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LoH skill needs to be reset on death
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@ -1857,6 +1857,12 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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*/
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ResetOnDeathAlternateAdvancement();
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/*
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Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
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*/
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if (GetClass() == PALADIN) // we could check if it's not expired I guess, but should be fine not to
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p_timers.Clear(&database, pTimerLayHands);
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/*
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Finally, send em home
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