Reload crash fix

This commit is contained in:
Akkadius 2025-03-02 22:55:27 -06:00
parent 7c242723f4
commit 96e1e76306
3 changed files with 1 additions and 2 deletions

View File

@ -599,6 +599,7 @@ int main(int argc, char **argv)
if (worldserver.Connected()) {
worldwasconnected = true;
worldserver.Process();
}
else {
if (worldwasconnected && is_zone_loaded) {

View File

@ -81,7 +81,6 @@ WorldServer::WorldServer()
cur_groupid = 0;
last_groupid = 0;
oocmuted = false;
m_process_timer = std::make_unique<EQ::Timer>(1000, true, std::bind(&WorldServer::Process, this));
}
WorldServer::~WorldServer() {

View File

@ -81,7 +81,6 @@ private:
ZoneEventScheduler *m_zone_scheduler;
// server reload queue
std::unique_ptr<EQ::Timer> m_process_timer;
std::mutex m_reload_mutex = {};
std::map<int, ServerReload::Request> m_reload_queue = {};
public: