Add some focus effects bots were missing

This commit is contained in:
Michael Cook (mackal) 2020-01-16 16:00:38 -05:00
parent 7ce88b30ad
commit 607379110b

View File

@ -5388,6 +5388,10 @@ int32 Bot::CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 sp
if (type == focusImprovedDamage && base1 > value)
value = base1;
break;
case SE_ImprovedDamage2:
if (type == focusImprovedDamage2 && base1 > value)
value = base1;
break;
case SE_ImprovedHeal:
if (type == focusImprovedHeal && base1 > value)
value = base1;
@ -5499,6 +5503,11 @@ int32 Bot::CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 sp
value = base1;
break;
}
case SE_FcDamageAmt2: {
if(type == focusFcDamageAmt2)
value = base1;
break;
}
case SE_FcDamageAmtCrit: {
if(type == focusFcDamageAmtCrit)
value = base1;
@ -5567,7 +5576,7 @@ int32 Bot::GetBotFocusEffect(focusType bottype, uint16 spell_id) {
bool rand_effectiveness = false;
//Improved Healing, Damage & Mana Reduction are handled differently in that some are random percentages
//In these cases we need to find the most powerful effect, so that each piece of gear wont get its own chance
if((bottype == focusManaCost || bottype == focusImprovedHeal || bottype == focusImprovedDamage) && RuleB(Spells, LiveLikeFocusEffects))
if(RuleB(Spells, LiveLikeFocusEffects) && (bottype == focusManaCost || bottype == focusImprovedHeal || bottype == focusImprovedDamage || bottype == focusImprovedDamage2 || bottype == focusResistRate))
rand_effectiveness = true;
//Check if item focus effect exists for the client.
@ -5860,6 +5869,20 @@ int32 Bot::CalcBotFocusEffect(focusType bottype, uint16 focus_id, uint16 spell_i
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
}
break;
case SE_ImprovedDamage2:
if (bottype == focusImprovedDamage2) {
if(best_focus) {
if (focus_spell.base2[i] != 0)
value = focus_spell.base2[i];
else
value = focus_spell.base[i];
}
else if (focus_spell.base2[i] == 0 || focus_spell.base[i] == focus_spell.base2[i])
value = focus_spell.base[i];
else
value = zone->random.Int(focus_spell.base[i], focus_spell.base2[i]);
}
break;
case SE_ImprovedHeal:
if (bottype == focusImprovedHeal) {
if(best_focus) {
@ -5981,6 +6004,11 @@ int32 Bot::CalcBotFocusEffect(focusType bottype, uint16 focus_id, uint16 spell_i
value = focus_spell.base[i];
break;
}
case SE_FcDamageAmt2: {
if(bottype == focusFcDamageAmt2)
value = focus_spell.base[i];
break;
}
case SE_FcDamageAmtCrit: {
if(bottype == focusFcDamageAmtCrit)
value = focus_spell.base[i];
@ -6869,6 +6897,7 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
if (Critical) {
value = (value_BaseEffect * ratio / 100);
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage, spell_id) / 100);
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage2, spell_id) / 100);
value += (int(value_BaseEffect * GetBotFocusEffect(focusFcDamagePctCrit, spell_id) / 100) * ratio / 100);
if (target) {
value += (int(value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100) * ratio / 100);
@ -6878,6 +6907,7 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
value -= (GetBotFocusEffect(focusFcDamageAmtCrit, spell_id) * ratio / 100);
value -= GetBotFocusEffect(focusFcDamageAmt, spell_id);
value -= GetBotFocusEffect(focusFcDamageAmt2, spell_id);
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
value += (GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value) * ratio / 100);
@ -6890,6 +6920,7 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
value = value_BaseEffect;
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage, spell_id) / 100);
value += (value_BaseEffect * GetBotFocusEffect(focusImprovedDamage2, spell_id) / 100);
value += (value_BaseEffect * GetBotFocusEffect(focusFcDamagePctCrit, spell_id) / 100);
if (target) {
value += (value_BaseEffect * target->GetVulnerability(this, spell_id, 0) / 100);
@ -6898,6 +6929,7 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) {
value -= GetBotFocusEffect(focusFcDamageAmtCrit, spell_id);
value -= GetBotFocusEffect(focusFcDamageAmt, spell_id);
value -= GetBotFocusEffect(focusFcDamageAmt2, spell_id);
if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass() % 17) - 1] >= GetLevel() - 5)
value += GetExtraSpellAmt(spell_id, itembonuses.SpellDmg, value);