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Some bot-related changes (Master Wu's Technique, Tiger Claw timer)
This commit is contained in:
parent
bec33e22da
commit
7f6414d685
183
zone/bot.cpp
183
zone/bot.cpp
@ -6421,32 +6421,52 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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bool taunt_time = taunt_timer.Check();
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bool ca_time = classattack_timer.Check(false);
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bool ma_time = monkattack_timer.Check(false);
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bool ka_time = knightattack_timer.Check(false);
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if((taunt_time || ca_time || ka_time) && !IsAttackAllowed(target))
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if (taunt_time) {
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// Bots without this skill shouldn't be 'checking' on this timer..let's just disable it and avoid the extra IsAttackAllowed() checks
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// Note: this is done here instead of NPC::ctor() because taunt skill can be acquired during level ups (the timer is re-enabled in CalcBotStats())
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if (!GetSkill(EQEmu::skills::SkillTaunt)) {
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taunt_timer.Disable();
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return;
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}
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if (!IsAttackAllowed(target)) {
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return;
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}
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}
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if ((ca_time || ma_time || ka_time) && !IsAttackAllowed(target)) {
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return;
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}
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if(ka_time){
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int knightreuse = 1000;
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switch(GetClass()){
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case SHADOWKNIGHT:
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case SHADOWKNIGHTGM: {
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case SHADOWKNIGHT: {
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CastSpell(SPELL_NPC_HARM_TOUCH, target->GetID());
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knightreuse = (HarmTouchReuseTime * 1000);
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knightattack_timer.Start(HarmTouchReuseTime * 1000);
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break;
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}
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case PALADIN:
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case PALADINGM: {
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case PALADIN: {
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if(GetHPRatio() < 20) {
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CastSpell(SPELL_LAY_ON_HANDS, GetID());
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knightreuse = (LayOnHandsReuseTime * 1000);
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knightattack_timer.Start(LayOnHandsReuseTime * 1000);
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}
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else {
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knightattack_timer.Start(2000);
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}
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else
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knightreuse = 2000;
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break;
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}
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default: {
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break;
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}
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}
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knightattack_timer.Start(knightreuse);
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}
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if(taunting && target && target->IsNPC() && taunt_time) {
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@ -6457,8 +6477,66 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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}
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}
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if(!ca_time)
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if (ma_time) {
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switch (GetClass()) {
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case MONK: {
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int reuse = (MonkSpecialAttack(target, EQEmu::skills::SkillTigerClaw) - 1);
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// Live AA - Technique of Master Wu
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int wuchance = itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
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if (wuchance) {
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const int MonkSPA[5] = {
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EQEmu::skills::SkillFlyingKick,
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EQEmu::skills::SkillDragonPunch,
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EQEmu::skills::SkillEagleStrike,
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EQEmu::skills::SkillTigerClaw,
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EQEmu::skills::SkillRoundKick
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};
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int extra = 0;
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// always 1/4 of the double attack chance, 25% at rank 5 (100/4)
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while (wuchance > 0) {
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if (zone->random.Roll(wuchance)) {
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++extra;
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}
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else {
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break;
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}
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wuchance /= 4;
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}
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Mob* bo = GetBotOwner();
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if (bo && bo->IsClient() && bo->CastToClient()->GetBotOption(Client::booMonkWuMessage)) {
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bo->Message(
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GENERIC_EMOTE,
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"The spirit of Master Wu fills %s! %s gains %d additional attack(s).",
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GetCleanName(),
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GetCleanName(),
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extra
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);
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}
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auto classic = RuleB(Combat, ClassicMasterWu);
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while (extra) {
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MonkSpecialAttack(GetTarget(), (classic ? MonkSPA[zone->random.Int(0, 4)] : EQEmu::skills::SkillTigerClaw));
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--extra;
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}
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}
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float HasteModifier = (GetHaste() * 0.01f);
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monkattack_timer.Start((reuse * 1000) / HasteModifier);
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break;
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}
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default:
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break;;
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}
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}
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if (!ca_time) {
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return;
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}
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float HasteModifier = (GetHaste() * 0.01f);
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uint16 skill_to_use = -1;
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@ -6493,18 +6571,22 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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}
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break;
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case MONK:
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if(GetLevel() >= 30)
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if (GetLevel() >= 30) {
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skill_to_use = EQEmu::skills::SkillFlyingKick;
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else if(GetLevel() >= 25)
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}
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else if (GetLevel() >= 25) {
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skill_to_use = EQEmu::skills::SkillDragonPunch;
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else if(GetLevel() >= 20)
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}
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else if (GetLevel() >= 20) {
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skill_to_use = EQEmu::skills::SkillEagleStrike;
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else if(GetLevel() >= 10)
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skill_to_use = EQEmu::skills::SkillTigerClaw;
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else if(GetLevel() >= 5)
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}
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else if (GetLevel() >= 5) {
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skill_to_use = EQEmu::skills::SkillRoundKick;
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else
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}
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else {
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skill_to_use = EQEmu::skills::SkillKick;
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}
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break;
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case ROGUE:
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skill_to_use = EQEmu::skills::SkillBackstab;
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@ -6555,19 +6637,54 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
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}
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}
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if (skill_to_use == EQEmu::skills::SkillFlyingKick || skill_to_use == EQEmu::skills::SkillDragonPunch || skill_to_use == EQEmu::skills::SkillEagleStrike || skill_to_use == EQEmu::skills::SkillTigerClaw || skill_to_use == EQEmu::skills::SkillRoundKick) {
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if (
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skill_to_use == EQEmu::skills::SkillFlyingKick ||
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skill_to_use == EQEmu::skills::SkillDragonPunch ||
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skill_to_use == EQEmu::skills::SkillEagleStrike ||
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skill_to_use == EQEmu::skills::SkillRoundKick
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) {
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reuse = (MonkSpecialAttack(target, skill_to_use) - 1);
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MonkSpecialAttack(target, skill_to_use);
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uint32 bDoubleSpecialAttack = (itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack);
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if(bDoubleSpecialAttack && (bDoubleSpecialAttack >= 100 || bDoubleSpecialAttack > zone->random.Int(0, 100))) {
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int MonkSPA[5] = { EQEmu::skills::SkillFlyingKick, EQEmu::skills::SkillDragonPunch, EQEmu::skills::SkillEagleStrike, EQEmu::skills::SkillTigerClaw, EQEmu::skills::SkillRoundKick };
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MonkSpecialAttack(target, MonkSPA[zone->random.Int(0, 4)]);
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int TripleChance = 25;
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if (bDoubleSpecialAttack > 100)
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TripleChance += (TripleChance * (100 - bDoubleSpecialAttack) / 100);
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// Live AA - Technique of Master Wu
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int wuchance = itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
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if(TripleChance > zone->random.Int(0,100))
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MonkSpecialAttack(target, MonkSPA[zone->random.Int(0, 4)]);
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if (wuchance) {
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const int MonkSPA[5] = {
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EQEmu::skills::SkillFlyingKick,
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EQEmu::skills::SkillDragonPunch,
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EQEmu::skills::SkillEagleStrike,
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EQEmu::skills::SkillTigerClaw,
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EQEmu::skills::SkillRoundKick
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};
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int extra = 0;
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// always 1/4 of the double attack chance, 25% at rank 5 (100/4)
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while (wuchance > 0) {
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if (zone->random.Roll(wuchance)) {
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++extra;
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}
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else {
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break;
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}
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wuchance /= 4;
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}
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Mob* bo = GetBotOwner();
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if (bo && bo->IsClient() && bo->CastToClient()->GetBotOption(Client::booMonkWuMessage)) {
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bo->Message(
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GENERIC_EMOTE,
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"The spirit of Master Wu fills %s! %s gains %d additional attack(s).",
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GetCleanName(),
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GetCleanName(),
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extra
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);
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}
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auto classic = RuleB(Combat, ClassicMasterWu);
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while (extra) {
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MonkSpecialAttack(GetTarget(), (classic ? MonkSPA[zone->random.Int(0, 4)] : skill_to_use));
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--extra;
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}
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}
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reuse *= 1000;
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@ -8966,6 +9083,12 @@ void Bot::CalcBotStats(bool showtext) {
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skills[sindex] = database.GetSkillCap(GetClass(), (EQEmu::skills::SkillType)sindex, GetLevel());
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}
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taunt_timer.Start(1000);
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if (GetClass() == MONK && GetLevel() >= 10) {
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monkattack_timer.Start(1000);
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}
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LoadAAs();
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GenerateSpecialAttacks();
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@ -3928,6 +3928,16 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
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"<td><c \"#00CCCC\">null</td>"
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"<td><c \"#888888\">(toggles)</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#CCCCCC\">monkwumessage</td>"
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"<td><c \"#00CC00\">enable <c \"#CCCCCC\">| <c \"#00CC00\">disable</td>"
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"<td><c \"#888888\">displays monk wu trigger messages</td>"
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"</tr>"
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"<tr>"
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"<td></td>"
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"<td><c \"#00CCCC\">null</td>"
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"<td><c \"#888888\">(toggles)</td>"
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"</tr>"
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"<tr>"
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"<td><c \"#CCCCCC\">current</td>"
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"<td></td>"
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@ -4103,6 +4113,22 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
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c->Message(m_action, "Bot 'buff counter' is now %s.", (c->GetBotOption(Client::booBuffCounter) == true ? "enabled" : "disabled"));
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}
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else if (!owner_option.compare("monkwumessage")) {
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if (!argument.compare("enable")) {
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c->SetBotOption(Client::booMonkWuMessage, true);
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}
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else if (!argument.compare("disable")) {
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c->SetBotOption(Client::booMonkWuMessage, false);
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}
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else {
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c->SetBotOption(Client::booMonkWuMessage, !c->GetBotOption(Client::booMonkWuMessage));
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}
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database.botdb.SaveOwnerOption(c->CharacterID(), Client::booMonkWuMessage, c->GetBotOption(Client::booMonkWuMessage));
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c->Message(m_action, "Bot 'monk wu message' is now %s.", (c->GetBotOption(Client::booMonkWuMessage) == true ? "enabled" : "disabled"));
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}
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else if (!owner_option.compare("current")) {
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std::string window_title = "Current Bot Owner Options Settings";
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@ -4112,13 +4138,14 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
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"<td><c \"#FFFFFF\">Option<br>------</td>"
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"<td><c \"#00FF00\">Argument<br>-------</td>"
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"</tr>"
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"<tr>" "<td><c \"#CCCCCC\">deathmarquee</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">statsupdate</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">altcombat</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">autodefend</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">buffcounter</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">deathmarquee</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">statsupdate</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">spawnmessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">altcombat</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">autodefend</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">buffcounter</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"<tr>" "<td><c \"#CCCCCC\">monkwumessage</td>" "<td><c \"#00CC00\">{}</td>" "</tr>"
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"</table>",
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(c->GetBotOption(Client::booDeathMarquee) ? "enabled" : "disabled"),
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(c->GetBotOption(Client::booStatsUpdate) ? "enabled" : "disabled"),
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@ -4126,7 +4153,8 @@ void bot_command_owner_option(Client *c, const Seperator *sep)
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(c->GetBotOption(Client::booSpawnMessageClassSpecific) ? "class" : "default"),
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(RuleB(Bots, AllowOwnerOptionAltCombat) ? (c->GetBotOption(Client::booAltCombat) ? "enabled" : "disabled") : "restricted"),
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(RuleB(Bots, AllowOwnerOptionAutoDefend) ? (c->GetBotOption(Client::booAutoDefend) ? "enabled" : "disabled") : "restricted"),
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(c->GetBotOption(Client::booBuffCounter) ? "enabled" : "disabled")
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(c->GetBotOption(Client::booBuffCounter) ? "enabled" : "disabled"),
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(c->GetBotOption(Client::booMonkWuMessage) ? "enabled" : "disabled")
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);
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c->SendPopupToClient(window_title.c_str(), window_text.c_str());
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@ -2257,6 +2257,7 @@ bool BotDatabase::SaveOwnerOption(const uint32 owner_id, size_t type, const bool
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case Client::booAltCombat:
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case Client::booAutoDefend:
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case Client::booBuffCounter:
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case Client::booMonkWuMessage:
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{
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query = fmt::format(
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"REPLACE INTO `bot_owner_options`(`owner_id`, `option_type`, `option_value`) VALUES ('{}', '{}', '{}')",
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@ -358,6 +358,7 @@ Client::Client(EQStreamInterface* ieqs)
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bot_owner_options[booAltCombat] = RuleB(Bots, AllowOwnerOptionAltCombat);
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bot_owner_options[booAutoDefend] = RuleB(Bots, AllowOwnerOptionAutoDefend);
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bot_owner_options[booBuffCounter] = false;
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bot_owner_options[booMonkWuMessage] = false;
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SetBotPulling(false);
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SetBotPrecombat(false);
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@ -1646,6 +1646,7 @@ public:
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booAltCombat,
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booAutoDefend,
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booBuffCounter,
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booMonkWuMessage,
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_booCount
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};
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13
zone/npc.cpp
13
zone/npc.cpp
@ -118,6 +118,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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classattack_timer(1000),
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monkattack_timer(1000),
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knightattack_timer(1000),
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assist_timer(AIassistcheck_delay),
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qglobal_purge_timer(30000),
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@ -307,7 +308,15 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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// some overrides -- really we need to be able to set skills for mobs in the DB
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// There are some known low level SHM/BST pets that do not follow this, which supports
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// the theory of needing to be able to set skills for each mob separately
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if (!IsBot()) {
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if (IsBot()) {
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if (GetClass() != PALADIN && GetClass() != SHADOWKNIGHT) {
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knightattack_timer.Disable();
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}
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else if (GetClass() != MONK || GetLevel() < 10) {
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monkattack_timer.Disable();
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}
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}
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else {
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if (moblevel > 50) {
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skills[EQEmu::skills::SkillDoubleAttack] = 250;
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skills[EQEmu::skills::SkillDualWield] = 250;
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@ -3233,4 +3242,4 @@ void NPC::RecalculateSkills()
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skills[EQEmu::skills::SkillDoubleAttack] = level * 5;
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}
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}
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}
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}
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@ -499,6 +499,7 @@ protected:
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Timer attacked_timer; //running while we are being attacked (damaged)
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Timer swarm_timer;
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Timer monkattack_timer; //additional timer for tiger claw usage
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Timer classattack_timer;
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Timer knightattack_timer;
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Timer assist_timer; //ask for help from nearby mobs
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@ -379,31 +379,35 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
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ReuseTime = MonkSpecialAttack(GetTarget(), ca_atk->m_skill) - 1 - skill_reduction;
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// Live AA - Technique of Master Wu
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int wuchance =
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itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
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int wuchance = itembonuses.DoubleSpecialAttack + spellbonuses.DoubleSpecialAttack + aabonuses.DoubleSpecialAttack;
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if (wuchance) {
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const int MonkSPA[5] = {EQEmu::skills::SkillFlyingKick, EQEmu::skills::SkillDragonPunch,
|
||||
EQEmu::skills::SkillEagleStrike, EQEmu::skills::SkillTigerClaw,
|
||||
EQEmu::skills::SkillRoundKick};
|
||||
const int MonkSPA[5] = {
|
||||
EQEmu::skills::SkillFlyingKick,
|
||||
EQEmu::skills::SkillDragonPunch,
|
||||
EQEmu::skills::SkillEagleStrike,
|
||||
EQEmu::skills::SkillTigerClaw,
|
||||
EQEmu::skills::SkillRoundKick
|
||||
};
|
||||
int extra = 0;
|
||||
// always 1/4 of the double attack chance, 25% at rank 5 (100/4)
|
||||
while (wuchance > 0) {
|
||||
if (zone->random.Roll(wuchance))
|
||||
extra++;
|
||||
else
|
||||
if (zone->random.Roll(wuchance)) {
|
||||
++extra;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
wuchance /= 4;
|
||||
}
|
||||
// They didn't add a string ID for this.
|
||||
std::string msg = StringFormat(
|
||||
"The spirit of Master Wu fills you! You gain %d additional attack(s).", extra);
|
||||
std::string msg = StringFormat("The spirit of Master Wu fills you! You gain %d additional attack(s).", extra);
|
||||
// live uses 400 here -- not sure if it's the best for all clients though
|
||||
SendColoredText(400, msg);
|
||||
auto classic = RuleB(Combat, ClassicMasterWu);
|
||||
while (extra) {
|
||||
MonkSpecialAttack(GetTarget(),
|
||||
classic ? MonkSPA[zone->random.Int(0, 4)] : ca_atk->m_skill);
|
||||
extra--;
|
||||
MonkSpecialAttack(GetTarget(), (classic ? MonkSPA[zone->random.Int(0, 4)] : ca_atk->m_skill));
|
||||
--extra;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user