LoH skill needs to be reset on death

This commit is contained in:
Michael Cook (mackal) 2020-02-06 16:44:46 -05:00
parent cdc82f0ba7
commit 29fccd9239

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@ -1857,6 +1857,12 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
*/
ResetOnDeathAlternateAdvancement();
/*
Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
*/
if (GetClass() == PALADIN) // we could check if it's not expired I guess, but should be fine not to
p_timers.Clear(&database, pTimerLayHands);
/*
Finally, send em home