Add code to patchers to put support for Expendable flag on breakable fishing

This commit is contained in:
Noudess 2020-05-11 14:50:17 -04:00
parent 94606504af
commit fb1228946a
6 changed files with 33 additions and 0 deletions

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@ -5356,6 +5356,12 @@ namespace RoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQEmu::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;

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@ -5611,6 +5611,12 @@ namespace RoF2
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQEmu::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;

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@ -3631,6 +3631,12 @@ namespace SoD
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQEmu::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names

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@ -3028,6 +3028,12 @@ namespace SoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQEmu::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names

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@ -3966,6 +3966,12 @@ namespace UF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQEmu::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(UF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names

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@ -0,0 +1,3 @@
/* In July 2018 - magical poles were no longer breakable */
UPDATE items SET subtype = magic WHERE itemtype = 36;