Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates

This commit is contained in:
Uleat 2020-02-19 02:08:11 -05:00
commit e7c000813f
21 changed files with 64 additions and 18 deletions

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@ -36,6 +36,7 @@ static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
static const uint32 QUESTREWARD_COUNT = 8;
static const uint32 ADVANCED_LORE_LENGTH = 8192;
/*
@ -2966,6 +2967,12 @@ struct ItemViewRequest_Struct {
/*046*/ char unknown046[2];
};
struct ItemAdvancedLoreText_Struct {
int32 item_id;
char item_name[64];
char advanced_lore[ADVANCED_LORE_LENGTH];
};
struct LDONItemViewRequest_Struct {
uint32 item_id;
uint8 unknown004[4];

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@ -4401,7 +4401,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];

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@ -4341,7 +4341,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];

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@ -3780,7 +3780,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];

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@ -3704,7 +3704,7 @@ struct SendAA_Struct {
/*0088*/ uint32 aa_expansion;
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0097*/ uint8 reset_on_death; // timer is reset on death -- guess
/*0098*/ uint32 total_abilities;
/*0102*/ AA_Ability abilities[0];
};

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@ -3835,7 +3835,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];

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@ -121,6 +121,7 @@ RULE_BOOL(Character, EnableAggroMeter, true, "Enable Aggro Meter, for users with
RULE_BOOL(Character, KeepLevelOverMax, false, "Don't delevel a character that has somehow gone over the level cap")
RULE_INT(Character, FoodLossPerUpdate, 32, "How much food/water you lose per stamina update")
RULE_BOOL(Character, EnableHungerPenalties, false, "being hungry/thirsty has negative effects -- it does appear normal live servers do not have penalties")
RULE_BOOL(Character, EnableFoodRequirement, true, "if disabled, food is no longer required")
RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as \"3.6\" as well")
RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
@ -196,6 +197,7 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
RULE_BOOL(Skills, TrainSenseHeading, false, "")
RULE_INT(Skills, SenseHeadingStartValue, 200, "")
RULE_BOOL(Skills, SelfLanguageLearning, true, "")
RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9149
#define CURRENT_BINARY_DATABASE_VERSION 9150
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026

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@ -331,7 +331,7 @@ OP_LDoNButton=0x596e
OP_SetStartCity=0x7936 # Was 0x2d1b
OP_VoiceMacroIn=0x202e
OP_VoiceMacroOut=0x3920
OP_ItemViewUnknown=0x0b64
OP_ItemAdvancedLoreText=0x0b64
OP_VetRewardsAvaliable=0x05d9
OP_VetClaimRequest=0xcdde
OP_VetClaimReply=0x361b

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@ -448,6 +448,8 @@ OP_FinishWindow2=0x40ef
OP_ItemVerifyRequest=0x189c
OP_ItemVerifyReply=0x097b
OP_ItemAdvancedLoreText=0x023b
# merchant stuff
OP_ShopPlayerSell=0x791b
OP_ShopRequest=0x4fed

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@ -327,7 +327,7 @@ OP_LDoNButton=0x41b5 # C
OP_SetStartCity=0x7bf6 # C
OP_VoiceMacroIn=0x31b1 # C
OP_VoiceMacroOut=0x7880 # C
OP_ItemViewUnknown=0x21c7 # C
OP_ItemAdvancedLoreText=0x21c7 # C
OP_VetRewardsAvaliable=0x4e4e # C
OP_VetClaimRequest=0x771f # C
OP_VetClaimReply=0x2f95 # C

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@ -576,7 +576,7 @@ OP_QueryResponseThing=0x0000 #
# realityincarnate: these are just here to stop annoying several thousand byte packet dumps
OP_LoginUnknown1=0x22cf
OP_LoginUnknown2=0x43ba
OP_ItemViewUnknown=0x4db4
OP_ItemAdvancedLoreText=0x4db4
#Petition Opcodes
OP_PetitionSearch=0x0000 #search term for petition

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@ -336,7 +336,7 @@ OP_LDoNButton=0x1031 # C
OP_SetStartCity=0x68f0 # C
OP_VoiceMacroIn=0x1524 # C
OP_VoiceMacroOut=0x1d99 # C
OP_ItemViewUnknown=0x4eb3 # C
OP_ItemAdvancedLoreText=0x4eb3 # C
OP_VetRewardsAvaliable=0x0baa # C Mispelled?
OP_VetClaimRequest=0x34f8 # C
OP_VetClaimReply=0x6a5d # C

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@ -403,6 +403,7 @@
9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
9149|2020_02_06_globalloot.sql|SHOW COLUMNS FROM `global_loot` LIKE 'hot_zone'|empty|
9150|2020_02_06_aa_reset_on_death.sql|SHOW COLUMNS FROM `aa_ability` LIKE 'reset_on_death'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,2 @@
ALTER TABLE `aa_ability` ADD `reset_on_death` TINYINT(4) NOT NULL DEFAULT '0';
UPDATE `aa_ability` SET `reset_on_death` = '1' WHERE `id` = 6001;

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@ -1023,6 +1023,24 @@ void Client::ResetAlternateAdvancementTimers() {
safe_delete(outapp);
}
void Client::ResetOnDeathAlternateAdvancement() {
for (const auto &aa : aa_ranks) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if (!ability)
continue;
if (!rank)
continue;
// since they're dying, we just need to clear the DB
if (ability->reset_on_death)
p_timers.Clear(&database, rank->spell_type + pTimerAAStart);
}
}
void Client::PurchaseAlternateAdvancementRank(int rank_id) {
AA::Rank *rank = zone->GetAlternateAdvancementRank(rank_id);
if(!rank) {
@ -1646,7 +1664,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
LogInfo("Loading Alternate Advancement Abilities");
abilities.clear();
std::string query = "SELECT id, name, category, classes, races, deities, drakkin_heritage, status, type, charges, "
"grant_only, first_rank_id FROM aa_ability WHERE enabled = 1";
"grant_only, reset_on_death, first_rank_id FROM aa_ability WHERE enabled = 1";
auto results = QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
@ -1663,7 +1681,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
ability->type = atoi(row[8]);
ability->charges = atoi(row[9]);
ability->grant_only = atoi(row[10]) != 0 ? true : false;
ability->first_rank_id = atoi(row[11]);
ability->reset_on_death = atoi(row[11]) != 0 ? true : false;
ability->first_rank_id = atoi(row[12]);
ability->first = nullptr;
abilities[ability->id] = std::unique_ptr<AA::Ability>(ability);

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@ -50,6 +50,7 @@ public:
int drakkin_heritage;
int status;
bool grant_only;
bool reset_on_death;
int type;
int charges;
int first_rank_id;

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@ -1852,6 +1852,17 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
BuffFadeDetrimental();
}
/*
Reset AA reuse timers that need to be, live-like this is only Lay on Hands
*/
ResetOnDeathAlternateAdvancement();
/*
Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
*/
if (GetClass() == PALADIN) // we could check if it's not expired I guess, but should be fine not to
p_timers.Clear(&database, pTimerLayHands);
/*
Finally, send em home

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@ -838,6 +838,7 @@ public:
void SendAlternateAdvancementTimers();
void ResetAlternateAdvancementTimer(int ability);
void ResetAlternateAdvancementTimers();
void ResetOnDeathAlternateAdvancement();
void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
@ -900,14 +901,14 @@ public:
void BreakFeignDeathWhenCastOn(bool IsResisted);
void LeaveGroup();
bool Hungry() const {if (GetGM()) return false; return m_pp.hunger_level <= 3000;}
bool Thirsty() const {if (GetGM()) return false; return m_pp.thirst_level <= 3000;}
bool Hungry() const {if (GetGM() || !RuleB(Character, EnableFoodRequirement)) return false; return m_pp.hunger_level <= 3000;}
bool Thirsty() const {if (GetGM() || !RuleB(Character, EnableFoodRequirement)) return false; return m_pp.thirst_level <= 3000;}
int32 GetHunger() const { return m_pp.hunger_level; }
int32 GetThirst() const { return m_pp.thirst_level; }
void SetHunger(int32 in_hunger);
void SetThirst(int32 in_thirst);
void SetConsumption(int32 in_hunger, int32 in_thirst);
bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableFoodRequirement) || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
bool CheckTradeLoreConflict(Client* other);
bool CheckTradeNonDroppable();

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@ -8653,7 +8653,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
}
else if (inst->IsClassCommon())
{
if (item->ItemType == EQEmu::item::ItemTypeSpell && (strstr((const char*)item->Name, "Tome of ") || strstr((const char*)item->Name, "Skill: ")))
if (!RuleB(Skills, RequireTomeHandin) && item->ItemType == EQEmu::item::ItemTypeSpell && (strstr((const char*)item->Name, "Tome of ") || strstr((const char*)item->Name, "Skill: ")))
{
DeleteItemInInventory(slot_id, 1, true);
TrainDiscipline(item->ID);

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@ -1230,7 +1230,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
// handle the components for traditional casters
else {
if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
//bypass reagent cost
}
else if(c->GetInv().HasItem(component, component_count, invWhereWorn|invWherePersonal) == -1) // item not found
@ -1263,7 +1263,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
return;
}
}
else if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
else if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
//bypass reagent cost
}
else if (!bard_song_mode)