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Add necromancer pet spell check to other reagent logic
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@@ -1263,7 +1263,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
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return;
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}
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}
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else if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
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else if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
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//bypass reagent cost
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}
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else if (!bard_song_mode)
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