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* [Quests] Add Support for Multiple Load Paths * Adjust load paths * plugin != m_lua_module_directories
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef EQEMU_PATH_MANAGER_H
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#define EQEMU_PATH_MANAGER_H
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#include <string>
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#include <vector>
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class PathManager {
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public:
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void LoadPaths();
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[[nodiscard]] const std::string &GetLogPath() const;
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[[nodiscard]] const std::string &GetLuaModsPath() const;
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[[nodiscard]] const std::string &GetLuaModulesPath() const;
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[[nodiscard]] const std::string &GetMapsPath() const;
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[[nodiscard]] const std::string &GetPatchPath() const;
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[[nodiscard]] const std::string &GetOpcodePath() const;
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[[nodiscard]] const std::string &GetServerPath() const;
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[[nodiscard]] const std::string &GetSharedMemoryPath() const;
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[[nodiscard]] std::vector<std::string> GetQuestPaths() const;
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[[nodiscard]] std::vector<std::string> GetPluginPaths() const;
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[[nodiscard]] std::vector<std::string> GetLuaModulePaths() const;
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private:
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std::string m_log_path;
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std::string m_lua_mods_path;
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std::string m_maps_path;
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std::string m_patch_path;
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std::string m_opcode_path;
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std::string m_quests_path;
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std::vector<std::string> m_quests_paths;
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std::vector<std::string> m_plugin_paths;
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std::vector<std::string> m_lua_module_paths;
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private:
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std::string m_server_path;
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std::string m_shared_memory_path;
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};
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extern PathManager path;
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#endif //EQEMU_PATH_MANAGER_H
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