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restore some code unintentionally removed
Checked with @KimLS.
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@ -179,6 +179,10 @@ IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm
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if (path[npoly - 1] != end_ref) {
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m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
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partial = true;
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auto dist = DistanceSquared(epos, current_location);
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if (dist < 10000.0f) {
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stuck = true;
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}
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int n_straight_polys;
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