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323 Commits

Author SHA1 Message Date
KimLS 0b24d4ff84 C++17 support, vs builds for now 2020-05-19 20:22:54 -07:00
KimLS c330904695 Fix for broken tests 2020-05-17 19:10:12 -07:00
KimLS 2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Michael Cook (mackal) 06104b624a Merge pull request #1062 from EQEmu/istaunting
Add IsTaunting() to Perl/Lua.
2020-05-15 17:44:59 -04:00
Alex ee55755c85 Add IsTaunting() to Perl/Lua. 2020-05-14 23:55:55 -04:00
Michael Cook (mackal) d042b0831a Merge pull request #1061 from noudess/NewFishing
New fishing
2020-05-12 13:31:52 -04:00
Alex 5f0d3e9026 Add several cross zone methods to Perl/Lua. 2020-05-11 20:10:52 -04:00
Noudess ea48acbf0b Added check for GetItem() failure on Pole 2020-05-11 15:39:28 -04:00
Noudess b37c75630b Fix subtype logic 2020-05-11 14:56:38 -04:00
Noudess fb1228946a Add code to patchers to put support for Expendable flag on breakable fishing 2020-05-11 14:50:17 -04:00
Noudess 94606504af Add check for fishing pole expendable using new subtype field. 2020-05-11 10:07:29 -04:00
Paul Coene c799267c86 Merge pull request #13 from EQEmu/master
Merge from master
2020-05-11 08:37:28 -04:00
Chris Miles 5e0ab3e37c Merge pull request #1054 from EQEmu/feature/item_subtype
Add Item SubType to data structures and DB
2020-05-10 20:04:43 -05:00
Chris Miles e64526920c Merge pull request #1053 from KinglyKrab/crosszonesignalplayerbygroupid
Add CrossZoneSignalPlayerByGroupID() to Perl/Lua.
2020-05-10 20:01:51 -05:00
Alex dc9bd031ff Merge branch 'master' into crosszonesignalplayerbygroupid 2020-05-10 21:00:43 -04:00
Chris Miles 7113c9236e Merge pull request #1057 from KinglyKrab/crosszonesignalclientbyname
Fix typo in crosszonesignalclientbyname Perl_croak.
2020-05-10 20:00:42 -05:00
Chris Miles 13d4bbcae2 Merge pull request #1060 from KinglyKrab/crosszonemessageplayerbyguildid
Add CrossZoneMessagePlayerByGuildID() to Perl/Lua.
2020-05-10 19:59:49 -05:00
Alex 857b24727c Add CrossZoneMessagePlayerByGuildID() to Perl/Lua. 2020-05-10 16:52:33 -04:00
Alex 4d93406176 Fix typo in crosszonesignalclientbyname Perl_croak. 2020-05-10 09:16:58 -04:00
Michael Cook (mackal) 0e6a0b5a70 Add Item SubType to data structures and DB 2020-05-09 22:37:35 -04:00
Alex 12c4b20169 Add CrossZoneSignalPlayerByGroupID() to Perl/Lua. 2020-05-09 21:15:34 -04:00
Chris Miles 90e6bb8a8a Merge pull request #1052 from KinglyKrab/master
Fix #findzone to allow you to search using part of a zone's short name.
2020-05-09 17:15:50 -05:00
Alex 518bcb58d3 Fix #findzone to allow you to search using part of a zone's short name. 2020-05-09 18:14:22 -04:00
Chris Miles 0aa8d90e9e Merge pull request #1049 from noudess/NotifyNewTitles
Notify new titles
2020-05-09 14:54:24 -05:00
Chris Miles e453f3e6ed Merge pull request #1048 from KinglyKrab/master
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-09 14:53:47 -05:00
Chris Miles e719992267 Merge pull request #1042 from noudess/master
Fix for static zone issue with mobs congregating after last player zones
2020-05-09 14:52:54 -05:00
Chris Miles e2a7d4f33f Merge pull request #1046 from noudess/flying
Flying
2020-05-09 14:45:15 -05:00
Chris Miles 8b999a63a4 Merge pull request #1047 from isenior/ScaleFix
Don't scale 0 values
2020-05-09 14:42:30 -05:00
Jose123456 914ea27406 Compile on Freebsd (#1044)
* Compile on Freebsd

Small changes needed for compilation on Freebsd. Note that you'll have
to pass -DEQEMU_BUILD_ZLIB=OFF on the cmake command line. The bundled
zlib-ng does not build on Freebsd even though mainline zlib-ng does.

* Fix build errors: typo
2020-05-09 14:40:33 -05:00
Michael Cook (mackal) 7f3e4e3438 Merge pull request #1050 from EQEmu/feature/subtype_to_structs
Identify SubType in Item structs in some clients
2020-05-09 15:22:06 -04:00
Noudess 5471774b4c Repair prototype 2020-05-08 18:24:25 -04:00
Michael Cook (mackal) 572ad1b6ab Identify SubType in Item structs in some clients
This maybe in older clients as well, but I couldn't verify it and those
clients never did anything with this field so it doesn't matter.

MQ2 calls this SubClass, but we call the field it's a "sub" of Type so I
figured we'd call it SubType.

We still need to rename the DB field and handle it server side etc
2020-05-08 12:56:10 -04:00
Noudess 0a42ded33f Expose client method NotifyNewTitlesAvailable for perl and lua 2020-05-08 09:58:53 -04:00
Paul Coene ca50013334 Merge pull request #12 from EQEmu/master
Merge base
2020-05-08 09:54:23 -04:00
Alex 0b03f27660 Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
= 263ed3913b Don't scale 0 values 2020-05-06 02:44:17 +00:00
Noudess 2bcaf2a476 Extended Movement Manager to have a FlyTo 2020-04-30 11:35:09 -04:00
Paul Coene 855e592d22 Merge pull request #10 from EQEmu/master
Merge from master
2020-04-30 11:33:13 -04:00
Akkadius 954247956e Adjust syntax 2020-04-24 02:11:06 -05:00
Akkadius 387e1668a5 Remove hard delete from DeleteInstance so that the purge timer can pick it up later 2020-04-24 01:25:09 -05:00
Noudess 5989edb6ec Fix for static zone issue with mobs congregating after last player zones 2020-04-21 09:09:30 -04:00
Paul Coene 54d494da36 Fix errant merchant full messages and add logging for later use (#1035)
* Fix errant merchant full issues, add logging for later use

* Rename merchant list dump more clearly

* spaces around '='

* Added line spacing,

Co-authored-by: Noudess <noudess@gmail.com>
2020-04-20 23:40:18 -05:00
Alex d6af1b566f Merge pull request #1041 from peterigz/master
Add missing break for OP_AppCombined switch statement
2020-04-19 19:23:40 -07:00
Michael Cook (mackal) 89f5b0b71e Merge pull request #1040 from alimalkhalifa/redundant-check-during-enter-world
Removed redundant check during enter world
2020-04-19 15:22:18 -04:00
Michael Cook (mackal) 5ce1fef9ec Merge pull request #1039 from alimalkhalifa/gitignore-win-64
Added a VS ignore for x64 compiles
2020-04-17 19:58:20 -04:00
Michael Cook (mackal) 874ca053f7 Merge pull request #1038 from alimalkhalifa/fix_charm_break_during_cast_lifetap_nuke
Fix edge case with NPC pet owners charming PCs
2020-04-17 14:19:13 -04:00
peterigz 21ed02ca52 Add missing break for OP_AppCombined switch statement 2020-04-17 18:27:45 +01:00
Ali 5d4e53bb25 Removed redundant check during enter world 2020-04-17 18:48:43 +03:00
Ali b8e7e5bb0d [skip ci] Added a VS ignore for x64 compiles 2020-04-17 18:46:07 +03:00
Ali 15f3697df1 Fix edge case with NPC pet owners charming PCs
* Addresses #1036
* Cleaned up if statement formatting
* Using Mob::GetOwnerOrSelf() now, which accounts for the edge case

NB: The Mob::SpellOnTarget() and Mob::CommonDamage() methods really
should be looked at and spell logic combined somehow.  Both have if
statements that dodge around the other's conditions to decide which
method sends the CombatDamage_Struct packet
2020-04-17 10:56:43 +03:00
Chris Miles 16cfad1966 UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00
JJ bffeee8d1a Merge pull request #1034 from TurmoilToad/patch-1
Update README.md
2020-04-13 09:37:07 -05:00
TurmoilToad d29c0fc332 Update README.md
Updated wiki link.
2020-04-13 10:01:22 -04:00
Chris Miles a031c20e7e Update peq-dump.sh [skip ci] 2020-04-11 16:44:19 -05:00
Chris Miles 67d3cab80b Merge pull request #1030 from EQEmu/feature/send-to-guild-hall-instance-fixes
Implement SendToGuildHall and Improve Instance ID Cycling
2020-04-11 01:33:12 -05:00
Akkadius b41f2dac66 Clamp value for max reserved instance id [skip ci] 2020-04-10 03:26:09 -05:00
Akkadius b5b473f25d Update peq dump [skip ci] 2020-04-10 03:21:33 -05:00
Akkadius 0dc3e5ba35 Add jank permanent reference pass back in [skip ci] 2020-04-10 03:20:41 -05:00
Akkadius 499fe153ab Tweak peq dump [skip ci] 2020-04-10 02:56:45 -05:00
Akkadius d1349e5ac9 Oops, math 2020-04-10 02:30:46 -05:00
Akkadius bd8e94ff17 Use version 1 for GH 2020-04-10 02:20:56 -05:00
Akkadius d89b2f11b5 Get time remaining directly from database for now, this needs to be cached better at the zone state level, I'll refactor this when repositories are merged in 2020-04-10 02:03:30 -05:00
Akkadius 88ff56b2f2 Add client->SendToGuildHall - have instances properly cycle out IDs 2020-04-10 01:43:00 -05:00
Akkadius 1728923bbb Revert "Merge pull request #1007 from EQEmu/feature/improved-name-generator"
This reverts commit 3c71e2c91d, reversing
changes made to 80d1601754.
2020-04-08 16:00:27 -05:00
Alex cbd1f42a08 Merge conflict fixes... 2020-04-06 18:57:13 -04:00
Alex f8735cf9ba Update lua_general.cpp 2020-04-06 18:06:18 -04:00
Chris Miles eb00667eab Merge pull request #1027 from noudess/patch-15
Propose change in location of Stun check as possible resolution to crash
2020-04-06 15:40:39 -05:00
Chris Miles cbc0ada454 Merge pull request #1017 from noudess/master
Fix Issue #849.
2020-04-06 15:39:43 -05:00
Alex 54b33f959e Merge pull request #1026 from KinglyKrab/getclassname
Add getclassname(class_id, level) to Perl/Lua.
2020-04-06 16:25:39 -04:00
Alex c6e4b5647f Merge branch 'master' into getclassname 2020-04-06 16:25:29 -04:00
Alex 928070e994 Merge pull request #1023 from KinglyKrab/getcurrencyitemid
Add getcurrencyitemid(currency_id) to Perl/Lua.
2020-04-06 16:22:50 -04:00
Alex 40ef4c799b Update embparser_api.cpp 2020-04-06 16:22:08 -04:00
Alex 8ba7ddd054 Merge branch 'master' into getcurrencyitemid 2020-04-06 16:21:29 -04:00
Paul Coene 973fd376e5 Propose change in location of Stun check as possible resolution to crash 2020-04-06 08:23:57 -04:00
Paul Coene b5575133cd Put in braces in my new function as well as the source function.
The entire file has implied braces...  I'd change them all but fear making a mistake.
2020-04-06 08:10:15 -04:00
Chris Miles 6f846dc4ff Merge pull request #1025 from KinglyKrab/getracename
Add getracename(race_id) to Perl/Lua.
2020-04-06 01:57:54 -05:00
Chris Miles 0461fc1789 Merge pull request #1024 from KinglyKrab/getskillname
Add getskillname(skill_id) to Perl/Lua.
2020-04-06 01:57:12 -05:00
Chris Miles aa6264266e Merge pull request #1022 from KinglyKrab/getcurrencyid
Add getcurrencyid(item_id) to Perl/Lua.
2020-04-06 01:56:25 -05:00
Chris Miles c3cbe90575 Merge pull request #1021 from KinglyKrab/getnpcnamebyid
Add getnpcnamebyid(npc_id) to Perl/Lua.
2020-04-06 01:56:01 -05:00
Alex c2c6282cc7 Add getclassname(class_id, level) to Perl/Lua. 2020-04-06 02:26:58 -04:00
Alex fab071d9da Add getracename(race_id) to Perl/Lua. 2020-04-06 02:02:20 -04:00
Alex 358bd60716 Add getskillname(skill_id) to Perl/Lua. 2020-04-06 01:36:46 -04:00
Alex 03ca345b37 Add getcurrencyitemid(currency_id) to Perl/Lua. 2020-04-06 01:07:59 -04:00
Alex 6ddcc2bb8a Add getcurrencyid(item_id) to Perl/Lua. 2020-04-06 00:49:57 -04:00
Alex 02cac686b6 Add getnpcnamebyid(npc_id) to Perl/Lua. 2020-04-06 00:10:58 -04:00
Alex 4c348baabd Merge pull request #1020 from KinglyKrab/getcharnamebyid
Added getcharnamebyid(char_id) to Perl/Lua.
2020-04-05 21:26:31 -04:00
Alex 035bac1044 Update embparser_api.cpp 2020-04-05 21:22:23 -04:00
Alex 5a8d467d25 Merge branch 'master' into getcharnamebyid 2020-04-05 21:21:15 -04:00
Alex ae959be5ac Added getcharnamebyid(char_id) to Perl/Lua. 2020-04-05 21:18:05 -04:00
Chris Miles 4157a03f32 Merge pull request #1019 from KinglyKrab/getcharidbyname
Add getcharidbyname(name) to Perl/Lua.
2020-04-05 20:14:00 -05:00
Alex 41d0b1a947 Add getcharidbyname(name) to Perl/Lua. 2020-04-05 20:41:49 -04:00
Chris Miles 3c71e2c91d Merge pull request #1007 from EQEmu/feature/improved-name-generator
Improved Random Name Generator
2020-04-03 03:23:08 -05:00
Chris Miles 80d1601754 Merge pull request #1009 from noudess/patch-13
Hack to fix RoF2 perma IVU/IVA bug after zoning.
2020-04-03 03:22:50 -05:00
Chris Miles cfcbfea3ab Merge pull request #1010 from EQEmu/feared_proximity
Added proximity check for feared clients
2020-04-03 03:22:29 -05:00
Michael Cook (mackal) 7aa8db76f4 Merge pull request #1016 from noudess/patch-14
Update ruletypes.h
2020-04-02 14:44:52 -04:00
Paul Coene 561433902e Removed heal per @mackal 2020-04-02 13:08:05 -04:00
Paul Coene abeb93f1e6 Update entity.h 2020-04-02 12:04:16 -04:00
Paul Coene ef0b29dc8e Update entity.cpp 2020-04-02 12:03:45 -04:00
Paul Coene 42f959329d Update client.h 2020-04-02 11:56:06 -04:00
Paul Coene a898a1d07b Update aggro.cpp 2020-04-02 11:55:05 -04:00
Paul Coene 803c3aabe4 Update client.cpp 2020-04-02 11:54:19 -04:00
Paul Coene 15dde4778a Update aggro.cpp 2020-04-02 11:52:27 -04:00
Paul Coene f2b68e6783 Merge pull request #5 from EQEmu/master
Update from master
2020-04-02 11:50:50 -04:00
Paul Coene 8193b04627 Update ruletypes.h 2020-04-01 08:41:40 -04:00
Chris Miles 47e56f9381 Merge pull request #1015 from EQEmu/checkinstancebycharid
Add CheckInstanceByCharID(instance_id, char_id) to Perl/Lua.
2020-03-31 22:21:08 -05:00
Chris Miles 58b9b719f4 Merge pull request #1014 from EQEmu/gettaskname
Add gettaskname(task_id) to Perl/Lua.
2020-03-31 22:20:58 -05:00
Alex a4bf484c74 Add CheckInstanceByCharID(instance_id, char_id) to Perl/Lua. 2020-03-31 23:19:32 -04:00
Alex 4712b56078 Add gettaskname(task_id) to Perl/Lua. 2020-03-31 23:17:25 -04:00
Chris Miles 9362890d26 Merge pull request #1013 from EQEmu/unusedtaskcode
Remove unused variables in resettaskactivity.
2020-03-31 22:11:37 -05:00
KimLS 6d3848b2c7 Removed make_unique from namegen, was conflicting with real make_unique on windows and we're set to cxx11 still 2020-03-31 19:55:27 -07:00
Alex 8974059577 Remove unused variables in resettaskactivity. 2020-03-31 20:01:47 -04:00
Chris Miles 963735e7dd Merge pull request #1012 from EQEmu/getspellname
Add getspellname(spell_id) to Perl/Lua.
2020-03-31 18:53:20 -05:00
Chris Miles c94a2496ca Merge pull request #1011 from EQEmu/getitemname
Add getitemname(item_id) to Perl/Lua.
2020-03-31 18:51:40 -05:00
Alex ceb8b31bc0 Add getspellname(spell_id) to Perl/Lua. 2020-03-31 19:48:44 -04:00
Alex 51b31b5e53 Add getitemname(item_id) to Perl/Lua. 2020-03-31 19:31:04 -04:00
Paul Coene 6fb6d8891d Hack to fix RoF2 perma IVU/IVA bug after zoning.
This fixes the problem, but I believe someone with better knowledge of the client than I can find a more "correct" solution.

Posted as a PR per @joligario  to solve it for now.  Was also asked to put SE_Invisibility in there so that this "hack" is a catch all.
2020-03-31 09:22:16 -04:00
Akkadius d4ea9bbee0 Use a better name generator 2020-03-31 02:00:09 -05:00
Uleat 3a7908b1de Fix for bots database updates not running when invoked from world.exe [skip ci] 2020-03-30 16:45:50 -04:00
Uleat 99c1c826a8 Fix for bots guild-related view query issue 2020-03-30 08:02:45 -04:00
Chris Miles 1b888784eb Merge pull request #1001 from alimalkhalifa/fix_double_spell_msg
Fix double damaging spell messages to non-attacked and non-attacker
2020-03-29 19:23:49 -05:00
Chris Miles 52a25c3b78 Merge pull request #1005 from EQEmu/editmassrespawn
Added command 'editmassrespawn' for mass editing of respawn times
2020-03-29 19:22:36 -05:00
Uleat 4b08ce1237 Merge branch 'master' of https://github.com/EQEmu/Server into editmassrespawn 2020-03-29 18:02:39 -04:00
Uleat b94fdda429 Updated command 'editmassrespawn' queries to use resolved names over aliases 2020-03-29 18:02:27 -04:00
Ali Al-Khalifa a48153baa1 Fix errant formatting
Mistakenly had a variable in camelCase
2020-03-30 00:26:56 +03:00
Chris Miles e26b159efe Merge pull request #1002 from alimalkhalifa/gitignore-enhancements
Enhanced .gitignore
2020-03-29 16:08:20 -05:00
Uleat a2b381bc9e Added command 'editmassrespawn' for mass editing of respawn times 2020-03-29 16:34:07 -04:00
Ali 60e194e32b Fix double damaging spell messages to non-attacked and non-attacker
With handling for client attacker and pets thanks to @noudess
2020-03-25 15:41:09 +03:00
Ali 1cdf507b9f [ci skip] Enhanced .gitignore
* Removes the generated files from both CMake and VS
2020-03-24 12:48:04 +03:00
Chris Miles 3e98e60877 Merge pull request #996 from KinglyKrab/master
Add countitem(item_id) to Perl/Lua.
2020-03-21 21:33:07 -05:00
Chris Miles af5022b3db Merge pull request #999 from EQEmu/PortFindLoopless
Rewrite how zone finds ports
2020-03-21 21:30:11 -05:00
KimLS 52d2469da2 Rewrite how zone finds ports 2020-03-21 17:05:28 -07:00
Akkadius e431c56f7c Remove tables that no longer exist 2020-03-21 18:41:36 -05:00
Alex 0ab7291625 Add countitem(item_id) to Perl/Lua. 2020-03-19 22:33:07 -04:00
KimLS e384cf6149 Replace hard coded 12 with EFFECT_COUNT in the two spots I see it used. 2020-03-18 20:42:27 -07:00
Uleat 463c0d9e0e Added proximity check for feared clients 2020-03-18 16:12:25 -04:00
Chris Miles 0f92287c02 Merge pull request #993 from EQEmu/7z_tweak
Tweaked compression arguments for 7-Zip cli command invocation
2020-03-12 22:22:55 -05:00
Uleat 6a61fd5df9 Tweaked compression arguments for 7-Zip cli command invocation 2020-03-12 23:12:44 -04:00
Alex dac7541d89 Update README.md
Change the badges to the updated builds we have for appveyor.
2020-03-11 20:43:53 -07:00
Chris Miles e7266943e2 Merge pull request #990 from alimalkhalifa/master
Modified eqemu_server.pl to pull latest PEQ
2020-03-11 21:20:27 -05:00
Ali 7f25f8a235 Modified eqemu_server.pl to pull latest PEQ
* Also added an escape to skip pulling Maps (tighter feedback loop if
developing)
2020-03-11 17:28:56 +03:00
Akkadius 240d5c2a66 Add LOS check with NPC::AICheckCloseBeneficialSpells [skip ci] 2020-03-11 01:39:08 -05:00
Akkadius 785804a936 Move tables around in schema [skip ci] 2020-03-10 19:54:26 -05:00
Akkadius e451dad94e Dump tweaks [skip ci] 2020-03-10 19:42:52 -05:00
Akkadius 08414bda55 Fix 7zip availability check [skip ci] 2020-03-10 19:18:18 -05:00
Chris Miles c39978d3d8 Merge pull request #989 from EQEmu/feature/database-dump-service
Database Dump Service
2020-03-10 18:02:30 -05:00
Akkadius f3d8271066 Slightly adjust manifest criteria [skip ci] 2020-03-10 13:41:53 -05:00
Akkadius 431a325414 Update manifest [skip ci] 2020-03-10 00:22:39 -05:00
Akkadius c42d6dcd1b Add 7zip compression; tweak dump settings 2020-03-10 00:14:28 -05:00
Akkadius fa12b146a3 Add "all" .sql files [skip ci] 2020-03-09 23:05:01 -05:00
Akkadius e7fab67d8a Finalize peq-dump.sh script [skip ci] 2020-03-09 22:57:27 -05:00
Akkadius 6438a37fb5 Split up state table dump 2020-03-09 16:31:43 -05:00
Akkadius 899e2d3397 Add innodb conversion script; will hook up in manifest later 2020-03-09 16:31:30 -05:00
Akkadius 53be04c39c Don't lock tables by default; move tables around in schema; add peq-dump.sh script 2020-03-09 15:51:11 -05:00
Akkadius bfecd6ad14 Add query-serv table dump option, add option to dump directly to console, add initializers for dump settings 2020-03-09 14:08:17 -05:00
Akkadius dd1470892d Update database_dump_service.cpp 2020-03-09 03:20:43 -05:00
Akkadius d4a1ea82dc Create database_dump_service.cpp 2020-03-09 03:01:59 -05:00
Chris Miles 8d252dfd9a Implement database dump service 2020-03-09 03:00:07 -05:00
Alex 1577f2823b Merge pull request #988 from KinglyKrab/master
Add GetRaidIDByCharID to Perl/Lua.
2020-03-08 22:42:17 -04:00
Alex cede38f562 Add GetRaidIDByCharID to Perl/Lua. 2020-03-08 21:11:56 -04:00
Alex 201757567c Merge pull request #987 from KinglyKrab/master
Add GetGroupIDByCharID and GetGuildIDByCharID to Perl/Lua.
2020-03-08 20:50:07 -04:00
Alex 2a9248697e Add GetGroupIDByCharID and GetGuildIDByCharID to Perl/Lua. 2020-03-08 20:49:01 -04:00
Michael Cook (mackal) 3708efd8df Merge pull request #984 from EQEmu/bug_fix/split_in_raid
Fix /split while in a raid
2020-03-08 01:03:16 -05:00
Michael Cook (mackal) 1d907564e9 Merge pull request #986 from regneq/master
Faction conning indifferent regardless of faction level in no-combat zones.
2020-03-07 22:01:26 -05:00
regneq 1b15ee141d Faction always conned indifferent in no combat zone such as PoK, Nexus, etc regardless of faction level as evident with Planar Traveler's Manual (faction modifier) and restocking high quality ore (faction reward) in Bazaar and PoK. 2020-03-07 18:38:38 -08:00
Chris Miles d838ac9582 Merge pull request #985 from KinglyKrab/master
Deleted characters will no longer show in the guild window.
2020-03-07 20:32:34 -06:00
regneq dce5dea609 Merge pull request #4 from EQEmu/master
Update
2020-03-07 18:21:25 -08:00
Alex 581d5b1289 Deleted characters will no longer show in the guild window. 2020-03-07 18:58:12 -05:00
JJ 4915e86aba Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
JJ 09e9c0b504 Merge branch 'master' of https://github.com/EQEmu/Server 2020-03-05 21:40:33 -05:00
Michael Cook (mackal) a3eb74b855 Fix /split while in a raid
This still doesn't add support for /autosplit in a raid, how should that
work?

This changes the Raid::SplitMoney to take a group ID and fails when
provided with RAID_GROUPLESS. This does change behavior, but I'm not
sure if it was ever used so ...
2020-03-05 14:37:43 -05:00
Alex fb396e9f60 Merge pull request #983 from noudess/master
Update version for always_aggros_foes db change.
2020-03-05 13:06:10 -05:00
Noudess d85469dff9 Update version for always_aggros_foes db change. 2020-03-05 13:04:21 -05:00
Alex 3f7ce5df72 Merge pull request #982 from noudess/master
Add flag which can enable a mob to always aggro a foe regardless of int or level
2020-03-05 12:31:59 -05:00
Noudess d5b3dc7c0a Merge remote-tracking branch 'refs/remotes/origin/master' 2020-03-05 10:48:40 -05:00
Noudess ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Paul Coene 482584f95a Merge pull request #4 from EQEmu/master
Update to master
2020-03-05 10:37:41 -05:00
Alex 57e7b4a2b8 Merge pull request #981 from xackery/dev-container
Improved vscode devcontainer setup
2020-03-05 09:40:14 -05:00
Uleat 7f6414d685 Some bot-related changes (Master Wu's Technique, Tiger Claw timer) 2020-03-02 12:09:55 -05:00
Xackery Xtal 81e91d7956 Improved vscode devcontainer setup 2020-02-29 21:34:38 -08:00
JJ 3875485567 Merge branch 'master' of https://github.com/EQEmu/Server 2020-02-28 21:41:52 -05:00
JJ eb104e40de Update link [skip ci] 2020-02-28 21:39:46 -05:00
Michael bec33e22da Update Readme [skip ci]
Updated Windows Installer Link
2020-02-28 21:38:39 -05:00
Chris Miles ac104ed4e0 Merge pull request #977 from prestanneth/master
CheckIncreaseSkill() for Throwing within combat abilities
2020-02-27 17:29:54 -06:00
Alex 0ffb5c46a5 Missing bracket 2020-02-24 15:00:12 -08:00
Alex 92638504db Merge pull request #980 from noudess/patch-11
restore some code unintentionally removed
2020-02-24 13:53:33 -08:00
Paul Coene 08002eacea restore some code unintentionally removed
Checked with @KimLS.
2020-02-24 16:51:05 -05:00
KentaiVZ 79248cffec Merge branch 'master' of https://github.com/prestanneth/Server 2020-02-23 12:23:02 +11:00
Chris Miles 8787f51b58 Merge pull request #979 from hgtw/fix/zlib-deflate-size
Send packet uncompressed if zlib deflates to a larger size than input
2020-02-22 16:24:27 -06:00
Chris Miles 69f4d90737 Merge pull request #976 from xackery/master
Added NPC::RecalculateSkills
2020-02-22 16:20:59 -06:00
Chris Miles 1371e1e7ed Merge pull request #978 from xackery/vscode
Added vscode environment files
2020-02-22 16:19:22 -06:00
Chris Miles 81ff7f5d57 Merge pull request #964 from EQEmu/feature/hot-reload
Feature - Hot Reload
2020-02-22 16:18:47 -06:00
Akkadius 8376ed5d3f PR adjustments 2020-02-22 16:17:18 -06:00
Xackery Xtal fe4a0cfdba Added vscode environment files 2020-02-20 16:50:34 -08:00
kentai 0043f56984 ... 2020-02-20 14:37:26 +11:00
kentai 6ddc5ea8e8 CheckIncreaseSkill() from Client::ThrowingAttack() to DoThrowingAttackDmg() so it gets called during combat abilities(zerker volley), as well as regular throws(monk ranged). 2020-02-20 14:23:06 +11:00
Uleat be38a62d70 Merge pull request #971 from EQEmu/eqemu_server_db_updates
Eqemu server db updates [skip ci]
2020-02-19 13:10:36 -05:00
Uleat fdc38315d3 Updated eqemu_server.pl console messages for Applying/Has update messages [skip ci] 2020-02-19 07:52:10 -05:00
Uleat e7c000813f Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-19 02:08:11 -05:00
Michael Cook (mackal) 6fb0042e3f Add packet struct and ops for AdvancedLoreText
Just stuff if people want to start working on it
2020-02-18 15:50:01 -05:00
Xackery Xtal 0a4429c0c0 Added NPC::RecalculateSkills 2020-02-18 09:21:18 -08:00
Michael Cook (mackal) a63dc7d5e0 Merge pull request #974 from noudess/master
Added a rule to disallow click training of tomes and fall back to handins.
2020-02-16 14:37:56 -05:00
Michael Cook (mackal) 67449de27e Merge pull request #973 from TheGrandPackard/Character-PetsUseReagents-Fix-Necro-Spells
Add Necromancer pet spell effect id to pet spell reagent check
2020-02-16 14:37:26 -05:00
Paul Coene 10e5f0e949 Update ruletypes.h 2020-02-16 12:28:18 -05:00
Joshua Packard 141ecca2bc Add necromancer pet spell check to other reagent logic 2020-02-16 09:23:26 -08:00
Paul Coene bd4fa4fb6b Implement RuleB(Skills, RequireTomeHandin) 2020-02-16 11:42:55 -05:00
Paul Coene 5901df4485 Added Skills, RequireTomeHandin rule
Default behavior will remain the same as current code.

If set to true, tomes will need to be turned in to Guild Masters to learn, like in older times.
2020-02-16 11:41:08 -05:00
Paul Coene 8cda4257b4 Merge pull request #3 from EQEmu/master
Update to Master
2020-02-16 11:38:20 -05:00
Joshua Packard 709a25ba9e Add necro pet spell effect id to pet spell reagent check 2020-02-15 16:55:18 -08:00
hg ed09d4ae54 Send packet uncompressed if zlib deflates to a larger size than input
It's not guaranteed that deflate output will be smaller than the input.

In some cases zlib-ng (Z_BEST_SPEED) compression is causing packets to
increase in size and exceed m_max_packet_size. This results in the
packets never being fully received by the client.

Currently this is most reproducible in the spell_book section of the
OP_PlayerProfile message. After using #scribespells this portion of the
player profile has a lot of incrementing spellids which may be affecting
the compression algorithm. The client never processes the player profile
(MSG_SEND_PC) message and times out on zone entry.

This isn't necessarily a bug with zlib-ng since it inflates back to the
original input and normal zlib could do this too, but the current netcode
doesn't handle this.
2020-02-14 10:06:47 -05:00
Alex 952fd43301 Merge pull request #970 from xackery/master
Added EnableFoodRequirement Rule
2020-02-08 22:07:41 -05:00
Xackery Xtal 5f8d193d6a Added EnableFoodRequirement 2020-02-08 18:01:46 -08:00
Michael Cook (mackal) a4a70cf225 Merge pull request #969 from EQEmu/bug_fix/loh_skill_death_reset
LoH skill needs to be reset on death
2020-02-06 19:50:30 -05:00
Michael Cook (mackal) 29fccd9239 LoH skill needs to be reset on death 2020-02-06 16:44:46 -05:00
Michael Cook (mackal) cdc82f0ba7 Merge pull request #968 from EQEmu/feature/aa_timer_reset_on_death
Implement AA timers reset on death
2020-02-06 16:30:10 -05:00
Uleat 78756f27b6 Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-06 16:23:25 -05:00
Michael Cook (mackal) 2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal) 13c2df7eb1 Merge pull request #967 from EQEmu/feature/global_loot_hot_zone
Add hot_zone filtering for global loot
2020-02-06 12:56:20 -05:00
Michael Cook (mackal) 16ac6f624b Remove extra whitespace 2020-02-06 01:59:18 -05:00
Michael Cook (mackal) 501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Michael Cook (mackal) 8bcef6c2e7 Fix BodyType bug in GlobalLoot 2020-02-06 01:08:53 -05:00
Michael Cook (mackal) 2db47adf7b Merge pull request #966 from noudess/master
Idle NPC mana regen
2020-02-05 21:17:23 -05:00
Uleat 916c88939c Added missing 'return' 2020-02-05 21:05:51 -05:00
Paul Coene 1528e7cb09 Update npc.cpp 2020-02-05 16:28:07 -05:00
Paul Coene 8dacadb4f9 Update ruletypes.h 2020-02-05 16:26:46 -05:00
Paul Coene e19db3b7f4 Update npc.cpp 2020-02-05 16:25:24 -05:00
Paul Coene e1adffc4be Update npc.cpp 2020-02-05 15:32:07 -05:00
Chris Miles 7eb71c5902 Merge pull request #953 from noudess/patch-5
_GetRunSpeed did not correctly report aa mods for Clients.
2020-02-05 14:10:47 -06:00
Chris Miles da397606b6 Merge pull request #965 from noudess/master
Added RuleI(Combat, LevelToStopACTwinkControl)
2020-02-05 14:10:25 -06:00
Paul Coene 6b27e88315 Update attack.cpp 2020-02-05 14:42:37 -05:00
Paul Coene 4accb4ea2a Update ruletypes.h 2020-02-05 14:41:36 -05:00
Paul Coene c419df52ff Merge pull request #2 from EQEmu/master
Get up to date
2020-02-05 14:40:12 -05:00
Alex 46ff09f438 Merge pull request #962 from noudess/patch-8
Implement DefaultGuild Rule
2020-02-05 13:05:07 -05:00
Paul Coene b4f42c150f Update database.cpp
Change variable_name and use LastInsertedID() to remove unneeded call.
2020-02-05 12:31:29 -05:00
Akkadius 49134644bc Update dbcore logging to use aliases 2020-02-05 01:56:39 -06:00
Akkadius 861b879a94 Add GetCharacterTables() with table - key pair. Use in character hard deletes https://gist.github.com/Akkadius/f10e3757a0b52b971076643eccf9c5d0 2020-02-05 01:34:29 -06:00
Akkadius 929e4c1317 Adjust verbiage [skip ci] 2020-02-04 23:52:18 -06:00
Chris Miles 138cb80b19 Merge pull request #958 from hgtw/feat/autoconsent
Implement consent for group/raid/guild and add Auto Consent support
2020-02-04 18:22:05 -06:00
Uleat 86b6f543b9 Reworked the update cycle of eqemu_server.pl to process each update cumulatively [skip ci] 2020-02-04 19:07:55 -05:00
hg d7138e84c0 Make consent variable names more descriptive and replace char pointer parameters with std::string
Use fmt::format for SQL statement when updating corpse guild id
2020-02-04 18:54:43 -05:00
Michael Cook (mackal) 2d24cdf5e4 Merge pull request #963 from noudess/patch-10
Update command.cpp
2020-02-04 13:24:49 -05:00
Akkadius 4416e774c2 Merge branch 'master' of https://github.com/EQEmu/Server into feature/hot-reload 2020-02-04 00:25:23 -06:00
Akkadius 342012c4f4 Fix compile issue 2020-02-04 00:24:43 -06:00
Akkadius 34005cd2ed Merge branch 'master' of https://github.com/EQEmu/Server into feature/hot-reload 2020-02-04 00:12:51 -06:00
KimLS 6bc6b659d5 Merge branch 'master' of github.com:EQEmu/Server 2020-02-03 17:17:26 -08:00
Paul Coene ad1f18306b Update command.cpp
Fix #size command to be useful for anyone using the model field in npc_types.

All will remain the same for everyone else.
2020-02-03 13:47:16 -05:00
Paul Coene 6a984a53b5 Merge pull request #1 from noudess/patch-9
Implement DefaultGuild rule
2020-02-03 13:02:55 -05:00
Paul Coene f9b3b7aecf Implement DefaultGuild rule 2020-02-03 12:54:26 -05:00
Paul Coene 5fefdfcc17 Added new DefaultGuild rule to Character 2020-02-03 12:50:05 -05:00
Uleat 00f118cfb4 Removed bot rule and command update code from setup because of auto-injection/removal feature added to server code [skip ci] 2020-02-03 08:36:14 -05:00
Uleat a7633f4ddf Massaged database update code [skip ci] 2020-02-03 08:18:55 -05:00
regneq f742d6427b Merge pull request #3 from EQEmu/master
Update
2020-02-02 20:48:05 -08:00
KimLS d65a97e556 Rule for setting max navmesh nodes, default set higher than current to improve accuracy 2020-02-02 20:19:37 -08:00
hg b8229c8459 Update CURRENT_BINARY_DATABASE_VERSION for consent sql update 2020-02-02 22:57:59 -05:00
Michael Cook (mackal) 424b669cbb Target not required for newer clients in QuestReward 2020-02-02 16:39:46 -05:00
hg e09b0ae1e9 Let client handle consent confirmation messages to corpse owner 2020-02-02 14:37:12 -05:00
KimLS c2300d514c Packet warnings 2020-02-01 20:49:04 -08:00
Michael Cook (mackal) f195820854 Merge pull request #959 from hgtw/fix/raid-invite-crash
Fix zone crash when a group member raid invites own group leader
2020-02-01 22:59:33 -05:00
Michael Cook (mackal) 59903313e4 Expand Lua's Client QuestReward function
You can now use it to summon up to 8 items ex:
`e.other:QuestReward(e.self, {items = {28745, 28092}, exp = 250})`

This expands the version that takes a table. The new item is a table (in
the main table) called items, which needs to be auto keyed like the
example above. If you also provide the old itemid key, it will be
ignored if the items is there.
2020-02-01 22:48:39 -05:00
Michael Cook (mackal) b351d3718a Merge pull request #961 from noudess/patch-7
Fix FixZ regarding the use of model in npc_types
2020-02-01 21:55:53 -05:00
Paul Coene ab3d65b2ea Fix FixZ regarding the use of model in npc_types
This fix only impacts those that use the model field in npc_types to override race on the client.

GetModel() returns model if set, otherwise race.

As a refresher, the model field is there so the server can still see a mob as its base race for things like bane, while the client can use a new model.

FixZ needs to know about this.
2020-02-01 20:29:48 -05:00
Michael Cook (mackal) b02e87cce7 Fix Client::QuestReward for struct adjustment 2020-02-01 19:54:26 -05:00
Michael Cook (mackal) 50a39057e4 Update QuestReward_Struct 2020-02-01 19:27:15 -05:00
Akkadius c8e6d031cf Add more rule-driven behavior 2020-01-31 21:51:05 -06:00
Akkadius 158d8a011f Beginning of hot reload work 2020-01-31 20:25:06 -06:00
hg 14c070f845 Use strn0cpy instead of strcpy when copying consent name buffers
Add nullptr checks to consent functions that accept char pointers
2020-01-30 20:19:54 -05:00
Michael Cook (mackal) 6dee837f67 Merge pull request #960 from noudess/patch-6
Further refine monk weight checks for floating point
2020-01-30 15:41:25 -05:00
Paul Coene 83ad9c86db Update attack.cpp 2020-01-30 15:19:02 -05:00
Paul Coene bcb08f99f0 Update attack.cpp 2020-01-30 15:05:41 -05:00
Paul Coene f968d0df4c Reduce changes to those suggested by @mackal 2020-01-30 15:04:06 -05:00
Paul Coene 712366293d Further refine monk weight checks for floating point 2020-01-30 11:10:57 -05:00
hg 9689787e56 Remove assignments in conditions 2020-01-29 18:34:33 -05:00
Uleat 92d32feb0d Fix for player hp updates not matching between client and server 2020-01-28 21:24:14 -05:00
hg 371265d143 Make guild consent persistent for summoned corpses
Live drops group/raid consent but not guild when moving corpse to another zone
Store guild consent id in db for character corpses and keep it updated
2020-01-28 19:41:27 -05:00
hg 43da07fb55 Fix zone crash when a group member raid invites own group leader 2020-01-28 19:37:36 -05:00
regneq f880663528 Merge pull request #2 from EQEmu/master
Update
2020-01-28 15:36:23 -08:00
hg 63b8df72b2 Implement consent for group/raid/guild and add Auto Consent support
Refactors consent to be more live accurate

Message sent to owner and receiver for each zone a corpse is in
Corpses now store consent list instead of clients holding corpse list
Consent throttling added
Message strings and colors updated
Removed reporting invalid consent targets
2020-01-27 00:17:15 -05:00
Akkadius c82d08cf11 Make sure character soft deletes do not reserve name once deleted, add optional retro script to run for servers who had soft deletes running prior to this commit 2020-01-26 16:31:15 -06:00
Akkadius c6ba29f2e5 Revert commit until further testing [skip ci] 2020-01-25 18:41:15 -06:00
Akkadius 6514ccc41c Bot updates are killing running regular updates afterwards [skip ci] 2020-01-25 18:30:52 -06:00
Akkadius 2f49266d08 Fix bots db updates when bins are in bin folder [skip ci] 2020-01-25 18:26:59 -06:00
Michael Cook (mackal) ff897dc90a Update CURRENT_BINARY_DATABASE_VERSION 2020-01-24 20:36:33 -05:00
Michael Cook (mackal) f73f72b2b2 Merge pull request #956 from regneq/master
New pathgrid types.  fixed an issue where npc would face north when pause and heading were set at -1.
2020-01-24 20:31:10 -05:00
regneq c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Michael Cook (mackal) c590cf7c35 Let's try updating travis to bionic 2020-01-23 23:36:13 -05:00
regneq 453bee511a Merge pull request #1 from EQEmu/master
update
2020-01-22 16:22:35 -08:00
Alex 1baeb01e65 Merge pull request #955 from KinglyKrab/master
New Corpse Methods.
2020-01-20 21:15:41 -05:00
Kinglykrab 8b37ef5e67 Formatting 2020-01-20 21:14:28 -05:00
Kinglykrab caceae1028 Implement Corpse counting methods for global/zone-specific counting.
Global:
- Perl: quest::getplayercorpsecount(uint32 char_id);
- Lua: eq.get_player_corpse_count(uint32 char_id);

Zone-specific:
- Perl: quest::getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id);
- Lua: eq.get_player_corpse_count_by_zone_id(uint32 char_id, uint32 zone_id);
2020-01-20 20:23:11 -05:00
Kinglykrab 8e6dd638ff Implement SE_SummonCorpseZone (SPA 388).
- This SPA summons all of a targeted group or raid group member's corpses from anywhere in the world.
- Example Spell 16247 (Summon Remains)
2020-01-20 20:20:06 -05:00
Paul Coene 51fb7d8b77 _GetRunSpeed did not correctly report aa mods for Clients.
I actually believe this was some old cut-n-paste error.  aa_mod was being set to a total of all (3) caps - like the previous line.
2020-01-20 15:38:07 -05:00
Michael Cook (mackal) f6ed4bb888 Merge pull request #952 from noudess/patch-4
Fix formula for mana
2020-01-20 14:49:23 -05:00
Paul Coene 9cc73f2b4a Fix formula for mana
There were errors in the old formula for wis/int values over 201.
2020-01-20 14:24:29 -05:00
Akkadius 6f73278cf8 Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
Michael Cook (mackal) 6c91786cfb Merge pull request #950 from noudess/patch-3
Update attack.cpp
2020-01-19 16:11:20 -05:00
Paul Coene 8eb60302a2 Update attack.cpp
Fix to Monk Mitigation.  Divided weight by 10 to convert to stones.
2020-01-19 16:03:09 -05:00
Michael Cook (mackal) 43df845233 Fix issue with overflow in Mob::SendHPUpdate 2020-01-18 21:42:51 -05:00
Michael Cook (mackal) feefd7a23b Update default NPC:NPCGatePercent value to something more live like 2020-01-17 17:30:38 -05:00
Michael Cook (mackal) 5a1eac010b Merge pull request #945 from noudess/patch-2
Update waypoints.cpp
2020-01-17 14:52:31 -05:00
Paul Coene d47bf6a73b Update waypoints.cpp
Fixed log message to be correct.
2020-01-17 14:35:32 -05:00
Uleat daa9c04e89 Merge branch 'master' of https://github.com/EQEmu/Server 2020-01-16 20:49:12 -05:00
Uleat a9ef2474d4 Updated eqemu_server.pl to use the appveyor archive when setting up bots [skip ci] 2020-01-16 20:49:03 -05:00
Michael Cook (mackal) e1408ede6b Remove AdventureManager::Load since it doesn't do anything 2020-01-16 19:22:17 -05:00
Michael Cook (mackal) 4241fba7e2 Forgot 2 exceptions 2020-01-16 19:10:04 -05:00
Michael Cook (mackal) 139b6c34e5 Change things -Wcatch-value complains about to references 2020-01-16 19:03:36 -05:00
Michael Cook (mackal) baf4cc62eb Fix format truncation in RoF2 OP_Trader 2020-01-16 18:04:20 -05:00
Michael Cook (mackal) 14402c9c41 Fix unreachable switch statements in console_server_connection.cpp 2020-01-16 17:44:46 -05:00
Michael Cook (mackal) e4c4e5edb2 References shouldn't be null 2020-01-16 17:17:31 -05:00
Michael Cook (mackal) e6a14beb2e Remove another unnecessary this == null check 2020-01-16 17:06:11 -05:00
Michael Cook (mackal) 945ca1278c Remove some unnecessary this == null checks 2020-01-16 17:02:35 -05:00
Michael Cook (mackal) a307747c29 Nuke unused command_itemtest 2020-01-16 16:51:24 -05:00
Michael Cook (mackal) 099da513ff Remove some unused misc.cpp functions (encode/decode)
These were unused and throwing warnings, so throw them away!
2020-01-16 16:18:08 -05:00
Michael Cook (mackal) 607379110b Add some focus effects bots were missing 2020-01-16 16:00:38 -05:00
Michael Cook (mackal) 7ce88b30ad Remove Bot::BotfocusType
This was just a maintenance burden keeping it in sync with focusType
(and it wasn't!)
2020-01-16 15:47:25 -05:00
Michael Cook (mackal) 28b0526857 Change NPCType::deity to uint32 to match client data type
Fixes overflow warning in bot.cpp
Shouldn't need DeityAgnostic_LB anymore either
2020-01-16 15:16:21 -05:00
Michael Cook (mackal) d5067c4c3a Treat bots like PCs for pcnpc_only_flag 2020-01-15 19:30:47 -05:00
Uleat 79db824a3c Fix for bots update reporting errors on server start-up after newer update applied [skip ci] 2020-01-15 02:56:00 -05:00
kentai 6da0f84e18 Merge branch 'master' of https://github.com/EQEmu/Server 2019-03-16 17:27:08 +11:00
kentai b2dd3df1e2 Revert "Added bot commands"
This reverts commit 3ec500244e.
2019-03-16 17:16:49 +11:00
kentai 3ec500244e Added bot commands
^bottitle, ^botsuffix
2019-03-12 19:21:30 +11:00
KentaiVZ 4425e3ab49 Merge pull request #5 from EQEmu/master
merge local
2019-03-12 18:16:33 +11:00
kentai 413c006785 Merge branch 'master' of https://github.com/EQEmu/Server 2019-03-08 18:04:54 +11:00
kentai ae3052fbd1 Merge branch 'master' of https://github.com/EQEmu/Server 2019-02-27 10:21:25 +11:00
KentaiVZ 8be23a1214 Merge pull request #4 from EQEmu/master
update local
2019-01-28 14:45:02 +11:00
313 changed files with 12391 additions and 8321 deletions
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// For format details, see https://aka.ms/vscode-remote/devcontainer.json or this file's README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.101.1/containers/ubuntu-18.04-git
{
"name": "Ubuntu 18.04 EQEMU",
// Moved from dockerfile to image so it builds faster
"image": "eqemu/devcontainer:0.0.2",
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.shell.linux": "/bin/bash"
},
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": ["ms-vscode.cpptools", "ms-azuretools.vscode-docker"],
"mounts": ["source=/var/run/docker.sock,target=/var/run/docker.sock,type=bind"],
"remoteEnv": {
"HOST_PROJECT_PATH": "${localWorkspaceFolder}"
}
}
+19 -1
View File
@@ -17,6 +17,8 @@
*.out
*.app
.bash_history
# CMake
CMakeCache.txt
CMakeFiles
@@ -35,4 +37,20 @@ perl/
submodules/*
cmake-build-debug/
.nfs.*
.nfs.*
# Visual Studio and CMAKE Generated Files
/.vs/
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.cmake
*.ilk
*.pdb
*.sln
*.dir/
libs/
bin/
/Win32
/x64
/client_files/**/CMakeFiles/
+11 -19
View File
@@ -1,26 +1,18 @@
language: cpp
compiler: gcc
dist: trusty
dist: bionic
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
install:
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
+16
View File
@@ -0,0 +1,16 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/mysql"
],
"defines": [],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c11",
"cppStandard": "c++17"
}
],
"version": 4
}
+155
View File
@@ -0,0 +1,155 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "make",
"type": "shell",
"command": "cd build && make",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "make clean",
"type": "shell",
"command": "cd build && make clean",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p build && cd build && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher":{
"owner": "cpp",
"fileLocation": "relative",
"pattern":[
{
"regexp": "([\\w+|\\\\]*\\.\\w+)\\((\\d+)\\)\\: (warning|error) (.*)$",
"file": 1,
"location": 2,
"severity": 3,
"message": 4
}
]
}
},
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd build/bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
}
}
]
}
+6 -3
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 3.8)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@@ -12,7 +12,7 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
@@ -328,7 +328,10 @@ IF(UNIX)
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
ENDIF()
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)
+4 -4
View File
@@ -1,7 +1,7 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|Travis CI (Linux)|Appveyor (Windows x86) |Appveyor (Windows x64) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/v3utuu0dttm2cqd0?svg=true)](https://ci.appveyor.com/project/KimLS/server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp) |
***
@@ -17,7 +17,7 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
* [Install](https://eqemu.gitbook.io/server/categories/how-to-guides/installation/server-installation-windows)
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
@@ -52,7 +52,7 @@ forum, although pull requests will be much quicker and easier on all parties.
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
- [EQEmulator Wiki](https://eqemu.gitbook.io/)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
+4
View File
@@ -9,6 +9,7 @@ SET(common_sources
crash.cpp
crc16.cpp
crc32.cpp
database/database_dump_service.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
@@ -31,6 +32,7 @@ SET(common_sources
event_sub.cpp
extprofile.cpp
faction.cpp
file_util.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
@@ -120,6 +122,7 @@ SET(common_headers
cli/argh.h
cli/eqemu_command_handler.h
cli/terminal_color.hpp
database/database_dump_service.h
data_verification.h
database.h
database_schema.h
@@ -150,6 +153,7 @@ SET(common_headers
event_sub.h
extprofile.h
faction.h
file_util.h
features.h
fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h
+2 -2
View File
@@ -24,7 +24,7 @@
* DEALINGS IN THE SOFTWARE.
*/
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
@@ -32,7 +32,7 @@
#include <algorithm>
#include <typeinfo>
namespace EQEmu
namespace EQ
{
class Any
{
+1 -1
View File
@@ -96,7 +96,7 @@ namespace EQEmuCommand {
"\nCommand" <<
termcolor::reset << "\n\n" <<
termcolor::green << argv[1] << arguments_string << termcolor::reset << "\n" <<
termcolor::yellow << (!options_string.empty() ? "\nOptions\n" : "") <<
termcolor::yellow << (!options_string.empty() ? "\nOptions\n\n" : "") <<
termcolor::reset << termcolor::cyan << options_string << termcolor::reset;
std::cout << command_string.str() << std::endl;
+1 -1
View File
@@ -3,7 +3,7 @@
#include <string.h>
#include <zlib.h>
namespace EQEmu
namespace EQ
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
namespace EQEmu
namespace EQ
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
+5
View File
@@ -118,6 +118,11 @@ void set_exception_handler() {
#include <unistd.h>
#include <sys/fcntl.h>
#ifdef __FreeBSD__
#include <signal.h>
#include <sys/stat.h>
#endif
void print_trace()
{
auto uid = geteuid();
+1 -1
View File
@@ -23,7 +23,7 @@
#include <algorithm>
#include <cmath>
namespace EQEmu {
namespace EQ {
template<typename T>
T Clamp(const T &value, const T &lower, const T &upper)
{
+106 -46
View File
@@ -45,6 +45,7 @@
#include "eq_packet_structs.h"
#include "extprofile.h"
#include "string_util.h"
#include "database_schema.h"
extern Client client;
@@ -338,6 +339,21 @@ bool Database::ReserveName(uint32 account_id, char* name) {
query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){ return false; }
// Put character into the default guild if rule is being used.
int guild_id = RuleI(Character, DefaultGuild);
if (guild_id != 0) {
int character_id=results.LastInsertedID();
if (character_id > -1) {
query = StringFormat("INSERT INTO `guild_members` SET `char_id` = %i, `guild_id` = '%i'", character_id, guild_id);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){
LogInfo("Could not put character [{}] into default Guild", name);
}
}
}
return true;
}
@@ -371,6 +387,7 @@ bool Database::DeleteCharacter(char *character_name) {
UPDATE
character_data
SET
name = SUBSTRING(CONCAT(name, '-deleted-', UNIX_TIMESTAMP()), 1, 64),
deleted_at = NOW()
WHERE
id = '{}'
@@ -385,46 +402,18 @@ bool Database::DeleteCharacter(char *character_name) {
LogInfo("DeleteCharacter | Character [{}] ({}) is being [{}]", character_name, character_id, delete_type);
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `timers` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `inventory` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `char_recipe_list` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `adventure_stats` WHERE `player_id` ='%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `zone_flags` WHERE `charID` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `titles` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `player_titlesets` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `keyring` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `faction_values` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `instance_list_player` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_data` WHERE `id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_skills` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_languages` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_bind` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_currency` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_data` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_disciplines` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_bandolier` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_potionbelt` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
for (const auto& iter : DatabaseSchema::GetCharacterTables()) {
std::string table_name = iter.first;
std::string character_id_column_name = iter.second;
QueryDatabase(fmt::format("DELETE FROM {} WHERE {} = {}", table_name, character_id_column_name, character_id));
}
#ifdef BOTS
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", character_id); // note: only use of GetMobTypeById()
#else
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", character_id);
#endif
QueryDatabase(query);
#endif
return true;
}
@@ -762,7 +751,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
@@ -790,8 +779,8 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
for (int16 i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invbag::BANK_BAGS_END;) {
const EQ::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@@ -799,16 +788,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
if (i == EQ::invslot::slotCursor) {
i = EQ::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
else if (i == EQ::invbag::CURSOR_BAG_END) {
i = EQ::invslot::BANK_BEGIN;
continue;
}
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
else if (i == EQ::invslot::BANK_END) {
i = EQ::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -936,6 +925,38 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
}
const char* Database::GetCharNameByID(uint32 char_id) {
std::string query = fmt::format("SELECT `name` FROM `character_data` WHERE id = {}", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return "";
}
if (results.RowCount() == 0) {
return "";
}
auto row = results.begin();
return row[0];
}
const char* Database::GetNPCNameByID(uint32 npc_id) {
std::string query = fmt::format("SELECT `name` FROM `npc_types` WHERE id = {}", npc_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return "";
}
if (results.RowCount() == 0) {
return "";
}
auto row = results.begin();
return row[0];
}
bool Database::LoadVariables() {
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
@@ -2169,6 +2190,44 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
return atoi(row[0]);
}
uint32 Database::GetGroupIDByCharID(uint32 character_id)
{
std::string query = fmt::format(
SQL(
SELECT groupid
FROM group_id
WHERE charid = '{}'
),
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::GetRaidIDByCharID(uint32 character_id) {
std::string query = fmt::format(
SQL(
SELECT raidid
FROM raid_members
WHERE charid = '{}'
),
character_id
);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
return atoi(row[0]);
}
return 0;
}
/**
* @param log_settings
*/
@@ -2346,3 +2405,4 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
return 0;
}
+10 -6
View File
@@ -40,7 +40,7 @@
class MySQLRequestResult;
class Client;
namespace EQEmu
namespace EQ
{
class InventoryProfile;
}
@@ -115,7 +115,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
@@ -133,9 +133,13 @@ public:
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
const char *GetCharNameByID(uint32 char_id);
const char *GetNPCNameByID(uint32 npc_id);
void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */
@@ -192,19 +196,19 @@ public:
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
+569
View File
@@ -0,0 +1,569 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <string>
#include <cstdio>
#include <iterator>
#include "database_dump_service.h"
#include "../eqemu_logsys.h"
#include "../string_util.h"
#include "../eqemu_config.h"
#include "../database_schema.h"
#include "../file_util.h"
#include <ctime>
#if _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#endif
#define DATABASE_DUMP_PATH "backups/"
/**
* @param cmd
* @param return_result
* @return
*/
std::string DatabaseDumpService::execute(const std::string &cmd, bool return_result = true)
{
const char *file_name = "db-exec-result.txt";
if (return_result) {
#ifdef _WINDOWS
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#else
std::system((cmd + " > " + file_name).c_str());
#endif
}
else {
std::system((cmd).c_str());
}
std::string result;
if (return_result) {
std::ifstream file(file_name);
result = {std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
std::remove(file_name);
}
return result;
}
/**
* @return bool
*/
bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
}
/**
* Linux
* @return bool
*/
bool DatabaseDumpService::IsTarAvailable()
{
std::string version_output = execute("tar --version");
return version_output.find("GNU tar") != std::string::npos;
}
/**
* Windows
* @return bool
*/
bool DatabaseDumpService::Is7ZipAvailable()
{
std::string version_output = execute("7z --help");
return version_output.find("7-Zip") != std::string::npos;
}
/**
* @return
*/
bool DatabaseDumpService::HasCompressionBinary()
{
return IsTarAvailable() || Is7ZipAvailable();
}
/**
* @return
*/
std::string DatabaseDumpService::GetMySQLVersion()
{
std::string version_output = execute("mysql --version");
return trim(version_output);
}
/**
* @return
*/
std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
{
auto config = EQEmuConfig::get();
return fmt::format(
"mysqldump -u {} -p{} -h {} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabaseDB
);
}
/**
* @return
*/
std::string DatabaseDumpService::GetPlayerTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetPlayerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetLoginTableList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetLoginTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetQueryServTables()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetQueryServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetSystemTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
tables = DatabaseSchema::GetVersionTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetStateTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetStateTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetContentTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetContentTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string GetDumpDate()
{
time_t now = time(nullptr);
struct tm time_struct{};
char buf[80];
time_struct = *localtime(&now);
strftime(buf, sizeof(buf), "%Y-%m-%d", &time_struct);
std::string time = buf;
return time;
}
/**
* @return
*/
std::string DatabaseDumpService::GetSetDumpPath()
{
return !GetDumpPath().empty() ? GetDumpPath() : DATABASE_DUMP_PATH;
}
/**
* @return
*/
std::string DatabaseDumpService::GetDumpFileNameWithPath()
{
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::Dump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
return;
}
if (IsDumpDropTableSyntaxOnly()) {
SetDumpOutputToConsole(true);
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
SetDumpFileName(EQEmuConfig::get()->DatabaseDB + '-' + GetDumpDate());
auto config = EQEmuConfig::get();
LogInfo(
"Database [{}] Host [{}] Username [{}]",
config->DatabaseDB,
config->DatabaseHost,
config->DatabaseUsername
);
std::string options = "--allow-keywords --extended-insert";
if (IsDumpWithNoData()) {
options += " --no-data";
}
if (!IsDumpTableLock()) {
options += " --skip-lock-tables";
}
std::string tables_to_dump;
std::string dump_descriptor;
if (!IsDumpAllTables()) {
if (IsDumpPlayerTables()) {
tables_to_dump += GetPlayerTablesList() + " ";
dump_descriptor += "-player";
}
if (IsDumpSystemTables()) {
tables_to_dump += GetSystemTablesList() + " ";
dump_descriptor += "-system";
}
if (IsDumpStateTables()) {
tables_to_dump += GetStateTablesList() + " ";
dump_descriptor += "-state";
}
if (IsDumpContentTables()) {
tables_to_dump += GetContentTablesList() + " ";
dump_descriptor += "-content";
}
if (IsDumpLoginServerTables()) {
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (!dump_descriptor.empty()) {
SetDumpFileName(GetDumpFileName() + dump_descriptor);
}
/**
* If we are dumping to stdout then we don't generate a file
*/
std::string pipe_file;
if (!IsDumpOutputToConsole()) {
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!FileUtil::exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
FileUtil::mkdir(GetSetDumpPath());
}
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = SplitString(tables_to_dump, ' ');
for (auto &table : tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
}
else {
std::string execution_result = execute(execute_command, IsDumpOutputToConsole());
if (!execution_result.empty()) {
std::cout << execution_result;
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", tables_to_dump);
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
execute(
fmt::format(
"tar -zcvf {}.tar.gz -C {} {}.sql",
GetDumpFileNameWithPath(),
GetSetDumpPath(),
GetDumpFileName()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
}
else if (Is7ZipAvailable()) {
execute(
fmt::format(
"7z a -t7z {}.zip {}.sql",
GetDumpFileNameWithPath(),
GetDumpFileNameWithPath()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
}
else {
LogInfo("Compression requested, but no available compression binary was found");
}
}
else {
LogWarning("Compression requested but binary not found... Skipping...");
}
}
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
// LogDebug("[{}] login", (IsDumpLoginServerTables() ? "true" : "false"));
// LogDebug("[{}] player", (IsDumpPlayerTables() ? "true" : "false"));
// LogDebug("[{}] system", (IsDumpSystemTables() ? "true" : "false"));
}
bool DatabaseDumpService::IsDumpSystemTables() const
{
return dump_system_tables;
}
void DatabaseDumpService::SetDumpSystemTables(bool dump_system_tables)
{
DatabaseDumpService::dump_system_tables = dump_system_tables;
}
bool DatabaseDumpService::IsDumpContentTables() const
{
return dump_content_tables;
}
void DatabaseDumpService::SetDumpContentTables(bool dump_content_tables)
{
DatabaseDumpService::dump_content_tables = dump_content_tables;
}
bool DatabaseDumpService::IsDumpPlayerTables() const
{
return dump_player_tables;
}
void DatabaseDumpService::SetDumpPlayerTables(bool dump_player_tables)
{
DatabaseDumpService::dump_player_tables = dump_player_tables;
}
bool DatabaseDumpService::IsDumpLoginServerTables() const
{
return dump_login_server_tables;
}
void DatabaseDumpService::SetDumpLoginServerTables(bool dump_login_server_tables)
{
DatabaseDumpService::dump_login_server_tables = dump_login_server_tables;
}
bool DatabaseDumpService::IsDumpWithNoData() const
{
return dump_with_no_data;
}
void DatabaseDumpService::SetDumpWithNoData(bool dump_with_no_data)
{
DatabaseDumpService::dump_with_no_data = dump_with_no_data;
}
bool DatabaseDumpService::IsDumpAllTables() const
{
return dump_all_tables;
}
void DatabaseDumpService::SetDumpAllTables(bool dump_all_tables)
{
DatabaseDumpService::dump_all_tables = dump_all_tables;
}
bool DatabaseDumpService::IsDumpTableLock() const
{
return dump_table_lock;
}
void DatabaseDumpService::SetDumpTableLock(bool dump_table_lock)
{
DatabaseDumpService::dump_table_lock = dump_table_lock;
}
bool DatabaseDumpService::IsDumpWithCompression() const
{
return dump_with_compression;
}
void DatabaseDumpService::SetDumpWithCompression(bool dump_with_compression)
{
DatabaseDumpService::dump_with_compression = dump_with_compression;
}
const std::string &DatabaseDumpService::GetDumpPath() const
{
return dump_path;
}
void DatabaseDumpService::SetDumpPath(const std::string &dump_path)
{
DatabaseDumpService::dump_path = dump_path;
}
void DatabaseDumpService::SetDumpFileName(const std::string &dump_file_name)
{
DatabaseDumpService::dump_file_name = dump_file_name;
}
const std::string &DatabaseDumpService::GetDumpFileName() const
{
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
}
void DatabaseDumpService::SetDumpOutputToConsole(bool dump_output_to_console)
{
DatabaseDumpService::dump_output_to_console = dump_output_to_console;
}
bool DatabaseDumpService::IsDumpDropTableSyntaxOnly() const
{
return dump_drop_table_syntax_only;
}
void DatabaseDumpService::SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only)
{
DatabaseDumpService::dump_drop_table_syntax_only = dump_drop_table_syntax_only;
}
bool DatabaseDumpService::IsDumpStateTables() const
{
return dump_state_tables;
}
void DatabaseDumpService::SetDumpStateTables(bool dump_state_tables)
{
DatabaseDumpService::dump_state_tables = dump_state_tables;
}
+91
View File
@@ -0,0 +1,91 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASE_DUMP_SERVICE_H
#define EQEMU_DATABASE_DUMP_SERVICE_H
class DatabaseDumpService {
public:
void Dump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
void SetDumpWithNoData(bool dump_with_no_data);
bool IsDumpSystemTables() const;
void SetDumpSystemTables(bool dump_system_tables);
bool IsDumpContentTables() const;
void SetDumpContentTables(bool dump_content_tables);
bool IsDumpPlayerTables() const;
void SetDumpPlayerTables(bool dump_player_tables);
bool IsDumpLoginServerTables() const;
void SetDumpLoginServerTables(bool dump_login_server_tables);
bool IsDumpTableLock() const;
void SetDumpTableLock(bool dump_table_lock);
bool IsDumpWithCompression() const;
void SetDumpWithCompression(bool dump_with_compression);
const std::string &GetDumpPath() const;
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
void SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only);
bool IsDumpStateTables() const;
void SetDumpStateTables(bool dump_state_tables);
private:
bool dump_all_tables = false;
bool dump_state_tables = false;
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
bool dump_with_compression = false;
bool dump_output_to_console = false;
bool dump_drop_table_syntax_only = false;
std::string dump_path;
std::string dump_file_name;
std::string execute(const std::string &cmd, bool return_result);
bool IsMySQLInstalled();
std::string GetMySQLVersion();
std::string GetBaseMySQLDumpCommand();
std::string GetPlayerTablesList();
std::string GetSystemTablesList();
std::string GetStateTablesList();
std::string GetContentTablesList();
std::string GetLoginTableList();
bool IsTarAvailable();
bool Is7ZipAvailable();
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
};
#endif //EQEMU_DATABASE_DUMP_SERVICE_H
+4 -4
View File
@@ -189,7 +189,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*510*/ uint32 Items[EQ::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -230,9 +230,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQ::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0392*/ Convert::Color_Struct item_tint[EQ::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -1396,7 +1396,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
+95 -48
View File
@@ -97,42 +97,53 @@ bool Database::CheckInstanceExists(uint16 instance_id) {
bool Database::CheckInstanceExpired(uint16 instance_id)
{
int32 start_time = 0;
int32 duration = 0;
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
std::string query = StringFormat(
"SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success())
if (!results.Success()) {
return true;
}
if (results.RowCount() == 0)
if (results.RowCount() == 0) {
return true;
}
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1)
if (never_expires == 1) {
return false;
}
timeval tv;
timeval tv{};
gettimeofday(&tv, nullptr);
if ((start_time + duration) <= tv.tv_sec)
return true;
return (start_time + duration) <= tv.tv_sec;
return false;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
std::string query = StringFormat("INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values(%lu, %lu, %lu, UNIX_TIMESTAMP(), %lu)",
(unsigned long)instance_id, (unsigned long)zone_id, (unsigned long)version, (unsigned long)duration);
std::string query = StringFormat(
"INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values (%u, %u, %u, UNIX_TIMESTAMP(), %u)",
instance_id,
zone_id,
version,
duration
);
auto results = QueryDatabase(query);
return results.Success();
@@ -140,66 +151,84 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 count = RuleI(Zone, ReservedInstances);
uint32 max = 65535;
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max = 32000;
std::string query = StringFormat(
"SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u",
max_reserved_instance_id,
max_reserved_instance_id
);
if (RuleB(Instances, RecycleInstanceIds)) {
query = (
SQL(
SELECT i.id + 1 AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
WHERE i2.id IS NULL
ORDER BY i.id
LIMIT 0, 1;
)
);
}
std::string query = StringFormat("SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u", count, count);
auto results = QueryDatabase(query);
if (!results.Success())
{
if (!results.Success()) {
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id;
return true;
}
auto row = results.begin();
if (atoi(row[0]) <= max)
{
if (atoi(row[0]) <= max) {
instance_id = atoi(row[0]);
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", count);
if (instance_id < max_reserved_instance_id) {
instance_id = max_reserved_instance_id;
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", max_reserved_instance_id);
results = QueryDatabase(query);
if (!results.Success())
{
if (!results.Success()) {
instance_id = 0;
return false;
}
if (results.RowCount() == 0)
{
if (results.RowCount() == 0) {
instance_id = 0;
return false;
}
count++;
for (auto row = results.begin(); row != results.end(); ++row)
{
if (count < atoi(row[0]))
{
instance_id = count;
max_reserved_instance_id++;
for (auto row = results.begin(); row != results.end(); ++row) {
if (max_reserved_instance_id < atoi(row[0])) {
instance_id = max_reserved_instance_id;
return true;
}
if (count > max)
{
if (max_reserved_instance_id > max) {
instance_id = 0;
return false;
}
count++;
max_reserved_instance_id++;
}
instance_id = count;
instance_id = max_reserved_instance_id;
return true;
}
@@ -486,8 +515,7 @@ void Database::BuryCorpsesInInstance(uint16 instance_id) {
void Database::DeleteInstance(uint16 instance_id)
{
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
std::string query;
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
@@ -548,17 +576,36 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
std::string query("SELECT id FROM instance_list where (start_time+duration) <= UNIX_TIMESTAMP() and never_expires = 0");
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
std::string query =
SQL(
SELECT
id
FROM
instance_list
where
(start_time + duration) <= (UNIX_TIMESTAMP() - 86400)
and never_expires = 0
);
auto results = QueryDatabase(query);
if (!results.Success())
if (!results.Success()) {
return;
}
if (results.RowCount() == 0)
if (results.RowCount() == 0) {
return;
}
for (auto row = results.begin(); row != results.end(); ++row)
for (auto row = results.begin(); row != results.end(); ++row) {
DeleteInstance(atoi(row[0]));
}
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -566,4 +613,4 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
}
+107 -33
View File
@@ -22,17 +22,77 @@
#define EQEMU_DATABASE_SCHEMA_H
#include <vector>
#include <map>
namespace DatabaseSchema {
/**
* Gets player tables
* Character-specific tables
*
* Does not included related meta-data tables such as 'guilds', 'accounts'
* @return
*/
static std::map<std::string, std::string> GetCharacterTables()
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
{"character_alternate_abilities", "id"},
{"character_auras", "id"},
{"character_bandolier", "id"},
{"character_bind", "id"},
{"character_buffs", "character_id"},
{"character_corpses", "id"},
{"character_currency", "id"},
{"character_data", "id"},
{"character_disciplines", "id"},
{"character_enabledtasks", "charid"},
{"character_inspect_messages", "id"},
{"character_item_recast", "id"},
{"character_languages", "id"},
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
{"character_spells", "id"},
{"character_tasks", "charid"},
{"character_tribute", "id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
{"friends", "charid"},
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
{"player_titlesets", "char_id"},
{"quest_globals", "charid"},
{"timers", "char_id"},
{"titles", "char_id"},
{"trader", "char_id"},
{"zone_flags", "charID"}
};
}
/**
* @description Gets all player and meta-data tables
* @note These tables have no content in the PEQ daily dump
*
* @return
*/
static std::vector<std::string> GetPlayerTables()
{
std::vector<std::string> tables = {
return {
"account",
"account_ip",
"account_flags",
@@ -70,6 +130,7 @@ namespace DatabaseSchema {
"character_tribute",
"completed_tasks",
"data_buckets",
"discovered_items",
"faction_values",
"friends",
"guild_bank",
@@ -82,17 +143,18 @@ namespace DatabaseSchema {
"inventory_snapshots",
"keyring",
"mail",
"petitions",
"player_titlesets",
"quest_globals",
"sharedbank",
"spell_buckets",
"spell_globals",
"timers",
"titles",
"trader",
"trader_audit",
"zone_flags"
};
return tables;
}
/**
@@ -102,7 +164,7 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetContentTables()
{
std::vector<std::string> tables = {
return {
"aa_ability",
"aa_actions",
"aa_effects",
@@ -176,7 +238,6 @@ namespace DatabaseSchema {
"task_activities",
"tasks",
"tasksets",
"titles",
"tradeskill_recipe",
"tradeskill_recipe_entries",
"traps",
@@ -188,8 +249,6 @@ namespace DatabaseSchema {
"zone_server",
"zoneserver_auth",
};
return tables;
}
/**
@@ -199,34 +258,48 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetServerTables()
{
std::vector<std::string> tables = {
"banned_ips",
"bugs",
"bug_reports",
return {
"chatchannels",
"command_settings",
"db_str",
"discovered_items",
"eqtime",
"eventlog",
"gm_ips",
"hackers",
"ip_exemptions",
"launcher",
"launcher_zones",
"level_exp_mods",
"logsys_categories",
"name_filter",
"perl_event_export_settings",
"petitions",
"profanity_list",
"reports",
"rule_sets",
"rule_values",
"saylink",
"variables",
};
}
return tables;
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
}
/**
@@ -237,11 +310,17 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetStateTables()
{
std::vector<std::string> tables = {
return {
"adventure_members",
"chatchannels",
"banned_ips",
"bug_reports",
"bugs",
"eventlog",
"gm_ips",
"group_id",
"group_leaders",
"hackers",
"ip_exemptions",
"item_tick",
"lfguild",
"merchantlist_temp",
@@ -249,12 +328,11 @@ namespace DatabaseSchema {
"raid_details",
"raid_leaders",
"raid_members",
"reports",
"respawn_times",
"spell_buckets",
"spell_globals",
};
"saylink",
return tables;
};
}
/**
@@ -264,15 +342,13 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetLoginTables()
{
std::vector<std::string> tables = {
return {
"login_accounts",
"login_api_tokens",
"login_server_admins",
"login_server_list_types",
"login_world_servers",
};
return tables;
}
/**
@@ -282,12 +358,10 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetVersionTables()
{
std::vector<std::string> tables = {
return {
"db_version",
"inventory_versions",
};
return tables;
}
}
+6 -10
View File
@@ -115,14 +115,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */
/**
* Error logging
*/
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
}
// successful query. get results.
@@ -143,9 +143,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogF(
Logs::General,
Logs::MySQLQuery,
LogMySQLQuery(
"{0} ({1} row{2} returned) ({3}s)",
query,
requestResult.RowCount(),
@@ -154,9 +152,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
);
}
else {
LogF(
Logs::General,
Logs::MySQLQuery,
LogMySQLQuery(
"{0} ({1} row{2} affected) ({3}s)",
query,
requestResult.RowsAffected(),
+3 -3
View File
@@ -20,7 +20,7 @@
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
@@ -63,7 +63,7 @@ EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityTyp
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
@@ -105,7 +105,7 @@ EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBi
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
const char* EQ::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQEmu
namespace EQ
{
namespace deity {
enum DeityType {
+7 -7
View File
@@ -20,7 +20,7 @@
#include "emu_constants.h"
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
@@ -55,7 +55,7 @@ int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
@@ -87,7 +87,7 @@ const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
@@ -119,7 +119,7 @@ EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category
return catOther;
}
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
const char *EQ::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
@@ -146,9 +146,9 @@ const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
}
}
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQ::constants::stancePassive && stance_type <= EQ::constants::stanceBurnAE)
return (stance_type - EQ::constants::stancePassive);
return 0;
}
+12 -3
View File
@@ -27,7 +27,7 @@
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQEmu
namespace EQ
{
using RoF2::IINVALID;
using RoF2::INULL;
@@ -193,7 +193,7 @@ namespace EQEmu
} // namespace invaug
namespace constants {
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
const EQ::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQ::versions::ClientVersion::Titanium;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
@@ -317,12 +317,21 @@ namespace EQEmu
QuestControlGrid = -1
};
namespace consent {
enum eConsentType : uint8 {
Normal = 0,
Group,
Raid,
Guild
};
}; // namespace consent
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
eq_limits.h:EQ::inventory::LookupEntry::InventoryTypeSize[n];
*/
+31 -31
View File
@@ -21,7 +21,7 @@
#include "emu_constants.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
@@ -29,7 +29,7 @@ bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
@@ -37,7 +37,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVers
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
const char* EQ::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -61,7 +61,7 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -81,7 +81,7 @@ uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion cli
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
@@ -101,7 +101,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
@@ -109,7 +109,7 @@ bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
@@ -117,7 +117,7 @@ bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
@@ -125,7 +125,7 @@ bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
return true;
}
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
@@ -133,7 +133,7 @@ bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
return true;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
@@ -141,7 +141,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_v
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
@@ -149,7 +149,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
@@ -157,7 +157,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
@@ -165,7 +165,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVers
return mob_version;
}
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
const char* EQ::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -217,7 +217,7 @@ const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -240,7 +240,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -263,7 +263,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(Cl
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
@@ -283,7 +283,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVe
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -303,7 +303,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVe
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -323,7 +323,7 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClie
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -343,7 +343,7 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
}
}
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
const char* EQ::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
@@ -393,12 +393,12 @@ const char* EQEmu::expansions::ExpansionName(Expansion expansion)
}
}
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
const char* EQ::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -446,7 +446,7 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
@@ -494,7 +494,7 @@ EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(u
}
}
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -542,17 +542,17 @@ uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
}
}
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
EQ::expansions::Expansion EQ::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->Expansion;
return EQ::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
uint32 EQ::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
return EQ::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
uint32 EQ::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
return EQ::constants::StaticLookup(client_version)->ExpansionsMask;
}
+1 -1
View File
@@ -25,7 +25,7 @@
#include <stdlib.h>
namespace EQEmu
namespace EQ
{
namespace versions {
enum class ClientVersion : uint32 {
+1 -1
View File
@@ -318,7 +318,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
+168 -168
View File
@@ -25,7 +25,7 @@
static bool global_dictionary_init = false;
void EQEmu::InitializeDynamicLookups() {
void EQ::InitializeDynamicLookups() {
if (global_dictionary_init == true)
return;
@@ -37,12 +37,12 @@ void EQEmu::InitializeDynamicLookups() {
global_dictionary_init = true;
}
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
ClientUnknown::constants::EXPANSION,
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
@@ -50,7 +50,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
Client62::constants::EXPANSION,
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
@@ -58,7 +58,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
Titanium::constants::EXPANSION,
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
@@ -66,7 +66,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
Titanium::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
SoF::constants::EXPANSION,
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
@@ -74,7 +74,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
SoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoD] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
SoD::constants::EXPANSION,
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
@@ -82,7 +82,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
SoD::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::UF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
UF::constants::EXPANSION,
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
@@ -90,7 +90,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
UF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
RoF::constants::EXPANSION,
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
@@ -98,7 +98,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
RoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF2] =*/
EQEmu::constants::LookupEntry(
EQ::constants::LookupEntry(
RoF2::constants::EXPANSION,
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
@@ -108,7 +108,7 @@ static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu
};
static bool constants_dictionary_init = false;
void EQEmu::constants::InitializeDynamicLookups() {
void EQ::constants::InitializeDynamicLookups() {
if (constants_dictionary_init == true)
return;
constants_dictionary_init = true;
@@ -119,7 +119,7 @@ void EQEmu::constants::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -127,7 +127,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::C
return DynamicNonGMLookup(client_version);
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -136,7 +136,7 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versio
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -145,18 +145,18 @@ const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions:
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::constants::LookupEntry* EQEmu::constants::StaticLookup(versions::ClientVersion client_version)
const EQ::constants::LookupEntry* EQ::constants::StaticLookup(versions::ClientVersion client_version)
{
return &constants_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu::versions::MobVersionCount] =
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
@@ -182,8 +182,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Client62] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
@@ -209,9 +209,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Titanium] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
Titanium::invtype::TRADE_SIZE, Titanium::invtype::WORLD_SIZE, Titanium::invtype::LIMBO_SIZE,
Titanium::invtype::TRIBUTE_SIZE, Titanium::INULL, Titanium::invtype::GUILD_TRIBUTE_SIZE,
Titanium::invtype::MERCHANT_SIZE, Titanium::INULL, Titanium::invtype::CORPSE_SIZE,
@@ -236,9 +236,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
Titanium::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
SoF::invtype::TRADE_SIZE, SoF::invtype::WORLD_SIZE, SoF::invtype::LIMBO_SIZE,
SoF::invtype::TRIBUTE_SIZE, SoF::INULL, SoF::invtype::GUILD_TRIBUTE_SIZE,
SoF::invtype::MERCHANT_SIZE, SoF::INULL, SoF::invtype::CORPSE_SIZE,
@@ -263,9 +263,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
SoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoD] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
SoD::invtype::TRADE_SIZE, SoD::invtype::WORLD_SIZE, SoD::invtype::LIMBO_SIZE,
SoD::invtype::TRIBUTE_SIZE, SoD::INULL, SoD::invtype::GUILD_TRIBUTE_SIZE,
SoD::invtype::MERCHANT_SIZE, SoD::INULL, SoD::invtype::CORPSE_SIZE,
@@ -290,9 +290,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
SoD::inventory::AllowOverLevelEquipment
),
/*[MobVersion::UF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
UF::invtype::TRADE_SIZE, UF::invtype::WORLD_SIZE, UF::invtype::LIMBO_SIZE,
UF::invtype::TRIBUTE_SIZE, UF::INULL, UF::invtype::GUILD_TRIBUTE_SIZE,
UF::invtype::MERCHANT_SIZE, UF::INULL, UF::invtype::CORPSE_SIZE,
@@ -317,9 +317,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
UF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
RoF::invtype::TRADE_SIZE, RoF::invtype::WORLD_SIZE, RoF::invtype::LIMBO_SIZE,
RoF::invtype::TRIBUTE_SIZE, RoF::invtype::TROPHY_TRIBUTE_SIZE, RoF::invtype::GUILD_TRIBUTE_SIZE,
RoF::invtype::MERCHANT_SIZE, RoF::invtype::DELETED_SIZE, RoF::invtype::CORPSE_SIZE,
@@ -344,9 +344,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
RoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF2] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
RoF2::invtype::TRADE_SIZE, RoF2::invtype::WORLD_SIZE, RoF2::invtype::LIMBO_SIZE,
RoF2::invtype::TRIBUTE_SIZE, RoF2::invtype::TROPHY_TRIBUTE_SIZE, RoF2::invtype::GUILD_TRIBUTE_SIZE,
RoF2::invtype::MERCHANT_SIZE, RoF2::invtype::DELETED_SIZE, RoF2::invtype::CORPSE_SIZE,
@@ -371,9 +371,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
RoF2::inventory::AllowOverLevelEquipment
),
/*[MobVersion::NPC] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::invtype::TRADE_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, /*InvTypeCorpseSize,*/
@@ -389,8 +389,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -398,9 +398,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::NPCMerchant] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::invtype::TRADE_SIZE, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, /*InvTypeCorpseSize,*/
@@ -416,8 +416,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -425,9 +425,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Merc] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::invtype::TRADE_SIZE, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, /*InvTypeCorpseSize,*/
@@ -443,8 +443,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -452,9 +452,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::Bot] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::invtype::TRADE_SIZE, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, /*InvTypeCorpseSize,*/
@@ -470,8 +470,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::Bot::invslot::CURSOR_BITMASK,
EntityLimits::Bot::invslot::POSSESSIONS_BITMASK,
EntityLimits::Bot::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::invaug::SOCKET_COUNT, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
EQ::invaug::SOCKET_COUNT, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -479,9 +479,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::ClientPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::invtype::TRADE_SIZE, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, /*InvTypeCorpseSize,*/
@@ -497,8 +497,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -506,9 +506,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::NPCPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::invtype::TRADE_SIZE, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, /*InvTypeCorpseSize,*/
@@ -524,8 +524,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -533,9 +533,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::MercPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::invtype::TRADE_SIZE, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, /*InvTypeCorpseSize,*/
@@ -551,8 +551,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -560,9 +560,9 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::BotPet] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::invtype::TRADE_SIZE, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, /*InvTypeCorpseSize,*/
@@ -578,8 +578,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -587,8 +587,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineTitanium] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::TRADE_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
@@ -614,8 +614,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineSoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::TRADE_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
@@ -641,8 +641,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineSoD] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::invtype::TRADE_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
@@ -668,8 +668,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineUF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
UF::INULL, UF::INULL, UF::INULL,
UF::invtype::TRADE_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
@@ -695,8 +695,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineRoF] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::invtype::TRADE_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
@@ -722,8 +722,8 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
false
),
/*[MobVersion::OfflineRoF2] =*/
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::invtype::TRADE_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
@@ -751,7 +751,7 @@ static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu
};
static bool inventory_dictionary_init = false;
void EQEmu::inventory::InitializeDynamicLookups() {
void EQ::inventory::InitializeDynamicLookups() {
if (inventory_dictionary_init == true)
return;
inventory_dictionary_init = true;
@@ -774,9 +774,9 @@ void EQEmu::inventory::InitializeDynamicLookups() {
const uint32 dynamic_check_mask =
(
EQEmu::expansions::bitPoR |
EQEmu::expansions::bitTBS |
EQEmu::expansions::bitHoT
EQ::expansions::bitPoR |
EQ::expansions::bitTBS |
EQ::expansions::bitHoT
);
// if all of the above expansion bits are present, then static references will suffice
@@ -784,7 +784,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
return;
// Dynamic Lookups (promotive methodology) (all mob versions allowed)
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -803,21 +803,21 @@ void EQEmu::inventory::InitializeDynamicLookups() {
inventory_dynamic_nongm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_nongm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = SoF::invtype::BANK_SIZE;
}
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
// update power source
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitTBS)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitTBS)
inventory_dynamic_nongm_lookup_entries[iter]->EquipmentBitmask = SoF::invslot::EQUIPMENT_BITMASK;
}
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
// update general size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitHoT)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitHoT)
inventory_dynamic_nongm_lookup_entries[iter]->GeneralBitmask = RoF::invslot::GENERAL_BITMASK;
}
@@ -841,7 +841,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
}
// Dynamic GM Lookups (demotive methodology) (client-linked mob versions only)
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -869,13 +869,13 @@ void EQEmu::inventory::InitializeDynamicLookups() {
inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
inventory_dynamic_gm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE;
}
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
// update power source
switch (iter) {
case versions::bitUF:
@@ -890,7 +890,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
}
}
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
// update general size
switch (iter) {
case versions::bitUF:
@@ -927,7 +927,7 @@ void EQEmu::inventory::InitializeDynamicLookups() {
// only client versions that require a change from their static definitions have been given a dynamic (gm) lookup entry
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -935,7 +935,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::M
return DynamicNonGMLookup(mob_version);
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -944,7 +944,7 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versio
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -953,107 +953,107 @@ const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions:
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::inventory::LookupEntry* EQEmu::inventory::StaticLookup(versions::MobVersion mob_version)
const EQ::inventory::LookupEntry* EQ::inventory::StaticLookup(versions::MobVersion mob_version)
{
return &inventory_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::behavior::LookupEntry behavior_static_lookup_entries[EQEmu::versions::MobVersionCount] =
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::behavior::LookupEntry behavior_static_lookup_entries[EQ::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
true
),
/*[MobVersion::Client62] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
true
),
/*[MobVersion::Titanium] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::SoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::SoD] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::UF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::RoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::RoF2] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
),
/*[MobVersion::NPC] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::NPCMerchant] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::Merc] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::Bot] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::ClientPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::NPCPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::MercPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::BotPet] =*/
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
),
/*[MobVersion::OfflineTitanium] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoD] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::OfflineUF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF2] =*/
EQEmu::behavior::LookupEntry(
EQ::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
)
};
static bool behavior_dictionary_init = false;
void EQEmu::behavior::InitializeDynamicLookups() {
void EQ::behavior::InitializeDynamicLookups() {
if (behavior_dictionary_init == true)
return;
behavior_dictionary_init = true;
@@ -1064,7 +1064,7 @@ void EQEmu::behavior::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -1072,7 +1072,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::Mob
return DynamicNonGMLookup(mob_version);
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -1081,7 +1081,7 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -1090,17 +1090,17 @@ const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::M
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobVersion mob_version)
const EQ::behavior::LookupEntry* EQ::behavior::StaticLookup(versions::MobVersion mob_version)
{
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
@@ -1113,7 +1113,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
Client62::INULL,
Client62::INULL,
Client62::INULL,
@@ -1126,7 +1126,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
Titanium::spells::SPELL_ID_MAX,
Titanium::spells::SPELLBOOK_SIZE,
Titanium::spells::SPELL_GEM_COUNT,
@@ -1139,7 +1139,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
Titanium::spells::MERC_BUFFS
),
/*[ClientVersion::SoF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
SoF::spells::SPELL_ID_MAX,
SoF::spells::SPELLBOOK_SIZE,
SoF::spells::SPELL_GEM_COUNT,
@@ -1152,7 +1152,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
SoF::spells::MERC_BUFFS
),
/*[ClientVersion::SoD] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
SoD::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
SoD::spells::SPELL_GEM_COUNT,
@@ -1165,7 +1165,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
SoD::spells::MERC_BUFFS
),
/*[ClientVersion::UF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
UF::spells::SPELL_ID_MAX,
UF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT,
@@ -1178,7 +1178,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
UF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
RoF::spells::SPELL_ID_MAX,
RoF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1191,7 +1191,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
RoF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF2] =*/
EQEmu::spells::LookupEntry(
EQ::spells::LookupEntry(
RoF2::spells::SPELL_ID_MAX,
RoF2::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1206,7 +1206,7 @@ static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::vers
};
static bool spells_dictionary_init = false;
void EQEmu::spells::InitializeDynamicLookups() {
void EQ::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
@@ -1217,7 +1217,7 @@ void EQEmu::spells::InitializeDynamicLookups() {
// use static references for now
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -1225,7 +1225,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientV
return DynamicNonGMLookup(client_version);
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -1234,7 +1234,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::Cl
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -1243,7 +1243,7 @@ const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::Clien
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
const EQ::spells::LookupEntry* EQ::spells::StaticLookup(versions::ClientVersion client_version)
{
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
+10 -10
View File
@@ -31,13 +31,13 @@
#include "../common/patches/rof2_limits.h"
namespace EQEmu
namespace EQ
{
void InitializeDynamicLookups();
namespace constants {
struct LookupEntry {
EQEmu::expansions::Expansion Expansion;
EQ::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
@@ -45,7 +45,7 @@ namespace EQEmu
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQEmu::expansions::Expansion Expansion,
EQ::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
@@ -111,7 +111,7 @@ namespace EQEmu
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
int16 InventoryTypeSizeArray[25]; // should reflect EQ::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
@@ -244,9 +244,9 @@ namespace ClientUnknown
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
} // namespace constants
@@ -258,9 +258,9 @@ namespace Client62
const int16 INULL = 0;
namespace constants {
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
} // namespace constants
+34 -33
View File
@@ -35,6 +35,8 @@ static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
static const uint32 QUESTREWARD_COUNT = 8;
static const uint32 ADVANCED_LORE_LENGTH = 8192;
/*
@@ -127,7 +129,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -142,7 +144,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::materialCount];
CharSelectEquip Equip[EQ::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -251,7 +253,7 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ EQEmu::TextureProfile equipment;
/*0197*/ EQ::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@@ -282,7 +284,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0348*/ EQ::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -734,7 +736,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -748,7 +750,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -839,7 +841,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureMaterialProfile Items;
/*510*/ EQ::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -931,7 +933,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -944,9 +946,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0392*/ EQ::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -970,9 +972,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1048,7 +1050,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1075,7 +1077,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1093,16 +1095,16 @@ struct PlayerProfile_Struct
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQEmu::versions::MobVersion m_player_profile_version;
EQ::versions::MobVersion m_player_profile_version;
};
@@ -1213,7 +1215,7 @@ struct WearChange_Struct {
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::textures::Tint_Struct color;
/*022*/ EQ::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -2121,7 +2123,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::ItemData item;
EQ::ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2147,7 +2149,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*104*/ EQ::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -2180,14 +2182,7 @@ struct QuestReward_Struct
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ uint32 item_id;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
/*068*/
};
@@ -2972,6 +2967,12 @@ struct ItemViewRequest_Struct {
/*046*/ char unknown046[2];
};
struct ItemAdvancedLoreText_Struct {
int32 item_id;
char item_name[64];
char advanced_lore[ADVANCED_LORE_LENGTH];
};
struct LDONItemViewRequest_Struct {
uint32 item_id;
uint8 unknown004[4];
@@ -3488,8 +3489,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -4400,7 +4401,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
+1 -1
View File
@@ -100,7 +100,7 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;
+1 -1
View File
@@ -22,7 +22,7 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
const EQ::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->ClientVersion();
}
+1 -1
View File
@@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;
+1 -1
View File
@@ -165,7 +165,7 @@ class EQEmuConfig
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception) {
catch (std::exception &) {
return false;
}
return true;
+1 -1
View File
@@ -18,7 +18,7 @@
#include "eqemu_exception.h"
namespace EQEmu
namespace EQ
{
Exception::Exception(const char* name, const std::string& description, const char* file, long line)
: line_(line),
+2 -2
View File
@@ -22,7 +22,7 @@
#include <sstream>
#include <exception>
namespace EQEmu
namespace EQ
{
//! EQEmu Exception Class
/*!
@@ -104,7 +104,7 @@ namespace EQEmu
} // EQEmu
#ifndef EQ_EXCEPT
#define EQ_EXCEPT(n, d) throw EQEmu::Exception(n, d, __FILE__, __LINE__)
#define EQ_EXCEPT(n, d) throw EQ::Exception(n, d, __FILE__, __LINE__)
#endif
#endif
+2
View File
@@ -124,6 +124,8 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Loginserver].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::HeadlessClient].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_console = static_cast<uint8>(Logs::General);
/**
* RFC 5424
+4
View File
@@ -113,6 +113,8 @@ namespace Logs {
AoeCast,
EntityManagement,
Flee,
Aura,
HotReload,
MaxCategoryID /* Don't Remove this */
};
@@ -185,6 +187,8 @@ namespace Logs {
"AOE Cast",
"Entity Management",
"Flee",
"Aura",
"HotReload",
};
}
+32
View File
@@ -551,6 +551,26 @@
OutF(LogSys, Logs::Detail, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAura(message, ...) do {\
if (LogSys.log_settings[Logs::Aura].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAuraDetail(message, ...) do {\
if (LogSys.log_settings[Logs::Aura].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReload(message, ...) do {\
if (LogSys.log_settings[Logs::HotReload].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReloadDetail(message, ...) do {\
if (LogSys.log_settings[Logs::HotReload].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -878,6 +898,18 @@
#define LogFleeDetail(message, ...) do {\
} while (0)
#define LogAura(message, ...) do {\
} while (0)
#define LogAuraDetail(message, ...) do {\
} while (0)
#define LogHotReload(message, ...) do {\
} while (0)
#define LogHotReloadDetail(message, ...) do {\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
} while (0)
+4
View File
@@ -25,6 +25,10 @@ namespace EQ
uv_run(&m_loop, UV_RUN_DEFAULT);
}
void Shutdown() {
uv_stop(&m_loop);
}
uv_loop_t* Handle() { return &m_loop; }
private:
+3 -3
View File
@@ -8,7 +8,7 @@ namespace EQ {
class Task
{
public:
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const EQ::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
@@ -19,7 +19,7 @@ namespace EQ {
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQEmu::Any result;
EQ::Any result;
bool has_error;
std::exception error;
};
@@ -63,7 +63,7 @@ namespace EQ {
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQEmu::Any& result) {
baton->fn([baton](const EQ::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
+1 -1
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
+67
View File
@@ -0,0 +1,67 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include "file_util.h"
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/**
* @param name
* @return
*/
bool FileUtil::exists(const std::string &name)
{
std::ifstream f(name.c_str());
return f.good();
}
/**
* @param directory_name
*/
void FileUtil::mkdir(const std::string& directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st{};
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
::mkdir(directory_name.c_str(), 0755);
#endif
}
+32
View File
@@ -0,0 +1,32 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_FILE_UTIL_H
#define EQEMU_FILE_UTIL_H
class FileUtil {
public:
static bool exists(const std::string &name);
static void mkdir(const std::string& directory_name);
};
#endif //EQEMU_FILE_UTIL_H
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQEmu {
namespace EQ {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQEmu {
namespace EQ {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int, values are a pointer and size
+4 -4
View File
@@ -912,7 +912,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return(false);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d", guild_id);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d AND c.deleted_at IS NULL", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
@@ -941,7 +941,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s'", esc);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s' AND c.deleted_at IS NULL", esc);
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
@@ -969,9 +969,9 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
//load up the rank info for each guild.
std::string query;
#ifdef BOTS
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C' AND c.deleted_at IS NULL", char_id);
#else
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
+97 -97
View File
@@ -33,7 +33,7 @@
#include <iostream>
std::list<EQEmu::ItemInstance*> dirty_inst;
std::list<EQ::ItemInstance*> dirty_inst;
//
@@ -48,50 +48,50 @@ ItemInstQueue::~ItemInstQueue()
}
// Put item onto back of queue
void ItemInstQueue::push(EQEmu::ItemInstance* inst)
void ItemInstQueue::push(EQ::ItemInstance* inst)
{
m_list.push_back(inst);
}
// Put item onto front of queue
void ItemInstQueue::push_front(EQEmu::ItemInstance* inst)
void ItemInstQueue::push_front(EQ::ItemInstance* inst)
{
m_list.push_front(inst);
}
// Remove item from front of queue
EQEmu::ItemInstance* ItemInstQueue::pop()
EQ::ItemInstance* ItemInstQueue::pop()
{
if (m_list.empty())
return nullptr;
EQEmu::ItemInstance* inst = m_list.front();
EQ::ItemInstance* inst = m_list.front();
m_list.pop_front();
return inst;
}
// Remove item from back of queue
EQEmu::ItemInstance* ItemInstQueue::pop_back()
EQ::ItemInstance* ItemInstQueue::pop_back()
{
if (m_list.empty())
return nullptr;
EQEmu::ItemInstance* inst = m_list.back();
EQ::ItemInstance* inst = m_list.back();
m_list.pop_back();
return inst;
}
// Look at item at front of queue
EQEmu::ItemInstance* ItemInstQueue::peek_front() const
EQ::ItemInstance* ItemInstQueue::peek_front() const
{
return (m_list.empty()) ? nullptr : m_list.front();
}
//
// class EQEmu::InventoryProfile
// class EQ::InventoryProfile
//
EQEmu::InventoryProfile::~InventoryProfile()
EQ::InventoryProfile::~InventoryProfile()
{
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
safe_delete(iter->second);
@@ -119,18 +119,18 @@ EQEmu::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
void EQ::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
SetGMInventory(m_gm_inventory);
}
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
void EQ::InventoryProfile::SetGMInventory(bool gmi_flag) {
m_gm_inventory = gmi_flag;
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
}
void EQEmu::InventoryProfile::CleanDirty() {
void EQ::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
delete (*iter);
@@ -139,14 +139,14 @@ void EQEmu::InventoryProfile::CleanDirty() {
dirty_inst.clear();
}
void EQEmu::InventoryProfile::MarkDirty(ItemInstance *inst) {
void EQ::InventoryProfile::MarkDirty(ItemInstance *inst) {
if (inst) {
dirty_inst.push_back(inst);
}
}
// Retrieve item at specified slot; returns false if item not found
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
{
ItemInstance* result = nullptr;
@@ -219,31 +219,31 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
}
// Retrieve item at specified position within bag
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
{
return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
}
// Put an item snto specified slot
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if ((slot_id - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
}
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
@@ -259,17 +259,17 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
EQ::ItemInstance* EQ::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQEmu::InventoryProfile::SwapItem(
bool EQ::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
@@ -280,54 +280,54 @@ bool EQEmu::InventoryProfile::SwapItem(
) {
fail_state = swapInvalid;
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (source_slot <= EQ::invslot::POSSESSIONS_END && source_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (source_slot <= EQ::invbag::GENERAL_BAGS_END && source_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((source_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (source_slot <= EQ::invslot::BANK_END && source_slot >= EQ::invslot::BANK_BEGIN) {
if ((source_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (source_slot <= EQ::invbag::BANK_BAGS_END && source_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (destination_slot <= EQ::invslot::POSSESSIONS_END && destination_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
else if (destination_slot <= EQ::invbag::GENERAL_BAGS_END && destination_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((destination_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (destination_slot <= EQ::invslot::BANK_END && destination_slot >= EQ::invslot::BANK_BEGIN) {
if ((destination_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
else if (destination_slot <= EQ::invbag::BANK_BAGS_END && destination_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
@@ -399,7 +399,7 @@ bool EQEmu::InventoryProfile::SwapItem(
}
// Remove item from inventory (with memory delete)
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance *item_to_delete = PopItem(slot_id);
@@ -434,7 +434,7 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
}
// Checks All items in a bag for No Drop
bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
{
ItemInstance* inst = GetItem(slot_id);
if (!inst)
@@ -445,7 +445,7 @@ bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
// Remove item from bucket without memory delete
// Returns item pointer if full delete was successful
EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
@@ -488,7 +488,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
return p;
}
bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
if (ItemToTry->Stackable) {
@@ -592,7 +592,7 @@ bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Q
//This function has a flaw in that it only returns the last stack that it looked at
//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -642,7 +642,7 @@ int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 whe
}
//this function has the same quantity flaw mentioned above in HasItem()
int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -688,7 +688,7 @@ int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 whe
return slot_id;
}
int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -736,7 +736,7 @@ int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Locate an available inventory slot
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
@@ -786,7 +786,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8
}
// This is a mix of HasSpaceForItem and FindFreeSlot..due to existing coding behavior, it was better to add a new helper function...
int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
// If you have a need, use it..but, understand it is not a suitable replacement for InventoryProfile::FindFreeSlot().
//
@@ -924,7 +924,7 @@ int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 parent_slot_id = INVALID_INDEX;
// this is not a bag range... using this risks over-writing existing items
@@ -952,7 +952,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
}
// Calculate slot_id for an item within a bag
int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
if (!InventoryProfile::SupportsContainers(bagslot_id))
return INVALID_INDEX;
@@ -977,7 +977,7 @@ int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
return slot_id;
}
uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 index = 0;
// this is not a bag range... using this risks over-writing existing items
@@ -1006,7 +1006,7 @@ uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
return index;
}
int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
{
switch (material)
{
@@ -1033,7 +1033,7 @@ int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
}
}
uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
@@ -1061,7 +1061,7 @@ uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
}
}
bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
if (!ItemToTry || !Container)
return false;
@@ -1078,7 +1078,7 @@ bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, c
return true;
}
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1095,7 +1095,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
return false;
}
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1112,7 +1112,7 @@ bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
}
// Test whether a given slot can support a container item
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
@@ -1126,7 +1126,7 @@ bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
return false;
}
int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
if (!inst)
return INVALID_INDEX;
@@ -1162,7 +1162,7 @@ int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
return INVALID_INDEX;
}
uint8 EQEmu::InventoryProfile::FindBrightestLightType()
uint8 EQ::InventoryProfile::FindBrightestLightType()
{
uint8 brightest_light_type = 0;
@@ -1213,7 +1213,7 @@ uint8 EQEmu::InventoryProfile::FindBrightestLightType()
return brightest_light_type;
}
void EQEmu::InventoryProfile::dumpEntireInventory() {
void EQ::InventoryProfile::dumpEntireInventory() {
dumpWornItems();
dumpInventory();
@@ -1223,29 +1223,29 @@ void EQEmu::InventoryProfile::dumpEntireInventory() {
std::cout << std::endl;
}
void EQEmu::InventoryProfile::dumpWornItems() {
void EQ::InventoryProfile::dumpWornItems() {
std::cout << "Worn items:" << std::endl;
dumpItemCollection(m_worn);
}
void EQEmu::InventoryProfile::dumpInventory() {
void EQ::InventoryProfile::dumpInventory() {
std::cout << "Inventory items:" << std::endl;
dumpItemCollection(m_inv);
}
void EQEmu::InventoryProfile::dumpBankItems() {
void EQ::InventoryProfile::dumpBankItems() {
std::cout << "Bank items:" << std::endl;
dumpItemCollection(m_bank);
}
void EQEmu::InventoryProfile::dumpSharedBankItems() {
void EQ::InventoryProfile::dumpSharedBankItems() {
std::cout << "Shared Bank items:" << std::endl;
dumpItemCollection(m_shbank);
}
int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
for (auto iter = collection.begin(); iter != collection.end(); ++iter) {
ItemInstance *t_inst = iter->second;
if (t_inst == inst) {
@@ -1261,10 +1261,10 @@ int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, I
}
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
{
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
auto inst = it->second;
@@ -1278,7 +1278,7 @@ void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInsta
}
}
void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
{
if (!inst || !inst->IsClassBag())
return;
@@ -1297,14 +1297,14 @@ void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16
}
// Internal Method: Retrieves item within an inventory bucket
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
return nullptr;
}
@@ -1319,7 +1319,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, Ite
// Internal Method: "put" item into bucket, without regard for what is currently in bucket
// Assumes item has already been allocated
int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
{
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
//
@@ -1356,7 +1356,7 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
m_bank[slot_id] = inst;
result = slot_id;
}
@@ -1389,17 +1389,17 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1440,7 +1440,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
{
// The downfall of this (these) queue procedure is that callers presume that when an item is
// found, it is presented as being available on the cursor. In cases of a parity check, this
@@ -1491,17 +1491,17 @@ int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, u
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1532,7 +1532,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
@@ -1566,15 +1566,15 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, u
return INVALID_INDEX;
}
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1611,11 +1611,11 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
}
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
{
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
auto inst = *iter;
@@ -1654,5 +1654,5 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32
break;
}
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
+10 -10
View File
@@ -52,30 +52,30 @@ public:
// Public Methods
/////////////////////////
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
void push(EQ::ItemInstance* inst);
void push_front(EQ::ItemInstance* inst);
EQ::ItemInstance* pop();
EQ::ItemInstance* pop_back();
EQ::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQEmu::ItemInstance*> m_list;
std::list<EQ::ItemInstance*> m_list;
};
// ########################################
// Class: EQEmu::InventoryProfile
// Class: EQ::InventoryProfile
// Character inventory
namespace EQEmu
namespace EQ
{
class InventoryProfile
{
+31 -31
View File
@@ -22,7 +22,7 @@
#include "string_util.h"
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -48,7 +48,7 @@ int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
}
}
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
@@ -56,7 +56,7 @@ int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& i
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
@@ -82,7 +82,7 @@ int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
}
}
bool EQEmu::InventorySlot::IsValidSlot() const
bool EQ::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
@@ -100,7 +100,7 @@ bool EQEmu::InventorySlot::IsValidSlot() const
return true;
}
bool EQEmu::InventorySlot::IsDeleteSlot() const
bool EQ::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
@@ -108,7 +108,7 @@ bool EQEmu::InventorySlot::IsDeleteSlot() const
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
@@ -116,7 +116,7 @@ bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
return true;
}
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
{
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@@ -124,7 +124,7 @@ bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
return true;
}
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
{
if (slot_index == invslot::slotCursor)
return true;
@@ -132,7 +132,7 @@ bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
return false;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
{
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
@@ -140,7 +140,7 @@ bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
return false;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -158,7 +158,7 @@ bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
}
}
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -174,7 +174,7 @@ bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
}
}
bool EQEmu::InventorySlot::IsEquipmentSlot() const
bool EQ::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -185,7 +185,7 @@ bool EQEmu::InventorySlot::IsEquipmentSlot() const
return IsEquipmentIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsGeneralSlot() const
bool EQ::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -196,7 +196,7 @@ bool EQEmu::InventorySlot::IsGeneralSlot() const
return IsGeneralIndex(_socket_index);
}
bool EQEmu::InventorySlot::IsCursorSlot() const
bool EQ::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -207,7 +207,7 @@ bool EQEmu::InventorySlot::IsCursorSlot() const
return IsCursorIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsWeaponSlot() const
bool EQ::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -218,7 +218,7 @@ bool EQEmu::InventorySlot::IsWeaponSlot() const
return IsWeaponIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTextureSlot() const
bool EQ::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -229,7 +229,7 @@ bool EQEmu::InventorySlot::IsTextureSlot() const
return IsTextureIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTintableSlot() const
bool EQ::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -240,7 +240,7 @@ bool EQEmu::InventorySlot::IsTintableSlot() const
return IsTintableIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsSlot() const
bool EQ::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -254,7 +254,7 @@ bool EQEmu::InventorySlot::IsSlot() const
return true;
}
bool EQEmu::InventorySlot::IsSlotSocket() const
bool EQ::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -268,7 +268,7 @@ bool EQEmu::InventorySlot::IsSlotSocket() const
return true;
}
bool EQEmu::InventorySlot::IsContainer() const
bool EQ::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -282,7 +282,7 @@ bool EQEmu::InventorySlot::IsContainer() const
return true;
}
bool EQEmu::InventorySlot::IsContainerSocket() const
bool EQ::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -296,12 +296,12 @@ bool EQEmu::InventorySlot::IsContainerSocket() const
return true;
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
EQ::InventorySlot EQ::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
EQ::InventorySlot EQ::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
@@ -312,17 +312,17 @@ EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
return InventorySlot();
}
const std::string EQEmu::InventorySlot::ToString() const
const std::string EQ::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQEmu::InventorySlot::ToName() const
const std::string EQ::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQEmu::InventorySlot::SetInvalidSlot()
void EQ::InventorySlot::SetInvalidSlot()
{
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
@@ -330,7 +330,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//bool EQ::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
@@ -338,7 +338,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
// return false;
//}
//bool EQEmu::InventorySlot::IsBonusSlot() const
//bool EQ::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
@@ -346,7 +346,7 @@ void EQEmu::InventorySlot::SetInvalidSlot()
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
@@ -360,7 +360,7 @@ bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQE
return false;
}
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
@@ -380,7 +380,7 @@ bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
return false;
}
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
+1 -1
View File
@@ -23,7 +23,7 @@
#include "emu_constants.h"
namespace EQEmu
namespace EQ
{
class InventorySlot;
+1 -1
View File
@@ -31,7 +31,7 @@
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQEmu {
namespace EQ {
struct IPCMutex::Implementation {
#ifdef _WINDOWS
HANDLE mut_;
+1 -1
View File
@@ -21,7 +21,7 @@
#include <string>
namespace EQEmu {
namespace EQ {
//! Interprocess Named Binary Semaphore (Mutex)
/*!
+10 -10
View File
@@ -23,7 +23,7 @@
//#include "deity.h"
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
@@ -95,7 +95,7 @@ uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
}
}
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
@@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
}
}
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
@@ -178,37 +178,37 @@ bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
return true;
}
bool EQEmu::ItemData::IsClassCommon() const
bool EQ::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::ItemData::IsClassBag() const
bool EQ::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::ItemData::IsClassBook() const
bool EQ::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::ItemData::IsType1HWeapon() const
bool EQ::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQEmu::ItemData::IsType2HWeapon() const
bool EQ::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::ItemData::IsTypeShield() const
bool EQ::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
return false;
+2 -1
View File
@@ -47,7 +47,7 @@
#include "emu_constants.h"
namespace EQEmu
namespace EQ
{
namespace item {
enum ItemClass {
@@ -434,6 +434,7 @@ namespace EQEmu
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
+1
View File
@@ -203,3 +203,4 @@ F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)
+109 -109
View File
@@ -54,9 +54,9 @@ static inline int32 GetNextItemInstSerialNumber() {
}
//
// class EQEmu::ItemInstance
// class EQ::ItemInstance
//
EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
@@ -87,7 +87,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_new_id_file = 0;
}
EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
@@ -121,7 +121,7 @@ EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 char
m_new_id_file = 0;
}
EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
@@ -143,8 +143,8 @@ EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_new_id_file = 0;
}
// Make a copy of an EQEmu::ItemInstance object
EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type=copy.m_use_type;
if(copy.m_item)
@@ -202,7 +202,7 @@ EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
}
// Clean up container contents
EQEmu::ItemInstance::~ItemInstance()
EQ::ItemInstance::~ItemInstance()
{
Clear();
safe_delete(m_item);
@@ -211,7 +211,7 @@ EQEmu::ItemInstance::~ItemInstance()
}
// Query item type
bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
{
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
@@ -225,23 +225,23 @@ bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
return (m_item->ItemClass == item_class);
}
bool EQEmu::ItemInstance::IsClassCommon() const
bool EQ::ItemInstance::IsClassCommon() const
{
return (m_item && m_item->IsClassCommon());
}
bool EQEmu::ItemInstance::IsClassBag() const
bool EQ::ItemInstance::IsClassBag() const
{
return (m_item && m_item->IsClassBag());
}
bool EQEmu::ItemInstance::IsClassBook() const
bool EQ::ItemInstance::IsClassBook() const
{
return (m_item && m_item->IsClassBook());
}
// Is item stackable?
bool EQEmu::ItemInstance::IsStackable() const
bool EQ::ItemInstance::IsStackable() const
{
if (!m_item)
return false;
@@ -249,7 +249,7 @@ bool EQEmu::ItemInstance::IsStackable() const
return m_item->Stackable;
}
bool EQEmu::ItemInstance::IsCharged() const
bool EQ::ItemInstance::IsCharged() const
{
if (!m_item)
return false;
@@ -261,7 +261,7 @@ bool EQEmu::ItemInstance::IsCharged() const
}
// Can item be equipped?
bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
{
if (!m_item || (m_item->Slots == 0))
return false;
@@ -270,18 +270,18 @@ bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
}
// Can equip at this slot?
bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
{
if (!m_item)
return false;
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQEmu::ItemInstance::IsAugmentable() const
bool EQ::ItemInstance::IsAugmentable() const
{
if (!m_item)
return false;
@@ -294,7 +294,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
return false;
}
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -306,10 +306,10 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
}
}
return (index <= EQEmu::invslot::EQUIPMENT_END);
return (index <= EQ::invslot::EQUIPMENT_END);
}
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
{
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
@@ -324,7 +324,7 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -336,7 +336,7 @@ bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) cons
}
// Retrieve item inside container
EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
{
auto it = m_contents.find(index);
if (it != m_contents.end()) {
@@ -346,7 +346,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
return nullptr;
}
uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
{
ItemInstance *item = GetItem(slot);
if (item)
@@ -355,7 +355,7 @@ uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
return 0;
}
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
{
// Clean up item already in slot (if exists)
DeleteItem(index);
@@ -365,7 +365,7 @@ void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
}
// Remove item inside container
void EQEmu::ItemInstance::DeleteItem(uint8 index)
void EQ::ItemInstance::DeleteItem(uint8 index)
{
ItemInstance* inst = PopItem(index);
safe_delete(inst);
@@ -373,7 +373,7 @@ void EQEmu::ItemInstance::DeleteItem(uint8 index)
// Remove item from container without memory delete
// Hands over memory ownership to client of this function call
EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
{
auto iter = m_contents.find(index);
if (iter != m_contents.end()) {
@@ -386,7 +386,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
}
// Remove all items from container
void EQEmu::ItemInstance::Clear()
void EQ::ItemInstance::Clear()
{
// Destroy container contents
for (auto iter = m_contents.begin(); iter != m_contents.end(); ++iter) {
@@ -396,7 +396,7 @@ void EQEmu::ItemInstance::Clear()
}
// Remove all items from container
void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
{
// TODO: This needs work...
@@ -458,7 +458,7 @@ void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is
}
}
uint8 EQEmu::ItemInstance::FirstOpenSlot() const
uint8 EQ::ItemInstance::FirstOpenSlot() const
{
if (!m_item)
return INVALID_INDEX;
@@ -472,7 +472,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
return (i < slots) ? i : INVALID_INDEX;
}
uint8 EQEmu::ItemInstance::GetTotalItemCount() const
uint8 EQ::ItemInstance::GetTotalItemCount() const
{
if (!m_item)
return 0;
@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
return item_count;
}
bool EQEmu::ItemInstance::IsNoneEmptyContainer()
bool EQ::ItemInstance::IsNoneEmptyContainer()
{
if (!m_item || !m_item->IsClassBag())
return false;
@@ -500,7 +500,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
}
// Retrieve augment inside item
EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
{
if (m_item && m_item->IsClassCommon())
return GetItem(slot);
@@ -508,7 +508,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
return nullptr;
}
EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
@@ -533,7 +533,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
return nullptr;
}
uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
@@ -546,7 +546,7 @@ uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -582,7 +582,7 @@ bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
return ornamentSet;
}
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
if (!ItemToTry || !Container) return false;
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
@@ -629,7 +629,7 @@ bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData
return false;
}
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return 0;
@@ -638,7 +638,7 @@ uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
}
// Add an augment to the item
void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -646,7 +646,7 @@ void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
PutItem(slot, augment);
}
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id == 0) { return; }
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
@@ -659,7 +659,7 @@ void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item
}
// Remove augment from item and destroy it
void EQEmu::ItemInstance::DeleteAugment(uint8 index)
void EQ::ItemInstance::DeleteAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -668,7 +668,7 @@ void EQEmu::ItemInstance::DeleteAugment(uint8 index)
}
// Remove augment from item and return it
EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return nullptr;
@@ -676,7 +676,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
return PopItem(index);
}
bool EQEmu::ItemInstance::IsAugmented()
bool EQ::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -690,7 +690,7 @@ bool EQEmu::ItemInstance::IsAugmented()
}
// Has attack/delay?
bool EQEmu::ItemInstance::IsWeapon() const
bool EQ::ItemInstance::IsWeapon() const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -701,7 +701,7 @@ bool EQEmu::ItemInstance::IsWeapon() const
return ((m_item->Damage != 0) && (m_item->Delay != 0));
}
bool EQEmu::ItemInstance::IsAmmo() const
bool EQ::ItemInstance::IsAmmo() const
{
if (!m_item)
return false;
@@ -717,7 +717,7 @@ bool EQEmu::ItemInstance::IsAmmo() const
}
const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
const EQ::ItemData* EQ::ItemInstance::GetItem() const
{
if (!m_item)
return nullptr;
@@ -728,13 +728,13 @@ const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
return m_item;
}
const EQEmu::ItemData* EQEmu::ItemInstance::GetUnscaledItem() const
const EQ::ItemData* EQ::ItemInstance::GetUnscaledItem() const
{
// No operator calls and defaults to nullptr
return m_item;
}
std::string EQEmu::ItemInstance::GetCustomDataString() const {
std::string EQ::ItemInstance::GetCustomDataString() const {
std::string ret_val;
auto iter = m_custom_data.begin();
while (iter != m_custom_data.end()) {
@@ -753,7 +753,7 @@ std::string EQEmu::ItemInstance::GetCustomDataString() const {
return ret_val;
}
std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -762,49 +762,49 @@ std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
return "";
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, std::string value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, int value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, float value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::SetCustomData(std::string identifier, bool value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQEmu::ItemInstance::DeleteCustomData(std::string identifier) {
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
}
}
// Clone a type of EQEmu::ItemInstance object
// Clone a type of EQ::ItemInstance object
// c++ doesn't allow a polymorphic copy constructor,
// so we have to resort to a polymorphic Clone()
EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
EQ::ItemInstance* EQ::ItemInstance::Clone() const
{
// Pseudo-polymorphic copy constructor
return new ItemInstance(*this);
}
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
@@ -812,7 +812,7 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
else { return false; }
}
bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
bool EQ::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
return false;
@@ -838,7 +838,7 @@ bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
return true;
}
void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item)
return;
@@ -855,7 +855,7 @@ void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
}
}
void EQEmu::ItemInstance::ScaleItem() {
void EQ::ItemInstance::ScaleItem() {
if (!m_item)
return;
@@ -939,18 +939,18 @@ void EQEmu::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQEmu::ItemInstance::EvolveOnAllKills() const {
bool EQ::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQEmu::ItemInstance::GetMaxEvolveLvl() const {
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
@@ -962,24 +962,24 @@ uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
return kills;
}
void EQEmu::ItemInstance::SetTimer(std::string name, uint32 time) {
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQEmu::ItemInstance::StopTimer(std::string name) {
void EQ::ItemInstance::StopTimer(std::string name) {
auto iter = m_timers.find(name);
if(iter != m_timers.end()) {
m_timers.erase(iter);
}
}
void EQEmu::ItemInstance::ClearTimers() {
void EQ::ItemInstance::ClearTimers() {
m_timers.clear();
}
int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
int EQ::ItemInstance::GetItemArmorClass(bool augments) const
{
int ac = 0;
const auto item = GetItem();
@@ -993,7 +993,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
return ac;
}
int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1035,7 +1035,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
}
int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
{
int flag = 0;
const auto item = GetItem();
@@ -1056,7 +1056,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
}
int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1077,7 +1077,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1099,7 +1099,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
return level;
}
int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1121,7 +1121,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
return level;
}
int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1137,7 +1137,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1153,7 +1153,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
return damage;
}
int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
{
int body = 0;
const auto item = GetItem();
@@ -1174,7 +1174,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
}
int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = 0;
const auto item = GetItem();
@@ -1195,7 +1195,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1212,7 +1212,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
return damage;
}
int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1229,7 +1229,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
return damage;
}
int EQEmu::ItemInstance::GetItemMagical(bool augments) const
int EQ::ItemInstance::GetItemMagical(bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1245,7 +1245,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
return 0;
}
int EQEmu::ItemInstance::GetItemHP(bool augments) const
int EQ::ItemInstance::GetItemHP(bool augments) const
{
int hp = 0;
const auto item = GetItem();
@@ -1259,7 +1259,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
return hp;
}
int EQEmu::ItemInstance::GetItemMana(bool augments) const
int EQ::ItemInstance::GetItemMana(bool augments) const
{
int mana = 0;
const auto item = GetItem();
@@ -1273,7 +1273,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
return mana;
}
int EQEmu::ItemInstance::GetItemEndur(bool augments) const
int EQ::ItemInstance::GetItemEndur(bool augments) const
{
int endur = 0;
const auto item = GetItem();
@@ -1287,7 +1287,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
return endur;
}
int EQEmu::ItemInstance::GetItemAttack(bool augments) const
int EQ::ItemInstance::GetItemAttack(bool augments) const
{
int atk = 0;
const auto item = GetItem();
@@ -1301,7 +1301,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
return atk;
}
int EQEmu::ItemInstance::GetItemStr(bool augments) const
int EQ::ItemInstance::GetItemStr(bool augments) const
{
int str = 0;
const auto item = GetItem();
@@ -1315,7 +1315,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
return str;
}
int EQEmu::ItemInstance::GetItemSta(bool augments) const
int EQ::ItemInstance::GetItemSta(bool augments) const
{
int sta = 0;
const auto item = GetItem();
@@ -1329,7 +1329,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
return sta;
}
int EQEmu::ItemInstance::GetItemDex(bool augments) const
int EQ::ItemInstance::GetItemDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1343,7 +1343,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemAgi(bool augments) const
int EQ::ItemInstance::GetItemAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1357,7 +1357,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemInt(bool augments) const
int EQ::ItemInstance::GetItemInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1371,7 +1371,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemWis(bool augments) const
int EQ::ItemInstance::GetItemWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1385,7 +1385,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCha(bool augments) const
int EQ::ItemInstance::GetItemCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1399,7 +1399,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemMR(bool augments) const
int EQ::ItemInstance::GetItemMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1413,7 +1413,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemFR(bool augments) const
int EQ::ItemInstance::GetItemFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1427,7 +1427,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCR(bool augments) const
int EQ::ItemInstance::GetItemCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1441,7 +1441,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemPR(bool augments) const
int EQ::ItemInstance::GetItemPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1455,7 +1455,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemDR(bool augments) const
int EQ::ItemInstance::GetItemDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1469,7 +1469,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
int EQ::ItemInstance::GetItemCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1483,7 +1483,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1497,7 +1497,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1511,7 +1511,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1525,7 +1525,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1539,7 +1539,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1553,7 +1553,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1567,7 +1567,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1581,7 +1581,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1595,7 +1595,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1609,7 +1609,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1623,7 +1623,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1637,7 +1637,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1651,7 +1651,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1665,7 +1665,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
return total;
}
int EQEmu::ItemInstance::GetItemHaste(bool augments) const
int EQ::ItemInstance::GetItemHaste(bool augments) const
{
int total = 0;
const auto item = GetItem();
+6 -6
View File
@@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include <map>
// Specifies usage type for item inside EQEmu::ItemInstance
// Specifies usage type for item inside EQ::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
@@ -54,11 +54,11 @@ typedef enum {
class SharedDatabase;
// ########################################
// Class: EQEmu::ItemInstance
// Class: EQ::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQEmu
namespace EQ
{
class InventoryProfile;
@@ -222,7 +222,7 @@ namespace EQEmu
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
@@ -316,13 +316,13 @@ namespace EQEmu
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
std::map<std::string, ::Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQEmu::ItemInstance;
friend class EQ::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
+5 -5
View File
@@ -32,7 +32,7 @@ EQ::JsonConfigFile EQ::JsonConfigFile::Load(
try {
ifs >> ret.m_root;
}
catch (std::exception) {
catch (std::exception &) {
return ret;
}
@@ -81,7 +81,7 @@ std::string EQ::JsonConfigFile::GetVariableString(
return m_root[title][parameter].asString();
}
}
catch (std::exception) {
catch (std::exception &) {
return default_value;
}
@@ -105,7 +105,7 @@ int EQ::JsonConfigFile::GetVariableInt(
return m_root[title][parameter].asInt();
}
}
catch (std::exception) {
catch (std::exception &) {
return default_value;
}
@@ -129,7 +129,7 @@ bool EQ::JsonConfigFile::GetVariableBool(
return m_root[title][parameter].asBool();
}
}
catch (std::exception) {
catch (std::exception &) {
return default_value;
}
@@ -153,7 +153,7 @@ double EQ::JsonConfigFile::GetVariableDouble(
return m_root[title][parameter].asDouble();
}
}
catch (std::exception) {
catch (std::exception &) {
return default_value;
}
+5 -5
View File
@@ -22,7 +22,7 @@
#include <string.h>
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
@@ -55,7 +55,7 @@ uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
}
}
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
@@ -82,17 +82,17 @@ bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
return (light_levels[left_type] > light_levels[right_type]);
}
EQEmu::LightSource_Struct::LightSource_Struct()
EQ::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQEmu::LightSource_Struct::Clear()
void EQ::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQEmu::LightSourceProfile::Clear()
void EQ::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQEmu
namespace EQ
{
namespace lightsource {
enum LightSlot {
-6
View File
@@ -278,12 +278,6 @@ void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
template<class TYPE>
void LinkedListIterator<TYPE>::Reset()
{
if (!(&list))
{
current_element=0;
return;
}
if (dir == FORWARD)
{
current_element = list.first;
+24 -24
View File
@@ -20,7 +20,7 @@
#include "memory_buffer.h"
EQEmu::MemoryBuffer::MemoryBuffer()
EQ::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
@@ -29,7 +29,7 @@ EQEmu::MemoryBuffer::MemoryBuffer()
write_pos_ = 0;
}
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
EQ::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
@@ -39,7 +39,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
Resize(sz);
}
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
@@ -54,7 +54,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
read_pos_ = other.read_pos_;
}
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -75,7 +75,7 @@ EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
read_pos_ = tread_pos;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
@@ -100,7 +100,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -122,7 +122,7 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
@@ -142,52 +142,52 @@ EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
return *this;
}
EQEmu::MemoryBuffer::~MemoryBuffer()
EQ::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
uchar& EQ::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
const uchar& EQ::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQEmu::MemoryBuffer::Empty()
bool EQ::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQEmu::MemoryBuffer::Empty() const
bool EQ::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQEmu::MemoryBuffer::Size()
size_t EQ::MemoryBuffer::Size()
{
return size_;
}
size_t EQEmu::MemoryBuffer::Size() const
size_t EQ::MemoryBuffer::Size() const
{
return size_;
}
size_t EQEmu::MemoryBuffer::Capacity()
size_t EQ::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQEmu::MemoryBuffer::Capacity() const
size_t EQ::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQEmu::MemoryBuffer::Resize(size_t sz)
void EQ::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
@@ -213,7 +213,7 @@ void EQEmu::MemoryBuffer::Resize(size_t sz)
}
}
void EQEmu::MemoryBuffer::Clear()
void EQ::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
@@ -226,14 +226,14 @@ void EQEmu::MemoryBuffer::Clear()
read_pos_ = 0;
}
void EQEmu::MemoryBuffer::Zero()
void EQ::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
void EQ::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
@@ -242,20 +242,20 @@ void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
write_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
void EQ::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(char *str)
void EQ::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
@@ -263,7 +263,7 @@ void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str,
seekp(last_pos);
}
uchar* EQEmu::OutBuffer::detach()
uchar* EQ::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)
+1 -1
View File
@@ -28,7 +28,7 @@
#include <sstream>
namespace EQEmu
namespace EQ
{
class MemoryBuffer {
public:
+1 -1
View File
@@ -33,7 +33,7 @@
#include <sys/stat.h>
#endif
namespace EQEmu {
namespace EQ {
struct MemoryMappedFile::Implementation {
#ifdef _WINDOWS
+1 -1
View File
@@ -22,7 +22,7 @@
#include <string>
#include "types.h"
namespace EQEmu {
namespace EQ {
//! Memory Backed Shared Memory
/*!
-61
View File
@@ -19,9 +19,6 @@
#include "types.h"
#include <cstring>
#define ENC(c) (((c) & 0x3f) + ' ')
#define DEC(c) (((c) - ' ') & 0x3f)
std::map<int,std::string> DBFieldNames;
#ifndef WIN32
@@ -333,64 +330,6 @@ void LoadItemDBFieldNames() {
DBFieldNames[113]="unknown115"; // ? (end quote)
}
void encode_length(unsigned long length, char *out)
{
char buf[4];
memcpy(buf,&length,sizeof(unsigned long));
encode_chunk(buf,3,out);
}
unsigned long encode(char *in, unsigned long length, char *out)
{
unsigned long used=0,len=0;
while(used<length) {
encode_chunk(in+used,length-used,out+len);
used+=3;
len+=4;
}
*(out+len)=0;
return len;
}
unsigned long decode_length(char *in)
{
int length;
char buf[4];
decode_chunk(in,&buf[0]);
buf[3]=0;
memcpy(&length,buf,sizeof(unsigned long));
return length;
}
void decode(char *in, char *out)
{
char *ptr=in;
char *outptr=out;
while(*ptr) {
decode_chunk(ptr,outptr);
ptr+=4;
outptr+=3;
}
*outptr=0;
}
void encode_chunk(char *in, int len, char *out)
{
*out=ENC(in[0] >> 2);
*(out+1)=ENC((in[0] << 4)|(((len<2 ? 0 : in[1]) >> 4) & 0xF));
*(out+2)=ENC(((len<2 ? 0 : in[1]) << 2)|(((len<3 ? 0 : in[2]) >> 6) & 0x3));
*(out+3)=ENC((len<3 ? 0 : in[2]));
}
void decode_chunk(char *in, char *out)
{
*out = DEC(*in) << 2 | DEC(in[1]) >> 4;
*(out+1) = DEC(in[1]) << 4 | DEC(in[2]) >> 2;
*(out+2) = DEC(in[2]) << 6 | DEC(in[3]);
}
void dump_message_column(unsigned char *buffer, unsigned long length, std::string leader, FILE *to)
{
unsigned long i,j;
-7
View File
@@ -17,13 +17,6 @@ int Tokenize(std::string s, std::map<int,std::string> & tokens, char delim='|');
void LoadItemDBFieldNames();
void encode_length(unsigned long length, char *out);
unsigned long decode_length(char *in);
unsigned long encode(char *in, unsigned long length, char *out);
void decode(char *in, char *out);
void encode_chunk(char *in, int len, char *out);
void decode_chunk(char *in, char *out);
#ifndef WIN32
int print_stacktrace();
#endif
+8 -4
View File
@@ -116,17 +116,21 @@ bool EQ::Net::ConsoleServerConnection::SendChannelMessage(const ServerChannelMes
}
switch (scm->chan_num) {
if (RuleB(Chat, ServerWideAuction)) {
case 4: {
case 4: {
if (RuleB(Chat, ServerWideAuction)) {
QueueMessage(fmt::format("{0} auctions, '{1}'", scm->from, scm->message));
break;
} else { // I think we want default action in this case?
return false;
}
}
if (RuleB(Chat, ServerWideOOC)) {
case 5: {
case 5: {
if (RuleB(Chat, ServerWideOOC)) {
QueueMessage(fmt::format("{0} says ooc, '{1}'", scm->from, scm->message));
break;
} else { // I think we want default action in this case?
return false;
}
}
+13 -9
View File
@@ -399,7 +399,7 @@ void EQ::Net::DaybreakConnection::Process()
ProcessQueue();
}
catch (std::exception ex) {
catch (std::exception &ex) {
if (m_owner->m_on_error_message) {
m_owner->m_on_error_message(fmt::format("Error processing connection: {0}", ex.what()));
}
@@ -605,6 +605,8 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
ProcessDecodedPacket(StaticPacket(current, subpacket_length));
current += subpacket_length;
}
break;
}
case OP_SessionRequest:
@@ -1047,12 +1049,14 @@ void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t leng
uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
bool send_uncompressed = true;
if (length > 30) {
new_length = Deflate(buffer, (uint32_t)length, new_buffer + 1, 2048) + 1;
new_buffer[0] = 0x5a;
send_uncompressed = (new_length > length);
}
else {
if (send_uncompressed) {
memcpy(new_buffer + 1, buffer, length);
new_buffer[0] = 0xa5;
new_length = length + 1;
@@ -1099,7 +1103,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@@ -1128,7 +1132,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@@ -1180,7 +1184,7 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
{
auto outgoing_data_rate = m_owner->m_options.outgoing_data_rate;
m_outgoing_budget = EQEmu::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
m_outgoing_budget = EQ::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
}
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
@@ -1380,7 +1384,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
}
auto stream = &m_streams[stream_id];
auto max_raw_size = m_max_packet_size - m_crc_bytes - DaybreakReliableHeader::size();
auto max_raw_size = m_max_packet_size - m_crc_bytes - DaybreakReliableHeader::size() - 1; // -1 for compress flag
size_t length = p.Length();
if (length > max_raw_size) {
DaybreakReliableFragmentHeader first_header;
@@ -1401,7 +1405,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@@ -1433,7 +1437,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@@ -1457,7 +1461,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQEmu::Clamp(
sent.resend_delay = EQ::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
+1 -1
View File
@@ -318,7 +318,7 @@ namespace EQ
void Attach(uv_loop_t *loop);
void Detach();
EQEmu::Random m_rand;
EQ::Random m_rand;
uv_timer_t m_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;
+4 -4
View File
@@ -89,9 +89,9 @@ namespace EQ {
public:
StaticPacket(void *data, size_t size) { m_data = data; m_data_length = size; m_max_data_length = size; }
virtual ~StaticPacket() { }
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; m_max_data_length = o.m_max_data_length; }
StaticPacket& operator=(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
StaticPacket(StaticPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
StaticPacket(StaticPacket &&o) noexcept { m_data = o.m_data; m_data_length = o.m_data_length; }
virtual const void *Data() const { return m_data; }
virtual void *Data() { return m_data; }
@@ -112,7 +112,7 @@ namespace EQ {
public:
DynamicPacket() { }
virtual ~DynamicPacket() { }
DynamicPacket(DynamicPacket &&o) { m_data = std::move(o.m_data); }
DynamicPacket(DynamicPacket &&o) noexcept { m_data = std::move(o.m_data); }
DynamicPacket(const DynamicPacket &o) { m_data = o.m_data; }
DynamicPacket& operator=(const DynamicPacket &o) { m_data = o.m_data; return *this; }
@@ -127,4 +127,4 @@ namespace EQ {
std::vector<char> m_data;
};
}
}
}
+5 -5
View File
@@ -61,7 +61,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
auto &connection = iter->second;
connection->GetWebsocketConnection()->ping("keepalive");
}
catch (std::exception) {
catch (std::exception &) {
iter->second->GetTCPConnection()->Disconnect();
}
@@ -157,7 +157,7 @@ void EQ::Net::WebsocketServer::DispatchEvent(WebsocketSubscriptionEvent evt, Jso
}
}
}
catch (std::exception) {
catch (std::exception &) {
}
}
@@ -190,7 +190,7 @@ Json::Value EQ::Net::WebsocketServer::Login(WebsocketServerConnection *connectio
return ret;
}
catch (std::exception) {
catch (std::exception &) {
throw WebsocketException("Unable to process login request");
}
}
@@ -212,7 +212,7 @@ Json::Value EQ::Net::WebsocketServer::Subscribe(WebsocketServerConnection *conne
catch (WebsocketException &ex) {
throw ex;
}
catch (std::exception) {
catch (std::exception &) {
throw WebsocketException("Unable to process unsubscribe request");
}
}
@@ -234,7 +234,7 @@ Json::Value EQ::Net::WebsocketServer::Unsubscribe(WebsocketServerConnection *con
catch (WebsocketException &ex) {
throw ex;
}
catch (std::exception) {
catch (std::exception &) {
throw WebsocketException("Unable to process unsubscribe request");
}
}
+185 -178
View File
@@ -45,7 +45,7 @@ namespace RoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot);
@@ -65,8 +65,8 @@ namespace RoF
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoFBuffSlot(int index);
static inline int RoFToServerBuffSlot(int index);
@@ -147,9 +147,9 @@ namespace RoF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::RoF;
return EQ::versions::ClientVersion::RoF;
}
#include "ss_define.h"
@@ -193,7 +193,7 @@ namespace RoF
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQ::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@@ -246,7 +246,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
OUT(charges);
OUT(cost);
@@ -270,7 +270,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@@ -502,7 +502,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
@@ -570,24 +570,24 @@ namespace RoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1513,14 +1513,14 @@ namespace RoF
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1957,7 +1957,7 @@ namespace RoF
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -1977,9 +1977,9 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -1988,7 +1988,7 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -1998,7 +1998,7 @@ namespace RoF
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -2127,7 +2127,7 @@ namespace RoF
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@@ -2136,33 +2136,33 @@ namespace RoF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh count
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@@ -2251,7 +2251,7 @@ namespace RoF
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@@ -2266,7 +2266,7 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@@ -2278,7 +2278,7 @@ namespace RoF
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2290,7 +2290,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2412,9 +2412,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -2949,7 +2949,7 @@ namespace RoF
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -3066,7 +3066,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@@ -3980,7 +3980,7 @@ namespace RoF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -3989,7 +3989,7 @@ namespace RoF
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -3997,7 +3997,7 @@ namespace RoF
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
else
{
@@ -4714,7 +4714,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -4739,7 +4739,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@@ -5091,9 +5091,9 @@ namespace RoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
@@ -5156,7 +5156,7 @@ namespace RoF
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@@ -5356,6 +5356,12 @@ namespace RoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@@ -5504,34 +5510,35 @@ namespace RoF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -5557,77 +5564,77 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 temp_slot = (uint32) EQEmu::invslot::SLOT_INVALID;
uint32 temp_slot = (uint32) EQ::invslot::SLOT_INVALID;
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeGuildTribute;
RoFSlot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoFSlot.Type = invtype::typeWorld;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
RoFSlot.Type = invtype::typeWorld;
RoFSlot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
RoFSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail,
@@ -5676,7 +5683,7 @@ namespace RoF
{
uint32 RoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
RoFSlot = server_corpse_slot;
}
@@ -5693,18 +5700,18 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
@@ -5725,12 +5732,12 @@ namespace RoF
rof_slot.AugIndex,
rof_slot.Unknown02,
rof_slot.Unknown01,
EQEmu::invslot::SLOT_INVALID);
EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_slot.Type) {
@@ -5740,10 +5747,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5752,10 +5759,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5764,10 +5771,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5776,10 +5783,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5787,32 +5794,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@@ -5846,10 +5853,10 @@ namespace RoF
static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (rof_corpse_slot.Type != invtype::typeCorpse || rof_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
server_slot = EQEmu::invslot::SLOT_INVALID;
server_slot = EQ::invslot::SLOT_INVALID;
}
else {
@@ -5871,7 +5878,7 @@ namespace RoF
}
static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (rof_corpse_slot <= invslot::CORPSE_END && rof_corpse_slot >= invslot::CORPSE_BEGIN) {
server_slot = rof_corpse_slot;
@@ -5897,12 +5904,12 @@ namespace RoF
rof_slot.AugIndex,
rof_type,
rof_slot.Unknown01,
EQEmu::invslot::SLOT_INVALID);
EQ::invslot::SLOT_INVALID);
return (uint32) EQEmu::invslot::SLOT_INVALID;
return (uint32) EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_type) {
@@ -5912,10 +5919,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5924,10 +5931,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5936,10 +5943,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5948,10 +5955,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5959,32 +5966,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@@ -6017,7 +6024,7 @@ namespace RoF
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
@@ -6026,7 +6033,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6056,7 +6063,7 @@ namespace RoF
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
@@ -6088,80 +6095,80 @@ namespace RoF
}
}
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
@@ -6170,12 +6177,12 @@ namespace RoF
static inline int ServerToRoFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -6184,11 +6191,11 @@ namespace RoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace RoF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+187 -179
View File
@@ -37,6 +37,7 @@
#include <sstream>
#include <numeric>
#include <cassert>
#include <cinttypes>
namespace RoF2
@@ -45,7 +46,7 @@ namespace RoF2
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot);
@@ -65,8 +66,8 @@ namespace RoF2
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
@@ -150,9 +151,9 @@ namespace RoF2
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::RoF2;
return EQ::versions::ClientVersion::RoF2;
}
#include "ss_define.h"
@@ -262,7 +263,7 @@ namespace RoF2
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQ::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@@ -315,7 +316,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
OUT(charges);
OUT(cost);
@@ -339,7 +340,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@@ -570,7 +571,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
@@ -638,24 +639,24 @@ namespace RoF2
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF2::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1561,14 +1562,14 @@ namespace RoF2
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -2013,7 +2014,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -2033,9 +2034,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -2044,7 +2045,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -2054,7 +2055,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -2183,7 +2184,7 @@ namespace RoF2
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@@ -2192,33 +2193,33 @@ namespace RoF2
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh counts
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@@ -2307,7 +2308,7 @@ namespace RoF2
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@@ -2322,7 +2323,7 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@@ -2334,7 +2335,7 @@ namespace RoF2
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2346,7 +2347,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2463,9 +2464,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -3014,7 +3015,7 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -3113,7 +3114,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@@ -3548,7 +3549,7 @@ namespace RoF2
{
eq->items[i].Unknown18 = 0;
if (i < 80) {
snprintf(eq->items[i].SerialNumber, sizeof(eq->items[i].SerialNumber), "%016d", emu->SerialNumber[i]);
snprintf(eq->items[i].SerialNumber, sizeof(eq->items[i].SerialNumber), "%016" PRId64, emu->SerialNumber[i]);
eq->ItemCost[i] = emu->ItemCost[i];
}
else {
@@ -4182,7 +4183,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -4191,7 +4192,7 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -4199,7 +4200,7 @@ namespace RoF2
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
else
{
@@ -4910,7 +4911,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -4935,7 +4936,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@@ -5345,9 +5346,9 @@ namespace RoF2
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
@@ -5410,7 +5411,7 @@ namespace RoF2
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@@ -5610,6 +5611,12 @@ namespace RoF2
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@@ -5758,6 +5765,7 @@ namespace RoF2
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
//unknown18; //Power Source Capacity or evolve filename?
//evolve_string; // Some String, but being evolution related is just a guess
@@ -5774,28 +5782,28 @@ namespace RoF2
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -5820,77 +5828,77 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeGuildTribute;
RoF2Slot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoF2Slot.Type = invtype::typeWorld;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
RoF2Slot.Type = invtype::typeWorld;
RoF2Slot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
RoF2Slot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
@@ -5922,7 +5930,7 @@ namespace RoF2
{
uint32 RoF2Slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
RoF2Slot = server_corpse_slot;
}
@@ -5939,18 +5947,18 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
}
}
@@ -5964,12 +5972,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof2_slot.Type) {
@@ -5981,10 +5989,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
temp_slot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -5993,12 +6001,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6007,12 +6015,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6021,12 +6029,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6034,32 +6042,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQEmu::invslot::slotCursor;
server_slot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@@ -6085,10 +6093,10 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot.Type != invtype::typeCorpse || rof2_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof2_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
ServerSlot = EQEmu::invslot::SLOT_INVALID;
ServerSlot = EQ::invslot::SLOT_INVALID;
}
else {
@@ -6103,7 +6111,7 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (rof2_corpse_slot <= invslot::CORPSE_END && rof2_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = rof2_corpse_slot;
@@ -6118,12 +6126,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
}
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = invslot::SLOT_INVALID;
switch (rof2_type) {
@@ -6135,10 +6143,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQEmu::invslot::SLOT_INVALID;
return EQ::invslot::SLOT_INVALID;
TempSlot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6147,12 +6155,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6161,12 +6169,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6175,12 +6183,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQEmu::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6188,32 +6196,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
ServerSlot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
ServerSlot = EQEmu::invslot::slotCursor;
ServerSlot = EQ::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@@ -6239,7 +6247,7 @@ namespace RoF2
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
rof2_saylink = server_saylink;
return;
}
@@ -6248,7 +6256,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
rof2_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6271,7 +6279,7 @@ namespace RoF2
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
server_saylink = rof2_saylink;
return;
}
@@ -6301,80 +6309,80 @@ namespace RoF2
}
}
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
@@ -6383,12 +6391,12 @@ namespace RoF2
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -6397,11 +6405,11 @@ namespace RoF2
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace RoF2
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace RoF2
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
@@ -43,7 +43,7 @@ namespace RoF2
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -118,7 +118,7 @@ namespace RoF2
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -196,7 +196,7 @@ namespace RoF2
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -208,7 +208,7 @@ namespace RoF2
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -220,7 +220,7 @@ namespace RoF2
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
@@ -249,7 +249,7 @@ namespace RoF2
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -261,11 +261,11 @@ namespace RoF2
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -274,21 +274,21 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
const size_t LastUsableSkill = EQ::skills::Skill2HPiercing;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+6 -6
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// Texture_Struct Slot[EQ::textures::TextureCount];
// };
//
// TextureProfile();
@@ -1113,7 +1113,7 @@ union
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQ::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
@@ -4401,7 +4401,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
@@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint16 unknown20;
uint8 unknown21;
+15 -15
View File
@@ -31,7 +31,7 @@ namespace RoF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
@@ -43,7 +43,7 @@ namespace RoF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -116,7 +116,7 @@ namespace RoF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -194,7 +194,7 @@ namespace RoF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -206,7 +206,7 @@ namespace RoF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -218,7 +218,7 @@ namespace RoF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -240,7 +240,7 @@ namespace RoF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -252,11 +252,11 @@ namespace RoF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -265,21 +265,21 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+5 -5
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// Texture_Struct Slot[EQ::textures::TextureCount];
// };
//
// TextureProfile();
@@ -4341,7 +4341,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
@@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
//uint32 unknown21;
+111 -105
View File
@@ -43,7 +43,7 @@ namespace SoD
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 server_slot);
@@ -59,8 +59,8 @@ namespace SoD
// client to server say link converter
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
@@ -144,9 +144,9 @@ namespace SoD
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::SoD;
return EQ::versions::ClientVersion::SoD;
}
#include "ss_define.h"
@@ -381,24 +381,24 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoD::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1060,14 +1060,14 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1463,7 +1463,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1493,7 +1493,7 @@ namespace SoD
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1502,14 +1502,14 @@ namespace SoD
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1553,7 +1553,7 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1562,7 +1562,7 @@ namespace SoD
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1574,13 +1574,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1923,7 +1923,7 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2484,7 +2484,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
if (emu->size == 0)
{
@@ -2681,7 +2681,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2708,13 +2708,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -3146,7 +3146,7 @@ namespace SoD
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = eq->spell[i];
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
FINISH_DIRECT_DECODE();
@@ -3440,9 +3440,9 @@ namespace SoD
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
@@ -3631,6 +3631,12 @@ namespace SoD
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -3751,30 +3757,30 @@ namespace SoD
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -3793,59 +3799,59 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
if (serverSlot <= EQ::invslot::slotGeneral8) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
SoDSlot = serverSlot;
}
@@ -3858,11 +3864,11 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
SoDSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
SoDSlot = server_corpse_slot - 2;
}
@@ -3873,7 +3879,7 @@ namespace SoD
static inline uint32 SoDToServerSlot(uint32 sod_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sod_slot <= invslot::slotGeneral8) {
server_slot = sod_slot;
@@ -3938,7 +3944,7 @@ namespace SoD
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
server_slot = sod_corpse_slot;
@@ -3955,7 +3961,7 @@ namespace SoD
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sod_saylink = server_saylink;
return;
}
@@ -3964,7 +3970,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
sod_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3995,7 +4001,7 @@ namespace SoD
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
server_saylink = sod_saylink;
return;
}
@@ -4029,84 +4035,84 @@ namespace SoD
}
}
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoDBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -4115,11 +4121,11 @@ namespace SoD
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace SoD
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace SoD
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace SoD
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace SoD
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace SoD
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoD; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace SoD
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoD; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace SoD
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoD; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -267,7 +267,7 @@ namespace SoD
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -279,11 +279,11 @@ namespace SoD
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoD; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoD;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoD;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -292,21 +292,21 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+4 -4
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3780,7 +3780,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];
+111 -105
View File
@@ -43,7 +43,7 @@ namespace SoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 server_slot);
@@ -59,8 +59,8 @@ namespace SoF
// client to server say link converter
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@@ -142,9 +142,9 @@ namespace SoF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::SoF;
return EQ::versions::ClientVersion::SoF;
}
#include "ss_define.h"
@@ -361,24 +361,24 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -855,14 +855,14 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -956,7 +956,7 @@ namespace SoF
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@@ -1130,7 +1130,7 @@ namespace SoF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1160,7 +1160,7 @@ namespace SoF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1169,14 +1169,14 @@ namespace SoF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1223,7 +1223,7 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1232,7 +1232,7 @@ namespace SoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1244,13 +1244,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1593,7 +1593,7 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2015,7 +2015,7 @@ namespace SoF
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -2081,7 +2081,7 @@ namespace SoF
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
@@ -2300,7 +2300,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@@ -2556,7 +2556,7 @@ namespace SoF
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@@ -2838,9 +2838,9 @@ namespace SoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
@@ -3028,6 +3028,12 @@ namespace SoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -3147,30 +3153,30 @@ namespace SoF
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -3189,59 +3195,59 @@ namespace SoF
{
uint32 sof_slot = invslot::SLOT_INVALID;
if (server_slot <= EQEmu::invslot::slotGeneral8) {
if (server_slot <= EQ::invslot::slotGeneral8) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
else if (server_slot <= EQ::invslot::CORPSE_END && server_slot >= EQ::invslot::slotCursor) {
sof_slot = server_slot - 2;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
sof_slot = server_slot;
}
@@ -3254,11 +3260,11 @@ namespace SoF
{
uint32 SoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
SoFSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
SoFSlot = server_corpse_slot - 2;
}
@@ -3273,7 +3279,7 @@ namespace SoF
static inline uint32 SoFToServerSlot(uint32 sof_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sof_slot <= invslot::slotGeneral8) {
server_slot = sof_slot;
@@ -3338,7 +3344,7 @@ namespace SoF
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
server_slot = sof_corpse_slot;
@@ -3359,7 +3365,7 @@ namespace SoF
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sof_saylink = server_saylink;
return;
}
@@ -3368,7 +3374,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
sof_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3399,7 +3405,7 @@ namespace SoF
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
server_saylink = sof_saylink;
return;
}
@@ -3433,84 +3439,84 @@ namespace SoF
}
}
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
return EQ::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
else
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
return EQ::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index) {
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -3519,11 +3525,11 @@ namespace SoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace SoF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace SoF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace SoF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace SoF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace SoF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace SoF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace SoF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -267,7 +267,7 @@ namespace SoF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -279,11 +279,11 @@ namespace SoF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -292,21 +292,21 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+4 -4
View File
@@ -168,7 +168,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -197,7 +197,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@@ -214,7 +214,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3704,7 +3704,7 @@ struct SendAA_Struct {
/*0088*/ uint32 aa_expansion;
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0097*/ uint8 reset_on_death; // timer is reset on death -- guess
/*0098*/ uint32 total_abilities;
/*0102*/ AA_Ability abilities[0];
};
+111 -111
View File
@@ -42,7 +42,7 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
@@ -58,8 +58,8 @@ namespace Titanium
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@@ -143,9 +143,9 @@ namespace Titanium
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::Titanium;
return EQ::versions::ClientVersion::Titanium;
}
#include "ss_define.h"
@@ -320,22 +320,22 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
//do the transform...
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -796,14 +796,14 @@ namespace Titanium
OUT(TargetID);
OUT(playerid);
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
@@ -832,14 +832,14 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -909,7 +909,7 @@ namespace Titanium
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@@ -1009,7 +1009,7 @@ namespace Titanium
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
@@ -1032,7 +1032,7 @@ namespace Titanium
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1041,14 +1041,14 @@ namespace Titanium
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[448]);
@@ -1092,7 +1092,7 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1101,7 +1101,7 @@ namespace Titanium
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1113,13 +1113,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1349,14 +1349,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
@@ -1386,14 +1386,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
@@ -1717,7 +1717,7 @@ namespace Titanium
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
@@ -1830,7 +1830,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@@ -1993,12 +1993,12 @@ namespace Titanium
}
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo]));
emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource]));
emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
@@ -2053,7 +2053,7 @@ namespace Titanium
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@@ -2273,9 +2273,9 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
@@ -2293,7 +2293,7 @@ namespace Titanium
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
@@ -2502,10 +2502,10 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQEmu::ItemInstance *sub = inst->GetItem(index);
EQ::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
@@ -2525,59 +2525,59 @@ namespace Titanium
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_slot <= EQEmu::invslot::slotWaist) {
if (server_slot <= EQ::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::slotAmmo) {
else if (server_slot == EQ::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_slot >= EQEmu::invslot::slotCursor) {
else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
}
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
@@ -2590,16 +2590,16 @@ namespace Titanium
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_corpse_slot >= EQEmu::invslot::slotCursor) {
else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_corpse_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
@@ -2613,7 +2613,7 @@ namespace Titanium
}
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
@@ -2675,7 +2675,7 @@ namespace Titanium
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
@@ -2696,7 +2696,7 @@ namespace Titanium
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
@@ -2705,7 +2705,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -2736,7 +2736,7 @@ namespace Titanium
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
@@ -2772,85 +2772,85 @@ namespace Titanium
}
}
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQEmu::spells::CastingSlot::Ability;
return EQ::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
else
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQEmu::spells::CastingSlot::PotionBelt;
return EQ::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -2859,11 +2859,11 @@ namespace Titanium
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace Titanium
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace Titanium
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace Titanium
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace Titanium
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -204,7 +204,7 @@ namespace Titanium
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -236,7 +236,7 @@ namespace Titanium
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -248,7 +248,7 @@ namespace Titanium
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::Titanium; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -266,7 +266,7 @@ namespace Titanium
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -278,11 +278,11 @@ namespace Titanium
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::Titanium; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQ::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskDoD;
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
@@ -291,21 +291,21 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
const size_t LastUsableSkill = EQ::skills::SkillFrenzy;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+2 -2
View File
@@ -161,7 +161,7 @@ struct TintProfile {
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -184,7 +184,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
+118 -111
View File
@@ -43,7 +43,7 @@ namespace UF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToUFSlot(uint32 serverSlot);
@@ -59,8 +59,8 @@ namespace UF
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToUFBuffSlot(int index);
static inline int UFToServerBuffSlot(int index);
@@ -144,9 +144,9 @@ namespace UF
return(r);
}
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQEmu::versions::ClientVersion::UF;
return EQ::versions::ClientVersion::UF;
}
#include "ss_define.h"
@@ -501,24 +501,24 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("UF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1268,14 +1268,14 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("UF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1693,7 +1693,7 @@ namespace UF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1725,7 +1725,7 @@ namespace UF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1734,14 +1734,14 @@ namespace UF
}
}
else {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1797,7 +1797,7 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1806,7 +1806,7 @@ namespace UF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1818,13 +1818,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2196,7 +2196,7 @@ namespace UF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2755,7 +2755,7 @@ namespace UF
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
if (emu->size == 0)
{
@@ -2954,7 +2954,7 @@ namespace UF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2990,7 +2990,7 @@ namespace UF
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
if (emu->equipment.Slot[k].Material > 99999) {
Equipment[k].Material = 63;
} else {
@@ -3000,7 +3000,7 @@ namespace UF
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -3498,7 +3498,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
@@ -3737,9 +3737,9 @@ namespace UF
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemData *item = inst->GetUnscaledItem();
const EQ::ItemData *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@@ -3783,7 +3783,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
@@ -3966,6 +3966,12 @@ namespace UF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(UF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -4106,33 +4112,34 @@ namespace UF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
ob.write((const char*)&iqbs, sizeof(UF::structs::ItemQuaternaryBodyStruct));
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
EQ::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -4151,59 +4158,59 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
if (serverSlot <= EQ::invslot::slotGeneral8) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
}
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
}
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
UFSlot = serverSlot;
}
@@ -4216,11 +4223,11 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
if (serverCorpseSlot <= EQ::invslot::slotGeneral8 && serverCorpseSlot >= EQ::invslot::slotGeneral1) {
UFSlot = serverCorpseSlot;
}
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
else if (serverCorpseSlot <= EQ::invslot::CORPSE_END && serverCorpseSlot >= EQ::invslot::slotCursor) {
UFSlot = serverCorpseSlot - 2;
}
@@ -4231,7 +4238,7 @@ namespace UF
static inline uint32 UFToServerSlot(uint32 ufSlot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (ufSlot <= invslot::slotGeneral8) {
ServerSlot = ufSlot;
@@ -4296,7 +4303,7 @@ namespace UF
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
{
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
ServerSlot = ufCorpseSlot;
@@ -4313,7 +4320,7 @@ namespace UF
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
@@ -4322,7 +4329,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4353,7 +4360,7 @@ namespace UF
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
@@ -4387,92 +4394,92 @@ namespace UF
}
}
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot)
{
switch (slot) {
case EQEmu::spells::CastingSlot::Gem1:
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQEmu::spells::CastingSlot::Gem2:
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQEmu::spells::CastingSlot::Gem3:
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQEmu::spells::CastingSlot::Gem4:
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQEmu::spells::CastingSlot::Gem5:
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQEmu::spells::CastingSlot::Gem6:
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQEmu::spells::CastingSlot::Gem7:
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQEmu::spells::CastingSlot::Gem8:
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQEmu::spells::CastingSlot::Gem9:
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQEmu::spells::CastingSlot::Gem10:
case EQ::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQEmu::spells::CastingSlot::Gem11:
case EQ::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQEmu::spells::CastingSlot::Gem12:
case EQ::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQEmu::spells::CastingSlot::Discipline:
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQEmu::spells::CastingSlot::AltAbility:
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQEmu::spells::CastingSlot::Gem1;
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQEmu::spells::CastingSlot::Gem2;
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQEmu::spells::CastingSlot::Gem3;
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQEmu::spells::CastingSlot::Gem4;
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQEmu::spells::CastingSlot::Gem5;
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQEmu::spells::CastingSlot::Gem6;
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQEmu::spells::CastingSlot::Gem7;
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQEmu::spells::CastingSlot::Gem8;
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQEmu::spells::CastingSlot::Gem9;
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQEmu::spells::CastingSlot::Gem10;
return EQ::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQEmu::spells::CastingSlot::Gem11;
return EQ::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQEmu::spells::CastingSlot::Gem12;
return EQ::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQEmu::spells::CastingSlot::Item;
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQEmu::spells::CastingSlot::AltAbility;
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::spells::CastingSlot::Discipline;
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToUFBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -4481,11 +4488,11 @@ namespace UF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace UF
protected:
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace UF
const int16 INULL = 0;
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace UF
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::UF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace UF
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::UF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace UF
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::UF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace UF
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::UF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace UF
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::UF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -268,7 +268,7 @@ namespace UF
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -280,11 +280,11 @@ namespace UF
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::UF; }
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskUF;
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQ::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskUF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -293,21 +293,21 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+6 -6
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
Tint_Struct Slot[EQ::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQEmu::textures::materialCount];
Texture_Struct Slot[EQ::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3835,7 +3835,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];
@@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
uint32 unknown21;
+4
View File
@@ -24,6 +24,10 @@
#include <vector>
#include <map>
#ifdef __FreeBSD__
#include <unistd.h>
#endif
//I forced this object to become a singleton because it registers its
//signal handler for UNIX
class ProcLauncher {

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