_GetRunSpeed did not correctly report aa mods for Clients.

I actually believe this was some old cut-n-paste error.  aa_mod was being set to a total of all (3) caps - like the previous line.
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Paul Coene 2020-01-20 15:38:07 -05:00 committed by GitHub
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@ -684,7 +684,7 @@ int Mob::_GetRunSpeed() const {
int runspeedcap = RuleI(Character,BaseRunSpeedCap);
runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
aa_mod = itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
aa_mod += aabonuses.BaseMovementSpeed + aabonuses.movementspeed;
int spell_mod = spellbonuses.movementspeed + itembonuses.movementspeed;
int movemod = 0;