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https://github.com/EQEmu/Server.git
synced 2026-02-20 21:02:26 +00:00
commit
1baeb01e65
@ -607,7 +607,7 @@ typedef enum {
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#define SE_LimitSpellGroup 385 // implemented - Limits to spell group(ie type 3 reuse reduction augs that are class specific and thus all share s SG)
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#define SE_CastOnCurer 386 // implemented - Casts a spell on the person curing
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#define SE_CastOnCure 387 // implemented - Casts a spell on the cured person
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//#define SE_SummonCorpseZone 388 // *not implemented - summons a corpse from any zone(nec AA)
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#define SE_SummonCorpseZone 388 // implemented - summons a corpse from any zone(nec AA)
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#define SE_FcTimerRefresh 389 // implemented - Refresh spell icons
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//#define SE_FcTimerLockout 390 // *not implemented - Sets recast timers to specific value, focus limited.
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#define SE_LimitManaMax 391 // implemented
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@ -1812,6 +1812,43 @@ XS(XS__summonallplayercorpses) {
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XSRETURN(1);
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}
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XS(XS__getplayercorpsecount);
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XS(XS__getplayercorpsecount) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::getplayercorpsecount(uint32 char_id)");
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uint32 RETVAL;
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dXSTARG;
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uint32 char_id = (int) SvIV(ST(0));
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RETVAL = quest_manager.getplayercorpsecount(char_id);
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XSprePUSH;
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PUSHu((IV) RETVAL);
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XSRETURN(1);
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}
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XS(XS__getplayercorpsecountbyzoneid);
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XS(XS__getplayercorpsecountbyzoneid) {
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dXSARGS;
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if (items != 2)
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Perl_croak(aTHX_ "Usage: quest::getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id)");
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uint32 RETVAL;
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dXSTARG;
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uint32 char_id = (int) SvIV(ST(0));
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uint32 zone_id = (int)SvIV(ST(1));
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RETVAL = quest_manager.getplayercorpsecountbyzoneid(char_id, zone_id);
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XSprePUSH;
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PUSHu((IV) RETVAL);
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XSRETURN(1);
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}
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XS(XS__getplayerburiedcorpsecount);
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XS(XS__getplayerburiedcorpsecount) {
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dXSARGS;
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@ -3907,6 +3944,8 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "getguildnamebyid"), XS__getguildnamebyid, file);
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newXS(strcpy(buf, "getlevel"), XS__getlevel, file);
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newXS(strcpy(buf, "getplayerburiedcorpsecount"), XS__getplayerburiedcorpsecount, file);
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newXS(strcpy(buf, "getplayercorpsecount"), XS__getplayercorpsecount, file);
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newXS(strcpy(buf, "getplayercorpsecountbyzoneid"), XS__getplayercorpsecountbyzoneid, file);
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newXS(strcpy(buf, "gettaskactivitydonecount"), XS__gettaskactivitydonecount, file);
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newXS(strcpy(buf, "givecash"), XS__givecash, file);
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newXS(strcpy(buf, "gmmove"), XS__gmmove, file);
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@ -549,6 +549,14 @@ void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, fl
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quest_manager.summonallplayercorpses(char_id, glm::vec4(x, y, z, h));
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}
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int lua_get_player_corpse_count(uint32 char_id) {
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return database.CountCharacterCorpses(char_id);
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}
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int lua_get_player_corpse_count_by_zone_id(uint32 char_id, uint32 zone_id) {
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return database.CountCharacterCorpsesByZoneID(char_id, zone_id);
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}
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int lua_get_player_buried_corpse_count(uint32 char_id) {
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return quest_manager.getplayerburiedcorpsecount(char_id);
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}
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@ -1663,6 +1671,8 @@ luabind::scope lua_register_general() {
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luabind::def("toggle_spawn_event", &lua_toggle_spawn_event),
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luabind::def("summon_buried_player_corpse", &lua_summon_buried_player_corpse),
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luabind::def("summon_all_player_corpses", &lua_summon_all_player_corpses),
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luabind::def("get_player_corpse_count", &lua_get_player_corpse_count),
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luabind::def("get_player_corpse_count_by_zone_id", &lua_get_player_corpse_count_by_zone_id),
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luabind::def("get_player_buried_corpse_count", &lua_get_player_buried_corpse_count),
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luabind::def("bury_player_corpse", &lua_bury_player_corpse),
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luabind::def("task_selector", &lua_task_selector),
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@ -1910,6 +1910,21 @@ bool QuestManager::summonallplayercorpses(uint32 char_id, const glm::vec4& posit
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return true;
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}
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int QuestManager::getplayercorpsecount(uint32 char_id) {
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if (char_id > 0) {
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return database.CountCharacterCorpses(char_id);
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}
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return 0;
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}
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int QuestManager::getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id) {
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if (char_id > 0 && zone_id > 0) {
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return database.CountCharacterCorpsesByZoneID(char_id, zone_id);
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}
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return 0;
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}
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uint32 QuestManager::getplayerburiedcorpsecount(uint32 char_id) {
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uint32 Result = 0;
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@ -172,6 +172,8 @@ public:
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bool summonburiedplayercorpse(uint32 char_id, const glm::vec4& position);
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bool summonallplayercorpses(uint32 char_id, const glm::vec4& position);
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uint32 getplayerburiedcorpsecount(uint32 char_id);
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int getplayercorpsecount(uint32 char_id);
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int getplayercorpsecountbyzoneid(uint32 char_id, uint32 zone_id);
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bool buryplayercorpse(uint32 char_id);
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void forcedooropen(uint32 doorid, bool altmode);
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void forcedoorclose(uint32 doorid, bool altmode);
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@ -1820,6 +1820,58 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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break;
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}
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case SE_SummonCorpseZone:
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{
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if (IsClient()) {
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Client* client_target = this->CastToClient();
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if (client_target->IsGrouped()) {
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Group* group = client_target->GetGroup();
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if (!group->IsGroupMember(caster)) {
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if (caster != this) {
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caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
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break;
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}
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}
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} else if (caster) {
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if (caster->IsRaidGrouped()) {
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Raid *raid = caster->GetRaid();
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uint32 group_id = raid->GetGroup(caster->GetName());
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if (group_id > 0 && group_id < MAX_RAID_GROUPS) {
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if (raid->GetGroup(client_target->GetName()) != group_id) {
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caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
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break;
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}
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}
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} else {
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if (caster != this) {
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caster->MessageString(Chat::Red, SUMMON_ONLY_GROUP_CORPSE);
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break;
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}
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}
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}
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if (client_target) {
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if (database.CountCharacterCorpses(client_target->CharacterID()) == 0) {
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if (caster == this) {
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Message(Chat::Yellow, "You have no corpses to summon.");
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} else {
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caster->Message(Chat::Yellow, "%s has no corpses to summon.", client_target->GetCleanName());
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}
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} else {
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if (caster == this) {
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Message(Chat::Spells, "Summoning your corpses.");
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} else {
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caster->MessageString(Chat::Spells, SUMMONING_CORPSE_ZONE, client_target->GetCleanName());
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}
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client_target->SummonAllCorpses(client_target->GetPosition());
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}
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} else {
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MessageString(Chat::Spells, TARGET_NOT_FOUND);
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LogError("[{}] attempted to cast spell id [{}] with spell effect SE_SummonCorpseZone, but could not cast target into a Client object", GetCleanName(), spell_id);
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}
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}
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break;
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}
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case SE_AddMeleeProc:
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case SE_WeaponProc:
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{
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@ -65,6 +65,7 @@
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#define SILENCED_STRING 207 //You *CANNOT* cast spells, you have been silenced!
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#define CANNOT_AFFECT_PC 210 //That spell can not affect this target PC.
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#define SPELL_NEED_TAR 214 //You must first select a target for this spell!
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#define SUMMON_ONLY_GROUP_CORPSE 215 //You must first target a living group member whose corpse you wish to summon.
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#define ONLY_ON_CORPSES 221 //This spell only works on corpses.
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#define CANT_DRAIN_SELF 224 //You can't drain yourself!
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#define CORPSE_NOT_VALID 230 //This corpse is not valid.
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@ -169,6 +170,7 @@
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#define PVP_ON 552 //You are now player kill and follow the ways of Discord.
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#define GENERIC_STRINGID_SAY 554 //%1 says '%T2'
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#define CANNOT_WAKE 555 //%1 tells you, 'I am unable to wake %2, master.'
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#define SUMMONING_CORPSE_ZONE 596 //Summoning %1's corpse(s).
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#define PET_HOLD_SET_ON 698 //The pet hold mode has been set to on.
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#define PET_HOLD_SET_OFF 699 //The pet hold mode has been set to off.
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#define PET_FOCUS_SET_ON 700 //The pet focus mode has been set to on.
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@ -4707,6 +4707,47 @@ bool ZoneDatabase::SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zone_id
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return (CorpseCount > 0);
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}
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int ZoneDatabase::CountCharacterCorpses(uint32 char_id) {
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std::string query = fmt::format(
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SQL(
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SELECT
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COUNT(*)
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FROM
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character_corpses
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WHERE
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charid = '{}'
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),
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char_id
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);
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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return atoi(row[0]);
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}
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return 0;
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}
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int ZoneDatabase::CountCharacterCorpsesByZoneID(uint32 char_id, uint32 zone_id) {
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std::string query = fmt::format(
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SQL(
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SELECT
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COUNT(*)
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FROM
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character_corpses
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WHERE
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charid = '{}'
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AND
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zone_id = '{}'
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),
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char_id,
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zone_id
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);
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auto results = QueryDatabase(query);
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for (auto row = results.begin(); row != results.end(); ++row) {
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return atoi(row[0]);
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}
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return 0;
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}
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bool ZoneDatabase::UnburyCharacterCorpse(uint32 db_id, uint32 new_zone_id, uint16 new_instance_id, const glm::vec4& position) {
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std::string query = StringFormat("UPDATE `character_corpses` "
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"SET `is_buried` = 0, `zone_id` = %u, `instance_id` = %u, "
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@ -356,6 +356,8 @@ public:
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bool DeleteCharacterCorpse(uint32 dbid);
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bool SummonAllCharacterCorpses(uint32 char_id, uint32 dest_zoneid, uint16 dest_instanceid, const glm::vec4& position);
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bool SummonAllGraveyardCorpses(uint32 cur_zoneid, uint32 dest_zoneid, uint16 dest_instanceid, const glm::vec4& position);
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int CountCharacterCorpses(uint32 char_id);
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int CountCharacterCorpsesByZoneID(uint32 char_id, uint32 zone_id);
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bool UnburyCharacterCorpse(uint32 dbid, uint32 new_zoneid, uint16 dest_instanceid, const glm::vec4& position);
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bool LoadCharacterCorpses(uint32 iZoneID, uint16 iInstanceID);
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bool DeleteGraveyard(uint32 zone_id, uint32 graveyard_id);
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