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188 Commits

Author SHA1 Message Date
KimLS 4c3947efa6 Changes to UF and above clients on how spell buff tics are synced. 2016-05-25 22:00:28 -04:00
Uleat b5f09d435f Updated argument type..but, forgot to change methodology 2016-05-25 19:45:16 -04:00
Michael Cook (mackal) 56cb719d1a Merge pull request #522 from 9thsector/FreeBSDFixes
FreeBSD Compile Fixes
2016-05-25 18:53:56 -04:00
Michael Cook (mackal) e2a5ffe59e Merge pull request #525 from 9thsector/configfile-patch-location-fix
reording includes fixes patch file location problem
2016-05-25 18:53:46 -04:00
Uleat 71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
phredi a715accc5f reording includes fixes patch file location problem 2016-05-25 17:35:47 -05:00
Michael Cook (mackal) 615158e701 Make EQStreamIdentifier::Record ctor take advantage of move semantics [clang-tidy] 2016-05-25 16:29:39 -04:00
Michael Cook (mackal) 60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Michael Cook (mackal) cdbeb24a05 Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
Michael Cook (mackal) c43d436b1f Fix more windows.h/winsock.h/winsock2.h issues
We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.

Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00
KimLS a9ef83c597 Missed config cause I'm totes not on gcc right now 2016-05-24 23:58:19 -07:00
KimLS 290bcc5720 Merge branch 'master' of github.com:EQEmu/Server 2016-05-24 23:49:36 -07:00
KimLS 9894c1b186 Compile fixes, needs cleaning up 2016-05-24 23:49:25 -07:00
Michael Cook (mackal) c059ff01ba Nuke unused COLLECTOR defines 2016-05-25 02:38:06 -04:00
Akkadius 477bf1ba45 Few more windows compile fix adjustments 2016-05-25 01:20:09 -05:00
phredi fd693a671b FreeBSD Compile Fixes 2016-05-24 23:24:49 -05:00
Akkadius ca2ad5b049 Add eqemu_config_extern.h to cmake - add header blockers 2016-05-24 22:57:12 -05:00
Akkadius b4ee5c8515 Merge pull request #521 from 9thsector/ConfigFileUpdate
Config file update(take2)
2016-05-24 22:27:26 -05:00
phredi 455223df1c fix to pass tests 2016-05-24 22:17:50 -05:00
phredi 5cd052458a fix for bin/tests to compile with configfileupdate 2016-05-24 21:53:37 -05:00
phredi a628dee2b7 Merge branch 'master' into ConfigFileUpdate 2016-05-24 20:47:52 -05:00
phredi 109de62916 eqemu_config.xml.full update 2016-05-24 20:45:32 -05:00
phredi 11b3571965 small fix for logdir 2016-05-24 20:18:11 -05:00
phredi 40845adbae initial logdir work(incomplete) 2016-05-24 20:00:54 -05:00
Michael Cook (mackal) 12905a3771 Fix Item_Struct::IsEquipable issue 2016-05-22 18:02:46 -04:00
Uleat 5f1b2475fb Picky penguins... 2016-05-21 15:01:29 -04:00
Uleat afd306f8ce Fix for GCC compile 2016-05-21 14:55:43 -04:00
Uleat b28930b2ea Fix for (possible) shared bank errors 2016-05-21 05:21:03 -04:00
Uleat 3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
phredi b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Uleat ebe6f95e6e LightSourceProfile relocation and some more formatting changes 2016-05-20 04:26:32 -04:00
Uleat 04f47f1e32 Formatting and GPL updates 2016-05-19 22:50:08 -04:00
Uleat d61e7446bb Missed a couple of EQEmu::OutBuffer reference changes 2016-05-19 07:21:10 -04:00
Uleat ffb88e0a8f Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods 2016-05-18 22:38:41 -04:00
Uleat 67c92bf171 Changed client 'constants' files to 'limits' 2016-05-18 04:45:31 -04:00
Michael Cook (mackal) 0c311ad3fe Fix Client::ChangeMailBox 2016-05-17 18:22:44 -04:00
Michael Cook (mackal) a8a4712fce Remove unused header 2016-05-17 17:47:26 -04:00
Michael Cook (mackal) 981d3e6b60 Refactor Clientlist::Voiced to std::vector 2016-05-17 17:42:34 -04:00
Michael Cook (mackal) f185257415 Refactor ChatChannel::Invitees to std::vector 2016-05-17 17:38:08 -04:00
Michael Cook (mackal) 1a7a5aa8c8 More UCS refactoring 2016-05-17 16:52:04 -04:00
Michael Cook (mackal) 29da15f38c Rename CL to g_Clientlist 2016-05-17 15:11:23 -04:00
Michael Cook (mackal) 38af484368 Fix mismatch new/delete 2016-05-16 23:47:01 -04:00
Michael Cook (mackal) 046dfe3e12 Add missing continue to Clientlist::Process 2016-05-16 23:25:27 -04:00
Michael Cook (mackal) 52bee3e8a0 Rework Clientlist::Process to not skip clients ... 2016-05-16 23:22:42 -04:00
Michael Cook (mackal) d2888e6cca Fix mismatched new/delete 2016-05-16 23:22:23 -04:00
Michael Cook (mackal) edc42bf5b6 Add small chrono timer object
This is just so if someone wants a quick way to measure how long
something takes for benchmarking purposes they don't have to
reinvent anything. See examples in comments
2016-05-13 21:33:03 -04:00
Uleat cb39a35f3f Fix for stringstream failure 2016-05-11 19:11:25 -04:00
Uleat 915f22d564 Added 'ItemInst::Serialize()' overload to make use of std::stringstream implementation 2016-05-11 00:30:04 -04:00
Uleat 3e0574630b Reworked server 'BulkSendInventoryItems()' to use single buffer methodology 2016-05-10 21:27:40 -04:00
Uleat 37b84c4db1 Reworked client translators' SerializeItem() to recursive, single buffer methodology 2016-05-10 20:16:27 -04:00
Michael Cook (mackal) de48d79b27 Need to account for null byte 2016-05-09 21:46:05 -04:00
Michael Cook (mackal) c159b89e79 Rewrite VarCache_Struct
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Uleat 59728c5115 Tweak for Titanium::SerializeItem() rework 2016-05-08 23:43:47 -04:00
Uleat 1a1f5ae619 Titanium::SerializeItem() rework 2016-05-08 20:21:50 -04:00
Michael Cook (mackal) 907bc68e1c Mismatched delete statement 2016-05-06 23:14:48 -04:00
Michael Cook (mackal) 47c9182ba3 Fix potential memory leaks (clang-tidy) 2016-05-06 22:58:45 -04:00
Michael Cook (mackal) 74b3fe9d61 Potential memory leak fix 2016-05-06 22:42:19 -04:00
Michael Cook (mackal) 20a36151b3 Make Client::TradeskillSearchResults take a reference 2016-05-06 22:04:21 -04:00
Michael Cook (mackal) f85add14db Fix some undefined behavior issues?
MakeAnyLenString results in UB (I think?) and is aggressively optimized out with clang
GrantAlternateAdvancementAbility were missing return statements and clang had fun times with those functions too
2016-05-06 21:31:46 -04:00
Michael Cook (mackal) 3bf13c5349 Run the timeout_manager in loginserver (thanks image) 2016-05-06 13:34:13 -04:00
Uleat e304fe6558 Clang appeasement 2016-05-04 22:33:52 -04:00
Michael Cook (mackal) a49aef24c5 Fix luabind::adl::object forward declare for clang
clang didn't like this, and GCC likes both :P
2016-05-04 03:01:53 -04:00
KayenEQ 9ab459292b Merge pull request #519 from KayenEQ/Development
Special attacks hit chance fix
2016-05-03 12:50:21 -04:00
KayenEQ bee5f316b7 Fix for special attacks that was causing most of them do
to do the HitChance roll twice.
2016-05-03 12:49:05 -04:00
KayenEQ 3c8eda599f Merge pull request #518 from KayenEQ/Development
ExtraAttackOptions (for npc special attacks) additions.
2016-05-03 08:26:58 -04:00
KayenEQ 57b483f697 ExtraAttackOptions (for npc special attacks) additions.
melee_damage_bonus_flat //(+/-) damage percent applied to out going damage
skilldmgtaken_bonus_flat //(+/-) mitigation percent applied to out going damage

*Note: These have not been applied to any ingame functions set.
2016-05-03 08:25:36 -04:00
Natedog2012 705295f4c4 Fix perl version of GetBuffSlotFromType 2016-04-27 21:49:17 -07:00
Michael Cook (mackal) 2fde9edb41 Fix null bind issues 2016-04-26 16:06:24 -04:00
Uleat e212368965 Revert (and proper fix) of 'size_t' issue (sneaky little gcc 4.6'es) 2016-04-22 20:51:22 -04:00
Uleat a1ea2052bf Fix for travis-ci failure - attempt 3 2016-04-22 20:03:36 -04:00
Uleat 7c0eb54df6 Updated EQEmu::deity naming conventions 2016-04-22 19:41:11 -04:00
Uleat f36e041176 Fix for travis-ci failure - attempt 2 2016-04-22 19:30:32 -04:00
Uleat 26aeeac1ce Fix for travis-ci failure 2016-04-22 18:29:25 -04:00
Uleat 1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat 6bc60391fb Update to EQEmu::saylink function linkage 2016-04-21 21:43:58 -04:00
Uleat e87e4d07f0 Update to EQEmu::lightsource function linkage 2016-04-21 19:55:46 -04:00
Uleat 57b3652819 Update to EQEmu::limits function linkage 2016-04-21 19:45:52 -04:00
Uleat 59e601733e Update to EQEmu::constants function linkage 2016-04-21 19:16:30 -04:00
Uleat 1693797adb Update to EQEmu::deity function linkage 2016-04-21 18:36:22 -04:00
Uleat 1ee32b4a30 Removed type dec from EQEmu::legacy::InventorySlots 2016-04-20 17:40:41 -04:00
Uleat 8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Natedog2012 53c7abf16e Fix for ModifyNPCStat when checking PhR as it would never be true as the check is set to lowercase 2016-04-17 16:27:29 -07:00
Uleat 1b3cfc9a5c Reworked EQDictionary into namespace EQEmu 2016-04-15 22:11:53 -04:00
Uleat 3a339a6646 EQ Dictionary rework 2016-04-14 08:40:11 -04:00
Uleat 1e05ee76f1 Fix for Bot::AI_Process() not advancing the heal rotation when member is currently casting for said heal rotation 2016-04-13 19:29:00 -04:00
Akkadius c33ccb138f Fix for marquee's crashing clients on zone 2016-04-12 23:49:44 -05:00
Akkadius 9673d8c34d Merge pull request #516 from ngdeao/master
Fix for RoF2 clients connecting and sometimes not appearing in the zone to others.
2016-04-12 23:38:07 -05:00
ngdeao 096dd21234 Fix for RoF2 clients connecting and don't appear in the zone to others. 2016-04-12 21:41:14 -06:00
Uleat 149a3c2e82 Would real 'Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order' please stand up.. 2016-04-12 18:29:09 -04:00
Uleat aafa840d61 Merge branch 'master' of https://github.com/EQEmu/Server 2016-04-12 16:46:53 -04:00
Uleat 3ef98c9411 Added bot command 'inventorywindow' 2016-04-12 16:46:45 -04:00
Michael Cook (mackal) 700e801821 Fix mismatched delete in QueryServ 2016-04-12 13:44:33 -04:00
Uleat 89f46144e6 Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order 2016-04-11 23:08:27 -04:00
Uleat daeec0f5ec Rework of some existing spell AI code 2016-04-11 16:51:30 -04:00
Akkadius a5119d1a9f Remove some instances of std::cerr 2016-04-11 14:29:45 -05:00
Uleat d47d72f2f2 Merge branch 'master' of https://github.com/EQEmu/Server 2016-04-08 20:58:27 -04:00
Uleat 6e11128cbc Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
Michael Cook (mackal) 761c2be722 Style changes (auto, post-inc to pre-inc) 2016-04-08 14:14:09 -04:00
Michael Cook (mackal) 1551e5d908 Add mutex to EQStream::Decay to prevent threading issues 2016-04-08 14:11:02 -04:00
Akkadius f69b72f85f Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat 6ea061dc55 Added missing argument descriptor to 'bot_subcommand_heal_rotation_adjust_safe' usage. 2016-04-06 15:38:26 -04:00
Uleat 28b7e0e208 Fix for bot pet names showing up as numbers 2016-04-05 20:04:31 -04:00
Uleat b07f3d04df Fix for version 9003 trigger criteria 2016-04-05 19:04:06 -04:00
Uleat 51c97211a8 Fix for "ISO C++" taboo 2016-04-05 18:54:40 -04:00
Uleat e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Akkadius 22b7e76537 Added "nolock" argument option, allows database backups while server is online 2016-04-05 14:23:49 -05:00
Akkadius 620ac2a685 Merge pull request #514 from hateborne/master
Exported GetSpellIDFromSlot into Perl
2016-03-31 14:02:36 -05:00
hateborne 1f5eeda79e Exported GetSpellIDFromSlot into Perl
Exported the GetSpellIDFromSlot into Perl. Currently, there are numerous
Perl objections that can accept buff slot info, but nothing that can
return the buffs a mob/client currently has. This lets us iterate over
them with a loop, returning -1 if the slot requested doesn't exist.
2016-03-31 13:09:36 -04:00
Michael Cook (mackal) ba5b3c2796 Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
Akkadius 5cbf4aca4f Slight adjustment to wearchange commit 2016-03-28 21:53:46 -05:00
Akkadius a82f5f8bf6 Allow heroforge textures to be manipulated via perl 2016-03-28 21:13:37 -05:00
Uleat 6c5d686b22 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-27 15:32:56 -04:00
Uleat 9f6e4dd8e7 More appropriate for bot owner targeting issue. Fix for self-following issue using bot_command_follow 2016-03-27 15:32:45 -04:00
KayenEQ 9f0a0a6d9f Merge pull request #512 from KayenEQ/Development
Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 11:19:47 -04:00
KayenEQ 365a08ee86 Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ b8972e0215 Merge git://github.com/EQEmu/Server into Development 2016-03-27 10:58:20 -04:00
KayenEQ d1facd9368 Kayen: delete bad test files accidently merged 2016-03-27 10:57:29 -04:00
KayenEQ 097da2d0af Merge pull request #511 from EQEmu/revert-510-Development
Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:37:05 -04:00
KayenEQ cc554be1df Revert "Removed unneccessary entitylist check from ApplySpellBonuses" 2016-03-27 10:36:49 -04:00
KayenEQ 9f7b67417f Merge pull request #510 from KayenEQ/Development
Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 10:28:45 -04:00
KayenEQ 5d9ec0c4bf Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat ebbc6b3f6a Cosmetic update for bot_command_actionable 2016-03-26 21:46:33 -04:00
Uleat 84460e3a1f Fix for self-targeting issue in bot_command_follow 2016-03-26 20:14:22 -04:00
Uleat dc09d6dfbd Added positive evaluation break 2016-03-26 18:18:40 -04:00
Uleat 3623fe28ea Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-26 18:09:17 -04:00
Uleat 51879e0276 Missed a rework for actionable criteria botgroup 2016-03-26 18:09:09 -04:00
Michael Cook (mackal) 5585ddb80b Add OP_Fling stuff so devs can play with 2016-03-25 20:26:21 -04:00
KayenEQ 03ae89b628 Merge pull request #509 from KayenEQ/Development
Fix to have better sync server side spell range check to client check.
2016-03-25 18:26:45 -04:00
KayenEQ 1cfd1d478a Fix to have better sync server side spell range check to client check. 2016-03-25 18:25:54 -04:00
Uleat d36ec8c066 Fix for certain Berserker characters not being able to train Piercing skill 2016-03-25 14:19:49 -04:00
Uleat a09e9b479a Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-25 13:19:43 -04:00
Uleat cdf5293ee2 Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-25 13:19:36 -04:00
KayenEQ 1e795c0199 Merge pull request #508 from KayenEQ/Development
Defensive proc rate fix
2016-03-25 13:04:21 -04:00
KayenEQ b369bb1793 Fixed defensive procs so they now only trigger once per attack round like live.
Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat a99befebfe Added code blocks for non-BOTS build failures 2016-03-25 12:29:31 -04:00
Uleat 817d8ceb64 Fix for heal rotation 'Stack Overflow' error 2016-03-25 02:04:25 -04:00
Uleat 3b6889d5d3 Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria 2016-03-25 00:39:11 -04:00
Uleat 66ca522e62 Another fix for portability issues 2016-03-24 20:33:37 -04:00
Uleat 698ef56df9 Few more portability fixes 2016-03-24 19:35:23 -04:00
Uleat 90c87a05e6 Fix for implementation reference failure 2016-03-24 19:23:12 -04:00
Uleat b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KayenEQ 747895cbe5 Merge pull request #507 from KayenEQ/Development
AE Taunt range fix
2016-03-24 16:27:41 -04:00
KayenEQ fc5d6bd792 Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat 8cbcd48461 Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-24 16:07:17 -04:00
Uleat 1e344f2ad2 Added 'Open Chest' animation for LDoN chest death (thanks Natedog!) 2016-03-21 18:35:11 -04:00
Uleat 4842583426 Added some markers for skills.h and eq_constants.h enumerations 2016-03-20 20:09:14 -04:00
Uleat 5c812fb824 Fix for gcc fail 2016-03-20 17:51:09 -04:00
Uleat 87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Uleat e2e1298523 Removed all bot command spell scripts but 'template' query 2016-03-08 16:25:05 -05:00
Michael Cook (mackal) 2189569312 Merge pull request #506 from clucksoft/master
Zone crash fix
2016-03-07 02:03:25 -05:00
Russell Kinasz 9291318a85 Fix formatting in last commit 2016-03-06 19:35:21 -08:00
Russell Kinasz 5881eabce9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-06 18:37:14 -08:00
Russell Kinasz 6382ec2cb8 Prevent crash in spell casting when raid doesn't exist 2016-03-06 18:36:57 -08:00
Michael Cook (mackal) 9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012 655d2d47ba Fix the typo in this change. Pets size should scale up properly until 3x normal size. 2016-03-01 22:31:58 -08:00
Uleat 09589edcdd Fix for LDoN treasure npcs poofing - please report any issues 2016-03-01 18:23:36 -05:00
Uleat 141d6e3e8b Fix for two possible crash points in NPC::Death() 2016-03-01 16:55:31 -05:00
Akkadius 66b62303e4 Fix for shared_memory and clearing out hotfix_ when ran 2016-02-29 22:01:33 -06:00
Uleat acda4c7444 Merge branch 'master' of https://github.com/EQEmu/Server 2016-02-29 21:47:03 -05:00
Uleat abedfd3918 Add MainAmmo slot check for AddItemBonuses - only includes skill mods 2016-02-29 21:46:53 -05:00
KayenEQ b802a1cb1e Merge pull request #505 from KayenEQ/Development
Fix for ammo weapon damage not calculating when launching projectiles
2016-02-29 02:31:32 -05:00
KayenEQ 02e0431a79 Fix for ammo weapon damage not calculating when launching projectiles with rule enabled. 2016-02-29 02:29:41 -05:00
Uleat 63cce6875f Rework of NPC::PickPocket() - added stacking ability 2016-02-27 20:27:11 -05:00
Natedog2012 2268e6ed34 Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful. 2016-02-27 01:42:07 -08:00
KayenEQ 114c6b72bb Merge pull request #504 from KayenEQ/Development
Backstab with bane weapons will now hit immune to all but bane targets
2016-02-12 18:21:42 -05:00
KayenEQ a8f353518e Allow backstabs done with bane weapons to hit targets immune to all melee except bane.
Skill attacks will now give appropriate immune messages.
2016-02-12 18:19:03 -05:00
Akkadius 42933aaa8b Merge pull request #503 from hateborne/master
IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
2016-02-11 17:57:01 -06:00
hateborne b432830dfc IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level
spread when checking to add SpellDmg. Resubmitting due to the change
Natedog made ::shakefist::
2016-02-11 17:37:32 -05:00
Natedog2012 31b6346f03 Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
Akkadius a14b3117e9 Merge pull request #500 from hateborne/master
FlatItemExtraSpellAmt Custom Rule Addition
2016-02-10 16:00:39 -06:00
hateborne cdd56ec0e1 FlatItemExtraSpellAmt Custom Rule Addition
Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to
be added as raw damage versus scaled.
2016-02-10 16:51:58 -05:00
Michael Cook (mackal) 306586fa7e Exclude discs from buff slot stealing logic 2016-02-06 19:33:44 -05:00
JJ 33c7016a0e Simple spelling fix. [skip ci] 2016-02-04 19:17:17 -05:00
Natedog2012 7efccad13e GetFreeGrid should no longer crash when trying to #wpadd in a zone that has no grids 2016-02-02 01:53:30 -08:00
Akkadius 43ed5a325f Merge pull request #498 from Xackery/master
table schema for character_corpses is zone_id, not zoneid.
2016-01-30 02:10:45 -06:00
Xackery 65b44248fb table schema for character_corpses is zone_id, not zoneid. 2016-01-30 00:01:06 -08:00
Michael Cook (mackal) 3bbf337c24 Merge pull request #497 from daerath/master
Changed Item_Struct's CastTime member to uint32 (was uint16)
2016-01-28 19:35:40 -05:00
Natedog2012 09d6ed6bd9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-01-28 13:26:28 -08:00
Natedog2012 3ce3f591a8 UF and ROF2 spawn packet packet for chests now working properly. 2016-01-28 13:26:15 -08:00
Tim DeLong c19a5d7c75 Casttime was too small for the possible data values. The Potion of Serious Healing has a cast time of 90.0 sec (90000), but this was downcast to a lower value. Updated Casttime from uint16 to uint32. This change also makes CastTime have the same data type as Fulfilment which is notable as they are in a struct union and should have the same type. 2016-01-28 08:15:38 -05:00
Uleat f98c04ca7a Fix for false triggering of warning message for command alias processing 2016-01-27 17:39:36 -05:00
Uleat 430be0f2b7 Follow-up for Titanium client - item weight fix (WARNING: re-run shared_memory; Note: re-run cmake; see changelog.txt) 2016-01-26 19:02:07 -05:00
Uleat 09739942c6 Merge pull request #496 from daerath/master
(Fix for) Item weights being downcast to uint8
2016-01-26 16:55:54 -05:00
Tim DeLong 52541c6532 Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light. 2016-01-26 16:44:11 -05:00
Uleat 1b7841f683 Fix for Berserker 'Piercing' skill issues 2016-01-26 15:08:41 -05:00
328 changed files with 32469 additions and 21361 deletions
+80
View File
@@ -1,5 +1,85 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 05/25/2016 ==
Uleat: Renamed and moved enumeration SkillUseTypes to EQEmu::skill::SkillType - added class EQEmu::SkillProfile, though not implemented at this time
Uleat: Some more work on eq_dictionary
== 05/21/2016 ==
Uleat: Moved struct Item_Struct into namespace EQEmu along with associated enumerations - enumerations into namespace EQEmu::item (run shared_memory)
Uleat: Fixed a few possible crash points in linux builds associated with augments/ornamentations
== 05/18/2016 ==
Uleat: Changed client 'constants' files to 'limits'
== 05/10/2016 ==
Uleat: Converted client translators' 'SerializeItem()' to recursive, single buffer methodology. Titanium SerializeItem() now adds a null term between parent items instead of the invoking function
Uleat: Converted server 'BulkSendInventoryItems()' to use single buffer methodology
Uleat: Added 'ItemInst::Serialize()' overload to make use of the above single buffer methodology
== 05/08/2016 ==
Uleat: Re-coded Titanium client translator 'SerializeItem()' to use coded property assignments over file enumerated ones
== 04/22/2016 ==
Uleat: Reworked ClientVersion into namespace EQEmu; Added InventoryVersion
Uleat: Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition (inv2 pre-work)
== 04/19/2016 ==
Uleat: Changed the recent EQEmu rework to eliminate the nested class design (possible cause of VS2015 update crashes - unverified)
Uleat: Some more inv2 convergence work
== 04/15/2016 ==
Uleat: Reworked EQDictionary into namespace EQEmu
== 04/08/2016 ==
Uleat: Added Heal Rotation HOTs (Heal Override Targets) that can be set for proactive healing (default HR behavior is reactive)
Uleat: Added the ability to save/load/delete Heal Rotations based on targeted member - load is automatic when ^hrcreate is used on a bot that has a saved HR entry
== 04/07/2016 ==
Uleat: Rework of eq_dictionary to facilitate inventory work
== 04/05/2016 ==
Uleat: Moved database query code out of bot.cpp and into the new BotDatabase class
== 03/25/2016 ==
Uleat: Fix for heal rotation 'Stack Overflow' error
Kayen: Defensive procs will now only proc once per attack round (instead of every attack chance).
Live like modifier added that decreases defensive proc chance if you are higher level then your attacker.
== 03/24/2016 ==
Kayen: Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
Uleat: Activation of new 'Bots' command system
- You will need to re-run cmake to capture the file additions and then re-compile your server binaries
- You will also need to manually run eqemu_update.pl and select the bots update option - you should have 2 pending updates: 9001 & 9002
- The new command system is accessed with the '^' character - start with '^help' and see where that takes you
- More information can be found on the eqemu forums
== 03/05/2016 ==
mackal: Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
There was actually no spells that don't send to the main bind, but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
== 03/01/2016 ==
Uleat: Fix for LDoN treasure 'npcs' not leaving a corpse (please report any issues..)
== 02/29/2016 ==
Uleat: Change in AddItemBonuses - now includes ammo slot for skill mods only. Defined SoD- client SkillModMax packet property (client does not show..but, does enforce.)
== 02/11/2016 ==
Hateborne: Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level spread when checking to add SpellDmg
== 02/10/2016 ==
Hateborne: Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to be added as raw damage versus scaled.
== 01/26/2016 ==
Uleat: Fix for Berserker 'Piercing' skill issues. Server Admins: If you run custom skill sets, this patch touches the code segments that you will need to modify if you have changed the default berserker 1H-/2H-piercing skill values.
Uleat (Daerath): Fix for precision-loss item weight conversions in older clients.
- WARNING: YOU MUST RE-RUN SHARED_MEMORY.EXE BEFORE STARTING SERVER OR ITEM LOSS WILL OCCUR!
- Note: Cmake must be re-run to include/exclude the required files
== 01/13/2016 ==
Kinglykrab: Modified #flag so you can refresh your target's account status (GM status level) without them having to relog.
- Just target the person whose flag you want to refresh and type #flag.
+3 -3
View File
@@ -45,12 +45,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
+3 -3
View File
@@ -43,12 +43,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
+58 -28
View File
@@ -3,6 +3,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(common_sources
base_packet.cpp
classes.cpp
client_version.cpp
condition.cpp
crash.cpp
crc16.cpp
@@ -11,15 +12,19 @@ SET(common_sources
database_conversions.cpp
database_instances.cpp
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
eq_dictionary.cpp
eqdb.cpp
eqdb_res.cpp
eqemu_exception.cpp
eqemu_config.cpp
eqemu_logsys.cpp
eq_limits.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
@@ -30,8 +35,11 @@ SET(common_sources
faction.cpp
guild_base.cpp
guilds.cpp
inventory_version.cpp
ipc_mutex.cpp
item.cpp
item_struct.cpp
light_source.cpp
md5.cpp
memory_mapped_file.cpp
misc.cpp
@@ -51,6 +59,7 @@ SET(common_sources
races.cpp
rdtsc.cpp
rulesys.cpp
say_link.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@@ -67,11 +76,17 @@ SET(common_sources
platform.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
@@ -96,6 +111,7 @@ SET(common_headers
base_data.h
bodytypes.h
classes.h
client_version.h
condition.h
crash.h
crc16.h
@@ -104,12 +120,14 @@ SET(common_headers
database.h
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
emu_tcp_connection.h
emu_tcp_server.h
eq_constants.h
eq_dictionary.h
eq_packet_structs.h
eqdb.h
eqdb_res.h
@@ -117,6 +135,7 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eq_limits.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
@@ -135,11 +154,13 @@ SET(common_headers
global_define.h
guild_base.h
guilds.h
inventory_version.h
ipc_mutex.h
item.h
item_fieldlist.h
item_struct.h
languages.h
light_source.h
linked_list.h
loottable.h
mail_oplist.h
@@ -166,6 +187,7 @@ SET(common_headers
rdtsc.h
rulesys.h
ruletypes.h
say_link.h
seperator.h
serverinfo.h
servertalk.h
@@ -188,37 +210,38 @@ SET(common_headers
zone_numbers.h
patches/patches.h
patches/sod.h
patches/sod_constants.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
patches/sof_constants.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_constants.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_constants.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_constants.h
patches/titanium_itemfields.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_constants.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
@@ -241,46 +264,53 @@ SET(common_headers
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
patches/sod_itemfields.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h
patches/sof.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_itemfields.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_itemfields.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_itemfields.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_itemfields.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
SOURCE_GROUP(SocketLib FILES
+2 -2
View File
@@ -22,10 +22,10 @@
#include <stdio.h>
#include <string.h>
#ifdef WIN32
#ifdef _WINDOWS
#include <time.h>
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
+571 -270
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,275 +18,576 @@
#include "../common/global_define.h"
#include "../common/classes.h"
const char* GetEQClassName(uint8 class_, uint8 level) {
switch(class_) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
const char* GetClassIDName(uint8 class_id, uint8 level)
{
switch (class_id) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
}
}
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
{
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
}
uint32 GetPlayerClassValue(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case DRUID:
case MONK:
case BARD:
case ROGUE:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case BEASTLORD:
case BERSERKER:
return class_id;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint32 GetPlayerClassBit(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
return PLAYER_CLASS_WARRIOR_BIT;
case CLERIC:
return PLAYER_CLASS_CLERIC_BIT;
case PALADIN:
return PLAYER_CLASS_PALADIN_BIT;
case RANGER:
return PLAYER_CLASS_RANGER_BIT;
case SHADOWKNIGHT:
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
case DRUID:
return PLAYER_CLASS_DRUID_BIT;
case MONK:
return PLAYER_CLASS_MONK_BIT;
case BARD:
return PLAYER_CLASS_BARD_BIT;
case ROGUE:
return PLAYER_CLASS_ROGUE_BIT;
case SHAMAN:
return PLAYER_CLASS_SHAMAN_BIT;
case NECROMANCER:
return PLAYER_CLASS_NECROMANCER_BIT;
case WIZARD:
return PLAYER_CLASS_WIZARD_BIT;
case MAGICIAN:
return PLAYER_CLASS_MAGICIAN_BIT;
case ENCHANTER:
return PLAYER_CLASS_ENCHANTER_BIT;
case BEASTLORD:
return PLAYER_CLASS_BEASTLORD_BIT;
case BERSERKER:
return PLAYER_CLASS_BERSERKER_BIT;
default:
return PLAYER_CLASS_UNKNOWN_BIT;
}
}
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
{
switch (player_class_value) {
case PLAYER_CLASS_WARRIOR:
case PLAYER_CLASS_CLERIC:
case PLAYER_CLASS_PALADIN:
case PLAYER_CLASS_RANGER:
case PLAYER_CLASS_SHADOWKNIGHT:
case PLAYER_CLASS_DRUID:
case PLAYER_CLASS_MONK:
case PLAYER_CLASS_BARD:
case PLAYER_CLASS_ROGUE:
case PLAYER_CLASS_SHAMAN:
case PLAYER_CLASS_NECROMANCER:
case PLAYER_CLASS_WIZARD:
case PLAYER_CLASS_MAGICIAN:
case PLAYER_CLASS_ENCHANTER:
case PLAYER_CLASS_BEASTLORD:
case PLAYER_CLASS_BERSERKER:
return player_class_value;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
{
switch (player_class_bit) {
case PLAYER_CLASS_WARRIOR_BIT:
return WARRIOR;
case PLAYER_CLASS_CLERIC_BIT:
return CLERIC;
case PLAYER_CLASS_PALADIN_BIT:
return PALADIN;
case PLAYER_CLASS_RANGER_BIT:
return RANGER;
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
return SHADOWKNIGHT;
case PLAYER_CLASS_DRUID_BIT:
return DRUID;
case PLAYER_CLASS_MONK_BIT:
return MONK;
case PLAYER_CLASS_BARD_BIT:
return BARD;
case PLAYER_CLASS_ROGUE_BIT:
return ROGUE;
case PLAYER_CLASS_SHAMAN_BIT:
return SHAMAN;
case PLAYER_CLASS_NECROMANCER_BIT:
return NECROMANCER;
case PLAYER_CLASS_WIZARD_BIT:
return WIZARD;
case PLAYER_CLASS_MAGICIAN_BIT:
return MAGICIAN;
case PLAYER_CLASS_ENCHANTER_BIT:
return ENCHANTER;
case PLAYER_CLASS_BEASTLORD_BIT:
return BEASTLORD;
case PLAYER_CLASS_BERSERKER_BIT:
return BERSERKER;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
bool IsFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsNonSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case MONK:
case BARD:
case ROGUE:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return true;
default:
return false;
}
}
bool IsChainClass(uint8 class_id)
{
switch (class_id) {
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsLeatherClass(uint8 class_id)
{
switch (class_id) {
case DRUID:
case MONK:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsClothClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
uint8 ClassArmorType(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return ARMOR_TYPE_PLATE;
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return ARMOR_TYPE_CHAIN;
case DRUID:
case MONK:
case BEASTLORD:
return ARMOR_TYPE_LEATHER;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return ARMOR_TYPE_CLOTH;
default:
return ARMOR_TYPE_UNKNOWN;
}
}
+100 -42
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,26 +17,25 @@
*/
#ifndef CLASSES_CH
#define CLASSES_CH
#include "../common/types.h"
#define Array_Class_UNKNOWN 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
@@ -58,33 +57,92 @@
#define DISCORD_MERCHANT 59
#define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 //not sure
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCERNARY_MASTER 71
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define berserker_1 32768
#define call_1 65536
const char* GetEQClassName(uint8 class_, uint8 level = 0);
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
#define PLAYER_CLASS_COUNT 16
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
#define ARMOR_TYPE_CLOTH 1
#define ARMOR_TYPE_LEATHER 2
#define ARMOR_TYPE_CHAIN 3
#define ARMOR_TYPE_PLATE 4
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
#endif
+128
View File
@@ -0,0 +1,128 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "client_version.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
return "Unknown Version";
case ClientVersion::Client62:
return "Client 6.2";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
default:
return "Invalid Version";
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
case ClientVersion::SoF:
return bit_SoF;
case ClientVersion::SoD:
return bit_SoD;
case ClientVersion::UF:
return bit_UF;
case ClientVersion::RoF:
return bit_RoF;
case ClientVersion::RoF2:
return bit_RoF2;
default:
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
+78
View File
@@ -0,0 +1,78 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_CLIENT_VERSION_H
#define COMMON_CLIENT_VERSION_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
static const ClientVersion LastClientVersion = ClientVersion::RoF2;
static const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
extern bool IsValidClientVersion(ClientVersion client_version);
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
extern const char* ClientVersionName(ClientVersion client_version);
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_CLIENT_VERSION_H*/
-182
View File
@@ -1,182 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
#include "types.h"
static const uint32 BIT_Client62 = 0x00000001; // 1 (unsupported - placeholder for scripts)
static const uint32 BIT_Titanium = 0x00000002; // 2
static const uint32 BIT_SoF = 0x00000004; // 4
static const uint32 BIT_SoD = 0x00000008; // 8
static const uint32 BIT_UF = 0x00000010; // 16
static const uint32 BIT_RoF = 0x00000020; // 32
static const uint32 BIT_RoF2 = 0x00000040; // 64
static const uint32 BIT_TitaniumAndEarlier = 0x00000003; // 3
static const uint32 BIT_SoFAndEarlier = 0x00000007; // 7
static const uint32 BIT_SoDAndEarlier = 0x0000000F; // 15
static const uint32 BIT_UFAndEarlier = 0x0000001F; // 31
static const uint32 BIT_RoFAndEarlier = 0x0000003F; // 63
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC; // 4294967292
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8; // 4294967288
static const uint32 BIT_UFAndLater = 0xFFFFFFF0; // 4294967280
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0; // 4294967264
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0; // 4294967232
static const uint32 BIT_AllClients = 0xFFFFFFFF;
enum class ClientVersion
{
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2, // Build: 'May 10 2013 23:30:08'
MobNPC,
MobMerc,
MobBot,
MobPet,
};
#define CLIENT_VERSION_COUNT 12
#define LAST_PC_CLIENT ClientVersion::RoF2
#define LAST_NPC_CLIENT ClientVersion::MobPet
static const char* ClientVersionName(ClientVersion version)
{
switch (version)
{
case ClientVersion::Unknown:
return "Unknown";
case ClientVersion::Client62:
return "Client62";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
case ClientVersion::MobNPC:
return "MobNPC";
case ClientVersion::MobMerc:
return "MobMerc";
case ClientVersion::MobBot:
return "MobBot";
case ClientVersion::MobPet:
return "MobPet";
default:
return "<ERROR> Invalid ClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
static uint32 ExpansionFromClientVersion(ClientVersion clientVersion)
{
switch(clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
#endif /* CLIENTVERSIONS_H */
+52 -132
View File
@@ -23,6 +23,7 @@
#include <iomanip>
#include <iostream>
#include <map>
#include <algorithm>
#include <mysqld_error.h>
#include <stdio.h>
#include <stdlib.h>
@@ -48,7 +49,6 @@
extern Client client;
Database::Database () {
DBInitVars();
}
/*
@@ -57,7 +57,6 @@ Establish a connection to a mysql database with the supplied parameters
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
DBInitVars();
Connect(host, user, passwd, database, port);
}
@@ -74,25 +73,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
}
}
void Database::DBInitVars() {
varcache_array = 0;
varcache_max = 0;
varcache_lastupdate = 0;
}
/*
Close the connection to the database
*/
Database::~Database()
{
unsigned int x;
if (varcache_array) {
for (x=0; x<varcache_max; x++) {
safe_delete_array(varcache_array[x]);
}
safe_delete_array(varcache_array);
}
}
/*
@@ -313,7 +299,10 @@ bool Database::DeleteCharacter(char *name) {
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
if (charid <= 0){
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
return false;
}
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
@@ -636,12 +625,18 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
);
auto results = QueryDatabase(query);
/* Save Bind Points */
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), ",
"(%u, %u, %u, %f, %f, %f, %f, %i), ",
"(%u, %u, %u, %f, %f, %f, %f, %i), ",
"(%u, %u, %u, %f, %f, %f, %f, %i)",
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
); results = QueryDatabase(query);
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* Save Skills */
int firstquery = 0;
@@ -705,7 +700,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
/* Insert starting inventory... */
std::string invquery;
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
@@ -714,16 +709,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == MainCursor) {
i = EmuConstants::GENERAL_BAGS_BEGIN;
if (i == EQEmu::legacy::SlotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EmuConstants::CURSOR_BAG_END) {
i = EmuConstants::BANK_BEGIN;
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
continue;
}
else if (i == EmuConstants::BANK_END) {
i = EmuConstants::BANK_BAGS_BEGIN;
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -836,7 +831,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
}
void Database::GetCharName(uint32 char_id, char* name) {
void Database::GetCharName(uint32 char_id, char* name) {
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
auto results = QueryDatabase(query);
@@ -851,145 +846,69 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
bool Database::LoadVariables() {
char *query = nullptr;
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
if (!results.Success())
{
safe_delete_array(query);
return false;
}
safe_delete_array(query);
return LoadVariables_result(std::move(results));
}
uint32 Database::LoadVariables_MQ(char** query)
{
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
}
// always returns true? not sure about this.
bool Database::LoadVariables_result(MySQLRequestResult results)
{
uint32 i = 0;
LockMutex lock(&Mvarcache);
if (results.RowCount() == 0)
return true;
if (!varcache_array) {
varcache_max = results.RowCount();
varcache_array = new VarCache_Struct*[varcache_max];
for (i=0; i<varcache_max; i++)
varcache_array[i] = 0;
}
else {
uint32 tmpnewmax = varcache_max + results.RowCount();
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
for (i=0; i<tmpnewmax; i++)
tmp[i] = 0;
for (i=0; i<varcache_max; i++)
tmp[i] = varcache_array[i];
VarCache_Struct** tmpdel = varcache_array;
varcache_array = tmp;
varcache_max = tmpnewmax;
delete [] tmpdel;
}
LockMutex lock(&Mvarcache);
for (auto row = results.begin(); row != results.end(); ++row)
{
varcache_lastupdate = atoi(row[2]);
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
delete varcache_array[i];
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
else {
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strcpy(varcache_array[i]->varname, row[0]);
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
std::string key, value;
for (auto row = results.begin(); row != results.end(); ++row) {
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
key = row[0];
value = row[1];
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
varcache.Add(key, value);
}
uint32 max_used = 0;
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (i > max_used)
max_used = i;
}
}
varcache_max = max_used + 1;
return true;
}
// Gets variable from 'variables' table
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
varvalue[0] = '\0';
bool Database::GetVariable(std::string varname, std::string &varvalue)
{
varvalue.clear();
LockMutex lock(&Mvarcache);
if (strlen(varname) <= 1)
return false;
for (uint32 i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
varvalue[varvalue_len-1] = 0;
return true;
}
}
else
return false;
if (varname.empty())
return false;
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
auto tmp = varcache.Get(varname);
if (tmp) {
varvalue = *tmp;
return true;
}
return false;
}
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
char *varname,*varvalue;
varname=(char *)malloc(strlen(varname_in)*2+1);
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
DoEscapeString(varname, varname_in, strlen(varname_in));
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
{
std::string escaped_name = EscapeString(varname);
std::string escaped_value = EscapeString(varvalue);
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
auto results = QueryDatabase(query);
if (!results.Success())
{
free(varname);
free(varvalue);
return false;
}
if (results.RowsAffected() == 1)
{
LoadVariables(); // refresh cache
free(varname);
free(varvalue);
return true;
}
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
results = QueryDatabase(query);
free(varname);
free(varvalue);
if (results.RowsAffected() != 1)
return false;
LoadVariables(); // refresh cache
return true;
}
@@ -1555,8 +1474,9 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
QueryDatabase(query);
}
void Database::AddReport(std::string who, std::string against, std::string lines) {
char *escape_str = new char[lines.size()*2+1];
void Database::AddReport(std::string who, std::string against, std::string lines)
{
auto escape_str = new char[lines.size() * 2 + 1];
DoEscapeString(escape_str, lines.c_str(), lines.size());
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
+14 -14
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -67,8 +67,14 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
char varname[26];
char value[0];
std::map<std::string, std::string> m_cache;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
};
class PTimerList;
@@ -88,7 +94,7 @@ class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
~Database();
/* Character Creation */
@@ -215,11 +221,9 @@ public:
/* Database Variables */
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */
@@ -256,14 +260,10 @@ public:
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
void DBInitVars();
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
+6 -6
View File
@@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ uint32 Items[EQEmu::legacy::MaterialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::legacy::MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::legacy::MaterialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -330,7 +330,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1416,7 +1416,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < _MaterialCount; i++){
for (i = 0; i < EQEmu::legacy::MaterialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
@@ -1428,7 +1428,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
+2 -2
View File
@@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error;
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */
+1 -1
View File
@@ -2,7 +2,7 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
+149
View File
@@ -0,0 +1,149 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+55 -141
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@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,154 +14,67 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DEITY_H
#define DEITY_H
#ifndef COMMON_DEITY_H
#define COMMON_DEITY_H
#include "types.h"
#include <string>
// NOTE: This code is not fully implemented since there are no references in the existing code
/*
** Diety types
**
** (ref: eqstr_us.txt)
**
** (Another orphaned enumeration...)
*/
enum DeityTypes
namespace EQEmu
{
/*----*/ DeityUnknown = 0,
/*----*/ DeityAgnostic_LB = 140,
/*3251*/ DeityBertoxxulous = 201,
/*3262*/ DeityBrellSirilis,
/*3253*/ DeityCazicThule,
/*3256*/ DeityErollisiMarr,
/*3252*/ DeityBristlebane,
/*3254*/ DeityInnoruuk,
/*3255*/ DeityKarana,
/*3257*/ DeityMithanielMarr,
/*3259*/ DeityPrexus,
/*3260*/ DeityQuellious,
/*3266*/ DeityRallosZek,
/*3258*/ DeityRodcetNife,
/*3261*/ DeitySolusekRo,
/*3263*/ DeityTheTribunal,
/*3264*/ DeityTunare,
/*3265*/ DeityVeeshan,
/*3250*/ DeityAgnostic = 396
};
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
/*
** Deity type bits
**
** (New orphan, but make use of it!)
*/
enum DeityTypeBits : uint32
{
BIT_DeityAll = 0x00000000,
BIT_DeityAgnostic = 0x00000001,
BIT_DeityBertoxxulous = 0x00000002,
BIT_DeityBrellSirilis = 0x00000004,
BIT_DeityCazicThule = 0x00000008,
BIT_DeityErollisiMarr = 0x00000010,
BIT_DeityBristlebane = 0x00000020,
BIT_DeityInnoruuk = 0x00000040,
BIT_DeityKarana = 0x00000080,
BIT_DeityMithanielMarr = 0x00000100,
BIT_DeityPrexus = 0x00000200,
BIT_DeityQuellious = 0x00000400,
BIT_DeityRallosZek = 0x00000800,
BIT_DeityRodcetNife = 0x00001000,
BIT_DeitySolusekRo = 0x00002000,
BIT_DeityTheTribunal = 0x00004000,
BIT_DeityTunare = 0x00008000,
BIT_DeityVeeshan = 0x00010000
};
enum DeityTypeBit : uint32 {
bit_DeityAll = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000
};
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
case DeityCazicThule: { return BIT_DeityCazicThule; }
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
case DeityBristlebane: { return BIT_DeityBristlebane; }
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
case DeityKarana: { return BIT_DeityKarana; }
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
case DeityPrexus: { return BIT_DeityPrexus; }
case DeityQuellious: { return BIT_DeityQuellious; }
case DeityRallosZek: { return BIT_DeityRallosZek; }
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
case DeityTunare: { return BIT_DeityTunare; }
case DeityVeeshan: { return BIT_DeityVeeshan; }
case DeityAgnostic_LB:
case DeityAgnostic: { return BIT_DeityAgnostic; }
default: { break; }
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
return BIT_DeityAll;
};
} /*deity*/
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
{
switch(deity_bit)
{
case BIT_DeityAgnostic: { return DeityAgnostic; }
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
case BIT_DeityCazicThule: { return DeityCazicThule; }
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
case BIT_DeityBristlebane: { return DeityBristlebane; }
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
case BIT_DeityKarana: { return DeityKarana; }
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
case BIT_DeityPrexus: { return DeityPrexus; }
case BIT_DeityQuellious: { return DeityQuellious; }
case BIT_DeityRallosZek: { return DeityRallosZek; }
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
case BIT_DeityTunare: { return DeityTunare; }
case BIT_DeityVeeshan: { return DeityVeeshan; }
default: { break; }
};
} /*EQEmu*/
return DeityUnknown;
};
static std::string GetDeityName(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return "Bertoxxulous"; }
case DeityBrellSirilis: { return "Brell Serilis"; }
case DeityCazicThule: { return "Cazic-Thule"; }
case DeityErollisiMarr: { return "Erollisi Marr"; }
case DeityBristlebane: { return "Bristlebane"; }
case DeityInnoruuk: { return "Innoruuk"; }
case DeityKarana: { return "Karana"; }
case DeityMithanielMarr: { return "Mithaniel Marr"; }
case DeityPrexus: { return "Prexus"; }
case DeityQuellious: { return "Quellious"; }
case DeityRallosZek: { return "Rallos Zek"; }
case DeityRodcetNife: { return "Rodcet Nife"; }
case DeitySolusekRo: { return "Solusek Ro"; }
case DeityTheTribunal: { return "The Tribunal"; }
case DeityTunare: { return "Tunare"; }
case DeityVeeshan: { return "Veeshan"; }
case DeityAgnostic_LB:
case DeityAgnostic: { return "Agnostic"; }
default: { break; }
};
return "Unknown";
};
#endif
#endif /* COMMON_DEITY_H */
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_CONSTANTS_H
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "inventory_version.h"
//#include "deity.h"
//#include "say_link.h"
#include <string>
namespace EQEmu
{
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
} /*constants*/
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
enum MaterialSlots : uint8 {
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs, // 5
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
MaterialCount,
MaterialInvalid = 255
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
}
}
#endif /* COMMON_EMU_LEGACY_H */
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LIMITS_H
#define COMMON_EMU_LIMITS_H
#include "types.h"
#include <stdlib.h>
namespace EntityLimits
{
namespace npc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
}
namespace merc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
}
namespace bot {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
}
namespace pet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
}
}; /*EntityLimits*/
#endif /*COMMON_EMU_LIMITS_H*/
+1
View File
@@ -164,6 +164,7 @@ N(OP_FinishTrade),
N(OP_FinishWindow),
N(OP_FinishWindow2),
N(OP_Fishing),
N(OP_Fling),
N(OP_FloatListThing),
N(OP_Forage),
N(OP_ForceFindPerson),
+16 -15
View File
@@ -456,21 +456,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
ServerPacket* pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
auto pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
ServerPacket* pack = new ServerPacket(0, 5);
auto pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
@@ -609,7 +609,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@@ -683,7 +683,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
safe_delete_array(recvbuf);
}
else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@@ -739,7 +739,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con);
RelayCount++;
break;
@@ -787,7 +788,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
ServerPacket* pack = new ServerPacket(0, 0);
auto pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5
+1 -1
View File
@@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}
+81 -571
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,407 +14,57 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_CONSTANTS_H
#define EQ_CONSTANTS_H
#ifndef COMMON_EQ_CONSTANTS_H
#define COMMON_EQ_CONSTANTS_H
#include "skills.h"
#include "types.h"
/*
** Light Types
**
*/
enum LightTypes
{
lightTypeNone = 0,
lightTypeCandle,
lightTypeTorch,
lightTypeTinyGlowingSkull,
lightTypeSmallLantern,
lightTypeSteinOfMoggok,
lightTypeLargeLantern,
lightTypeFlamelessLantern,
lightTypeGlobeOfStars,
lightTypeLightGlobe,
lightTypeLightstone,
lightTypeGreaterLightstone,
lightTypeFireBeetleEye,
lightTypeColdlight,
lightTypeUnknown1,
lightTypeUnknown2
};
#define LIGHT_TYPES_COUNT 16
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown
//#define AT_33 33 // unknown
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
/*
** Light Levels
**
*/
enum LightLevels
{
lightLevelUnlit = 0,
lightLevelCandle,
lightLevelTorch,
lightLevelSmallMagic,
lightLevelRedLight,
lightLevelBlueLight,
lightLevelSmallLantern,
lightLevelMagicLantern,
lightLevelLargeLantern,
lightLevelLargeMagic,
lightLevelBrilliant
};
#define LIGHT_LEVELS_COUNT 11
/*
** Item attributes
**
** (There are no grepwin hits other than these declarations... Do they have a use?)
*/
enum ItemAttributes : uint32
{
ItemAttrNone = 0x00000000,
ItemAttrLore = 0x00000001,
ItemAttrArtifact = 0x00000002,
ItemAttrSummoned = 0x00000004,
ItemAttrMagic = 0x00000008,
ItemAttrAugment = 0x00000010,
ItemAttrPendingLore = 0x00000020,
ItemAttrUnknown = 0xFFFFFFFF
};
/*
** Item class types
**
*/
enum ItemClassTypes
{
ItemClassCommon = 0,
ItemClassContainer,
ItemClassBook,
_ItemClassCount
};
/*
** Item use types
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
*/
enum ItemUseTypes : uint8
{
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow,
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor,
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink,
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument,
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull,
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing,
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass,
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial,
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging,
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent,
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe,
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ _ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
/*
** Augmentation use type bitmasks (1-based)
**
** (ref: dbstr_us.txt)
**
*/
enum AugmentationUseTypeBitmasks : uint32 {
AugUseNone = 0x00000000,
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
AugUseAll = 0xFFFFFFFF
};
/*
** Augmentation use types (enumerated)
**
*/
enum AugmentationUseTypes : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage,
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon,
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem,
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation,
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6,
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic25,
AugTypeTest,
_AugTypeCount,
AugTypeAll = 255
};
/*
** Augmentation restriction types (in-work)
**
** (ref: eqstr_us.txt)
**
*/
enum AugmentationRestrictionTypes : uint8 {
/*4690*/ AugRestrAny = 0,
/*9134*/ AugRestrArmor,
/*9135*/ AugRestrWeapons,
/*9136*/ AugRestr1HWeapons,
/*9137*/ AugRestr2HWeapons,
/*9138*/ AugRestr1HSlash,
/*9139*/ AugRestr1HBlunt,
/*9140*/ AugRestrPiercing,
/*9148*/ AugRestrHandToHand,
/*9141*/ AugRestr2HSlash,
/*9142*/ AugRestr2HBlunt,
/*9143*/ AugRestr2HPierce,
/*9144*/ AugRestrBows,
/*9145*/ AugRestrShields,
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrUnknown1,
/*????*/ AugRestrUnknown2,
/*????*/ AugRestrUnknown3, // last value in peq entries
_AugRestrCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
enum ContainerUseTypes : uint8
{
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack,
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox,
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven,
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit,
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon,
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel,
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge,
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ _BagTypeCount
};
/*
** Item Effect Types
**
*/
enum {
ET_CombatProc = 0,
ET_ClickEffect = 1,
ET_WornEffect = 2,
ET_Expendable = 3,
ET_EquipClick = 4,
ET_ClickEffect2 = 5, //name unknown
ET_Focus = 6,
ET_Scroll = 7
};
//SpawnAppearance types:
#define AT_Die 0 // this causes the client to keel over and zone to bind point
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Split 28 // 0 = normal, 1 = autosplit on
#define AT_Size 29 // spawn's size
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_Trader 300 // Bazzar Trader Mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
@@ -519,15 +170,40 @@ typedef enum {
#define MT_StrikeThrough 339
#define MT_Stun 340
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
@@ -723,7 +399,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
@@ -799,29 +475,10 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
/*Intimidation*/ DamageTypeUnknown,
/*Berserking*/ DamageTypeUnknown,
/*Taunt*/ DamageTypeUnknown,
/*Frenzy*/ 74 //,
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
** Material use slots
**
*/
enum MaterialUseSlots : uint8
{
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs,
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
_MaterialCount,
_MaterialInvalid = 255
/*Frenzy*/ 74,
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
@@ -858,164 +515,17 @@ enum MaterialUseSlots : uint8
**
*/
enum InventoryMapTypes : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
};
enum InventoryMainTypes : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource = 9999, // temp
MainAmmo = 21, // temp
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
//MainGeneral9,
//MainGeneral10,
MainCursor,
_MainCount
};
#define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define MAP_BEGIN 0
#define MAIN_BEGIN 0
#define SUB_BEGIN 0
#define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif
#endif /*COMMON_EQ_CONSTANTS_H*/
-943
View File
@@ -1,943 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eq_dictionary.h"
#include "string_util.h"
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
return MAP_BANK_SIZE;
case MapSharedBank:
return MAP_SHARED_BANK_SIZE;
case MapTrade:
return MAP_TRADE_SIZE;
case MapWorld:
return MAP_WORLD_SIZE;
case MapLimbo:
return MAP_LIMBO_SIZE;
case MapTribute:
return MAP_TRIBUTE_SIZE;
case MapTrophyTribute:
return MAP_TROPHY_TRIBUTE_SIZE;
case MapGuildTribute:
return MAP_GUILD_TRIBUTE_SIZE;
case MapMerchant:
return MAP_MERCHANT_SIZE;
case MapDeleted:
return MAP_DELETED_SIZE;
case MapCorpse:
return MAP_CORPSE_SIZE;
case MapBazaar:
return MAP_BAZAAR_SIZE;
case MapInspect:
return MAP_INSPECT_SIZE;
case MapRealEstate:
return MAP_REAL_ESTATE_SIZE;
case MapViewMODPC:
return MAP_VIEW_MOD_PC_SIZE;
case MapViewMODBank:
return MAP_VIEW_MOD_BANK_SIZE;
case MapViewMODSharedBank:
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
case MapViewMODLimbo:
return MAP_VIEW_MOD_LIMBO_SIZE;
case MapAltStorage:
return MAP_ALT_STORAGE_SIZE;
case MapArchived:
return MAP_ARCHIVED_SIZE;
case MapMail:
return MAP_MAIL_SIZE;
case MapGuildTrophyTribute:
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
case MapKrono:
return MAP_KRONO_SIZE;
case MapOther:
return MAP_OTHER_SIZE;
default:
return NOT_USED;
}
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
return ret_str;
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
return "Possessions";
case MapBank:
return "Bank";
case MapSharedBank:
return "SharedBank";
case MapTrade:
return "Trade";
case MapWorld:
return "World";
case MapLimbo:
return "Limbo";
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "TrophyTribute";
case MapGuildTribute:
return "GuildTribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
return "Deleted";
case MapCorpse:
return "Corpse";
case MapBazaar:
return "Bazaar";
case MapInspect:
return "Inspect";
case MapRealEstate:
return "RealEstate";
case MapViewMODPC:
return "ViewMODPC";
case MapViewMODBank:
return "ViewMODBank";
case MapViewMODSharedBank:
return "ViewMODSharedBank";
case MapViewMODLimbo:
return "ViewMODLimbo";
case MapAltStorage:
return "AltStorage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "GuildTrophyTribute";
case MapKrono:
return "Krono";
case MapOther:
return "Other";
default:
return "Unknown Map";
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear2";
case MainNeck:
return "Neck";
case MainShoulders:
return "Shoulders";
case MainArms:
return "Arms";
case MainBack:
return "Back";
case MainWrist1:
return "Wrist1";
case MainWrist2:
return "Wrist2";
case MainRange:
return "Range";
case MainHands:
return "Hands";
case MainPrimary:
return "Primary";
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger1";
case MainFinger2:
return "Finger2";
case MainChest:
return "Chest";
case MainLegs:
return "Legs";
case MainFeet:
return "Feet";
case MainWaist:
return "Waist";
case MainPowerSource:
return "PowerSource";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General1";
case MainGeneral2:
return "General2";
case MainGeneral3:
return "General3";
case MainGeneral4:
return "General4";
case MainGeneral5:
return "General5";
case MainGeneral6:
return "General6";
case MainGeneral7:
return "General7";
case MainGeneral8:
return "General8";
/*
case MainGeneral9:
return "General9";
case MainGeneral10:
return "General10";
*/
case MainCursor:
return "Cursor";
default:
return "Unknown Main";
}
}
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
return "Invalid Sub";
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
return "Invalid Aug";
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
//
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
//
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
// insert older clients inside of the progression of client order
//
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
//
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
{ // local[MainPossessions]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
},
{ // local[MapBank]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTrade]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRADE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
/*NPC*/ 4,
/*Merc*/ 4,
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
/*Pet*/ 4
},
{ // local[MapWorld]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_WORLD_SIZE,
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapLimbo]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTribute]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMerchant]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapDeleted]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapCorpse]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapBazaar]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapInspect]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapRealEstate]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODPC]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODLimbo]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapAltStorage]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapArchived]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMail]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapKrono]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ NOT_USED,
/*SoF*/ NOT_USED,
/*SoD*/ NOT_USED,
/*Underfoot*/ NOT_USED,
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapOther]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
}
};
if ((uint16)indexMap < _MapCount)
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
// 0x0000000100000000 is SlotGeneral10 (RoF+)
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000027FDFFFFF,
/*Titanium*/ 0x000000027FDFFFFF,
/*SoF*/ 0x000000027FFFFFFF,
/*SoD*/ 0x000000027FFFFFFF,
/*Underfoot*/ 0x000000027FFFFFFF,
/*RoF*/ 0x00000003FFFFFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
/*Titanium*/ 0x00000000005FFFFF,
/*SoF*/ 0x00000000007FFFFF,
/*SoD*/ 0x00000000007FFFFF,
/*Underfoot*/ 0x00000000007FFFFF,
/*RoF*/ 0x00000000007FFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
/*Titanium*/ 0x000000007F800000,
/*SoF*/ 0x000000007F800000,
/*SoD*/ 0x000000007F800000,
/*Underfoot*/ 0x000000007F800000,
/*RoF*/ 0x00000001FF800000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
/*Titanium*/ 0x0000000200000000,
/*SoF*/ 0x0000000200000000,
/*SoD*/ 0x0000000200000000,
/*Underfoot*/ 0x0000000200000000,
/*RoF*/ 0x0000000200000000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return false; // not implemented
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ true,
/*62*/ true,
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
/*NPC*/ true,
/*Merc*/ true,
/*Bot*/ true,
/*Pet*/ true
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
-205
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/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_DICTIONARY_H
#define EQ_DICTIONARY_H
#include "types.h"
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/uf_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
// (future use)
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants
{
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
static uint16 InventoryMapSize(int16 indexMap);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 indexMap);
static std::string InventoryMainName(int16 indexMain);
static std::string InventorySubName(int16 indexSub);
static std::string InventoryAugName(int16 indexAug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = 22;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = 0;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
};
class EQLimits
{
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
static uint64 EquipmentBitmask(ClientVersion clientVersion);
static uint64 GeneralBitmask(ClientVersion clientVersion);
static uint64 CursorBitmask(ClientVersion clientVersion);
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
// items
static uint16 ItemCommonSize(ClientVersion clientVersion);
static uint16 ItemContainerSize(ClientVersion clientVersion);
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
};
#endif /* EQ_DICTIONARY_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/
+521
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@@ -0,0 +1,521 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
#include "emu_limits.h"
size_t EQEmu::constants::CharacterCreationLimit(versions::ClientVersion client_version)
{
static const size_t local[versions::ClientVersionCount] = {
ClientUnknown::Null,
Client62::Null,
Titanium::constants::CharacterCreationLimit,
SoF::constants::CharacterCreationLimit,
SoD::constants::CharacterCreationLimit,
UF::constants::CharacterCreationLimit,
RoF::constants::CharacterCreationLimit,
RoF2::constants::CharacterCreationLimit
};
return local[static_cast<size_t>(versions::ValidateClientVersion(client_version))];
}
uint16 EQEmu::inventory::InventoryTypeSize(versions::InventoryVersion inventory_version, int16 inv_type)
{
static const uint16 local[legacy::TypeCount][versions::InventoryVersionCount] = {
{ // local[TypePossessions]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE,
legacy::TYPE_POSSESSIONS_SIZE
},
{ // local[TypeBank]
ClientUnknown::Null,
Client62::Null,
Titanium::invtype::InvTypeBankSize,
legacy::TYPE_BANK_SIZE,
legacy::TYPE_BANK_SIZE,
legacy::TYPE_BANK_SIZE,
legacy::TYPE_BANK_SIZE,
legacy::TYPE_BANK_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeSharedBank]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_SHARED_BANK_SIZE,
legacy::TYPE_SHARED_BANK_SIZE,
legacy::TYPE_SHARED_BANK_SIZE,
legacy::TYPE_SHARED_BANK_SIZE,
legacy::TYPE_SHARED_BANK_SIZE,
legacy::TYPE_SHARED_BANK_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeTrade]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_TRADE_SIZE,
legacy::TYPE_TRADE_SIZE,
legacy::TYPE_TRADE_SIZE,
legacy::TYPE_TRADE_SIZE,
legacy::TYPE_TRADE_SIZE,
legacy::TYPE_TRADE_SIZE,
4,
4,
legacy::TYPE_TRADE_SIZE, // client thinks this is another client
4
},
{ // local[TypeWorld]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_WORLD_SIZE,
legacy::TYPE_WORLD_SIZE,
legacy::TYPE_WORLD_SIZE,
legacy::TYPE_WORLD_SIZE,
legacy::TYPE_WORLD_SIZE,
legacy::TYPE_WORLD_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeLimbo]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_LIMBO_SIZE,
legacy::TYPE_LIMBO_SIZE,
legacy::TYPE_LIMBO_SIZE,
legacy::TYPE_LIMBO_SIZE,
legacy::TYPE_LIMBO_SIZE,
legacy::TYPE_LIMBO_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeTribute]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_TRIBUTE_SIZE,
legacy::TYPE_TRIBUTE_SIZE,
legacy::TYPE_TRIBUTE_SIZE,
legacy::TYPE_TRIBUTE_SIZE,
legacy::TYPE_TRIBUTE_SIZE,
legacy::TYPE_TRIBUTE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeTrophyTribute]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_TROPHY_TRIBUTE_SIZE,
legacy::TYPE_TROPHY_TRIBUTE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeGuildTribute]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_GUILD_TRIBUTE_SIZE,
legacy::TYPE_GUILD_TRIBUTE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeMerchant]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_MERCHANT_SIZE,
legacy::TYPE_MERCHANT_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeDeleted]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_DELETED_SIZE,
legacy::TYPE_DELETED_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeCorpse]
ClientUnknown::Null,
Client62::Null,
Titanium::invtype::InvTypeCorpseSize,
SoF::invtype::InvTypeCorpseSize,
SoD::invtype::InvTypeCorpseSize,
UF::invtype::InvTypeCorpseSize,
RoF::invtype::InvTypeCorpseSize,
RoF2::invtype::InvTypeCorpseSize,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeBazaar]
ClientUnknown::Null,
Client62::Null,
legacy::TYPE_BAZAAR_SIZE,
legacy::TYPE_BAZAAR_SIZE,
legacy::TYPE_BAZAAR_SIZE,
legacy::TYPE_BAZAAR_SIZE,
legacy::TYPE_BAZAAR_SIZE,
legacy::TYPE_BAZAAR_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeInspect]
ClientUnknown::Null,
Client62::Null,
Titanium::invtype::InvTypeInspectSize,
SoF::invtype::InvTypeInspectSize,
SoD::invtype::InvTypeInspectSize,
UF::invtype::InvTypeInspectSize,
RoF::invtype::InvTypeInspectSize,
RoF2::invtype::InvTypeInspectSize,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeRealEstate]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_REAL_ESTATE_SIZE,
legacy::TYPE_REAL_ESTATE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeViewMODPC]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_VIEW_MOD_PC_SIZE,
legacy::TYPE_VIEW_MOD_PC_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeViewMODBank]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_VIEW_MOD_BANK_SIZE,
legacy::TYPE_VIEW_MOD_BANK_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeViewMODSharedBank]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_VIEW_MOD_SHARED_BANK_SIZE,
legacy::TYPE_VIEW_MOD_SHARED_BANK_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeViewMODLimbo]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_VIEW_MOD_LIMBO_SIZE,
legacy::TYPE_VIEW_MOD_LIMBO_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeAltStorage]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_ALT_STORAGE_SIZE,
legacy::TYPE_ALT_STORAGE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeArchived]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_ARCHIVED_SIZE,
legacy::TYPE_ARCHIVED_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeMail]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_MAIL_SIZE,
legacy::TYPE_MAIL_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeGuildTrophyTribute]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_GUILD_TROPHY_TRIBUTE_SIZE,
legacy::TYPE_GUILD_TROPHY_TRIBUTE_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeKrono]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_KRONO_SIZE,
legacy::TYPE_KRONO_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
},
{ // local[TypeOther]
ClientUnknown::Null,
Client62::Null,
Titanium::Null,
SoF::Null,
SoD::Null,
UF::Null,
legacy::TYPE_OTHER_SIZE,
legacy::TYPE_OTHER_SIZE,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
}
};
if ((uint16)inv_type < legacy::TypeCount)
return local[inv_type][static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
return NOT_USED;
}
uint64 EQEmu::inventory::PossessionsBitmask(versions::InventoryVersion inventory_version)
{
static const uint64 local[versions::InventoryVersionCount] = {
ClientUnknown::Null,
Client62::Null,
0x000000027FDFFFFF,
0x000000027FFFFFFF,
0x000000027FFFFFFF,
0x000000027FFFFFFF,
0x00000003FFFFFFFF,
0x00000003FFFFFFFF,
EntityLimits::npc::Null,
EntityLimits::merc::Null,
EntityLimits::bot::Null,
EntityLimits::pet::Null
};
return NOT_USED;
//return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
bool EQEmu::inventory::AllowEmptyBagInBag(versions::InventoryVersion inventory_version)
{
static const bool local[versions::InventoryVersionCount] = {
ClientUnknown::False,
Client62::False,
Titanium::behavior::AllowEmptyBagInBag,
SoF::behavior::AllowEmptyBagInBag,
SoD::behavior::AllowEmptyBagInBag,
UF::behavior::AllowEmptyBagInBag,
RoF::behavior::AllowEmptyBagInBag,
RoF2::behavior::AllowEmptyBagInBag,
EntityLimits::npc::False,
EntityLimits::merc::False,
EntityLimits::bot::False,
EntityLimits::pet::False
};
return false;
//return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
bool EQEmu::inventory::AllowClickCastFromBag(versions::InventoryVersion inventory_version)
{
static const bool local[versions::InventoryVersionCount] = {
ClientUnknown::False,
Client62::False,
Titanium::behavior::AllowClickCastFromBag,
SoF::behavior::AllowClickCastFromBag,
SoD::behavior::AllowClickCastFromBag,
UF::behavior::AllowClickCastFromBag,
RoF::behavior::AllowClickCastFromBag,
RoF2::behavior::AllowClickCastFromBag,
EntityLimits::npc::False,
EntityLimits::merc::False,
EntityLimits::bot::False,
EntityLimits::pet::False
};
return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
uint16 EQEmu::inventory::ItemAugSize(versions::InventoryVersion inventory_version)
{
static const uint16 local[versions::InventoryVersionCount] = {
ClientUnknown::Null,
Client62::Null,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE,
legacy::ITEM_COMMON_SIZE
};
return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
uint16 EQEmu::inventory::ItemBagSize(versions::InventoryVersion inventory_version)
{
static const uint16 local[versions::InventoryVersionCount] = {
ClientUnknown::Null,
Client62::Null,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE,
legacy::ITEM_CONTAINER_SIZE
};
return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
bool EQEmu::profile::CoinHasWeight(versions::InventoryVersion inventory_version)
{
static const bool local[versions::InventoryVersionCount] = {
ClientUnknown::True,
Client62::True,
Titanium::behavior::CoinHasWeight,
SoF::behavior::CoinHasWeight,
SoD::behavior::CoinHasWeight,
UF::behavior::CoinHasWeight,
RoF::behavior::CoinHasWeight,
RoF::behavior::CoinHasWeight,
EntityLimits::npc::True,
EntityLimits::merc::True,
EntityLimits::bot::True,
EntityLimits::pet::True
};
return local[static_cast<size_t>(versions::ValidateInventoryVersion(inventory_version))];
}
+80
View File
@@ -0,0 +1,80 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "types.h"
#include "eq_constants.h"
#include "inventory_version.h"
#include "../common/patches/titanium_limits.h"
#include "../common/patches/sof_limits.h"
#include "../common/patches/sod_limits.h"
#include "../common/patches/uf_limits.h"
#include "../common/patches/rof_limits.h"
#include "../common/patches/rof2_limits.h"
namespace EQEmu
{
namespace constants {
extern size_t CharacterCreationLimit(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
extern uint16 InventoryTypeSize(versions::InventoryVersion inventory_version, int16 inv_type);
extern uint64 PossessionsBitmask(versions::InventoryVersion inventory_version);
extern bool AllowEmptyBagInBag(versions::InventoryVersion inventory_version);
extern bool AllowClickCastFromBag(versions::InventoryVersion inventory_version);
extern uint16 ItemAugSize(versions::InventoryVersion inventory_version);
extern uint16 ItemBagSize(versions::InventoryVersion inventory_version);
extern bool ConcatenateInvTypeLimbo(versions::InventoryVersion inventory_version);
extern bool AllowOverLevelEquipment(versions::InventoryVersion inventory_version);
} /*inventory*/
namespace profile {
extern bool CoinHasWeight(versions::InventoryVersion inventory_version);
} /*profile*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/
+3 -3
View File
@@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size;
tmpbuffer[offset++]=rhs->Size();
@@ -270,7 +270,7 @@ bool result=false;
pBuffer=tmpbuffer;
result=true;
} else if (size+rhs->size+7<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
uint32 offset=0;
tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset);
@@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
}
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this);
return(res);
}
+2 -1
View File
@@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
friend class EQStream;
friend class EQStreamPair;
public:
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
// EQProtocolPacket(const unsigned char *buf, uint32 len);
bool combine(const EQProtocolPacket *rhs);
uint32 serialize (unsigned char *dest) const;
@@ -70,6 +70,7 @@ public:
EQRawApplicationPacket *MakeAppPacket() const;
bool acked;
uint32 sent_time;
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const;
+53 -35
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -33,8 +33,7 @@ static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
//#include "eq_constants.h"
#include "eq_dictionary.h"
#include "emu_constants.h"
/*
** Compiler override to ensure
@@ -294,7 +293,7 @@ struct Spawn_Struct {
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
} equip;
/*0000*/ EquipStruct equipment[_MaterialCount];
/*0000*/ EquipStruct equipment[EQEmu::legacy::MaterialCount];
};
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
@@ -340,7 +339,7 @@ union
/*0376*/ Color_Struct color_primary; // Color of primary item
/*0380*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
/*0348*/ Color_Struct colors[EQEmu::legacy::MaterialCount]; // Array elements correspond to struct equipment_colors above
};
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -777,7 +776,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -791,7 +790,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
@@ -882,7 +881,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ uint32 Items[EQEmu::legacy::MaterialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -990,9 +989,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::legacy::MaterialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Color_Struct item_tint[_MaterialCount];
/*0392*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount];
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -1093,7 +1092,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1120,7 +1119,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1518,17 +1517,38 @@ struct ExpUpdate_Struct
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketSummonItem = 0x6A,
ItemPacketTributeItem = 0x6C,
ItemPacketMerchant = 0x64,
ItemPacketWorldContainer = 0x6B,
ItemPacketCharmUpdate = 0x6E,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketInvalid = 0xFF
};
//enum ItemPacketType
//{
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
// ItemPacketTradeView = /*101*/ 0x65,
// ItemPacketLoot = /*102*/ 0x66,
// ItemPacketTrade = /*103*/ 0x67,
// ItemPacketCharInventory = /*105*/ 0x69,
// ItemPacketLimbo = /*106*/ 0x6A, // name change
// ItemPacketWorldContainer = /*107*/ 0x6B,
// ItemPacketTributeItem = /*108*/ 0x6C,
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
// ItemPacket10 = /*110*/ 0x6E,
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess)
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
// ItemPacketRecovery = /*113*/ 0x71, (same handler as merchant..exception: parameter is '1' versus merchant '0' looks like tab id)
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
//};
struct ItemPacket_Struct
{
/*00*/ ItemPacketType PacketType;
@@ -2099,7 +2119,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
EQEmu::Item_Struct item;
uint8 iss_unknown001[6];
};*/
@@ -2125,7 +2145,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ uint32 armor_tint[_MaterialCount]; //
/*104*/ uint32 armor_tint[EQEmu::legacy::MaterialCount]; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -3412,7 +3432,7 @@ struct DyeStruct
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[_MaterialCount];
struct Color_Struct dye[EQEmu::legacy::MaterialCount];
};
};
@@ -3473,8 +3493,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -4796,6 +4816,7 @@ struct BuffIcon_Struct
uint8 all_buffs;
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
BuffIconEntry_Struct entries[0];
};
@@ -5342,21 +5363,18 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
/* 10 */ uint8 padding[2];
/* 12 */ float speed_z;
/* 16 */ float new_y;
/* 20 */ float new_x;
/* 24 */ float new_z;
/* 28 */
};
// Restore structure packing to default
+110 -136
View File
@@ -75,7 +75,7 @@ void EQStream::init(bool resetSession) {
sent_packet_count = 0;
received_packet_count = 0;
SequencedBase = 0;
NextSequencedSend = 0;
AverageDelta = 500;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
@@ -86,10 +86,6 @@ void EQStream::init(bool resetSession) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
@@ -292,10 +288,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
break;
case OP_KeepAlive: {
#ifndef COLLECTOR
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
#endif
}
break;
case OP_Ack: {
@@ -304,14 +298,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
AckPackets(seq);
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
}
#endif
}
break;
case OP_SessionRequest: {
@@ -320,7 +312,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
if (GetState()==ESTABLISHED) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
@@ -333,7 +324,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
break;
}
}
#endif
sessionAttempts++;
// we set established below, so statistics will not be reset for session attempts/stream active.
init(GetState()!=ESTABLISHED);
@@ -343,10 +333,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SetMaxLen(ntohl(Request->MaxLength));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
#ifndef COLLECTOR
Key=0x11223344;
SendSessionResponse();
#endif
}
break;
case OP_SessionResponse: {
@@ -412,7 +400,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
MOutboundQueue.lock();
@@ -420,36 +407,30 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
seq, SequencedBase, SequencedBase+NextSequencedSend);
seq, SequencedBase, SequencedBase+SequencedQueue.size());
bool retransmit_acked_packets = false;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmit_acked_packets = RETRANSMIT_ACKED_PACKETS;
}
if(!retransmit_acked_packets) {
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
std::deque<EQProtocolPacket *>::iterator sitr;
sitr = SequencedQueue.begin();
sitr += index;
(*sitr)->acked = true;
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
SequencedQueue[index]->acked = true;
// flag packets for a resend
uint16 count = 0;
uint32 timeout = AverageDelta * 2 + 100;
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
}
}
}
if(RETRANSMIT_TIMEOUT_MULT) {
retransmittimer = Timer::GetCurrentTime();
}
NextSequencedSend = 0;
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
@@ -458,11 +439,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
MOutboundQueue.unlock();
#endif
}
break;
case OP_SessionStatRequest: {
@@ -471,7 +448,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
@@ -489,6 +465,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
} else {
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
}
retransmittimeout += 300;
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
@@ -505,7 +482,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
ServerStats->packets_received = htonll(GetPacketsReceived());
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
#endif
}
break;
case OP_SessionStatResponse: {
@@ -585,12 +561,12 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
unsigned char *tmpbuff=new unsigned char[p->size+3];
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
@@ -611,10 +587,10 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
delete[] tmpbuff;
} else {
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
auto tmpbuff = new unsigned char[p->Size() + 3];
length=p->serialize(opcode, tmpbuff+2) + 2;
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
delete[] tmpbuff;
SequencedPush(out);
@@ -624,42 +600,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
void EQStream::SequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
SequencedQueue.push_back(p);
NextOutSeq++;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
MOutboundQueue.unlock();
#endif
}
void EQStream::NonSequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
#endif
}
void EQStream::SendAck(uint16 seq)
@@ -703,21 +669,15 @@ void EQStream::Write(int eq_fd)
// Place to hold the base packet t combine into
EQProtocolPacket *p=nullptr;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
NextSequencedSend = 0;
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
}
}
// Find the next sequenced packet to send from the "queue"
sitr = SequencedQueue.begin();
if (sitr!=SequencedQueue.end())
sitr += NextSequencedSend;
uint16 count = 0;
// get to start of packets
while (sitr != SequencedQueue.end() && (*sitr)->sent_time > 0) {
++sitr;
++count;
}
// Loop until both are empty or MaxSends is reached
while(!SeqEmpty || !NonSeqEmpty) {
@@ -731,7 +691,7 @@ void EQStream::Write(int eq_fd)
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Tryint to combine this packet with the base didn't work (too big maybe)
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
@@ -754,16 +714,9 @@ void EQStream::Write(int eq_fd)
NonSeqEmpty=true;
}
if (sitr!=SequencedQueue.end()) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if (sitr != SequencedQueue.end()) {
uint16 seq_send = SequencedBase + count; //just for logging...
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
SeqEmpty=true;
@@ -771,26 +724,32 @@ void EQStream::Write(int eq_fd)
}
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
if ((*sitr)->acked || (*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
sitr++;
NextSequencedSend++;
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
@@ -798,17 +757,28 @@ void EQStream::Write(int eq_fd)
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
} else {
if (!p) {
if ((*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
(*sitr)->sent_time = Timer::GetCurrentTime();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
@@ -824,18 +794,16 @@ void EQStream::Write(int eq_fd)
}
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
} else {
// No more sequenced packets
SeqEmpty=true;
@@ -894,9 +862,11 @@ sockaddr_in address;
length=p->serialize(buffer);
if (p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
if (compressed) {
BytesWritten -= p->size;
uint32 newlen=EQProtocolPacket::Compress(buffer,length, _tempBuffer, 2048);
memcpy(buffer,_tempBuffer,newlen);
length=newlen;
BytesWritten += newlen;
}
if (encoded) {
EQProtocolPacket::ChatEncode(buffer,length,Key);
@@ -912,7 +882,7 @@ sockaddr_in address;
void EQStream::SendSessionResponse()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
SessionResponse *Response=(SessionResponse *)out->pBuffer;
Response->Session=htonl(Session);
Response->MaxLength=htonl(MaxLen);
@@ -934,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
void EQStream::SendSessionRequest()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
SessionRequest *Request=(SessionRequest *)out->pBuffer;
memset(Request,0,sizeof(SessionRequest));
Request->Session=htonl(time(nullptr));
@@ -950,7 +920,7 @@ void EQStream::_SendDisconnect()
if(GetState() == CLOSED)
return;
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
@@ -969,8 +939,8 @@ EQApplicationPacket *EQStream::PopPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@@ -994,8 +964,8 @@ EQRawApplicationPacket *EQStream::PopRawPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@@ -1021,8 +991,8 @@ EQRawApplicationPacket *EQStream::PeekPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
}
MInboundQueue.unlock();
@@ -1158,13 +1128,6 @@ void EQStream::AckPackets(uint16 seq)
std::deque<EQProtocolPacket *>::iterator itr, tmp;
MOutboundQueue.lock();
//do a bit of sanity checking.
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
@@ -1180,28 +1143,21 @@ if(NextSequencedSend > SequencedQueue.size()) {
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
SequencedBase = NextOutSeq;
NextSequencedSend = 0;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
SequencedBase = NextOutSeq;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
//adjust our "next" pointer
if(NextSequencedSend > 0)
NextSequencedSend--;
//advance the base sequence number to the seq of the block after the one we just got rid of.
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
MOutboundQueue.unlock();
@@ -1379,6 +1335,18 @@ void EQStream::Decay()
if (BytesWritten<0)
BytesWritten=0;
}
// check for any timed out acks
if ((GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) && RETRANSMIT_TIMEOUT_MULT && retransmittimeout) {
int count = 0;
MOutboundQueue.lock();
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
}
}
MOutboundQueue.unlock();
}
}
void EQStream::AdjustRates(uint32 average_delta)
@@ -1386,18 +1354,24 @@ void EQStream::AdjustRates(uint32 average_delta)
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
MRate.lock();
AverageDelta = average_delta;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
if (BytesWritten > RateThreshold)
BytesWritten = RateThreshold + DecayRate;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
AverageDelta = AVERAGE_DELTA_MAX;
}
} else {
if (average_delta) {
MRate.lock();
AverageDelta = average_delta;
BytesWritten = 0;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
+1 -2
View File
@@ -153,7 +153,6 @@ class EQStream : public EQStreamInterface {
std::deque<EQProtocolPacket *> SequencedQueue;
uint16 NextOutSeq;
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
long NextSequencedSend; //index into SequencedQueue
Mutex MOutboundQueue;
//a buffer we use for compression/decompression
@@ -174,7 +173,7 @@ class EQStream : public EQStreamInterface {
Mutex MRate;
int32 RateThreshold;
int32 DecayRate;
uint32 AverageDelta;
OpcodeManager **OpMgr;
+17 -16
View File
@@ -3,7 +3,7 @@
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <process.h>
#include <io.h>
#include <stdio.h>
@@ -120,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
MNewStreams.lock();
if (NewStreams.size()) {
if (!NewStreams.empty()) {
s = NewStreams.front();
NewStreams.pop();
s->PutInUse();
@@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
auto temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);
@@ -250,8 +250,7 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop()
{
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
bool havework = true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
@@ -260,7 +259,7 @@ void EQStreamFactory::WriterLoop()
WriterRunning = true;
DecayTimer.Enable();
while(sock!=-1) {
while (sock != -1) {
MWriterRunning.lock();
if (!WriterRunning)
break;
@@ -269,34 +268,36 @@ void EQStreamFactory::WriterLoop()
havework = false;
wants_write.clear();
decay=DecayTimer.Check();
decay = DecayTimer.Check();
//copy streams into a seperate list so we dont have to keep
//MStreams locked while we are writting
// copy streams into a seperate list so we dont have to keep
// MStreams locked while we are writting
MStreams.lock();
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write
if (decay)
stream_itr->second->Decay();
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
// bullshit checking, to see if this is really happening, GDB seems to think so...
if (stream_itr->second == nullptr) {
fprintf(stderr,
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
stream_itr->first.first, stream_itr->first.second);
continue;
}
if (stream_itr->second->HasOutgoingData()) {
havework=true;
havework = true;
stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second);
}
}
MStreams.unlock();
//do the actual writes
// do the actual writes
cur = wants_write.begin();
end = wants_write.end();
for(; cur != end; ++cur) {
for (; cur != end; ++cur) {
(*cur)->Write(sock);
(*cur)->ReleaseFromUse();
}
+4 -2
View File
@@ -1,3 +1,5 @@
#include <utility>
#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_ident.h"
@@ -25,7 +27,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
Patch *p = new Patch;
auto p = new Patch;
p->signature = sig;
p->name = name;
p->opcodes = opcodes;
@@ -156,7 +158,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
: stream(s),
: stream(std::move(s)),
expire(STREAM_IDENT_WAIT_MS)
{
}
+2 -2
View File
@@ -4,7 +4,7 @@
//this is the only part of an EQStream that is seen by the application.
#include <string>
#include "clientversions.h"
#include "client_version.h" // inv2 watch
typedef enum {
ESTABLISHED,
@@ -35,7 +35,7 @@ public:
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
};
#endif /*EQSTREAMINTF_H_*/
+2 -2
View File
@@ -21,9 +21,9 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const ClientVersion EQStreamProxy::GetClientVersion() const
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->GetClientVersion();
return m_structs->ClientVersion();
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
+1 -1
View File
@@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
+1 -1
View File
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from);
char *res = new char[len*2+1];
auto res = new char[len * 2 + 1];
mysql_real_escape_string(mysql_ref,res,from,len);
+56 -1
View File
@@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
LoginConfig* loginconfig = new LoginConfig;
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
@@ -254,6 +254,10 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
PluginPlFile = text;
}
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
@@ -262,14 +266,45 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
@@ -404,6 +439,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
if (var_name == "MapDir") {
return (MapDir);
}
@@ -413,6 +451,18 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LuaModuleDir") {
return (LuaModuleDir);
}
if (var_name == "PatchDir") {
return (PatchDir);
}
if (var_name == "SharedMemDir") {
return (SharedMemDir);
}
if (var_name == "LogDir") {
return (LogDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
@@ -468,9 +518,14 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl;
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
std::cout << "PatchDir = " << PatchDir << std::endl;
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
+14 -3
View File
@@ -79,11 +79,16 @@ class EQEmuConfig : public XMLParser
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string PluginPlFile;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string SharedMemDir;
std::string LogDir;
// From <launcher/>
std::string LogPrefix;
@@ -153,10 +158,16 @@ class EQEmuConfig : public XMLParser
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps";
QuestDir = "quests";
PluginDir = "plugins";
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
+1 -1
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
uint32 pet_items[_MaterialCount]; /* Not Used */
uint32 pet_items[EQEmu::legacy::MaterialCount]; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
+2 -8
View File
@@ -16,6 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// WHY IS THIS UP HERE
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
@@ -26,16 +27,9 @@
#ifndef EQDEBUG_H
#define EQDEBUG_H
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
// Packet Collector on win32 requires winsock.h due to latest pcap.h
// winsock.h must come before windows.h
#include <winsock.h>
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#endif
#endif
+15 -15
View File
@@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
}
//make the new entry and store it into the map.
GuildInfo *info = new GuildInfo;
auto info = new GuildInfo;
info->name = guild_name;
info->leader_char_id = leader_char_id;
info->minstatus = minstatus;
@@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
results = m_db->QueryDatabase(query);
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
char *motd_esc = new char[info->motd.length()*2+1];
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
auto name_esc = new char[info->name.length() * 2 + 1];
auto motd_esc = new char[info->motd.length() * 2 + 1];
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
@@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
const RankInfo &rankInfo = info->ranks[rank];
char *title_esc = new char[rankInfo.name.length()*2+1];
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
query = StringFormat("INSERT INTO guild_ranks "
@@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
//escape our strings.
uint32 len = strlen(name);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, name, len);
//insert the new `guilds` entry
@@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
//escape our strings.
uint32 len = strlen(motd);
uint32 len2 = strlen(setter);
char *esc = new char[len*2+1];
char *esc_set = new char[len2*2+1];
auto esc = new char[len * 2 + 1];
auto esc_set = new char[len2 * 2 + 1];
m_db->DoEscapeString(esc, motd, len);
m_db->DoEscapeString(esc_set, setter, len2);
@@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
//escape our strings.
uint32 len = strlen(URL);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, URL, len);
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
@@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
//escape our strings.
uint32 len = strlen(Channel);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, Channel, len);
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
@@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
//escape our strings.
uint32 len = strlen(note);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, note, len);
//insert the new `guilds` entry
@@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
CharGuildInfo *ci = new CharGuildInfo;
for (auto row = results.begin(); row != results.end(); ++row) {
auto ci = new CharGuildInfo;
ProcessGuildMember(row, *ci);
members.push_back(ci);
}
@@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
//escape our strings.
uint32 nl = strlen(char_name);
char *esc = new char[nl*2+1];
auto esc = new char[nl * 2 + 1];
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
@@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
//dynamic structs will make this a lot less painful.
length = sizeof(GuildsList_Struct);
uint8 *buffer = new uint8[length];
auto buffer = new uint8[length];
//a bit little better than memsetting the whole thing...
uint32 r,pos;
+147
View File
@@ -0,0 +1,147 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory_version.h"
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return false;
return true;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return InventoryVersion::Unknown;
return inventory_version;
}
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
return "Unknown Version";
case InventoryVersion::Client62:
return "Client 6.2";
case InventoryVersion::Titanium:
return "Titanium";
case InventoryVersion::SoF:
return "SoF";
case InventoryVersion::SoD:
return "SoD";
case InventoryVersion::UF:
return "UF";
case InventoryVersion::RoF:
return "RoF";
case InventoryVersion::RoF2:
return "RoF2";
case InventoryVersion::NPC:
return "NPC";
case InventoryVersion::Merc:
return "Merc";
case InventoryVersion::Bot:
return "Bot";
case InventoryVersion::Pet:
return "Pet";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
case InventoryVersion::Client62:
return ClientVersion::Unknown;
case InventoryVersion::Titanium:
return ClientVersion::Titanium;
case InventoryVersion::SoF:
return ClientVersion::SoF;
case InventoryVersion::SoD:
return ClientVersion::SoD;
case InventoryVersion::UF:
return ClientVersion::UF;
case InventoryVersion::RoF:
return ClientVersion::RoF;
case InventoryVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return InventoryVersion::Unknown;
case ClientVersion::Titanium:
return InventoryVersion::Titanium;
case ClientVersion::SoF:
return InventoryVersion::SoF;
case ClientVersion::SoD:
return InventoryVersion::SoD;
case ClientVersion::UF:
return InventoryVersion::UF;
case ClientVersion::RoF:
return InventoryVersion::RoF;
case ClientVersion::RoF2:
return InventoryVersion::RoF2;
default:
return InventoryVersion::Unknown;
}
}
+63
View File
@@ -0,0 +1,63 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_INVENTORY_VERSION_H
#define COMMON_INVENTORY_VERSION_H
#include "client_version.h"
namespace EQEmu
{
namespace versions {
enum class InventoryVersion {
Unknown = 0,
Client62,
Titanium,
SoF,
SoD,
UF,
RoF,
RoF2,
NPC,
Merc,
Bot,
Pet
};
static const InventoryVersion LastInventoryVersion = InventoryVersion::Pet;
static const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
static const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::Pet;
static const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
extern const char* InventoryVersionName(InventoryVersion inventory_version);
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_INVENTORY_VERSION_H*/
+7 -3
View File
@@ -18,7 +18,9 @@
#include "ipc_mutex.h"
#ifdef _WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#else
#include <sys/types.h>
#include <sys/stat.h>
@@ -27,7 +29,7 @@
#endif
#include "types.h"
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQEmu {
struct IPCMutex::Implementation {
@@ -41,7 +43,8 @@ namespace EQEmu {
IPCMutex::IPCMutex(std::string name) : locked_(false) {
imp_ = new Implementation;
#ifdef _WINDOWS
std::string final_name = "EQEmuMutex_";
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
final_name += name;
imp_->mut_ = CreateMutex(nullptr,
@@ -52,7 +55,8 @@ namespace EQEmu {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = name;
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + name;
final_name += ".lock";
#ifdef __DARWIN
+317 -400
View File
File diff suppressed because it is too large Load Diff
+44 -65
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,15 +14,16 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef __ITEM_H
#define __ITEM_H
#ifndef COMMON_ITEM_H
#define COMMON_ITEM_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
@@ -30,9 +32,13 @@ class EvolveInfo; // Stores information about an evolving item family
#include "../common/item_struct.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h" // aren't we already in '/common'?
#include "string_util.h"
#include <list>
#include <map>
//#include <sstream>
namespace ItemField
@@ -72,6 +78,7 @@ enum {
invWhereCursor = 0x20
};
class ItemInst;
// ########################################
// Class: Queue
@@ -114,22 +121,23 @@ public:
///////////////////////////////
// Public Methods
///////////////////////////////
Inventory() { m_version = ClientVersion::Unknown; m_versionset = false; }
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
~Inventory();
// Inventory v2 creep
bool SetInventoryVersion(ClientVersion version) {
if (!m_versionset) {
m_version = version;
return (m_versionset = true);
// inv2 creep
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
if (!m_inventory_version_set) {
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
return (m_inventory_version_set = true);
}
else {
return false;
}
}
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
ClientVersion GetInventoryVersion() { return m_version; }
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
static void CleanDirty();
static void MarkDirty(ItemInst *inst);
@@ -169,7 +177,7 @@ public:
ItemInst* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
bool HasSpaceForItem(const EQEmu::Item_Struct *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
@@ -194,7 +202,7 @@ public:
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
static bool CanItemFitInContainer(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
@@ -252,8 +260,8 @@ protected:
private:
// Active inventory version
ClientVersion m_version;
bool m_versionset;
EQEmu::versions::InventoryVersion m_inventory_version;
bool m_inventory_version_set;
};
class SharedDatabase;
@@ -271,7 +279,7 @@ public:
/////////////////////////
// Constructors/Destructor
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
ItemInst(const EQEmu::Item_Struct* item = nullptr, int16 charges = 0);
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
@@ -282,7 +290,15 @@ public:
~ItemInst();
// Query item type
bool IsType(ItemClassTypes item_class) const;
bool IsType(EQEmu::item::ItemClass item_class) const;
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
// Can item be stacked?
bool IsStackable() const;
@@ -301,7 +317,7 @@ public:
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
//
// Contents
@@ -332,7 +348,7 @@ public:
bool IsAugmented();
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
static bool CanTransform(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
@@ -341,8 +357,8 @@ public:
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
const Item_Struct* GetItem() const;
const Item_Struct* GetUnscaledItem() const;
const EQEmu::Item_Struct* GetItem() const;
const EQEmu::Item_Struct* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
@@ -410,7 +426,9 @@ public:
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id=slot_id; s.inst=(const void *)this; std::string ser; ser.assign((char *)&s,sizeof(InternalSerializedItem_Struct)); return ser; }
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
@@ -484,7 +502,7 @@ protected:
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const Item_Struct* m_item; // Ptr to item data
const EQEmu::Item_Struct* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
@@ -496,7 +514,7 @@ protected:
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
Item_Struct* m_scaledItem;
EQEmu::Item_Struct* m_scaledItem;
EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
@@ -525,43 +543,4 @@ public:
~EvolveInfo();
};
struct LightProfile_Struct
{
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
static uint8 TypeToLevel(uint8 lightType);
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
// Light types (classifications)
struct {
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
uint8 Active; // Highest value of all light sources
} Type;
// Light levels (intensities) - used to determine which light source should be active
struct {
uint8 Innate;
uint8 Equipment;
uint8 Spell;
uint8 Active;
} Level;
};
#endif // #define __ITEM_H
#endif /*COMMON_ITEM_H*/
+209
View File
@@ -0,0 +1,209 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "item_struct.h"
#include "classes.h"
#include "races.h"
//#include "deity.h"
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
return bit_AugTypeGeneralSingleStat;
case AugTypeGeneralMultipleStat:
return bit_AugTypeGeneralMultipleStat;
case AugTypeGeneralSpellEffect:
return bit_AugTypeGeneralSpellEffect;
case AugTypeWeaponGeneral:
return bit_AugTypeWeaponGeneral;
case AugTypeWeaponElemDamage:
return bit_AugTypeWeaponElemDamage;
case AugTypeWeaponBaseDamage:
return bit_AugTypeWeaponBaseDamage;
case AugTypeGeneralGroup:
return bit_AugTypeGeneralGroup;
case AugTypeGeneralRaid:
return bit_AugTypeGeneralRaid;
case AugTypeGeneralDragonsPoints:
return bit_AugTypeGeneralDragonsPoints;
case AugTypeCraftedCommon:
return bit_AugTypeCraftedCommon;
case AugTypeCraftedGroup1:
return bit_AugTypeCraftedGroup1;
case AugTypeCraftedRaid1:
return bit_AugTypeCraftedRaid1;
case AugTypeEnergeiacGroup:
return bit_AugTypeEnergeiacGroup;
case AugTypeEnergeiacRaid:
return bit_AugTypeEnergeiacRaid;
case AugTypeEmblem:
return bit_AugTypeEmblem;
case AugTypeCraftedGroup2:
return bit_AugTypeCraftedGroup2;
case AugTypeCraftedRaid2:
return bit_AugTypeCraftedRaid2;
case AugTypeUnknown1:
return bit_AugTypeUnknown1;
case AugTypeUnknown2:
return bit_AugTypeUnknown2;
case AugTypeOrnamentation:
return bit_AugTypeOrnamentation;
case AugTypeSpecialOrnamentation:
return bit_AugTypeSpecialOrnamentation;
case AugTypeUnknown3:
return bit_AugTypeUnknown3;
case AugTypeUnknown4:
return bit_AugTypeUnknown4;
case AugTypeUnknown5:
return bit_AugTypeUnknown5;
case AugTypeUnknown6:
return bit_AugTypeUnknown6;
case AugTypeUnknown7:
return bit_AugTypeUnknown7;
case AugTypeUnknown8:
return bit_AugTypeUnknown8;
case AugTypeUnknown9:
return bit_AugTypeUnknown9;
case AugTypeUnknown10:
return bit_AugTypeUnknown10;
case AugTypeEpic2_5:
return bit_AugTypeEpic2_5;
case AugTypeTest:
return bit_AugTypeTest;
case AugTypeAll:
return bit_AugTypeAll;
default:
return bit_AugTypeNone;
}
}
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
return AugTypeGeneralSingleStat;
case bit_AugTypeGeneralMultipleStat:
return AugTypeGeneralMultipleStat;
case bit_AugTypeGeneralSpellEffect:
return AugTypeGeneralSpellEffect;
case bit_AugTypeWeaponGeneral:
return AugTypeWeaponGeneral;
case bit_AugTypeWeaponElemDamage:
return AugTypeWeaponElemDamage;
case bit_AugTypeWeaponBaseDamage:
return AugTypeWeaponBaseDamage;
case bit_AugTypeGeneralGroup:
return AugTypeGeneralGroup;
case bit_AugTypeGeneralRaid:
return AugTypeGeneralRaid;
case bit_AugTypeGeneralDragonsPoints:
return AugTypeGeneralDragonsPoints;
case bit_AugTypeCraftedCommon:
return AugTypeCraftedCommon;
case bit_AugTypeCraftedGroup1:
return AugTypeCraftedGroup1;
case bit_AugTypeCraftedRaid1:
return AugTypeCraftedRaid1;
case bit_AugTypeEnergeiacGroup:
return AugTypeEnergeiacGroup;
case bit_AugTypeEnergeiacRaid:
return AugTypeEnergeiacRaid;
case bit_AugTypeEmblem:
return AugTypeEmblem;
case bit_AugTypeCraftedGroup2:
return AugTypeCraftedGroup2;
case bit_AugTypeCraftedRaid2:
return AugTypeCraftedRaid2;
case bit_AugTypeUnknown1:
return AugTypeUnknown1;
case bit_AugTypeUnknown2:
return AugTypeUnknown2;
case bit_AugTypeOrnamentation:
return AugTypeOrnamentation;
case bit_AugTypeSpecialOrnamentation:
return AugTypeSpecialOrnamentation;
case bit_AugTypeUnknown3:
return AugTypeUnknown3;
case bit_AugTypeUnknown4:
return AugTypeUnknown4;
case bit_AugTypeUnknown5:
return AugTypeUnknown5;
case bit_AugTypeUnknown6:
return AugTypeUnknown6;
case bit_AugTypeUnknown7:
return AugTypeUnknown7;
case bit_AugTypeUnknown8:
return AugTypeUnknown8;
case bit_AugTypeUnknown9:
return AugTypeUnknown9;
case bit_AugTypeUnknown10:
return AugTypeUnknown10;
case bit_AugTypeEpic2_5:
return AugTypeEpic2_5;
case bit_AugTypeTest:
return AugTypeTest;
case bit_AugTypeAll:
return AugTypeAll;
default:
return AugTypeNone;
}
}
bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
return false;
return true;
}
bool EQEmu::Item_Struct::IsClassCommon()
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::Item_Struct::IsClassBag()
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::Item_Struct::IsClassBook()
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::Item_Struct::IsType1HWeapon()
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
}
bool EQEmu::Item_Struct::IsType2HWeapon()
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::Item_Struct::IsTypeShield()
{
return (ItemType == item::ItemTypeShield);
}
+510 -200
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,11 +14,12 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef ITEM_STRUCT_H
#define ITEM_STRUCT_H
#ifndef COMMON_ITEM_STRUCT_H
#define COMMON_ITEM_STRUCT_H
/*
* Note: (Doodman)
@@ -42,214 +44,522 @@
* Made ya look! Ha!
*/
//#include "eq_constants.h"
#include "eq_dictionary.h"
#include "emu_constants.h"
namespace EQEmu
{
namespace item {
enum ItemAttributeBit : uint32 {
bit_ItemAttributeNone = 0x00000000,
bit_ItemAttributeLore = 0x00000001,
bit_ItemAttributeArtifact = 0x00000002,
bit_ItemAttributeSummoned = 0x00000004,
bit_ItemAttributeMagic = 0x00000008,
bit_ItemAttributeAugment = 0x00000010,
bit_ItemAttributePendingLore = 0x00000020,
bit_ItemAttributeUnknown = 0xFFFFFFFF
};
enum ItemClass {
ItemClassCommon = 0,
ItemClassBag,
ItemClassBook,
ItemClassCount
};
enum ItemType : uint8 {
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount
/*
** Child struct of Item_Struct:
** Effect data: Click, Proc, Focus, Worn, Scroll
**
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
struct ItemEffect_Struct {
int32 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
};
class ItemInst;
enum AugTypeBit : uint32 {
bit_AugTypeNone = 0x00000000,
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
bit_AugTypeAll = 0xFFFFFFFF
};
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
enum AugType : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage, // 5
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon, // 10
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem, // 15
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation, // 20
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6, // 25
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic2_5, // 30
AugTypeTest,
AugTypeCount,
AugTypeAll = 255
};
// use EmuConstants::ITEM_COMMON_SIZE
//#define MAX_AUGMENT_SLOTS 5
enum AugRestriction : uint8 {
/*4690*/ AugRestrictionAny = 0,
/*9134*/ AugRestrictionArmor,
/*9135*/ AugRestrictionWeapons,
/*9136*/ AugRestriction1HWeapons,
/*9137*/ AugRestriction2HWeapons,
/*9138*/ AugRestriction1HSlash, // 5
/*9139*/ AugRestriction1HBlunt,
/*9140*/ AugRestrictionPiercing,
/*9148*/ AugRestrictionHandToHand,
/*9141*/ AugRestriction2HSlash,
/*9142*/ AugRestriction2HBlunt, // 10
/*9143*/ AugRestriction2HPierce,
/*9144*/ AugRestrictionBows,
/*9145*/ AugRestrictionShields,
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
struct Item_Struct {
bool IsEquipable(uint16 Race, uint16 Class) const;
// Non packet based fields
uint8 MinStatus;
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrictionUnknown1,
/*????*/ AugRestrictionUnknown2,
/*????*/ AugRestrictionUnknown3, // last value in peq entries
AugRestrictionCount
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
uint8 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
enum BagType : uint8 {
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack, // 5
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox, // 10
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven, // 15
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit, // 20
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon, // 25
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel, // 45
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge, // 50
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ BagTypeCount
};
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
enum ItemEffect {
ItemEffectCombatProc = 0,
ItemEffectClick,
ItemEffectWorn,
ItemEffectExpendable,
ItemEffectEquipClick,
ItemEffectClick2, //5 //name unknown
ItemEffectFocus,
ItemEffectScroll,
ItemEffectCount
};
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
int16 CastTime; // Cast Time for clicky effects, in milliseconds
enum ItemSize : uint8 {
ItemSizeTiny = 0,
ItemSizeSmall,
ItemSizeMedium,
ItemSizeLarge,
ItemSizeGiant,
ItemSizeCount
};
enum ItemDataType : uint8 {
ItemDataTypeBase = 0,
ItemDataTypeScaling,
ItemDataTypeEvolving,
ItemDataTypeCount
};
struct ItemEffect_Struct {
int16 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
} /*item*/
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
struct Item_Struct {
// Non packet based fields
uint8 MinStatus;
//uint8 ItemDataType;
};
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
#endif
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class);
bool IsClassCommon();
bool IsClassBag();
bool IsClassBook();
bool IsType1HWeapon();
bool IsType2HWeapon();
bool IsTypeShield();
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<Item_Struct*>(this)->IsEquipable(Race, Class); }
bool IsClassCommon() const { return const_cast<Item_Struct*>(this)->IsClassCommon(); }
bool IsClassBag() const { return const_cast<Item_Struct*>(this)->IsClassBag(); }
bool IsClassBook() const { return const_cast<Item_Struct*>(this)->IsClassBook(); }
bool IsType1HWeapon() const { return const_cast<Item_Struct*>(this)->IsType1HWeapon(); }
bool IsType2HWeapon() const { return const_cast<Item_Struct*>(this)->IsType2HWeapon(); }
bool IsTypeShield() const { return const_cast<Item_Struct*>(this)->IsTypeShield(); }
};
} /*EQEmu*/
#endif /*COMMON_ITEM_STRUCT_H*/
+99
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@@ -0,0 +1,99 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "light_source.h"
#include <string.h>
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
return LightLevelBrilliant; // 10
case LightTypeFlamelessLantern:
case LightTypeGreaterLightstone:
return LightLevelLargeMagic; // 9
case LightTypeLargeLantern:
return LightLevelLargeLantern; // 8
case LightTypeSteinOfMoggok:
case LightTypeLightstone:
return LightLevelMagicLantern; // 7
case LightTypeSmallLantern:
return LightLevelSmallLantern; // 6
case LightTypeColdlight:
case LightTypeUnknown2:
return LightLevelBlueLight; // 5
case LightTypeFireBeetleEye:
case LightTypeUnknown1:
return LightLevelRedLight; // 4
case LightTypeTinyGlowingSkull:
case LightTypeLightGlobe:
return LightLevelSmallMagic; // 3
case LightTypeTorch:
return LightLevelTorch; // 2
case LightTypeCandle:
return LightLevelCandle; // 1
default:
return LightLevelUnlit; // 0
}
}
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
LightLevelCandle, /* LightTypeCandle */
LightLevelTorch, /* LightTypeTorch */
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
LightLevelSmallLantern, /* LightTypeSmallLantern */
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
LightLevelLargeLantern, /* LightTypeLargeLantern */
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
LightLevelBrilliant, /* LightTypeGlobeOfStars */
LightLevelSmallMagic, /* LightTypeLightGlobe */
LightLevelMagicLantern, /* LightTypeLightstone */
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
LightLevelRedLight, /* LightTypeFireBeetleEye */
LightLevelBlueLight, /* LightTypeColdlight */
LightLevelRedLight, /* LightTypeUnknown1 */
LightLevelBlueLight /* LightTypeUnknown2 */
};
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
return (light_levels[left_type] > light_levels[right_type]);
}
EQEmu::lightsource::Light_Struct::Light_Struct()
{
Clear();
}
void EQEmu::lightsource::Light_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * sizeof(Slot)));
}
void EQEmu::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
}
+116
View File
@@ -0,0 +1,116 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_LIGHT_SOURCE_H
#define COMMON_LIGHT_SOURCE_H
#include "types.h"
namespace EQEmu
{
namespace lightsource {
enum LightSlot {
LightInnate = 0, // Defined by db field `npc_types`.`light` - where appropriate
LightEquipment, // Item_Struct::light value of worn/carried equipment
LightSpell, // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
LightActive, // Highest value of all light sources
LightCount
};
enum LightType {
LightTypeNone = 0,
LightTypeCandle,
LightTypeTorch,
LightTypeTinyGlowingSkull,
LightTypeSmallLantern,
LightTypeSteinOfMoggok, // 5
LightTypeLargeLantern,
LightTypeFlamelessLantern,
LightTypeGlobeOfStars,
LightTypeLightGlobe,
LightTypeLightstone, // 10
LightTypeGreaterLightstone,
LightTypeFireBeetleEye,
LightTypeColdlight,
LightTypeUnknown1,
LightTypeUnknown2, // 15
LightTypeCount
};
enum LightLevel {
LightLevelUnlit = 0,
LightLevelCandle,
LightLevelTorch,
LightLevelSmallMagic,
LightLevelRedLight,
LightLevelBlueLight, // 5
LightLevelSmallLantern,
LightLevelMagicLantern,
LightLevelLargeLantern,
LightLevelLargeMagic,
LightLevelBrilliant, // 10
LightLevelCount
};
struct Light_Struct {
uint8 Slot[LightCount];
Light_Struct();
void Clear();
inline uint8& operator[](LightSlot index) { return Slot[index]; }
};
extern uint8 TypeToLevel(uint8 light_type);
extern bool IsLevelGreater(uint8 left_type, uint8 right_type);
}; /*lightsource*/
struct LightSourceProfile {
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
lightsource::Light_Struct Type; // Light types (classifications)
lightsource::Light_Struct Level; // Light levels (intensities) - used to determine which light source should be active
LightSourceProfile() { }
void Clear();
};
} /*EQEmu*/
#endif /*COMMON_LIGHT_SOURCE_H*/
+1 -1
View File
@@ -18,7 +18,7 @@
#ifndef MYMUTEX_H
#define MYMUTEX_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <pthread.h>
+7 -1
View File
@@ -2,7 +2,7 @@
#define MYSQL_REQUEST_RESULT_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
@@ -10,6 +10,12 @@
#include "types.h"
#include "mysql_request_row.h"
#ifdef __FreeBSD__
#include <string>
#include <sstream>
#include <iostream>
#endif
class MySQLRequestResult {
private:
MYSQL_RES* m_Result;
+1 -1
View File
@@ -2,7 +2,7 @@
#define MYSQL_REQUEST_ROW_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
+2 -2
View File
@@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols+1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols+1);
uint32 i;
for(i=skip; i<size; i++)
@@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols + 1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for (i = skip; i < size; i++)
+3 -1
View File
@@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
std::ofstream logfile(filename, std::ios::app);
// Output as HEX
char output[4];
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
int j = 0;
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for(i=skip; i<size; i++)
{
@@ -0,0 +1,19 @@
/*
These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ //I(Weight) handled manually
// titanium_itemfields_b.h
@@ -8,12 +8,10 @@ These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
// titanium_itemfields_a.h
/* 005 */ //I(Weight) handled manually
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
@@ -41,7 +39,7 @@ These fields must be in the order of how they are serialized!
/* 030 */ I(AC)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 033 */ I(SkillModMax)
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 036 */ I(BaneDmgAmt)
+1 -1
View File
@@ -5,7 +5,7 @@ if [ -z "$1" ]; then
exit 1
fi
for ext in .cpp .h _ops.h _constants.h _structs.h
for ext in .cpp _limits.cpp .h _ops.h _limits.h _structs.h
do
cp template$ext $1$ext
perl -pi -e "s/TEMPLATE/$1/g" $1$ext
+23 -2
View File
@@ -1,3 +1,21 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "patches.h"
@@ -9,7 +27,9 @@
#include "rof.h"
#include "rof2.h"
void RegisterAllPatches(EQStreamIdentifier &into) {
void RegisterAllPatches(EQStreamIdentifier &into)
{
Titanium::Register(into);
SoF::Register(into);
SoD::Register(into);
@@ -18,7 +38,8 @@ void RegisterAllPatches(EQStreamIdentifier &into) {
RoF2::Register(into);
}
void ReloadAllPatches() {
void ReloadAllPatches()
{
Titanium::Reload();
SoF::Reload();
SoD::Reload();
+23 -3
View File
@@ -1,5 +1,25 @@
#ifndef PATCHES_H_
#define PATCHES_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_PATCHES_H
#define COMMON_PATCHES_H
/*enum {
Patch_062,
@@ -12,4 +32,4 @@ class EQStreamIdentifier;
void RegisterAllPatches(EQStreamIdentifier &into);
void ReloadAllPatches();
#endif /*PATCHES_H_*/
#endif /*COMMON_PATCHES_H*/
+355 -451
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File diff suppressed because it is too large Load Diff
+26 -6
View File
@@ -1,11 +1,31 @@
#ifndef ROF_H_
#define ROF_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_H
#define COMMON_ROF_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF {
namespace RoF
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,13 @@ namespace RoF {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof_ops.h"
};
};
}; /*RoF*/
#endif /*ROF_H_*/
#endif /*COMMON_ROF_H*/
+438 -463
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File diff suppressed because it is too large Load Diff
+26 -6
View File
@@ -1,11 +1,31 @@
#ifndef ROF2_H_
#define ROF2_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_H
#define COMMON_ROF2_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF2 {
namespace RoF2
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,13 @@ namespace RoF2 {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof2_ops.h"
};
};
}; /*RoF2*/
#endif /*ROF2_H_*/
#endif /*COMMON_ROF2_H*/
-222
View File
@@ -1,222 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF2_CONSTANTS_H_
#define ROF2_CONSTANTS_H_
#include "../types.h"
namespace RoF2 {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF2
#endif /*ROF2_CONSTANTS_H_*/
/*
RoF2 Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/
+266
View File
@@ -0,0 +1,266 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof2_limits.h"
#include "../string_util.h"
size_t RoF2::invtype::InvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF2::invtype::InvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
return "Krono";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
const char* RoF2::invslot::InvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::InvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::InvPossessionsSlotName(inv_slot);
size_t type_size = invtype::InvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF2::invbag::InvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF2::invaug::InvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+285
View File
@@ -0,0 +1,285 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_LIMITS_H
#define COMMON_ROF2_LIMITS_H
#include "../types.h"
#include "../client_version.h"
#include "../skills.h"
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace invtype {
inline EQEmu::versions::ClientVersion InvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion InvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion InvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion InvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion ItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
// Unknown2 = 1,
// Unknown3 = 2,
// Unknown4 = 5 // krono?
//};
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion ProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion ConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion BehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion SkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 0;//unknown
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t InvTypeSize(int inv_type);
extern const char* InvTypeName(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* InvPossessionsSlotName(int inv_slot);
extern const char* InvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* InvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* InvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
} /*constants*/
namespace behavior {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
}; /*RoF2*/
#endif /*COMMON_ROF2_LIMITS_H*/
+20
View File
@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
// Begin RoF2 Encodes
+86 -54
View File
@@ -1,7 +1,28 @@
#ifndef ROF2_STRUCTS_H_
#define ROF2_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
namespace RoF2 {
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_STRUCTS_H
#define COMMON_ROF2_STRUCTS_H
namespace RoF2
{
namespace structs {
/*
@@ -29,22 +50,24 @@ struct WorldObjectsSent_Struct {
};
// New for RoF2 - Size: 12
struct ItemSlotStruct {
/*000*/ int16 SlotType; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 MainSlot;
/*006*/ int16 SubSlot;
/*008*/ int16 AugSlot; // Guessing - Seen 0xffff
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
// New for RoF2 - Used for Merchant_Purchase_Struct
// Can't sellfrom other than main inventory so Slot Type is not needed.
struct MainInvItemSlotStruct {
/*000*/ int16 MainSlot;
/*002*/ int16 SubSlot;
/*004*/ int16 AugSlot;
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};
@@ -656,7 +679,7 @@ struct CastSpell_Struct
{
/*00*/ uint32 slot;
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*08*/ InventorySlot_Struct inventory_slot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
@@ -925,13 +948,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct PotionBeltItem_Struct
@@ -951,12 +974,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
};
struct GroupLeadershipAA_Struct {
@@ -1082,11 +1105,11 @@ union
/*00184*/ EquipStruct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[_MaterialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ EquipStruct equipment2[EQEmu::legacy::MaterialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[_MaterialCount]; // RR GG BB 00
/*00812*/ Color_Struct item_tint[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[_MaterialCount]; // RR GG BB 00
/*00852*/ Color_Struct item_tint2[EQEmu::legacy::MaterialCount]; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //
@@ -1166,7 +1189,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -1747,7 +1770,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@@ -1779,16 +1802,18 @@ struct ItemProperties_Struct {
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
@@ -2222,7 +2247,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@@ -2280,9 +2305,10 @@ struct AltCurrencyUpdate_Struct {
//Client -> Server
//When an item is selected while the alt currency merchant window is open
struct AltCurrencySelectItem_Struct {
struct AltCurrencySelectItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
@@ -2338,9 +2364,10 @@ struct AltCurrencyReclaim_Struct {
/*012*/ uint32 reclaim_flag; //1 = this is reclaim
};
struct AltCurrencySellItem_Struct {
struct AltCurrencySellItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*016*/ uint32 charges;
/*020*/ uint32 cost;
@@ -2356,7 +2383,7 @@ struct Adventure_Purchase_Struct {
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ MainInvItemSlotStruct slot;
/*008*/ TypelessInventorySlot_Struct inventory_slot;
/*016*/ uint32 charges;
/*020*/ uint32 sell_price;
/*024*/
@@ -2702,9 +2729,9 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*08*/ InventorySlot_Struct container_slot; // Slot of the item being augmented
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*24*/ InventorySlot_Struct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/
@@ -2845,7 +2872,8 @@ struct Object_Struct {
/*00*/ uint32 drop_id; // Unique object id for zone
/*00*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*00*/ float heading; // heading
/*00*/ float unknown032[2]; // 00 00 00 00 00 00 00 00
/*00*/ float x_tilt; //Tilt entire object on X axis
/*00*/ float y_tilt; //Tilt entire object on Y axis
/*00*/ float size; // Size - default 1
/*00*/ float z; // z coord
/*00*/ float x; // x coord
@@ -3690,7 +3718,7 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*00*/ InventorySlot_Struct inventory_slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
@@ -3727,9 +3755,10 @@ struct Split_Struct
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
struct NewCombine_Struct
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
};
@@ -3768,8 +3797,8 @@ struct RecipeReply_Struct {
struct RecipeAutoCombine_Struct {
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ ItemSlotStruct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ ItemSlotStruct unknown_slot; //echoed in reply
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
@@ -4487,19 +4516,22 @@ struct ExpansionInfo_Struct {
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
MainInvItemSlotStruct inventorySlot;
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventorySlot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 target; // Target Entity ID
/*016*/
};
struct ItemVerifyReply_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyReply_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 spell; // Spell ID to cast if different than item effect
/*016*/ uint32 target; // Target Entity ID
/*020*/
@@ -4784,7 +4816,7 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
@@ -4822,7 +4854,6 @@ struct ItemQuaternaryBodyStruct
uint8 unknown37a; // New to RoF2 - Probably variable length string
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;
};
struct AugmentInfo_Struct
@@ -5057,7 +5088,8 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
}; //end namespace structs
}; //end namespace RoF2
}; /*structs*/
#endif /*ROF2_STRUCTS_H_*/
}; /*RoF2*/
#endif /*COMMON_ROF2_STRUCTS_H*/
-221
View File
@@ -1,221 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF_CONSTANTS_H_
#define ROF_CONSTANTS_H_
#include "../types.h"
namespace RoF {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 55;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF
#endif /*ROF_CONSTANTS_H_*/
/*
RoF Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/
+262
View File
@@ -0,0 +1,262 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof_limits.h"
#include "../string_util.h"
size_t RoF::invtype::InvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF::invtype::InvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
const char* RoF::invslot::InvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::InvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::InvPossessionsSlotName(inv_slot);
size_t type_size = invtype::InvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF::invbag::InvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF::invaug::InvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+276
View File
@@ -0,0 +1,276 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_LIMITS_H
#define COMMON_ROF_LIMITS_H
#include "../types.h"
#include "../client_version.h"
#include "../skills.h"
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace invtype {
inline EQEmu::versions::ClientVersion InvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion InvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion InvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion InvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion ItemRef() { return EQEmu::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion ProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion ConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion BehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion SkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 0;//unknown
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t InvTypeSize(int inv_type);
extern const char* InvTypeName(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* InvPossessionsSlotName(int inv_slot);
extern const char* InvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* InvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* InvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
} /*constants*/
namespace behavior {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*RoF*/
#endif /*COMMON_ROF_LIMITS_H*/
+20
View File
@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
+86 -54
View File
@@ -1,7 +1,28 @@
#ifndef ROF_STRUCTS_H_
#define ROF_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
namespace RoF {
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_STRUCTS_H
#define COMMON_ROF_STRUCTS_H
namespace RoF
{
namespace structs {
/*
@@ -29,22 +50,24 @@ struct WorldObjectsSent_Struct {
};
// New for RoF - Size: 12
struct ItemSlotStruct {
/*000*/ int16 SlotType; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 MainSlot;
/*006*/ int16 SubSlot;
/*008*/ int16 AugSlot; // Guessing - Seen 0xffff
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
// New for RoF - Used for Merchant_Purchase_Struct
// Can't sellfrom other than main inventory so Slot Type is not needed.
struct MainInvItemSlotStruct {
/*000*/ int16 MainSlot;
/*002*/ int16 SubSlot;
/*004*/ int16 AugSlot;
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};
@@ -645,7 +668,7 @@ struct CastSpell_Struct
{
/*00*/ uint32 slot;
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*08*/ InventorySlot_Struct inventory_slot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
@@ -908,13 +931,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct PotionBeltItem_Struct
@@ -934,12 +957,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
};
struct GroupLeadershipAA_Struct {
@@ -1149,7 +1172,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -1777,7 +1800,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@@ -1809,17 +1832,19 @@ struct ItemProperties_Struct {
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
/*0024*/ uint32 number_in_stack;
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
@@ -2252,7 +2277,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@@ -2310,9 +2335,10 @@ struct AltCurrencyUpdate_Struct {
//Client -> Server
//When an item is selected while the alt currency merchant window is open
struct AltCurrencySelectItem_Struct {
struct AltCurrencySelectItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
/*016*/ uint32 unknown016;
@@ -2369,7 +2395,7 @@ struct AltCurrencyReclaim_Struct {
struct AltCurrencySellItem_Struct {
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*008*/ uint32 charges;
/*012*/ uint32 cost;
};
@@ -2384,7 +2410,7 @@ struct Adventure_Purchase_Struct {
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ MainInvItemSlotStruct slot;
/*008*/ TypelessInventorySlot_Struct inventory_slot;
/*016*/ uint32 charges;
/*020*/ uint32 sell_price;
/*024*/
@@ -2730,9 +2756,9 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*08*/ InventorySlot_Struct container_slot; // Slot of the item being augmented
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*24*/ InventorySlot_Struct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/
@@ -2873,7 +2899,8 @@ struct Object_Struct {
/*00*/ uint32 drop_id; // Unique object id for zone
/*00*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*00*/ float heading; // heading
/*00*/ float unknown032[2]; // 00 00 00 00 00 00 00 00
/*00*/ float x_tilt; //Tilt entire object on X axis
/*00*/ float y_tilt; //Tilt entire object on Y axis
/*00*/ float size; // Size - default 1
/*00*/ float z; // z coord
/*00*/ float x; // x coord
@@ -3691,7 +3718,7 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*00*/ InventorySlot_Struct inventory_slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
@@ -3728,9 +3755,10 @@ struct Split_Struct
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
struct NewCombine_Struct
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
};
@@ -3766,11 +3794,12 @@ struct RecipeReply_Struct {
};
//received and sent back as an ACK with different reply_code
struct RecipeAutoCombine_Struct {
struct RecipeAutoCombine_Struct
{
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ ItemSlotStruct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ ItemSlotStruct unknown_slot; //echoed in reply
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
@@ -4485,19 +4514,22 @@ struct ExpansionInfo_Struct {
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
MainInvItemSlotStruct inventorySlot;
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventory_slot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 target; // Target Entity ID
/*016*/
};
struct ItemVerifyReply_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyReply_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 spell; // Spell ID to cast if different than item effect
/*016*/ uint32 target; // Target Entity ID
/*020*/
@@ -4519,7 +4551,7 @@ struct ItemSerializationHeader
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
/*026*/ uint16 main_slot;
/*028*/ uint16 sub_slot;
/*030*/ uint16 unknown013; // 0xffff
/*030*/ uint16 aug_slot; // 0xffff
/*032*/ uint32 price;
/*036*/ uint32 merchant_slot; //1 if not a merchant item
/*040*/ uint32 scaled_value; //0
@@ -4783,7 +4815,7 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
@@ -4810,7 +4842,6 @@ struct ItemQuaternaryBodyStruct
uint32 unknown_RoF8;
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;
};
struct AugmentInfo_Struct
@@ -5045,7 +5076,8 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
}; //end namespace structs
}; //end namespace RoF
}; /*structs*/
#endif /*ROF_STRUCTS_H_*/
}; /*RoF*/
#endif /*COMMON_ROF_STRUCTS_H*/
+194 -297
View File
@@ -1,4 +1,24 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "sod.h"
#include "../opcodemgr.h"
@@ -16,13 +36,14 @@
#include <iostream>
#include <sstream>
namespace SoD
{
static const char *name = "SoD";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
@@ -43,7 +64,9 @@ namespace SoD
//create our opcode manager if we havent already
if (opcodes == nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
@@ -87,7 +110,9 @@ namespace SoD
if (opcodes != nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
@@ -113,9 +138,9 @@ namespace SoD
return(r);
}
const ClientVersion Strategy::GetClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return ClientVersion::SoD;
return EQEmu::versions::ClientVersion::SoD;
}
#include "ss_define.h"
@@ -335,71 +360,50 @@ namespace SoD
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket *in = *p;
EQApplicationPacket* in = *p;
*p = nullptr;
if (in->size == 0) {
if (!in->size) {
in->size = 4;
in->pBuffer = new uchar[in->size];
*((uint32 *)in->pBuffer) = 0;
memset(in->pBuffer, 0, in->size);
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
int ItemCount = in->size / sizeof(InternalSerializedItem_Struct);
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
in->pBuffer = new uchar[4];
*(uint32 *)in->pBuffer = ItemCount;
in->size = 4;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
for (int r = 0; r < ItemCount; r++, eq++) {
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
uint32 Length = 0;
char* Serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &Length, 0);
ob.write((const char*)&item_count, sizeof(uint32));
if (Serialized) {
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
uchar *OldBuffer = in->pBuffer;
in->pBuffer = new uchar[in->size + Length];
memcpy(in->pBuffer, OldBuffer, in->size);
safe_delete_array(OldBuffer);
memcpy(in->pBuffer + in->size, Serialized, Length);
in->size += Length;
safe_delete_array(Serialized);
}
else {
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending inventory to client");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
dest->FastQueuePacket(&in, ack_req);
}
@@ -774,7 +778,8 @@ namespace SoD
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@@ -792,7 +797,8 @@ namespace SoD
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@@ -829,7 +835,7 @@ namespace SoD
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
@@ -893,7 +899,8 @@ namespace SoD
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
@@ -1036,29 +1043,31 @@ namespace SoD
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket *in = *p;
EQApplicationPacket* in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
uint32 length;
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
if (!serialized) {
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = length + 4;
in->pBuffer = new unsigned char[in->size];
ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
new_item_pkt->PacketType = old_item_pkt->PacketType;
memcpy(new_item_pkt->SerializedItem, serialized, length);
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
safe_delete_array(serialized);
dest->FastQueuePacket(&in, ack_req);
}
@@ -1154,7 +1163,7 @@ namespace SoD
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
@@ -1614,18 +1623,18 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1635,13 +1644,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1766,7 +1775,7 @@ namespace SoD
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@@ -1789,7 +1798,7 @@ namespace SoD
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@@ -1809,7 +1818,8 @@ namespace SoD
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@@ -1820,7 +1830,8 @@ namespace SoD
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@@ -1833,7 +1844,7 @@ namespace SoD
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@@ -1867,7 +1878,8 @@ namespace SoD
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@@ -1926,8 +1938,8 @@ namespace SoD
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
FINISH_ENCODE();
return;
@@ -1939,7 +1951,7 @@ namespace SoD
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1955,8 +1967,8 @@ namespace SoD
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -1981,7 +1993,7 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
@@ -2207,25 +2219,6 @@ namespace SoD
ptr += sizeof(uint32);
ptr += 1;
}
/*std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
uint8 write_var8 = 1;
ss.write((const char*)&emu->entity_id, sizeof(uint32));
ss.write((const char*)&emu->count, sizeof(uint16));
write_var8 = 0;
for(uint16 i = 0; i < emu->count; ++i)
{
ss.write((const char*)&emu->entries[i].buff_slot, sizeof(uint32));
ss.write((const char*)&emu->entries[i].spell_id, sizeof(uint32));
ss.write((const char*)&emu->entries[i].tics_remaining, sizeof(uint32));
ss.write((const char*)&write_var8, sizeof(uint8));
}
__packet->size = ss.str().length();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
*/
FINISH_ENCODE();
}
@@ -2366,7 +2359,8 @@ namespace SoD
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (unsigned int i = 0; i < count; ++i)
@@ -2418,7 +2412,7 @@ namespace SoD
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
@@ -2583,7 +2577,7 @@ namespace SoD
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);
@@ -2779,11 +2773,11 @@ namespace SoD
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialPrimary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[EQEmu::legacy::MaterialSecondary].Material);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
@@ -3550,34 +3544,26 @@ namespace SoD
return NextItemInstSerialNumber;
}
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
uint8 null_term = 0;
bool stackable = inst->IsStackable();
uint32 merchant_slot = inst->GetMerchantSlot();
uint32 charges = inst->GetCharges();
if (!stackable && charges > 254)
charges = 0xFFFFFFFF;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
const Item_Struct *item = inst->GetUnscaledItem();
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Serialize called for: %s", item->Name);
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
hdr.stacksize = stackable ? charges : 1;
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
int32 slot_id = ServerToSoDSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id);
hdr.price = inst->GetPrice();
hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
hdr.scaled_value = inst->IsScaling() ? inst->GetExp() / 100 : 0;
hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot;
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.unknown028 = 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
hdr.inst_nodrop = inst->IsAttuned() ? 1 : 0;
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
@@ -3587,43 +3573,26 @@ namespace SoD
hdr.unknown062 = 0;
hdr.ItemClass = item->ItemClass;
ss.write((const char*)&hdr, sizeof(SoD::structs::ItemSerializationHeader));
ob.write((const char*)&hdr, sizeof(SoD::structs::ItemSerializationHeader));
if (strlen(item->Name) > 0)
{
ss.write(item->Name, strlen(item->Name));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
if (strlen(item->Lore) > 0)
{
ss.write(item->Lore, strlen(item->Lore));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->Lore, strlen(item->Lore));
ob.write("\0", 1);
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->IDFile, strlen(item->IDFile));
ob.write("\0", 1);
SoD::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(SoD::structs::ItemBodyStruct));
ibs.id = item->ID;
ibs.weight = item->Weight;
// weight is uint8 in the struct, and some weights exceed that, so capping at 255.
ibs.weight = ((item->Weight > 255) ? 255 : item->Weight);
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
@@ -3660,7 +3629,7 @@ namespace SoD
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.unknown6 = 0;
ibs.SkillModMax = item->SkillModMax;
ibs.SkillModType = item->SkillModType;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
@@ -3705,18 +3674,12 @@ namespace SoD
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ss.write((const char*)&ibs, sizeof(SoD::structs::ItemBodyStruct));
ob.write((const char*)&ibs, sizeof(SoD::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
{
ss.write((const char*)item->CharmFile, strlen(item->CharmFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
ob.write("\0", 1);
SoD::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(SoD::structs::ItemSecondaryBodyStruct));
@@ -3724,11 +3687,10 @@ namespace SoD
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int x = 0; x < consts::ITEM_COMMON_SIZE; x++)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
isbs.augslots[x].unknown = item->AugSlotUnk2[x];
for (int index = 0; index < invaug::ItemAugSize; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
}
isbs.ldonpoint_type = item->PointType;
@@ -3745,17 +3707,11 @@ namespace SoD
isbs.book = item->Book;
isbs.booktype = item->BookType;
ss.write((const char*)&isbs, sizeof(SoD::structs::ItemSecondaryBodyStruct));
ob.write((const char*)&isbs, sizeof(SoD::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
{
ss.write((const char*)item->Filename, strlen(item->Filename));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->Filename, strlen(item->Filename));
ob.write("\0", 1);
SoD::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(SoD::structs::ItemTertiaryBodyStruct));
@@ -3775,11 +3731,11 @@ namespace SoD
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = stackable ? item->StackSize : 0;
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
ss.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
@@ -3796,19 +3752,13 @@ namespace SoD
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ss.write((const char*)&ices, sizeof(SoD::structs::ClickEffectStruct));
ob.write((const char*)&ices, sizeof(SoD::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
{
ss.write((const char*)item->ClickName, strlen(item->ClickName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ClickName, strlen(item->ClickName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
SoD::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(SoD::structs::ProcEffectStruct));
@@ -3819,19 +3769,13 @@ namespace SoD
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ss.write((const char*)&ipes, sizeof(SoD::structs::ProcEffectStruct));
ob.write((const char*)&ipes, sizeof(SoD::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
{
ss.write((const char*)item->ProcName, strlen(item->ProcName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ProcName, strlen(item->ProcName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
SoD::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(SoD::structs::WornEffectStruct));
@@ -3841,19 +3785,13 @@ namespace SoD
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ss.write((const char*)&iwes, sizeof(SoD::structs::WornEffectStruct));
ob.write((const char*)&iwes, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
{
ss.write((const char*)item->WornName, strlen(item->WornName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->WornName, strlen(item->WornName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoD::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(SoD::structs::WornEffectStruct));
@@ -3863,19 +3801,13 @@ namespace SoD
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ss.write((const char*)&ifes, sizeof(SoD::structs::WornEffectStruct));
ob.write((const char*)&ifes, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
{
ss.write((const char*)item->FocusName, strlen(item->FocusName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->FocusName, strlen(item->FocusName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoD::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(SoD::structs::WornEffectStruct));
@@ -3885,19 +3817,13 @@ namespace SoD
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ss.write((const char*)&ises, sizeof(SoD::structs::WornEffectStruct));
ob.write((const char*)&ises, sizeof(SoD::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
{
ss.write((const char*)item->ScrollName, strlen(item->ScrollName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
SoD::structs::ItemQuaternaryBodyStruct iqbs;
@@ -3925,83 +3851,54 @@ namespace SoD
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.clairvoyance = item->Clairvoyance;
iqbs.Clairvoyance = item->Clairvoyance;
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
iqbs.subitem_count = 0;
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
char *SubSerializations[10]; // <watch>
ob.write((const char*)&subitem_count, sizeof(uint32));
uint32 SubLengths[10];
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
if (!sub)
continue;
for (int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
SubSerializations[x] = nullptr;
ob.write((const char*)&index, sizeof(uint32));
const ItemInst* subitem = ((const ItemInst*)inst)->GetItem(x);
if (subitem) {
int SubSlotNumber;
iqbs.subitem_count++;
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
ss.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
for (int x = 0; x < 10; ++x) {
if (SubSerializations[x]) {
ss.write((const char*)&x, sizeof(uint32));
ss.write(SubSerializations[x], SubLengths[x]);
safe_delete_array(SubSerializations[x]);
}
}
char* item_serial = new char[ss.tellp()];
memset(item_serial, 0, ss.tellp());
memcpy(item_serial, ss.str().c_str(), ss.tellp());
*length = ss.tellp();
return item_serial;
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoDSlot(uint32 serverSlot)
{
uint32 SoDSlot = 0;
if (serverSlot >= MainAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EmuConstants::GENERAL_BAGS_BEGIN && serverSlot <= EmuConstants::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
else if (serverSlot >= EmuConstants::BANK_BAGS_BEGIN && serverSlot <= EmuConstants::BANK_BAGS_END)
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && serverSlot <= EmuConstants::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == MainPowerSource)
SoDSlot = slots::MainPowerSource;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else
SoDSlot = serverSlot;
return SoDSlot;
@@ -4017,16 +3914,16 @@ namespace SoD
{
uint32 ServerSlot = 0;
if (sodSlot >= slots::MainAmmo && sodSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sodSlot >= invslot::PossessionsAmmo && sodSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sodSlot - 1;
else if (sodSlot >= consts::GENERAL_BAGS_BEGIN && sodSlot <= consts::CURSOR_BAG_END)
else if (sodSlot >= invbag::GeneralBagsBegin && sodSlot <= invbag::CursorBagEnd)
ServerSlot = sodSlot - 11;
else if (sodSlot >= consts::BANK_BAGS_BEGIN && sodSlot <= consts::BANK_BAGS_END)
else if (sodSlot >= invbag::BankBagsBegin && sodSlot <= invbag::BankBagsEnd)
ServerSlot = sodSlot - 1;
else if (sodSlot >= consts::SHARED_BANK_BAGS_BEGIN && sodSlot <= consts::SHARED_BANK_BAGS_END)
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sodSlot - 1;
else if (sodSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
else
ServerSlot = sodSlot;
return ServerSlot;
@@ -4040,7 +3937,7 @@ namespace SoD
static inline void ServerToSoDTextLink(std::string& sodTextLink, const std::string& serverTextLink)
{
if ((consts::TEXT_LINK_BODY_LENGTH == EmuConstants::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sodTextLink = serverTextLink;
return;
}
@@ -4049,7 +3946,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EmuConstants::TEXT_LINK_BODY_LENGTH) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sodTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4080,7 +3977,7 @@ namespace SoD
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink)
{
if ((EmuConstants::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sodTextLink.find('\x12') == std::string::npos)) {
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sodTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sodTextLink;
return;
}
@@ -4089,7 +3986,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4113,5 +4010,5 @@ namespace SoD
}
}
}
}
// end namespace SoD
} /*SoD*/
+26 -6
View File
@@ -1,11 +1,31 @@
#ifndef SOD_H_
#define SOD_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOD_H
#define COMMON_SOD_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace SoD {
namespace SoD
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,13 @@ namespace SoD {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sod_ops.h"
};
};
}; /*SoD*/
#endif /*SOD_H_*/
#endif /*COMMON_SOD_H*/
-218
View File
@@ -1,218 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SOD_CONSTANTS_H_
#define SOD_CONSTANTS_H_
#include "../types.h"
namespace SoD {
namespace maps {
typedef enum : int16 {
// this needs work to match actual client equivilents
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral8,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral8;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 262;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 342;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2032;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 50;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = false;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace SoD
#endif /*SOD_CONSTANTS_H_*/
/*
SoD Notes:
** Integer-based inventory **
ok Possessions: 0 - 31 (Corpse: 23 - 54 [Offset 23])
ok [Equipment: 0 - 22]
ok [General: 23 - 30]
ok [Cursor: 31]
ok General Bags: 262 - 341
ok Cursor Bags: 342 - 351
ok Bank: 2000 - 2023
ok Bank Bags: 2032 - 2271
ok Shared Bank: 2500 - 2501
ok Shared Bank Bags: 2532 - 2551
Trade: 3000 - 3007
(Trade Bags: 3031 - 3110 -- server values)
World: 4000 - 4009
*/
+255
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@@ -0,0 +1,255 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sod_limits.h"
#include "../string_util.h"
size_t SoD::invtype::InvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* SoD::invtype::InvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
const char* SoD::invslot::InvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoD::invslot::InvCorpseSlotName(int inv_slot)
{
if (!invtype::InvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoD::invslot::InvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::InvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
return invslot::InvCorpseSlotName(inv_slot);
size_t type_size = invtype::InvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoD::invbag::InvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* SoD::invaug::InvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+300
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@@ -0,0 +1,300 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOD_LIMITS_H
#define COMMON_SOD_LIMITS_H
#include "../types.h"
#include "../client_version.h"
#include "../skills.h"
namespace SoD
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace invtype {
inline EQEmu::versions::ClientVersion InvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion InvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion InvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion InvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion ItemRef() { return EQEmu::versions::ClientVersion::SoD; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacketCharmUpdate = 110
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion ProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion ConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion BehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion SkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
} /*skills*/
// declarations
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 0;//unknown
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t InvTypeSize(int inv_type);
extern const char* InvTypeName(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = 404;
const int CorpseBegin = invslot::PossessionsGeneral1;
const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
extern const char* InvPossessionsSlotName(int inv_slot);
extern const char* InvCorpseSlotName(int inv_slot);
extern const char* InvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* InvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* InvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
} /*constants*/
namespace behavior {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*SoD*/
#endif /*COMMON_SOD_LIMITS_H*/
+20
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@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
+33 -12
View File
@@ -1,7 +1,28 @@
#ifndef SOD_STRUCTS_H_
#define SOD_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
namespace SoD {
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOD_STRUCTS_H
#define COMMON_SOD_STRUCTS_H
namespace SoD
{
namespace structs {
@@ -705,7 +726,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
//len = 72
@@ -719,7 +740,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -939,7 +960,7 @@ struct PlayerProfile_Struct
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -4006,7 +4027,7 @@ struct ItemBodyStruct
uint32 Races;
uint32 Deity;
int32 SkillModValue;
uint32 unknown6;
uint32 SkillModMax;
uint32 SkillModType;
uint32 BaneDmgRace;
uint32 BaneDmgBody;
@@ -4184,10 +4205,9 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint32 subitem_count;
};
struct AugmentInfo_Struct
@@ -4429,7 +4449,8 @@ struct MercenaryAssign_Struct {
/*0012*/
};
}; //end namespace structs
}; //end namespace SoD
}; /*structs*/
#endif /*SOD_STRUCTS_H_*/
}; /*SoD*/
#endif /*COMMON_SOD_STRUCTS_H*/
+181 -264
View File
@@ -1,4 +1,24 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "sof.h"
#include "../opcodemgr.h"
@@ -16,13 +36,14 @@
#include <iostream>
#include <sstream>
namespace SoF
{
static const char *name = "SoF";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
char* SerializeItem(const ItemInst *inst, int16 slot_id, uint32 *length, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
@@ -43,7 +64,9 @@ namespace SoF
//create our opcode manager if we havent already
if (opcodes == nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
//load up the opcode manager.
@@ -87,7 +110,9 @@ namespace SoF
if (opcodes != nullptr) {
//TODO: get this file name from the config file
std::string opfile = "patch_";
auto Config = EQEmuConfig::get();
std::string opfile = Config->PatchDir;
opfile += "patch_";
opfile += name;
opfile += ".conf";
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
@@ -113,9 +138,9 @@ namespace SoF
return(r);
}
const ClientVersion Strategy::GetClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return ClientVersion::SoF;
return EQEmu::versions::ClientVersion::SoF;
}
#include "ss_define.h"
@@ -317,69 +342,50 @@ namespace SoF
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket *in = *p;
EQApplicationPacket* in = *p;
*p = nullptr;
if (in->size == 0) {
if (!in->size) {
in->size = 4;
in->pBuffer = new uchar[in->size];
*((uint32 *)in->pBuffer) = 0;
memset(in->pBuffer, 0, in->size);
dest->FastQueuePacket(&in, ack_req);
return;
}
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
int ItemCount = in->size / sizeof(InternalSerializedItem_Struct);
if (ItemCount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) {
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
InternalSerializedItem_Struct *eq = (InternalSerializedItem_Struct *)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
in->pBuffer = new uchar[4];
*(uint32 *)in->pBuffer = ItemCount;
in->size = 4;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < ItemCount; r++, eq++) {
ob.write((const char*)&item_count, sizeof(uint32));
uint32 Length = 0;
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
char* Serialized = SerializeItem((const ItemInst*)eq->inst, eq->slot_id, &Length, 0);
if (Serialized) {
uchar *OldBuffer = in->pBuffer;
in->pBuffer = new uchar[in->size + Length];
memcpy(in->pBuffer, OldBuffer, in->size);
safe_delete_array(OldBuffer);
memcpy(in->pBuffer + in->size, Serialized, Length);
in->size += Length;
safe_delete_array(Serialized);
}
else {
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
}
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending inventory to client");
//Log.Hex(Logs::Netcode, in->pBuffer, in->size);
dest->FastQueuePacket(&in, ack_req);
}
@@ -834,29 +840,31 @@ namespace SoF
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket *in = *p;
EQApplicationPacket* in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *)__emu_buffer;
InternalSerializedItem_Struct *int_struct = (InternalSerializedItem_Struct *)(old_item_pkt->SerializedItem);
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
uint32 length;
char *serialized = SerializeItem((ItemInst *)int_struct->inst, int_struct->slot_id, &length, 0);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
if (!serialized) {
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
return;
}
in->size = length + 4;
in->pBuffer = new unsigned char[in->size];
ItemPacket_Struct *new_item_pkt = (ItemPacket_Struct *)in->pBuffer;
new_item_pkt->PacketType = old_item_pkt->PacketType;
memcpy(new_item_pkt->SerializedItem, serialized, length);
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
safe_delete_array(serialized);
dest->FastQueuePacket(&in, ack_req);
}
@@ -1271,18 +1279,18 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indexes converge
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indexes diverge, with a client bias
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
for (uint32 k = 0; k < profile::BandolierItemCount; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
@@ -1292,13 +1300,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indexes converge
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indexes diverge, with a client bias
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1423,7 +1431,7 @@ namespace SoF
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@@ -1446,7 +1454,7 @@ namespace SoF
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@@ -1466,7 +1474,8 @@ namespace SoF
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@@ -1477,7 +1486,8 @@ namespace SoF
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@@ -1490,7 +1500,7 @@ namespace SoF
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@@ -1524,7 +1534,8 @@ namespace SoF
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@@ -1583,8 +1594,8 @@ namespace SoF
eq->CharCount = emu->CharCount;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
FINISH_ENCODE();
return;
@@ -1596,7 +1607,7 @@ namespace SoF
size_t names_length = 0;
size_t character_count = 0;
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
for (; character_count < emu->CharCount && character_count < constants::CharacterCreationLimit; ++character_count) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
names_length += strlen(emu_cse->Name);
emu_ptr += sizeof(CharacterSelectEntry_Struct);
@@ -1612,8 +1623,8 @@ namespace SoF
eq->CharCount = character_count;
eq->TotalChars = emu->TotalChars;
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
if (eq->TotalChars > constants::CharacterCreationLimit)
eq->TotalChars = constants::CharacterCreationLimit;
emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
@@ -1638,7 +1649,7 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::legacy::MaterialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
@@ -1950,7 +1961,8 @@ namespace SoF
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (uint32 i = 0; i < count; ++i)
@@ -2873,34 +2885,26 @@ namespace SoF
return NextItemInstSerialNumber;
}
char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
{
uint8 null_term = 0;
bool stackable = inst->IsStackable();
uint32 merchant_slot = inst->GetMerchantSlot();
uint32 charges = inst->GetCharges();
if (!stackable && charges > 254)
charges = 0xFFFFFFFF;
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
const Item_Struct *item = inst->GetUnscaledItem();
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Serialize called for: %s", item->Name);
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
hdr.stacksize = stackable ? charges : 1;
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
int32 slot_id = ServerToSoFSlot(slot_id_in);
hdr.slot = (merchant_slot == 0) ? slot_id : merchant_slot;
hdr.slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id);
hdr.price = inst->GetPrice();
hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
hdr.scaled_value = inst->IsScaling() ? inst->GetExp() / 100 : 0;
hdr.instance_id = (merchant_slot == 0) ? inst->GetSerialNumber() : merchant_slot;
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.unknown028 = 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (stackable ? (item->MaxCharges ? 1 : 0) : charges);
hdr.inst_nodrop = inst->IsAttuned() ? 1 : 0;
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
@@ -2909,43 +2913,26 @@ namespace SoF
hdr.unknown061 = 0;
hdr.ItemClass = item->ItemClass;
ss.write((const char*)&hdr, sizeof(SoF::structs::ItemSerializationHeader));
ob.write((const char*)&hdr, sizeof(SoF::structs::ItemSerializationHeader));
if (strlen(item->Name) > 0)
{
ss.write(item->Name, strlen(item->Name));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
if (strlen(item->Lore) > 0)
{
ss.write(item->Lore, strlen(item->Lore));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->Lore, strlen(item->Lore));
ob.write("\0", 1);
if (strlen(item->IDFile) > 0)
{
ss.write(item->IDFile, strlen(item->IDFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write(item->IDFile, strlen(item->IDFile));
ob.write("\0", 1);
SoF::structs::ItemBodyStruct ibs;
memset(&ibs, 0, sizeof(SoF::structs::ItemBodyStruct));
ibs.id = item->ID;
ibs.weight = item->Weight;
// weight is uint8 in the struct, and some weights exceed that, so capping at 255.
ibs.weight = ((item->Weight > 255) ? 255 : item->Weight);
ibs.norent = item->NoRent;
ibs.nodrop = item->NoDrop;
ibs.attune = item->Attuneable;
@@ -2982,7 +2969,7 @@ namespace SoF
ibs.Races = item->Races;
ibs.Deity = item->Deity;
ibs.SkillModValue = item->SkillModValue;
ibs.unknown6 = 0;
ibs.SkillModMax = item->SkillModMax;
ibs.SkillModType = item->SkillModType;
ibs.BaneDmgRace = item->BaneDmgRace;
ibs.BaneDmgBody = item->BaneDmgBody;
@@ -3027,18 +3014,12 @@ namespace SoF
ibs.FactionAmt4 = item->FactionAmt4;
ibs.FactionMod4 = item->FactionMod4;
ss.write((const char*)&ibs, sizeof(SoF::structs::ItemBodyStruct));
ob.write((const char*)&ibs, sizeof(SoF::structs::ItemBodyStruct));
//charm text
if (strlen(item->CharmFile) > 0)
{
ss.write((const char*)item->CharmFile, strlen(item->CharmFile));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->CharmFile, strlen(item->CharmFile));
ob.write("\0", 1);
SoF::structs::ItemSecondaryBodyStruct isbs;
memset(&isbs, 0, sizeof(SoF::structs::ItemSecondaryBodyStruct));
@@ -3046,11 +3027,10 @@ namespace SoF
isbs.augtype = item->AugType;
isbs.augrestrict = item->AugRestrict;
for (int x = 0; x < consts::ITEM_COMMON_SIZE; x++)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
isbs.augslots[x].unknown = item->AugSlotUnk2[x];
for (int index = 0; index < invaug::ItemAugSize; ++index) {
isbs.augslots[index].type = item->AugSlotType[index];
isbs.augslots[index].visible = item->AugSlotVisible[index];
isbs.augslots[index].unknown = item->AugSlotUnk2[index];
}
isbs.ldonpoint_type = item->PointType;
@@ -3067,17 +3047,11 @@ namespace SoF
isbs.book = item->Book;
isbs.booktype = item->BookType;
ss.write((const char*)&isbs, sizeof(SoF::structs::ItemSecondaryBodyStruct));
ob.write((const char*)&isbs, sizeof(SoF::structs::ItemSecondaryBodyStruct));
if (strlen(item->Filename) > 0)
{
ss.write((const char*)item->Filename, strlen(item->Filename));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->Filename, strlen(item->Filename));
ob.write("\0", 1);
SoF::structs::ItemTertiaryBodyStruct itbs;
memset(&itbs, 0, sizeof(SoF::structs::ItemTertiaryBodyStruct));
@@ -3097,11 +3071,11 @@ namespace SoF
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = stackable ? item->StackSize : 0;
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
ss.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
int32 effect_unknown = 0;
@@ -3118,19 +3092,13 @@ namespace SoF
ices.recast = item->RecastDelay;
ices.recast_type = item->RecastType;
ss.write((const char*)&ices, sizeof(SoF::structs::ClickEffectStruct));
ob.write((const char*)&ices, sizeof(SoF::structs::ClickEffectStruct));
if (strlen(item->ClickName) > 0)
{
ss.write((const char*)item->ClickName, strlen(item->ClickName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ClickName, strlen(item->ClickName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7
SoF::structs::ProcEffectStruct ipes;
memset(&ipes, 0, sizeof(SoF::structs::ProcEffectStruct));
@@ -3141,19 +3109,13 @@ namespace SoF
ipes.level = item->Proc.Level;
ipes.procrate = item->ProcRate;
ss.write((const char*)&ipes, sizeof(SoF::structs::ProcEffectStruct));
ob.write((const char*)&ipes, sizeof(SoF::structs::ProcEffectStruct));
if (strlen(item->ProcName) > 0)
{
ss.write((const char*)item->ProcName, strlen(item->ProcName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ProcName, strlen(item->ProcName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5
SoF::structs::WornEffectStruct iwes;
memset(&iwes, 0, sizeof(SoF::structs::WornEffectStruct));
@@ -3163,19 +3125,13 @@ namespace SoF
iwes.type = item->Worn.Type;
iwes.level = item->Worn.Level;
ss.write((const char*)&iwes, sizeof(SoF::structs::WornEffectStruct));
ob.write((const char*)&iwes, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->WornName) > 0)
{
ss.write((const char*)item->WornName, strlen(item->WornName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->WornName, strlen(item->WornName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoF::structs::WornEffectStruct ifes;
memset(&ifes, 0, sizeof(SoF::structs::WornEffectStruct));
@@ -3185,19 +3141,13 @@ namespace SoF
ifes.type = item->Focus.Type;
ifes.level = item->Focus.Level;
ss.write((const char*)&ifes, sizeof(SoF::structs::WornEffectStruct));
ob.write((const char*)&ifes, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->FocusName) > 0)
{
ss.write((const char*)item->FocusName, strlen(item->FocusName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->FocusName, strlen(item->FocusName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
SoF::structs::WornEffectStruct ises;
memset(&ises, 0, sizeof(SoF::structs::WornEffectStruct));
@@ -3207,19 +3157,13 @@ namespace SoF
ises.type = item->Scroll.Type;
ises.level = item->Scroll.Level;
ss.write((const char*)&ises, sizeof(SoF::structs::WornEffectStruct));
ob.write((const char*)&ises, sizeof(SoF::structs::WornEffectStruct));
if (strlen(item->ScrollName) > 0)
{
ss.write((const char*)item->ScrollName, strlen(item->ScrollName));
ss.write((const char*)&null_term, sizeof(uint8));
}
else
{
ss.write((const char*)&null_term, sizeof(uint8));
}
ob.write((const char*)item->ScrollName, strlen(item->ScrollName));
ob.write("\0", 1);
ss.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6
// End of Effects
SoF::structs::ItemQuaternaryBodyStruct iqbs;
@@ -3247,80 +3191,53 @@ namespace SoF
iqbs.HeroicSVCorrup = item->HeroicSVCorrup;
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
//iqbs.clairvoyance = item->Clairvoyance;
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
iqbs.subitem_count = 0;
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
char *SubSerializations[10]; // <watch>
ob.write((const char*)&subitem_count, sizeof(uint32));
uint32 SubLengths[10];
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
if (!sub)
continue;
for (int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
SubSerializations[x] = nullptr;
const ItemInst* subitem = ((const ItemInst*)inst)->GetItem(x);
ob.write((const char*)&index, sizeof(uint32));
if (subitem) {
int SubSlotNumber;
iqbs.subitem_count++;
if (slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if (slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if (slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
SerializeItem(ob, sub, SubSlotNumber, (depth + 1));
++subitem_count;
}
ss.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
for (int x = 0; x < 10; ++x) {
if (SubSerializations[x]) {
ss.write((const char*)&x, sizeof(uint32));
ss.write(SubSerializations[x], SubLengths[x]);
safe_delete_array(SubSerializations[x]);
}
}
char* item_serial = new char[ss.tellp()];
memset(item_serial, 0, ss.tellp());
memcpy(item_serial, ss.str().c_str(), ss.tellp());
*length = ss.tellp();
return item_serial;
if (subitem_count)
ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32));
}
static inline uint32 ServerToSoFSlot(uint32 serverSlot)
{
uint32 SoFSlot = 0;
if (serverSlot >= MainAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoFSlot = serverSlot + 1;
else if (serverSlot >= EmuConstants::GENERAL_BAGS_BEGIN && serverSlot <= EmuConstants::CURSOR_BAG_END)
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoFSlot = serverSlot + 11;
else if (serverSlot >= EmuConstants::BANK_BAGS_BEGIN && serverSlot <= EmuConstants::BANK_BAGS_END)
else if (serverSlot >= EQEmu::legacy::BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot >= EmuConstants::SHARED_BANK_BAGS_BEGIN && serverSlot <= EmuConstants::SHARED_BANK_BAGS_END)
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoFSlot = serverSlot + 1;
else if (serverSlot == MainPowerSource)
SoFSlot = slots::MainPowerSource;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
SoFSlot = invslot::PossessionsPowerSource;
else
SoFSlot = serverSlot;
@@ -3337,16 +3254,16 @@ namespace SoF
{
uint32 ServerSlot = 0;
if (sofSlot >= slots::MainAmmo && sofSlot <= consts::CORPSE_END) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (sofSlot >= invslot::PossessionsAmmo && sofSlot <= invslot::CorpseEnd) // Cursor/Ammo/Power Source and Normal Inventory Slots
ServerSlot = sofSlot - 1;
else if (sofSlot >= consts::GENERAL_BAGS_BEGIN && sofSlot <= consts::CURSOR_BAG_END)
else if (sofSlot >= invbag::GeneralBagsBegin && sofSlot <= invbag::CursorBagEnd)
ServerSlot = sofSlot - 11;
else if (sofSlot >= consts::BANK_BAGS_BEGIN && sofSlot <= consts::BANK_BAGS_END)
else if (sofSlot >= invbag::BankBagsBegin && sofSlot <= invbag::BankBagsEnd)
ServerSlot = sofSlot - 1;
else if (sofSlot >= consts::SHARED_BANK_BAGS_BEGIN && sofSlot <= consts::SHARED_BANK_BAGS_END)
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sofSlot - 1;
else if (sofSlot == slots::MainPowerSource)
ServerSlot = MainPowerSource;
else if (sofSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
else
ServerSlot = sofSlot;
@@ -3361,7 +3278,7 @@ namespace SoF
static inline void ServerToSoFTextLink(std::string& sofTextLink, const std::string& serverTextLink)
{
if ((consts::TEXT_LINK_BODY_LENGTH == EmuConstants::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) {
sofTextLink = serverTextLink;
return;
}
@@ -3370,7 +3287,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EmuConstants::TEXT_LINK_BODY_LENGTH) {
if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) {
sofTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3401,7 +3318,7 @@ namespace SoF
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink)
{
if ((EmuConstants::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (sofTextLink.find('\x12') == std::string::npos)) {
if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (sofTextLink.find('\x12') == std::string::npos)) {
serverTextLink = sofTextLink;
return;
}
@@ -3410,7 +3327,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) {
if (segments[segment_iter].length() <= constants::SayLinkBodySize) {
serverTextLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3434,5 +3351,5 @@ namespace SoF
}
}
}
}
// end namespace SoF
} /*SoF*/
+26 -6
View File
@@ -1,11 +1,31 @@
#ifndef SOF_H_
#define SOF_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOF_H
#define COMMON_SOF_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace SoF {
namespace SoF
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,13 @@ namespace SoF {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "sof_ops.h"
};
};
}; /*SoF*/
#endif /*SOF_H_*/
#endif /*COMMON_SOF_H*/
-221
View File
@@ -1,221 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SOF_CONSTANTS_H_
#define SOF_CONSTANTS_H_
#include "../types.h"
namespace SoF {
namespace maps {
typedef enum : int16 {
// this needs work to match actual client equivilents
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral8,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral8;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 262;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 342;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2032;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2532;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 5;
static const uint16 ITEM_CONTAINER_SIZE = 10;
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 50;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = false;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = false;
static const bool COIN_HAS_WEIGHT = true;
}
}; //end namespace SoF
#endif /*SOF_CONSTANTS_H_*/
/*
SoF Notes:
** Integer-based inventory **
ok Possessions: 0 - 31 (Corpse: 23 - 54 [Offset 23])
ok [Equipment: 0 - 22]
ok [General: 23 - 30]
ok [Cursor: 31]
ok General Bags: 262 - 341
ok Cursor Bags: 342 - 351
ok Bank: 2000 - 2023
ok Bank Bags: 2032 - 2271
ok Shared Bank: 2500 - 2501
ok Shared Bank Bags: 2532 - 2551
Trade: 3000 - 3007
(Trade Bags: 3031 - 3110 -- server values)
World: 4000 - 4009
code file reviewed..
..SerializeItem() needs work
..still needs timestamp redirect code
*/
+255
View File
@@ -0,0 +1,255 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sof_limits.h"
#include "../string_util.h"
size_t SoF::invtype::InvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* SoF::invtype::InvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
const char* SoF::invslot::InvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* SoF::invslot::InvCorpseSlotName(int inv_slot)
{
if (!invtype::InvTypeSize(invtype::InvTypeCorpse) || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
// needs work
if ((size_t)(inv_slot + 1) < invslot::CorpseBegin || (size_t)(inv_slot + 1) >= invslot::CorpseEnd)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoF::invslot::InvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::InvPossessionsSlotName(inv_slot);
else if (inv_type == invtype::InvTypeCorpse)
return invslot::InvCorpseSlotName(inv_slot);
size_t type_size = invtype::InvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* SoF::invbag::InvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* SoF::invaug::InvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+300
View File
@@ -0,0 +1,300 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOF_LIMITS_H
#define COMMON_SOF_LIMITS_H
#include "../types.h"
#include "../client_version.h"
#include "../skills.h"
namespace SoF
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace invtype {
inline EQEmu::versions::ClientVersion InvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion InvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral8;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion InvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion InvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion ItemRef() { return EQEmu::versions::ClientVersion::SoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacketCharmUpdate = 110
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion ProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion ConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion BehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion SkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
} /*skills*/
// declarations
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeGuildTributeSize = 0;//unknown
const size_t InvTypeMerchantSize = 80;
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 80;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
const size_t NPCTradeSize = 4;
extern size_t InvTypeSize(int inv_type);
extern const char* InvTypeName(int inv_type);
} /*invtype*/
namespace invslot {
const int BankBegin = 2000;
const int BankEnd = (BankBegin + invtype::InvTypeBankSize) - 1;
const int SharedBankBegin = 2500;
const int SharedBankEnd = (SharedBankBegin + invtype::InvTypeSharedBankSize) - 1;
const int TradeBegin = 3000;
const int TradeEnd = (TradeBegin + invtype::InvTypeTradeSize) - 1;
const int TradeNPCEnd = 3003;
const int WorldBegin = 4000;
const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
const int TributeBegin = 400;
const int TributeEnd = 404;
const int CorpseBegin = PossessionsGeneral1;
const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
extern const char* InvPossessionsSlotName(int inv_slot);
extern const char* InvCorpseSlotName(int inv_slot);
extern const char* InvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 10;
const int GeneralBagsBegin = 262;
const int GeneralBagsSize = invslot::GeneralCount * ItemBagSize;
const int GeneralBagsEnd = (GeneralBagsBegin + GeneralBagsSize) - 1;
const int CursorBagBegin = 342;
const int CursorBagSize = ItemBagSize;
const int CursorBagEnd = (CursorBagBegin + CursorBagSize) - 1;
const int BankBagsBegin = 2032;
const int BankBagsSize = (invtype::InvTypeBankSize * ItemBagSize);
const int BankBagsEnd = (BankBagsBegin + BankBagsSize) - 1;
const int SharedBankBagsBegin = 2532;
const int SharedBankBagsSize = invtype::InvTypeSharedBankSize * ItemBagSize;
const int SharedBankBagsEnd = (SharedBankBagsBegin + SharedBankBagsSize) - 1;
const int TradeBagsBegin = 3031;
const int TradeBagsSize = invtype::InvTypeTradeSize * ItemBagSize;
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
extern const char* InvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 5;
extern const char* InvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 50;
} /*constants*/
namespace behavior {
const bool ConcatenateInvTypeLimbo = true;
const bool AllowOverLevelEquipment = false;
const bool AllowEmptyBagInBag = false;
const bool AllowClickCastFromBag = false;
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*SoF*/
#endif /*COMMON_SOF_LIMITS_H*/
+20
View File
@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
+32 -11
View File
@@ -1,7 +1,28 @@
#ifndef SOF_STRUCTS_H_
#define SOF_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
namespace SoF {
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_SOF_STRUCTS_H
#define COMMON_SOF_STRUCTS_H
namespace SoF
{
namespace structs {
@@ -684,7 +705,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
//len = 72
@@ -698,7 +719,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
@@ -917,7 +938,7 @@ struct PlayerProfile_Struct //23576 Octets
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
/*08292*/ uint32 aapoints; // Unspent AA points
/*08296*/ uint8 unknown06160[4];
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
/*08300*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [6400] bandolier contents
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
/*15060*/ uint8 unknown12852[8];
/*15068*/ uint32 available_slots;
@@ -3861,7 +3882,7 @@ struct ItemBodyStruct
uint32 Races;
uint32 Deity;
int32 SkillModValue;
uint32 unknown6;
uint32 SkillModMax;
uint32 SkillModType;
uint32 BaneDmgRace;
uint32 BaneDmgBody;
@@ -4039,7 +4060,6 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint32 subitem_count;
};
struct AugmentInfo_Struct
@@ -4134,7 +4154,8 @@ struct AltCurrencySellItem_Struct {
/*010*/ uint32 cost;
};
}; //end namespace structs
}; //end namespace SoF
}; /*structs*/
#endif /*SOF_STRUCTS_H_*/
}; /*SoF*/
#endif /*COMMON_SOF_STRUCTS_H*/

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