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https://github.com/EQEmu/Server.git
synced 2026-02-18 19:02:29 +00:00
Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates
This commit is contained in:
commit
e7c000813f
@ -36,6 +36,7 @@ static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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static const uint32 QUESTREWARD_COUNT = 8;
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static const uint32 ADVANCED_LORE_LENGTH = 8192;
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/*
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@ -2966,6 +2967,12 @@ struct ItemViewRequest_Struct {
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/*046*/ char unknown046[2];
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};
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struct ItemAdvancedLoreText_Struct {
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int32 item_id;
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char item_name[64];
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char advanced_lore[ADVANCED_LORE_LENGTH];
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};
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struct LDONItemViewRequest_Struct {
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uint32 item_id;
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uint8 unknown004[4];
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@ -4401,7 +4401,7 @@ struct SendAA_Struct {
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/*0104*/ uint32 special_category;
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/*0108*/ uint8 shroud;
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/*0109*/ uint8 unknown109;
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/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
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/*0110*/ uint8 reset_on_death; // timer is reset on death
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/*0111*/ uint8 unknown111;
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/*0112*/ uint32 total_abilities;
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/*0116*/ AA_Ability abilities[0];
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@ -4341,7 +4341,7 @@ struct SendAA_Struct {
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/*0104*/ uint32 special_category;
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/*0108*/ uint8 shroud;
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/*0109*/ uint8 unknown109;
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/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
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/*0110*/ uint8 reset_on_death; // timer is reset on death
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/*0111*/ uint8 unknown111;
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/*0112*/ uint32 total_abilities;
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/*0116*/ AA_Ability abilities[0];
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@ -3780,7 +3780,7 @@ struct SendAA_Struct {
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/*0092*/ uint32 special_category;
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/*0096*/ uint8 shroud;
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/*0097*/ uint8 unknown97;
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/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
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/*0098*/ uint8 reset_on_death; // timer is reset on death
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/*0099*/ uint8 unknown99;
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/*0100*/ uint32 total_abilities;
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/*0104*/ AA_Ability abilities[0];
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@ -3704,7 +3704,7 @@ struct SendAA_Struct {
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/*0088*/ uint32 aa_expansion;
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/*0092*/ uint32 special_category;
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/*0096*/ uint8 shroud;
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/*0097*/ uint8 unknown97;
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/*0097*/ uint8 reset_on_death; // timer is reset on death -- guess
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/*0098*/ uint32 total_abilities;
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/*0102*/ AA_Ability abilities[0];
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};
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@ -3835,7 +3835,7 @@ struct SendAA_Struct {
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/*0092*/ uint32 special_category;
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/*0096*/ uint8 shroud;
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/*0097*/ uint8 unknown97;
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/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
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/*0098*/ uint8 reset_on_death; // timer is reset on death
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/*0099*/ uint8 unknown99;
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/*0100*/ uint32 total_abilities;
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/*0104*/ AA_Ability abilities[0];
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@ -121,6 +121,7 @@ RULE_BOOL(Character, EnableAggroMeter, true, "Enable Aggro Meter, for users with
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RULE_BOOL(Character, KeepLevelOverMax, false, "Don't delevel a character that has somehow gone over the level cap")
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RULE_INT(Character, FoodLossPerUpdate, 32, "How much food/water you lose per stamina update")
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RULE_BOOL(Character, EnableHungerPenalties, false, "being hungry/thirsty has negative effects -- it does appear normal live servers do not have penalties")
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RULE_BOOL(Character, EnableFoodRequirement, true, "if disabled, food is no longer required")
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RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as \"3.6\" as well")
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RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
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RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
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@ -196,6 +197,7 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
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RULE_BOOL(Skills, TrainSenseHeading, false, "")
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RULE_INT(Skills, SenseHeadingStartValue, 200, "")
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RULE_BOOL(Skills, SelfLanguageLearning, true, "")
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RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Pets)
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@ -34,7 +34,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9149
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#define CURRENT_BINARY_DATABASE_VERSION 9150
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9026
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@ -331,7 +331,7 @@ OP_LDoNButton=0x596e
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OP_SetStartCity=0x7936 # Was 0x2d1b
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OP_VoiceMacroIn=0x202e
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OP_VoiceMacroOut=0x3920
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OP_ItemViewUnknown=0x0b64
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OP_ItemAdvancedLoreText=0x0b64
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OP_VetRewardsAvaliable=0x05d9
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OP_VetClaimRequest=0xcdde
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OP_VetClaimReply=0x361b
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@ -448,6 +448,8 @@ OP_FinishWindow2=0x40ef
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OP_ItemVerifyRequest=0x189c
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OP_ItemVerifyReply=0x097b
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OP_ItemAdvancedLoreText=0x023b
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# merchant stuff
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OP_ShopPlayerSell=0x791b
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OP_ShopRequest=0x4fed
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@ -327,7 +327,7 @@ OP_LDoNButton=0x41b5 # C
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OP_SetStartCity=0x7bf6 # C
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OP_VoiceMacroIn=0x31b1 # C
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OP_VoiceMacroOut=0x7880 # C
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OP_ItemViewUnknown=0x21c7 # C
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OP_ItemAdvancedLoreText=0x21c7 # C
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OP_VetRewardsAvaliable=0x4e4e # C
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OP_VetClaimRequest=0x771f # C
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OP_VetClaimReply=0x2f95 # C
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@ -576,7 +576,7 @@ OP_QueryResponseThing=0x0000 #
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# realityincarnate: these are just here to stop annoying several thousand byte packet dumps
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OP_LoginUnknown1=0x22cf
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OP_LoginUnknown2=0x43ba
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OP_ItemViewUnknown=0x4db4
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OP_ItemAdvancedLoreText=0x4db4
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#Petition Opcodes
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OP_PetitionSearch=0x0000 #search term for petition
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@ -336,7 +336,7 @@ OP_LDoNButton=0x1031 # C
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OP_SetStartCity=0x68f0 # C
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OP_VoiceMacroIn=0x1524 # C
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OP_VoiceMacroOut=0x1d99 # C
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OP_ItemViewUnknown=0x4eb3 # C
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OP_ItemAdvancedLoreText=0x4eb3 # C
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OP_VetRewardsAvaliable=0x0baa # C Mispelled?
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OP_VetClaimRequest=0x34f8 # C
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OP_VetClaimReply=0x6a5d # C
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@ -403,6 +403,7 @@
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9147|2020_01_24_grid_centerpoint_wp.sql|SHOW COLUMNS FROM `grid_entries` LIKE 'centerpoint'|empty|
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9148|2020_01_28_corpse_guild_consent_id.sql|SHOW COLUMNS FROM `character_corpses` LIKE 'guild_consent_id'|empty|
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9149|2020_02_06_globalloot.sql|SHOW COLUMNS FROM `global_loot` LIKE 'hot_zone'|empty|
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9150|2020_02_06_aa_reset_on_death.sql|SHOW COLUMNS FROM `aa_ability` LIKE 'reset_on_death'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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2
utils/sql/git/required/2020_02_06_aa_reset_on_death.sql
Normal file
2
utils/sql/git/required/2020_02_06_aa_reset_on_death.sql
Normal file
@ -0,0 +1,2 @@
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ALTER TABLE `aa_ability` ADD `reset_on_death` TINYINT(4) NOT NULL DEFAULT '0';
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UPDATE `aa_ability` SET `reset_on_death` = '1' WHERE `id` = 6001;
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23
zone/aa.cpp
23
zone/aa.cpp
@ -1023,6 +1023,24 @@ void Client::ResetAlternateAdvancementTimers() {
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safe_delete(outapp);
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}
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void Client::ResetOnDeathAlternateAdvancement() {
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for (const auto &aa : aa_ranks) {
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auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
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auto ability = ability_rank.first;
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auto rank = ability_rank.second;
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if (!ability)
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continue;
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if (!rank)
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continue;
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// since they're dying, we just need to clear the DB
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if (ability->reset_on_death)
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p_timers.Clear(&database, rank->spell_type + pTimerAAStart);
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}
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}
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void Client::PurchaseAlternateAdvancementRank(int rank_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(rank_id);
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if(!rank) {
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@ -1646,7 +1664,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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LogInfo("Loading Alternate Advancement Abilities");
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abilities.clear();
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std::string query = "SELECT id, name, category, classes, races, deities, drakkin_heritage, status, type, charges, "
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"grant_only, first_rank_id FROM aa_ability WHERE enabled = 1";
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"grant_only, reset_on_death, first_rank_id FROM aa_ability WHERE enabled = 1";
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auto results = QueryDatabase(query);
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if(results.Success()) {
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for(auto row = results.begin(); row != results.end(); ++row) {
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@ -1663,7 +1681,8 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
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ability->type = atoi(row[8]);
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ability->charges = atoi(row[9]);
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ability->grant_only = atoi(row[10]) != 0 ? true : false;
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ability->first_rank_id = atoi(row[11]);
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ability->reset_on_death = atoi(row[11]) != 0 ? true : false;
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ability->first_rank_id = atoi(row[12]);
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ability->first = nullptr;
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abilities[ability->id] = std::unique_ptr<AA::Ability>(ability);
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@ -50,6 +50,7 @@ public:
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int drakkin_heritage;
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int status;
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bool grant_only;
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bool reset_on_death;
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int type;
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int charges;
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int first_rank_id;
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@ -1852,6 +1852,17 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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BuffFadeDetrimental();
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}
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/*
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Reset AA reuse timers that need to be, live-like this is only Lay on Hands
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*/
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ResetOnDeathAlternateAdvancement();
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/*
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Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
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*/
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if (GetClass() == PALADIN) // we could check if it's not expired I guess, but should be fine not to
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p_timers.Clear(&database, pTimerLayHands);
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/*
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Finally, send em home
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@ -838,6 +838,7 @@ public:
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void SendAlternateAdvancementTimers();
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void ResetAlternateAdvancementTimer(int ability);
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void ResetAlternateAdvancementTimers();
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void ResetOnDeathAlternateAdvancement();
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void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAlternateAdvancementStats(); }
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void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAlternateAdvancementStats(); }
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@ -900,14 +901,14 @@ public:
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void BreakFeignDeathWhenCastOn(bool IsResisted);
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void LeaveGroup();
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bool Hungry() const {if (GetGM()) return false; return m_pp.hunger_level <= 3000;}
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bool Thirsty() const {if (GetGM()) return false; return m_pp.thirst_level <= 3000;}
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bool Hungry() const {if (GetGM() || !RuleB(Character, EnableFoodRequirement)) return false; return m_pp.hunger_level <= 3000;}
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bool Thirsty() const {if (GetGM() || !RuleB(Character, EnableFoodRequirement)) return false; return m_pp.thirst_level <= 3000;}
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int32 GetHunger() const { return m_pp.hunger_level; }
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int32 GetThirst() const { return m_pp.thirst_level; }
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void SetHunger(int32 in_hunger);
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void SetThirst(int32 in_thirst);
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void SetConsumption(int32 in_hunger, int32 in_thirst);
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bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
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bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableFoodRequirement) || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
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bool CheckTradeLoreConflict(Client* other);
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bool CheckTradeNonDroppable();
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@ -8653,7 +8653,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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else if (inst->IsClassCommon())
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{
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if (item->ItemType == EQEmu::item::ItemTypeSpell && (strstr((const char*)item->Name, "Tome of ") || strstr((const char*)item->Name, "Skill: ")))
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if (!RuleB(Skills, RequireTomeHandin) && item->ItemType == EQEmu::item::ItemTypeSpell && (strstr((const char*)item->Name, "Tome of ") || strstr((const char*)item->Name, "Skill: ")))
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{
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DeleteItemInInventory(slot_id, 1, true);
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TrainDiscipline(item->ID);
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@ -1230,7 +1230,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
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// handle the components for traditional casters
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else {
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if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
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if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
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//bypass reagent cost
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}
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else if(c->GetInv().HasItem(component, component_count, invWhereWorn|invWherePersonal) == -1) // item not found
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@ -1263,7 +1263,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
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return;
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}
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}
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else if (!RuleB(Character, PetsUseReagents) && IsEffectInSpell(spell_id, SE_SummonPet)) {
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else if (!RuleB(Character, PetsUseReagents) && (IsEffectInSpell(spell_id, SE_SummonPet) || IsEffectInSpell(spell_id, SE_NecPet))) {
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//bypass reagent cost
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}
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else if (!bard_song_mode)
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