot_id = {}", k.bot_id));
}
else {
q.emplace_back("bot_id = 0");
}
if (k.zone_id > 0) {
q.emplace_back(fmt::format("zone_id = {} AND instance_id = {}", k.zone_id, k.instance_id));
}
else {
q.emplace_back("zone_id = 0 AND instance_id = 0");
}
return fmt::format(
"{} {}",
Strings::Join(q, " AND "),
!q.empty() ? "AND" : ""
);
}
bool DataBucket::CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k)
{
return (
dbe.key_ == k.key &&
dbe.bot_id == k.bot_id &&
dbe.account_id == k.account_id &&
dbe.character_id == k.character_id &&
dbe.npc_id == k.npc_id &&
dbe.zone_id == k.zone_id &&
dbe.instance_id == k.instance_id
);
}
void DataBucket::LoadZoneCache(uint16 zone_id, uint16 instance_id)
{
const auto &l = DataBucketsRepository::GetWhere(
database,
fmt::format(
"zone_id = {} AND instance_id = {} AND (`expires` > {} OR `expires` = 0)",
zone_id,
instance_id,
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Loaded [{}] zone keys new cache size is [{}]",
l.size(),
g_data_bucket_cache.size()
);
}
void DataBucket::BulkLoadEntitiesToCache(DataBucketLoadType::Type t, std::vector<uint32> ids)
{
if (ids.empty()) {
return;
}
if (ids.size() == 1) {
bool has_cache = false;
for (const auto &e: g_data_bucket_cache) {
if (t == DataBucketLoadType::Bot) {
has_cache = e.bot_id == ids[0];
}
else if (t == DataBucketLoadType::Account) {
has_cache = e.account_id == ids[0];
}
else if (t == DataBucketLoadType::Client) {
has_cache = e.character_id == ids[0];
}
}
if (has_cache) {
LogDataBucketsDetail("LoadType [{}] ID [{}] has cache", DataBucketLoadType::Name[t], ids[0]);
return;
}
}
std::string column;
switch (t) {
case DataBucketLoadType::Bot:
column = "bot_id";
break;
case DataBucketLoadType::Client:
column = "character_id";
break;
case DataBucketLoadType::Account:
column = "account_id";
break;
default:
LogError("Incorrect LoadType [{}]", static_cast<int>(t));
break;
}
const auto &l = DataBucketsRepository::GetWhere(
database,
fmt::format(
"{} IN ({}) AND (`expires` > {} OR `expires` = 0)",
column,
Strings::Join(ids, ", "),
(long long) std::time(nullptr)
)
);
if (l.empty()) {
return;
}
LogDataBucketsDetail("cache size before [{}] l size [{}]", g_data_bucket_cache.size(), l.size());
uint32 added_count = 0;
for (const auto &e: l) {
if (!ExistsInCache(e)) {
added_count++;
}
}
for (const auto &e: l) {
if (!ExistsInCache(e)) {
LogDataBucketsDetail("bucket id [{}] bucket key [{}] bucket value [{}]", e.id, e.key_, e.value);
g_data_bucket_cache.emplace_back(e);
}
}
LogDataBucketsDetail("cache size after [{}]", g_data_bucket_cache.size());
LogDataBuckets(
"Bulk Loaded ids [{}] column [{}] new cache size is [{}]",
ids.size(),
column,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteCachedBuckets(DataBucketLoadType::Type type, uint32 id, uint32 secondary_id)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
return (
(type == DataBucketLoadType::Bot && e.bot_id == id) ||
(type == DataBucketLoadType::Account && e.account_id == id) ||
(type == DataBucketLoadType::Client && e.character_id == id) ||
(type == DataBucketLoadType::Zone && e.zone_id == id && e.instance_id == secondary_id)
);
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"LoadType [{}] id [{}] cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
bool DataBucket::ExistsInCache(const DataBucketsRepository::DataBuckets &entry)
{
for (const auto &e: g_data_bucket_cache) {
if (e.id == entry.id) {
return true;
}
}
return false;
}
void DataBucket::DeleteFromMissesCache(DataBucketsRepository::DataBuckets e)
{
// delete from cache where there might have been a written bucket miss to the cache
// this is to prevent the cache from growing too large
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &ce) {
return ce.id == 0 && ce.key_ == e.key_ &&
ce.account_id == e.account_id &&
ce.character_id == e.character_id &&
ce.npc_id == e.npc_id &&
ce.bot_id == e.bot_id &&
ce.zone_id == e.zone_id &&
ce.instance_id == e.instance_id;
}
),
g_data_bucket_cache.end()
);
LogDataBucketsDetail(
"Deleted bucket misses from cache where key [{}] size before [{}] after [{}]",
e.key_,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::ClearCache()
{
g_data_bucket_cache.clear();
LogInfo("Cleared data buckets cache");
}
void DataBucket::DeleteFromCache(uint64 id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Bot:
return e.bot_id == id;
case DataBucketLoadType::Client:
return e.character_id == id;
case DataBucketLoadType::Account:
return e.account_id == id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted [{}] id [{}] from cache size before [{}] after [{}]",
DataBucketLoadType::Name[type],
id,
size_before,
g_data_bucket_cache.size()
);
}
void DataBucket::DeleteZoneFromCache(uint16 zone_id, uint16 instance_id, DataBucketLoadType::Type type)
{
size_t size_before = g_data_bucket_cache.size();
g_data_bucket_cache.erase(
std::remove_if(
g_data_bucket_cache.begin(),
g_data_bucket_cache.end(),
[&](DataBucketsRepository::DataBuckets &e) {
switch (type) {
case DataBucketLoadType::Zone:
return e.zone_id == zone_id && e.instance_id == instance_id;
default:
return false;
}
}
),
g_data_bucket_cache.end()
);
LogDataBuckets(
"Deleted zone [{}] instance [{}] from cache size before [{}] after [{}]",
zone_id,
instance_id,
size_before,
g_data_bucket_cache.size()
);
}
// CanCache returns whether a bucket can be cached or not
// characters are only in one zone at a time so we can cache locally to the zone
// bots (not implemented) are only in one zone at a time so we can cache locally to the zone
// npcs (ids) can be in multiple zones so we can't cache locally to the zone
bool DataBucket::CanCache(const DataBucketKey &key)
{
if (key.character_id > 0 || key.account_id > 0 || key.bot_id > 0 || key.zone_id > 0) {
return true;
}
return false;
}
+24 -46
View File
@@ -1,59 +1,37 @@
//
// Created by Akkadius on 7/7/18.
//
#ifndef EQEMU_DATABUCKET_H
#define EQEMU_DATABUCKET_H
#include <string>
#include "../common/types.h"
#include "../common/repositories/data_buckets_repository.h"
#include "mob.h"
#include "../common/json/json_archive_single_line.h"
#include "../common/servertalk.h"
enum DataBucketCacheUpdateAction : uint8 {
Upsert,
Delete
};
struct DataBucketCacheEntry {
DataBucketsRepository::DataBuckets e;
int64_t updated_time{};
DataBucketCacheUpdateAction update_action{};
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(e),
CEREAL_NVP(updated_time),
CEREAL_NVP(update_action)
);
}
};
#include "types.h"
#include "repositories/data_buckets_repository.h"
#include "json/json_archive_single_line.h"
struct DataBucketKey {
std::string key;
std::string value;
std::string expires;
int64_t character_id;
int64_t npc_id;
int64_t bot_id;
uint64_t account_id = 0;
uint64_t character_id = 0;
uint32_t npc_id = 0;
uint32_t bot_id = 0;
uint16_t zone_id = 0;
uint16_t instance_id = 0;
};
namespace DataBucketLoadType {
enum Type : uint8 {
Bot,
Account,
Client,
NPC,
Zone,
MaxType
};
static const std::string Name[Type::MaxType] = {
"Bot",
"Account",
"Client",
"NPC",
"Zone"
};
}
@@ -66,29 +44,29 @@ public:
static std::string GetDataExpires(const std::string &bucket_key);
static std::string GetDataRemaining(const std::string &bucket_key);
static bool GetDataBuckets(Mob *mob);
static int64_t GetCurrentTimeUNIX();
// scoped bucket methods
static void SetData(const DataBucketKey &k);
static void SetData(const DataBucketKey &k_);
static bool DeleteData(const DataBucketKey &k);
static DataBucketsRepository::DataBuckets GetData(const DataBucketKey &k, bool ignore_misses_cache = false);
static DataBucketsRepository::DataBuckets GetData(const DataBucketKey &k_, bool ignore_misses_cache = false);
static std::string GetDataExpires(const DataBucketKey &k);
static std::string GetDataRemaining(const DataBucketKey &k);
static std::string GetScopedDbFilters(const DataBucketKey &k);
// bucket repository versus key matching
static bool CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k);
static bool ExistsInCache(const DataBucketsRepository::DataBuckets &e);
static bool ExistsInCache(const DataBucketsRepository::DataBuckets &entry);
static void BulkLoadEntities(DataBucketLoadType::Type t, std::vector<uint32> ids);
static void DeleteCachedBuckets(DataBucketLoadType::Type t, uint32 id);
static void LoadZoneCache(uint16 zone_id, uint16 instance_id);
static void BulkLoadEntitiesToCache(DataBucketLoadType::Type t, std::vector<uint32> ids);
static void DeleteCachedBuckets(DataBucketLoadType::Type type, uint32 id, uint32 secondary_id = 0);
static bool SendDataBucketCacheUpdate(const DataBucketCacheEntry &e);
static void HandleWorldMessage(ServerPacket *p);
static void DeleteFromMissesCache(DataBucketsRepository::DataBuckets e);
static void ClearCache();
static void DeleteFromCache(uint64 id, DataBucketLoadType::Type type);
static void DeleteZoneFromCache(uint16 zone_id, uint16 instance_id, DataBucketLoadType::Type type);
static bool CanCache(const DataBucketKey &key);
static DataBucketsRepository::DataBuckets
ExtractNestedValue(const DataBucketsRepository::DataBuckets &bucket, const std::string &full_key);
};
#endif //EQEMU_DATABUCKET_H
+204 -34
View File
@@ -50,6 +50,7 @@
#include "../common/repositories/raid_members_repository.h"
#include "../common/repositories/reports_repository.h"
#include "../common/repositories/variables_repository.h"
#include "../common/repositories/character_pet_name_repository.h"
#include "../common/events/player_event_logs.h"
// Disgrace: for windows compile
@@ -66,6 +67,7 @@
#endif
#include "database.h"
#include "data_verification.h"
#include "eq_packet_structs.h"
#include "extprofile.h"
#include "strings.h"
@@ -77,6 +79,8 @@
#include "zone_store.h"
#include "repositories/merchantlist_temp_repository.h"
#include "repositories/bot_data_repository.h"
#include "repositories/trader_repository.h"
#include "repositories/buyer_repository.h"
extern Client client;
@@ -241,7 +245,7 @@ uint32 Database::CreateAccount(
e.password = password;
}
LogInfo("Account Attempting to be created: [{}:{}] status: {}", loginserver, name, status);
LogInfo("Account attempting to be created loginserver [{}] name [{}] status [{}]", loginserver, name, status);
e = AccountRepository::InsertOne(*this, e);
@@ -282,16 +286,37 @@ bool Database::SetAccountStatus(const std::string& account_name, int16 status)
bool Database::ReserveName(uint32 account_id, const std::string& name)
{
const auto& l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
const std::string& where_filter = fmt::format(
"`name` = '{}'",
Strings::Escape(name)
);
if (!l.empty()) {
LogInfo("Account: [{}] tried to request name: [{}], but it is already taken", account_id, name);
if (RuleB(Bots, Enabled)) {
const auto& b = BotDataRepository::GetWhere(*this, where_filter);
if (!b.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a bot", account_id, name);
return false;
}
}
const auto& c = CharacterDataRepository::GetWhere(*this, where_filter);
if (!c.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by a character", account_id, name);
return false;
}
const auto& n = NpcTypesRepository::GetWhere(*this, where_filter);
if (!n.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an NPC", account_id, name);
return false;
}
const auto& p = CharacterPetNameRepository::GetWhere(*this, where_filter);
if (!p.empty()) {
LogInfo("Account [{}] requested name [{}] but name is already taken by an Pet", account_id, name);
return false;
}
@@ -306,13 +331,15 @@ bool Database::ReserveName(uint32 account_id, const std::string& name)
return false;
}
const int guild_id = RuleI(Character, DefaultGuild);
const uint32 guild_id = RuleI(Character, DefaultGuild);
const uint8 guild_rank = EQ::Clamp(RuleI(Character, DefaultGuildRank), 0, 8);
if (guild_id != 0) {
if (e.id) {
auto g = GuildMembersRepository::NewEntity();
g.char_id = e.id;
g.guild_id = guild_id;
g.rank_ = guild_rank;
GuildMembersRepository::InsertOne(*this, g);
}
@@ -928,6 +955,29 @@ bool Database::UpdateName(const std::string& old_name, const std::string& new_na
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::UpdateNameByID(const int character_id, const std::string& new_name)
{
LogInfo("Renaming [{}] to [{}]", character_id, new_name);
auto l = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`id` = {}",
character_id
)
);
if (l.empty()) {
return false;
}
auto& e = l.front();
e.name = new_name;
return CharacterDataRepository::UpdateOne(*this, e);
}
bool Database::IsNameUsed(const std::string& name)
{
if (RuleB(Bots, Enabled)) {
@@ -955,6 +1005,20 @@ bool Database::IsNameUsed(const std::string& name)
return !character_data.empty();
}
// Players cannot have the same name as a pet vanity name, or memory corruption occurs.
bool Database::IsPetNameUsed(const std::string& name)
{
const auto& pet_name_data = CharacterPetNameRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}'",
Strings::Escape(name)
)
);
return !pet_name_data.empty();
}
uint32 Database::GetServerType()
{
const auto& l = VariablesRepository::GetWhere(*this, "`varname` = 'ServerType' LIMIT 1");
@@ -1031,13 +1095,13 @@ void Database::SetLFP(uint32 character_id, bool is_lfp)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon)
void Database::SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
e.ingame = ingame;
e.lfg = is_lfg ? 1 : 0;
e.lfp = is_lfp ? 1 : 0;
CharacterDataRepository::UpdateOne(*this, e);
}
@@ -1051,11 +1115,11 @@ void Database::SetLFG(uint32 character_id, bool is_lfg)
CharacterDataRepository::UpdateOne(*this, e);
}
void Database::SetFirstLogon(uint32 character_id, uint8 first_logon)
void Database::SetIngame(uint32 character_id, uint8 ingame)
{
auto e = CharacterDataRepository::FindOne(*this, character_id);
e.firstlogon = first_logon;
e.ingame = ingame;
CharacterDataRepository::UpdateOne(*this, e);
}
@@ -1628,16 +1692,29 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
uint32 Database::GetGroupIDByCharID(uint32 character_id)
{
const auto& e = GroupIdRepository::FindOne(*this, character_id);
const auto& e = GroupIdRepository::GetWhere(
*this,
fmt::format(
"`character_id` = {}",
character_id
)
);
return e.character_id ? e.group_id : 0;
return e.size() == 1 ? e.front().group_id : 0;
}
uint32 Database::GetRaidIDByCharID(uint32 character_id)
{
const auto& e = RaidMembersRepository::FindOne(*this, character_id);
return e.charid ? e.raidid : 0;
const auto& e = RaidMembersRepository::GetWhere(
*this,
fmt::format(
"`charid` = {}",
character_id
)
);
return e.size() == 1 ? e.front().raidid : 0;
}
int64 Database::CountInvSnapshots()
@@ -1827,7 +1904,36 @@ bool Database::CopyCharacter(
const int64 new_character_id = (CharacterDataRepository::GetMaxId(*this) + 1);
std::vector<std::string> tables_to_zero_id = { "keyring", "data_buckets" };
// validate destination name doesn't exist already
const auto& destination_characters = CharacterDataRepository::GetWhere(
*this,
fmt::format(
"`name` = '{}' AND `deleted_at` IS NULL LIMIT 1",
Strings::Escape(destination_character_name)
)
);
if (!destination_characters.empty()) {
LogError("Character [{}] already exists", destination_character_name);
return false;
}
std::vector<std::string> tables_to_zero_id = {
"keyring",
"data_buckets",
"character_evolving_items",
"character_instance_safereturns",
"character_expedition_lockouts",
"character_instance_lockouts",
"character_parcels",
"character_tribute",
"player_titlesets",
};
std::vector<std::string> ignore_tables = {
"guilds",
};
size_t total_rows_copied = 0;
TransactionBegin();
@@ -1835,6 +1941,10 @@ bool Database::CopyCharacter(
const std::string& table_name = t.first;
const std::string& character_id_column_name = t.second;
if (Strings::Contains(ignore_tables, table_name)) {
continue;
}
auto results = QueryDatabase(
fmt::format(
"SHOW COLUMNS FROM {}",
@@ -1842,6 +1952,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::string> columns = {};
int column_count = 0;
@@ -1860,6 +1976,12 @@ bool Database::CopyCharacter(
)
);
if (!results.Success()) {
LogError("Transaction failed [{}] rolling back", results.ErrorMessage());
TransactionRollback();
return false;
}
std::vector<std::vector<std::string>> new_rows;
for (auto row : results) {
@@ -1885,6 +2007,10 @@ bool Database::CopyCharacter(
value = std::to_string(destination_account_id);
}
if (!Strings::IsNumber(value)) {
value = Strings::Escape(value);
}
new_values.emplace_back(value);
}
@@ -1917,14 +2043,31 @@ bool Database::CopyCharacter(
)
);
size_t rows_copied = insert_rows.size(); // Rows copied for this table
total_rows_copied += rows_copied; // Increment grand total
LogInfo("Copying table [{}] rows [{}]", table_name, Strings::Commify(rows_copied));
if (!insert.ErrorMessage().empty()) {
LogError("Error copying table [{}] [{}]", table_name, insert.ErrorMessage());
TransactionRollback();
return false;
}
}
}
TransactionCommit();
auto r = TransactionCommit();
if (!r.Success()) {
LogError("Transaction failed [{}] rolling back", r.ErrorMessage());
return false;
}
LogInfo(
"Character [{}] copied to [{}] total rows [{}]",
source_character_name,
destination_character_name,
Strings::Commify(total_rows_copied)
);
return true;
}
@@ -2067,18 +2210,18 @@ void Database::PurgeCharacterParcels()
pel.event_type_name = PlayerEvent::EventName[pel.event_type_id];
std::stringstream ss;
for (auto const &r: results) {
pd.from_name = r.from_name;
pd.item_id = r.item_id;
pd.aug_slot_1 = r.aug_slot_1;
pd.aug_slot_2 = r.aug_slot_2;
pd.aug_slot_3 = r.aug_slot_3;
pd.aug_slot_4 = r.aug_slot_4;
pd.aug_slot_5 = r.aug_slot_5;
pd.aug_slot_6 = r.aug_slot_6;
pd.note = r.note;
pd.quantity = r.quantity;
pd.sent_date = r.sent_date;
pd.char_id = r.char_id;
pd.from_name = r.from_name;
pd.item_id = r.item_id;
pd.augment_1_id = r.aug_slot_1;
pd.augment_2_id = r.aug_slot_2;
pd.augment_3_id = r.aug_slot_3;
pd.augment_4_id = r.aug_slot_4;
pd.augment_5_id = r.aug_slot_5;
pd.augment_6_id = r.aug_slot_6;
pd.note = r.note;
pd.quantity = r.quantity;
pd.sent_date = r.sent_date;
pd.char_id = r.char_id;
{
cereal::JSONOutputArchiveSingleLine ar(ss);
pd.serialize(ar);
@@ -2104,3 +2247,30 @@ void Database::ClearGuildOnlineStatus()
{
GuildMembersRepository::ClearOnlineStatus(*this);
}
void Database::ClearTraderDetails()
{
TraderRepository::Truncate(*this);
}
void Database::ClearBuyerDetails()
{
BuyerRepository::DeleteBuyer(*this, 0);
}
uint64_t Database::GetNextTableId(const std::string &table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLE STATUS LIKE '{}'", table_name));
for (auto row: results) {
for (int row_index = 0; row_index < results.ColumnCount(); row_index++) {
std::string field_name = Strings::ToLower(results.FieldName(row_index));
if (field_name == "auto_increment") {
std::string value = row[row_index] ? row[row_index] : "null";
return Strings::ToUnsignedBigInt(value, 1);
}
}
}
return 1;
}
+8 -1
View File
@@ -103,6 +103,7 @@ public:
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool UpdateNameByID(const int character_id, const std::string& new_name);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -116,6 +117,7 @@ public:
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
bool IsPetNameUsed(const std::string& name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
@@ -139,6 +141,7 @@ public:
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16& instance_id);
bool TryGetUnusedInstanceID(uint16& instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
@@ -244,6 +247,8 @@ public:
void PurgeAllDeletedDataBuckets();
void ClearGuildOnlineStatus();
void ClearTraderDetails();
void ClearBuyerDetails();
/* Database Variables */
@@ -258,7 +263,7 @@ public:
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetIngame(uint32 character_id, uint8 ingame);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
@@ -272,6 +277,8 @@ public:
void Encode(std::string &in);
void Decode(std::string &in);
uint64_t GetNextTableId(const std::string& table_name);
private:
Mutex Mvarcache;
VarCache_Struct varcache;
+7 -23
View File
@@ -50,7 +50,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
return version_output.find("mysql") != std::string::npos && (version_output.find("Ver") != std::string::npos || version_output.find("from") != std::string::npos);
}
/**
@@ -136,11 +136,6 @@ std::string DatabaseDumpService::GetLoginTableList()
return Strings::Join(DatabaseSchema::GetLoginTables(), " ");
}
std::string DatabaseDumpService::GetQueryServTables()
{
return Strings::Join(DatabaseSchema::GetQueryServerTables(), " ");
}
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
@@ -272,11 +267,6 @@ void DatabaseDumpService::DatabaseDump()
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (IsDumpStaticInstanceData()) {
@@ -401,7 +391,6 @@ void DatabaseDumpService::DatabaseDump()
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
@@ -511,16 +500,6 @@ const std::string &DatabaseDumpService::GetDumpFileName() const
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
@@ -617,7 +596,12 @@ void DatabaseDumpService::BuildCredentialsFile()
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
std::filesystem::remove(CREDENTIALS_FILE);
try {
std::filesystem::remove(CREDENTIALS_FILE);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
}
}
-4
View File
@@ -45,8 +45,6 @@ public:
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
@@ -67,7 +65,6 @@ private:
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
@@ -96,7 +93,6 @@ private:
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
+89 -3
View File
@@ -7,6 +7,7 @@
#include "../http/httplib.h"
#include "database_update_manifest.cpp"
#include "database_update_manifest_custom.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
@@ -14,7 +15,7 @@ constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version`, `custom_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
@@ -25,6 +26,7 @@ DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
.custom_database_version = Strings::ToInt(r[2]),
};
}
@@ -33,6 +35,7 @@ DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
.custom_database_version = CUSTOM_BINARY_DATABASE_VERSION,
};
}
@@ -43,6 +46,7 @@ constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectCustomVersionColumn();
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
@@ -59,6 +63,15 @@ void DatabaseUpdate::CheckDbUpdates()
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (UpdateManifest(manifest_entries_custom, v.custom_database_version, b.custom_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.custom_database_version,
v.custom_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `custom_version` = {}", b.custom_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
@@ -142,6 +155,7 @@ bool DatabaseUpdate::UpdateManifest(
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
bool force_interactive = false;
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
if (e.version == version) {
@@ -163,13 +177,20 @@ bool DatabaseUpdate::UpdateManifest(
prefix,
e.description
);
if (!has_migration && e.force_interactive) {
force_interactive = true;
}
}
}
}
LogSys.EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty()) {
if (!missing_migrations.empty() && m_skip_backup) {
LogInfo("Skipping database backup");
}
else if (!missing_migrations.empty()) {
LogInfo("Automatically backing up database before applying updates");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
auto s = DatabaseDumpService();
@@ -184,6 +205,42 @@ bool DatabaseUpdate::UpdateManifest(
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
if (force_interactive && !std::getenv("FORCE_INTERACTIVE")) {
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
LogInfo("Some migrations require user input. Running interactively");
LogInfo("This is usually due to a major change that could cause data loss");
LogInfo("Your server is automatically backed up before these updates are applied");
LogInfo("but you should also make sure you take a backup prior to running this update");
LogInfo("Would you like to run this update? [y/n] (Timeout 60s)");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) != "y") {
LogInfo("Exiting due to user input");
std::exit(1);
}
}
for (auto &m: missing_migrations) {
for (auto &e: entries) {
if (e.version == m) {
@@ -271,6 +328,13 @@ DatabaseUpdate *DatabaseUpdate::SetContentDatabase(Database *db)
return this;
}
DatabaseUpdate *DatabaseUpdate::SetSkipBackup(bool skip)
{
m_skip_backup = skip;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@@ -293,6 +357,16 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
);
}
if (b.custom_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Custom",
v.custom_database_version,
b.custom_database_version,
(v.custom_database_version == b.custom_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
@@ -302,7 +376,10 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
// custom database version is optional, if not enabled then it is always up-to-date
bool custom_up_to_date = v.custom_database_version >= b.custom_database_version;
return server_up_to_date && bots_up_to_date && custom_up_to_date;
}
// checks to see if there are pending updates
@@ -322,3 +399,12 @@ void DatabaseUpdate::InjectBotsVersionColumn()
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
void DatabaseUpdate::InjectCustomVersionColumn()
{
auto results = m_database->QueryDatabase("SHOW COLUMNS FROM `db_version` LIKE 'custom_version'");
if (!results.Success() || results.RowCount() == 0) {
LogInfo("Adding custom_version column to db_version table");
m_database->QueryDatabase("ALTER TABLE `db_version` ADD COLUMN `custom_version` INT(11) UNSIGNED NOT NULL DEFAULT 0");
}
}
+6
View File
@@ -11,11 +11,13 @@ struct ManifestEntry {
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
bool content_schema_update{}; // if true, this migration is a content schema update and should be ran against the content database
bool force_interactive; // if true, this migration will always be run interactively
};
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
int custom_database_version;
};
class DatabaseUpdate {
@@ -29,12 +31,16 @@ public:
DatabaseUpdate *SetDatabase(Database *db);
DatabaseUpdate *SetContentDatabase(Database *db);
DatabaseUpdate *SetSkipBackup(bool skip);
bool HasPendingUpdates();
private:
bool m_skip_backup = false;
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
void InjectCustomVersionColumn();
};
#endif //EQEMU_DATABASE_UPDATE_H
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,55 @@
#include "database_update.h"
std::vector<ManifestEntry> manifest_entries_custom = {
ManifestEntry{
.version = 1,
.description = "2025_05_16_new_database_check_test",
.check = "SHOW TABLES LIKE 'new_table'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `new_table` (
`id` int NOT NULL AUTO_INCREMENT,
PRIMARY KEY (`id`)
);
)",
.content_schema_update = false,
},
// Used for testing
// ManifestEntry{
// .version = 9229,
// .description = "new_database_check_test",
// .check = "SHOW TABLES LIKE 'new_table'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//CREATE TABLE `new_table` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table1` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table2` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//CREATE TABLE `new_table3` (
// `id` int NOT NULL AUTO_INCREMENT,
// PRIMARY KEY (`id`)
//);
//)",
// }
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };
+58 -23
View File
@@ -30,8 +30,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/spawn_condition_values_repository.h"
#include "repositories/spawn2_disabled_repository.h"
#include "repositories/data_buckets_repository.h"
#include "repositories/zone_state_spawns_repository.h"
#include "database.h"
#include <iomanip>
@@ -114,7 +114,9 @@ bool Database::CheckInstanceExpired(uint16 instance_id)
timeval tv{};
gettimeofday(&tv, nullptr);
return (i.start_time + i.duration) <= tv.tv_sec;
// Use uint64_t for the addition to prevent overflow
uint64_t expiration_time = static_cast<uint64_t>(i.start_time) + static_cast<uint64_t>(i.duration);
return expiration_time <= tv.tv_sec;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
@@ -126,11 +128,35 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
e.version = version;
e.start_time = std::time(nullptr);
e.duration = duration;
e.expire_at = e.start_time + duration;
return InstanceListRepository::InsertOne(*this, e).id;
RespawnTimesRepository::ClearInstanceTimers(*this, e.id);
InstanceListRepository::ReplaceOne(*this, e);
return instance_id > 0 && e.id;
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
// attempt to get an unused instance id
for (int a = 0; a < 10; a++) {
uint16 attempted_id = 0;
if (TryGetUnusedInstanceID(attempted_id)) {
auto i = InstanceListRepository::NewEntity();
i.id = attempted_id;
i.notes = "Prefetching";
auto n = InstanceListRepository::InsertOne(*this, i);
if (n.id > 0) {
instance_id = n.id;
return true;
}
}
}
instance_id = 0;
return false;
}
bool Database::TryGetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
@@ -469,16 +495,18 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
void Database::DeleteInstance(uint16 instance_id)
{
// I'm not sure why this isn't in here but we should add it in a later change and make sure it's tested
// InstanceListRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
DynamicZoneMembersRepository::DeleteByInstance(*this, instance_id);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
CharacterCorpsesRepository::BuryInstance(*this, instance_id);
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` = {}", instance_id));
}
}
void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
@@ -533,14 +561,12 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
auto l = InstanceListRepository::GetWhere(
*this,
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
fmt::format(
"expire_at <= (UNIX_TIMESTAMP() - {}) and expire_at != 0 AND never_expires = 0",
RuleI(Instances, ExpireOffsetTimeSeconds)
)
);
if (l.empty()) {
return;
@@ -551,16 +577,24 @@ void Database::PurgeExpiredInstances()
instance_ids.emplace_back(std::to_string(e.id));
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
const auto ids = Strings::Implode(",", instance_ids);
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
TransactionBegin();
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
CharacterCorpsesRepository::BuryInstances(*this, ids);
DynamicZoneMembersRepository::DeleteByManyInstances(*this, ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", ids));
DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", ids));
if (RuleB(Zone, StateSavingOnShutdown)) {
ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", ids));
}
TransactionCommit();
LogInfo("Purged [{}] expired instances", l.size());
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -572,6 +606,7 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
i.start_time = std::time(nullptr);
i.duration = new_duration;
i.expire_at = i.start_time + i.duration;
InstanceListRepository::UpdateOne(*this, i);
}
+27 -30
View File
@@ -36,7 +36,6 @@ namespace DatabaseSchema {
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
@@ -52,6 +51,7 @@ namespace DatabaseSchema {
{"character_enabledtasks", "charid"},
{"character_expedition_lockouts", "character_id"},
{"character_exp_modifiers", "character_id"},
{"character_evolving_items", "character_id"},
{"character_inspect_messages", "id"},
{"character_instance_safereturns", "character_id"},
{"character_item_recast", "id"},
@@ -64,6 +64,7 @@ namespace DatabaseSchema {
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_pet_name", "character_id"},
{"character_peqzone_flags", "id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
@@ -79,7 +80,7 @@ namespace DatabaseSchema {
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory", "character_id"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
@@ -107,6 +108,8 @@ namespace DatabaseSchema {
"adventure_details",
"adventure_stats",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"char_recipe_list",
"character_activities",
"character_alt_currency",
@@ -123,6 +126,7 @@ namespace DatabaseSchema {
"character_enabledtasks",
"character_expedition_lockouts",
"character_exp_modifiers",
"character_evolving_items",
"character_inspect_messages",
"character_instance_safereturns",
"character_item_recast",
@@ -135,6 +139,7 @@ namespace DatabaseSchema {
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
"character_pet_name",
"character_peqzone_flags",
"character_potionbelt",
"character_skills",
@@ -211,6 +216,7 @@ namespace DatabaseSchema {
"ground_spawns",
"horses",
"items",
"items_evolving_details",
"ldon_trap_entries",
"ldon_trap_templates",
"lootdrop",
@@ -286,32 +292,6 @@ namespace DatabaseSchema {
};
}
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
}
/**
* Gets state tables
* Tables that keep track of server state
@@ -325,14 +305,16 @@ namespace DatabaseSchema {
"banned_ips",
"bug_reports",
"bugs",
"buyer",
"buyer_buy_lines",
"buyer_trade_items",
"completed_shared_task_activity_state",
"completed_shared_task_members",
"completed_shared_tasks",
"discord_webhooks",
"dynamic_zone_lockouts",
"dynamic_zone_members",
"dynamic_zones",
"expedition_lockouts",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
@@ -351,12 +333,25 @@ namespace DatabaseSchema {
"saylink",
"server_scheduled_events",
"spawn2_disabled",
"player_event_aa_purchase",
"player_event_killed_npc",
"player_event_killed_named_npc",
"player_event_killed_raid_npc",
"player_event_log_settings",
"player_event_logs",
"player_event_loot_items",
"player_event_merchant_purchase",
"player_event_merchant_sell",
"player_event_npc_handin",
"player_event_npc_handin_entries",
"player_event_speech",
"player_event_trade",
"player_event_trade_entries",
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
"shared_tasks",
"zone_state_spawns",
};
}
@@ -398,6 +393,7 @@ namespace DatabaseSchema {
static std::vector<std::string> GetBotTables()
{
return {
"bot_blocked_buffs",
"bot_buffs",
"bot_command_settings",
"bot_create_combinations",
@@ -411,6 +407,7 @@ namespace DatabaseSchema {
"bot_pet_buffs",
"bot_pet_inventories",
"bot_pets",
"bot_settings",
"bot_spell_casting_chances",
"bot_spell_settings",
"bot_spells_entries",
+11 -3
View File
@@ -7,6 +7,7 @@
#include "timer.h"
#include "dbcore.h"
#include "mysql_stmt.h"
#include <fstream>
#include <iostream>
@@ -188,9 +189,9 @@ void DBcore::TransactionBegin()
QueryDatabase("START TRANSACTION");
}
void DBcore::TransactionCommit()
MySQLRequestResult DBcore::TransactionCommit()
{
QueryDatabase("COMMIT");
return QueryDatabase("COMMIT");
}
void DBcore::TransactionRollback()
@@ -301,7 +302,9 @@ std::string DBcore::Escape(const std::string& s)
void DBcore::SetMutex(Mutex *mutex)
{
safe_delete(m_mutex);
if (m_mutex && m_mutex != mutex) {
safe_delete(m_mutex);
}
DBcore::m_mutex = mutex;
}
@@ -436,3 +439,8 @@ MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
return r;
}
mysql::PreparedStmt DBcore::Prepare(std::string query)
{
return mysql::PreparedStmt(*mysql, std::move(query), m_mutex);
}
+8 -1
View File
@@ -17,6 +17,8 @@
#define CR_SERVER_GONE_ERROR 2006
#define CR_SERVER_LOST 2013
namespace mysql { class PreparedStmt; }
class DBcore {
public:
enum eStatus {
@@ -30,7 +32,7 @@ public:
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
void TransactionBegin();
void TransactionCommit();
MySQLRequestResult TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
@@ -48,6 +50,11 @@ public:
}
void SetMutex(Mutex *mutex);
// only safe on connections shared with other threads if results buffered
// unsafe to use off main thread due to internal server logging
// throws std::runtime_error on failure
mysql::PreparedStmt Prepare(std::string query);
protected:
bool Open(
const char *iHost,
-1
View File
@@ -4,7 +4,6 @@
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
+297 -67
View File
@@ -1,11 +1,13 @@
#include "dynamic_zone_base.h"
#include "database.h"
#include "eqemu_logsys.h"
#include "repositories/instance_list_repository.h"
#include "repositories/instance_list_player_repository.h"
#include "rulesys.h"
#include "servertalk.h"
#include "util/uuid.h"
#include "repositories/character_expedition_lockouts_repository.h"
#include "repositories/dynamic_zone_lockouts_repository.h"
#include "repositories/instance_list_repository.h"
#include "repositories/instance_list_player_repository.h"
DynamicZoneBase::DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry)
{
@@ -56,15 +58,16 @@ uint32_t DynamicZoneBase::CreateInstance()
insert_instance.start_time = static_cast<int>(std::chrono::system_clock::to_time_t(m_start_time));
insert_instance.duration = static_cast<int>(m_duration.count());
insert_instance.never_expires = m_never_expires;
insert_instance.expire_at = insert_instance.start_time + insert_instance.duration;
auto instance = InstanceListRepository::InsertOne(GetDatabase(), insert_instance);
if (instance.id == 0)
auto instance = InstanceListRepository::ReplaceOne(GetDatabase(), insert_instance);
if (!instance)
{
LogDynamicZones("Failed to create instance [{}] for zone [{}]", unused_instance_id, m_zone_id);
return 0;
}
m_instance_id = instance.id;
m_instance_id = unused_instance_id;
return m_instance_id;
}
@@ -93,13 +96,15 @@ void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneIn
m_zonein.y = dz_entry.zone_in_y;
m_zonein.z = dz_entry.zone_in_z;
m_zonein.heading = dz_entry.zone_in_heading;
m_has_zonein = (dz_entry.has_zone_in != 0);
m_has_zonein = dz_entry.has_zone_in != 0;
m_is_locked = dz_entry.is_locked;
m_add_replay = dz_entry.add_replay;
// instance_list portion
m_zone_id = dz_entry.zone;
m_zone_version = dz_entry.version;
m_start_time = std::chrono::system_clock::from_time_t(dz_entry.start_time);
m_duration = std::chrono::seconds(dz_entry.duration);
m_never_expires = (dz_entry.never_expires != 0);
m_never_expires = dz_entry.never_expires != 0;
m_expire_time = m_start_time + m_duration;
}
@@ -119,37 +124,40 @@ void DynamicZoneBase::AddMemberFromRepositoryResult(
uint32_t DynamicZoneBase::SaveToDatabase()
{
LogDynamicZonesDetail("Saving dz instance [{}] to database", m_instance_id);
if (m_instance_id != 0)
if (m_instance_id == 0)
{
auto insert_dz = DynamicZonesRepository::NewEntity();
insert_dz.uuid = m_uuid;
insert_dz.name = m_name;
insert_dz.leader_id = m_leader.id;
insert_dz.min_players = m_min_players;
insert_dz.max_players = m_max_players;
insert_dz.instance_id = m_instance_id,
insert_dz.type = static_cast<int>(m_type);
insert_dz.dz_switch_id = m_dz_switch_id;
insert_dz.compass_zone_id = m_compass.zone_id;
insert_dz.compass_x = m_compass.x;
insert_dz.compass_y = m_compass.y;
insert_dz.compass_z = m_compass.z;
insert_dz.safe_return_zone_id = m_safereturn.zone_id;
insert_dz.safe_return_x = m_safereturn.x;
insert_dz.safe_return_y = m_safereturn.y;
insert_dz.safe_return_z = m_safereturn.z;
insert_dz.safe_return_heading = m_safereturn.heading;
insert_dz.zone_in_x = m_zonein.x;
insert_dz.zone_in_y = m_zonein.y;
insert_dz.zone_in_z = m_zonein.z;
insert_dz.zone_in_heading = m_zonein.heading;
insert_dz.has_zone_in = m_has_zonein;
auto inserted_dz = DynamicZonesRepository::InsertOne(GetDatabase(), insert_dz);
return inserted_dz.id;
return 0;
}
return 0;
auto dz = DynamicZonesRepository::NewEntity();
dz.uuid = m_uuid;
dz.name = m_name;
dz.leader_id = m_leader.id;
dz.min_players = m_min_players;
dz.max_players = m_max_players;
dz.instance_id = static_cast<int32_t>(m_instance_id),
dz.type = static_cast<uint8_t>(m_type);
dz.dz_switch_id = m_dz_switch_id;
dz.compass_zone_id = m_compass.zone_id;
dz.compass_x = m_compass.x;
dz.compass_y = m_compass.y;
dz.compass_z = m_compass.z;
dz.safe_return_zone_id = m_safereturn.zone_id;
dz.safe_return_x = m_safereturn.x;
dz.safe_return_y = m_safereturn.y;
dz.safe_return_z = m_safereturn.z;
dz.safe_return_heading = m_safereturn.heading;
dz.zone_in_x = m_zonein.x;
dz.zone_in_y = m_zonein.y;
dz.zone_in_z = m_zonein.z;
dz.zone_in_heading = m_zonein.heading;
dz.has_zone_in = static_cast<uint8_t>(m_has_zonein);
dz.is_locked = static_cast<int8_t>(m_is_locked);
dz.add_replay = static_cast<int8_t>(m_add_replay);
dz = DynamicZonesRepository::InsertOne(GetDatabase(), std::move(dz));
return dz.id;
}
bool DynamicZoneBase::AddMember(const DynamicZoneMember& add_member)
@@ -196,10 +204,9 @@ bool DynamicZoneBase::RemoveMember(const DynamicZoneMember& remove_member)
return true;
}
bool DynamicZoneBase::SwapMember(
const DynamicZoneMember& add_member, const std::string& remove_char_name)
bool DynamicZoneBase::SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name)
{
auto remove_member = GetMemberData(remove_char_name);
auto remove_member = GetMemberData(remove_name);
if (!add_member.IsValid() || !remove_member.IsValid())
{
return false;
@@ -230,9 +237,18 @@ void DynamicZoneBase::RemoveAllMembers()
void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
{
if (members.empty())
{
return;
}
LogDynamicZonesDetail("Saving [{}] member(s) for dz [{}]", members.size(), m_id);
m_members = members;
if (m_members.size() > m_max_players)
{
m_members.resize(m_max_players);
}
// the lower level instance_list_players needs to be kept updated as well
std::vector<DynamicZoneMembersRepository::DynamicZoneMembers> insert_members;
@@ -242,12 +258,12 @@ void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
DynamicZoneMembersRepository::DynamicZoneMembers member_entry{};
member_entry.dynamic_zone_id = m_id;
member_entry.character_id = member.id;
insert_members.emplace_back(member_entry);
insert_members.push_back(member_entry);
InstanceListPlayerRepository::InstanceListPlayer player_entry;
player_entry.id = static_cast<int>(m_instance_id);
player_entry.charid = static_cast<int>(member.id);
insert_players.emplace_back(player_entry);
InstanceListPlayerRepository::InstanceListPlayer player_entry{};
player_entry.id = m_instance_id;
player_entry.charid = member.id;
insert_players.push_back(player_entry);
}
DynamicZoneMembersRepository::InsertOrUpdateMany(GetDatabase(), insert_members);
@@ -339,6 +355,44 @@ void DynamicZoneBase::SetLeader(const DynamicZoneMember& new_leader, bool update
}
}
void DynamicZoneBase::SetLocked(bool lock, bool update_db, DzLockMsg lock_msg, uint32_t color)
{
m_is_locked = lock;
if (update_db)
{
DynamicZonesRepository::UpdateLocked(GetDatabase(), m_id, lock);
ServerPacket pack(ServerOP_DzLock, sizeof(ServerDzLock_Struct));
auto buf = reinterpret_cast<ServerDzLock_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->lock = m_is_locked;
buf->lock_msg = static_cast<uint8_t>(lock_msg);
buf->color = color;
SendServerPacket(&pack);
}
}
void DynamicZoneBase::SetReplayOnJoin(bool enabled, bool update_db)
{
m_add_replay = enabled;
if (update_db)
{
DynamicZonesRepository::UpdateReplayOnJoin(GetDatabase(), m_id, enabled);
ServerPacket pack(ServerOP_DzReplayOnJoin, sizeof(ServerDzBool_Struct));
auto buf = reinterpret_cast<ServerDzBool_Struct*>(pack.pBuffer);
buf->dz_id = GetID();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->enabled = enabled;
SendServerPacket(&pack);
}
}
uint32_t DynamicZoneBase::GetSecondsRemaining() const
{
auto remaining = std::chrono::duration_cast<std::chrono::seconds>(GetDurationRemaining()).count();
@@ -478,13 +532,13 @@ void DynamicZoneBase::RemoveInternalMember(uint32_t character_id)
), m_members.end());
}
bool DynamicZoneBase::HasMember(uint32_t character_id)
bool DynamicZoneBase::HasMember(uint32_t character_id) const
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) { return member.id == character_id; });
}
bool DynamicZoneBase::HasMember(const std::string& character_name)
bool DynamicZoneBase::HasMember(const std::string& character_name) const
{
return std::any_of(m_members.begin(), m_members.end(),
[&](const DynamicZoneMember& member) {
@@ -590,35 +644,34 @@ std::string DynamicZoneBase::GetDynamicZoneTypeName(DynamicZoneType dz_type)
}
}
EQ::Net::DynamicPacket DynamicZoneBase::GetSerializedDzPacket()
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerPacket(uint16_t zone_id, uint16_t instance_id)
{
EQ::Net::DynamicPacket dyn_pack;
dyn_pack.PutSerialize(0, *this);
std::ostringstream ss = GetSerialized();
std::string_view sv = ss.view();
LogDynamicZonesDetail("Serialized server dz size [{}]", dyn_pack.Length());
return dyn_pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzCreatePacket(
uint16_t origin_zone_id, uint16_t origin_instance_id)
{
EQ::Net::DynamicPacket dyn_pack = GetSerializedDzPacket();
auto pack_size = sizeof(ServerDzCreateSerialized_Struct) + dyn_pack.Length();
auto pack_size = sizeof(ServerDzCreate_Struct) + sv.size();
auto pack = std::make_unique<ServerPacket>(ServerOP_DzCreated, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerDzCreateSerialized_Struct*>(pack->pBuffer);
buf->origin_zone_id = origin_zone_id;
buf->origin_instance_id = origin_instance_id;
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
auto buf = reinterpret_cast<ServerDzCreate_Struct*>(pack->pBuffer);
buf->origin_zone_id = zone_id;
buf->origin_instance_id = instance_id;
buf->dz_id = GetID();
buf->cereal_size = static_cast<uint32_t>(sv.size());
memcpy(buf->cereal_data, sv.data(), sv.size());
return pack;
}
void DynamicZoneBase::LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size)
std::ostringstream DynamicZoneBase::GetSerialized()
{
LogDynamicZonesDetail("Deserializing server dz size [{}]", cereal_size);
EQ::Util::MemoryStreamReader ss(cereal_data, cereal_size);
std::ostringstream ss;
cereal::BinaryOutputArchive archive(ss);
archive(*this);
return ss;
}
void DynamicZoneBase::Unserialize(std::span<char> buf)
{
EQ::Util::MemoryStreamReader ss(buf.data(), buf.size());
cereal::BinaryInputArchive archive(ss);
archive(*this);
}
@@ -647,3 +700,180 @@ void DynamicZoneBase::LoadTemplate(const DynamicZoneTemplatesRepository::Dynamic
m_zonein.z = dz_template.zone_in_z;
m_zonein.heading = dz_template.zone_in_h;
}
std::vector<uint32_t> DynamicZoneBase::GetMemberIds()
{
std::vector<uint32_t> ids;
ids.reserve(m_members.size());
for (const auto& member : m_members)
{
ids.push_back(member.id);
}
return ids;
}
bool DynamicZoneBase::HasLockout(const std::string& event)
{
return std::ranges::any_of(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
}
bool DynamicZoneBase::HasReplayLockout()
{
return HasLockout(DzLockout::ReplayTimer);
}
void DynamicZoneBase::AddLockout(const std::string& event, uint32_t seconds)
{
auto lockout = DzLockout::Create(m_name, event, seconds, m_uuid);
AddLockout(lockout);
}
void DynamicZoneBase::AddLockout(const DzLockout& lockout, bool members_only)
{
if (!members_only)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { lockout });
}
CharacterExpeditionLockoutsRepository::InsertLockout(GetDatabase(), GetMemberIds(), lockout);
HandleLockoutUpdate(lockout, false, members_only);
SendServerPacket(CreateLockoutPacket(lockout, false, members_only).get());
}
void DynamicZoneBase::AddLockoutDuration(const std::string& event, int seconds, bool members_only)
{
auto lockout = DzLockout::Create(m_name, event, std::max(0, seconds), m_uuid);
// lockout has unsigned duration, pass original seconds to support reducing existing timers
int secs = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
CharacterExpeditionLockoutsRepository::AddLockoutDuration(GetDatabase(), GetMemberIds(), lockout, secs);
HandleLockoutDuration(lockout, seconds, members_only, true);
SendServerPacket(CreateLockoutDurationPacket(lockout, seconds, members_only).get());
}
void DynamicZoneBase::UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only)
{
// some live expeditions update existing lockout timers during progression
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
if (it != m_lockouts.end())
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
DzLockout lockout(m_uuid, m_name, event, it->GetStartTime() + seconds, seconds);
AddLockout(lockout, members_only);
}
}
void DynamicZoneBase::RemoveLockout(const std::string& event)
{
DynamicZoneLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"dynamic_zone_id = {} AND event_name = '{}'", GetID(), Strings::Escape(event)));
CharacterExpeditionLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
"character_id IN ({}) AND expedition_name = '{}' AND event_name = '{}'",
fmt::join(GetMemberIds(), ","), Strings::Escape(m_name), Strings::Escape(event)));
DzLockout lockout{m_uuid, m_name, event, 0, 0};
HandleLockoutUpdate(lockout, true, false);
SendServerPacket(CreateLockoutPacket(lockout, true).get());
}
void DynamicZoneBase::HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only)
{
if (!members_only)
{
std::erase_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (!remove)
{
m_lockouts.push_back(lockout);
}
}
}
void DynamicZoneBase::HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db)
{
if (!members_only)
{
auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
if (it != m_lockouts.end())
{
it->AddLockoutTime(seconds);
}
else
{
it = m_lockouts.insert(m_lockouts.end(), lockout);
}
if (insert_db)
{
DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { *it });
}
}
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockout, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->remove = remove;
buf->members_only = members_only;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only) const
{
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockoutDuration, pack_size);
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->expire_time = lockout.GetExpireTime();
buf->duration = lockout.GetDuration();
buf->sender_zone_id = GetCurrentZoneID();
buf->sender_instance_id = GetCurrentInstanceID();
buf->members_only = members_only;
buf->seconds = seconds;
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
return pack;
}
void DynamicZoneBase::SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts)
{
// adds missing event lockouts to client for this expedition and updates
// client timers that are both shorter and from another expedition
bool modified = false;
for (const auto& lockout : m_lockouts)
{
if (lockout.IsReplay() || lockout.IsExpired() || lockout.UUID() != m_uuid)
{
continue;
}
auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const DzLockout& l) { return l.IsSame(lockout); });
if (it == lockouts.end())
{
modified = true;
lockouts.push_back(lockout); // insert missing
}
else if (it->GetSecondsRemaining() < lockout.GetSecondsRemaining() && it->UUID() != m_uuid)
{
// only update lockout timer not uuid so loot event apis still work
modified = true;
it->SetDuration(lockout.GetDuration());
it->SetExpireTime(lockout.GetExpireTime());
}
}
if (modified)
{
CharacterExpeditionLockoutsRepository::InsertLockouts(GetDatabase(), char_id, lockouts);
}
}
+68 -14
View File
@@ -1,8 +1,8 @@
#ifndef COMMON_DYNAMIC_ZONE_BASE_H
#define COMMON_DYNAMIC_ZONE_BASE_H
#include "dynamic_zone_lockout.h"
#include "eq_constants.h"
#include "net/packet.h"
#include "repositories/dynamic_zones_repository.h"
#include "repositories/dynamic_zone_members_repository.h"
#include "repositories/dynamic_zone_templates_repository.h"
@@ -10,12 +10,40 @@
#include <chrono>
#include <cstdint>
#include <memory>
#include <span>
#include <string>
#include <vector>
class Database;
class ServerPacket;
// message string 8312 added in September 08 2020 Test patch (used by both dz and shared tasks)
inline constexpr char DzNotAllAdded[] = "Not all players in your {0} were added to the {1}. The {1} can take a maximum of {2} players, and your {0} has {3}.";
enum class DzLockMsg : uint8_t
{
None = 0, Close, Begin
};
enum class DynamicZoneType
{
None = 0,
Expedition,
Tutorial,
Task,
Mission, // Shared Task
Quest
};
enum class DynamicZoneMemberStatus
{
Unknown = 0,
Online,
Offline,
InDynamicZone,
LinkDead
};
struct DynamicZoneMember
{
uint32_t id = 0;
@@ -93,6 +121,7 @@ public:
const std::string& GetName() const { return m_name; }
const std::string& GetUUID() const { return m_uuid; }
const DynamicZoneMember& GetLeader() const { return m_leader; }
const std::vector<DzLockout>& GetLockouts() const { return m_lockouts; }
const std::vector<DynamicZoneMember>& GetMembers() const { return m_members; }
const DynamicZoneLocation& GetCompassLocation() const { return m_compass; }
const DynamicZoneLocation& GetSafeReturnLocation() const { return m_safereturn; }
@@ -104,31 +133,34 @@ public:
uint32_t GetDatabaseMemberCount();
DynamicZoneMember GetMemberData(uint32_t character_id);
DynamicZoneMember GetMemberData(const std::string& character_name);
EQ::Net::DynamicPacket GetSerializedDzPacket();
std::vector<uint32_t> GetMemberIds();
std::ostringstream GetSerialized();
bool HasDatabaseMember(uint32_t character_id);
bool HasMember(uint32_t character_id);
bool HasMember(const std::string& character_name);
bool HasMember(uint32_t character_id) const;
bool HasMember(const std::string& character_name) const;
bool HasMembers() const { return !m_members.empty(); }
bool HasZoneInLocation() const { return m_has_zonein; }
bool IsExpedition() const { return m_type == DynamicZoneType::Expedition; }
bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
bool IsInstanceID(uint32_t instance_id) const { return (m_instance_id != 0 && m_instance_id == instance_id); }
bool IsLocked() const { return m_is_locked; }
bool IsValid() const { return m_instance_id != 0; }
bool IsSameDz(uint32_t zone_id, uint32_t instance_id) const { return zone_id == m_zone_id && instance_id == m_instance_id; }
void LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size);
void LoadTemplate(const DynamicZoneTemplatesRepository::DynamicZoneTemplates& dz_template);
void RemoveAllMembers();
bool RemoveMember(uint32_t character_id);
bool RemoveMember(const std::string& character_name);
bool RemoveMember(const DynamicZoneMember& remove_member);
void SaveMembers(const std::vector<DynamicZoneMember>& members);
void SetCompass(const DynamicZoneLocation& location, bool update_db = false);
void SetCompass(uint32_t zone_id, float x, float y, float z, bool update_db = false);
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetLeader(const DynamicZoneMember& leader, bool update_db = false);
void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
void SetMaxPlayers(uint32_t max_players) { m_max_players = max_players; }
void SetMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
void SetMinPlayers(uint32_t min_players) { m_min_players = min_players; }
void SetName(const std::string& name) { m_name = name; }
void SetReplayOnJoin(bool enabled, bool update_db = false);
void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
void SetSwitchID(int dz_switch_id, bool update_db = false);
@@ -136,34 +168,48 @@ public:
void SetUUID(std::string uuid) { m_uuid = std::move(uuid); }
void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
void SetZoneInLocation(float x, float y, float z, float heading, bool update_db = false);
bool SwapMember(const DynamicZoneMember& add_member, const std::string& remove_char_name);
bool SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name);
void AddLockout(const std::string& event, uint32_t seconds);
void AddLockoutDuration(const std::string& event, int seconds, bool members_only = true);
bool HasLockout(const std::string& event);
bool HasReplayLockout();
void RemoveLockout(const std::string& event);
void SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts);
void UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only = true);
protected:
virtual uint16_t GetCurrentInstanceID() { return 0; }
virtual uint16_t GetCurrentZoneID() { return 0; }
virtual uint16_t GetCurrentInstanceID() const { return 0; }
virtual uint16_t GetCurrentZoneID() const { return 0; }
virtual Database& GetDatabase() = 0;
virtual void HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db);
virtual void HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only);
virtual void ProcessCompassChange(const DynamicZoneLocation& location) { m_compass = location; }
virtual void ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed);
virtual bool ProcessMemberStatusChange(uint32_t member_id, DynamicZoneMemberStatus status);
virtual void ProcessRemoveAllMembers(bool silent = false) { m_members.clear(); }
virtual bool ProcessMemberStatusChange(uint32_t character_id, DynamicZoneMemberStatus status);
virtual void ProcessRemoveAllMembers() { m_members.clear(); }
virtual void ProcessSetSwitchID(int dz_switch_id) { m_dz_switch_id = dz_switch_id; }
virtual bool SendServerPacket(ServerPacket* packet) = 0;
void AddLockout(const DzLockout& lockout, bool members_only = false);
void AddInternalMember(const DynamicZoneMember& member);
uint32_t Create();
uint32_t CreateInstance();
void LoadRepositoryResult(DynamicZonesRepository::DynamicZoneInstance&& dz_entry);
void RemoveInternalMember(uint32_t character_id);
void SaveMembers(const std::vector<DynamicZoneMember>& members);
uint32_t SaveToDatabase();
bool SetInternalMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status);
std::unique_ptr<ServerPacket> CreateServerDzCreatePacket(uint16_t origin_zone_id, uint16_t origin_instance_id);
std::unique_ptr<ServerPacket> CreateServerPacket(uint16_t zone_id, uint16_t instance_id);
std::unique_ptr<ServerPacket> CreateServerDzLocationPacket(uint16_t server_opcode, const DynamicZoneLocation& location);
std::unique_ptr<ServerPacket> CreateServerDzSwitchIDPacket();
std::unique_ptr<ServerPacket> CreateServerMemberAddRemovePacket(const DynamicZoneMember& member, bool removed);
std::unique_ptr<ServerPacket> CreateServerMemberStatusPacket(uint32_t character_id, DynamicZoneMemberStatus status);
std::unique_ptr<ServerPacket> CreateServerMemberSwapPacket(const DynamicZoneMember& remove_member, const DynamicZoneMember& add_member);
std::unique_ptr<ServerPacket> CreateServerRemoveAllMembersPacket();
std::unique_ptr<ServerPacket> CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only = false) const;
std::unique_ptr<ServerPacket> CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only = false) const;
uint32_t m_id = 0;
uint32_t m_zone_id = 0;
@@ -175,6 +221,8 @@ protected:
bool m_never_expires = false;
bool m_has_zonein = false;
bool m_has_member_statuses = false;
bool m_is_locked = false;
bool m_add_replay = true;
std::string m_name;
std::string m_uuid;
DynamicZoneMember m_leader;
@@ -182,12 +230,15 @@ protected:
DynamicZoneLocation m_compass;
DynamicZoneLocation m_safereturn;
DynamicZoneLocation m_zonein;
std::chrono::seconds m_duration;
std::chrono::seconds m_duration = {};
std::chrono::time_point<std::chrono::system_clock> m_start_time;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
std::vector<DynamicZoneMember> m_members;
std::vector<DzLockout> m_lockouts;
public:
void Unserialize(std::span<char> buf);
template<class Archive>
void serialize(Archive& archive)
{
@@ -202,6 +253,8 @@ public:
m_never_expires,
m_has_zonein,
m_has_member_statuses,
m_is_locked,
m_add_replay,
m_name,
m_uuid,
m_leader,
@@ -212,7 +265,8 @@ public:
m_duration,
m_start_time,
m_expire_time,
m_members
m_members,
m_lockouts
);
}
};
+92
View File
@@ -0,0 +1,92 @@
#include "dynamic_zone_lockout.h"
#include "strings.h"
#include "rulesys.h"
#include "util/uuid.h"
#include <fmt/format.h>
#include <cereal/types/chrono.hpp>
DzLockout::DzLockout(std::string uuid, std::string expedition, std::string event, uint64_t expire_time, uint32_t duration)
: m_uuid(std::move(uuid))
, m_name(std::move(expedition))
, m_event(std::move(event))
, m_expire_time(std::chrono::system_clock::from_time_t(expire_time))
, m_duration(duration)
{
m_is_replay = m_event == ReplayTimer;
}
DzLockout::DzLockout(std::string_view name, BaseDynamicZoneLockoutsRepository::DynamicZoneLockouts&& lockout)
: m_uuid(std::move(lockout.from_expedition_uuid))
, m_name(name)
, m_event(std::move(lockout.event_name))
, m_expire_time(std::chrono::system_clock::from_time_t(lockout.expire_time))
, m_duration(lockout.duration)
{
m_is_replay = m_event == ReplayTimer;
}
DzLockout DzLockout::Create(const std::string& expedition, const std::string& event, uint32_t seconds, std::string uuid)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
if (uuid.empty())
{
uuid = EQ::Util::UUID::Generate().ToString();
}
DzLockout lockout{uuid, expedition, event, 0, seconds};
lockout.Reset(); // sets expire time
return lockout;
}
uint32_t DzLockout::GetSecondsRemaining() const
{
auto now = std::chrono::system_clock::now();
if (m_expire_time > now)
{
auto remaining = m_expire_time - now;
return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
}
return 0;
}
DzLockout::TimeStrings DzLockout::GetTimeRemainingStrs() const
{
auto seconds = GetSecondsRemaining();
return DzLockout::TimeStrings{
fmt::format_int(seconds / 86400).str(), // days
fmt::format_int(seconds / 3600 % 24).str(), // hours
fmt::format_int(seconds / 60 % 60).str(), // minutes
fmt::format_int(seconds % 60).str() // seconds
};
}
bool DzLockout::IsSame(const DzLockout& other) const
{
return other.IsSame(m_name, m_event);
}
bool DzLockout::IsSame(const std::string& expedition, const std::string& event) const
{
return m_name == expedition && m_event == event;
}
void DzLockout::AddLockoutTime(int seconds)
{
seconds = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
auto start_time = m_expire_time - m_duration;
m_duration = std::chrono::seconds(new_duration);
m_expire_time = start_time + m_duration;
}
template <typename T>
void DzLockout::serialize(T& archive)
{
archive(m_is_replay, m_uuid, m_name, m_event, m_duration, m_expire_time);
}
template void DzLockout::serialize(cereal::BinaryOutputArchive&);
template void DzLockout::serialize(cereal::BinaryInputArchive&);
+56
View File
@@ -0,0 +1,56 @@
#pragma once
#include <chrono>
#include <string>
#include "repositories/base/base_dynamic_zone_lockouts_repository.h"
class DzLockout
{
public:
DzLockout() = default;
DzLockout(std::string uuid, std::string expedition, std::string event, uint64_t expire_time, uint32_t duration);
DzLockout(std::string_view name, BaseDynamicZoneLockoutsRepository::DynamicZoneLockouts&& lockout);
static constexpr char ReplayTimer[] = "Replay Timer";
static DzLockout Create(const std::string& expedition, const std::string& event, uint32_t seconds, std::string uuid = {});
struct TimeStrings
{
std::string days;
std::string hours;
std::string mins;
std::string secs;
};
void AddLockoutTime(int seconds);
uint32_t GetDuration() const { return static_cast<uint32_t>(m_duration.count()); }
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); }
uint32_t GetSecondsRemaining() const;
TimeStrings GetTimeRemainingStrs() const;
const std::string& DzName() const { return m_name; }
const std::string& Event() const { return m_event; }
const std::string& UUID() const { return m_uuid; }
bool IsEvent(std::string_view event) const { return m_event == event; }
bool IsExpired() const { return GetSecondsRemaining() == 0; }
bool IsReplay() const { return m_is_replay; }
bool IsSame(const DzLockout& other) const;
bool IsSame(const std::string& expedition, const std::string& event) const;
bool IsUUID(const std::string& uuid) const { return uuid == m_uuid; }
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
void SetUUID(const std::string& uuid) { m_uuid = uuid; }
template <typename T>
void serialize(T& archive);
private:
bool m_is_replay = false;
std::string m_uuid; // dz received in
std::string m_name;
std::string m_event;
std::chrono::seconds m_duration = {};
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};
+40 -227
View File
@@ -80,39 +80,19 @@ bool Bug::IsValid(uint32 category_id)
return bug_category_names.find(category_id) != bug_category_names.end();
}
const char *EQ::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
case stancePassive:
return "Passive";
case stanceBalanced:
return "Balanced";
case stanceEfficient:
return "Efficient";
case stanceReactive:
return "Reactive";
case stanceAggressive:
return "Aggressive";
case stanceAssist:
return "Assist";
case stanceBurn:
return "Burn";
case stanceEfficient2:
return "Efficient2";
case stanceBurnAE:
return "BurnAE";
default:
return "Invalid";
}
std::string Stance::GetName(uint8 stance_id)
{
return IsValid(stance_id) ? stance_names[stance_id] : "UNKNOWN STANCE";
}
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (EQ::ValueWithin(stance_type, EQ::constants::stancePassive, EQ::constants::stanceBurnAE)) {
return (stance_type - EQ::constants::stancePassive);
}
bool Stance::IsValid(uint8 stance_id)
{
return stance_names.find(stance_id) != stance_names.end();
}
return 0;
uint8 Stance::GetIndex(uint8 stance_id)
{
return IsValid(stance_id) ? (stance_id - Stance::Passive) : 0;
}
const std::map<uint8, std::string>& EQ::constants::GetLanguageMap()
@@ -160,29 +140,6 @@ std::string EQ::constants::GetLanguageName(uint8 language_id)
return EQ::constants::GetLanguageMap().find(language_id)->second;
}
const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
{
static const std::map<uint32, std::string> ldon_theme_map = {
{ LDoNThemes::Unused, "Unused" },
{ LDoNThemes::GUK, "Deepest Guk" },
{ LDoNThemes::MIR, "Miragul's Menagerie" },
{ LDoNThemes::MMC, "Mistmoore Catacombs" },
{ LDoNThemes::RUJ, "Rujarkian Hills" },
{ LDoNThemes::TAK, "Takish-Hiz" },
};
return ldon_theme_map;
}
std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
{
if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return std::string();
}
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
}
const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
{
static const std::map<int8, std::string> flymode_map = {
@@ -206,102 +163,6 @@ std::string EQ::constants::GetFlyModeName(int8 flymode_id)
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
}
const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
{
static const std::map<bodyType, std::string> bodytype_map = {
{ BT_Humanoid, "Humanoid" },
{ BT_Lycanthrope, "Lycanthrope" },
{ BT_Undead, "Undead" },
{ BT_Giant, "Giant" },
{ BT_Construct, "Construct" },
{ BT_Extraplanar, "Extraplanar" },
{ BT_Magical, "Magical" },
{ BT_SummonedUndead, "Summoned Undead" },
{ BT_RaidGiant, "Raid Giant" },
{ BT_RaidColdain, "Raid Coldain" },
{ BT_NoTarget, "Untargetable" },
{ BT_Vampire, "Vampire" },
{ BT_Atenha_Ra, "Aten Ha Ra" },
{ BT_Greater_Akheva, "Greater Akheva" },
{ BT_Khati_Sha, "Khati Sha" },
{ BT_Seru, "Seru" },
{ BT_Grieg_Veneficus, "Grieg Veneficus" },
{ BT_Draz_Nurakk, "Draz Nurakk" },
{ BT_Zek, "Zek" },
{ BT_Luggald, "Luggald" },
{ BT_Animal, "Animal" },
{ BT_Insect, "Insect" },
{ BT_Monster, "Monster" },
{ BT_Summoned, "Summoned" },
{ BT_Plant, "Plant" },
{ BT_Dragon, "Dragon" },
{ BT_Summoned2, "Summoned 2" },
{ BT_Summoned3, "Summoned 3" },
{ BT_Dragon2, "Dragon 2" },
{ BT_VeliousDragon, "Velious Dragon" },
{ BT_Familiar, "Familiar" },
{ BT_Dragon3, "Dragon 3" },
{ BT_Boxes, "Boxes" },
{ BT_Muramite, "Muramite" },
{ BT_NoTarget2, "Untargetable 2" },
{ BT_SwarmPet, "Swarm Pet" },
{ BT_MonsterSummon, "Monster Summon" },
{ BT_InvisMan, "Invisible Man" },
{ BT_Special, "Special" },
};
return bodytype_map;
}
std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id)
{
if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) {
return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second;
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetAccountStatusMap()
{
static const std::map<uint8, std::string> account_status_map = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
return account_status_map;
}
std::string EQ::constants::GetAccountStatusName(uint8 account_status)
{
for (
auto status_level = EQ::constants::GetAccountStatusMap().rbegin();
status_level != EQ::constants::GetAccountStatusMap().rend();
++status_level
) {
if (account_status >= status_level->first) {
return status_level->second;
}
}
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
{
static const std::map<uint8, std::string> consider_level_map = {
@@ -392,84 +253,6 @@ std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
}
const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
{
static const std::map<int, std::string> object_type_map = {
{ ObjectTypes::SmallBag, "Small Bag" },
{ ObjectTypes::LargeBag, "Large Bag" },
{ ObjectTypes::Quiver, "Quiver" },
{ ObjectTypes::BeltPouch, "Belt Pouch" },
{ ObjectTypes::WristPouch, "Wrist Pouch" },
{ ObjectTypes::Backpack, "Backpack" },
{ ObjectTypes::SmallChest, "Small Chest" },
{ ObjectTypes::LargeChest, "Large Chest" },
{ ObjectTypes::Bandolier, "Bandolier" },
{ ObjectTypes::Medicine, "Medicine" },
{ ObjectTypes::Tinkering, "Tinkering" },
{ ObjectTypes::Lexicon, "Lexicon" },
{ ObjectTypes::PoisonMaking, "Mortar and Pestle" },
{ ObjectTypes::Quest, "Quest" },
{ ObjectTypes::MixingBowl, "Mixing Bowl" },
{ ObjectTypes::Baking, "Baking" },
{ ObjectTypes::Tailoring, "Tailoring" },
{ ObjectTypes::Blacksmithing, "Blacksmithing" },
{ ObjectTypes::Fletching, "Fletching" },
{ ObjectTypes::Brewing, "Brewing" },
{ ObjectTypes::JewelryMaking, "Jewelry Making" },
{ ObjectTypes::Pottery, "Pottery" },
{ ObjectTypes::Kiln, "Kiln" },
{ ObjectTypes::KeyMaker, "Key Maker" },
{ ObjectTypes::ResearchWIZ, "Lexicon" },
{ ObjectTypes::ResearchMAG, "Lexicon" },
{ ObjectTypes::ResearchNEC, "Lexicon" },
{ ObjectTypes::ResearchENC, "Lexicon" },
{ ObjectTypes::Unknown, "Unknown" },
{ ObjectTypes::ResearchPractice, "Lexicon" },
{ ObjectTypes::Alchemy, "Alchemy" },
{ ObjectTypes::HighElfForge, "High Elf Forge" },
{ ObjectTypes::DarkElfForge, "Dark Elf Forge" },
{ ObjectTypes::OgreForge, "Ogre Forge" },
{ ObjectTypes::DwarfForge, "Dwarf Forge" },
{ ObjectTypes::GnomeForge, "Gnome Forge" },
{ ObjectTypes::BarbarianForge, "Barbarian Forge" },
{ ObjectTypes::IksarForge, "Iksar Forge" },
{ ObjectTypes::HumanForgeOne, "Human Forge" },
{ ObjectTypes::HumanForgeTwo, "Human Forge" },
{ ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" },
{ ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" },
{ ObjectTypes::EruditeTailoring, "Erudite Tailoring" },
{ ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" },
{ ObjectTypes::WoodElfFletching, "Wood Elf Fletching" },
{ ObjectTypes::IksarPottery, "Iksar Pottery" },
{ ObjectTypes::Fishing, "Fishing" },
{ ObjectTypes::TrollForge, "Troll Forge" },
{ ObjectTypes::WoodElfForge, "Wood Elf Forge" },
{ ObjectTypes::HalflingForge, "Halfling Forge" },
{ ObjectTypes::EruditeForge, "Erudite Forge" },
{ ObjectTypes::Merchant, "Merchant" },
{ ObjectTypes::FroglokForge, "Froglok Forge" },
{ ObjectTypes::Augmenter, "Augmenter" },
{ ObjectTypes::Churn, "Churn" },
{ ObjectTypes::TransformationMold, "Transformation Mold" },
{ ObjectTypes::DetransformationMold, "Detransformation Mold" },
{ ObjectTypes::Unattuner, "Unattuner" },
{ ObjectTypes::TradeskillBag, "Tradeskill Bag" },
{ ObjectTypes::CollectibleBag, "Collectible Bag" },
{ ObjectTypes::NoDeposit, "No Deposit" }
};
return object_type_map;
}
std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return std::string();
}
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
{
static const std::map<uint8, std::string> weather_type_map = {
@@ -629,6 +412,21 @@ std::string EQ::constants::GetConsiderColorName(uint32 consider_color)
return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string();
}
std::string AccountStatus::GetName(uint8 account_status)
{
for (
auto e = account_status_names.rbegin();
e != account_status_names.rend();
++e
) {
if (account_status >= e->first) {
return e->second;
}
}
return "UNKNOWN ACCOUNT STATUS";
}
std::string ComparisonType::GetName(uint8 type)
{
return IsValid(type) ? comparison_types[type] : "UNKNOWN COMPARISON TYPE";
@@ -638,3 +436,18 @@ bool ComparisonType::IsValid(uint8 type)
{
return comparison_types.find(type) != comparison_types.end();
}
uint32 LDoNTheme::GetBitmask(uint32 theme_id)
{
return IsValid(theme_id) ? ldon_theme_names[theme_id].second : LDoNTheme::UnusedBit;
}
std::string LDoNTheme::GetName(uint32 theme_id)
{
return IsValid(theme_id) ? ldon_theme_names[theme_id].first : "UNKNOWN LDON THEME";
}
bool LDoNTheme::IsValid(uint32 theme_id)
{
return ldon_theme_names.find(theme_id) != ldon_theme_names.end();
}
+150 -151
View File
@@ -26,6 +26,48 @@
#include <string.h>
namespace AccountStatus {
constexpr uint8 Player = 0;
constexpr uint8 Steward = 10;
constexpr uint8 ApprenticeGuide = 20;
constexpr uint8 Guide = 50;
constexpr uint8 QuestTroupe = 80;
constexpr uint8 SeniorGuide = 81;
constexpr uint8 GMTester = 85;
constexpr uint8 EQSupport = 90;
constexpr uint8 GMStaff = 95;
constexpr uint8 GMAdmin = 100;
constexpr uint8 GMLeadAdmin = 150;
constexpr uint8 QuestMaster = 160;
constexpr uint8 GMAreas = 170;
constexpr uint8 GMCoder = 180;
constexpr uint8 GMMgmt = 200;
constexpr uint8 GMImpossible = 250;
constexpr uint8 Max = 255;
std::string GetName(uint8 account_status);
}
static std::map<uint8, std::string> account_status_names = {
{ AccountStatus::Player, "Player" },
{ AccountStatus::Steward, "Steward" },
{ AccountStatus::ApprenticeGuide, "Apprentice Guide" },
{ AccountStatus::Guide, "Guide" },
{ AccountStatus::QuestTroupe, "Quest Troupe" },
{ AccountStatus::SeniorGuide, "Senior Guide" },
{ AccountStatus::GMTester, "GM Tester" },
{ AccountStatus::EQSupport, "EQ Support" },
{ AccountStatus::GMStaff, "GM Staff" },
{ AccountStatus::GMAdmin, "GM Admin" },
{ AccountStatus::GMLeadAdmin, "GM Lead Admin" },
{ AccountStatus::QuestMaster, "Quest Master" },
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
namespace ComparisonType {
constexpr uint8 Equal = 0;
constexpr uint8 NotEqual = 1;
@@ -55,7 +97,6 @@ static std::map<uint8, std::string> comparison_types = {
{ ComparisonType::NotBetween, "Not Between" },
};
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQ
{
@@ -89,9 +130,11 @@ namespace EQ
using RoF2::invtype::MAIL_SIZE;
using RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE;
using RoF2::invtype::KRONO_SIZE;
using RoF2::invtype::GUILD_BANK_MAIN_SIZE;
using RoF2::invtype::GUILD_BANK_DEPOSIT_SIZE;
using RoF2::invtype::OTHER_SIZE;
using Titanium::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TRADE_NPC_SIZE;
using RoF2::invtype::TYPE_INVALID;
using RoF2::invtype::TYPE_BEGIN;
@@ -118,7 +161,7 @@ namespace EQ
using RoF2::invslot::SLOT_INVALID;
using RoF2::invslot::SLOT_BEGIN;
using Titanium::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
using RoF2::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
const int16 SLOT_AUGMENT_GENERIC_RETURN = 1001; // clients don't appear to use this method... (internal inventory return value)
@@ -138,28 +181,28 @@ namespace EQ
using RoF2::invslot::BONUS_STAT_END;
using RoF2::invslot::BONUS_SKILL_END;
using Titanium::invslot::BANK_BEGIN;
using SoF::invslot::BANK_END;
using RoF2::invslot::BANK_BEGIN;
using RoF2::invslot::BANK_END;
using Titanium::invslot::SHARED_BANK_BEGIN;
using Titanium::invslot::SHARED_BANK_END;
using RoF2::invslot::SHARED_BANK_BEGIN;
using RoF2::invslot::SHARED_BANK_END;
using Titanium::invslot::TRADE_BEGIN;
using Titanium::invslot::TRADE_END;
using RoF2::invslot::TRADE_BEGIN;
using RoF2::invslot::TRADE_END;
using Titanium::invslot::TRADE_NPC_END;
using RoF2::invslot::TRADE_NPC_END;
using Titanium::invslot::WORLD_BEGIN;
using Titanium::invslot::WORLD_END;
using RoF2::invslot::WORLD_BEGIN;
using RoF2::invslot::WORLD_END;
using Titanium::invslot::TRIBUTE_BEGIN;
using Titanium::invslot::TRIBUTE_END;
using RoF2::invslot::TRIBUTE_BEGIN;
using RoF2::invslot::TRIBUTE_END;
using Titanium::invslot::GUILD_TRIBUTE_BEGIN;
using Titanium::invslot::GUILD_TRIBUTE_END;
using RoF2::invslot::GUILD_TRIBUTE_BEGIN;
using RoF2::invslot::GUILD_TRIBUTE_END;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
using RoF2::invslot::EQUIPMENT_BITMASK;
using RoF2::invslot::GENERAL_BITMASK;
@@ -173,38 +216,40 @@ namespace EQ
} // namespace invslot
namespace invbag {
using Titanium::invbag::SLOT_INVALID;
using Titanium::invbag::SLOT_BEGIN;
using Titanium::invbag::SLOT_END;
using Titanium::invbag::SLOT_COUNT;
using RoF2::invbag::SLOT_INVALID;
using RoF2::invbag::SLOT_BEGIN;
using RoF2::invbag::SLOT_END;
using RoF2::invbag::SLOT_COUNT;
using Titanium::invbag::GENERAL_BAGS_BEGIN;
using RoF2::invslot::WORLD_END;
const int16 GENERAL_BAGS_BEGIN = WORLD_END + 1;
const int16 GENERAL_BAGS_COUNT = invslot::GENERAL_COUNT * SLOT_COUNT;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_COUNT) - 1;
const int16 GENERAL_BAGS_8_COUNT = 8 * SLOT_COUNT;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 GENERAL_BAGS_8_END = (GENERAL_BAGS_BEGIN + GENERAL_BAGS_8_COUNT) - 1;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 CURSOR_BAG_BEGIN = GENERAL_BAGS_END + 1;
const int16 CURSOR_BAG_COUNT = SLOT_COUNT;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
const int16 CURSOR_BAG_END = (CURSOR_BAG_BEGIN + CURSOR_BAG_COUNT) - 1;
using Titanium::invbag::BANK_BAGS_BEGIN;
const int16 BANK_BAGS_BEGIN = CURSOR_BAG_END + 1;
const int16 BANK_BAGS_COUNT = (invtype::BANK_SIZE * SLOT_COUNT);
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_END = (BANK_BAGS_BEGIN + BANK_BAGS_COUNT) - 1;
const int16 BANK_BAGS_16_COUNT = 16 * SLOT_COUNT;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
const int16 BANK_BAGS_16_END = (BANK_BAGS_BEGIN + BANK_BAGS_16_COUNT) - 1;
using Titanium::invbag::SHARED_BANK_BAGS_BEGIN;
const int16 SHARED_BANK_BAGS_BEGIN = BANK_BAGS_END + 1;
const int16 SHARED_BANK_BAGS_COUNT = invtype::SHARED_BANK_SIZE * SLOT_COUNT;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
const int16 SHARED_BANK_BAGS_END = (SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_COUNT) - 1;
using Titanium::invbag::TRADE_BAGS_BEGIN;
const int16 TRADE_BAGS_BEGIN = SHARED_BANK_BAGS_END + 1;
const int16 TRADE_BAGS_COUNT = invtype::TRADE_SIZE * SLOT_COUNT;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
const int16 TRADE_BAGS_END = (TRADE_BAGS_BEGIN + TRADE_BAGS_COUNT) - 1;
using Titanium::invbag::GetInvBagIndexName;
using RoF2::invbag::GetInvBagIndexName;
} // namespace invbag
@@ -233,19 +278,6 @@ namespace EQ
const size_t SAY_LINK_CLOSER_SIZE = 1;
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
enum StanceType : int {
stanceUnknown = 0,
stancePassive,
stanceBalanced,
stanceEfficient,
stanceReactive,
stanceAggressive,
stanceAssist,
stanceBurn,
stanceEfficient2,
stanceBurnAE
};
enum BotSpellIDs : int {
Warrior = 3001,
Cleric,
@@ -296,70 +328,6 @@ namespace EQ
Looting
};
enum ObjectTypes : int {
SmallBag,
LargeBag,
Quiver,
BeltPouch,
WristPouch,
Backpack,
SmallChest,
LargeChest,
Bandolier,
Medicine,
Tinkering,
Lexicon,
PoisonMaking,
Quest,
MixingBowl,
Baking,
Tailoring,
Blacksmithing,
Fletching,
Brewing,
JewelryMaking,
Pottery,
Kiln,
KeyMaker,
ResearchWIZ,
ResearchMAG,
ResearchNEC,
ResearchENC,
Unknown,
ResearchPractice,
Alchemy,
HighElfForge,
DarkElfForge,
OgreForge,
DwarfForge,
GnomeForge,
BarbarianForge,
IksarForge,
HumanForgeOne,
HumanForgeTwo,
HalflingTailoringOne,
HalflingTailoringTwo,
EruditeTailoring,
WoodElfTailoring,
WoodElfFletching,
IksarPottery,
Fishing,
TrollForge,
WoodElfForge,
HalflingForge,
EruditeForge,
Merchant,
FroglokForge,
Augmenter,
Churn,
TransformationMold,
DetransformationMold,
Unattuner,
TradeskillBag,
CollectibleBag,
NoDeposit
};
enum WeatherTypes : uint8 {
None,
Raining,
@@ -385,24 +353,12 @@ namespace EQ
Proximity
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
extern const std::map<uint8, std::string>& GetLanguageMap();
std::string GetLanguageName(uint8 language_id);
extern const std::map<uint32, std::string>& GetLDoNThemeMap();
std::string GetLDoNThemeName(uint32 theme_id);
extern const std::map<int8, std::string>& GetFlyModeMap();
std::string GetFlyModeName(int8 flymode_id);
extern const std::map<bodyType, std::string>& GetBodyTypeMap();
std::string GetBodyTypeName(bodyType bodytype_id);
extern const std::map<uint8, std::string>& GetAccountStatusMap();
std::string GetAccountStatusName(uint8 account_status);
extern const std::map<uint8, std::string>& GetConsiderLevelMap();
std::string GetConsiderLevelName(uint8 consider_level);
@@ -415,9 +371,6 @@ namespace EQ
extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
std::string GetSpawnAnimationName(uint8 animation_id);
extern const std::map<int, std::string>& GetObjectTypeMap();
std::string GetObjectTypeName(int object_type);
extern const std::map<uint8, std::string>& GetWeatherTypeMap();
std::string GetWeatherTypeName(uint8 weather_type);
@@ -433,10 +386,6 @@ namespace EQ
extern const std::map<uint32, std::string>& GetConsiderColorMap();
std::string GetConsiderColorName(uint32 consider_color);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
} /*constants*/
namespace profile {
@@ -503,7 +452,7 @@ namespace EQ
Raid,
Guild
};
}; // namespace consent
};
} /*EQEmu*/
enum ServerLockType : int {
@@ -512,26 +461,6 @@ enum ServerLockType : int {
Unlock
};
enum AccountStatus : uint8 {
Player = 0,
Steward = 10,
ApprenticeGuide = 20,
Guide = 50,
QuestTroupe = 80,
SeniorGuide = 81,
GMTester = 85,
EQSupport = 90,
GMStaff = 95,
GMAdmin = 100,
GMLeadAdmin = 150,
QuestMaster = 160,
GMAreas = 170,
GMCoder = 180,
GMMgmt = 200,
GMImpossible = 250,
Max = 255
};
enum Invisibility : uint8 {
Visible,
Invisible,
@@ -793,4 +722,74 @@ static std::map<uint32, std::string> bug_category_names = {
{ Bug::Category::Mercenaries, "Mercenaries" }
};
namespace Stance {
constexpr uint32 Unknown = 0;
constexpr uint32 Passive = 1;
constexpr uint32 Balanced = 2;
constexpr uint32 Efficient = 3;
constexpr uint32 Reactive = 4;
constexpr uint32 Aggressive = 5;
constexpr uint32 Assist = 6;
constexpr uint32 Burn = 7;
constexpr uint32 Efficient2 = 8;
constexpr uint32 AEBurn = 9;
std::string GetName(uint8 stance_id);
uint8 GetIndex(uint8 stance_id);
bool IsValid(uint8 stance_id);
}
static std::map<uint32, std::string> stance_names = {
{ Stance::Unknown, "Unknown" },
{ Stance::Passive, "Passive" },
{ Stance::Balanced, "Balanced" },
{ Stance::Efficient, "Efficient" },
{ Stance::Reactive, "Reactive" },
{ Stance::Aggressive, "Aggressive" },
{ Stance::Assist, "Assist" },
{ Stance::Burn, "Burn" },
{ Stance::Efficient2, "Efficient" },
{ Stance::AEBurn, "AE Burn" }
};
namespace LDoNTheme {
constexpr uint32 Unused = 0;
constexpr uint32 GUK = 1;
constexpr uint32 MIR = 2;
constexpr uint32 MMC = 3;
constexpr uint32 RUJ = 4;
constexpr uint32 TAK = 5;
constexpr uint32 UnusedBit = 0;
constexpr uint32 GUKBit = 1;
constexpr uint32 MIRBit = 2;
constexpr uint32 MMCBit = 4;
constexpr uint32 RUJBit = 8;
constexpr uint32 TAKBit = 16;
uint32 GetBitmask(uint32 theme_id);
std::string GetName(uint32 theme_id);
bool IsValid(uint32 theme_id);
}
static std::map<uint32, std::pair<std::string, uint32>> ldon_theme_names = {
{ LDoNTheme::Unused, { "Unused", LDoNTheme::UnusedBit }, },
{ LDoNTheme::GUK, { "Deepest Guk", LDoNTheme::GUKBit }, },
{ LDoNTheme::MIR, { "Miragul's Menagerie", LDoNTheme::MIRBit }, },
{ LDoNTheme::MMC, { "Mistmoore Catacombs", LDoNTheme::MMCBit }, },
{ LDoNTheme::RUJ, { "Rujarkian Hills", LDoNTheme::RUJBit }, },
{ LDoNTheme::TAK, { "Takish-Hiz", LDoNTheme::TAKBit }, },
};
namespace PCNPCOnlyFlagType {
constexpr int PC = 1;
constexpr int NPC = 2;
}
namespace BookType {
constexpr uint8 Scroll = 0;
constexpr uint8 Book = 1;
constexpr uint8 ItemInfo = 2;
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+14 -2
View File
@@ -35,7 +35,7 @@ N(OP_AltCurrencyMerchantRequest),
N(OP_AltCurrencyPurchase),
N(OP_AltCurrencyReclaim),
N(OP_AltCurrencySell),
N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
N(OP_Animation),
N(OP_AnnoyingZoneUnknown),
N(OP_ApplyPoison),
@@ -67,6 +67,7 @@ N(OP_Buff),
N(OP_BuffCreate),
N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_BuyerItems),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
@@ -76,6 +77,7 @@ N(OP_CashReward),
N(OP_CastSpell),
N(OP_ChangeSize),
N(OP_ChannelMessage),
N(OP_ChangePetName),
N(OP_CharacterCreate),
N(OP_CharacterCreateRequest),
N(OP_CharInventory),
@@ -161,6 +163,7 @@ N(OP_EnduranceUpdate),
N(OP_EnterChat),
N(OP_EnterWorld),
N(OP_EnvDamage),
N(OP_EvolveItem),
N(OP_ExpansionInfo),
N(OP_ExpUpdate),
N(OP_FaceChange),
@@ -282,12 +285,17 @@ N(OP_InspectMessageUpdate),
N(OP_InspectRequest),
N(OP_InstillDoubt),
N(OP_InterruptCast),
N(OP_InvokeChangePetName),
N(OP_InvokeChangePetNameImmediate),
N(OP_InvokeNameChangeImmediate),
N(OP_InvokeNameChangeLazy),
N(OP_ItemLinkClick),
N(OP_ItemLinkResponse),
N(OP_ItemLinkText),
N(OP_ItemName),
N(OP_ItemPacket),
N(OP_ItemPreview),
N(OP_ItemPreviewRequest),
N(OP_ItemRecastDelay),
N(OP_ItemVerifyReply),
N(OP_ItemVerifyRequest),
@@ -399,6 +407,8 @@ N(OP_PetitionSearchText),
N(OP_PetitionUnCheckout),
N(OP_PetitionUpdate),
N(OP_PickPocket),
N(OP_PickZone),
N(OP_PickZoneWindow),
N(OP_PlayerProfile),
N(OP_PlayerStateAdd),
N(OP_PlayerStateRemove),
@@ -513,7 +523,7 @@ N(OP_ShopPlayerSell),
N(OP_ShopSendParcel),
N(OP_ShopDeleteParcel),
N(OP_ShopRespondParcel),
N(OP_ShopRetrieveParcel),
N(OP_ShopRetrieveParcel),
N(OP_ShopParcelIcon),
N(OP_ShopRequest),
N(OP_SimpleMessage),
@@ -533,6 +543,7 @@ N(OP_Stamina),
N(OP_Stun),
N(OP_Surname),
N(OP_SwapSpell),
N(OP_SystemFingerprint),
N(OP_TargetBuffs),
N(OP_TargetCommand),
N(OP_TargetHoTT),
@@ -565,6 +576,7 @@ N(OP_TradeRequestAck),
N(OP_TraderItemUpdate),
N(OP_TraderShop),
N(OP_TradeSkillCombine),
N(OP_TradeSkillRecipeInspect),
N(OP_Translocate),
N(OP_TributeInfo),
N(OP_TributeItem),
+8 -41
View File
@@ -758,10 +758,10 @@ typedef enum {
FilterFocusEffects = 22, //0=show, 1=hide
FilterPetSpells = 23, //0=show, 1=hide
FilterHealOverTime = 24, //0=show, 1=mine only, 2=hide
FilterUnknown25 = 25,
FilterUnknown26 = 26,
FilterUnknown27 = 27,
FilterUnknown28 = 28,
FilterItemSpeech = 25, //0=show, 1=hide // RoF2 Confirmed
FilterStrikethrough = 26, //0=show, 1=hide // RoF2 Confirmed
FilterStuns = 27, //0=show, 1=hide // RoF2 Confirmed
FilterBardSongsOnPets = 28, //0=show, 1=hide // RoF2 Confirmed
_FilterCount
} eqFilterType;
@@ -974,43 +974,6 @@ namespace ZoneBlockedSpellTypes {
const uint8 Region = 2;
};
enum class DynamicZoneType
{
None = 0,
Expedition,
Tutorial,
Task,
Mission, // Shared Task
Quest
};
enum class DynamicZoneMemberStatus : uint8_t
{
Unknown = 0,
Online,
Offline,
InDynamicZone,
LinkDead
};
enum LDoNThemes {
Unused = 0,
GUK,
MIR,
MMC,
RUJ,
TAK
};
enum LDoNThemeBits {
UnusedBit = 0,
GUKBit = 1,
MIRBit = 2,
MMCBit = 4,
RUJBit = 8,
TAKBit = 16
};
enum StartZoneIndex {
Odus = 0,
Qeynos,
@@ -1129,4 +1092,8 @@ enum ExpSource
#define PARCEL_LIMIT 5
#define PARCEL_BEGIN_SLOT 1
namespace DoorType {
constexpr uint32 BuyerStall = 155;
}
#endif /*COMMON_EQ_CONSTANTS_H*/
+36 -28
View File
@@ -47,6 +47,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
@@ -55,6 +56,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
Client62::INULL,
Client62::INULL,
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
@@ -63,7 +65,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
Titanium::constants::CHARACTER_CREATION_LIMIT,
Titanium::constants::SAY_LINK_BODY_SIZE
Titanium::constants::SAY_LINK_BODY_SIZE,
Titanium::INULL
),
/*[ClientVersion::SoF] =*/
EQ::constants::LookupEntry(
@@ -71,7 +74,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
SoF::constants::CHARACTER_CREATION_LIMIT,
SoF::constants::SAY_LINK_BODY_SIZE
SoF::constants::SAY_LINK_BODY_SIZE,
SoF::INULL
),
/*[ClientVersion::SoD] =*/
EQ::constants::LookupEntry(
@@ -79,7 +83,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
SoD::constants::CHARACTER_CREATION_LIMIT,
SoD::constants::SAY_LINK_BODY_SIZE
SoD::constants::SAY_LINK_BODY_SIZE,
SoD::INULL
),
/*[ClientVersion::UF] =*/
EQ::constants::LookupEntry(
@@ -87,7 +92,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
UF::constants::CHARACTER_CREATION_LIMIT,
UF::constants::SAY_LINK_BODY_SIZE
UF::constants::SAY_LINK_BODY_SIZE,
UF::INULL
),
/*[ClientVersion::RoF] =*/
EQ::constants::LookupEntry(
@@ -95,7 +101,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
RoF::constants::CHARACTER_CREATION_LIMIT,
RoF::constants::SAY_LINK_BODY_SIZE
RoF::constants::SAY_LINK_BODY_SIZE,
RoF::INULL
),
/*[ClientVersion::RoF2] =*/
EQ::constants::LookupEntry(
@@ -103,7 +110,8 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
RoF2::constants::CHARACTER_CREATION_LIMIT,
RoF2::constants::SAY_LINK_BODY_SIZE
RoF2::constants::SAY_LINK_BODY_SIZE,
RoF2::constants::MAX_BAZAAR_TRADERS
)
};
@@ -165,7 +173,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL
),
ClientUnknown::INULL,
@@ -192,7 +200,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL
Client62::INULL, Client62::INULL, Client62::INULL
),
Client62::INULL,
@@ -219,7 +227,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::invtype::VIEW_MOD_PC_SIZE, Titanium::invtype::VIEW_MOD_BANK_SIZE, Titanium::invtype::VIEW_MOD_SHARED_BANK_SIZE,
Titanium::invtype::VIEW_MOD_LIMBO_SIZE, Titanium::invtype::ALT_STORAGE_SIZE, Titanium::invtype::ARCHIVED_SIZE,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::OTHER_SIZE
Titanium::INULL, Titanium::INULL, Titanium::invtype::OTHER_SIZE
),
Titanium::invslot::EQUIPMENT_BITMASK,
@@ -246,7 +254,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::invtype::VIEW_MOD_PC_SIZE, SoF::invtype::VIEW_MOD_BANK_SIZE, SoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoF::invtype::VIEW_MOD_LIMBO_SIZE, SoF::invtype::ALT_STORAGE_SIZE, SoF::invtype::ARCHIVED_SIZE,
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::OTHER_SIZE
SoF::INULL, SoF::INULL, SoF::invtype::OTHER_SIZE
),
SoF::invslot::EQUIPMENT_BITMASK,
@@ -273,7 +281,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::invtype::VIEW_MOD_PC_SIZE, SoD::invtype::VIEW_MOD_BANK_SIZE, SoD::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoD::invtype::VIEW_MOD_LIMBO_SIZE, SoD::invtype::ALT_STORAGE_SIZE, SoD::invtype::ARCHIVED_SIZE,
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::invtype::OTHER_SIZE
SoD::INULL, SoD::INULL, SoD::invtype::OTHER_SIZE
),
SoD::invslot::EQUIPMENT_BITMASK,
@@ -300,7 +308,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::invtype::VIEW_MOD_PC_SIZE, UF::invtype::VIEW_MOD_BANK_SIZE, UF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
UF::invtype::VIEW_MOD_LIMBO_SIZE, UF::invtype::ALT_STORAGE_SIZE, UF::invtype::ARCHIVED_SIZE,
UF::INULL, UF::INULL, UF::INULL,
UF::invtype::OTHER_SIZE
UF::INULL, UF::INULL, UF::invtype::OTHER_SIZE
),
UF::invslot::EQUIPMENT_BITMASK,
@@ -327,7 +335,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::invtype::VIEW_MOD_PC_SIZE, RoF::invtype::VIEW_MOD_BANK_SIZE, RoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF::invtype::VIEW_MOD_LIMBO_SIZE, RoF::invtype::ALT_STORAGE_SIZE, RoF::invtype::ARCHIVED_SIZE,
RoF::invtype::MAIL_SIZE, RoF::invtype::GUILD_TROPHY_TRIBUTE_SIZE, RoF::INULL,
RoF::invtype::OTHER_SIZE
RoF::INULL,RoF::INULL,RoF::invtype::OTHER_SIZE
),
RoF::invslot::EQUIPMENT_BITMASK,
@@ -354,7 +362,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::invtype::VIEW_MOD_PC_SIZE, RoF2::invtype::VIEW_MOD_BANK_SIZE, RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF2::invtype::VIEW_MOD_LIMBO_SIZE, RoF2::invtype::ALT_STORAGE_SIZE, RoF2::invtype::ARCHIVED_SIZE,
RoF2::invtype::MAIL_SIZE, RoF2::invtype::GUILD_TROPHY_TRIBUTE_SIZE, RoF2::invtype::KRONO_SIZE,
RoF2::invtype::OTHER_SIZE
RoF2::invtype::GUILD_BANK_MAIN_SIZE,RoF2::invtype::GUILD_BANK_DEPOSIT_SIZE, RoF2::invtype::OTHER_SIZE
),
RoF2::invslot::EQUIPMENT_BITMASK,
@@ -381,7 +389,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,EntityLimits::NPC::INULL
),
EntityLimits::NPC::INULL,
@@ -408,7 +416,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL
),
EntityLimits::NPCMerchant::INULL,
@@ -435,7 +443,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL
),
EntityLimits::Merc::INULL,
@@ -462,7 +470,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL
),
EntityLimits::Bot::invslot::EQUIPMENT_BITMASK,
@@ -489,7 +497,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL
),
EntityLimits::ClientPet::INULL,
@@ -516,7 +524,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL
),
EntityLimits::NPCPet::INULL,
@@ -543,7 +551,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL
),
EntityLimits::MercPet::INULL,
@@ -570,7 +578,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL
),
EntityLimits::BotPet::INULL,
@@ -597,7 +605,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::invtype::VIEW_MOD_PC_SIZE, Titanium::invtype::VIEW_MOD_BANK_SIZE, Titanium::invtype::VIEW_MOD_SHARED_BANK_SIZE,
Titanium::invtype::VIEW_MOD_LIMBO_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::INULL
Titanium::INULL, Titanium::INULL, Titanium::INULL
),
Titanium::INULL,
@@ -624,7 +632,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::invtype::VIEW_MOD_PC_SIZE, SoF::invtype::VIEW_MOD_BANK_SIZE, SoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoF::invtype::VIEW_MOD_LIMBO_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::INULL
SoF::INULL, SoF::INULL, SoF::INULL
),
SoF::INULL,
@@ -651,7 +659,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::invtype::VIEW_MOD_PC_SIZE, SoD::invtype::VIEW_MOD_BANK_SIZE, SoD::invtype::VIEW_MOD_SHARED_BANK_SIZE,
SoD::invtype::VIEW_MOD_LIMBO_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::INULL
SoD::INULL, SoD::INULL, SoD::INULL
),
SoD::INULL,
@@ -678,7 +686,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::invtype::VIEW_MOD_PC_SIZE, UF::invtype::VIEW_MOD_BANK_SIZE, UF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
UF::invtype::VIEW_MOD_LIMBO_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
UF::INULL
UF::INULL, UF::INULL, UF::INULL
),
UF::INULL,
@@ -705,7 +713,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::invtype::VIEW_MOD_PC_SIZE, RoF::invtype::VIEW_MOD_BANK_SIZE, RoF::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF::invtype::VIEW_MOD_LIMBO_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::INULL
RoF::INULL, RoF::INULL, RoF::INULL
),
RoF::INULL,
@@ -732,7 +740,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::invtype::VIEW_MOD_PC_SIZE, RoF2::invtype::VIEW_MOD_BANK_SIZE, RoF2::invtype::VIEW_MOD_SHARED_BANK_SIZE,
RoF2::invtype::VIEW_MOD_LIMBO_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::INULL
RoF2::INULL, RoF2::INULL, RoF2::INULL
),
RoF2::INULL,
+8 -5
View File
@@ -42,6 +42,7 @@ namespace EQ
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
size_t SayLinkBodySize;
uint32 BazaarTraderLimit;
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
@@ -49,13 +50,15 @@ namespace EQ
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
size_t SayLinkBodySize
size_t SayLinkBodySize,
uint32 BazaarTraderLimit
) :
Expansion(Expansion),
ExpansionBit(ExpansionBit),
ExpansionsMask(ExpansionsMask),
CharacterCreationLimit(CharacterCreationLimit),
SayLinkBodySize(SayLinkBodySize)
SayLinkBodySize(SayLinkBodySize),
BazaarTraderLimit(BazaarTraderLimit)
{ }
};
@@ -84,7 +87,7 @@ namespace EQ
int16 ViewMODPC, ViewMODBank, ViewMODSharedBank;
int16 ViewMODLimbo, AltStorage, Archived;
int16 Mail, GuildTrophyTribute, Krono;
int16 Other;
int16 GuildBankMain,GuildBankDeposit, Other;
InventoryTypeSize_Struct(
int16 Possessions, int16 Bank, int16 SharedBank,
@@ -95,7 +98,7 @@ namespace EQ
int16 ViewMODPC, int16 ViewMODBank, int16 ViewMODSharedBank,
int16 ViewMODLimbo, int16 AltStorage, int16 Archived,
int16 Mail, int16 GuildTrophyTribute, int16 Krono,
int16 Other
int16 GuildBankMain,int16 GuildBankDeposit, int16 Other
) :
Possessions(Possessions), Bank(Bank), SharedBank(SharedBank),
Trade(Trade), World(World), Limbo(Limbo),
@@ -105,7 +108,7 @@ namespace EQ
ViewMODPC(ViewMODPC), ViewMODBank(ViewMODBank), ViewMODSharedBank(ViewMODSharedBank),
ViewMODLimbo(ViewMODLimbo), AltStorage(AltStorage), Archived(Archived),
Mail(Mail), GuildTrophyTribute(GuildTrophyTribute), Krono(Krono),
Other(Other)
GuildBankMain(GuildBankMain), GuildBankDeposit(GuildBankDeposit), Other(Other)
{ }
};
+557 -112
View File
@@ -19,17 +19,17 @@
#ifndef EQ_PACKET_STRUCTS_H
#define EQ_PACKET_STRUCTS_H
#include "types.h"
#include <list>
#include <string.h>
#include <string>
#include <list>
#include <time.h>
#include "../common/version.h"
#include "emu_constants.h"
#include "textures.h"
#include "../cereal/include/cereal/archives/binary.hpp"
#include "../cereal/include/cereal/types/string.hpp"
#include "../cereal/include/cereal/types/vector.hpp"
#include "../common/version.h"
#include "emu_constants.h"
#include "textures.h"
#include "types.h"
static const uint32 BUFF_COUNT = 42;
static const uint32 PET_BUFF_COUNT = 30;
@@ -47,7 +47,7 @@ static const uint32 ADVANCED_LORE_LENGTH = 8192;
*/
#pragma pack(1)
struct LoginInfo_Struct {
struct LoginInfo {
/*000*/ char login_info[64];
/*064*/ uint8 unknown064[124];
/*188*/ uint8 zoning; // 01 if zoning, 00 if not
@@ -323,6 +323,9 @@ union
bool show_name;
bool guild_show;
bool trader;
bool buyer;
bool untargetable;
uint32 npc_tint_id;
};
struct PlayerState_Struct {
@@ -1620,6 +1623,32 @@ struct MoveItem_Struct
/*0012*/
};
// New for RoF2 - Size: 12
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
struct MultiMoveItemSub_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/ uint8 unknown[8];
};
struct MultiMoveItem_Struct
{
/*0000*/ uint32 count;
/*0004*/ MultiMoveItemSub_Struct moves[0];
};
// both MoveItem_Struct/DeleteItem_Struct server structures will be changing to a structure-based slot format..this will
// be used for handling SoF/SoD/etc... time stamps sent using the MoveItem_Struct format. (nothing will be done with this
// info at the moment..but, it is forwarded on to the server for handling/future use)
@@ -3113,60 +3142,370 @@ struct BazaarSearchResults_Struct {
// Barter/Buyer
//
//
enum {
Barter_BuyerSearch = 0,
Barter_SellerSearch = 1,
Barter_BuyerModeOn = 2,
Barter_BuyerModeOff = 3,
Barter_BuyerItemUpdate = 5,
Barter_BuyerItemRemove = 6,
Barter_SellItem = 7,
#define MAX_BUYER_COMPENSATION_ITEMS 10
enum BarterBuyerActions {
Barter_BuyerSearch = 0,
Barter_SellerSearch = 1,
Barter_BuyerModeOn = 2,
Barter_BuyerModeOff = 3,
Barter_BuyerItemStart = 4,
Barter_BuyerItemUpdate = 5,
Barter_BuyerItemRemove = 6,
Barter_SellItem = 7,
Barter_SellerTransactionComplete = 8,
Barter_BuyerTransactionComplete = 9,
Barter_BuyerInspectBegin = 10,
Barter_BuyerInspectEnd = 11,
Barter_BuyerAppearance = 12,
Barter_BuyerInspectWindow = 13,
Barter_BarterItemInspect = 14,
Barter_SellerBrowsing = 15,
Barter_BuyerSearchResults = 16,
Barter_Welcome = 17,
Barter_WelcomeMessageUpdate = 19,
Barter_BuyerItemInspect = 21,
Barter_Unknown23 = 23
Barter_BuyerTransactionComplete = 9,
Barter_BuyerInspectBegin = 10,
Barter_BuyerInspectEnd = 11,
Barter_BuyerAppearance = 12,
Barter_BuyerInspectWindow = 13,
Barter_BarterItemInspect = 14,
Barter_SellerBrowsing = 15,
Barter_BuyerSearchResults = 16,
Barter_Welcome = 17,
Barter_WelcomeMessageUpdate = 19,
Barter_Greeting = 20,
Barter_BuyerItemInspect = 21,
Barter_OpenBarterWindow = 23,
Barter_AddToBarterWindow = 26,
Barter_RemoveFromBarterWindow = 27,
Barter_RemoveFromMerchantWindow = 50, //Not a client item. Used for internal communications.
Barter_FailedTransaction = 51,
Barter_BuyerCouldNotBeFound = 52,
Barter_FailedBuyerChecks = 53,
Barter_SellerCouldNotBeFound = 54,
Barter_FailedSellerChecks = 55
};
enum BarterBuyerSubActions {
Barter_Success = 0,
Barter_Failure = 1,
Barter_DataOutOfDate = 4,
Barter_SellerDoesNotHaveItem = 6,
Barter_SameZone = 8
};
enum BuyerBarter {
Off = 0,
On = 1
};
struct BuyerRemoveItem_Struct {
uint32 action;
uint32 buy_slot_id;
};
struct BuyerRemoveItemFromMerchantWindow_Struct {
uint32 action;
uint32 unknown_004;
uint32 buy_slot_id;
uint32 unknown_012;
};
struct BuyerGeneric_Struct {
uint32 action;
char payload[];
};
struct BuyerMessaging_Struct {
uint32 action;
uint32 sub_action;
uint32 zone_id;
uint32 buyer_id;
uint32 buyer_entity_id;
char buyer_name[64];
uint32 buy_item_id;
uint32 buy_item_qty;
uint64 buy_item_cost;
uint32 buy_item_icon;
uint32 seller_entity_id;
char seller_name[64];
char item_name[64];
uint32 slot;
uint32 seller_quantity;
uint32 purchase_method; // 0 direct merchant, 1 via /barter window
};
struct BuyerAddBuyertoBarterWindow_Struct {
uint32 action;
uint32 zone_id;
uint32 buyer_id;
uint32 buyer_entity_id;
char buyer_name[64];
};
struct BuyerRemoveBuyerFromBarterWindow_Struct {
uint32 action;
uint32 buyer_id;
};
struct BuyerBrowsing_Struct {
uint32 action;
char char_name[64];
};
struct BuyerGreeting_Struct {
uint32 action;
uint32 buyer_id;
};
struct BuyerWelcomeMessageUpdate_Struct {
/*000*/ uint32 Action;
/*004*/ char WelcomeMessage[256];
uint32 action;
char welcome_message[256];
};
struct BuyerItemSearch_Struct {
/*000*/ uint32 Unknown000;
/*004*/ char SearchString[64];
struct BuyerLineTradeItems_Struct {
uint32 item_id;
uint32 item_quantity;
uint32 item_icon;
std::string item_name;
void operator*=(uint32 multiplier)
{
this->item_quantity *= multiplier;
}
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(item_id),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_icon),
CEREAL_NVP(item_name)
);
}
};
struct BuyerItemSearchResultEntry_Struct {
/*000*/ char ItemName[64];
/*064*/ uint32 ItemID;
/*068*/ uint32 Unknown068;
/*072*/ uint32 Unknown072;
struct BuyerLineItems_Struct {
uint32 slot;
uint8 enabled;
uint32 item_id;
std::string item_name;
uint32 item_icon;
uint32 item_quantity;
uint8 item_toggle;
uint32 item_cost;
std::vector<BuyerLineTradeItems_Struct> trade_items;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(slot),
CEREAL_NVP(enabled),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(item_icon),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_toggle),
CEREAL_NVP(item_cost),
CEREAL_NVP(trade_items)
);
}
};
#define MAX_BUYER_ITEMSEARCH_RESULTS 200
struct BuyerBuyLines_Struct {
uint32 action;
union {
uint32 no_items;
uint32 string_length;
};
std::vector<BuyerLineItems_Struct> buy_lines;
struct BuyerItemSearchResults_Struct {
uint32 Action;
uint32 ResultCount;
BuyerItemSearchResultEntry_Struct Results[MAX_BUYER_ITEMSEARCH_RESULTS];
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(action),
CEREAL_NVP(no_items),
CEREAL_NVP(buy_lines)
);
}
};
struct BuyerLineSellItem_Struct {
uint32 action;
uint32 sub_action;
uint32 error_code;
uint32 purchase_method; // 0 direct merchant, 1 via /barter window
uint32 buyer_entity_id;
uint32 buyer_id;
std::string buyer_name;
uint32 seller_entity_id;
std::string seller_name;
uint32 slot;
uint8 enabled;
uint32 item_id;
char item_name[64];
uint32 item_icon;
uint32 item_quantity;
uint8 item_toggle;
uint32 item_cost;
uint32 no_trade_items;
std::vector<BuyerLineTradeItems_Struct> trade_items;
uint32 seller_quantity;
uint32 zone_id;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(action),
CEREAL_NVP(sub_action),
CEREAL_NVP(error_code),
CEREAL_NVP(purchase_method),
CEREAL_NVP(buyer_entity_id),
CEREAL_NVP(buyer_id),
CEREAL_NVP(buyer_name),
CEREAL_NVP(seller_entity_id),
CEREAL_NVP(seller_name),
CEREAL_NVP(slot),
CEREAL_NVP(enabled),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(item_icon),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_toggle),
CEREAL_NVP(item_cost),
CEREAL_NVP(no_trade_items),
CEREAL_NVP(trade_items),
CEREAL_NVP(seller_quantity),
CEREAL_NVP(zone_id)
);
}
};
struct BuyerLineItemsSearch_Struct {
uint32 slot;
uint8 enabled;
uint32 item_id;
char item_name[64];
uint32 item_icon;
uint32 item_quantity;
uint8 item_toggle;
uint32 item_cost;
uint32 buyer_id;
uint32 buyer_entity_id;
uint32 buyer_zone_id;
uint32 buyer_zone_instance_id;
std::string buyer_name;
std::vector<BuyerLineTradeItems_Struct> trade_items;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(slot),
CEREAL_NVP(enabled),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(item_icon),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_toggle),
CEREAL_NVP(item_cost),
CEREAL_NVP(buyer_id),
CEREAL_NVP(buyer_entity_id),
CEREAL_NVP(buyer_zone_id),
CEREAL_NVP(buyer_zone_instance_id),
CEREAL_NVP(buyer_name),
CEREAL_NVP(trade_items)
);
}
};
struct BuyerLineSearch_Struct {
uint32 action;
uint32 no_items;
std::string search_string;
uint32 transaction_id;
std::vector<BuyerLineItemsSearch_Struct> buy_line;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(action),
CEREAL_NVP(no_items),
CEREAL_NVP(search_string),
CEREAL_NVP(transaction_id),
CEREAL_NVP(buy_line)
);
}
};
struct BuyerSetAppearance_Struct {
uint32 action;
uint32 entity_id;
uint32 status; // 0 off 1 on
char buyer_name[64];
};
struct BarterItemSearchLinkRequest_Struct {
uint32 action;
uint32 searcher_id;
uint32 unknown_008;
uint32 unknown_012;
uint32 item_id;
uint32 unknown_020;
};
struct BuyerInspectRequest_Struct {
uint32 action;
uint32 buyer_id;
uint32 approval;
};
struct BarterSearchRequest_Struct {
uint32 Action;
char SearchString[64];
uint32 SearchID;
uint32 action;
char search_string[64];
uint32 transaction_id;
uint32 unknown_072;
uint32 buyer_id;
uint8 search_scope; //0 All Buyers, 1 Local Buyers
uint16 zone_id;
};
struct BuyerItemSearch_Struct {
uint32 action;
char search_string[64];
};
struct BuyerItemSearchResultEntry_Struct {
char item_name[64];
uint32 item_id;
uint32 item_icon;
uint32 unknown_072;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(item_name),
CEREAL_NVP(item_id),
CEREAL_NVP(item_icon),
CEREAL_NVP(unknown_072)
);
}
};
struct BuyerItemSearchResults_Struct {
uint32 action;
uint32 result_count;
std::vector<BuyerItemSearchResultEntry_Struct> results;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(action),
CEREAL_NVP(result_count),
CEREAL_NVP(results)
);
}
};
//old below here
struct BuyerItemSearchLinkRequest_Struct {
/*000*/ uint32 Action; // 0x00000015
/*004*/ uint32 ItemID;
@@ -3174,31 +3513,6 @@ struct BuyerItemSearchLinkRequest_Struct {
/*012*/ uint32 Unknown012;
};
struct BarterItemSearchLinkRequest_Struct {
/*000*/ uint32 Action; // 0x0000000E
/*004*/ uint32 SearcherID;
/*008*/ uint32 Unknown008;
/*012*/ uint32 Unknown012;
/*016*/ uint32 ItemID;
/*020*/ uint32 Unknown020;
};
struct BuyerInspectRequest_Struct {
uint32 Action;
uint32 BuyerID;
uint32 Approval;
};
struct BuyerBrowsing_Struct {
uint32 Action;
char PlayerName[64];
};
struct BuyerRemoveItem_Struct {
uint32 Action;
uint32 BuySlot;
};
struct ServerSideFilters_Struct {
uint8 clientattackfilters; // 0) No, 1) All (players) but self, 2) All (players) but group
uint8 npcattackfilters; // 0) No, 1) Ignore NPC misses (all), 2) Ignore NPC Misses + Attacks (all but self), 3) Ignores NPC Misses + Attacks (all but group)
@@ -3430,7 +3744,8 @@ struct GetItems_Struct{
struct BecomeTrader_Struct {
uint32 action;
uint32 zone_id;
uint16 zone_id;
uint16 zone_instance_id;
uint32 trader_id;
uint32 entity_id;
char trader_name[64];
@@ -3970,6 +4285,10 @@ struct NewCombine_Struct {
/*04*/
};
struct TradeSkillRecipeInspect_Struct {
uint32 recipe_id;
uint32 padding[17]; // unknown
};
//client requesting favorite recipies
struct TradeskillFavorites_Struct {
@@ -5212,56 +5531,65 @@ struct GuildBankWithdrawItem_Struct
struct GuildBankItemUpdate_Struct
{
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
void Init(
uint32 inAction,
uint32 inUnknown004,
uint16 inSlotID,
uint16 inArea,
uint16 inUnknown012,
uint32 inItemID,
uint32 inIcon,
uint32 inQuantity,
uint32 inPermissions,
uint32 inAllowMerge,
bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
action = inAction;
unknown004 = inUnknown004;
slot_id = inSlotID;
area = inArea;
display = inUnknown012;
item_id = inItemID;
icon_id = inIcon;
quantity = inQuantity;
permissions = inPermissions;
allow_merge = inAllowMerge;
is_useable = inUseable;
item_name[0] = '\0';
donator[0] = '\0';
who_for[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint16 SlotID;
/*010*/ uint16 Area;
/*012*/ uint32 Unknown012;
/*016*/ uint32 ItemID;
/*020*/ uint32 Icon;
/*024*/ uint32 Quantity;
/*028*/ uint32 Permissions;
/*032*/ uint8 AllowMerge;
/*033*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*034*/ char ItemName[64];
/*098*/ char Donator[64];
/*162*/ char WhoFor[64];
/*226*/ uint16 Unknown226;
/*000*/ uint32 action;
/*004*/ uint32 unknown004;
/*008*/ uint16 slot_id;
/*010*/ uint16 area;
/*012*/ uint32 display;
/*016*/ uint32 item_id;
/*020*/ uint32 icon_id;
/*024*/ uint32 quantity;
/*028*/ uint32 permissions;
/*032*/ uint8 allow_merge;
/*033*/ uint8 is_useable; // Used in conjunction with the Public-if-useable permission.
/*034*/ char item_name[64];
/*098*/ char donator[64];
/*162*/ char who_for[64];
/*226*/ uint16 unknown226;
};
// newer clients (RoF+) send a list that contains 240 entries
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
struct GuildBankItemListEntry_Struct
{
uint8 vaild;
struct GuildBankItemListEntry_Struct {
uint8 vaild;
uint32 permissions;
char whofor[64];
char donator[64];
char whofor[64];
char donator[64];
uint32 item_id;
uint32 item_icon;
uint32 quantity;
uint8 allow_merge; // 1 here for non-full stacks
uint8 usable;
char item_name[64];
uint8 allow_merge; // 1 here for non-full stacks
uint8 usable;
char item_name[64];
};
struct GuildBankClear_Struct
@@ -5506,6 +5834,28 @@ struct ChangeSize_Struct
/*16*/
};
enum ChangeNameResponse : int {
Denied = 0, // 5167: "You have requested an invalid name or a Customer Service Representative has denied your name request. Please try another name."
Accepted = 1, // 5976: "Your request for a name change was successful."
Timeout = -1, // 5977: "Your request for a name change has timed out. Please try again later."
ServerError = -2, // 5978: "The server had an error while processing your name request. Please try again later."
RateLimited = -3, // 5979: "You must wait longer before submitting another name request. Please try again in a few minutes."
Ineligible = -4, // 5980: "Your character is not eligible for a name change."
Pending = -5 // 5193: "You already have a name change pending. Please wait until it is fully processed before attempting another name change."
};
struct AltChangeName_Struct {
/*00*/ char new_name[64];
/*40*/ char old_name[64];
/*80*/ int response_code;
};
struct ChangePetName_Struct {
/*00*/ char new_pet_name[64];
/*40*/ char pet_owner_name[64];
/*80*/ int response_code;
};
// New OpCode/Struct for SoD+
struct GroupMakeLeader_Struct
{
@@ -6035,14 +6385,18 @@ enum BazaarTraderBarterActions {
TraderAck2 = 22,
AddTraderToBazaarWindow = 24,
RemoveTraderFromBazaarWindow = 25,
FirstOpenSearch = 26,
ClickTrader = 28,
DeliveryCostUpdate = 29
};
enum BazaarPurchaseActions {
ByVendor = 0,
ByParcel = 1,
ByDirectToInventory = 2
BazaarByVendor = 0,
BazaarByParcel = 1,
BazaarByDirectToInventory = 2,
BarterByVendor = 0,
BarterInBazaar = 1,
BarterOutsideBazaar = 2
};
enum BazaarPurchaseSubActions {
@@ -6071,6 +6425,7 @@ struct BazaarSearchResultsFromDB_Struct {
uint32 icon_id;
uint32 sum_charges;
uint32 trader_zone_id;
int32 trader_zone_instance_id;
uint32 trader_entity_id;
uint32 item_stat;
bool stackable;
@@ -6092,6 +6447,7 @@ struct BazaarSearchResultsFromDB_Struct {
CEREAL_NVP(icon_id),
CEREAL_NVP(sum_charges),
CEREAL_NVP(trader_zone_id),
CEREAL_NVP(trader_zone_instance_id),
CEREAL_NVP(trader_entity_id),
CEREAL_NVP(item_stat),
CEREAL_NVP(stackable),
@@ -6116,6 +6472,95 @@ struct BazaarSearchMessaging_Struct {
}
};
struct BuylineItemDetails_Struct {
uint64 item_cost;
uint32 item_quantity;
};
struct PickZoneEntry_Struct {
int16 zone_id;
int16 unknown;
int32 player_count;
int32 instance_id;
};
struct PickZoneWindow_Struct {
char padding000[64];
int64 session_id;
int8 option_count;
char padding073[23];
PickZoneEntry_Struct entries[10];
};
struct PickZone_Struct {
int64 session_id;
int32 selection_id;
};
struct EvolveItemToggle {
uint32 action;
uint32 unknown_004;
uint64 unique_id;
uint32 percentage;
uint32 activated;
};
struct EvolveXPWindowReceive {
uint32 action;
uint32 unknown_004;
uint64 item1_unique_id;
uint64 item2_unique_id;
};
struct EvolveItemMessaging {
uint32 action;
char serialized_data[];
};
struct EvolveXPWindowSend {
/*000*/ uint32 action;
/*004*/ uint64 item1_unique_id;
/*012*/ uint64 item2_unique_id;
/*020*/ uint32 compatibility;
/*024*/ uint32 max_transfer_level;
/*028*/ uint8 item1_present;
/*029*/ uint8 item2_present;
/*030*/ std::string serialize_item_1;
/*034*/ std::string serialize_item_2;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(action),
CEREAL_NVP(item1_unique_id),
CEREAL_NVP(item2_unique_id),
CEREAL_NVP(compatibility),
CEREAL_NVP(max_transfer_level),
CEREAL_NVP(item1_present),
CEREAL_NVP(item2_present),
CEREAL_NVP(serialize_item_1),
CEREAL_NVP(serialize_item_2)
);
}
};
struct EvolveTransfer {
uint32 item_from_id;
uint32 item_from_current_amount;
uint32 item_to_id;
uint32 item_to_current_amount;
uint32 compatibility;
uint32 max_transfer_level;
};
struct EvolveGetNextItem {
uint32 new_item_id;
uint64 new_current_amount;
uint64 from_current_amount;
uint32 max_transfer_level;
};
// Restore structure packing to default
#pragma pack()
+19 -1
View File
@@ -94,7 +94,7 @@ void EQEmuConfig::parse_config()
auto_database_updates = true;
}
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldIP = _root["server"]["world"]["tcp"].get("ip", "127.0.0.1").asString();
WorldTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["tcp"].get("port", "9000").asString());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
@@ -147,6 +147,8 @@ void EQEmuConfig::parse_config()
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
QSHost = _root["server"]["queryserver"].get("host", "localhost").asString();
QSPort = Strings::ToUnsignedInt(_root["server"]["queryserver"].get("port", "9500").asString());
/**
* Zones
@@ -171,9 +173,25 @@ void EQEmuConfig::parse_config()
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
OpcodeDir = _root["server"]["directories"].get("opcodes", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
auto load_paths = [&](const std::string& key, std::vector<std::string>& target) {
const auto& paths = _root["server"]["directories"][key];
if (paths.isArray()) {
for (const auto& dir : paths) {
if (dir.isString()) {
target.push_back(dir.asString());
}
}
}
};
load_paths("quest_paths", m_quest_directories);
load_paths("plugin_paths", m_plugin_directories);
load_paths("lua_module_paths", m_lua_module_directories);
/**
* Logs
*/
+26 -2
View File
@@ -81,7 +81,9 @@ class EQEmuConfig
std::string QSDatabaseUsername;
std::string QSDatabasePassword;
std::string QSDatabaseDB;
uint16 QSDatabasePort;
uint16 QSDatabasePort;
std::string QSHost;
int QSPort;
// From <files/>
std::string SpellsFile;
@@ -95,6 +97,7 @@ class EQEmuConfig
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string OpcodeDir;
std::string SharedMemDir;
std::string LogDir;
@@ -117,6 +120,22 @@ class EQEmuConfig
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
std::vector<std::string> GetQuestDirectories() const
{
return m_quest_directories;
}
std::vector<std::string> GetPluginsDirectories() const
{
return m_plugin_directories;
}
std::vector<std::string> GetLuaModuleDirectories() const
{
return m_lua_module_directories;
}
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
@@ -130,15 +149,20 @@ class EQEmuConfig
Json::Value _root;
static std::string ConfigFile;
std::vector<std::string> m_quest_directories = {};
std::vector<std::string> m_plugin_directories = {};
std::vector<std::string> m_lua_module_directories = {};
protected:
void parse_config();
EQEmuConfig()
{
}
virtual ~EQEmuConfig() {}
public:
virtual ~EQEmuConfig() {}
// Produce a const singleton
static const EQEmuConfig *get()
+48 -9
View File
@@ -25,6 +25,8 @@
#include "repositories/discord_webhooks_repository.h"
#include "repositories/logsys_categories_repository.h"
#include "termcolor/rang.hpp"
#include "path_manager.h"
#include "file.h"
#include <iostream>
#include <string>
@@ -85,6 +87,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
* Set Defaults
*/
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
@@ -102,6 +105,8 @@ EQEmuLogSys *EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::QuestErrors].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::EqTime].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::NpcHandin].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NpcHandin].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424
@@ -532,6 +537,11 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
{
EQEmuLogSys::CloseFileLogs();
if (!File::Exists(path.GetLogPath())) {
LogInfo("Logs directory not found, creating [{}]", path.GetLogPath());
File::Makedir(path.GetLogPath());
}
/**
* When loading settings, we must have been given a reason in category based logging to output to a file in order to even create or open one...
*/
@@ -591,6 +601,8 @@ void EQEmuLogSys::SilenceConsoleLogging()
log_settings[log_index].is_category_enabled = 0;
}
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::MySQLError);
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::Error);
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
}
@@ -602,7 +614,7 @@ void EQEmuLogSys::EnableConsoleLogging()
std::copy(std::begin(pre_silence_settings), std::end(pre_silence_settings), std::begin(log_settings));
}
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings(bool silent_load)
{
InjectTablesIfNotExist();
@@ -670,14 +682,33 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
if (is_missing_in_database && !is_deprecated_category) {
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
auto new_category = LogsysCategoriesRepository::NewEntity();
new_category.log_category_id = i;
new_category.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
new_category.log_to_console = log_settings[i].log_to_console;
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
new_category.log_to_file = log_settings[i].log_to_file;
new_category.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(new_category);
auto e = LogsysCategoriesRepository::NewEntity();
e.log_category_id = i;
e.log_category_description = Strings::Escape(Logs::LogCategoryName[i]);
e.log_to_console = log_settings[i].log_to_console;
e.log_to_gmsay = log_settings[i].log_to_gmsay;
e.log_to_file = log_settings[i].log_to_file;
e.log_to_discord = log_settings[i].log_to_discord;
db_categories_to_add.emplace_back(e);
}
// look to see if the category name is different in the database
auto it = std::find_if(
categories.begin(),
categories.end(),
[i](const auto &c) { return c.log_category_id == i; }
);
if (it != categories.end()) {
if (it->log_category_description != Logs::LogCategoryName[i]) {
LogInfo(
"Updating log category [{}] ({}) to new name [{}]",
it->log_category_description,
i,
Logs::LogCategoryName[i]
);
it->log_category_description = Logs::LogCategoryName[i];
LogsysCategoriesRepository::ReplaceOne(*m_database, *it);
}
}
}
@@ -687,6 +718,10 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
return this;
}
if (silent_load) {
SilenceConsoleLogging();
}
LogInfo("Loaded [{}] log categories", categories.size());
auto webhooks = DiscordWebhooksRepository::GetWhere(*m_database, fmt::format("id < {}", MAX_DISCORD_WEBHOOK_ID));
@@ -704,6 +739,10 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
log_settings[Logs::Info].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
if (silent_load) {
SilenceConsoleLogging();
}
return this;
}
+44 -14
View File
@@ -74,7 +74,7 @@ namespace Logs {
Spawns,
Spells,
Status, // deprecated
TCPConnection,
TCPConnection, // deprecated
Tasks,
Tradeskills,
Trading,
@@ -142,6 +142,16 @@ namespace Logs {
EqTime,
Corpses,
XTargets,
EvolveItem,
PositionUpdate,
KSM,
BotSettings,
BotSpellChecks,
BotSpellTypeChecks,
NpcHandin,
ZoneState,
NetClient,
NetTCP,
MaxCategoryID /* Don't Remove this */
};
@@ -175,7 +185,7 @@ namespace Logs {
"Spawns",
"Spells",
"Status (Deprecated)",
"TCP Connection",
"TCP Connection (Deprecated)",
"Tasks",
"Tradeskills",
"Trading",
@@ -184,8 +194,8 @@ namespace Logs {
"Web Interface (Deprecated)",
"World Server (Deprecated)",
"Zone Server (Deprecated)",
"QueryErr",
"Query",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Legacy Packet Logging (Deprecated)",
@@ -201,15 +211,15 @@ namespace Logs {
"Traps",
"NPC Roam Box",
"NPC Scaling",
"MobAppearance",
"Mob Appearance",
"Info",
"Warning",
"Critical (Deprecated)",
"Emergency (Deprecated)",
"Alert (Deprecated)",
"Notice (Deprecated)",
"AI Scan",
"AI Yell",
"AI Scan Close",
"AI Yell For Help",
"AI CastBeneficial",
"AOE Cast",
"Entity Management",
@@ -227,7 +237,7 @@ namespace Logs {
"DialogueWindow",
"HTTP",
"Saylink",
"ChecksumVer",
"Checksum Verification",
"CombatRecord",
"Hate",
"Discord",
@@ -242,7 +252,17 @@ namespace Logs {
"Zoning",
"EqTime",
"Corpses",
"XTargets"
"XTargets",
"EvolveItem",
"PositionUpdate",
"KSM", // Kernel Samepage Merging
"Bot Settings",
"Bot Spell Checks",
"Bot Spell Type Checks",
"NpcHandin",
"ZoneState",
"Net Server <-> Client",
"Net TCP"
};
}
@@ -263,7 +283,7 @@ public:
*/
void CloseFileLogs();
EQEmuLogSys *LoadLogSettingsDefaults();
EQEmuLogSys *LoadLogDatabaseSettings();
EQEmuLogSys *LoadLogDatabaseSettings(bool silent_load = false);
/**
* @param directory_name
@@ -434,9 +454,19 @@ void OutF(
}
**/
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
template<typename... Args>
inline void OutF(
EQEmuLogSys& ls,
Logs::DebugLevel debug_level,
uint16 log_category,
const char* file,
const char* func,
int line,
fmt::format_string<Args...> fmt_str,
Args&&... args
) {
std::string formatted = fmt::format(fmt_str, std::forward<Args>(args)...);
ls.Out(debug_level, log_category, file, func, line, formatted.c_str());
}
#endif
+100 -20
View File
@@ -131,6 +131,16 @@
OutF(LogSys, Logs::Detail, Logs::Error, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEvolveItem(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::EvolveItem))\
OutF(LogSys, Logs::General, Logs::EvolveItem, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogEvolveItemDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::EvolveItem))\
OutF(LogSys, Logs::Detail, Logs::EvolveItem, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogGuilds(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Guilds))\
OutF(LogSys, Logs::General, Logs::Guilds, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -251,26 +261,6 @@
OutF(LogSys, Logs::Detail, Logs::Spells, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatus(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Status))\
OutF(LogSys, Logs::General, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogStatusDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Status))\
OutF(LogSys, Logs::Detail, Logs::Status, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnection(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::TCPConnection))\
OutF(LogSys, Logs::General, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTCPConnectionDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::TCPConnection))\
OutF(LogSys, Logs::Detail, Logs::TCPConnection, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogTasks(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Tasks))\
OutF(LogSys, Logs::General, Logs::Tasks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -844,6 +834,96 @@
OutF(LogSys, Logs::Detail, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPositionUpdate(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PositionUpdate))\
OutF(LogSys, Logs::General, Logs::PositionUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPositionUpdateDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PositionUpdate))\
OutF(LogSys, Logs::Detail, Logs::PositionUpdate, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__); \
} while (0)
#define LogKSM(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::KSM))\
OutF(LogSys, Logs::General, Logs::KSM, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogKSMDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::KSM))\
OutF(LogSys, Logs::Detail, Logs::KSM, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSettings(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::BotSettings))\
OutF(LogSys, Logs::General, Logs::BotSettings, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSettingsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::BotSettings))\
OutF(LogSys, Logs::Detail, Logs::BotSettings, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSpellChecks(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::BotSpellChecks))\
OutF(LogSys, Logs::General, Logs::BotSpellChecks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSpellChecksDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::BotSpellChecks))\
OutF(LogSys, Logs::Detail, Logs::BotSpellChecks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSpellTypeChecks(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::BotSpellTypeChecks))\
OutF(LogSys, Logs::General, Logs::BotSpellTypeChecks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogBotSpellTypeChecksDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::BotSpellTypeChecks))\
OutF(LogSys, Logs::Detail, Logs::BotSpellTypeChecks, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNpcHandin(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NpcHandin))\
OutF(LogSys, Logs::General, Logs::NpcHandin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNpcHandinDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NpcHandin))\
OutF(LogSys, Logs::Detail, Logs::NpcHandin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoneState(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::ZoneState))\
OutF(LogSys, Logs::General, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogZoneStateDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZoneState))\
OutF(LogSys, Logs::Detail, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetClient(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient))\
OutF(LogSys, Logs::General, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetClientDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetClient))\
OutF(LogSys, Logs::Detail, Logs::NetClient, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetTCP(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::NetTCP))\
OutF(LogSys, Logs::General, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogNetTCPDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::NetTCP))\
OutF(LogSys, Logs::Detail, Logs::NetTCP, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -714,6 +714,18 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
h.charges > 1 ? fmt::format(" Charges: {}", h.charges) : "",
h.attuned ? " (Attuned)" : ""
);
for (int i = 0; i < h.augment_ids.size(); i++) {
if (!Strings::EqualFold(h.augment_names[i], "None")) {
const uint8 slot_id = (i + 1);
handin_items_info += fmt::format(
"Augment {}: {} ({})\n",
slot_id,
h.augment_names[i],
h.augment_ids[i]
);
}
}
}
}
@@ -727,6 +739,18 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
r.charges > 1 ? fmt::format(" Charges: {}", r.charges) : "",
r.attuned ? " (Attuned)" : ""
);
for (int i = 0; i < r.augment_ids.size(); i++) {
if (!Strings::EqualFold(r.augment_names[i], "None")) {
const uint8 slot_id = (i + 1);
return_items_info += fmt::format(
"Augment {}: {} ({})\n",
slot_id,
r.augment_names[i],
r.augment_ids[i]
);
}
}
}
}
@@ -789,50 +813,36 @@ std::string PlayerEventDiscordFormatter::FormatNPCHandinEvent(
);
}
std::string npc_info = fmt::format(
"{} ({})\n",
e.npc_name,
e.npc_id
);
npc_info += fmt::format(
"Is Quest Handin: {}",
e.is_quest_handin ? "Yes" : "No"
);
std::vector<DiscordField> f = {};
BuildDiscordField(&f, "NPC", npc_info);
if (!handin_items_info.empty()) {
BuildDiscordField(
&f,
"Handin Items",
fmt::format(
"{}",
handin_items_info
)
);
BuildDiscordField(&f, "Handin Items", handin_items_info);
}
if (!handin_money_info.empty()) {
BuildDiscordField(
&f,
"Handin Money",
fmt::format(
"{}",
handin_money_info
)
);
BuildDiscordField(&f, "Handin Money", handin_money_info);
}
if (!return_items_info.empty()) {
BuildDiscordField(
&f,
"Return Items",
fmt::format(
"{}",
return_items_info
)
);
BuildDiscordField(&f, "Return Items", return_items_info);
}
if (!return_money_info.empty()) {
BuildDiscordField(
&f,
"Return Money",
fmt::format(
"{}",
return_money_info
)
);
BuildDiscordField(&f, "Return Money", return_money_info);
}
std::vector<DiscordEmbed> embeds = {};
@@ -1071,51 +1081,51 @@ std::string PlayerEventDiscordFormatter::FormatTradeEvent(
if (!e.character_1_give_items.empty()) {
for (const auto &i: e.character_1_give_items) {
std::string augment_info;
if (i.aug_1_item_id > 0) {
if (i.augment_1_id > 0) {
augment_info += fmt::format(
"Augment 1: {} ({})",
i.aug_1_item_name,
i.aug_1_item_id
i.augment_1_name,
i.augment_1_id
);
}
if (i.aug_2_item_id > 0) {
if (i.augment_2_id > 0) {
augment_info += fmt::format(
"Augment 2: {} ({})",
i.aug_2_item_name,
i.aug_2_item_id
i.augment_2_name,
i.augment_2_id
);
}
if (i.aug_3_item_id > 0) {
if (i.augment_3_id > 0) {
augment_info += fmt::format(
"Augment 3: {} ({})",
i.aug_3_item_name,
i.aug_3_item_id
i.augment_3_name,
i.augment_3_id
);
}
if (i.aug_4_item_id > 0) {
if (i.augment_4_id > 0) {
augment_info += fmt::format(
"Augment 4: {} ({})\n",
i.aug_4_item_name,
i.aug_4_item_id
i.augment_4_name,
i.augment_4_id
);
}
if (i.aug_5_item_id > 0) {
if (i.augment_5_id > 0) {
augment_info += fmt::format(
"Augment 5: {} ({})\n",
i.aug_5_item_name,
i.aug_5_item_id
i.augment_5_name,
i.augment_5_id
);
}
if (i.aug_6_item_id > 0) {
if (i.augment_6_id > 0) {
augment_info += fmt::format(
"Augment 6: {} ({})",
i.aug_6_item_name,
i.aug_6_item_id
i.augment_6_name,
i.augment_6_id
);
}
@@ -1136,51 +1146,51 @@ std::string PlayerEventDiscordFormatter::FormatTradeEvent(
if (!e.character_2_give_items.empty()) {
for (const auto &i: e.character_2_give_items) {
std::string augment_info;
if (i.aug_1_item_id > 0) {
if (i.augment_1_id > 0) {
augment_info += fmt::format(
"Augment 1: {} ({})",
i.aug_1_item_name,
i.aug_1_item_id
i.augment_1_name,
i.augment_1_id
);
}
if (i.aug_2_item_id > 0) {
if (i.augment_2_id > 0) {
augment_info += fmt::format(
"Augment 2: {} ({})",
i.aug_2_item_name,
i.aug_2_item_id
i.augment_2_name,
i.augment_2_id
);
}
if (i.aug_3_item_id > 0) {
if (i.augment_3_id > 0) {
augment_info += fmt::format(
"Augment 3: {} ({})",
i.aug_3_item_name,
i.aug_3_item_id
i.augment_3_name,
i.augment_3_id
);
}
if (i.aug_4_item_id > 0) {
if (i.augment_4_id > 0) {
augment_info += fmt::format(
"Augment 4: {} ({})\n",
i.aug_4_item_name,
i.aug_4_item_id
i.augment_4_name,
i.augment_4_id
);
}
if (i.aug_5_item_id > 0) {
if (i.augment_5_id > 0) {
augment_info += fmt::format(
"Augment 5: {} ({})\n",
i.aug_5_item_name,
i.aug_5_item_id
i.augment_5_name,
i.augment_5_id
);
}
if (i.aug_6_item_id > 0) {
if (i.augment_6_id > 0) {
augment_info += fmt::format(
"Augment 6: {} ({})",
i.aug_6_item_name,
i.aug_6_item_id
i.augment_6_name,
i.augment_6_id
);
}
+614 -72
View File
@@ -1,8 +1,14 @@
#include <cereal/archives/json.hpp>
#include "player_event_logs.h"
#include "player_event_discord_formatter.h"
#include <cereal/archives/json.hpp>
#include "../platform.h"
#include "../rulesys.h"
#include "player_event_discord_formatter.h"
#include "../repositories/player_event_loot_items_repository.h"
#include "../repositories/player_event_merchant_sell_repository.h"
#include "../repositories/player_event_merchant_purchase_repository.h"
#include "../repositories/player_event_npc_handin_repository.h"
#include "../repositories/player_event_npc_handin_entries_repository.h"
const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
@@ -11,6 +17,7 @@ void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
m_database_ping_timer.SetTimer(10 * 1000); // 10 seconds
ValidateDatabaseConnection();
@@ -21,6 +28,7 @@ void PlayerEventLogs::Init()
m_settings[i].event_enabled = 1;
m_settings[i].retention_days = 0;
m_settings[i].discord_webhook_id = 0;
m_settings[i].etl_enabled = false;
}
SetSettingsDefaults();
@@ -65,6 +73,7 @@ void PlayerEventLogs::Init()
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
c.etl_enabled = false;
settings_to_insert.emplace_back(c);
}
}
@@ -78,6 +87,7 @@ void PlayerEventLogs::Init()
// on initial boot process truncation
if (processing_in_world || processing_in_qs) {
LoadEtlIds();
ProcessRetentionTruncation();
}
}
@@ -121,23 +131,327 @@ void PlayerEventLogs::ProcessBatchQueue()
return;
}
static std::map<uint32, uint32> counter{};
counter.clear();
for (auto const &e: m_record_batch_queue) {
counter[e.event_type_id]++;
}
BenchTimer benchmark;
EtlQueues etl_queues{};
for (const auto &[type, count]: counter) {
if (count > 0) {
switch (type) {
case PlayerEvent::TRADE:
etl_queues.trade.reserve(count);
break;
case PlayerEvent::SPEECH:
etl_queues.speech.reserve(count);
break;
case PlayerEvent::LOOT_ITEM:
etl_queues.loot_items.reserve(count);
break;
case PlayerEvent::KILLED_NPC:
etl_queues.killed_npc.reserve(count);
break;
case PlayerEvent::NPC_HANDIN:
etl_queues.npc_handin.reserve(count);
break;
case PlayerEvent::AA_PURCHASE:
etl_queues.aa_purchase.reserve(count);
break;
case PlayerEvent::MERCHANT_SELL:
etl_queues.merchant_sell.reserve(count);
break;
case PlayerEvent::KILLED_RAID_NPC:
etl_queues.killed_raid_npc.reserve(count);
break;
case PlayerEvent::KILLED_NAMED_NPC:
etl_queues.killed_named_npc.reserve(count);
break;
case PlayerEvent::MERCHANT_PURCHASE:
etl_queues.merchant_purchase.reserve(count);
break;
default:
break;
}
}
}
// Helper to deserialize event data
auto Deserialize = [](const std::string &data, auto &out) {
if (!Strings::IsValidJson(data)) {
return;
}
// cpp exceptions are terrible, don't ever use them
try {
std::stringstream ss(data);
cereal::JSONInputArchive ar(ss);
out.serialize(ar);
}
catch (const std::exception &e) {}
};
// Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs &r,
PlayerEvent::EventType type
) {
if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++;
}
};
// Define event processors
std::unordered_map<PlayerEvent::EventType, std::function<void(PlayerEventLogsRepository::PlayerEventLogs &)>> event_processors = {
{
PlayerEvent::EventType::LOOT_ITEM, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::LootItemEvent in{};
PlayerEventLootItemsRepository::PlayerEventLootItems out{};
Deserialize(r.event_data, in);
out.charges = in.charges;
out.corpse_name = in.corpse_name;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.augment_1_id = in.augment_1_id;
out.augment_2_id = in.augment_2_id;
out.augment_3_id = in.augment_3_id;
out.augment_4_id = in.augment_4_id;
out.augment_5_id = in.augment_5_id;
out.augment_6_id = in.augment_6_id;
out.npc_id = in.npc_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::LOOT_ITEM);
etl_queues.loot_items.push_back(out);
}
},
{
PlayerEvent::EventType::MERCHANT_SELL, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::MerchantSellEvent in{};
PlayerEventMerchantSellRepository::PlayerEventMerchantSell out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.merchant_name = in.merchant_name;
out.merchant_type = in.merchant_type;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.charges = in.charges;
out.cost = in.cost;
out.alternate_currency_id = in.alternate_currency_id;
out.player_money_balance = in.player_money_balance;
out.player_currency_balance = in.player_currency_balance;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::MERCHANT_SELL);
etl_queues.merchant_sell.push_back(out);
}},
{
PlayerEvent::EventType::MERCHANT_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::MerchantPurchaseEvent in{};
PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.merchant_name = in.merchant_name;
out.merchant_type = in.merchant_type;
out.item_id = in.item_id;
out.item_name = in.item_name;
out.charges = in.charges;
out.cost = in.cost;
out.alternate_currency_id = in.alternate_currency_id;
out.player_money_balance = in.player_money_balance;
out.player_currency_balance = in.player_currency_balance;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::MERCHANT_PURCHASE);
etl_queues.merchant_purchase.push_back(out);
}},
{
PlayerEvent::EventType::NPC_HANDIN, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::HandinEvent in{};
PlayerEventNpcHandinRepository::PlayerEventNpcHandin out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.npc_name = in.npc_name;
out.handin_copper = in.handin_money.copper;
out.handin_silver = in.handin_money.silver;
out.handin_gold = in.handin_money.gold;
out.handin_platinum = in.handin_money.platinum;
out.return_copper = in.return_money.copper;
out.return_silver = in.return_money.silver;
out.return_gold = in.return_money.gold;
out.return_platinum = in.return_money.platinum;
out.is_quest_handin = in.is_quest_handin;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::NPC_HANDIN);
etl_queues.npc_handin.push_back(out);
for (const auto &i: in.handin_items) {
PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
entry.player_event_npc_handin_id = r.etl_table_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.type = 1;
etl_queues.npc_handin_entries.push_back(entry);
}
for (const auto &i: in.return_items) {
PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
entry.player_event_npc_handin_id = r.etl_table_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.type = 2;
etl_queues.npc_handin_entries.push_back(entry);
}
}},
{
PlayerEvent::EventType::TRADE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::TradeEvent in{};
PlayerEventTradeRepository::PlayerEventTrade out{};
Deserialize(r.event_data, in);
out.char1_id = in.character_1_id;
out.char2_id = in.character_2_id;
out.char1_copper = in.character_1_give_money.copper;
out.char1_silver = in.character_1_give_money.silver;
out.char1_gold = in.character_1_give_money.gold;
out.char1_platinum = in.character_1_give_money.platinum;
out.char2_copper = in.character_2_give_money.copper;
out.char2_silver = in.character_2_give_money.silver;
out.char2_gold = in.character_2_give_money.gold;
out.char2_platinum = in.character_2_give_money.platinum;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::TRADE);
etl_queues.trade.push_back(out);
for (const auto &i: in.character_1_give_items) {
PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
entry.player_event_trade_id = r.etl_table_id;
entry.char_id = in.character_1_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.slot = i.slot;
etl_queues.trade_entries.push_back(entry);
}
for (const auto &i: in.character_2_give_items) {
PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
entry.player_event_trade_id = r.etl_table_id;
entry.char_id = in.character_2_id;
entry.item_id = i.item_id;
entry.charges = i.charges;
entry.slot = i.slot;
etl_queues.trade_entries.push_back(entry);
}
}},
{
PlayerEvent::EventType::SPEECH, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::PlayerSpeech in{};
PlayerEventSpeechRepository::PlayerEventSpeech out{};
Deserialize(r.event_data, in);
out.from_char_id = in.from;
out.to_char_id = in.to;
out.type = in.type;
out.min_status = in.min_status;
out.message = in.message;
out.guild_id = in.guild_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::SPEECH);
etl_queues.speech.push_back(out);
}},
{
PlayerEvent::EventType::KILLED_NPC, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::KilledNPCEvent in{};
PlayerEventKilledNpcRepository::PlayerEventKilledNpc out{};
Deserialize(r.event_data, in);
out.npc_id = in.npc_id;
out.npc_name = in.npc_name;
out.combat_time_seconds = in.combat_time_seconds;
out.total_damage_per_second_taken = in.total_damage_per_second_taken;
out.total_heal_per_second_taken = in.total_heal_per_second_taken;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::KILLED_NPC);
etl_queues.killed_npc.push_back(out);
}},
{
PlayerEvent::EventType::AA_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
PlayerEvent::AAPurchasedEvent in{};
PlayerEventAaPurchaseRepository::PlayerEventAaPurchase out{};
Deserialize(r.event_data, in);
out.aa_ability_id = in.aa_id;
out.cost = in.aa_cost;
out.previous_id = in.aa_previous_id;
out.next_id = in.aa_next_id;
out.created_at = r.created_at;
AssignEtlId(r, PlayerEvent::EventType::AA_PURCHASE);
etl_queues.aa_purchase.push_back(out);
}},
};
// Process the batch queue
for (auto &r: m_record_batch_queue) {
if (m_settings[r.event_type_id].etl_enabled) {
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda
r.event_data = "{}"; // Clear event data
}
else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);
}
}
}
// Helper to flush and clear queues
auto flush_queue = [&](auto insert_many, auto &queue) {
if (!queue.empty()) {
insert_many(*m_database, queue);
queue.clear();
}
};
// flush many
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
LogPlayerEventsDetail(
// flush etl queues
flush_queue(PlayerEventLootItemsRepository::InsertMany, etl_queues.loot_items);
flush_queue(PlayerEventMerchantSellRepository::InsertMany, etl_queues.merchant_sell);
flush_queue(PlayerEventMerchantPurchaseRepository::InsertMany, etl_queues.merchant_purchase);
flush_queue(PlayerEventNpcHandinRepository::InsertMany, etl_queues.npc_handin);
flush_queue(PlayerEventNpcHandinEntriesRepository::InsertMany, etl_queues.npc_handin_entries);
flush_queue(PlayerEventTradeRepository::InsertMany, etl_queues.trade);
flush_queue(PlayerEventTradeEntriesRepository::InsertMany, etl_queues.trade_entries);
flush_queue(PlayerEventSpeechRepository::InsertMany, etl_queues.speech);
flush_queue(PlayerEventKilledNpcRepository::InsertMany, etl_queues.killed_npc);
flush_queue(PlayerEventKilledNamedNpcRepository::InsertMany, etl_queues.killed_named_npc);
flush_queue(PlayerEventKilledRaidNpcRepository::InsertMany, etl_queues.killed_raid_npc);
flush_queue(PlayerEventAaPurchaseRepository::InsertMany, etl_queues.aa_purchase);
LogPlayerEvents(
"Processing batch player event log queue of [{}] took [{}]",
m_record_batch_queue.size(),
benchmark.elapsed()
);
// empty
m_record_batch_queue = {};
m_record_batch_queue.clear();
m_batch_queue_lock.unlock();
}
// adds a player event to the queue
void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
void PlayerEventLogs::AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &log)
{
m_batch_queue_lock.lock();
m_record_batch_queue.emplace_back(log);
@@ -588,7 +902,7 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
break;
}
default: {
LogInfo(
LogPlayerEventsDetail(
"Player event [{}] ({}) Discord formatter not implemented",
e.player_event_log.event_type_name,
e.player_event_log.event_type_id
@@ -602,7 +916,12 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
if (m_database_ping_timer.Check()) {
m_database->ping();
}
if (m_process_batch_events_timer.Check() ||
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
}
@@ -613,29 +932,115 @@ void PlayerEventLogs::Process()
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogPlayerEvents("Running truncation");
LogPlayerEventsDetail("Running truncation");
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
// Map of repository-specific deletion functions
std::unordered_map<PlayerEvent::EventType, std::function<uint32(const std::string &)>> repository_deleters = {
{
PlayerEvent::LOOT_ITEM, [&](const std::string &condition) {
return PlayerEventLootItemsRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::MERCHANT_SELL, [&](const std::string &condition) {
return PlayerEventMerchantSellRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::MERCHANT_PURCHASE, [&](const std::string &condition) {
return PlayerEventMerchantPurchaseRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::NPC_HANDIN, [&](const std::string &condition) {
uint32 deleted_count = PlayerEventNpcHandinRepository::DeleteWhere(*m_database, condition);
deleted_count += PlayerEventNpcHandinEntriesRepository::DeleteWhere(*m_database, condition);
return deleted_count;
}},
{
PlayerEvent::TRADE, [&](const std::string &condition) {
uint32 deleted_count = PlayerEventTradeRepository::DeleteWhere(*m_database, condition);
deleted_count += PlayerEventTradeEntriesRepository::DeleteWhere(*m_database, condition);
return deleted_count;
}},
{
PlayerEvent::SPEECH, [&](const std::string &condition) {
return PlayerEventSpeechRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_NPC, [&](const std::string &condition) {
return PlayerEventKilledNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_NAMED_NPC, [&](const std::string &condition) {
return PlayerEventKilledNamedNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::KILLED_RAID_NPC, [&](const std::string &condition) {
return PlayerEventKilledRaidNpcRepository::DeleteWhere(*m_database, condition);
}},
{
PlayerEvent::AA_PURCHASE, [&](const std::string &condition) {
return PlayerEventAaPurchaseRepository::DeleteWhere(*m_database, condition);
}}
};
// Group event types by retention interval
std::unordered_map<int, std::vector<int>> retention_groups;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
i,
m_settings[i].retention_days
)
);
retention_groups[m_settings[i].retention_days].push_back(i);
}
}
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
deleted_count,
PlayerEvent::EventName[i],
i,
m_settings[i].retention_days
);
for (const auto &[retention_days, event_types]: retention_groups) {
std::string condition = fmt::format(
"created_at < (NOW() - INTERVAL {} DAY)",
retention_days
);
// Handle ETL deletions for each event type in the group
uint32 total_deleted_count = 0;
for (int event_type_id: event_types) {
if (m_settings[event_type_id].etl_enabled) {
auto it = repository_deleters.find(static_cast<PlayerEvent::EventType>(m_settings[event_type_id].id));
if (it != repository_deleters.end()) {
total_deleted_count += it->second(condition);
}
else {
LogError("Non-Implemented ETL Event Type [{}]", static_cast<uint32>(m_settings[event_type_id].id));
}
}
}
if (total_deleted_count > 0) {
LogInfo(
"Truncated [{}] ETL events older than [{}] days",
total_deleted_count,
retention_days
);
}
// Batch deletion for player_event_logs
std::string event_type_ids = fmt::format(
"({})",
fmt::join(event_types, ", ")
);
uint32 deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id IN {} AND {}",
event_type_ids,
condition
)
);
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of types [{}] older than [{}] days",
deleted_count,
event_type_ids,
retention_days
);
}
}
}
@@ -654,60 +1059,197 @@ const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPEECH].event_enabled = 0;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
}
}
void PlayerEventLogs::LoadEtlIds()
{
auto e = [&](auto p) -> bool {
for (PlayerEventLogSettingsRepository::PlayerEventLogSettings const &c: m_settings) {
if (c.id == p) {
return c.etl_enabled ? true : false;
}
}
return false;
};
m_etl_settings.clear();
m_etl_settings = {
{
PlayerEvent::LOOT_ITEM,
{
.enabled = e(PlayerEvent::LOOT_ITEM),
.table_name = "player_event_loot_items",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventLootItemsRepository::TableName()))
}
},
{
PlayerEvent::MERCHANT_SELL,
{
.enabled = e(PlayerEvent::MERCHANT_SELL),
.table_name = "player_event_merchant_sell",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantSellRepository::TableName()))
}
},
{
PlayerEvent::MERCHANT_PURCHASE,
{
.enabled = e(PlayerEvent::MERCHANT_PURCHASE),
.table_name = "player_event_merchant_purchase",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantPurchaseRepository::TableName()))
}
},
{
PlayerEvent::NPC_HANDIN,
{
.enabled = e(PlayerEvent::NPC_HANDIN),
.table_name = "player_event_npc_handin",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventNpcHandinRepository::TableName()))
}
},
{
PlayerEvent::TRADE,
{
.enabled = e(PlayerEvent::TRADE),
.table_name = "player_event_trade",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventTradeRepository::TableName()))
}
},
{
PlayerEvent::SPEECH,
{
.enabled = e(PlayerEvent::SPEECH),
.table_name = "player_event_speech",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventSpeechRepository::TableName()))
}
},
{
PlayerEvent::KILLED_NPC,
{
.enabled = e(PlayerEvent::KILLED_NPC),
.table_name = "player_event_killed_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNpcRepository::TableName()))
}
},
{
PlayerEvent::KILLED_NAMED_NPC,
{
.enabled = e(PlayerEvent::KILLED_NAMED_NPC),
.table_name = "player_event_killed_named_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNamedNpcRepository::TableName()))
}
},
{
PlayerEvent::KILLED_RAID_NPC,
{
.enabled = e(PlayerEvent::KILLED_RAID_NPC),
.table_name = "player_event_killed_raid_npc",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledRaidNpcRepository::TableName()))
}
},
{
PlayerEvent::AA_PURCHASE,
{
.enabled = e(PlayerEvent::AA_PURCHASE),
.table_name = "player_event_aa_purchase",
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventAaPurchaseRepository::TableName()))
}
}
};
for (auto &e: m_etl_settings) {
LogPlayerEventsDetail(
"ETL Settings [{}] Enabled [{}] Table [{}] NextId [{}]",
PlayerEvent::EventName[e.first],
e.second.enabled,
e.second.table_name,
e.second.next_id
);
}
}
bool PlayerEventLogs::LoadDatabaseConnection()
{
const auto c = EQEmuConfig::get();
LogInfo(
"Connecting to MySQL for PlayerEvents [{}]@[{}]:[{}]",
c->DatabaseUsername.c_str(),
c->DatabaseHost.c_str(),
c->DatabasePort
);
if (!player_event_database.Connect(
c->DatabaseHost.c_str(),
c->DatabaseUsername.c_str(),
c->DatabasePassword.c_str(),
c->DatabaseDB.c_str(),
c->DatabasePort
)) {
LogError("Cannot continue without a database connection for player events.");
return false;
}
SetDatabase(&player_event_database);
return true;
}
+54 -7
View File
@@ -1,19 +1,38 @@
#ifndef EQEMU_PLAYER_EVENT_LOGS_H
#define EQEMU_PLAYER_EVENT_LOGS_H
#include "../repositories/player_event_log_settings_repository.h"
#include "player_events.h"
#include "../servertalk.h"
#include "../repositories/player_event_logs_repository.h"
#include "../timer.h"
#include "../json/json_archive_single_line.h"
#include <cereal/archives/json.hpp>
#include <mutex>
#include "../json/json_archive_single_line.h"
#include "../servertalk.h"
#include "../timer.h"
#include "../eqemu_config.h"
#include "../repositories/player_event_log_settings_repository.h"
#include "../repositories/player_event_logs_repository.h"
#include "../repositories/player_event_loot_items_repository.h"
#include "../repositories/player_event_merchant_purchase_repository.h"
#include "../repositories/player_event_merchant_sell_repository.h"
#include "../repositories/player_event_npc_handin_repository.h"
#include "../repositories/player_event_npc_handin_entries_repository.h"
#include "../repositories/player_event_trade_repository.h"
#include "../repositories/player_event_trade_entries_repository.h"
#include "../repositories/player_event_speech_repository.h"
#include "../repositories/player_event_killed_npc_repository.h"
#include "../repositories/player_event_killed_named_npc_repository.h"
#include "../repositories/player_event_killed_raid_npc_repository.h"
#include "../repositories/player_event_aa_purchase_repository.h"
class PlayerEventLogs {
public:
Database player_event_database{};
void Init();
bool LoadDatabaseConnection();
void ReloadSettings();
void LoadEtlIds();
PlayerEventLogs *SetDatabase(Database *db);
bool ValidateDatabaseConnection();
bool IsEventEnabled(PlayerEvent::EventType event);
@@ -21,7 +40,7 @@ public:
void Process();
// batch queue
void AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &logs);
void AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &logs);
// main event record generic function
// can ingest any struct event types
@@ -59,7 +78,29 @@ public:
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
struct EtlQueues {
std::vector<PlayerEventLootItemsRepository::PlayerEventLootItems> loot_items;
std::vector<PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase> merchant_purchase;
std::vector<PlayerEventMerchantSellRepository::PlayerEventMerchantSell> merchant_sell;
std::vector<PlayerEventNpcHandinRepository::PlayerEventNpcHandin> npc_handin;
std::vector<PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries> npc_handin_entries;
std::vector<PlayerEventTradeRepository::PlayerEventTrade> trade;
std::vector<PlayerEventTradeEntriesRepository::PlayerEventTradeEntries> trade_entries;
std::vector<PlayerEventSpeechRepository::PlayerEventSpeech> speech;
std::vector<PlayerEventKilledNpcRepository::PlayerEventKilledNpc> killed_npc;
std::vector<PlayerEventKilledNamedNpcRepository::PlayerEventKilledNamedNpc> killed_named_npc;
std::vector<PlayerEventKilledRaidNpcRepository::PlayerEventKilledRaidNpc> killed_raid_npc;
std::vector<PlayerEventAaPurchaseRepository::PlayerEventAaPurchase> aa_purchase;
};
private:
struct EtlSettings {
bool enabled;
std::string table_name;
int64 next_id;
};
Database *m_database; // reference to database
PlayerEventLogSettingsRepository::PlayerEventLogSettings m_settings[PlayerEvent::EventType::MAX]{};
@@ -69,7 +110,10 @@ private:
static std::unique_ptr<ServerPacket>
BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e);
std::map<PlayerEvent::EventType, EtlSettings> m_etl_settings{};
// timers
Timer m_database_ping_timer; // database ping timer
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
@@ -78,6 +122,9 @@ private:
void ProcessBatchQueue();
void ProcessRetentionTruncation();
void SetSettingsDefaults();
public:
std::map<PlayerEvent::EventType, EtlSettings> &GetEtlSettings() { return m_etl_settings;}
};
extern PlayerEventLogs player_event_logs;
+380 -121
View File
@@ -4,6 +4,7 @@
#include <string>
#include <cereal/cereal.hpp>
#include "../types.h"
#include "../rulesys.h"
#include "../repositories/player_event_logs_repository.h"
namespace PlayerEvent {
@@ -60,7 +61,13 @@ namespace PlayerEvent {
GUILD_TRIBUTE_DONATE_PLAT,
PARCEL_SEND,
PARCEL_RETRIEVE,
PARCEL_DELETE,
PARCEL_DELETE,
BARTER_TRANSACTION,
SPEECH,
EVOLVE_ITEM,
GUILD_BANK_DEPOSIT,
GUILD_BANK_WITHDRAWAL,
GUILD_BANK_MOVE_TO_BANK_AREA,
MAX // dont remove
};
@@ -122,7 +129,13 @@ namespace PlayerEvent {
"Guild Tribute Donate Platinum",
"Parcel Item Sent",
"Parcel Item Retrieved",
"Parcel Prune Routine"
"Parcel Prune Routine",
"Barter Transaction",
"Player Speech",
"Evolve Item Update",
"Guild Bank Item Deposit",
"Guild Bank Item Withdrawal",
"Guild Bank Move From Deposit Area to Bank Area"
};
// Generic struct used by all events
@@ -202,12 +215,12 @@ namespace PlayerEvent {
std::string item_name;
uint16 to_slot;
int16 charges;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
uint32 aug6;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
bool attuned;
// cereal
@@ -219,56 +232,57 @@ namespace PlayerEvent {
CEREAL_NVP(item_name),
CEREAL_NVP(to_slot),
CEREAL_NVP(charges),
CEREAL_NVP(aug1),
CEREAL_NVP(aug2),
CEREAL_NVP(aug3),
CEREAL_NVP(aug4),
CEREAL_NVP(aug5),
CEREAL_NVP(aug6),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(attuned)
);
}
};
// used in Trade event
struct TradeItem {
int64 item_id;
std::string item_name;
int32 slot;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot)
);
}
};
// struct TradeItem {
// int64 item_id;
// std::string item_name;
// int32 slot;
//
// // cereal
// template<class Archive>
// void serialize(Archive &ar)
// {
// ar(
// CEREAL_NVP(item_id),
// CEREAL_NVP(item_name),
// CEREAL_NVP(slot)
// );
// }
// };
// used in Trade event
class TradeItemEntry {
public:
uint16 slot;
uint32 item_id;
uint32 augment_1_id;
std::string augment_1_name;
uint32 augment_2_id;
std::string augment_2_name;
uint32 augment_3_id;
std::string augment_3_name;
uint32 augment_4_id;
std::string augment_4_name;
uint32 augment_5_id;
std::string augment_5_name;
uint32 augment_6_id;
std::string augment_6_name;
std::string item_name;
uint16 charges;
uint32 aug_1_item_id;
std::string aug_1_item_name;
uint32 aug_2_item_id;
std::string aug_2_item_name;
uint32 aug_3_item_id;
std::string aug_3_item_name;
uint32 aug_4_item_id;
std::string aug_4_item_name;
uint32 aug_5_item_id;
std::string aug_5_item_name;
uint32 aug_6_item_id;
std::string aug_6_item_name;
bool in_bag;
// cereal
template<class Archive>
void serialize(Archive &ar)
@@ -276,12 +290,20 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(slot),
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_1_name),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_2_name),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_1_name),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_4_name),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_5_name),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(augment_6_name),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(aug_1_item_id),
CEREAL_NVP(aug_2_item_id),
CEREAL_NVP(aug_3_item_id),
CEREAL_NVP(aug_4_item_id),
CEREAL_NVP(aug_5_item_id),
CEREAL_NVP(in_bag)
);
}
@@ -395,9 +417,9 @@ namespace PlayerEvent {
struct AAPurchasedEvent {
uint32 aa_id;
int32 aa_cost;
int32 aa_previous_id;
int32 aa_next_id;
int32 aa_cost;
int32 aa_previous_id;
int32 aa_next_id;
// cereal
template<class Archive>
@@ -414,6 +436,12 @@ namespace PlayerEvent {
struct ForageSuccessEvent {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
std::string item_name;
// cereal
@@ -422,6 +450,12 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(item_name)
);
}
@@ -429,6 +463,12 @@ namespace PlayerEvent {
struct FishSuccessEvent {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
std::string item_name;
// cereal
@@ -437,6 +477,12 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(item_name)
);
}
@@ -446,6 +492,13 @@ namespace PlayerEvent {
uint32 item_id;
std::string item_name;
int16 charges;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
bool attuned;
std::string reason;
// cereal
@@ -455,8 +508,15 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(reason),
CEREAL_NVP(charges)
CEREAL_NVP(charges),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(attuned),
CEREAL_NVP(reason)
);
}
};
@@ -499,6 +559,12 @@ namespace PlayerEvent {
uint32 item_id;
std::string item_name;
int16 charges;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
uint32 npc_id;
std::string corpse_name;
@@ -510,6 +576,12 @@ namespace PlayerEvent {
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(npc_id),
CEREAL_NVP(corpse_name)
);
@@ -722,6 +794,12 @@ namespace PlayerEvent {
struct DroppedItemEvent {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
std::string item_name;
int16 slot_id;
uint32 charges;
@@ -732,6 +810,12 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot_id),
CEREAL_NVP(charges)
@@ -787,12 +871,19 @@ namespace PlayerEvent {
struct TraderPurchaseEvent {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
std::string item_name;
uint32 trader_id;
std::string trader_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint32 quantity;
int32 charges;
uint64 total_cost;
uint64 player_money_balance;
@@ -802,10 +893,17 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(item_name),
CEREAL_NVP(trader_id),
CEREAL_NVP(trader_name),
CEREAL_NVP(price),
CEREAL_NVP(quantity),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
@@ -815,12 +913,19 @@ namespace PlayerEvent {
struct TraderSellEvent {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
std::string item_name;
uint32 buyer_id;
std::string buyer_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint32 quantity;
int32 charges;
uint64 total_cost;
uint64 player_money_balance;
@@ -830,10 +935,17 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(item_name),
CEREAL_NVP(buyer_id),
CEREAL_NVP(buyer_name),
CEREAL_NVP(price),
CEREAL_NVP(quantity),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
@@ -858,10 +970,12 @@ namespace PlayerEvent {
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
uint32 item_id;
std::string item_name;
std::vector<uint32> augment_ids;
std::vector<std::string> augment_names;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
@@ -870,6 +984,8 @@ namespace PlayerEvent {
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(augment_ids),
CEREAL_NVP(augment_names),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
@@ -903,6 +1019,7 @@ namespace PlayerEvent {
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
bool is_quest_handin;
// cereal
template<class Archive>
@@ -914,7 +1031,8 @@ namespace PlayerEvent {
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money)
CEREAL_NVP(return_money),
CEREAL_NVP(is_quest_handin)
);
}
};
@@ -954,8 +1072,16 @@ namespace PlayerEvent {
};
struct GuildTributeDonateItem {
uint32 item_id;
uint32 guild_favor;
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
int16 charges;
bool attuned;
uint32 guild_favor;
// cereal
template<class Archive>
@@ -963,14 +1089,20 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(guild_favor)
);
}
};
struct GuildTributeDonatePlat {
uint32 plat;
uint32 guild_favor;
uint32 plat;
uint32 guild_favor;
// cereal
template<class Archive>
@@ -985,15 +1117,15 @@ namespace PlayerEvent {
struct ParcelRetrieve {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
uint32 quantity;
std::string from_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
@@ -1001,31 +1133,32 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(quantity),
CEREAL_NVP(from_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
CEREAL_NVP(sent_date)
);
}
};
struct ParcelSend {
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
uint32 quantity;
int32 charges;
std::string from_player_name;
std::string to_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
@@ -1033,33 +1166,34 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(quantity),
CEREAL_NVP(charges),
CEREAL_NVP(from_player_name),
CEREAL_NVP(to_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
CEREAL_NVP(sent_date)
);
}
};
struct ParcelDelete {
uint32 item_id;
uint32 quantity;
uint32 char_id;
uint32 item_id;
uint32 augment_1_id;
uint32 augment_2_id;
uint32 augment_3_id;
uint32 augment_4_id;
uint32 augment_5_id;
uint32 augment_6_id;
uint32 quantity;
uint32 sent_date;
std::string from_name;
std::string note;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
@@ -1067,17 +1201,120 @@ namespace PlayerEvent {
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(augment_1_id),
CEREAL_NVP(augment_2_id),
CEREAL_NVP(augment_3_id),
CEREAL_NVP(augment_4_id),
CEREAL_NVP(augment_5_id),
CEREAL_NVP(augment_6_id),
CEREAL_NVP(quantity),
CEREAL_NVP(char_id),
CEREAL_NVP(from_name),
CEREAL_NVP(note),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
CEREAL_NVP(sent_date)
);
}
};
struct BarterTransaction {
std::string status;
uint32 item_id;
uint32 item_quantity;
std::string item_name;
std::vector<BuyerLineTradeItems_Struct> trade_items;
std::string buyer_name;
std::string seller_name;
uint64 total_cost;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(status),
CEREAL_NVP(item_id),
CEREAL_NVP(item_quantity),
CEREAL_NVP(item_name),
CEREAL_NVP(trade_items),
CEREAL_NVP(buyer_name),
CEREAL_NVP(seller_name),
CEREAL_NVP(total_cost)
);
}
};
struct EvolveItem {
std::string status;
uint32 item_id;
uint64 unique_id;
std::string item_name;
uint32 level;
double progression;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(status),
CEREAL_NVP(item_id),
CEREAL_NVP(unique_id),
CEREAL_NVP(item_name),
CEREAL_NVP(level),
CEREAL_NVP(progression)
);
}
};
struct PlayerSpeech {
std::string to;
std::string from;
uint32 guild_id;
int16 min_status;
uint32 type;
std::string message;
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(to),
CEREAL_NVP(from),
CEREAL_NVP(guild_id),
CEREAL_NVP(min_status),
CEREAL_NVP(type),
CEREAL_NVP(message)
);
}
};
struct GuildBankTransaction {
uint32 char_id;
uint32 guild_id;
uint32 item_id;
uint32 aug_slot_one;
uint32 aug_slot_two;
uint32 aug_slot_three;
uint32 aug_slot_four;
uint32 aug_slot_five;
uint32 aug_slot_six;
uint32 quantity;
uint32 permission;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(char_id),
CEREAL_NVP(guild_id),
CEREAL_NVP(item_id),
CEREAL_NVP(aug_slot_one),
CEREAL_NVP(aug_slot_two),
CEREAL_NVP(aug_slot_three),
CEREAL_NVP(aug_slot_four),
CEREAL_NVP(aug_slot_five),
CEREAL_NVP(aug_slot_six),
CEREAL_NVP(quantity)
);
}
};
@@ -1087,24 +1324,46 @@ namespace PlayerEvent {
#define RecordPlayerEventLog(event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
).get()\
);\
if (RuleB(Logging, PlayerEventsQSProcess)) {\
QServ->SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
).get()\
);\
} \
else { \
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
).get()\
);\
}\
}\
} while (0)
#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
).get()\
);\
if (RuleB(Logging, PlayerEventsQSProcess)) {\
QServ->SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
).get()\
);\
}\
else {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
).get()\
);\
}\
}\
} while (0)
+326
View File
@@ -0,0 +1,326 @@
#include "evolving_items.h"
#include "item_instance.h"
#include "events/player_event_logs.h"
#include "repositories/character_evolving_items_repository.h"
EvolvingItemsManager::EvolvingItemsManager()
{
m_db = nullptr;
m_content_db = nullptr;
}
void EvolvingItemsManager::LoadEvolvingItems() const
{
auto const &results = ItemsEvolvingDetailsRepository::All(*m_content_db);
if (results.empty()) {
return;
}
std::ranges::transform(
results.begin(),
results.end(),
std::inserter(
evolving_items_manager.GetEvolvingItemsCache(),
evolving_items_manager.GetEvolvingItemsCache().end()
),
[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
return std::make_pair(x.item_id, x);
}
);
}
void EvolvingItemsManager::SetDatabase(Database *db)
{
m_db = db;
}
void EvolvingItemsManager::SetContentDatabase(Database *db)
{
m_content_db = db;
}
double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
{
if (!evolving_items_manager.GetEvolvingItemsCache().contains(item_id)) {
return 0;
}
return evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount > 0
? static_cast<double>(current_amount)
/ static_cast<double>(evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount) * 100
: 0;
}
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
{
if (!inst) {
return;
}
inst.SetEvolveEquipped(false);
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
inst.SetEvolveEquipped(true);
}
if (!inst.IsEvolving()) {
return;
}
if (!inst.GetEvolveUniqueID()) {
auto e = CharacterEvolvingItemsRepository::NewEntity();
e.character_id = char_id;
e.item_id = inst.GetID();
e.equipped = inst.GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
e.id = r.id;
inst.SetEvolveUniqueID(e.id);
inst.SetEvolveCharID(e.character_id);
inst.SetEvolveItemID(e.item_id);
inst.SetEvolveFinalItemID(e.final_item_id);
return;
}
CharacterEvolvingItemsRepository::SetEquipped(*m_db, inst.GetEvolveUniqueID(), inst.GetEvolveEquipped());
}
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
const auto start_iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID();
}
);
if (start_iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
return 0;
}
const auto final_id = std::ranges::max_element(
start_iterator,
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
) {
return a.second.item_evo_id == b.second.item_evo_id &&
a.second.item_evolve_level < b.second.item_evolve_level;
}
);
return final_id->first;
}
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID() &&
a.second.item_evolve_level == current_level + 1;
}
);
if (iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
return 0;
}
return iterator->first;
}
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails EvolvingItemsManager::GetEvolveItemDetails(const uint64 unique_id)
{
if (GetEvolvingItemsCache().contains(unique_id)) {
return GetEvolvingItemsCache().at(unique_id);
}
return ItemsEvolvingDetailsRepository::NewEntity();
}
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> EvolvingItemsManager::GetEvolveIDItems(
const uint32 evolve_id
)
{
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> e{};
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == evolve_id) {
e.push_back(value);
}
}
std::ranges::sort(
e.begin(),
e.end(),
[&](
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &a,
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &b
) {
return a.item_evolve_level < b.item_evolve_level;
}
);
return e;
}
uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
{
if (!inst) {
return 0;
}
uint64 xp = inst.GetEvolveCurrentAmount();
auto evolve_id_item_cache = GetEvolveIDItems(inst.GetEvolveLoreID());
auto current_level = inst.GetEvolveLvl();
for (auto const &i: evolve_id_item_cache) {
if (i.item_evolve_level < current_level) {
xp += i.required_amount;
}
}
return xp;
}
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
{
EvolveGetNextItem ets{};
if (!inst_in) {
return ets;
}
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
uint32 max_transfer_level = 0;
int64 xp = in_xp;
for (auto const &e: evolve_items) {
if (e.item_evolve_level < inst_in.GetEvolveLvl()) {
continue;
}
int64 have = 0;
if (e.item_evolve_level == inst_in.GetEvolveLvl()) {
have = inst_in.GetEvolveCurrentAmount();
}
const auto required = e.required_amount;
const int64 need = required - have;
const int64 balance = xp - need;
if (balance <= 0) {
ets.new_current_amount = have + xp;
ets.new_item_id = e.item_id;
ets.from_current_amount = 0;
ets.max_transfer_level = max_transfer_level;
return ets;
}
xp = balance;
max_transfer_level += 1;
ets.new_current_amount = required;
ets.new_item_id = e.item_id;
ets.from_current_amount = balance - required;
ets.max_transfer_level = max_transfer_level;
}
return ets;
}
EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
const EQ::ItemInstance &inst_from,
const EQ::ItemInstance &inst_to
)
{
EvolveTransfer ets{};
if (!inst_from || !inst_to) {
return ets;
}
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
return ets;
}
if (evolving_details_inst_from.type == evolving_details_inst_to.type) {
uint32 compatibility = 0;
uint64 xp = 0;
if (evolving_details_inst_from.sub_type == evolving_details_inst_to.sub_type) {
compatibility = 100;
}
else {
compatibility = 30;
}
xp = evolving_items_manager.GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = evolving_items_manager.GetNextItemByXP(inst_to, xp);
ets.item_from_id = evolving_items_manager.GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_current_amount = results.from_current_amount;
ets.item_to_id = results.new_item_id;
ets.item_to_current_amount = results.new_current_amount;
ets.compatibility = compatibility;
ets.max_transfer_level = results.max_transfer_level;
}
return ets;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroup(const uint32 lore_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == lore_id && value.item_evolve_level == 1) {
return key;
}
}
return 0;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_id == item_id) {
for (auto const &[key2, value2]: GetEvolvingItemsCache()) {
if (value2.item_evo_id == value.item_evo_id && value2.item_evolve_level == 1) {
return key;
}
}
}
}
return 0;
}
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
{
if (!inst) {
return;
}
e.item_id = inst.GetID();
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
e.level = inst.GetEvolveLvl();
e.progression = inst.GetEvolveProgression();
e.unique_id = inst.GetEvolveUniqueID();
}
+67
View File
@@ -0,0 +1,67 @@
#ifndef EVOLVING_H
#define EVOLVING_H
#include "shareddb.h"
#include "events/player_events.h"
#include "repositories/items_evolving_details_repository.h"
namespace EQ {
class ItemInstance;
}
namespace EvolvingItems {
namespace Actions {
constexpr int8 UPDATE_ITEMS = 0;
constexpr int8 TRANSFER_WINDOW_OPEN = 1;
constexpr int8 TRANSFER_WINDOW_DETAILS = 2;
constexpr int8 TRANSFER_XP = 3;
constexpr int8 FINAL_RESULT = 4;
}
namespace Types {
constexpr int8 AMOUNT_OF_EXP = 1;
constexpr int8 NUMBER_OF_KILLS = 2;
constexpr int8 SPECIFIC_MOB_RACE = 3;
constexpr int8 SPECIFIC_ZONE_ID = 4;
}
namespace SubTypes {
constexpr int8 ALL_EXP = 0;
constexpr int8 SOLO_EXP = 1;
constexpr int8 GROUP_EXP = 2;
constexpr int8 RAID_EXP = 3;
}
}
class EvolvingItemsManager
{
public:
EvolvingItemsManager();
void SetDatabase(Database *db);
void SetContentDatabase(Database *db);
void LoadEvolvingItems() const;
void DoLootChecks(uint32 char_id, uint16 slot_id, const EQ::ItemInstance &inst) const;
uint32 GetFinalItemID(const EQ::ItemInstance &inst) const;
uint32 GetNextEvolveItemID(const EQ::ItemInstance &inst) const;
uint32 GetFirstItemInLoreGroup(uint32 lore_id);
uint32 GetFirstItemInLoreGroupByItemID(uint32 item_id);
uint64 GetTotalEarnedXP(const EQ::ItemInstance &inst);
static double CalculateProgression(uint64 current_amount, uint32 item_id);
static void LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e);
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
private:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
Database * m_db;
Database * m_content_db;
};
extern EvolvingItemsManager evolving_items_manager;
#endif //EVOLVING_H
-101
View File
@@ -1,101 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition_lockout_timer.h"
#include "../common/strings.h"
#include "../common/rulesys.h"
#include "../common/util/uuid.h"
#include <fmt/format.h>
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
ExpeditionLockoutTimer::ExpeditionLockoutTimer(
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration
) :
m_expedition_uuid{std::move(expedition_uuid)},
m_expedition_name{std::move(expedition_name)},
m_event_name{std::move(event_name)},
m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
m_duration(duration)
{
if (m_event_name == DZ_REPLAY_TIMER_NAME)
{
m_is_replay_timer = true;
}
}
ExpeditionLockoutTimer ExpeditionLockoutTimer::CreateLockout(
const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
if (uuid.empty())
{
uuid = EQ::Util::UUID::Generate().ToString();
}
ExpeditionLockoutTimer lockout{uuid, expedition_name, event_name, 0, seconds};
lockout.Reset(); // sets expire time
return lockout;
}
uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
{
auto now = std::chrono::system_clock::now();
if (m_expire_time > now)
{
auto remaining = m_expire_time - now;
return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
}
return 0;
}
ExpeditionLockoutTimer::DaysHoursMinutes ExpeditionLockoutTimer::GetDaysHoursMinutesRemaining() const
{
auto seconds = GetSecondsRemaining();
return ExpeditionLockoutTimer::DaysHoursMinutes{
fmt::format_int(seconds / 86400).str(), // days
fmt::format_int((seconds / 3600) % 24).str(), // hours
fmt::format_int((seconds / 60) % 60).str() // minutes
};
}
bool ExpeditionLockoutTimer::IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const
{
return compare_lockout.IsSameLockout(GetExpeditionName(), GetEventName());
}
bool ExpeditionLockoutTimer::IsSameLockout(
const std::string& expedition_name, const std::string& event_name) const
{
return GetExpeditionName() == expedition_name && GetEventName() == event_name;
}
void ExpeditionLockoutTimer::AddLockoutTime(int seconds)
{
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
auto start_time = m_expire_time - m_duration;
m_duration = std::chrono::seconds(new_duration);
m_expire_time = start_time + m_duration;
}
-76
View File
@@ -1,76 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EXPEDITION_LOCKOUT_TIMER_H
#define EXPEDITION_LOCKOUT_TIMER_H
#include <chrono>
#include <string>
extern const char* const DZ_REPLAY_TIMER_NAME;
class ExpeditionLockoutTimer
{
public:
ExpeditionLockoutTimer() = default;
ExpeditionLockoutTimer(
std::string expedition_uuid, std::string expedition_name,
std::string event_name, uint64_t expire_time, uint32_t duration);
static ExpeditionLockoutTimer CreateLockout(
const std::string& expedition_name, const std::string& event_name,
uint32_t seconds, std::string uuid = {});
struct DaysHoursMinutes
{
std::string days;
std::string hours;
std::string mins;
};
void AddLockoutTime(int seconds);
uint32_t GetDuration() const { return static_cast<uint32_t>(m_duration.count()); }
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); }
uint32_t GetSecondsRemaining() const;
DaysHoursMinutes GetDaysHoursMinutesRemaining() const;
const std::string& GetExpeditionName() const { return m_expedition_name; }
const std::string& GetExpeditionUUID() const { return m_expedition_uuid; }
const std::string& GetEventName() const { return m_event_name; }
bool IsExpired() const { return GetSecondsRemaining() == 0; }
bool IsFromExpedition(const std::string& uuid) const { return uuid == m_expedition_uuid; }
bool IsReplayTimer() const { return m_is_replay_timer; }
bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const;
bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const;
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
void SetUUID(const std::string& uuid) { m_expedition_uuid = uuid; }
private:
bool m_is_replay_timer = false;
std::string m_expedition_uuid; // expedition received in
std::string m_expedition_name;
std::string m_event_name;
std::chrono::seconds m_duration;
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
};
#endif
+12 -13
View File
@@ -39,6 +39,7 @@
#include <filesystem>
#include <iostream>
#include <sys/stat.h>
#include <vector>
namespace fs = std::filesystem;
@@ -90,23 +91,21 @@ std::string File::GetCwd()
FileContentsResult File::GetContents(const std::string &file_name)
{
std::string error;
std::ifstream f;
f.open(file_name);
std::string line;
std::string lines;
if (f.is_open()) {
while (f) {
std::getline(f, line);
lines += line + "\n";
}
std::ifstream f(file_name, std::ios::in | std::ios::binary);
if (!f) {
return { .error = fmt::format("Couldn't open file [{}]", file_name) };
}
else {
error = fmt::format("Couldn't open file [{}]", file_name);
constexpr size_t CHUNK_SIZE = 4096; // Read 4KB chunks
std::string lines;
std::vector<char> buffer(CHUNK_SIZE);
while (f.read(buffer.data(), CHUNK_SIZE) || f.gcount() > 0) {
lines.append(buffer.data(), f.gcount());
}
return FileContentsResult{
.contents = lines,
.error = error,
.error = {}
};
}
+28 -26
View File
@@ -547,60 +547,62 @@ uint32 BaseGuildManager::UpdateDbCreateGuild(std::string name, uint32 leader)
bool BaseGuildManager::UpdateDbDeleteGuild(uint32 guild_id, bool local_delete, bool db_delete)
{
auto const where_filter = fmt::format("guild_id = {}", guild_id);
auto const bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (local_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
guild_id,
bank_items.size()
);
return false;
}
else {
std::map<uint32, GuildInfo *>::iterator res;
res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
delete res->second;
m_guilds.erase(res);
LogGuilds("Deleted guild [{}] from memory", guild_id);
//Does this need to be sent to world?
}
auto res = m_guilds.find(guild_id);
if (res != m_guilds.end()) {
safe_delete(res->second);
m_guilds.erase(res);
LogGuilds("Deleted guild [{}] from memory", guild_id);
// Does this need to be sent to world?
}
}
if (db_delete) {
auto where_filter = fmt::format("guildid = {}", guild_id);
auto bank_items = GuildBankRepository::GetWhere(*m_db, where_filter);
if (!bank_items.empty()) {
LogError(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
guild_id,
bank_items.size()
);
LogGuilds(
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try again.",
"Attempt to delete guild id [{}] that still has [{}] items in the bank. Please remove them and try "
"again.",
guild_id,
bank_items.size()
);
return false;
}
else {
auto where_filter = fmt::format("guild_id = {}", guild_id);
GuildTributesRepository::DeleteOne(*m_db, guild_id);
GuildsRepository::DeleteOne(*m_db, guild_id);
GuildRanksRepository::DeleteWhere(*m_db, where_filter);
GuildPermissionsRepository::DeleteWhere(*m_db, where_filter);
GuildMembersRepository::DeleteWhere(*m_db, where_filter);
LogGuilds("Deleted guild [{}] from the database", guild_id);
}
GuildTributesRepository::DeleteOne(*m_db, guild_id);
GuildsRepository::DeleteOne(*m_db, guild_id);
GuildRanksRepository::DeleteWhere(*m_db, where_filter);
GuildPermissionsRepository::DeleteWhere(*m_db, where_filter);
GuildMembersRepository::DeleteWhere(*m_db, where_filter);
LogGuilds("Deleted guild [{}] from the database", guild_id);
}
return true;
}
File diff suppressed because it is too large Load Diff
+15 -10
View File
@@ -57,6 +57,8 @@ public:
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQ::ItemInstance*>::iterator begin() { return m_list.begin(); }
inline std::list<EQ::ItemInstance*>::iterator end() { return m_list.end(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
@@ -147,13 +149,13 @@ namespace EQ
bool HasItemEquippedByID(uint32 item_id);
// Check how many of a specific item the player has equipped by Item ID
int CountItemEquippedByID(uint32 item_id);
uint32 CountItemEquippedByID(uint32 item_id);
// Check if player has a specific augment equipped by Item ID
bool HasAugmentEquippedByID(uint32 item_id);
// Check how many of a specific augment the player has equipped by Item ID
int CountAugmentEquippedByID(uint32 item_id);
uint32 CountAugmentEquippedByID(uint32 item_id);
// Get a list of augments from a specific slot ID
std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
@@ -176,6 +178,8 @@ namespace EQ
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = invslot::GENERAL_BEGIN, uint8 bag_start = invbag::SLOT_BEGIN);
int16 FindFirstFreeSlotThatFitsItem(const EQ::ItemData *inst);
int16 FindFirstFreeSlotThatFitsItemWithStacking(ItemInstance *inst) const;
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
@@ -197,26 +201,25 @@ namespace EQ
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, bool value);
std::string GetCustomItemData(int16 slot_id, const std::string& identifier);
static const int GetItemStatValue(uint32 item_id, const std::string& identifier);
std::map<int16, ItemInstance*>& GetWorn() { return m_worn; }
std::map<int16, ItemInstance*>& GetPersonal() { return m_inv; }
int16 HasEvolvingItem(uint64 evolve_unique_id, uint8 quantity, uint8 where);
inline int16 PushItem(int16 slot_id, ItemInstance* inst) { return _PutItem(slot_id, inst); }
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
@@ -231,6 +234,8 @@ namespace EQ
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
int16 _HasEvolvingItem(std::map<int16, ItemInstance*>& bucket, uint64 evolve_unique_id, uint8 quantity);
int16 _HasEvolvingItem(ItemInstQueue& iqueue, uint64 evolve_unique_id, uint8 quantity);
// Player inventory
+136 -21
View File
@@ -81,45 +81,79 @@ bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
);
}
/**
* Gets local address - pings google to inspect what interface was used locally
* @return
*/
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "Ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#include <fcntl.h>
#endif
#include <iostream>
#include <string>
#include <cstring>
std::string IpUtil::GetLocalIPAddress()
{
char my_ip_address[16];
unsigned int my_port;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
return "";
}
#endif
char my_ip_address[INET_ADDRSTRLEN];
struct sockaddr_in server_address{};
struct sockaddr_in my_address{};
int sockfd;
int sockfd;
// Connect to server
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
// Create a UDP socket
#ifdef _WIN32
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd == INVALID_SOCKET) {
WSACleanup();
return "";
}
#else
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
return "";
}
#endif
// Set server_addr
// Set server_addr (dummy address)
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("172.217.160.99");
server_address.sin_port = htons(80);
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("8.8.8.8"); // Google DNS
server_address.sin_port = htons(53); // DNS port
// Connect to server
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0) {
close(sockfd);
return "";
}
// Perform a dummy connection to the server (UDP)
connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address));
// Get my ip address and port
// Get my IP address
memset(&my_address, 0, sizeof(my_address));
socklen_t len = sizeof(my_address);
getsockname(sockfd, (struct sockaddr *) &my_address, &len);
inet_ntop(AF_INET, &my_address.sin_addr, my_ip_address, sizeof(my_ip_address));
my_port = ntohs(my_address.sin_port);
return fmt::format("{}", my_ip_address);
#ifdef _WIN32
closesocket(sockfd);
WSACleanup();
#else
close(sockfd);
#endif
LogInfo("Local IP Address [{}]", my_ip_address);
return std::string(my_ip_address);
}
/**
* Gets public address
* Uses various websites as options to return raw public IP back to the client
@@ -225,3 +259,84 @@ bool IpUtil::IsIPAddress(const std::string &ip_address)
}
#include <iostream>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#endif
#include <iostream>
#include <string>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h> // For inet_pton
#pragma comment(lib, "ws2_32.lib") // Link against Winsock library
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h> // For inet_pton
#include <unistd.h>
#endif
bool IpUtil::IsPortInUse(const std::string& ip, int port) {
bool in_use = false;
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed\n";
return true; // Assume in use on failure
}
#endif
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
#ifdef _WIN32
WSACleanup();
#endif
return true; // Assume in use on failure
}
#ifdef _WIN32
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, (char*)&opt, sizeof(opt)); // Windows-specific
#else
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); // Linux/macOS
#endif
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
// Convert IP address from string to binary format
if (inet_pton(AF_INET, ip.c_str(), &addr.sin_addr) <= 0) {
std::cerr << "Invalid IP address format: " << ip << std::endl;
#ifdef _WIN32
closesocket(sock);
WSACleanup();
#else
close(sock);
#endif
return true; // Assume in use on failure
}
if (bind(sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
in_use = true; // Bind failed, port is in use
}
#ifdef _WIN32
closesocket(sock);
WSACleanup();
#else
close(sock);
#endif
return in_use;
}
+1
View File
@@ -37,6 +37,7 @@ public:
int port
);
static bool IsIPAddress(const std::string &ip_address);
static bool IsPortInUse(const std::string& ip, int port);
};
+28
View File
@@ -220,6 +220,34 @@ bool EQ::ItemData::IsType1HWeapon() const
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQ::ItemData::IsPetUsable() const
{
if (ItemClass == item::ItemClassBag) {
return true;
}
// if it's a misc item and has slots, it's wearable
// this item type is conflated with many other item types
if (ItemClass == item::ItemTypeMisc && Slots != 0) {
return true;
}
switch (ItemType) {
case item::ItemType1HBlunt:
case item::ItemType1HSlash:
case item::ItemType1HPiercing:
case item::ItemType2HBlunt:
case item::ItemType2HSlash:
case item::ItemTypeMartial:
case item::ItemTypeShield:
case item::ItemTypeArmor:
case item::ItemTypeJewelry:
return true;
default:
return false;
}
}
bool EQ::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
+1
View File
@@ -550,6 +550,7 @@ namespace EQ
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
bool IsPetUsable() const;
bool IsQuestItem() const;
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
+122 -94
View File
@@ -25,6 +25,7 @@
#include "rulesys.h"
#include "shareddb.h"
#include "strings.h"
#include "evolving_items.h"
//#include "../common/light_source.h"
@@ -32,10 +33,11 @@
//#include <iostream>
int32 NextItemInstSerialNumber = 1;
static inline int32 GetNextItemInstSerialNumber() {
int32 next_item_serial_number = 1;
std::unordered_set<uint64> guids{};
static inline int32 GetNextItemInstSerialNumber()
{
// The Bazaar relies on each item a client has up for Trade having a unique
// identifier. This 'SerialNumber' is sent in Serialized item packets and
// is used in Bazaar packets to identify the item a player is buying or inspecting.
@@ -46,12 +48,18 @@ static inline int32 GetNextItemInstSerialNumber() {
// NextItemInstSerialNumber is the next one to hand out.
//
// It is very unlikely to reach 2,147,483,647. Maybe we should call abort(), rather than wrapping back to 1.
if(NextItemInstSerialNumber >= INT_MAX)
NextItemInstSerialNumber = 1;
else
NextItemInstSerialNumber++;
if (next_item_serial_number >= INT32_MAX) {
next_item_serial_number = 1;
}
else {
next_item_serial_number++;
}
return NextItemInstSerialNumber;
while (guids.contains(next_item_serial_number)) {
next_item_serial_number++;
}
return next_item_serial_number;
}
//
@@ -69,6 +77,10 @@ EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_color = m_item->Color;
}
if (IsEvolving()) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
@@ -88,6 +100,10 @@ EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges
m_color = 0;
}
if (IsEvolving()) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
@@ -139,7 +155,6 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_activated = copy.m_activated;
if (copy.m_scaledItem) {
m_scaledItem = new ItemData(*copy.m_scaledItem);
@@ -147,12 +162,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_scaledItem = nullptr;
}
if (copy.m_evolveInfo) {
m_evolveInfo = new EvolveInfo(*copy.m_evolveInfo);
} else {
m_evolveInfo = nullptr;
}
m_evolving_details = copy.m_evolving_details;
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
@@ -167,7 +177,6 @@ EQ::ItemInstance::~ItemInstance()
Clear();
safe_delete(m_item);
safe_delete(m_scaledItem);
safe_delete(m_evolveInfo);
}
// Query item type
@@ -303,47 +312,34 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
return INVALID_INDEX;
}
auto i = invaug::SOCKET_BEGIN;
for (; i <= invaug::SOCKET_END; ++i) {
if (GetItem(i)) {
continue;
}
if (
augment_type == -1 ||
(
m_item->AugSlotType[i] &&
((1 << (m_item->AugSlotType[i] - 1)) & augment_type)
)
) {
break;
for (int16 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; ++slot_id) {
if (IsAugmentSlotAvailable(augment_type, slot_id)) {
return slot_id;
}
}
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
return INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon() || GetItem(slot)) {
return false;
}
if (
return (
(
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
RuleB(Items, AugmentItemAllowInvisibleAugments) ||
m_item->AugSlotVisible[slot]
)
) {
return true;
}
return false;
);
}
// Retrieve item inside container
@@ -910,24 +906,32 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQ::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
if (!m_item) {
return false;
}
/*if (m_ornamentidfile) // not implemented
return false;*/
if (m_attuned)
if (m_attuned) {
return false;
/*if (m_item->FVNoDrop != 0) // not implemented
return false;*/
if (m_item->NoDrop == 0)
}
if (RuleI(World, FVNoDropFlag) == FVNoDropFlagRule::Enabled && m_item->FVNoDrop == 0) {
return true;
}
if (m_item->NoDrop == 0) {
return false;
}
if (recurse) {
for (auto iter : m_contents) {
if (!iter.second)
for (auto iter: m_contents) {
if (!iter.second) {
continue;
}
if (!iter.second->IsDroppable(recurse))
if (!iter.second->IsDroppable(recurse)) {
return false;
}
}
}
@@ -1036,29 +1040,6 @@ void EQ::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQ::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
kills = m_evolveInfo->LvlKills[currentlevel - 1];
if (kills == 0)
kills = -1;
return kills;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
@@ -1292,7 +1273,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(uint8 against, bool augments) const
{
int64 damage = 0;
const auto item = GetItem();
@@ -1812,6 +1793,18 @@ std::vector<uint32> EQ::ItemInstance::GetAugmentIDs() const
return augments;
}
std::vector<std::string> EQ::ItemInstance::GetAugmentNames() const
{
std::vector<std::string> augment_names;
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
const auto augment = GetAugment(slot_id);
augment_names.push_back(augment ? augment->GetItem()->Name : "None");
}
return augment_names;
}
int EQ::ItemInstance::GetItemRegen(bool augments) const
{
int stat = 0;
@@ -1948,28 +1941,63 @@ int EQ::ItemInstance::GetItemSkillsStat(EQ::skills::SkillType skill, bool augmen
return stat;
}
//
// class EvolveInfo
//
EvolveInfo::EvolveInfo() {
// nothing here yet
void EQ::ItemInstance::AddGUIDToMap(uint64 existing_serial_number)
{
guids.emplace(existing_serial_number);
}
EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10) {
FirstItem = first;
MaxLvl = max;
AllKills = allkills;
LvlKills[0] = L2;
LvlKills[1] = L3;
LvlKills[2] = L4;
LvlKills[3] = L5;
LvlKills[4] = L6;
LvlKills[5] = L7;
LvlKills[6] = L8;
LvlKills[7] = L9;
LvlKills[8] = L10;
void EQ::ItemInstance::ClearGUIDMap()
{
guids.clear();
}
EvolveInfo::~EvolveInfo() {
bool EQ::ItemInstance::TransferOwnership(Database &db, const uint32 to_char_id) const
{
if (!to_char_id || !IsEvolving()) {
return false;
}
SetEvolveCharID(to_char_id);
CharacterEvolvingItemsRepository::UpdateCharID(db, GetEvolveUniqueID(), to_char_id);
return true;
}
uint32 EQ::ItemInstance::GetAugmentEvolveUniqueID(uint8 augment_index) const
{
if (!m_item || !m_item->IsClassCommon()) {
return 0;
}
const auto item = GetItem(augment_index);
if (item) {
return item->GetEvolveUniqueID();
}
return 0;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) const{
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQ::ItemInstance::SetEvolveEquipped(const bool in) const
{
if (!IsEvolving()) {
return;
}
m_evolving_details.equipped = in;
if (in && !GetTimers().contains("evolve")) {
SetTimer("evolve", RuleI(EvolvingItems, DelayUponEquipping));
return;
}
if (in) {
GetTimers().at("evolve").SetTimer(RuleI(EvolvingItems, DelayUponEquipping));
return;
}
GetTimers().at("evolve").Disable();
}
+60 -49
View File
@@ -23,6 +23,7 @@
#ifndef COMMON_ITEM_INSTANCE_H
#define COMMON_ITEM_INSTANCE_H
#include "evolving_items.h"
class ItemParse; // Parses item packets
@@ -34,6 +35,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include "../common/repositories/character_evolving_items_repository.h"
#include <map>
@@ -205,13 +207,9 @@ namespace EQ
bool IsDroppable(bool recurse = true) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
@@ -226,9 +224,6 @@ namespace EQ
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
@@ -236,8 +231,9 @@ namespace EQ
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
std::map<std::string, ::Timer>& GetTimers() const { return m_timers; }
void SetTimer(std::string name, uint32 time);
void SetTimer(std::string name, uint32 time) const;
void StopTimer(std::string name);
void ClearTimers();
@@ -265,7 +261,7 @@ namespace EQ
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageBody(uint8 against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
@@ -309,6 +305,37 @@ namespace EQ
int GetItemSkillsStat(EQ::skills::SkillType skill, bool augments = false) const;
uint32 GetItemGuildFavor() const;
std::vector<uint32> GetAugmentIDs() const;
std::vector<std::string> GetAugmentNames() const;
static void AddGUIDToMap(uint64 existing_serial_number);
static void ClearGUIDMap();
// evolving items stuff
CharacterEvolvingItemsRepository::CharacterEvolvingItems &GetEvolvingDetails() const { return m_evolving_details; }
int8 GetEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingLevel; } return false; }
bool IsEvolving() const { if (GetItem()) { return GetItem()->EvolvingItem; } return false; }
int8 GetMaxEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingMax; } return false; }
bool GetEvolveActivated() const { return m_evolving_details.activated ? true : false; }
bool GetEvolveEquipped() const { return m_evolving_details.equipped ? true : false; }
double GetEvolveProgression() const { return m_evolving_details.progression; }
uint64 GetEvolveUniqueID() const { return m_evolving_details.id; }
uint32 GetEvolveCharID() const { return m_evolving_details.character_id; }
uint32 GetEvolveItemID() const { return m_evolving_details.item_id; }
uint32 GetEvolveLoreID() const { if (GetItem()) { return GetItem()->EvolvingID; } return false; }
uint64 GetEvolveCurrentAmount() const { return m_evolving_details.current_amount; }
uint32 GetEvolveFinalItemID() const { return m_evolving_details.final_item_id; }
uint32 GetAugmentEvolveUniqueID(uint8 augment_index) const;
void SetEvolveEquipped(const bool in) const;
void SetEvolveActivated(const bool in) const { m_evolving_details.activated = in; }
void SetEvolveProgression(const double in) const { m_evolving_details.progression = in; }
void SetEvolveUniqueID(const uint64 in) const { m_evolving_details.id = in; }
void SetEvolveCharID(const uint32 in) const { m_evolving_details.character_id = in; }
void SetEvolveItemID(const uint32 in) const { m_evolving_details.item_id = in; }
void SetEvolveCurrentAmount(const uint64 in) const { m_evolving_details.current_amount = in; }
void SetEvolveAddToCurrentAmount(const uint64 in) const { m_evolving_details.current_amount += in; }
void SetEvolveFinalItemID(const uint32 in) const { m_evolving_details.final_item_id = in; }
bool TransferOwnership(Database& db, const uint32 to_char_id) const;
void CalculateEvolveProgression() const { m_evolving_details.progression = evolving_items_manager.CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
protected:
//////////////////////////
@@ -321,48 +348,32 @@ namespace EQ
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
const ItemData* m_item {nullptr}; // Ptr to item data
int16 m_charges {0}; // # of charges for chargeable items
uint32 m_price {0}; // Bazaar /trader price
uint32 m_color {0};
uint32 m_merchantslot {0};
int16 m_currentslot {0};
bool m_attuned {false};
int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp {0};
int8 m_evolveLvl {0};
bool m_activated {false};
ItemData* m_scaledItem {nullptr};
::EvolveInfo* m_evolveInfo {nullptr};
bool m_scaling {false};
uint32 m_ornamenticon {0};
uint32 m_ornamentidfile {0};
uint32 m_new_id_file {0};
uint32 m_ornament_hero_model {0};
uint32 m_recast_timestamp {0};
int m_task_delivered_count {0};
ItemInstTypes m_use_type{ItemInstNormal};// Usage type for item
const ItemData * m_item{nullptr}; // Ptr to item data
int16 m_charges{0}; // # of charges for chargeable items
uint32 m_price{0}; // Bazaar /trader price
uint32 m_color{0};
uint32 m_merchantslot{0};
int16 m_currentslot{0};
bool m_attuned{false};
int32 m_merchantcount{1};//number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber{0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp{0};
int8 m_evolveLvl{0};
ItemData * m_scaledItem{nullptr};
bool m_scaling{false};
uint32 m_ornamenticon{0};
uint32 m_ornamentidfile{0};
uint32 m_new_id_file{0};
uint32 m_ornament_hero_model{0};
uint32 m_recast_timestamp{0};
int m_task_delivered_count{0};
mutable CharacterEvolvingItemsRepository::CharacterEvolvingItems m_evolving_details{};
// Items inside of this item (augs or contents) {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
std::map<std::string, ::Timer> m_timers {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
mutable std::map<std::string, ::Timer> m_timers {};
};
}
class EvolveInfo {
public:
friend class EQ::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
#endif /*COMMON_ITEM_INSTANCE_H*/
+1
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@@ -25,6 +25,7 @@ struct LootItem {
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint32 lootdrop_id; // required for zone state referencing
};
typedef std::list<LootItem*> LootItems;
+220
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@@ -0,0 +1,220 @@
#ifndef EQEMU_KSM_HPP
#define EQEMU_KSM_HPP
#include "../eqemu_logsys.h"
#include <iostream>
#include <vector>
#include <cstring>
#ifdef _WIN32
#include <malloc.h> // For _aligned_malloc, _aligned_free
#include <windows.h>
#else
#include <sys/mman.h> // For madvise
#include <unistd.h> // For sysconf, sbrk
#endif
// Page-aligned allocator for std::vector
template <typename T>
class PageAlignedAllocator {
public:
using value_type = T;
PageAlignedAllocator() noexcept = default;
template <typename U>
PageAlignedAllocator(const PageAlignedAllocator<U>&) noexcept {}
T* allocate(std::size_t n) {
void* ptr = nullptr;
size_t size = n * sizeof(T);
#ifdef _WIN32
// Simply allocate memory without alignment
ptr = malloc(size);
if (!ptr) throw std::bad_alloc();
#else
size_t alignment = getPageSize(); // Get the system's page size
if (posix_memalign(&ptr, alignment, size) != 0) {
throw std::bad_alloc();
}
#endif
return static_cast<T*>(ptr);
}
void deallocate(T* p, std::size_t) noexcept {
free(p);
}
private:
size_t getPageSize() const
{
#ifdef _WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwPageSize; // Page size in bytes
#else
return static_cast<size_t>(sysconf(_SC_PAGESIZE));
#endif
};
};
template <typename T, typename U>
bool operator==(const PageAlignedAllocator<T>&, const PageAlignedAllocator<U>&) noexcept {
return true;
}
template <typename T, typename U>
bool operator!=(const PageAlignedAllocator<T>&, const PageAlignedAllocator<U>&) noexcept {
return false;
}
// Kernel Samepage Merging (KSM) functionality
namespace KSM {
#ifdef _WIN32
// Windows-specific placeholder functions (no-op)
inline void CheckPageAlignment(void* ptr) {
}
inline void* AllocatePageAligned(size_t size) {
return memset(malloc(size), 0, size);
}
inline void MarkMemoryForKSM(void* start, size_t size) {
}
inline void AlignHeapToPageBoundary() {
}
inline void* MarkHeapStart() {
return nullptr;
}
inline size_t MeasureHeapUsage(void* start) {
return 0;
}
#else
// Linux-specific functionality
inline void CheckPageAlignment(void* ptr) {
size_t page_size = sysconf(_SC_PAGESIZE);
if (reinterpret_cast<uintptr_t>(ptr) % page_size == 0) {
LogKSMDetail("Memory is page-aligned [{}]", ptr);
} else {
LogKSMDetail("Memory is NOT page-aligned [{}]", ptr);
}
}
inline void* AllocatePageAligned(size_t size) {
size_t page_size = sysconf(_SC_PAGESIZE);
void* aligned_ptr = nullptr;
if (posix_memalign(&aligned_ptr, page_size, size) != 0) {
LogKSM("Failed to allocate page-aligned memory on Linux. page_size [{}] size [{}] bytes", page_size, size);
}
std::memset(aligned_ptr, 0, size);
return aligned_ptr;
}
inline void MarkMemoryForKSM(void* start, size_t size) {
if (madvise(start, size, MADV_MERGEABLE) == 0) {
LogKSM("Marked memory for KSM | start [{}] size [{}] bytes", start, size);
} else {
perror("madvise failed");
}
}
inline void AlignHeapToPageBoundary() {
size_t page_size = sysconf(_SC_PAGESIZE);
if (page_size == 0) {
LogKSM("Failed to retrieve page size SC_PAGESIZE [{}]", page_size);
return;
}
void* current_break = sbrk(0);
if (current_break == (void*)-1) {
LogKSM("Failed to retrieve the current program break");
return;
}
uintptr_t current_address = reinterpret_cast<uintptr_t>(current_break);
size_t misalignment = current_address % page_size;
if (misalignment != 0) {
size_t adjustment = page_size - misalignment;
if (sbrk(adjustment) == (void*)-1) {
LogKSM("Failed to align heap to page boundary. adjustment [{}] bytes", adjustment);
return;
}
}
LogKSMDetail("Heap aligned to next page boundary. Current break [{}]", sbrk(0));
}
inline void* MarkHeapStart() {
void* current_pos = sbrk(0);
AlignHeapToPageBoundary();
return current_pos;
}
inline size_t MeasureHeapUsage(void* start) {
void* current_break = sbrk(0);
return static_cast<char*>(current_break) - static_cast<char*>(start);
}
#endif
inline size_t getPageSize()
{
#ifdef _WIN32
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
return sysInfo.dwPageSize; // Page size in bytes
#else
return static_cast<size_t>(sysconf(_SC_PAGESIZE)); // POSIX page size
#endif
};
template <typename T>
inline void PageAlignVectorAligned(std::vector<T, PageAlignedAllocator<T>>& vec) {
if (vec.empty()) {
return;
}
size_t page_size = getPageSize();
void* start = vec.data();
size_t size = vec.size() * sizeof(T);
// Check if the memory is page-aligned
if (reinterpret_cast<std::uintptr_t>(start) % page_size != 0) {
// Allocate a new aligned vector
std::vector<T, PageAlignedAllocator<T>> aligned_vec(vec.get_allocator());
aligned_vec.reserve(vec.capacity()); // Match capacity to avoid reallocation during copy
// Copy elements from the original vector
aligned_vec.insert(aligned_vec.end(), vec.begin(), vec.end());
// Swap the aligned vector with the original vector
vec.swap(aligned_vec);
// Clear the temporary aligned vector to free its memory
aligned_vec.clear();
// Verify the new alignment
start = vec.data();
if (reinterpret_cast<std::uintptr_t>(start) % page_size != 0) {
throw std::runtime_error("Failed to align vector memory to page boundaries.");
}
LogKSMDetail("Vector reallocated to ensure page alignment. start [{}] size [{}] bytes", start, size);
} else {
LogKSMDetail("Vector is already page-aligned. start [{}] size [{}] bytes", start, size);
}
#ifndef _WIN32
// Mark memory for KSM (only on non-Windows systems)
MarkMemoryForKSM(start, size);
#endif
}
}
#endif // EQEMU_KSM_HPP
+600
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@@ -0,0 +1,600 @@
#include "mysql_stmt.h"
#include "eqemu_logsys.h"
#include "mutex.h"
#include "timer.h"
#include <charconv>
namespace mysql
{
void PreparedStmt::StmtDeleter::operator()(MYSQL_STMT* stmt) noexcept
{
// The connection must be locked when closing the stmt to avoid mysql errors
// in case another thread tries to use it during the close. If the mutex is
// changed to one that throws then exceptions need to be caught here.
LockMutex lock(mutex);
mysql_stmt_close(stmt);
}
PreparedStmt::PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts)
: m_stmt(mysql_stmt_init(&mysql), { mutex }), m_query(std::move(query)), m_mutex(mutex), m_options(opts)
{
LockMutex lock(m_mutex);
if (mysql_stmt_prepare(m_stmt.get(), m_query.c_str(), static_cast<unsigned long>(m_query.size())) != 0)
{
ThrowError(fmt::format("Prepare error: {}", GetStmtError()));
}
m_params.resize(mysql_stmt_param_count(m_stmt.get()));
m_inputs.resize(m_params.size());
}
void PreparedStmt::ThrowError(const std::string& error)
{
LogMySQLError("{}", error);
throw std::runtime_error(error);
}
std::string PreparedStmt::GetStmtError()
{
auto err = mysql_stmt_errno(m_stmt.get());
auto str = mysql_stmt_error(m_stmt.get());
return fmt::format("({}) [{}] for query [{}]", err, str, m_query);
}
template <typename T>
void PreparedStmt::BindInput(size_t index, T value)
{
if (index >= m_inputs.size())
{
ThrowError(fmt::format("Cannot bind input, index {} out of range", index));
}
impl::Bind& arg = m_inputs[index];
arg.is_null = std::is_same_v<T, std::nullptr_t>;
MYSQL_BIND& bind = m_params[index];
bind.is_unsigned = std::is_unsigned_v<T>;
bind.is_null = &arg.is_null;
bind.length = &arg.length;
auto old_type = bind.buffer_type;
if constexpr (std::is_arithmetic_v<T>)
{
if (arg.buffer.size() < sizeof(T))
{
arg.buffer.resize(std::max(sizeof(T), sizeof(int64_t)));
bind.buffer = arg.buffer.data();
m_need_bind = true;
}
memcpy(arg.buffer.data(), &value, sizeof(T));
}
if constexpr (std::is_same_v<T, int8_t> || std::is_same_v<T, uint8_t> || std::is_same_v<T, bool>)
{
bind.buffer_type = MYSQL_TYPE_TINY;
}
else if constexpr (std::is_same_v<T, int16_t> || std::is_same_v<T, uint16_t>)
{
bind.buffer_type = MYSQL_TYPE_SHORT;
}
else if constexpr (std::is_same_v<T, int32_t> || std::is_same_v<T, uint32_t>)
{
bind.buffer_type = MYSQL_TYPE_LONG;
}
else if constexpr (std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t>)
{
bind.buffer_type = MYSQL_TYPE_LONGLONG;
}
else if constexpr (std::is_same_v<T, float>)
{
bind.buffer_type = MYSQL_TYPE_FLOAT;
}
else if constexpr (std::is_same_v<T, double>)
{
bind.buffer_type = MYSQL_TYPE_DOUBLE;
}
else if constexpr (std::is_same_v<T, std::string_view>)
{
bind.buffer_type = MYSQL_TYPE_STRING;
if (arg.buffer.empty() || arg.buffer.size() < value.size())
{
arg.buffer.resize(static_cast<size_t>((value.size() + 1) * 1.5));
bind.buffer = arg.buffer.data();
bind.buffer_length = static_cast<unsigned long>(arg.buffer.size());
m_need_bind = true;
}
std::copy(value.begin(), value.end(), arg.buffer.begin());
arg.length = static_cast<unsigned long>(value.size());
}
else if constexpr (!std::is_same_v<T, std::nullptr_t>)
{
static_assert(false_v<T>, "Cannot bind unsupported type");
}
if (old_type != bind.buffer_type)
{
m_need_bind = true;
}
}
void PreparedStmt::BindInput(size_t index, const char* str)
{
BindInput(index, std::string_view(str));
}
void PreparedStmt::BindInput(size_t index, const std::string& str)
{
BindInput(index, std::string_view(str));
}
StmtResult PreparedStmt::Execute()
{
CheckArgs(0);
return DoExecute();
}
StmtResult PreparedStmt::Execute(const std::vector<param_t>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
std::visit([&](const auto& arg) { BindInput(i, arg); }, args[i]);
}
return DoExecute();
}
template <typename T>
StmtResult PreparedStmt::Execute(const std::vector<T>& args)
{
CheckArgs(args.size());
for (size_t i = 0; i < args.size(); ++i)
{
BindInput(i, args[i]);
}
return DoExecute();
}
void PreparedStmt::CheckArgs(size_t argc)
{
if (argc != m_params.size())
{
ThrowError(fmt::format("Bad arg count (got {}, expected {}) for [{}]", argc, m_params.size(), m_query));
}
}
StmtResult PreparedStmt::DoExecute()
{
BenchTimer timer;
LockMutex lock(m_mutex);
if (m_need_bind && mysql_stmt_bind_param(m_stmt.get(), m_params.data()) != 0)
{
ThrowError(fmt::format("Bind param error: {}", GetStmtError()));
}
m_need_bind = false;
if (mysql_stmt_execute(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Execute error: {}", GetStmtError()));
}
my_bool attr = m_options.use_max_length;
mysql_stmt_attr_set(m_stmt.get(), STMT_ATTR_UPDATE_MAX_LENGTH, &attr);
if (m_options.buffer_results && mysql_stmt_store_result(m_stmt.get()) != 0)
{
ThrowError(fmt::format("Store result error: {}", GetStmtError()));
}
// Result buffers are bound on first execute and re-used if needed
if (m_results.empty())
{
BindResults();
}
StmtResult res(m_stmt.get(), m_results.size());
if (m_results.empty())
{
LogMySQLQuery("{} -- ({} row(s) affected) ({:.6f}s)", m_query, res.RowsAffected(), timer.elapsed());
}
else
{
LogMySQLQuery("{} -- ({} row(s) returned) ({:.6f}s)", m_query, res.RowCount(), timer.elapsed());
}
return res;
}
void PreparedStmt::BindResults()
{
MYSQL_RES* res = mysql_stmt_result_metadata(m_stmt.get());
if (!res)
{
return; // did not produce a result set
}
MYSQL_FIELD* fields = mysql_fetch_fields(res);
m_columns.resize(mysql_num_fields(res));
m_results.resize(m_columns.size());
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
MYSQL_BIND& bind = m_results[i];
col.index = i;
col.name = fields[i].name;
col.buffer_type = fields[i].type;
col.is_unsigned = (fields[i].flags & UNSIGNED_FLAG) != 0;
col.buffer.resize(GetResultBufferSize(fields[i]));
bind.buffer_type = col.buffer_type;
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
bind.is_unsigned = col.is_unsigned;
bind.is_null = &col.is_null;
bind.length = &col.length;
bind.error = &col.error;
}
mysql_free_result(res);
if (!m_results.empty() && mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Bind result error: {}", GetStmtError()));
}
}
int PreparedStmt::GetResultBufferSize(const MYSQL_FIELD& field) const
{
switch (field.type)
{
case MYSQL_TYPE_TINY:
return sizeof(int8_t);
case MYSQL_TYPE_SHORT:
return sizeof(int16_t);
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return sizeof(int32_t);
case MYSQL_TYPE_LONGLONG:
return sizeof(int64_t);
case MYSQL_TYPE_FLOAT:
return sizeof(float);
case MYSQL_TYPE_DOUBLE:
return sizeof(double);
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return sizeof(MYSQL_TIME);
default: // if max_length is unavailable for strings buffers are resized on fetch
return field.max_length + 1; // ensure valid buffer created
}
}
StmtRow PreparedStmt::Fetch()
{
StmtRow row;
if (!m_columns.empty())
{
int rc = mysql_stmt_fetch(m_stmt.get());
if (rc == 1)
{
ThrowError(fmt::format("Fetch error: {}", GetStmtError()));
}
if (rc != MYSQL_NO_DATA)
{
if (rc == MYSQL_DATA_TRUNCATED)
{
FetchTruncated();
}
row = StmtRow(m_columns);
}
}
return row;
}
void PreparedStmt::FetchTruncated()
{
for (int i = 0; i < static_cast<int>(m_columns.size()); ++i)
{
impl::BindColumn& col = m_columns[i].m_col;
if (col.error)
{
MYSQL_BIND& bind = m_results[i];
col.buffer.resize(static_cast<size_t>(col.length * 1.5));
bind.buffer = col.buffer.data();
bind.buffer_length = static_cast<unsigned long>(col.buffer.size());
mysql_stmt_fetch_column(m_stmt.get(), &bind, i, 0);
}
}
if (mysql_stmt_bind_result(m_stmt.get(), m_results.data()) != 0)
{
ThrowError(fmt::format("Fetch rebind result error: {}", GetStmtError()));
}
}
// ---------------------------------------------------------------------------
StmtResult::StmtResult(MYSQL_STMT* stmt, size_t columns)
{
m_num_cols = static_cast<int>(columns);
m_num_rows = mysql_stmt_num_rows(stmt); // requires buffered results
m_affected = mysql_stmt_affected_rows(stmt);
m_insert_id = mysql_stmt_insert_id(stmt);
}
// ---------------------------------------------------------------------------
const StmtColumn* StmtRow::GetColumn(size_t index) const
{
return index < m_columns.size() ? &m_columns[index] : nullptr;
}
const StmtColumn* StmtRow::GetColumn(std::string_view name) const
{
auto it = std::ranges::find_if(m_columns,
[name](const StmtColumn& col) { return col.Name() == name; });
return it != m_columns.end() ? &(*it) : nullptr;
}
std::optional<std::string> StmtRow::operator[](size_t index) const
{
return GetStr(index);
}
std::optional<std::string> StmtRow::operator[](std::string_view name) const
{
return GetStr(name);
}
std::optional<std::string> StmtRow::GetStr(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->GetStr() : std::nullopt;
}
std::optional<std::string> StmtRow::GetStr(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->GetStr() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(size_t index) const
{
const StmtColumn* col = GetColumn(index);
return col ? col->Get<T>() : std::nullopt;
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtRow::Get(std::string_view name) const
{
const StmtColumn* col = GetColumn(name);
return col ? col->Get<T>() : std::nullopt;
}
// ---------------------------------------------------------------------------
static time_t MakeTime(const MYSQL_TIME& mt)
{
// buffer mt given in mysql session time zone (assumes local)
std::tm tm{};
tm.tm_year = mt.year - 1900;
tm.tm_mon = mt.month - 1;
tm.tm_mday = mt.day;
tm.tm_hour = mt.hour;
tm.tm_min = mt.minute;
tm.tm_sec = mt.second;
tm.tm_isdst = -1;
return std::mktime(&tm);
}
static int MakeSeconds(const MYSQL_TIME& mt)
{
return (mt.neg ? -1 : 1) * static_cast<int>(mt.hour * 3600 + mt.minute * 60 + mt.second);
}
static uint64_t MakeBits(std::span<const uint8_t> data)
{
// byte stream for bits is in big endian
uint64_t bits = 0;
for (size_t i = 0; i < data.size() && i < sizeof(uint64_t); ++i)
{
bits |= static_cast<uint64_t>(data[data.size() - i - 1] & 0xff) << (i * 8);
}
return bits;
}
template <typename T>
concept has_from_chars = requires (const char* first, const char* last, T value)
{
std::from_chars(first, last, value);
};
template <typename T>
static T FromString(std::string_view sv)
{
if constexpr (std::is_same_v<T, bool>)
{
// return false for empty (zero-length) strings
return !sv.empty();
}
else if constexpr (std::is_same_v<T, float> && !has_from_chars<T>)
{
return std::strtof(std::string(sv).c_str(), nullptr);
}
else if constexpr (std::is_same_v<T, double> && !has_from_chars<T>)
{
return std::strtod(std::string(sv).c_str(), nullptr);
}
else
{
// non numbers return a zero initialized T (could return nullopt instead)
T value = {};
std::from_chars(sv.data(), sv.data() + sv.size(), value);
return value;
}
}
static std::string FormatTime(enum_field_types type, const MYSQL_TIME& mt)
{
switch (type)
{
case MYSQL_TYPE_TIME: // hhh:mm:ss '-838:59:59' to '838:59:59'
return fmt::format("{}{:02d}:{:02d}:{:02d}", mt.neg ? "-" : "", mt.hour, mt.minute, mt.second);
case MYSQL_TYPE_DATE: // YYYY-MM-DD '1000-01-01' to '9999-12-31'
return fmt::format("{}-{:02d}-{:02d}", mt.year, mt.month, mt.day);
case MYSQL_TYPE_DATETIME: // YYYY-MM-DD hh:mm:ss '1000-01-01 00:00:00' to '9999-12-31 23:59:59'
case MYSQL_TYPE_TIMESTAMP: // YYYY-MM-DD hh:mm:ss '1970-01-01 00:00:01' UTC to '2038-01-19 03:14:07' UTC
return fmt::format("{}-{:02d}-{:02d} {:02d}:{:02d}:{:02d}", mt.year, mt.month, mt.day, mt.hour, mt.minute, mt.second);
default:
return std::string();
}
}
std::optional<std::string_view> StmtColumn::GetStrView() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string_view>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
std::optional<std::string> StmtColumn::GetStr() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint8_t>()).c_str() : fmt::format_int(BitCast<int8_t>()).c_str();
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint16_t>()).c_str() : fmt::format_int(BitCast<int16_t>()).c_str();
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint32_t>()).c_str() : fmt::format_int(BitCast<int32_t>()).c_str();
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? fmt::format_int(BitCast<uint64_t>()).c_str() : fmt::format_int(BitCast<int64_t>()).c_str();
case MYSQL_TYPE_FLOAT:
return fmt::format("{}", BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return fmt::format("{}", BitCast<double>());
case MYSQL_TYPE_TIME:
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP:
return FormatTime(m_col.buffer_type, BitCast<MYSQL_TIME>());
case MYSQL_TYPE_BIT:
return fmt::format_int(*Get<uint64_t>()).c_str();
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return std::make_optional<std::string>(reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length);
default:
return std::nullopt;
}
}
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> StmtColumn::Get() const
{
if (m_col.is_null)
{
return std::nullopt;
}
switch (m_col.buffer_type)
{
case MYSQL_TYPE_TINY:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint8_t>()) : static_cast<T>(BitCast<int8_t>());
case MYSQL_TYPE_SHORT:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint16_t>()) : static_cast<T>(BitCast<int16_t>());
case MYSQL_TYPE_INT24:
case MYSQL_TYPE_LONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint32_t>()) : static_cast<T>(BitCast<int32_t>());
case MYSQL_TYPE_LONGLONG:
return m_col.is_unsigned ? static_cast<T>(BitCast<uint64_t>()) : static_cast<T>(BitCast<int64_t>());
case MYSQL_TYPE_FLOAT:
return static_cast<T>(BitCast<float>());
case MYSQL_TYPE_DOUBLE:
return static_cast<T>(BitCast<double>());
case MYSQL_TYPE_TIME: // return as total seconds
return static_cast<T>(MakeSeconds(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_DATE:
case MYSQL_TYPE_DATETIME:
case MYSQL_TYPE_TIMESTAMP: // return as epoch timestamp
return static_cast<T>(MakeTime(BitCast<MYSQL_TIME>()));
case MYSQL_TYPE_BIT:
return static_cast<T>(MakeBits({ m_col.buffer.data(), m_col.length }));
case MYSQL_TYPE_NEWDECIMAL:
case MYSQL_TYPE_TINY_BLOB:
case MYSQL_TYPE_MEDIUM_BLOB:
case MYSQL_TYPE_LONG_BLOB:
case MYSQL_TYPE_BLOB:
case MYSQL_TYPE_VAR_STRING:
case MYSQL_TYPE_STRING:
return FromString<T>({ reinterpret_cast<const char*>(m_col.buffer.data()), m_col.length });
default:
return std::nullopt;
}
}
// ---------------------------------------------------------------------------
// explicit template instantiations for supported types
template void PreparedStmt::BindInput(size_t, std::string_view);
template void PreparedStmt::BindInput(size_t, std::nullptr_t);
template StmtResult PreparedStmt::Execute(const std::vector<std::string_view>&);
template StmtResult PreparedStmt::Execute(const std::vector<std::string>&);
template StmtResult PreparedStmt::Execute(const std::vector<const char*>&);
#define INSTANTIATE(T) \
template void PreparedStmt::BindInput(size_t, T); \
template StmtResult PreparedStmt::Execute(const std::vector<T>&); \
template std::optional<T> StmtRow::Get(size_t) const; \
template std::optional<T> StmtRow::Get(std::string_view) const; \
template std::optional<T> StmtColumn::Get() const;
INSTANTIATE(bool);
INSTANTIATE(int8_t);
INSTANTIATE(uint8_t);
INSTANTIATE(int16_t);
INSTANTIATE(uint16_t);
INSTANTIATE(int32_t);
INSTANTIATE(uint32_t);
INSTANTIATE(int64_t);
INSTANTIATE(uint64_t);
INSTANTIATE(float);
INSTANTIATE(double);
} // namespace mysql
+221
View File
@@ -0,0 +1,221 @@
#pragma once
#include "mysql.h"
#include <cassert>
#include <cstring>
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
class Mutex;
namespace mysql
{
// support MySQL 8.0.1+ API which removed the my_bool type
#if !defined(MARIADB_VERSION_ID) && MYSQL_VERSION_ID >= 80001
using my_bool = bool;
#endif
template <typename>
inline constexpr bool false_v = false;
namespace impl
{
struct Bind
{
std::vector<uint8_t> buffer;
unsigned long length = 0;
my_bool is_null = false;
my_bool error = false;
};
struct BindColumn : Bind
{
int index = 0;
std::string name;
bool is_unsigned = false;
enum_field_types buffer_type = {};
};
} // namespace impl
// ---------------------------------------------------------------------------
struct StmtOptions
{
// Enable buffering (storing) entire result set after executing a statement
bool buffer_results = true;
// Enable MySQL to update max_length of fields in execute result set (requires buffering)
bool use_max_length = true;
};
// ---------------------------------------------------------------------------
// Holds ownership of bound column value buffer
class StmtColumn
{
public:
int Index() const { return m_col.index; }
bool IsNull() const { return m_col.is_null; }
bool IsUnsigned() const { return m_col.is_unsigned; }
enum_field_types Type() const { return m_col.buffer_type; }
const std::string& Name() const { return m_col.name; }
// Get view of column value buffer
std::span<const uint8_t> GetBuf() const { return { m_col.buffer.data(), m_col.length }; }
// Get view of column string value. Returns nullopt if value is NULL or not a string
std::optional<std::string_view> GetStrView() const;
// Get column value as string. Returns nullopt if value is NULL or field type unsupported
std::optional<std::string> GetStr() const;
// Get column value as numeric T. Returns nullopt if value NULL or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get() const;
private:
// uses memcpy for type punning buffer data to avoid UB with strict aliasing
template <typename T>
T BitCast() const
{
T val;
assert(sizeof(T) == m_col.length);
memcpy(&val, m_col.buffer.data(), sizeof(T));
return val;
}
friend class PreparedStmt; // access to allocate and bind buffers
friend class StmtResult; // access to resize truncated buffers
impl::BindColumn m_col;
};
// ---------------------------------------------------------------------------
// Provides a non-owning view of PreparedStmt column value buffers
// Evaluates false if it does not contain a valid row
class StmtRow
{
public:
StmtRow() = default;
StmtRow(std::span<const StmtColumn> columns) : m_columns(columns) {};
explicit operator bool() const noexcept { return !m_columns.empty(); }
int ColumnCount() const { return static_cast<int>(m_columns.size()); }
const StmtColumn* GetColumn(size_t index) const;
const StmtColumn* GetColumn(std::string_view name) const;
// Get specified column value as string
// Returns nullopt if column invalid, value is NULL, or field type unsupported
std::optional<std::string> operator[](size_t index) const;
std::optional<std::string> operator[](std::string_view name) const;
std::optional<std::string> GetStr(size_t index) const;
std::optional<std::string> GetStr(std::string_view name) const;
// Get specified column value as numeric T
// Returns nullopt if column invalid, value is NULL, or field type unsupported
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(size_t index) const;
template <typename T> requires std::is_arithmetic_v<T>
std::optional<T> Get(std::string_view name) const;
auto begin() const { return m_columns.begin(); }
auto end() const { return m_columns.end(); }
private:
std::span<const StmtColumn> m_columns;
};
// ---------------------------------------------------------------------------
// Result meta data for an executed prepared statement
class StmtResult
{
public:
StmtResult() = default;
StmtResult(MYSQL_STMT* stmt, size_t columns);
int ColumnCount() const { return m_num_cols; }
uint64_t RowCount() const { return m_num_rows; }
uint64_t RowsAffected() const { return m_affected; }
uint64_t LastInsertID() const { return m_insert_id; }
private:
int m_num_cols = 0;
uint64_t m_num_rows = 0;
uint64_t m_affected = 0;
uint64_t m_insert_id = 0;
};
// ---------------------------------------------------------------------------
class PreparedStmt
{
public:
// Supported argument types for execute
using param_t = std::variant<int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t,
int64_t, uint64_t, float, double, bool, std::string_view, std::nullptr_t>;
PreparedStmt() = delete;
PreparedStmt(MYSQL& mysql, std::string query, Mutex* mutex, StmtOptions opts = {});
const std::string& GetQuery() const { return m_query; }
StmtOptions GetOptions() const { return m_options; }
void SetOptions(StmtOptions options) { m_options = options; }
void FreeResult() { mysql_stmt_free_result(m_stmt.get()); }
// Execute the prepared statement with specified arguments
// Throws exception on error
template <typename T>
StmtResult Execute(const std::vector<T>& args);
StmtResult Execute(const std::vector<param_t>& args);
StmtResult Execute();
// Fetch the next row into column buffers (overwrites previous row values)
// Return value evaluates false if no more rows to fetch
// Throws exception on error
StmtRow Fetch();
private:
void CheckArgs(size_t argc);
StmtResult DoExecute();
void BindResults();
void FetchTruncated();
int GetResultBufferSize(const MYSQL_FIELD& field) const;
void ThrowError(const std::string& error);
std::string GetStmtError();
// bind an input value to a query parameter by index
template <typename T>
void BindInput(size_t index, T value);
void BindInput(size_t index, const char* str);
void BindInput(size_t index, const std::string& str);
struct StmtDeleter
{
Mutex* mutex = nullptr;
void operator()(MYSQL_STMT* stmt) noexcept;
};
private:
std::unique_ptr<MYSQL_STMT, StmtDeleter> m_stmt;
std::vector<MYSQL_BIND> m_params; // input binds
std::vector<MYSQL_BIND> m_results; // result binds
std::vector<impl::Bind> m_inputs; // execute buffers (addresses bound)
std::vector<StmtColumn> m_columns; // fetch buffers (addresses bound)
std::string m_query;
StmtOptions m_options = {};
bool m_need_bind = true;
Mutex* m_mutex = nullptr; // connection mutex
};
} // namespace mysql
+215 -137
View File
@@ -1,12 +1,16 @@
#include "daybreak_connection.h"
#include "../event/event_loop.h"
#include "../event/task.h"
#include "../data_verification.h"
#include "crc32.h"
#include "../eqemu_logsys.h"
#include <zlib.h>
#include <fmt/format.h>
#include <sstream>
// observed client receive window is 300 packets, 140KB
constexpr size_t MAX_CLIENT_RECV_PACKETS_PER_WINDOW = 300;
constexpr size_t MAX_CLIENT_RECV_BYTES_PER_WINDOW = 140 * 1024;
// buffer pools
SendBufferPool send_buffer_pool;
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
{
@@ -53,16 +57,22 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_addr("0.0.0.0", m_options.port, &recv_addr);
int rc = uv_udp_bind(&m_socket, (const struct sockaddr *)&recv_addr, UV_UDP_REUSEADDR);
rc = uv_udp_recv_start(&m_socket,
[](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
memset(buf->base, 0, suggested_size);
buf->len = suggested_size;
},
rc = uv_udp_recv_start(
&m_socket,
[](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
},
[](uv_udp_t* handle, ssize_t nread, const uv_buf_t* buf, const struct sockaddr* addr, unsigned flags) {
DaybreakConnectionManager *c = (DaybreakConnectionManager*)handle->data;
if (nread < 0 || addr == nullptr) {
delete[] buf->base;
return;
}
@@ -70,7 +80,10 @@ void EQ::Net::DaybreakConnectionManager::Attach(uv_loop_t *loop)
uv_ip4_name((const sockaddr_in*)addr, endpoint, 16);
auto port = ntohs(((const sockaddr_in*)addr)->sin_port);
c->ProcessPacket(endpoint, port, buf->base, nread);
delete[] buf->base;
if (buf->len > 65536) {
delete[] buf->base;
}
});
m_attached = loop;
@@ -310,7 +323,7 @@ EQ::Net::DaybreakConnection::DaybreakConnection(DaybreakConnectionManager *owner
m_last_session_stats = Clock::now();
m_outgoing_budget = owner->m_options.outgoing_data_rate;
LogNetcode("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("New session [{}] with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
//new connection made as client
@@ -342,16 +355,16 @@ EQ::Net::DaybreakConnection::~DaybreakConnection()
void EQ::Net::DaybreakConnection::Close()
{
if (m_status == StatusConnected) {
if (m_status != StatusDisconnected && m_status != StatusDisconnecting) {
FlushBuffer();
SendDisconnect();
}
if (m_status != StatusDisconnecting) {
m_close_time = Clock::now();
ChangeStatus(StatusDisconnecting);
}
else {
ChangeStatus(StatusDisconnecting);
}
ChangeStatus(StatusDisconnecting);
}
void EQ::Net::DaybreakConnection::QueuePacket(Packet &p)
@@ -634,7 +647,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
p.PutSerialize(0, reply);
InternalSend(p);
LogNetcode("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
LogNetClient("[OP_SessionRequest] Session [{}] started with encode key [{}]", m_connect_code, HostToNetwork(m_encode_key));
}
break;
@@ -653,7 +666,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
m_max_packet_size = reply.max_packet_size;
ChangeStatus(StatusConnected);
LogNetcode(
LogNetClient(
"[OP_SessionResponse] Session [{}] refresh with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -782,7 +795,7 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
SendDisconnect();
}
LogNetcode(
LogNetClient(
"[OP_SessionDisconnect] Session [{}] disconnect with encode key [{}]",
m_connect_code,
HostToNetwork(m_encode_key)
@@ -852,7 +865,7 @@ bool EQ::Net::DaybreakConnection::ValidateCRC(Packet &p)
}
if (p.Length() < (size_t)m_crc_bytes) {
LogNetcode("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
LogNetClient("Session [{}] ignored packet (crc bytes invalid on session)", m_connect_code);
return false;
}
@@ -1043,7 +1056,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
return;
}
static uint8_t new_buffer[4096];
static thread_local uint8_t new_buffer[4096];
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
@@ -1064,7 +1077,7 @@ void EQ::Net::DaybreakConnection::Decompress(Packet &p, size_t offset, size_t le
void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t length)
{
uint8_t new_buffer[2048] = { 0 };
static thread_local uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
bool send_uncompressed = true;
@@ -1097,69 +1110,130 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
return;
}
auto resends = 0;
auto now = Clock::now();
auto s = &m_streams[stream];
for (auto &entry : s->sent_packets) {
auto time_since_last_send = std::chrono::duration_cast<std::chrono::milliseconds>(now - entry.second.last_sent);
if (entry.second.times_resent == 0) {
if ((size_t)time_since_last_send.count() > entry.second.resend_delay) {
auto &p = entry.second.packet;
if (p.Length() >= DaybreakHeader::size()) {
if (p.GetInt8(0) == 0 && p.GetInt8(1) >= OP_Fragment && p.GetInt8(1) <= OP_Fragment4) {
m_stats.resent_fragments++;
}
else {
m_stats.resent_full++;
}
}
else {
m_stats.resent_full++;
}
m_stats.resent_packets++;
if (m_streams[stream].sent_packets.empty()) {
return;
}
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
m_resend_packets_sent = 0;
m_resend_bytes_sent = 0;
auto now = Clock::now(); // Current time
auto s = &m_streams[stream];
// Get a reference resend delay (assume first packet represents the typical case)
if (!s->sent_packets.empty()) {
// Check if the first packet has timed out
auto &first_packet = s->sent_packets.begin()->second;
auto time_since_first_sent = std::chrono::duration_cast<std::chrono::milliseconds>(now - first_packet.first_sent).count();
if (time_since_first_sent >= m_owner->m_options.resend_timeout) {
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
auto first_sent_ms = std::chrono::duration_cast<std::chrono::milliseconds>(first_packet.first_sent.time_since_epoch()).count();
LogNetClient(
"Closing connection for m_endpoint [{}] m_port [{}] time_since_first_sent [{}] >= m_owner->m_options.resend_timeout [{}] now [{}] first_packet.first_sent [{}]",
m_endpoint,
m_port,
time_since_first_sent,
m_owner->m_options.resend_timeout,
now_ms,
first_sent_ms
);
Close();
return;
}
if (m_last_ack - now > std::chrono::milliseconds(1000)) {
LogNetClient(
"Resetting m_acked_since_last_resend flag for m_endpoint [{}] m_port [{}]",
m_endpoint,
m_port
);
m_acked_since_last_resend = true;
}
// make sure that the first_packet in the list first_sent time is within the resend_delay and now
// if it is not, then we need to resend all packets in the list
if (time_since_first_sent <= first_packet.resend_delay && !m_acked_since_last_resend) {
LogNetClientDetail(
"Not resending packets for m_endpoint [{}] m_port [{}] packets [{}] time_first_sent [{}] resend_delay [{}] m_acked_since_last_resend [{}]",
m_endpoint,
m_port,
s->sent_packets.size(),
time_since_first_sent,
first_packet.resend_delay,
m_acked_since_last_resend
);
return;
}
}
if (LogSys.IsLogEnabled(Logs::General, Logs::NetClient)) {
size_t total_size = 0;
for (auto &e: s->sent_packets) {
total_size += e.second.packet.Length();
}
LogNetClientDetail(
"Resending packets for m_endpoint [{}] m_port [{}] packet count [{}] total packet size [{}] m_acked_since_last_resend [{}]",
m_endpoint,
m_port,
s->sent_packets.size(),
total_size,
m_acked_since_last_resend
);
}
for (auto &e: s->sent_packets) {
if (m_resend_packets_sent >= MAX_CLIENT_RECV_PACKETS_PER_WINDOW ||
m_resend_bytes_sent >= MAX_CLIENT_RECV_BYTES_PER_WINDOW) {
LogNetClient(
"Stopping resend because we hit thresholds for m_endpoint [{}] m_port [{}] m_resend_packets_sent [{}] max [{}] in_queue [{}] m_resend_bytes_sent [{}] max [{}]",
m_endpoint,
m_port,
m_resend_packets_sent,
MAX_CLIENT_RECV_PACKETS_PER_WINDOW,
s->sent_packets.size(),
m_resend_bytes_sent,
MAX_CLIENT_RECV_BYTES_PER_WINDOW
);
break;
}
auto &sp = e.second;
auto &p = sp.packet;
if (p.Length() >= DaybreakHeader::size()) {
if (p.GetInt8(0) == 0 && p.GetInt8(1) >= OP_Fragment && p.GetInt8(1) <= OP_Fragment4) {
m_stats.resent_fragments++;
}
else {
m_stats.resent_full++;
}
}
else {
auto time_since_first_sent = std::chrono::duration_cast<std::chrono::milliseconds>(now - entry.second.first_sent);
if (time_since_first_sent.count() >= m_owner->m_options.resend_timeout) {
Close();
return;
}
if ((size_t)time_since_last_send.count() > entry.second.resend_delay) {
auto &p = entry.second.packet;
if (p.Length() >= DaybreakHeader::size()) {
if (p.GetInt8(0) == 0 && p.GetInt8(1) >= OP_Fragment && p.GetInt8(1) <= OP_Fragment4) {
m_stats.resent_fragments++;
}
else {
m_stats.resent_full++;
}
}
else {
m_stats.resent_full++;
}
m_stats.resent_packets++;
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
m_stats.resent_full++;
}
m_stats.resent_packets++;
// Resend the packet
InternalBufferedSend(p);
m_resend_packets_sent++;
m_resend_bytes_sent += p.Length();
sp.last_sent = now;
sp.times_resent++;
sp.resend_delay = EQ::Clamp(
sp.resend_delay * 2,
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max
);
}
m_acked_since_last_resend = false;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
{
auto now = Clock::now();
auto s = &m_streams[stream];
auto iter = s->sent_packets.begin();
@@ -1180,6 +1254,9 @@ void EQ::Net::DaybreakConnection::Ack(int stream, uint16_t seq)
++iter;
}
}
m_acked_since_last_resend = true;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
@@ -1197,6 +1274,9 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
s->sent_packets.erase(iter);
}
m_acked_since_last_resend = true;
m_last_ack = now;
}
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
@@ -1293,99 +1373,97 @@ void EQ::Net::DaybreakConnection::SendKeepAlive()
InternalSend(p);
}
void EQ::Net::DaybreakConnection::InternalSend(Packet &p)
{
void EQ::Net::DaybreakConnection::InternalSend(Packet &p) {
if (m_owner->m_options.outgoing_data_rate > 0.0) {
auto new_budget = m_outgoing_budget - (p.Length() / 1024.0);
if (new_budget <= 0.0) {
m_stats.dropped_datarate_packets++;
return;
}
else {
} else {
m_outgoing_budget = new_budget;
}
}
m_last_send = Clock::now();
auto send_func = [](uv_udp_send_t* req, int status) {
delete[](char*)req->data;
delete req;
};
auto pooled_opt = send_buffer_pool.acquire();
if (!pooled_opt) {
m_stats.dropped_datarate_packets++;
return;
}
auto [send_req, data, ctx] = *pooled_opt;
ctx->pool = &send_buffer_pool; // set pool pointer
sockaddr_in send_addr{};
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
if (PacketCanBeEncoded(p)) {
m_stats.bytes_before_encode += p.Length();
DynamicPacket out;
out.PutPacket(0, p);
for (int i = 0; i < 2; ++i) {
switch (m_encode_passes[i]) {
case EncodeCompression:
if (out.GetInt8(0) == 0)
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Compress(out, 1, out.Length() - 1);
break;
case EncodeXOR:
if (out.GetInt8(0) == 0)
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
else
Encode(out, 1, out.Length() - 1);
break;
default:
break;
for (auto &m_encode_passe: m_encode_passes) {
switch (m_encode_passe) {
case EncodeCompression:
if (out.GetInt8(0) == 0) {
Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Compress(out, 1, out.Length() - 1);
}
break;
case EncodeXOR:
if (out.GetInt8(0) == 0) {
Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
} else {
Encode(out, 1, out.Length() - 1);
}
break;
default:
break;
}
}
AppendCRC(out);
uv_udp_send_t *send_req = new uv_udp_send_t;
memset(send_req, 0, sizeof(*send_req));
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[out.Length()];
memcpy(data, out.Data(), out.Length());
send_buffers[0] = uv_buf_init(data, out.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += out.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
return;
} else {
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
}
m_stats.bytes_before_encode += p.Length();
uv_udp_send_t *send_req = new uv_udp_send_t;
sockaddr_in send_addr;
uv_ip4_addr(m_endpoint.c_str(), m_port, &send_addr);
uv_buf_t send_buffers[1];
char *data = new char[p.Length()];
memcpy(data, p.Data(), p.Length());
send_buffers[0] = uv_buf_init(data, p.Length());
send_req->data = send_buffers[0].base;
m_stats.sent_bytes += p.Length();
m_stats.sent_packets++;
if (m_owner->m_options.simulated_out_packet_loss && m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
delete[](char*)send_req->data;
delete send_req;
if (m_owner->m_options.simulated_out_packet_loss &&
m_owner->m_options.simulated_out_packet_loss >= m_owner->m_rand.Int(0, 100)) {
send_buffer_pool.release(ctx);
return;
}
uv_udp_send(send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr*)&send_addr, send_func);
int send_result = uv_udp_send(
send_req, &m_owner->m_socket, send_buffers, 1, (sockaddr *)&send_addr,
[](uv_udp_send_t *req, int status) {
auto *ctx = reinterpret_cast<EmbeddedContext *>(req->data);
if (!ctx) {
std::cerr << "Error: send_req->data is null in callback!" << std::endl;
return;
}
if (status < 0) {
std::cerr << "uv_udp_send failed: " << uv_strerror(status) << std::endl;
}
ctx->pool->release(ctx);
}
);
if (send_result < 0) {
std::cerr << "uv_udp_send() failed: " << uv_strerror(send_result) << std::endl;
send_buffer_pool.release(ctx);
}
}
void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id, bool reliable)
+7
View File
@@ -3,6 +3,7 @@
#include "../random.h"
#include "packet.h"
#include "daybreak_structs.h"
#include "daybreak_pooling.h"
#include <uv.h>
#include <chrono>
#include <functional>
@@ -181,6 +182,12 @@ namespace EQ
Timestamp m_close_time;
double m_outgoing_budget;
// resend tracking
size_t m_resend_packets_sent = 0;
size_t m_resend_bytes_sent = 0;
bool m_acked_since_last_resend = false;
Timestamp m_last_ack;
struct DaybreakSentPacket
{
DynamicPacket packet;
+123
View File
@@ -0,0 +1,123 @@
#pragma once
#include <optional>
#include <atomic>
#include <memory>
#include <array>
#include <vector>
#include <mutex>
#include <iostream>
#include "../eqemu_logsys.h"
#include <uv.h>
constexpr size_t UDP_BUFFER_SIZE = 512;
struct EmbeddedContext {
size_t pool_index;
class SendBufferPool* pool;
};
class SendBufferPool {
public:
explicit SendBufferPool(size_t initial_capacity = 64)
: m_capacity(initial_capacity), m_head(0)
{
LogNetClient("[SendBufferPool] Initializing with capacity [{}]", (int)m_capacity);
m_pool.reserve(m_capacity);
m_locks = std::make_unique<std::atomic_bool[]>(m_capacity);
for (size_t i = 0; i < m_capacity; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
m_locks[i].store(false, std::memory_order_relaxed);
}
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClientDetail("[SendBufferPool] Acquired [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
LogNetClient("[SendBufferPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrowth();
}
void release(EmbeddedContext* ctx) {
if (!ctx || ctx->pool != this || ctx->pool_index >= m_capacity.load(std::memory_order_acquire)) {
LogNetClient("[SendBufferPool] Invalid context release [{}]", ctx ? ctx->pool_index : -1);
return;
}
m_locks[ctx->pool_index].store(false, std::memory_order_release);
LogNetClientDetail("[SendBufferPool] Released [{}]", ctx->pool_index);
}
private:
struct PooledUdpSend {
uv_udp_send_t uv_req;
std::array<char, UDP_BUFFER_SIZE> buffer;
EmbeddedContext context;
};
std::vector<std::unique_ptr<PooledUdpSend>> m_pool;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
size_t old_cap = m_capacity.load(std::memory_order_acquire);
size_t new_cap = old_cap * 2;
m_pool.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto* req = new PooledUdpSend();
req->context.pool_index = i;
req->context.pool = this;
req->uv_req.data = &req->context;
m_pool.emplace_back(std::unique_ptr<PooledUdpSend>(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
LogNetClient("[SendBufferPool] Grew to [{}] from [{}]", new_cap, old_cap);
}
std::optional<std::tuple<uv_udp_send_t*, char*, EmbeddedContext*>> acquireAfterGrowth() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true)) {
auto* req = m_pool[index].get();
LogNetClient("[SendBufferPool] Acquired after grow [{}]", index);
return std::make_tuple(&req->uv_req, req->buffer.data(), &req->context);
}
}
return std::nullopt;
}
};
+1
View File
@@ -171,3 +171,4 @@ namespace EQ
};
}
}
+3 -3
View File
@@ -62,15 +62,15 @@ void EQ::Net::ServertalkClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -23,6 +23,9 @@ namespace EQ
bool Connected() const { return m_connecting != true; }
std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
const std::unique_ptr<EQ::Timer> &GetTimer() const { return m_timer; }
private:
void Connect();
void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length);
@@ -58,15 +58,15 @@ void EQ::Net::ServertalkLegacyClient::Connect()
m_connecting = true;
EQ::Net::TCPConnection::Connect(m_addr, m_port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
if (connection == nullptr) {
LogF(Logs::General, Logs::TCPConnection, "Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Error connecting to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connecting = false;
return;
}
LogF(Logs::General, Logs::TCPConnection, "Connected to {0}:{1}", m_addr, m_port);
LogNetTCP("Connected to {0}:{1}", m_addr, m_port);
m_connection = connection;
m_connection->OnDisconnect([this](EQ::Net::TCPConnection *c) {
LogF(Logs::General, Logs::TCPConnection, "Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
LogNetTCP("Connection lost to {0}:{1}, attempting to reconnect...", m_addr, m_port);
m_connection.reset();
});
@@ -131,7 +131,7 @@ void EQ::Net::ServertalkLegacyClient::ProcessReadBuffer()
}
else {
EQ::Net::StaticPacket p(&m_buffer[current + 4], length);
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, p);
+5 -5
View File
@@ -25,7 +25,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
return;
if (opcode == ServerOP_UsertoWorldReq) {
auto req_in = (UsertoWorldRequest_Struct*)p.Data();
auto req_in = (UsertoWorldRequest*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -45,7 +45,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
}
if (opcode == ServerOP_LSClientAuth) {
auto req_in = (ClientAuth_Struct*)p.Data();
auto req_in = (ClientAuth*)p.Data();
EQ::Net::DynamicPacket req;
size_t i = 0;
@@ -54,7 +54,7 @@ void EQ::Net::ServertalkServerConnection::Send(uint16_t opcode, EQ::Net::Packet
req.PutData(i, req_in->key, 30); i += 30;
req.PutUInt8(i, req_in->lsadmin); i += 1;
req.PutUInt16(i, req_in->is_world_admin); i += 2;
req.PutUInt32(i, req_in->ip); i += 4;
req.PutUInt32(i, req_in->ip_address); i += 4;
req.PutUInt8(i, req_in->is_client_from_local_network); i += 1;
EQ::Net::DynamicPacket out;
@@ -123,7 +123,7 @@ void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
{
size_t current = 0;
size_t total = m_buffer.size();
constexpr size_t ls_info_size = sizeof(ServerNewLSInfo_Struct);
constexpr size_t ls_info_size = sizeof(LoginserverNewWorldRequest);
while (current < total) {
auto left = total - current;
@@ -138,7 +138,7 @@ void EQ::Net::ServertalkServerConnection::ProcessReadBuffer()
//this creates a small edge case where the exact size of a
//packet from the modern protocol can't be "43061256"
//so in send we pad it one byte if that's the case
if (leg_opcode == ServerOP_NewLSInfo && leg_size == sizeof(ServerNewLSInfo_Struct)) {
if (leg_opcode == ServerOP_NewLSInfo && leg_size == sizeof(LoginserverNewWorldRequest)) {
m_legacy_mode = true;
m_identifier = "World";
m_parent->ConnectionIdentified(this);
+108 -53
View File
@@ -1,5 +1,8 @@
#include "tcp_connection.h"
#include "../event/event_loop.h"
#include <iostream>
WriteReqPool tcp_write_pool;
void on_close_handle(uv_handle_t* handle) {
delete (uv_tcp_t *)handle;
@@ -64,34 +67,37 @@ void EQ::Net::TCPConnection::Connect(const std::string &addr, int port, bool ipv
});
}
void EQ::Net::TCPConnection::Start() {
uv_read_start((uv_stream_t*)m_socket, [](uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
}, [](uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf) {
void EQ::Net::TCPConnection::Start()
{
uv_read_start(
(uv_stream_t *) m_socket, [](uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf) {
if (suggested_size > 65536) {
buf->base = new char[suggested_size];
buf->len = suggested_size;
return;
}
TCPConnection *connection = (TCPConnection*)stream->data;
static thread_local char temp_buf[65536];
buf->base = temp_buf;
buf->len = 65536;
}, [](uv_stream_t *stream, ssize_t nread, const uv_buf_t *buf) {
auto *connection = (TCPConnection *) stream->data;
if (nread > 0) {
connection->Read(buf->base, nread);
if (nread > 0) {
connection->Read(buf->base, nread);
}
else if (nread == UV_EOF) {
connection->Disconnect();
}
else if (nread < 0) {
connection->Disconnect();
}
if (buf->base) {
delete[] buf->base;
if (buf->len > 65536) {
delete [] buf->base;
}
}
else if (nread == UV_EOF) {
if (buf->base) {
delete[] buf->base;
}
}
else if (nread < 0) {
connection->Disconnect();
if (buf->base) {
delete[] buf->base;
}
}
});
);
}
void EQ::Net::TCPConnection::OnRead(std::function<void(TCPConnection*, const unsigned char*, size_t)> cb)
@@ -128,43 +134,92 @@ void EQ::Net::TCPConnection::Read(const char *data, size_t count)
}
}
void EQ::Net::TCPConnection::Write(const char *data, size_t count)
{
if (!m_socket) {
void EQ::Net::TCPConnection::Write(const char* data, size_t count) {
if (!m_socket || !data || count == 0) {
std::cerr << "TCPConnection::Write - Invalid socket or data\n";
return;
}
struct WriteBaton
{
TCPConnection *connection;
char *buffer;
};
WriteBaton *baton = new WriteBaton;
baton->connection = this;
baton->buffer = new char[count];
uv_write_t *write_req = new uv_write_t;
memset(write_req, 0, sizeof(uv_write_t));
write_req->data = baton;
uv_buf_t send_buffers[1];
memcpy(baton->buffer, data, count);
send_buffers[0] = uv_buf_init(baton->buffer, count);
uv_write(write_req, (uv_stream_t*)m_socket, send_buffers, 1, [](uv_write_t* req, int status) {
WriteBaton *baton = (WriteBaton*)req->data;
delete[] baton->buffer;
delete req;
if (status < 0) {
baton->connection->Disconnect();
if (count <= TCP_BUFFER_SIZE) {
// Fast path: use pooled request with embedded buffer
auto req_opt = tcp_write_pool.acquire();
if (!req_opt) {
std::cerr << "TCPConnection::Write - Out of write requests\n";
return;
}
delete baton;
});
TCPWriteReq* write_req = *req_opt;
// Fill buffer and set context
memcpy(write_req->buffer.data(), data, count);
write_req->connection = this;
write_req->magic = 0xC0FFEE;
uv_buf_t buf = uv_buf_init(write_req->buffer.data(), static_cast<unsigned int>(count));
int result = uv_write(
&write_req->req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
auto* full_req = reinterpret_cast<TCPWriteReq*>(req);
if (full_req->magic != 0xC0FFEE) {
std::cerr << "uv_write callback - invalid magic, skipping release\n";
return;
}
tcp_write_pool.release(full_req);
if (status < 0 && full_req->connection) {
std::cerr << "uv_write failed: " << uv_strerror(status) << std::endl;
full_req->connection->Disconnect();
}
}
);
if (result < 0) {
std::cerr << "uv_write() failed immediately: " << uv_strerror(result) << std::endl;
tcp_write_pool.release(write_req);
}
} else {
// Slow path: allocate heap buffer for large write
LogNetTCP("[TCPConnection] Large write of [{}] bytes, using heap buffer", count);
char* heap_buffer = new char[count];
memcpy(heap_buffer, data, count);
uv_write_t* write_req = new uv_write_t;
write_req->data = heap_buffer;
uv_buf_t buf = uv_buf_init(heap_buffer, static_cast<unsigned int>(count));
int result = uv_write(
write_req,
reinterpret_cast<uv_stream_t*>(m_socket),
&buf,
1,
[](uv_write_t* req, int status) {
char* data = static_cast<char*>(req->data);
delete[] data;
delete req;
if (status < 0) {
std::cerr << "uv_write (large) failed: " << uv_strerror(status) << std::endl;
}
}
);
if (result < 0) {
std::cerr << "uv_write() (large) failed immediately: " << uv_strerror(result) << std::endl;
delete[] heap_buffer;
delete write_req;
}
}
}
std::string EQ::Net::TCPConnection::LocalIP() const
{
sockaddr_storage addr;
+2 -1
View File
@@ -1,5 +1,6 @@
#pragma once
#include "tcp_connection_pooling.h"
#include <functional>
#include <string>
#include <memory>
@@ -16,7 +17,7 @@ namespace EQ
~TCPConnection();
static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
void Start();
void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
void OnDisconnect(std::function<void(TCPConnection*)> cb);
+125
View File
@@ -0,0 +1,125 @@
#pragma once
#include "../eqemu_logsys.h"
#include <vector>
#include <array>
#include <atomic>
#include <memory>
#include <optional>
#include <mutex>
#include <uv.h>
#include <iostream>
namespace EQ { namespace Net { class TCPConnection; } }
constexpr size_t TCP_BUFFER_SIZE = 8192;
struct TCPWriteReq {
uv_write_t req{};
std::array<char, TCP_BUFFER_SIZE> buffer{};
size_t buffer_index{};
EQ::Net::TCPConnection* connection{};
uint32_t magic = 0xC0FFEE;
};
class WriteReqPool {
public:
explicit WriteReqPool(size_t initial_capacity = 512)
: m_capacity(initial_capacity), m_head(0) {
initialize_pool(m_capacity);
}
std::optional<TCPWriteReq*> acquire() {
size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
size_t index = m_head.fetch_add(1, std::memory_order_relaxed) % cap;
bool expected = false;
if (m_locks[index].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCPDetail("[WriteReqPool] Acquired buffer index [{}]", index);
return m_reqs[index].get();
}
}
LogNetTCP("[WriteReqPool] Growing from [{}] to [{}]", cap, cap * 2);
grow();
return acquireAfterGrow();
}
void release(TCPWriteReq* req) {
if (!req) return;
const size_t index = req->buffer_index;
const size_t cap = m_capacity.load(std::memory_order_acquire);
if (index >= cap || m_reqs[index].get() != req) {
std::cerr << "WriteReqPool::release - Invalid or stale pointer (index=" << index << ")\n";
return;
}
m_locks[index].store(false, std::memory_order_release);
LogNetTCPDetail("[WriteReqPool] Released buffer index [{}]", index);
}
private:
std::vector<std::unique_ptr<TCPWriteReq>> m_reqs;
std::unique_ptr<std::atomic_bool[]> m_locks;
std::atomic<size_t> m_capacity;
std::atomic<size_t> m_head;
std::mutex m_grow_mutex;
void initialize_pool(size_t count) {
m_reqs.reserve(count);
m_locks = std::make_unique<std::atomic_bool[]>(count);
for (size_t i = 0; i < count; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional: for use in libuv callbacks
m_locks[i].store(false, std::memory_order_relaxed);
m_reqs.emplace_back(std::move(req));
}
m_capacity.store(count, std::memory_order_release);
}
void grow() {
std::lock_guard<std::mutex> lock(m_grow_mutex);
const size_t old_cap = m_capacity.load(std::memory_order_acquire);
const size_t new_cap = old_cap * 2;
m_reqs.reserve(new_cap);
for (size_t i = old_cap; i < new_cap; ++i) {
auto req = std::make_unique<TCPWriteReq>();
req->buffer_index = i;
req->req.data = req.get(); // optional
m_reqs.emplace_back(std::move(req));
}
auto new_locks = std::make_unique<std::atomic_bool[]>(new_cap);
for (size_t i = 0; i < old_cap; ++i) {
new_locks[i].store(m_locks[i].load(std::memory_order_acquire));
}
for (size_t i = old_cap; i < new_cap; ++i) {
new_locks[i].store(false, std::memory_order_relaxed);
}
m_locks = std::move(new_locks);
m_capacity.store(new_cap, std::memory_order_release);
}
std::optional<TCPWriteReq*> acquireAfterGrow() {
const size_t cap = m_capacity.load(std::memory_order_acquire);
for (size_t i = 0; i < cap; ++i) {
bool expected = false;
if (m_locks[i].compare_exchange_strong(expected, true, std::memory_order_acquire)) {
LogNetTCP("[WriteReqPool] Acquired buffer index [{}] after grow", i);
return m_reqs[i].get();
}
}
return std::nullopt;
}
};
+2
View File
@@ -197,6 +197,7 @@ IN(OP_RecipeDetails, uint32);
//there is also a complicated OP_RecipeDetails reply struct OUT
IN(OP_RecipeAutoCombine, RecipeAutoCombine_Struct);
IN(OP_TradeSkillCombine, NewCombine_Struct);
IN(OP_TradeSkillRecipeInspect, TradeSkillRecipeInspect_Struct);
IN(OP_ItemName, ItemNamePacket_Struct);
IN(OP_AugmentItem, AugmentItem_Struct);
IN(OP_ClickDoor, ClickDoor_Struct);
@@ -250,6 +251,7 @@ IN(OP_TraderBuy, TraderBuy_Struct);
IN(OP_Trader, Trader_ShowItems_Struct);
IN(OP_GMFind, GMSummon_Struct);
IN(OP_PickPocket, PickPocket_Struct);
IN(OP_PickZone, PickZone_Struct);
IN(OP_Bind_Wound, BindWound_Struct);
INr(OP_TrackTarget);
INr(OP_Track);
+24 -17
View File
@@ -1213,22 +1213,22 @@ namespace RoF
case 1: { // GuildBankItemUpdate
auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer;
auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer;
eq->Action = 0;
OUT(Unknown004);
eq->Unknown08 = 0;
OUT(SlotID);
OUT(Area);
OUT(Unknown012);
OUT(ItemID);
OUT(Icon);
OUT(Quantity);
OUT(Permissions);
OUT(AllowMerge);
OUT(Useable);
OUT_str(ItemName);
OUT_str(Donator);
OUT_str(WhoFor);
OUT(Unknown226);
eq->action = 0;
OUT(unknown004);
eq->unknown008 = 0;
OUT(slot_id);
OUT(area);
OUT(display);
OUT(item_id);
OUT(icon_id);
OUT(quantity);
OUT(permissions);
OUT(allow_merge);
OUT(is_useable);
OUT_str(item_name);
OUT_str(donator);
OUT_str(who_for);
OUT(unknown226);
break;
}
default:
@@ -5188,7 +5188,14 @@ namespace RoF
//sprintf(hdr.unknown000, "06e0002Y1W00");
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
strn0cpy(
hdr.unknown000,
fmt::format(
"{:016}\0",
packet_type == ItemPacketInvalid ? 0 : inst->GetSerialNumber()
).c_str(),
sizeof(hdr.unknown000)
);
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
+681 -88
View File
@@ -356,41 +356,93 @@ namespace RoF2
ENCODE(OP_Barter)
{
EQApplicationPacket *in = *p;
EQApplicationPacket *in = *p;
*p = nullptr;
char *Buffer = (char *)in->pBuffer;
char *buffer = (char *) in->pBuffer;
uint32 sub_action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
switch (sub_action) {
case Barter_BuyerAppearance: {
auto emu = (BuyerInspectRequest_Struct *) in->pBuffer;
if (SubAction != Barter_BuyerAppearance)
{
dest->FastQueuePacket(&in, ack_req);
auto outapp = new EQApplicationPacket(OP_Barter, sizeof(structs::Buyer_SetAppearance_Struct));
auto eq = (structs::Buyer_SetAppearance_Struct *) outapp->pBuffer;
return;
eq->action = structs::RoF2BuyerActions::BuyerAppearance;
eq->entity_id = emu->buyer_id;
eq->enabled = emu->approval;
dest->FastQueuePacket(&outapp);
safe_delete(in);
break;
}
case Barter_BuyerItemRemove: {
auto emu = (BuyerRemoveItem_Struct *) in->pBuffer;
auto outapp = new EQApplicationPacket(OP_BuyerItems, sizeof(structs::BuyerRemoveItem_Struct));
auto eq = (structs::BuyerRemoveItem_Struct *) outapp->pBuffer;
eq->action = structs::RoF2BuyerActions::BuyerModifyBuyLine;
eq->slot_id = emu->buy_slot_id;
eq->toggle = 0;
dest->FastQueuePacket(&outapp);
safe_delete(in);
break;
}
case Barter_BuyerInspectBegin: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerInspectBegin;
dest->FastQueuePacket(&in);
break;
}
case Barter_BuyerInspectEnd: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerInspectEnd;
dest->FastQueuePacket(&in);
break;
}
case Barter_SellerBrowsing: {
*(uint32 *) in->pBuffer = structs::RoF2BuyerActions::BuyerBrowsingBuyLine;
dest->FastQueuePacket(&in);
break;
}
case Barter_BuyerSearchResults: {
BuyerItemSearchResults_Struct bisr{};
auto emu = (BuyerGeneric_Struct *) in->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
in->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bisr);
LogTradingDetail("Sending item search results <green>[{}]", bisr.result_count);
uint32 packet_size = bisr.result_count * sizeof(structs::BuyerItemSearchResultEntry_Struct) + 8;
auto outapp = std::make_unique<EQApplicationPacket>(OP_Barter, packet_size);
auto eq = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSearchResults);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bisr.result_count);
for (auto const &i: bisr.results) {
strn0cpy(eq, i.item_name, 64);
eq += 64;
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_SKIP_TYPE(uint32, eq);
}
dest->QueuePacket(outapp.get());
safe_delete(in);
break;
}
default: {
LogTradingDetail("Unhandled action <red>[{}]", sub_action);
dest->FastQueuePacket(&in);
}
}
unsigned char *__emu_buffer = in->pBuffer;
in->size = 80;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
char Name[64];
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction);
uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID);
uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer);
VARSTRUCT_DECODE_STRING(Name, Buffer);
VARSTRUCT_ENCODE_STRING(OutBuffer, Name);
OutBuffer = (char *)in->pBuffer + 72;
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_BazaarSearch)
@@ -418,8 +470,8 @@ namespace RoF2
}
auto p_size = 41 * results.size() + name_size + 14;
auto buffer = std::make_unique<char[]>(p_size);
auto bufptr = buffer.get();
auto buffer = new char[p_size];
auto bufptr = buffer;
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
VARSTRUCT_ENCODE_TYPE(uint16, bufptr, results[0].trader_zone_id);
@@ -437,10 +489,11 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, i.item_stat); //itemstat
}
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->size = p_size;
in->pBuffer = (uchar *) buffer.get();
in->pBuffer = (uchar*)buffer;
dest->QueuePacket(in);
safe_delete(in);
break;
}
@@ -450,21 +503,22 @@ namespace RoF2
break;
}
case WelcomeMessage: {
auto buffer = std::make_unique<char[]>(sizeof(structs::BazaarWelcome_Struct));
auto buffer = new char[sizeof(structs::BazaarWelcome_Struct)];
auto emu = (BazaarWelcome_Struct *) in->pBuffer;
auto eq = (structs::BazaarWelcome_Struct *) buffer.get();
auto eq = (structs::BazaarWelcome_Struct *) buffer;
eq->action = structs::RoF2BazaarTraderBuyerActions::WelcomeMessage;
eq->num_of_traders = emu->traders;
eq->num_of_items = emu->items;
safe_delete(in->pBuffer);
safe_delete_array(in->pBuffer);
in->SetOpcode(OP_TraderShop);
in->size = sizeof(structs::BazaarWelcome_Struct);
in->pBuffer = (uchar *) buffer.get();
in->pBuffer = (uchar *)buffer;
LogTrading("(RoF2) WelcomeMessage action <green>[{}]", action);
dest->QueuePacket(in);
safe_delete(in);
break;
}
@@ -533,19 +587,21 @@ namespace RoF2
auto outapp = new EQApplicationPacket(OP_TraderShop, sizeof(BecomeTrader_Struct));
auto eq = (BecomeTrader_Struct *) outapp->pBuffer;
eq->action = emu->action;
eq->entity_id = emu->entity_id;
eq->trader_id = emu->trader_id;
eq->zone_id = emu->zone_id;
eq->action = emu->action;
eq->entity_id = emu->entity_id;
eq->trader_id = emu->trader_id;
eq->zone_id = emu->zone_id;
eq->zone_instance_id = emu->zone_instance_id;
strn0cpy(eq->trader_name, emu->trader_name, sizeof(eq->trader_name));
LogTrading(
"(RoF2) AddTraderToBazaarWindow action <green>[{}] trader_id <green>[{}] entity_id <green>[{}] zone_id <green>[{}]",
"(RoF2) AddTraderToBazaarWindow action <green>[{}] trader_id <green>[{}] entity_id <green>[{}] "
"zone_id <green>[{}] zone_instance_id <green>[{}]",
eq->action,
eq->entity_id,
eq->trader_id,
eq->zone_id
);
eq->entity_id,
eq->zone_id,
eq->zone_instance_id);
dest->FastQueuePacket(&outapp);
break;
}
@@ -682,6 +738,246 @@ namespace RoF2
FINISH_ENCODE();
}
ENCODE(OP_BuyerItems)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
auto action = *(uint32 *) inapp->pBuffer;
switch (action) {
case Barter_BuyerItemUpdate: {
BuyerLineItems_Struct bl{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bl);
//packet size
auto packet_size = bl.item_name.length() + 1 + 34;
for (auto const &b: bl.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
char *eq = (char *) outapp->pBuffer;
auto no_trade_items = bl.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerModifyBuyLine);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bl.enabled ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_id);
VARSTRUCT_ENCODE_STRING(eq, bl.item_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bl.item_toggle ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_trade_items);
for (int i = 0; i < no_trade_items; i++) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bl.trade_items[i].item_icon);
VARSTRUCT_ENCODE_STRING(eq, bl.trade_items[i].item_name.c_str());
}
dest->QueuePacket(outapp.get());
safe_delete(inapp);
break;
}
case Barter_BuyerInspectBegin: {
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
BuyerLineItems_Struct bli{};
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bli);
//packet size
auto packet_size = bli.item_name.length() + 1 + 34;
for (auto const &b: bli.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto packet = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
char *eq = (char *) packet->pBuffer;
auto no_trade_items = bli.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSendBuyLine);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.slot);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bli.enabled ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_id);
VARSTRUCT_ENCODE_STRING(eq, bli.item_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, bli.item_toggle ? 1 : 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bli.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_trade_items);
for (auto const &i: bli.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
dest->QueuePacket(packet.get());
safe_delete(inapp);
break;
}
case Barter_BuyerSearch: {
BuyerLineSearch_Struct bls{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(bls);
LogTrading("(RoF2) Barter_BuyerSearch action <green>[{}]", emu->action);
//Calculate size of packet
auto p_size = 0;
p_size += 5 * sizeof(uint32) + 1 * sizeof(uint8);
p_size += bls.search_string.length() + 1;
for (auto const &b: bls.buy_line) {
p_size += 6 * sizeof(uint32) + 2 * sizeof(uint8);
p_size += strlen(b.item_name) + 1;
p_size += b.buyer_name.length() + 1;
for (auto const &d: b.trade_items) {
if (d.item_id != 0) {
p_size += d.item_name.length() + 1;
p_size += 3 * sizeof(uint32);
}
}
p_size += 3 * sizeof(uint32);
}
BuyerBuyLines_Struct bl{};
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, p_size);
auto eq = (char *) outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, eq, 1);
VARSTRUCT_ENCODE_STRING(eq, bls.search_string.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, bls.transaction_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, bls.no_items);
for (auto const &b: bls.buy_line) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.slot);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_id);
VARSTRUCT_ENCODE_STRING(eq, b.item_name);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_icon);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint8, eq, 1);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.item_cost);
auto no_sub_items = b.trade_items.size();
VARSTRUCT_ENCODE_TYPE(uint32, eq, no_sub_items);
for (auto const &i: b.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_icon);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.buyer_entity_id);
VARSTRUCT_ENCODE_TYPE(uint32, eq, b.buyer_id);
VARSTRUCT_ENCODE_TYPE(uint16, eq, b.buyer_zone_id);
VARSTRUCT_ENCODE_TYPE(uint16, eq, b.buyer_zone_instance_id);
VARSTRUCT_ENCODE_STRING(eq, b.buyer_name.c_str());
}
dest->QueuePacket(outapp.get());
safe_delete(inapp);
break;
}
case Barter_RemoveFromMerchantWindow: {
auto emu = (BuyerRemoveItemFromMerchantWindow_Struct *) inapp->pBuffer;
emu->action = structs::RoF2BuyerActions::BuyerSendBuyLine;
dest->FastQueuePacket(&inapp);
break;
}
case Barter_BuyerTransactionComplete:
case Barter_SellerTransactionComplete: {
BuyerLineSellItem_Struct blsi{};
auto emu = (BuyerGeneric_Struct *) inapp->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast<char *>(emu->payload),
inapp->size - sizeof(BuyerGeneric_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(blsi);
//packet size
auto packet_size = strlen(blsi.item_name) * 2 + 2 + 48 + 30 + blsi.seller_name.length() + 1 +
blsi.buyer_name.length() + 1;
for (auto const &b: blsi.trade_items) {
packet_size += b.item_name.length() + 1;
packet_size += 12;
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_BuyerItems, packet_size);
auto eq = (char *) outapp->pBuffer;
switch (action) {
case Barter_BuyerTransactionComplete: {
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerBuyItem);
break;
}
case Barter_SellerTransactionComplete: {
VARSTRUCT_ENCODE_TYPE(uint32, eq, structs::RoF2BuyerActions::BuyerSellItem);
break;
}
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.sub_action);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.error_code);
eq += 16;
VARSTRUCT_ENCODE_STRING(eq, blsi.buyer_name.c_str());
VARSTRUCT_ENCODE_STRING(eq, blsi.item_name);
VARSTRUCT_ENCODE_STRING(eq, blsi.seller_name.c_str());
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFFFF);
eq += 1;
VARSTRUCT_ENCODE_STRING(eq, blsi.item_name);
eq += 9;
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.item_cost);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.trade_items.size());
for (auto const &i: blsi.trade_items) {
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, i.item_quantity);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_STRING(eq, i.item_name.c_str());
}
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0xFFFFFF);
VARSTRUCT_ENCODE_TYPE(uint32, eq, 0);
VARSTRUCT_ENCODE_TYPE(uint32, eq, blsi.seller_quantity);
dest->QueuePacket(outapp.get());
safe_delete(inapp);
break;
}
default: {
dest->FastQueuePacket(&inapp);
}
}
}
ENCODE(OP_CancelTrade)
{
ENCODE_LENGTH_EXACT(CancelTrade_Struct);
@@ -1054,6 +1350,58 @@ namespace RoF2
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_EvolveItem)
{
EQApplicationPacket *in = *p;
*p = nullptr;
auto action = *reinterpret_cast<uint32 *>(in->pBuffer);
switch (action) {
case EvolvingItems::Actions::TRANSFER_WINDOW_DETAILS: {
auto emu = reinterpret_cast<EvolveItemMessaging *>(in->pBuffer);
EvolveXPWindowSend e{};
EQ::Util::MemoryStreamReader ss(emu->serialized_data, in->size - sizeof(emu->action));
cereal::BinaryInputArchive ar(ss);
ar(e);
auto item_1 = static_cast<const EQ::ItemInstance *>(reinterpret_cast<EQ::InternalSerializedItem_Struct
*>(e.serialize_item_1.data())->inst);
auto item_2 = static_cast<const EQ::ItemInstance *>(reinterpret_cast<EQ::InternalSerializedItem_Struct
*>(e.serialize_item_2.data())->inst);
EQ::OutBuffer ob;
SerializeItem(ob, item_1, 0, 0, ItemPacketMerchant);
SerializeItem(ob, item_2, 0, 0, ItemPacketMerchant);
auto out = std::make_unique<EQApplicationPacket>(
OP_EvolveItem,
sizeof(EvolveXPWindowSendDetails_Struct) + ob.size()
);
auto data = reinterpret_cast<EvolveXPWindowSendDetails_Struct *>(out->pBuffer);
data->action = e.action;
data->compatibility = e.compatibility;
data->max_transfer_level = e.max_transfer_level;
data->item1_unique_id = e.item1_unique_id;
data->item2_unique_id = e.item2_unique_id;
data->item1_present = e.item1_present;
data->item2_present = e.item2_present;
memcpy(data->serialize_data, ob.str().data(), ob.size());
dest->QueuePacket(out.get());
safe_delete(in);
break;
}
default: {
dest->FastQueuePacket(&in);
break;
}
}
}
ENCODE(OP_ExpansionInfo)
{
ENCODE_LENGTH_EXACT(ExpansionInfo_Struct);
@@ -1395,22 +1743,19 @@ namespace RoF2
case 1: { // GuildBankItemUpdate
auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer;
auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer;
eq->Action = 0;
OUT(Unknown004);
eq->Unknown08 = 0;
OUT(SlotID);
OUT(Area);
OUT(Unknown012);
OUT(ItemID);
OUT(Icon);
OUT(Quantity);
OUT(Permissions);
OUT(AllowMerge);
OUT(Useable);
OUT_str(ItemName);
OUT_str(Donator);
OUT_str(WhoFor);
OUT(Unknown226);
eq->action = 0;
OUT(display);
OUT(slot_id);
OUT(area);
OUT(item_id);
OUT(icon_id);
OUT(quantity);
OUT(permissions);
OUT(allow_merge);
OUT(is_useable);
OUT_str(item_name);
OUT_str(donator);
OUT_str(who_for);
break;
}
default:
@@ -1556,11 +1901,11 @@ namespace RoF2
}
}
auto outapp = new EQApplicationPacket(OP_GuildsList);
outapp->size = packet_size;
outapp->pBuffer = buffer;
safe_delete_array(in->pBuffer);
dest->FastQueuePacket(&outapp);
in->pBuffer = buffer;
in->size = packet_size;
dest->FastQueuePacket(&in);
}
ENCODE(OP_GuildTributeDonateItem)
@@ -1690,7 +2035,7 @@ namespace RoF2
uchar *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *) __emu_buffer;
switch(old_item_pkt->PacketType)
switch(old_item_pkt->PacketType)
{
case ItemPacketParcel: {
ParcelMessaging_Struct pms{};
@@ -1757,6 +2102,33 @@ namespace RoF2
}
}
ENCODE(OP_ItemPreviewRequest)
{
EQApplicationPacket* in = *p;
*p = nullptr;
uchar* in_buf = in->pBuffer;
auto int_item = (EQ::InternalSerializedItem_Struct*) in_buf;
EQ::OutBuffer buf;
EQ::OutBuffer::pos_type last_pos = buf.tellp();
SerializeItem(buf, (const EQ::ItemInstance*) int_item->inst, int_item->slot_id, 0, ItemPacketInvalid);
if (buf.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPreviewRequest) Serialization failed");
safe_delete_array(in_buf);
safe_delete(in);
return;
}
in->size = buf.size();
in->pBuffer = buf.detach();
safe_delete_array(in_buf);
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ItemVerifyReply)
{
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
@@ -4316,7 +4688,7 @@ namespace RoF2
Bitfields->linkdead = 0;
Bitfields->showhelm = emu->showhelm;
Bitfields->trader = emu->trader ? 1 : 0;
Bitfields->targetable = 1;
Bitfields->targetable = emu->NPC ? emu->untargetable : 1;
Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0;
Bitfields->showname = ShowName;
@@ -4348,6 +4720,9 @@ namespace RoF2
if (emu->DestructibleObject) {
OtherData = OtherData | 0xe1; // Live has 0xe1 for OtherData
}
if (emu->buyer) {
OtherData = OtherData | 0x01;
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData);
// float EmitterScalingRadius
@@ -4459,18 +4834,18 @@ namespace RoF2
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->guild_show);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->guild_show);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // TempPet
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->npc_tint_id); // NpcTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
@@ -4664,6 +5039,66 @@ namespace RoF2
FINISH_DIRECT_DECODE();
}
DECODE(OP_Barter)
{
auto action = *(uint32 *) __packet->pBuffer;
switch (action) {
case structs::RoF2BuyerActions::BuyerRemoveItem: {
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerItemRemove;
LogTradingDetail("(RoF2) Buyer Remove Item");
break;
}
case structs::RoF2BuyerActions::BuyerInspectBegin: {
LogTradingDetail("(RoF2) Buyer Inspect Begin Item");
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerInspectBegin;
break;
}
case structs::RoF2BuyerActions::BuyerInspectEnd: {
LogTradingDetail("(RoF2) Buyer Inspect End Item ");
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerInspectEnd;
break;
}
case structs::RoF2BuyerActions::BuyerWelcomeMessage: {
LogTradingDetail("(RoF2) Buyer Welcome Message Update");
SETUP_DIRECT_DECODE(BuyerWelcomeMessageUpdate_Struct, structs::BuyerWelcomeMessageUpdate_Struct);
emu->action = Barter_WelcomeMessageUpdate;
strn0cpy(emu->welcome_message, eq->welcome_message, sizeof(emu->welcome_message));
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BuyerActions::BuyerItemInspect: {
SETUP_DIRECT_DECODE(BarterItemSearchLinkRequest_Struct, structs::BarterItemSearchLinkRequest_Struct);
LogTradingDetail("(RoF2) Seller ID <green>[{}] Inspecting Item <green>[{}] from Buyer ID <green>[{}] ",
eq->seller_id,
eq->item_id,
eq->buyer_id
);
emu->action = Barter_BarterItemInspect;
emu->item_id = eq->item_id;
emu->searcher_id = eq->seller_id;
FINISH_DIRECT_DECODE();
break;
}
default: {
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
LogTradingDetail("(RoF2) Pass thru OP_Barter packet action <red>[{}]", emu->action);
}
}
}
DECODE(OP_BazaarSearch)
{
char *Buffer = (char *)__packet->pBuffer;
@@ -4742,6 +5177,147 @@ namespace RoF2
FINISH_DIRECT_DECODE();
}
DECODE(OP_BuyerItems)
{
auto action = *(uint32 *) __packet->pBuffer;
switch (action) {
case structs::RoF2BuyerActions::BuyerModifyBuyLine:
case structs::RoF2BuyerActions::BuyerBuyLine: {
BuyerBuyLines_Struct buyer_buy_lines{};
auto buffer = (char *) __packet->pBuffer;
buyer_buy_lines.action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buyer_buy_lines.no_items = 1;
if (action == structs::RoF2BuyerActions::BuyerBuyLine) {
buyer_buy_lines.no_items = VARSTRUCT_DECODE_TYPE(uint16, buffer);
}
buyer_buy_lines.buy_lines.reserve(buyer_buy_lines.no_items);
for (int i = 0; i < buyer_buy_lines.no_items; i++) {
BuyerLineItems_Struct b{};
b.slot = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.enabled = VARSTRUCT_DECODE_TYPE(uint8, buffer);
b.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
b.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
b.item_toggle = VARSTRUCT_DECODE_TYPE(uint8, buffer);
b.item_cost = VARSTRUCT_DECODE_TYPE(uint32, buffer);
auto trade_items = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buyer_buy_lines.buy_lines.push_back(b);
if (trade_items > 0) {
buyer_buy_lines.buy_lines[i].trade_items.reserve(trade_items);
for (int x = 0; x < trade_items; x++) {
BuyerLineTradeItems_Struct blti{};
blti.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
buyer_buy_lines.buy_lines[i].trade_items.push_back(blti);
}
}
buffer += 13;
}
buffer = nullptr;
std::stringstream ss{};
cereal::BinaryOutputArchive ar(ss);
{
ar(buyer_buy_lines);
}
auto new_size = sizeof(BuyerGeneric_Struct) + ss.str().length();
auto new_packet = new unsigned char[new_size];
__packet->size = new_size;
__packet->pBuffer = new_packet;
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_BuyerItemUpdate;
if (action == structs::RoF2BuyerActions::BuyerBuyLine) {
emu->action = Barter_BuyerItemStart;
}
memcpy(emu->payload, ss.str().data(), ss.str().length());
__packet->SetOpcode(OP_Barter);
break;
}
case structs::RoF2BuyerActions::BuyerSellItem: {
BuyerLineSellItem_Struct sell_item{};
char *buffer = (char *) __packet->pBuffer;
sell_item.action = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.purchase_method = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 4;
sell_item.buyer_entity_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 11;
sell_item.slot = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.enabled = VARSTRUCT_DECODE_TYPE(uint8, buffer);
sell_item.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
VARSTRUCT_DECODE_STRING(sell_item.item_name, buffer);
sell_item.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.item_toggle = VARSTRUCT_DECODE_TYPE(uint8, buffer);
sell_item.item_cost = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.no_trade_items = VARSTRUCT_DECODE_TYPE(uint32, buffer);
if (sell_item.no_trade_items > 0) {
sell_item.trade_items.reserve(sell_item.no_trade_items);
for (int x = 0; x < sell_item.no_trade_items; x++) {
BuyerLineTradeItems_Struct blti{};
blti.item_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_icon = VARSTRUCT_DECODE_TYPE(uint32, buffer);
blti.item_name = std::string(buffer, strlen(buffer));
buffer += strlen(buffer) + 1;
sell_item.trade_items.push_back(blti);
}
}
if (sell_item.purchase_method) {
sell_item.buyer_entity_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.zone_id = VARSTRUCT_DECODE_TYPE(uint32, buffer);
sell_item.buyer_name = std::string(buffer, strlen(buffer));
buffer += sell_item.buyer_name.length() + 1;
}
else {
buffer += 13;
}
sell_item.seller_quantity = VARSTRUCT_DECODE_TYPE(uint32, buffer);
buffer += 4;
buffer = nullptr;
std::stringstream ss{};
cereal::BinaryOutputArchive ar(ss);
{
ar(sell_item);
}
auto new_size = sizeof(BuyerGeneric_Struct) + ss.str().length();
auto new_packet = new unsigned char[new_size];
__packet->size = new_size;
__packet->pBuffer = new_packet;
auto emu = (BuyerGeneric_Struct *) __packet->pBuffer;
emu->action = Barter_SellItem;
memcpy(emu->payload, ss.str().data(), ss.str().length());
__packet->SetOpcode(OP_Barter);
break;
}
}
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
@@ -5727,6 +6303,11 @@ namespace RoF2
FINISH_DIRECT_DECODE();
break;
}
case structs::RoF2BazaarTraderBuyerActions::FirstOpenSearch: {
__packet->SetOpcode(OP_BazaarSearch);
LogTrading("(RoF2) First time opening Bazaar Search since zoning. Action <green>[{}]", action);
break;
}
case structs::RoF2BazaarTraderBuyerActions::WelcomeMessage: {
__packet->SetOpcode(OP_BazaarSearch);
LogTrading("(RoF2) WelcomeMessage action <green>[{}]", action);
@@ -5867,9 +6448,18 @@ namespace RoF2
//sprintf(hdr.unknown000, "06e0002Y1W00");
strn0cpy(hdr.unknown000, fmt::format("{:016}\0", inst->GetSerialNumber()).c_str(),sizeof(hdr.unknown000));
hdr.stacksize =
item->ID == PARCEL_MONEY_ITEM_ID ? inst->GetPrice() : (inst->IsStackable() ? ((inst->GetCharges() > 1000)
? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.stacksize = 1;
if (item->ID == PARCEL_MONEY_ITEM_ID) {
hdr.stacksize = inst->GetPrice();
} else if (inst->IsStackable()) {
if (inst->GetCharges() > std::numeric_limits<int16>::max()) {
hdr.stacksize = std::numeric_limits<uint32>::max();
} else {
hdr.stacksize = inst->GetCharges();
}
}
hdr.unknown004 = 0;
structs::InventorySlot_Struct slot_id{};
@@ -5891,6 +6481,11 @@ namespace RoF2
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.parcel_item_id = packet_type == ItemPacketParcel ? inst->GetID() : 0;
if (item->EvolvingItem) {
hdr.instance_id = inst->GetEvolveUniqueID() & 0xFFFFFFFF; //lower dword
hdr.parcel_item_id = inst->GetEvolveUniqueID() >> 32; //upper dword
}
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254)
? 0xFFFFFFFF
@@ -5904,18 +6499,15 @@ namespace RoF2
ob.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
if (item->EvolvingItem > 0) {
RoF2::structs::EvolvingItem evotop;
RoF2::structs::EvolvingItem_Struct evotop;
evotop.unknown001 = 0;
evotop.unknown002 = 0;
evotop.unknown003 = 0;
evotop.unknown004 = 0;
evotop.evoLevel = item->EvolvingLevel;
evotop.progress = 0;
evotop.Activated = 1;
evotop.evomaxlevel = item->EvolvingMax;
evotop.final_item_id = inst->GetEvolveFinalItemID();
evotop.evolve_level = item->EvolvingLevel;
evotop.progress = inst->GetEvolveProgression();
evotop.activated = inst->GetEvolveActivated();
evotop.evolve_max_level = item->EvolvingMax;
ob.write((const char*)&evotop, sizeof(RoF2::structs::EvolvingItem));
ob.write((const char*)&evotop, sizeof(RoF2::structs::EvolvingItem_Struct));
}
/**
@@ -6289,12 +6881,13 @@ namespace RoF2
iqbs.Heirloom = 0;
iqbs.Placeable = 0;
iqbs.unknown28 = -1;
iqbs.unknown29 = packet_type == ItemPacketInvalid ? 0xFF : 0;
iqbs.unknown30 = -1;
iqbs.NoZone = 0;
iqbs.NoGround = 0;
iqbs.unknown37a = 0; // (guessed position) New to RoF2
iqbs.unknown38 = 0;
iqbs.unknown39 = 1;
iqbs.unknown39 = packet_type == ItemPacketInvalid ? 0 : 1;;
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
+84 -49
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -37,7 +37,7 @@ namespace RoF2
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
@@ -77,38 +77,40 @@ namespace RoF2
} // namespace enum_
using namespace enum_;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 200;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 POSSESSIONS_SIZE = 34;
const int16 BANK_SIZE = 24;
const int16 SHARED_BANK_SIZE = 2;
const int16 TRADE_SIZE = 8;
const int16 WORLD_SIZE = 10;
const int16 LIMBO_SIZE = 36;
const int16 TRIBUTE_SIZE = 5;
const int16 TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 GUILD_TRIBUTE_SIZE = 2;//unverified
const int16 MERCHANT_SIZE = 500;
const int16 DELETED_SIZE = 0;//unknown - "Recovery Tab"
const int16 CORPSE_SIZE = POSSESSIONS_SIZE;
const int16 BAZAAR_SIZE = 200;
const int16 INSPECT_SIZE = 23;
const int16 REAL_ESTATE_SIZE = 0;//unknown
const int16 VIEW_MOD_PC_SIZE = POSSESSIONS_SIZE;
const int16 VIEW_MOD_BANK_SIZE = BANK_SIZE;
const int16 VIEW_MOD_SHARED_BANK_SIZE = SHARED_BANK_SIZE;
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 VIEW_MOD_LIMBO_SIZE = LIMBO_SIZE;
const int16 ALT_STORAGE_SIZE = 0;//unknown - "Shroud Bank"
const int16 ARCHIVED_SIZE = 0;//unknown
const int16 MAIL_SIZE = 0;//unknown
const int16 GUILD_TROPHY_TRIBUTE_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 OTHER_SIZE = 0;//unknown
const int16 KRONO_SIZE = 0;//unknown
const int16 GUILD_BANK_MAIN_SIZE = 200;
const int16 GUILD_BANK_DEPOSIT_SIZE = 40;
const int16 OTHER_SIZE = 0;//unknown
const int16 TRADE_NPC_SIZE = 4; // defined by implication
const int16 TYPE_INVALID = IINVALID;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
const int16 TYPE_BEGIN = typePossessions;
const int16 TYPE_END = typeOther;
const int16 TYPE_COUNT = (TYPE_END - TYPE_BEGIN) + 1;
int16 GetInvTypeSize(int16 inv_type);
const char* GetInvTypeName(int16 inv_type);
@@ -162,33 +164,54 @@ namespace RoF2
} // namespace enum_
using namespace enum_;
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 BANK_BEGIN = 2000;
const int16 BANK_END = (BANK_BEGIN + invtype::BANK_SIZE) - 1;
const int16 SHARED_BANK_BEGIN = 2500;
const int16 SHARED_BANK_END = (SHARED_BANK_BEGIN + invtype::SHARED_BANK_SIZE) - 1;
const int16 TRADE_BEGIN = 3000;
const int16 TRADE_END = (TRADE_BEGIN + invtype::TRADE_SIZE) - 1;
const int16 TRADE_NPC_END = (TRADE_BEGIN + invtype::TRADE_NPC_SIZE) - 1; // defined by implication
const int16 WORLD_BEGIN = 4000;
const int16 WORLD_END = (WORLD_BEGIN + invtype::WORLD_SIZE) - 1;
const int16 TRIBUTE_BEGIN = 400;
const int16 TRIBUTE_END = (TRIBUTE_BEGIN + invtype::TRIBUTE_SIZE) - 1;
const int16 GUILD_TRIBUTE_BEGIN = 450;
const int16 GUILD_TRIBUTE_END = (GUILD_TRIBUTE_BEGIN + invtype::GUILD_TRIBUTE_SIZE) - 1;
const int16 POSSESSIONS_BEGIN = slotCharm;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_END = slotCursor;
const int16 POSSESSIONS_COUNT = (POSSESSIONS_END - POSSESSIONS_BEGIN) + 1;
const int16 EQUIPMENT_BEGIN = slotCharm;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_BEGIN = invslot::slotCharm;
const int16 BONUS_STAT_END = invslot::slotPowerSource;
const int16 BONUS_SKILL_END = invslot::slotAmmo;
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x00000001FF800000;
const uint64 CURSOR_BITMASK = 0x0000000200000000;
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x00000001FF800000;
const uint64 CURSOR_BITMASK = 0x0000000200000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
const char* GetInvPossessionsSlotName(int16 inv_slot);
@@ -199,10 +222,21 @@ namespace RoF2
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_END = 9; //254;
const int16 SLOT_COUNT = 10; //255; // server Size will be 255..unsure what actual client is (test)
const int16 SLOT_TRADESKILL_EXPERIMENT_COMBINE = 1000;
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
const int16 SLOT_COUNT = 200;
const int16 SLOT_END = SLOT_COUNT - 1;
const int16 GENERAL_BAGS_BEGIN = 251;
const int16 CURSOR_BAG_BEGIN = 351;
const int16 BANK_BAGS_BEGIN = 2031;
const int16 SHARED_BANK_BAGS_BEGIN = 2531;
const int16 TRADE_BAGS_BEGIN = 3031;
const char* GetInvBagIndexName(int16 bag_index);
@@ -212,9 +246,9 @@ namespace RoF2
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const int16 SOCKET_BEGIN = INULL;
const int16 SOCKET_END = 5;
const int16 SOCKET_COUNT = 6;
const char* GetInvAugIndexName(int16 aug_index);
@@ -272,6 +306,7 @@ namespace RoF2
const size_t SAY_LINK_BODY_SIZE = 56;
const uint32 MAX_GUILD_ID = 50000;
const uint32 MAX_BAZAAR_TRADERS = 600;
} /*constants*/
@@ -291,7 +326,7 @@ namespace RoF2
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
@@ -314,7 +349,7 @@ namespace RoF2
const int SPELL_ID_MAX = 45000;
const int SPELLBOOK_SIZE = 720;
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
const int LONG_BUFFS = 42;
const int SHORT_BUFFS = 20;
const int DISC_BUFFS = 1;
+6 -1
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -48,6 +48,7 @@ E(OP_BeginCast)
E(OP_BlockedBuffs)
E(OP_Buff)
E(OP_BuffCreate)
E(OP_BuyerItems)
E(OP_CancelTrade)
E(OP_CastSpell)
E(OP_ChannelMessage)
@@ -69,6 +70,7 @@ E(OP_DzMemberListName)
E(OP_DzMemberListStatus)
E(OP_DzSetLeaderName)
E(OP_Emote)
E(OP_EvolveItem)
E(OP_ExpansionInfo)
E(OP_FormattedMessage)
E(OP_GMLastName)
@@ -90,6 +92,7 @@ E(OP_InspectBuffs)
E(OP_InspectRequest)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_ItemPreviewRequest)
E(OP_ItemVerifyReply)
E(OP_LeadershipExpUpdate)
E(OP_LogServer)
@@ -149,11 +152,13 @@ D(OP_Animation)
D(OP_ApplyPoison)
D(OP_AugmentInfo)
D(OP_AugmentItem)
D(OP_Barter)
D(OP_BazaarSearch)
D(OP_BlockedBuffs)
D(OP_BookButton)
D(OP_Buff)
D(OP_BuffRemoveRequest)
D(OP_BuyerItems)
D(OP_CastSpell)
D(OP_ChannelMessage)
D(OP_CharacterCreate)
+210 -63
View File
@@ -354,15 +354,15 @@ struct Spawn_Struct_Bitfields
/*29*/ unsigned showname:1;
/*30*/ unsigned idleanimationsoff:1; // what we called statue?
/*31*/ unsigned untargetable:1; // bClickThrough
/* do these later
32 unsigned buyer:1;
33 unsigned offline:1;
34 unsigned interactiveobject:1;
35 unsigned flung:1; // hmm this vfunc appears to do stuff with leve and flung variables
36 unsigned title:1;
37 unsigned suffix:1;
38 unsigned padding1:1;
39 unsigned padding2:1;
// byte 5
/*32 unsigned buyer:1;
/*33 unsigned offline:1;
/*34 unsigned interactiveobject:1;
/*35 unsigned flung:1; // hmm this vfunc appears to do stuff with leve and flung variables
/*36 unsigned title:1;
/*37 unsigned suffix:1;
/*38 unsigned padding1:1;
/*39 unsigned padding2:1;
40 unsinged padding3:1;
*/
/*
@@ -1965,41 +1965,39 @@ struct GuildBankWithdrawItem_Struct
struct GuildBankItemUpdate_Struct
{
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown016, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
action = inAction;
slot_id = inSlotID;
area = inArea;
display = inUnknown016;
item_id = inItemID;
icon_id = inIcon;
quantity = inQuantity;
permissions = inPermissions;
allow_merge = inAllowMerge;
is_useable = inUseable;
item_name[0] = '\0';
donator[0] = '\0';
who_for[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown08;
/*012*/ uint16 SlotID;
/*014*/ uint16 Area;
/*016*/ uint32 Unknown012;
/*020*/ uint32 ItemID;
/*024*/ uint32 Icon;
/*028*/ uint32 Quantity;
/*032*/ uint32 Permissions;
/*036*/ uint8 AllowMerge;
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char ItemName[64];
/*102*/ char Donator[64];
/*166*/ char WhoFor[64];
/*230*/ uint16 Unknown226;
/*000*/ uint32 action;
/*004*/ uint32 not_used004; //disassemble of client did not use this
/*008*/ uint32 not_used008; //disassemble of client did not use this
/*012*/ uint16 slot_id;
/*014*/ uint16 area;
/*016*/ uint32 display;
/*020*/ uint32 item_id;
/*024*/ uint32 icon_id;
/*028*/ uint32 quantity;
/*032*/ uint32 permissions;
/*036*/ uint8 allow_merge;
/*037*/ uint8 is_useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char item_name[64];
/*102*/ char donator[64];
/*166*/ char who_for[64];
};
struct GuildBankClear_Struct
@@ -3107,19 +3105,140 @@ struct EnvDamage2_Struct {
//Bazaar Stuff
enum RoF2BazaarTraderBuyerActions {
Zero = 0,
BeginTraderMode = 1,
EndTraderMode = 2,
PriceUpdate = 3,
EndTransaction = 4,
BazaarSearch = 7,
WelcomeMessage = 9,
BuyTraderItem = 10,
ListTraderItems = 11,
BazaarInspect = 18,
ClickTrader = 28,
ItemMove = 19,
ReconcileItems = 20
Zero = 0,
BeginTraderMode = 1,
EndTraderMode = 2,
PriceUpdate = 3,
EndTransaction = 4,
BazaarSearch = 7,
WelcomeMessage = 9,
BuyTraderItem = 10,
ListTraderItems = 11,
BazaarInspect = 18,
ClickTrader = 28,
ItemMove = 19,
ReconcileItems = 20,
FirstOpenSearch = 26
};
enum RoF2BuyerActions {
BuyerSearchResults = 0x00,
BuyerBuyLine = 0x06,
BuyerModifyBuyLine = 0x07,
BuyerRemoveItem = 0x08,
BuyerSellItem = 0x09,
BuyerBuyItem = 0x0a,
BuyerInspectBegin = 0x0b,
BuyerInspectEnd = 0x0c,
BuyerAppearance = 0x0d,
BuyerSendBuyLine = 0x0e,
BuyerItemInspect = 0x0f,
BuyerBrowsingBuyLine = 0x10,
BarterWelcomeMessage = 0x11,
BuyerWelcomeMessage = 0x13,
BuyerGreeting = 0x14,
BuyerInventoryFull = 0x16
};
struct BarterItemSearchLinkRequest_Struct {
uint32 action;
uint32 unknown_004;
uint32 seller_id;
uint32 buyer_id;
uint32 unknown_016;
uint32 slot_id; // 0xffffffff main buy line 0x0 trade_item_1, 0x1 trade_item_2
uint32 item_id;
uint32 unknown_028;
};
struct BuyerWelcomeMessageUpdate_Struct {
uint32 action;
char unknown_004[64];
uint32 unknown_068;
char welcome_message[256];
};
struct Buyer_SetAppearance_Struct {
uint32 action;
uint32 entity_id;
char unknown[64];
uint32 enabled;
};
struct BuyerRemoveItem_Struct {
uint32 action;
uint32 unknown004;
uint32 slot_id;
uint32 toggle;
};
struct BuyerLineSellItem_Struct {
uint32 action;
uint32 purchase_method; // 0 direct merchant, 1 via /barter window
uint32 unknown008;
uint32 buyer_entity_id;
uint32 seller_entity_id;
char unknown[15];
uint32 slot;
uint8 enabled;
uint32 item_id;
char item_name[64];
uint32 item_icon;
uint32 item_quantity;
uint8 item_toggle;
uint32 item_cost;
uint32 no_trade_items;
BuyerLineTradeItems_Struct trade_items[10];
char unknown2[13];
uint32 seller_quantity;
};
struct BuyerLineItemsSearch_Struct {
uint32 slot;
uint8 enabled;
uint32 item_id;
char item_name[64];
uint32 item_icon;
uint32 item_quantity;
uint8 item_toggle;
uint32 item_cost;
uint32 buyer_id;
BuyerLineTradeItems_Struct trade_items[MAX_BUYER_COMPENSATION_ITEMS];
};
struct BuyerLineSearch_Struct {
uint32 action;
uint32 no_items;
std::vector<BuyerLineItemsSearch_Struct> buy_line;
};
struct BuyerStart_Struct {
uint32 action;
uint16 no_buyer_lines;
uint32 slot;
uint8 enabled;
uint32 item_id;
char item_name[1]; // vary length
uint32 item_icon;
uint32 item_quantity;
uint8 toggle;
uint32 item_cost;
uint32 no_trade_items;
BuyerLineTradeItems_Struct trade_items[1]; // size is actually no_trade_items. If 0, then this is not in packet
char unknown[13];
};
struct BuyerItemSearchResultEntry_Struct {
char item_name[64];
uint32 item_id;
uint32 item_icon;
uint32 unknown_072;
};
struct BuyerItemSearchResults_Struct {
uint32 action;
uint32 result_count;
BuyerItemSearchResultEntry_Struct results[];
};
enum {
@@ -3814,6 +3933,11 @@ struct NewCombine_Struct
/*24*/
};
struct TradeSkillRecipeInspect_Struct {
uint32 recipe_id;
uint32 padding[17];
};
//client requesting favorite recipies
struct TradeskillFavorites_Struct {
@@ -4615,7 +4739,7 @@ struct ItemSerializationHeader
/*036*/ uint32 merchant_slot; // 1 if not a merchant item
/*040*/ uint32 scaled_value; // 0
/*044*/ uint32 instance_id; // unique instance id if not merchant item, else is merchant slot
/*048*/ uint32 parcel_item_id;
/*048*/ uint32 parcel_item_id;
/*052*/ uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
/*056*/ uint32 charges; // Total Charges an item has (-1 for unlimited)
/*060*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
@@ -4625,16 +4749,13 @@ struct ItemSerializationHeader
uint8 isEvolving;
};
struct EvolvingItem {
uint8 unknown001;
uint8 unknown002;
uint8 unknown003;
uint8 unknown004;
int32 evoLevel;
struct EvolvingItem_Struct {
uint32 final_item_id;
int32 evolve_level;
double progress;
uint8 Activated;
int32 evomaxlevel;
uint8 unknown005[4];
uint8 activated;
int32 evolve_max_level;
uint8 unknown005[4];
};
struct ItemSerializationHeaderFinish
@@ -5307,6 +5428,32 @@ struct Parcel_Struct
};
}; /*structs*/
struct EvolveItemToggle_Struct {
uint32 action;
uint32 unknown_004;
uint64 unique_id;
uint32 percentage;
uint32 activated;
};
struct EvolveXPWindowReceive_Struct {
uint32 action;
uint32 unknown_004;
uint64 item1_unique_id;
uint64 item2_unique_id;
};
struct EvolveXPWindowSendDetails_Struct {
/*000*/ uint32 action;
/*004*/ uint64 item1_unique_id;
/*012*/ uint64 item2_unique_id;
/*020*/ uint32 compatibility;
/*024*/ uint32 max_transfer_level;
/*028*/ uint8 item1_present;
/*029*/ uint8 item2_present;
/*030*/ char serialize_data[];
};
}; /*RoF2*/
#endif /*COMMON_ROF2_STRUCTS_H*/
+30 -30
View File
@@ -1946,38 +1946,38 @@ struct GuildBankItemUpdate_Struct
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
action = inAction;
unknown004 = inUnknown004;
slot_id = inSlotID;
area = inArea;
display = inUnknown012;
item_id = inItemID;
icon_id = inIcon;
quantity = inQuantity;
permissions = inPermissions;
allow_merge = inAllowMerge;
is_useable = inUseable;
item_name[0] = '\0';
donator[0] = '\0';
who_for[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown08;
/*012*/ uint16 SlotID;
/*014*/ uint16 Area;
/*016*/ uint32 Unknown012;
/*020*/ uint32 ItemID;
/*024*/ uint32 Icon;
/*028*/ uint32 Quantity;
/*032*/ uint32 Permissions;
/*036*/ uint8 AllowMerge;
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char ItemName[64];
/*102*/ char Donator[64];
/*166*/ char WhoFor[64];
/*230*/ uint16 Unknown226;
/*000*/ uint32 action;
/*004*/ uint32 unknown004;
/*008*/ uint32 unknown008;
/*012*/ uint16 slot_id;
/*014*/ uint16 area;
/*016*/ uint32 display;
/*020*/ uint32 item_id;
/*024*/ uint32 icon_id;
/*028*/ uint32 quantity;
/*032*/ uint32 permissions;
/*036*/ uint8 allow_merge;
/*037*/ uint8 is_useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char item_name[64];
/*102*/ char donator[64];
/*166*/ char who_for[64];
/*230*/ uint16 unknown226;
};
struct GuildBankClear_Struct
+2 -2
View File
@@ -286,8 +286,8 @@ namespace Titanium
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
const size_t SAY_LINK_BODY_SIZE = 45;
const uint32 MAX_GUILD_ID = 1500;
const size_t SAY_LINK_BODY_SIZE = 45;
const uint32 MAX_GUILD_ID = 1500;
} /*constants*/
+6 -6
View File
@@ -2463,25 +2463,25 @@ struct WhoAllReturnStruct {
struct BeginTrader_Struct {
uint32 action;
uint32 unknown04;
uint64 serial_number[80];
uint32 cost[80];
uint64 serial_number[EQ::invtype::BAZAAR_SIZE];
uint32 cost[EQ::invtype::BAZAAR_SIZE];
};
struct Trader_Struct {
uint32 action;
uint32 unknown004;
uint64 item_id[80];
uint32 item_cost[80];
uint64 item_id[EQ::invtype::BAZAAR_SIZE];
uint32 item_cost[EQ::invtype::BAZAAR_SIZE];
};
struct ClickTrader_Struct {
uint32 code;
uint32 unknown[161];//damn soe this is totally pointless :/ but at least your finally using memset! Good job :) -LE
uint32 itemcost[80];
uint32 itemcost[EQ::invtype::BAZAAR_SIZE];
};
struct GetItems_Struct{
uint32 items[80];
uint32 items[EQ::invtype::BAZAAR_SIZE];
};
struct BecomeTrader_Struct {
+11 -11
View File
@@ -4908,12 +4908,12 @@ namespace UF
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 11;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
UFSlot = serverSlot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // - 9;
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
@@ -4933,7 +4933,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
UFSlot = serverSlot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
@@ -4941,7 +4941,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
UFSlot = serverSlot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 1;
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
@@ -4949,7 +4949,7 @@ namespace UF
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
UFSlot = serverSlot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((serverSlot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT)); // + 0;
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
@@ -4991,11 +4991,11 @@ namespace UF
}
else if (ufSlot <= invbag::GENERAL_BAGS_END && ufSlot >= invbag::GENERAL_BAGS_BEGIN) {
ServerSlot = ufSlot - 11;
ServerSlot = ufSlot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN)/*3748*/ + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 11;
}
else if (ufSlot <= invbag::CURSOR_BAG_END && ufSlot >= invbag::CURSOR_BAG_BEGIN) {
ServerSlot = ufSlot + 9;
ServerSlot = ufSlot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN)/*5668*/; // + 9;
}
else if (ufSlot <= invslot::TRIBUTE_END && ufSlot >= invslot::TRIBUTE_BEGIN) {
@@ -5015,7 +5015,7 @@ namespace UF
}
else if (ufSlot <= invbag::BANK_BAGS_END && ufSlot >= invbag::BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
ServerSlot = ufSlot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
}
else if (ufSlot <= invslot::SHARED_BANK_END && ufSlot >= invslot::SHARED_BANK_BEGIN) {
@@ -5023,7 +5023,7 @@ namespace UF
}
else if (ufSlot <= invbag::SHARED_BANK_BAGS_END && ufSlot >= invbag::SHARED_BANK_BAGS_BEGIN) {
ServerSlot = ufSlot - 1;
ServerSlot = ufSlot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 1;
}
else if (ufSlot <= invslot::TRADE_END && ufSlot >= invslot::TRADE_BEGIN) {
@@ -5031,7 +5031,7 @@ namespace UF
}
else if (ufSlot <= invbag::TRADE_BAGS_END && ufSlot >= invbag::TRADE_BAGS_BEGIN) {
ServerSlot = ufSlot;
ServerSlot = ufSlot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((ufSlot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT)); // - 0;
}
else if (ufSlot <= invslot::WORLD_END && ufSlot >= invslot::WORLD_BEGIN) {
+94 -76
View File
@@ -5,31 +5,19 @@
#include "strings.h"
#include <filesystem>
namespace fs = std::filesystem;
inline std::string striptrailingslash(const std::string &file_path)
{
if (file_path.back() == '/' || file_path.back() == '\\') {
return file_path.substr(0, file_path.length() - 1);
}
return file_path;
}
void PathManager::LoadPaths()
{
m_server_path = File::FindEqemuConfigPath();
if (!m_server_path.empty()) {
std::filesystem::current_path(m_server_path);
}
if (m_server_path.empty()) {
LogInfo("Failed to load server path");
return;
}
LogInfo("server [{}]", m_server_path);
std::filesystem::current_path(m_server_path);
if (!EQEmuConfig::LoadConfig()) {
LogError("Failed to load eqemu config");
@@ -38,60 +26,85 @@ void PathManager::LoadPaths()
const auto c = EQEmuConfig::get();
// maps
if (File::Exists(fs::path{m_server_path + "/" + c->MapDir}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/" + c->MapDir}).string();
}
else if (File::Exists(fs::path{m_server_path + "/maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/maps"}).string();
}
else if (File::Exists(fs::path{m_server_path + "/Maps"}.string())) {
m_maps_path = fs::relative(fs::path{m_server_path + "/Maps"}).string();
auto resolve_path = [&](const std::string& dir, const std::vector<std::string>& fallback_dirs = {}) -> std::string {
// relative
if (File::Exists((fs::path{m_server_path} / dir).string())) {
return fs::relative(fs::path{m_server_path} / dir).lexically_normal().string();
}
// absolute
if (File::Exists(fs::path{dir}.string())) {
return fs::absolute(fs::path{dir}).string();
}
// fallback search options if specified
for (const auto& fallback : fallback_dirs) {
if (File::Exists((fs::path{m_server_path} / fallback).string())) {
return fs::relative(fs::path{m_server_path} / fallback).lexically_normal().string();
}
}
// if all else fails, just set it to the config value
return dir;
};
auto load_many_paths_fallback = [&](const std::vector<std::string>& dirs, const std::string& fallback, std::vector<std::string>& target) {
target.clear();
if (!dirs.empty()) {
for (const auto& path : dirs) {
target.push_back(resolve_path(path));
}
} else {
target.push_back(resolve_path(fallback));
}
};
load_many_paths_fallback(c->GetQuestDirectories(), c->QuestDir, m_quests_paths);
load_many_paths_fallback(c->GetPluginsDirectories(), c->PluginDir, m_plugin_paths);
load_many_paths_fallback(c->GetLuaModuleDirectories(), c->LuaModuleDir, m_lua_module_paths);
// resolve all paths
m_maps_path = resolve_path(c->MapDir, {"maps", "Maps"});
m_lua_mods_path = resolve_path("mods");
m_patch_path = resolve_path(c->PatchDir);
m_opcode_path = resolve_path(c->OpcodeDir);
m_shared_memory_path = resolve_path(c->SharedMemDir);
m_log_path = resolve_path(c->LogDir, {"logs"});
// Log all paths in a loop
std::vector<std::pair<std::string, std::string>> paths = {
{"server", m_server_path},
{"logs", m_log_path},
{"maps", m_maps_path},
{"lua mods", m_lua_mods_path},
{"patches", m_patch_path},
{"opcode", m_opcode_path},
{"shared_memory", m_shared_memory_path}
};
constexpr int name_width = 15;
constexpr int path_width = 0;
constexpr int break_length = 70;
LogInfo("Loading server paths");
LogInfo("{}", Strings::Repeat("-", break_length));
for (const auto& [name, in_path] : paths) {
if (!in_path.empty()) {
LogInfo("{:>{}} > [{:<{}}]", name, name_width, in_path, path_width);
}
}
// quests
if (File::Exists(fs::path{m_server_path + "/" + c->QuestDir}.string())) {
m_quests_path = fs::relative(fs::path{m_server_path + "/" + c->QuestDir}).string();
}
auto log_paths = [&](const std::string& label, const std::vector<std::string>& paths) {
if (!paths.empty()) {
LogInfo("{:>{}} > [{:<{}}]", label, name_width - 1, Strings::Join(paths, ";"), path_width);
}
};
// plugins
if (File::Exists(fs::path{m_server_path + "/" + c->PluginDir}.string())) {
m_plugins_path = fs::relative(fs::path{m_server_path + "/" + c->PluginDir}).string();
}
log_paths("quests", m_quests_paths);
log_paths("plugins", m_plugin_paths);
log_paths("lua_modules", m_lua_module_paths);
// lua_modules
if (File::Exists(fs::path{m_server_path + "/" + c->LuaModuleDir}.string())) {
m_lua_modules_path = fs::relative(fs::path{m_server_path + "/" + c->LuaModuleDir}).string();
}
// lua mods
if (File::Exists(fs::path{ m_server_path + "/mods" }.string())) {
m_lua_mods_path = fs::relative(fs::path{ m_server_path + "/mods" }).string();
}
// patches
if (File::Exists(fs::path{m_server_path + "/" + c->PatchDir}.string())) {
m_patch_path = fs::relative(fs::path{m_server_path + "/" + c->PatchDir}).string();
}
// shared_memory_path
if (File::Exists(fs::path{m_server_path + "/" + c->SharedMemDir}.string())) {
m_shared_memory_path = fs::relative(fs::path{ m_server_path + "/" + c->SharedMemDir }).string();
}
// logging path
if (File::Exists(fs::path{m_server_path + "/" + c->LogDir}.string())) {
m_log_path = fs::relative(fs::path{m_server_path + "/" + c->LogDir}).string();
}
LogInfo("logs path [{}]", m_log_path);
LogInfo("lua mods path [{}]", m_lua_mods_path);
LogInfo("lua_modules path [{}]", m_lua_modules_path);
LogInfo("maps path [{}]", m_maps_path);
LogInfo("patches path [{}]", m_patch_path);
LogInfo("plugins path [{}]", m_plugins_path);
LogInfo("quests path [{}]", m_quests_path);
LogInfo("shared_memory path [{}]", m_shared_memory_path);
LogInfo("{}", Strings::Repeat("-", break_length));
}
const std::string &PathManager::GetServerPath() const
@@ -104,21 +117,26 @@ const std::string &PathManager::GetMapsPath() const
return m_maps_path;
}
const std::string &PathManager::GetQuestsPath() const
{
return m_quests_path;
}
const std::string &PathManager::GetPluginsPath() const
{
return m_plugins_path;
}
const std::string &PathManager::GetSharedMemoryPath() const
{
return m_shared_memory_path;
}
std::vector<std::string> PathManager::GetQuestPaths() const
{
return m_quests_paths;
}
std::vector<std::string> PathManager::GetPluginPaths() const
{
return m_plugin_paths;
}
std::vector<std::string> PathManager::GetLuaModulePaths() const
{
return m_lua_module_paths;
}
const std::string &PathManager::GetLogPath() const
{
return m_log_path;
@@ -129,9 +147,9 @@ const std::string &PathManager::GetPatchPath() const
return m_patch_path;
}
const std::string &PathManager::GetLuaModulesPath() const
const std::string &PathManager::GetOpcodePath() const
{
return m_lua_modules_path;
return m_opcode_path;
}
const std::string &PathManager::GetLuaModsPath() const
+19 -11
View File
@@ -3,6 +3,7 @@
#include <string>
#include <vector>
class PathManager {
public:
@@ -13,21 +14,28 @@ public:
[[nodiscard]] const std::string &GetLuaModulesPath() const;
[[nodiscard]] const std::string &GetMapsPath() const;
[[nodiscard]] const std::string &GetPatchPath() const;
[[nodiscard]] const std::string &GetPluginsPath() const;
[[nodiscard]] const std::string &GetQuestsPath() const;
[[nodiscard]] const std::string &GetOpcodePath() const;
[[nodiscard]] const std::string &GetServerPath() const;
[[nodiscard]] const std::string &GetSharedMemoryPath() const;
[[nodiscard]] std::vector<std::string> GetQuestPaths() const;
[[nodiscard]] std::vector<std::string> GetPluginPaths() const;
[[nodiscard]] std::vector<std::string> GetLuaModulePaths() const;
private:
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_lua_modules_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_plugins_path;
std::string m_quests_path;
std::string m_server_path;
std::string m_shared_memory_path;
std::string m_log_path;
std::string m_lua_mods_path;
std::string m_maps_path;
std::string m_patch_path;
std::string m_opcode_path;
std::string m_quests_path;
std::vector<std::string> m_quests_paths;
std::vector<std::string> m_plugin_paths;
std::vector<std::string> m_lua_module_paths;
private:
std::string m_server_path;
std::string m_shared_memory_path;
};
extern PathManager path;
@@ -49,23 +49,23 @@ public:
std::string field;
switch (theme_id) {
case LDoNThemes::GUK: {
case LDoNTheme::GUK: {
field = "guk_";
break;
}
case LDoNThemes::MIR: {
case LDoNTheme::MIR: {
field = "mir_";
break;
}
case LDoNThemes::MMC: {
case LDoNTheme::MMC: {
field = "mmc_";
break;
}
case LDoNThemes::RUJ: {
case LDoNTheme::RUJ: {
field = "ruj_";
break;
}
case LDoNThemes::TAK: {
case LDoNTheme::TAK: {
field = "tak_";
break;
}
@@ -9,44 +9,44 @@
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_EXPEDITIONS_REPOSITORY_H
#define EQEMU_BASE_EXPEDITIONS_REPOSITORY_H
#ifndef EQEMU_BASE_BOT_BLOCKED_BUFFS_REPOSITORY_H
#define EQEMU_BASE_BOT_BLOCKED_BUFFS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseExpeditionsRepository {
class BaseBotBlockedBuffsRepository {
public:
struct Expeditions {
uint32_t id;
uint32_t dynamic_zone_id;
uint8_t add_replay_on_join;
uint8_t is_locked;
struct BotBlockedBuffs {
uint32_t bot_id;
uint32_t spell_id;
uint8_t blocked;
uint8_t blocked_pet;
};
static std::string PrimaryKey()
{
return std::string("id");
return std::string("bot_id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"dynamic_zone_id",
"add_replay_on_join",
"is_locked",
"bot_id",
"spell_id",
"blocked",
"blocked_pet",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"dynamic_zone_id",
"add_replay_on_join",
"is_locked",
"bot_id",
"spell_id",
"blocked",
"blocked_pet",
};
}
@@ -62,7 +62,7 @@ public:
static std::string TableName()
{
return std::string("expeditions");
return std::string("bot_blocked_buffs");
}
static std::string BaseSelect()
@@ -83,35 +83,35 @@ public:
);
}
static Expeditions NewEntity()
static BotBlockedBuffs NewEntity()
{
Expeditions e{};
BotBlockedBuffs e{};
e.id = 0;
e.dynamic_zone_id = 0;
e.add_replay_on_join = 1;
e.is_locked = 0;
e.bot_id = 0;
e.spell_id = 0;
e.blocked = 0;
e.blocked_pet = 0;
return e;
}
static Expeditions GetExpeditions(
const std::vector<Expeditions> &expeditionss,
int expeditions_id
static BotBlockedBuffs GetBotBlockedBuffs(
const std::vector<BotBlockedBuffs> &bot_blocked_buffss,
int bot_blocked_buffs_id
)
{
for (auto &expeditions : expeditionss) {
if (expeditions.id == expeditions_id) {
return expeditions;
for (auto &bot_blocked_buffs : bot_blocked_buffss) {
if (bot_blocked_buffs.bot_id == bot_blocked_buffs_id) {
return bot_blocked_buffs;
}
}
return NewEntity();
}
static Expeditions FindOne(
static BotBlockedBuffs FindOne(
Database& db,
int expeditions_id
int bot_blocked_buffs_id
)
{
auto results = db.QueryDatabase(
@@ -119,18 +119,18 @@ public:
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
expeditions_id
bot_blocked_buffs_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Expeditions e{};
BotBlockedBuffs e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.dynamic_zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.add_replay_on_join = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 1;
e.is_locked = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.bot_id = row[0] ? static_cast<uint32_t>(atoi(row[0])) : 0;
e.spell_id = row[1] ? static_cast<uint32_t>(atoi(row[1])) : 0;
e.blocked = row[2] ? static_cast<uint8_t>(atoi(row[2])) : 0;
e.blocked_pet = row[3] ? static_cast<uint8_t>(atoi(row[3])) : 0;
return e;
}
@@ -140,7 +140,7 @@ public:
static int DeleteOne(
Database& db,
int expeditions_id
int bot_blocked_buffs_id
)
{
auto results = db.QueryDatabase(
@@ -148,7 +148,7 @@ public:
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
expeditions_id
bot_blocked_buffs_id
)
);
@@ -157,16 +157,17 @@ public:
static int UpdateOne(
Database& db,
const Expeditions &e
const BotBlockedBuffs &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.dynamic_zone_id));
v.push_back(columns[2] + " = " + std::to_string(e.add_replay_on_join));
v.push_back(columns[3] + " = " + std::to_string(e.is_locked));
v.push_back(columns[0] + " = " + std::to_string(e.bot_id));
v.push_back(columns[1] + " = " + std::to_string(e.spell_id));
v.push_back(columns[2] + " = " + std::to_string(e.blocked));
v.push_back(columns[3] + " = " + std::to_string(e.blocked_pet));
auto results = db.QueryDatabase(
fmt::format(
@@ -174,24 +175,24 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
e.bot_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Expeditions InsertOne(
static BotBlockedBuffs InsertOne(
Database& db,
Expeditions e
BotBlockedBuffs e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.dynamic_zone_id));
v.push_back(std::to_string(e.add_replay_on_join));
v.push_back(std::to_string(e.is_locked));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.blocked));
v.push_back(std::to_string(e.blocked_pet));
auto results = db.QueryDatabase(
fmt::format(
@@ -202,7 +203,7 @@ public:
);
if (results.Success()) {
e.id = results.LastInsertedID();
e.bot_id = results.LastInsertedID();
return e;
}
@@ -213,7 +214,7 @@ public:
static int InsertMany(
Database& db,
const std::vector<Expeditions> &entries
const std::vector<BotBlockedBuffs> &entries
)
{
std::vector<std::string> insert_chunks;
@@ -221,10 +222,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.dynamic_zone_id));
v.push_back(std::to_string(e.add_replay_on_join));
v.push_back(std::to_string(e.is_locked));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.blocked));
v.push_back(std::to_string(e.blocked_pet));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -242,9 +243,9 @@ public:
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Expeditions> All(Database& db)
static std::vector<BotBlockedBuffs> All(Database& db)
{
std::vector<Expeditions> all_entries;
std::vector<BotBlockedBuffs> all_entries;
auto results = db.QueryDatabase(
fmt::format(
@@ -256,12 +257,12 @@ public:
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Expeditions e{};
BotBlockedBuffs e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.dynamic_zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.add_replay_on_join = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 1;
e.is_locked = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.bot_id = row[0] ? static_cast<uint32_t>(atoi(row[0])) : 0;
e.spell_id = row[1] ? static_cast<uint32_t>(atoi(row[1])) : 0;
e.blocked = row[2] ? static_cast<uint8_t>(atoi(row[2])) : 0;
e.blocked_pet = row[3] ? static_cast<uint8_t>(atoi(row[3])) : 0;
all_entries.push_back(e);
}
@@ -269,9 +270,9 @@ public:
return all_entries;
}
static std::vector<Expeditions> GetWhere(Database& db, const std::string &where_filter)
static std::vector<BotBlockedBuffs> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<Expeditions> all_entries;
std::vector<BotBlockedBuffs> all_entries;
auto results = db.QueryDatabase(
fmt::format(
@@ -284,12 +285,12 @@ public:
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Expeditions e{};
BotBlockedBuffs e{};
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.dynamic_zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.add_replay_on_join = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 1;
e.is_locked = row[3] ? static_cast<uint8_t>(strtoul(row[3], nullptr, 10)) : 0;
e.bot_id = row[0] ? static_cast<uint32_t>(atoi(row[0])) : 0;
e.spell_id = row[1] ? static_cast<uint32_t>(atoi(row[1])) : 0;
e.blocked = row[2] ? static_cast<uint8_t>(atoi(row[2])) : 0;
e.blocked_pet = row[3] ? static_cast<uint8_t>(atoi(row[3])) : 0;
all_entries.push_back(e);
}
@@ -359,15 +360,15 @@ public:
static int ReplaceOne(
Database& db,
const Expeditions &e
const BotBlockedBuffs &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.dynamic_zone_id));
v.push_back(std::to_string(e.add_replay_on_join));
v.push_back(std::to_string(e.is_locked));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.blocked));
v.push_back(std::to_string(e.blocked_pet));
auto results = db.QueryDatabase(
fmt::format(
@@ -382,7 +383,7 @@ public:
static int ReplaceMany(
Database& db,
const std::vector<Expeditions> &entries
const std::vector<BotBlockedBuffs> &entries
)
{
std::vector<std::string> insert_chunks;
@@ -390,10 +391,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.dynamic_zone_id));
v.push_back(std::to_string(e.add_replay_on_join));
v.push_back(std::to_string(e.is_locked));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.blocked));
v.push_back(std::to_string(e.blocked_pet));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -412,4 +413,4 @@ public:
}
};
#endif //EQEMU_BASE_EXPEDITIONS_REPOSITORY_H
#endif //EQEMU_BASE_BOT_BLOCKED_BUFFS_REPOSITORY_H
@@ -64,13 +64,6 @@ public:
int16_t poison;
int16_t disease;
int16_t corruption;
uint32_t show_helm;
uint32_t follow_distance;
uint8_t stop_melee_level;
int32_t expansion_bitmask;
uint8_t enforce_spell_settings;
uint8_t archery_setting;
uint32_t caster_range;
};
static std::string PrimaryKey()
@@ -126,13 +119,6 @@ public:
"poison",
"disease",
"corruption",
"show_helm",
"follow_distance",
"stop_melee_level",
"expansion_bitmask",
"enforce_spell_settings",
"archery_setting",
"caster_range",
};
}
@@ -184,13 +170,6 @@ public:
"poison",
"disease",
"corruption",
"show_helm",
"follow_distance",
"stop_melee_level",
"expansion_bitmask",
"enforce_spell_settings",
"archery_setting",
"caster_range",
};
}
@@ -276,13 +255,7 @@ public:
e.poison = 0;
e.disease = 0;
e.corruption = 0;
e.show_helm = 0;
e.follow_distance = 200;
e.stop_melee_level = 255;
e.expansion_bitmask = -1;
e.enforce_spell_settings = 0;
e.archery_setting = 0;
e.caster_range = 300;
return e;
}
@@ -364,13 +337,6 @@ public:
e.poison = row[42] ? static_cast<int16_t>(atoi(row[42])) : 0;
e.disease = row[43] ? static_cast<int16_t>(atoi(row[43])) : 0;
e.corruption = row[44] ? static_cast<int16_t>(atoi(row[44])) : 0;
e.show_helm = row[45] ? static_cast<uint32_t>(strtoul(row[45], nullptr, 10)) : 0;
e.follow_distance = row[46] ? static_cast<uint32_t>(strtoul(row[46], nullptr, 10)) : 200;
e.stop_melee_level = row[47] ? static_cast<uint8_t>(strtoul(row[47], nullptr, 10)) : 255;
e.expansion_bitmask = row[48] ? static_cast<int32_t>(atoi(row[48])) : -1;
e.enforce_spell_settings = row[49] ? static_cast<uint8_t>(strtoul(row[49], nullptr, 10)) : 0;
e.archery_setting = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.caster_range = row[51] ? static_cast<uint32_t>(strtoul(row[51], nullptr, 10)) : 300;
return e;
}
@@ -383,14 +349,25 @@ public:
int bot_data_id
)
{
auto results = db.QueryDatabase(
fmt::format(
std::string query;
if (RuleB(Bots, BotSoftDeletes)) {
query = fmt::format(
"UPDATE {} SET name = SUBSTRING(CONCAT(name, '-deleted-', UNIX_TIMESTAMP()), 1, 64) WHERE {} = {}",
TableName(),
PrimaryKey(),
bot_data_id
);
}
else {
query = fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
bot_data_id
)
);
);
}
auto results = db.QueryDatabase(query);
return (results.Success() ? results.RowsAffected() : 0);
}
@@ -448,13 +425,6 @@ public:
v.push_back(columns[42] + " = " + std::to_string(e.poison));
v.push_back(columns[43] + " = " + std::to_string(e.disease));
v.push_back(columns[44] + " = " + std::to_string(e.corruption));
v.push_back(columns[45] + " = " + std::to_string(e.show_helm));
v.push_back(columns[46] + " = " + std::to_string(e.follow_distance));
v.push_back(columns[47] + " = " + std::to_string(e.stop_melee_level));
v.push_back(columns[48] + " = " + std::to_string(e.expansion_bitmask));
v.push_back(columns[49] + " = " + std::to_string(e.enforce_spell_settings));
v.push_back(columns[50] + " = " + std::to_string(e.archery_setting));
v.push_back(columns[51] + " = " + std::to_string(e.caster_range));
auto results = db.QueryDatabase(
fmt::format(
@@ -521,13 +491,6 @@ public:
v.push_back(std::to_string(e.poison));
v.push_back(std::to_string(e.disease));
v.push_back(std::to_string(e.corruption));
v.push_back(std::to_string(e.show_helm));
v.push_back(std::to_string(e.follow_distance));
v.push_back(std::to_string(e.stop_melee_level));
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
auto results = db.QueryDatabase(
fmt::format(
@@ -602,13 +565,6 @@ public:
v.push_back(std::to_string(e.poison));
v.push_back(std::to_string(e.disease));
v.push_back(std::to_string(e.corruption));
v.push_back(std::to_string(e.show_helm));
v.push_back(std::to_string(e.follow_distance));
v.push_back(std::to_string(e.stop_melee_level));
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -687,13 +643,6 @@ public:
e.poison = row[42] ? static_cast<int16_t>(atoi(row[42])) : 0;
e.disease = row[43] ? static_cast<int16_t>(atoi(row[43])) : 0;
e.corruption = row[44] ? static_cast<int16_t>(atoi(row[44])) : 0;
e.show_helm = row[45] ? static_cast<uint32_t>(strtoul(row[45], nullptr, 10)) : 0;
e.follow_distance = row[46] ? static_cast<uint32_t>(strtoul(row[46], nullptr, 10)) : 200;
e.stop_melee_level = row[47] ? static_cast<uint8_t>(strtoul(row[47], nullptr, 10)) : 255;
e.expansion_bitmask = row[48] ? static_cast<int32_t>(atoi(row[48])) : -1;
e.enforce_spell_settings = row[49] ? static_cast<uint8_t>(strtoul(row[49], nullptr, 10)) : 0;
e.archery_setting = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.caster_range = row[51] ? static_cast<uint32_t>(strtoul(row[51], nullptr, 10)) : 300;
all_entries.push_back(e);
}
@@ -763,13 +712,6 @@ public:
e.poison = row[42] ? static_cast<int16_t>(atoi(row[42])) : 0;
e.disease = row[43] ? static_cast<int16_t>(atoi(row[43])) : 0;
e.corruption = row[44] ? static_cast<int16_t>(atoi(row[44])) : 0;
e.show_helm = row[45] ? static_cast<uint32_t>(strtoul(row[45], nullptr, 10)) : 0;
e.follow_distance = row[46] ? static_cast<uint32_t>(strtoul(row[46], nullptr, 10)) : 200;
e.stop_melee_level = row[47] ? static_cast<uint8_t>(strtoul(row[47], nullptr, 10)) : 255;
e.expansion_bitmask = row[48] ? static_cast<int32_t>(atoi(row[48])) : -1;
e.enforce_spell_settings = row[49] ? static_cast<uint8_t>(strtoul(row[49], nullptr, 10)) : 0;
e.archery_setting = row[50] ? static_cast<uint8_t>(strtoul(row[50], nullptr, 10)) : 0;
e.caster_range = row[51] ? static_cast<uint32_t>(strtoul(row[51], nullptr, 10)) : 300;
all_entries.push_back(e);
}
@@ -889,13 +831,6 @@ public:
v.push_back(std::to_string(e.poison));
v.push_back(std::to_string(e.disease));
v.push_back(std::to_string(e.corruption));
v.push_back(std::to_string(e.show_helm));
v.push_back(std::to_string(e.follow_distance));
v.push_back(std::to_string(e.stop_melee_level));
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
auto results = db.QueryDatabase(
fmt::format(
@@ -963,13 +898,6 @@ public:
v.push_back(std::to_string(e.poison));
v.push_back(std::to_string(e.disease));
v.push_back(std::to_string(e.corruption));
v.push_back(std::to_string(e.show_helm));
v.push_back(std::to_string(e.follow_distance));
v.push_back(std::to_string(e.stop_melee_level));
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -0,0 +1,464 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_BOT_SETTINGS_REPOSITORY_H
#define EQEMU_BASE_BOT_SETTINGS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseBotSettingsRepository {
public:
struct BotSettings {
uint32_t character_id;
uint32_t bot_id;
uint8_t stance;
uint16_t setting_id;
uint8_t setting_type;
int32_t value;
std::string category_name;
std::string setting_name;
};
static std::string PrimaryKey()
{
return std::string("character_id");
}
static std::vector<std::string> Columns()
{
return {
"character_id",
"bot_id",
"stance",
"setting_id",
"setting_type",
"value",
"category_name",
"setting_name",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"character_id",
"bot_id",
"stance",
"setting_id",
"setting_type",
"value",
"category_name",
"setting_name",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("bot_settings");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static BotSettings NewEntity()
{
BotSettings e{};
e.character_id = 0;
e.bot_id = 0;
e.stance = 0;
e.setting_id = 0;
e.setting_type = 0;
e.value = 0;
e.category_name = "";
e.setting_name = "";
return e;
}
static BotSettings GetBotSettings(
const std::vector<BotSettings> &bot_settingss,
int bot_settings_id
)
{
for (auto &bot_settings : bot_settingss) {
if (bot_settings.character_id == bot_settings_id) {
return bot_settings;
}
}
return NewEntity();
}
static BotSettings FindOne(
Database& db,
int bot_settings_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
bot_settings_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
BotSettings e{};
e.character_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bot_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.stance = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.setting_id = row[3] ? static_cast<uint16_t>(strtoul(row[3], nullptr, 10)) : 0;
e.setting_type = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.value = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.category_name = row[6] ? row[6] : "";
e.setting_name = row[7] ? row[7] : "";
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int bot_settings_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
bot_settings_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const BotSettings &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.character_id));
v.push_back(columns[1] + " = " + std::to_string(e.bot_id));
v.push_back(columns[2] + " = " + std::to_string(e.stance));
v.push_back(columns[3] + " = " + std::to_string(e.setting_id));
v.push_back(columns[4] + " = " + std::to_string(e.setting_type));
v.push_back(columns[5] + " = " + std::to_string(e.value));
v.push_back(columns[6] + " = '" + Strings::Escape(e.category_name) + "'");
v.push_back(columns[7] + " = '" + Strings::Escape(e.setting_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.character_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static BotSettings InsertOne(
Database& db,
BotSettings e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.stance));
v.push_back(std::to_string(e.setting_id));
v.push_back(std::to_string(e.setting_type));
v.push_back(std::to_string(e.value));
v.push_back("'" + Strings::Escape(e.category_name) + "'");
v.push_back("'" + Strings::Escape(e.setting_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.character_id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<BotSettings> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.stance));
v.push_back(std::to_string(e.setting_id));
v.push_back(std::to_string(e.setting_type));
v.push_back(std::to_string(e.value));
v.push_back("'" + Strings::Escape(e.category_name) + "'");
v.push_back("'" + Strings::Escape(e.setting_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<BotSettings> All(Database& db)
{
std::vector<BotSettings> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BotSettings e{};
e.character_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bot_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.stance = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.setting_id = row[3] ? static_cast<uint16_t>(strtoul(row[3], nullptr, 10)) : 0;
e.setting_type = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.value = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.category_name = row[6] ? row[6] : "";
e.setting_name = row[7] ? row[7] : "";
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<BotSettings> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<BotSettings> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BotSettings e{};
e.character_id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.bot_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.stance = row[2] ? static_cast<uint8_t>(strtoul(row[2], nullptr, 10)) : 0;
e.setting_id = row[3] ? static_cast<uint16_t>(strtoul(row[3], nullptr, 10)) : 0;
e.setting_type = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.value = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.category_name = row[6] ? row[6] : "";
e.setting_name = row[7] ? row[7] : "";
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const BotSettings &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.stance));
v.push_back(std::to_string(e.setting_id));
v.push_back(std::to_string(e.setting_type));
v.push_back(std::to_string(e.value));
v.push_back("'" + Strings::Escape(e.category_name) + "'");
v.push_back("'" + Strings::Escape(e.setting_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<BotSettings> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.stance));
v.push_back(std::to_string(e.setting_id));
v.push_back(std::to_string(e.setting_type));
v.push_back(std::to_string(e.value));
v.push_back("'" + Strings::Escape(e.category_name) + "'");
v.push_back("'" + Strings::Escape(e.setting_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_BOT_SETTINGS_REPOSITORY_H
@@ -21,7 +21,7 @@ public:
struct BotSpellsEntries {
uint32_t id;
int32_t npc_spells_id;
int16_t spellid;
uint16_t spell_id;
uint32_t type;
uint8_t minlevel;
uint8_t maxlevel;
@@ -46,7 +46,7 @@ public:
return {
"id",
"npc_spells_id",
"spellid",
"spell_id",
"type",
"minlevel",
"maxlevel",
@@ -67,7 +67,7 @@ public:
return {
"id",
"npc_spells_id",
"spellid",
"spell_id",
"type",
"minlevel",
"maxlevel",
@@ -122,7 +122,7 @@ public:
e.id = 0;
e.npc_spells_id = 0;
e.spellid = 0;
e.spell_id = 0;
e.type = 0;
e.minlevel = 0;
e.maxlevel = 255;
@@ -173,7 +173,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -220,7 +220,7 @@ public:
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.npc_spells_id));
v.push_back(columns[2] + " = " + std::to_string(e.spellid));
v.push_back(columns[2] + " = " + std::to_string(e.spell_id));
v.push_back(columns[3] + " = " + std::to_string(e.type));
v.push_back(columns[4] + " = " + std::to_string(e.minlevel));
v.push_back(columns[5] + " = " + std::to_string(e.maxlevel));
@@ -256,7 +256,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -300,7 +300,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -348,7 +348,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -387,7 +387,7 @@ public:
e.id = row[0] ? static_cast<uint32_t>(strtoul(row[0], nullptr, 10)) : 0;
e.npc_spells_id = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.spellid = row[2] ? static_cast<int16_t>(atoi(row[2])) : 0;
e.spell_id = row[2] ? static_cast<uint16_t>(strtoul(row[2], nullptr, 10)) : 0;
e.type = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
e.minlevel = row[4] ? static_cast<uint8_t>(strtoul(row[4], nullptr, 10)) : 0;
e.maxlevel = row[5] ? static_cast<uint8_t>(strtoul(row[5], nullptr, 10)) : 255;
@@ -476,7 +476,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -513,7 +513,7 @@ public:
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.npc_spells_id));
v.push_back(std::to_string(e.spellid));
v.push_back(std::to_string(e.spell_id));
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.minlevel));
v.push_back(std::to_string(e.maxlevel));
@@ -0,0 +1,475 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_BUYER_BUY_LINES_REPOSITORY_H
#define EQEMU_BASE_BUYER_BUY_LINES_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseBuyerBuyLinesRepository {
public:
struct BuyerBuyLines {
uint64_t id;
uint64_t buyer_id;
uint32_t char_id;
int32_t buy_slot_id;
int32_t item_id;
int32_t item_qty;
int32_t item_price;
uint32_t item_icon;
std::string item_name;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"buyer_id",
"char_id",
"buy_slot_id",
"item_id",
"item_qty",
"item_price",
"item_icon",
"item_name",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"buyer_id",
"char_id",
"buy_slot_id",
"item_id",
"item_qty",
"item_price",
"item_icon",
"item_name",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("buyer_buy_lines");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static BuyerBuyLines NewEntity()
{
BuyerBuyLines e{};
e.id = 0;
e.buyer_id = 0;
e.char_id = 0;
e.buy_slot_id = 0;
e.item_id = 0;
e.item_qty = 0;
e.item_price = 0;
e.item_icon = 0;
e.item_name = "";
return e;
}
static BuyerBuyLines GetBuyerBuyLines(
const std::vector<BuyerBuyLines> &buyer_buy_liness,
int buyer_buy_lines_id
)
{
for (auto &buyer_buy_lines : buyer_buy_liness) {
if (buyer_buy_lines.id == buyer_buy_lines_id) {
return buyer_buy_lines;
}
}
return NewEntity();
}
static BuyerBuyLines FindOne(
Database& db,
int buyer_buy_lines_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
buyer_buy_lines_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
BuyerBuyLines e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.char_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.buy_slot_id = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_id = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_qty = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.item_price = row[6] ? static_cast<int32_t>(atoi(row[6])) : 0;
e.item_icon = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.item_name = row[8] ? row[8] : "";
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int buyer_buy_lines_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
buyer_buy_lines_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const BuyerBuyLines &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.buyer_id));
v.push_back(columns[2] + " = " + std::to_string(e.char_id));
v.push_back(columns[3] + " = " + std::to_string(e.buy_slot_id));
v.push_back(columns[4] + " = " + std::to_string(e.item_id));
v.push_back(columns[5] + " = " + std::to_string(e.item_qty));
v.push_back(columns[6] + " = " + std::to_string(e.item_price));
v.push_back(columns[7] + " = " + std::to_string(e.item_icon));
v.push_back(columns[8] + " = '" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static BuyerBuyLines InsertOne(
Database& db,
BuyerBuyLines e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.buy_slot_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_price));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<BuyerBuyLines> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.buy_slot_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_price));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<BuyerBuyLines> All(Database& db)
{
std::vector<BuyerBuyLines> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BuyerBuyLines e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.char_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.buy_slot_id = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_id = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_qty = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.item_price = row[6] ? static_cast<int32_t>(atoi(row[6])) : 0;
e.item_icon = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.item_name = row[8] ? row[8] : "";
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<BuyerBuyLines> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<BuyerBuyLines> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BuyerBuyLines e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.char_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.buy_slot_id = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_id = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_qty = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.item_price = row[6] ? static_cast<int32_t>(atoi(row[6])) : 0;
e.item_icon = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
e.item_name = row[8] ? row[8] : "";
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const BuyerBuyLines &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.buy_slot_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_price));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<BuyerBuyLines> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.buy_slot_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_price));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_BUYER_BUY_LINES_REPOSITORY_H
@@ -19,40 +19,46 @@
class BaseBuyerRepository {
public:
struct Buyer {
int32_t charid;
int32_t buyslot;
int32_t itemid;
std::string itemname;
int32_t quantity;
int32_t price;
uint64_t id;
uint32_t char_id;
uint32_t char_entity_id;
std::string char_name;
uint32_t char_zone_id;
uint32_t char_zone_instance_id;
time_t transaction_date;
std::string welcome_message;
};
static std::string PrimaryKey()
{
return std::string("charid");
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"charid",
"buyslot",
"itemid",
"itemname",
"quantity",
"price",
"id",
"char_id",
"char_entity_id",
"char_name",
"char_zone_id",
"char_zone_instance_id",
"transaction_date",
"welcome_message",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"charid",
"buyslot",
"itemid",
"itemname",
"quantity",
"price",
"id",
"char_id",
"char_entity_id",
"char_name",
"char_zone_id",
"char_zone_instance_id",
"UNIX_TIMESTAMP(transaction_date)",
"welcome_message",
};
}
@@ -93,12 +99,14 @@ public:
{
Buyer e{};
e.charid = 0;
e.buyslot = 0;
e.itemid = 0;
e.itemname = "";
e.quantity = 0;
e.price = 0;
e.id = 0;
e.char_id = 0;
e.char_entity_id = 0;
e.char_name = "";
e.char_zone_id = 0;
e.char_zone_instance_id = 0;
e.transaction_date = 0;
e.welcome_message = "";
return e;
}
@@ -109,7 +117,7 @@ public:
)
{
for (auto &buyer : buyers) {
if (buyer.charid == buyer_id) {
if (buyer.id == buyer_id) {
return buyer;
}
}
@@ -135,12 +143,14 @@ public:
if (results.RowCount() == 1) {
Buyer e{};
e.charid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.buyslot = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.itemid = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.itemname = row[3] ? row[3] : "";
e.quantity = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.price = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.char_entity_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.char_name = row[3] ? row[3] : "";
e.char_zone_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.char_zone_instance_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.transaction_date = strtoll(row[6] ? row[6] : "-1", nullptr, 10);
e.welcome_message = row[7] ? row[7] : "";
return e;
}
@@ -174,12 +184,13 @@ public:
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.charid));
v.push_back(columns[1] + " = " + std::to_string(e.buyslot));
v.push_back(columns[2] + " = " + std::to_string(e.itemid));
v.push_back(columns[3] + " = '" + Strings::Escape(e.itemname) + "'");
v.push_back(columns[4] + " = " + std::to_string(e.quantity));
v.push_back(columns[5] + " = " + std::to_string(e.price));
v.push_back(columns[1] + " = " + std::to_string(e.char_id));
v.push_back(columns[2] + " = " + std::to_string(e.char_entity_id));
v.push_back(columns[3] + " = '" + Strings::Escape(e.char_name) + "'");
v.push_back(columns[4] + " = " + std::to_string(e.char_zone_id));
v.push_back(columns[5] + " = " + std::to_string(e.char_zone_instance_id));
v.push_back(columns[6] + " = FROM_UNIXTIME(" + (e.transaction_date > 0 ? std::to_string(e.transaction_date) : "null") + ")");
v.push_back(columns[7] + " = '" + Strings::Escape(e.welcome_message) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -187,7 +198,7 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.charid
e.id
)
);
@@ -201,12 +212,14 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.buyslot));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.itemname) + "'");
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.price));
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.char_entity_id));
v.push_back("'" + Strings::Escape(e.char_name) + "'");
v.push_back(std::to_string(e.char_zone_id));
v.push_back(std::to_string(e.char_zone_instance_id));
v.push_back("FROM_UNIXTIME(" + (e.transaction_date > 0 ? std::to_string(e.transaction_date) : "null") + ")");
v.push_back("'" + Strings::Escape(e.welcome_message) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -217,7 +230,7 @@ public:
);
if (results.Success()) {
e.charid = results.LastInsertedID();
e.id = results.LastInsertedID();
return e;
}
@@ -236,12 +249,14 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.buyslot));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.itemname) + "'");
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.price));
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.char_entity_id));
v.push_back("'" + Strings::Escape(e.char_name) + "'");
v.push_back(std::to_string(e.char_zone_id));
v.push_back(std::to_string(e.char_zone_instance_id));
v.push_back("FROM_UNIXTIME(" + (e.transaction_date > 0 ? std::to_string(e.transaction_date) : "null") + ")");
v.push_back("'" + Strings::Escape(e.welcome_message) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -275,12 +290,14 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
Buyer e{};
e.charid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.buyslot = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.itemid = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.itemname = row[3] ? row[3] : "";
e.quantity = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.price = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.char_entity_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.char_name = row[3] ? row[3] : "";
e.char_zone_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.char_zone_instance_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.transaction_date = strtoll(row[6] ? row[6] : "-1", nullptr, 10);
e.welcome_message = row[7] ? row[7] : "";
all_entries.push_back(e);
}
@@ -305,12 +322,14 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
Buyer e{};
e.charid = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
e.buyslot = row[1] ? static_cast<int32_t>(atoi(row[1])) : 0;
e.itemid = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.itemname = row[3] ? row[3] : "";
e.quantity = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.price = row[5] ? static_cast<int32_t>(atoi(row[5])) : 0;
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
e.char_entity_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
e.char_name = row[3] ? row[3] : "";
e.char_zone_id = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
e.char_zone_instance_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
e.transaction_date = strtoll(row[6] ? row[6] : "-1", nullptr, 10);
e.welcome_message = row[7] ? row[7] : "";
all_entries.push_back(e);
}
@@ -385,12 +404,14 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.buyslot));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.itemname) + "'");
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.price));
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.char_entity_id));
v.push_back("'" + Strings::Escape(e.char_name) + "'");
v.push_back(std::to_string(e.char_zone_id));
v.push_back(std::to_string(e.char_zone_instance_id));
v.push_back("FROM_UNIXTIME(" + (e.transaction_date > 0 ? std::to_string(e.transaction_date) : "null") + ")");
v.push_back("'" + Strings::Escape(e.welcome_message) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -413,12 +434,14 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.buyslot));
v.push_back(std::to_string(e.itemid));
v.push_back("'" + Strings::Escape(e.itemname) + "'");
v.push_back(std::to_string(e.quantity));
v.push_back(std::to_string(e.price));
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.char_id));
v.push_back(std::to_string(e.char_entity_id));
v.push_back("'" + Strings::Escape(e.char_name) + "'");
v.push_back(std::to_string(e.char_zone_id));
v.push_back(std::to_string(e.char_zone_instance_id));
v.push_back("FROM_UNIXTIME(" + (e.transaction_date > 0 ? std::to_string(e.transaction_date) : "null") + ")");
v.push_back("'" + Strings::Escape(e.welcome_message) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -0,0 +1,439 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_BUYER_TRADE_ITEMS_REPOSITORY_H
#define EQEMU_BASE_BUYER_TRADE_ITEMS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseBuyerTradeItemsRepository {
public:
struct BuyerTradeItems {
uint64_t id;
uint64_t buyer_buy_lines_id;
int32_t item_id;
int32_t item_qty;
int32_t item_icon;
std::string item_name;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"buyer_buy_lines_id",
"item_id",
"item_qty",
"item_icon",
"item_name",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"buyer_buy_lines_id",
"item_id",
"item_qty",
"item_icon",
"item_name",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("buyer_trade_items");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static BuyerTradeItems NewEntity()
{
BuyerTradeItems e{};
e.id = 0;
e.buyer_buy_lines_id = 0;
e.item_id = 0;
e.item_qty = 0;
e.item_icon = 0;
e.item_name = "0";
return e;
}
static BuyerTradeItems GetBuyerTradeItems(
const std::vector<BuyerTradeItems> &buyer_trade_itemss,
int buyer_trade_items_id
)
{
for (auto &buyer_trade_items : buyer_trade_itemss) {
if (buyer_trade_items.id == buyer_trade_items_id) {
return buyer_trade_items;
}
}
return NewEntity();
}
static BuyerTradeItems FindOne(
Database& db,
int buyer_trade_items_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
buyer_trade_items_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
BuyerTradeItems e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_buy_lines_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.item_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.item_qty = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_icon = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_name = row[5] ? row[5] : "0";
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int buyer_trade_items_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
buyer_trade_items_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const BuyerTradeItems &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.buyer_buy_lines_id));
v.push_back(columns[2] + " = " + std::to_string(e.item_id));
v.push_back(columns[3] + " = " + std::to_string(e.item_qty));
v.push_back(columns[4] + " = " + std::to_string(e.item_icon));
v.push_back(columns[5] + " = '" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static BuyerTradeItems InsertOne(
Database& db,
BuyerTradeItems e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_buy_lines_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<BuyerTradeItems> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_buy_lines_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<BuyerTradeItems> All(Database& db)
{
std::vector<BuyerTradeItems> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BuyerTradeItems e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_buy_lines_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.item_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.item_qty = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_icon = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_name = row[5] ? row[5] : "0";
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<BuyerTradeItems> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<BuyerTradeItems> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
BuyerTradeItems e{};
e.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
e.buyer_buy_lines_id = row[1] ? strtoull(row[1], nullptr, 10) : 0;
e.item_id = row[2] ? static_cast<int32_t>(atoi(row[2])) : 0;
e.item_qty = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
e.item_icon = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
e.item_name = row[5] ? row[5] : "0";
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const BuyerTradeItems &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_buy_lines_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<BuyerTradeItems> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.buyer_buy_lines_id));
v.push_back(std::to_string(e.item_id));
v.push_back(std::to_string(e.item_qty));
v.push_back(std::to_string(e.item_icon));
v.push_back("'" + Strings::Escape(e.item_name) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_BUYER_TRADE_ITEMS_REPOSITORY_H

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